:github_url: hide .. _class_CollisionPolygon3D: CollisionPolygon3D ================== **继承:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` 向 :ref:`CollisionObject3D` 父级提供加厚多边形形状(角柱体)的节点。 .. rst-class:: classref-introduction-group 描述 ---- A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D` parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area3D` or turn a :ref:`PhysicsBody3D` into a solid object. \ **Warning:** A non-uniformly scaled :ref:`CollisionShape3D` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead. .. rst-class:: classref-reftable-group 属性 ---- .. table:: :widths: auto +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`Color` | :ref:`debug_color` | ``Color(0, 0, 0, 0)`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`debug_fill` | ``true`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`depth` | ``1.0`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`disabled` | ``false`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`float` | :ref:`margin` | ``0.04`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ | :ref:`PackedVector2Array` | :ref:`polygon` | ``PackedVector2Array()`` | +-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group 属性说明 -------- .. _class_CollisionPolygon3D_property_debug_color: .. rst-class:: classref-property :ref:`Color` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_debug_color**\ (\ value\: :ref:`Color`\ ) - :ref:`Color` **get_debug_color**\ (\ ) 碰撞形状的颜色,在编辑器中显示,勾选编辑器顶部的 **调试 > 显示碰撞形状** 时也会在运行项目时显示。 \ **注意:**\ 默认值为 :ref:`ProjectSettings.debug/shapes/collision/shape_color`\ 。这里记录的 ``Color(0, 0, 0, 0)`` 值是占位符,不是实际的默认调试颜色。 .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_debug_fill: .. rst-class:: classref-property :ref:`bool` **debug_fill** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_enable_debug_fill**\ (\ ) 如果为 ``true``\ ,则显示形状时除了显示线框外还会显示填充颜色。 .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_depth: .. rst-class:: classref-property :ref:`float` **depth** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_depth**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_depth**\ (\ ) 产生的碰撞沿着与 2D 多边形垂直的任意方向深入的长度。 .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_disabled: .. rst-class:: classref-property :ref:`bool` **disabled** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_disabled**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_disabled**\ (\ ) 如果为 ``true``\ ,则不会产生碰撞。该属性应使用 :ref:`Object.set_deferred()` 进行更改。 .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_margin: .. rst-class:: classref-property :ref:`float` **margin** = ``0.04`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_margin**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_margin**\ (\ ) 生成的 :ref:`Shape3D` 的碰撞边距。详见 :ref:`Shape3D.margin`\ 。 .. rst-class:: classref-item-separator ---- .. _class_CollisionPolygon3D_property_polygon: .. rst-class:: classref-property :ref:`PackedVector2Array` **polygon** = ``PackedVector2Array()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array`\ ) - :ref:`PackedVector2Array` **get_polygon**\ (\ ) 在局部 XY 平面中定义 2D 多边形的顶点数组。 **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array` for more details. .. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)` .. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)` .. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)` .. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)` .. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)` .. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)` .. |void| replace:: :abbr:`void (无返回值。)`