:github_url: hide .. _class_AnimationNodeBlendSpace2D: AnimationNodeBlendSpace2D ========================= **Hereda:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` Un conjunto de :ref:`AnimationRootNode`\ s colocados en coordenadas 2D, que se funden entre las tres adyacentes. Usado por :ref:`AnimationTree`. .. rst-class:: classref-introduction-group Descripción ---------------------- A resource used by :ref:`AnimationNodeBlendTree`. \ **AnimationNodeBlendSpace2D** represents a virtual 2D space on which :ref:`AnimationRootNode`\ s are placed. Outputs the linear blend of the three adjacent animations using a :ref:`Vector2` weight. Adjacent in this context means the three :ref:`AnimationRootNode`\ s making up the triangle that contains the current value. You can add vertices to the blend space with :ref:`add_blend_point()` and automatically triangulate it by setting :ref:`auto_triangles` to ``true``. Otherwise, use :ref:`add_triangle()` and :ref:`remove_triangle()` to triangulate the blend space by hand. .. rst-class:: classref-introduction-group Tutoriales -------------------- - :doc:`Usando AnimationTree <../tutorials/animation/animation_tree>` - `Demo de Shooter en Tercera Persona (TPS) `__ .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`auto_triangles` | ``true`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`BlendMode` | :ref:`blend_mode` | ``0`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`Vector2` | :ref:`max_space` | ``Vector2(1, 1)`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`Vector2` | :ref:`min_space` | ``Vector2(-1, -1)`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`Vector2` | :ref:`snap` | ``Vector2(0.1, 0.1)`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`sync` | ``false`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`String` | :ref:`x_label` | ``"x"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ | :ref:`String` | :ref:`y_label` | ``"y"`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+-----------------------+ .. rst-class:: classref-reftable-group Métodos -------------- .. table:: :widths: auto +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_blend_point`\ (\ node\: :ref:`AnimationRootNode`, pos\: :ref:`Vector2`, at_index\: :ref:`int` = -1\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_triangle`\ (\ x\: :ref:`int`, y\: :ref:`int`, z\: :ref:`int`, at_index\: :ref:`int` = -1\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_blend_point_count`\ (\ ) |const| | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AnimationRootNode` | :ref:`get_blend_point_node`\ (\ point\: :ref:`int`\ ) |const| | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_blend_point_position`\ (\ point\: :ref:`int`\ ) |const| | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_count`\ (\ ) |const| | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_triangle_point`\ (\ triangle\: :ref:`int`, point\: :ref:`int`\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_blend_point`\ (\ point\: :ref:`int`\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_triangle`\ (\ triangle\: :ref:`int`\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_blend_point_node`\ (\ point\: :ref:`int`, node\: :ref:`AnimationRootNode`\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_blend_point_position`\ (\ point\: :ref:`int`, pos\: :ref:`Vector2`\ ) | +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Señales -------------- .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated: .. rst-class:: classref-signal **triangles_updated**\ (\ ) :ref:`🔗` Emitida cada vez que los triángulos del espacio de mezcla se crean, se eliminan, o cuando uno de sus vértices cambia de posición. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumeraciones -------------------------- .. _enum_AnimationNodeBlendSpace2D_BlendMode: .. rst-class:: classref-enumeration enum **BlendMode**: :ref:`🔗` .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_INTERPOLATED** = ``0`` La interpolación entre las animaciones es lineal. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_DISCRETE** = ``1`` El espacio de mezcla reproduce la animación del nodo de animación cuya posición de mezcla es la más cercana. Es útil para las animaciones 2D fotograma a fotograma. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY: .. rst-class:: classref-enumeration-constant :ref:`BlendMode` **BLEND_MODE_DISCRETE_CARRY** = ``2`` Similar a :ref:`BLEND_MODE_DISCRETE`, pero inicia la nueva animación en la posición de reproducción de la última animación. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_AnimationNodeBlendSpace2D_property_auto_triangles: .. rst-class:: classref-property :ref:`bool` **auto_triangles** = ``true`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_auto_triangles**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_auto_triangles**\ (\ ) Si es ``true``, el espacio de mezcla se triangula automáticamente. La malla se actualiza cada vez que añades o eliminas puntos con :ref:`add_blend_point()` y :ref:`remove_blend_point()`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_blend_mode: .. rst-class:: classref-property :ref:`BlendMode` **blend_mode** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_blend_mode**\ (\ value\: :ref:`BlendMode`\ ) - :ref:`BlendMode` **get_blend_mode**\ (\ ) Controla la interpolación entre animaciones. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_max_space: .. rst-class:: classref-property :ref:`Vector2` **max_space** = ``Vector2(1, 1)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_max_space**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_max_space**\ (\ ) El límite superior de los ejes X e Y del espacio de mezcla para la posición de los puntos. Véase :ref:`add_blend_point()`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_min_space: .. rst-class:: classref-property :ref:`Vector2` **min_space** = ``Vector2(-1, -1)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_min_space**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_min_space**\ (\ ) El límite inferior de los ejes X e Y del espacio de mezcla para la posición de los puntos. Véase :ref:`add_blend_point()`. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_snap: .. rst-class:: classref-property :ref:`Vector2` **snap** = ``Vector2(0.1, 0.1)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_snap**\ (\ value\: :ref:`Vector2`\ ) - :ref:`Vector2` **get_snap**\ (\ ) Incremento de la posición a la que se ajusta cuando se mueve un punto. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_sync: .. rst-class:: classref-property :ref:`bool` **sync** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_use_sync**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_using_sync**\ (\ ) Si es ``false``, los fotogramas de las animaciones mezcladas se detienen cuando el valor de la mezcla es ``0``. Si es ``true``, fuerza a las animaciones mezcladas a avanzar de fotograma. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_x_label: .. rst-class:: classref-property :ref:`String` **x_label** = ``"x"`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_x_label**\ (\ value\: :ref:`String`\ ) - :ref:`String` **get_x_label**\ (\ ) Nombre del eje X del espacio de la mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_property_y_label: .. rst-class:: classref-property :ref:`String` **y_label** = ``"y"`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_y_label**\ (\ value\: :ref:`String`\ ) - :ref:`String` **get_y_label**\ (\ ) El nombre del eje Y del espacio de mezcla. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Métodos ------------------------------------------------ .. _class_AnimationNodeBlendSpace2D_method_add_blend_point: .. rst-class:: classref-method |void| **add_blend_point**\ (\ node\: :ref:`AnimationRootNode`, pos\: :ref:`Vector2`, at_index\: :ref:`int` = -1\ ) :ref:`🔗` Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_add_triangle: .. rst-class:: classref-method |void| **add_triangle**\ (\ x\: :ref:`int`, y\: :ref:`int`, z\: :ref:`int`, at_index\: :ref:`int` = -1\ ) :ref:`🔗` Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count: .. rst-class:: classref-method :ref:`int` **get_blend_point_count**\ (\ ) |const| :ref:`🔗` Devuelve el número de puntos en el espacio de mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node: .. rst-class:: classref-method :ref:`AnimationRootNode` **get_blend_point_node**\ (\ point\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve el :ref:`AnimationRootNode` referenciado por el punto en el índice ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position: .. rst-class:: classref-method :ref:`Vector2` **get_blend_point_position**\ (\ point\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve la posición del punto en el índice ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count: .. rst-class:: classref-method :ref:`int` **get_triangle_count**\ (\ ) |const| :ref:`🔗` Devuelve el número de triángulos en el espacio de mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point: .. rst-class:: classref-method :ref:`int` **get_triangle_point**\ (\ triangle\: :ref:`int`, point\: :ref:`int`\ ) :ref:`🔗` Devuelve la posición del punto en el índice ``point`` en el triángulo de índice ``triangle``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point: .. rst-class:: classref-method |void| **remove_blend_point**\ (\ point\: :ref:`int`\ ) :ref:`🔗` Elimina el punto en el índice ``point`` del espacio de mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_remove_triangle: .. rst-class:: classref-method |void| **remove_triangle**\ (\ triangle\: :ref:`int`\ ) :ref:`🔗` Elimina el triángulo en el índice ``triangle`` del espacio de mezcla. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node: .. rst-class:: classref-method |void| **set_blend_point_node**\ (\ point\: :ref:`int`, node\: :ref:`AnimationRootNode`\ ) :ref:`🔗` Cambia el :ref:`AnimationNode` al que se refiere el punto en el índice ``point``. .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position: .. rst-class:: classref-method |void| **set_blend_point_position**\ (\ point\: :ref:`int`, pos\: :ref:`Vector2`\ ) :ref:`🔗` Actualiza la posición del punto en el índice ``point`` en el espacio de mezcla. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`