:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GDScriptFunctionState.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GDScriptFunctionState: GDScriptFunctionState ===================== **Inherits:** :ref:`Reference` **<** :ref:`Object` Estado de una llamada de función después de ceder. Descripción ---------------------- Calling :ref:`@GDScript.yield` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume` on this state object. Métodos -------------- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_valid` **(** :ref:`bool` extended_check=false **)** |const| | +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`resume` **(** :ref:`Variant` arg=null **)** | +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ Señales -------------- .. _class_GDScriptFunctionState_signal_completed: - **completed** **(** :ref:`Variant` result **)** Descripciones de Métodos ------------------------------------------------ .. _class_GDScriptFunctionState_method_is_valid: - :ref:`bool` **is_valid** **(** :ref:`bool` extended_check=false **)** |const| Comprueba si se puede reanudar la llamada de función. No es así si el estado de la función ya se ha reanudado. Si ``extended_check`` está activado, también comprueba si el script y el objeto asociados siguen existiendo. La comprobación extendida se realiza en modo de depuración como parte del :ref:`resume`, pero puedes utilizarlo si sabes que puedes estar intentando reanudar sin saber con seguridad que el objeto y/o el script han sobrevivido hasta ese momento. ---- .. _class_GDScriptFunctionState_method_resume: - :ref:`Variant` **resume** **(** :ref:`Variant` arg=null **)** Resume execution of the yielded function call. If handed an argument, return the argument from the :ref:`@GDScript.yield` call in the yielded function call. You can pass e.g. an :ref:`Array` to hand multiple arguments. This function returns what the resumed function call returns, possibly another function state if yielded again. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`