diff --git a/docs b/docs index afd13da59d..c94f9da2fc 160000 --- a/docs +++ b/docs @@ -1 +1 @@ -Subproject commit afd13da59d1dfe19105f88e82ef3fbe1544c83ec +Subproject commit c94f9da2fc6e1b06b29f4d3e5bea2a24cd1fece2 diff --git a/sphinx/templates/about/docs_changelog.pot b/sphinx/templates/about/docs_changelog.pot index 0ec6c79bf6..cee80b7759 100644 --- a/sphinx/templates/about/docs_changelog.pot +++ b/sphinx/templates/about/docs_changelog.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/faq.pot b/sphinx/templates/about/faq.pot index c62fb7fcdb..c796cdb7b3 100644 --- a/sphinx/templates/about/faq.pot +++ b/sphinx/templates/about/faq.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/index.pot b/sphinx/templates/about/index.pot index 48004fbf51..a1a6519088 100644 --- a/sphinx/templates/about/index.pot +++ b/sphinx/templates/about/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/introduction.pot b/sphinx/templates/about/introduction.pot index af6be9487a..b8c3612ce0 100644 --- a/sphinx/templates/about/introduction.pot +++ b/sphinx/templates/about/introduction.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/list_of_features.pot b/sphinx/templates/about/list_of_features.pot index 8db90e98ca..d03eea3b8b 100644 --- a/sphinx/templates/about/list_of_features.pot +++ b/sphinx/templates/about/list_of_features.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/release_policy.pot b/sphinx/templates/about/release_policy.pot index 26fa6754ef..4b7a9b4e54 100644 --- a/sphinx/templates/about/release_policy.pot +++ b/sphinx/templates/about/release_policy.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/about/troubleshooting.pot b/sphinx/templates/about/troubleshooting.pot index 59a0471c38..b43ea3fdc0 100644 --- a/sphinx/templates/about/troubleshooting.pot +++ b/sphinx/templates/about/troubleshooting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/channels.pot b/sphinx/templates/community/channels.pot index bcf9486df8..bfa825ca51 100644 --- a/sphinx/templates/community/channels.pot +++ b/sphinx/templates/community/channels.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/best_practices_for_engine_contributors.pot b/sphinx/templates/community/contributing/best_practices_for_engine_contributors.pot index 3357fe063d..d0e166b7a2 100644 --- a/sphinx/templates/community/contributing/best_practices_for_engine_contributors.pot +++ b/sphinx/templates/community/contributing/best_practices_for_engine_contributors.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/bisecting_regressions.pot b/sphinx/templates/community/contributing/bisecting_regressions.pot index 7475e4b85a..e0c576544e 100644 --- a/sphinx/templates/community/contributing/bisecting_regressions.pot +++ b/sphinx/templates/community/contributing/bisecting_regressions.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/bug_triage_guidelines.pot b/sphinx/templates/community/contributing/bug_triage_guidelines.pot index d73b1aca95..39e6f61ab9 100644 --- a/sphinx/templates/community/contributing/bug_triage_guidelines.pot +++ b/sphinx/templates/community/contributing/bug_triage_guidelines.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/code_style_guidelines.pot b/sphinx/templates/community/contributing/code_style_guidelines.pot index 402d1327cb..bdb9786478 100644 --- a/sphinx/templates/community/contributing/code_style_guidelines.pot +++ b/sphinx/templates/community/contributing/code_style_guidelines.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/docs_writing_guidelines.pot b/sphinx/templates/community/contributing/docs_writing_guidelines.pot index 8ed4df289f..b82d385e34 100644 --- a/sphinx/templates/community/contributing/docs_writing_guidelines.pot +++ b/sphinx/templates/community/contributing/docs_writing_guidelines.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/documentation_guidelines.pot b/sphinx/templates/community/contributing/documentation_guidelines.pot index e416348152..9b694d77b4 100644 --- a/sphinx/templates/community/contributing/documentation_guidelines.pot +++ b/sphinx/templates/community/contributing/documentation_guidelines.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/editor_and_docs_localization.pot b/sphinx/templates/community/contributing/editor_and_docs_localization.pot index 089791cb0c..ad7c5a1a5f 100644 --- a/sphinx/templates/community/contributing/editor_and_docs_localization.pot +++ b/sphinx/templates/community/contributing/editor_and_docs_localization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/index.pot b/sphinx/templates/community/contributing/index.pot index 94825e12de..f5edddf577 100644 --- a/sphinx/templates/community/contributing/index.pot +++ b/sphinx/templates/community/contributing/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/pr_workflow.pot b/sphinx/templates/community/contributing/pr_workflow.pot index 5cf591c63e..38694f6651 100644 --- a/sphinx/templates/community/contributing/pr_workflow.pot +++ b/sphinx/templates/community/contributing/pr_workflow.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/updating_the_class_reference.pot b/sphinx/templates/community/contributing/updating_the_class_reference.pot index 43b3b6cb56..4ce94f38df 100644 --- a/sphinx/templates/community/contributing/updating_the_class_reference.pot +++ b/sphinx/templates/community/contributing/updating_the_class_reference.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/contributing/ways_to_contribute.pot b/sphinx/templates/community/contributing/ways_to_contribute.pot index 544f340d99..0905bfa927 100644 --- a/sphinx/templates/community/contributing/ways_to_contribute.pot +++ b/sphinx/templates/community/contributing/ways_to_contribute.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/community/tutorials.pot b/sphinx/templates/community/tutorials.pot index 731d680e69..adde47835d 100644 --- a/sphinx/templates/community/tutorials.pot +++ b/sphinx/templates/community/tutorials.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_android.pot b/sphinx/templates/development/compiling/compiling_for_android.pot index c84a2b79ce..f905bd73f8 100644 --- a/sphinx/templates/development/compiling/compiling_for_android.pot +++ b/sphinx/templates/development/compiling/compiling_for_android.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_ios.pot b/sphinx/templates/development/compiling/compiling_for_ios.pot index 18f1a3739e..e514b6b0a7 100644 --- a/sphinx/templates/development/compiling/compiling_for_ios.pot +++ b/sphinx/templates/development/compiling/compiling_for_ios.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_osx.pot b/sphinx/templates/development/compiling/compiling_for_osx.pot index 843cce1110..b7b09fa763 100644 --- a/sphinx/templates/development/compiling/compiling_for_osx.pot +++ b/sphinx/templates/development/compiling/compiling_for_osx.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_uwp.pot b/sphinx/templates/development/compiling/compiling_for_uwp.pot index 35ad82c456..bbb500189e 100644 --- a/sphinx/templates/development/compiling/compiling_for_uwp.pot +++ b/sphinx/templates/development/compiling/compiling_for_uwp.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_web.pot b/sphinx/templates/development/compiling/compiling_for_web.pot index 2c0a25a16e..a7473a5cd2 100644 --- a/sphinx/templates/development/compiling/compiling_for_web.pot +++ b/sphinx/templates/development/compiling/compiling_for_web.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_windows.pot b/sphinx/templates/development/compiling/compiling_for_windows.pot index b60dd09b12..98b54334aa 100644 --- a/sphinx/templates/development/compiling/compiling_for_windows.pot +++ b/sphinx/templates/development/compiling/compiling_for_windows.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_for_x11.pot b/sphinx/templates/development/compiling/compiling_for_x11.pot index b35bb58fae..6a162fd657 100644 --- a/sphinx/templates/development/compiling/compiling_for_x11.pot +++ b/sphinx/templates/development/compiling/compiling_for_x11.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_with_mono.pot b/sphinx/templates/development/compiling/compiling_with_mono.pot index 7e74b67f6f..398d9fea6a 100644 --- a/sphinx/templates/development/compiling/compiling_with_mono.pot +++ b/sphinx/templates/development/compiling/compiling_with_mono.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot b/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot index e561492d3d..d6dd057d9b 100644 --- a/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot +++ b/sphinx/templates/development/compiling/compiling_with_script_encryption_key.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot b/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot index fbccfc47a0..c689a5b97c 100644 --- a/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot +++ b/sphinx/templates/development/compiling/cross-compiling_for_ios_on_linux.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/getting_source.pot b/sphinx/templates/development/compiling/getting_source.pot index 1a0fd31ee3..c773e77c2f 100644 --- a/sphinx/templates/development/compiling/getting_source.pot +++ b/sphinx/templates/development/compiling/getting_source.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/index.pot b/sphinx/templates/development/compiling/index.pot index cb6d7ea444..d3a03ca76f 100644 --- a/sphinx/templates/development/compiling/index.pot +++ b/sphinx/templates/development/compiling/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot b/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot index 8e85bd3329..56e6cf8c67 100644 --- a/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot +++ b/sphinx/templates/development/compiling/introduction_to_the_buildsystem.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/compiling/optimizing_for_size.pot b/sphinx/templates/development/compiling/optimizing_for_size.pot index 0ec35423fa..c454710faf 100644 --- a/sphinx/templates/development/compiling/optimizing_for_size.pot +++ b/sphinx/templates/development/compiling/optimizing_for_size.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/binding_to_external_libraries.pot b/sphinx/templates/development/cpp/binding_to_external_libraries.pot index 8e2a933d68..f560e043f2 100644 --- a/sphinx/templates/development/cpp/binding_to_external_libraries.pot +++ b/sphinx/templates/development/cpp/binding_to_external_libraries.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/common_engine_methods_and_macros.pot b/sphinx/templates/development/cpp/common_engine_methods_and_macros.pot index 571f1e3455..a0901d13a2 100644 --- a/sphinx/templates/development/cpp/common_engine_methods_and_macros.pot +++ b/sphinx/templates/development/cpp/common_engine_methods_and_macros.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/android_studio.pot b/sphinx/templates/development/cpp/configuring_an_ide/android_studio.pot index 76511f79a0..7a7873cda5 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/android_studio.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/android_studio.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/clion.pot b/sphinx/templates/development/cpp/configuring_an_ide/clion.pot index d2caf0fdf7..cbb93252e9 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/clion.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/clion.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/code_blocks.pot b/sphinx/templates/development/cpp/configuring_an_ide/code_blocks.pot index 4f79e101b1..1f902dc449 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/code_blocks.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/code_blocks.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/index.pot b/sphinx/templates/development/cpp/configuring_an_ide/index.pot index 36f845771d..9b7e642366 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/index.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/kdevelop.pot b/sphinx/templates/development/cpp/configuring_an_ide/kdevelop.pot index 61eaf4ae7f..8703e20bc4 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/kdevelop.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/kdevelop.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/qt_creator.pot b/sphinx/templates/development/cpp/configuring_an_ide/qt_creator.pot index df87c471c6..8f1ca8bb9f 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/qt_creator.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/qt_creator.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/visual_studio.pot b/sphinx/templates/development/cpp/configuring_an_ide/visual_studio.pot index be2347c63d..f32a3675c9 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/visual_studio.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/visual_studio.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/visual_studio_code.pot b/sphinx/templates/development/cpp/configuring_an_ide/visual_studio_code.pot index 4be25d3c72..07a9e35538 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/visual_studio_code.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/visual_studio_code.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/configuring_an_ide/xcode.pot b/sphinx/templates/development/cpp/configuring_an_ide/xcode.pot index 2e11260a7c..c122c84f3a 100644 --- a/sphinx/templates/development/cpp/configuring_an_ide/xcode.pot +++ b/sphinx/templates/development/cpp/configuring_an_ide/xcode.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/core_types.pot b/sphinx/templates/development/cpp/core_types.pot index 2380cff3b6..4af6d1f17d 100644 --- a/sphinx/templates/development/cpp/core_types.pot +++ b/sphinx/templates/development/cpp/core_types.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_audiostreams.pot b/sphinx/templates/development/cpp/custom_audiostreams.pot index 2ead32a2c0..2c146fab6c 100644 --- a/sphinx/templates/development/cpp/custom_audiostreams.pot +++ b/sphinx/templates/development/cpp/custom_audiostreams.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_godot_servers.pot b/sphinx/templates/development/cpp/custom_godot_servers.pot index ecc022bef7..7f46466f0b 100644 --- a/sphinx/templates/development/cpp/custom_godot_servers.pot +++ b/sphinx/templates/development/cpp/custom_godot_servers.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_modules_in_cpp.pot b/sphinx/templates/development/cpp/custom_modules_in_cpp.pot index 822e12573a..e22cbc315d 100644 --- a/sphinx/templates/development/cpp/custom_modules_in_cpp.pot +++ b/sphinx/templates/development/cpp/custom_modules_in_cpp.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/custom_resource_format_loaders.pot b/sphinx/templates/development/cpp/custom_resource_format_loaders.pot index d36c100906..ed36a5a90d 100644 --- a/sphinx/templates/development/cpp/custom_resource_format_loaders.pot +++ b/sphinx/templates/development/cpp/custom_resource_format_loaders.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/index.pot b/sphinx/templates/development/cpp/index.pot index 07babc3222..7a1ad785b0 100644 --- a/sphinx/templates/development/cpp/index.pot +++ b/sphinx/templates/development/cpp/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/inheritance_class_tree.pot b/sphinx/templates/development/cpp/inheritance_class_tree.pot index f2cb5a18d0..17c5dbbde4 100644 --- a/sphinx/templates/development/cpp/inheritance_class_tree.pot +++ b/sphinx/templates/development/cpp/inheritance_class_tree.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/introduction_to_godot_development.pot b/sphinx/templates/development/cpp/introduction_to_godot_development.pot index 834b76688d..a7eebc0926 100644 --- a/sphinx/templates/development/cpp/introduction_to_godot_development.pot +++ b/sphinx/templates/development/cpp/introduction_to_godot_development.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/object_class.pot b/sphinx/templates/development/cpp/object_class.pot index fd447fcbd0..de51c97be1 100644 --- a/sphinx/templates/development/cpp/object_class.pot +++ b/sphinx/templates/development/cpp/object_class.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/cpp/variant_class.pot b/sphinx/templates/development/cpp/variant_class.pot index 40e104f609..ed3a66f215 100644 --- a/sphinx/templates/development/cpp/variant_class.pot +++ b/sphinx/templates/development/cpp/variant_class.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/creating_icons.pot b/sphinx/templates/development/editor/creating_icons.pot index dc8292eee0..72d812e8a4 100644 --- a/sphinx/templates/development/editor/creating_icons.pot +++ b/sphinx/templates/development/editor/creating_icons.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/editor_style_guide.pot b/sphinx/templates/development/editor/editor_style_guide.pot index 24f9c25d06..964f5737df 100644 --- a/sphinx/templates/development/editor/editor_style_guide.pot +++ b/sphinx/templates/development/editor/editor_style_guide.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/editor/index.pot b/sphinx/templates/development/editor/index.pot index a96d5324ca..9361770f62 100644 --- a/sphinx/templates/development/editor/index.pot +++ b/sphinx/templates/development/editor/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/file_formats/gdscript_grammar.pot b/sphinx/templates/development/file_formats/gdscript_grammar.pot index 6a38ea2e91..85f2c8ffa1 100644 --- a/sphinx/templates/development/file_formats/gdscript_grammar.pot +++ b/sphinx/templates/development/file_formats/gdscript_grammar.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/file_formats/index.pot b/sphinx/templates/development/file_formats/index.pot index df81a056f0..398b7be8e8 100644 --- a/sphinx/templates/development/file_formats/index.pot +++ b/sphinx/templates/development/file_formats/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/development/file_formats/tscn.pot b/sphinx/templates/development/file_formats/tscn.pot index afee30071c..2e460864f0 100644 --- a/sphinx/templates/development/file_formats/tscn.pot +++ b/sphinx/templates/development/file_formats/tscn.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/command_line_tutorial.pot b/sphinx/templates/getting_started/editor/command_line_tutorial.pot index 4f8021a34c..dc772c550f 100644 --- a/sphinx/templates/getting_started/editor/command_line_tutorial.pot +++ b/sphinx/templates/getting_started/editor/command_line_tutorial.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/default_key_mapping.pot b/sphinx/templates/getting_started/editor/default_key_mapping.pot index ba4355e6b5..5a94836f07 100644 --- a/sphinx/templates/getting_started/editor/default_key_mapping.pot +++ b/sphinx/templates/getting_started/editor/default_key_mapping.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/external_editor.pot b/sphinx/templates/getting_started/editor/external_editor.pot index 9e289e4525..25ff02b4be 100644 --- a/sphinx/templates/getting_started/editor/external_editor.pot +++ b/sphinx/templates/getting_started/editor/external_editor.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/index.pot b/sphinx/templates/getting_started/editor/index.pot index ce0967842d..c093c5f6ff 100644 --- a/sphinx/templates/getting_started/editor/index.pot +++ b/sphinx/templates/getting_started/editor/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/editor/unity_to_godot.pot b/sphinx/templates/getting_started/editor/unity_to_godot.pot index 312bab0aab..657b972be6 100644 --- a/sphinx/templates/getting_started/editor/unity_to_godot.pot +++ b/sphinx/templates/getting_started/editor/unity_to_godot.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot index 7af0a23527..df95948035 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_basics.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot index 50b3e930e6..a73a8a25eb 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_differences.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot index 88273e995d..5065db9ad7 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_features.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot index 18f4e1b5f0..c4a8c89527 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/c_sharp_style_guide.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/c_sharp/index.pot b/sphinx/templates/getting_started/scripting/c_sharp/index.pot index ee0d3398f6..3ec8591846 100644 --- a/sphinx/templates/getting_started/scripting/c_sharp/index.pot +++ b/sphinx/templates/getting_started/scripting/c_sharp/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/creating_script_templates.pot b/sphinx/templates/getting_started/scripting/creating_script_templates.pot index c8b9e4afa8..02811bcaba 100644 --- a/sphinx/templates/getting_started/scripting/creating_script_templates.pot +++ b/sphinx/templates/getting_started/scripting/creating_script_templates.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/cross_language_scripting.pot b/sphinx/templates/getting_started/scripting/cross_language_scripting.pot index c3488eff78..ff3aeea416 100644 --- a/sphinx/templates/getting_started/scripting/cross_language_scripting.pot +++ b/sphinx/templates/getting_started/scripting/cross_language_scripting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot index 097dda9282..78d56358fe 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_advanced.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot index 8a702c921b..dc9a4906de 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_basics.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1616,34 +1616,38 @@ msgid "You can also get the signal's argument once it's emitted by an object:" msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 +msgid "If there is more than one argument, ``yield`` returns an array containing the arguments::" +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1616 msgid "If you're unsure whether a function may yield or not, or whether it may yield multiple times, you can yield to the ``completed`` signal conditionally:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1638 msgid "This ensures that the function returns whatever it was supposed to return regardless of whether coroutines were used internally. Note that using ``while`` would be redundant here as the ``completed`` signal is only emitted when the function didn't yield anymore." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1626 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1644 msgid "Onready keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1628 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1646 msgid "When using nodes, it's common to desire to keep references to parts of the scene in a variable. As scenes are only warranted to be configured when entering the active scene tree, the sub-nodes can only be obtained when a call to ``Node._ready()`` is made." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1641 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1659 msgid "This can get a little cumbersome, especially when nodes and external references pile up. For this, GDScript has the ``onready`` keyword, that defers initialization of a member variable until ``_ready()`` is called. It can replace the above code with a single line::" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1649 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 msgid "Assert keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1651 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1669 msgid "The ``assert`` keyword can be used to check conditions in debug builds. These assertions are ignored in non-debug builds. This means that the expression passed as argument won't be evaluated in a project exported in release mode. Due to this, assertions must **not** contain expressions that have side effects. Otherwise, the behavior of the script would vary depending on whether the project is run in a debug build." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1663 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1681 msgid "When running a project from the editor, the project will be paused if an assertion error occurs." msgstr "" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot index fe1a87d751..fe6c51c703 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_exports.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot index d170115435..bb0fab4461 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_format_string.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot b/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot index 55d517d929..f68698ab8f 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/gdscript_styleguide.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/index.pot b/sphinx/templates/getting_started/scripting/gdscript/index.pot index eb2744a0ca..a18a968f25 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/index.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot b/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot index 62be9ecb1a..125efb28f2 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/static_typing.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/gdscript/warning_system.pot b/sphinx/templates/getting_started/scripting/gdscript/warning_system.pot index f848cfd9e3..33d7a556b3 100644 --- a/sphinx/templates/getting_started/scripting/gdscript/warning_system.pot +++ b/sphinx/templates/getting_started/scripting/gdscript/warning_system.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/index.pot b/sphinx/templates/getting_started/scripting/index.pot index 08521dd207..67f3d5d570 100644 --- a/sphinx/templates/getting_started/scripting/index.pot +++ b/sphinx/templates/getting_started/scripting/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/custom_visualscript_nodes.pot b/sphinx/templates/getting_started/scripting/visual_script/custom_visualscript_nodes.pot index 546b5b883b..886ffa472c 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/custom_visualscript_nodes.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/custom_visualscript_nodes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot b/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot index 8d0db5fb34..f378c2318f 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/getting_started.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/index.pot b/sphinx/templates/getting_started/scripting/visual_script/index.pot index dc6b152345..f31b26a2f3 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/index.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot b/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot index 9008d82da9..d54cdd824c 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/nodes_purposes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot b/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot index e12ba250cb..f2637cb59e 100644 --- a/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot +++ b/sphinx/templates/getting_started/scripting/visual_script/what_is_visual_scripting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/animations.pot b/sphinx/templates/getting_started/step_by_step/animations.pot index becf74f68b..23d323f543 100644 --- a/sphinx/templates/getting_started/step_by_step/animations.pot +++ b/sphinx/templates/getting_started/step_by_step/animations.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/exporting.pot b/sphinx/templates/getting_started/step_by_step/exporting.pot index 792a005f17..4ca6acaddf 100644 --- a/sphinx/templates/getting_started/step_by_step/exporting.pot +++ b/sphinx/templates/getting_started/step_by_step/exporting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/filesystem.pot b/sphinx/templates/getting_started/step_by_step/filesystem.pot index 3bf55e4bad..904ad2d904 100644 --- a/sphinx/templates/getting_started/step_by_step/filesystem.pot +++ b/sphinx/templates/getting_started/step_by_step/filesystem.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot b/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot index d699b7cc6b..1330c12c57 100644 --- a/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot +++ b/sphinx/templates/getting_started/step_by_step/godot_design_philosophy.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/index.pot b/sphinx/templates/getting_started/step_by_step/index.pot index 67214e24fa..c6064b9d4f 100644 --- a/sphinx/templates/getting_started/step_by_step/index.pot +++ b/sphinx/templates/getting_started/step_by_step/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/instancing.pot b/sphinx/templates/getting_started/step_by_step/instancing.pot index df4a3ce21a..25f712c30b 100644 --- a/sphinx/templates/getting_started/step_by_step/instancing.pot +++ b/sphinx/templates/getting_started/step_by_step/instancing.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/instancing_continued.pot b/sphinx/templates/getting_started/step_by_step/instancing_continued.pot index 4fa97effe4..52191f9a6f 100644 --- a/sphinx/templates/getting_started/step_by_step/instancing_continued.pot +++ b/sphinx/templates/getting_started/step_by_step/instancing_continued.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot b/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot index 85def7aa86..92991cc038 100644 --- a/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot +++ b/sphinx/templates/getting_started/step_by_step/intro_to_the_editor_interface.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/resources.pot b/sphinx/templates/getting_started/step_by_step/resources.pot index 917749a719..683983efd3 100644 --- a/sphinx/templates/getting_started/step_by_step/resources.pot +++ b/sphinx/templates/getting_started/step_by_step/resources.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scene_tree.pot b/sphinx/templates/getting_started/step_by_step/scene_tree.pot index ecc5ad2ceb..a3d68af5d8 100644 --- a/sphinx/templates/getting_started/step_by_step/scene_tree.pot +++ b/sphinx/templates/getting_started/step_by_step/scene_tree.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot b/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot index c95a3aa401..299def1843 100644 --- a/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot +++ b/sphinx/templates/getting_started/step_by_step/scenes_and_nodes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scripting.pot b/sphinx/templates/getting_started/step_by_step/scripting.pot index 88427c6763..aca56e0244 100644 --- a/sphinx/templates/getting_started/step_by_step/scripting.pot +++ b/sphinx/templates/getting_started/step_by_step/scripting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/scripting_continued.pot b/sphinx/templates/getting_started/step_by_step/scripting_continued.pot index 5fe4404a89..27a2b9536b 100644 --- a/sphinx/templates/getting_started/step_by_step/scripting_continued.pot +++ b/sphinx/templates/getting_started/step_by_step/scripting_continued.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/signals.pot b/sphinx/templates/getting_started/step_by_step/signals.pot index 9ea58f6669..a9abae99da 100644 --- a/sphinx/templates/getting_started/step_by_step/signals.pot +++ b/sphinx/templates/getting_started/step_by_step/signals.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot b/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot index f6a3ff9f15..ac5f5424fe 100644 --- a/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot +++ b/sphinx/templates/getting_started/step_by_step/singletons_autoload.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/splash_screen.pot b/sphinx/templates/getting_started/step_by_step/splash_screen.pot index 903db43361..75f939173b 100644 --- a/sphinx/templates/getting_started/step_by_step/splash_screen.pot +++ b/sphinx/templates/getting_started/step_by_step/splash_screen.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot b/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot index 5bc51a06db..92d604384c 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_code_a_life_bar.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot b/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot index b639fa5ff7..f03a9fcd89 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_game_user_interface.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot b/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot index 93a36578b4..50e4fed692 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_introduction_to_the_ui_system.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot b/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot index b0e4567906..299737bb5a 100644 --- a/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot +++ b/sphinx/templates/getting_started/step_by_step/ui_main_menu.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/step_by_step/your_first_game.pot b/sphinx/templates/getting_started/step_by_step/your_first_game.pot index 7eb4e868f7..d07dbec96a 100644 --- a/sphinx/templates/getting_started/step_by_step/your_first_game.pot +++ b/sphinx/templates/getting_started/step_by_step/your_first_game.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot index 2f422b7d54..c31e5a064d 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/animation.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot index 1c5c9e1622..313e299c0e 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot index 3b9e59b7b2..339f43476f 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/lights.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot index 4392feba5e..ba459629e1 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/material.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot index 60a0ea3725..dbf51d05bf 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/mesh.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot index 3dc30e2bc1..efd436b57e 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/physics.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot b/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot index 6411247ba5..c505546b91 100644 --- a/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot +++ b/sphinx/templates/getting_started/workflow/assets/escn_exporter/skeleton.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/import_process.pot b/sphinx/templates/getting_started/workflow/assets/import_process.pot index 44d6b3c37f..d545d93f1a 100644 --- a/sphinx/templates/getting_started/workflow/assets/import_process.pot +++ b/sphinx/templates/getting_started/workflow/assets/import_process.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot b/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot index 052c644a64..37bf03636a 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_audio_samples.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_images.pot b/sphinx/templates/getting_started/workflow/assets/importing_images.pot index b86409c125..13ae7733f9 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_images.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_images.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot b/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot index da49f9f31b..f1f707a253 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_scenes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/importing_translations.pot b/sphinx/templates/getting_started/workflow/assets/importing_translations.pot index 116d394d8c..15338c2def 100644 --- a/sphinx/templates/getting_started/workflow/assets/importing_translations.pot +++ b/sphinx/templates/getting_started/workflow/assets/importing_translations.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/assets/index.pot b/sphinx/templates/getting_started/workflow/assets/index.pot index d8fa5e9f40..8461d22535 100644 --- a/sphinx/templates/getting_started/workflow/assets/index.pot +++ b/sphinx/templates/getting_started/workflow/assets/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot b/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot index f1288c4a1f..17ef2e37ae 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot b/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot index deaf1e4b3f..5fa9c22773 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/data_preferences.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot b/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot index e207d7d8a1..3fcceccc4d 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/godot_interfaces.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot b/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot index 2a6fe8b719..b0af32957a 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/godot_notifications.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/index.pot b/sphinx/templates/getting_started/workflow/best_practices/index.pot index ac1c430838..e4af0639ff 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/index.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot b/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot index e6ec9c9197..df994963d7 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/introduction_best_practices.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot b/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot index d7a5f5566d..bb26b797fe 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/logic_preferences.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot b/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot index 7d48a2a0d4..18d5ec642c 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/node_alternatives.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot b/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot index cf4cb6640f..b19050f23f 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/scene_organization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot b/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot index bd6240c1df..b7caff1bb3 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/scenes_versus_scripts.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot b/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot index a5dd186635..15058494ce 100644 --- a/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot +++ b/sphinx/templates/getting_started/workflow/best_practices/what_are_godot_classes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/android_custom_build.pot b/sphinx/templates/getting_started/workflow/export/android_custom_build.pot index 0183284a41..7485ae9ac6 100644 --- a/sphinx/templates/getting_started/workflow/export/android_custom_build.pot +++ b/sphinx/templates/getting_started/workflow/export/android_custom_build.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot b/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot index eeab43f1de..559a41a13e 100644 --- a/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot +++ b/sphinx/templates/getting_started/workflow/export/changing_application_icon_for_windows.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot index a6ffdf3bde..7017f56fc0 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_android.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,174 +29,178 @@ msgid "Download the Android SDK" msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:12 -msgid "Download and install the Android SDK from `developer.android.com `__." +msgid "Download and install the Android SDK." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:15 -msgid "If you install Android Studio, you need to run it once to complete the SDK setup." +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:14 +msgid "You can install it using `Android Studio `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:18 -msgid "Install OpenJDK 8" +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:16 +msgid "Run it once to complete the SDK setup using these `instructions `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:20 -msgid "Download and install `OpenJDK 8 `__, newer versions do not work." +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:17 +msgid "Ensure that the `required packages `__ are installed as well." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:24 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:19 +msgid "You can install it using the `command line tools `__." +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:21 +msgid "Once the command line tools are installed, run the `sdkmanager `__ command to complete the setup process:" +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:28 +msgid "Install OpenJDK" +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:30 +msgid "Download and install `OpenJDK `__." +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:33 msgid "Create a debug.keystore" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:26 -msgid "Android needs a debug keystore file to install to devices and distribute non-release APKs. If you have used the SDK before and have built projects, ant or eclipse probably generated one for you (on Linux and macOS, you can find it in the ``~/.android`` directory)." +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:35 +msgid "Android needs a debug keystore file to install to devices and distribute non-release APKs. If you have used the SDK before and have built projects, ant or eclipse probably generated one for you (in the ``~/.android`` directory on Linux and macOS, in the ``C:\\Users\\\\.android\\`` directory on Windows)." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:31 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:40 msgid "If you can't find it or need to generate one, the keytool command from the JDK can be used for this purpose::" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:36 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:45 msgid "This will create a ``debug.keystore`` file in your current directory. You should move it to a memorable location such as ``%USERPROFILE%\\.android\\``, because you will need its location in a later step. For more information on ``keytool`` usage, see `this Q&A article `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:39 -msgid "Make sure you have adb" -msgstr "" - -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:41 -msgid "Android Debug Bridge (``adb``) is the command line tool used to communicate with Android devices. It's installed with the SDK, but you may need to install one (any) of the Android API levels for it to be installed in the SDK directory." -msgstr "" - -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:46 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:48 msgid "Setting it up in Godot" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:48 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:50 msgid "Enter the Editor Settings screen. This screen contains the editor settings for the user account in the computer (it's independent of the project)." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:54 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:56 msgid "Scroll down to the section where the Android settings are located:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:58 -msgid "In that screen, the path to 3 files needs to be set:" -msgstr "" - #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:60 -msgid "The ``adb`` executable (``adb.exe`` on Windows) - It can usually be found at ``%LOCALAPPDATA%\\Android\\Sdk\\platform-tools\\adb.exe``." +msgid "In that screen, 2 paths need to be set:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:63 -msgid "The ``jarsigner`` executable (from JDK 6 or 8) - On Windows, OpenJDK installs to a directory like ``%PROGRAMFILES%\\AdoptOpenJDK\\jdk-8.0.252.09-hotspot\\bin``. On Linux, it typically installs to a directory like ``/usr/bin/jarsigner``. The exact path may vary depending on the OpenJDK update you've installed and your machine's operating system." +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:62 +msgid "The ``Android Sdk Path`` should be the location where the Android SDK was installed. - For example ``%LOCALAPPDATA%\\Android\\Sdk\\`` on Windows or ``/Users/$USER/Library/Android/sdk/`` on macOS." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:66 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:65 msgid "The debug ``.keystore`` file - It can be found in the folder where you put the ``debug.keystore`` file you created above." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:69 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:68 msgid "Once that is configured, everything is ready to export to Android!" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:72 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:71 msgid "Providing launcher icons" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:74 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:73 msgid "Launcher icons are used by Android launcher apps to represent your application to users. Godot only requires high-resolution icons (for ``xxxhdpi`` density screens) and will automatically generate lower-resolution variants." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:76 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:75 msgid "There are two types of icons required by Godot:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:78 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:77 msgid "**Main Icon:** The \"classic\" icon. This will be used on all Android versions up to Android 8 (Oreo), exclusive. Must be at least 192×192 px." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:79 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:78 msgid "**Adaptive Icons:** Starting from Android 8 (inclusive), `Adaptive Icons `_ were introduced. Applications will need to include separate background and foreground icons to have a native look. The user's launcher application will control the icon's animation and masking. Must be at least 432×432 px." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:81 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:80 msgid "It's important to adhere to some rules when designing adaptive icons. `Google Design has provided a nice article `_ that helps to understand those rules and some of the capabilities of adaptive icons." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:83 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:82 msgid "The most important adaptive icon design rule is to have your icon critical elements inside the safe zone: a centered circle with a diameter of 66dp (264 pixels on ``xxxhdpi``) to avoid being clipped by the launcher." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:85 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:84 msgid "If you don't provide some of the requested icons, Godot will replace them using a fallback chain, trying the next in line when the current one fails:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:87 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:86 msgid "**Main Icon:** Provided main icon -> Project icon -> Default Godot main icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:88 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:87 msgid "**Adaptive Icon Foreground:** Provided foreground icon -> Provided main icon -> Project icon -> Default Godot foreground icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:89 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:88 msgid "**Adaptive Icon Background:** Provided background icon -> Default Godot background icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:91 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:90 msgid "It's highly recommended to provide all requested icons, and at least with the specified resolutions. Only this way your application will look great on all Android devices and versions." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:94 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:93 msgid "Exporting for Google Play Store" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:96 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:95 msgid "Uploading an APK to Google's Play Store requires you to sign using a non-debug keystore file; such file can be generated like this:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:103 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:102 msgid "This keystore and key are used to verify your developer identity, remember the password and keep it in a safe place! Use Google's Android Developer guides to learn more about `APK signing `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:106 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:105 msgid "Now fill in the following forms in your Android Export Presets:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:110 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:109 msgid "**Release:** Enter the path to the keystore file you just generated." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:111 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:110 msgid "**Release User:** Replace with the key alias." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:112 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:111 msgid "**Release Password:** Key password. Note that the keystore password and the key password currently have to be the same." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:114 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:113 msgid "**Your export_presets.cfg file now contains sensitive information.** If you use a version control system, you should remove it from public repositories and add it to your ``.gitignore`` file or equivalent." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:118 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:117 msgid "Don't forget to uncheck the **Export With Debug** checkbox while choosing the APK's name." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:123 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:122 msgid "Optimizing the APK size" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:125 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:124 msgid "By default, the APK will contain native libraries for both ARMv7 and ARMv8 architectures. This increases its size significantly. To create a smaller APK, uncheck either **Armeabi-v 7a** or **Arm 64 -v 8a** in your project's Android export preset. This will create an APK that only contains a library for a single architecture. Note that applications targeting ARMv7 can also run on ARMv8 devices, but the opposite is not true." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:132 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:131 msgid "Since August 2019, Google Play requires all applications to be available in 64-bit form. This means you cannot upload an APK that contains *just* an ARMv7 library. To solve this, you can upload several APKs to Google Play using its `Multiple APK support `__. Each APK should target a single architecture; creating an APK for ARMv7 and ARMv8 is usually sufficient to cover most devices in use today." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:139 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:138 msgid "You can optimize the size further by compiling an Android export template with only the features you need. See :ref:`doc_optimizing_for_size` for more information." msgstr "" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_dedicated_servers.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_dedicated_servers.pot index f4f8b2af3f..4e4f85491c 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_dedicated_servers.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_dedicated_servers.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot index c81fb0ab79..40d2ec989e 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_ios.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot index 6c596ac75c..67f2a11fab 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_pc.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot index cb910eaca7..1432f2e52c 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_uwp.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot b/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot index 1646522dd3..0497f8a3d7 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_for_web.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot b/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot index 47c1c66614..8b95701d13 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_pcks.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/exporting_projects.pot b/sphinx/templates/getting_started/workflow/export/exporting_projects.pot index 22b19ba1a2..465d20aa5c 100644 --- a/sphinx/templates/getting_started/workflow/export/exporting_projects.pot +++ b/sphinx/templates/getting_started/workflow/export/exporting_projects.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/feature_tags.pot b/sphinx/templates/getting_started/workflow/export/feature_tags.pot index cc30dbd19d..c990c9f933 100644 --- a/sphinx/templates/getting_started/workflow/export/feature_tags.pot +++ b/sphinx/templates/getting_started/workflow/export/feature_tags.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/index.pot b/sphinx/templates/getting_started/workflow/export/index.pot index 5e0f64dee2..9c6a0abe86 100644 --- a/sphinx/templates/getting_started/workflow/export/index.pot +++ b/sphinx/templates/getting_started/workflow/export/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot b/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot index 00547a5e75..d4cd2ad716 100644 --- a/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot +++ b/sphinx/templates/getting_started/workflow/export/one-click_deploy.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/index.pot b/sphinx/templates/getting_started/workflow/index.pot index b94924ef30..25f9bc4134 100644 --- a/sphinx/templates/getting_started/workflow/index.pot +++ b/sphinx/templates/getting_started/workflow/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/project_setup/index.pot b/sphinx/templates/getting_started/workflow/project_setup/index.pot index 2e765af9fc..5f0665fda2 100644 --- a/sphinx/templates/getting_started/workflow/project_setup/index.pot +++ b/sphinx/templates/getting_started/workflow/project_setup/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot b/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot index 680c09361f..08663c55c0 100644 --- a/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot +++ b/sphinx/templates/getting_started/workflow/project_setup/project_organization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/getting_started/workflow/project_setup/version_control_systems.pot b/sphinx/templates/getting_started/workflow/project_setup/version_control_systems.pot index da91475450..47e5a93f20 100644 --- a/sphinx/templates/getting_started/workflow/project_setup/version_control_systems.pot +++ b/sphinx/templates/getting_started/workflow/project_setup/version_control_systems.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/index.pot b/sphinx/templates/index.pot index fddb2e4835..f5519d7376 100644 --- a/sphinx/templates/index.pot +++ b/sphinx/templates/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot b/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot index da77927f75..d4649b3a58 100644 --- a/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot +++ b/sphinx/templates/tutorials/2d/2d_lights_and_shadows.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_meshes.pot b/sphinx/templates/tutorials/2d/2d_meshes.pot index 7438a3fb44..ed388ad6c0 100644 --- a/sphinx/templates/tutorials/2d/2d_meshes.pot +++ b/sphinx/templates/tutorials/2d/2d_meshes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_movement.pot b/sphinx/templates/tutorials/2d/2d_movement.pot index 7e81f5ff1d..1554e2f929 100644 --- a/sphinx/templates/tutorials/2d/2d_movement.pot +++ b/sphinx/templates/tutorials/2d/2d_movement.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_sprite_animation.pot b/sphinx/templates/tutorials/2d/2d_sprite_animation.pot index c7e4748fe0..77072a5f94 100644 --- a/sphinx/templates/tutorials/2d/2d_sprite_animation.pot +++ b/sphinx/templates/tutorials/2d/2d_sprite_animation.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/2d_transforms.pot b/sphinx/templates/tutorials/2d/2d_transforms.pot index 7eb7f658ac..db346c1710 100644 --- a/sphinx/templates/tutorials/2d/2d_transforms.pot +++ b/sphinx/templates/tutorials/2d/2d_transforms.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/canvas_layers.pot b/sphinx/templates/tutorials/2d/canvas_layers.pot index fed24bc079..e965d27688 100644 --- a/sphinx/templates/tutorials/2d/canvas_layers.pot +++ b/sphinx/templates/tutorials/2d/canvas_layers.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot b/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot index d8b1b8c45a..31d010708d 100644 --- a/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot +++ b/sphinx/templates/tutorials/2d/custom_drawing_in_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/index.pot b/sphinx/templates/tutorials/2d/index.pot index 81c6813533..4b7db39f6f 100644 --- a/sphinx/templates/tutorials/2d/index.pot +++ b/sphinx/templates/tutorials/2d/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/particle_systems_2d.pot b/sphinx/templates/tutorials/2d/particle_systems_2d.pot index 50634f158e..78c0285095 100644 --- a/sphinx/templates/tutorials/2d/particle_systems_2d.pot +++ b/sphinx/templates/tutorials/2d/particle_systems_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/2d/using_tilemaps.pot b/sphinx/templates/tutorials/2d/using_tilemaps.pot index 50a784ef6e..3a54f41b00 100644 --- a/sphinx/templates/tutorials/2d/using_tilemaps.pot +++ b/sphinx/templates/tutorials/2d/using_tilemaps.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/3d_rendering_limitations.pot b/sphinx/templates/tutorials/3d/3d_rendering_limitations.pot index 5bafec9e80..16215b668c 100644 --- a/sphinx/templates/tutorials/3d/3d_rendering_limitations.pot +++ b/sphinx/templates/tutorials/3d/3d_rendering_limitations.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/baked_lightmaps.pot b/sphinx/templates/tutorials/3d/baked_lightmaps.pot index 2300d4cb55..2e68795e35 100644 --- a/sphinx/templates/tutorials/3d/baked_lightmaps.pot +++ b/sphinx/templates/tutorials/3d/baked_lightmaps.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/csg_tools.pot b/sphinx/templates/tutorials/3d/csg_tools.pot index a35583602b..9e25927ba6 100644 --- a/sphinx/templates/tutorials/3d/csg_tools.pot +++ b/sphinx/templates/tutorials/3d/csg_tools.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/environment_and_post_processing.pot b/sphinx/templates/tutorials/3d/environment_and_post_processing.pot index 270f85b411..a950e7ea04 100644 --- a/sphinx/templates/tutorials/3d/environment_and_post_processing.pot +++ b/sphinx/templates/tutorials/3d/environment_and_post_processing.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/index.pot b/sphinx/templates/tutorials/3d/fps_tutorial/index.pot index c443aad28a..b32e74942d 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/index.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot index 8a45156310..61d5ee2ac3 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_five.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot index b8fac62331..ba50869fae 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_four.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot index dd693a6583..c9ce0dee37 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_one.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot index 4a210833e1..b032e74c2d 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_six.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot index 02fd65cd50..427ca7c2ad 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_three.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,516 +56,541 @@ msgstr "" msgid "``Space_Level.tscn`` is more graphically demanding of the GPU than ``Ruins_Level.tscn``. If your computer is struggling to render ``Space_Level.tscn``, try using ``Ruins_Level.tscn`` instead." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:36 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:38 +msgid "Due to Godot updates since this tutorial was published, if you are using Godot 3.2 or later, you may need to apply the following changes to the Space Level and Ruins Level scenes:" +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:40 +msgid "Open ``res://assets/Space_Level_Objects/Space_Level.tscn``." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:41 +msgid "In the Scene tree dock, select the **Floor_and_Celing** node. In the Inspector dock, if the Mesh Library field under GridMap is ``[empty]``, set it to ``Space_Level_Mesh_Lib.tres`` by dragging the file ``res://assets/Space_Level_Objects/Space_Level_Mesh_Lib.tres`` from the FileSystem dock to that field." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:42 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:46 +msgid "Do the same for the **Walls** node." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:44 +msgid "Open ``res://assets/Ruin_Level_Objects/Ruins_Level.tscn``." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:45 +msgid "In the Scene tree dock, select the **Floor** node. In the Inspector dock, if the Mesh Library field under GridMap is ``[empty]``, set it to ``Ruin_Level_Mesh_Lib.tres`` by dragging the file ``res://assets/Ruin_Level_Objects/Ruin_Level_Mesh_Lib.tres`` from the FileSystem dock into that field." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:48 msgid "You might have noticed there are several :ref:`RigidBody ` nodes placed throughout the level. We can place ``RigidBody_hit_test.gd`` on them and then they will react to being hit with bullets, so let's do that!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:39 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:51 msgid "Follow the instructions below for either (or both) of the scenes you want to use" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:75 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:87 msgid "Now you can fire at all the rigid bodies in either level and they will react to bullets hitting them!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:78 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:90 msgid "Adding ammo" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:80 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:92 msgid "Now that the player has working guns, let's give them a limited amount of ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:82 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:94 msgid "Firstly, we need to define a few variables in each of our weapon scripts." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:84 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:193 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:96 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:205 msgid "Open up ``Weapon_Pistol.gd`` and add the following class variables:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:92 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:104 msgid "``ammo_in_weapon``: The amount of ammo currently in the pistol" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:93 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:105 msgid "``spare_ammo``: The amount of ammo we have left in reserve for the pistol" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:94 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:106 msgid "``AMMO_IN_MAG``: The amount of ammo in a fully reloaded weapon/magazine" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:96 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:108 msgid "Now all we need to do is add a single line of code to ``fire_weapon``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:98 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:110 msgid "Add the following right under ``Clone.BULLET_DAMAGE = DAMAGE``: ``ammo_in_weapon -= 1``" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:100 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:112 msgid "This will remove one from ``ammo_in_weapon`` every time the player fires. Notice we're not checking to see if the player has enough ammo or not in ``fire_weapon``. Instead, we're going to check to see if the player has enough ammo in ``Player.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:105 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:117 msgid "Now we need to add ammo for both the rifle and the knife." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:107 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:119 msgid "You may be wondering why we are adding ammo for the knife given it does not consume any ammunition. The reason we want to add ammo to the knife is so we have a consistent interface for all our weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:110 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:122 msgid "If we did not add ammo variables for the knife, we would have to add checks for the knife. By adding the ammo variables to the knife, we don't need to worry about whether or not all our weapons have the same variables." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:113 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:125 msgid "Add the following class variables to ``Weapon_Rifle.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:121 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:133 msgid "And then add the following to ``fire_weapon``: ``ammo_in_weapon -= 1``. Make sure that ``ammo_in_weapon -= 1`` is outside of the ``if ray.is_colliding()`` check so the player loses ammo regardless of whether the player hit something or not." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:124 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:136 msgid "Now all that's left is the knife. Add the following to ``Weapon_Knife.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:132 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:144 msgid "Because the knife does not consume ammo, that is all we need to add." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:136 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:148 msgid "Now we need to change one thing in ``Player.gd``, that is to say," msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:138 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:150 msgid "how we're firing the weapons in ``process_input``. Change the code for firing weapons to the following:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:153 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:165 msgid "Now the weapons have a limited amount of ammo, and will stop firing when the player runs out." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:157 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:169 msgid "Ideally, we'd like to let the player be able to see how much ammo is left. Let's make a new function called ``process_UI``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:159 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:171 msgid "First, add ``process_UI(delta)`` to ``_physics_process``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:161 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:173 msgid "Now add the following to ``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:173 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:235 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:185 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:247 msgid "Let's go over what's happening:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:175 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:187 msgid "Firstly, we check to see if the current weapon is either ``UNARMED`` or ``KNIFE``. If it is, we change the ``UI_status_label``'s text to only show the player's health since ``UNARMED`` and ``KNIFE`` do not consume ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:178 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:190 msgid "If the player is using a weapon that consumes ammo, we first get the weapon node." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:180 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:192 msgid "Then we change ``UI_status_label``'s text to show the player's health, along with how much ammo the player has in the weapon and how much spare ammo the player has for that weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:184 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:196 msgid "Now we can see how much ammo the player has through the HUD." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:187 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:199 msgid "Adding reloading to the weapons" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:189 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:201 msgid "Now that the player can run out of ammo, we need a way to let the player fill them back up. Let's add reloading next!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:191 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:203 msgid "For reloading, we need to add a few more variables and a function to every weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:202 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:214 msgid "``CAN_RELOAD``: A boolean to track whether this weapon has the ability to reload" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:203 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:215 msgid "``CAN_REFILL``: A boolean to track whether we can refill this weapon's spare ammo. We will not be using ``CAN_REFILL`` in this part, but we will in the next part!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:204 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:216 msgid "``RELOADING_ANIM_NAME``: The name of the reloading animation for this weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:206 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:218 msgid "Now we need to add a function for handling reloading. Add the following function to ``Weapon_Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:237 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:249 msgid "First we define a variable to see whether or not this weapon can reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:239 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:251 msgid "Then we check to see if the player is in this weapon's idle animation state because we only want to be able to reload when the player is not firing, equipping, or unequipping." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:242 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:254 msgid "Next we check to see if the player has spare ammo, and if the ammo already in the weapon is equal to a fully reloaded weapon. This way we can ensure the player cannot reload when the player has no ammo or when the weapon is already full of ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:245 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:257 msgid "If we can still reload, then we calculate the amount of ammo needed to reload the weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:247 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:259 msgid "If the player has enough ammo to fill the weapon, we remove the ammo needed from ``spare_ammo`` and then set ``ammo_in_weapon`` to a full weapon/magazine." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:249 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:261 msgid "If the player does not have enough ammo, we add all the ammo left in ``spare_ammo``, and then set ``spare_ammo`` to ``0``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:251 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:263 msgid "Next we play the reloading animation for this weapon, and then return ``true``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:253 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:265 msgid "If the player could not reload, we return ``false``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:257 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:269 msgid "Now we need to add reloading to the rifle. Open up ``Weapon_Rifle.gd`` and add the following class variables:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:266 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:278 msgid "These variables are exactly the same as the pistol, just with ``RELOADING_ANIM_NAME`` changed to the rifle's reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:268 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:280 msgid "Now we need to add ``reload_weapon`` to ``Weapon_Rifle.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:297 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:309 msgid "This code is exactly the same as the one for the pistol." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:301 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:313 msgid "The last bit we need to do for the weapons is add 'reloading' to the knife. Add the following class variables to ``Weapon_Knife.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:310 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:322 msgid "Since we both cannot reload or refill a knife, we set both constants to ``false``. We also define ``RELOADING_ANIM_NAME`` as an empty string, since the knife has no reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:313 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:325 msgid "Now we need to add ``reloading_weapon``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:320 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:332 msgid "Since we cannot reload a knife, we always return ``false``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:323 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:335 msgid "Adding reloading to the player" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:325 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:337 msgid "Now we need to add a few things to ``Player.gd``. First we need to define a new class variable:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:331 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:343 msgid "``reloading_weapon``: A variable to track whether or not the player is currently trying to reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:334 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:346 msgid "Next we need to add another function call to ``_physics_process``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:336 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:348 msgid "Add ``process_reloading(delta)`` to ``_physics_process``. Now ``_physics_process`` should look something like this:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:347 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:359 msgid "Now we need to add ``process_reloading``. Add the following function to ``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:358 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:409 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:370 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:421 msgid "Let's go over what's happening here." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:360 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:372 msgid "Firstly, we check to make sure the player is trying to reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:362 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:374 msgid "If the player is trying to reload, we then get the current weapon. If the current weapon does not equal ``null``, we call its ``reload_weapon`` function." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:364 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:376 msgid "If the current weapon is equal to ``null``, then the current weapon is ``UNARMED``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:366 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:378 msgid "Finally, we set ``reloading_weapon`` to ``false`` because, regardless of whether the player successfully reloaded, we've tried reloading and no longer need to keep trying." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:371 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:383 msgid "Before we can let the player reload, we need to change a few things in ``process_input``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:373 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:385 msgid "The first thing we need to change is in the code for changing weapons. We need to add an additional check (``if reloading_weapon == false:``) to see if the player is reloading:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:384 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:396 msgid "This makes it so the player cannot change weapons if the player is reloading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:386 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:398 msgid "Now we need to add the code to trigger a reload when the player pushes the ``reload`` action. Add the following code to ``process_input``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:411 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:423 msgid "First we make sure the player is not reloading already, nor is the player trying to change weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:413 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:425 msgid "Then we check to see if the ``reload`` action has been pressed." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:415 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:427 msgid "If the player has pressed ``reload``, we then get the current weapon and check to make sure it is not ``null``. Then we check to see whether the weapon can reload or not using its ``CAN_RELOAD`` constant." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:418 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:430 msgid "If the weapon can reload, we then get the current animation state, and make a variable for tracking whether the player is already reloading or not." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:420 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:432 msgid "We then go through every weapon to make sure the player is not already playing that weapon's reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:422 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:434 msgid "If the player is not reloading any weapon, we set ``reloading_weapon`` to ``true``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:426 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:438 msgid "One thing I like to add is where the weapon will reload itself if you try to fire it and it's out of ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:428 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:440 msgid "We also need to add an additional if check (``is_reloading_weapon == false:``) so the player cannot fire the current weapon while reloading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:431 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:443 msgid "Let's change our firing code in ``process_input`` so it reloads when trying to fire an empty weapon:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:449 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:461 msgid "Now we check to make sure the player is not reloading before we fire the weapon, and when we have ``0`` or less ammo in the current weapon, we set ``reloading_weapon`` to ``true`` if the player tries to fire." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:452 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:464 msgid "This will make it so the player will try to reload when attempting to fire an empty weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:456 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:468 msgid "With that done, the player can now reload! Give it a try! Now you can fire all the spare ammo for each weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:459 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:471 msgid "Adding sounds" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:461 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:473 msgid "Finally, let's add some sounds that accompany the player firing, reloading and changing weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:463 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:475 msgid "There are no game sounds provided in this tutorial (for legal reasons). https://gamesounds.xyz/ is a collection of **\"royalty free or public domain music and sounds suitable for games\"**. I used Gamemaster's Gun Sound Pack, which can be found in the Sonniss.com GDC 2017 Game Audio Bundle." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:467 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:479 msgid "Open up ``Simple_Audio_Player.tscn``. It is simply a :ref:`Spatial ` with an :ref:`AudioStreamPlayer ` as its child." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:469 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:481 msgid "The reason this is called a 'simple' audio player is because we are not taking performance into account and because the code is designed to provide sound in the simplest way possible." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:472 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:484 msgid "If you want to use 3D audio, so it sounds like it's coming from a location in 3D space, right click the :ref:`AudioStreamPlayer ` and select \"Change type\"." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:475 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:487 msgid "This will open the node browser. Navigate to :ref:`AudioStreamPlayer3D ` and select \"change\". In the source for this tutorial, we will be using :ref:`AudioStreamPlayer `, but you can optionally use :ref:`AudioStreamPlayer3D ` if you desire, and the code provided below will work regardless of which one you chose." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:480 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:492 msgid "Create a new script and call it ``Simple_Audio_Player.gd``. Attach it to the :ref:`Spatial ` in ``Simple_Audio_Player.tscn`` and insert the following code:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:532 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:544 msgid "By setting ``position`` to ``null`` by default in ``play_sound``, we are making it an optional argument, meaning ``position`` doesn't necessarily have to be passed in to call ``play_sound``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:535 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:547 msgid "Let's go over what's happening here:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:539 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:551 msgid "In ``_ready``, we get the :ref:`AudioStreamPlayer ` and connect its ``finished`` signal to the ``destroy_self`` function. It doesn't matter if it's an :ref:`AudioStreamPlayer ` or :ref:`AudioStreamPlayer3D ` node, as they both have the finished signal. To make sure it is not playing any sounds, we call ``stop`` on the :ref:`AudioStreamPlayer `." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:543 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:555 msgid "Make sure your sound files are **not** set to loop! If it is set to loop, the sounds will continue to play infinitely and the script will not work!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:546 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:558 msgid "The ``play_sound`` function is what we will be calling from ``Player.gd``. We check if the sound is one of the three possible sounds, and if it is one of the three sounds we set the audio stream in :ref:`AudioStreamPlayer ` to the correct sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:550 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:562 msgid "If it is an unknown sound, we print an error message to the console and free the audio player." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:552 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:564 msgid "If you are using an :ref:`AudioStreamPlayer3D `, remove the ``#`` to set the position of the audio player node so it plays at the correct position." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:555 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:567 msgid "Finally, we tell the :ref:`AudioStreamPlayer ` to play." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:557 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:569 msgid "When the :ref:`AudioStreamPlayer ` is finished playing the sound, it will call ``destroy_self`` because we connected the ``finished`` signal in ``_ready``. We stop the :ref:`AudioStreamPlayer ` and free the audio player to save on resources." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:561 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:573 msgid "This system is extremely simple and has some major flaws:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:563 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:575 msgid "One flaw is we have to pass in a string value to play a sound. While it is relatively simple to remember the names of the three sounds, it can be increasingly complex when you have more sounds. Ideally, we'd place these sounds in some sort of container with exposed variables so we do not have to remember the name(s) of each sound effect we want to play." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:568 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:580 msgid "Another flaw is we cannot play looping sounds effects, nor background music, easily with this system. Because we cannot play looping sounds, certain effects, like footstep sounds, are harder to accomplish because we then have to keep track of whether or not there is a sound effect and whether or not we need to continue playing it." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:573 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:585 msgid "One of the biggest flaws with this system is we can only play sounds from ``Player.gd``. Ideally we'd like to be able to play sounds from any script at any time." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:578 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:590 msgid "With that done, let's open up ``Player.gd`` again. First we need to load the ``Simple_Audio_Player.tscn``. Place the following code in the class variables section of the script:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:585 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:597 msgid "Now we need to instance the simple audio player when we need it, and then call its ``play_sound`` function and pass the name of the sound we want to play. To make the process simpler, let's create a ``create_sound`` function in ``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:597 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:609 msgid "Let's walk through what this function does:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:601 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:613 msgid "The first line instances the ``Simple_Audio_Player.tscn`` scene and assigns it to a variable named ``audio_clone``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:604 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:616 msgid "The second line gets the scene root, and this has a large (though safe) assumption." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:606 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:618 msgid "We first get this node's :ref:`SceneTree `, and then access the root node, which in this case is the :ref:`Viewport ` this entire game is running under. Then we get the first child of the :ref:`Viewport `, which in our case happens to be the root node in ``Test_Area.tscn`` or any of the other provided levels. **We are making a huge assumption that the first child of the root node is the root scene that the player is under, which may not always be the case**." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:612 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:624 msgid "If this doesn't make sense to you, don't worry too much about it. The second line of code only does not work reliably if you have multiple scenes loaded as children of the root node at a time, which will rarely happen for most projects and will not be happening in this tutorial series. This is only potentially a issue depending on how you handle scene loading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:616 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:628 msgid "The third line adds our newly created ``Simple_Audio_Player`` scene to be a child of the scene root. This works exactly the same as when we are spawning bullets." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:619 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:631 msgid "Finally, we call the ``play_sound`` function and pass in the arguments passed in to ``create_sound``. This will call ``Simple_Audio_Player.gd``'s ``play_sound`` function with the passed in arguments." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:624 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:636 msgid "Now all that is left is playing the sounds when we want to. Let's add sound to the pistol first!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:626 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:638 msgid "Open up ``Weapon_Pistol.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:628 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:640 msgid "Now, we want to make a noise when the player fires the pistol, so add the following to the end of the ``fire_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:634 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:646 msgid "Now when the player fires the pistol, we'll play the ``Pistol_shot`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:636 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:658 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:648 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:670 msgid "To make a sound when the player reloads, we need to add the following right under ``player_node.animation_manager.set_animation(RELOADING_ANIM_NAME)`` in the ``reload_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:643 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:665 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:655 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:677 msgid "Now when the player reloads, we'll play the ``Gun_cock`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:647 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:659 msgid "Now let's add sounds to the rifle. Open up ``Weapon_Rifle.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:650 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:662 msgid "To play sounds when the rifle is fired, add the following to the end of the ``fire_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:656 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:668 msgid "Now when the player fires the rifle, we'll play the ``Rifle_shot`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:668 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:680 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:672 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:684 msgid "Now you have weapons with limited ammo that play sounds when you fire them!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:674 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:686 msgid "At this point, we have all the basics of an FPS game working. There are still a few things that would be nice to add, and we're going to add them in the next three parts!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:677 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:689 msgid "For example, right now we have no way to add ammo to our spares, so we'll eventually run out. Also, we don't have anything to shoot at outside of the :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:680 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:692 msgid "In :ref:`doc_fps_tutorial_part_four` we'll add some targets to shoot at, along with some health and ammo pick ups! We're also going to add joypad support, so we can play with wired Xbox 360 controllers!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:683 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:695 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:685 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:697 msgid "You can download the finished project for this part here: :download:`Godot_FPS_Part_3.zip `" msgstr "" diff --git a/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot b/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot index 09b6095d32..89c475fdc8 100644 --- a/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot +++ b/sphinx/templates/tutorials/3d/fps_tutorial/part_two.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/gi_probes.pot b/sphinx/templates/tutorials/3d/gi_probes.pot index a3859015fb..82420e0fd8 100644 --- a/sphinx/templates/tutorials/3d/gi_probes.pot +++ b/sphinx/templates/tutorials/3d/gi_probes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/high_dynamic_range.pot b/sphinx/templates/tutorials/3d/high_dynamic_range.pot index 4274edda9e..39488b2a23 100644 --- a/sphinx/templates/tutorials/3d/high_dynamic_range.pot +++ b/sphinx/templates/tutorials/3d/high_dynamic_range.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/index.pot b/sphinx/templates/tutorials/3d/index.pot index 3e413f115a..63550306fe 100644 --- a/sphinx/templates/tutorials/3d/index.pot +++ b/sphinx/templates/tutorials/3d/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/introduction_to_3d.pot b/sphinx/templates/tutorials/3d/introduction_to_3d.pot index a8262acbfc..64d8106fc1 100644 --- a/sphinx/templates/tutorials/3d/introduction_to_3d.pot +++ b/sphinx/templates/tutorials/3d/introduction_to_3d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/lights_and_shadows.pot b/sphinx/templates/tutorials/3d/lights_and_shadows.pot index 00f8f9d0fb..78898d5df5 100644 --- a/sphinx/templates/tutorials/3d/lights_and_shadows.pot +++ b/sphinx/templates/tutorials/3d/lights_and_shadows.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/reflection_probes.pot b/sphinx/templates/tutorials/3d/reflection_probes.pot index edc51f2b9d..af431cfddd 100644 --- a/sphinx/templates/tutorials/3d/reflection_probes.pot +++ b/sphinx/templates/tutorials/3d/reflection_probes.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/spatial_material.pot b/sphinx/templates/tutorials/3d/spatial_material.pot index dac823805d..4150411ae4 100644 --- a/sphinx/templates/tutorials/3d/spatial_material.pot +++ b/sphinx/templates/tutorials/3d/spatial_material.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_gridmaps.pot b/sphinx/templates/tutorials/3d/using_gridmaps.pot index a7a9ae2cc6..fc57f872b1 100644 --- a/sphinx/templates/tutorials/3d/using_gridmaps.pot +++ b/sphinx/templates/tutorials/3d/using_gridmaps.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot b/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot index 5361457df0..cf1ce39628 100644 --- a/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot +++ b/sphinx/templates/tutorials/3d/using_multi_mesh_instance.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/using_transforms.pot b/sphinx/templates/tutorials/3d/using_transforms.pot index 3af3c0f347..c337bff463 100644 --- a/sphinx/templates/tutorials/3d/using_transforms.pot +++ b/sphinx/templates/tutorials/3d/using_transforms.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot b/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot index 41342176b1..6e705bd2b1 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/animating_thousands_of_fish.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot b/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot index cf72528c5c..0d0143f0c2 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/controlling_thousands_of_fish.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/3d/vertex_animation/index.pot b/sphinx/templates/tutorials/3d/vertex_animation/index.pot index c4325cc5dc..c01ef4e03e 100644 --- a/sphinx/templates/tutorials/3d/vertex_animation/index.pot +++ b/sphinx/templates/tutorials/3d/vertex_animation/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/2d_skeletons.pot b/sphinx/templates/tutorials/animation/2d_skeletons.pot index 9d120e1b86..1876351d3c 100644 --- a/sphinx/templates/tutorials/animation/2d_skeletons.pot +++ b/sphinx/templates/tutorials/animation/2d_skeletons.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -20,215 +20,211 @@ msgstr "" msgid "2D skeletons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:8 -msgid "There are known issues with 2D skeletons on mobile and web platforms with the GLES2 renderer. We recommend using the GLES3 renderer if your project relies on Skeleton2D for now." -msgstr "" - -#: ../../docs/tutorials/animation/2d_skeletons.rst:12 +#: ../../docs/tutorials/animation/2d_skeletons.rst:7 msgid "Introduction" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:14 +#: ../../docs/tutorials/animation/2d_skeletons.rst:9 msgid "When working with 3D, skeletal deforms are common for characters and creatures and most 3D modelling applications support it. For 2D, as this function is not used as often, it's difficult to find mainstream software aimed for this." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:18 +#: ../../docs/tutorials/animation/2d_skeletons.rst:13 msgid "One option is to create animations in third-party software such as Spine or Dragonbones. From Godot 3.1 onwards, though, this functionality is supported built-in." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:22 +#: ../../docs/tutorials/animation/2d_skeletons.rst:17 msgid "Why would you want to do skeletal animations directly in Godot? The answer is that there are many advantages to it:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:25 +#: ../../docs/tutorials/animation/2d_skeletons.rst:20 msgid "Better integration with the engine, so less hassle importing and editing from an external tool." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:27 +#: ../../docs/tutorials/animation/2d_skeletons.rst:22 msgid "Ability to control particle systems, shaders, sounds, call scripts, colors, transparency, etc. in animations." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:29 +#: ../../docs/tutorials/animation/2d_skeletons.rst:24 msgid "The built-in skeletal system in Godot is very efficient and designed for performance." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:32 +#: ../../docs/tutorials/animation/2d_skeletons.rst:27 msgid "The following tutorial will, then, explain 2D skeletal deformations." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:35 +#: ../../docs/tutorials/animation/2d_skeletons.rst:30 msgid "Setup" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:39 +#: ../../docs/tutorials/animation/2d_skeletons.rst:34 msgid "Before starting, we recommend you to go through the :ref:`doc_cutout_animation` tutorial to gain a general understanding of animating within Godot." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:43 +#: ../../docs/tutorials/animation/2d_skeletons.rst:38 msgid "For this tutorial, we will be using a single image to construct our character. Download it from :download:`gBot_pieces.png ` or save the image below." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:49 +#: ../../docs/tutorials/animation/2d_skeletons.rst:44 msgid "It is also advised to download the final character image :download:`gBot_complete.png ` to have a good reference for putting the different pieces together." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:56 +#: ../../docs/tutorials/animation/2d_skeletons.rst:51 msgid "Creating the polygons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:58 +#: ../../docs/tutorials/animation/2d_skeletons.rst:53 msgid "Create a new scene for your model (if it's going to be an animated character, you may want to use a ``KinematicBody2D``). For ease of use, an empty 2D node is created as a root for the polygons." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:62 +#: ../../docs/tutorials/animation/2d_skeletons.rst:57 msgid "Begin with a ``Polygon2D`` node. There is no need to place it anywhere in the scene for now, so simply create it like this:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:67 +#: ../../docs/tutorials/animation/2d_skeletons.rst:62 msgid "Select it and assign the texture with the character pieces you have downloaded before:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:72 +#: ../../docs/tutorials/animation/2d_skeletons.rst:67 msgid "Drawing a polygon directly is not advised. Instead, open the \"UV\" dialog for the polygon:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:77 +#: ../../docs/tutorials/animation/2d_skeletons.rst:72 msgid "Head over to the *Points* mode, select the pencil and draw a polygon around the desired piece:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:82 +#: ../../docs/tutorials/animation/2d_skeletons.rst:77 msgid "Duplicate the polygon node and give it a proper name. Then, enter the \"UV\" dialog again and replace the old polygon with another one in the new desired piece." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:86 +#: ../../docs/tutorials/animation/2d_skeletons.rst:81 msgid "When you duplicate nodes and the next piece has a similar shape, you can edit the previous polygon instead of drawing a new one." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:89 +#: ../../docs/tutorials/animation/2d_skeletons.rst:84 msgid "After moving the polygon, remember to update the UV by selecting Edit -> \"Polygon -> UV\" in the Polygon 2D UV Editor." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:94 +#: ../../docs/tutorials/animation/2d_skeletons.rst:89 msgid "Keep doing this until you mapped all pieces." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:98 +#: ../../docs/tutorials/animation/2d_skeletons.rst:93 msgid "You will notice that pieces for nodes appear in the same layout as they do in the original texture. This is because by default, when you draw a polygon, the UV and points are the same." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:102 +#: ../../docs/tutorials/animation/2d_skeletons.rst:97 msgid "Rearrange the pieces and build the character. This should be pretty quick. There is no need to change pivots, so don't bother making sure rotation pivots for each piece are right; you can leave them be for now." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:108 +#: ../../docs/tutorials/animation/2d_skeletons.rst:103 msgid "Ah, the visual order of the pieces is not correct yet, as some are covering wrong pieces. Rearrange the order of the nodes to fix this:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:113 +#: ../../docs/tutorials/animation/2d_skeletons.rst:108 msgid "And there you go! It was definitely much easier than in the cutout tutorial." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:116 +#: ../../docs/tutorials/animation/2d_skeletons.rst:111 msgid "Creating the skeleton" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:118 +#: ../../docs/tutorials/animation/2d_skeletons.rst:113 msgid "Create a ``Skeleton2D`` node as a child of the root node. This will be the base of our skeleton:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:123 +#: ../../docs/tutorials/animation/2d_skeletons.rst:118 msgid "Create a ``Bone2D`` node as a child of the skeleton. Put it on the hip (usually skeletons start here). The bone will be pointing to the right, but you can ignore this for now." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:129 +#: ../../docs/tutorials/animation/2d_skeletons.rst:124 msgid "Keep creating bones in hierarchy and naming them accordingly." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:133 +#: ../../docs/tutorials/animation/2d_skeletons.rst:128 msgid "At the end of this chain, there will be a *jaw* node. It is, again, very short and pointing to the right. This is normal for bones without children. The length of *tip* bones can be changed with a property in the inspector:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:139 +#: ../../docs/tutorials/animation/2d_skeletons.rst:134 msgid "In this case, we don't need to rotate the bone (coincidentally the jaw points right in the sprite), but in case you need to, feel free to do it. Again, this is only really needed for tip bones as nodes with children don't usually need a length or a specific rotation." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:144 +#: ../../docs/tutorials/animation/2d_skeletons.rst:139 msgid "Keep going and build the whole skeleton:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:148 +#: ../../docs/tutorials/animation/2d_skeletons.rst:143 msgid "You will notice that all bones raise an annoying warning about a missing rest pose. This means that it's time to set one. Go to the *skeleton* node and create a rest pose. This pose is the default one, you can come back to it anytime you want (which is very handy for animating):" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:155 +#: ../../docs/tutorials/animation/2d_skeletons.rst:150 msgid "The warnings will go away. If you modify the skeleton (add/remove bones) you will need to set the rest pose again." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:159 +#: ../../docs/tutorials/animation/2d_skeletons.rst:154 msgid "Deforming the polygons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:161 +#: ../../docs/tutorials/animation/2d_skeletons.rst:156 msgid "Select the previously created polygons and assign the skeleton node to their ``Skeleton`` property. This will ensure that they can eventually be deformed by it." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:167 +#: ../../docs/tutorials/animation/2d_skeletons.rst:162 msgid "Click the property highlighted above and select the skeleton node:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:171 +#: ../../docs/tutorials/animation/2d_skeletons.rst:166 msgid "Again, open the UV editor for the polygon and go to the *Bones* section." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:175 +#: ../../docs/tutorials/animation/2d_skeletons.rst:170 msgid "You will not be able to paint weights yet. For this you need to synchronize the list of bones from the skeleton with the polygon. This step is done only once and manually (unless you modify the skeleton by adding/removing/renaming bones). It ensures that your rigging information is kept in the polygon, even if a skeleton node is accidentally lost or the skeleton modified. Push the \"Sync Bones to Polygon\" button to sync the list." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:184 +#: ../../docs/tutorials/animation/2d_skeletons.rst:179 msgid "The list of bones will automatically appear. By default, your polygon has no weight assigned to any of them. Select the bones you want to assign weight to and paint them:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:190 +#: ../../docs/tutorials/animation/2d_skeletons.rst:185 msgid "Points in white have a full weight assigned, while points in black are not influenced by the bone. If the same point is painted white for multiple bones, the influence will be distributed amongst them (so usually there is not that much need to use shades in-between unless you want to polish the bending effect)." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:198 +#: ../../docs/tutorials/animation/2d_skeletons.rst:193 msgid "After painting the weights, animating the bones (NOT the polygons!) will have the desired effect of modifying and bending the polygons accordingly. As you only need to animate bones in this approach, work becomes much easier!" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:202 +#: ../../docs/tutorials/animation/2d_skeletons.rst:197 msgid "But it's not all roses. Trying to animate bones that bend the polygon will often yield unexpected results:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:207 +#: ../../docs/tutorials/animation/2d_skeletons.rst:202 msgid "This happens because Godot generates internal triangles that connect the points when drawing the polygon. They don't always bend the way you would expect. To solve this, you need to set hints in the geometry to clarify how you expect it to deform." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:213 +#: ../../docs/tutorials/animation/2d_skeletons.rst:208 msgid "Internal vertices" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:215 +#: ../../docs/tutorials/animation/2d_skeletons.rst:210 msgid "Open the UV menu for each bone again and go to the *Points* section. Add some internal vertices in the regions where you expect the geometry to bend:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:220 +#: ../../docs/tutorials/animation/2d_skeletons.rst:215 msgid "Now, go to the *Polygon* section and redraw your own polygons with more detail. Imagine that, as your polygons bend, you need to make sure they deform the least possible, so experiment a bit to find the right setup." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:226 +#: ../../docs/tutorials/animation/2d_skeletons.rst:221 msgid "Once you start drawing, the original polygon will disappear and you will be free to create your own:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:231 +#: ../../docs/tutorials/animation/2d_skeletons.rst:226 msgid "This amount of detail is usually fine, though you may want to have more fine-grained control over where triangles go. Experiment by yourself until you get the results you like." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:235 +#: ../../docs/tutorials/animation/2d_skeletons.rst:230 msgid "**Note:** Don't forget that your newly added internal vertices also need weight painting! Go to the *Bones* section again to assign them to the right bones." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:238 +#: ../../docs/tutorials/animation/2d_skeletons.rst:233 msgid "Once you are all set, you will get much better results:" msgstr "" diff --git a/sphinx/templates/tutorials/animation/animation_tree.pot b/sphinx/templates/tutorials/animation/animation_tree.pot index bd69628762..b31e989e16 100644 --- a/sphinx/templates/tutorials/animation/animation_tree.pot +++ b/sphinx/templates/tutorials/animation/animation_tree.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/cutout_animation.pot b/sphinx/templates/tutorials/animation/cutout_animation.pot index f7eab73360..a31044c41a 100644 --- a/sphinx/templates/tutorials/animation/cutout_animation.pot +++ b/sphinx/templates/tutorials/animation/cutout_animation.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/index.pot b/sphinx/templates/tutorials/animation/index.pot index b82b7a1932..757c548cc8 100644 --- a/sphinx/templates/tutorials/animation/index.pot +++ b/sphinx/templates/tutorials/animation/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/animation/introduction_2d.pot b/sphinx/templates/tutorials/animation/introduction_2d.pot index 9be43d2061..e88fa40bce 100644 --- a/sphinx/templates/tutorials/animation/introduction_2d.pot +++ b/sphinx/templates/tutorials/animation/introduction_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/index.pot b/sphinx/templates/tutorials/assetlib/index.pot index a438d31509..4e3740fcea 100644 --- a/sphinx/templates/tutorials/assetlib/index.pot +++ b/sphinx/templates/tutorials/assetlib/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot b/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot index 73eb2235ae..2aa5bba513 100644 --- a/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/uploading_to_assetlib.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/using_assetlib.pot b/sphinx/templates/tutorials/assetlib/using_assetlib.pot index 01e6e79f45..03536a709f 100644 --- a/sphinx/templates/tutorials/assetlib/using_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/using_assetlib.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot b/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot index 4cdc44cc9d..6cf845bd05 100644 --- a/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot +++ b/sphinx/templates/tutorials/assetlib/what_is_assetlib.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/audio_buses.pot b/sphinx/templates/tutorials/audio/audio_buses.pot index 6354b8a992..da00de7fad 100644 --- a/sphinx/templates/tutorials/audio/audio_buses.pot +++ b/sphinx/templates/tutorials/audio/audio_buses.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/audio_streams.pot b/sphinx/templates/tutorials/audio/audio_streams.pot index 3ef729cc32..7fa8fe63a4 100644 --- a/sphinx/templates/tutorials/audio/audio_streams.pot +++ b/sphinx/templates/tutorials/audio/audio_streams.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/index.pot b/sphinx/templates/tutorials/audio/index.pot index 8ea4bc1328..6b1c1c0cb9 100644 --- a/sphinx/templates/tutorials/audio/index.pot +++ b/sphinx/templates/tutorials/audio/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/recording_with_microphone.pot b/sphinx/templates/tutorials/audio/recording_with_microphone.pot index e8a9d383c2..2e25435e3a 100644 --- a/sphinx/templates/tutorials/audio/recording_with_microphone.pot +++ b/sphinx/templates/tutorials/audio/recording_with_microphone.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/audio/sync_with_audio.pot b/sphinx/templates/tutorials/audio/sync_with_audio.pot index 87eae47777..bba2ce030b 100644 --- a/sphinx/templates/tutorials/audio/sync_with_audio.pot +++ b/sphinx/templates/tutorials/audio/sync_with_audio.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/index.pot b/sphinx/templates/tutorials/content/index.pot index 7f48747d7e..058f283eec 100644 --- a/sphinx/templates/tutorials/content/index.pot +++ b/sphinx/templates/tutorials/content/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/making_trees.pot b/sphinx/templates/tutorials/content/making_trees.pot index 035f2cd0e6..6c021de77f 100644 --- a/sphinx/templates/tutorials/content/making_trees.pot +++ b/sphinx/templates/tutorials/content/making_trees.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot b/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot index d5458630c3..5a40dce41c 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/arraymesh.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot b/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot index 39d65d1905..b58ba94377 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/immediategeometry.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/index.pot b/sphinx/templates/tutorials/content/procedural_geometry/index.pot index c0078f8211..fc0497ed18 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/index.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot b/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot index 53bcad0e1a..9ec9a27ea5 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/meshdatatool.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot b/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot index ad27b512df..1d4732d7e3 100644 --- a/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot +++ b/sphinx/templates/tutorials/content/procedural_geometry/surfacetool.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/debug/debugger_panel.pot b/sphinx/templates/tutorials/debug/debugger_panel.pot index ca3d68cdc0..16bb63ec54 100644 --- a/sphinx/templates/tutorials/debug/debugger_panel.pot +++ b/sphinx/templates/tutorials/debug/debugger_panel.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/debug/index.pot b/sphinx/templates/tutorials/debug/index.pot index f93f3df3e4..d3a4822b25 100644 --- a/sphinx/templates/tutorials/debug/index.pot +++ b/sphinx/templates/tutorials/debug/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot b/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot index ede294850b..c3278a9017 100644 --- a/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot +++ b/sphinx/templates/tutorials/debug/overview_of_debugging_tools.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot b/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot index 55088309a8..c9d67bc7a4 100644 --- a/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot +++ b/sphinx/templates/tutorials/gui/bbcode_in_richtextlabel.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/custom_gui_controls.pot b/sphinx/templates/tutorials/gui/custom_gui_controls.pot index b817ad8afa..435cfb3b93 100644 --- a/sphinx/templates/tutorials/gui/custom_gui_controls.pot +++ b/sphinx/templates/tutorials/gui/custom_gui_controls.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/gui_containers.pot b/sphinx/templates/tutorials/gui/gui_containers.pot index 4a2b147aa0..68c247f89a 100644 --- a/sphinx/templates/tutorials/gui/gui_containers.pot +++ b/sphinx/templates/tutorials/gui/gui_containers.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/gui_skinning.pot b/sphinx/templates/tutorials/gui/gui_skinning.pot index 821f0419df..f48cbe530c 100644 --- a/sphinx/templates/tutorials/gui/gui_skinning.pot +++ b/sphinx/templates/tutorials/gui/gui_skinning.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/index.pot b/sphinx/templates/tutorials/gui/index.pot index 1841681310..ffe1ec6bd1 100644 --- a/sphinx/templates/tutorials/gui/index.pot +++ b/sphinx/templates/tutorials/gui/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/gui/size_and_anchors.pot b/sphinx/templates/tutorials/gui/size_and_anchors.pot index c6a71bd298..ff51a4b238 100644 --- a/sphinx/templates/tutorials/gui/size_and_anchors.pot +++ b/sphinx/templates/tutorials/gui/size_and_anchors.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/index.pot b/sphinx/templates/tutorials/i18n/index.pot index 15bf5a940f..3be13e3656 100644 --- a/sphinx/templates/tutorials/i18n/index.pot +++ b/sphinx/templates/tutorials/i18n/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/internationalizing_games.pot b/sphinx/templates/tutorials/i18n/internationalizing_games.pot index 0d3e7e359c..e324285bbe 100644 --- a/sphinx/templates/tutorials/i18n/internationalizing_games.pot +++ b/sphinx/templates/tutorials/i18n/internationalizing_games.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/locales.pot b/sphinx/templates/tutorials/i18n/locales.pot index 64579934c7..25bd50b1dd 100644 --- a/sphinx/templates/tutorials/i18n/locales.pot +++ b/sphinx/templates/tutorials/i18n/locales.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/i18n/localization_using_gettext.pot b/sphinx/templates/tutorials/i18n/localization_using_gettext.pot index ca7d6a3a0a..fe155c9029 100644 --- a/sphinx/templates/tutorials/i18n/localization_using_gettext.pot +++ b/sphinx/templates/tutorials/i18n/localization_using_gettext.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot b/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot index 15b093e9c9..4e4a3d031a 100644 --- a/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot +++ b/sphinx/templates/tutorials/inputs/custom_mouse_cursor.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/index.pot b/sphinx/templates/tutorials/inputs/index.pot index d89c1132c7..0587aadd51 100644 --- a/sphinx/templates/tutorials/inputs/index.pot +++ b/sphinx/templates/tutorials/inputs/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/input_examples.pot b/sphinx/templates/tutorials/inputs/input_examples.pot index 65489f3312..431b1f8781 100644 --- a/sphinx/templates/tutorials/inputs/input_examples.pot +++ b/sphinx/templates/tutorials/inputs/input_examples.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/inputevent.pot b/sphinx/templates/tutorials/inputs/inputevent.pot index ec468c7c40..a70ef949c4 100644 --- a/sphinx/templates/tutorials/inputs/inputevent.pot +++ b/sphinx/templates/tutorials/inputs/inputevent.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot b/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot index 429daa007d..2ea039efff 100644 --- a/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot +++ b/sphinx/templates/tutorials/inputs/mouse_and_input_coordinates.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/background_loading.pot b/sphinx/templates/tutorials/io/background_loading.pot index 478f21da7c..1f32756ec2 100644 --- a/sphinx/templates/tutorials/io/background_loading.pot +++ b/sphinx/templates/tutorials/io/background_loading.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/data_paths.pot b/sphinx/templates/tutorials/io/data_paths.pot index 79992a92a0..41a99997aa 100644 --- a/sphinx/templates/tutorials/io/data_paths.pot +++ b/sphinx/templates/tutorials/io/data_paths.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/encrypting_save_games.pot b/sphinx/templates/tutorials/io/encrypting_save_games.pot index 21c635867d..167a462f9a 100644 --- a/sphinx/templates/tutorials/io/encrypting_save_games.pot +++ b/sphinx/templates/tutorials/io/encrypting_save_games.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/index.pot b/sphinx/templates/tutorials/io/index.pot index 44020b1451..5d47437cda 100644 --- a/sphinx/templates/tutorials/io/index.pot +++ b/sphinx/templates/tutorials/io/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/io/saving_games.pot b/sphinx/templates/tutorials/io/saving_games.pot index a294794636..35367fedea 100644 --- a/sphinx/templates/tutorials/io/saving_games.pot +++ b/sphinx/templates/tutorials/io/saving_games.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/legal/complying_with_licenses.pot b/sphinx/templates/tutorials/legal/complying_with_licenses.pot index a4d0e14e62..0c3a03ce89 100644 --- a/sphinx/templates/tutorials/legal/complying_with_licenses.pot +++ b/sphinx/templates/tutorials/legal/complying_with_licenses.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/legal/index.pot b/sphinx/templates/tutorials/legal/index.pot index 1ff638a7e0..ee91e7d9fd 100644 --- a/sphinx/templates/tutorials/legal/index.pot +++ b/sphinx/templates/tutorials/legal/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/beziers_and_curves.pot b/sphinx/templates/tutorials/math/beziers_and_curves.pot index 5031389b7b..c61e982c5d 100644 --- a/sphinx/templates/tutorials/math/beziers_and_curves.pot +++ b/sphinx/templates/tutorials/math/beziers_and_curves.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/index.pot b/sphinx/templates/tutorials/math/index.pot index eb75398152..367dda08db 100644 --- a/sphinx/templates/tutorials/math/index.pot +++ b/sphinx/templates/tutorials/math/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/interpolation.pot b/sphinx/templates/tutorials/math/interpolation.pot index 12b9b20ff0..7bf05cb88b 100644 --- a/sphinx/templates/tutorials/math/interpolation.pot +++ b/sphinx/templates/tutorials/math/interpolation.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/matrices_and_transforms.pot b/sphinx/templates/tutorials/math/matrices_and_transforms.pot index ed3528a194..5483870499 100644 --- a/sphinx/templates/tutorials/math/matrices_and_transforms.pot +++ b/sphinx/templates/tutorials/math/matrices_and_transforms.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/vector_math.pot b/sphinx/templates/tutorials/math/vector_math.pot index dd9eff6f7a..6a344f8c0e 100644 --- a/sphinx/templates/tutorials/math/vector_math.pot +++ b/sphinx/templates/tutorials/math/vector_math.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/math/vectors_advanced.pot b/sphinx/templates/tutorials/math/vectors_advanced.pot index 06af89250a..2fd57af7c0 100644 --- a/sphinx/templates/tutorials/math/vectors_advanced.pot +++ b/sphinx/templates/tutorials/math/vectors_advanced.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/binary_serialization_api.pot b/sphinx/templates/tutorials/misc/binary_serialization_api.pot index dedd970cba..99426603f0 100644 --- a/sphinx/templates/tutorials/misc/binary_serialization_api.pot +++ b/sphinx/templates/tutorials/misc/binary_serialization_api.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/change_scenes_manually.pot b/sphinx/templates/tutorials/misc/change_scenes_manually.pot index aea473a286..d64ca7911c 100644 --- a/sphinx/templates/tutorials/misc/change_scenes_manually.pot +++ b/sphinx/templates/tutorials/misc/change_scenes_manually.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot b/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot index 75312e52b4..98c7d5e05f 100644 --- a/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot +++ b/sphinx/templates/tutorials/misc/gles2_gles3_differences.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/handling_quit_requests.pot b/sphinx/templates/tutorials/misc/handling_quit_requests.pot index 20ab8813e8..2ee4c10fe7 100644 --- a/sphinx/templates/tutorials/misc/handling_quit_requests.pot +++ b/sphinx/templates/tutorials/misc/handling_quit_requests.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/index.pot b/sphinx/templates/tutorials/misc/index.pot index 716e969de7..4240b00c88 100644 --- a/sphinx/templates/tutorials/misc/index.pot +++ b/sphinx/templates/tutorials/misc/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/instancing_with_signals.pot b/sphinx/templates/tutorials/misc/instancing_with_signals.pot index 515cfdec01..1bc4627f1b 100644 --- a/sphinx/templates/tutorials/misc/instancing_with_signals.pot +++ b/sphinx/templates/tutorials/misc/instancing_with_signals.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/jitter_stutter.pot b/sphinx/templates/tutorials/misc/jitter_stutter.pot index d86553134b..0a70079c03 100644 --- a/sphinx/templates/tutorials/misc/jitter_stutter.pot +++ b/sphinx/templates/tutorials/misc/jitter_stutter.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/pausing_games.pot b/sphinx/templates/tutorials/misc/pausing_games.pot index 374d3885a1..40759d783a 100644 --- a/sphinx/templates/tutorials/misc/pausing_games.pot +++ b/sphinx/templates/tutorials/misc/pausing_games.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot b/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot index 4fc2287734..b9db3cf834 100644 --- a/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot +++ b/sphinx/templates/tutorials/misc/running_code_in_the_editor.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/misc/state_design_pattern.pot b/sphinx/templates/tutorials/misc/state_design_pattern.pot index c3bee7117d..0dbf75da6e 100644 --- a/sphinx/templates/tutorials/misc/state_design_pattern.pot +++ b/sphinx/templates/tutorials/misc/state_design_pattern.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,7 +81,7 @@ msgid "Third, the ``_physics_process(delta)`` method is actually implemented her msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:85 -msgid "Finally, this script is actually being designated as a class named ``State``. This makes refactoring the code easier, since the file path from using the ``load()`` and ``preload()`` functions in godot will not be needed." +msgid "Finally, this script is actually being designated as a class named ``State``. This makes refactoring the code easier, since the file path from using the ``load()`` and ``preload()`` functions in Godot will not be needed." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:88 @@ -89,11 +89,11 @@ msgid "So, now that there is a base state, the two states discussed earlier can msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:154 -msgid "The since the ``Run`` and ``Idle`` states extend from ``State`` which extends ``Node2D``, the function ``_physics_process(delta)`` is called from the **bottom-up** meaning ``Run`` and ``Idle`` will call their implementation of ``_physics_process(delta)``, then ``State`` will call its implementation, then ``Node2D`` will call its own implementation and so on. This may seem strange, but it is only relevant for predefined functions such as ``_ready()``, ``_process(delta)``, etc. Custom functions use the normal inheritance rules of overriding the base implementation." +msgid "Since the ``Run`` and ``Idle`` states extend from ``State`` which extends ``Node2D``, the function ``_physics_process(delta)`` is called from the **bottom-up** meaning ``Run`` and ``Idle`` will call their implementation of ``_physics_process(delta)``, then ``State`` will call its implementation, then ``Node2D`` will call its own implementation and so on. This may seem strange, but it is only relevant for predefined functions such as ``_ready()``, ``_process(delta)``, etc. Custom functions use the normal inheritance rules of overriding the base implementation." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:161 -msgid "There is a round-about method for obtaining a state instance. A state factory can be used." +msgid "There is a roundabout method for obtaining a state instance. A state factory can be used." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:184 @@ -104,27 +104,27 @@ msgstr "" msgid "Now that all the states are defined with their own scripts, it is time to figure out how those references that passed to them will be instantiated. Since these references will not change it makes sense to call this new script ``persistent_state.gd``." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:229 +#: ../../docs/tutorials/misc/state_design_pattern.rst:230 msgid "The ``persistent_state.gd`` script contains code for detecting input. This was to make the tutorial simple, but it is not usually best practice to do this." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:233 +#: ../../docs/tutorials/misc/state_design_pattern.rst:234 msgid "Project setup" msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:235 +#: ../../docs/tutorials/misc/state_design_pattern.rst:236 msgid "This tutorial made an assumption that the node it would be attached to contained a child node which is an :ref:`AnimatedSprite `. There is also the assumption that this :ref:`AnimatedSprite ` has at least two animations, the idle and run animations. Also, the top-level node is assumed to be a :ref:`KinematicBody2D `." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:242 -msgid "The zip file of the llama used in this tutorial is :download:`here `. The source was from `piskel_llama `_, but I couldn't find the original creator information on that page though... There is also a good tutorial for sprite animation already. See :ref:`2D Sprite Animation `." +#: ../../docs/tutorials/misc/state_design_pattern.rst:243 +msgid "The zip file of the llama used in this tutorial is :download:`here `. The source was from `piskel_llama `_, but I couldn't find the original creator information on that page... There is also a good tutorial for sprite animation already. See :ref:`2D Sprite Animation `." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:247 +#: ../../docs/tutorials/misc/state_design_pattern.rst:248 msgid "So, the only script that must be attached is ``persistent_state.gd``, which should be attached to the top node of the player, which is a :ref:`KinematicBody2D `." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:254 +#: ../../docs/tutorials/misc/state_design_pattern.rst:255 msgid "Now the player has utilized the state design pattern to implement its two different states. The nice part of this pattern is that if one wanted to add another state, then it would involve creating another class that need only focus on itself and how it changes to another state. Each state is functionally separated and instantiated dynamically." msgstr "" diff --git a/sphinx/templates/tutorials/networking/high_level_multiplayer.pot b/sphinx/templates/tutorials/networking/high_level_multiplayer.pot index 6246f070ad..e92484909a 100644 --- a/sphinx/templates/tutorials/networking/high_level_multiplayer.pot +++ b/sphinx/templates/tutorials/networking/high_level_multiplayer.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/http_client_class.pot b/sphinx/templates/tutorials/networking/http_client_class.pot index cd63ab1972..556d781230 100644 --- a/sphinx/templates/tutorials/networking/http_client_class.pot +++ b/sphinx/templates/tutorials/networking/http_client_class.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/http_request_class.pot b/sphinx/templates/tutorials/networking/http_request_class.pot index 4a6d1ad82a..f1d1bfe04c 100644 --- a/sphinx/templates/tutorials/networking/http_request_class.pot +++ b/sphinx/templates/tutorials/networking/http_request_class.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/index.pot b/sphinx/templates/tutorials/networking/index.pot index 5f9b19c12e..9a9a0af648 100644 --- a/sphinx/templates/tutorials/networking/index.pot +++ b/sphinx/templates/tutorials/networking/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/ssl_certificates.pot b/sphinx/templates/tutorials/networking/ssl_certificates.pot index fcdee8934b..f96b827f52 100644 --- a/sphinx/templates/tutorials/networking/ssl_certificates.pot +++ b/sphinx/templates/tutorials/networking/ssl_certificates.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/webrtc.pot b/sphinx/templates/tutorials/networking/webrtc.pot index ad1dda9691..0ffae622c4 100644 --- a/sphinx/templates/tutorials/networking/webrtc.pot +++ b/sphinx/templates/tutorials/networking/webrtc.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/networking/websocket.pot b/sphinx/templates/tutorials/networking/websocket.pot index 3ad008a922..06555f6109 100644 --- a/sphinx/templates/tutorials/networking/websocket.pot +++ b/sphinx/templates/tutorials/networking/websocket.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/batching.pot b/sphinx/templates/tutorials/optimization/batching.pot index 47a51beeee..1521f30470 100644 --- a/sphinx/templates/tutorials/optimization/batching.pot +++ b/sphinx/templates/tutorials/optimization/batching.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/cpu_optimization.pot b/sphinx/templates/tutorials/optimization/cpu_optimization.pot index 1f08b258a7..dcbdef9ae0 100644 --- a/sphinx/templates/tutorials/optimization/cpu_optimization.pot +++ b/sphinx/templates/tutorials/optimization/cpu_optimization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/general_optimization.pot b/sphinx/templates/tutorials/optimization/general_optimization.pot index 30ca84e4d5..19f1daf54c 100644 --- a/sphinx/templates/tutorials/optimization/general_optimization.pot +++ b/sphinx/templates/tutorials/optimization/general_optimization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/gpu_optimization.pot b/sphinx/templates/tutorials/optimization/gpu_optimization.pot index 8c65b66849..95b0894d5c 100644 --- a/sphinx/templates/tutorials/optimization/gpu_optimization.pot +++ b/sphinx/templates/tutorials/optimization/gpu_optimization.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/index.pot b/sphinx/templates/tutorials/optimization/index.pot index 41fde5d032..dca9a312f5 100644 --- a/sphinx/templates/tutorials/optimization/index.pot +++ b/sphinx/templates/tutorials/optimization/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/optimizing_3d_performance.pot b/sphinx/templates/tutorials/optimization/optimizing_3d_performance.pot index a3a557b09e..3a40c9a0ec 100644 --- a/sphinx/templates/tutorials/optimization/optimizing_3d_performance.pot +++ b/sphinx/templates/tutorials/optimization/optimizing_3d_performance.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/using_multimesh.pot b/sphinx/templates/tutorials/optimization/using_multimesh.pot index 887c2785a6..f63d2a7979 100644 --- a/sphinx/templates/tutorials/optimization/using_multimesh.pot +++ b/sphinx/templates/tutorials/optimization/using_multimesh.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/optimization/using_servers.pot b/sphinx/templates/tutorials/optimization/using_servers.pot index 09397d42f3..08fb6a37f2 100644 --- a/sphinx/templates/tutorials/optimization/using_servers.pot +++ b/sphinx/templates/tutorials/optimization/using_servers.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/collision_shapes_3d.pot b/sphinx/templates/tutorials/physics/collision_shapes_3d.pot index b69872439c..6002fa72f6 100644 --- a/sphinx/templates/tutorials/physics/collision_shapes_3d.pot +++ b/sphinx/templates/tutorials/physics/collision_shapes_3d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/index.pot b/sphinx/templates/tutorials/physics/index.pot index 9ed68aaa17..421a34faf2 100644 --- a/sphinx/templates/tutorials/physics/index.pot +++ b/sphinx/templates/tutorials/physics/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/kinematic_character_2d.pot b/sphinx/templates/tutorials/physics/kinematic_character_2d.pot index 92e6c1c1a5..a9afcd6e7c 100644 --- a/sphinx/templates/tutorials/physics/kinematic_character_2d.pot +++ b/sphinx/templates/tutorials/physics/kinematic_character_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/physics_introduction.pot b/sphinx/templates/tutorials/physics/physics_introduction.pot index 094ebeed18..6699c588b2 100644 --- a/sphinx/templates/tutorials/physics/physics_introduction.pot +++ b/sphinx/templates/tutorials/physics/physics_introduction.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/ragdoll_system.pot b/sphinx/templates/tutorials/physics/ragdoll_system.pot index a119b804bb..90a3ed73b2 100644 --- a/sphinx/templates/tutorials/physics/ragdoll_system.pot +++ b/sphinx/templates/tutorials/physics/ragdoll_system.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/ray-casting.pot b/sphinx/templates/tutorials/physics/ray-casting.pot index 444cae935a..a0bc99f7c2 100644 --- a/sphinx/templates/tutorials/physics/ray-casting.pot +++ b/sphinx/templates/tutorials/physics/ray-casting.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/rigid_body.pot b/sphinx/templates/tutorials/physics/rigid_body.pot index dd29992cb4..e38a37edc8 100644 --- a/sphinx/templates/tutorials/physics/rigid_body.pot +++ b/sphinx/templates/tutorials/physics/rigid_body.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/soft_body.pot b/sphinx/templates/tutorials/physics/soft_body.pot index 514775a328..d368f18550 100644 --- a/sphinx/templates/tutorials/physics/soft_body.pot +++ b/sphinx/templates/tutorials/physics/soft_body.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/using_area_2d.pot b/sphinx/templates/tutorials/physics/using_area_2d.pot index a03ffcea7b..7a6a0d34c2 100644 --- a/sphinx/templates/tutorials/physics/using_area_2d.pot +++ b/sphinx/templates/tutorials/physics/using_area_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot b/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot index 096533025d..4a7bcbd430 100644 --- a/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot +++ b/sphinx/templates/tutorials/physics/using_kinematic_body_2d.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/android_in_app_purchases.pot b/sphinx/templates/tutorials/platform/android_in_app_purchases.pot index 5ad77a58fd..cde81a3bfb 100644 --- a/sphinx/templates/tutorials/platform/android_in_app_purchases.pot +++ b/sphinx/templates/tutorials/platform/android_in_app_purchases.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/consoles.pot b/sphinx/templates/tutorials/platform/consoles.pot index 6c69a2b7de..be7b863a86 100644 --- a/sphinx/templates/tutorials/platform/consoles.pot +++ b/sphinx/templates/tutorials/platform/consoles.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/customizing_html5_shell.pot b/sphinx/templates/tutorials/platform/customizing_html5_shell.pot index b38a44d611..46d1251e98 100644 --- a/sphinx/templates/tutorials/platform/customizing_html5_shell.pot +++ b/sphinx/templates/tutorials/platform/customizing_html5_shell.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/html5_shell_classref.pot b/sphinx/templates/tutorials/platform/html5_shell_classref.pot index 438aafc95e..19be506372 100644 --- a/sphinx/templates/tutorials/platform/html5_shell_classref.pot +++ b/sphinx/templates/tutorials/platform/html5_shell_classref.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/index.pot b/sphinx/templates/tutorials/platform/index.pot index d430c91b57..38824fadd3 100644 --- a/sphinx/templates/tutorials/platform/index.pot +++ b/sphinx/templates/tutorials/platform/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/platform_html5.pot b/sphinx/templates/tutorials/platform/platform_html5.pot index 362e0286de..a1020a5328 100644 --- a/sphinx/templates/tutorials/platform/platform_html5.pot +++ b/sphinx/templates/tutorials/platform/platform_html5.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/platform/services_for_ios.pot b/sphinx/templates/tutorials/platform/services_for_ios.pot index 6f484e1d13..7c3291ef06 100644 --- a/sphinx/templates/tutorials/platform/services_for_ios.pot +++ b/sphinx/templates/tutorials/platform/services_for_ios.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/android/android_plugin.pot b/sphinx/templates/tutorials/plugins/android/android_plugin.pot index 22845823aa..36fb212c34 100644 --- a/sphinx/templates/tutorials/plugins/android/android_plugin.pot +++ b/sphinx/templates/tutorials/plugins/android/android_plugin.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/android/index.pot b/sphinx/templates/tutorials/plugins/android/index.pot index 5d598027ae..686e9e7316 100644 --- a/sphinx/templates/tutorials/plugins/android/index.pot +++ b/sphinx/templates/tutorials/plugins/android/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/import_plugins.pot b/sphinx/templates/tutorials/plugins/editor/import_plugins.pot index dbb57011f6..4ca0d1d824 100644 --- a/sphinx/templates/tutorials/plugins/editor/import_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/import_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/index.pot b/sphinx/templates/tutorials/plugins/editor/index.pot index c99d6e87fd..915ec0c3a5 100644 --- a/sphinx/templates/tutorials/plugins/editor/index.pot +++ b/sphinx/templates/tutorials/plugins/editor/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot b/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot index 4604c9d17c..886fe1d41a 100644 --- a/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/inspector_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/installing_plugins.pot b/sphinx/templates/tutorials/plugins/editor/installing_plugins.pot index a61965ad19..0d8e49330f 100644 --- a/sphinx/templates/tutorials/plugins/editor/installing_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/installing_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot b/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot index e54a12a6f0..908ba93acb 100644 --- a/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/making_main_screen_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/making_plugins.pot b/sphinx/templates/tutorials/plugins/editor/making_plugins.pot index e4590d13ae..dde56261cb 100644 --- a/sphinx/templates/tutorials/plugins/editor/making_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/making_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot b/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot index cb0f5fd89a..497e360d66 100644 --- a/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot +++ b/sphinx/templates/tutorials/plugins/editor/spatial_gizmos.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot b/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot index 6e6d31184b..0a2eeb003c 100644 --- a/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot +++ b/sphinx/templates/tutorials/plugins/editor/visual_shader_plugins.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot b/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot index 77e8d44696..e1d7bd9a40 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/gdnative-c-example.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,7 +29,7 @@ msgid "This tutorial will introduce you to the bare minimum required to create G msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:14 -msgid "Before we begin, you can download the source code to the example object we describe below in the `GDNative-demos repository `_." +msgid "Before we begin, you can download the source code to the example object we describe below in the `GDNative-demos repository `_." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:18 @@ -61,7 +61,7 @@ msgid "A C compiler. On Linux, install ``gcc`` or ``clang`` from your package ma msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:55 -msgid "A Git clone of the `godot_headers repository `_: these are the C headers for Godot's public API exposed to GDNative." +msgid "A Git clone of the `godot_headers repository `_: these are the C headers for Godot's public API exposed to GDNative." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:59 diff --git a/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot b/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot index ef451d665a..fb9184fd34 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/gdnative-cpp-example.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,7 +61,7 @@ msgid "SCons as a build tool," msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:35 -msgid "a copy of the `godot-cpp repository `__." +msgid "a copy of the `godot-cpp repository `__." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:38 diff --git a/sphinx/templates/tutorials/plugins/gdnative/index.pot b/sphinx/templates/tutorials/plugins/gdnative/index.pot index 507763d80c..6cf2e5ab65 100644 --- a/sphinx/templates/tutorials/plugins/gdnative/index.pot +++ b/sphinx/templates/tutorials/plugins/gdnative/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/plugins/index.pot b/sphinx/templates/tutorials/plugins/index.pot index ede65d744d..40a4779cb6 100644 --- a/sphinx/templates/tutorials/plugins/index.pot +++ b/sphinx/templates/tutorials/plugins/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/advanced_postprocessing.pot b/sphinx/templates/tutorials/shading/advanced_postprocessing.pot index c0dddd9465..e8e579413f 100644 --- a/sphinx/templates/tutorials/shading/advanced_postprocessing.pot +++ b/sphinx/templates/tutorials/shading/advanced_postprocessing.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/godot_shader_language_style_guide.pot b/sphinx/templates/tutorials/shading/godot_shader_language_style_guide.pot index e599765841..8a7bfcf10b 100644 --- a/sphinx/templates/tutorials/shading/godot_shader_language_style_guide.pot +++ b/sphinx/templates/tutorials/shading/godot_shader_language_style_guide.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/index.pot b/sphinx/templates/tutorials/shading/index.pot index 93beb4e706..dfed07708d 100644 --- a/sphinx/templates/tutorials/shading/index.pot +++ b/sphinx/templates/tutorials/shading/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot b/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot index b715069b5b..35a6a634ca 100644 --- a/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot +++ b/sphinx/templates/tutorials/shading/intro_to_shaders_water_workshop.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot b/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot index 77b9b405a8..78c483c803 100644 --- a/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot +++ b/sphinx/templates/tutorials/shading/migrating_to_godot_shader_language.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/screen-reading_shaders.pot b/sphinx/templates/tutorials/shading/screen-reading_shaders.pot index 36120460cb..65f5be5a36 100644 --- a/sphinx/templates/tutorials/shading/screen-reading_shaders.pot +++ b/sphinx/templates/tutorials/shading/screen-reading_shaders.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shader_materials.pot b/sphinx/templates/tutorials/shading/shader_materials.pot index 89b0cef211..36e5ab3494 100644 --- a/sphinx/templates/tutorials/shading/shader_materials.pot +++ b/sphinx/templates/tutorials/shading/shader_materials.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot index e4dd530503..644c1389c4 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/canvas_item_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,9 +38,9 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:17 #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:52 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:161 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:214 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:165 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:218 msgid "Description" msgstr "" @@ -133,9 +133,9 @@ msgid "Global built-ins are available everywhere, including custom functions." msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:52 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:161 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:214 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:165 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:218 msgid "Built-in" msgstr "" @@ -144,366 +144,366 @@ msgid "in float **TIME**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:54 -msgid "Global time, in seconds. It's subject to the rollover setting (which is 3,600 -1 hour- by default)." +msgid "Global time since the engine has started, in seconds (always positive). It's subject to the rollover setting (which is 3,600 seconds by default). It's not affected by :ref:`time_scale` or pausing, but you can override the ``TIME`` variable's time scale by calling ``VisualServer.set_shader_time_scale()`` with the desired time scale factor as parameter (``1.0`` being the default)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:59 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:63 msgid "Vertex built-ins" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:61 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:65 msgid "Vertex data (``VERTEX``) is presented in local space (pixel coordinates, relative to the camera). If not written to, these values will not be modified and be passed through as they came." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:64 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:68 msgid "The user can disable the built-in modelview transform (projection will still happen later) and do it manually with the following code:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:77 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:81 msgid "``WORLD_MATRIX`` is actually a modelview matrix. It takes input in local space and transforms it into view space." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:80 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:84 msgid "In order to get the world space coordinates of a vertex, you have to pass in a custom uniform like so:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:87 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:91 msgid "Then, in your vertex shader:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:98 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:102 msgid "``world_position`` can then be used in either the vertex or fragment functions." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:100 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:104 msgid "Other built-ins, such as UV and COLOR, are also passed through to the fragment function if not modified." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:102 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:106 msgid "For instancing, the INSTANCE_CUSTOM variable contains the instance custom data. When using particles, this information is usually:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:105 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:109 msgid "**x**: Rotation angle in radians." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:106 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 msgid "**y**: Phase during lifetime (0 to 1)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:107 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:111 msgid "**z**: Animation frame." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:112 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 msgid "in mat4 **WORLD_MATRIX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:112 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 msgid "Image space to view space transform." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 msgid "in mat4 **EXTRA_MATRIX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 msgid "Extra transform." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 msgid "in mat4 **PROJECTION_MATRIX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 msgid "View space to clip space transform." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 msgid "in vec4 **INSTANCE_CUSTOM**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 msgid "Instance custom data." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:201 msgid "in bool **AT_LIGHT_PASS**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:201 msgid "``true`` if this is a light pass." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:126 msgid "inout vec2 **VERTEX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:126 msgid "Vertex, in image space." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:235 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 msgid "in vec2 **TEXTURE_PIXEL_SIZE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:235 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 msgid "Normalized pixel size of default 2D texture. For a Sprite with a texture of size 64x32px, **TEXTURE_PIXEL_SIZE** = :code:`vec2(1/64, 1/32)`" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 msgid "inout vec2 **UV**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 msgid "Texture coordinates." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:130 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:134 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:180 msgid "inout vec4 **COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:130 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:134 msgid "Color from vertex primitive." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:179 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 msgid "in vec4 **MODULATE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:179 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 msgid "Final modulate color. If used, **COLOR** will not be multiplied by modulate automatically after the fragment function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 msgid "inout float **POINT_SIZE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 msgid "Point size for point drawing." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:144 msgid "Fragment built-ins" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:142 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:146 msgid "Certain Nodes (for example, :ref:`Sprites `) display a texture by default. However, when a custom fragment function is attached to these nodes, the texture lookup needs to be done manually. Godot does not provide the texture color in the ``COLOR`` built-in variable; to read the texture color for such nodes, use:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:151 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:155 msgid "This differs from the behavior of the built-in normal map. If a normal map is attached, Godot uses it by default and assigns its value to the built-in ``NORMAL`` variable. If you are using a normal map meant for use in 3D, it will appear inverted. In order to use it in your shader, you must assign it to the ``NORMALMAP`` property. Godot will handle converting it for use in 2D and overwriting ``NORMAL``." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:163 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:216 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 msgid "in vec4 **FRAGCOORD**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:163 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:216 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 msgid "Coordinate of pixel center. In screen space. ``xy`` specifies position in window, ``z`` specifies fragment depth if ``DEPTH`` is not used. Origin is lower-left." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:171 msgid "inout vec3 **NORMAL**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:171 msgid "Normal read from **NORMAL_TEXTURE**. Writable." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:169 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:173 msgid "out vec3 **NORMALMAP**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:169 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:173 msgid "Configures normal maps meant for 3D for use in 2D. If used, overwrites **NORMAL**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:172 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 msgid "inout float **NORMALMAP_DEPTH**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:172 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 msgid "Normalmap depth for scaling." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:174 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:223 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:178 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:227 msgid "in vec2 **UV**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:174 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:178 msgid "UV from vertex function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:180 msgid "Color from vertex function and output fragment color. If unused, will be set to **TEXTURE** color." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 msgid "in sampler2D **TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 msgid "Default 2D texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:185 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:189 msgid "in sampler2D **NORMAL_TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:185 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:189 msgid "Default 2D normal texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 msgid "in vec2 **SCREEN_UV**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 msgid "Screen UV for use with **SCREEN_TEXTURE**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:193 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 msgid "in vec2 **SCREEN_PIXEL_SIZE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:193 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 msgid "Size of individual pixels. Equal to inverse of resolution." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:241 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:245 msgid "in vec2 **POINT_COORD**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 msgid "Coordinate for drawing points." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 msgid "in sampler2D **SCREEN_TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 msgid "Screen texture, mipmaps contain gaussian blurred versions." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:207 msgid "Light built-ins" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:205 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:209 msgid "Light processor functions work differently in 2D than they do in 3D. In CanvasItem shaders, the shader is called once for the object being drawn, and then once for each light touching that object in the scene. Use render_mode ``unshaded`` if you do not want any light passes to occur for that object. Use render_mode ``light_only`` if you only want light passes to occur for that object; this can be useful when you only want the object visible where it is covered by light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:211 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:215 msgid "When the shader is on a light pass, the ``AT_LIGHT_PASS`` variable will be ``true``." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:224 msgid "in vec3 **NORMAL**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:224 msgid "Input Normal. Although this value is passed in, **normal calculation still happens outside of this function**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:223 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:227 msgid "UV from vertex function, equivalent to the UV in the fragment function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:225 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 msgid "in vec4 **COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:225 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 msgid "Input Color. This is the output of the fragment function (with final modulation applied, if **MODULATE** is not used in any function of the shader)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:237 msgid "sampler2D **TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:237 msgid "Current texture in use for CanvasItem." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 msgid "**SCREEN_TEXTURE** Coordinate (for using with screen texture)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:241 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:245 msgid "UV for Point Sprite." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:247 msgid "inout vec2 **LIGHT_VEC**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:247 msgid "Vector from light to fragment in local coordinates. It can be modified to alter illumination direction when normal maps are used." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:246 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:250 msgid "inout vec2 **SHADOW_VEC**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:246 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:250 msgid "Vector from light to fragment in local coordinates. It can be modified to alter shadow computation." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:249 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 msgid "inout float **LIGHT_HEIGHT**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:249 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 msgid "Height of Light. Only effective when normals are used." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:251 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 msgid "inout vec4 **LIGHT_COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:251 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 msgid "Color of Light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 msgid "in vec2 **LIGHT_UV**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 msgid "UV for Light texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:259 msgid "out vec4 **SHADOW_COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:259 msgid "Shadow Color of Light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:261 msgid "inout vec4 **LIGHT**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:261 msgid "Value from the Light texture and output color. Can be modified. If not used, the light function is ignored." msgstr "" diff --git a/sphinx/templates/tutorials/shading/shading_reference/index.pot b/sphinx/templates/tutorials/shading/shading_reference/index.pot index 56a129663a..ec37159642 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/index.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot index 25450c6bca..5901a0a58d 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/particle_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/shaders.pot b/sphinx/templates/tutorials/shading/shading_reference/shaders.pot index 996f4b1bae..051db91e50 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/shaders.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/shaders.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot b/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot index 9b52872490..f7fd1a2242 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/shading_language.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot b/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot index 756fdcea91..165961c87a 100644 --- a/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/shading_reference/spatial_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/visual_shaders.pot b/sphinx/templates/tutorials/shading/visual_shaders.pot index 0d6619a65b..8120739962 100644 --- a/sphinx/templates/tutorials/shading/visual_shaders.pot +++ b/sphinx/templates/tutorials/shading/visual_shaders.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/index.pot b/sphinx/templates/tutorials/shading/your_first_shader/index.pot index 32dbf936a9..01cb7ccedd 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/index.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot b/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot index 5da49c819f..298a7f6721 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/what_are_shaders.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot index d85b8adce2..63029c926f 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_first_canvasitem_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot index 11e0a1d3be..ad87728515 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_first_spatial_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot b/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot index f010ade55f..b862481976 100644 --- a/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot +++ b/sphinx/templates/tutorials/shading/your_first_shader/your_second_spatial_shader.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/index.pot b/sphinx/templates/tutorials/threads/index.pot index 4ec3add2fa..e799548c42 100644 --- a/sphinx/templates/tutorials/threads/index.pot +++ b/sphinx/templates/tutorials/threads/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/thread_safe_apis.pot b/sphinx/templates/tutorials/threads/thread_safe_apis.pot index 7802b3030e..99762f1594 100644 --- a/sphinx/templates/tutorials/threads/thread_safe_apis.pot +++ b/sphinx/templates/tutorials/threads/thread_safe_apis.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/threads/using_multiple_threads.pot b/sphinx/templates/tutorials/threads/using_multiple_threads.pot index ee3727f538..5f65e27c19 100644 --- a/sphinx/templates/tutorials/threads/using_multiple_threads.pot +++ b/sphinx/templates/tutorials/threads/using_multiple_threads.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/custom_postprocessing.pot b/sphinx/templates/tutorials/viewports/custom_postprocessing.pot index 1bb3327405..8518fc616c 100644 --- a/sphinx/templates/tutorials/viewports/custom_postprocessing.pot +++ b/sphinx/templates/tutorials/viewports/custom_postprocessing.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/index.pot b/sphinx/templates/tutorials/viewports/index.pot index 586fe18640..db26725c76 100644 --- a/sphinx/templates/tutorials/viewports/index.pot +++ b/sphinx/templates/tutorials/viewports/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/multiple_resolutions.pot b/sphinx/templates/tutorials/viewports/multiple_resolutions.pot index ed890e09cb..48de092723 100644 --- a/sphinx/templates/tutorials/viewports/multiple_resolutions.pot +++ b/sphinx/templates/tutorials/viewports/multiple_resolutions.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot b/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot index 6a6be83944..5c59172fe8 100644 --- a/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot +++ b/sphinx/templates/tutorials/viewports/using_viewport_as_texture.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/viewports/viewports.pot b/sphinx/templates/tutorials/viewports/viewports.pot index a40966ffd4..02c90606b4 100644 --- a/sphinx/templates/tutorials/viewports/viewports.pot +++ b/sphinx/templates/tutorials/viewports/viewports.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/developing_for_oculus_quest.pot b/sphinx/templates/tutorials/vr/developing_for_oculus_quest.pot index 6cf5f2c51d..69239ab901 100644 --- a/sphinx/templates/tutorials/vr/developing_for_oculus_quest.pot +++ b/sphinx/templates/tutorials/vr/developing_for_oculus_quest.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/index.pot b/sphinx/templates/tutorials/vr/index.pot index dab2ed94f5..5bd8acc17c 100644 --- a/sphinx/templates/tutorials/vr/index.pot +++ b/sphinx/templates/tutorials/vr/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_primer.pot b/sphinx/templates/tutorials/vr/vr_primer.pot index b8919ba26c..6bef0e56f5 100644 --- a/sphinx/templates/tutorials/vr/vr_primer.pot +++ b/sphinx/templates/tutorials/vr/vr_primer.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot index 6cfe7ceca9..ef31607171 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/index.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot index 7d3f1edf91..caaa30abba 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_one.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot index 98fe8d7ca7..8b9ae811a2 100644 --- a/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot +++ b/sphinx/templates/tutorials/vr/vr_starter_tutorial/vr_starter_tutorial_part_two.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/weblate/docs/docs.pot b/weblate/docs/docs.pot index 17a2664404..29f867ef5b 100644 --- a/weblate/docs/docs.pot +++ b/weblate/docs/docs.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.2\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot-docs-l10n\n" -"POT-Creation-Date: 2020-09-28 16:14+0200\n" +"POT-Creation-Date: 2021-01-07 14:35+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -175,7 +175,7 @@ msgstr "" #: ../../docs/tutorials/physics/kinematic_character_2d.rst:7 #: ../../docs/tutorials/math/vector_math.rst:7 #: ../../docs/tutorials/math/matrices_and_transforms.rst:7 -#: ../../docs/tutorials/animation/2d_skeletons.rst:12 +#: ../../docs/tutorials/animation/2d_skeletons.rst:7 #: ../../docs/tutorials/animation/animation_tree.rst:7 #: ../../docs/tutorials/inputs/input_examples.rst:7 #: ../../docs/tutorials/io/saving_games.rst:7 @@ -5169,7 +5169,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:29 #: ../../docs/getting_started/workflow/project_setup/index.rst:2 #: ../../docs/tutorials/2d/using_tilemaps.rst:21 -#: ../../docs/tutorials/misc/state_design_pattern.rst:233 +#: ../../docs/tutorials/misc/state_design_pattern.rst:234 msgid "Project setup" msgstr "" @@ -10848,9 +10848,9 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:309 #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:17 #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:52 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:161 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:214 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:165 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:218 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:30 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:53 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:65 @@ -16980,12 +16980,18 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" +"If there is more than one argument, ``yield`` returns an array containing " +"the arguments::" +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1616 +msgid "" "If you're unsure whether a function may yield or not, or whether it may " "yield multiple times, you can yield to the ``completed`` signal " "conditionally:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1638 msgid "" "This ensures that the function returns whatever it was supposed to return " "regardless of whether coroutines were used internally. Note that using " @@ -16993,11 +16999,11 @@ msgid "" "emitted when the function didn't yield anymore." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1626 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1644 msgid "Onready keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1628 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1646 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -17005,7 +17011,7 @@ msgid "" "call to ``Node._ready()`` is made." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1641 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1659 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -17013,11 +17019,11 @@ msgid "" "can replace the above code with a single line::" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1649 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 msgid "Assert keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1651 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1669 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds. This means that the " @@ -17027,7 +17033,7 @@ msgid "" "depending on whether the project is run in a debug build." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1663 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1681 msgid "" "When running a project from the editor, the project will be paused if an " "assertion error occurs." @@ -26057,46 +26063,69 @@ msgid "Download the Android SDK" msgstr "" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:12 +msgid "Download and install the Android SDK." +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:14 msgid "" -"Download and install the Android SDK from `developer.android.com `__." +"You can install it using `Android Studio `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:15 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:16 msgid "" -"If you install Android Studio, you need to run it once to complete the SDK " -"setup." +"Run it once to complete the SDK setup using these `instructions `__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:18 -msgid "Install OpenJDK 8" -msgstr "" - -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:20 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:17 msgid "" -"Download and install `OpenJDK 8 `__, newer versions do not work." +"Ensure that the `required packages `__ are installed as well." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:24 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:19 +msgid "" +"You can install it using the `command line tools `__." +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:21 +msgid "" +"Once the command line tools are installed, run the `sdkmanager `__ command to complete " +"the setup process:" +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:28 +msgid "Install OpenJDK" +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:30 +msgid "" +"Download and install `OpenJDK `__." +msgstr "" + +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:33 msgid "Create a debug.keystore" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:26 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:35 msgid "" "Android needs a debug keystore file to install to devices and distribute non-" "release APKs. If you have used the SDK before and have built projects, ant " -"or eclipse probably generated one for you (on Linux and macOS, you can find " -"it in the ``~/.android`` directory)." +"or eclipse probably generated one for you (in the ``~/.android`` directory " +"on Linux and macOS, in the ``C:\\Users\\\\.android\\`` directory on " +"Windows)." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:31 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:40 msgid "" "If you can't find it or need to generate one, the keytool command from the " "JDK can be used for this purpose::" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:36 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:45 msgid "" "This will create a ``debug.keystore`` file in your current directory. You " "should move it to a memorable location such as ``%USERPROFILE%\\.android" @@ -26105,66 +26134,46 @@ msgid "" "org/qa/21349/jdk-android-file-missing>`__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:39 -msgid "Make sure you have adb" -msgstr "" - -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:41 -msgid "" -"Android Debug Bridge (``adb``) is the command line tool used to communicate " -"with Android devices. It's installed with the SDK, but you may need to " -"install one (any) of the Android API levels for it to be installed in the " -"SDK directory." -msgstr "" - -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:46 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:48 msgid "Setting it up in Godot" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:48 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:50 msgid "" "Enter the Editor Settings screen. This screen contains the editor settings " "for the user account in the computer (it's independent of the project)." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:54 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:56 msgid "Scroll down to the section where the Android settings are located:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:58 -msgid "In that screen, the path to 3 files needs to be set:" -msgstr "" - #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:60 -msgid "" -"The ``adb`` executable (``adb.exe`` on Windows) - It can usually be found at " -"``%LOCALAPPDATA%\\Android\\Sdk\\platform-tools\\adb.exe``." +msgid "In that screen, 2 paths need to be set:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:63 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:62 msgid "" -"The ``jarsigner`` executable (from JDK 6 or 8) - On Windows, OpenJDK " -"installs to a directory like ``%PROGRAMFILES%\\AdoptOpenJDK\\jdk-8.0.252.09-" -"hotspot\\bin``. On Linux, it typically installs to a directory like ``/usr/" -"bin/jarsigner``. The exact path may vary depending on the OpenJDK update " -"you've installed and your machine's operating system." +"The ``Android Sdk Path`` should be the location where the Android SDK was " +"installed. - For example ``%LOCALAPPDATA%\\Android\\Sdk\\`` on Windows or ``/" +"Users/$USER/Library/Android/sdk/`` on macOS." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:66 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:65 msgid "" "The debug ``.keystore`` file - It can be found in the folder where you put " "the ``debug.keystore`` file you created above." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:69 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:68 msgid "Once that is configured, everything is ready to export to Android!" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:72 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:71 msgid "Providing launcher icons" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:74 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:73 msgid "" "Launcher icons are used by Android launcher apps to represent your " "application to users. Godot only requires high-resolution icons (for " @@ -26172,17 +26181,17 @@ msgid "" "resolution variants." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:76 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:75 msgid "There are two types of icons required by Godot:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:78 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:77 msgid "" "**Main Icon:** The \"classic\" icon. This will be used on all Android " "versions up to Android 8 (Oreo), exclusive. Must be at least 192×192 px." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:79 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:78 msgid "" "**Adaptive Icons:** Starting from Android 8 (inclusive), `Adaptive Icons " " Project icon -> Default Godot main icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:88 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:87 msgid "" "**Adaptive Icon Foreground:** Provided foreground icon -> Provided main icon " "-> Project icon -> Default Godot foreground icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:89 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:88 msgid "" "**Adaptive Icon Background:** Provided background icon -> Default Godot " "background icon." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:91 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:90 msgid "" "It's highly recommended to provide all requested icons, and at least with " "the specified resolutions. Only this way your application will look great on " "all Android devices and versions." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:94 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:93 msgid "Exporting for Google Play Store" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:96 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:95 msgid "" "Uploading an APK to Google's Play Store requires you to sign using a non-" "debug keystore file; such file can be generated like this:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:103 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:102 msgid "" "This keystore and key are used to verify your developer identity, remember " "the password and keep it in a safe place! Use Google's Android Developer " @@ -26255,42 +26264,42 @@ msgid "" "studio/publish/app-signing>`__." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:106 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:105 msgid "Now fill in the following forms in your Android Export Presets:" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:110 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:109 msgid "**Release:** Enter the path to the keystore file you just generated." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:111 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:110 msgid "**Release User:** Replace with the key alias." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:112 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:111 msgid "" "**Release Password:** Key password. Note that the keystore password and the " "key password currently have to be the same." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:114 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:113 msgid "" "**Your export_presets.cfg file now contains sensitive information.** If you " "use a version control system, you should remove it from public repositories " "and add it to your ``.gitignore`` file or equivalent." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:118 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:117 msgid "" "Don't forget to uncheck the **Export With Debug** checkbox while choosing " "the APK's name." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:123 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:122 msgid "Optimizing the APK size" msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:125 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:124 msgid "" "By default, the APK will contain native libraries for both ARMv7 and ARMv8 " "architectures. This increases its size significantly. To create a smaller " @@ -26300,7 +26309,7 @@ msgid "" "run on ARMv8 devices, but the opposite is not true." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:132 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:131 msgid "" "Since August 2019, Google Play requires all applications to be available in " "64-bit form. This means you cannot upload an APK that contains *just* an " @@ -26311,7 +26320,7 @@ msgid "" "devices in use today." msgstr "" -#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:139 +#: ../../docs/getting_started/workflow/export/exporting_for_android.rst:138 msgid "" "You can optimize the size further by compiling an Android export template " "with only the features you need. See :ref:`doc_optimizing_for_size` for more " @@ -30966,7 +30975,7 @@ msgstr "" #: ../../docs/tutorials/2d/2d_movement.rst:19 #: ../../docs/tutorials/2d/2d_lights_and_shadows.rst:22 -#: ../../docs/tutorials/animation/2d_skeletons.rst:35 +#: ../../docs/tutorials/animation/2d_skeletons.rst:30 #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:21 #: ../../docs/tutorials/plugins/editor/inspector_plugins.rst:12 #: ../../docs/tutorials/platform/customizing_html5_shell.rst:32 @@ -37770,7 +37779,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:837 #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1226 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:668 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:680 #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:778 #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:956 #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:996 @@ -37806,7 +37815,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:850 #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1237 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:683 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:695 #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:787 #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:965 #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:1004 @@ -39310,7 +39319,7 @@ msgid "Add the following code:" msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1107 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:535 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:547 #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:290 msgid "Let's go over what's happening here:" msgstr "" @@ -39594,69 +39603,107 @@ msgid "" "tscn``, try using ``Ruins_Level.tscn`` instead." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:36 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:38 +msgid "" +"Due to Godot updates since this tutorial was published, if you are using " +"Godot 3.2 or later, you may need to apply the following changes to the Space " +"Level and Ruins Level scenes:" +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:40 +msgid "Open ``res://assets/Space_Level_Objects/Space_Level.tscn``." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:41 +msgid "" +"In the Scene tree dock, select the **Floor_and_Celing** node. In the " +"Inspector dock, if the Mesh Library field under GridMap is ``[empty]``, set " +"it to ``Space_Level_Mesh_Lib.tres`` by dragging the file ``res://assets/" +"Space_Level_Objects/Space_Level_Mesh_Lib.tres`` from the FileSystem dock to " +"that field." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:42 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:46 +msgid "Do the same for the **Walls** node." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:44 +msgid "Open ``res://assets/Ruin_Level_Objects/Ruins_Level.tscn``." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:45 +msgid "" +"In the Scene tree dock, select the **Floor** node. In the Inspector dock, if " +"the Mesh Library field under GridMap is ``[empty]``, set it to " +"``Ruin_Level_Mesh_Lib.tres`` by dragging the file ``res://assets/" +"Ruin_Level_Objects/Ruin_Level_Mesh_Lib.tres`` from the FileSystem dock into " +"that field." +msgstr "" + +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:48 msgid "" "You might have noticed there are several :ref:`RigidBody ` " "nodes placed throughout the level. We can place ``RigidBody_hit_test.gd`` on " "them and then they will react to being hit with bullets, so let's do that!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:39 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:51 msgid "" "Follow the instructions below for either (or both) of the scenes you want to " "use" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:75 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:87 msgid "" "Now you can fire at all the rigid bodies in either level and they will react " "to bullets hitting them!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:78 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:90 msgid "Adding ammo" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:80 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:92 msgid "" "Now that the player has working guns, let's give them a limited amount of " "ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:82 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:94 msgid "" "Firstly, we need to define a few variables in each of our weapon scripts." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:84 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:193 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:96 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:205 msgid "Open up ``Weapon_Pistol.gd`` and add the following class variables:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:92 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:104 msgid "``ammo_in_weapon``: The amount of ammo currently in the pistol" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:93 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:105 msgid "" "``spare_ammo``: The amount of ammo we have left in reserve for the pistol" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:94 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:106 msgid "``AMMO_IN_MAG``: The amount of ammo in a fully reloaded weapon/magazine" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:96 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:108 msgid "Now all we need to do is add a single line of code to ``fire_weapon``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:98 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:110 msgid "" "Add the following right under ``Clone.BULLET_DAMAGE = DAMAGE``: " "``ammo_in_weapon -= 1``" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:100 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:112 msgid "" "This will remove one from ``ammo_in_weapon`` every time the player fires. " "Notice we're not checking to see if the player has enough ammo or not in " @@ -39664,29 +39711,29 @@ msgid "" "enough ammo in ``Player.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:105 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:117 msgid "Now we need to add ammo for both the rifle and the knife." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:107 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:119 msgid "" "You may be wondering why we are adding ammo for the knife given it does not " "consume any ammunition. The reason we want to add ammo to the knife is so we " "have a consistent interface for all our weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:110 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:122 msgid "" "If we did not add ammo variables for the knife, we would have to add checks " "for the knife. By adding the ammo variables to the knife, we don't need to " "worry about whether or not all our weapons have the same variables." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:113 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:125 msgid "Add the following class variables to ``Weapon_Rifle.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:121 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:133 msgid "" "And then add the following to ``fire_weapon``: ``ammo_in_weapon -= 1``. Make " "sure that ``ammo_in_weapon -= 1`` is outside of the ``if ray." @@ -39694,128 +39741,128 @@ msgid "" "player hit something or not." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:124 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:136 msgid "" "Now all that's left is the knife. Add the following to ``Weapon_Knife.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:132 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:144 msgid "Because the knife does not consume ammo, that is all we need to add." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:136 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:148 msgid "Now we need to change one thing in ``Player.gd``, that is to say," msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:138 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:150 msgid "" "how we're firing the weapons in ``process_input``. Change the code for " "firing weapons to the following:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:153 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:165 msgid "" "Now the weapons have a limited amount of ammo, and will stop firing when the " "player runs out." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:157 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:169 msgid "" "Ideally, we'd like to let the player be able to see how much ammo is left. " "Let's make a new function called ``process_UI``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:159 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:171 msgid "First, add ``process_UI(delta)`` to ``_physics_process``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:161 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:173 msgid "Now add the following to ``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:173 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:235 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:185 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:247 #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:216 msgid "Let's go over what's happening:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:175 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:187 msgid "" "Firstly, we check to see if the current weapon is either ``UNARMED`` or " "``KNIFE``. If it is, we change the ``UI_status_label``'s text to only show " "the player's health since ``UNARMED`` and ``KNIFE`` do not consume ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:178 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:190 msgid "" "If the player is using a weapon that consumes ammo, we first get the weapon " "node." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:180 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:192 msgid "" "Then we change ``UI_status_label``'s text to show the player's health, along " "with how much ammo the player has in the weapon and how much spare ammo the " "player has for that weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:184 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:196 msgid "Now we can see how much ammo the player has through the HUD." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:187 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:199 msgid "Adding reloading to the weapons" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:189 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:201 msgid "" "Now that the player can run out of ammo, we need a way to let the player " "fill them back up. Let's add reloading next!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:191 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:203 msgid "" "For reloading, we need to add a few more variables and a function to every " "weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:202 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:214 msgid "" "``CAN_RELOAD``: A boolean to track whether this weapon has the ability to " "reload" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:203 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:215 msgid "" "``CAN_REFILL``: A boolean to track whether we can refill this weapon's spare " "ammo. We will not be using ``CAN_REFILL`` in this part, but we will in the " "next part!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:204 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:216 msgid "" "``RELOADING_ANIM_NAME``: The name of the reloading animation for this weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:206 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:218 msgid "" "Now we need to add a function for handling reloading. Add the following " "function to ``Weapon_Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:237 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:249 msgid "" "First we define a variable to see whether or not this weapon can reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:239 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:251 msgid "" "Then we check to see if the player is in this weapon's idle animation state " "because we only want to be able to reload when the player is not firing, " "equipping, or unequipping." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:242 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:254 msgid "" "Next we check to see if the player has spare ammo, and if the ammo already " "in the weapon is equal to a fully reloaded weapon. This way we can ensure " @@ -39823,246 +39870,246 @@ msgid "" "already full of ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:245 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:257 msgid "" "If we can still reload, then we calculate the amount of ammo needed to " "reload the weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:247 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:259 msgid "" "If the player has enough ammo to fill the weapon, we remove the ammo needed " "from ``spare_ammo`` and then set ``ammo_in_weapon`` to a full weapon/" "magazine." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:249 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:261 msgid "" "If the player does not have enough ammo, we add all the ammo left in " "``spare_ammo``, and then set ``spare_ammo`` to ``0``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:251 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:263 msgid "" "Next we play the reloading animation for this weapon, and then return " "``true``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:253 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:265 msgid "If the player could not reload, we return ``false``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:257 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:269 msgid "" "Now we need to add reloading to the rifle. Open up ``Weapon_Rifle.gd`` and " "add the following class variables:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:266 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:278 msgid "" "These variables are exactly the same as the pistol, just with " "``RELOADING_ANIM_NAME`` changed to the rifle's reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:268 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:280 msgid "Now we need to add ``reload_weapon`` to ``Weapon_Rifle.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:297 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:309 msgid "This code is exactly the same as the one for the pistol." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:301 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:313 msgid "" "The last bit we need to do for the weapons is add 'reloading' to the knife. " "Add the following class variables to ``Weapon_Knife.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:310 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:322 msgid "" "Since we both cannot reload or refill a knife, we set both constants to " "``false``. We also define ``RELOADING_ANIM_NAME`` as an empty string, since " "the knife has no reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:313 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:325 msgid "Now we need to add ``reloading_weapon``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:320 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:332 msgid "Since we cannot reload a knife, we always return ``false``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:323 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:335 msgid "Adding reloading to the player" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:325 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:337 msgid "" "Now we need to add a few things to ``Player.gd``. First we need to define a " "new class variable:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:331 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:343 msgid "" "``reloading_weapon``: A variable to track whether or not the player is " "currently trying to reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:334 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:346 msgid "Next we need to add another function call to ``_physics_process``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:336 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:348 msgid "" "Add ``process_reloading(delta)`` to ``_physics_process``. Now " "``_physics_process`` should look something like this:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:347 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:359 msgid "" "Now we need to add ``process_reloading``. Add the following function to " "``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:358 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:409 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:370 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:421 #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:362 #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:424 msgid "Let's go over what's happening here." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:360 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:372 msgid "Firstly, we check to make sure the player is trying to reload." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:362 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:374 msgid "" "If the player is trying to reload, we then get the current weapon. If the " "current weapon does not equal ``null``, we call its ``reload_weapon`` " "function." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:364 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:376 msgid "" "If the current weapon is equal to ``null``, then the current weapon is " "``UNARMED``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:366 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:378 msgid "" "Finally, we set ``reloading_weapon`` to ``false`` because, regardless of " "whether the player successfully reloaded, we've tried reloading and no " "longer need to keep trying." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:371 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:383 msgid "" "Before we can let the player reload, we need to change a few things in " "``process_input``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:373 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:385 msgid "" "The first thing we need to change is in the code for changing weapons. We " "need to add an additional check (``if reloading_weapon == false:``) to see " "if the player is reloading:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:384 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:396 msgid "" "This makes it so the player cannot change weapons if the player is reloading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:386 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:398 msgid "" "Now we need to add the code to trigger a reload when the player pushes the " "``reload`` action. Add the following code to ``process_input``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:411 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:423 msgid "" "First we make sure the player is not reloading already, nor is the player " "trying to change weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:413 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:425 msgid "Then we check to see if the ``reload`` action has been pressed." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:415 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:427 msgid "" "If the player has pressed ``reload``, we then get the current weapon and " "check to make sure it is not ``null``. Then we check to see whether the " "weapon can reload or not using its ``CAN_RELOAD`` constant." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:418 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:430 msgid "" "If the weapon can reload, we then get the current animation state, and make " "a variable for tracking whether the player is already reloading or not." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:420 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:432 msgid "" "We then go through every weapon to make sure the player is not already " "playing that weapon's reloading animation." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:422 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:434 msgid "" "If the player is not reloading any weapon, we set ``reloading_weapon`` to " "``true``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:426 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:438 msgid "" "One thing I like to add is where the weapon will reload itself if you try to " "fire it and it's out of ammo." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:428 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:440 msgid "" "We also need to add an additional if check (``is_reloading_weapon == false:" "``) so the player cannot fire the current weapon while reloading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:431 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:443 msgid "" "Let's change our firing code in ``process_input`` so it reloads when trying " "to fire an empty weapon:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:449 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:461 msgid "" "Now we check to make sure the player is not reloading before we fire the " "weapon, and when we have ``0`` or less ammo in the current weapon, we set " "``reloading_weapon`` to ``true`` if the player tries to fire." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:452 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:464 msgid "" "This will make it so the player will try to reload when attempting to fire " "an empty weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:456 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:468 msgid "" "With that done, the player can now reload! Give it a try! Now you can fire " "all the spare ammo for each weapon." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:459 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:471 msgid "Adding sounds" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:461 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:473 msgid "" "Finally, let's add some sounds that accompany the player firing, reloading " "and changing weapons." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:463 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:475 msgid "" "There are no game sounds provided in this tutorial (for legal reasons). " "https://gamesounds.xyz/ is a collection of **\"royalty free or public domain " @@ -40070,28 +40117,28 @@ msgid "" "which can be found in the Sonniss.com GDC 2017 Game Audio Bundle." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:467 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:479 msgid "" "Open up ``Simple_Audio_Player.tscn``. It is simply a :ref:`Spatial " "` with an :ref:`AudioStreamPlayer ` " "as its child." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:469 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:481 msgid "" "The reason this is called a 'simple' audio player is because we are not " "taking performance into account and because the code is designed to provide " "sound in the simplest way possible." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:472 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:484 msgid "" "If you want to use 3D audio, so it sounds like it's coming from a location " "in 3D space, right click the :ref:`AudioStreamPlayer " "` and select \"Change type\"." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:475 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:487 msgid "" "This will open the node browser. Navigate to :ref:`AudioStreamPlayer3D " "` and select \"change\". In the source for this " @@ -40101,21 +40148,21 @@ msgid "" "code provided below will work regardless of which one you chose." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:480 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:492 msgid "" "Create a new script and call it ``Simple_Audio_Player.gd``. Attach it to " "the :ref:`Spatial ` in ``Simple_Audio_Player.tscn`` and " "insert the following code:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:532 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:544 msgid "" "By setting ``position`` to ``null`` by default in ``play_sound``, we are " "making it an optional argument, meaning ``position`` doesn't necessarily " "have to be passed in to call ``play_sound``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:539 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:551 msgid "" "In ``_ready``, we get the :ref:`AudioStreamPlayer ` " "and connect its ``finished`` signal to the ``destroy_self`` function. It " @@ -40125,13 +40172,13 @@ msgid "" "``stop`` on the :ref:`AudioStreamPlayer `." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:543 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:555 msgid "" "Make sure your sound files are **not** set to loop! If it is set to loop, " "the sounds will continue to play infinitely and the script will not work!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:546 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:558 msgid "" "The ``play_sound`` function is what we will be calling from ``Player.gd``. " "We check if the sound is one of the three possible sounds, and if it is one " @@ -40139,26 +40186,26 @@ msgid "" "` to the correct sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:550 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:562 msgid "" "If it is an unknown sound, we print an error message to the console and free " "the audio player." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:552 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:564 msgid "" "If you are using an :ref:`AudioStreamPlayer3D `, " "remove the ``#`` to set the position of the audio player node so it plays at " "the correct position." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:555 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:567 msgid "" "Finally, we tell the :ref:`AudioStreamPlayer ` to " "play." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:557 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:569 msgid "" "When the :ref:`AudioStreamPlayer ` is finished " "playing the sound, it will call ``destroy_self`` because we connected the " @@ -40166,11 +40213,11 @@ msgid "" "` and free the audio player to save on resources." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:561 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:573 msgid "This system is extremely simple and has some major flaws:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:563 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:575 msgid "" "One flaw is we have to pass in a string value to play a sound. While it is " "relatively simple to remember the names of the three sounds, it can be " @@ -40179,7 +40226,7 @@ msgid "" "remember the name(s) of each sound effect we want to play." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:568 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:580 msgid "" "Another flaw is we cannot play looping sounds effects, nor background music, " "easily with this system. Because we cannot play looping sounds, certain " @@ -40188,21 +40235,21 @@ msgid "" "we need to continue playing it." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:573 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:585 msgid "" "One of the biggest flaws with this system is we can only play sounds from " "``Player.gd``. Ideally we'd like to be able to play sounds from any script " "at any time." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:578 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:590 msgid "" "With that done, let's open up ``Player.gd`` again. First we need to load the " "``Simple_Audio_Player.tscn``. Place the following code in the class " "variables section of the script:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:585 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:597 msgid "" "Now we need to instance the simple audio player when we need it, and then " "call its ``play_sound`` function and pass the name of the sound we want to " @@ -40210,23 +40257,23 @@ msgid "" "in ``Player.gd``:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:597 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:609 msgid "Let's walk through what this function does:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:601 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:613 msgid "" "The first line instances the ``Simple_Audio_Player.tscn`` scene and assigns " "it to a variable named ``audio_clone``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:604 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:616 msgid "" "The second line gets the scene root, and this has a large (though safe) " "assumption." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:606 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:618 msgid "" "We first get this node's :ref:`SceneTree `, and then access " "the root node, which in this case is the :ref:`Viewport ` " @@ -40237,7 +40284,7 @@ msgid "" "the player is under, which may not always be the case**." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:612 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:624 msgid "" "If this doesn't make sense to you, don't worry too much about it. The second " "line of code only does not work reliably if you have multiple scenes loaded " @@ -40246,96 +40293,96 @@ msgid "" "potentially a issue depending on how you handle scene loading." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:616 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:628 msgid "" "The third line adds our newly created ``Simple_Audio_Player`` scene to be a " "child of the scene root. This works exactly the same as when we are spawning " "bullets." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:619 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:631 msgid "" "Finally, we call the ``play_sound`` function and pass in the arguments " "passed in to ``create_sound``. This will call ``Simple_Audio_Player.gd``'s " "``play_sound`` function with the passed in arguments." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:624 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:636 msgid "" "Now all that is left is playing the sounds when we want to. Let's add sound " "to the pistol first!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:626 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:638 msgid "Open up ``Weapon_Pistol.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:628 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:640 msgid "" "Now, we want to make a noise when the player fires the pistol, so add the " "following to the end of the ``fire_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:634 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:646 msgid "" "Now when the player fires the pistol, we'll play the ``Pistol_shot`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:636 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:658 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:648 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:670 msgid "" "To make a sound when the player reloads, we need to add the following right " "under ``player_node.animation_manager.set_animation(RELOADING_ANIM_NAME)`` " "in the ``reload_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:643 -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:665 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:655 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:677 msgid "Now when the player reloads, we'll play the ``Gun_cock`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:647 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:659 msgid "Now let's add sounds to the rifle. Open up ``Weapon_Rifle.gd``." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:650 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:662 msgid "" "To play sounds when the rifle is fired, add the following to the end of the " "``fire_weapon`` function:" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:656 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:668 msgid "" "Now when the player fires the rifle, we'll play the ``Rifle_shot`` sound." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:672 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:684 msgid "" "Now you have weapons with limited ammo that play sounds when you fire them!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:674 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:686 msgid "" "At this point, we have all the basics of an FPS game working. There are " "still a few things that would be nice to add, and we're going to add them in " "the next three parts!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:677 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:689 msgid "" "For example, right now we have no way to add ammo to our spares, so we'll " "eventually run out. Also, we don't have anything to shoot at outside of the :" "ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:680 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:692 msgid "" "In :ref:`doc_fps_tutorial_part_four` we'll add some targets to shoot at, " "along with some health and ammo pick ups! We're also going to add joypad " "support, so we can play with wired Xbox 360 controllers!" msgstr "" -#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:685 +#: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:697 msgid "" "You can download the finished project for this part here: :download:" "`Godot_FPS_Part_3.zip `" @@ -50337,14 +50384,7 @@ msgstr "" msgid "2D skeletons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:8 -msgid "" -"There are known issues with 2D skeletons on mobile and web platforms with " -"the GLES2 renderer. We recommend using the GLES3 renderer if your project " -"relies on Skeleton2D for now." -msgstr "" - -#: ../../docs/tutorials/animation/2d_skeletons.rst:14 +#: ../../docs/tutorials/animation/2d_skeletons.rst:9 msgid "" "When working with 3D, skeletal deforms are common for characters and " "creatures and most 3D modelling applications support it. For 2D, as this " @@ -50352,174 +50392,174 @@ msgid "" "aimed for this." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:18 +#: ../../docs/tutorials/animation/2d_skeletons.rst:13 msgid "" "One option is to create animations in third-party software such as Spine or " "Dragonbones. From Godot 3.1 onwards, though, this functionality is supported " "built-in." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:22 +#: ../../docs/tutorials/animation/2d_skeletons.rst:17 msgid "" "Why would you want to do skeletal animations directly in Godot? The answer " "is that there are many advantages to it:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:25 +#: ../../docs/tutorials/animation/2d_skeletons.rst:20 msgid "" "Better integration with the engine, so less hassle importing and editing " "from an external tool." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:27 +#: ../../docs/tutorials/animation/2d_skeletons.rst:22 msgid "" "Ability to control particle systems, shaders, sounds, call scripts, colors, " "transparency, etc. in animations." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:29 +#: ../../docs/tutorials/animation/2d_skeletons.rst:24 msgid "" "The built-in skeletal system in Godot is very efficient and designed for " "performance." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:32 +#: ../../docs/tutorials/animation/2d_skeletons.rst:27 msgid "The following tutorial will, then, explain 2D skeletal deformations." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:39 +#: ../../docs/tutorials/animation/2d_skeletons.rst:34 msgid "" "Before starting, we recommend you to go through the :ref:" "`doc_cutout_animation` tutorial to gain a general understanding of animating " "within Godot." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:43 +#: ../../docs/tutorials/animation/2d_skeletons.rst:38 msgid "" "For this tutorial, we will be using a single image to construct our " "character. Download it from :download:`gBot_pieces.png ` or save the image below." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:49 +#: ../../docs/tutorials/animation/2d_skeletons.rst:44 msgid "" "It is also advised to download the final character image :download:" "`gBot_complete.png ` to have a good reference for " "putting the different pieces together." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:56 +#: ../../docs/tutorials/animation/2d_skeletons.rst:51 msgid "Creating the polygons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:58 +#: ../../docs/tutorials/animation/2d_skeletons.rst:53 msgid "" "Create a new scene for your model (if it's going to be an animated " "character, you may want to use a ``KinematicBody2D``). For ease of use, an " "empty 2D node is created as a root for the polygons." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:62 +#: ../../docs/tutorials/animation/2d_skeletons.rst:57 msgid "" "Begin with a ``Polygon2D`` node. There is no need to place it anywhere in " "the scene for now, so simply create it like this:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:67 +#: ../../docs/tutorials/animation/2d_skeletons.rst:62 msgid "" "Select it and assign the texture with the character pieces you have " "downloaded before:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:72 +#: ../../docs/tutorials/animation/2d_skeletons.rst:67 msgid "" "Drawing a polygon directly is not advised. Instead, open the \"UV\" dialog " "for the polygon:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:77 +#: ../../docs/tutorials/animation/2d_skeletons.rst:72 msgid "" "Head over to the *Points* mode, select the pencil and draw a polygon around " "the desired piece:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:82 +#: ../../docs/tutorials/animation/2d_skeletons.rst:77 msgid "" "Duplicate the polygon node and give it a proper name. Then, enter the \"UV\" " "dialog again and replace the old polygon with another one in the new desired " "piece." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:86 +#: ../../docs/tutorials/animation/2d_skeletons.rst:81 msgid "" "When you duplicate nodes and the next piece has a similar shape, you can " "edit the previous polygon instead of drawing a new one." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:89 +#: ../../docs/tutorials/animation/2d_skeletons.rst:84 msgid "" "After moving the polygon, remember to update the UV by selecting Edit -> " "\"Polygon -> UV\" in the Polygon 2D UV Editor." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:94 +#: ../../docs/tutorials/animation/2d_skeletons.rst:89 msgid "Keep doing this until you mapped all pieces." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:98 +#: ../../docs/tutorials/animation/2d_skeletons.rst:93 msgid "" "You will notice that pieces for nodes appear in the same layout as they do " "in the original texture. This is because by default, when you draw a " "polygon, the UV and points are the same." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:102 +#: ../../docs/tutorials/animation/2d_skeletons.rst:97 msgid "" "Rearrange the pieces and build the character. This should be pretty quick. " "There is no need to change pivots, so don't bother making sure rotation " "pivots for each piece are right; you can leave them be for now." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:108 +#: ../../docs/tutorials/animation/2d_skeletons.rst:103 msgid "" "Ah, the visual order of the pieces is not correct yet, as some are covering " "wrong pieces. Rearrange the order of the nodes to fix this:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:113 +#: ../../docs/tutorials/animation/2d_skeletons.rst:108 msgid "" "And there you go! It was definitely much easier than in the cutout tutorial." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:116 +#: ../../docs/tutorials/animation/2d_skeletons.rst:111 msgid "Creating the skeleton" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:118 +#: ../../docs/tutorials/animation/2d_skeletons.rst:113 msgid "" "Create a ``Skeleton2D`` node as a child of the root node. This will be the " "base of our skeleton:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:123 +#: ../../docs/tutorials/animation/2d_skeletons.rst:118 msgid "" "Create a ``Bone2D`` node as a child of the skeleton. Put it on the hip " "(usually skeletons start here). The bone will be pointing to the right, but " "you can ignore this for now." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:129 +#: ../../docs/tutorials/animation/2d_skeletons.rst:124 msgid "Keep creating bones in hierarchy and naming them accordingly." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:133 +#: ../../docs/tutorials/animation/2d_skeletons.rst:128 msgid "" "At the end of this chain, there will be a *jaw* node. It is, again, very " "short and pointing to the right. This is normal for bones without children. " "The length of *tip* bones can be changed with a property in the inspector:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:139 +#: ../../docs/tutorials/animation/2d_skeletons.rst:134 msgid "" "In this case, we don't need to rotate the bone (coincidentally the jaw " "points right in the sprite), but in case you need to, feel free to do it. " @@ -50527,11 +50567,11 @@ msgid "" "usually need a length or a specific rotation." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:144 +#: ../../docs/tutorials/animation/2d_skeletons.rst:139 msgid "Keep going and build the whole skeleton:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:148 +#: ../../docs/tutorials/animation/2d_skeletons.rst:143 msgid "" "You will notice that all bones raise an annoying warning about a missing " "rest pose. This means that it's time to set one. Go to the *skeleton* node " @@ -50539,33 +50579,33 @@ msgid "" "it anytime you want (which is very handy for animating):" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:155 +#: ../../docs/tutorials/animation/2d_skeletons.rst:150 msgid "" "The warnings will go away. If you modify the skeleton (add/remove bones) you " "will need to set the rest pose again." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:159 +#: ../../docs/tutorials/animation/2d_skeletons.rst:154 msgid "Deforming the polygons" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:161 +#: ../../docs/tutorials/animation/2d_skeletons.rst:156 msgid "" "Select the previously created polygons and assign the skeleton node to their " "``Skeleton`` property. This will ensure that they can eventually be deformed " "by it." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:167 +#: ../../docs/tutorials/animation/2d_skeletons.rst:162 msgid "Click the property highlighted above and select the skeleton node:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:171 +#: ../../docs/tutorials/animation/2d_skeletons.rst:166 msgid "" "Again, open the UV editor for the polygon and go to the *Bones* section." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:175 +#: ../../docs/tutorials/animation/2d_skeletons.rst:170 msgid "" "You will not be able to paint weights yet. For this you need to synchronize " "the list of bones from the skeleton with the polygon. This step is done only " @@ -50575,14 +50615,14 @@ msgid "" "modified. Push the \"Sync Bones to Polygon\" button to sync the list." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:184 +#: ../../docs/tutorials/animation/2d_skeletons.rst:179 msgid "" "The list of bones will automatically appear. By default, your polygon has no " "weight assigned to any of them. Select the bones you want to assign weight " "to and paint them:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:190 +#: ../../docs/tutorials/animation/2d_skeletons.rst:185 msgid "" "Points in white have a full weight assigned, while points in black are not " "influenced by the bone. If the same point is painted white for multiple " @@ -50591,20 +50631,20 @@ msgid "" "bending effect)." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:198 +#: ../../docs/tutorials/animation/2d_skeletons.rst:193 msgid "" "After painting the weights, animating the bones (NOT the polygons!) will " "have the desired effect of modifying and bending the polygons accordingly. " "As you only need to animate bones in this approach, work becomes much easier!" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:202 +#: ../../docs/tutorials/animation/2d_skeletons.rst:197 msgid "" "But it's not all roses. Trying to animate bones that bend the polygon will " "often yield unexpected results:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:207 +#: ../../docs/tutorials/animation/2d_skeletons.rst:202 msgid "" "This happens because Godot generates internal triangles that connect the " "points when drawing the polygon. They don't always bend the way you would " @@ -50612,44 +50652,44 @@ msgid "" "you expect it to deform." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:213 +#: ../../docs/tutorials/animation/2d_skeletons.rst:208 msgid "Internal vertices" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:215 +#: ../../docs/tutorials/animation/2d_skeletons.rst:210 msgid "" "Open the UV menu for each bone again and go to the *Points* section. Add " "some internal vertices in the regions where you expect the geometry to bend:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:220 +#: ../../docs/tutorials/animation/2d_skeletons.rst:215 msgid "" "Now, go to the *Polygon* section and redraw your own polygons with more " "detail. Imagine that, as your polygons bend, you need to make sure they " "deform the least possible, so experiment a bit to find the right setup." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:226 +#: ../../docs/tutorials/animation/2d_skeletons.rst:221 msgid "" "Once you start drawing, the original polygon will disappear and you will be " "free to create your own:" msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:231 +#: ../../docs/tutorials/animation/2d_skeletons.rst:226 msgid "" "This amount of detail is usually fine, though you may want to have more fine-" "grained control over where triangles go. Experiment by yourself until you " "get the results you like." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:235 +#: ../../docs/tutorials/animation/2d_skeletons.rst:230 msgid "" "**Note:** Don't forget that your newly added internal vertices also need " "weight painting! Go to the *Bones* section again to assign them to the right " "bones." msgstr "" -#: ../../docs/tutorials/animation/2d_skeletons.rst:238 +#: ../../docs/tutorials/animation/2d_skeletons.rst:233 msgid "Once you are all set, you will get much better results:" msgstr "" @@ -60573,9 +60613,9 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:191 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:309 #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:52 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:161 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:214 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:165 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:218 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:53 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:65 msgid "Built-in" @@ -60594,7 +60634,7 @@ msgid "Global time, in seconds." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:100 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:59 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:63 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:59 msgid "Vertex built-ins" msgstr "" @@ -60633,24 +60673,24 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:128 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:102 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:106 msgid "" "For instancing, the INSTANCE_CUSTOM variable contains the instance custom " "data. When using particles, this information is usually:" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:131 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:105 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:109 msgid "**x**: Rotation angle in radians." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:132 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:106 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:110 msgid "**y**: Phase during lifetime (0 to 1)." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:133 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:107 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:111 msgid "**z**: Animation frame." msgstr "" @@ -60702,7 +60742,7 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:147 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:204 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:326 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 msgid "View space to clip space transform." msgstr "" @@ -60754,7 +60794,7 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:159 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:214 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:171 msgid "inout vec3 **NORMAL**" msgstr "" @@ -60790,7 +60830,7 @@ msgid "Roughness for vertex lighting." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:167 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 msgid "inout vec2 **UV**" msgstr "" @@ -60821,8 +60861,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:174 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:130 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:134 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:180 #: ../../docs/tutorials/shading/shading_reference/particle_shader.rst:67 msgid "inout vec4 **COLOR**" msgstr "" @@ -60832,7 +60872,7 @@ msgid "Color from vertices." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:176 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 msgid "inout float **POINT_SIZE**" msgstr "" @@ -60849,7 +60889,7 @@ msgid "Instance ID for instancing." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:180 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 msgid "in vec4 **INSTANCE_CUSTOM**" msgstr "" @@ -60858,7 +60898,7 @@ msgid "Instance custom data (for particles, mostly)." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:184 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:144 msgid "Fragment built-ins" msgstr "" @@ -60873,8 +60913,8 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:195 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:315 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:163 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:216 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 msgid "in vec4 **FRAGCOORD**" msgstr "" @@ -60887,13 +60927,13 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:198 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:320 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:112 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 msgid "in mat4 **WORLD_MATRIX**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:204 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:326 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 msgid "in mat4 **PROJECTION_MATRIX**" msgstr "" @@ -60940,7 +60980,7 @@ msgid "Binormal that comes from vertex function." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:220 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:169 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:173 msgid "out vec3 **NORMALMAP**" msgstr "" @@ -60958,8 +60998,8 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:224 #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:332 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:174 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:223 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:178 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:227 msgid "in vec2 **UV**" msgstr "" @@ -60979,7 +61019,7 @@ msgid "UV2 that comes from vertex function." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:230 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:225 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 msgid "in vec4 **COLOR**" msgstr "" @@ -61159,8 +61199,8 @@ msgid "Custom depth value (0..1)." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:272 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 msgid "in vec2 **SCREEN_UV**" msgstr "" @@ -61169,8 +61209,8 @@ msgid "Screen UV coordinate for current pixel." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:274 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:241 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:245 msgid "in vec2 **POINT_COORD**" msgstr "" @@ -61179,7 +61219,7 @@ msgid "Point Coordinate for drawing points with POINT_SIZE." msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:278 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:207 msgid "Light built-ins" msgstr "" @@ -61237,7 +61277,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/shading_reference/spatial_shader.rst:330 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:224 msgid "in vec3 **NORMAL**" msgstr "" @@ -61360,126 +61400,130 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:54 msgid "" -"Global time, in seconds. It's subject to the rollover setting (which is " -"3,600 -1 hour- by default)." +"Global time since the engine has started, in seconds (always positive). It's " +"subject to the rollover setting (which is 3,600 seconds by default). It's " +"not affected by :ref:`time_scale` or " +"pausing, but you can override the ``TIME`` variable's time scale by calling " +"``VisualServer.set_shader_time_scale()`` with the desired time scale factor " +"as parameter (``1.0`` being the default)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:61 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:65 msgid "" "Vertex data (``VERTEX``) is presented in local space (pixel coordinates, " "relative to the camera). If not written to, these values will not be " "modified and be passed through as they came." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:64 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:68 msgid "" "The user can disable the built-in modelview transform (projection will still " "happen later) and do it manually with the following code:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:77 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:81 msgid "" "``WORLD_MATRIX`` is actually a modelview matrix. It takes input in local " "space and transforms it into view space." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:80 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:84 msgid "" "In order to get the world space coordinates of a vertex, you have to pass in " "a custom uniform like so:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:87 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:91 msgid "Then, in your vertex shader:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:98 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:102 msgid "" "``world_position`` can then be used in either the vertex or fragment " "functions." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:100 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:104 msgid "" "Other built-ins, such as UV and COLOR, are also passed through to the " "fragment function if not modified." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:112 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:116 msgid "Image space to view space transform." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 msgid "in mat4 **EXTRA_MATRIX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:114 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 msgid "Extra transform." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:118 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 msgid "Instance custom data." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:201 msgid "in bool **AT_LIGHT_PASS**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:120 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:201 msgid "``true`` if this is a light pass." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:126 msgid "inout vec2 **VERTEX**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:122 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:126 msgid "Vertex, in image space." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:235 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 msgid "in vec2 **TEXTURE_PIXEL_SIZE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:124 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:235 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 msgid "" "Normalized pixel size of default 2D texture. For a Sprite with a texture of " "size 64x32px, **TEXTURE_PIXEL_SIZE** = :code:`vec2(1/64, 1/32)`" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:128 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 msgid "Texture coordinates." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:130 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:134 msgid "Color from vertex primitive." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:179 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 msgid "in vec4 **MODULATE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:132 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:179 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 msgid "" "Final modulate color. If used, **COLOR** will not be multiplied by modulate " "automatically after the fragment function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:136 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:140 msgid "Point size for point drawing." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:142 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:146 msgid "" "Certain Nodes (for example, :ref:`Sprites `) display a texture " "by default. However, when a custom fragment function is attached to these " @@ -61488,7 +61532,7 @@ msgid "" "color for such nodes, use:" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:151 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:155 msgid "" "This differs from the behavior of the built-in normal map. If a normal map " "is attached, Godot uses it by default and assigns its value to the built-in " @@ -61498,83 +61542,83 @@ msgid "" "and overwriting ``NORMAL``." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:163 -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:216 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 msgid "" "Coordinate of pixel center. In screen space. ``xy`` specifies position in " "window, ``z`` specifies fragment depth if ``DEPTH`` is not used. Origin is " "lower-left." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:167 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:171 msgid "Normal read from **NORMAL_TEXTURE**. Writable." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:169 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:173 msgid "" "Configures normal maps meant for 3D for use in 2D. If used, overwrites " "**NORMAL**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:172 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 msgid "inout float **NORMALMAP_DEPTH**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:172 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 msgid "Normalmap depth for scaling." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:174 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:178 msgid "UV from vertex function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:176 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:180 msgid "" "Color from vertex function and output fragment color. If unused, will be set " "to **TEXTURE** color." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 msgid "in sampler2D **TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:183 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:187 msgid "Default 2D texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:185 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:189 msgid "in sampler2D **NORMAL_TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:185 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:189 msgid "Default 2D normal texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:191 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 msgid "Screen UV for use with **SCREEN_TEXTURE**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:193 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 msgid "in vec2 **SCREEN_PIXEL_SIZE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:193 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:197 msgid "Size of individual pixels. Equal to inverse of resolution." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:195 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 msgid "Coordinate for drawing points." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 msgid "in sampler2D **SCREEN_TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:199 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:203 msgid "Screen texture, mipmaps contain gaussian blurred versions." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:205 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:209 msgid "" "Light processor functions work differently in 2D than they do in 3D. In " "CanvasItem shaders, the shader is called once for the object being drawn, " @@ -61585,102 +61629,102 @@ msgid "" "visible where it is covered by light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:211 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:215 msgid "" "When the shader is on a light pass, the ``AT_LIGHT_PASS`` variable will be " "``true``." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:220 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:224 msgid "" "Input Normal. Although this value is passed in, **normal calculation still " "happens outside of this function**." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:223 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:227 msgid "UV from vertex function, equivalent to the UV in the fragment function." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:225 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:229 msgid "" "Input Color. This is the output of the fragment function (with final " "modulation applied, if **MODULATE** is not used in any function of the " "shader)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:237 msgid "sampler2D **TEXTURE**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:233 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:237 msgid "Current texture in use for CanvasItem." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:239 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 msgid "**SCREEN_TEXTURE** Coordinate (for using with screen texture)." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:241 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:245 msgid "UV for Point Sprite." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:247 msgid "inout vec2 **LIGHT_VEC**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:243 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:247 msgid "" "Vector from light to fragment in local coordinates. It can be modified to " "alter illumination direction when normal maps are used." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:246 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:250 msgid "inout vec2 **SHADOW_VEC**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:246 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:250 msgid "" "Vector from light to fragment in local coordinates. It can be modified to " "alter shadow computation." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:249 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 msgid "inout float **LIGHT_HEIGHT**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:249 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 msgid "Height of Light. Only effective when normals are used." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:251 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 msgid "inout vec4 **LIGHT_COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:251 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 msgid "Color of Light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 msgid "in vec2 **LIGHT_UV**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:253 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 msgid "UV for Light texture." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:259 msgid "out vec4 **SHADOW_COLOR**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:255 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:259 msgid "Shadow Color of Light." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:261 msgid "inout vec4 **LIGHT**" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:257 +#: ../../docs/tutorials/shading/shading_reference/canvas_item_shader.rst:261 msgid "" "Value from the Light texture and output color. Can be modified. If not used, " "the light function is ignored." @@ -71579,8 +71623,8 @@ msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:14 msgid "" "Before we begin, you can download the source code to the example object we " -"describe below in the `GDNative-demos repository `_." +"describe below in the `GDNative-demos repository `_." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:18 @@ -71628,9 +71672,9 @@ msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:55 msgid "" -"A Git clone of the `godot_headers repository `_: these are the C headers for Godot's " -"public API exposed to GDNative." +"A Git clone of the `godot_headers repository `_: these are the C headers for Godot's public API exposed to " +"GDNative." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:59 @@ -72182,8 +72226,8 @@ msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:35 msgid "" -"a copy of the `godot-cpp repository `__." +"a copy of the `godot-cpp repository `__." msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:38 @@ -80342,7 +80386,7 @@ msgstr "" msgid "" "Finally, this script is actually being designated as a class named " "``State``. This makes refactoring the code easier, since the file path from " -"using the ``load()`` and ``preload()`` functions in godot will not be needed." +"using the ``load()`` and ``preload()`` functions in Godot will not be needed." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:88 @@ -80353,20 +80397,20 @@ msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:154 msgid "" -"The since the ``Run`` and ``Idle`` states extend from ``State`` which " -"extends ``Node2D``, the function ``_physics_process(delta)`` is called from " -"the **bottom-up** meaning ``Run`` and ``Idle`` will call their " -"implementation of ``_physics_process(delta)``, then ``State`` will call its " -"implementation, then ``Node2D`` will call its own implementation and so on. " -"This may seem strange, but it is only relevant for predefined functions such " -"as ``_ready()``, ``_process(delta)``, etc. Custom functions use the normal " +"Since the ``Run`` and ``Idle`` states extend from ``State`` which extends " +"``Node2D``, the function ``_physics_process(delta)`` is called from the " +"**bottom-up** meaning ``Run`` and ``Idle`` will call their implementation of " +"``_physics_process(delta)``, then ``State`` will call its implementation, " +"then ``Node2D`` will call its own implementation and so on. This may seem " +"strange, but it is only relevant for predefined functions such as " +"``_ready()``, ``_process(delta)``, etc. Custom functions use the normal " "inheritance rules of overriding the base implementation." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:161 msgid "" -"There is a round-about method for obtaining a state instance. A state " -"factory can be used." +"There is a roundabout method for obtaining a state instance. A state factory " +"can be used." msgstr "" #: ../../docs/tutorials/misc/state_design_pattern.rst:184 @@ -80382,14 +80426,14 @@ msgid "" "script ``persistent_state.gd``." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:229 +#: ../../docs/tutorials/misc/state_design_pattern.rst:230 msgid "" "The ``persistent_state.gd`` script contains code for detecting input. This " "was to make the tutorial simple, but it is not usually best practice to do " "this." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:235 +#: ../../docs/tutorials/misc/state_design_pattern.rst:236 msgid "" "This tutorial made an assumption that the node it would be attached to " "contained a child node which is an :ref:`AnimatedSprite " @@ -80399,24 +80443,24 @@ msgid "" "`KinematicBody2D `." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:242 +#: ../../docs/tutorials/misc/state_design_pattern.rst:243 msgid "" "The zip file of the llama used in this tutorial is :download:`here `. The source was from `piskel_llama `_, but I couldn't find " -"the original creator information on that page though... There is also a good " +"the original creator information on that page... There is also a good " "tutorial for sprite animation already. See :ref:`2D Sprite Animation " "`." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:247 +#: ../../docs/tutorials/misc/state_design_pattern.rst:248 msgid "" "So, the only script that must be attached is ``persistent_state.gd``, which " "should be attached to the top node of the player, which is a :ref:" "`KinematicBody2D `." msgstr "" -#: ../../docs/tutorials/misc/state_design_pattern.rst:254 +#: ../../docs/tutorials/misc/state_design_pattern.rst:255 msgid "" "Now the player has utilized the state design pattern to implement its two " "different states. The nice part of this pattern is that if one wanted to add "