:github_url: hide .. _class_RayCast2D: RayCast2D ========= **Hereda:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Un rayo en el espacio 2D, utilizado para encontrar el primer objeto de colisión que interseca. .. rst-class:: classref-introduction-group Descripción ---------------------- A raycast represents a ray from its origin to its :ref:`target_position` that finds the closest object along its path, if it intersects any. \ **RayCast2D** can ignore some objects by adding them to an exception list, by making its detection reporting ignore :ref:`Area2D`\ s (:ref:`collide_with_areas`) or :ref:`PhysicsBody2D`\ s (:ref:`collide_with_bodies`), or by configuring physics layers. \ **RayCast2D** calculates intersection every physics frame, and it holds the result until the next physics frame. For an immediate raycast, or if you want to configure a **RayCast2D** multiple times within the same physics frame, use :ref:`force_raycast_update()`. To sweep over a region of 2D space, you can approximate the region with multiple **RayCast2D**\ s or use :ref:`ShapeCast2D`. .. rst-class:: classref-introduction-group Tutoriales -------------------- - :doc:`Ray casting <../tutorials/physics/ray-casting>` .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`int` | :ref:`collision_mask` | ``1`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`enabled` | ``true`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`exclude_parent` | ``true`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`bool` | :ref:`hit_from_inside` | ``false`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ | :ref:`Vector2` | :ref:`target_position` | ``Vector2(0, 50)`` | +-------------------------------+--------------------------------------------------------------------------+--------------------+ .. rst-class:: classref-reftable-group Métodos -------------- .. table:: :widths: auto +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_exception`\ (\ node\: :ref:`CollisionObject2D`\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_exception_rid`\ (\ rid\: :ref:`RID`\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`clear_exceptions`\ (\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`force_raycast_update`\ (\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`get_collider`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_collider_rid`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collider_shape`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`get_collision_mask_value`\ (\ layer_number\: :ref:`int`\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_collision_normal`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_collision_point`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_colliding`\ (\ ) |const| | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_exception`\ (\ node\: :ref:`CollisionObject2D`\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_exception_rid`\ (\ rid\: :ref:`RID`\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_collision_mask_value`\ (\ layer_number\: :ref:`int`, value\: :ref:`bool`\ ) | +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_RayCast2D_property_collide_with_areas: .. rst-class:: classref-property :ref:`bool` **collide_with_areas** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_collide_with_areas_enabled**\ (\ ) Si es ``true``, se informará de las colisiones con :ref:`Area2D`\ s. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_collide_with_bodies: .. rst-class:: classref-property :ref:`bool` **collide_with_bodies** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_collide_with_bodies_enabled**\ (\ ) Si es ``true``, se informará de las colisiones con :ref:`PhysicsBody2D`\ s. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_collision_mask: .. rst-class:: classref-property :ref:`int` **collision_mask** = ``1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_collision_mask**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_collision_mask**\ (\ ) La máscara de colisión del rayo. Solo se detectarán los objetos en al menos una capa de colisión habilitada en la máscara. Véase `Capas y máscaras de colisión <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ en la documentación para obtener más información. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_enabled: .. rst-class:: classref-property :ref:`bool` **enabled** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_enabled**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_enabled**\ (\ ) Si es ``true``, se informará de las colisiones. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_exclude_parent: .. rst-class:: classref-property :ref:`bool` **exclude_parent** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_exclude_parent_body**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_exclude_parent_body**\ (\ ) Si es ``true``, este raycast no informará de las colisiones con su nodo padre. Esta propiedad solo tiene efecto si el nodo padre es un :ref:`CollisionObject2D`. Véase también :ref:`Node.get_parent()` y :ref:`add_exception()`. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_hit_from_inside: .. rst-class:: classref-property :ref:`bool` **hit_from_inside** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_hit_from_inside**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_hit_from_inside_enabled**\ (\ ) Si es ``true``, el rayo detectará un impacto cuando comience dentro de las formas. En este caso, la normal de colisión será ``Vector2(0, 0)``. No afecta a las formas de polígono cóncavas. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_property_target_position: .. rst-class:: classref-property :ref:`Vector2` **target_position** = ``Vector2(0, 50)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_target_position**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_target_position**\ (\ ) El punto de destino del rayo, relativo a la :ref:`Node2D.position` de este raycast. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Métodos ------------------------------------------------ .. _class_RayCast2D_method_add_exception: .. rst-class:: classref-method |void| **add_exception**\ (\ node\: :ref:`CollisionObject2D`\ ) :ref:`🔗` Añade una excepción de colisión para que el rayo no reporte colisiones con el ``node`` especificado. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_add_exception_rid: .. rst-class:: classref-method |void| **add_exception_rid**\ (\ rid\: :ref:`RID`\ ) :ref:`🔗` Añade una excepción de colisión para que el rayo no reporte colisiones con el :ref:`RID` especificado. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_clear_exceptions: .. rst-class:: classref-method |void| **clear_exceptions**\ (\ ) :ref:`🔗` Elimina todas las excepciones de colisión para este rayo. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_force_raycast_update: .. rst-class:: classref-method |void| **force_raycast_update**\ (\ ) :ref:`🔗` Actualiza la información de colisión del rayo inmediatamente, sin esperar a la siguiente llamada a ``_physics_process``. Usa este método, por ejemplo, cuando el rayo o su padre han cambiado de estado. \ **Nota:** No es necesario que :ref:`enabled` sea ``true`` para que esto funcione. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collider: .. rst-class:: classref-method :ref:`Object` **get_collider**\ (\ ) |const| :ref:`🔗` Devuelve el primer objeto que el rayo interseca, o ``null`` si no hay ningún objeto que interseca el rayo (es decir, :ref:`is_colliding()` devuelve ``false``). \ **Nota:** No se garantiza que este objeto sea un :ref:`CollisionObject2D`. Por ejemplo, si el rayo interseca un :ref:`TileMapLayer`, el método devolverá una instancia de :ref:`TileMapLayer`. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collider_rid: .. rst-class:: classref-method :ref:`RID` **get_collider_rid**\ (\ ) |const| :ref:`🔗` Devuelve el :ref:`RID` del primer objeto que el rayo interseca, o un :ref:`RID` vacío si ningún objeto interseca el rayo (es decir, :ref:`is_colliding()` devuelve ``false``). .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collider_shape: .. rst-class:: classref-method :ref:`int` **get_collider_shape**\ (\ ) |const| :ref:`🔗` Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding()` returns ``false``). To get the intersected shape node, for a :ref:`CollisionObject2D` target, use: .. tabs:: .. code-tab:: gdscript var target = get_collider() # A CollisionObject2D. var shape_id = get_collider_shape() # The shape index in the collider. var owner_id = target.shape_find_owner(shape_id) # The owner ID in the collider. var shape = target.shape_owner_get_owner(owner_id) .. code-tab:: csharp var target = (CollisionObject2D)GetCollider(); // A CollisionObject2D. var shapeId = GetColliderShape(); // The shape index in the collider. var ownerId = target.ShapeFindOwner(shapeId); // The owner ID in the collider. var shape = target.ShapeOwnerGetOwner(ownerId); .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collision_mask_value: .. rst-class:: classref-method :ref:`bool` **get_collision_mask_value**\ (\ layer_number\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve si la capa especificada de :ref:`collision_mask` está habilitada o no, dado un ``layer_number`` entre 1 y 32. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collision_normal: .. rst-class:: classref-method :ref:`Vector2` **get_collision_normal**\ (\ ) |const| :ref:`🔗` Devuelve la normal de la forma del objeto que interseca en el punto de colisión, o ``Vector2(0, 0)`` si el rayo comienza dentro de la forma y :ref:`hit_from_inside` es ``true``. \ **Nota:** Comprueba que :ref:`is_colliding()` devuelve ``true`` antes de llamar a este método para asegurarte de que la normal devuelta es válida y está actualizada. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_get_collision_point: .. rst-class:: classref-method :ref:`Vector2` **get_collision_point**\ (\ ) |const| :ref:`🔗` Devuelve el punto de colisión en el que el rayo interseca el objeto más cercano, en el sistema de coordenadas global. Si :ref:`hit_from_inside` es ``true`` y el rayo comienza dentro de una forma de colisión, esta función devolverá el punto de origen del rayo. \ **Nota:** Comprueba que :ref:`is_colliding()` devuelve ``true`` antes de llamar a este método para asegurarte de que el punto devuelto es válido y está actualizado. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_is_colliding: .. rst-class:: classref-method :ref:`bool` **is_colliding**\ (\ ) |const| :ref:`🔗` Devuelve si algún objeto se cruza con el vector del rayo (considerando la longitud del vector). .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_remove_exception: .. rst-class:: classref-method |void| **remove_exception**\ (\ node\: :ref:`CollisionObject2D`\ ) :ref:`🔗` Elimina una excepción de colisión para que el rayo pueda informar de colisiones con el ``node`` especificado. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_remove_exception_rid: .. rst-class:: classref-method |void| **remove_exception_rid**\ (\ rid\: :ref:`RID`\ ) :ref:`🔗` Elimina una excepción de colisión para que el rayo pueda informar de colisiones con el :ref:`RID` especificado. .. rst-class:: classref-item-separator ---- .. _class_RayCast2D_method_set_collision_mask_value: .. rst-class:: classref-method |void| **set_collision_mask_value**\ (\ layer_number\: :ref:`int`, value\: :ref:`bool`\ ) :ref:`🔗` Basado en ``value``, habilita o deshabilita la capa especificada en :ref:`collision_mask`, dado un ``layer_number`` entre 1 y 32. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`