I couldn't wait for 3.3.3, so I've decided to compile the engine myself with fixed translations.
Since class reference for 3.x doesn't have localization it remains in English on the image.
The images have already been optimized with `oxipng` (thanks for the recommendation).
Size optimized with `oxipng -o3 --strip safe --zopfli`.
Also note that not every image is present (waiting for Godot 3.3.3 for some translations fix so I can take better screenshots);