#/bin/bash : ${GODOT_BIN:="./bin/godot.linuxbsd.editor.dev.x86_64"} : ${GODOT_DOCS_L10N:="../godot-docs-l10n"} if [ ! -f "${GODOT_BIN}" ]; then echo "Couldn't locate Godot binary '${GODOT_BIN}'. This script must be run from a compiled Godot repo, and GODOT_BIN passed as environment variable if needed." exit 1 fi if [ ! -d "${GODOT_DOCS_L10N}" ]; then echo "Couldn't locate godot-docs-l10n clone at '${GODOT_DOCS_L10N}'. Clone it in that location or override the path GODOT_DOCS_L10N passed as environment variable." exit 1 fi declare -A lang_remap=( ["zh_Hans"]="zh_CN" ["zh_Hant"]="zh_TW" ) rm -rf ${GODOT_DOCS_L10N}/classes mkdir ${GODOT_DOCS_L10N}/classes for lang in es fr it ru uk zh_Hans zh_Hant; do rtd_lang=$lang if [ "${lang_remap[$lang]+found}" ]; then rtd_lang=${lang_remap[$lang]} fi echo -e "\n✨ Exporting classref translations for $lang (RTD: $rtd_lang).\n" ${GODOT_BIN} --doctool -l $lang make -C doc rst LANGARG=$lang || true rm -rf ${GODOT_DOCS_L10N}/classes/$rtd_lang cp -r doc/_build/rst/ ${GODOT_DOCS_L10N}/classes/$rtd_lang git checkout . done