:github_url: hide .. _class_AnimationNodeBlendTree: AnimationNodeBlendTree ====================== **Hereda:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Un subárbol de muchos :ref:`AnimationNode`\ s usado para animaciones complejas. Usado por :ref:`AnimationTree`. .. rst-class:: classref-introduction-group Descripción ---------------------- Este nodo de animación puede contener un subárbol de cualquier otro tipo de nodos de animación, como :ref:`AnimationNodeTransition`, :ref:`AnimationNodeBlend2`, :ref:`AnimationNodeBlend3`, :ref:`AnimationNodeOneShot`, etc. Este es uno de los nodos raíz de animación más utilizados. Por defecto, se crea un nodo :ref:`AnimationNodeOutput` llamado ``output``. .. rst-class:: classref-introduction-group Tutoriales -------------------- - :doc:`Usando AnimationTree <../tutorials/animation/animation_tree>` .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +-------------------------------+-------------------------------------------------------------------------+-------------------+ | :ref:`Vector2` | :ref:`graph_offset` | ``Vector2(0, 0)`` | +-------------------------------+-------------------------------------------------------------------------+-------------------+ .. rst-class:: classref-reftable-group Métodos -------------- .. table:: :widths: auto +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_node`\ (\ name\: :ref:`StringName`, node\: :ref:`AnimationNode`, position\: :ref:`Vector2` = Vector2(0, 0)\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`connect_node`\ (\ input_node\: :ref:`StringName`, input_index\: :ref:`int`, output_node\: :ref:`StringName`\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`disconnect_node`\ (\ input_node\: :ref:`StringName`, input_index\: :ref:`int`\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AnimationNode` | :ref:`get_node`\ (\ name\: :ref:`StringName`\ ) |const| | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array`\[:ref:`StringName`\] | :ref:`get_node_list`\ (\ ) |const| | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_node_position`\ (\ name\: :ref:`StringName`\ ) |const| | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_node`\ (\ name\: :ref:`StringName`\ ) |const| | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_node`\ (\ name\: :ref:`StringName`\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`rename_node`\ (\ name\: :ref:`StringName`, new_name\: :ref:`StringName`\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_node_position`\ (\ name\: :ref:`StringName`, position\: :ref:`Vector2`\ ) | +------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Señales -------------- .. _class_AnimationNodeBlendTree_signal_node_changed: .. rst-class:: classref-signal **node_changed**\ (\ node_name\: :ref:`StringName`\ ) :ref:`🔗` Emitida cuando se cambia la información del puerto de entrada. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Constantes -------------------- .. _class_AnimationNodeBlendTree_constant_CONNECTION_OK: .. rst-class:: classref-constant **CONNECTION_OK** = ``0`` :ref:`🔗` La conexion tuvo éxito. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT: .. rst-class:: classref-constant **CONNECTION_ERROR_NO_INPUT** = ``1`` :ref:`🔗` El nodo entrada es ``null``. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX: .. rst-class:: classref-constant **CONNECTION_ERROR_NO_INPUT_INDEX** = ``2`` :ref:`🔗` El puerto de entrada especificado está fuera de rango. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT: .. rst-class:: classref-constant **CONNECTION_ERROR_NO_OUTPUT** = ``3`` :ref:`🔗` El nodo salida es ``null``. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE: .. rst-class:: classref-constant **CONNECTION_ERROR_SAME_NODE** = ``4`` :ref:`🔗` Los nodos de entrada y salida son los mismos. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS: .. rst-class:: classref-constant **CONNECTION_ERROR_CONNECTION_EXISTS** = ``5`` :ref:`🔗` La conexion ya existe. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_AnimationNodeBlendTree_property_graph_offset: .. rst-class:: classref-property :ref:`Vector2` **graph_offset** = ``Vector2(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_graph_offset**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_graph_offset**\ (\ ) El desplazamiento global de todos los subnodos de animación. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Métodos ------------------------------------------------ .. _class_AnimationNodeBlendTree_method_add_node: .. rst-class:: classref-method |void| **add_node**\ (\ name\: :ref:`StringName`, node\: :ref:`AnimationNode`, position\: :ref:`Vector2` = Vector2(0, 0)\ ) :ref:`🔗` Añade un :ref:`AnimationNode` en la ``position`` dada. El ``name`` se utiliza para identificar el subnodo de animación creado más tarde. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_connect_node: .. rst-class:: classref-method |void| **connect_node**\ (\ input_node\: :ref:`StringName`, input_index\: :ref:`int`, output_node\: :ref:`StringName`\ ) :ref:`🔗` Conecta la salida de un :ref:`AnimationNode` como entrada de otro :ref:`AnimationNode`, en el puerto de entrada especificado por ``input_index``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_disconnect_node: .. rst-class:: classref-method |void| **disconnect_node**\ (\ input_node\: :ref:`StringName`, input_index\: :ref:`int`\ ) :ref:`🔗` Desconecta el nodo de animación conectado a la entrada especificada. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_get_node: .. rst-class:: classref-method :ref:`AnimationNode` **get_node**\ (\ name\: :ref:`StringName`\ ) |const| :ref:`🔗` Devuelve el subnodo de animación con el ``name`` especificado. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_get_node_list: .. rst-class:: classref-method :ref:`Array`\[:ref:`StringName`\] **get_node_list**\ (\ ) |const| :ref:`🔗` Devuelve una lista que contiene los nombres de todos los subnodos de animación en este árbol de mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_get_node_position: .. rst-class:: classref-method :ref:`Vector2` **get_node_position**\ (\ name\: :ref:`StringName`\ ) |const| :ref:`🔗` Devuelve la posición del subnodo de animación con el ``name`` especificado. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_has_node: .. rst-class:: classref-method :ref:`bool` **has_node**\ (\ name\: :ref:`StringName`\ ) |const| :ref:`🔗` Devuelve ``true`` si existe un nodo de subanimación con el ``name`` especificado. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_remove_node: .. rst-class:: classref-method |void| **remove_node**\ (\ name\: :ref:`StringName`\ ) :ref:`🔗` Elimina un subnodo de animación. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_rename_node: .. rst-class:: classref-method |void| **rename_node**\ (\ name\: :ref:`StringName`, new_name\: :ref:`StringName`\ ) :ref:`🔗` Cambia el nombre de un subnodo de animación. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendTree_method_set_node_position: .. rst-class:: classref-method |void| **set_node_position**\ (\ name\: :ref:`StringName`, position\: :ref:`Vector2`\ ) :ref:`🔗` Modifica la posición de un subnodo de animación. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`