# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine 4.4\n" "Report-Msgid-Bugs-To: \n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/contributing/development/compiling/index.rst:4 msgid "Building from source" msgstr "" #: ../../docs/contributing/development/compiling/index.rst:8 msgid "Godot prides itself on being very easy to build, by C++ projects' standards. :ref:`Godot uses the SCons build system `, and after the initial setup compiling the engine for your current platform should be as easy as running::" msgstr "" #: ../../docs/contributing/development/compiling/index.rst:14 msgid "But you will probably need to use at least some of the available options to configure the build to match your specific needs, be it a custom engine fork, a lightweight build stripped of extra modules, or an executable targeting engine development." msgstr "" #: ../../docs/contributing/development/compiling/index.rst:18 msgid "The articles below should help you navigate configuration options available, as well as prerequisites required to compile Godot exactly the way you need." msgstr "" #: ../../docs/contributing/development/compiling/index.rst:-1 msgid "Basics of building Godot" msgstr "" #: ../../docs/contributing/development/compiling/index.rst:24 msgid "Let's start with basics, and learn how to get Godot's source code, and then which options to use to compile it regardless of your target platform." msgstr "" #: ../../docs/contributing/development/compiling/index.rst:-1 msgid "Building for target platforms" msgstr "" #: ../../docs/contributing/development/compiling/index.rst:37 msgid "Below you can find instructions for compiling the engine for your specific target platform. Note that Godot supports cross-compilation, which means you can compile it for a target platform that doesn't match your current platform (say, target Linux while being on Windows). The guides will try their best to cover all possible situations." msgstr "" #: ../../docs/contributing/development/compiling/index.rst:-1 msgid "Other compilation targets and options" msgstr "" #: ../../docs/contributing/development/compiling/index.rst:57 msgid "Some additional universal compilation options require further setup. Namely, while Godot does have C#/.NET support as a part of its main codebase, it does not get compiled by default to reduce the executable size for users who don't need C# for their projects." msgstr "" #: ../../docs/contributing/development/compiling/index.rst:61 msgid "Articles below explain how to configure the buildsystem for cases like this, and also cover some optimization techniques." msgstr ""