:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectPhaser.xml. .. _class_AudioEffectPhaser: AudioEffectPhaser ================= **继承:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` 向音频总线添加一个移相器音频效果。 将原始信号和与原始信号稍有相位偏差的副本组合在一起。 .. rst-class:: classref-introduction-group 描述 ---- 将相移信号与原始信号相结合。使用低频振荡器控制相移信号的移动。 .. rst-class:: classref-introduction-group 教程 ---- - :doc:`音频总线 <../tutorials/audio/audio_buses>` .. rst-class:: classref-reftable-group 属性 ---- .. table:: :widths: auto +---------------------------+--------------------------------------------------------------------+------------+ | :ref:`float` | :ref:`depth` | ``1.0`` | +---------------------------+--------------------------------------------------------------------+------------+ | :ref:`float` | :ref:`feedback` | ``0.7`` | +---------------------------+--------------------------------------------------------------------+------------+ | :ref:`float` | :ref:`range_max_hz` | ``1600.0`` | +---------------------------+--------------------------------------------------------------------+------------+ | :ref:`float` | :ref:`range_min_hz` | ``440.0`` | +---------------------------+--------------------------------------------------------------------+------------+ | :ref:`float` | :ref:`rate_hz` | ``0.5`` | +---------------------------+--------------------------------------------------------------------+------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group 属性说明 -------- .. _class_AudioEffectPhaser_property_depth: .. rst-class:: classref-property :ref:`float` **depth** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_depth**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_depth**\ (\ ) 控制滤波器频率扫描的高度。较低的值主要影响低音频率。较高的值可以推高高音。取值范围为 ``0.1`` 到 ``4.0``\ 。 .. rst-class:: classref-item-separator ---- .. _class_AudioEffectPhaser_property_feedback: .. rst-class:: classref-property :ref:`float` **feedback** = ``0.7`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_feedback**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_feedback**\ (\ ) 修改后声音的输出百分比。数值范围从 0.1 到 0.9。 .. rst-class:: classref-item-separator ---- .. _class_AudioEffectPhaser_property_range_max_hz: .. rst-class:: classref-property :ref:`float` **range_max_hz** = ``1600.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_range_max_hz**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_range_max_hz**\ (\ ) 决定受 LFO 调制影响的最大频率,单位为 Hz。数值范围为 10-10000。 .. rst-class:: classref-item-separator ---- .. _class_AudioEffectPhaser_property_range_min_hz: .. rst-class:: classref-property :ref:`float` **range_min_hz** = ``440.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_range_min_hz**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_range_min_hz**\ (\ ) 决定受 LFO 调制影响的最小频率,单位为 Hz。数值范围为 10-10000。 .. rst-class:: classref-item-separator ---- .. _class_AudioEffectPhaser_property_rate_hz: .. rst-class:: classref-property :ref:`float` **rate_hz** = ``0.5`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_rate_hz**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_rate_hz**\ (\ ) 以 Hz 为单位调整效果在整个频率范围内上下扫描的速度。 .. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)` .. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)` .. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)` .. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)` .. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)` .. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)` .. |void| replace:: :abbr:`void (无返回值。)`