diff --git a/docs b/docs index cb68a0bd90..a7dce8ee1e 160000 --- a/docs +++ b/docs @@ -1 +1 @@ -Subproject commit cb68a0bd908c0952503e9b24b6a3f5f73a569455 +Subproject commit a7dce8ee1e59aac8f443f82baff1c9899b0369c6 diff --git a/sphinx/templates/about/docs_changelog.pot b/sphinx/templates/about/docs_changelog.pot index 06132b9dbe..d892900bf3 100644 --- a/sphinx/templates/about/docs_changelog.pot +++ b/sphinx/templates/about/docs_changelog.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/faq.pot b/sphinx/templates/about/faq.pot index 69619c0c4e..3482f14896 100644 --- a/sphinx/templates/about/faq.pot +++ b/sphinx/templates/about/faq.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -203,238 +203,234 @@ msgid "What type of 3D model formats does Godot support?" msgstr "" #: ../../docs/about/faq.rst:150 -msgid "Godot supports Collada via the `OpenCollada `_ exporter (Maya, 3DSMax)." +msgid "Godot supports Collada via the `OpenCollada `_ exporter (Maya, 3DSMax). If you are using Blender, take a look at our own `Better Collada Exporter `_." msgstr "" -#: ../../docs/about/faq.rst:152 -msgid "If you are using Blender, take a look at our own `Better Collada Exporter `_." -msgstr "" - -#: ../../docs/about/faq.rst:154 +#: ../../docs/about/faq.rst:153 msgid "As of Godot 3.0, glTF is supported." msgstr "" -#: ../../docs/about/faq.rst:156 -msgid "FBX SDK has a `restrictive license `_, that is incompatible with the `open license `_ provided by Godot. That being said, FBX support could still be provided by third parties as a plugin. (See Plugins question below.)" +#: ../../docs/about/faq.rst:155 +msgid "FBX is supported via the Open Asset Import library. However, FBX is proprietary so we recommend using other formats listed above, if suitable for your workflow." msgstr "" -#: ../../docs/about/faq.rst:162 +#: ../../docs/about/faq.rst:159 msgid "Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?" msgstr "" -#: ../../docs/about/faq.rst:164 +#: ../../docs/about/faq.rst:161 msgid "The aim of Godot is to create a free and open-source MIT-licensed engine that is modular and extendable. There are no plans for the core engine development community to support any third-party, closed-source/proprietary SDKs, as integrating with these would go against Godot's ethos." msgstr "" -#: ../../docs/about/faq.rst:169 +#: ../../docs/about/faq.rst:166 msgid "That said, because Godot is open-source and modular, nothing prevents you or anyone else interested in adding those libraries as a module and shipping your game with them--as either open- or closed-source." msgstr "" -#: ../../docs/about/faq.rst:173 +#: ../../docs/about/faq.rst:170 msgid "To see how support for your SDK of choice could still be provided, look at the Plugins question below." msgstr "" -#: ../../docs/about/faq.rst:176 +#: ../../docs/about/faq.rst:173 msgid "If you know of a third-party SDK that is not supported by Godot but that offers free and open-source integration, consider starting the integration work yourself. Godot is not owned by one person; it belongs to the community, and it grows along with ambitious community contributors like you." msgstr "" -#: ../../docs/about/faq.rst:182 +#: ../../docs/about/faq.rst:179 msgid "How should assets be created to handle multiple resolutions and aspect ratios?" msgstr "" -#: ../../docs/about/faq.rst:184 +#: ../../docs/about/faq.rst:181 msgid "This question pops up often and it's probably thanks to the misunderstanding created by Apple when they originally doubled the resolution of their devices. It made people think that having the same assets in different resolutions was a good idea, so many continued towards that path. That originally worked to a point and only for Apple devices, but then several Android and Apple devices with different resolutions and aspect ratios were created, with a very wide range of sizes and DPIs." msgstr "" -#: ../../docs/about/faq.rst:192 +#: ../../docs/about/faq.rst:189 msgid "The most common and proper way to achieve this is to, instead, use a single base resolution for the game and only handle different screen aspect ratios. This is mostly needed for 2D, as in 3D it's just a matter of Camera XFov or YFov." msgstr "" -#: ../../docs/about/faq.rst:196 +#: ../../docs/about/faq.rst:193 msgid "Choose a single base resolution for your game. Even if there are devices that go up to 2K and devices that go down to 400p, regular hardware scaling in your device will take care of this at little or no performance cost. Most common choices are either near 1080p (1920x1080) or 720p (1280x720). Keep in mind the higher the resolution, the larger your assets, the more memory they will take and the longer the time it will take for loading." msgstr "" -#: ../../docs/about/faq.rst:204 +#: ../../docs/about/faq.rst:201 msgid "Use the stretch options in Godot; 2D stretching while keeping aspect ratios works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to achieve this." msgstr "" -#: ../../docs/about/faq.rst:208 +#: ../../docs/about/faq.rst:205 msgid "Determine a minimum resolution and then decide if you want your game to stretch vertically or horizontally for different aspect ratios, or if there is one aspect ratio and you want black bars to appear instead. This is also explained in :ref:`doc_multiple_resolutions`." msgstr "" -#: ../../docs/about/faq.rst:213 +#: ../../docs/about/faq.rst:210 msgid "For user interfaces, use the :ref:`anchoring ` to determine where controls should stay and move. If UIs are more complex, consider learning about Containers." msgstr "" -#: ../../docs/about/faq.rst:217 +#: ../../docs/about/faq.rst:214 msgid "And that's it! Your game should work in multiple resolutions." msgstr "" -#: ../../docs/about/faq.rst:219 +#: ../../docs/about/faq.rst:216 msgid "If there is a desire to make your game also work on ancient devices with tiny screens (fewer than 300 pixels in width), you can use the export option to shrink images, and set that build to be used for certain screen sizes in the App Store or Google Play." msgstr "" -#: ../../docs/about/faq.rst:225 +#: ../../docs/about/faq.rst:222 msgid "How can I extend Godot?" msgstr "" -#: ../../docs/about/faq.rst:227 +#: ../../docs/about/faq.rst:224 msgid "For extending Godot, like creating Godot Editor plugins or adding support for additional languages, take a look at :ref:`EditorPlugins ` and tool scripts." msgstr "" -#: ../../docs/about/faq.rst:231 +#: ../../docs/about/faq.rst:228 msgid "Also, see the official blog posts on these topics:" msgstr "" -#: ../../docs/about/faq.rst:233 +#: ../../docs/about/faq.rst:230 msgid "`A look at the GDNative architecture `_" msgstr "" -#: ../../docs/about/faq.rst:234 +#: ../../docs/about/faq.rst:231 msgid "`GDNative is here! `_" msgstr "" -#: ../../docs/about/faq.rst:236 +#: ../../docs/about/faq.rst:233 msgid "You can also take a look at the GDScript implementation, the Godot modules, as well as the `unofficial Python support `_ for Godot. This would be a good starting point to see how another third-party library integrates with Godot." msgstr "" -#: ../../docs/about/faq.rst:242 +#: ../../docs/about/faq.rst:239 msgid "I would like to contribute! How can I get started?" msgstr "" -#: ../../docs/about/faq.rst:244 +#: ../../docs/about/faq.rst:241 msgid "Awesome! As an open-source project, Godot thrives off of the innovation and ambition of developers like you." msgstr "" -#: ../../docs/about/faq.rst:247 +#: ../../docs/about/faq.rst:244 msgid "The first place to get started is in the `issues `_. Find an issue that resonates with you, then proceed to the `How to Contribute `_ guide to learn how to fork, modify, and submit a Pull Request (PR) with your changes." msgstr "" -#: ../../docs/about/faq.rst:252 +#: ../../docs/about/faq.rst:249 msgid "I have a great idea for Godot. How can I share it?" msgstr "" -#: ../../docs/about/faq.rst:254 +#: ../../docs/about/faq.rst:251 msgid "It might be tempting to want to bring ideas to Godot, like ones that result in massive core changes, some sort of mimicry of what another game engine does, or alternative workflows that you'd like built into the editor. These are great and we are thankful to have such motivated people want to contribute, but Godot's focus is and always will be the core functionality as outlined in the `Roadmap `_, `squashing bugs and addressing issues `_, and conversations between Godot community members." msgstr "" -#: ../../docs/about/faq.rst:263 +#: ../../docs/about/faq.rst:260 msgid "Most developers in the Godot community will be more interested to learn about things like:" msgstr "" -#: ../../docs/about/faq.rst:266 +#: ../../docs/about/faq.rst:263 msgid "Your experience using the software and the problems you have (we care about this much more than ideas on how to improve it)." msgstr "" -#: ../../docs/about/faq.rst:268 +#: ../../docs/about/faq.rst:265 msgid "The features you would like to see implemented because you need them for your project." msgstr "" -#: ../../docs/about/faq.rst:270 +#: ../../docs/about/faq.rst:267 msgid "The concepts that were difficult to understand while learning the software." msgstr "" -#: ../../docs/about/faq.rst:271 +#: ../../docs/about/faq.rst:268 msgid "The parts of your workflow you would like to see optimized." msgstr "" -#: ../../docs/about/faq.rst:272 +#: ../../docs/about/faq.rst:269 msgid "Parts where you missed clear tutorials or where the documentation wasn't clear." msgstr "" -#: ../../docs/about/faq.rst:274 +#: ../../docs/about/faq.rst:271 msgid "Please don't feel like your ideas for Godot are unwelcome. Instead, try to reformulate them as a problem first, so developers and the community have a functional foundation to ground your ideas on." msgstr "" -#: ../../docs/about/faq.rst:278 +#: ../../docs/about/faq.rst:275 msgid "A good way to approach sharing your ideas and problems with the community is as a set of user stories. Explain what you are trying to do, what behavior you expect to happen, and then what behavior actually happened. Framing problems and ideas this way will help the whole community stay focused on improving developer experiences as a whole." msgstr "" -#: ../../docs/about/faq.rst:284 +#: ../../docs/about/faq.rst:281 msgid "Bonus points for bringing screenshots, concrete numbers, test cases, or example projects (if applicable)." msgstr "" -#: ../../docs/about/faq.rst:289 +#: ../../docs/about/faq.rst:286 msgid "Why does Godot not use STL (Standard Template Library)" msgstr "" -#: ../../docs/about/faq.rst:291 +#: ../../docs/about/faq.rst:288 msgid "Like many other libraries (Qt as an example), Godot does not make use of STL. We believe STL is a great general purpose library, but we had special requirements for Godot." msgstr "" -#: ../../docs/about/faq.rst:295 +#: ../../docs/about/faq.rst:292 msgid "STL templates create very large symbols, which results in huge debug binaries. We use few templates with very short names instead." msgstr "" -#: ../../docs/about/faq.rst:296 +#: ../../docs/about/faq.rst:293 msgid "Most of our containers cater to special needs, like Vector, which uses copy on write and we use to pass data around, or the RID system, which requires O(1) access time for performance. Likewise, our hash map implementations are designed to integrate seamlessly with internal engine types." msgstr "" -#: ../../docs/about/faq.rst:297 +#: ../../docs/about/faq.rst:294 msgid "Our containers have memory tracking built-in, which helps better track memory usage." msgstr "" -#: ../../docs/about/faq.rst:298 +#: ../../docs/about/faq.rst:295 msgid "For large arrays, we use pooled memory, which can be mapped to either a preallocated buffer or virtual memory." msgstr "" -#: ../../docs/about/faq.rst:299 +#: ../../docs/about/faq.rst:296 msgid "We use our custom String type, as the one provided by STL is too basic and lacks proper internationalization support." msgstr "" -#: ../../docs/about/faq.rst:302 +#: ../../docs/about/faq.rst:299 msgid "Why does Godot not use exceptions?" msgstr "" -#: ../../docs/about/faq.rst:304 +#: ../../docs/about/faq.rst:301 msgid "We believe games should not crash, no matter what. If an unexpected situation happens, Godot will print an error (which can be traced even to script), but then it will try to recover as gracefully as possible and keep going." msgstr "" -#: ../../docs/about/faq.rst:309 +#: ../../docs/about/faq.rst:306 msgid "Additionally, exceptions significantly increase binary size for the executable." msgstr "" -#: ../../docs/about/faq.rst:313 +#: ../../docs/about/faq.rst:310 msgid "Why does Godot not enforce RTTI?" msgstr "" -#: ../../docs/about/faq.rst:315 +#: ../../docs/about/faq.rst:312 msgid "Godot provides its own type-casting system, which can optionally use RTTI internally. Disabling RTTI in Godot means considerably smaller binary sizes can be achieved, at a little performance cost." msgstr "" -#: ../../docs/about/faq.rst:320 +#: ../../docs/about/faq.rst:317 msgid "Why does Godot not force users to implement DoD (Data oriented Design)?" msgstr "" -#: ../../docs/about/faq.rst:322 +#: ../../docs/about/faq.rst:319 msgid "While Godot internally for a lot of the heavy performance tasks attempts to use cache coherency as best as possible, we believe most users don't really need to be forced to use DoD practices." msgstr "" -#: ../../docs/about/faq.rst:326 +#: ../../docs/about/faq.rst:323 msgid "DoD is mostly a cache coherency optimization that can only gain you significant performance improvements when dealing with dozens of thousands of objects (which are processed every frame with little modification). As in, if you are moving a few hundred sprites or enemies per frame, DoD won't help you, and you should consider a different approach to optimization." msgstr "" -#: ../../docs/about/faq.rst:333 +#: ../../docs/about/faq.rst:330 msgid "The vast majority of games do not need this and Godot provides handy helpers to do the job for most cases when you do." msgstr "" -#: ../../docs/about/faq.rst:336 +#: ../../docs/about/faq.rst:333 msgid "If a game that really needs to process such large amount of objects is needed, our recommendation is to use C++ and GDNative for the high performance parts and GDScript (or C#) for the rest of the game." msgstr "" -#: ../../docs/about/faq.rst:341 +#: ../../docs/about/faq.rst:338 msgid "How can I support Godot development or contribute?" msgstr "" -#: ../../docs/about/faq.rst:343 +#: ../../docs/about/faq.rst:340 msgid "See :ref:`doc_ways_to_contribute`." msgstr "" -#: ../../docs/about/faq.rst:346 +#: ../../docs/about/faq.rst:343 msgid "Who is working on Godot? How can I contact you?" msgstr "" -#: ../../docs/about/faq.rst:348 +#: ../../docs/about/faq.rst:345 msgid "See the corresponding page on the `Godot website `_." msgstr "" diff --git a/sphinx/templates/about/index.pot b/sphinx/templates/about/index.pot index 24bb43c531..2611653bb4 100644 --- a/sphinx/templates/about/index.pot +++ b/sphinx/templates/about/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/introduction.pot b/sphinx/templates/about/introduction.pot index 97e47e9ceb..e16b84bf18 100644 --- a/sphinx/templates/about/introduction.pot +++ b/sphinx/templates/about/introduction.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/channels.pot b/sphinx/templates/community/channels.pot index efab0d7cdc..e4c64401df 100644 --- a/sphinx/templates/community/channels.pot +++ b/sphinx/templates/community/channels.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/bug_triage_guidelines.pot b/sphinx/templates/community/contributing/bug_triage_guidelines.pot index dbcd7eaa45..fdcfc4d6c9 100644 --- a/sphinx/templates/community/contributing/bug_triage_guidelines.pot +++ b/sphinx/templates/community/contributing/bug_triage_guidelines.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/code_style_guidelines.pot b/sphinx/templates/community/contributing/code_style_guidelines.pot index e7a95dd6fc..c5e3fb69b0 100644 --- a/sphinx/templates/community/contributing/code_style_guidelines.pot +++ b/sphinx/templates/community/contributing/code_style_guidelines.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/docs_writing_guidelines.pot b/sphinx/templates/community/contributing/docs_writing_guidelines.pot index 3a49275633..a9068868af 100644 --- a/sphinx/templates/community/contributing/docs_writing_guidelines.pot +++ b/sphinx/templates/community/contributing/docs_writing_guidelines.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/documentation_guidelines.pot b/sphinx/templates/community/contributing/documentation_guidelines.pot index 9c4b94e657..54cc2595d7 100644 --- a/sphinx/templates/community/contributing/documentation_guidelines.pot +++ b/sphinx/templates/community/contributing/documentation_guidelines.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/index.pot b/sphinx/templates/community/contributing/index.pot index 51f6f963d2..e237f72e93 100644 --- a/sphinx/templates/community/contributing/index.pot +++ b/sphinx/templates/community/contributing/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/pr_workflow.pot b/sphinx/templates/community/contributing/pr_workflow.pot index ca4c7caa5c..79ec7957be 100644 --- a/sphinx/templates/community/contributing/pr_workflow.pot +++ b/sphinx/templates/community/contributing/pr_workflow.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/updating_the_class_reference.pot b/sphinx/templates/community/contributing/updating_the_class_reference.pot index 51f7e82ffd..1b8e0e033d 100644 --- a/sphinx/templates/community/contributing/updating_the_class_reference.pot +++ b/sphinx/templates/community/contributing/updating_the_class_reference.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/ways_to_contribute.pot b/sphinx/templates/community/contributing/ways_to_contribute.pot index 5eb1832bba..58bd516c91 100644 --- a/sphinx/templates/community/contributing/ways_to_contribute.pot +++ b/sphinx/templates/community/contributing/ways_to_contribute.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/tutorials.pot b/sphinx/templates/community/tutorials.pot index 2567c42065..435d9aa786 100644 --- a/sphinx/templates/community/tutorials.pot +++ b/sphinx/templates/community/tutorials.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_android.pot b/sphinx/templates/development/compiling/compiling_for_android.pot index be5045ace6..577c824a40 100644 --- a/sphinx/templates/development/compiling/compiling_for_android.pot +++ b/sphinx/templates/development/compiling/compiling_for_android.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_ios.pot b/sphinx/templates/development/compiling/compiling_for_ios.pot index 7d7a678570..5b4973ce1a 100644 --- a/sphinx/templates/development/compiling/compiling_for_ios.pot +++ b/sphinx/templates/development/compiling/compiling_for_ios.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_osx.pot b/sphinx/templates/development/compiling/compiling_for_osx.pot index a7f358cc36..ca1b48de7d 100644 --- a/sphinx/templates/development/compiling/compiling_for_osx.pot +++ b/sphinx/templates/development/compiling/compiling_for_osx.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_uwp.pot b/sphinx/templates/development/compiling/compiling_for_uwp.pot index 99e61b9661..3bf51d6714 100644 --- a/sphinx/templates/development/compiling/compiling_for_uwp.pot +++ b/sphinx/templates/development/compiling/compiling_for_uwp.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_web.pot b/sphinx/templates/development/compiling/compiling_for_web.pot index 07fbabffe1..5b951ad9a0 100644 --- a/sphinx/templates/development/compiling/compiling_for_web.pot +++ b/sphinx/templates/development/compiling/compiling_for_web.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_windows.pot b/sphinx/templates/development/compiling/compiling_for_windows.pot index 8d1124d629..1e4e176619 100644 --- a/sphinx/templates/development/compiling/compiling_for_windows.pot +++ b/sphinx/templates/development/compiling/compiling_for_windows.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_x11.pot b/sphinx/templates/development/compiling/compiling_for_x11.pot index 10bea946a6..f6b14f518e 100644 --- a/sphinx/templates/development/compiling/compiling_for_x11.pot +++ b/sphinx/templates/development/compiling/compiling_for_x11.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_with_mono.pot b/sphinx/templates/development/compiling/compiling_with_mono.pot index 9380512a48..222a00a611 100644 --- a/sphinx/templates/development/compiling/compiling_with_mono.pot +++ b/sphinx/templates/development/compiling/compiling_with_mono.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot b/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot index 7e8a97bbd3..7d5c002f5a 100644 --- a/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot +++ b/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot b/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot index 2dbbf77013..087ca729f8 100644 --- a/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot +++ b/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/getting_source.pot b/sphinx/templates/development/compiling/getting_source.pot index b646280535..f58e0258ac 100644 --- a/sphinx/templates/development/compiling/getting_source.pot +++ b/sphinx/templates/development/compiling/getting_source.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/index.pot b/sphinx/templates/development/compiling/index.pot index 0bbff651c8..e5a9ff7b87 100644 --- a/sphinx/templates/development/compiling/index.pot +++ b/sphinx/templates/development/compiling/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot b/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot index 561d3f1430..de88eba24f 100644 --- a/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot +++ b/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/optimizing_for_size.pot b/sphinx/templates/development/compiling/optimizing_for_size.pot index fae505bb75..fce15a9af9 100644 --- a/sphinx/templates/development/compiling/optimizing_for_size.pot +++ b/sphinx/templates/development/compiling/optimizing_for_size.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -64,47 +64,51 @@ msgstr "" msgid "The list of modules that can be disabled will appear, together with all build options. If you are working on a simple 2D game, you could disable a lot of them:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:62 +#: ../../docs/development/compiling/optimizing_for_size.rst:61 +msgid "If this proves not to work for your use case, you should review the list of modules and see which ones you actually still need for your game (e.g. you might want to keep networking-related modules, regex support, or theora/webm to play videos)." +msgstr "" + +#: ../../docs/development/compiling/optimizing_for_size.rst:67 msgid "Optimizing for size instead of speed" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:64 +#: ../../docs/development/compiling/optimizing_for_size.rst:69 msgid "Godot 3.1 onwards allows to compile using size optimizations. To enable this, just set the ``optimize`` flag to ``size``:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:71 +#: ../../docs/development/compiling/optimizing_for_size.rst:76 msgid "Some platforms such as WebAssembly already use this mode by default." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:74 +#: ../../docs/development/compiling/optimizing_for_size.rst:79 msgid "Compiling with link-time optimization" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:76 +#: ../../docs/development/compiling/optimizing_for_size.rst:81 msgid "Enabling link-time optimization produces more efficient binaries, both in terms of performance and file size. It works by eliminating duplicate template functions and unused code. It can currently be used with the GCC and MSVC compilers:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:85 +#: ../../docs/development/compiling/optimizing_for_size.rst:90 msgid "Linking becomes much slower with this option, so it should be used only for release builds." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:89 +#: ../../docs/development/compiling/optimizing_for_size.rst:94 msgid "Stripping binaries" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:91 +#: ../../docs/development/compiling/optimizing_for_size.rst:96 msgid "If you build from source, remember to strip debug symbols from binaries:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:98 +#: ../../docs/development/compiling/optimizing_for_size.rst:103 msgid "Using UPX to compress binaries" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:100 +#: ../../docs/development/compiling/optimizing_for_size.rst:105 msgid "If you are targeting desktop platforms, the `UPX `_ compressor can be used. This can reduce binary size considerably." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:104 +#: ../../docs/development/compiling/optimizing_for_size.rst:109 msgid "However, keep in mind that some antivirus programs may detect UPX-packed binaries as a virus. Therefore, if you are releasing a commercial game, make sure to sign your binaries or use a platform that will distribute them." msgstr "" diff --git a/sphinx/templates/development/cpp/binding_to_external_libraries.pot b/sphinx/templates/development/cpp/binding_to_external_libraries.pot index 0518c4cf61..f668afa2e7 100644 --- a/sphinx/templates/development/cpp/binding_to_external_libraries.pot +++ b/sphinx/templates/development/cpp/binding_to_external_libraries.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide.pot b/sphinx/templates/development/cpp/configuring_an_ide.pot index 1b7a3dd09f..44e553f478 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/core_types.pot b/sphinx/templates/development/cpp/core_types.pot index c3f2535c70..e7e71d26e6 100644 --- a/sphinx/templates/development/cpp/core_types.pot +++ b/sphinx/templates/development/cpp/core_types.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_audiostreams.pot b/sphinx/templates/development/cpp/custom_audiostreams.pot index c2ff87df88..e1172fc0d2 100644 --- a/sphinx/templates/development/cpp/custom_audiostreams.pot +++ b/sphinx/templates/development/cpp/custom_audiostreams.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_godot_servers.pot b/sphinx/templates/development/cpp/custom_godot_servers.pot index f7dec65143..c018d702a0 100644 --- a/sphinx/templates/development/cpp/custom_godot_servers.pot +++ b/sphinx/templates/development/cpp/custom_godot_servers.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_modules_in_cpp.pot b/sphinx/templates/development/cpp/custom_modules_in_cpp.pot index 8fa53bec03..bb0d485fad 100644 --- a/sphinx/templates/development/cpp/custom_modules_in_cpp.pot +++ b/sphinx/templates/development/cpp/custom_modules_in_cpp.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_resource_format_loaders.pot b/sphinx/templates/development/cpp/custom_resource_format_loaders.pot index 8cabca3b92..9c91f0e0bb 100644 --- a/sphinx/templates/development/cpp/custom_resource_format_loaders.pot +++ b/sphinx/templates/development/cpp/custom_resource_format_loaders.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/index.pot b/sphinx/templates/development/cpp/index.pot index 743aaf8e87..d6f685c505 100644 --- a/sphinx/templates/development/cpp/index.pot +++ b/sphinx/templates/development/cpp/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/inheritance_class_tree.pot b/sphinx/templates/development/cpp/inheritance_class_tree.pot index 9e8b08a592..73b2c393eb 100644 --- a/sphinx/templates/development/cpp/inheritance_class_tree.pot +++ b/sphinx/templates/development/cpp/inheritance_class_tree.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/introduction_to_godot_development.pot b/sphinx/templates/development/cpp/introduction_to_godot_development.pot index 568011466e..c9724a0328 100644 --- a/sphinx/templates/development/cpp/introduction_to_godot_development.pot +++ b/sphinx/templates/development/cpp/introduction_to_godot_development.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/object_class.pot b/sphinx/templates/development/cpp/object_class.pot index d36e6e9c8d..ee7bcc9a2a 100644 --- a/sphinx/templates/development/cpp/object_class.pot +++ b/sphinx/templates/development/cpp/object_class.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/variant_class.pot b/sphinx/templates/development/cpp/variant_class.pot index 66e6a21581..34e1e664b9 100644 --- a/sphinx/templates/development/cpp/variant_class.pot +++ b/sphinx/templates/development/cpp/variant_class.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/creating_icons.pot b/sphinx/templates/development/editor/creating_icons.pot index 15fd291184..814f8a30f9 100644 --- a/sphinx/templates/development/editor/creating_icons.pot +++ b/sphinx/templates/development/editor/creating_icons.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/index.pot b/sphinx/templates/development/editor/index.pot index e6ccbfdea5..90c81fd31d 100644 --- a/sphinx/templates/development/editor/index.pot +++ b/sphinx/templates/development/editor/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/introduction.pot b/sphinx/templates/development/editor/introduction.pot index a531fdcff0..4d380a0bfd 100644 --- a/sphinx/templates/development/editor/introduction.pot +++ b/sphinx/templates/development/editor/introduction.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/file_formats/index.pot b/sphinx/templates/development/file_formats/index.pot index c54839b3a4..ff6c6e1fbf 100644 --- a/sphinx/templates/development/file_formats/index.pot +++ b/sphinx/templates/development/file_formats/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/file_formats/tscn.pot b/sphinx/templates/development/file_formats/tscn.pot index 8a5735b80a..03844a2329 100644 --- a/sphinx/templates/development/file_formats/tscn.pot +++ b/sphinx/templates/development/file_formats/tscn.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/command_line_tutorial.pot b/sphinx/templates/getting_started/editor/command_line_tutorial.pot index f46af660bc..4a5900f41a 100644 --- a/sphinx/templates/getting_started/editor/command_line_tutorial.pot +++ b/sphinx/templates/getting_started/editor/command_line_tutorial.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/external_editor.pot b/sphinx/templates/getting_started/editor/external_editor.pot index a1ca7270b9..8ff42554f9 100644 --- a/sphinx/templates/getting_started/editor/external_editor.pot +++ b/sphinx/templates/getting_started/editor/external_editor.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/index.pot b/sphinx/templates/getting_started/editor/index.pot index 988142aa8f..6ccb5e75a7 100644 --- a/sphinx/templates/getting_started/editor/index.pot +++ b/sphinx/templates/getting_started/editor/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/unity_to_godot.pot b/sphinx/templates/getting_started/editor/unity_to_godot.pot index af7f35bc13..021ac1d2f4 100644 --- a/sphinx/templates/getting_started/editor/unity_to_godot.pot +++ b/sphinx/templates/getting_started/editor/unity_to_godot.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot index d6e720da5b..4f21f335f6 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot index c17853f843..a535b47d1f 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot index 85b910b89c..d1a774be37 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot index e2f3ff2e6f..ebefd6ae4b 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/index.pot b/sphinx/templates/getting_started/scripting/c_sharp/index.pot index 5fecc4b65c..f9423d7dd3 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/index.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/cross_language_scripting.pot b/sphinx/templates/getting_started/scripting/cross_language_scripting.pot index 7d1279446f..2d0d69b642 100644 --- a/sphinx/templates/getting_started/scripting/cross_language_scripting.pot +++ b/sphinx/templates/getting_started/scripting/cross_language_scripting.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot index 21a0c73d9c..f6e28e7ffe 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot index c91032f4bf..3678250b97 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot index e8d41635c7..7f46d6351f 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot index 8d12b236f4..ac7aa036df 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot index 5d7c026a05..00c5d590ef 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,355 +44,355 @@ msgstr "" msgid "Here is a complete class example based on these guidelines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:94 msgid "Formatting" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:95 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:97 msgid "Encoding and special characters" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:97 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:99 msgid "Use line feed (**LF**) characters to break lines, not CRLF or CR. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:98 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:100 msgid "Use one line feed character at the end of each file. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:99 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:101 msgid "Use **UTF-8** encoding without a `byte order mark `_. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:100 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 msgid "Use **Tabs** instead of spaces for indentation. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:103 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:105 msgid "Indentation" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:105 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 msgid "Each indent level should be one greater than the block containing it." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:146 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:199 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:223 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:270 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:300 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:325 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:345 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:371 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:660 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:109 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:129 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:148 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:201 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:225 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:272 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:302 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:327 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:347 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:662 msgid "**Good**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:210 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:229 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:280 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:307 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:332 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:352 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:381 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:668 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:116 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:231 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:282 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:309 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:354 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:670 msgid "**Bad**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:126 msgid "Use 2 indent levels to distinguish continuation lines from regular code blocks." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:143 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:145 msgid "Exceptions to this rule are arrays, dictionaries, and enums. Use a single indentation level to distinguish continuation lines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 msgid "Trailing comma" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:197 msgid "Use a trailing comma on the last line in arrays, dictionaries, and enums. This results in easier refactoring and better diffs in version control as the last line doesn't need to be modified when adding new elements." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:221 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:223 msgid "Trailing commas are unnecessary in single-line lists, so don't add them in this case." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:236 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 msgid "Blank lines" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:240 msgid "Surround functions and class definitions with two blank lines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:253 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:255 msgid "Use one blank line inside functions to separate logical sections." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:256 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:258 msgid "Line length" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:258 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:260 msgid "Keep individual lines of code under 100 characters." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:260 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:262 msgid "If you can, try to keep lines under 80 characters. This helps to read the code on small displays and with two scripts opened side-by-side in an external text editor. For example, when looking at a differential revision." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:265 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:267 msgid "One statement per line" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:267 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:269 msgid "Never combine multiple statements on a single line. No, C programmers, not even with a single line conditional statement." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:288 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:290 msgid "The only exception to that rule is the ternary operator:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:295 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:297 msgid "Avoid unnecessary parentheses" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:297 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:299 msgid "Avoid parentheses in expressions and conditional statements. Unless necessary for order of operations, they only reduce readability." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:317 msgid "Boolean operators" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:317 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:319 msgid "Prefer the plain English versions of boolean operators, as they are the most accessible:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:319 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:321 msgid "Use ``and`` instead of ``&&``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:320 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:322 msgid "Use ``or`` instead of ``||``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:322 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:324 msgid "You may also use parentheses around boolean operators to clear any ambiguity. This can make long expressions easier to read." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:340 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:342 msgid "Comment spacing" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:342 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:344 msgid "Regular comments should start with a space, but not code that you comment out. This helps differentiate text comments from disabled code." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:361 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:363 msgid "In the script editor, to toggle the selected code commented, press Ctrl K. This feature adds a single # sign at the start of the selected lines." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:366 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:368 msgid "Whitespace" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:368 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:370 msgid "Always use one space around operators and after commas. Also, avoid extra spaces in dictionary references and function calls." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:391 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:393 msgid "Don't use spaces to align expressions vertically:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:402 msgid "Quotes" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:402 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:404 msgid "Use double quotes unless single quotes make it possible to escape fewer characters in a given string. See the examples below:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:422 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:424 msgid "Naming conventions" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:424 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:426 msgid "These naming conventions follow the Godot Engine style. Breaking these will make your code clash with the built-in naming conventions, leading to inconsistent code." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:431 msgid "Classes and nodes" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:431 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:433 msgid "Use PascalCase for class and node names:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:437 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:439 msgid "Also use PascalCase when loading a class into a constant or a variable:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:446 msgid "Functions and variables" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:448 msgid "Use snake\\_case to name functions and variables:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:453 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:455 msgid "Prepend a single underscore (\\_) to virtual methods functions the user must override, private functions, and private variables:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:462 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:464 msgid "Signals" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:464 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:466 msgid "Use the past tense to name signals:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:472 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:474 msgid "Constants and enums" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:474 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:476 msgid "Write constants with CONSTANT\\_CASE, that is to say in all caps with an underscore (\\_) to separate words:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:481 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:483 msgid "Use PascalCase for enum *names* and CONSTANT\\_CASE for their members, as they are constants:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:495 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:497 msgid "Code order" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:497 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:499 msgid "This first section focuses on code order. For formatting, see :ref:`formatting`. For naming conventions, see :ref:`naming_conventions`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:500 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:502 msgid "We suggest to organize GDScript code this way:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:523 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:525 msgid "We optimized the order to make it easy to read the code from top to bottom, to help developers reading the code for the first time understand how it works, and to avoid errors linked to the order of variable declarations." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:527 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:529 msgid "This code order follows four rules of thumb:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:529 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:531 msgid "Properties and signals come first, followed by methods." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:530 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:532 msgid "Public comes before private." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:533 msgid "Virtual callbacks come before the class's interface." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:532 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:534 msgid "The object's construction and initialization functions, ``_init`` and ``_ready``, come before functions that modify the object at runtime." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:537 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:539 msgid "Class declaration" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:539 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:541 msgid "If the code is meant to run in the editor, place the ``tool`` keyword on the first line of the script." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:542 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:544 msgid "Follow with the `class_name` if necessary. You can turn a GDScript file into a global type in your project using this feature. For more information, see :ref:`doc_gdscript`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:546 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:548 msgid "Then, add the `extends` keyword if the class extends a built-in type." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:548 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:550 msgid "Following that, you should have the class's optional docstring as comments. You can use that to explain the role of your class to your teammates, how it works, and how other developers should use it, for example." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:560 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:562 msgid "Signals and properties" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:562 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:564 msgid "Write signal declarations, followed by properties, that is to say, member variables, after the docstring." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:567 msgid "Enums should come after signals, as you can use them as export hints for other properties." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:568 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:570 msgid "Then, write constants, exported variables, public, private, and onready variables, in that order." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:591 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:593 msgid "The GDScript compiler evaluates onready variables right before the ``_ready`` callback. You can use that to cache node dependencies, that is to say, to get child nodes in the scene that your class relies on. This is what the example above shows." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:598 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:600 msgid "Methods and static functions" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:600 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:602 msgid "After the class's properties come the methods." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:602 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:604 msgid "Start with the ``_init()`` callback method, that the engine will call upon creating the object in memory. Follow with the ``_ready()`` callback, that Godot calls when it adds a node to the scene tree." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:606 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:608 msgid "These function should come first because they show how the object is initialized." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:609 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:611 msgid "Other built-in virtual callbacks, like ``_unhandled_input()`` and ``_physics_process``, should come next. These control the object's main loop and interactions with the game engine." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:613 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:615 msgid "The rest of the class's interface, public and private methods, come after that, in that order." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:652 msgid "Static typing" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:652 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:654 msgid "Since Godot 3.1, GDScript supports :ref:`optional static typing`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:657 msgid "Type hints" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:657 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:659 msgid "Place the colon right after the variable's name, without a space, and let the GDScript compiler infer the variable's type when possible." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:676 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:678 msgid "When you let the compiler infer the type hint, write the colon and equal signs together: ``:=``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:682 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:684 msgid "Add a space on either sides of the return type arrow when defining functions." msgstr "" diff --git a/sphinx/templates/getting_started/scripting/gdscript/index.pot b/sphinx/templates/getting_started/scripting/gdscript/index.pot index 82d808e344..d778b08b02 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/index.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot b/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot index 99815aad8e..1f290be4a3 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/index.pot b/sphinx/templates/getting_started/scripting/index.pot index 5ab5da95eb..c47771cd87 100644 --- a/sphinx/templates/getting_started/scripting/index.pot +++ b/sphinx/templates/getting_started/scripting/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot b/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot index 98f73fc939..f87c52be4b 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/index.pot b/sphinx/templates/getting_started/scripting/visual_script/index.pot index fd0ae908b7..00a20de932 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/index.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot b/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot index 750c1f0990..54c66a9ec8 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot b/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot index d348bb0f97..7faccf8e44 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/animations.pot b/sphinx/templates/getting_started/step_by_step/animations.pot index 5fd4b30e4f..c97b436899 100644 --- a/sphinx/templates/getting_started/step_by_step/animations.pot +++ b/sphinx/templates/getting_started/step_by_step/animations.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/exporting.pot b/sphinx/templates/getting_started/step_by_step/exporting.pot index 8ee1b1dc6f..2f39845f04 100644 --- a/sphinx/templates/getting_started/step_by_step/exporting.pot +++ b/sphinx/templates/getting_started/step_by_step/exporting.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -64,187 +64,187 @@ msgstr "" msgid "Here is the full script for the player, with comments noting what we've changed:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:129 +#: ../../docs/getting_started/step_by_step/exporting.rst:246 msgid "Setting a main scene" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:131 +#: ../../docs/getting_started/step_by_step/exporting.rst:248 msgid "The main scene is the one that your game will start in. In *Project -> Project Settings -> Application -> Run*, set *Main Scene* to \"Main.tscn\" by clicking the folder icon and selecting it." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:136 +#: ../../docs/getting_started/step_by_step/exporting.rst:253 msgid "Export templates" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:138 +#: ../../docs/getting_started/step_by_step/exporting.rst:255 msgid "In order to export, you need to download the *export templates* from the http://godotengine.org/download. These templates are optimized versions of the engine without the editor pre-compiled for each platform . You can also download them in Godot by clicking on *Editor -> Manage Export Templates*:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:145 +#: ../../docs/getting_started/step_by_step/exporting.rst:262 msgid "In the window that appears, you can click \"Download\" to get the template version that matches your version of Godot." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:150 +#: ../../docs/getting_started/step_by_step/exporting.rst:267 msgid "If you upgrade Godot, you must download templates that match the new version or your exported projects may not work correctly." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:154 +#: ../../docs/getting_started/step_by_step/exporting.rst:271 msgid "Export presets" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:156 +#: ../../docs/getting_started/step_by_step/exporting.rst:273 msgid "Next, you can configure the export settings by clicking on *Project -> Export*." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:158 +#: ../../docs/getting_started/step_by_step/exporting.rst:275 msgid "Create a new export preset by clicking \"Add...\" and selecting a platform. You can make as many presets as you like with different settings." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:163 +#: ../../docs/getting_started/step_by_step/exporting.rst:280 msgid "At the bottom of the window are two buttons. \"Export PCK/ZIP\" only creates a packed version of your project's data. This doesn't include an executable so the project can't be run on its own." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:167 +#: ../../docs/getting_started/step_by_step/exporting.rst:284 msgid "The second button, \"Export Project\", creates a complete executable version of your game, such as an `.apk` for Android or an `.exe` for Windows." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:170 +#: ../../docs/getting_started/step_by_step/exporting.rst:287 msgid "In the \"Resources\" and \"Features\" tabs, you can customize how the game is exported for each platform. We can leave those settings alone for now." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:174 +#: ../../docs/getting_started/step_by_step/exporting.rst:291 msgid "Exporting by platform" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:176 +#: ../../docs/getting_started/step_by_step/exporting.rst:293 msgid "In this section, we'll walk through the process for each platform, including any additional software or requirements you'll need." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:180 +#: ../../docs/getting_started/step_by_step/exporting.rst:297 msgid "PC (Linux/macOS/Windows)" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:182 +#: ../../docs/getting_started/step_by_step/exporting.rst:299 msgid "Exporting PC platforms works the same across the three supported operating systems. Open the export window and click \"Add..\" to create the preset(s) you want to make. Then click \"Export Project\" and choose a name and destination folder. Choose a location *outside* of your project folder." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:187 +#: ../../docs/getting_started/step_by_step/exporting.rst:304 msgid "Click \"Save\" and the engine will build the export files." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:189 +#: ../../docs/getting_started/step_by_step/exporting.rst:306 msgid "When exporting for macOS, if you export on a macOS computer, you'll end up with a `.dmg` file, while using Linux or Windows produces a `.zip`. In either case, the compressed file contains a macOS `.app` that you can double-click and run." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:194 +#: ../../docs/getting_started/step_by_step/exporting.rst:311 msgid "On Windows, if you want your exported executable to have a different icon than the default one, you need to change it manually. See: :ref:`doc_changing_application_icon_for_windows`." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:199 +#: ../../docs/getting_started/step_by_step/exporting.rst:316 msgid "Android" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:201 +#: ../../docs/getting_started/step_by_step/exporting.rst:318 msgid "Mobile devices come with a wide variety of capabilities. In most cases, Godot's default settings will work, but mobile development is sometimes more art than science, and you may need to do some experimenting and searching for help in order to get everything working." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:207 +#: ../../docs/getting_started/step_by_step/exporting.rst:324 msgid "Before you can export your project for Android, you must download the following software:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:210 +#: ../../docs/getting_started/step_by_step/exporting.rst:327 msgid "Android SDK: https://developer.android.com/studio/" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:211 +#: ../../docs/getting_started/step_by_step/exporting.rst:328 msgid "Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:213 +#: ../../docs/getting_started/step_by_step/exporting.rst:330 msgid "When you run Android Studio for the first time, click on *Configure -> SDK Manager* and install \"Android SDK Platform Tools\". This installs the `adb` command-line tool that Godot uses to communicate with your device." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:217 +#: ../../docs/getting_started/step_by_step/exporting.rst:334 msgid "Next, create a debug keystore by running the following command on your system's command line:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:224 +#: ../../docs/getting_started/step_by_step/exporting.rst:341 msgid "Click on *Editor -> Editor Settings* in Godot and select the *Export/Android* section. Here, you need to set the paths to the Android SDK applications on your system and the location of the keystore you just created." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:230 +#: ../../docs/getting_started/step_by_step/exporting.rst:347 msgid "Now you're ready to export. Click on *Project -> Export* and add a preset for Android (see above). Select the Android Presets and under *Options* go to *Screen* and set *Orientation* to \"Portrait\"." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:234 +#: ../../docs/getting_started/step_by_step/exporting.rst:351 msgid "Click the \"Export Project\" button and Godot will build an APK you can download on your device. To do this on the command line, use the following:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:241 +#: ../../docs/getting_started/step_by_step/exporting.rst:358 msgid "Your device may need to be in *developer mode*. Consult your device's documentation for details." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:244 +#: ../../docs/getting_started/step_by_step/exporting.rst:361 msgid "If your system supports it, connecting a compatible Android device will cause a \"One-click Deploy\" button to appear in Godot's playtest button area:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:249 +#: ../../docs/getting_started/step_by_step/exporting.rst:366 msgid "Clicking this button builds the APK and copies it onto your device in one step." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:252 +#: ../../docs/getting_started/step_by_step/exporting.rst:369 msgid "iOS" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:254 +#: ../../docs/getting_started/step_by_step/exporting.rst:371 msgid "In order to build your game for iOS, you must have a computer running macOS with Xcode installed." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:257 +#: ../../docs/getting_started/step_by_step/exporting.rst:374 msgid "Before exporting, there are some settings that you *must* complete for the project to export successfully. First, the \"App Store Team Id\", which you can find by logging in to your Apple developer account and looking in the \"Membership\" section." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:261 +#: ../../docs/getting_started/step_by_step/exporting.rst:378 msgid "You must also provide icons and splash screen images as shown below:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:265 +#: ../../docs/getting_started/step_by_step/exporting.rst:382 msgid "Click \"Export Project\" and select a destination folder." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:267 +#: ../../docs/getting_started/step_by_step/exporting.rst:384 msgid "Once you have successfully exported the project, you'll find the following folders and files have been created in your selected location:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:272 +#: ../../docs/getting_started/step_by_step/exporting.rst:389 msgid "You can now open the project in Xcode and build the project for iOS. Xcode build procedure is beyond the scope of this tutorial. See https://help.apple.com/xcode/mac/current/#/devc8c2a6be1 for more information." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:278 +#: ../../docs/getting_started/step_by_step/exporting.rst:395 msgid "HTML5 (web)" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:280 +#: ../../docs/getting_started/step_by_step/exporting.rst:397 msgid "Click \"Export Project\" on the HTML5 preset. We don't need to change any of the default settings." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:283 +#: ../../docs/getting_started/step_by_step/exporting.rst:400 msgid "When the export is complete, you'll have a folder containing the following files:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:288 +#: ../../docs/getting_started/step_by_step/exporting.rst:405 msgid "Viewing the `.html` file in your browser lets you play the game. However, you can't open the file directly, it needs to be served by a web server. If you don't have one set up on your computer, you can search online to find suggestions for your specific OS." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:293 +#: ../../docs/getting_started/step_by_step/exporting.rst:410 msgid "Point your browser at the URL where you've placed the html file. You may have to wait a few moments while the game loads before you see the start screen." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:298 +#: ../../docs/getting_started/step_by_step/exporting.rst:415 msgid "The console window beneath the game tells you if anything goes wrong. You can disable it by setting \"Export With Debug\" off when you export the project." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:301 +#: ../../docs/getting_started/step_by_step/exporting.rst:418 msgid "While WASM is supported in all major browsers, it is still an emerging technology and you may find some things that don't work. Make sure you have updated your browser to the most recent version, and report any bugs you find at the `Godot Github repository `_." msgstr "" diff --git a/sphinx/templates/getting_started/step_by_step/filesystem.pot b/sphinx/templates/getting_started/step_by_step/filesystem.pot index 76217cf02a..161012935a 100644 --- a/sphinx/templates/getting_started/step_by_step/filesystem.pot +++ b/sphinx/templates/getting_started/step_by_step/filesystem.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot b/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot index 095dab7d9f..ce9690ec09 100644 --- a/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot +++ b/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/index.pot b/sphinx/templates/getting_started/step_by_step/index.pot index a4186ec331..7ea75f09cd 100644 --- a/sphinx/templates/getting_started/step_by_step/index.pot +++ b/sphinx/templates/getting_started/step_by_step/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/instancing.pot b/sphinx/templates/getting_started/step_by_step/instancing.pot index e4cb9b2de9..34576859bc 100644 --- a/sphinx/templates/getting_started/step_by_step/instancing.pot +++ b/sphinx/templates/getting_started/step_by_step/instancing.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/instancing_continued.pot b/sphinx/templates/getting_started/step_by_step/instancing_continued.pot index 58d8758401..6174c714c6 100644 --- a/sphinx/templates/getting_started/step_by_step/instancing_continued.pot +++ b/sphinx/templates/getting_started/step_by_step/instancing_continued.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot b/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot index fb7a57f448..f64163d9d6 100644 --- a/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot +++ b/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -145,7 +145,7 @@ msgid "Modify the interface" msgstr "" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:147 -msgid "Godot’s interface lives in a single window. You cannot split it across multiple screens although you can work with an external code editor like Atom or Visual Studio for instance." +msgid "Godot’s interface lives in a single window. You cannot split it across multiple screens although you can work with an external code editor like Atom or Visual Studio Code for instance." msgstr "" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:152 diff --git a/sphinx/templates/getting_started/step_by_step/resources.pot b/sphinx/templates/getting_started/step_by_step/resources.pot index 09df00e2d2..09df4a818f 100644 --- a/sphinx/templates/getting_started/step_by_step/resources.pot +++ b/sphinx/templates/getting_started/step_by_step/resources.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scene_tree.pot b/sphinx/templates/getting_started/step_by_step/scene_tree.pot index dd75985bc3..f26d7c6e52 100644 --- a/sphinx/templates/getting_started/step_by_step/scene_tree.pot +++ b/sphinx/templates/getting_started/step_by_step/scene_tree.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot b/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot index 2b71c1db0f..593aeb5e30 100644 --- a/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot +++ b/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scripting.pot b/sphinx/templates/getting_started/step_by_step/scripting.pot index 3ac5e51f1f..ff6a12135b 100644 --- a/sphinx/templates/getting_started/step_by_step/scripting.pot +++ b/sphinx/templates/getting_started/step_by_step/scripting.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -281,7 +281,7 @@ msgid "Next, write a function which will be called when the button is pressed:" msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:255 -msgid "Finally, connect the button's \"pressed\" signal to ``_ready()`` by using :ref:`Object.connect() `." +msgid "Finally, connect the button's \"pressed\" signal to ``_on_Button_pressed()`` by using :ref:`Object.connect() `." msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:271 diff --git a/sphinx/templates/getting_started/step_by_step/scripting_continued.pot b/sphinx/templates/getting_started/step_by_step/scripting_continued.pot index 9f405aa176..4235f2f2a6 100644 --- a/sphinx/templates/getting_started/step_by_step/scripting_continued.pot +++ b/sphinx/templates/getting_started/step_by_step/scripting_continued.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/signals.pot b/sphinx/templates/getting_started/step_by_step/signals.pot index b410f13af8..bfea058fa5 100644 --- a/sphinx/templates/getting_started/step_by_step/signals.pot +++ b/sphinx/templates/getting_started/step_by_step/signals.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot b/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot index 077c6664a9..e347b2e29e 100644 --- a/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot +++ b/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/splash_screen.pot b/sphinx/templates/getting_started/step_by_step/splash_screen.pot index 6be98202ed..561e8f9b86 100644 --- a/sphinx/templates/getting_started/step_by_step/splash_screen.pot +++ b/sphinx/templates/getting_started/step_by_step/splash_screen.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot b/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot index cb04ba0edd..ee38b360f6 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot b/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot index aeecff86e4..3ddfd69422 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot b/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot index 2705504d4a..e1a91ede7e 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot b/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot index 646835235f..e5e58a8eb9 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/your_first_game.pot b/sphinx/templates/getting_started/step_by_step/your_first_game.pot index 8e641ec235..8be94dac05 100644 --- a/sphinx/templates/getting_started/step_by_step/your_first_game.pot +++ b/sphinx/templates/getting_started/step_by_step/your_first_game.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -441,327 +441,327 @@ msgid "The Main node will be spawning new mobs, and we want them to appear at a msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:676 -msgid "Select the middle one (\"Add Point\") and draw the path by clicking to add the points at the corners shown. To have the points snap to the grid, make sure \"Snap to Grid\" is checked. This option can be found under the \"Snapping options\" button to the left of the \"Lock\" button, appearing as a series of three vertical dots." +msgid "Select the middle one (\"Add Point\") and draw the path by clicking to add the points at the corners shown. To have the points snap to the grid, make sure \"Use Grid Snap\" is selected. This option can be found to the left of the \"Lock\" button, appearing as a magnet next to some intersecting lines." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:684 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:683 msgid "Draw the path in *clockwise* order, or your mobs will spawn pointing *outwards* instead of *inwards*!" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:687 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:686 msgid "After placing point ``4`` in the image, click the \"Close Curve\" button and your curve will be complete." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:690 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:689 msgid "Now that the path is defined, add a :ref:`PathFollow2D ` node as a child of ``MobPath`` and name it ``MobSpawnLocation``. This node will automatically rotate and follow the path as it moves, so we can use it to select a random position and direction along the path." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:696 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:695 msgid "Main script" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:698 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:697 msgid "Add a script to ``Main``. At the top of the script, we use ``export (PackedScene)`` to allow us to choose the Mob scene we want to instance." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:738 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:737 msgid "Drag ``Mob.tscn`` from the \"FileSystem\" panel and drop it in the ``Mob`` property under the Script Variables of the ``Main`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:741 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:740 msgid "Next, click on the Player and connect the ``hit`` signal. We want to make a new function named ``game_over``, which will handle what needs to happen when a game ends. Type \"game_over\" in the \"Method In Node\" box at the bottom of the \"Connecting Signal\" window. Add the following code, as well as a ``new_game`` function to set everything up for a new game:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:778 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:777 msgid "Now connect the ``timeout()`` signal of each of the Timer nodes (``StartTimer``, ``ScoreTimer`` ,and ``MobTimer``) to the main script. ``StartTimer`` will start the other two timers. ``ScoreTimer`` will increment the score by 1." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:805 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:804 msgid "In ``_on_MobTimer_timeout()``, we will create a mob instance, pick a random starting location along the ``Path2D``, and set the mob in motion. The ``PathFollow2D`` node will automatically rotate as it follows the path, so we will use that to select the mob's direction as well as its position." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:811 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:810 msgid "Note that a new instance must be added to the scene using ``add_child()``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:860 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:859 msgid "In functions requiring angles, GDScript uses *radians*, not degrees. If you're more comfortable working with degrees, you'll need to use the ``deg2rad()`` and ``rad2deg()`` functions to convert between the two." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:866 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:865 msgid "HUD" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:868 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:867 msgid "The final piece our game needs is a UI: an interface to display things like score, a \"game over\" message, and a restart button. Create a new scene, and add a :ref:`CanvasLayer ` node named ``HUD``. \"HUD\" stands for \"heads-up display\", an informational display that appears as an overlay on top of the game view." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:874 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:873 msgid "The :ref:`CanvasLayer ` node lets us draw our UI elements on a layer above the rest of the game, so that the information it displays isn't covered up by any game elements like the player or mobs." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:878 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:877 msgid "The HUD displays the following information:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:880 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:879 msgid "Score, changed by ``ScoreTimer``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:881 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:880 msgid "A message, such as \"Game Over\" or \"Get Ready!\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:882 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:881 msgid "A \"Start\" button to begin the game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:884 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:883 msgid "The basic node for UI elements is :ref:`Control `. To create our UI, we'll use two types of :ref:`Control ` nodes: :ref:`Label ` and :ref:`Button `." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:888 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:887 msgid "Create the following as children of the ``HUD`` node:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:890 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:889 msgid ":ref:`Label ` named ``ScoreLabel``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:891 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:890 msgid ":ref:`Label ` named ``MessageLabel``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:892 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:891 msgid ":ref:`Button ` named ``StartButton``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:893 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:892 msgid ":ref:`Timer ` named ``MessageTimer``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:895 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:894 msgid "Click on the ``ScoreLabel`` and type a number into the *Text* field in the Inspector. The default font for ``Control`` nodes is small and doesn't scale well. There is a font file included in the game assets called \"Xolonium-Regular.ttf\". To use this font, do the following for each of the three ``Control`` nodes:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:901 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:900 msgid "Under \"Custom Fonts\", choose \"New DynamicFont\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:905 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:904 msgid "Click on the \"DynamicFont\" you added, and under \"Font/Font Data\", choose \"Load\" and select the \"Xolonium-Regular.ttf\" file. You must also set the font's ``Size``. A setting of ``64`` works well." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:911 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:910 msgid "**Anchors and Margins:** ``Control`` nodes have a position and size, but they also have anchors and margins. Anchors define the origin - the reference point for the edges of the node. Margins update automatically when you move or resize a control node. They represent the distance from the control node's edges to its anchor. See :ref:`doc_design_interfaces_with_the_control_nodes` for more details." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:918 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:917 msgid "Arrange the nodes as shown below. Click the \"Layout\" button to set a Control node's layout:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:923 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:922 msgid "You can drag the nodes to place them manually, or for more precise placement, use the following settings:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:927 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:926 msgid "ScoreLabel" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:929 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:928 msgid "*Text* : ``0``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:930 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:929 msgid "*Layout* : \"Top Wide\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:931 -#: ../../docs/getting_started/step_by_step/your_first_game.rst:938 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:930 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:937 msgid "*Align* : \"Center\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:934 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:933 msgid "MessageLabel" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:936 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:935 msgid "*Text* : ``Dodge the Creeps!``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:937 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:936 msgid "*Layout* : \"HCenter Wide\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:939 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:938 msgid "*Autowrap* : \"On\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:942 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:941 msgid "StartButton" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:944 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:943 msgid "*Text* : ``Start``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:945 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:944 msgid "*Layout* : \"Center Bottom\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:946 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:945 msgid "*Margin* :" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:948 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:947 msgid "Top: ``-200``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:949 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:948 msgid "Bottom: ``-100``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:951 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:950 msgid "Now add this script to ``HUD``:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:970 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:969 msgid "The ``start_game`` signal tells the ``Main`` node that the button has been pressed." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:992 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:991 msgid "This function is called when we want to display a message temporarily, such as \"Get Ready\". On the ``MessageTimer``, set the ``Wait Time`` to ``2`` and set the ``One Shot`` property to \"On\"." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1027 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1026 msgid "This function is called when the player loses. It will show \"Game Over\" for 2 seconds, then return to the title screen and, after a brief pause, show the \"Start\" button." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1031 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1030 msgid "When you need to pause for a brief time, an alternative to using a Timer node is to use the SceneTree's ``create_timer()`` function. This can be very useful to delay, such as in the above code, where we want to wait a little bit of time before showing the \"Start\" button." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1049 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1048 msgid "This function is called by ``Main`` whenever the score changes." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1051 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1050 msgid "Connect the ``timeout()`` signal of ``MessageTimer`` and the ``pressed()`` signal of ``StartButton``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1078 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1077 msgid "Connecting HUD to Main" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1080 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1079 msgid "Now that we're done creating the ``HUD`` scene, save it and go back to ``Main``. Instance the ``HUD`` scene in ``Main`` like you did the ``Player`` scene, and place it at the bottom of the tree. The full tree should look like this, so make sure you didn't miss anything:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1087 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1086 msgid "Now we need to connect the ``HUD`` functionality to our ``Main`` script. This requires a few additions to the ``Main`` scene:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1090 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1089 msgid "In the Node tab, connect the HUD's ``start_game`` signal to the ``new_game()`` function of the Main node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1093 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1092 msgid "In ``new_game()``, update the score display and show the \"Get Ready\" message:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1108 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1107 msgid "In ``game_over()`` we need to call the corresponding ``HUD`` function:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1119 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1118 msgid "Finally, add this to ``_on_ScoreTimer_timeout()`` to keep the display in sync with the changing score:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1130 msgid "Now you're ready to play! Click the \"Play the Project\" button. You will be asked to select a main scene, so choose ``Main.tscn``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1134 msgid "Removing old creeps" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1137 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1136 msgid "If you play until \"Game Over\" and then start a new game the creeps from the previous game are still on screen. It would be better if they all disappeared at the start of a new game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1141 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1140 msgid "We'll use the ``start_game`` signal that's already being emitted by the ``HUD`` node to remove the remaining creeps. We can't use the editor to connect the signal to the mobs in the way we need because there are no ``Mob`` nodes in the ``Main`` scene tree until we run the game. Instead we'll use code." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1146 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1145 msgid "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete the current node at the end of the current frame." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1161 msgid "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` function, at the end." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1174 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1173 msgid "This line tells the new Mob node (referenced by the ``mob`` variable) to respond to any ``start_game`` signal emitted by the ``HUD`` node by running its ``_on_start_game()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1179 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1178 msgid "Finishing up" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1181 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1180 msgid "We have now completed all the functionality for our game. Below are some remaining steps to add a bit more \"juice\" to improve the game experience. Feel free to expand the gameplay with your own ideas." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1186 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1185 msgid "Background" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1188 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1187 msgid "The default gray background is not very appealing, so let's change its color. One way to do this is to use a :ref:`ColorRect ` node. Make it the first node under ``Main`` so that it will be drawn behind the other nodes. ``ColorRect`` only has one property: ``Color``. Choose a color you like and drag the size of the ``ColorRect`` so that it covers the screen." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1195 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1194 msgid "You could also add a background image, if you have one, by using a ``Sprite`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1199 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1198 msgid "Sound effects" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1201 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1200 msgid "Sound and music can be the single most effective way to add appeal to the game experience. In your game assets folder, you have two sound files: \"House In a Forest Loop.ogg\" for background music, and \"gameover.wav\" for when the player loses." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1206 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1205 msgid "Add two :ref:`AudioStreamPlayer ` nodes as children of ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one, click on the ``Stream`` property, select \"Load\", and choose the corresponding audio file." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1211 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1210 msgid "To play the music, add ``$Music.play()`` in the ``new_game()`` function and ``$Music.stop()`` in the ``game_over()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1214 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1213 msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1217 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1216 msgid "Keyboard Shortcut" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1219 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1218 msgid "Since the game is played with keyboard controls, it would be convenient if we could also start the game by pressing a key on the keyboard. One way to do this is using the \"Shortcut\" property of the ``Button`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1223 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1222 msgid "In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut* property in the Inspector. Select \"New Shortcut\" and click on the \"Shortcut\" item. A second *Shortcut* property will appear. Select \"New InputEventAction\" and click the new \"InputEvent\". Finally, in the *Action* property, type the name ``ui_select``. This is the default input event associated with the spacebar." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1231 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1230 msgid "Now when the start button appears, you can either click it or press the spacebar to start the game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1235 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1234 msgid "Project files" msgstr "" @@ -769,11 +769,11 @@ msgstr "" msgid "You can find a completed version of this project at these locations:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1238 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1237 msgid "https://github.com/kidscancode/Godot3_dodge/releases" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1239 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1238 msgid "https://github.com/godotengine/godot-demo-projects" msgstr "" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot index 564cc24a63..d397637655 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot index a175bfe02c..36d30f4ecc 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot index 11ab177cf3..5f4b7c59f3 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot index b5a157226f..2a278854ec 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,23 +76,23 @@ msgstr "" msgid "shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, ``add shader`` and ``mix shader``" msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:49 -msgid "If possible try to use PrincipledBSDF node with GGX distribution as the output shader node, it is the only one guarantee to be exactly correctly. Others are just based on approximation." +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:50 +msgid "If possible, try to use PrincipledBSDF node with GGX distribution as the output shader node, it is the only one guaranteed to be exactly correct. Others are just based on approximation." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:52 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:53 msgid "Sometimes materials may not be valid for exporting (e.g. has some unsupported node) or it is using Blender Internal Engine, only the diffuse color and a few flags (e.g. unshaded) are exported and form a Spatial Material." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:58 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:59 msgid "Generate external materials" msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:60 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:61 msgid "The default configuration of material exporting would keep all the materials internal to the ``escn`` file. There is an option which could enable generating external ``.material`` file when the ``escn`` file opens in Godot." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:66 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:67 msgid "``.material`` file can be assigned to any material slot to be a external resource." msgstr "" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot index 8f013e662e..34f920a599 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot index 551ee71e0b..0f3410be5b 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot index bd531ada72..236fa01659 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/import_process.pot b/sphinx/templates/getting_started/workflow/assets/import_process.pot index 0649aec8c8..70c3c3d3c9 100644 --- a/sphinx/templates/getting_started/workflow/assets/import_process.pot +++ b/sphinx/templates/getting_started/workflow/assets/import_process.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot b/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot index 91d1c6bbdb..a1d766b911 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_images.pot b/sphinx/templates/getting_started/workflow/assets/importing_images.pot index 55eaddcd66..55b15d0868 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_images.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_images.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,276 +53,324 @@ msgid "This option makes Godot be aware of when a texture (which is imported for msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:34 -msgid "Compression" +msgid "Supported image formats" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:36 -msgid "Images are one of the largest assets in a game. To handle them efficiently, they need to be compressed. Godot offers several compression methods, depending on the use case." +msgid "Godot can import the following image formats:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 -msgid "Compress Mode" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +msgid "BMP (``.bmp``)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:39 +msgid "DirectDraw Surface (``.dds``) - If mipmaps are present in the texture, they will be loaded directly. This can be used to achieve effects using custom mipmaps." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:42 -msgid "VRAM Compression: This is the most common compression mode for 3D assets. File on disk is reduced and video memory usage is also reduced considerably. For 3D, it may present unwanted artifacts, though." +msgid "OpenEXR (``.exr``) - Supports HDR (highly recommended for panorama skies)." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:44 -msgid "Lossless Compression: This is the most common compression for 2D assets. It shows assets without any kind of artifacting, and disk compression is decent. It will use considerably more amount of video memory than VRAM, though." +msgid "Radiance HDR (``.hdr``) - Supports HDR (highly recommended for panorama skies)." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:46 -msgid "Lossy Compression: For games with lots of large 2D assets, lossy compression can be a great choice. It has some artifacting, but less than VRAM and the file size is almost a tenth of Lossless." +msgid "JPEG (``.jpg``, ``.jpeg``) - Doesn't support transparency per the format's limitations." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "Uncompressed: Only useful for formats that can't be compressed (like, raw float)." +msgid "PNG (``.png``) - Precision is limited to 8 bits per channel upon importing (no HDR images)." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "In this table, each of the four options are described together with their advantages and disadvantages ( |good| = Best, |bad| =Worst ):" +msgid "Truevision Targa (``.tga``)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Uncompressed" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress Lossless (PNG)" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress Lossy (WebP)" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress VRAM" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:51 +msgid "SVG (``.svg``, ``.svgz``) - SVGs are rasterized using `NanoSVG `__ when importing them. Support is limited; complex vectors may not render correctly. For complex vectors, rendering them to PNGs using Inkscape is often a better solution. This can be automated thanks to its `command-line interface `__." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Description" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as raw pixels" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as PNG" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as WebP" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "Size on Disk" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|bad| Large" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|regular| Small" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|good| Very Small" +msgid "WebP (``.webp``)" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "Memory Usage" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|good| Small" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -msgid "Performance" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|regular| Normal" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|good| Fast" +msgid "If you've compiled the Godot editor from source with specific modules disabled, some formats may not be available." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "Quality Loss" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|good| None" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|regular| Slight" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|bad| Moderate" +msgid "Compression" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "Load Time" +msgid "Images are one of the largest assets in a game. To handle them efficiently, they need to be compressed. Godot offers several compression methods, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|bad| Slow" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +msgid "Compress Mode" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +msgid "**VRAM Compression:** This is the most common compression mode for 3D assets. Size on disk is reduced and video memory usage is also decreased considerably (usually by a factor between 4 and 6). This mode should be avoided for 2D as it exhibits noticeable artifacts." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:76 -msgid "HDR Mode" +msgid "**Lossless Compression:** This is the most common compression mode for 2D assets. It shows assets without any kind of artifacting, and disk compression is decent. It will use considerably more amount of video memory than VRAM Compression, though. This is also the recommended setting for pixel art." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 -msgid "Godot supports high dynamic range textures (as .HDR or .EXR). These are mostly useful as high dynamic range equirectangular panorama skies (the internet has plenty if you search for them), which replace Cubemaps in Godot 2.x. Modern PCs support the BC6H VRAM format, but there are still plenty that do not." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 -msgid "If you want Godot to ensure full compatibility in terms of the kind of textures, enable the \"Force RGBE\" option." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +msgid "**Lossy Compression:** This is a good choice for large 2D assets. It has some artifacts, but less than VRAM and the file size is several times lower compared to Lossless or Uncompressed. Video memory usage isn't decreased by this mode; it's the same as with Lossless Compression or Uncompressed." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:84 -msgid "Normal Map" +msgid "**Uncompressed:** Only useful for formats that can't be compressed (such as raw float images)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 -msgid "When using a texture as normal map, only the red and green channels are required. Given regular texture compression algorithms produce artifacts that don't look that nice in normal maps, the RGTC compression format is the best fit for this data. Forcing this option to \"Enabled\" will make Godot import the image as RGTC compressed. By default, it's set to \"Detect\", which means that if the texture is ever used as a normal map, it will be changed to \"Enabled\" and reimported automatically." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:87 +msgid "In this table, each of the four options are described together with their advantages and disadvantages (|good| = best, |bad| = worst):" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:91 -msgid "Note that RGTC compression affects the resulting normal map image. You will have to adjust custom shaders that use the normal map to take this into account." +msgid "Uncompressed" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 -msgid "Flags" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress Lossless (PNG)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:96 -msgid "There are plenty of settings that can be toggled when importing an image as a texture, depending on the use case." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress Lossy (WebP)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress VRAM" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Description" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as raw pixels" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as PNG" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as WebP" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as S3TC/BC or PVRTC/ETC depending on platform" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "Size on Disk" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "|bad| Large" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "|regular| Small" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "|good| Very Small" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "Memory Usage" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "|good| Small" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:99 -msgid "Repeat" +msgid "Performance" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|regular| Normal" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|good| Fast" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:101 -msgid "This setting is most commonly used in 3D, and is therefore generally disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to \"loop\"." +msgid "Quality Loss" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|good| None" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|regular| Slight" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|bad| Moderate" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:103 -msgid "Repeating can optionally be set to mirrored mode." +msgid "Load Time" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 -msgid "Filter" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 -msgid "When pixels become larger than the screen pixels, this option enables linear interpolation for them. The result is a smoother (less blocky) texture. This setting can be commonly used in 2D and 3D, but it's usually disabled when making pixel perfect games." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 -msgid "Mipmaps" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|bad| Slow" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:113 -msgid "When pixels become smaller than the screen, mipmaps kick in. This helps reduce the grainy effect when shrinking the textures. Keep in mind that, in older hardware (GLES2, mainly mobile), there are some requirements to use mipmaps:" +msgid "HDR Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 -msgid "Texture width and height must be powers of 2" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 +msgid "Godot supports high dynamic range textures (as .HDR or .EXR). These are mostly useful as high dynamic range equirectangular panorama skies (the internet has plenty if you search for them), which replace Cubemaps in Godot 2.x. Modern PCs support the BC6H VRAM format, but there are still plenty that do not." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 -msgid "Repeat must be enabled" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 -msgid "Keep in mind the above when making phone games and applications, want to aim for full compatibility, and need mipmaps." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +msgid "If you want Godot to ensure full compatibility in terms of the kind of textures, enable the \"Force RGBE\" option." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:121 -msgid "When doing 3D, mipmap should be turned on, as this also improves performance (smaller versions of the texture are used for objects further away)." +msgid "Normal Map" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 -msgid "Anisotropic" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +msgid "When using a texture as normal map, only the red and green channels are required. Given regular texture compression algorithms produce artifacts that don't look that nice in normal maps, the RGTC compression format is the best fit for this data. Forcing this option to \"Enabled\" will make Godot import the image as RGTC compressed. By default, it's set to \"Detect\", which means that if the texture is ever used as a normal map, it will be changed to \"Enabled\" and reimported automatically." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:126 -msgid "When textures are near parallel to the view (like floors), this option makes them have more detail by reducing blurriness." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 -msgid "SRGB" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:128 +msgid "Note that RGTC compression affects the resulting normal map image. You will have to adjust custom shaders that use the normal map to take this into account." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:131 -msgid "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or detail channels need to have this option turned on in order for colors to look correct. When set to \"Detect\" mode, the texture will be marked as SRGB when used in albedo channels." +msgid "Flags" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 -msgid "Process" +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 +msgid "There are plenty of settings that can be toggled when importing an image as a texture, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:137 -msgid "Some special processes can be applied to images when imported as textures." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:136 +msgid "Repeat" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 +msgid "This setting is most commonly used in 3D, and is therefore generally disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to \"loop\"." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:140 -msgid "Fix Alpha Border" +msgid "Repeating can optionally be set to mirrored mode." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 -msgid "This puts pixels of the same surrounding color in transition from transparency to non transparency. It helps mitigate the outline effect when exporting images from Photoshop and the like." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:143 +msgid "Filter" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:147 -msgid "It's a good idea to leave it on by default, unless specific values are needed." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 +msgid "When pixels become larger than the screen pixels, this option enables linear interpolation for them. The result is a smoother (less blocky) texture. This setting can be commonly used in 2D and 3D, but it's usually disabled when making pixel perfect games." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +msgid "Mipmaps" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:150 -msgid "Premultiplied Alpha" +msgid "When pixels become smaller than the screen, mipmaps kick in. This helps reduce the grainy effect when shrinking the textures. Keep in mind that, in older hardware (GLES2, mainly mobile), there are some requirements to use mipmaps:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:152 -msgid "An alternative to fix darkened borders is to use premultiplied alpha. By enabling this option, the texture will be converted to this format. Keep in mind that a material will need to be created that uses the PREMULT ALPHA blend mode on canvas items that need it." +#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +msgid "Texture width and height must be powers of 2" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 +msgid "Repeat must be enabled" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:156 -msgid "HDR as sRGB" +msgid "Keep in mind the above when making phone games and applications, want to aim for full compatibility, and need mipmaps." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "A few HDR files are broken and contain sRGB color data. It is advised not to use them, but, in the worst-case scenario, toggling this option on will make them look right." +msgid "When doing 3D, mipmap should be turned on, as this also improves performance (smaller versions of the texture are used for objects further away)." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:161 -msgid "Invert Color" +msgid "Anisotropic" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:163 +msgid "When textures are near parallel to the view (like floors), this option makes them have more detail by reducing blurriness." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:166 +msgid "SRGB" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:168 +msgid "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or detail channels need to have this option turned on in order for colors to look correct. When set to \"Detect\" mode, the texture will be marked as SRGB when used in albedo channels." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:172 +msgid "Process" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:174 +msgid "Some special processes can be applied to images when imported as textures." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:177 +msgid "Fix Alpha Border" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:179 +msgid "This puts pixels of the same surrounding color in transition from transparency to non transparency. It helps mitigate the outline effect when exporting images from Photoshop and the like." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:184 +msgid "It's a good idea to leave it on by default, unless specific values are needed." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:187 +msgid "Premultiplied Alpha" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:189 +msgid "An alternative to fix darkened borders is to use premultiplied alpha. By enabling this option, the texture will be converted to this format. Keep in mind that a material will need to be created that uses the PREMULT ALPHA blend mode on canvas items that need it." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:193 +msgid "HDR as sRGB" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:195 +msgid "A few HDR files are broken and contain sRGB color data. It is advised not to use them, but, in the worst-case scenario, toggling this option on will make them look right." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:198 +msgid "Invert Color" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:200 msgid "Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_spatial_material`." msgstr "" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot b/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot index be8fa874ff..5087330da5 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_translations.pot b/sphinx/templates/getting_started/workflow/assets/importing_translations.pot index a466700617..acafd82bfe 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_translations.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_translations.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/index.pot b/sphinx/templates/getting_started/workflow/assets/index.pot index 515663836c..29b4f7721d 100644 --- a/sphinx/templates/getting_started/workflow/assets/index.pot +++ b/sphinx/templates/getting_started/workflow/assets/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot b/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot index 8e8a789206..178f186bd4 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot b/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot index 66212b4edd..53b4e706af 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot b/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot index 86dcb7ec79..4f048f9e3c 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot b/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot index 17dd5ffd35..39b90307ba 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/index.pot b/sphinx/templates/getting_started/workflow/best_practices/index.pot index 695c2bfd1a..d0c543857d 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/index.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot b/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot index bbddcdc15e..d0ea27f84a 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot b/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot index badd18c55e..b3badbdd56 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot b/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot index 2c1c71a41e..37803293c0 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot b/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot index e19f9f94f3..2727980c41 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot b/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot index 8cdb9361d7..25ff2febfe 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot b/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot index 2365bb091a..4271cac268 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/android_custom_build.pot b/sphinx/templates/getting_started/workflow/export/android_custom_build.pot index fc688115c4..6516b9e28f 100644 --- a/sphinx/templates/getting_started/workflow/export/android_custom_build.pot +++ b/sphinx/templates/getting_started/workflow/export/android_custom_build.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot b/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot index 0975217f7f..5981738109 100644 --- a/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot +++ b/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot index 41543b9126..05d09f0772 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot index e23212a9df..269e3b584a 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot index a17ede964d..fa27cec8c6 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot index 0136bf85f1..e783258eda 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot index 8106952b14..1399eecb9a 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot b/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot index be14bff7b2..fda05e02c8 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_projects.pot b/sphinx/templates/getting_started/workflow/export/exporting_projects.pot index 310a303e26..85f41fbac7 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_projects.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_projects.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/feature_tags.pot b/sphinx/templates/getting_started/workflow/export/feature_tags.pot index c01a9ba3d8..f3dd899674 100644 --- a/sphinx/templates/getting_started/workflow/export/feature_tags.pot +++ b/sphinx/templates/getting_started/workflow/export/feature_tags.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/index.pot b/sphinx/templates/getting_started/workflow/export/index.pot index e4c77fd216..73cabb3938 100644 --- a/sphinx/templates/getting_started/workflow/export/index.pot +++ b/sphinx/templates/getting_started/workflow/export/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot b/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot index 18a03d5506..548bb22203 100644 --- a/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot +++ b/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/index.pot b/sphinx/templates/getting_started/workflow/index.pot index 95f18aa13a..557b3bc8dd 100644 --- a/sphinx/templates/getting_started/workflow/index.pot +++ b/sphinx/templates/getting_started/workflow/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/project_setup/index.pot b/sphinx/templates/getting_started/workflow/project_setup/index.pot index cba8acbb35..ded19d545c 100644 --- a/sphinx/templates/getting_started/workflow/project_setup/index.pot +++ b/sphinx/templates/getting_started/workflow/project_setup/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot b/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot index b15b3d567f..ccbea83000 100644 --- a/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot +++ b/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/index.pot b/sphinx/templates/index.pot index 43f11be431..e51ddc5885 100644 --- a/sphinx/templates/index.pot +++ b/sphinx/templates/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot b/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot index 1ba109ce6d..5139fbaf93 100644 --- a/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot +++ b/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_meshes.pot b/sphinx/templates/tutorials/2d/2d_meshes.pot index b39334772a..79a70f9bd4 100644 --- a/sphinx/templates/tutorials/2d/2d_meshes.pot +++ b/sphinx/templates/tutorials/2d/2d_meshes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_movement.pot b/sphinx/templates/tutorials/2d/2d_movement.pot index 85a253ae15..bf717ef774 100644 --- a/sphinx/templates/tutorials/2d/2d_movement.pot +++ b/sphinx/templates/tutorials/2d/2d_movement.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_sprite_animation.pot b/sphinx/templates/tutorials/2d/2d_sprite_animation.pot index 24ec66bf5c..221a22ddff 100644 --- a/sphinx/templates/tutorials/2d/2d_sprite_animation.pot +++ b/sphinx/templates/tutorials/2d/2d_sprite_animation.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_transforms.pot b/sphinx/templates/tutorials/2d/2d_transforms.pot index 23a113ec54..9c1a92631b 100644 --- a/sphinx/templates/tutorials/2d/2d_transforms.pot +++ b/sphinx/templates/tutorials/2d/2d_transforms.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/canvas_layers.pot b/sphinx/templates/tutorials/2d/canvas_layers.pot index 51d18232c3..7b7258527d 100644 --- a/sphinx/templates/tutorials/2d/canvas_layers.pot +++ b/sphinx/templates/tutorials/2d/canvas_layers.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot b/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot index b6503e70b3..9c19e5b9d1 100644 --- a/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot +++ b/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/index.pot b/sphinx/templates/tutorials/2d/index.pot index e7b8bc803b..27f34550ea 100644 --- a/sphinx/templates/tutorials/2d/index.pot +++ b/sphinx/templates/tutorials/2d/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/particle_systems_2d.pot b/sphinx/templates/tutorials/2d/particle_systems_2d.pot index e6ea689b0d..58572cfc0a 100644 --- a/sphinx/templates/tutorials/2d/particle_systems_2d.pot +++ b/sphinx/templates/tutorials/2d/particle_systems_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/using_tilemaps.pot b/sphinx/templates/tutorials/2d/using_tilemaps.pot index 072d24f9c8..7d00c822aa 100644 --- a/sphinx/templates/tutorials/2d/using_tilemaps.pot +++ b/sphinx/templates/tutorials/2d/using_tilemaps.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/3d_performance_and_limitations.pot b/sphinx/templates/tutorials/3d/3d_performance_and_limitations.pot index 0fcc9a2662..4968c385e7 100644 --- a/sphinx/templates/tutorials/3d/3d_performance_and_limitations.pot +++ b/sphinx/templates/tutorials/3d/3d_performance_and_limitations.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/baked_lightmaps.pot b/sphinx/templates/tutorials/3d/baked_lightmaps.pot index 30f8e0456b..a4fde8a5ce 100644 --- a/sphinx/templates/tutorials/3d/baked_lightmaps.pot +++ b/sphinx/templates/tutorials/3d/baked_lightmaps.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/csg_tools.pot b/sphinx/templates/tutorials/3d/csg_tools.pot index e8d3e020bd..9d30346bcb 100644 --- a/sphinx/templates/tutorials/3d/csg_tools.pot +++ b/sphinx/templates/tutorials/3d/csg_tools.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/environment_and_post_processing.pot b/sphinx/templates/tutorials/3d/environment_and_post_processing.pot index 0bebc72aba..f84b72708f 100644 --- a/sphinx/templates/tutorials/3d/environment_and_post_processing.pot +++ b/sphinx/templates/tutorials/3d/environment_and_post_processing.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/index.pot b/sphinx/templates/tutorials/3d/fps_tutorial/index.pot index a7af5d8ed4..afb4eccea9 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/index.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot index a3fcbf400d..abbcdea08e 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot index bd76bf7dcc..3265425683 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot index 74b864433d..c0b36896df 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot index 09d54754e2..e8ce538966 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot index 967e474cea..8121037d71 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot index 269299032c..8edc4957d7 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/gi_probes.pot b/sphinx/templates/tutorials/3d/gi_probes.pot index b5d0ecc376..b46d5f21a9 100644 --- a/sphinx/templates/tutorials/3d/gi_probes.pot +++ b/sphinx/templates/tutorials/3d/gi_probes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/high_dynamic_range.pot b/sphinx/templates/tutorials/3d/high_dynamic_range.pot index fbd495e0da..b94f57f37c 100644 --- a/sphinx/templates/tutorials/3d/high_dynamic_range.pot +++ b/sphinx/templates/tutorials/3d/high_dynamic_range.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/index.pot b/sphinx/templates/tutorials/3d/index.pot index b81b12b4c8..05474332d4 100644 --- a/sphinx/templates/tutorials/3d/index.pot +++ b/sphinx/templates/tutorials/3d/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/introduction_to_3d.pot b/sphinx/templates/tutorials/3d/introduction_to_3d.pot index eb15e0b77d..75daa98ccf 100644 --- a/sphinx/templates/tutorials/3d/introduction_to_3d.pot +++ b/sphinx/templates/tutorials/3d/introduction_to_3d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/lights_and_shadows.pot b/sphinx/templates/tutorials/3d/lights_and_shadows.pot index fe6fc99baf..c425c78200 100644 --- a/sphinx/templates/tutorials/3d/lights_and_shadows.pot +++ b/sphinx/templates/tutorials/3d/lights_and_shadows.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/reflection_probes.pot b/sphinx/templates/tutorials/3d/reflection_probes.pot index 785dc52360..62dd3dc3c8 100644 --- a/sphinx/templates/tutorials/3d/reflection_probes.pot +++ b/sphinx/templates/tutorials/3d/reflection_probes.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/spatial_material.pot b/sphinx/templates/tutorials/3d/spatial_material.pot index c212352c1f..2a6ef974a2 100644 --- a/sphinx/templates/tutorials/3d/spatial_material.pot +++ b/sphinx/templates/tutorials/3d/spatial_material.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_gridmaps.pot b/sphinx/templates/tutorials/3d/using_gridmaps.pot index 5a76f6e984..84a94afe42 100644 --- a/sphinx/templates/tutorials/3d/using_gridmaps.pot +++ b/sphinx/templates/tutorials/3d/using_gridmaps.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot b/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot index f7dbd5d72e..2a3b28b0d4 100644 --- a/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot +++ b/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_transforms.pot b/sphinx/templates/tutorials/3d/using_transforms.pot index 4a20c8ea5f..30934172f8 100644 --- a/sphinx/templates/tutorials/3d/using_transforms.pot +++ b/sphinx/templates/tutorials/3d/using_transforms.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot b/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot index c409a4d394..ad4c15da50 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot b/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot index 108bbc5953..f3ab1a9a6f 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/index.pot b/sphinx/templates/tutorials/3d/vertex_animation/index.pot index ed92912e48..502cb5e2f5 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/index.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/2d_skeletons.pot b/sphinx/templates/tutorials/animation/2d_skeletons.pot index d7ea4af1b3..a338dc6e26 100644 --- a/sphinx/templates/tutorials/animation/2d_skeletons.pot +++ b/sphinx/templates/tutorials/animation/2d_skeletons.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/animation_tree.pot b/sphinx/templates/tutorials/animation/animation_tree.pot index fab915288a..d14f2c4dfb 100644 --- a/sphinx/templates/tutorials/animation/animation_tree.pot +++ b/sphinx/templates/tutorials/animation/animation_tree.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/cutout_animation.pot b/sphinx/templates/tutorials/animation/cutout_animation.pot index 30f5e8c14f..92a2d11b8b 100644 --- a/sphinx/templates/tutorials/animation/cutout_animation.pot +++ b/sphinx/templates/tutorials/animation/cutout_animation.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/index.pot b/sphinx/templates/tutorials/animation/index.pot index 825e72baf2..c6721a61e9 100644 --- a/sphinx/templates/tutorials/animation/index.pot +++ b/sphinx/templates/tutorials/animation/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/introduction_2d.pot b/sphinx/templates/tutorials/animation/introduction_2d.pot index afe0330f50..cc64852445 100644 --- a/sphinx/templates/tutorials/animation/introduction_2d.pot +++ b/sphinx/templates/tutorials/animation/introduction_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/index.pot b/sphinx/templates/tutorials/assetlib/index.pot index 37f92dd472..43a91b4b37 100644 --- a/sphinx/templates/tutorials/assetlib/index.pot +++ b/sphinx/templates/tutorials/assetlib/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot b/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot index 6337dff34f..26dfc0c7bb 100644 --- a/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/using_assetlib.pot b/sphinx/templates/tutorials/assetlib/using_assetlib.pot index a0e5cf14b8..c8a1262a9d 100644 --- a/sphinx/templates/tutorials/assetlib/using_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/using_assetlib.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot b/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot index 1932e9ea86..9b4cec3d1c 100644 --- a/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/audio_buses.pot b/sphinx/templates/tutorials/audio/audio_buses.pot index fc7c3b6d18..5d4a12b397 100644 --- a/sphinx/templates/tutorials/audio/audio_buses.pot +++ b/sphinx/templates/tutorials/audio/audio_buses.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/audio_streams.pot b/sphinx/templates/tutorials/audio/audio_streams.pot index 498f9d3d69..ace42a3dd0 100644 --- a/sphinx/templates/tutorials/audio/audio_streams.pot +++ b/sphinx/templates/tutorials/audio/audio_streams.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/index.pot b/sphinx/templates/tutorials/audio/index.pot index edf0f9a404..ed81ac67fa 100644 --- a/sphinx/templates/tutorials/audio/index.pot +++ b/sphinx/templates/tutorials/audio/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/recording_with_microphone.pot b/sphinx/templates/tutorials/audio/recording_with_microphone.pot index dcd5a759a3..18b6afcbc4 100644 --- a/sphinx/templates/tutorials/audio/recording_with_microphone.pot +++ b/sphinx/templates/tutorials/audio/recording_with_microphone.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/sync_with_audio.pot b/sphinx/templates/tutorials/audio/sync_with_audio.pot index 63341d0278..9818139704 100644 --- a/sphinx/templates/tutorials/audio/sync_with_audio.pot +++ b/sphinx/templates/tutorials/audio/sync_with_audio.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/index.pot b/sphinx/templates/tutorials/content/index.pot index a5198cb0ed..b3f6a632b5 100644 --- a/sphinx/templates/tutorials/content/index.pot +++ b/sphinx/templates/tutorials/content/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/making_trees.pot b/sphinx/templates/tutorials/content/making_trees.pot index 67d6cf2005..c7aa94b3ab 100644 --- a/sphinx/templates/tutorials/content/making_trees.pot +++ b/sphinx/templates/tutorials/content/making_trees.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot b/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot index 9ce479749c..ca19ad890d 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot b/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot index 7cab9ff998..7d684bc2bf 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/index.pot b/sphinx/templates/tutorials/content/procedural_geometry/index.pot index 01e838024b..6eb7536182 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/index.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot b/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot index 7666b5715a..132cc5e5df 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot b/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot index b27d0fde0d..3461c70db8 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/debug/index.pot b/sphinx/templates/tutorials/debug/index.pot index c49acbab5a..0ac540ccbd 100644 --- a/sphinx/templates/tutorials/debug/index.pot +++ b/sphinx/templates/tutorials/debug/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot b/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot index 658b0c0bed..3c32d059f5 100644 --- a/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot +++ b/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot b/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot index d083f05543..5a603f4a57 100644 --- a/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot +++ b/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/custom_gui_controls.pot b/sphinx/templates/tutorials/gui/custom_gui_controls.pot index 047c7ec836..c85ffa42e3 100644 --- a/sphinx/templates/tutorials/gui/custom_gui_controls.pot +++ b/sphinx/templates/tutorials/gui/custom_gui_controls.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/gui_containers.pot b/sphinx/templates/tutorials/gui/gui_containers.pot index 4c6a8a4b7e..ecea0650e6 100644 --- a/sphinx/templates/tutorials/gui/gui_containers.pot +++ b/sphinx/templates/tutorials/gui/gui_containers.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/gui_skinning.pot b/sphinx/templates/tutorials/gui/gui_skinning.pot index bb47bbba2c..5106799ce2 100644 --- a/sphinx/templates/tutorials/gui/gui_skinning.pot +++ b/sphinx/templates/tutorials/gui/gui_skinning.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/index.pot b/sphinx/templates/tutorials/gui/index.pot index 852bcee135..84961811ae 100644 --- a/sphinx/templates/tutorials/gui/index.pot +++ b/sphinx/templates/tutorials/gui/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/size_and_anchors.pot b/sphinx/templates/tutorials/gui/size_and_anchors.pot index 1173619e8f..b5502a8c36 100644 --- a/sphinx/templates/tutorials/gui/size_and_anchors.pot +++ b/sphinx/templates/tutorials/gui/size_and_anchors.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/index.pot b/sphinx/templates/tutorials/i18n/index.pot index 164555c5b0..140a20dfcf 100644 --- a/sphinx/templates/tutorials/i18n/index.pot +++ b/sphinx/templates/tutorials/i18n/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/internationalizing_games.pot b/sphinx/templates/tutorials/i18n/internationalizing_games.pot index d327fd5402..b12b1fa415 100644 --- a/sphinx/templates/tutorials/i18n/internationalizing_games.pot +++ b/sphinx/templates/tutorials/i18n/internationalizing_games.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/locales.pot b/sphinx/templates/tutorials/i18n/locales.pot index e642b9f430..824e971230 100644 --- a/sphinx/templates/tutorials/i18n/locales.pot +++ b/sphinx/templates/tutorials/i18n/locales.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/localization_using_gettext.pot b/sphinx/templates/tutorials/i18n/localization_using_gettext.pot index 9a8dd089e1..e15b3c3f46 100644 --- a/sphinx/templates/tutorials/i18n/localization_using_gettext.pot +++ b/sphinx/templates/tutorials/i18n/localization_using_gettext.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot b/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot index 6b28223c05..7fe6d12dc6 100644 --- a/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot +++ b/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/index.pot b/sphinx/templates/tutorials/inputs/index.pot index 061467a58c..ad3a4aa912 100644 --- a/sphinx/templates/tutorials/inputs/index.pot +++ b/sphinx/templates/tutorials/inputs/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/input_examples.pot b/sphinx/templates/tutorials/inputs/input_examples.pot index 1b11cf0b2b..dbaf6a0d35 100644 --- a/sphinx/templates/tutorials/inputs/input_examples.pot +++ b/sphinx/templates/tutorials/inputs/input_examples.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/inputevent.pot b/sphinx/templates/tutorials/inputs/inputevent.pot index 192efcbe70..020ace94fd 100644 --- a/sphinx/templates/tutorials/inputs/inputevent.pot +++ b/sphinx/templates/tutorials/inputs/inputevent.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot b/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot index ce939ac432..f7d3e31faa 100644 --- a/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot +++ b/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/background_loading.pot b/sphinx/templates/tutorials/io/background_loading.pot index 61e7001586..63a945f19c 100644 --- a/sphinx/templates/tutorials/io/background_loading.pot +++ b/sphinx/templates/tutorials/io/background_loading.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/data_paths.pot b/sphinx/templates/tutorials/io/data_paths.pot index 913eb940c5..166a59021c 100644 --- a/sphinx/templates/tutorials/io/data_paths.pot +++ b/sphinx/templates/tutorials/io/data_paths.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/encrypting_save_games.pot b/sphinx/templates/tutorials/io/encrypting_save_games.pot index 7ada32c307..d8d68224c8 100644 --- a/sphinx/templates/tutorials/io/encrypting_save_games.pot +++ b/sphinx/templates/tutorials/io/encrypting_save_games.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/index.pot b/sphinx/templates/tutorials/io/index.pot index 132cae709d..844043be20 100644 --- a/sphinx/templates/tutorials/io/index.pot +++ b/sphinx/templates/tutorials/io/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/saving_games.pot b/sphinx/templates/tutorials/io/saving_games.pot index 630f06eadd..1525e910cd 100644 --- a/sphinx/templates/tutorials/io/saving_games.pot +++ b/sphinx/templates/tutorials/io/saving_games.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/legal/complying_with_licenses.pot b/sphinx/templates/tutorials/legal/complying_with_licenses.pot index 2614a6c353..7793e617b7 100644 --- a/sphinx/templates/tutorials/legal/complying_with_licenses.pot +++ b/sphinx/templates/tutorials/legal/complying_with_licenses.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,11 +49,12 @@ msgid "This game uses Godot Engine, available under the following license:" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:24 -msgid "Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2019 Godot Engine contributors." +msgid "Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2020 Godot Engine contributors." msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:27 -msgid "Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:" +#: ../../docs/tutorials/legal/complying_with_licenses.rst:88 +msgid "Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:29 @@ -150,10 +151,6 @@ msgstr "" msgid "Copyright (c) 2002-2016 Lee Salzman" msgstr "" -#: ../../docs/tutorials/legal/complying_with_licenses.rst:88 -msgid "Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:" -msgstr "" - #: ../../docs/tutorials/legal/complying_with_licenses.rst:95 msgid "MBedTLS" msgstr "" diff --git a/sphinx/templates/tutorials/legal/index.pot b/sphinx/templates/tutorials/legal/index.pot index 7600991bce..c334980e3e 100644 --- a/sphinx/templates/tutorials/legal/index.pot +++ b/sphinx/templates/tutorials/legal/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/beziers_and_curves.pot b/sphinx/templates/tutorials/math/beziers_and_curves.pot index 16910d2aa6..7e6589cfb4 100644 --- a/sphinx/templates/tutorials/math/beziers_and_curves.pot +++ b/sphinx/templates/tutorials/math/beziers_and_curves.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/index.pot b/sphinx/templates/tutorials/math/index.pot index 06585fd6bb..65d2a611c4 100644 --- a/sphinx/templates/tutorials/math/index.pot +++ b/sphinx/templates/tutorials/math/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/interpolation.pot b/sphinx/templates/tutorials/math/interpolation.pot index a6ef2c8473..5ad598faa2 100644 --- a/sphinx/templates/tutorials/math/interpolation.pot +++ b/sphinx/templates/tutorials/math/interpolation.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/matrices_and_transforms.pot b/sphinx/templates/tutorials/math/matrices_and_transforms.pot index 4c303e3cea..bd80cd308e 100644 --- a/sphinx/templates/tutorials/math/matrices_and_transforms.pot +++ b/sphinx/templates/tutorials/math/matrices_and_transforms.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/vector_math.pot b/sphinx/templates/tutorials/math/vector_math.pot index 455b7fc912..557cf4ac92 100644 --- a/sphinx/templates/tutorials/math/vector_math.pot +++ b/sphinx/templates/tutorials/math/vector_math.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/vectors_advanced.pot b/sphinx/templates/tutorials/math/vectors_advanced.pot index abb0427ace..8cc9ec97b9 100644 --- a/sphinx/templates/tutorials/math/vectors_advanced.pot +++ b/sphinx/templates/tutorials/math/vectors_advanced.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/binary_serialization_api.pot b/sphinx/templates/tutorials/misc/binary_serialization_api.pot index b7497d04c5..b8503ec636 100644 --- a/sphinx/templates/tutorials/misc/binary_serialization_api.pot +++ b/sphinx/templates/tutorials/misc/binary_serialization_api.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/change_scenes_manually.pot b/sphinx/templates/tutorials/misc/change_scenes_manually.pot index 5be1988139..93097ccc08 100644 --- a/sphinx/templates/tutorials/misc/change_scenes_manually.pot +++ b/sphinx/templates/tutorials/misc/change_scenes_manually.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot b/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot index e3a523ce45..9cbaf0009b 100644 --- a/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot +++ b/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/handling_quit_requests.pot b/sphinx/templates/tutorials/misc/handling_quit_requests.pot index 0486a86c8e..be787fcbbb 100644 --- a/sphinx/templates/tutorials/misc/handling_quit_requests.pot +++ b/sphinx/templates/tutorials/misc/handling_quit_requests.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/index.pot b/sphinx/templates/tutorials/misc/index.pot index ea69ed76b7..4aae27ff1e 100644 --- a/sphinx/templates/tutorials/misc/index.pot +++ b/sphinx/templates/tutorials/misc/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/instancing_with_signals.pot b/sphinx/templates/tutorials/misc/instancing_with_signals.pot index b52b6e4176..053d879969 100644 --- a/sphinx/templates/tutorials/misc/instancing_with_signals.pot +++ b/sphinx/templates/tutorials/misc/instancing_with_signals.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/jitter_stutter.pot b/sphinx/templates/tutorials/misc/jitter_stutter.pot index 556dd86af3..f3804849c1 100644 --- a/sphinx/templates/tutorials/misc/jitter_stutter.pot +++ b/sphinx/templates/tutorials/misc/jitter_stutter.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/pausing_games.pot b/sphinx/templates/tutorials/misc/pausing_games.pot index 6f8b39a3da..ed1fcfaf31 100644 --- a/sphinx/templates/tutorials/misc/pausing_games.pot +++ b/sphinx/templates/tutorials/misc/pausing_games.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot b/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot index 6282305cdb..3c974559f1 100644 --- a/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot +++ b/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/high_level_multiplayer.pot b/sphinx/templates/tutorials/networking/high_level_multiplayer.pot index 7817214ff6..4fa30c71a4 100644 --- a/sphinx/templates/tutorials/networking/high_level_multiplayer.pot +++ b/sphinx/templates/tutorials/networking/high_level_multiplayer.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/http_client_class.pot b/sphinx/templates/tutorials/networking/http_client_class.pot index 6d4b675d9a..c3d29ec8a7 100644 --- a/sphinx/templates/tutorials/networking/http_client_class.pot +++ b/sphinx/templates/tutorials/networking/http_client_class.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/http_request_class.pot b/sphinx/templates/tutorials/networking/http_request_class.pot index 256e3cc5fd..dfcf20b5a0 100644 --- a/sphinx/templates/tutorials/networking/http_request_class.pot +++ b/sphinx/templates/tutorials/networking/http_request_class.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/index.pot b/sphinx/templates/tutorials/networking/index.pot index 701069deed..49e443be9d 100644 --- a/sphinx/templates/tutorials/networking/index.pot +++ b/sphinx/templates/tutorials/networking/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/ssl_certificates.pot b/sphinx/templates/tutorials/networking/ssl_certificates.pot index f1ca43f333..ea5c006a3f 100644 --- a/sphinx/templates/tutorials/networking/ssl_certificates.pot +++ b/sphinx/templates/tutorials/networking/ssl_certificates.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/webrtc.pot b/sphinx/templates/tutorials/networking/webrtc.pot index 9a82aa449a..cfb23875a3 100644 --- a/sphinx/templates/tutorials/networking/webrtc.pot +++ b/sphinx/templates/tutorials/networking/webrtc.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/websocket.pot b/sphinx/templates/tutorials/networking/websocket.pot index ea876ee3d9..2437191d33 100644 --- a/sphinx/templates/tutorials/networking/websocket.pot +++ b/sphinx/templates/tutorials/networking/websocket.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/index.pot b/sphinx/templates/tutorials/optimization/index.pot index ede6802706..8c43bed472 100644 --- a/sphinx/templates/tutorials/optimization/index.pot +++ b/sphinx/templates/tutorials/optimization/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/using_multimesh.pot b/sphinx/templates/tutorials/optimization/using_multimesh.pot index 3d3c0ea3da..91b06c257c 100644 --- a/sphinx/templates/tutorials/optimization/using_multimesh.pot +++ b/sphinx/templates/tutorials/optimization/using_multimesh.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/using_servers.pot b/sphinx/templates/tutorials/optimization/using_servers.pot index 66c484a972..e742d961df 100644 --- a/sphinx/templates/tutorials/optimization/using_servers.pot +++ b/sphinx/templates/tutorials/optimization/using_servers.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/index.pot b/sphinx/templates/tutorials/physics/index.pot index 36b524f512..41294f7abe 100644 --- a/sphinx/templates/tutorials/physics/index.pot +++ b/sphinx/templates/tutorials/physics/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/kinematic_character_2d.pot b/sphinx/templates/tutorials/physics/kinematic_character_2d.pot index e76f69ec32..f896e6ffd8 100644 --- a/sphinx/templates/tutorials/physics/kinematic_character_2d.pot +++ b/sphinx/templates/tutorials/physics/kinematic_character_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/physics_introduction.pot b/sphinx/templates/tutorials/physics/physics_introduction.pot index 1eb24ec392..d728f5335e 100644 --- a/sphinx/templates/tutorials/physics/physics_introduction.pot +++ b/sphinx/templates/tutorials/physics/physics_introduction.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/ragdoll_system.pot b/sphinx/templates/tutorials/physics/ragdoll_system.pot index 1e73a69604..3fcfc00d61 100644 --- a/sphinx/templates/tutorials/physics/ragdoll_system.pot +++ b/sphinx/templates/tutorials/physics/ragdoll_system.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/ray-casting.pot b/sphinx/templates/tutorials/physics/ray-casting.pot index 671eb980ac..3af976d778 100644 --- a/sphinx/templates/tutorials/physics/ray-casting.pot +++ b/sphinx/templates/tutorials/physics/ray-casting.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/rigid_body.pot b/sphinx/templates/tutorials/physics/rigid_body.pot index b971a19f2a..a262bb4693 100644 --- a/sphinx/templates/tutorials/physics/rigid_body.pot +++ b/sphinx/templates/tutorials/physics/rigid_body.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/soft_body.pot b/sphinx/templates/tutorials/physics/soft_body.pot index e428c58094..e99f72e4f6 100644 --- a/sphinx/templates/tutorials/physics/soft_body.pot +++ b/sphinx/templates/tutorials/physics/soft_body.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/using_area_2d.pot b/sphinx/templates/tutorials/physics/using_area_2d.pot index 9d19005c62..832ae041e4 100644 --- a/sphinx/templates/tutorials/physics/using_area_2d.pot +++ b/sphinx/templates/tutorials/physics/using_area_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot b/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot index 5a2802322a..dfb225fb8d 100644 --- a/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot +++ b/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/android_in_app_purchases.pot b/sphinx/templates/tutorials/platform/android_in_app_purchases.pot index 5bce654975..43fbb296a3 100644 --- a/sphinx/templates/tutorials/platform/android_in_app_purchases.pot +++ b/sphinx/templates/tutorials/platform/android_in_app_purchases.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/consoles.pot b/sphinx/templates/tutorials/platform/consoles.pot index 679a20ff62..d630a3f8d3 100644 --- a/sphinx/templates/tutorials/platform/consoles.pot +++ b/sphinx/templates/tutorials/platform/consoles.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/customizing_html5_shell.pot b/sphinx/templates/tutorials/platform/customizing_html5_shell.pot index af4a3195e0..de07c16e32 100644 --- a/sphinx/templates/tutorials/platform/customizing_html5_shell.pot +++ b/sphinx/templates/tutorials/platform/customizing_html5_shell.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/index.pot b/sphinx/templates/tutorials/platform/index.pot index c7b6f914ba..cfd79c63d3 100644 --- a/sphinx/templates/tutorials/platform/index.pot +++ b/sphinx/templates/tutorials/platform/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/services_for_ios.pot b/sphinx/templates/tutorials/platform/services_for_ios.pot index 3bc2b354b8..804eef75bb 100644 --- a/sphinx/templates/tutorials/platform/services_for_ios.pot +++ b/sphinx/templates/tutorials/platform/services_for_ios.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/android/android_plugin.pot b/sphinx/templates/tutorials/plugins/android/android_plugin.pot index 8cc8599da5..b194be2b74 100644 --- a/sphinx/templates/tutorials/plugins/android/android_plugin.pot +++ b/sphinx/templates/tutorials/plugins/android/android_plugin.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/android/index.pot b/sphinx/templates/tutorials/plugins/android/index.pot index 638bf86267..269f8efd69 100644 --- a/sphinx/templates/tutorials/plugins/android/index.pot +++ b/sphinx/templates/tutorials/plugins/android/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/import_plugins.pot b/sphinx/templates/tutorials/plugins/editor/import_plugins.pot index 69d44610a8..391be01110 100644 --- a/sphinx/templates/tutorials/plugins/editor/import_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/import_plugins.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/index.pot b/sphinx/templates/tutorials/plugins/editor/index.pot index 75b06857e9..fa468e9d0d 100644 --- a/sphinx/templates/tutorials/plugins/editor/index.pot +++ b/sphinx/templates/tutorials/plugins/editor/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot b/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot index 63066e76d2..fff62b2625 100644 --- a/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot b/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot index 6def3cdf8b..218c497abb 100644 --- a/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/making_plugins.pot b/sphinx/templates/tutorials/plugins/editor/making_plugins.pot index e23334f53d..fbe0b97fe7 100644 --- a/sphinx/templates/tutorials/plugins/editor/making_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/making_plugins.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot b/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot index f7c54b9d57..85e57e3f43 100644 --- a/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot +++ b/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot b/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot index d5325d9142..4dd0141382 100644 --- a/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot b/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot index 497812c9d5..e499c6c23c 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot b/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot index 810ca2e894..1505fd9786 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,7 +117,7 @@ msgid "Place the resulting ``api.json`` file in the project folder and add ``use msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:131 -msgid "To generate and compile the bindings, use this command (replacing ```` with ``windows``, ``x11`` or ``osx`` depending on your OS):" +msgid "To generate and compile the bindings, use this command (replacing ```` with ``windows``, ``linux`` or ``osx`` depending on your OS):" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:140 diff --git a/sphinx/templates/tutorials/plugins/gdnative/index.pot b/sphinx/templates/tutorials/plugins/gdnative/index.pot index c15b0d4f10..256e9fa2e2 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/index.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/index.pot b/sphinx/templates/tutorials/plugins/index.pot index f37f480a10..086445995e 100644 --- a/sphinx/templates/tutorials/plugins/index.pot +++ b/sphinx/templates/tutorials/plugins/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/advanced_postprocessing.pot b/sphinx/templates/tutorials/shading/advanced_postprocessing.pot index 63d13e88c2..e7eb2577c3 100644 --- a/sphinx/templates/tutorials/shading/advanced_postprocessing.pot +++ b/sphinx/templates/tutorials/shading/advanced_postprocessing.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/index.pot b/sphinx/templates/tutorials/shading/index.pot index d8e2d3bed9..9ce0f620cb 100644 --- a/sphinx/templates/tutorials/shading/index.pot +++ b/sphinx/templates/tutorials/shading/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot b/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot index 0d7a3b48b4..4edf3fd8a4 100644 --- a/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot +++ b/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot b/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot index a2ba1fc391..de4c75eda8 100644 --- a/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot +++ b/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/screen-reading_shaders.pot b/sphinx/templates/tutorials/shading/screen-reading_shaders.pot index fc9d886ca8..c74f0f48d2 100644 --- a/sphinx/templates/tutorials/shading/screen-reading_shaders.pot +++ b/sphinx/templates/tutorials/shading/screen-reading_shaders.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shader_materials.pot b/sphinx/templates/tutorials/shading/shader_materials.pot index 210429e894..9e37815695 100644 --- a/sphinx/templates/tutorials/shading/shader_materials.pot +++ b/sphinx/templates/tutorials/shading/shader_materials.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot index a3d3724795..f876160f3f 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/index.pot b/sphinx/templates/tutorials/shading/shading_reference/index.pot index 766d6d155a..1d31cd6df3 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/index.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot index f667caeb23..e7ba6c8f21 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/shaders.pot b/sphinx/templates/tutorials/shading/shading_reference/shaders.pot index 39893c84cb..d04b15a8ac 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/shaders.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/shaders.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot b/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot index a519698921..16fc044ad0 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot index 3890176142..50fee5431c 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/visual_shaders.pot b/sphinx/templates/tutorials/shading/visual_shaders.pot index fc97a025d8..e92e1eef44 100644 --- a/sphinx/templates/tutorials/shading/visual_shaders.pot +++ b/sphinx/templates/tutorials/shading/visual_shaders.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/index.pot b/sphinx/templates/tutorials/shading/your_first_shader/index.pot index b44bdb2d6b..b80af256b1 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/index.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot b/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot index 0291568c04..fb6b2be3cb 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot index c7acfd69af..e3b3cc9745 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot index 9f0a2714cf..e9f0841092 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot index a458b0b8c0..845d235efc 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/index.pot b/sphinx/templates/tutorials/threads/index.pot index 93e3196bf8..0b9ccda13d 100644 --- a/sphinx/templates/tutorials/threads/index.pot +++ b/sphinx/templates/tutorials/threads/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/thread_safe_apis.pot b/sphinx/templates/tutorials/threads/thread_safe_apis.pot index af340e4afa..e2bce0de83 100644 --- a/sphinx/templates/tutorials/threads/thread_safe_apis.pot +++ b/sphinx/templates/tutorials/threads/thread_safe_apis.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/using_multiple_threads.pot b/sphinx/templates/tutorials/threads/using_multiple_threads.pot index a351727c33..a0d9169e1a 100644 --- a/sphinx/templates/tutorials/threads/using_multiple_threads.pot +++ b/sphinx/templates/tutorials/threads/using_multiple_threads.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/custom_postprocessing.pot b/sphinx/templates/tutorials/viewports/custom_postprocessing.pot index 36c20dfecd..6ea0c94baa 100644 --- a/sphinx/templates/tutorials/viewports/custom_postprocessing.pot +++ b/sphinx/templates/tutorials/viewports/custom_postprocessing.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/index.pot b/sphinx/templates/tutorials/viewports/index.pot index cfc7f4e4e3..41882b3d46 100644 --- a/sphinx/templates/tutorials/viewports/index.pot +++ b/sphinx/templates/tutorials/viewports/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/multiple_resolutions.pot b/sphinx/templates/tutorials/viewports/multiple_resolutions.pot index 9d74e08142..81c5fc28e6 100644 --- a/sphinx/templates/tutorials/viewports/multiple_resolutions.pot +++ b/sphinx/templates/tutorials/viewports/multiple_resolutions.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot b/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot index b2db5c0e1f..869762b806 100644 --- a/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot +++ b/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/viewports.pot b/sphinx/templates/tutorials/viewports/viewports.pot index 6c088d19c4..916011dcc0 100644 --- a/sphinx/templates/tutorials/viewports/viewports.pot +++ b/sphinx/templates/tutorials/viewports/viewports.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/index.pot b/sphinx/templates/tutorials/vr/index.pot index 236ce637e4..8dd12e4551 100644 --- a/sphinx/templates/tutorials/vr/index.pot +++ b/sphinx/templates/tutorials/vr/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_primer.pot b/sphinx/templates/tutorials/vr/vr_primer.pot index 55594a0c42..872c23fe25 100644 --- a/sphinx/templates/tutorials/vr/vr_primer.pot +++ b/sphinx/templates/tutorials/vr/vr_primer.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot index 118800aa4e..a6c66b7a37 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot index 27b3620b1d..30c6013e2f 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot index 9017308f66..3df675fa66 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot @@ -1,5 +1,5 @@ # SOME DESCRIPTIVE TITLE. -# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/weblate/docs.pot b/weblate/docs.pot index 12255ec6ac..aa11f45869 100644 --- a/weblate/docs.pot +++ b/weblate/docs.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot-docs-l10n\n" -"POT-Creation-Date: 2020-01-27 08:44+0100\n" +"POT-Creation-Date: 2020-02-08 22:29+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -470,13 +470,13 @@ msgid "Windows (and UWP)" msgstr "" #: ../../docs/about/faq.rst:47 -#: ../../docs/getting_started/step_by_step/exporting.rst:199 +#: ../../docs/getting_started/step_by_step/exporting.rst:316 #: ../../docs/tutorials/misc/jitter_stutter.rst:84 msgid "Android" msgstr "" #: ../../docs/about/faq.rst:48 -#: ../../docs/getting_started/step_by_step/exporting.rst:252 +#: ../../docs/getting_started/step_by_step/exporting.rst:369 #: ../../docs/tutorials/misc/jitter_stutter.rst:90 msgid "iOS" msgstr "" @@ -665,34 +665,28 @@ msgstr "" #: ../../docs/about/faq.rst:150 msgid "" "Godot supports Collada via the `OpenCollada `_ exporter (Maya, 3DSMax)." +"OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_ exporter (Maya, 3DSMax). If you are " +"using Blender, take a look at our own `Better Collada Exporter `_." msgstr "" -#: ../../docs/about/faq.rst:152 -msgid "" -"If you are using Blender, take a look at our own `Better Collada Exporter " -"`_." -msgstr "" - -#: ../../docs/about/faq.rst:154 +#: ../../docs/about/faq.rst:153 msgid "As of Godot 3.0, glTF is supported." msgstr "" -#: ../../docs/about/faq.rst:156 +#: ../../docs/about/faq.rst:155 msgid "" -"FBX SDK has a `restrictive license `_, that is incompatible with the `open license " -"`_ provided by Godot. That being said, " -"FBX support could still be provided by third parties as a plugin. (See " -"Plugins question below.)" +"FBX is supported via the Open Asset Import library. However, FBX is " +"proprietary so we recommend using other formats listed above, if suitable " +"for your workflow." msgstr "" -#: ../../docs/about/faq.rst:162 +#: ../../docs/about/faq.rst:159 msgid "" "Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?" msgstr "" -#: ../../docs/about/faq.rst:164 +#: ../../docs/about/faq.rst:161 msgid "" "The aim of Godot is to create a free and open-source MIT-licensed engine " "that is modular and extendable. There are no plans for the core engine " @@ -700,20 +694,20 @@ msgid "" "SDKs, as integrating with these would go against Godot's ethos." msgstr "" -#: ../../docs/about/faq.rst:169 +#: ../../docs/about/faq.rst:166 msgid "" "That said, because Godot is open-source and modular, nothing prevents you or " "anyone else interested in adding those libraries as a module and shipping " "your game with them--as either open- or closed-source." msgstr "" -#: ../../docs/about/faq.rst:173 +#: ../../docs/about/faq.rst:170 msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -#: ../../docs/about/faq.rst:176 +#: ../../docs/about/faq.rst:173 msgid "" "If you know of a third-party SDK that is not supported by Godot but that " "offers free and open-source integration, consider starting the integration " @@ -721,13 +715,13 @@ msgid "" "community, and it grows along with ambitious community contributors like you." msgstr "" -#: ../../docs/about/faq.rst:182 +#: ../../docs/about/faq.rst:179 msgid "" "How should assets be created to handle multiple resolutions and aspect " "ratios?" msgstr "" -#: ../../docs/about/faq.rst:184 +#: ../../docs/about/faq.rst:181 msgid "" "This question pops up often and it's probably thanks to the misunderstanding " "created by Apple when they originally doubled the resolution of their " @@ -738,7 +732,7 @@ msgid "" "created, with a very wide range of sizes and DPIs." msgstr "" -#: ../../docs/about/faq.rst:192 +#: ../../docs/about/faq.rst:189 msgid "" "The most common and proper way to achieve this is to, instead, use a single " "base resolution for the game and only handle different screen aspect ratios. " @@ -746,7 +740,7 @@ msgid "" "YFov." msgstr "" -#: ../../docs/about/faq.rst:196 +#: ../../docs/about/faq.rst:193 msgid "" "Choose a single base resolution for your game. Even if there are devices " "that go up to 2K and devices that go down to 400p, regular hardware scaling " @@ -756,14 +750,14 @@ msgid "" "will take and the longer the time it will take for loading." msgstr "" -#: ../../docs/about/faq.rst:204 +#: ../../docs/about/faq.rst:201 msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -#: ../../docs/about/faq.rst:208 +#: ../../docs/about/faq.rst:205 msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " @@ -771,18 +765,18 @@ msgid "" "explained in :ref:`doc_multiple_resolutions`." msgstr "" -#: ../../docs/about/faq.rst:213 +#: ../../docs/about/faq.rst:210 msgid "" "For user interfaces, use the :ref:`anchoring ` to " "determine where controls should stay and move. If UIs are more complex, " "consider learning about Containers." msgstr "" -#: ../../docs/about/faq.rst:217 +#: ../../docs/about/faq.rst:214 msgid "And that's it! Your game should work in multiple resolutions." msgstr "" -#: ../../docs/about/faq.rst:219 +#: ../../docs/about/faq.rst:216 msgid "" "If there is a desire to make your game also work on ancient devices with " "tiny screens (fewer than 300 pixels in width), you can use the export option " @@ -790,32 +784,32 @@ msgid "" "the App Store or Google Play." msgstr "" -#: ../../docs/about/faq.rst:225 +#: ../../docs/about/faq.rst:222 msgid "How can I extend Godot?" msgstr "" -#: ../../docs/about/faq.rst:227 +#: ../../docs/about/faq.rst:224 msgid "" "For extending Godot, like creating Godot Editor plugins or adding support " "for additional languages, take a look at :ref:`EditorPlugins " "` and tool scripts." msgstr "" -#: ../../docs/about/faq.rst:231 +#: ../../docs/about/faq.rst:228 msgid "Also, see the official blog posts on these topics:" msgstr "" -#: ../../docs/about/faq.rst:233 +#: ../../docs/about/faq.rst:230 msgid "" "`A look at the GDNative architecture `_" msgstr "" -#: ../../docs/about/faq.rst:234 +#: ../../docs/about/faq.rst:231 msgid "`GDNative is here! `_" msgstr "" -#: ../../docs/about/faq.rst:236 +#: ../../docs/about/faq.rst:233 msgid "" "You can also take a look at the GDScript implementation, the Godot modules, " "as well as the `unofficial Python support `_. Find an issue that resonates with you, then " @@ -842,11 +836,11 @@ msgid "" "fork, modify, and submit a Pull Request (PR) with your changes." msgstr "" -#: ../../docs/about/faq.rst:252 +#: ../../docs/about/faq.rst:249 msgid "I have a great idea for Godot. How can I share it?" msgstr "" -#: ../../docs/about/faq.rst:254 +#: ../../docs/about/faq.rst:251 msgid "" "It might be tempting to want to bring ideas to Godot, like ones that result " "in massive core changes, some sort of mimicry of what another game engine " @@ -859,47 +853,47 @@ msgid "" "community members." msgstr "" -#: ../../docs/about/faq.rst:263 +#: ../../docs/about/faq.rst:260 msgid "" "Most developers in the Godot community will be more interested to learn " "about things like:" msgstr "" -#: ../../docs/about/faq.rst:266 +#: ../../docs/about/faq.rst:263 msgid "" "Your experience using the software and the problems you have (we care about " "this much more than ideas on how to improve it)." msgstr "" -#: ../../docs/about/faq.rst:268 +#: ../../docs/about/faq.rst:265 msgid "" "The features you would like to see implemented because you need them for " "your project." msgstr "" -#: ../../docs/about/faq.rst:270 +#: ../../docs/about/faq.rst:267 msgid "" "The concepts that were difficult to understand while learning the software." msgstr "" -#: ../../docs/about/faq.rst:271 +#: ../../docs/about/faq.rst:268 msgid "The parts of your workflow you would like to see optimized." msgstr "" -#: ../../docs/about/faq.rst:272 +#: ../../docs/about/faq.rst:269 msgid "" "Parts where you missed clear tutorials or where the documentation wasn't " "clear." msgstr "" -#: ../../docs/about/faq.rst:274 +#: ../../docs/about/faq.rst:271 msgid "" "Please don't feel like your ideas for Godot are unwelcome. Instead, try to " "reformulate them as a problem first, so developers and the community have a " "functional foundation to ground your ideas on." msgstr "" -#: ../../docs/about/faq.rst:278 +#: ../../docs/about/faq.rst:275 msgid "" "A good way to approach sharing your ideas and problems with the community is " "as a set of user stories. Explain what you are trying to do, what behavior " @@ -908,30 +902,30 @@ msgid "" "improving developer experiences as a whole." msgstr "" -#: ../../docs/about/faq.rst:284 +#: ../../docs/about/faq.rst:281 msgid "" "Bonus points for bringing screenshots, concrete numbers, test cases, or " "example projects (if applicable)." msgstr "" -#: ../../docs/about/faq.rst:289 +#: ../../docs/about/faq.rst:286 msgid "Why does Godot not use STL (Standard Template Library)" msgstr "" -#: ../../docs/about/faq.rst:291 +#: ../../docs/about/faq.rst:288 msgid "" "Like many other libraries (Qt as an example), Godot does not make use of " "STL. We believe STL is a great general purpose library, but we had special " "requirements for Godot." msgstr "" -#: ../../docs/about/faq.rst:295 +#: ../../docs/about/faq.rst:292 msgid "" "STL templates create very large symbols, which results in huge debug " "binaries. We use few templates with very short names instead." msgstr "" -#: ../../docs/about/faq.rst:296 +#: ../../docs/about/faq.rst:293 msgid "" "Most of our containers cater to special needs, like Vector, which uses copy " "on write and we use to pass data around, or the RID system, which requires " @@ -939,29 +933,29 @@ msgid "" "designed to integrate seamlessly with internal engine types." msgstr "" -#: ../../docs/about/faq.rst:297 +#: ../../docs/about/faq.rst:294 msgid "" "Our containers have memory tracking built-in, which helps better track " "memory usage." msgstr "" -#: ../../docs/about/faq.rst:298 +#: ../../docs/about/faq.rst:295 msgid "" "For large arrays, we use pooled memory, which can be mapped to either a " "preallocated buffer or virtual memory." msgstr "" -#: ../../docs/about/faq.rst:299 +#: ../../docs/about/faq.rst:296 msgid "" "We use our custom String type, as the one provided by STL is too basic and " "lacks proper internationalization support." msgstr "" -#: ../../docs/about/faq.rst:302 +#: ../../docs/about/faq.rst:299 msgid "Why does Godot not use exceptions?" msgstr "" -#: ../../docs/about/faq.rst:304 +#: ../../docs/about/faq.rst:301 msgid "" "We believe games should not crash, no matter what. If an unexpected " "situation happens, Godot will print an error (which can be traced even to " @@ -969,35 +963,35 @@ msgid "" "going." msgstr "" -#: ../../docs/about/faq.rst:309 +#: ../../docs/about/faq.rst:306 msgid "" "Additionally, exceptions significantly increase binary size for the " "executable." msgstr "" -#: ../../docs/about/faq.rst:313 +#: ../../docs/about/faq.rst:310 msgid "Why does Godot not enforce RTTI?" msgstr "" -#: ../../docs/about/faq.rst:315 +#: ../../docs/about/faq.rst:312 msgid "" "Godot provides its own type-casting system, which can optionally use RTTI " "internally. Disabling RTTI in Godot means considerably smaller binary sizes " "can be achieved, at a little performance cost." msgstr "" -#: ../../docs/about/faq.rst:320 +#: ../../docs/about/faq.rst:317 msgid "Why does Godot not force users to implement DoD (Data oriented Design)?" msgstr "" -#: ../../docs/about/faq.rst:322 +#: ../../docs/about/faq.rst:319 msgid "" "While Godot internally for a lot of the heavy performance tasks attempts to " "use cache coherency as best as possible, we believe most users don't really " "need to be forced to use DoD practices." msgstr "" -#: ../../docs/about/faq.rst:326 +#: ../../docs/about/faq.rst:323 msgid "" "DoD is mostly a cache coherency optimization that can only gain you " "significant performance improvements when dealing with dozens of thousands " @@ -1006,32 +1000,32 @@ msgid "" "help you, and you should consider a different approach to optimization." msgstr "" -#: ../../docs/about/faq.rst:333 +#: ../../docs/about/faq.rst:330 msgid "" "The vast majority of games do not need this and Godot provides handy helpers " "to do the job for most cases when you do." msgstr "" -#: ../../docs/about/faq.rst:336 +#: ../../docs/about/faq.rst:333 msgid "" "If a game that really needs to process such large amount of objects is " "needed, our recommendation is to use C++ and GDNative for the high " "performance parts and GDScript (or C#) for the rest of the game." msgstr "" -#: ../../docs/about/faq.rst:341 +#: ../../docs/about/faq.rst:338 msgid "How can I support Godot development or contribute?" msgstr "" -#: ../../docs/about/faq.rst:343 +#: ../../docs/about/faq.rst:340 msgid "See :ref:`doc_ways_to_contribute`." msgstr "" -#: ../../docs/about/faq.rst:346 +#: ../../docs/about/faq.rst:343 msgid "Who is working on Godot? How can I contact you?" msgstr "" -#: ../../docs/about/faq.rst:348 +#: ../../docs/about/faq.rst:345 msgid "" "See the corresponding page on the `Godot website `_." @@ -1698,7 +1692,7 @@ msgstr "" msgid "" "Godot’s interface lives in a single window. You cannot split it across " "multiple screens although you can work with an external code editor like " -"Atom or Visual Studio for instance." +"Atom or Visual Studio Code for instance." msgstr "" #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:152 @@ -2736,8 +2730,8 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:255 msgid "" -"Finally, connect the button's \"pressed\" signal to ``_ready()`` by using :" -"ref:`Object.connect() `." +"Finally, connect the button's \"pressed\" signal to ``_on_Button_pressed()`` " +"by using :ref:`Object.connect() `." msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:271 @@ -3052,7 +3046,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/signals.rst:4 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1287 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:462 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:464 #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:164 #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:694 #: ../../docs/development/cpp/object_class.rst:211 @@ -3902,24 +3896,23 @@ msgstr "" msgid "" "Select the middle one (\"Add Point\") and draw the path by clicking to add " "the points at the corners shown. To have the points snap to the grid, make " -"sure \"Snap to Grid\" is checked. This option can be found under the " -"\"Snapping options\" button to the left of the \"Lock\" button, appearing as " -"a series of three vertical dots." +"sure \"Use Grid Snap\" is selected. This option can be found to the left of " +"the \"Lock\" button, appearing as a magnet next to some intersecting lines." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:684 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:683 msgid "" "Draw the path in *clockwise* order, or your mobs will spawn pointing " "*outwards* instead of *inwards*!" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:687 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:686 msgid "" "After placing point ``4`` in the image, click the \"Close Curve\" button and " "your curve will be complete." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:690 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:689 msgid "" "Now that the path is defined, add a :ref:`PathFollow2D ` " "node as a child of ``MobPath`` and name it ``MobSpawnLocation``. This node " @@ -3927,23 +3920,23 @@ msgid "" "to select a random position and direction along the path." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:696 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:695 msgid "Main script" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:698 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:697 msgid "" "Add a script to ``Main``. At the top of the script, we use ``export " "(PackedScene)`` to allow us to choose the Mob scene we want to instance." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:738 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:737 msgid "" "Drag ``Mob.tscn`` from the \"FileSystem\" panel and drop it in the ``Mob`` " "property under the Script Variables of the ``Main`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:741 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:740 msgid "" "Next, click on the Player and connect the ``hit`` signal. We want to make a " "new function named ``game_over``, which will handle what needs to happen " @@ -3952,7 +3945,7 @@ msgid "" "as a ``new_game`` function to set everything up for a new game:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:778 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:777 msgid "" "Now connect the ``timeout()`` signal of each of the Timer nodes " "(``StartTimer``, ``ScoreTimer`` ,and ``MobTimer``) to the main script. " @@ -3960,7 +3953,7 @@ msgid "" "increment the score by 1." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:805 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:804 msgid "" "In ``_on_MobTimer_timeout()``, we will create a mob instance, pick a random " "starting location along the ``Path2D``, and set the mob in motion. The " @@ -3968,23 +3961,23 @@ msgid "" "we will use that to select the mob's direction as well as its position." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:811 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:810 msgid "" "Note that a new instance must be added to the scene using ``add_child()``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:860 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:859 msgid "" "In functions requiring angles, GDScript uses *radians*, not degrees. If " "you're more comfortable working with degrees, you'll need to use the " "``deg2rad()`` and ``rad2deg()`` functions to convert between the two." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:866 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:865 msgid "HUD" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:868 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:867 msgid "" "The final piece our game needs is a UI: an interface to display things like " "score, a \"game over\" message, and a restart button. Create a new scene, " @@ -3993,57 +3986,57 @@ msgid "" "overlay on top of the game view." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:874 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:873 msgid "" "The :ref:`CanvasLayer ` node lets us draw our UI elements " "on a layer above the rest of the game, so that the information it displays " "isn't covered up by any game elements like the player or mobs." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:878 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:877 msgid "The HUD displays the following information:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:880 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:879 msgid "Score, changed by ``ScoreTimer``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:881 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:880 msgid "A message, such as \"Game Over\" or \"Get Ready!\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:882 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:881 msgid "A \"Start\" button to begin the game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:884 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:883 msgid "" "The basic node for UI elements is :ref:`Control `. To create " "our UI, we'll use two types of :ref:`Control ` nodes: :ref:" "`Label ` and :ref:`Button `." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:888 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:887 msgid "Create the following as children of the ``HUD`` node:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:890 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:889 msgid ":ref:`Label ` named ``ScoreLabel``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:891 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:890 msgid ":ref:`Label ` named ``MessageLabel``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:892 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:891 msgid ":ref:`Button ` named ``StartButton``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:893 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:892 msgid ":ref:`Timer ` named ``MessageTimer``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:895 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:894 msgid "" "Click on the ``ScoreLabel`` and type a number into the *Text* field in the " "Inspector. The default font for ``Control`` nodes is small and doesn't scale " @@ -4052,18 +4045,18 @@ msgid "" "``Control`` nodes:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:901 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:900 msgid "Under \"Custom Fonts\", choose \"New DynamicFont\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:905 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:904 msgid "" "Click on the \"DynamicFont\" you added, and under \"Font/Font Data\", choose " "\"Load\" and select the \"Xolonium-Regular.ttf\" file. You must also set the " "font's ``Size``. A setting of ``64`` works well." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:911 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:910 msgid "" "**Anchors and Margins:** ``Control`` nodes have a position and size, but " "they also have anchors and margins. Anchors define the origin - the " @@ -4073,100 +4066,100 @@ msgid "" "`doc_design_interfaces_with_the_control_nodes` for more details." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:918 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:917 msgid "" "Arrange the nodes as shown below. Click the \"Layout\" button to set a " "Control node's layout:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:923 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:922 msgid "" "You can drag the nodes to place them manually, or for more precise " "placement, use the following settings:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:927 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:926 msgid "ScoreLabel" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:929 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:928 msgid "*Text* : ``0``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:930 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:929 msgid "*Layout* : \"Top Wide\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:931 -#: ../../docs/getting_started/step_by_step/your_first_game.rst:938 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:930 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:937 msgid "*Align* : \"Center\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:934 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:933 msgid "MessageLabel" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:936 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:935 msgid "*Text* : ``Dodge the Creeps!``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:937 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:936 msgid "*Layout* : \"HCenter Wide\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:939 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:938 msgid "*Autowrap* : \"On\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:942 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:941 msgid "StartButton" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:944 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:943 msgid "*Text* : ``Start``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:945 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:944 msgid "*Layout* : \"Center Bottom\"" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:946 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:945 msgid "*Margin* :" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:948 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:947 msgid "Top: ``-200``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:949 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:948 msgid "Bottom: ``-100``" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:951 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:950 msgid "Now add this script to ``HUD``:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:970 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:969 msgid "" "The ``start_game`` signal tells the ``Main`` node that the button has been " "pressed." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:992 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:991 msgid "" "This function is called when we want to display a message temporarily, such " "as \"Get Ready\". On the ``MessageTimer``, set the ``Wait Time`` to ``2`` " "and set the ``One Shot`` property to \"On\"." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1027 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1026 msgid "" "This function is called when the player loses. It will show \"Game Over\" " "for 2 seconds, then return to the title screen and, after a brief pause, " "show the \"Start\" button." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1031 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1030 msgid "" "When you need to pause for a brief time, an alternative to using a Timer " "node is to use the SceneTree's ``create_timer()`` function. This can be very " @@ -4174,21 +4167,21 @@ msgid "" "bit of time before showing the \"Start\" button." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1049 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1048 msgid "This function is called by ``Main`` whenever the score changes." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1051 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1050 msgid "" "Connect the ``timeout()`` signal of ``MessageTimer`` and the ``pressed()`` " "signal of ``StartButton``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1078 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1077 msgid "Connecting HUD to Main" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1080 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1079 msgid "" "Now that we're done creating the ``HUD`` scene, save it and go back to " "``Main``. Instance the ``HUD`` scene in ``Main`` like you did the ``Player`` " @@ -4196,52 +4189,52 @@ msgid "" "like this, so make sure you didn't miss anything:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1087 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1086 msgid "" "Now we need to connect the ``HUD`` functionality to our ``Main`` script. " "This requires a few additions to the ``Main`` scene:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1090 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1089 msgid "" "In the Node tab, connect the HUD's ``start_game`` signal to the " "``new_game()`` function of the Main node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1093 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1092 msgid "" "In ``new_game()``, update the score display and show the \"Get Ready\" " "message:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1108 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1107 msgid "In ``game_over()`` we need to call the corresponding ``HUD`` function:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1119 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1118 msgid "" "Finally, add this to ``_on_ScoreTimer_timeout()`` to keep the display in " "sync with the changing score:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1130 msgid "" "Now you're ready to play! Click the \"Play the Project\" button. You will be " "asked to select a main scene, so choose ``Main.tscn``." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1134 msgid "Removing old creeps" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1137 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1136 msgid "" "If you play until \"Game Over\" and then start a new game the creeps from " "the previous game are still on screen. It would be better if they all " "disappeared at the start of a new game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1141 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1140 msgid "" "We'll use the ``start_game`` signal that's already being emitted by the " "``HUD`` node to remove the remaining creeps. We can't use the editor to " @@ -4250,42 +4243,42 @@ msgid "" "we'll use code." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1146 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1145 msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1161 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1174 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1173 msgid "" "This line tells the new Mob node (referenced by the ``mob`` variable) to " "respond to any ``start_game`` signal emitted by the ``HUD`` node by running " "its ``_on_start_game()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1179 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1178 msgid "Finishing up" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1181 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1180 msgid "" "We have now completed all the functionality for our game. Below are some " "remaining steps to add a bit more \"juice\" to improve the game experience. " "Feel free to expand the gameplay with your own ideas." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1186 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1185 #: ../../docs/tutorials/3d/environment_and_post_processing.rst:59 msgid "Background" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1188 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1187 msgid "" "The default gray background is not very appealing, so let's change its " "color. One way to do this is to use a :ref:`ColorRect ` " @@ -4295,17 +4288,17 @@ msgid "" "screen." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1195 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1194 msgid "" "You could also add a background image, if you have one, by using a " "``Sprite`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1199 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1198 msgid "Sound effects" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1201 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1200 msgid "" "Sound and music can be the single most effective way to add appeal to the " "game experience. In your game assets folder, you have two sound files: " @@ -4313,7 +4306,7 @@ msgid "" "for when the player loses." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1206 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1205 msgid "" "Add two :ref:`AudioStreamPlayer ` nodes as children " "of ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On " @@ -4321,28 +4314,28 @@ msgid "" "corresponding audio file." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1211 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1210 msgid "" "To play the music, add ``$Music.play()`` in the ``new_game()`` function and " "``$Music.stop()`` in the ``game_over()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1214 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1213 msgid "Finally, add ``$DeathSound.play()`` in the ``game_over()`` function." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1217 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1216 msgid "Keyboard Shortcut" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1219 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1218 msgid "" "Since the game is played with keyboard controls, it would be convenient if " "we could also start the game by pressing a key on the keyboard. One way to " "do this is using the \"Shortcut\" property of the ``Button`` node." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1223 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1222 msgid "" "In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut* " "property in the Inspector. Select \"New Shortcut\" and click on the " @@ -4352,13 +4345,13 @@ msgid "" "event associated with the spacebar." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1231 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1230 msgid "" "Now when the start button appears, you can either click it or press the " "spacebar to start the game." msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1235 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1234 msgid "Project files" msgstr "" @@ -4366,11 +4359,11 @@ msgstr "" msgid "You can find a completed version of this project at these locations:" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1238 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1237 msgid "https://github.com/kidscancode/Godot3_dodge/releases" msgstr "" -#: ../../docs/getting_started/step_by_step/your_first_game.rst:1239 +#: ../../docs/getting_started/step_by_step/your_first_game.rst:1238 msgid "https://github.com/godotengine/godot-demo-projects" msgstr "" @@ -4450,25 +4443,25 @@ msgid "" "changed:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:129 +#: ../../docs/getting_started/step_by_step/exporting.rst:246 msgid "Setting a main scene" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:131 +#: ../../docs/getting_started/step_by_step/exporting.rst:248 msgid "" "The main scene is the one that your game will start in. In *Project -> " "Project Settings -> Application -> Run*, set *Main Scene* to \"Main.tscn\" " "by clicking the folder icon and selecting it." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:136 +#: ../../docs/getting_started/step_by_step/exporting.rst:253 #: ../../docs/getting_started/workflow/export/exporting_projects.rst:92 #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:194 #: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "Export templates" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:138 +#: ../../docs/getting_started/step_by_step/exporting.rst:255 msgid "" "In order to export, you need to download the *export templates* from the " "http://godotengine.org/download. These templates are optimized versions of " @@ -4476,68 +4469,68 @@ msgid "" "download them in Godot by clicking on *Editor -> Manage Export Templates*:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:145 +#: ../../docs/getting_started/step_by_step/exporting.rst:262 msgid "" "In the window that appears, you can click \"Download\" to get the template " "version that matches your version of Godot." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:150 +#: ../../docs/getting_started/step_by_step/exporting.rst:267 msgid "" "If you upgrade Godot, you must download templates that match the new version " "or your exported projects may not work correctly." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:154 +#: ../../docs/getting_started/step_by_step/exporting.rst:271 msgid "Export presets" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:156 +#: ../../docs/getting_started/step_by_step/exporting.rst:273 msgid "" "Next, you can configure the export settings by clicking on *Project -> " "Export*." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:158 +#: ../../docs/getting_started/step_by_step/exporting.rst:275 msgid "" "Create a new export preset by clicking \"Add...\" and selecting a platform. " "You can make as many presets as you like with different settings." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:163 +#: ../../docs/getting_started/step_by_step/exporting.rst:280 msgid "" "At the bottom of the window are two buttons. \"Export PCK/ZIP\" only creates " "a packed version of your project's data. This doesn't include an executable " "so the project can't be run on its own." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:167 +#: ../../docs/getting_started/step_by_step/exporting.rst:284 msgid "" "The second button, \"Export Project\", creates a complete executable version " "of your game, such as an `.apk` for Android or an `.exe` for Windows." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:170 +#: ../../docs/getting_started/step_by_step/exporting.rst:287 msgid "" "In the \"Resources\" and \"Features\" tabs, you can customize how the game " "is exported for each platform. We can leave those settings alone for now." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:174 +#: ../../docs/getting_started/step_by_step/exporting.rst:291 msgid "Exporting by platform" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:176 +#: ../../docs/getting_started/step_by_step/exporting.rst:293 msgid "" "In this section, we'll walk through the process for each platform, including " "any additional software or requirements you'll need." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:180 +#: ../../docs/getting_started/step_by_step/exporting.rst:297 msgid "PC (Linux/macOS/Windows)" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:182 +#: ../../docs/getting_started/step_by_step/exporting.rst:299 msgid "" "Exporting PC platforms works the same across the three supported operating " "systems. Open the export window and click \"Add..\" to create the preset(s) " @@ -4545,11 +4538,11 @@ msgid "" "destination folder. Choose a location *outside* of your project folder." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:187 +#: ../../docs/getting_started/step_by_step/exporting.rst:304 msgid "Click \"Save\" and the engine will build the export files." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:189 +#: ../../docs/getting_started/step_by_step/exporting.rst:306 msgid "" "When exporting for macOS, if you export on a macOS computer, you'll end up " "with a `.dmg` file, while using Linux or Windows produces a `.zip`. In " @@ -4557,14 +4550,14 @@ msgid "" "click and run." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:194 +#: ../../docs/getting_started/step_by_step/exporting.rst:311 msgid "" "On Windows, if you want your exported executable to have a different icon " "than the default one, you need to change it manually. See: :ref:" "`doc_changing_application_icon_for_windows`." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:201 +#: ../../docs/getting_started/step_by_step/exporting.rst:318 msgid "" "Mobile devices come with a wide variety of capabilities. In most cases, " "Godot's default settings will work, but mobile development is sometimes more " @@ -4572,35 +4565,35 @@ msgid "" "for help in order to get everything working." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:207 +#: ../../docs/getting_started/step_by_step/exporting.rst:324 msgid "" "Before you can export your project for Android, you must download the " "following software:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:210 +#: ../../docs/getting_started/step_by_step/exporting.rst:327 msgid "Android SDK: https://developer.android.com/studio/" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:211 +#: ../../docs/getting_started/step_by_step/exporting.rst:328 msgid "" "Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:213 +#: ../../docs/getting_started/step_by_step/exporting.rst:330 msgid "" "When you run Android Studio for the first time, click on *Configure -> SDK " "Manager* and install \"Android SDK Platform Tools\". This installs the `adb` " "command-line tool that Godot uses to communicate with your device." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:217 +#: ../../docs/getting_started/step_by_step/exporting.rst:334 msgid "" "Next, create a debug keystore by running the following command on your " "system's command line:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:224 +#: ../../docs/getting_started/step_by_step/exporting.rst:341 msgid "" "Click on *Editor -> Editor Settings* in Godot and select the *Export/" "Android* section. Here, you need to set the paths to the Android SDK " @@ -4608,45 +4601,45 @@ msgid "" "created." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:230 +#: ../../docs/getting_started/step_by_step/exporting.rst:347 msgid "" "Now you're ready to export. Click on *Project -> Export* and add a preset " "for Android (see above). Select the Android Presets and under *Options* go " "to *Screen* and set *Orientation* to \"Portrait\"." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:234 +#: ../../docs/getting_started/step_by_step/exporting.rst:351 msgid "" "Click the \"Export Project\" button and Godot will build an APK you can " "download on your device. To do this on the command line, use the following:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:241 +#: ../../docs/getting_started/step_by_step/exporting.rst:358 msgid "" "Your device may need to be in *developer mode*. Consult your device's " "documentation for details." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:244 +#: ../../docs/getting_started/step_by_step/exporting.rst:361 msgid "" "If your system supports it, connecting a compatible Android device will " "cause a \"One-click Deploy\" button to appear in Godot's playtest button " "area:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:249 +#: ../../docs/getting_started/step_by_step/exporting.rst:366 msgid "" "Clicking this button builds the APK and copies it onto your device in one " "step." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:254 +#: ../../docs/getting_started/step_by_step/exporting.rst:371 msgid "" "In order to build your game for iOS, you must have a computer running macOS " "with Xcode installed." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:257 +#: ../../docs/getting_started/step_by_step/exporting.rst:374 msgid "" "Before exporting, there are some settings that you *must* complete for the " "project to export successfully. First, the \"App Store Team Id\", which you " @@ -4654,44 +4647,44 @@ msgid "" "\"Membership\" section." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:261 +#: ../../docs/getting_started/step_by_step/exporting.rst:378 msgid "You must also provide icons and splash screen images as shown below:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:265 +#: ../../docs/getting_started/step_by_step/exporting.rst:382 msgid "Click \"Export Project\" and select a destination folder." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:267 +#: ../../docs/getting_started/step_by_step/exporting.rst:384 msgid "" "Once you have successfully exported the project, you'll find the following " "folders and files have been created in your selected location:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:272 +#: ../../docs/getting_started/step_by_step/exporting.rst:389 msgid "" "You can now open the project in Xcode and build the project for iOS. Xcode " "build procedure is beyond the scope of this tutorial. See https://help.apple." "com/xcode/mac/current/#/devc8c2a6be1 for more information." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:278 +#: ../../docs/getting_started/step_by_step/exporting.rst:395 msgid "HTML5 (web)" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:280 +#: ../../docs/getting_started/step_by_step/exporting.rst:397 msgid "" "Click \"Export Project\" on the HTML5 preset. We don't need to change any of " "the default settings." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:283 +#: ../../docs/getting_started/step_by_step/exporting.rst:400 msgid "" "When the export is complete, you'll have a folder containing the following " "files:" msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:288 +#: ../../docs/getting_started/step_by_step/exporting.rst:405 msgid "" "Viewing the `.html` file in your browser lets you play the game. However, " "you can't open the file directly, it needs to be served by a web server. If " @@ -4699,21 +4692,21 @@ msgid "" "suggestions for your specific OS." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:293 +#: ../../docs/getting_started/step_by_step/exporting.rst:410 msgid "" "Point your browser at the URL where you've placed the html file. You may " "have to wait a few moments while the game loads before you see the start " "screen." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:298 +#: ../../docs/getting_started/step_by_step/exporting.rst:415 msgid "" "The console window beneath the game tells you if anything goes wrong. You " "can disable it by setting \"Export With Debug\" off when you export the " "project." msgstr "" -#: ../../docs/getting_started/step_by_step/exporting.rst:301 +#: ../../docs/getting_started/step_by_step/exporting.rst:418 msgid "" "While WASM is supported in all major browsers, it is still an emerging " "technology and you may find some things that don't work. Make sure you have " @@ -9401,7 +9394,7 @@ msgstr "" #: ../../docs/getting_started/editor/command_line_tutorial.rst:90 #: ../../docs/getting_started/editor/command_line_tutorial.rst:120 #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:160 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 #: ../../docs/tutorials/inputs/inputevent.rst:130 #: ../../docs/tutorials/gui/bbcode_in_richtextlabel.rst:51 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 @@ -12588,368 +12581,368 @@ msgstr "" msgid "Here is a complete class example based on these guidelines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:94 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:31 msgid "Formatting" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:95 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:97 msgid "Encoding and special characters" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:97 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:99 msgid "" "Use line feed (**LF**) characters to break lines, not CRLF or CR. *(editor " "default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:98 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:100 msgid "Use one line feed character at the end of each file. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:99 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:101 msgid "" "Use **UTF-8** encoding without a `byte order mark `_. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:100 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 msgid "Use **Tabs** instead of spaces for indentation. *(editor default)*" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:103 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:105 msgid "Indentation" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:105 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 msgid "Each indent level should be one greater than the block containing it." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:146 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:199 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:223 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:270 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:300 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:325 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:345 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:371 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:660 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:109 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:129 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:148 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:201 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:225 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:272 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:302 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:327 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:347 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:662 msgid "**Good**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:210 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:229 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:280 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:307 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:332 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:352 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:381 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:668 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:116 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:231 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:282 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:309 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:354 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:670 msgid "**Bad**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:126 msgid "" "Use 2 indent levels to distinguish continuation lines from regular code " "blocks." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:143 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:145 msgid "" "Exceptions to this rule are arrays, dictionaries, and enums. Use a single " "indentation level to distinguish continuation lines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 msgid "Trailing comma" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:197 msgid "" "Use a trailing comma on the last line in arrays, dictionaries, and enums. " "This results in easier refactoring and better diffs in version control as " "the last line doesn't need to be modified when adding new elements." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:221 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:223 msgid "" "Trailing commas are unnecessary in single-line lists, so don't add them in " "this case." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:236 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 msgid "Blank lines" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:240 msgid "Surround functions and class definitions with two blank lines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:253 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:255 msgid "Use one blank line inside functions to separate logical sections." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:256 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:258 msgid "Line length" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:258 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:260 msgid "Keep individual lines of code under 100 characters." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:260 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:262 msgid "" "If you can, try to keep lines under 80 characters. This helps to read the " "code on small displays and with two scripts opened side-by-side in an " "external text editor. For example, when looking at a differential revision." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:265 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:267 msgid "One statement per line" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:267 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:269 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "even with a single line conditional statement." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:288 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:290 msgid "The only exception to that rule is the ternary operator:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:295 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:297 msgid "Avoid unnecessary parentheses" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:297 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:299 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:317 msgid "Boolean operators" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:317 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:319 msgid "" "Prefer the plain English versions of boolean operators, as they are the most " "accessible:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:319 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:321 msgid "Use ``and`` instead of ``&&``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:320 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:322 msgid "Use ``or`` instead of ``||``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:322 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:324 msgid "" "You may also use parentheses around boolean operators to clear any " "ambiguity. This can make long expressions easier to read." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:340 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:342 msgid "Comment spacing" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:342 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:344 msgid "" "Regular comments should start with a space, but not code that you comment " "out. This helps differentiate text comments from disabled code." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:361 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:363 msgid "" "In the script editor, to toggle the selected code commented, press " "Ctrl K. This feature adds a single # sign at the start " "of the selected lines." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:366 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:368 msgid "Whitespace" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:368 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:370 msgid "" "Always use one space around operators and after commas. Also, avoid extra " "spaces in dictionary references and function calls." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:391 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:393 msgid "Don't use spaces to align expressions vertically:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:402 msgid "Quotes" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:402 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:404 msgid "" "Use double quotes unless single quotes make it possible to escape fewer " "characters in a given string. See the examples below:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:422 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:424 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:197 msgid "Naming conventions" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:424 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:426 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, leading to " "inconsistent code." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:431 msgid "Classes and nodes" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:431 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:433 msgid "Use PascalCase for class and node names:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:437 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:439 msgid "Also use PascalCase when loading a class into a constant or a variable:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:446 msgid "Functions and variables" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:448 msgid "Use snake\\_case to name functions and variables:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:453 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:455 msgid "" "Prepend a single underscore (\\_) to virtual methods functions the user must " "override, private functions, and private variables:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:464 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:466 msgid "Use the past tense to name signals:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:472 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:474 msgid "Constants and enums" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:474 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:476 msgid "" "Write constants with CONSTANT\\_CASE, that is to say in all caps with an " "underscore (\\_) to separate words:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:481 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:483 msgid "" "Use PascalCase for enum *names* and CONSTANT\\_CASE for their members, as " "they are constants:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:495 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:497 msgid "Code order" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:497 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:499 msgid "" "This first section focuses on code order. For formatting, see :ref:" "`formatting`. For naming conventions, see :ref:`naming_conventions`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:500 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:502 msgid "We suggest to organize GDScript code this way:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:523 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:525 msgid "" "We optimized the order to make it easy to read the code from top to bottom, " "to help developers reading the code for the first time understand how it " "works, and to avoid errors linked to the order of variable declarations." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:527 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:529 msgid "This code order follows four rules of thumb:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:529 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:531 msgid "Properties and signals come first, followed by methods." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:530 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:532 msgid "Public comes before private." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:533 msgid "Virtual callbacks come before the class's interface." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:532 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:534 msgid "" "The object's construction and initialization functions, ``_init`` and " "``_ready``, come before functions that modify the object at runtime." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:537 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:539 msgid "Class declaration" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:539 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:541 msgid "" "If the code is meant to run in the editor, place the ``tool`` keyword on the " "first line of the script." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:542 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:544 msgid "" "Follow with the `class_name` if necessary. You can turn a GDScript file into " "a global type in your project using this feature. For more information, see :" "ref:`doc_gdscript`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:546 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:548 msgid "Then, add the `extends` keyword if the class extends a built-in type." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:548 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:550 msgid "" "Following that, you should have the class's optional docstring as comments. " "You can use that to explain the role of your class to your teammates, how it " "works, and how other developers should use it, for example." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:560 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:562 msgid "Signals and properties" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:562 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:564 msgid "" "Write signal declarations, followed by properties, that is to say, member " "variables, after the docstring." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:567 msgid "" "Enums should come after signals, as you can use them as export hints for " "other properties." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:568 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:570 msgid "" "Then, write constants, exported variables, public, private, and onready " "variables, in that order." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:591 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:593 msgid "" "The GDScript compiler evaluates onready variables right before the " "``_ready`` callback. You can use that to cache node dependencies, that is to " @@ -12957,67 +12950,67 @@ msgid "" "the example above shows." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:598 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:600 msgid "Methods and static functions" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:600 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:602 msgid "After the class's properties come the methods." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:602 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:604 msgid "" "Start with the ``_init()`` callback method, that the engine will call upon " "creating the object in memory. Follow with the ``_ready()`` callback, that " "Godot calls when it adds a node to the scene tree." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:606 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:608 msgid "" "These function should come first because they show how the object is " "initialized." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:609 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:611 msgid "" "Other built-in virtual callbacks, like ``_unhandled_input()`` and " "``_physics_process``, should come next. These control the object's main loop " "and interactions with the game engine." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:613 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:615 msgid "" "The rest of the class's interface, public and private methods, come after " "that, in that order." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:652 msgid "Static typing" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:652 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:654 msgid "" "Since Godot 3.1, GDScript supports :ref:`optional static " "typing`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:657 msgid "Type hints" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:657 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:659 msgid "" "Place the colon right after the variable's name, without a space, and let " "the GDScript compiler infer the variable's type when possible." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:676 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:678 msgid "" "When you let the compiler infer the type hint, write the colon and equal " "signs together: ``:=``." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:682 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:684 msgid "" "Add a space on either sides of the return type arrow when defining functions." msgstr "" @@ -16647,14 +16640,14 @@ msgid "" "``add shader`` and ``mix shader``" msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:49 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:50 msgid "" -"If possible try to use PrincipledBSDF node with GGX distribution as the " -"output shader node, it is the only one guarantee to be exactly correctly. " +"If possible, try to use PrincipledBSDF node with GGX distribution as the " +"output shader node, it is the only one guaranteed to be exactly correct. " "Others are just based on approximation." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:52 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:53 msgid "" "Sometimes materials may not be valid for exporting (e.g. has some " "unsupported node) or it is using Blender Internal Engine, only the diffuse " @@ -16662,18 +16655,18 @@ msgid "" "Material." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:58 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:59 msgid "Generate external materials" msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:60 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:61 msgid "" "The default configuration of material exporting would keep all the materials " "internal to the ``escn`` file. There is an option which could enable " "generating external ``.material`` file when the ``escn`` file opens in Godot." msgstr "" -#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:66 +#: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:67 msgid "" "``.material`` file can be assigned to any material slot to be a external " "resource." @@ -17234,154 +17227,223 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:34 -msgid "Compression" +msgid "Supported image formats" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +msgid "Godot can import the following image formats:" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +msgid "BMP (``.bmp``)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:39 +msgid "" +"DirectDraw Surface (``.dds``) - If mipmaps are present in the texture, they " +"will be loaded directly. This can be used to achieve effects using custom " +"mipmaps." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +msgid "" +"OpenEXR (``.exr``) - Supports HDR (highly recommended for panorama skies)." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +msgid "" +"Radiance HDR (``.hdr``) - Supports HDR (highly recommended for panorama " +"skies)." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 +msgid "" +"JPEG (``.jpg``, ``.jpeg``) - Doesn't support transparency per the format's " +"limitations." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +msgid "" +"PNG (``.png``) - Precision is limited to 8 bits per channel upon importing " +"(no HDR images)." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +msgid "Truevision Targa (``.tga``)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:51 +msgid "" +"SVG (``.svg``, ``.svgz``) - SVGs are rasterized using `NanoSVG `__ when importing them. Support is limited; " +"complex vectors may not render correctly. For complex vectors, rendering " +"them to PNGs using Inkscape is often a better solution. This can be " +"automated thanks to its `command-line interface `__." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "WebP (``.webp``)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +msgid "" +"If you've compiled the Godot editor from source with specific modules " +"disabled, some formats may not be available." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 +msgid "Compression" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " "depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 msgid "Compress Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 msgid "" -"VRAM Compression: This is the most common compression mode for 3D assets. " -"File on disk is reduced and video memory usage is also reduced considerably. " -"For 3D, it may present unwanted artifacts, though." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 -msgid "" -"Lossless Compression: This is the most common compression for 2D assets. It " -"shows assets without any kind of artifacting, and disk compression is " -"decent. It will use considerably more amount of video memory than VRAM, " -"though." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 -msgid "" -"Lossy Compression: For games with lots of large 2D assets, lossy compression " -"can be a great choice. It has some artifacting, but less than VRAM and the " -"file size is almost a tenth of Lossless." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "" -"Uncompressed: Only useful for formats that can't be compressed (like, raw " -"float)." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "" -"In this table, each of the four options are described together with their " -"advantages and disadvantages ( |good| = Best, |bad| =Worst ):" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Uncompressed" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress Lossless (PNG)" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress Lossy (WebP)" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Compress VRAM" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as raw pixels" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as PNG" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as WebP" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "Size on Disk" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|bad| Large" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|regular| Small" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|good| Very Small" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "Memory Usage" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|good| Small" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -msgid "Performance" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|regular| Normal" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|good| Fast" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "Quality Loss" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|good| None" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|regular| Slight" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 -msgid "|bad| Moderate" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "Load Time" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 -msgid "|bad| Slow" +"**VRAM Compression:** This is the most common compression mode for 3D " +"assets. Size on disk is reduced and video memory usage is also decreased " +"considerably (usually by a factor between 4 and 6). This mode should be " +"avoided for 2D as it exhibits noticeable artifacts." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:76 +msgid "" +"**Lossless Compression:** This is the most common compression mode for 2D " +"assets. It shows assets without any kind of artifacting, and disk " +"compression is decent. It will use considerably more amount of video memory " +"than VRAM Compression, though. This is also the recommended setting for " +"pixel art." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +msgid "" +"**Lossy Compression:** This is a good choice for large 2D assets. It has " +"some artifacts, but less than VRAM and the file size is several times lower " +"compared to Lossless or Uncompressed. Video memory usage isn't decreased by " +"this mode; it's the same as with Lossless Compression or Uncompressed." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 +msgid "" +"**Uncompressed:** Only useful for formats that can't be compressed (such as " +"raw float images)." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:87 +msgid "" +"In this table, each of the four options are described together with their " +"advantages and disadvantages (|good| = best, |bad| = worst):" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Uncompressed" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress Lossless (PNG)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress Lossy (WebP)" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +msgid "Compress VRAM" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as raw pixels" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as PNG" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as WebP" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +msgid "Stored as S3TC/BC or PVRTC/ETC depending on platform" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "Size on Disk" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "|bad| Large" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "|regular| Small" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +msgid "|good| Very Small" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "Memory Usage" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "|good| Small" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +msgid "Performance" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|regular| Normal" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|good| Fast" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "Quality Loss" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|good| None" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|regular| Slight" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "|bad| Moderate" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "Load Time" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +msgid "|bad| Slow" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 msgid "HDR Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -17390,17 +17452,17 @@ msgid "" "that do not." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 msgid "Normal Map" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -17411,45 +17473,45 @@ msgid "" "changed to \"Enabled\" and reimported automatically." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:128 msgid "" "Note that RGTC compression affects the resulting normal map image. You will " "have to adjust custom shaders that use the normal map to take this into " "account." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:131 #: ../../docs/tutorials/3d/spatial_material.rst:30 msgid "Flags" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:96 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:136 msgid "Repeat" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " "\"loop\"." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "Repeating can optionally be set to mirrored mode." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:143 #: ../../docs/tutorials/audio/audio_buses.rst:180 msgid "Filter" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -17457,11 +17519,11 @@ msgid "" "making pixel perfect games." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Mipmaps" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -17469,41 +17531,41 @@ msgid "" "mipmaps:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 msgid "Texture width and height must be powers of 2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "Repeat must be enabled" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "Anisotropic" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:126 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:163 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:166 msgid "SRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:131 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:168 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -17511,37 +17573,37 @@ msgid "" "SRGB when used in albedo channels." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:172 msgid "Process" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:137 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:174 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:177 msgid "Fix Alpha Border" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:179 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " "exporting images from Photoshop and the like." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:147 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:184 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:187 msgid "Premultiplied Alpha" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:152 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:189 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -17549,22 +17611,22 @@ msgid "" "blend mode on canvas items that need it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:193 msgid "HDR as sRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:195 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " "them look right." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:198 msgid "Invert Color" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:163 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:200 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" @@ -64257,7 +64319,7 @@ msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:131 msgid "" "To generate and compile the bindings, use this command (replacing " -"```` with ``windows``, ``x11`` or ``osx`` depending on your OS):" +"```` with ``windows``, ``linux`` or ``osx`` depending on your OS):" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:140 @@ -69897,18 +69959,19 @@ msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:24 msgid "" -"Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. Copyright (c) " -"2014-2019 Godot Engine contributors." +"Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. Copyright (c) " +"2014-2020 Godot Engine contributors." msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:27 +#: ../../docs/tutorials/legal/complying_with_licenses.rst:88 msgid "" "Permission is hereby granted, free of charge, to any person obtaining a copy " "of this software and associated documentation files (the \"Software\"), to " -"deal in the Software without restriction, including without limitation " -"the rights to use, copy, modify, merge, publish, distribute, sublicense, and/" -"or sell copies of the Software, and to permit persons to whom the Software " -"is furnished to do so, subject to the following conditions:" +"deal in the Software without restriction, including without limitation the " +"rights to use, copy, modify, merge, publish, distribute, sublicense, and/or " +"sell copies of the Software, and to permit persons to whom the Software is " +"furnished to do so, subject to the following conditions:" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:29 @@ -70041,16 +70104,6 @@ msgstr "" msgid "Copyright (c) 2002-2016 Lee Salzman" msgstr "" -#: ../../docs/tutorials/legal/complying_with_licenses.rst:88 -msgid "" -"Permission is hereby granted, free of charge, to any person obtaining a copy " -"of this software and associated documentation files (the \"Software\"), to " -"deal in the Software without restriction, including without limitation the " -"rights to use, copy, modify, merge, publish, distribute, sublicense, and/or " -"sell copies of the Software, and to permit persons to whom the Software is " -"furnished to do so, subject to the following conditions:" -msgstr "" - #: ../../docs/tutorials/legal/complying_with_licenses.rst:95 msgid "MBedTLS" msgstr "" @@ -72351,25 +72404,33 @@ msgid "" "lot of them:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:62 +#: ../../docs/development/compiling/optimizing_for_size.rst:61 +msgid "" +"If this proves not to work for your use case, you should review the list of " +"modules and see which ones you actually still need for your game (e.g. you " +"might want to keep networking-related modules, regex support, or theora/webm " +"to play videos)." +msgstr "" + +#: ../../docs/development/compiling/optimizing_for_size.rst:67 msgid "Optimizing for size instead of speed" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:64 +#: ../../docs/development/compiling/optimizing_for_size.rst:69 msgid "" "Godot 3.1 onwards allows to compile using size optimizations. To enable " "this, just set the ``optimize`` flag to ``size``:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:71 +#: ../../docs/development/compiling/optimizing_for_size.rst:76 msgid "Some platforms such as WebAssembly already use this mode by default." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:74 +#: ../../docs/development/compiling/optimizing_for_size.rst:79 msgid "Compiling with link-time optimization" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:76 +#: ../../docs/development/compiling/optimizing_for_size.rst:81 msgid "" "Enabling link-time optimization produces more efficient binaries, both in " "terms of performance and file size. It works by eliminating duplicate " @@ -72377,32 +72438,32 @@ msgid "" "and MSVC compilers:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:85 +#: ../../docs/development/compiling/optimizing_for_size.rst:90 msgid "" "Linking becomes much slower with this option, so it should be used only for " "release builds." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:89 +#: ../../docs/development/compiling/optimizing_for_size.rst:94 msgid "Stripping binaries" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:91 +#: ../../docs/development/compiling/optimizing_for_size.rst:96 msgid "" "If you build from source, remember to strip debug symbols from binaries:" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:98 +#: ../../docs/development/compiling/optimizing_for_size.rst:103 msgid "Using UPX to compress binaries" msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:100 +#: ../../docs/development/compiling/optimizing_for_size.rst:105 msgid "" "If you are targeting desktop platforms, the `UPX `_ " "compressor can be used. This can reduce binary size considerably." msgstr "" -#: ../../docs/development/compiling/optimizing_for_size.rst:104 +#: ../../docs/development/compiling/optimizing_for_size.rst:109 msgid "" "However, keep in mind that some antivirus programs may detect UPX-packed " "binaries as a virus. Therefore, if you are releasing a commercial game, make "