From ed4a4026ba471c972fe3668b0f0a145d51f837f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 10 Mar 2019 12:08:22 +0100 Subject: [PATCH] Merge Sphinx translations with Weblate translations --- sphinx/po/de/LC_MESSAGES/about/faq.po | 2 +- sphinx/po/de/LC_MESSAGES/about/index.po | 2 +- .../po/de/LC_MESSAGES/about/introduction.po | 2 +- .../po/de/LC_MESSAGES/community/channels.po | 2 +- .../contributing/bug_triage_guidelines.po | 4 +- .../contributing/code_style_guidelines.po | 4 +- .../contributing/docs_writing_guidelines.po | 4 +- .../contributing/documentation_guidelines.po | 81 ++- .../community/contributing/index.po | 4 +- .../community/contributing/pr_workflow.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- sphinx/po/de/LC_MESSAGES/community/index.po | 2 +- .../po/de/LC_MESSAGES/community/resources.po | 2 +- .../po/de/LC_MESSAGES/community/tutorials.po | 2 +- sphinx/po/de/LC_MESSAGES/content/3d/index.po 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.../shading/advanced_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 37 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 372 ++++++------- .../shading_reference/spatial_shader.po | 2 +- .../vertex_displacement_with_shaders.po | 2 +- .../LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 26 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 2 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../zh_CN/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial.po | 500 +++++++++--------- 2268 files changed, 12615 insertions(+), 8621 deletions(-) diff --git a/sphinx/po/de/LC_MESSAGES/about/faq.po b/sphinx/po/de/LC_MESSAGES/about/faq.po index 3c8d2d0905..7769776f73 100644 --- a/sphinx/po/de/LC_MESSAGES/about/faq.po +++ b/sphinx/po/de/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/index.po b/sphinx/po/de/LC_MESSAGES/about/index.po index bb20bf4af4..35a865f679 100644 --- a/sphinx/po/de/LC_MESSAGES/about/index.po +++ b/sphinx/po/de/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/introduction.po b/sphinx/po/de/LC_MESSAGES/about/introduction.po index e5613ade86..92ba1f4911 100644 --- a/sphinx/po/de/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/de/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/channels.po b/sphinx/po/de/LC_MESSAGES/community/channels.po index 93f573a6e4..726de79ca3 100644 --- a/sphinx/po/de/LC_MESSAGES/community/channels.po +++ b/sphinx/po/de/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 95c1a3abfc..603be3b75a 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -271,7 +271,7 @@ msgstr "" #: ../../docs/community/contributing/bug_triage_guidelines.rst:118 msgid "Milestones" -msgstr "" +msgstr "Meilensteine" #: ../../docs/community/contributing/bug_triage_guidelines.rst:120 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po index d70e62829c..016fc96ccf 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -297,7 +297,7 @@ msgstr "" #: ../../docs/community/contributing/code_style_guidelines.rst:246 msgid "Python" -msgstr "" +msgstr "Python" #: ../../docs/community/contributing/code_style_guidelines.rst:248 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 4788562c89..bc5213afd3 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/community/contributing/docs_writing_guidelines.rst:4 msgid "Docs writing guidelines" -msgstr "" +msgstr "Richtlinien Dokumentation schreiben" #: ../../docs/community/contributing/docs_writing_guidelines.rst:6 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po index 37f79181ea..1a73967969 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/community/contributing/documentation_guidelines.rst:4 msgid "Documentation guidelines" -msgstr "" +msgstr "Richtlinien Dokumentation" #: ../../docs/community/contributing/documentation_guidelines.rst:6 msgid "" @@ -30,6 +30,11 @@ msgid "" "page `_ on what steps to follow and how to " "contact the docs team." msgstr "" +"Diese Seite beschreibt die Regeln beim Schreiben, Prüfen und dem Übersetzen " +"von Dokumentationsinhalten der Godot Engine. Sieh auch in die README des " +"`godot-docs GitHub-Repository `_ " +"und auf der `Dokumentationshauptseite `_ nach, " +"wie Du Kontakt mit dem Dokumentationsteam aufnimmst." #: ../../docs/community/contributing/documentation_guidelines.rst:14 msgid "How to contribute" @@ -44,6 +49,13 @@ msgid "" "in a pull request and getting it merged will trigger a rebuild of the online " "documentation." msgstr "" +"Das Anlegen oder Bearbeiten von Dokumentationsseiten geschieht hauptsächlich " +"über das `godot-docs-GitHub-Repository \n" +"`_. Die Dokumentation in den " +"Formaten HTML, PDF und EPUB wird aus den .rst-Dateien (reStructuredText " +"Markup Language) in diesem Repository generiert. Werden diese Seiten über " +"einen Pull Request aktualisiert und erfolgt ein Merge der Änderungen, so " +"löst dies einen Neuaufbau der Onlinedokumentation aus." #: ../../docs/community/contributing/documentation_guidelines.rst:23 msgid "" @@ -51,6 +63,10 @@ msgid "" "ref:`doc_pr_workflow` page. Most of what it describes regarding the main " "godotengine/godot repository is also valid for the docs repository." msgstr "" +"Für Erläuterungen zum Umgang mit Git und dem Arbeitsablauf beim Pull " +"Request, sieh Dir die :ref:`doc_pr_workflow`-Seite an. Die meisten der dort " +"beschriebenen Schritte bezogen auf das godotengine/godot-Repository treffen " +"ebenso auf das docs-Repository zu." #: ../../docs/community/contributing/documentation_guidelines.rst:28 msgid "" @@ -58,6 +74,9 @@ msgid "" "please read it. In particular, it contains some tips and tricks and links to " "reference documentation about the reStructuredText markup language." msgstr "" +"Die README.md-Datei enthält alle Informationen, die Du benötigst, um " +"loszulegen; lies es bitte durch. Insbesondere enthält sie Tipps und Tricks " +"sowie Links zur Referenz der StructuredText-Bezeichnungssprache." #: ../../docs/community/contributing/documentation_guidelines.rst:32 msgid "" @@ -67,10 +86,16 @@ msgid "" "used to generate the in-editor documentation as well as the API reference of " "the online docs. Read more here: :ref:`doc_updating_the_class_reference`." msgstr "" +"Solltest Du die **API-Reference** bearbeiten wollen, beachte dass dies " +"*nicht* innerhalb des godot-docs-Repository erfolgt. Stattdessen solltest Du " +"die XML-Dateien unter ``doc/classes/*`` des Haupt-Repository von Godot " +"bearbeiten. Diese Dateien werden später dafür eingesetzt, um die Godot-" +"interne als auch die API-Referenz der Onlinedokumentation aktuell zu halten. " +"Mehr dazu hier: :ref:`doc_updating_the_class_reference`." #: ../../docs/community/contributing/documentation_guidelines.rst:40 msgid "What makes good documentation?" -msgstr "" +msgstr "Was macht eine gute Dokumentation aus?" #: ../../docs/community/contributing/documentation_guidelines.rst:42 msgid "" @@ -78,12 +103,17 @@ msgid "" "sentences and various levels of sections and subsections. It should be clear " "and objective. Also have a look at the :ref:`doc_docs_writing_guidelines`." msgstr "" +"Eine gute Dokumentation sollte klar, verständlich und objektiv sein, mit " +"wohlgeformten Sätzen und, je nach Komplexität, sinnvollen Abschnitten und " +"Unterkategorien. Siehe dazu auch die :ref:`doc_docs_writing_guidelines`." #: ../../docs/community/contributing/documentation_guidelines.rst:46 msgid "" "We differentiate tutorial pages from other documentation pages by these " "definitions:" msgstr "" +"Wir unterscheiden Anleitungen von anderen Dokumentationsinhalten über " +"folgende Definitionen:" #: ../../docs/community/contributing/documentation_guidelines.rst:49 msgid "" @@ -92,6 +122,10 @@ msgid "" "purpose (e.g. \"Making a simple 2d Pong game\", \"Applying forces to an " "object\")." msgstr "" +"Anleitung: Ein Abschnitt mit dem Ziel, ein oder mehrere Konzepte, die im " +"Editor oder in Skripten angewandt werden, anhand eines Beispiels zu " +"veranschaulichen, um ein bestimmtes Lernziel zu erreichen (z.B. \"Ein " +"einfaches 2D-Pong-Spiel erstellen\", \"Kräfte auf ein Objekt wirken\")." #: ../../docs/community/contributing/documentation_guidelines.rst:53 msgid "" @@ -99,20 +133,28 @@ msgid "" "time, if possible exhaustively (e.g. the list of methods of the Sprite " "class, or an overview of the input management in Godot)." msgstr "" +"Dokumentation: Eine Seite, auf der genau ein Konzept oder eine " +"Funktionalität zur gleichen Zeit beschrieben wird und das, soweit möglich, " +"bis ins kleinste Detail (z.B. die Auflistung der Methoden der Sprite-Klasse, " +"oder eine Übersicht der Eingabeverwaltung in Godot)." #: ../../docs/community/contributing/documentation_guidelines.rst:57 msgid "" "You are free to write the kind of documentation you wish, as long as you " "respect the following rules (and the ones on the repo)." msgstr "" +"Es sei Dir freigestellt, welche Art von Dokumentation Du schreiben möchtest " +"solange Du die folgenden Regeln respektierst (und die aus dem Repo)." #: ../../docs/community/contributing/documentation_guidelines.rst:61 msgid "Titles" -msgstr "" +msgstr "Überschriften" #: ../../docs/community/contributing/documentation_guidelines.rst:63 msgid "Always begin pages with their title and a Sphinx reference name:" msgstr "" +"Fange jede Seite stets mit der Überschrift an und einer internen Bezeichnung " +"für den Sphinx-Verweis:" #: ../../docs/community/contributing/documentation_guidelines.rst:72 msgid "" @@ -120,6 +162,9 @@ msgid "" "``:ref:`doc_insert_your_title_here``` would link to the above example page " "(note the lack of leading underscore in the reference)." msgstr "" +"Der Sphinx-Verweis erlaubt es, die Seite per ``:ref:``-Tag zu verlinken, so " +"würde etwa ``:ref:`doc_insert_your_title_here``` auf die obige Beispielseite " +"verlinken (man beachte den fehlenden Unterstrich im Verweis)." #: ../../docs/community/contributing/documentation_guidelines.rst:76 msgid "" @@ -127,34 +172,41 @@ msgid "" "a capitalized letter, and every following word should not. Thus, this is a " "good example:" msgstr "" +"Außerdem vermeide CamelCase-Überschriften (die amerikanische Schreibweise): " +"Das erste Wort sollte stets mit einem Großbuchstaben beginnen, während der " +"Rest normal geschrieben wird. Hier ein gutes Beispiel:" #: ../../docs/community/contributing/documentation_guidelines.rst:80 msgid "Insert your title here" -msgstr "" +msgstr "Hier Überschrift einfügen" #: ../../docs/community/contributing/documentation_guidelines.rst:82 msgid "And this is a bad example:" -msgstr "" +msgstr "Und das ist ein schlechtes Beispiel:" #: ../../docs/community/contributing/documentation_guidelines.rst:84 msgid "Insert Your Title Here" -msgstr "" +msgstr "Hier Überschrift Einfügen" #: ../../docs/community/contributing/documentation_guidelines.rst:86 msgid "" "Only project, people and node class names should have capitalized first " "letter." msgstr "" +"Nur Node-Klassen-, Projekt-, Personennamen und sonstige grammatikalisch " +"bedingte Fälle sollten großgeschrieben werden." #: ../../docs/community/contributing/documentation_guidelines.rst:90 msgid "Translating existing pages" -msgstr "" +msgstr "Übersetzen vorhandener Seiten" #: ../../docs/community/contributing/documentation_guidelines.rst:92 msgid "" "You can help to translate the official Godot documentation on our `Hosted " "Weblate `_." msgstr "" +"Du kannst bei der Übersetzung der Godot-Dokumentation über unsere `Hosted " +"Weblate `_-Seite mithelfen." #: ../../docs/community/contributing/documentation_guidelines.rst:99 msgid "" @@ -162,6 +214,9 @@ msgid "" "godotengine/godot-docs-l10n>`_. where you can see when the data was last " "synced." msgstr "" +"Dann gibt es noch das offizielle `Godot I18N-Repository `_. wo Du einsehen kannst, wann die letzte " +"Synchronisation stattgefunden hat." #: ../../docs/community/contributing/documentation_guidelines.rst:102 msgid "License" @@ -174,13 +229,15 @@ msgid "" "tldrlegal.com/license/creative-commons-attribution-(cc)>`_, with attribution " "to \"Juan Linietsky, Ariel Manzur and the Godot community\"." msgstr "" -"Diese Dokumentation und alle enthaltenen Seiten werden unter den Bedingungen " -"der `Creative Commons Attribution 3.0 license (CC-BY-3.0) `_, unter Zuschreibung an " -"\"Juan Linietsky, Ariel Manzur und die Godot-Gemeinschaft\", veröffentlicht." +"Alle Beiträge werden unter der freizügigen `Creative Commons Attribution 3.0-" +"Lizenz (CC-BY-3.0) `_ unter dem Namen „Juan Linietsky, Ariel Manzur and the " +"Godot Engine community“ veröffentlicht." #: ../../docs/community/contributing/documentation_guidelines.rst:107 msgid "" "By contributing to the documentation on the GitHub repository, you agree " "that your changes are distributed under this license." msgstr "" +"Durch das Beitragen zu dieser Dokumentation im GitHub-Repository akzeptierst " +"Du die Veröffentlichung Deiner Inhalte unter dieser Lizenz." diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po index a36f478b6c..85c310fc38 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/community/contributing/index.rst:2 msgid "Contributing" -msgstr "" +msgstr "Mach mit!" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po index d1d56124a8..5bbffed1f0 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po index a069030d85..f381bd714f 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po index d8304711ae..391634ea85 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/index.po b/sphinx/po/de/LC_MESSAGES/community/index.po index f5e28a6a52..40e8d86e8f 100644 --- a/sphinx/po/de/LC_MESSAGES/community/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/resources.po b/sphinx/po/de/LC_MESSAGES/community/resources.po index 51baf1fcc5..39302c32d0 100644 --- a/sphinx/po/de/LC_MESSAGES/community/resources.po +++ b/sphinx/po/de/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/tutorials.po b/sphinx/po/de/LC_MESSAGES/community/tutorials.po index b82dda60d5..6b9b003534 100644 --- a/sphinx/po/de/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/de/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/content/3d/index.po b/sphinx/po/de/LC_MESSAGES/content/3d/index.po index 342c651745..81269c3be4 100644 --- a/sphinx/po/de/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po index 0e6a6a0042..7ef271df5c 100644 --- a/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,39 +19,43 @@ msgstr "" #: ../../docs/content/3d/making_trees.rst:4 msgid "Making trees" -msgstr "" +msgstr "Bäume erstellen" #: ../../docs/content/3d/making_trees.rst:6 msgid "" "This is a short tutorial on how to make trees and other types of vegetation " "from scratch." msgstr "" +"Dies ist eine kurze Anleitung, wie man Bäume und andere Arten von Vegetation " +"von Grund auf erstellt." #: ../../docs/content/3d/making_trees.rst:8 msgid "" "The aim is to not focus on the modelling techniques (there are plenty of " "tutorials about that), but how to make them look good in Godot." msgstr "" +"Ziel ist es, sich nicht auf die Modellierungstechniken zu konzentrieren " +"(dazu gibt es viele Anleitungen), sondern wie sie in Godot gut aussehen." #: ../../docs/content/3d/making_trees.rst:13 msgid "Start with a tree" -msgstr "" +msgstr "Beginne mit einem Baum" #: ../../docs/content/3d/making_trees.rst:15 msgid "I took this tree from SketchFab:" -msgstr "" +msgstr "Ich habe diesen bei SketchFab heruntergeladen:" #: ../../docs/content/3d/making_trees.rst:19 msgid "https://sketchfab.com/models/ea5e6ed7f9d6445ba69589d503e8cebf" -msgstr "" +msgstr "https://sketchfab.com/models/ea5e6ed7f9d6445ba69589d503e8cebf" #: ../../docs/content/3d/making_trees.rst:21 msgid "and opened it in Blender." -msgstr "" +msgstr "und in Blender geöffnet." #: ../../docs/content/3d/making_trees.rst:24 msgid "Paint with vertex colors" -msgstr "" +msgstr "Malen mit Vertex-Farben" #: ../../docs/content/3d/making_trees.rst:26 msgid "" @@ -60,20 +64,27 @@ msgid "" "painting tool of your favorite 3D modelling program and paint something like " "this:" msgstr "" +"Als erstes solltest Du durch die Verwendung von Vertex-Farben festlegen, wie " +"stark sich der Baum später im Wind bewegen soll. Verwende einfach das Vertex-" +"Farb-Malwerkzeug eines bevorzugten 3D-Modellierungsprogramms und male so " +"etwas wie das hier:" #: ../../docs/content/3d/making_trees.rst:30 msgid "" "This is a bit exaggerated, but the idea is that color indicates how much " "sway affects every part of the tree. This scale here represents it better:" msgstr "" +"Dies ist hier ein wenig übertrieben dargestellt, aber die Idee ist, dass die " +"Farbe anzeigt, wie beweglich jeder Teil des Baumes ist. Diese Skala hier " +"stellt es besser dar:" #: ../../docs/content/3d/making_trees.rst:35 msgid "Write a custom shader for the leaves" -msgstr "" +msgstr "Schreibe einen eigenen Shader für das Laub" #: ../../docs/content/3d/making_trees.rst:37 msgid "This is a simple example of a shader for leaves:" -msgstr "" +msgstr "Dies ist ein einfaches Beispiel für einen Shader für die Blätter:" #: ../../docs/content/3d/making_trees.rst:44 msgid "" @@ -84,12 +95,22 @@ msgid "" "can be duplicated, moved, etc. and it will still work together with other " "trees." msgstr "" +"Es handelt sich um einen räumlichen Shader. Es gibt keine Entfernung der " +"Vorder- oder Rückflächen (so dass Blätter von beiden Seiten gesehen werden " +"können) und Alpha-Prepass wird verwendet, so dass weniger Tiefenartefakte " +"entstehen, die sich aus der Verwendung von Transparenz (und Schattenwurf) " +"ergeben. Schließlich werden für den Bewegungseffekt Weltkoordinaten " +"empfohlen, sodass der Baum kopiert oder verschoben werden kann und trotzdem " +"mit anderen Bäumen synchronisiert bleibt." #: ../../docs/content/3d/making_trees.rst:51 msgid "" "Here, the texture is read, as well as a transmission color, which is used to " "add some back-lighting to the leaves, simulating subsurface scattering." msgstr "" +"Hier wird die Textur sowie eine Transmissionsfarbe ausgelesen, die dazu " +"dient, die Blätter etwas hinterleuchtet darzustellen, um so die Streuung der " +"Oberfläche zu simulieren." #: ../../docs/content/3d/making_trees.rst:67 msgid "" @@ -98,14 +119,19 @@ msgid "" "that the strength is multiplied by the color. Every axis uses a different " "small near 1.0 multiplication factor so axes don't appear in sync." msgstr "" +"Dies ist der Code, um die Bewegung der Blätter zu erzeugen. Es ist einfach " +"(verwendet wird nur eine Sinuswelle, die mit der Zeit und der Achsenposition " +"multipliziert wird, funktioniert aber gut). Beachte, dass die Stärke mit der " +"Farbe multipliziert wird. Jede Achse verwendet einen anderen kleinen " +"Multiplikationsfaktor nahe 1.0, so dass Achsen nicht synchron erscheinen." #: ../../docs/content/3d/making_trees.rst:70 msgid "Finally all that is left is the fragment shader:" -msgstr "" +msgstr "Zum Schluss bleibt nur noch der Fragment-Shader:" #: ../../docs/content/3d/making_trees.rst:83 msgid "And this is pretty much it." -msgstr "" +msgstr "Und das ist so ziemlich alles." #: ../../docs/content/3d/making_trees.rst:85 msgid "" @@ -113,6 +139,10 @@ msgid "" "(thus no alpha prepass is needed) and does not require transmission to work. " "Both shaders can be improved by adding normal mapping, AO and other maps." msgstr "" +"Der Ast-Shader ist ähnlich, außer das er nicht in den Alphakanal schreibt " +"(daher ist kein Alpha-Prepass erforderlich) und erfordert keine " +"Transmission, um zu funktionieren. Beide Shader können durch Hinzufügen von " +"Normal Maps, AO (Umgebungsbeleuchtung) und anderen Maps verbessert werden." #: ../../docs/content/3d/making_trees.rst:88 msgid "Improving the shader" @@ -125,7 +155,12 @@ msgid "" "how Crysis does this (focus mostly on the sway code, as many other " "techniques shown there are obsolete):" msgstr "" +"Es gibt viele weitere Ressourcen, die Du lesen kannst. Da Du nun die " +"Grundlagen kennst, ist es empfehlenswert, das Kapitel von GPU Gems3 zu " +"lesen, wie dies in Crysis umgesetzt wurde (konzentriere Dich hauptsächlich " +"auf den Code der die Bewegungen beschreibt, da viele andere Techniken dort " +"veraltet sind):" #: ../../docs/content/3d/making_trees.rst:93 msgid "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html" -msgstr "" +msgstr "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po index a1001d434e..1082f9b196 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po index 0470cef336..fbd37d5a54 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po index a20c67a2d8..636ee90459 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po index d5eebe9c63..93fe792ba3 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po index aebe6987b1..b8a2531ef0 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po index 2d23408225..a3b5d899c0 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po index 7d64a8de04..cbef8aad4f 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po index 979a0cf981..35849fb29d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 8c02f79cdc..02a7c6c27a 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index c5040a9f76..b15c6df6e5 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po index 825e6e89c3..3c1113b553 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po index 0cb81b6cc7..bce1c2ed8e 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index f2670c0ab2..2412b30245 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po index e152f844f4..b1d5459e5f 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index d3e8bfcac2..2f0db8d3a8 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po index 734bd8919d..7c841fb523 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po index 614e4d0413..7645faf1ce 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po index 120d80cf0e..b3af8f2656 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po index 9fe20de7d0..58839e81c5 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po index a46b7b409a..fb916a3162 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 9a4550ed3a..54caa0f40b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 8b8663f9f1..0be950ed33 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po index 660dac8b17..b982a9a112 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po index ce36cf82ae..8de0c3802a 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index db1afb36fa..2fdfef1751 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po index 872d32352e..c375157cf5 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po index a80e40cf81..bd61f8ad86 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po index 4189bd30ee..2d6bca4bf7 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po index 3dff89244c..f61b2bd09c 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 96a9907a2d..d8b15d58fe 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po index 75dd75b586..4ad748b1b9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po index 598050afbc..1b8a36a004 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 6b99b2cba6..1ac8697bb4 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 671eb7f1bb..f802e87b7c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,14 +74,16 @@ msgid "" "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -90,18 +92,18 @@ msgid "" "Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " "channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 msgid "Additional notes" msgstr "Zusätzliche Nodes" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " @@ -109,17 +111,17 @@ msgid "" "the :ref:`doc_compiling_with_mono` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "Einen externen Editor konfigurieren" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -130,25 +132,25 @@ msgid "" "**Editor** then choose your external editor of choice." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "Erstellen eines C# Skripts" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 msgid "" "After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 msgid "" "Note that while some specifics change, most concepts work the same when " "using C# for scripting. If you're new to Godot, you may want to follow the " @@ -157,11 +159,11 @@ msgid "" "easily from GDScript." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " @@ -173,7 +175,7 @@ msgid "" "let it regenerate." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 msgid "" "Note that currently, there are some issues where Godot and the C# project " "don't stay in sync; if you delete, rename or move a C# script, the change " @@ -181,7 +183,7 @@ msgid "" "have to edit the C# project file manually." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " "Godot, compilation will fail because the missing file is still expected to " @@ -190,23 +192,23 @@ msgid "" "included like the following:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 msgid "" "Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -215,18 +217,18 @@ msgid "" "`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 msgid "" "Keep in mind that the class you wish to attach to your node should be named " "as the ``.cs`` file. Otherwise, you will get the following error and won't " "be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -234,16 +236,16 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Für mehr Informationen über Events, siehe die Seite :ref:`doc_inputevent`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 msgid "" "As C# support is quite new in Godot, there are some growing pains and things " "that need to be ironed out. Below is a list of the most important issues you " @@ -252,25 +254,25 @@ msgid "" "godotengine/godot/labels/topic%3Amono>`_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -280,17 +282,17 @@ msgid "" "godotengine/godot/issues/20271>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot — while generally in the same " @@ -301,11 +303,11 @@ msgid "" "when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227 msgid "Using NuGet packages in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229 msgid "" "`NuGet `_ packages can be installed and used with " "Godot, as with any C# project. Many IDEs are able to add packages directly. " @@ -313,7 +315,7 @@ msgid "" "csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index ac5e04be55..ef58c01819 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,9 +57,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:27 -#, fuzzy msgid "Special cases:" -msgstr "Anwendungsfälle" +msgstr "Sonderfälle:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:30 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:59 @@ -112,9 +111,8 @@ msgid "``Variant.Operator`` enum" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:38 -#, fuzzy msgid "Math functions" -msgstr "Statische Funktionen" +msgstr "Mathematische Funktionen" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:40 msgid "" @@ -124,9 +122,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:45 -#, fuzzy msgid "Random functions" -msgstr "Statische Funktionen" +msgstr "Zufallsfunktionen" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:47 msgid "" @@ -135,9 +132,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:51 -#, fuzzy msgid "Other functions" -msgstr "Statische Funktionen" +msgstr "Weitere Funktionen" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:53 msgid "" @@ -146,9 +142,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:56 -#, fuzzy msgid "Exceptions:" -msgstr "Funktionen" +msgstr "Ausnahmen:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:61 msgid "``weakref(obj)``" @@ -315,9 +310,8 @@ msgid "``get_rotation()``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:205 -#, fuzzy msgid "``Rotation``" -msgstr "Rotieren in 3D" +msgstr "``Drehung``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:210 msgid "Plane" @@ -384,9 +378,8 @@ msgid "``length()``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:251 -#, fuzzy msgid "``Length``" -msgstr "``$NodePath``" +msgstr "``Länge``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:252 msgid "``length_squared()``" @@ -407,9 +400,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -#, fuzzy msgid "``Array``" -msgstr "Array" +msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 msgid "``Godot.Array``" @@ -420,9 +412,8 @@ msgid "``PoolIntArray``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 -#, fuzzy msgid "``int[]``" -msgstr "``in``" +msgstr "``int[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:265 msgid "``PoolByteArray``" @@ -437,18 +428,16 @@ msgid "``PoolFloatArray``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:266 -#, fuzzy msgid "``float[]``" -msgstr "float" +msgstr "``float[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:267 msgid "``PoolStringArray``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:267 -#, fuzzy msgid "``String[]``" -msgstr "Zeichenketten" +msgstr "``String[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:268 msgid "``PoolColorArray``" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 2463069b7e..da28273c66 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 64fdd0c644..e36b613c89 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 58db66e950..4fedce19a5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 53be0d825c..b05ae1a550 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 867f51e66a..c312880ff0 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1726,18 +1726,26 @@ msgid "" "gd``) *has* to define ``_init`` as well and pass appropriate parameters to " "``_init`` from ``State.gd``" msgstr "" +"Wenn die geerbte Klasse (``State.gd``) einen ``_init``-Konstruktor " +"definiert, der Argumente übernimmt (``e`` in diesem Fall), dann *muss* die " +"vererbende Klasse (``Idle.gd``) ebenfalls ``_init`` definieren und passende " +"Parameter an ``_init`` von ``State.gd`` übergeben" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1142 msgid "" "``Idle.gd`` can have a different number of arguments than the base class " "``State.gd``" msgstr "" +"``Idle.gd`` kann eine andere Anzahl an Argumenten besitzen als die " +"Basisklasse ``State.gd``" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1143 msgid "" "in the example above, ``e`` passed to the ``State.gd`` constructor is the " "same ``e`` passed in to ``Idle.gd``" msgstr "" +"Im obigen Beispiel ist das ``e`` im Konstruktor von ``State.gd``das gleiche " +"wie das ``e`` in ``Idle.gd``" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1145 msgid "" @@ -1790,12 +1798,20 @@ msgid "" "to. They will also be available for editing in the property editor. " "Exporting is done by using the ``export`` keyword::" msgstr "" +"Klassenmember können exportiert werden. Das bedeutet, dass ihre Werte " +"zusammen mit der zugehörigen Ressource (z.B. der :ref:`scene " +"`) gespeichert werden. Sie sind außerdem im " +"Eigenschaftseditor verfügbar. Der Export funktioniert mit dem Schlüsselwort " +"``export``:" #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1210 msgid "" "An exported variable must be initialized to a constant expression or have an " "export hint in the form of an argument to the export keyword (see below)." msgstr "" +"Eine exportierte Variable muss mit einem konstanten Ausdruck initialisiert " +"werden oder einen Zusatz in Form eines Arguments in der Exportanweisung " +"besitzen (siehe unten)." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1213 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 369e1a3acc..5829f124fd 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 6c47bd73cd..d59839e640 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 7f1863a46a..1749561277 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 5ece08a6c7..81100313a9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po index 92bd04d5c9..2abafffd1f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 576eb0fffd..c7dd589b67 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 4f14fd97ad..f47ac4bbd7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index fd9261040b..9ce89f93c9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 9bb71b0e3c..687741453c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po index 358981c81a..8f8cc15ac2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po index df59775f8b..8b252fe115 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 5af0f7beec..82510f04bc 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 2f1719adee..ea7fdf7942 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po index a17b62f0cb..35c0edea57 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po index 842a67026c..92764f415d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 3717dc4078..614f6d9688 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index b9059af89e..6058ee612a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po index 8ba3c43faf..97def684a1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 792b515a3e..792b172487 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,12 +80,16 @@ msgid "" "One of the ways to explain how Godot works is that it's a high level game " "engine over a low level middleware." msgstr "" +"Godot kann so erklärt werden, dass es eine High Level Game Engine über einer " +"Low Level Middleware ist." #: ../../docs/getting_started/step_by_step/scene_tree.rst:46 msgid "" "The scene system is the game engine, while the :ref:`OS ` and " "servers are the low level API." msgstr "" +"Das Szenensystem ist die Game Engine, wohingegen das :ref:`OS " +"und Server zur Low Level API gehören." #: ../../docs/getting_started/step_by_step/scene_tree.rst:49 msgid "" @@ -99,6 +103,8 @@ msgid "" "It's important to know that this class exists because it has a few important " "uses:" msgstr "" +"Es ist wichtig zu wissen, dass es diese Klasse gibt, weil sie einige " +"wichtige Verwendungszwecke hat:" #: ../../docs/getting_started/step_by_step/scene_tree.rst:57 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 40a6748f61..80a992c151 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -286,8 +286,8 @@ msgid "" "the label properties appear in the Inspector (box in the bottom right " "corner)." msgstr "" -"Der Node erscheint im Szenenbaum (oben rechts) und die Label-Eigenschaften " -"im Inspektor (unten rechts)." +"Der Node erscheint als neuer Eintrag im Szenenbaum (oben rechts) und die " +"Label-Eigenschaften werden im Inspektor aufgeführt (unten rechts)." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:131 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po index fa33389a60..0fa6f6b51f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Einführung" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "Vor Godot 3.0 gab es zum Programmieren von Spielen nur eine " "Programmiersprache zur Auswahl, nämlich :ref:`doc_gdscript`. Heutzutage " @@ -64,10 +65,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` ist, wie oben erwähnt, die Hauptsprache in Godot. Diese " "zu verwenden hat ein paar Vorteile gegenüber anderer Sprachen in Godot, da " @@ -283,11 +285,12 @@ msgstr "" "kann." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Bitte lies die :ref:`doc_gdscript` Referenz bevor Du fortfährst. Es handelt " "sich um eine Sprache, die so konzipiert ist, dass sie einfach ist und die " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 4dfeb58527..6fe224bee7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po index 907f7c5660..dd35d44dfb 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 6ba94d4323..90228b21b8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index b8f79b115e..2cca4f0c1c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 5bbc76c35d..b6d3cd36ca 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 3f4c417d87..24ebd34a9c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -635,6 +635,14 @@ msgid "" "container cannot be smaller than the minimal size of its children. The " "container's margins also weigh in." msgstr "" +"Damit sich das Icon und der Hintergrund überlappen, brauchen wir einige " +"Änderungen. Zum einen ist unser Hintergrund etwas zu groß. Das liegt daran, " +"dass er in einem Margin Container ist, der vom obersten GUI-Node " +"kontrolliert wird. Wähle den GUI-Node oben im Szenenbaum und ändere die " +"senkrechte Größe, damit er möglichst dünn wird. Die Anzeige hindert dich " +"daran, ihn zu klein zu machen. Ein Container kann nicht kleiner als die " +"Mindestgröße seiner Kinder sein. Die Ränder des Containers kommen auch noch " +"dazu." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:305 msgid "" @@ -643,12 +651,20 @@ msgid "" "Layout menu again and select ``Center Right``. Move the icon up so it is " "centered vertically with the ``Background``." msgstr "" +"Wähle das Icon, klicke auf das Layout-Menü und wähle ``Full Rect``, um es " +"wieder mittig auszurichten. Es muss an der oberen rechten Kante des " +"``Background`` verankert werden. Öffne wieder das Layout-Menü und wähle " +"``Center Right``. Bewege das Icon hoch, sodass es senkrecht mittig am " +"``Background`` ausgerichtet ist." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:313 msgid "" "The bomb icon anchors to the Background's right edge. Resize the Counter " "container to see the Icon node stick to its right side" msgstr "" +"Das Bomben-Icon ist am rechten Rand des Background verankert. Passe die " +"Größe des Counter-Containers an, sodass sich der Icon-Node an seine rechte " +"Seite anschmiegt" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:316 msgid "" @@ -658,6 +674,12 @@ msgid "" "the ``Extra Spacing`` section, change the ``Bottom`` value to ``0`` to reset " "the font's baseline. Our counter now works as expected." msgstr "" +"Da wir den ``Counter`` vom ``Count`` der Leiste dupliziert haben, ist der " +"Font des ``Number``-Nodes unpassend. Wähle den ``Number``-Node wieder aus, " +"gehe zur Eigenschaft ``Font`` und klicke sie an, um zur Ressource " +"``DynamicFont`` zu gelangen. Im Bereich ``Extra Spacing``, wähle den Wert " +"``Bottom`` zu ``0``, um die Grundlinie der Schrift zurückzusetzen. Unser " +"Zähler funktioniert nun wie erwartet." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:323 msgid "" @@ -668,16 +690,26 @@ msgid "" "``Bars`` node should resize and push the counter to the right side of the " "screen." msgstr "" +"Sorgen wir dafür, dass die ``Counters`` am rechten oberen Rand des " +"Sichtfelds verankert werden. Dafür müssen wir den Container ``Bars`` so " +"einstellen, dass der den ganzen horizontalen Platz einnimmt, der ihm zur " +"Verfügung steht. Wähle den ``Bars``-Knoten aus und gehe hinunter zum Bereich " +"``Size Flags``. Im Bereich ``Horizontal``, setze einen Haken bei ``Expand``. " +"Der Node ``Bars`` sollte seine Größe ändern und den Zähler an den rechten " +"Bildschirmrand verschieben." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:331 msgid "" "An expanding container eats all the space it can from its parent, pushing " "everything else along the way" msgstr "" +"Ein expandierender Container füllt den ganzen Platz aus, den er von seinem " +"Elternknoten bekommen kann, alles andere wird dabei verdrängt" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:335 msgid "Turn the bar and counter into reusable UI components" msgstr "" +"Verwandeln der Leiste und des Zählers in wiederverwendbare UI-Komponenten" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:337 msgid "" @@ -686,6 +718,12 @@ msgid "" "we could have a single scene to store a UI element's template, and child " "scenes to work on variations. Godot lets us do this with Inherited Scenes." msgstr "" +"Wir haben eine Leiste und einen Zähler. Aber wir brauchen jeweils zwei " +"Stück. Später müssen die Gestaltung und Funktion gegebenenfalls noch " +"geändert werden. Es wäre schön, wenn wir eine einzige Szene erstellen " +"könnten, die als Vorlage eines UI-Elements dient, wir davon Szenen ableiten " +"könnten, die abgeändert werden können. Godot lässt uns genau das mittels " +"Vererbter Szenen (Inherited Scenes) tun." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:343 msgid "" @@ -696,6 +734,13 @@ msgid "" "the scene as ``Bar.tscn``. You should see the node branch turn it to a " "single ``Bar`` node." msgstr "" +"Speichern wir also die beiden Zweige ``Counter`` sowie ``Bar`` als getrennte " +"Szenen ab, die wir reduzieren um daraus die ``LifeBar``, die ``EnergyBar``, " +"den ``BombCounter`` und den ``EmeraldCounter`` zu erzeugen. Wähle den " +"HBoxContainer ``Bar``. Mache darauf einen Rechtsklick und klicke auf " +"``Speichere Verzweigung als Szene``. Speichere die Szene als ``Bar.tscn``. " +"Der ganze Zweig sollte sich daraufhin in einen einzigen Knoten namens " +"``Bar`` verwandeln." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:352 msgid "" @@ -706,6 +751,13 @@ msgid "" "into the active one. Right click on any node in the Scene dock and select " "``Save Branch as Scene`` or ``Merge from Scene``." msgstr "" +"Eine Szene ist ein Baum aus Knoten. Der oberste Knoten ist die **Wurzel** " +"des Baums und die Kinder am Ende der Hierarchie sind **Blätter**. Jeder " +"Knoten (außer der Wurzel) ergibt zusammen mit einem oder mehreren Kindern " +"einen **Zweig**. Wie können Zweige in eigene Szenen auslagern oder sie laden " +"und in andere aktive Szenen einfügen. Mache einen Rechtsklick auf einen " +"beliebigen Knoten im Szenenfenster und wähle ``Speichere Verzweigung als " +"Szene`` oder ``Aus Szene zusammenführen``." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:360 msgid "" @@ -720,11 +772,12 @@ msgstr "" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:370 msgid "With no extra changes, our Bar is ready to use" -msgstr "" +msgstr "Ohne weitere Änderungen kann unsere Leiste jetzt verwendet werden" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:373 msgid "Use scene inheritance to create the remaining elements" msgstr "" +"Verwenden von Szenenvererbung, um die verbleibenden Elemente zu erstellen" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:375 msgid "" @@ -734,12 +787,21 @@ msgid "" "called EP and is yellow. Godot gives us a powerful tool to create a common " "base to reuse for all bars in the game: **inherited scenes**." msgstr "" +"Wir brauchen zwei Leisten, die genauso funktionieren: Sie sollten links eine " +"Beschriftung mit einem Wert beinhalten und rechts eine horizontale Anzeige. " +"Der einzige Unterschied ist, dass eine mit HP beschriftet und grün ist und " +"die andere EP heißt und gelb ist. Godot bietet uns ein mächtiges Werkzeug, " +"mit dem wir eine allgemeine Leistenvorlage erstellen können, die für alle " +"Leisten im Spiel genutzt werden kann: **Szenenvererbung** (scene " +"inheritance)." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:383 msgid "" "Inherited scenes help us keep the GUI scene clean. In the end, we will only " "have containers and one node for each UI component." msgstr "" +"Vererbte Szenen helfen uns, die GUI-Szene ordentlich zu halten. Am Ende " +"haben wir nur Container und einen Knoten für jede UI-Komponente." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:386 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 1ce6e6f7e5..65ab2368d6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,16 +32,16 @@ msgid "" "them, to create anything from life bars to complex applications. Godot's " "entire editor and plugins use these nodes." msgstr "" -"Monitore, Displays und Fernseher existieren in allen Formen und Größen. Um " -"ein Spiel zu veröffentlichen, musst du verschiedene Bildschirm " -"Seitenverhältnisse und Auflösungen unterstützen. Es kann schwierig sein " -"zugängliche Interfaces zu erstellen welche sich an alle Plattformen " -"anpassen. Glücklicherweise kommt Godot mit robusten Werkzeugen um " -"zugängliche Benutzeroberflächen zu designen und zu verwalten. Um deine " -"Benutzeroberfläche zu gestalten wirst du Control Nodes verwenden. Dies sind " -"die Nodes mit dem grünen Symbol im Editor. Es gibt dutzende von ihnen, um " -"alles vom Lebensbalken bis zur komplexen Anwendungen zu kreieren. Der " -"gesamte Godot Editor und plugins dafür nutzen diese Nodes." +"Monitore, Displays und Fernseher existieren in allen Formen und Größen. Um " +"ein Spiel zu veröffentlichen, musst Du verschiedene " +"Bildschirmseitenverhältnisse und -auflösungen unterstützen. Es kann " +"schwierig sein adaptive Benutzeroberflächen zu erstellen, welche sich an " +"alle Plattformen anpassen. Glücklicherweise kommt Godot mit robusten " +"Werkzeugen, um adaptive Benutzeroberflächen zu gestalten und zu verwalten. " +"Um deine Benutzeroberfläche zu gestalten wirst du Control-Nodes verwenden. " +"Dies sind die Nodes mit dem grünen Symbol im Editor. Es gibt dutzende von " +"ihnen, um alles vom Lebensbalken bis zur komplexen Anwendungen zu kreieren. " +"Der gesamte Godot Editor und Plugins dafür nutzen diese Nodes." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:17 msgid "Godot's editor is made with the engine's UI framework" @@ -50,24 +50,25 @@ msgstr "Der Godot Editor wurde mittels Godots UI-Framework erstellt." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:19 msgid "This guide will get you started with UI design. You will learn:" msgstr "" -"Diese Anleitung hilft dir mit dem UI design zu starten. Du wirst folgendes " -"lernen:" +"Dieses Anleitung wird Dir den Einstieg in das Design der Benutzeroberfläche " +"erleichtern. Du wirst folgendes lernen:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:21 msgid "The five most useful control nodes to build your games’ interface" msgstr "" -"Die fünf nützlichsten Control Nodes um die Benutzeroberfläche deines Spieles " -"zu erstellen" +"Die fünf nützlichsten Control-Nodes, um die Benutzeroberfläche Deines " +"Spieles zu erstellen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:22 msgid "How to work with the anchor of UI elements" -msgstr "Wie man anchor in UI Elementen verwendet" +msgstr "" +"Wie man Anchor (Bezugspunkte) in Benutzeroberflächen-Elementen verwendet" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:23 msgid "" "How to efficiently place and arrange your user interface using containers" msgstr "" -"Wie du deine Benutzeroberfläche effizient arrangierst indem du Container " +"Wie Du Deine Benutzeroberfläche effizient arrangierst indem Du Container " "verwendest" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:25 @@ -91,24 +92,24 @@ msgid "" "with others, like the AnimationPlayer, Tween or the StreamPlayer. Control " "nodes are CanvasItems like Node2D, so you can apply shaders to them." msgstr "" -"Verwende Control Nodes nur wenn du Benutzeroberflächen erstellst. Sie haben " -"einzigartige Eigenschaften, welche es ihnen erlauben mit einander zu " -"arbeiten. Andere Nodes, wir zum Beispiel Node2D oder Sprite funktionieren " -"nicht. Du kannst immer noch einige Nodes verwenden die mit anderen arbeiten, " -"wie AnimationPlayer, Tween oder StreamPlayer. Control Nodes sind " -"CanvasItems, ebenso wie Node2D, du kannst also Shader auf sie anwenden." +"Verwende Control-Nodes nur wenn Du Benutzeroberflächen erstellst. Sie haben " +"einzigartige Eigenschaften, welche es Dir erlauben mit einander zu arbeiten. " +"Andere Nodes, wie zum Beispiel Node2D oder Sprite funktionieren nicht. Du " +"kannst immer noch einige Nodes verwenden die mit anderen arbeiten, wie " +"AnimationPlayer, Tween oder StreamPlayer. Control-Nodes sind CanvasItems, " +"ebenso wie Node2D, Du kannst also Shader auf sie anwenden." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:37 msgid "All control nodes share the same main properties:" -msgstr "Alle Control Nodes teilen die selben Haupteigenschaften:" +msgstr "Alle Control-Nodes teilen die selben Haupteigenschaften:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:39 msgid "Anchor" -msgstr "Anchor (Anker)" +msgstr "Anchor (Bezugspunkte)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:40 msgid "Bounding rectangle" -msgstr "Bounding rectangle (umgebendes Rechteck)" +msgstr "Bounding rectangle (Begrenzungsrahmen)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:41 msgid "Focus and focus neighbor" @@ -116,22 +117,22 @@ msgstr "Focus and focus neighbor (Fokus und Fokus Nachbar)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:42 msgid "Size flags" -msgstr "Size flags (Größen Einstellungen)" +msgstr "Size flags (Größeneinstellungen)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:43 msgid "Margin" -msgstr "Margin (Seitenrand)" +msgstr "Margin (Außenabstand)" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:44 msgid "The optional UI theme" -msgstr "Das optionale Benutzeroberflächen Theme" +msgstr "Das optionale Benutzeroberflächen-Thema" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:46 msgid "" "Once you understand the basics of the Control node, it will take you less " "time to learn all the nodes that derive from it." msgstr "" -"Wenn du die Grundlagen der Control Node verstanden hast, wird es dich dich " +"Wenn Du die Grundlagen des Control-Nodes verstanden hast, wird es Dich " "weniger Zeit kosten all die Nodes zu erlernen die davon abstammen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:51 @@ -143,16 +144,16 @@ msgid "" "Godot ships with dozens of Control nodes. A lot of them are here to help you " "build editor plugins and applications." msgstr "" -"Godot wird mit dutzenden Control Nodes geliefert. Viele von ihnen sind da, " -"um dir zu helfen Editor Plugins und Anwendungen zu erstellen." +"Godot wird mit dutzenden Control-Nodes geliefert. Viele von ihnen sind da, " +"um Dir zu helfen Editor Plugins und Anwendungen zu erstellen." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:56 msgid "" "For most games, you'll only need five types of UI elements, and a few " "Containers. These five Control nodes are:" msgstr "" -"Für die meisten Spiele benötigst du nur fünf Arten von UI Elementen und ein " -"paar Container. Diese fünf Control Nodes sind:" +"Für die meisten Spiele benötigst Du nur fünf Arten von UI Elementen und ein " +"paar Container. Diese fünf Control-Nodes sind:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:59 msgid "Label: for displaying text" @@ -162,14 +163,14 @@ msgstr "Label: um Text darzustellen" msgid "" "TextureRect: used mostly for backgrounds, or everything that should be a " "static image" -msgstr "TextureRect: hauptsächlich Hintergründe oder statischen Bilder" +msgstr "TextureRect: hauptsächlich für Hintergründe oder statische Bilder" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:62 msgid "" "TextureProgress: for lifebars, loading bars, horizontal, vertical or radial" msgstr "" -"TextureProgress: für Lebensbalken, Ladebalken, Horizontal, Vertikal oder " -"Radial" +"TextureProgress: für Lebensanzeigen, Ladebalken, horizontal, vertikal oder " +"radial" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:64 msgid "NinePatchRect: for scalable panels" @@ -177,11 +178,11 @@ msgstr "NinePatchRect: für skalierbare Paneele" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:65 msgid "TextureButton: to create buttons" -msgstr "TextureButton: um Buttons zu erstellen" +msgstr "TextureButton: um Schaltflächen zu erstellen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:69 msgid "The 5 most common Control nodes for UI design" -msgstr "Die 5 häufigsten Control Nodes für UI Design" +msgstr "Die 5 häufigsten Control-Nodes für UI Design" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:72 msgid "TextureRect" @@ -194,9 +195,9 @@ msgid "" "property to change its behavior:" msgstr "" "**TextureRect** zeigt eine Textur oder ein Bild innerhalb einer " -"Benutzeroberfläche. Es scheint der Sprite Node ähnlich, doch es bietet " -"mehrere Modi zu Skalieren. Setzte die Stretch Mode Eigenschaft um das " -"Verhalten zu ändern:" +"Benutzeroberfläche an. Es scheint dem Sprite-Node ähnlich zu sein, bietet " +"jedoch mehrere Skalierungsmodi. Lege die Stretch-Mode-Eigenschaft fest, um " +"sein Verhalten zu ändern:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:78 msgid "" @@ -204,31 +205,29 @@ msgid "" "rectangle, only if ``expand`` property is ``true``; otherwise, it behaves " "like ``Keep`` mode. Default mode for backwards compatibility." msgstr "" -"``Scale on Expand (compat)`` skaliert die Texture um sich auf das " -"begrenzende Rechteck der Node anzupassen, nur wenn die ``expand`` " -"Eigenschaft ``true`` ist; ansonsten verhält es sich wie der ``Keep`` Modus. " -"Standart Modus für abwärts Kompatibilität." +"``Scale on Expand (compat)`` skaliert die Textur um sich an den " +"Begrenzungsrahmen des Nodes anzupassen, nur wenn die ``expand`` Eigenschaft " +"``true`` ist; ansonsten verhält es sich wie der ``Keep`` Modus. Dem " +"Standardmodus für Abwärtskompatibilität." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:79 msgid "``Scale`` scales the texture to fit the node’s bounding rectangle" msgstr "" -"``Scale`` skaliert die Texture um sich dem begrenzenden Rechteck der Node " +"``Scale`` skaliert die Textur, um sich dem Begrenzungsrahmen des Nodes " "anzupassen" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:80 msgid "``Tile`` makes the texture repeat, but it won't scale" -msgstr "" -"``Tile`` lässt sich die Textur wiederholen, sie wird allerdings nicht " -"skaliert" +msgstr "``Tile`` wiederholt die Textur, sie wird allerdings nicht skaliert" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:81 msgid "" "``Keep`` and ``Keep Centered`` force the texture to remain at its original " "size, in the top left corner or the center of the frame respectively" msgstr "" -"``Keep`` und ``Keep Centered`` zwingen die Textur ihre original Größe " -"beizubehalten und platzieren sie in der linken oberen Ecke, respektive der " -"Mitte des Rahmens" +"``Keep`` und ``Keep Centered`` zwingen die Textur ihre ursprüngliche Größe " +"beizubehalten und platzieren sie in der linken oberen Ecke bzw. in der Mitte " +"des Rahmens" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:84 msgid "" @@ -238,7 +237,7 @@ msgid "" msgstr "" "``Keep Aspect`` und ``Keep Aspect Centered`` skalieren die Textur, aber " "erzwingen das originale Seitenverhältnis und platzieren sie in der linken " -"oberen Ecke, respektive der Mitte des Rahmens" +"oberen Ecke bzw. in der Mitte des Rahmens" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:85 msgid "" @@ -247,15 +246,15 @@ msgid "" "node’s limits" msgstr "" "``Keep Aspect Covered`` funktioniert genau wie ``Keep Aspect Centered`` " -"allerdings wird die kürzere Seite dem begrenzenden Rechteck angepasst und " -"die längere geht bis an das Limit der Node" +"allerdings wird die kürzere Seite in den Begrenzungsrahmen eingepasst und " +"die längere an der Node-Begrenzung abgeschnitten" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:87 msgid "" "As with Sprite nodes, you can modulate the TextureRect's color. Click the " "``Modulate`` property and use the color picker." msgstr "" -"Wie mit Sprite Nodes kannst du die Farbe des TextureRect modulieren. Klicke " +"Wie mit Sprite Nodes kannst Du die Farbe des TextureRect modulieren. Klicke " "auf die ``Modulate`` Eigenschaft und verwende die Farbpipette." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:92 diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 5ac87641bc..5670df5e52 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index ec90a4050b..ba13563bcb 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 339a719d48..7af2b73e9e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index b5b69f7de9..a70979a6c3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 683e0933b7..7d43aa5a56 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 3f2964c2cc..14e2303838 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index ecb7cb910a..4d57f24e4b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index cd8b727f7a..2940cc3fa8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 8ba2ef050f..88c15e800d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 4fecba16eb..92d2b0ff9f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index bdaab3b597..c85fec2031 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 24980b40ca..17a58dd2ac 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 5393bec266..ecde84ecf3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index cd50cba565..0fa235992b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po index a1c1ea987d..6e561f4f36 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 4f865f0f13..78b741bd65 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 8a5d25bf14..0efc4079e4 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 033c5f7ab2..824d2e220d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index f907cf9301..d48330fcee 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po index bc985948e1..f1eb900f3b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 064d08f6d7..c448d2c2c9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index cbc4cc7546..786bb0c94b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 80a05a2a43..cad2d0a396 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 27245f241a..fce71b90ad 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index d1255706be..91c819ccf0 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 3c5a829254..c172d205cb 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 82a938c708..d6e2ecb05a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 2a8f0c54d6..af3ea13fe1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 3db6d921a5..ef0eebe2ee 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index f7ec84577b..850a36c6c6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 1dcf816c17..e6f5ba8582 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 30c7ed0144..06bc7271d5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 7336dcb93b..4f14e9710d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 7cfbf12f7c..5edbd004ba 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 7ae2c8a975..a2703c7f4d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po index b46bcabc22..f7f8c43d32 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 9e01448107..5a1e7be118 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po index cf24717733..41751ff5e8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 852a33bfa3..869fda12c4 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index f73bcb77c8..21bc52d804 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/index.po b/sphinx/po/de/LC_MESSAGES/index.po index da24ff78e7..51c8e942a9 100644 --- a/sphinx/po/de/LC_MESSAGES/index.po +++ b/sphinx/po/de/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,12 +122,12 @@ msgid "" "net `_!" msgstr "" "Reiche ein Issue oder einen Pull Request im `GitHub-Repository `_ ein, hilf uns `die Dokumentation " -"`_ in Deine Sprache zu " -"übersetzen, oder diskutiere mit uns entweder im ``#documentation``-Kanal auf " -"`Discord `_, oder dem ``#godotengine-doc``-Kanal " -"auf `irc.freenode.net `_!" +"github.com/godotengine/godot-docs/issues>`_ ein, hilf uns, `die " +"Dokumentation `_ in Deine " +"Sprache zu übersetzen, oder diskutiere mit uns entweder im " +"``#documentation``-Kanal auf `Discord `_, oder " +"dem ``#godotengine-doc``-Kanal auf `irc.freenode.net `_!" #: ../../docs/index.rst:59 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 4424df1f57..13344d0937 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po index f52108c41e..13e7478099 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po index 4ab78070d6..116994ebcc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po index 78acb13663..cbf432aa2f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po index 3ecde4bcc9..eb7e65c65d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index c766acca3f..5b0dec8bdc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po index 239accf3a8..3e98072576 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 3e8d52eee0..7aa3fc7b38 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 294bedd2ef..3aa26a5138 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 5e2ba3f126..59976a46b8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index c428c3a07c..8b93f486c9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po index 37c0e980ea..fd923d957e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index b1d6b731a2..bf394ba177 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 334a2a2585..3135dabab3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 394c0378e9..fe81d88f6d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index c4855e3b49..fa5e9ac27c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 4756982111..eb2435787b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 21dbed57f4..31747ed38e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index a29ade4f14..65aabbb21c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index d282296983..b784f3c5f9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po index 0372c6367b..13d2cef761 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index bcf28859b1..8d1f99b99b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po index f11425f36e..d9028e8d59 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index d9f51e9b70..0f65e4e402 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index a78626597a..547dbf9982 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po index 7898a7a437..c6b7c67cd6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po index 31a8c4c075..8dd2c6d221 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 47c28be9ab..c88b7b5499 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 2abaf1150a..cbcd237293 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po index 8c04fc2b27..8cd0ea279c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 373bdaa17b..6d0de24095 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index a444b77ab2..cd1b272d58 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index f91c850d51..71a4db5109 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 46486cffc3..7018fac183 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po index 60256fa0fb..83b2cbdb9b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po index ddb7581698..138222c96b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po index 7bf6208f74..597a4f598b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po index 20b2e9e88c..59c103dd92 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po index 2f392e9614..0639bfa06e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 9de115622e..573ed1c32f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index c7c9877b59..366f097577 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 51f645dc13..e0c0b0eec2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po index c0e6557d47..a5b01cbbc3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po index c6f9e94478..68580de921 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po index b10e90eb9e..15724d4306 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po index c2514d32dd..4fa7f6e151 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index a4cd9335ff..9581a23287 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index a268d19132..286c8dc668 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index b3f714e567..a19981262a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po index f572c3e14d..7421409f68 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po index 7c8621a9d4..37c89302ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 1233f0e26b..979e31cb6e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po index f13e4c0339..ae7a08babf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 6a88f75e86..756528cfa6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po index 5954112c8b..c00987c47a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index a5f305de9f..1a509b0f68 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po index f5a4d16125..bcfdf342e6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po index 9224e6b5cb..406b3ff502 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index e1050d2c7a..7a2f3e1e59 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po index 534202e254..19d6512639 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po index 6d037c5896..95511d9e38 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po index fc268f4485..f471515081 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po index ac85fcee13..790f4d805a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po index 69867d19dc..d7161b27ac 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po index 91aaf5cc07..8e38b617a6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 06fb2d86bd..704a976039 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po index 4da9803a19..ca20739408 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po index 8a194c13c3..10ddc017c8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 6f843b8f6a..0a70e98d1c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index c404140717..4c8a010630 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 9fb58b3307..579f7eafdb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,7 +45,7 @@ msgstr "Partikel" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -57,7 +57,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -68,125 +68,373 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "Farbe" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 msgid "SpatialMaterial features" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 msgid "Depth mapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Umgebungsvariablen" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 msgid "Tonemapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "Lichter hinzufügen" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +msgid "Contact shadows" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +msgid "Light performance" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Collision Shapes" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +#, fuzzy +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" +"Genauere Informationen über Godots Shading Language gibt es im eigenen " +"Artikel: :ref:`Shading Language `" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 24127734af..b259380e08 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po index c5d49fe3d7..049e51bbb3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 4cf01a1c00..3ede5f7da0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po index 7305c9eb2f..dd15d039c6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 503643f41f..e8dc9bb519 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 7890dec5d5..f3a98738ae 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po index a97101cd3f..9de71f0ace 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po index 0197abf903..3f2a3a63e3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po index 288e817149..22e42cfcec 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 4de4923951..9c676d0a79 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po index 3a71307c41..b879d87d81 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index b7ca3236b6..99896b2766 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po index 808fe19e04..1dad5f81fa 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 1a81ef0814..8c7ef4df55 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po index 7e2351ac32..9e969d896c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po index 77752b4909..e8ba5b0bce 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po index 1e7208ece2..5b7cfd8090 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 3ee943b5b6..4b1aeddbd8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index c2301257b8..e4192619a7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po index 5d70fbd2e7..06863ffec9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 228753b35e..c6bde23027 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po index 3d36f5f9c6..951de169fa 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po index 8622e87f65..a5fae5fb2d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index fa5cde6f5c..260451ee66 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po index 4ff1af2ecf..7ed70f9f09 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 99e3a92223..fd565d74f2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,58 +38,52 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Eine einfache Erweiterung erstellen" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 msgid "Initializing the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -98,18 +92,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Szenen" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -119,7 +113,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -129,13 +123,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -144,12 +138,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Hauptszene" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -157,13 +151,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -178,7 +172,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -187,23 +181,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -214,25 +208,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -241,7 +235,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -251,7 +245,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -261,7 +255,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -269,11 +263,11 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 msgid "Try the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index b8b7b550ab..8e0f9fb662 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 588bb730ef..0d530df1de 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 1041bd1771..0ad6e17cf8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index d1d9ff989b..1d692e7845 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -500,27 +500,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -528,13 +542,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -542,18 +556,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Signale" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -561,17 +575,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -579,26 +593,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -606,18 +620,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -625,22 +639,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -648,7 +662,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -656,18 +670,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 092e4ae9cf..7c2407ca4a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po index b659f8805d..cc3a582afb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index ec06c1f34e..5a7981f470 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po index 030316716e..0e180f3df5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 905317a208..426d2ed92c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 23659396ad..84e353caff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index df2d5a1fcb..7a29b284a7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po index 49dd31fca7..234bb50dab 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Einführung" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,9 +65,7 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." +msgid "Create custom particle code." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:24 @@ -75,34 +74,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 8e7a523dd7..1985429bb3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 3546df53e9..f3121ace7b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 6b80a8c97c..3dd97ba4c8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 6dec584522..f7750dc0ce 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index b85ca0a21d..c44bb1a5bc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Art" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Beschreibung" @@ -813,699 +813,706 @@ msgstr "Standardfunktionen" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 3844eb9df7..129884bdae 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index d071b64d74..7aca8008ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po index e78d480ec5..895b0939d6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index b7dc5f1aef..87d59d5d7a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,22 +73,38 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "GDScript Arrays, Dictionaries" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Ressourcen" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 4c6dee8e61..8c8e07305e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po index 6522849814..9320788f46 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index b99f7de4be..2c08d62178 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 138f472282..f896b0af0d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po index c16c3458d2..d02a390eb2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po index 986a8cbfda..6934081bb9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po index 38f6e57add..d9827d21dd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index b9ca3e1f88..48fa18d6cc 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -282,7 +282,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -291,11 +291,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -303,14 +303,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -319,14 +319,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -334,11 +334,11 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -346,7 +346,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -354,14 +354,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -370,7 +370,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -378,122 +378,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -502,19 +502,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -522,11 +522,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -535,7 +535,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -547,14 +547,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -563,7 +563,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -572,14 +572,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -587,7 +587,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -597,14 +597,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -614,40 +614,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -656,44 +656,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -701,14 +701,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -719,32 +719,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -755,21 +755,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -779,7 +779,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -790,14 +790,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -805,78 +805,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -884,13 +884,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -899,7 +899,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -908,31 +908,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -941,37 +941,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -980,13 +980,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -995,41 +995,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1037,185 +1037,185 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "" "Öffne zuerst ``Game.gd`` und füge die folgenden Klassenvariablen hinzu:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1224,106 +1224,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1333,43 +1333,43 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1380,38 +1380,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1421,34 +1421,34 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "Eine Bombe hinzufügen" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1456,7 +1456,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1464,88 +1464,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1553,24 +1553,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1578,7 +1578,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1586,7 +1586,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1597,19 +1597,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1620,18 +1620,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1640,19 +1640,19 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "Ein Schwert hinzufügen" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1661,7 +1661,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1669,7 +1669,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1677,27 +1677,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1706,28 +1706,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1735,7 +1735,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1743,25 +1743,25 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "Ziel-UI aktualisieren" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1769,11 +1769,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1781,7 +1781,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1789,79 +1789,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/es/LC_MESSAGES/about/faq.po b/sphinx/po/es/LC_MESSAGES/about/faq.po index 62a4c59535..58beae9a71 100644 --- a/sphinx/po/es/LC_MESSAGES/about/faq.po +++ b/sphinx/po/es/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -247,7 +247,6 @@ msgid "What is GDScript and why should I use it?" msgstr "¿Qué es GDScript y por qué debería usarlo?" #: ../../docs/about/faq.rst:90 -#, fuzzy msgid "" "GDScript is Godot's integrated scripting language. It was built from the " "ground up to maximize Godot's potential in the least amount of code, " @@ -259,10 +258,10 @@ msgid "" msgstr "" "GDScript es el lenguaje de scripts integrado en Godot. Fue creado desde cero " "para maximizar el potencial de Godot hasta la última porción de código, " -"permitiendo a desarrolladores tanto expertos como novatos a aprovecharse de " -"las fortalezas de Godot tan rápido como sea posible. Si alguna vez has " -"escrito algo en un lenguaje como Python, entonces te sentirás justo en casa. " -"Para ejemplos, la historia y un resumen completo del poder que GDScript te " +"permitiendo a desarrolladores tanto expertos como novatos aprovechar las " +"fortalezas de Godot tan rápido como sea posible. Si alguna vez has escrito " +"algo en un lenguaje como Python, entonces te sentirás como en casa. Para " +"ejemplos, la historia y un resumen completo del poder que GDScript te " "ofrece, revisa la `guía de scripteo en GDScript `_." #: ../../docs/about/faq.rst:97 diff --git a/sphinx/po/es/LC_MESSAGES/about/index.po b/sphinx/po/es/LC_MESSAGES/about/index.po index 7c64888bcf..0220d1843f 100644 --- a/sphinx/po/es/LC_MESSAGES/about/index.po +++ b/sphinx/po/es/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/introduction.po b/sphinx/po/es/LC_MESSAGES/about/introduction.po index f268b81911..246415375e 100644 --- a/sphinx/po/es/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/es/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/channels.po b/sphinx/po/es/LC_MESSAGES/community/channels.po index 9f54a30daf..9b07574905 100644 --- a/sphinx/po/es/LC_MESSAGES/community/channels.po +++ b/sphinx/po/es/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 777f12eded..f7342bf00d 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po index 365d342dda..b7b6cd930a 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index c4e7b9f20a..9e208379b5 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po index e8325829fb..b4919d06fe 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po index b071ddff1c..63ab3a32b2 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po index e7e7c56ee9..7bdb420e7f 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po index e93e787571..ddd5051915 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po index 6c1f3097e3..111e662648 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/index.po b/sphinx/po/es/LC_MESSAGES/community/index.po index 866bb9497e..e2f59b0012 100644 --- a/sphinx/po/es/LC_MESSAGES/community/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/resources.po b/sphinx/po/es/LC_MESSAGES/community/resources.po index dd44d31a28..ba5e0fd8d0 100644 --- a/sphinx/po/es/LC_MESSAGES/community/resources.po +++ b/sphinx/po/es/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/tutorials.po b/sphinx/po/es/LC_MESSAGES/community/tutorials.po index 3c23a32ee4..1993257c02 100644 --- a/sphinx/po/es/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/es/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/content/3d/index.po b/sphinx/po/es/LC_MESSAGES/content/3d/index.po index 126b9cad61..f619de941e 100644 --- a/sphinx/po/es/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po index 9c4f2993ce..d9f982caa3 100644 --- a/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/es/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po index 3d163c7b17..877c186105 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po index 68e65e2a59..8206a1a189 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po index 6d388e557c..2dd669f5e1 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 2e6360fd60..b43a871915 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po index dd33158c5c..d6aff76b38 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po index c0c3246bed..256ee3d563 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po index a7210e5058..8baafc7dae 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po index 706cbc608d..d0a170a282 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index a8485d0fc8..fc3c437c44 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 29b1becde3..ca70b5526a 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po index 4a58efead2..7f9cae61a7 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po index 02295388a0..9a84665318 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 0cda41c088..b189047ed4 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po index 5cec0850a6..cf99f61321 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 1fc8b7551b..ffe5a4d5f1 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po index e0d8bfb359..0e7605a861 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po index a02458b574..9b3b73fb1f 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po index 1d6aa35773..cc0bf823f5 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po index 9e5971da29..a808155de4 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po index b72c7f9675..5963ccfb1e 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 511d0687a9..bae244cd72 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -213,7 +213,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 3e9c7f398f..0346b044d9 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po index 16ef0fe4c9..a2cd3dcb9c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 30d65a54d0..a9a65e81ad 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 8cffdf5433..aa1ca32335 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po index d2b954a14d..67b065da41 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po index ed3dba6f43..8a1489ba2c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po index 373ea34457..8a7a5c18ce 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po index e100a68d1e..ce08d812e3 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index a97d89bccf..d8bf5d1cfa 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po index 6460b6d5e7..9595e0ea91 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po index f2b86de57b..46c501e9c3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 5d78d8e7ca..4095b8efa8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index eb2122cf3d..447ece0535 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,13 +90,16 @@ msgid "Windows" msgstr "Windows" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +#, fuzzy msgid "" "Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" "Descarga e instala la última versión de Visual Studio (*NO el código de Visual Studio*), la cual contiene " @@ -105,11 +108,11 @@ msgstr "" " en su lugar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" msgstr "macOS y Linux" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -123,7 +126,7 @@ msgstr "" "Solamente necesitaremos la instalación mono para NuGet y MSBuild, los cuales " "son requeridos para el uso de C# en Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " @@ -133,11 +136,11 @@ msgstr "" "página `Mono Downloads Page `_. El " "canal Visual Studio es una versión anterior de Mono y no funcionará." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 msgid "Additional notes" msgstr "Notas adicionales" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " @@ -150,7 +153,7 @@ msgstr "" "cómo se describen en la página :ref :`doc_compiling_with_mono` para incluir " "soporte Mono en tu compilación." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." @@ -158,11 +161,11 @@ msgstr "" "En resumen, debes tener instalado Visual Studio o Mono (dependiendo de tu " "sistema operativo) **y** la versión Mono de Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "Configuración de un editor externo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -180,7 +183,7 @@ msgstr "" "Ajustes del editor** y desplázate hacia abajo hasta los ajustes de **Mono**. " "En **Mono**, haz clic en **Editor** y elige el editor externo que desees." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension ` y :ref:" "`@GlobalScope `." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 #, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " @@ -322,11 +325,11 @@ msgstr "" "error y no podrás ejecutar la escena: ``Cannot find class XXX for script " "res://XXX.cs``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "Diferencias generales entre C# y GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -338,17 +341,17 @@ msgstr "" "convertido en propiedades. En general, la API de C# Godot se esfuerza en ser " "idiomática dentro de lo razonable." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 #, fuzzy msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Para más información, consulta la página :ref:`doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "Problemas actuales y problemas conocidos" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 #, fuzzy msgid "" "As C# support is quite new in Godot, there are some growing pains and things " @@ -364,7 +367,7 @@ msgstr "" "un vistazo al `rastreador de incidencias para incidencias Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 #, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " @@ -376,7 +379,7 @@ msgstr "" "movidas en Godot (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 #, fuzzy msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." @@ -384,13 +387,13 @@ msgstr "" "La creación de plugins para el editor y scripts en modo tool todavía no está " "soportado por C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 #, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " @@ -405,7 +408,7 @@ msgstr "" "actualmente (`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." @@ -414,11 +417,11 @@ msgstr "" "nombre que el nombre del archivo. O lo que es lo mismo, el nombre de la " "clase que se declara en el script y el nombre del archivo deben ser igual." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "Rendimiento de C# en Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 #, fuzzy msgid "" "According to some preliminary `benchmarks `_ packages can be installed and used with " @@ -458,7 +461,7 @@ msgstr "" "añadiendo la referencia del paquete en el archivo ``.csproj`` ubicado en la " "raíz del proyecto:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 #, fuzzy msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 0cb45839df..6485a62433 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 5a8dd6cb42..ea8287495d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index ab7bcf3c22..4c454954a7 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 0603d3ec2c..81ea481031 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 829b669845..f8c74000bf 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index ce12ac9e68..d94a755d2b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index a4edec5c64..62e4cb3aaa 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 64ebb38769..990166387c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 99803adc42..330dc95357 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 46efe286bd..f42d32dfa3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po index 5562e51237..9f919205da 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index b7cfea0794..3d058fd13c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po index cc8e6f76e7..a801d37189 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index f71b71980c..fb1f7d5d78 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 67d9fec5c6..182af65fe2 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po index b7d6db247c..d69fb2ce06 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po index 198cbe1118..e77b76c5f4 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po index b20e2b1cf2..68664026a9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 8f6bc4c18a..ac88980c6d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po index 7eadd621df..745e53fc35 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po index bd0f0d26b4..6ed33e3206 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index b951c6cdd9..c91b5c057b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 6ae38d2694..acc1185458 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po index c2fc4d0709..2ce6eb70a3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index e07abc2d38..0f293b18b1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 46a145d1ad..94e00b585d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po index 34e9d85c04..2cfe15f5da 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Introducción" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "En versiones anteriores a Godot 3.0, la única opción para crear scripts en " "un juego era usar :ref:`doc_gdscript`. Hoy en día, Godot tiene cuatro (¡sí, " @@ -65,10 +66,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` es, como se mencionó anteriormente, el lenguaje " "principal que se utiliza en Godot. Su uso tiene algunos puntos positivos en " @@ -280,11 +282,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "Escribir un script que pueda acceder a otros nodos de la escena." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Antes de continuar, asegúrate de leer la referencia :ref:`doc_gdscript`. Es " "un lenguaje diseñado para ser simple, y la referencia es corta, por lo que " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index c61d30b9f4..fdb48bb249 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po index ad81dc5f6b..4e7c37fe62 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 9780e0c590..96efeb24aa 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index f102a87cdc..7090fc2c67 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 68b3a927df..e1ee0a6651 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index ef932c8330..b58fdc629a 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 11e46451d8..dffefc6959 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 9077a2aff4..2bd927e493 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -449,7 +449,6 @@ msgstr "" "situados a un lado de éstos" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:205 -#, fuzzy msgid "" "In the node tree, select all the ``TextureRect`` nodes that should go on the " "left side: the logo, the menu options and the version note. Drag and drop " @@ -457,9 +456,8 @@ msgid "" msgstr "" "En el árbol de nodos, selecciona todos los nodos ``TextureRect`` que deben " "ir en el lado izquierdo: el logo, las opciones del menú y la nota de la " -"versión. Arrástralos y suéltalos en el ``VBoxContainer``. A continuación, " -"arrastra el nodo de la ilustración hasta el ``CenterContainer``. Los nodos " -"deben posicionarse automáticamente." +"versión. Arrástralos y suéltalos en el ``VBoxContainer``. Los nodos deben " +"posicionarse automáticamente." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:211 msgid "Containers automatically place and resize textures" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index b04b6ce9d3..1775eb86ef 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index d0d31dd938..8b61f597cf 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index f6914e5526..4e4213a171 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index cd081b9802..b7798fdde0 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index c9fbf54027..be0ae28c12 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index a91ecd57d9..9d19b846f1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 6e11aa0641..f9607bd8bd 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 6b02850aab..3659df9265 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po index faab1f22cc..197f48603d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index f93ce837fe..a1fa1a5a58 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 1db5a5bda5..1502f23ca8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 15a70ad9ee..beb72c147f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index adba1f7df1..4bef583c1f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po index 7ff862adb4..0db8f363ff 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 25fbb0fe08..5022271853 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index a3055bc3af..3594acecb5 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 4f995e61e0..bad85b4ef5 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 45bab8d6ad..f6e8dca39c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 32de3952d2..95cf31f123 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index f69e2b2511..831320c07c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 460b929be3..a7c523062a 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 20d77e26ab..b45e8293f1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 69dfc281d0..ec1f0e3813 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 46b331a23b..7bfecc9ea7 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 31e7bc0d94..42afba532f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index f6f11bc15b..2ea9098208 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index b451410f87..02c16b6f89 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 48a81c8529..5843eb47f0 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 9db9a82fb0..a8c28024ae 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 544adb0b89..72f1b5d617 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index fecebdaa78..160e8c47ea 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index bbc2e4547a..514f081af3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index b314e73473..c26d1a4ec9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index feb0a40a7c..f3544c007c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po index 845f53800c..b129f4fdc2 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index cce83c969c..f0875367cf 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po index 3b3a2cddec..8504e8063f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po index f2a09f4c18..c50149cd19 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 1e49f1b277..1d09a28c58 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/index.po b/sphinx/po/es/LC_MESSAGES/index.po index f5b7ea8701..6fe3b3749c 100644 --- a/sphinx/po/es/LC_MESSAGES/index.po +++ b/sphinx/po/es/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 3bf1e071a3..9cf93ea812 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po index ba6ee250b8..52875b21ad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po index 75be0e1376..d480531e97 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po index b296b3bd8b..3a40064437 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po index be62b410af..a0f4a7b6cb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 8ed5909977..6b576ef392 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po index 858ec22159..cc5278ba0e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 90613618b6..969f288279 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 6331a83b32..f6268c2618 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 9e9a4de9d8..25c9257404 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 39e3904a6b..58f2fafdb8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po index 3213360ab2..e8dda77bc0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index c71db1e79f..f05beae18a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 43b098b1d4..c6c38780a9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index db7b2e494b..ff2cba2c74 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 2a5ea8bbcb..4f4e5430ef 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index ed9e75e03f..a7d1930ea5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index fc1b834e8f..6fb3aaf857 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index d93f6da0aa..3076d80ae6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 01c0e90f74..5e0a3984e0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po index 572a981b30..1775a0b15c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index c116a21ab9..d948cc3047 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po index 6b6472420d..3a512862ad 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 6a70799a6f..20d4e25f60 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index d0ea5bd527..07ecf06b54 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po index 95de026a6d..587f871131 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po index 8ad606ad35..cd57b5a5e5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 15bb50be03..1625512e2e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 876bc444b0..bf0f1a9b0c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po index 1fcbee1de3..cb69abf4a3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 81c57056b7..414ed1a6cb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index d37e6f6a09..61fd724457 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 903ef63fdc..e933f7efdf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 7b66eb3adb..84d7fbabd8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po index dad176db50..80a766785a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po index 7ea71d5c12..0657298767 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po index ad826a998e..cddc42b545 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po index d760831aff..4a28da8c29 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po index aa6cc422f7..9ef4b22695 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index a067d62860..5f9da0fa79 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 1d5ddb029e..1b7fbb92a1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index baeeac95ee..fba66f60f0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po index cbe31a50d9..e099c0fe91 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po index a49d5af754..69dc3ad0f4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po index d8bf3fa34e..ca41f4eb3e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po index 15a3a212d1..0f01880adc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 6d927ffcb3..075cb79720 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index b2aa8e2f07..cebbcbe255 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index e93c1fe7ff..c437749e4a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po index 4695641de1..516dc01861 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po index b2a76b778d..eab525ada1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po index d43ce4a9b1..b9441b0fef 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po index a9dc05d993..5a9076e752 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 21d69b2455..e5ed62b3e4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po index 439dc3215c..fbe99d94ee 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index d303dec9fc..32ad3b94de 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po index ed939f3b9b..11edd1c916 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po index 89fd0f3f68..b32501cb9f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 58a05dde62..f8ecff7ff1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po index 042d7fcd7f..57dbd12a73 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po index 9084132ef6..6cf92e0819 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po index c60502c7fb..cce809f93b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po index 661cd18b60..9ea3562091 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po index df1a2c0c22..c940a81674 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po index 6ede3f3cc3..8b3b7f6953 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 88bb7dcea7..ceeda025ba 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po index 04c09c310c..73e1f2ae61 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po index d559ed6c21..7318eec08e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index db917cdd20..69a66f5a0b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 3758f649f2..5903997b56 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 35e6608846..866c6ac8fb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgstr "Partículas" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -58,7 +58,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -69,131 +69,381 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "Monospace" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "Material Spatial" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "Refraction" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 #, fuzzy msgid "Subsurface scattering" msgstr "Subsurface Scattering" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "Anisotropy" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "Clearcoat" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 #, fuzzy msgid "Depth mapping" msgstr "Spot shadow mapping" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Variables de entorno" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 #, fuzzy msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "Luz Ambiental en :ref:`Environment `." -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 #, fuzzy msgid "Tonemapping" msgstr "Shadow Mapping" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 #, fuzzy msgid "Screen space ambient occlusion" msgstr "Ambient Occlusion" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "Disable Ambient Light" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +#, fuzzy +msgid "Contact shadows" +msgstr "Luces y sombras" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "Rendimiento" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "Compresión de texturas" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Figuras de Colisión" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "Lenguaje de shading" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +#, fuzzy +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" +"Para información detallada sobre el lenguaje de shaders de Godot, por favor " +"lee la referencia en :ref:`Shading Language ` ." + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "Función" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "vec_type **sinh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "vec_type **cosh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "vec_type **tanh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "vec_type **asinh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "vec_type **acosh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "vec_type **atanh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "vec_type **round** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "vec_type **roundEven** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "vec_type **trunc** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "vec_type **modf** ( vec_type x, out vec_type i )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "vec_bool_type **isnan** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "vec_bool_type **isinf** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "vec_int_type **floatBitsToInt** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "vec_type **intBitsToFloat** ( vec_int_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "mat_type **outerProduct** ( vec_type, vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "mat_type **transpose** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "float **determinant** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "mat_type **inverse** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "vec_type **dFdx** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "vec_type **dFdy** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "vec_type **fwidth** ( vec_type )" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 164318389e..2ef08c2bb8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po index c7a7e362ee..41b4dc015e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 316aa69a3f..52b87db745 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po index 64c5857df0..6ce84ec1f5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 0362be0a25..c8e39da5f3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 3bca98eb94..c25b9d9e9e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po index 54a41d690e..48c6873aea 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po index b0bbdd1fd6..0e41749ab7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po index ed8437b177..2590973f5e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po index ae20b01faa..fc328bcb59 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po index f1ea7398e3..6764267751 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index aec1e884c9..814f036387 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po index 1a499667eb..c4a2bcd4c3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 986861dcfb..f19d2766bb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po index a23c99413a..ea69bb4f56 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po index 7f09c1a3c0..b7075adc23 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po index ce0d1f1396..71ccea15ea 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index d60460f743..dbc61c69b4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 50b98c3cde..57c3e2153d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po index 08da3adb54..6e6b36dc63 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index d0adce11e4..a32c1746d2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po index f62f960f66..596316dc0a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po index 634e5b0830..34da24ec75 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1275ab2177..56933c9f3f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po index 3c9eacc80e..9e016eabae 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 4e7eaedfbf..1be53c16cd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,59 +38,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Creación de un simple plugin" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "Inicializando la red" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +93,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Escenas" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +114,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +124,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +139,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Escena principal" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +152,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +173,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,24 +182,24 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 #, fuzzy msgid "Tabbed panel scene" msgstr "Preparando la escena" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -216,25 +210,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -243,7 +237,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -253,7 +247,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -263,7 +257,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -271,12 +265,12 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 #, fuzzy msgid "Try the plugin" msgstr "Compilando el plugin" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 6764009d44..d8fb2c267f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 696629d7af..4d79683dcd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index da3a00b11c..c54ade0b3b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 7c8fcc049e..20c677c8c6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -502,27 +502,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -530,13 +544,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -544,18 +558,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Señales" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -563,17 +577,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -581,26 +595,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -608,18 +622,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -627,22 +641,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -650,7 +664,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -658,18 +672,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po index ee36911423..dd4599f90f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po index 61fefdbe79..8d7d7aa56e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 6a6ff61c94..fe33a0ed45 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po index 9c5a7a2fec..09d73e38c2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index e4546e613e..f8657d98fc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index f12caefba6..166f359e5a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 68d11ae9b6..3ce99903e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po index 29a9699c78..6196f7ef11 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Introducción" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "Creando tipos de datos personalizados" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 93e74e2032..bf9bdb042c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 142c15f38c..6320857c86 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 40e1e44e76..48bcc61e1c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index ae7a9b54f4..5662b2f6a2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index a9d1f32935..2b636cb4d9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,7 +58,7 @@ msgstr "Tipo" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Descripción" @@ -883,307 +883,315 @@ msgid "Built-in functions" msgstr "Funciones integradas" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#, fuzzy msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" "Se soporta un gran número de funciones propias de GLSL ES 3.0. Cuando se " "utiliza la nomenclatura vec_type (float), vec_int_type, vec_uint_type, " "vec_bool_type, puede ser escalar o vector." -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "Función" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "vec_type **radians** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "Convierte de grados a radianes" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "vec_type **degrees** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "Convierte de radianes a grados" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "vec_type **sin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "Seno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "vec_type **cos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "Coseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "vec_type **tan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "Tangente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "vec_type **asin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "Arcoseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "vec_type **acos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "Arcocoseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "vec_type **atan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "Arcotangente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "vec_type **atan** ( vec_type x, vec_type y )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "Arcotangente para convertir vector a ángulo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "vec_type **sinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "Seno hiperbólico" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "vec_type **cosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "Coseno hiperbolico" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "vec_type **tanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "Tangente hiperbólica" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "vec_type **asinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "Seno hiperbólico inverso" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "vec_type **acosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "Coseno hiperbólico inverso" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "vec_type **atanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "Tangente hiperbólica inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "vec_type **pow** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "Potencia" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "vec_type **exp** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "Exponencial base e" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "vec_type **exp2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "Exponencial base 2" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "vec_type **log** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "Logaritmo natural" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "vec_type **log2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "Logartimo base 2" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "vec_type **sqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "Raíz cuadrada" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "vec_type **inversesqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "Raíz cuadrada inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "vec_type **abs** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "Absoluto" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "vec_int_type **abs** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "vec_type **sign** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "Signo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "vec_int_type **sign** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "vec_type **floor** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "Redondeo hacia abajo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "vec_type **round** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "Redondeo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "vec_type **roundEven** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "Redondeo hacia el número par más cercano" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "vec_type **trunc** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "Truncamiento" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "vec_type **ceil** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "Redondeo hacia arriba" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "vec_type **fract** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "Parte fraccionaria" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "vec_type **mod** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "Remanente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "vec_type **mod** ( vec_type, float )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "vec_type **modf** ( vec_type x, out vec_type i )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "Parte fraccionaria de x, con i como parte entera" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "Mínimo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "Máximo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" @@ -1191,398 +1199,398 @@ msgstr "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "Restringe a Min-Max" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, float c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "Interpolación lineal (coeficiente escalar)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "Interpolación lineal (coeficiente vectorial)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, bool c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "Interpolación lineal (selección booleana)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "Interpolación lineal (selección booleana vectorial)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "vec_type **step** ( vec_type a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "``b[i] < a[i] ? 0.0 : 1.0``" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "vec_type **step** ( float a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "``b[i] < a ? 0.0 : 1.0``" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "Interpolación de Hermite" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "vec_type **smoothstep** ( float a, float b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "vec_bool_type **isnan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "Escalar o componente de un vector siendo NaN (no un número)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "vec_bool_type **isinf** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "Escalar o componente de vector siendo infinito" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "vec_int_type **floatBitsToInt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "Copia por bits Float->Int, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "Copia por bits Float->UInt, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "vec_type **intBitsToFloat** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "Copia por bit Int->Float, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "Copia por bit UInt->Float, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "float **length** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "Longitud de un vector" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "float **distance** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "Distancia entre vectores" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "float **dot** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "Producto punto" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "vec3 **cross** ( vec3, vec3 )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "Producto cruz" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "vec_type **normalize** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "Normalizado a la longitud de unidad" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "vec3 **reflect** ( vec3 I, vec3 N )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "Reflejo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "vec3 **refract** ( vec3 I, vec3 N, float eta )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "Refracción" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "Si dot(Nref, I) < 0 retorna N, de otro modo –N" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "mat_type **matrixCompMult** ( mat_type, mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "mat_type **outerProduct** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "Producto tensorial" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "mat_type **transpose** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "Matriz transpuesta" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "float **determinant** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "Matriz determinante" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "mat_type **inverse** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "Matriz inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "Comparación booleana vectorial < entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "Comparación booleana vectorial > entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "Comparación booleana vectorial <= entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "Comparación booleana vectorial >= entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "Comparación booleana vectorial == entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "Comparación booleana vectorial != entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "bool **any** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "Cualquier componente es true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "bool **all** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "Todos los componentes son true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "bool **not** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "Ningún componente es true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "Obtiene el tamaño de una textura" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "Obtiene el tamaño de un cubemap" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "Realiza una lectura de textura 2D" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "Realiza una lectura de textura Cube" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "Realiza una lectura de textura con proyección" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "Realiza una lectura de textura 2D con mipmap personalizado" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "Realiza una lectura de textura Cube con mipmap personalizado" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "Realiza una lectura de textura con proyección/lod (nivel de detalle)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "Obtiene un texel usando coordenadas enteras" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "vec_type **dFdx** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "vec_type **dFdy** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "vec_type **fwidth** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 51fdb2c769..7d5843ac07 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 3eb35dcd12..fc522b706c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po index 76d67fa8b4..876fd2c2e2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index ff6b75cf62..e741f7e672 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,22 +74,38 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "Arreglos y diccionarios GDScript" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Recursos" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index b36b8cc39d..1f1a8ba548 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po index f0cc91a5e1..ff2b932d78 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 945e210ef0..ed8e9e0d1d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 31c96590aa..bf2317276a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po index 28d2104328..4766dc45eb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po index f2677fc3d2..384881f0ce 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po index 6ddadf26cc..c3c594e660 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 40533e3abd..28b74c873e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -305,7 +305,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -314,11 +314,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "Hecho esto, repasemos rápidamente lo que hace este script." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -326,14 +326,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -342,14 +342,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -357,11 +357,11 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "Codificando los controladores" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -369,7 +369,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -377,14 +377,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -393,7 +393,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -401,116 +401,116 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." @@ -518,7 +518,7 @@ msgstr "" "Primero, obtenemos el nodo teleport :ref:`Raycast ` y lo " "asignamos a ``teleport_raycast``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -527,19 +527,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -547,11 +547,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -560,7 +560,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -572,14 +572,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -588,7 +588,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -597,14 +597,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -612,7 +612,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -622,14 +622,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -639,40 +639,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -681,44 +681,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -726,14 +726,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -744,32 +744,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -780,21 +780,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -804,7 +804,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -815,14 +815,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -830,78 +830,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -909,13 +909,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -924,7 +924,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -933,31 +933,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -966,37 +966,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -1005,13 +1005,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -1020,41 +1020,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1062,24 +1062,24 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "Añadir objetivos destruibles" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." @@ -1087,33 +1087,33 @@ msgstr "" "Ahora comencemos creando algunos blancos que serán destruidos de distinto " "modo usando unos nodos :ref:`RigidBody ` especiales." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" "Vamos a repasar cómo funciona este script, empezando por las clases de " "variables." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" "``destroyed``: Una variable para verificar si el blanco fue destruido o no." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." @@ -1121,17 +1121,17 @@ msgstr "" "``destroyed_timer``: Una variable para verificar cuánto tiempo a " "transcurrido desde que fue destruido." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." @@ -1139,45 +1139,45 @@ msgstr "" "``RIGID_BODY_TARGET`` : El objetivo dividido en varios nodos :ref:`RigidBody " "` más pequeños." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." @@ -1185,73 +1185,73 @@ msgstr "" "Si el objetivo tiene cero o menos vida, entonces ha recibido suficiente daño " "para destruirse." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "" "Primero, abre ``Game.gd`` y añade las siguientes variables adicionales:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "Añadir una pistola" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1260,107 +1260,107 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" "Repasemos lo que hace este script, empezando por las variables de clase:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1370,43 +1370,43 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "Añadir una escopeta" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1417,38 +1417,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1458,34 +1458,34 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "Añadir una bomba" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1493,7 +1493,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1501,86 +1501,86 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" "Vamos a repasar lo que hace este script, empezando por las clases de " "variables:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" "``fuse_timer``: Una variable para rastrear cuánto tiempo ha estado encendido " "el detonador." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." @@ -1588,7 +1588,7 @@ msgstr "" "Primero, obtenemos todos los nodos y los asignamos a las variables " "apropiadas para su uso posterior." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1596,24 +1596,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1621,7 +1621,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1629,7 +1629,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1640,19 +1640,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1663,18 +1663,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1683,19 +1683,19 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "Añadir una espada" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1704,7 +1704,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1712,7 +1712,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1720,29 +1720,29 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" "Repasemos lo que hace este script, comenzando con las dos clases de " "variables:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1751,28 +1751,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1780,7 +1780,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1788,25 +1788,25 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "Actualización de la UI de destino" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1814,13 +1814,13 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" "Vamos a repasar lo que este script hace rápidamente, ya que es bastante " "simple." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1828,7 +1828,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1836,37 +1836,37 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" "Vamos a repasar lo que esto hace rápidamente, ya que también es bastante " "simple." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " @@ -1876,14 +1876,14 @@ msgstr "" "reiniciar, si esto ha sucedido reseteamos el :ref:`Transform " "` de la caja y el timer." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." @@ -1891,25 +1891,25 @@ msgstr "" "Cuando se omite la casilla de reinicio, reiniciamos el :ref:`Transform " "` y el timer." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" @@ -1917,7 +1917,7 @@ msgstr "" "Puede descargar el proyecto terminado de esta sección aquí: :download:" "`VR_Starter_Tutorial_Complete.zip `" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/fr/LC_MESSAGES/about/faq.po b/sphinx/po/fr/LC_MESSAGES/about/faq.po index 1f6929047b..1edbabf301 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/faq.po +++ b/sphinx/po/fr/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -250,7 +250,6 @@ msgid "What is GDScript and why should I use it?" msgstr "Qu'est-ce que le GDScript et pourquoi devrais-je l'utiliser ?" #: ../../docs/about/faq.rst:90 -#, fuzzy msgid "" "GDScript is Godot's integrated scripting language. It was built from the " "ground up to maximize Godot's potential in the least amount of code, " @@ -261,12 +260,13 @@ msgid "" "`GDScript scripting guide `." msgstr "" "GDScript est le langage de scripting intégré à Godot. Il a été conçu à " -"partir de zéro pour être expressif, permettant aux développeuses et " -"développeurs de tous niveaux d'expertise de s'appuyer sur les atouts de " -"Godot aussi vite que possible. Si vous avez déjà utilisé Python ou un " -"langage similaire auparavant, vous devriez vous y retrouver rapidement. Des " -"exemples, l'historique et un aperçu complet de la puissance offerte par " -"GDScript sont disponibles dans le `manuel GDScript `_." +"partir de zéro afin de maximiser le potentiel de Godot en un minimum de " +"code, permettant aux développeuses et développeurs de tous niveaux " +"d'expertise de s'appuyer sur les atouts de Godot aussi vite que possible. Si " +"vous avez déjà utilisé Python ou un langage similaire auparavant, vous " +"devriez vous y retrouver rapidement. Pour exemples, l’histoire et une " +"présentation complète de la puissance offerte par GDScript sont disponibles " +"dans le `manuel GDScript `_." #: ../../docs/about/faq.rst:97 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/about/index.po b/sphinx/po/fr/LC_MESSAGES/about/index.po index 804bf9a871..7250477ce2 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/index.po +++ b/sphinx/po/fr/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/about/introduction.po b/sphinx/po/fr/LC_MESSAGES/about/introduction.po index 7dfd66b1da..c23c2450bf 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/channels.po b/sphinx/po/fr/LC_MESSAGES/community/channels.po index 1cad3f1f49..6ea2803741 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/channels.po +++ b/sphinx/po/fr/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 9f345c819c..4dda804c77 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po index 2896748c0a..4a949872b7 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -281,7 +281,7 @@ msgstr "" #: ../../docs/community/contributing/code_style_guidelines.rst:150 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/community/contributing/code_style_guidelines.rst:238 msgid "Java" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index db820f2e45..0240c5ebe2 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po index 163d33247a..65b8e0b737 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po index f33fd60649..87387c41ee 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po index fc9e2dd9ef..c55373e164 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 90a72938c9..2124c85ab2 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po index 9cfc4feeed..6bd22bbf1a 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/index.po b/sphinx/po/fr/LC_MESSAGES/community/index.po index f1d9b3539e..57b87d0783 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/resources.po b/sphinx/po/fr/LC_MESSAGES/community/resources.po index 503f9416e7..a3b36bcb60 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po index f79e9075aa..4024f3e0dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/content/3d/index.po b/sphinx/po/fr/LC_MESSAGES/content/3d/index.po index d434befeeb..9e907b5fa7 100644 --- a/sphinx/po/fr/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po index df4006e35f..79b5d76164 100644 --- a/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/fr/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po index 17dc199230..2e409df84b 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po index 9fe5501cb7..013274081c 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po index 290c918d5f..5f46b1fb95 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 9033776346..679dc9af3d 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po index 191db5ffec..9c2d906546 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po index db07820e22..6c0e823045 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po index 438f2fa715..7b154244c2 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po index 2b5c9ab589..c5054a6afb 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 303b82b664..3792579c54 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 73a798d75c..c872047aed 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po index 7d29798d49..463291e123 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po index 1cf91d1199..32b3cf27af 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index e54fafc99e..932b213f9f 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po index 807fa497c8..a02fe4717e 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index f300c030ca..c13d3afcf4 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po index 30cef49b85..a3b3ee715c 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po index 54a1734fc4..6a3a738676 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -197,13 +197,12 @@ msgid "" msgstr "" #: ../../docs/development/cpp/core_types.rst:135 -#, fuzzy msgid "" "`core/pool_vector.h `__" msgstr "" -"`core/node_path.h `__" +"`core/pool_vector.h `__" #: ../../docs/development/cpp/core_types.rst:138 msgid "Containers" @@ -312,13 +311,12 @@ msgid "" msgstr "" #: ../../docs/development/cpp/core_types.rst:200 -#, fuzzy msgid "" "`core/string_name.h `__" msgstr "" -"`core/node_path.h `__" +"`core/string_name.h `__" #: ../../docs/development/cpp/core_types.rst:203 msgid "Math types" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po index 79ab484233..2031a9037a 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po index 1f55812b2a..6ef0e865a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po index 80b6607ebd..8193d6c291 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 4c312a7ad4..20767084c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -237,7 +237,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 5aad370e64..e47144c9b8 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po index 069556da2e..2e21d3b359 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 359f02e6a2..975101334e 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index a23c8860f1..24f634573e 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po index e0e216ed63..3c1e5ed56c 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po index 24034b2a94..8922bc882f 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po index 3099ff93fe..799c92d7a6 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po index d4e9c4311f..208b8dfaf8 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index c11455e2f0..6bd1bd9680 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po index 3a39f811f5..d11546bf6a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po index 787d8dd70e..fe909ad0e3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 7d8523fbff..0ab2869f41 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 2086098d6e..449a9d5c53 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -93,13 +93,16 @@ msgid "Windows" msgstr "Windows" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +#, fuzzy msgid "" "Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" "Téléchargez et installez la dernière version de `Visual Studio `_ (*pas* Visual Studio Code), qui " @@ -108,11 +111,11 @@ msgstr "" "Build Tools `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" msgstr "macOS et Linux" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -126,7 +129,7 @@ msgstr "" "avons seulement besoin de l'installation de Mono pour NuGet et MSBuild, qui " "requièrent l'utilisation de C# dans Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " @@ -137,11 +140,11 @@ msgstr "" "canal Visual Studio est une version antérieure de Mono et ne fonctionnera " "pas." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 msgid "Additional notes" msgstr "Informations supplémentaires :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " @@ -154,7 +157,7 @@ msgstr "" "dans votre compilation comme indiqué dans la page :ref:" "`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." @@ -162,11 +165,11 @@ msgstr "" "En résumé, vous devez avoir installé Visual Studio ou Mono (selon votre " "système d'exploitation) **et** la version avec Mono activé de Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "Configuration d'un éditeur externe" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -185,7 +188,7 @@ msgstr "" "défiler vers le bas, jusqu'aux réglages **Mono**. Sous **Mono**, cliquez sur " "**Éditeur**, et sur cette page, choisissez l'éditeur externe de votre choix." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ pour permettre des fonctionnalités telles que " "IntelliSense et la surbrillance du code." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "Création d'un script C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 msgid "" "After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " @@ -210,7 +213,7 @@ msgstr "" "suivante lorsque vous sélectionnez ``Attacher un script`` dans le menu " "contextuel d'un nœud de votre scène :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 msgid "" "Note that while some specifics change, most concepts work the same when " "using C# for scripting. If you're new to Godot, you may want to follow the " @@ -225,11 +228,11 @@ msgstr "" "manquent encore d'exemples C#, la plupart des choses peuvent être facilement " "transposées à partir de GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "Mise en place du projet et flux de travail" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " @@ -250,7 +253,7 @@ msgstr "" "dépannage, il est parfois utile de supprimer le dossier ``.mono`` et de le " "laisser se régénérer." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 msgid "" "Note that currently, there are some issues where Godot and the C# project " "don't stay in sync; if you delete, rename or move a C# script, the change " @@ -263,7 +266,7 @@ msgstr "" "plus dans le fichier du projet C#. Dans ce cas, il peut être utile d'éditer " "manuellement le fichier de projet C#." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " "Godot, compilation will fail because the missing file is still expected to " @@ -277,7 +280,7 @@ msgstr "" "l'instant simplement ouvrir le ``.csproj`` et chercher ``ItemGroup``, il " "devrait y avoir une ligne incluse comme ce qui suit :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 msgid "" "Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " @@ -287,18 +290,18 @@ msgstr "" "correctement. De même pour renommer et déplacer des choses, il suffit de les " "renommer et de les déplacer dans le fichier projet si nécessaire." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "Exemple" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "Voici un script C# vierge avec quelques commentaires pour montrer comment il " "fonctionne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -313,7 +316,7 @@ msgstr "" "pour :ref:`@GDScript ` et :ref:`@GlobalScope " "`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 msgid "" "Keep in mind that the class you wish to attach to your node should be named " "as the ``.cs`` file. Otherwise, you will get the following error and won't " @@ -324,11 +327,11 @@ msgstr "" "suivante et vous ne pourrez pas exécuter la scène : *\"Class XXX pour le " "script res://XXX.cs introuvable\"*" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "Différences générales entre C# et GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -340,15 +343,15 @@ msgstr "" "convertis en propriétés. En général, l'API Godot C# s'efforce d'être aussi " "idiomatique que possible." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "Pour plus d'informations, voir la page :ref:`doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "Les pièges courants et les problèmes connus" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 msgid "" "As C# support is quite new in Godot, there are some growing pains and things " "that need to be ironed out. Below is a list of the most important issues you " @@ -363,7 +366,7 @@ msgstr "" "un coup d’œil sur le `tracker officiel des problèmes liés à Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" "L'écriture de plugins éditeur est possible, mais elle est actuellement assez " "compliquée." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." @@ -388,7 +391,7 @@ msgstr "" "L'état n'est actuellement ni sauvegardé, ni restauré lors d'un rechargement " "à chaud, à l'exception des variables exportées." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -405,7 +408,7 @@ msgstr "" "issues/20270>`_ `#20271 `_)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." @@ -413,11 +416,11 @@ msgstr "" "Les scripts C# joints doivent se référer à une classe dont le nom de classe " "correspond au nom du fichier." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "Performance du C# dans Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot — while generally in the same " @@ -436,11 +439,11 @@ msgstr "" "script en général. C# est plus rapide, mais nécessite une transformation des " "objets coûteuse lorsqu'il parle à Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227 msgid "Using NuGet packages in Godot" msgstr "Utilisation des packages Nuget dans Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229 msgid "" "`NuGet `_ packages can be installed and used with " "Godot, as with any C# project. Many IDEs are able to add packages directly. " @@ -453,7 +456,7 @@ msgstr "" "manuellement en ajoutant la référence du package dans le fichier ``.csproj`` " "situé à la racine du projet :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 3bf4f89713..691ca43055 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,13 +32,12 @@ msgid "General differences" msgstr "Différences générales" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:11 -#, fuzzy msgid "" "As explained in the :ref:`doc_c_sharp`, C# generally uses ``PascalCase`` " "instead of the ``snake_case`` used in GDScript and C++." msgstr "" "Comme expliqué dans le :ref:`doc_c_sharp`, C# utilise généralement " -"``PascalCase`` à la place du ``snake_case`` dans GDScript et C++." +"``PascalCase`` à la place du ``snake_case`` utilisé dans GDScript et C++." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:15 msgid "Global scope" @@ -50,6 +49,10 @@ msgid "" "does not allow declaring them in namespaces. Most global constants were " "moved to their own enums." msgstr "" +"Les fonctions globales et certaines constantes ont dû être déplacées dans " +"des classes, puisque C# ne permet pas de les déclarer dans les espaces de " +"noms. La plupart des constantes globales ont été déplacées dans leurs " +"propres énumérations." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:22 msgid "Constants" @@ -60,11 +63,13 @@ msgid "" "Global constants were moved to their own enums. For example, ``ERR_*`` " "constants were moved to the ``Error`` enum." msgstr "" +"Les constantes globales ont été déplacées dans leurs propres énumérations. " +"Par exemple, les constantes ``ERR_*`` ont été déplacées dans l'énumération " +"``Error``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:27 -#, fuzzy msgid "Special cases:" -msgstr "Shaders spatiaux" +msgstr "Cas particuliers :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:30 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:59 @@ -94,97 +99,90 @@ msgstr "C#" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``SPKEY``" -msgstr "" +msgstr "``SPKEY``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``GD.SpKey``" -msgstr "" +msgstr "``GD.SpKey``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 msgid "``TYPE_*``" -msgstr "" +msgstr "``TYPE_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 msgid "``Variant.Type`` enum" -msgstr "" +msgstr "``Variant.Type`` enum" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 msgid "``OP_*``" -msgstr "" +msgstr "``OP_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 msgid "``Variant.Operator`` enum" -msgstr "" +msgstr "``Variant.Operator`` enum" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:38 -#, fuzzy msgid "Math functions" -msgstr "Fonctions statiques" +msgstr "Fonctions mathématiques" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:40 -#, fuzzy msgid "" "Math global functions, like ``abs``, ``acos``, ``asin``, ``atan`` and " "``atan2``, are located under ``Mathf`` as ``Abs``, ``Acos``, ``Asin``, " "``Atan`` and ``Atan2``. The ``PI`` constant can be found as ``Mathf.Pi``." msgstr "" "Les fonctions mathématiques telles que ``abs``, ``acos``, ``asin``, ``atan`` " -"et ``atan2`` sont situées sous ``Mathf`` : ``Abs``, ``Acos``, ``Asin``, " -"``Atan`` and ``Atan2``au lieu de la portée globale. ``PI`` est ``Mathf.PI``" +"et ``atan2`` sont situées dans ``Mathf`` : ``Abs``, ``Acos``, ``Asin``, " +"``Atan`` and ``Atan2``. La constante ``PI`` peut être trouvée dans ``Mathf." +"PI``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:45 -#, fuzzy msgid "Random functions" -msgstr "Fonctions de transformation" +msgstr "Fonctions aléatoires" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:47 -#, fuzzy msgid "" "Random global functions, like ``rand_range`` and ``rand_seed``, are located " "under ``GD``. Example: ``GD.RandRange`` and ``GD.RandSeed``." msgstr "" -"Les fonctions aléatoires comme ``rand_range`` et ``rand_seed`` sont situées " -"sous ``Random``, donc utilisez ``Random.RandRange`` au lieu de " -"``rand_range``." +"Les fonctions globales aléatoires, comme ``rand_range`` et ``rand_seed``, se " +"trouvent sous \"GD\". Exemple : ``GD.RandRange``et ``GD.RandSeed``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:51 -#, fuzzy msgid "Other functions" -msgstr "Fonction d'arc" +msgstr "Autres fonctions" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:53 -#, fuzzy msgid "" "Many other global functions like ``print`` and ``var2str`` are located under " "``GD``. Example: ``GD.Print`` and ``GD.Var2Str``." msgstr "" -"Les fonctions globales comme ``print``, ``var2str`` et ``weakref`` sont " -"situées sous ``GD`` en C#." +"Beaucoup d'autres fonctions globales comme ``print`` et ``var2str`` se " +"trouvent sous ``GD```. Exemple : ``GD.Print``et ``GD.Var2Str``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:56 -#, fuzzy msgid "Exceptions:" -msgstr "Options d'exportation" +msgstr "Exceptions :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:61 msgid "``weakref(obj)``" -msgstr "" +msgstr "``weakref(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:61 msgid "``Object.WeakRef(obj)``" -msgstr "" +msgstr "``Object.WeakRef(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:62 msgid "``is_instance_valid(obj)``" -msgstr "" +msgstr "``is_instance_valid(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:62 msgid "``Object.IsInstanceValid(obj)``" -msgstr "" +msgstr "``Object.IsInstanceValid(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:66 msgid "Tips" -msgstr "" +msgstr "Conseils" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:68 msgid "" @@ -192,6 +190,9 @@ msgid "" "directive allows to access the members and nested types of a class without " "specifying the class name." msgstr "" +"Parfois, il peut être utile d'utiliser la directive ``using static``. Cette " +"directive permet d'accéder aux membres et aux types imbriqués d'une classe " +"sans spécifier le nom de la classe." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:71 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:90 @@ -200,7 +201,7 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:144 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:305 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:86 msgid "Export keyword" @@ -217,15 +218,14 @@ msgid "Signal keyword" msgstr "Mot-clé de signal" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:105 -#, fuzzy msgid "" "Use the ``[Signal]`` attribute to declare a signal instead of the GDScript " "``signal`` keyword. This attribute should be used on a `delegate`, whose " "name signature will be used to define the signal." msgstr "" -"Utilisez l'attribut ``[Signal]`` au lieu du mot-clé ``signal`` dans " -"GDScript . Cet attribut doit être utilisé sur une `delegate`, dont la " -"signature du nom sera utilisée pour définir le signal." +"Utilisez l'attribut ``[Signal]`` pour déclarer un signal au lieu du mot-clé " +"GDScript ``signal``. Cet attribut doit être utilisé sur un `delegate`, dont " +"la signature de nom sera utilisée pour définir le signal." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:113 msgid "See also: :ref:`c_sharp_signals`" @@ -236,15 +236,14 @@ msgid "Singletons" msgstr "Singletons" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:118 -#, fuzzy msgid "" "Singletons are available as static classes rather than using the singleton " "pattern. This is to make code less verbose than it would be with an " "``Instance`` property." msgstr "" "Les singletons fournissent des méthodes statiques plutôt que d'utiliser le " -"patron singleton en C#. Ceci permet de rendre le code moins verbeux et " -"similaire à GDScript. Exemple :" +"patron singleton. C'est pour rendre le code moins verbeux qu'il ne le serait " +"avec une propriété ``Instance``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:127 msgid "" @@ -254,20 +253,24 @@ msgid "" "``Singleton`` that returns the singleton instance. The type of this instance " "is ``Godot.Object``." msgstr "" +"Cependant, dans certains cas très rares, ce n'est pas suffisant. Par " +"exemple, vous pouvez accéder à un membre de la classe de base ``Godot." +"Object``, comme ``Connect``. Pour l'utilisation de tels cas, nous " +"fournissons une propriété statique nommée ``Singleton`` qui retourne " +"l'instance du singleton. Le type de cette instance est ``Godot.Object``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:139 msgid "String" msgstr "Chaîne de caractères" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:141 -#, fuzzy msgid "" "Use ``System.String`` (``string``). Most of Godot's String methods are " "provided by the ``StringExtensions`` class as extension methods." msgstr "" -"Utilisez ``System.String`` (``string``). Toutes les méthodes Godot de " -"chaînes de caractères sont fournies par la classe ``StringExtensions`` comme " -"méthodes d'extension. Exemple :" +"Utilisez ``System.String`` (``string``). La plupart des méthodes String de " +"Godot sont fournies par la classe ``StringExtensions'' comme méthodes " +"d'extension." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:151 msgid "There are a few differences, though:" @@ -329,15 +332,13 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:190 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:206 -#, fuzzy msgid "``get_scale()``" -msgstr "get_scale()" +msgstr "``get_scale()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:190 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:206 -#, fuzzy msgid "``Scale``" -msgstr "Scale" +msgstr "``Scale``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:194 msgid "Transform2D" @@ -364,14 +365,12 @@ msgstr "" "respectifs modifiés :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:205 -#, fuzzy msgid "``get_rotation()``" -msgstr "get_rotation()" +msgstr "``get_rotation()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:205 -#, fuzzy msgid "``Rotation``" -msgstr "Rotation" +msgstr "``Rotation``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:210 msgid "Plane" @@ -386,14 +385,12 @@ msgstr "" "différent :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:217 -#, fuzzy msgid "``center()``" -msgstr "center()" +msgstr "``center()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:217 -#, fuzzy msgid "``Center``" -msgstr "Center" +msgstr "``Center``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:221 msgid "Rect2" @@ -409,21 +406,19 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:228 msgid "``end``" -msgstr "" +msgstr "``end``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:228 msgid "``End``" -msgstr "" +msgstr "``End``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:236 -#, fuzzy msgid "``get_area()``" -msgstr "get_area()" +msgstr "``get_area()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:236 -#, fuzzy msgid "``Area``" -msgstr "Area" +msgstr "``Area``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:240 msgid "Quat" @@ -441,143 +436,129 @@ msgstr "" "``Quat()``en GDScript et C++." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:246 -#, fuzzy msgid "" "The following methods were converted to a property with a different name:" msgstr "" -"La méthode suivante a été convertie en une propriété avec un nom différent :" +"Les méthodes suivantes ont été converties en une propriété avec un nom " +"différent :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:251 msgid "``length()``" -msgstr "" +msgstr "``length()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:251 -#, fuzzy msgid "``Length``" -msgstr "``$NodePath``" +msgstr "``Length``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:252 msgid "``length_squared()``" -msgstr "" +msgstr "``length_squared()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:252 msgid "``LengthSquared``" -msgstr "" +msgstr "``LengthSquared``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:256 msgid "Array" msgstr "Tableau" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:258 -#, fuzzy msgid "" "*This is temporary. PoolArrays will need their own types to be used the way " "they are meant to.*" msgstr "" -"*Ceci est temporaire. Array est compté par référence, il aura donc besoin de " -"son propre type qui englobe le côté natif. Les PoolArrays auront également " -"besoin de leur propre type pour être utilisés de la manière à laquelle ils " -"sont destinés.*" +"*C'est temporaire. Les PoolArrays auront besoin de leurs propres types pour " +"être utilisés de la manière à laquelle ils sont destinés.*" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -#, fuzzy msgid "``Array``" -msgstr "Tableau" +msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 msgid "``Godot.Array``" -msgstr "" +msgstr "``Godot.Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 -#, fuzzy msgid "``PoolIntArray``" -msgstr "PoolIntArray" +msgstr "``PoolIntArray``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 -#, fuzzy msgid "``int[]``" -msgstr "``in``" +msgstr "``int[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:265 -#, fuzzy msgid "``PoolByteArray``" -msgstr "PoolByteArray" +msgstr "``PoolByteArray``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:265 -#, fuzzy msgid "``byte[]``" -msgstr "byte[]" +msgstr "``byte[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:266 -#, fuzzy msgid "``PoolFloatArray``" -msgstr "PoolFloatArray" +msgstr "``PoolFloatArray``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:266 -#, fuzzy msgid "``float[]``" -msgstr "float[]" +msgstr "``float[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:267 -#, fuzzy msgid "``PoolStringArray``" -msgstr "PoolStringArray" +msgstr "``PoolStringArray``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:267 -#, fuzzy msgid "``String[]``" -msgstr "String[]" +msgstr "``String[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:268 -#, fuzzy msgid "``PoolColorArray``" -msgstr "PoolColorArray" +msgstr "``PoolColorArray``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:268 -#, fuzzy msgid "``Color[]``" -msgstr "Color[]" +msgstr "``Color[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:269 -#, fuzzy msgid "``PoolVector2Array``" -msgstr "PoolVector2Array" +msgstr "``PoolVector2Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:269 -#, fuzzy msgid "``Vector2[]``" -msgstr "Vector2[]" +msgstr "``Vector2[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:270 -#, fuzzy msgid "``PoolVector3Array``" -msgstr "PoolVector3Array" +msgstr "``PoolVector3Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:270 -#, fuzzy msgid "``Vector3[]``" -msgstr "Vector3[]" +msgstr "``Vector3[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" "``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " "``Godot.Array(Godot.Array)`` constructor to create one." msgstr "" +"``Godot.ArrayT>`` est une encapsule de type sécurisé autour de ``Godot." +"Array``. Utilisez le constructeur ``Godot.Array(Godot.Array)`` pour en " +"créer une." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 msgid "Dictionary" msgstr "Dictionnaire" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -#, fuzzy msgid "Use ``Godot.Dictionary``." -msgstr "Utilisez ``Dictionary``." +msgstr "Utilisez ``Godot.Dictionary``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" "``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " "Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." msgstr "" +"``Godot.Dictionary `` est une encapsule de type sécurisé ``Godot." +"Dictionary``. Utilisez le constructeur ``Godot.Dictionary (Godot." +"Dictionary)`` pour en créer un." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 msgid "Variant" @@ -592,16 +573,15 @@ msgid "Communicating with other scripting languages" msgstr "Communiquer avec d'autres langages de script" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:292 -#, fuzzy msgid "" "The methods ``object Object.Call(string method, params object[] args)``, " "``object Object.Get(string field)`` and ``object Object.Set(string field, " "object value)`` are provided to communicate with instances of other " "scripting languages via the Variant API." msgstr "" -"Les méthodes ``object Object.call(string method, params object[] args)``, " -"``object Object.get(string field)`` et ``object Object.set(string field, " -"object value)`` sont prévues pour communiquer avec les instances d'autres " +"Les méthodes ``object Object.Call(string method, params object[] args)``, " +"``object Object.Get(string field)`` et ``object Object.Set(string field, " +"object value)`` sont fournies pour communiquer avec les instances d'autres " "langages de script via l'API Variant." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:298 @@ -614,12 +594,17 @@ msgid "" "achieved with C#'s `yield keyword `_." msgstr "" +"Quelque chose de similaire à ``yield`` de GDScript avec un seul paramètre " +"peut être réalisé avec le mot-clé `yield `_ de C#." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:303 msgid "" "The equivalent of yield on signal can be achieved with async/await and " "``Godot.Object.ToSignal``." msgstr "" +"L'équivalent de yield sur un signal peut être obtenu avec async/await et " +"``Godot.Object.ToSignal``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:313 msgid "Other differences" @@ -630,53 +615,46 @@ msgid "" "``preload``, as it works in GDScript, is not available in C#. Use ``GD." "Load`` or ``ResourceLoader.Load`` instead." msgstr "" +"``preload```, comme il fonctionne en GDScript, n'est pas disponible en C#. " +"Utilisez ``GD.Load``` ou ``ResourceLoader.Load`` à la place." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:318 msgid "Other differences:" msgstr "Autres différences :" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:323 -#, fuzzy msgid "``Color8``" -msgstr "Color8" +msgstr "``Color8``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:323 -#, fuzzy msgid "``Color.Color8``" -msgstr "Color.Color8" +msgstr "``Color.Color8``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:324 -#, fuzzy msgid "``is_inf``" -msgstr "is_inf" +msgstr "``is_inf``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:324 -#, fuzzy msgid "``float.IsInfinity``" -msgstr "float.IsInfinity" +msgstr "``float.IsInfinity``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:325 -#, fuzzy msgid "``is_nan``" -msgstr "is_nan" +msgstr "``is_nan``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:325 -#, fuzzy msgid "``float.IsNaN``" -msgstr "float.IsNaN" +msgstr "``float.IsNaN``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:326 -#, fuzzy msgid "``dict2inst``" -msgstr "dict2inst" +msgstr "``dict2inst``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:326 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:327 -#, fuzzy msgid "TODO" -msgstr "? TODO" +msgstr "TODO" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:327 -#, fuzzy msgid "``inst2dict``" -msgstr "inst2dict" +msgstr "``inst2dict``" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 3cbd4cfd01..8b941b0b3f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index f00dab2cef..d9c3fac0ac 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 22953463f5..ea2aae79c8 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 8e7c0fdaff..d2b32f473e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 8ca5426f81..1680311f19 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1609,10 +1609,11 @@ msgid "" "below it." msgstr "" "Les expressions sont comparées du haut vers le bas. Si une expression " -"correspond, le bloc de code correspondant sera exécuté. Ensuite, l’exécution " -"continuera après le bloc d'instructions ``match``, ignorant les comparaisons " -"suivantes. Si vous voulez tout de même poursuivre l’exécution de ``match`` " -"et passer à la comparaison suivante, vous pouvez utiliser ``continue``." +"correspond au modèle, le bloc de code correspondant sera exécuté. Après " +"cela, l’exécution continuera après le bloc d'instructions ``match``, " +"ignorant les comparaisons suivantes. Si vous voulez tout de même poursuivre " +"l’exécution de ``match`` et passer à la comparaison suivante, vous pouvez " +"utiliser ``continue``." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:878 msgid "There are 6 pattern types:" @@ -1678,8 +1679,8 @@ msgid "" "matches an array. Every single element of the array pattern is a pattern " "itself, so you can nest them." msgstr "" -"Elle correspond à un tableau. Chaque élément de l'expression de tableau est " -"lui-même une expression, de sorte que vous pouvez les imbriquer." +"Elle correspond à un tableau. Chaque élément du modèle de tableau est un " +"modèle lui-même, de sorte que vous pouvez les imbriquer." #: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:934 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 0571d83d99..031415e098 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index d2a7993002..22dfbf42ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 1f90305924..57fa63da3c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index cbae37059d..ab4a986c31 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po index 94aa335e5e..cfaf98788c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 030ccccd0a..e5fc0e2555 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 763cb45060..caa634888e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index da1821430e..8f4ecfbcba 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 7f141eb4e4..4b72ce4c26 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po index fa51f27ac9..6ff7055acf 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po index 554d0dd2ff..731d94a69b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 3c5510b589..7742bbb423 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 6d9adbdc32..14f57c6cf0 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po index d59b0367ef..2715720cde 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po index 1341743d56..91de582320 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 0c43c4db41..0f0cbf3eb5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 8fb0761682..d57049ca14 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po index 253ae73a5d..e71a2ddc3a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index c964f14474..a71b295607 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 32b3bf2497..ef0ec9788d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po index 0f72de5c8c..b9c626513f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Introduction" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "Avant Godot 3.0, le seul choix pour scripter un jeu était d'utiliser :ref:" "`doc_gdscript`. À présent, Godot a quatre (oui, quatre !) langages officiels " @@ -64,10 +65,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` est, comme indiqué ci-dessus, le langage principal " "utilisé dans Godot. Son utilisation a quelques points positifs par rapport à " @@ -283,11 +285,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "Ecrire un script qui peut accéder à d'autres nœuds de la scène." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Avant de continuer, assurez-vous de lire la référence :ref:`doc_gdscript`. " "C'est un langage conçu pour être simple, et la référence est courte, de " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 5bb9f487ca..94565ab2f9 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -351,9 +351,9 @@ msgid "" "Editor. By default, you can only access unnamed scripts by loading the file " "directly." msgstr "" -"Godot fournit une fonctionnalité \"Script Class\" permettant d'enregistrer " -"des scripts depuis l'éditeur. Par défaut, l'accès aux scripts anonymes n'est " -"possible qu'en chargeant le fichier directement." +"Godot fournit une fonctionnalité \"Script Class\", permettant d'enregistrer " +"des scripts individuels avec l'éditeur. Par défaut, l'accès aux scripts " +"anonymes n'est possible qu'en chargeant le fichier directement." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:395 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po index ca555dbd98..831ff87f4d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,7 +32,7 @@ msgid "" "example, rather than continuously checking a button to see if it's being " "pressed, the button can emit a signal when it's pressed." msgstr "" -"Les signaux sont la version de Godot du modèle d'observateur. Ils permettent " +"Les signaux sont la version de Godot du modèle d'*observer*. Ils permettent " "à un nœud d'envoyer un message que les autres nœuds peuvent écouter et " "auquel ils peuvent répondre. Par exemple, au lieu de vérifier en continu si " "un bouton est appuyé, le bouton peut émettre un signal lorsqu'il est appuyé." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index acb0089ffa..b469c30ab9 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 965d48996b..fde4a8e800 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index f8aba64257..da047514b6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 10cf1e9854..5b9312c928 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -807,7 +807,7 @@ msgstr "Sans aucun autre changement, votre barre est prête à être utilisé" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:373 msgid "Use scene inheritance to create the remaining elements" -msgstr "Utiliser l'héritage de scène pour créer les éléments restants" +msgstr "Utilisez l'héritage de scène pour créer les éléments restants" #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:375 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 6634df8b9c..58f5f1b2b2 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 22452cfcb2..5eff593b66 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -463,7 +463,6 @@ msgstr "" "placés à côté de celui-ci" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:205 -#, fuzzy msgid "" "In the node tree, select all the ``TextureRect`` nodes that should go on the " "left side: the logo, the menu options and the version note. Drag and drop " @@ -471,9 +470,8 @@ msgid "" msgstr "" "Dans l'arborescence des nœuds, sélectionnez tous les nœuds ``TextureRect`` " "qui doivent aller sur le côté gauche : le logo, les options de menu et la " -"note de version. Faites un glissé-déposé dans le ``VBoxContainer``. Ensuite, " -"faites glisser le nœud d'illustration dans le ``CenterContainer``. Les nœuds " -"devraient se positionner automatiquement." +"note de version. Faites un glissé-déposé dans le ``VBoxContainer``. Les " +"nœuds doivent se positionner automatiquement." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:211 msgid "Containers automatically place and resize textures" @@ -492,7 +490,6 @@ msgid "There's no space between the logo and the other UI elements" msgstr "Il n'y a pas d'espace entre le logo et les autres élements de l'UI" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:218 -#, fuzzy msgid "" "To center the characters on the right, first select the ``CenterContainer``. " "Then in the Inspector, scroll down to the ``Size Flags`` category and click " @@ -503,13 +500,14 @@ msgid "" "Characters node into the ``CenterContainer``. The Characters element will " "center automatically." msgstr "" -"Pour centrer les caractères à droite, nous utiliserons un " -"``CenterContainer``. Ajoutez un noeud ``CenterContainer`` comme enfant du " -"``HBoxContainer``. Ensuite, dans l'inspecteur, faites défiler vers le bas " -"jusqu'à la catégorie \" Size Flags \" et cliquez sur le champ à droite de la " -"propriété \" Vertical \", et cochez \" Développer \". Faites de même pour la " -"propriété \"Horizontal\". Enfin, glissez et déposez les Characters dans le " -"``CenterContainer``. Les éléments Characters se centre automatiquement." +"Pour centrer les caractères à droite, sélectionnez d'abord le " +"``CenterContainer``. Ensuite, dans l'inspecteur, faites défiler vers le bas " +"jusqu'à la catégorie ``Size Flags`` et cliquez sur le champ à droite de la " +"propriété ``Vertical``, et cochez ``Expand`` en plus de ``Fill``. Faites de " +"même pour la propriété ``Horizontal``. Cela permet au ``CenterContainer`` de " +"s'étendre dans tout l'espace disponible tout en respectant son voisin " +"``VBoxContainer``. Enfin, glissez-déposez le nœud Characters dans le " +"``CenterContainer``. L'élément Characters se centre automatiquement." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:229 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 8ed7a8acaf..23d838926f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index c3b678bbed..f1bf96ab80 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,9 +69,8 @@ msgstr "" "la manière d'utiliser cette fonctionnalité :" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:19 -#, fuzzy msgid "**1. Stash active action**" -msgstr "**2. Cacher l'action active**" +msgstr "**1. Cacher l'action active**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:21 msgid "" @@ -79,14 +78,17 @@ msgid "" "several ways to place an active action into NLA track, one is of course " "doing it in ``NLA Editor``" msgstr "" +"Une nouvelle action créée est toujours une action active liée à l'objet. Il " +"y a plusieurs façons de placer une action active dans la piste NLA, l'une " +"d'elles est bien sûr de le faire dans ``NLA Editor``" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:28 msgid "Or it can be done stashing the action in ``Dope Sheet``" -msgstr "" +msgstr "Ou on peut le faire en cachant l'action dans ``Dope Sheet``" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:33 msgid "**2. Check mute status of NLA tracks**" -msgstr "" +msgstr "**2. Vérifier l'état de coupure du son des pistes NLA**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:35 msgid "" @@ -94,31 +96,33 @@ msgid "" "``mute`` NLA track as a separate action, while blends all the ``unmute`` NLA " "tracks into every action (including the action action) being exported." msgstr "" +"Une piste NLA peut être ``mute`` ou ``unmute``, l'exportateur exportera " +"toute la piste NLA ``mute`` comme une action séparée, tandis qu'il mélange " +"toutes les pistes NLA ``unmute`` dans chaque action (y compris l'action " +"action) qui est exportée." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:41 -#, fuzzy msgid "**3. Export the scene**" -msgstr "**4. Exporter la scène**" +msgstr "**3. Exporter la scène**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:43 msgid "Make sure the ``Export Stashed Actions`` option has been turned on." msgstr "" +"Assurez-vous que l'option ``Exporter les actions cachées`` a été activée." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:47 -#, fuzzy msgid "" "Then all the stashed actions, as well as the active action, are exported to " "an AnimationPlayer." msgstr "" -"Toutes les actions cachées ainsi que l'action active sont exportées vers un " -"AnimationPlayer." +"Ensuite, toutes les actions cachées, ainsi que l'action active, sont " +"exportées vers un AnimationPlayer." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:54 msgid "Constraints" msgstr "Contraintes" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:55 -#, fuzzy msgid "" "Sometimes complicated animation is built with object constraint; a usual " "example is inverse kinematics. The add-on would automatically check if an " @@ -127,8 +131,8 @@ msgid "" msgstr "" "Parfois, une animation compliquée est construite avec une contrainte " "d'objet, un exemple classique est la cinématique inverse. L'addon vérifie " -"automatiquement si un objet a une contrainte, si c'est le cas, toutes les " -"contraintes sont intégrées à chaque action de l'objet, puis exportées." +"automatiquement si un objet a une contrainte, si c'est le cas, toutes les " +"contraintes sont préparées en actions et ensuite exportées avec l'objet." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:62 msgid "Animation Mode" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 9f28ba3934..9986bbe80c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 4627513c1c..498b1b2731 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 6830581ecb..c5d5f0de39 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -98,9 +98,8 @@ msgstr "" "Blender." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:37 -#, fuzzy msgid "Export of Cycles/EEVEE materials" -msgstr "Exportation des matériaux depuis Blender" +msgstr "Exportation de cycles et de matériaux EEEVEE" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:39 msgid "" @@ -108,24 +107,30 @@ msgid "" "node tree to Godot Shader Material. Note that some of the Shader Node are " "not supported yet due to difficulties in implementation, which are:" msgstr "" +"L'exportateur dispose d'un support primitif pour convertir l'arborescence " +"des nœuds de matériaux Cycles/EEVEE en matériau Godot Shader Material. Notez " +"que certains des Nœuds Shader ne sont pas encore pris en charge en raison de " +"difficultés de mise en œuvre, qui sont :" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:43 msgid "all the ``noisy textures``" -msgstr "" +msgstr "toutes les ``noisy textures``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:44 msgid "``generated texture coordinates``" -msgstr "" +msgstr "``generated texture coordinates``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:45 msgid "``group node``" -msgstr "" +msgstr "``group node``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:46 msgid "" "shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, " "``add shader`` and ``mix shader``" msgstr "" +"Nœuds shader sauf ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, " +"``add shader`` et ``mix shader``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:49 msgid "" @@ -133,22 +138,25 @@ msgid "" "output shader node, it is the only one guarantee to be exactly correctly. " "Others are just based on approximation." msgstr "" +"Si possible, essayez d'utiliser le nœud PrincipledBSDF avec la distribution " +"GGX comme nœud shader de sortie, c'est la seule garantie pour être " +"exactement correct. D'autres sont simplement basées sur l'approximation." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:52 -#, fuzzy msgid "" "Sometimes materials may not be valid for exporting (e.g. has some " "unsupported node) or it is using Blender Internal Engine, only the diffuse " "color and a few flags (e.g. unshaded) are exported and form a Spatial " "Material." msgstr "" -"L'autre moyen dont les matériaux sont traités par l'exportateur est de les " -"exporter depuis Blender. Actuellement, seule la couleur diffuse et quelques " -"options commutables (par exemple non ombré) sont exportés." +"Parfois les matériaux peuvent ne pas être valides pour l'exportation (par " +"exemple a un nœud non supporté) ou il utilise Blender Internal Engine, " +"seulement la couleur diffuse et quelques drapeaux (par exemple non ombragé) " +"sont exportés et forment un Spatial Material." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:58 msgid "Generate external materials" -msgstr "" +msgstr "Générer des matériaux externes" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:60 msgid "" @@ -156,9 +164,15 @@ msgid "" "internal to the ``escn`` file. There is an option which could enable " "generating external ``.material`` file when the ``escn`` file opens in Godot." msgstr "" +"La configuration par défaut de l'exportation de matériel garde tous les " +"matériaux internes au fichier ``escn``. Il y a une option qui peut permettre " +"de générer un fichier externe ``.material`` lorsque le fichier ``escn`` " +"s'ouvre dans Godot." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:66 msgid "" "``.material`` file can be assigned to any material slot to be a external " "resource." msgstr "" +"Le fichier ``.material`` peut être assigné à n'importe quel emplacement " +"matériel pour être une ressource externe." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 6b3791d7b6..2d574abbce 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 6f919a69c6..24027a982c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index e4c89d9429..e73fe2403a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 18782abba6..5a69aeb2e7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 962c27bbfb..0e8dd97483 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 8b14a3bc57..8f23e82e0d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 55d068e15e..f05dcec88f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 8a87538d0d..3a981b3334 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po index 1f774e9669..cc0593a6cf 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 0bbd3b70ce..649604ac13 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 445fb83cf4..1a31f1e08d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -603,6 +603,10 @@ msgid "" "than string comparisons (linear-time). If one wants to keep up other " "languages' conventions though, then one should use integers." msgstr "" +"Sur le plan technique, les comparaisons d'entiers (temps-constant) seront " +"plus rapides que les comparaisons de chaînes (temps-linéaire). Mais si l'on " +"veut respecter les conventions des autres langues, il faut utiliser des " +"entiers." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:289 msgid "" @@ -612,6 +616,12 @@ msgid "" "integer enum, one would have to write a Dictionary that maps the " "corresponding string value for each enum." msgstr "" +"Le principal soucis lorsqu'on utilise des entiers se produit lorsque l'on " +"souhaite *afficher* la valeur d'énumération. En tant qu'entier, vouloir " +"afficher MY_ENUM va en fait afficher ``5`` ou ce-qui-a-été-défini, plutôt " +"qu'afficher quelque chose du style ``\"MyEnum\"``. Pour afficher un entier " +"d'énumération, vous devrez écrire un dictionnaire qui recense les chaînes de " +"caractère qui correspondent à chaque entier." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:295 msgid "" @@ -620,31 +630,43 @@ msgid "" "use them as strings. That way, a separate data structure to execute on the " "printing is unnecessary." msgstr "" +"Si l'usage principal de l'énumération est d'afficher des valeurs et que vous " +"voulez les regrouper selon un concept les liants, alors il fait sens " +"d'utiliser des chaînes de caractère pour faire cette énumération. De cette " +"façon il n'est pas nécessaire d'utiliser une structure de donnée annexe." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:301 msgid "" "AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree" msgstr "" +"AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:303 msgid "" "Under what circumstances should one use each of Godot's animation classes? " "The answer may not be immediately clear to new Godot users." msgstr "" +"Dans quelles circonstances faut-il utiliser chacune des classes d'animation " +"de Godot ? La réponse peut ne pas être immédiatement claire pour les " +"nouveaux utilisateurs de Godot." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:306 msgid "" ":ref:`AnimatedTexture ` is a texture that the engine " "draws as an animated loop rather than a static image. Users can manipulate..." msgstr "" +"ref:`AnimatedTexture ` est une texture que le moteur " +"dessine comme une boucle animée plutôt que comme une image statique. Les " +"utilisateurs peuvent manipuler....." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:310 msgid "the rate at which it moves across each section of the texture (fps)." msgstr "" +"la vitesse à laquelle il se déplace dans chaque section de la texture (fps)." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:312 msgid "the number of regions contained within the texture (frames)." -msgstr "" +msgstr "le nombre de régions contenues dans la texture (images)." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:314 msgid "" @@ -653,6 +675,10 @@ msgid "" "extra logic on the part of the engine. The bad news is that users have very " "little control." msgstr "" +"ref:`VisualServer ` de Godot dessine ensuite les régions " +"en séquence au rythme prescrit. La bonne nouvelle, c'est que cela n'implique " +"aucune logique supplémentaire de la part du moteur. La mauvaise nouvelle, " +"c'est que les utilisateurs ont très peu de contrôle." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:319 msgid "" @@ -664,6 +690,14 @@ msgid "" "`TileMap ` for many auto-animating backgrounds that all " "render in a single batched draw call." msgstr "" +"Notez également que AnimatedTexture est un objet :ref:`Resource " +"` contrairement à d'autre objets :ref:`Node ` " +"discutés ici. On peut créer un nœud :ref:`Sprite ` qui utilise " +"AnimatedTexture comme texture. Ou (ce que les autres ne peuvent pas faire) " +"on pourrait ajouter des AnimatedTextures comme tuiles dans un :ref:`TileSet " +"` et l'intégrer avec un :ref:`TileMap ` pour " +"de nombreux fonds auto-animés qui sont tous rendus dans un seul appel de " +"dessin." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:327 msgid "" @@ -673,6 +707,11 @@ msgid "" "speed, regional offset, and orientation. This makes them well-suited to " "controlling 2D frame-based animations." msgstr "" +"Le nœud AnimatedSprite, en combinaison avec la ressource :ref:`SpriteFrames " +"`, permet de créer une variété de séquences d’animation " +"à travers de spritesheets, naviguer entre les animations, et de contrôler " +"leur vitesse, décalage de frame, et orientation. Ils sont donc bien adaptés " +"pour contrôler les animations 2D." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:333 msgid "" @@ -682,16 +721,26 @@ msgid "" "use an :ref:`AnimationPlayer ` node in conjunction " "with the AnimatedSprite." msgstr "" +"Si l'on a besoin de déclencher d'autres effets en relation avec les " +"changements d'animation (par exemple, créer des effets de particules, " +"appeler des fonctions ou manipuler d'autres éléments périphériques en plus " +"de l'animation à base d'images), il faudra alors utiliser un nœud :ref:" +"`AnimationPlayer ` conjointement avec " +"l'AnimatedSprite." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:339 msgid "" "AnimationPlayers are also the tool one will need to use if they wish to " "design more complex 2D animation systems, such as..." msgstr "" +"AnimationPlayers est également l'outil qu'on devra utiliser afin de créer " +"des systèmes d'animations plus complexes, tels que..." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:342 msgid "**Cut-Out animations:** editing sprites' transforms at runtime." msgstr "" +"**Découper les animations :** éditer les transformations des sprites au " +"moment de l'exécution." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:344 msgid "" @@ -699,10 +748,13 @@ msgid "" "rigging a skeleton to it. Then one animates the bones which stretch and bend " "the texture in proportion to the bones' relationships to each other." msgstr "" +"**Animations 2D Mesh :** Définir une région pour la texture du sprite et y " +"accrocher un squelette. Ensuite, on anime les os qui s'étirent et plient la " +"texture proportionnellement aux relations des os entre eux." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:349 msgid "A mix of the above." -msgstr "" +msgstr "Un condensé de ce qui est présent au dessus." #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:351 msgid "" @@ -714,3 +766,11 @@ msgid "" "` shines. One can find an in-depth guide on using the " "AnimationTree :ref:`here `." msgstr "" +"Bien qu'un AnimationPlayer soit nécessaire pour concevoir chacune des " +"séquences d'animation d'un jeu, il peut également être utile de combiner des " +"animations pour les mélanger, c'est-à-dire permettre des transitions fluides " +"entre ces animations. Il peut aussi y avoir une structure hiérarchique entre " +"les animations qu'on planifie pour leur objet. Ce sont les cas où le :ref:" +"`AnimationTree ` brille. Vous trouverez un guide " +"détaillé sur l'utilisation de l'AnimationTree :ref:`ici " +"`." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 9ca673127b..89bc09e565 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index d529bdf81d..185823fb8a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 8d452d7db0..957a213f88 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 60920c37a7..4a5fcec40e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index b8a7bf3053..998d3c7914 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,6 +26,9 @@ msgid "" "Ever wondered whether one should approach problem X with strategy Y or Z? " "This article covers a variety of topics related to these dilemmas." msgstr "" +"Vous êtes-vous déjà demandé si vous deviez approcher un problème X avec une " +"stratégie Y ou Z ? Cet article couvre une grande variété de sujets relatifs " +"à ce dilemme." #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:10 msgid "Loading vs. preloading" @@ -54,6 +57,8 @@ msgid "" "So, when exactly does preloading occur versus loading, and when should one " "use either? Let's see an example:" msgstr "" +"Donc, quand exactement y a-t-il un préchargement plutôt qu'un chargement, et " +"quand utiliser l'un ou l'autre ? Voyons un exemple :" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:88 msgid "" @@ -62,6 +67,10 @@ msgid "" "wish for it. To distinguish these situations, there are a few things one can " "consider:" msgstr "" +"Le préchargement permet au script de gérer tout le chargement dès le " +"chargement du script lui-même. Le préchargement est utile, mais il y a aussi " +"des moments où on ne le souhaite pas. Pour distinguer ces situations, il y a " +"quelques points à considérer :" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:93 msgid "" @@ -70,6 +79,11 @@ msgid "" "does not expect. This could lead to unintentional, variable-length load " "times on top of the original script's load operations." msgstr "" +"S'il est impossible de déterminer le moment du chargement du script, le " +"préchargement d'une ressource, en particulier d'une scène ou d'un script, " +"peut entraîner des charges supplémentaires auxquelles on ne s'attend pas. " +"Cela pourrait entraîner des temps de chargement non intentionnels de " +"longueur variable en plus des opérations de chargement du script d'origine." #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:98 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 6831ebf5cd..e8b04d4194 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 4e0e32c9ba..157fe40c0c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index e45177d79d..4fe18c4b98 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index a0b048b51d..4bcc2cf714 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 24a856881f..b39eb7aa74 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index d900cf5ca7..667a03f660 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 9af20d2263..83852c99e3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 7605fc6e10..5f448654c9 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 837c4885a4..85144a4c3c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 1b6d4599cb..803720e3c2 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index b48475b6df..7d3fa5e907 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 7590326d16..5cbc5f62d1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index c58d7fe972..16eb8c6ec6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po index 4fe4c45ae5..83a1ef8555 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 827550146d..78c1d0867a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po index 7fb40ee87c..29eee61712 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 077c8b5d2b..535e31e4f7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index cc87b7a1b3..0004434dc5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/index.po b/sphinx/po/fr/LC_MESSAGES/index.po index 96cfc3dd22..5b518e73ff 100644 --- a/sphinx/po/fr/LC_MESSAGES/index.po +++ b/sphinx/po/fr/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 459bd37b1d..e538b46e6c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po index 5a6998d85a..74a5191b95 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po index 5c40d904ff..48840b2313 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po index 479a0a2261..edbf4d9533 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po index 068501fd00..564a4d5587 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 741e00d9e2..15d180efb7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po index 147617ddd9..843847bb13 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 29669e04db..96f7e95671 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 34b655082a..11aab663e6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,7 +101,6 @@ msgid "TileSet scene" msgstr "Scène de jeu de tuiles" #: ../../docs/tutorials/2d/using_tilemaps.rst:47 -#, fuzzy msgid "" "Create a new scene with a regular Node or Node2D as root. For each tile you " "want to define, add a sprite node as a child. Since tiles here are 50x50, " @@ -113,9 +112,9 @@ msgstr "" "Pour chaque tuile que vous souhaitez définir, ajoutez un nœud sprite en tant " "qu'enfant. Puisque les tuiles ici sont 50x50, vous devez activer la grille " "(``Affichage -> Afficher la grille``, ou la touche ``G``) ainsi que la " -"capture (icône ``Utiliser Capture``, ou la touche ``S``). Déplacer les " -"tuiles avec la souris peut toujours être imprécis, ainsi utilisez aussi les " -"touches fléchées." +"capture (icône ``Utiliser Capture``, ou les touches ``Shift + S``). Déplacer " +"les tuiles avec la souris peut toujours être imprécis, ainsi utilisez aussi " +"les touches fléchées." #: ../../docs/tutorials/2d/using_tilemaps.rst:53 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index ad85d9f9a1..fc1f582004 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index b90ac0da89..248aa735fc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po index 66e37c3365..e8db584f3a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 9770035bed..33c98fcce8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index a31c279d54..a220195e63 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 88a1d2b7ab..fe8c50339f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index f4fbc5d860..987cac5fd4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index f37b3caf9a..20a632d204 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index b9174e7b77..b15223e0e3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index fcc34a941c..ce8d7d0b84 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index eb6f237fde..5718c808a3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po index 600f70794e..056ee9745d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index cc1fbb6e83..22511b273c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po index e944f42d3c..a09fadc1da 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 38a05a728e..dd7ee38dc6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index c2c002b302..5d56fcb301 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po index cea0370c12..6ef71aa052 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po index c82def434f..47fb56f1ae 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 6ae0dc8463..2ad3a2b0dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 861618c317..796775ede2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po index 35664105c7..86f03d5c38 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 8ad1dcc736..335ac37b75 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 10cedd3421..96c1f7e818 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index f6cdb43721..c7954ab264 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 2fac53807d..870f0463ae 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po index a435441720..0bda9be860 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po index 3b47e386a0..dbb471fe6b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po index de13fefa12..925b367073 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po index 3cb7a5fe78..f16eb9842e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po index 3015f61916..034038d11a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index a6766406ed..68e79e0857 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 0db1c8bdc3..ec6b4d7492 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 408a1dbdb0..df890ae36c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po index 8c4b6e2f77..b3c8d722a2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po index 73ec5b631f..cbd1be6bc4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po index 2abcb9d669..1a750d0997 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po index c197561fb4..f5a804284c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 00975581b0..a1804c15b4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,7 +89,7 @@ msgstr "" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:43 msgid "Sync Scene Changes" -msgstr "Synchroniser les changements de scène" +msgstr "Synchroniser les modifications des scènes" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:45 msgid "" @@ -100,7 +100,7 @@ msgstr "" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:49 msgid "Sync Script Changes" -msgstr "Synchroniser les modifications de script" +msgstr "Synchroniser les modifications des scripts" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:51 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index d7aa35c7c4..e683128a2f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index c17a5a817f..6ea6ca9b6d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po index 049c7c79d4..7308d57b08 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po index d0e431503a..d5a03dadca 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 04a283d7a8..531c30756f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po index 046b7e2bb3..a2e4c67e94 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index ecb0fb8100..bce7265d00 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po index 8c06b46e3d..a2f807ec29 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 70996c40e5..04563fe8cd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po index e8f749909a..dbade2a409 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po index 475c0960fd..a1028485e5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index ad30508c9e..98cf258b99 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po index 089bebdc19..75bc2da87d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,7 +245,7 @@ msgstr "" #: ../../docs/tutorials/io/background_loading.rst:268 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/tutorials/io/background_loading.rst:298 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po index 442d7631bd..8c3c6058ae 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 996bc2dc3c..0299df0fb0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po index 2b51b163cb..8fb733cb41 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po index 74c7b4bd1d..e4f62481d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po index 6b9abf0505..28a5f948a6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 5da750715a..3939a00855 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -429,7 +429,7 @@ msgstr "" #: ../../docs/tutorials/math/matrices_and_transforms.rst:467 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/tutorials/math/matrices_and_transforms.rst:478 msgid "To make it a little clearer, this:" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po index 9739f49f7a..49ffac6954 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po index b5ffcad6cb..4841cf9154 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 26c79a89d3..2b7dff4c21 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 5c98b754aa..ab5f464081 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index aa03dc2224..afc636c648 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:4 -#, fuzzy msgid "Differences between GLES2 and GLES3" -msgstr "Différences générales entre C# et GDScript" +msgstr "Différences entre GLES2 et GLES3" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:6 msgid "" @@ -46,7 +45,7 @@ msgstr "Particules" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -58,7 +57,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -69,131 +68,372 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 -#, fuzzy -msgid "Color space" -msgstr "Monospace" +msgid "``DEPTH_TEXTURE``" +msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." msgstr "" +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 +msgid "Color space" +msgstr "Espace de couleurs" + #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 -#, fuzzy msgid "SpatialMaterial features" -msgstr "Spatial Material" +msgstr "Fonctionnalités SpatialMaterial" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "Réfraction" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" -msgstr "Diffusion souterraine" +msgstr "Diffusion sous la surface" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "Anisotropie" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "Vernis transparent" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 msgid "Depth mapping" -msgstr "Cartographie des ombres de Spot lights" +msgstr "Cartographie de la profondeur" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 msgid "Environment features" -msgstr "Variables d'environnement" +msgstr "Fonctionnalités de l’environnement" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" -msgstr "Lumière ambiante dans l':ref:`Environnement `." +msgstr "" +"Dans GLES2, les fonctionnalités suivantes dans le :ref:`Environnement " +"` manquent :" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 msgid "Tonemapping" -msgstr "Cartographie des ombres" +msgstr "Tonemapping" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" -msgstr "Occlusion ambiante" +msgstr "Occlusion de l'espace ambiant de l'écran" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 msgid "Ambient light" -msgstr "Désactiver la lumière ambiante" +msgstr "Lumière ambiante" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +#, fuzzy +msgid "GIProbes" +msgstr "GI Probes" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +#, fuzzy +msgid "Contact shadows" +msgstr "Lumières et Ombres" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "Performance" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "Compression de texture" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Formes de collisions" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 309f0888f8..1117624f58 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po index 2a23a7f683..7e101b26da 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 721a1c6785..1826aaa036 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po index 6c788741be..79fc9d968d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 40f5d99577..a2f6230223 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 856e4bfe72..6f121c4285 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po index 1ae95d83c3..a75d61958d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po index 3de1c22371..12162b6399 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po index 0ee8c6d2e1..788081f4c7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 68c0c85481..70f8fbcbdc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po index 46b50d86a7..03cf2881c1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 082f3fe8ea..ae117bf590 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po index 4e8365a7cf..a335a4f2a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po index acee05b9b9..60e5540589 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po index f0827fe29e..a999fae929 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po index d23fc7228d..56f4707656 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po index 3e175bf850..ae6ab42ca2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 88dbd9b037..44d0ec6f7a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 235d499e41..1c0b1d274e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po index 46c595a50d..a499681eee 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 274dd4572b..6ea6ac2e01 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po index 1c599b10c8..aa4fe263c9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po index 5efd70e923..5e78b06925 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -261,7 +261,7 @@ msgstr "" #: ../../docs/tutorials/platform/services_for_ios.rst:203 #: ../../docs/tutorials/platform/services_for_ios.rst:250 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/tutorials/platform/services_for_ios.rst:235 msgid "award_achievement" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 40e64fa20e..85256f865f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po index 5126a69dbe..9aca91a219 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 4dd83112a9..302656a624 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,14 +18,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:4 -#, fuzzy msgid "Making main screen plugins" -msgstr "Création de plugins" +msgstr "Création de plugins pour l'écran principal" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:7 -#, fuzzy msgid "What this tutorial covers" -msgstr "Tutoriels vidéo" +msgstr "Ce que couvre ce tutoriel" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:9 msgid "" @@ -38,59 +36,51 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 -#, fuzzy +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 msgid "Creating a main screen plugin" -msgstr "Créer un plugin simple" +msgstr "Création d'un plugin pour l'écran principal" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 -#, fuzzy +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 msgid "Initializing the plugin" -msgstr "Compiler le plugin" +msgstr "Initialisation du plugin" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +89,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Les scènes" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +110,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +120,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +135,11 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 -#, fuzzy +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 msgid "Main screen scene" -msgstr "Scène principale" +msgstr "Scène de l'écran principal" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +147,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +168,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,23 +177,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -215,25 +204,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -242,7 +231,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -252,7 +241,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -262,7 +251,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -270,12 +259,11 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 -#, fuzzy +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 msgid "Try the plugin" -msgstr "Compiler le plugin" +msgstr "Essayez le plugin" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index cb68de0a43..a526bd7c91 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 187ab51242..fbd8f2f786 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 37d11d580c..99ebd0b391 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 9d0c409bf3..eee278bad8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -502,27 +502,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -530,13 +544,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -544,18 +558,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Signaux" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -563,17 +577,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -581,26 +595,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -608,18 +622,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -627,22 +641,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -650,7 +664,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -658,18 +672,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 703ee25a67..e8905fa3ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po index 35d9e91602..7d46f0b26b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index ad51ff943c..77b8d8ad28 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po index 6bb745699d..4a98656b1a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 7c19887473..9ca92909e6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 7c216f6011..a8577b38c4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 35b0d8c44d..8dae155215 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po index 88cb158e68..a695201317 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Introduction" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "Création de types de données personnalisés" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 075c6c69ca..976d915a2a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po index be1d89131d..984aa7f052 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index c2c2866736..a2bbfe39bd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 14e2ba8af1..044835b3c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 3fadcf1b19..4bb2782b6a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Type" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Description" @@ -281,7 +281,7 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:78 msgid "Example:" -msgstr "" +msgstr "Exemple :" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:86 msgid "" @@ -811,699 +811,706 @@ msgstr "Fonctions intégrées" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 4aa6230a7c..2a0044e8d2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index f0c2be0d26..ab198f77d6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po index 814de2ff12..49acfc46a2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index c11c5c3da7..931d9ae607 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,22 +75,38 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "Tableaux GDScript, dictionnaires" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Ressources" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index b62c1f76c9..2402ca6093 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po index 4eeec07dca..0055aeaffd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 8a83a62316..e77de171d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index a112a25240..90741f2a50 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po index fb054b5727..3b5d06597c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po index 40c282d676..a1a70c4ad4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po index 6268789b16..584d1f6219 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 6fb442407a..332a690904 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -284,7 +284,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -293,11 +293,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -305,14 +305,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -321,14 +321,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -336,11 +336,11 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "Coder les contrôleurs" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -348,7 +348,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -356,14 +356,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -372,7 +372,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -380,122 +380,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -504,19 +504,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -524,11 +524,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -537,7 +537,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -549,14 +549,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -565,7 +565,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -574,14 +574,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -589,7 +589,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -599,14 +599,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -616,40 +616,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -658,44 +658,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -703,14 +703,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -721,32 +721,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -757,21 +757,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -781,7 +781,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -792,14 +792,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -807,78 +807,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -886,13 +886,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -901,7 +901,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -910,31 +910,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -943,37 +943,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -982,13 +982,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -997,41 +997,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1039,139 +1039,139 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" @@ -1179,46 +1179,46 @@ msgstr "" "Premièrement, ouvrer ``Game.gd`` et ajouter les variables de classe " "additionnelle suivantes :" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "Ajouter un pistolet" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1227,106 +1227,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1336,43 +1336,43 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "Ajouter un fusil à pompe" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1383,38 +1383,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1424,34 +1424,34 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "Ajouter une bombe" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1459,7 +1459,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1467,88 +1467,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1556,24 +1556,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "Regardons maintenant ``_physics_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1581,7 +1581,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1589,7 +1589,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1600,19 +1600,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1623,18 +1623,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1643,19 +1643,19 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "Ajouter une épée" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1664,7 +1664,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1672,7 +1672,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1680,27 +1680,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1709,28 +1709,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1738,7 +1738,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1746,25 +1746,25 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "Mise à jour de l'UI cible" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1772,11 +1772,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1784,7 +1784,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1792,79 +1792,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/ko/LC_MESSAGES/about/faq.po b/sphinx/po/ko/LC_MESSAGES/about/faq.po index f9de895623..0ecb7db131 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ko/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,6 @@ msgid "What is GDScript and why should I use it?" msgstr "GDScript는 무엇이고 왜 이것을 써야하나요?" #: ../../docs/about/faq.rst:90 -#, fuzzy msgid "" "GDScript is Godot's integrated scripting language. It was built from the " "ground up to maximize Godot's potential in the least amount of code, " @@ -252,7 +251,7 @@ msgstr "" "동등하게 Godot의 강점을 가능한 빨리 활용할 수 있도록 짧은 코드로도 Godot의 잠" "재력을 극대화할 수 있도록 바닥부터 지어졌습니다. 이전에 Python 비슷한 언어를 " "사용해 보신 적이 있다면 익숙하실 겁니다. GDScript가 제공하는 예제, 역사, 그리" -"고 전체 개요는, `GDScript 스크립팅 가이드 `_\\ 를 참고하세" +"고 전체 개요는, :ref:`GDScript 스크립팅 가이드 `\\ 를 참고하세" "요." #: ../../docs/about/faq.rst:97 diff --git a/sphinx/po/ko/LC_MESSAGES/about/index.po b/sphinx/po/ko/LC_MESSAGES/about/index.po index 0c29c008ed..8a8b7de1a2 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/index.po +++ b/sphinx/po/ko/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/introduction.po b/sphinx/po/ko/LC_MESSAGES/about/introduction.po index af2af4c167..558900fb4d 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/channels.po b/sphinx/po/ko/LC_MESSAGES/community/channels.po index ff7cfa8708..fe12b1abcc 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ko/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 326956f487..54a11ef4dd 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po index 259d337503..1668be9bdc 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index e68505a8d2..21cc0a9919 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po index d7f61620fd..5a6f095669 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po index 41f72d0b59..f0698545ba 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po index 45408442bf..04c894a190 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 5657210042..931bc7cb75 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po index 9590fca3b7..f8cb77a1db 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/index.po b/sphinx/po/ko/LC_MESSAGES/community/index.po index c7d751897b..1ed0b91743 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/resources.po b/sphinx/po/ko/LC_MESSAGES/community/resources.po index 6a0611fc74..35381b3dcc 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po index 7c0f7d48a5..b89f435f4a 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/content/3d/index.po b/sphinx/po/ko/LC_MESSAGES/content/3d/index.po index f02ef4e212..de3b788afb 100644 --- a/sphinx/po/ko/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po index cd713df22a..4c9306da86 100644 --- a/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/ko/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po index 978ede610f..a3ff0b3edd 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po index 9e7a7f5316..d930213d3a 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po index 1c9779a35d..76953e1c94 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 143954e27e..44a9418e31 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po index 00fb34411b..b8191127a5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po index 8e672424e4..a83b8bd32f 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po index 93238db0a2..fa78b93485 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po index a64bd8480a..3cfab71136 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 5b74aa503d..f22d15d8d6 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index bc2857c9b1..6c78901ed8 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po index 980be488ef..2cd0e9fd3c 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po index 2c7d2ac1e8..42c0ee4c1f 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 7b3abec738..9acadd57e1 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po index a34fe48d72..e10e1d10e7 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index ed899fb201..d268da36d1 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po index 4eaeff53f9..276e838aa5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po index 78873e0a90..c45f58c27d 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po index fbea9cc2f7..66f022fb7e 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po index 1c1242db8b..305275f253 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po index 4ff14cbac7..e83d766154 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 7bd8603ce6..559a7b48a3 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 40d73d53cf..76414a44f4 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po index f76c5fff8a..52070e8a32 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po index b24d74ae19..2fd505ac4f 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index a545de6049..da94f2b356 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po index dbf3d7b919..debb4ec067 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po index 7b1d1f6bfc..bf59b2cb43 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po index 7e30c70422..9925845670 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po index 7b294e0e59..c6e065f76a 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index f14853fb90..555677e0b5 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po index 0687cd714f..f88f3679b8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po index 929ebe9ce7..04b9794ef4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 0a0ef8bd7f..8a19a09e6a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 668227fba3..288db9da3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -87,13 +87,16 @@ msgid "Windows" msgstr "윈도우" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +#, fuzzy msgid "" "Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" "`Visual Studio `_\\ 의 최신 버" "전을 다운로드 하고 설치하세요 (Visual Studio Code *아닙니다*), 여기에는 Godot" @@ -102,11 +105,11 @@ msgstr "" "thank-you-downloading-visual-studio/?sku=BuildTools&rel=15>`_\\ 를 다운로드 " "할 수 있습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" msgstr "macOS와 리눅스" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -119,7 +122,7 @@ msgstr "" "를 포함하므로 버전 숫자는 문제가 되지 않습니다. Godot에서 C#을 사용하기 위해 " "필요한 것은 NuGet과 MSBuild 용 Mono 설치 뿐입니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " @@ -129,11 +132,11 @@ msgstr "" "project.com/download/>`_\\ 로 가서 \"Stable Channel\" 링크로 가세요. Visual " "Studio 채널은 이전 버전의 Mono로 작동되지 않을 것입니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 msgid "Additional notes" msgstr "추가 정보" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " @@ -145,7 +148,7 @@ msgstr "" "`doc_compiling_with_mono` 페이지에서 설명하는 Mono 지원을 활성화 하는 순서를 " "따라야 합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." @@ -153,12 +156,11 @@ msgstr "" "요약하자면, Visual Studio나 Mono가 (운영체제에 맞게) 설치되어 있어야 하며 **" "그리고** Mono를 사용할 수 있는 버전의 Godot이어야 합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "외부 편집기 구성하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -168,26 +170,29 @@ msgid "" "scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " "**Editor** then choose your external editor of choice." msgstr "" -"Godot가 자체 스크립트 에디터를 갖고 있지만, C#에 대한 지원은 최소한이므로 외" -"부 IDE나 편집기를 사용하는 것을 추천합니다, Microsoft Visual Studio Code나 " -"MonoDevelop 같은 것은 자동 완성을 제공하며 C#으로 작업할 때 디버깅과 다른 유" -"용한 기능이 있습니다. Godot에 설정하기 위해, ``에디터``\\ 를 클릭하고 ``에디" -"터 설정``\\ 으로 갑니다. 아래로 스크롤하면, ``Mono`` 설정이 나옵니다. Mono에" -"서 ``Editor``\\ 를 클릭하고 외부 편집기를 선택하는 페이지가 나타납니다." +"Godot가 자체 스크립트 에디터를 갖고 있지만, C#에 대한 지원은 최소한입니다; " +"`Visual Studio Code `_\\ 나 MonoDevelop과 같" +"은 외부 IDE나 편집기를 사용하는 것을 추천합니다. 이 둘은 자동 완성, 디버깅을 " +"제공하며 C#으로 작업하면서 쓰이는 유용한 기능이 있습니다. Godot에 설정하기 위" +"해, **에디터 → 에디터 설정**\\ 으로 갑니다. 아래로 내리면, **Mono** 설정이 나" +"옵니다. **Mono**\\ 에서 **Editor**\\ 를 클릭하면 외부 편집기를 선택하는 페이" +"지가 나타납니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" +"만약 Visual Studio Code를 사용하고 있다면, `C# 확장 프로그램`_\\ 을 설치하" +"여 문법 하이라이트 효과와 IntelliSense같은 기능을 사용하는 것을 잊지마세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "C# 스크립트 만들기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 msgid "" "After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " @@ -196,8 +201,7 @@ msgstr "" "Godot를 위한 C# 설정이 성공적으로 마친 후, 씬의 노드 메뉴에서 ``스크립트 붙이" "기``\\ 를 눌렀을 때, 다음 설정이 보여야 합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 msgid "" "Note that while some specifics change, most concepts work the same when " "using C# for scripting. If you're new to Godot, you may want to follow the " @@ -206,16 +210,15 @@ msgid "" "easily from GDScript." msgstr "" "일부 세부 사항이 변경되는 동안, 대부분의 작업은 스크립팅을 C#으로 하는 것과 " -"동일합니다. Godot로 처음 접해보신다면, 이 시점에서 :ref:`doc_scripting` 튜토" +"동일합니다. Godot를 처음 접해보신다면, 이 시점에서 :ref:`doc_scripting` 튜토" "리얼을 정독하시는 것이 좋습니다. 문서의 일부는 C# 예제가 부족하지만, 대부분" "은 일찍이 GDScript에서 옮길 수 있습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "프로젝트 설정과 작업 흐름" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " @@ -227,27 +230,25 @@ msgid "" "let it regenerate." msgstr "" "첫 C# 스크립트를 생성하면, Godot는 Godot 프로젝트를 위한 C# 프로젝트 파일을 " -"초기화합니다. 여기에는 C# 솔루션 (``.sin``)이나 프로젝트 (``.csproj``) 파일 " -"뿐만 아니라, 일부 유용 파일과 폴더들 (``.mono``, sometimes ``Properties``)을 " -"생성하는 것도 포함합니다. ``.mono``\\ 를 제외하고는 모두 중요하므로 버전 관" -"리 시스템에 유지해야 합니다. ``.mono``\\ 는 버전관리 시스템의 무시 목록에 쉽" -"게 추가할 수 있습니다. 문제를 해결할 때, ``.mono`` 폴더를 삭제하고 다시 만드" -"는 것이 때로는 도움이 됩니다." +"초기화합니다. 여기에는 C# 솔루션 (``.sin``)이나 프로젝트 파일 (``.csproj``) " +"뿐만 아니라, 일부 유용 파일과 폴더들 (``.mono``\\ 와 ``Properties/" +"AssemblyInfo.cs``)을 생성하는 것도 포함합니다. ``.mono``\\ 를 제외하고는 모" +"두 중요하므로 버전 관리 시스템에 유지해 두어야 합니다. ``.mono``\\ 는 버전 관" +"리 시스템의 무시 목록에 쉽게 추가할 수 있습니다. 문제를 해결할 때, ``.mono`` " +"폴더를 삭제하고 다시 만드는 것이 때로는 도움이 됩니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 msgid "" "Note that currently, there are some issues where Godot and the C# project " "don't stay in sync; if you delete, rename or move a C# script, the change " "may not be reflected in the C# project file. In cases like this, you will " "have to edit the C# project file manually." msgstr "" -"현재, Godot와 C# 프로젝트는 동기화 되지 않는 문제가 있습니다; 스크립트나 노" -"드 따위를 삭제, 이름 변경, 이동을 한다면 더 이상 맞춰지지 않게 될 것입니다. " -"이 경우, 수동으로 솔루션 파일을 편집하는 것이 도움이 됩니다." +"현재, Godot와 C# 프로젝트가 동기화되지 않는 문제가 있습니다; C# 스크립트를 삭" +"제, 이름 변경, 이동을 한다면, 변경 사항이 C# 프로젝트 파일에 반영되지 않을지" +"도 모릅니다. 이 경우, 수동으로 C# 프로젝트 파일을 편집해야 할 것입니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " "Godot, compilation will fail because the missing file is still expected to " @@ -255,35 +256,32 @@ msgid "" "csproj`` file and look for the ``ItemGroup``, there should be a line " "included like the following:" msgstr "" -"예제: 스크립트를 생성하고 (예를 들어 ``Test.cs``)그리고 Godot에서 삭제한다" -"면, CS 프로젝트로 있을 것이라고 예측되는 파일이 없기 때문에 편집은 실패할 것" -"입니다. 당분간, 단순히 ``.csproj`` 파일을 열고 ``ItemGroup``\\ 을 본다면 다음" -"과 같은 글이 있어야 합니다:" +"예를 들어 스크립트를 생성하고 (예: ``Test.cs``) Godot에서 삭제한다면,누락된 " +"파일이 C 프로젝트 파일에 남아있기 때문에 컴파일에 실패할 것입니다. 지금은, 단" +"순히 ``.csproj`` 파일을 열고 ``ItemGroup``\\ 을 볼수 있고, 다음과 같은 글이 " +"있어야 합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 msgid "" "Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -"단순히 이 글을 삭제하면 프로젝트는 다시 잘 지어져야 합니다. 이름 변경과 이동" -"도 이와 마찬가지로, 간단히 필요에 따라 이름을 바꾸고 프로젝트 파일로 옮깁니" -"다." +"단순히 이 줄을 삭제하면 프로젝트는 다시 올바르게 빌드됩니다. 이름 변경과 이동" +"도 이와 마찬가지로, 필요에 따라 이름을 바꾸고 프로젝트 파일로 옮깁니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "예제" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "여기 몇 가지 주석으로 작업이 이루어지는 방법을 설명하는 공백 C# 스크립트가 있" "습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -291,13 +289,13 @@ msgid "" "class reference pages for :ref:`@GDScript ` and :ref:" "`@GlobalScope `." msgstr "" -"보시다시피, Godot의 ``print`` 함수와 같은 전역 범위의 것은 기본적으로 ``GD`` " -"네임 스페이스로 이용할 수 있습니다. 그 목록을 보려면 :ref:`@GDScript " -"`\\ 와 :ref:`@GlobalScope `\\ 에 대한 클" -"래스 참조 페이지를 참고하세요." +"보시다시피, Godot의 ``print`` 함수와 마찬가지로 GDScript에서 함수는 기본적으" +"로 전역 범위에 있기 때문에 ``Godot`` 네임스페이스의 일부분인 ``GD`` 클래스에" +"서 사용할 수 있습니다. ``GD`` 클래스에서의 메서드 목록을 보려면, :ref:" +"`@GDScript `\\ 와 :ref:`@GlobalScope `" +"\\ 에서 클래스 참조 페이지를 참고하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 msgid "" "Keep in mind that the class you wish to attach to your node should be named " "as the ``.cs`` file. Otherwise, you will get the following error and won't " @@ -305,13 +303,13 @@ msgid "" msgstr "" "노드에 붙이고 싶은 클래스 이름이 ``.cs`` 파일이어야 한다는 사실을 명심하세" "요. 그렇지 않으면, 다음과 같은 오류를 받게 되며 씬을 실행할 수 없을 것입니" -"다: ``Cannot find class XXX for script res://XXX.cs``." +"다: *\"스크립트 res://XXX.cs에서 클래스 XXX를 찾을 수 없음\"*" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "C#과 GDScript와의 일반적인 차이" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -322,17 +320,15 @@ msgstr "" "니다. 가능하면 공백과 getters/setters이 속성으로 변환됩니다. 일반적으로 C# " "Godot API는 합리적으로 가능한 것처럼 관용적이도록 노력합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "더 자세한 내용은, :ref:`doc_c_sharp_differences` 페이지를 참고하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "현재 문제와 알려진 문제" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 msgid "" "As C# support is quite new in Godot, there are some growing pains and things " "that need to be ironed out. Below is a list of the most important issues you " @@ -341,12 +337,11 @@ msgid "" "godotengine/godot/labels/topic%3Amono>`_." msgstr "" "C# 지원이 Godot에서 꽤 새롭기 때문에, 성장통이 있고 다듬어야 할 곳이 여전히 " -"있습니다. 하단에는 가장 중요한 문제 목록으로 Godot에서 C#으로 갈 때 알아두어" -"야 합니다, 하지만 의심스러운 점이 있다면 공식 `Mono 이슈를 위한 이슈 트래커 " +"있습니다. 아래에는 중요한 문제 목록으로 Godot에서 C#으로 갈아탈 때 명심해야 " +"합니다, 하지만 의심스러운 점이 있다면 공식 `Mono 이슈를 위한 이슈 트래커 " "`_\\ 를 살펴보세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)" +"godotengine/godot/issues/12917>`_)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -"C#에서 에디터 플러그인과 툴 스크립트를 적는 것은 아직 지원하지 않습니다" +"에디터 플러그인을 작성하는 것은 가능하지만, 현재로썬 상당히 복잡합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" +"내보낸 변수를 제외하고, 현재 상태는 핫 리로드 중일 때 저장되고 복원되지 않습" +"니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -380,22 +375,25 @@ msgid "" "godotengine/godot/issues/20271>`_)." msgstr "" "Mono 프로젝트를 내보내는 것은 데스크탑 플랫폼 (Linux, 윈도우, 그리고 macOS)" -"만 지원합니다. HTML5, Android, iOS 그리고 UWP는 현재는 지원하지 않습니다 " -"(`#18364 comment `_)" +"만 지원합니다. Android, iOS, HTML5 그리고 UWP는 현재는 지원하지 않습니다 " +"(`#20267 `_, `#20268 " +"`_ `#20270 `_ `#20271 `_)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "" +"첨부된 C# 스크립트가 파일 이름과 일치하는 클래스 이름을 가진 클래스를 참조해" +"야 합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "Godot에서 C#의 퍼포먼스" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot — while generally in the same " @@ -406,37 +404,33 @@ msgid "" "when talking to Godot." msgstr "" "일부 예비 `벤치마크 `_\\ 에 따르" -"면, Godot에서 C#의 퍼포먼스는 - 일반적으로 같은 순서의 크기에서 - 순수한 경우" -"에서 대략 GDScript의 **~4x**\\ 입니다. 전체 퍼포먼스에서는, C++이 아직 조금 " -"더 빠릅니다; 하지만 세부 사항은 사용하는 경우에 따라 다릅니다. GDScript는 대" -"부분의 일반적인 스크립팅 작업에 충분히 빠릅니다. C#이 더 빠르지만, Godot에 대" -"화하려면 마샬링이 필요합니다." +"면, Godot에서 C#의 퍼포먼스는 — 일반적으로 같은 순서의 크기에서 — 순수한 경우" +"에서 대략 GDScript의 **~4x**\\ 입니다. C++이 아직 조금 더 빠릅니다; 하지만 세" +"부 사항은 사용하는 경우에 따라 다릅니다. GDScript는 대부분의 일반적인 스크립" +"팅 작업에 충분히 빠릅니다. C#이 더 빠르지만, Godot에 대화하려면 마샬링이 필요" +"합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227 msgid "Using NuGet packages in Godot" -msgstr "Godot에서 Nuget 패키지 사용하기" +msgstr "Godot에서 NuGet 패키지 사용하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229 msgid "" "`NuGet `_ packages can be installed and used with " "Godot, as with any C# project. Many IDEs are able to add packages directly. " "They can also be added manually by adding the package reference in the ``." "csproj`` file located in the project root:" msgstr "" -"`Nuget `_ 패키지를 설치하여 프로젝트처럼, Godot와 사" -"용할 수 있습니다. (vs 코드와 같은) 많은 IDE는 직접 패키지를 추가할 수 있습니" -"다. 또한 프로젝트 루트에 있는 ``.csproj`` 파일에 패키지 참조를 수동으로 추가" -"할 수 있습니다:" +"`NuGet `_ 패키지를 설치하여 프로젝트처럼, Godot와 사" +"용할 수 있습니다. 많은 IDE는 직접 패키지를 추가할 수 있습니다. 또한 프로젝트 " +"루트에 있는 ``.csproj`` 파일에 패키지 참조를 수동으로 추가할 수 있습니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " "for msbuild to use, run:" msgstr "" -"패키지가 추가되고 수정될 때마다,프로젝트 디렉토리 루트에서 nuget restore를 실" -"행하여, msbuild가 사용하고 실행하기 위한 nuget 패키지를 이용할 수 있도록 합니" -"다::" +"패키지가 추가되고 수정될 때마다, 프로젝트 디렉토리 루트에서 ``nuget restore``" +"\\ 를 실행하여, msbuild가 사용하고 실행하기 위한 NuGet 패키지를 이용할 수 있" +"도록 합니다:" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 3c14abc734..4ebcec5eea 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,13 +30,12 @@ msgid "General differences" msgstr "일반적인 차이점" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:11 -#, fuzzy msgid "" "As explained in the :ref:`doc_c_sharp`, C# generally uses ``PascalCase`` " "instead of the ``snake_case`` used in GDScript and C++." msgstr "" ":ref:`doc_c_sharp`\\ 에서 설명했듯이, C#은 GDScript와 C++에서 ``snake_case``" -"\\ 를 쓰는 대신 ``PascalCase``\\ 를 사용합니다." +"\\ 가 아닌 ``PascalCase``\\ 를 사용합니다." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:15 msgid "Global scope" @@ -48,6 +47,8 @@ msgid "" "does not allow declaring them in namespaces. Most global constants were " "moved to their own enums." msgstr "" +"글로벌 함수와 일부 상수는, C#이 네임 스페이스에서 선언하지 않기 때문에 클래스" +"로 이동되어야 합니다. 대부분의 글로벌 상수는 자신의 이넘으로 이동합니다." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:22 msgid "Constants" @@ -58,11 +59,12 @@ msgid "" "Global constants were moved to their own enums. For example, ``ERR_*`` " "constants were moved to the ``Error`` enum." msgstr "" +"글로벌 상수는 자신의 이넘으로 이동합니다. 예를 들어, ``ERR_*`` 상수는 " +"``Error`` 이넘으로 이동합니다." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:27 -#, fuzzy msgid "Special cases:" -msgstr "사용 사례" +msgstr "특수 경우:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:30 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:59 @@ -92,27 +94,27 @@ msgstr "C#" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``SPKEY``" -msgstr "" +msgstr "``SPKEY``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``GD.SpKey``" -msgstr "" +msgstr "``GD.SpKey``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 msgid "``TYPE_*``" -msgstr "" +msgstr "``TYPE_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 msgid "``Variant.Type`` enum" -msgstr "" +msgstr "``Variant.Type`` 이넘" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 msgid "``OP_*``" -msgstr "" +msgstr "``OP_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 msgid "``Variant.Operator`` enum" -msgstr "" +msgstr "``Variant.Operator`` 이넘" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:38 #, fuzzy diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 5bead090cc..610a0c0c6f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 8d18920027..8fd575af02 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 98660c2a21..5527a33737 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index bab74bce67..32af079b59 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index f44f1e86e3..959198728f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 293f88b225..c1e68e4845 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index ca54456dbe..f11bba34bb 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po index bba55c16ce..14607b8903 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index f7ec4440c9..93ff91dd32 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po index 60acf9a707..ccdba91e21 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 593f1e8d6f..da789a0d5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 76b0e119ca..a7c10167c1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 67a8d054a4..8e2fd55d80 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 96ca00e1db..7797db4904 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po index 4982f58381..1ca982a5ae 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po index 419c3c3bf3..532ad6c608 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 9169714ae5..908cf6d366 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 691e7f8fc8..bbf9800e32 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po index 049c6c7908..de676121c3 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po index 1bc301a779..4c901120cf 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 4ebf043f79..b63f9e60b6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 92ad7cb18d..a78bd5b6a9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po index 32a49693a4..8ff4606a88 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 5689c1629e..cf6033790c 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index ff31e76c9f..0afaf67ad7 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po index 76486a9fca..68cfc853f7 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "소개" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "Godot 3.0 이전에는, 스크립팅 하는 법이 :ref:`doc_gdscript` 뿐 이었습니다. 지" "금은, Godot는 4개를 (그래요, 4개!) 공식 언어로 갖고 있고 추가로 스크립트 언어" @@ -61,10 +62,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` 는 앞에서 말했듯, Godot에서 사용되는 메인 언어입니다. 이 " "언어는 다른 언어들에 비해 Godot와의 높은 통합성으로 인해 갖는 장점이 있습니" @@ -266,11 +268,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "씬의 다른 노드에 액세스 할 수 있는 스크립트를 작성함." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "계속하기 전에 :ref:`doc_gdscript` 레퍼런스를 반드시 읽어 보시기 바랍니다. 이 " "언어는 간단하게 설계되었고, 참조가 짧기 때문에 개념을 파악하는 데 몇 분 정도 " diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 1e02e708dc..2b08003572 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po index 1dbe3a37cd..37ec6d4308 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 191f491f3b..1e63c57a89 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 2676cb927c..9749dc412d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 15ee9dba6d..7d1b49475e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 935e80074f..b68c18b8a4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 490595a324..daaea69738 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 621a753bec..63dbc498b2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -431,16 +431,14 @@ msgstr "" "니다" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:205 -#, fuzzy msgid "" "In the node tree, select all the ``TextureRect`` nodes that should go on the " "left side: the logo, the menu options and the version note. Drag and drop " "them into the ``VBoxContainer``. The nodes should position automatically." msgstr "" "노드 트리에서, 왼쪽에 놓을 모든 ``TextureRect`` 노드를 선택하세요: 로고, 메" -"뉴 옵션 그리고 버전 노트입니다. ``VBoxContainer`` 에 드래그 앤 드랍하세요. 그" -"런 다음, 삽화 노드를 ``CenterContainer`` 안으로 드래그 하세요. 노드는 자동으" -"로 위치가 맞춰집니다." +"뉴 옵션 그리고 버전 노트입니다. ``VBoxContainer``\\ 로 드래그 앤 드롭하세요. " +"노드는 자동으로 위치가 맞춰집니다." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:211 msgid "Containers automatically place and resize textures" @@ -459,7 +457,6 @@ msgid "There's no space between the logo and the other UI elements" msgstr "로고와 다른 UI 요소들 사이에 공간이 없습니다" #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:218 -#, fuzzy msgid "" "To center the characters on the right, first select the ``CenterContainer``. " "Then in the Inspector, scroll down to the ``Size Flags`` category and click " @@ -470,13 +467,13 @@ msgid "" "Characters node into the ``CenterContainer``. The Characters element will " "center automatically." msgstr "" -"오른쪽에 캐릭터가 중앙에 오게 하려면, 우리는 ``CenterContainer``\\ 를 사용할 " -"겁니다. ``CenterContainer`` 노드를 ``HBoxContainer``\\ 의 자식으로 추가합니" -"다. 그 후 인스펙터에서, ``Size Flags`` 카테고리로 내려서 ``Vertical`` 속성의 " -"오른쪽에 있는 영역을 클릭하고, ``Expand``\\ 와 추가로 ``Fill``\\ 을 체크하세" -"요. ``Horizontal`` 속성에도 똑같이 적용합니다. 마지막으로 캐릭터를 " -"``CenterContainer``\\ 에 드래그 앤 드랍 하세요. 캐릭터 요소는 자동으로 중앙" -"에 자리 잡을 것입니다." +"오른쪽에 캐릭터가 중앙에 오게 하려면, 먼저 ``CenterContainer``\\ 를 선택합니" +"다. 그 후 인스펙터에서, ``Size Flags`` 카테고리로 내려가 ``Vertical`` 속성의 " +"오른쪽에 있는 영역을 클릭하고, ``Expand``\\ 와 ``Fill``\\ 을 체크하세요. " +"``Horizontal`` 속성에도 똑같이 적용합니다. 이렇게 하면 ``CenterContainer``\\ " +"가 ``VBoxContainer``\\ 처럼 모든 이용 가능한 영역으로 펴집니다. 마지막으로 캐" +"릭터를 ``CenterContainer``\\ 에 드래그 앤 드롭 하세요. 캐릭터 요소는 자동으" +"로 중앙에 자리 잡을 것입니다." #: ../../docs/getting_started/step_by_step/ui_main_menu.rst:229 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 035475f94e..3e0b609226 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index d5006e72d7..a93e57a925 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index a80a1f2d85..7a7883a1bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 3d75facde5..725a9967ba 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 348f0ff05d..9f681c0792 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index c55ed37fd9..34fada7cfd 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 885e15fc15..a7f7f4ec09 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index f77682621c..df5026d2cd 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po index d2dfce0f86..e6f26e8df1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index dc72d7d396..5c14a441d3 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 79820c58a3..0cff77bcb3 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 8ea7457d36..f7f9a7a61d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index b2f5fd9910..58bfdc19a2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po index 0b7a2eb52d..48da66514e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 4373538b18..e148378ad4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index faa8548c93..0efd2fad27 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 438156fddb..cfddac21f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index b11bdbdb63..00012c6662 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 8a2be219db..1fbcbdd822 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index e693acbc69..2991d1634d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 8eae50079f..72e4e1b4cf 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 7a3947f9cd..46f9d29bed 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 7b6196bafb..981ea1cdef 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 601c56b85c..d0228fd077 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index a7623aec19..de1ccc3793 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 0ca0a9e724..4db981fa64 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index a2b965fef4..05d04502c2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 3fd63e880f..a22b175c84 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 25b1eea797..5a6102d750 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 517083dacb..7397c95791 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 4a78269dba..a8e7733e8e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 2fcfcf591d..983de568d5 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 25c287f5d7..6d8a2e6589 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 8033778266..5f44618451 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po index 1a238f9e0b..3b3ec60ef9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 066132165c..e52e2c7b37 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po index 5dfd13f99e..d502e0ac18 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po index a3cd3a5581..f1fcd95dc9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index bf2bf4e42e..60a63048b0 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/index.po b/sphinx/po/ko/LC_MESSAGES/index.po index da8b926227..28f67a0b2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/index.po +++ b/sphinx/po/ko/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 990962f8a4..6b3a5cf6f8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po index 51ed56fe7c..3495185530 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po index de352fecdf..db3d7c5809 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po index d3c7e77bfb..b8f464428c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po index 3ec23e3a56..c42dc9ef57 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 96c1936c97..bab78472b1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po index 3beeae620b..84fa97e602 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 36bc368a45..cf8ceb6042 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po index c7cdda21c4..f35469a829 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 889182f75c..cb9d60fb14 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 5c01b7af2b..e6afbdf1f5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po index d2045afded..af0c85cbdf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 11923a472c..5dd695894d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 2fd6972c78..5999203399 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index a4dbef7620..2b51437e0c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index c1c30333fd..35726a4c63 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 73056fc0e1..26d4e74b0a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index a4de0c1578..fad3fb8405 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index ea11179352..d993e570de 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 17f63cd51d..83a217800a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po index b4433b858e..033f555319 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index faabe282f0..e1a2c079e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po index 61452902e8..311bae0fc7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 52cc327c17..4a7e65228d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 03c6146e68..69599b9caf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po index 112fae2ab3..7e37b50090 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po index 540149e334..3beccb9472 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 5836d4f8a5..e320963d79 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 969f3fbd0e..1b0930f0ef 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po index 50aa991083..b45e6258c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index c17636a98a..634dbf6d89 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 77443e64f1..9bdcd849c3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 78c9cc7581..6990899349 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po index d073a03f3b..d0f06bf841 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po index 9fc1d64422..658b31f8de 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po index 30fa859f83..3c74576414 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po index 81a16a27a4..2a21536d63 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po index cc402e7c4b..e2f5fbb26f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po index da915bd4b6..e2e7b5bd30 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index c8fa2c121d..f95cb57183 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 8ea961ed56..5fdc4610aa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 0d3671fe41..dbe080a899 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po index 7e6a1bbe74..cc3fea270a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po index bd097682ca..f65c2e6a55 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po index 12ead9e60c..b35e334e96 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po index c133918d75..c77319d8ad 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index e938d73435..d031975f44 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index d8c44d12d6..d0e057a45a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 79f8fc8b54..dfa2fd6c22 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po index 24fdf64e37..b07f3787d1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po index 53b04eb9aa..28e23b16ba 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 109d49167b..644c82625e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po index 4d7ec1e81b..ab26cb3e6b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 0bba5347a3..dcb4d71f85 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po index 8fd872c5dc..2baed7380d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index a213be68a1..7b6190d536 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po index 0c4fb35098..fe77ed5e27 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po index f2874a537a..b6bf10e797 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 948babdfc0..208a576e08 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po index 5dc559cfdf..75ba25e135 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po index b26064fe32..7eb4f66190 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po index fb14be6baa..40759755a4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po index 3474f51757..0dfc9cfe06 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po index bdead92c8f..b6f5b547d3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po index 2a98d3442f..4a47c5f824 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index de1f9046ac..46c1094c4c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po index 599242138a..5a181d5d01 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po index 24bb77c311..0078e777ba 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 25318e32e3..85a290832e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 0cd633a638..cdcc768001 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 3aa3b290d1..29ac6a9b05 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgstr "파티클(Particles)" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -58,7 +58,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -69,126 +69,372 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "색깔" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "킬러 기능" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 msgid "Depth mapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "환경 옵션" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 msgid "Tonemapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "빛 추가하기" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +msgid "Contact shadows" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "성능" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "충돌 모양" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 16d8e8cc83..4eee62cbb6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po index 4ddf9ca104..44e4e0d1b8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 9023103ff0..15c8e7cf19 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po index a01ef03f06..a5b638eb57 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index bd3088b0ae..8d2281fc96 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 1771935089..d46787ee2e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po index 89a69b5262..26cf945c58 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po index ba631a2f73..1c0374b40d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po index c46dc3df6f..aae2f2a035 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 29fafbc42d..02fa5737d6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po index bee27ba133..c43964d876 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 881ee636ae..d04f037960 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po index c13739215d..7367c28e9a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 7d88643fa1..2bc1a01d9d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po index 0141830f54..091115fe3b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po index 111ce74ac8..997fbc8dde 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po index 960eb82b1c..55889f0833 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 7dfbe71384..6f59e8ead8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index b0e9a53394..87283a12f7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po index fbd3690ad5..b0959d14d2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 21516aed53..a6a43c2e77 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po index 5e671ca3db..5b58a814bd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po index 50acdd9702..ac37f2838a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 8cf9648355..0f44658870 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po index 448a459d0e..324106df89 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 3190c0410c..8590ed2e32 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,58 +37,52 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "간단한 플러그인 만들기" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 msgid "Initializing the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -97,18 +91,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "씬(Scenes)" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -118,7 +112,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -128,13 +122,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -143,12 +137,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "메인 씬" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -156,13 +150,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -177,7 +171,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -186,23 +180,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -213,25 +207,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -240,7 +234,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -250,7 +244,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -260,7 +254,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -268,11 +262,11 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 msgid "Try the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 93c38eabaa..16fd52d916 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index a0a596d8a6..2cb2fc2262 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 58879dde9c..757f9c088e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 408207ca16..9ce586592d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -500,27 +500,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -528,13 +542,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -542,18 +556,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "시그널" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -561,17 +575,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -579,26 +593,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -606,18 +620,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -625,22 +639,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -648,7 +662,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -656,18 +670,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 870ade5884..1f76221a5e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po index c899868109..c08f4cd6a8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 291d5d01ae..050f8441b9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po index a69e93bafd..450be627c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index d4d23a80cd..f4d2d34eb7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 90eeed7b8e..accc06a5ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 5a4e308117..630980092c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po index 62e64d1437..0b9bb41075 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "소개" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "커스텀 데이터 타입 생성하기" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 19a3d9f82d..766971eb63 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po index f501cb390a..bb483e319a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 1b665087fe..c5a9f133d0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 364469555e..1f9ca6426c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index f971e8f738..eb8e11e8d8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "타입" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "설명" @@ -816,699 +816,706 @@ msgstr "정적 함수" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 300687b632..672cbf9ffe 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index e8a48a7074..edd846546f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po index 3d5e0965d2..245062a66f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 2d4f405ccb..e8765439e9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,22 +73,38 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "GDScript 배열(arrays), 딕셔너리(dictionaries)" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "리소스(Resources)" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 17b1edd248..03c3444e14 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po index e88e5afade..af5af24522 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index ed6b9b7e1c..1cb056a3c9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 80fbcc582a..c61245be31 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po index 6fdf4e42d7..3064e85034 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po index 4487721779..ecae8fc6d5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po index 5a9cbb1fd5..96cd565f9d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,13 +19,15 @@ msgstr "" #: ../../docs/tutorials/vr/vr_primer.rst:4 msgid "AR/VR primer" -msgstr "" +msgstr "AR/VR 입문서" #: ../../docs/tutorials/vr/vr_primer.rst:6 msgid "" "This tutorial gives you a springboard into the world of AR and VR in the " "Godot game engine." msgstr "" +"이 튜토리얼은 Godot 게임 엔진에서 AR과 VR의 세계로 가도록 도와주는 발판이 될 " +"것입니다." #: ../../docs/tutorials/vr/vr_primer.rst:8 msgid "" @@ -39,10 +41,17 @@ msgid "" "documented on the relevant interfaces and fall outside of the scope of this " "primer." msgstr "" +"Godot 3부터 AR/VR Server라고 하는 새로운 아키텍처가 도입됬습니다. 이 아키텍처" +"를 기반으로 하여, 특정 구현을 인터페이스로 이용할 수 있게 되었습니다. 대부분" +"은 GDNative로 만들어진 플러그인입니다. 이 튜토리얼은 순수히 핵심 아키텍처에 " +"의해 추상화된 핵심 요소에 초점을 둘 것입니다. 이 아키텍처는 다양한 인터페이스" +"로 배포되면서 모든 VR 경험을 만들기에 충분한 기능을 갖고 있습니다. 하지만 각 " +"플랫폼은 추상화하기에 불가능한 독특한 기능을 갖고 있습니다. 그런 기능은 입문" +"서의 영역을 벗어나는 것이므로 관련 인터페이스에서 서술하겠습니다." #: ../../docs/tutorials/vr/vr_primer.rst:12 msgid "AR/VR server" -msgstr "" +msgstr "AR/VR 서버" #: ../../docs/tutorials/vr/vr_primer.rst:14 msgid "" @@ -51,6 +60,9 @@ msgid "" "added to the list of GDNative singletons in your project, they will make " "themselves known to the server." msgstr "" +"Godot를 실행하면, 사용 가능한 각 인터페이스는 AR/VR 서버에 알려집니다. " +"GDNative 인터페이스는 싱글톤으로 설정됩니다; 인터페이스가 프로젝트의 " +"GDNative 싱글톤 목록에 추가되는 만큼, 서버로 알려질 것입니다." #: ../../docs/tutorials/vr/vr_primer.rst:16 msgid "" @@ -63,11 +75,17 @@ msgid "" "It is also available in the Godot core and outputs to screen on desktop, " "which makes it ideal for prototyping or a tutorial such as this one." msgstr "" +"이용 가능한 인터페이스 목록을 반환하기 위해선 함수 :ref:`get_interfaces() " +"`\\ 를 사용할 수 있습니다, 하지만 이 " +"튜토리얼에서, 예제를 위해 :ref:`네이티브 모바일 VR 인터페이스 " +"`\\ 를 사용하겠습니다. 이 인터페이스는 폰에서 3DOF" +"를 사용해 입체 이미지를 화면에 출력하도록 하는 간단한 구현입니다. 또한 Godot " +"코어로 데스크톱에서 화면을 출력할 수 있으므로, 프로토타입을 만들거나 이것과 " +"같은 튜토리얼을 하기에 이상적입니다." #: ../../docs/tutorials/vr/vr_primer.rst:18 -#, fuzzy msgid "To enable an interface, you execute the following code:" -msgstr "적 씬은 다음 노드들을 사용할 것입니다:" +msgstr "인터페이스를 활성화하기 위해, 다음 코드를 실행합니다:" #: ../../docs/tutorials/vr/vr_primer.rst:35 msgid "" @@ -76,6 +94,10 @@ msgid "" "some control over the viewport to the interface, which automatically enables " "things like stereoscopic rendering on the viewport." msgstr "" +"이 코드는 우리가 사용하고자 하는 인터페이스를 찾아 초기화합니다, 그리고 완료" +"되면 메인 뷰포트를 인터페이스에 제한합니다. 마지막 단계에서는 뷰포트에서 인터" +"페이스를 제어하여 뷰포트에 입체 렌더링과 같은 것을 자동으로 활성화하도록 할 " +"것입니다." #: ../../docs/tutorials/vr/vr_primer.rst:37 msgid "" @@ -87,6 +109,11 @@ msgid "" "the left eye, while showing the fully processed stereoscopic output on the " "device." msgstr "" +"모바일 VR 인터페이스나, 화면에 주요 입력이 보여지는 인터페이스의 경우, 메인 " +"뷰포트는 arvr이 true로 설정되어 있어야 합니다. 하지만 외부에 부착된 기기에 렌" +"더링을 하는 인터페이스에는, 보조 뷰포트를 사용할 수 있습니다. 후자의 경우, 기" +"기에서 완전히 처리된 입체 영상을 출력하지만, 화면에 표시하는 뷰포트는 왜곡되" +"지 않은 왼쪽 눈 장면을 보여줄 것입니다." #: ../../docs/tutorials/vr/vr_primer.rst:39 msgid "" @@ -96,44 +123,57 @@ msgid "" "to false on the viewport. In most scenarios though, you wouldn't disable the " "headset once you're in VR, this can be disconcerting to the gamer." msgstr "" +"마지막으로, 인터페이스를 한번만 초기화해야 합니다; 씬을 바꾸고 인터페이스를 " +"다시 초기화하면 많은 부담이 발생합니다. 헤드셋을 일시적으로 끄려면, 뷰포트를 " +"비활성화하거나 뷰포트에서 arvr을 false로 설정하세요." #: ../../docs/tutorials/vr/vr_primer.rst:42 msgid "New AR/VR nodes" -msgstr "" +msgstr "새로운 AR/VR 노드" #: ../../docs/tutorials/vr/vr_primer.rst:44 msgid "" "Three new node types have been added for supporting AR and VR in Godot and " "one additional node type especially for AR. These are:" msgstr "" +"Godot에서 AR과 VR을 지원하기 위해 세가지 새로운 노드 타입이 추가되었고 AR만" +"을 위한 추가적인 노드 타입 한 가지가 추가되었습니다. 다음과 같습니다:" #: ../../docs/tutorials/vr/vr_primer.rst:46 msgid ":ref:`ARVROrigin ` - our origin point in the world" -msgstr "" +msgstr ":ref:`ARVROrigin ` - 월드에서 원점" #: ../../docs/tutorials/vr/vr_primer.rst:47 msgid "" ":ref:`ARVRCamera ` - a special subclass of the camera, " "which is positionally tracked" msgstr "" +":ref:`ARVRCamera ` - 위치 추적이 가능한 카메라의 특수 하위 " +"클래스" #: ../../docs/tutorials/vr/vr_primer.rst:48 msgid "" ":ref:`ARVRController ` - a new spatial class, which " "tracks the location of a controller" msgstr "" +":ref:`ARVRController ` - 컨트롤러의 위치를 추적하는 새" +"로운 Spatial 클래스" #: ../../docs/tutorials/vr/vr_primer.rst:49 msgid "" ":ref:`ARVRAnchor ` - an anchor point for an AR " "implementation mapping a real world location into your virtual world" msgstr "" +":ref:`ARVRAnchor ` - 실제 세상 위치를 가상 세계에 매핑하는 " +"AR 구현을 위한 기준점" #: ../../docs/tutorials/vr/vr_primer.rst:51 msgid "" "The first two must exist in your scene for AR/VR to work and this tutorial " "focuses purely on them." msgstr "" +"AR/VR을 위해선 앞의 두 개가 씬에 있어야 하고 이 튜토리얼 역시 이 둘에 초점을 " +"두고 있습니다." #: ../../docs/tutorials/vr/vr_primer.rst:53 msgid "" @@ -149,6 +189,13 @@ msgid "" "HMD is tracked in relation to this center position and the tracking is " "mirror in the virtual world." msgstr "" +":ref:`ARVROrigin `\\ 은 중요한 노드로, 씬 어딘가에 반드시 " +"있어야 합니다. 이 노드는 실제 세상의 중심을 가상 세상의 한 위치에 매핑합니" +"다. 다른 모든 것들은 이 점으로 위치를 추적합니다. 이 점이 하나의 구현에서 다" +"른 구현으로는 다르지만, 이 노드가 작동하는 방식을 이해하기 위한 최선의 예는 " +"방 규모 장소를 살펴보는 것입니다. 기본적으로 플레이어를 중심으로 점이 조정되" +"지만, 원점은 당신이 있는 방의 중심에 있게 됩니다. 물리적으로 방을 돌어다니면 " +"HMD의 위치는 중심점에 따라 추적하고 이는 가상 세계에 반영됩니다." #: ../../docs/tutorials/vr/vr_primer.rst:55 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 205e3c3fe2..f860dead2a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -285,7 +285,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -294,11 +294,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -306,14 +306,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -322,14 +322,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -337,11 +337,11 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "컨트롤러를 코딩하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -349,7 +349,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -357,14 +357,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -373,7 +373,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -381,122 +381,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -505,19 +505,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -525,11 +525,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -538,7 +538,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -550,14 +550,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -566,7 +566,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -575,14 +575,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -590,7 +590,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -600,14 +600,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -617,40 +617,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -659,44 +659,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -704,14 +704,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -722,32 +722,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -758,21 +758,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -782,7 +782,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -793,14 +793,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -808,78 +808,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -887,13 +887,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -902,7 +902,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -911,31 +911,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -944,37 +944,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -983,13 +983,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -998,41 +998,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1040,185 +1040,185 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 #, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "먼저 ``Game.gd`` 를 열고 다음의 멤버 변수를 추가해주세요:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "권총을 추가하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1227,106 +1227,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1336,43 +1336,43 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "샷건 추가하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1383,38 +1383,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1424,34 +1424,34 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "폭탄 추가하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1459,7 +1459,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1467,88 +1467,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1556,24 +1556,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1581,7 +1581,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1589,7 +1589,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1600,19 +1600,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1623,18 +1623,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1643,19 +1643,19 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "검 추가하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1664,7 +1664,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1672,7 +1672,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1680,27 +1680,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1709,28 +1709,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1738,7 +1738,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1746,25 +1746,25 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "대상 UI를 업데이트하기" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1772,11 +1772,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1784,7 +1784,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1792,79 +1792,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/pl/LC_MESSAGES/about/faq.po b/sphinx/po/pl/LC_MESSAGES/about/faq.po index cf8a33c298..4993d2977a 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pl/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/index.po b/sphinx/po/pl/LC_MESSAGES/about/index.po index dfe19bf3fe..b64dfd395c 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/index.po +++ b/sphinx/po/pl/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/introduction.po b/sphinx/po/pl/LC_MESSAGES/about/introduction.po index 0c996e5f12..1e72711b7f 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/channels.po b/sphinx/po/pl/LC_MESSAGES/community/channels.po index de58004d57..bfeb199026 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pl/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 01667cf46e..75eec723fa 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po index ee4c2fca07..f3a2d2a719 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index d12d4f4ecb..7902986319 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po index e81be935db..9a27d96561 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po index f2a15ee0f4..e78212e555 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po index 0cc285bc74..149506d134 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po index f9172652cf..af56e93821 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po index 86b2860df1..2ec1a84b33 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/index.po b/sphinx/po/pl/LC_MESSAGES/community/index.po index 280fe07b6a..cf513d641c 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/resources.po b/sphinx/po/pl/LC_MESSAGES/community/resources.po index df7733766e..5e5cb10969 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po index 06c5ee2cfa..08c9866108 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/content/3d/index.po b/sphinx/po/pl/LC_MESSAGES/content/3d/index.po index 2a69f041f6..8646af3912 100644 --- a/sphinx/po/pl/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po index 4e43e2b648..b845cdb90d 100644 --- a/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/pl/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po index 690b7a1043..362b76a041 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po index 3f071998cf..468858ceaa 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po index f38fb9e86d..3ff7f27615 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po index ccb84dc8ba..4c9f40d4e4 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po index cc6dda01cc..92806002fb 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po index 0fcc0ebe22..30f4eff6d6 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po index 0e484cb49e..a0a6867b41 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po index 6e9d8765a0..b6226367d4 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 186617f931..bf40d10c31 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 3d6d2e4cc9..61b4a5492c 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po index c195a0599a..87002da68e 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po index f51e93b5ae..ea10ee80e3 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 424279e285..a16b82f5c9 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po index ef68365234..55e31c6649 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 4dc4ebf338..554802469e 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po index e6333cdd5f..d3f14b06f1 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po index cb4d600359..76ce582143 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po index 8bf3034624..05ebf7414d 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po index 57757b1f4b..977cb27f77 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po index f714f69cf0..602eaf41c4 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index fccbf57144..93a4548105 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 40b66c6eca..3f8d71c088 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po index b06eec507c..ec25c917f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po index c71b1d8a62..5c74bd9525 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index f609b44051..b0eca372aa 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po index 14bfe246b6..32187e7880 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po index 2ba5c81e72..994097a0dd 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po index ea9cdbf0cd..2f25b27df2 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po index 55c225fe5d..24fd606bb4 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 5be0d3b7e6..6bdf05274d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po index b4ecfe97d4..1dcf00c77c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po index 1476217e3a..8aab5d3e73 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po index e5b4859e5a..9efa861a1f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index d46135e44b..fa92c2e245 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,15 +100,17 @@ msgid "" "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 #, fuzzy msgid "macOS and Linux" msgstr "Na Linuksie:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -117,19 +119,19 @@ msgid "" "Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " "channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 #, fuzzy msgid "Additional notes" msgstr "Dodatkowe informacje:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 #, fuzzy msgid "" "Your Godot version must have Mono support enabled, so make sure to download " @@ -142,17 +144,17 @@ msgstr "" "się, że wykonasz kroki, mające na celu włączenie obsługi Mono do swojego " "kompilatora, opisaną na stronie :ref:`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "Konfiguracja zewnętrznego edytora" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 #, fuzzy msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " @@ -172,18 +174,18 @@ msgstr "" "``Mono``. Pod Mono kliknij na ``Edytor`` i na tej stronie wybierz zewnętrzny " "edytor." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "Tworzenie skryptu C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 #, fuzzy msgid "" "After you successfully set up C# for Godot, you should see the following " @@ -193,7 +195,7 @@ msgstr "" "Po pomyślnym skonfigurowaniu C# dla Godota, powinna być widoczna następująca " "opcja po wybraniu ``Dołącz skrypt`` w menu kontekstowym węzła na scenie:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 #, fuzzy msgid "" "Note that while some specifics change, most concepts work the same when " @@ -208,11 +210,11 @@ msgstr "" "gdy w niektórych miejscach dokumentacji nadal brakuje przykładów C#, to " "większość rzeczy można łatwo przeportować z GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 #, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " @@ -233,7 +235,7 @@ msgstr "" "rozwiązać problemy, wystarczy usunąć folder ``.mono`` i pozwolić mu się " "zregenerować." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 #, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " @@ -246,7 +248,7 @@ msgstr "" "lub węzły, mogą one już niepoprawnie działać. W takim przypadku pomocna może " "być ręczna edycja plików." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 #, fuzzy msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " @@ -260,7 +262,7 @@ msgstr "" "oczekiwany przez projekt CS. Na razie można po prostu otworzyć ``.csproj`` i " "szukać ``ItemGroup``, powinna być dołączona linia, jak poniżej:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 #, fuzzy msgid "" "Simply remove that line and your project should build correctly again. Same " @@ -271,16 +273,16 @@ msgstr "" "samo dotyczy zmiany nazwy i przenoszenia prlikó, po prostu zmień nazwę i " "przenieś je w pliku projektu CS, jeśli zajdzie taka potrzeba." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "Przykład" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "Oto pusty skrypt C# z komentarzami, aby pokazać jak to działa." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -289,7 +291,7 @@ msgid "" "`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 #, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " @@ -300,11 +302,11 @@ msgstr "" "plikiem ``.cs``. Jeśli nie, pojawi się następujący błąd i nie będzie można " "uruchomić sceny: Nie można znaleźć klasy XXX dla skryptu res://XXX.cs`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "Ogólne różnice między C# i GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -312,17 +314,17 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 #, fuzzy msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Więcej informacji można znaleźć na stronie :ref:`doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 #, fuzzy msgid "" "As C# support is quite new in Godot, there are some growing pains and things " @@ -337,7 +339,7 @@ msgstr "" "Godot, ale w razie wątpliwości zajrzyj również do oficjalnej `listy błędów " "Mono `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 #, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " @@ -349,19 +351,19 @@ msgstr "" "przenoszone w Godocie (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 #, fuzzy msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "Pisanie wtyczek i narzędzi w języku C# nie jest jeszcze obsługiwane" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -371,17 +373,17 @@ msgid "" "godotengine/godot/issues/20271>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "Wydajność C# w Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 #, fuzzy msgid "" "According to some preliminary `benchmarks `_ packages can be installed and used with " @@ -417,7 +419,7 @@ msgstr "" "może bezpośrednio dodawać pakiety. Można je również dodać ręcznie, dodając " "odnośnik pakietu w pliku .csproj znajdującym się w korzeniu projektu:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 42a1c44735..7888250ad3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index bd7315d262..b2ad2cbd1c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index a9bae2f94c..2516a9e3f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index d1cddc5731..d50c221806 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index e19d971c60..11ddf5d1a1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index a1531a0b8a..21b0c27d82 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index b76a6737f5..4e7d547b7a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 58e9ec3318..264dfa7d8b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 2f05a24574..f2e5afd58a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 91e485bb7e..50832ef019 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po index 33961ebfd7..ed60f58276 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 5bc487e1d9..16ecaba4ba 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po index b939de5162..dc59d3937e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 72bfd834cf..180e57608a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 39b47df756..cb4f7ef1a7 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po index e439f3f240..4867dd3496 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po index 95333cb210..ef1ce86bb5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 5a388a2551..c4bb5416aa 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 1283186324..010e87a629 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po index 9dc13cdbe1..9dbefe0a4c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po index 2a866ee49a..8ddda1909b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 168ab73b7c..0c14a46d2c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 3f8312922e..c5aad51177 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po index 5b1e487d71..1c1e9321ec 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 83228b55a4..124ba85c79 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 145c12a87b..ec0a180f00 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po index 944239f962..b0911e5d89 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Wprowadzenie" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "Przed Godotem 3.0, jedynym językiem do programowania gry było użycie :ref:" "`doc_gdscript`. Obecnie Godot ma cztery (tak, cztery!) języki oficjalnie " @@ -64,10 +65,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` jest, jak wspomniano powyżej, głównym językiem używanym " "w Godot. Używanie go ma kilka pozytywów w porównaniu z innymi językami ze " @@ -273,11 +275,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "Pisanie skryptu umożliwiającego dostęp do innych węzłów sceny." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Zanim przejdziesz dalej, przeczytaj odnośnik :ref:`doc_gdscript`. Jest to " "język zaprojektowany tak, aby był prosty, a tekst jest krótki, więc nie " diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index b907f45c18..e4f7179ab7 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po index cb69755999..240d54b500 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index a266b566b3..d75058100e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 53ca52a097..1e4454ab09 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 0541850a32..9288900d45 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index d7849a93b5..ea12be9933 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 4a189e7a5f..389b4ab331 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 56ae45a78b..fe8ca4a904 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index d7cff957bc..8c46a7701a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index bf72fcf4e4..46ac273fdc 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index bf2cd22072..38fab2fb3a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 678f198550..f5739529c1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 1f82bb114f..495ed41762 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 0ddc28c98d..daf6fe206d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 642581f6db..0f8d2db119 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 9c3b29d164..4c1028cffb 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 13f6cb42b5..37b596cc20 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 8be7d1de94..a58eae1ba5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index e77440a1e2..c7d493f91f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index a7a33a4568..46603c4828 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index e7fa4ff3bd..3c48dc6356 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po index 14b5dfe4a3..7eeb415f48 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 4970db9957..1bf98a6520 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index ef12cda2f5..c20b08a7c4 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 08b49264fb..1a24934726 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 7daf71069e..db5505460d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 652f764436..71a56c4576 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 5aed5211e9..f22c946e08 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index d5beeac6d8..9ea886bc5b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 6a5802fea4..85cbd0d82c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 71ba3217dd..c6e4482372 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index e3bf9006ba..a4747fae7f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 9eaa495051..0a08f5a1e0 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 82b4ea0263..101e171b75 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 06b9d299c7..ce5535b4b7 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 6150eb00b7..5acd8606ec 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 843c9c9e31..e614a789fe 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index bdc2ee8d9a..6671104d9e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index a1b145baa7..8cc406c40b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 1966515159..cc7c73b2d5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index affa280586..fba57bb26a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index ab59a67443..7e73da37ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po index 8275da3e89..0e9bdac6ff 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index b1f85bcbaf..80e3b80969 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po index 51935f8c6d..8ca183520f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 44626a021f..d370a37dbb 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 6b78760cab..e9a4daa209 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/index.po b/sphinx/po/pl/LC_MESSAGES/index.po index ee57903462..4b6d89002d 100644 --- a/sphinx/po/pl/LC_MESSAGES/index.po +++ b/sphinx/po/pl/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 206fc5f9da..9f4cb586e0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po index d93e9744bd..32ddd4b475 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po index df8fa4230f..4ca698dcb8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po index 22bc0445ce..0734cfa7b8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po index fdbda2df38..e722ba09d8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index dcfc9337ef..48272b569b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po index c04eeaa691..d54b9fbe12 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index f2de74427e..c3ef546a43 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 448c9ade13..8803ac62e1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 52993dc9b8..003d6a0bae 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index c694519d96..3c9cbcf9b5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po index 6215c27aef..d47a292b68 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index a21a9f3d69..d3654b5b6a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index dad284d664..54e80e6e0f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 33fcde57a4..16121b5543 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 545c853487..8017bab5cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 2e0f349660..ca59727536 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 51ecd28649..28aa621ddf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index c64537c1a4..57f2a88514 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index fd5f17716d..b6a7d55d07 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po index 39c071c047..f0fba20c09 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 8b51f41be6..e77fc2fdbc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po index 94a67f2f77..63c0a055dc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 2948e30c72..48ba68256b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 0c1c73062e..4c4f2007bb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po index 1be56f7005..b2a4c9a8bf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po index b7804fb431..37358760f5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 5fbb6881b4..aafb2749a4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 8993014430..6c82ba48bd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po index 64ae05f690..04958a46ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 60fb9c9859..0fdc172831 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 1d35aa224f..d5a3c749d7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 1caf933d8d..dfa8dab90e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 326287ac56..1b46765200 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po index 83bc554046..5709653913 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po index 052202bdb0..e490d460f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po index 8bf2edde4f..59fe52635e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po index 4fa7d75058..5e249e06cd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po index 6e59886117..39b668ca10 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 9a09493448..fbf2e5b472 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 14d2e9c982..d34327b2a0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 0c2a720e24..a8035a402e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po index 16350ebc97..58be888132 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po index 93c40ea2a3..548bcb7bee 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po index ef1b09dd21..5c8a205bdf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po index bb1d632e55..604cea3658 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index fb6b6d0722..e181c97ebc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 512d3d748f..59424ad8e2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 33be2f5c89..cfda5b9b70 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po index 67742e74ca..79f3665a78 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po index c4815d4e35..099c6c5402 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po index a3b50516d9..26035923d8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po index 0ce0184d2e..09856d6820 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index bcca2e40e9..9ef2871779 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po index 138cda3317..44ce50b9ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 89e11cad91..e177c227e3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po index 172462a60b..643da1928a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po index 472162cedf..627e1b2181 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 95869496cc..3f4dad3944 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po index ebac976783..81b468b4c8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po index e18babfe62..de9800c248 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 8803796470..cd6607068b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po index 37af30b0be..04193ac8b9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po index d4b84e1a35..bdfc8be8cb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po index 4240545731..b4e4d37332 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 41c0044f37..a712107e73 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po index 52e9fc54fd..2a655d6404 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po index e65eb47e98..9496105b7f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index f5e7a869f0..7ad13d3a5a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 8bc929b1ba..51697887ae 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index bc96e12334..aebdb2620b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgstr "Cząsteczki" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -58,7 +58,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -69,129 +69,379 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "Kolor" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "Materiał przestrzenny" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 #, fuzzy msgid "Subsurface scattering" msgstr "Zapisywanie zasobów" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 #, fuzzy msgid "Depth mapping" msgstr "Shadery" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Zmienne środowiskowe" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 #, fuzzy msgid "Tonemapping" msgstr "Shadery" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "Dodawanie wektorów" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "Mgła" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +#, fuzzy +msgid "Contact shadows" +msgstr "Światła i cienie" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "Wydajność" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Kształty kolizji" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "Języki Shaderów" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +#, fuzzy +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" +":ref:`Shading Language ` zawiera szczegółowe " +"informacje o języku shaderów Godota." + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 9d71aadc90..8ed19f73be 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po index ea9b5c8373..ab28c75a0b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 5e39a498fb..ed4df90b3c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po index 90f27805da..0244b04454 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index de956492f1..3e1a01954a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 179325b030..9d540b828c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po index 1821502776..4e7931a127 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po index dfe598e13c..aac75c8e77 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po index bbf96abbdc..4ceac2d770 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 51968a810b..d8393ff36d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po index f65f9ccabf..5fdee1d51c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 0449cb1487..1db73f7dd1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po index 3088fafbe8..6fc5513ff7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 26c46aff70..636bd553b6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po index c98ec04068..582a7063f0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po index ef01bbaebc..1587001a30 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po index d87f4cda39..7a6c088082 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 761745e8ed..4206e7fdad 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 1ea54a53be..f5bbbbce1d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po index 2a514e41ab..3e1c3bcf16 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 4cd20231d0..574a9850fd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po index e1b526241a..fa28e9df64 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po index 9f1bf98a8e..109390a138 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1103739dd9..6ba62e328e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po index fa8892fdab..6b234cd1a9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index c8eafdef99..f73fc8e93f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,59 +38,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Tworzenie nowego projektu" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "Kompilowanie naszej wtyczki" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +93,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Sceny" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +114,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +124,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +139,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Scena główna" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +152,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +173,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,23 +182,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -215,25 +209,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -242,7 +236,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -252,7 +246,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -262,7 +256,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -270,12 +264,12 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 #, fuzzy msgid "Try the plugin" msgstr "Sprawdzanie wtyczki" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 875066d75f..5645e836f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 47feaae6c8..32f2259e18 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index e6e48972b9..31a7db771b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index b592a0ecec..6e9519afbe 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -511,27 +511,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -539,13 +553,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -553,18 +567,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Sygnały" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -572,17 +586,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -590,26 +604,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -617,18 +631,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -636,22 +650,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -659,7 +673,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -667,18 +681,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "Kolejne kroki" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po index cbdd116a60..638d5d5b96 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po index 7f2e35ba03..10ae9bc7ce 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 0e7e3a0db2..2b8a65137d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po index 791bd31535..1eaa0c1373 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 87b6d02463..5a2ca042b8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index fb228474f2..b716e9bfdd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index dd98babee8..1d397a7edb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po index 6c3821f2e2..0e1ce35298 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Wprowadzenie" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "Tworzenie własych typów danych" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "I wiele więcej!" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 384a877d4e..c76087e20d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 246aa38faa..d04e33646d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index e5a130ee9d..da7cd0869e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 20673e6433..9757df5a12 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index b1afc9c295..52f589354b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,7 +58,7 @@ msgstr "Typ" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Opis" @@ -823,699 +823,706 @@ msgstr "Funkcje statyczne" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "Przeliczanie stopni na radiany" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "Przeliczanie radianów na stopnie" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "Sinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "Cosinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "Tangens" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "Arcus sinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 901e0ba076..f81f3e9eda 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index e990238e08..042a035ed7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po index f51c40f6ec..257cf4fbcb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index af12ae82fb..b8200933b0 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,23 +75,39 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 #, fuzzy msgid "GDScript arrays, dictionaries" msgstr "GDScript formatowanie łańcuchów znaków" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Zasoby" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 1f36bab883..e7494ea383 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po index 56550acc25..de8e1bfd48 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 6eb170b7c6..8e205277a1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index fc8a34167a..a8d8c97400 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po index 9c19e61c98..6e6adf403b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po index 9cfeb33fe4..412609b5c6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po index 43714c24c9..cd85fe414d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index f41695e73b..c4e5ae0694 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -307,7 +307,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -316,12 +316,12 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 #, fuzzy msgid "With that done, let's quickly go over what this script does." msgstr "Sprawdźmy co dane funkcje robią." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -329,14 +329,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -345,14 +345,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -360,12 +360,12 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 #, fuzzy msgid "Coding the controllers" msgstr "Poruszanie graczem" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -373,7 +373,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -381,14 +381,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -397,7 +397,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -405,73 +405,73 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 #, fuzzy msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "``camera``: Węzeł :ref:`Camera `." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 #, fuzzy msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " @@ -480,11 +480,11 @@ msgstr "" "Najpierw otrzymujemy numer aktualnie używanej broni i przypisujemy go do " "``weapon_change_number``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 #, fuzzy msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " @@ -493,7 +493,7 @@ msgstr "" "``is_ready``: Zmienna umożliwiająca śledzenie, czy funkcja ``ready`` została " "wywołana, czy nie." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 #, fuzzy msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " @@ -502,19 +502,19 @@ msgstr "" "Najpierw otrzymujemy numer aktualnie używanej broni i przypisujemy go do " "``weapon_change_number``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 #, fuzzy msgid "" "``directional_movement``: A boolean to track whether the player is moving " @@ -523,12 +523,12 @@ msgstr "" "``reloading_weapon``: Zmienna umożliwiająca śledzenie, czy gracz próbuje " "obecnie przeładować broń." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 #, fuzzy msgid "Next, let's go through ``_ready``." msgstr "Przejdźmy teraz przez proces ``_physics_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 #, fuzzy msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " @@ -537,7 +537,7 @@ msgstr "" "Najpierw otrzymujemy numer aktualnie używanej broni i przypisujemy go do " "``weapon_change_number``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -546,19 +546,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -566,11 +566,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "Przejdźmy teraz przez proces ``_physics_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -579,7 +579,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -591,14 +591,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -607,7 +607,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -616,14 +616,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -631,7 +631,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -641,14 +641,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -658,40 +658,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -700,45 +700,45 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 #, fuzzy msgid "Now, let's look at ``button_pressed``." msgstr "Spójrzmy teraz na ``_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -746,14 +746,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -764,32 +764,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -800,21 +800,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -824,7 +824,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -835,14 +835,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -850,79 +850,79 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 #, fuzzy msgid "Let's look at ``button_released`` next." msgstr "Spójrzmy następnie na ``set_animation``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -930,13 +930,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -945,7 +945,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -954,32 +954,32 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 #, fuzzy msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr ":ref:`ARVROrigin ` - nasz punkt startowy w świecie" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -988,37 +988,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -1027,13 +1027,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -1042,41 +1042,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1084,52 +1084,52 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 #, fuzzy msgid "Adding destroyable targets" msgstr "Dodawanie niszczących się celów" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 #, fuzzy msgid "Let's go over how this script works, starting with the class variables." msgstr "" "Przejdźmy do tego, co robi ten skrypt, zaczynając od jego zmiennych " "klasowych:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 #, fuzzy msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." @@ -1137,7 +1137,7 @@ msgstr "" "``is_ready``: Zmienna umożliwiająca śledzenie, czy funkcja ``ready`` została " "wywołana, czy nie." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 #, fuzzy msgid "" "``destroyed_timer``: A variable to track how long the target has been " @@ -1146,66 +1146,66 @@ msgstr "" "``grenade_timer``: Zmienna do śledzenia, kiedy granat został stworzony/" "rzucony." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 #, fuzzy msgid "``health``: The amount of health the target has." msgstr "``spare_ammo``: Liczna amunicji która została w rezerwie dla pistoletu" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 #, fuzzy msgid "Let's go over ``_ready``." msgstr "Spójrzmy na ``_ready``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 #, fuzzy msgid "Next, let's go over ``_physics_process``." msgstr "Przejdźmy teraz przez proces ``_physics_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 #, fuzzy msgid "Finally, let's go over ``damage``." msgstr "Na koniec wykonajmy kilka zmian w ``_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 #, fuzzy msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "Po pierwsze musimy się upewnić, że gracz próbuje przeładować." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 #, fuzzy msgid "" "If the target has zero or less health, then it has taken enough damage to " @@ -1213,43 +1213,43 @@ msgid "" msgstr "" "By dodać cele które niszczą się gdy otrzymają wystarczająco dużo obrażeń" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 #, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "Dodaj skrypt do ``Mob`` i dodaj do niego następujące zmienne:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 #, fuzzy msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "``spare_ammo``: Liczna amunicji która została w rezerwie dla pistoletu" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 #, fuzzy msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " @@ -1258,33 +1258,33 @@ msgstr "" "Teraz musimy dodać ``process_reloading``. Dodaj poniższe funkcje do ``Player." "gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 #, fuzzy msgid "Adding a pistol" msgstr "Dodawanie skryptu" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1293,33 +1293,33 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 #, fuzzy msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " @@ -1328,76 +1328,76 @@ msgstr "" "``grenade_timer``: Zmienna do śledzenia, kiedy granat został stworzony/" "rzucony." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 #, fuzzy msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "``DAMAGE``: Liczba obrażeń jakie zadaje pojedynczy pocisk." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 #, fuzzy msgid "Next, let's look at ``_physics_process``." msgstr "Następnie przyjrzyjmy się ``_physics_process``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1407,44 +1407,44 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 #, fuzzy msgid "Adding a shotgun" msgstr "Dodawanie dźwięku" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1455,38 +1455,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1496,35 +1496,35 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 #, fuzzy msgid "Adding a bomb" msgstr "Dodanie amunicji" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1532,7 +1532,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1540,14 +1540,14 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 #, fuzzy msgid "" "Let's go through what this script does, starting with the class variables:" @@ -1555,7 +1555,7 @@ msgstr "" "Przejdźmy do tego, co robi ten skrypt, zaczynając od jego zmiennych " "klasowych:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 #, fuzzy msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " @@ -1563,11 +1563,11 @@ msgid "" msgstr "" "``grenade_mesh``: :ref:`MeshInstance ` dla granatu." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 #, fuzzy msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." @@ -1575,7 +1575,7 @@ msgstr "" "``grenade_timer``: Zmienna do śledzenia, kiedy granat został stworzony/" "rzucony." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 #, fuzzy msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " @@ -1584,19 +1584,19 @@ msgstr "" "``explosion_particles``: Cząsteczki :ref:`Particles " "`tworzące się gdy granat eksploduje." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 #, fuzzy msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "``DAMAGE``: Liczba obrażeń jakie zadaje pojedynczy pocisk." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 #, fuzzy msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " @@ -1605,19 +1605,19 @@ msgstr "" "``grenade_timer``: Zmienna do śledzenia, kiedy granat został stworzony/" "rzucony." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 #, fuzzy msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "``hit_something``: Zmienna do śledzenia kiedy coś trafiliśmy czy nie." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 #, fuzzy msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" "``explosion_particles``: Cząsteczki :ref:`Particles " "`tworzące się gdy granat eksploduje." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 #, fuzzy msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " @@ -1626,19 +1626,19 @@ msgstr "" "``explosion_particles``: Cząsteczki :ref:`Particles " "`tworzące się gdy granat eksploduje." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 #, fuzzy msgid "Let's go through ``_ready``." msgstr "Spójrzmy na ``_ready``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 #, fuzzy msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " @@ -1647,7 +1647,7 @@ msgstr "" "Najpierw wczytujemy węzły(node) ``camera`` i `rotation_helper`` i zapisujemy " "je do zmiennych." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1655,25 +1655,25 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 #, fuzzy msgid "Now, let's look at ``_physics_process``." msgstr "Spójrzmy teraz na ``_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1681,7 +1681,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1689,7 +1689,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1700,13 +1700,13 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 #, fuzzy msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " @@ -1715,7 +1715,7 @@ msgstr "" "``explosion_particles``: Cząsteczki :ref:`Particles " "`tworzące się gdy granat eksploduje." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1726,19 +1726,19 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 #, fuzzy msgid "Finally, let's look at ``interact``." msgstr "Spójrzmy teraz na ``_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1747,20 +1747,20 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 #, fuzzy msgid "Adding a sword" msgstr "Dodawanie skryptu" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1769,7 +1769,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1777,7 +1777,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1785,7 +1785,7 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 #, fuzzy msgid "" "Let's go over what this script does, starting with the two class variables:" @@ -1793,24 +1793,24 @@ msgstr "" "Przejdźmy do tego, co robi ten skrypt, zaczynając od jego zmiennych " "klasowych:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 #, fuzzy msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "``DAMAGE``: Liczba obrażeń jakie zadaje pojedynczy pocisk." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 #, fuzzy msgid "Let's go over ``_ready`` next." msgstr "Spójrzmy na ``_ready``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1819,29 +1819,29 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 #, fuzzy msgid "Now let's go over ``body_entered_sword``." msgstr "Spójrzmy teraz na ``_process``." -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1849,7 +1849,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1857,26 +1857,26 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 #, fuzzy msgid "Updating the target UI" msgstr "Uruchamianie gry" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1884,14 +1884,14 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 #, fuzzy msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" "Przejdźmy do tego, co robi ten skrypt, zaczynając od jego zmiennych " "klasowych:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1899,7 +1899,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1907,79 +1907,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 #, fuzzy msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" "Przejdźmy do tego, co robi ten skrypt, zaczynając od jego zmiennych " "klasowych:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "Uwagi końcowe" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 #, fuzzy msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" "Uff! To było dużo pracy. Masz teraz w pełni działającą postać z widokiem " "pierwszoosobowym!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "Jeśli kiedykolwiek się zagubisz, przeczytaj kod ponownie!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 #, fuzzy msgid "" "You can download the finished project for this part here: :download:" @@ -1988,7 +1988,7 @@ msgstr "" "Gotowy projekt dla tej części można pobrać tutaj: :download:" "`Godot_FPS_Part_1.zip `" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po index a209a240fa..7e54bcda68 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -246,7 +246,6 @@ msgid "What is GDScript and why should I use it?" msgstr "O que é GDScript e porque eu devo usá-lo?" #: ../../docs/about/faq.rst:90 -#, fuzzy msgid "" "GDScript is Godot's integrated scripting language. It was built from the " "ground up to maximize Godot's potential in the least amount of code, " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po index 5f677ad11f..69b598e7a1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po index 424d1988d7..08a7466e30 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po index 131c3298bd..3adc6fc6ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index cfc411991e..ca937242c0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po index c7e567658b..1cd323da46 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -281,7 +281,7 @@ msgstr "" #: ../../docs/community/contributing/code_style_guidelines.rst:150 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/community/contributing/code_style_guidelines.rst:238 msgid "Java" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index d52b59d9b7..4decdc160a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po index 294cca89c4..78518d6ed7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po index 051e38f1f9..f8eddda143 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po index 438055eff9..44d1b5961b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 17577a01f2..904b06461d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po index 56ea9cb4e3..6d51fe0aed 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/index.po index 4b8df8cae2..ae781632d4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po index 3813d4abaf..302acbc53d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,13 +22,12 @@ msgid "Resources" msgstr "Recursos" #: ../../docs/community/resources.rst:6 -#, fuzzy msgid "" "This is a list of third-party resources created by the community that may be " "of interest." msgstr "" -"Esta é uma lista de recursos de terceiros criados pela comunidade que podem " -"ser de interesse para complementar seus estudos." +"Esta é uma lista de recursos de terceiros criada pela comunidade, que pode " +"ser de interesse." #: ../../docs/community/resources.rst:9 msgid "General" @@ -39,15 +38,15 @@ msgid "" "`awesome-godot: A curated list of resources by Calinou `_" msgstr "" -"'awesome-godot: A curated list of resources by Calinou '_" +"'awesome-godot: Uma lista selecionada de recursos, por Calinou '_" #: ../../docs/community/resources.rst:12 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" msgstr "" -"'Zeef Godot Engine: A curated directory of resources by Andre Schmitz " +"'Zeef Godot Engine: Um diretório selecionado de recursos, por Andre Schmitz " "'_" #: ../../docs/community/resources.rst:13 @@ -55,3 +54,5 @@ msgid "" "`KidsCanCode: An ongoing tutorial series `_" msgstr "" +"`KidsCanCode: Uma série de tutoriais em andamento `_" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po index 3ac3294b5a..7381cc2976 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po index 57533461ca..1db9500774 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po index 6a90a81d9a..998517456f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po index 9a800dc252..0abca28e51 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po index 17f8df8c3d..7c12a57a1b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po index b045a82ff5..2a7213cbe7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po index f31c32c5bc..20562b94b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po index c942ca4976..46cccc6175 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po index 50ebf28e08..c77a414a63 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po index b38acd08d7..f252e3afcf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po index 6de880b2ba..952e5a40b7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 2628eca5bb..dafd699c5d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 0ef1dc2a4e..ef1ca3271e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po index b007925fd4..7955b0a2e7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po index d6737eba1e..a71a1294fe 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 9f0b818ae0..0e0a8a4b9f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po index bd03180b38..7db8971b1c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 1d5fc79c0b..32730ab05a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po index 81afad86cd..e5469c7108 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po index 65ce8678e8..d59b2e4a82 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po index 4f925d75c8..54dac0c8b5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po index fbda03278d..1a110454ed 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po index e8aa5e7e23..1a2ff8d047 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 9e7766da2c..cbf4179e57 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index da54a28142..159359871a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po index 54383f5ded..92d567b5bc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po index e6871647ca..a11f781f70 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 96a49c6242..407c8d90ac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po index 123c306268..b2dbecd4e5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po index a6b6c6a229..c41e3a9756 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po index 21c739356a..0fce228410 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po index 26d6e7d96c..53bddb9152 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index d5fc9d58a2..8b44e36a62 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po index 896ac30a4f..afd746810a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po index 18171c3281..0161fd4536 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 91c4bd1a7b..142beeeb8d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -551,15 +551,17 @@ msgstr "" "então este ponto tem uma importância menor." #: ../../docs/getting_started/editor/unity_to_godot.rst:162 +#, fuzzy msgid "" "However, we often observe a common architecture for Unity projects, which " "consists of having one Assets folder in the root directory that contains " "various folders, one per type of asset: Audio, Graphics, Models, Materials, " "Scripts, Scenes, etc." msgstr "" -"Observamos anteriormente que não há solução perfeita para definir uma " -"arquitetura de projeto. Qualquer solução funcionará para a Unity e a Godot, " -"então este ponto tem uma importância menor." +"No entanto, frequentemente observamos uma arquitetura comum para projetos " +"Unity, que consiste em ter uma pasta Assets no diretório raiz que contém " +"várias pastas, uma por tipo de ativo: Áudio, Gráficos, Modelos, Materiais, " +"Scripts, Cenas, etc." #: ../../docs/getting_started/editor/unity_to_godot.rst:165 msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index a70e6a5426..310a91ab24 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -101,18 +101,20 @@ msgid "" "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" "Baixe e instale a última versão do `Visual Studio `_ (*não* o Visual Studio Code), que contém " "utilidades requeridas para se usar C# em Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 #, fuzzy msgid "macOS and Linux" msgstr "macOS e Linux" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 #, fuzzy msgid "" "Download and install the latest version of the `Mono SDK `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 #, fuzzy msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " @@ -136,12 +138,12 @@ msgstr "" "Visual Studio é uma versão antiga do Mono e não funcionará com o Godot " "3.0.3+." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 #, fuzzy msgid "Additional notes" msgstr "Adicionando Nodes" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 #, fuzzy msgid "" "Your Godot version must have Mono support enabled, so make sure to download " @@ -155,7 +157,7 @@ msgstr "" "etapas para incluir o suporte Mono em sua construção descrita na página: " "ref: `doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 #, fuzzy msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " @@ -164,11 +166,11 @@ msgstr "" "Em resumo, você deve ter instalado 1) A versão correta do Mono SDK para a " "sua versão do Godot, e 2) A versão Mono do Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "Configurando um editor externo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 #, fuzzy msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " @@ -187,7 +189,7 @@ msgstr "" "Role para baixo até as configurações do ``Mono``. Em Mono, clique em " "``Editor`` e, nessa página, escolha seu editor externo de sua preferência." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 #, fuzzy msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " @@ -195,11 +197,11 @@ msgid "" "csharp>`_ to enable features like syntax highlighting and IntelliSense." msgstr "Se você está usando Visual Studio Code," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "Criando um script C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 #, fuzzy msgid "" "After you successfully set up C# for Godot, you should see the following " @@ -210,7 +212,7 @@ msgstr "" "opção ao selecionar ``Attach script`` no menu de contexto de um nó em sua " "cena:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 #, fuzzy msgid "" "Note that while some specifics change, most concepts work the same when " @@ -226,11 +228,11 @@ msgstr "" "não possuem exemplos de C#, a maioria das coisas pode ser facilmente " "transferida do GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "Configuração de projeto e fluxo de trabalho" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 #, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " @@ -251,7 +253,7 @@ msgstr "" "do seu VCS. Para solucionar problemas, às vezes pode ajudar excluir a pasta " "``.mono`` e deixá-la regenerar." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 #, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " @@ -264,7 +266,7 @@ msgstr "" "scripts ou nós, eles poderão não mais corresponder. Nesse caso, pode ajudar " "a editar os arquivos da solução manualmente." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 #, fuzzy msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " @@ -279,7 +281,7 @@ msgstr "" "csproj`` e procurar pelo ``ItemGroup``, deve haver uma linha incluída como " "segue:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 #, fuzzy msgid "" "Simply remove that line and your project should build correctly again. Same " @@ -290,18 +292,18 @@ msgstr "" "O mesmo para renomear e mover coisas, basta renomeá-las e movê-las no " "arquivo de projeto, se necessário." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "Exemplo" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" "Aqui está um script C# em branco com alguns comentários para demonstrar como " "funciona." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 #, fuzzy msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " @@ -315,7 +317,7 @@ msgstr "" "lista destes, veja as páginas de referência da classe para: ref: `@GDScript " "` e: ref: `@GlobalScope `." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 #, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " @@ -327,11 +329,11 @@ msgstr "" "erro e não poderá executar a cena: ``Não é possível encontrar a classe XXX " "para o script res: // XXX.cs``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "Diferenças gerais entre o C# e o GDScript" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -343,16 +345,16 @@ msgstr "" "propriedades. Em geral, a API C# Godot se esforça para ser tão idiomática " "quanto for razoavelmente possível." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 #, fuzzy msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "Para mais, veja a página: ref: `doc_c_sharp_differences`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "Pegadinhas gerais e problemas conhecidos" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 #, fuzzy msgid "" "As C# support is quite new in Godot, there are some growing pains and things " @@ -368,7 +370,7 @@ msgstr "" "oficial `issue tracker for Mono issues `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 #, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " @@ -379,7 +381,7 @@ msgstr "" "automaticamente quando as coisas são deletadas, renomeadas ou movidas no " "Godot (`#12917 `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 #, fuzzy msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." @@ -387,7 +389,7 @@ msgstr "" "Escrever plugins de editor e ferramentas de scripts em C# ainda não é " "suportado" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 #, fuzzy msgid "" "State is currently not saved and restored when hot-reloading, with the " @@ -396,7 +398,7 @@ msgstr "" "Atualmente o estado não é salvo e restaurado durante o \"hot-reloading\", " "com exceção das variáveis exportadas." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 #, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " @@ -411,7 +413,7 @@ msgstr "" "atualmente (`#18364 comment `_)" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." @@ -419,11 +421,11 @@ msgstr "" "Os scripts C # anexados devem se referir a uma classe que tenha um nome de " "classe que corresponda ao nome do arquivo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "Performance do C# no Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 #, fuzzy msgid "" "According to some preliminary `benchmarks `_ packages can be installed and used with " @@ -462,7 +464,7 @@ msgstr "" "adicionando a referência do pacote no arquivo .csproj localizado na pasta " "principal do projeto:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 #, fuzzy msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index a0b78dd4c4..3f589bb1f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -52,6 +52,9 @@ msgid "" "does not allow declaring them in namespaces. Most global constants were " "moved to their own enums." msgstr "" +"Funções globais e algumas constantes tiveram que ser movidas para classes, " +"já que o C# não permite declará-las em namespaces. A maioria das constantes " +"globais foram movidas para seus próprios enums." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:22 msgid "Constants" @@ -62,6 +65,8 @@ msgid "" "Global constants were moved to their own enums. For example, ``ERR_*`` " "constants were moved to the ``Error`` enum." msgstr "" +"As constantes globais foram movidas para seus próprios enums. Por exemplo, " +"constantes ``ERR_*`` foram movidas para o enum ``Error``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:27 #, fuzzy @@ -96,27 +101,29 @@ msgstr "C#" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``SPKEY``" -msgstr "" +msgstr "``SPKEY``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:32 msgid "``GD.SpKey``" -msgstr "" +msgstr "``GD.SpKey``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 msgid "``TYPE_*``" -msgstr "" +msgstr "``TYPE_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33 +#, fuzzy msgid "``Variant.Type`` enum" -msgstr "" +msgstr "``Variant.Type`` enum" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 msgid "``OP_*``" -msgstr "" +msgstr "``OP_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 +#, fuzzy msgid "``Variant.Operator`` enum" -msgstr "" +msgstr "``Variant.Operator`` enum" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:38 #, fuzzy @@ -169,23 +176,24 @@ msgstr "Funções" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:61 msgid "``weakref(obj)``" -msgstr "" +msgstr "``weakref(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:61 msgid "``Object.WeakRef(obj)``" -msgstr "" +msgstr "``Object.WeakRef(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:62 msgid "``is_instance_valid(obj)``" -msgstr "" +msgstr "``is_instance_valid(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:62 +#, fuzzy msgid "``Object.IsInstanceValid(obj)``" -msgstr "" +msgstr "``Object.IsInstanceValid(obj)``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:66 msgid "Tips" -msgstr "" +msgstr "Dicas" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:68 msgid "" @@ -193,6 +201,9 @@ msgid "" "directive allows to access the members and nested types of a class without " "specifying the class name." msgstr "" +"Às vezes pode ser útil usar a diretiva ``using static``. Esta diretiva " +"permite acessar os membros e tipos aninhados de uma classe sem especificar o " +"nome da classe." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:71 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:90 @@ -201,7 +212,7 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:144 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:305 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:86 msgid "Export keyword" @@ -255,6 +266,11 @@ msgid "" "``Singleton`` that returns the singleton instance. The type of this instance " "is ``Godot.Object``." msgstr "" +"No entanto, em alguns casos muito raros, isso não é suficiente. Por exemplo, " +"você pode querer acessar um membro da classe base ``Godot.Object``, como " +"``Connect``. Para tais casos de uso, fornecemos uma propriedade estática " +"chamada ``Singleton`` que retorna a instância singleton. O tipo desta " +"instância é ``Godot.Object``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:139 msgid "String" @@ -417,12 +433,14 @@ msgstr "" "nomes alterados:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:228 +#, fuzzy msgid "``end``" -msgstr "" +msgstr "``end``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:228 +#, fuzzy msgid "``End``" -msgstr "" +msgstr "``End``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:236 #, fuzzy @@ -459,8 +477,9 @@ msgstr "" "nomes alterados:" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:251 +#, fuzzy msgid "``length()``" -msgstr "" +msgstr "``length()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:251 #, fuzzy @@ -469,11 +488,12 @@ msgstr "Caminho do Recurso" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:252 msgid "``length_squared()``" -msgstr "" +msgstr "``length_squared()``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:252 +#, fuzzy msgid "``LengthSquared``" -msgstr "" +msgstr "``LengthSquared``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:256 msgid "Array" @@ -495,8 +515,9 @@ msgid "``Array``" msgstr "Vetor" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 +#, fuzzy msgid "``Godot.Array``" -msgstr "" +msgstr "``Godot.Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 #, fuzzy @@ -573,6 +594,8 @@ msgid "" "``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " "``Godot.Array(Godot.Array)`` constructor to create one." msgstr "" +"``Godot.Array `` é um wrapper de tipo seguro em torno de ``Godot." +"Array``. Use o construtor ``Godot.Array (Godot.Array) `` para criar um." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 msgid "Dictionary" @@ -588,6 +611,9 @@ msgid "" "``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " "Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." msgstr "" +"``Godot.Dictionary `` é um wrapper de tipo seguro em torno de ``Godot." +"Dictionary``. Use o construtor ``Godot.Dictionary (Godot.Dictionary) `` " +"para criar um." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 msgid "Variant" @@ -620,11 +646,15 @@ msgid "Yield" msgstr "Conceder" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:300 +#, fuzzy msgid "" "Something similar to GDScript's ``yield`` with a single parameter can be " "achieved with C#'s `yield keyword `_." msgstr "" +"Algo semelhante ao ``yield`` do GDScript com um único parâmetro pode ser " +"obtido com a palavra-chave `yield `_ do C#." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:303 msgid "" @@ -637,10 +667,13 @@ msgid "Other differences" msgstr "Outras diferenças" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:315 +#, fuzzy msgid "" "``preload``, as it works in GDScript, is not available in C#. Use ``GD." "Load`` or ``ResourceLoader.Load`` instead." msgstr "" +"``pré-carregamento``, da forma que funciona no GDScript, não está disponível " +"em C#. Ao invés disso, use ``GD.Load`` ou ``ResourceLoader.Load``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:318 msgid "Other differences:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 4d07f2e083..0c5baa6bfa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 43fe3b3f5b..e15d007316 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 75e30e94fd..621e3a140e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index cec4f92553..3a6a800ff5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 37a5ce2130..ad07c30c96 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1190,7 +1190,7 @@ msgid "" "specified, the variable will be forced to have always that same type, and " "trying to assign an incompatible value will raise an error." msgstr "" -"As variáveis ​​podem, opcionalmente, ter uma especificação de tipo. Quando um " +"As variáveis podem, opcionalmente, ter uma especificação de tipo. Quando um " "tipo é especificado, a variável será forçada a ter sempre esse mesmo tipo, e " "tentar atribuir um valor incompatível gerará um erro." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 99305e1a95..68927f1163 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index bbd0d76fc6..f572e1c2ad 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po index b23972a95b..f36be5bec6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 71d10aec61..37b77636b6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po index 06070b7a5c..7e0593d8b2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 16ea0871c5..a880ebd3b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 11735cdecd..fe560bf239 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 941c6e022e..aeea45e6e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 5eb57d277a..00b8f646d5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po index abb3178bf0..a052f80c46 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po index 610d5807ce..cfeb5c0e38 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 2f5988c55b..d9e1fe04ed 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 1efe979de9..5c7e509f22 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po index d6176e939c..4c7250a39d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po index 33c30e20de..0d4bbbca10 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 1a7500b05c..894c6ffd62 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 38fdc6403e..a65cf82897 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po index 143bd7739c..460110e0fd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index cf7331e7c0..954e12bdcc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 320f4cb189..f878079632 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po index dab3d1d296..0896dde015 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Introdução" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "Antes do Godot 3.0, a única opção para roteirizar um jogo era usar :ref:" "`doc_gdscript`. Agora, Godot tem quatro (sim, quatro!) linguagens oficiais e " @@ -63,10 +64,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` é, como já mencionado, a principal linguagem usada no " "Godot. Usá-la tem alguns pontos positivos quando comparada às demais dada " @@ -278,11 +280,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "Escrever um roteiro que pode acessar outros nós na cena." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Antes de continuar, por favor leia a referência da :ref:`doc_gdscript`. Como " "é uma linguagem projetada para ser simples e a sua referência ser curta, " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index b76563bfd7..7cc969aeaa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po index 9b862d1ea0..bd8ee6d367 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index ad7f82828f..afd31ab8ec 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index f990c438b9..64b25a92ff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 5441c929f6..7118d8b516 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 370ba92502..ed6c9c67c6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index f3ee697598..92942e19ad 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 46de26bf47..019f7e05e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index f00e56656d..4d8c2f2f46 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -207,7 +207,6 @@ msgid "Sprite animation" msgstr "Animação por Sprites" #: ../../docs/getting_started/step_by_step/your_first_game.rst:99 -#, fuzzy msgid "" "Click on the ``Player`` node and add an :ref:`AnimatedSprite " "` node as a child. The ``AnimatedSprite`` will handle " @@ -1014,7 +1013,6 @@ msgstr "" "novo jogo:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:772 -#, fuzzy msgid "" "Now connect the ``timeout()`` signal of each of the Timer nodes " "(``StartTimer``, ``ScoreTimer`` ,and ``MobTimer``) to the main script. " @@ -1027,7 +1025,6 @@ msgstr "" "``ScoreTimer`` irá incrementar a pontuação em 1." #: ../../docs/getting_started/step_by_step/your_first_game.rst:799 -#, fuzzy msgid "" "In ``_on_MobTimer_timeout()``, we will create a mob instance, pick a random " "starting location along the ``Path2D``, and set the mob in motion. The " @@ -1148,7 +1145,6 @@ msgid ":ref:`Timer ` named ``MessageTimer``." msgstr ":ref:`Timer ` nomeado ``MessageTimer``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:894 -#, fuzzy msgid "" "Click on the ``ScoreLabel`` and type a number into the _Text_ field in the " "Inspector. The default font for ``Control`` nodes is small and doesn't scale " @@ -1156,7 +1152,8 @@ msgid "" "Regular.ttf\". To use this font, do the following for each of the three " "``Control`` nodes:" msgstr "" -"A fonte padrão para os nós ``Control`` é pequena e não escala bem. Há um " +"Clique no ``ScoreLabel`` e digite um número no campo _Text_ no Inspector. A " +"fonte padrão para os nós ``Control`` é pequena e não escala bem. Há um " "arquivo de fonte incluído nos assets do jogo chamado \"Xolonium-Regular.ttf" "\". Para usar esta fonte, faça o seguinte para cada um dos três nós " "``Control``:" @@ -1218,7 +1215,7 @@ msgstr "ScoreLabel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:928 #, fuzzy msgid "*Text* : ``0``" -msgstr "Text: ``0``" +msgstr "*Text*: ``0``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:929 #, fuzzy @@ -1235,23 +1232,20 @@ msgid "MessageLabel" msgstr "MessageLabel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:935 -#, fuzzy msgid "*Text* : ``Dodge the Creeps!``" -msgstr "Texto: ``Desvie dos Bichos!``" +msgstr "*Text*: ``Desvie dos Bichos!``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:936 -#, fuzzy msgid "*Layout* : \"HCenter Wide\"" -msgstr "``Layout``: \"Center\" (Centro)" +msgstr "*Layout* : \"Center\" (Centro)" #: ../../docs/getting_started/step_by_step/your_first_game.rst:940 msgid "StartButton" msgstr "StartButton" #: ../../docs/getting_started/step_by_step/your_first_game.rst:942 -#, fuzzy msgid "*Text* : ``Start``" -msgstr "Texto: ``Iniciar``" +msgstr "Text: ``Iniciar``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:943 #, fuzzy @@ -1259,9 +1253,8 @@ msgid "*Layout* : \"Center Bottom\"" msgstr "``Layout``: \"Center Bottom\"" #: ../../docs/getting_started/step_by_step/your_first_game.rst:944 -#, fuzzy msgid "*Margin* :" -msgstr "Margem (Margin)" +msgstr "Margem (Margin) :" #: ../../docs/getting_started/step_by_step/your_first_game.rst:946 msgid "Top: ``-200``" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 2d1b267df0..9c1f9f3eff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,19 +74,25 @@ msgid "**1. Stash active action**" msgstr "**2. Esconder a ação ativa**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:21 +#, fuzzy msgid "" "New created action is always an active action binded to object. There are " "several ways to place an active action into NLA track, one is of course " "doing it in ``NLA Editor``" msgstr "" +"A nova ação criada é sempre uma ação ativa vinculada ao objeto. Existem " +"várias maneiras de colocar uma ação ativa na trilha NLA, uma, é claro, fazê-" +"lo no ``NLA Editor``" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:28 +#, fuzzy msgid "Or it can be done stashing the action in ``Dope Sheet``" -msgstr "" +msgstr "Ou pode ser feito juntando a ação em ``Dope Sheet``" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:33 +#, fuzzy msgid "**2. Check mute status of NLA tracks**" -msgstr "" +msgstr "**2. Verificar o status 'mudo' das faixas NLA **" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:35 msgid "" @@ -101,8 +107,9 @@ msgid "**3. Export the scene**" msgstr "**4. Exporte a cena**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:43 +#, fuzzy msgid "Make sure the ``Export Stashed Actions`` option has been turned on." -msgstr "" +msgstr "Certifique-se de que a opção ``Export Stashed Actions`` está ativada." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:47 #, fuzzy @@ -175,6 +182,7 @@ msgstr "" "colocadas em apenas um AnimationPlayer na raiz da cena." #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:82 +#, fuzzy msgid "**Mode 'Animation as Action with Squash'**" msgstr "Animações suportadas:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 0b59399b4f..3d8858a2f4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 33bb3acfee..4f61afc4b7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 90bb17d575..ba425b9c53 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -102,29 +102,40 @@ msgid "Export of Cycles/EEVEE materials" msgstr "Modelos de Exportação" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:39 +#, fuzzy msgid "" "The exporter has a primitive support for converting Cycles/EEVEE material " "node tree to Godot Shader Material. Note that some of the Shader Node are " "not supported yet due to difficulties in implementation, which are:" msgstr "" +"O exportador tem um suporte primitivo para a conversão da árvore de nós do " +"material Cycles/EEVEE para Godot Shader Material. Note que alguns dos nós do " +"Shader ainda não são suportados devido a dificuldades na implementação, que " +"são:" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:43 +#, fuzzy msgid "all the ``noisy textures``" -msgstr "" +msgstr "todas as ``noisy textures``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:44 +#, fuzzy msgid "``generated texture coordinates``" -msgstr "" +msgstr "``generated texture coordinates``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:45 +#, fuzzy msgid "``group node``" -msgstr "" +msgstr "``group node``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:46 +#, fuzzy msgid "" "shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, " "``add shader`` and ``mix shader``" msgstr "" +"nós de sombreamento, exceto``PrincipledBSDF``, ``Diffuse``, ``Glossy``, " +"``Glass``, ``add shader`` e ``mix shader``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:49 msgid "" @@ -132,6 +143,9 @@ msgid "" "output shader node, it is the only one guarantee to be exactly correctly. " "Others are just based on approximation." msgstr "" +"Se possível, tente usar o nó PrincipledBSDF com a distribuição GGX como o nó " +"do shader de saída, é a única garantia a ser exatamente correta. Outros são " +"apenas baseados em aproximação." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:52 #, fuzzy @@ -146,8 +160,9 @@ msgstr "" "exemplo, sem sombra) são exportadas." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:58 +#, fuzzy msgid "Generate external materials" -msgstr "" +msgstr "Gere materiais externos" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:60 msgid "" @@ -155,9 +170,15 @@ msgid "" "internal to the ``escn`` file. There is an option which could enable " "generating external ``.material`` file when the ``escn`` file opens in Godot." msgstr "" +"A configuração padrão da exportação de material manteria todos os materiais " +"internos no arquivo ``escn``. Existe uma opção que pode permitir a geração " +"de arquivos externos ``.material`` quando o arquivo ``escn`` é aberto no " +"Godot." #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:66 msgid "" "``.material`` file can be assigned to any material slot to be a external " "resource." msgstr "" +"O arquivo ``.material`` pode ser atribuído a qualquer slot de material para " +"ser um recurso externo." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 1b2313abba..a57faf22dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index e21bfa39e2..66fec590f0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index d2f9d9ae57..1050e35616 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -82,7 +82,7 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:35 msgid "Bone Attachment" -msgstr "" +msgstr "Ligação do osso" #: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:36 #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 9b7b66a424..4fe0a4630b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 51c1c9b21f..4589b10a7a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 752518d23e..d9e52f80a5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -440,9 +440,8 @@ msgstr "" "sejam necessários." #: ../../docs/getting_started/workflow/assets/importing_images.rst:142 -#, fuzzy msgid "Premultiplied Alpha" -msgstr "Alpha prémultiplicado" +msgstr "Alpha pré-multiplicado" #: ../../docs/getting_started/workflow/assets/importing_images.rst:144 msgid "" @@ -454,25 +453,33 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "HDR as sRGB" -msgstr "" +msgstr "HDR como sRGB" #: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#, fuzzy msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " "them look right." msgstr "" +"Alguns arquivos HDR estão corrompidos e contêm dados de cor sRGB. É " +"aconselhável não usá-los, mas, na pior das hipóteses, ativar essa opção fará " +"com que pareçam corretos." #: ../../docs/getting_started/workflow/assets/importing_images.rst:153 msgid "Invert Color" -msgstr "" +msgstr "Inverter Cor" #: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#, fuzzy msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" "`doc_spatial_material`." msgstr "" +"Inverte a cor da imagem. Isto é útil, por exemplo, para converter um mapa de " +"altura gerado por programas externos em um mapa de profundidade para usar :" +"ref:`doc_spatial_material`." #: ../../docs/getting_started/workflow/assets/importing_images.rst:158 #, fuzzy diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 49cc4886b8..7bcc85c167 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 117be85f78..b8edd77a4d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po index 54fac97158..b47a43b0dd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 8bfcb05d31..11c5d4da7a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index d42aed3a66..c3f6612a80 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 2c038ccd3a..73febef7ca 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index c46b60e427..d9785fd7c8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 8b1a047f8c..adf29093cb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index dffc34c60a..31b4c07baa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 279d2852f0..898566918c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 17d0c41060..106ccb73d3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 82e40afaaa..8a51e6de5a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index a76fd55f02..5f93a76d4f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index a811663f78..7f2b0a2a39 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 4e6c625e5c..9b2e3b7cd7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 6150e14621..18f225aed5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 8f8832bbce..8b540f57db 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 616422731d..ffd0b2aa44 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 53bf62c003..9076fd0554 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index bf665cbc76..8322d9c02c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index d9977a5b36..7fd84ec4b5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index a984dfd143..d96fbe1694 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 26f049e1c4..d33cc16a86 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po index ad8e50a1f1..d0e7f86d2f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 366ad96515..829708c4ea 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po index eb28722d3d..1bb8a5a7e5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 0892ca30ac..89a178d16b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 49cb4df5b7..4059f9ec56 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/index.po b/sphinx/po/pt_BR/LC_MESSAGES/index.po index eb2ad3b7ef..08b8426038 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 05a1aa4a44..b565ddfd54 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po index e35944c8f7..eb2cae874c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po index 2e3f3c7cf4..12ccf62cd3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po index d67dbf15aa..7b599321b0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po index f62a0efe0e..87903cf209 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 042b1ebd07..b0a498abf5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po index 356506a804..bfee69e66f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index dd0d94dd78..6352c0e9b0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 1f732ee15f..d0912cc327 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 11c8f6008c..171e1bf435 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 7388d74cb9..adaaaee384 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po index feb14e352e..f54ff23b6a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 49deb80aa5..9e9e4acb23 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index b38c3af9a1..ec5d0cec25 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 8953578f54..89cd86291e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index d68b195c25..0f3b7603c6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index c82c64a0d9..a53fb7560e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 50f6722e0b..e6aa0279a8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 6dbf683c53..a73ba69f2a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 1c615221a8..fa2abdeae1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po index 810bcbea18..fb9d6e08db 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 2501169f96..ff8326431b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po index 3a999ffc91..421e397991 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index a0524d916e..d4c8b80135 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 943f8f4feb..258a1e2ff1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po index 1fa46cd2c5..4912a62c20 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po index de816f5707..5222858a20 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 77a8129d0a..2af3994d98 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 6e113bb1b5..482534bb84 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po index c0f7eb0dec..485a8d3cf0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index d8ec88fa26..984bfbaf3e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 6b537fa7c6..9c94e74df1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 45448c40a5..4f59f18c0b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 3da0788023..80a77d9b02 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po index abb7fa91b7..ad3af824fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po index 9c14c25489..1fc9b013b0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po index 73f7632bcf..6f0ad0b16d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po index 2531772f4c..905af40823 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po index b23d919217..2efe05c0a6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 9a76213393..d39547fbd2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 820b7d78d5..9e103a0508 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 461e0a0e41..6f8fbd23bf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po index 8dbba018ad..32bff5b009 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po index 8be2a1db72..25dd0ab0e9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -177,6 +177,10 @@ msgid "" "changes in velocities of *AudioStreamPlayer3D* or *Camera*. Both have this " "property, which must be enabled manually:" msgstr "" +"Quando a velocidade relativa entre um emissor e o ouvinte muda, isso é " +"percebido como um aumento ou diminuição do deslocamento do tom. Godot pode " +"rastrear mudanças nas velocidades de *AudioStreamPlayer3D* ou *Camera*. " +"Ambos têm essa propriedade, que deve ser ativada manualmente:" #: ../../docs/tutorials/audio/audio_streams.rst:84 msgid "" @@ -184,3 +188,6 @@ msgid "" "(whether on regular *process* or *physics_process* step) and the tracking " "will happen automatically!" msgstr "" +"Basta habilitá-lo, definindo-o dependendo de como os objetos serão movidos " +"(seja na etapa regular *process* ou *physics_process*) e o rastreamento " +"ocorrerá automaticamente!" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po index bd64608409..eb8a9441b6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po index efaccd2bb8..81454ebf5b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 2d8f4577d7..559300e9b3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 7f11dc48e2..bf431607b7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 3a7882bde5..0e16713dc6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po index 7182c91a0e..e71cab95d5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po index 3f723a9c8b..bfe13182d6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 1cb4e4ecc1..c04887873b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po index 9fe3ba1896..56658b9409 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 0d7eba2dc5..84cbc35a66 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po index 7e2e6cddb2..723b53fe39 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index febf61e559..fbc01d27b6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po index 695f0860be..f8d3d07d10 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po index f84f867f27..cb5cf2464a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 71c09cb140..287904ee6c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po index 107ddcfe63..d24e4720c6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,7 +245,7 @@ msgstr "" #: ../../docs/tutorials/io/background_loading.rst:268 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/tutorials/io/background_loading.rst:298 msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po index 0935f75382..be423fda07 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po index fa59cc6ab2..01559318ca 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po index 92a56f4ba6..9337c1bc8b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po index ee300a124f..5073801fd5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po index aa103de733..ffc6dfaac0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 148ca58faf..52642f325c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -429,7 +429,7 @@ msgstr "" #: ../../docs/tutorials/math/matrices_and_transforms.rst:467 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/tutorials/math/matrices_and_transforms.rst:478 msgid "To make it a little clearer, this:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po index 0c801e0f69..06c0e8ffb9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po index 234d9592f4..2a895d2306 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index d63032237c..171b041757 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index c59a96916a..a4bfd55da0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 17ad794127..fdaf1162a5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgstr "Partículas" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -58,7 +58,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -69,126 +69,372 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "Cor" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "Recursos decisivos" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 msgid "Depth mapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Funções e Variáveis" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 msgid "Tonemapping" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 msgid "Adjustment" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "Adicionando um script" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +msgid "Contact shadows" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "Performance" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Formas de colisão" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index f3b114dfa3..9feea4791c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po index 9984ae69ef..42ad56df9e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 8cb7c8620e..66b3223370 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po index 20857bbfd4..1a95f1d178 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 6b526a64de..45fccde3ee 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 196b051357..5191103528 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po index 3cf1f24f4d..98295ce27c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po index 4f544f93fd..7221d4b5a8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po index c188ea898c..85dac96fe6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 0724cccb74..b8c18e73fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po index 8ccd45b934..c65a86b454 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/physics/index.rst:2 msgid "Physics" -msgstr "Fisica" +msgstr "Física" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index ab584520f2..f893e7554d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po index 5cfcfbd3aa..2f6ba9c7c2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "Physics introduction" msgstr "Introdução à física" #: ../../docs/tutorials/physics/physics_introduction.rst:6 -#, fuzzy msgid "" "In game development, you often need to know when two objects in the game " "intersect or come into contact. This is known as **collision detection**. " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 3f789f7ef6..85e2ef1b95 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po index df029785b5..174d319f3e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po index 66fb44ba24..797b193e0c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po index f9fb5365df..ea18f8128a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 59942407cf..19ce14c1be 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 568fabfec1..f69fb59b70 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po index 11199049cb..cab41d530e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 9adf4c9f40..51bbb017d4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po index e4316693e1..26104a8d66 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po index aad18f9b87..7e15507c45 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -261,7 +261,7 @@ msgstr "" #: ../../docs/tutorials/platform/services_for_ios.rst:203 #: ../../docs/tutorials/platform/services_for_ios.rst:250 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/tutorials/platform/services_for_ios.rst:235 msgid "award_achievement" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 0b79b7f2b0..fa98a2bb4b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po index 5684142d8c..d3c1e81322 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 4fcdc07aef..6cdd9aa608 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,59 +38,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Criando um script C#" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "Instalando o pacote" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +93,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Cenas" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +114,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +124,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +139,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Cena principal" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +152,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +173,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,23 +182,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -215,25 +209,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -242,7 +236,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -252,7 +246,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -262,7 +256,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -270,11 +264,11 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 msgid "Try the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 2b3995f8b5..45552fa139 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index ce2ec885ef..c473d8ab2b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 32e3c9b794..a428636779 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 2854b87de3..df4d1d0e2a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -506,27 +506,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -534,13 +548,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -548,18 +562,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Sinais" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -567,17 +581,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -585,26 +599,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -612,18 +626,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -631,22 +645,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -654,7 +668,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -662,18 +676,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po index ee7410ec1a..c5d3c1436e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po index ef6723e752..74e8948df3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 49b15a178e..9e19923f4c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po index 5fd5eee325..3f33e2d23c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index ddaa5ec577..016d518dbb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 073b2a3054..1e9d774200 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 237e5dd8e5..cd46373311 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po index 062e02487c..46b7a42fbc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Introdução" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "Criando nós" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 26a96dc6d9..f8b6078f2b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po index b621e60e31..344b8a4715 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 5390d2b09a..0be1ea800a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 45e92ad740..267bd4f338 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 9edbcf30ab..25b0272995 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Tipo" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Descrição" @@ -281,7 +281,7 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:78 msgid "Example:" -msgstr "" +msgstr "Exemplo:" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:86 msgid "" @@ -819,699 +819,706 @@ msgstr "Funções estáticas" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 3790db8b47..e85c9becbc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index 4872c1bc40..d6b65a6f8c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po index e48c4c94d0..578f6096b5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 7e1fe672cc..71ece22f27 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,23 +74,39 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 #, fuzzy msgid "GDScript arrays, dictionaries" msgstr "Formatação de Strings em GDScript" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Recursos" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 6dad87d60c..17ae039bff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po index bec4ce2ca5..c07b9cda3d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 1c1bb84b62..041b935160 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index c9cf55dbfb..7496364cf2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po index 68e3052505..b1ccac4e4a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po index a269c7492c..40a8e0236d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po index 6454d76ad3..46e4c0cb0f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 38cb8afc9a..bc7ae02232 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -317,7 +317,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -326,11 +326,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -338,14 +338,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -354,14 +354,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -369,12 +369,12 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 #, fuzzy msgid "Coding the controllers" msgstr "Movendo o Jogador" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -382,7 +382,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -390,14 +390,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -406,7 +406,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -414,122 +414,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -538,19 +538,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -558,11 +558,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -571,7 +571,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -583,14 +583,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -599,7 +599,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -608,14 +608,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -623,7 +623,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -633,14 +633,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -650,40 +650,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -692,44 +692,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -737,14 +737,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -755,32 +755,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -791,21 +791,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -815,7 +815,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -826,14 +826,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -841,78 +841,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -920,13 +920,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -935,7 +935,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -944,31 +944,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -977,37 +977,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -1016,13 +1016,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -1031,41 +1031,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1073,25 +1073,25 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 #, fuzzy msgid "Adding destroyable targets" msgstr "Adicionando uma torre" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 #, fuzzy msgid "" "Firstly, let's start by making some targets we will destroy in various ways " @@ -1100,46 +1100,46 @@ msgstr "" "Adicionar a habilidade de agarrar e arremessar nós :ref:`RigidBody " "`" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 #, fuzzy msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" @@ -1148,72 +1148,72 @@ msgstr "" "Adicionar a habilidade de agarrar e arremessar nós :ref:`RigidBody " "`" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 #, fuzzy msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "Adicionar alvos que quebram quando recebem dano o suficiente" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 #, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " @@ -1222,47 +1222,47 @@ msgstr "" "Adicione um roteiro ao nó ``Turba`` e adicione as seguintes variáveis " "membros:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 #, fuzzy msgid "Adding a pistol" msgstr "Adicionando um script" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1271,106 +1271,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1380,44 +1380,44 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 #, fuzzy msgid "Adding a shotgun" msgstr "Adicionando um script" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1428,38 +1428,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1469,35 +1469,35 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 #, fuzzy msgid "Adding a bomb" msgstr "Adicionando uma Função" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1505,7 +1505,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1513,88 +1513,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1602,24 +1602,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1627,7 +1627,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1635,7 +1635,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1646,19 +1646,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1669,18 +1669,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1689,20 +1689,20 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 #, fuzzy msgid "Adding a sword" msgstr "Adicionando um script" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1711,7 +1711,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1719,7 +1719,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1727,27 +1727,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1756,28 +1756,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1785,7 +1785,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1793,26 +1793,26 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 #, fuzzy msgid "Updating the target UI" msgstr "Preparando o projeto" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1820,11 +1820,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1832,7 +1832,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1840,73 +1840,73 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 #, fuzzy msgid "" "You can download the finished project for this part here: :download:" @@ -1915,7 +1915,7 @@ msgstr "" "Você pode achar os ativos iniciais para este tutorial aqui: :download:" "`Godot_FPS_Starter.zip `" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/ru/LC_MESSAGES/about/faq.po b/sphinx/po/ru/LC_MESSAGES/about/faq.po index 58f8d64513..56daa3b104 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ru/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/index.po b/sphinx/po/ru/LC_MESSAGES/about/index.po index 45ab52fdec..61f8e63025 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/index.po +++ b/sphinx/po/ru/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/introduction.po b/sphinx/po/ru/LC_MESSAGES/about/introduction.po index 76c94af57b..0095a03ac5 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/channels.po b/sphinx/po/ru/LC_MESSAGES/community/channels.po index 32f4e48fa2..b9e3a92b36 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ru/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index d419c6116f..f4c3c16c03 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po index be5d46df36..f755cc984b 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 30da0aaf79..dd273fb6d0 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po index 5ca6859e81..313867cbbf 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po index 31b03e5370..6b2ea61ca5 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/community/contributing/index.rst:2 msgid "Contributing" -msgstr "" +msgstr "Содействие" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po index 5d0ec91a55..6f428cab5c 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 23760c8c7d..571c74b5ad 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po index 07960e638e..8e33f289c0 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/community/contributing/ways_to_contribute.rst:4 msgid "Ways to contribute" -msgstr "" +msgstr "Пути содействия" #: ../../docs/community/contributing/ways_to_contribute.rst:6 msgid "" @@ -28,6 +28,10 @@ msgid "" "working *pro bono* on their free time, out of personal interest and for the " "love of creating a libre engine of exceptional quality." msgstr "" +"Движок Godot бесплатный, управляемый сообществом проект с открытым исходным " +"кодом. Почти все (кроме нашего главного разработчика Хуана, далее об этом " +"ниже) разработчики работают *pro bono* в свободное время, для удовольствия и " +"любви к созданию свободного движка с исключительным качеством." #: ../../docs/community/contributing/ways_to_contribute.rst:11 msgid "" @@ -36,8 +40,13 @@ msgid "" "such a big project, making it possible for everybody to bring something " "positive to the engine, regardless of their skill set:" msgstr "" +"Это означает что для развития, Godot нужно как можно больше пользователей " +"для внесения вклада в движок. Существует много путей для содействия такому " +"большому проекту, делая возможным для каждого внести что-то позитивное в " +"движок, не обращая внимание на опыт:" #: ../../docs/community/contributing/ways_to_contribute.rst:16 +#, fuzzy msgid "" "**Be part of the community.** The best way to contribute to Godot and help " "it become ever better is simply to use the engine and promote it by word-of-" @@ -47,8 +56,18 @@ msgid "" "the word about our great engine, which has no marketing budget and can " "therefore only rely on its community to become more mainstream." msgstr "" +"**Будьте частью сообщества.** Лучший путь чтобы содействовать Godot и помочь " +"ему это просто использовать движок и продвигать его, сообщая о нём устно, " +"делая титры или сплэш скрины с вашими играми, посты в блогах, обучалки, " +"видео, демо-версии, посещая игровые события или мероприятия по свободному " +"программному обеспечению, поддержка других пользователей в Q&A, IRC, " +"форумах, в Discord, итд. Участвуйте ! Будьте пользователем и распространяйте " +"слово о нашем великолепном движке, который не имеет огромного бюджета и " +"может полагаться только на своё сообщество чтобы стать более " +"распространённым." #: ../../docs/community/contributing/ways_to_contribute.rst:25 +#, fuzzy msgid "" "**Make games.** It's no secret that, to convince new users and especially " "the industry at large that Godot is a relevant market player, we need great " @@ -57,8 +76,16 @@ msgid "" "will draw attention to Godot. So keep working on your awesome projects, each " "new game increases our credibility on the gamedev market!" msgstr "" +"**Делайте игры.** Это не секрет, чтобы убеждать новых пользователей и " +"особенно индустрию в целом, что Godot это адекватный игрок на рынке, мы " +"нуждаемся в великолепных играх сделанных на Godot. Мы знаем что движок имеет " +"огромный потенциал, для создания 2D и 3D игр, но из-за юного возраста мы не " +"имеем больших блокбастеров которые привлекут внимание к Godot. Так что " +"продолжайте работу над вашими чудесными проектами, каждая новая игра " +"увеличивает нашу привлекательность для рынка разработки игр!" #: ../../docs/community/contributing/ways_to_contribute.rst:32 +#, fuzzy msgid "" "**Get involved in the engine's development.** This can be by contributing " "code via pull requests, testing the development snapshots or directly the " @@ -67,6 +94,12 @@ msgid "" "tutorials) and its translations. The following sections will cover each of " "those \"direct\" ways of contributing to the engine." msgstr "" +"**Вовлекайтесь в разработку движка.** Это может быть как добавление кода " +"через пул реквесты, тестирование снимков сборок разработки или напрямую git " +"*master* ветвь, рапортах об ошибках или предложение улучшение на трэкере, " +"улучшение официальной документации (и для справки по классам и для обучалок) " +"а также переводы на другие языки. Следующие разделы расскажут о каждом из " +"этих \"прямых\" путей содействия движку." #: ../../docs/community/contributing/ways_to_contribute.rst:40 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/community/index.po b/sphinx/po/ru/LC_MESSAGES/community/index.po index 6b0f060f9b..ef4aec365b 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/resources.po b/sphinx/po/ru/LC_MESSAGES/community/resources.po index 20773e84dd..67a9e57824 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po index 9b52c7d3f6..7ac7517570 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/content/3d/index.po b/sphinx/po/ru/LC_MESSAGES/content/3d/index.po index 5f92d838d3..218b3da07c 100644 --- a/sphinx/po/ru/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po index f5d9e14d50..4e6435b33a 100644 --- a/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/ru/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po index f55e458991..5cdd80400c 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -97,6 +97,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_android.rst:41 msgid "Setting up the buildsystem" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po index e04472ab71..b16115b9a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,6 +41,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_ios.rst:19 msgid "Compiling" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po index af0c8df7e5..67df1ae7c4 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,6 +51,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_osx.rst:23 msgid "Compiling" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 2350dec98c..5e4b2e5f06 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,6 +51,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_uwp.rst:24 msgid "Compiling" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po index cdb2d2bc2f..5e6cff9722 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,6 +50,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_web.rst:23 msgid "Building export templates" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po index 5c23423795..d0f07dcddb 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:4 msgid "Compiling for Windows" -msgstr "" +msgstr "Компиляция под Windows" #: ../../docs/development/compiling/compiling_for_windows.rst:9 msgid "Requirements" @@ -27,7 +27,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:11 msgid "For compiling under Windows, the following is required:" -msgstr "" +msgstr "Для компиляции под Windows, необходимо следующее:" #: ../../docs/development/compiling/compiling_for_windows.rst:13 msgid "" @@ -36,30 +36,38 @@ msgid "" "read Installing Visual Studio caveats below or you will have to run/download " "the installer again.**" msgstr "" +"Visual C++, `Visual Studio Community `__ (рекомендовано), версия 2013 (12.0) или более поздняя. " +"**Убедитесь что прочли как Устанавливать Visual Studio ниже или вам нужно " +"будет установить/загрузить установщик снова.**" #: ../../docs/development/compiling/compiling_for_windows.rst:18 msgid "`Python 2.7+ or Python 3.5+ `__." -msgstr "" +msgstr "`Python 2.7+ или Python 3.5+ `__." #: ../../docs/development/compiling/compiling_for_windows.rst:19 msgid "" "`Pywin32 Python Extension `__ for " "parallel builds (which increase the build speed by a great factor)." msgstr "" +"`Pywin32 Python Extension `__ для " +"параллельной сборки (намного ускоряет процесс сборки)." #: ../../docs/development/compiling/compiling_for_windows.rst:21 msgid "`SCons `__ build system." -msgstr "" +msgstr "`SCons `__ система сборки." #: ../../docs/development/compiling/compiling_for_windows.rst:23 msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_windows.rst:27 msgid "Setting up SCons" -msgstr "" +msgstr "Настройка SCons" #: ../../docs/development/compiling/compiling_for_windows.rst:29 msgid "" @@ -70,6 +78,12 @@ msgid "" "path or it can simply be copied to ``C:\\Python`` together with the " "interpreter executable." msgstr "" +"Python добавляет интерпретатор (python.exe) к пути. Он обычно " +"устанавливается в ``C:\\Python`` (или ``C:\\Python[Version]``). SCons " +"устанавливается внутрь этой папки (обычно в папку ``Scripts``) и " +"предоставляет пакетный файл ``scons.bat``. Позиция этого файла может быть " +"добавлена к пути или он может быть просто скопирован в ``C:\\Python`` вместе " +"с исполняемым файлом интерпретатора." #: ../../docs/development/compiling/compiling_for_windows.rst:36 msgid "" @@ -77,16 +91,21 @@ msgid "" "``python --version`` and ``scons --version`` into the Windows Command Prompt " "(``cmd.exe``)." msgstr "" +"Для проверки что вы правильно установили Python и SCons, вы может набрать " +"``python --version`` и ``scons --version`` в Командную Строку Windows (``cmd." +"exe``)." #: ../../docs/development/compiling/compiling_for_windows.rst:40 msgid "" "If commands above do not work, make sure you add Python to your PATH " "environment variable after installing it, and check again." msgstr "" +"Если команды показанные выше не работают, убедитесь что вы добавили Python к " +"параметру переменной среды PATH если же нет установите, и проверьте снова." #: ../../docs/development/compiling/compiling_for_windows.rst:44 msgid "Setting up Pywin32" -msgstr "" +msgstr "Настройка Pywin32" #: ../../docs/development/compiling/compiling_for_windows.rst:46 msgid "" @@ -96,6 +115,11 @@ msgid "" "the correct installer executable for your Python version `located at Github. " "`__" msgstr "" +"Pywin32 необходим для запуска параллельной сборки используя несколько ядер " +"CPU. Если SCons показывает предупреждение о Pywin32 после обработки " +"инструкций сборки SConstruct, после начала сборки, вам нужно установить его " +"правильно из правильного установщика для вашей версии Python `на Github. " +"`__" #: ../../docs/development/compiling/compiling_for_windows.rst:52 msgid "" @@ -104,6 +128,10 @@ msgid "" "version of Python. That executable installer would be named ``pywin32-221." "win32-py2.7.exe``." msgstr "" +"Например, если вы установили 32-битную версию Python 2.7, вам нужно " +"установить последнюю версию Pywin32 которая упоминается для сборки с " +"конкретной версией Python. Этот установщик будет иметь имя ``pywin32-221." +"win32-py2.7.exe``." #: ../../docs/development/compiling/compiling_for_windows.rst:56 msgid "" @@ -111,6 +139,9 @@ msgid "" "``pywin32-221.win-amd64-py2.7.exe``. Change the ``py`` number to install for " "your version of Python (check via ``python --version`` mentioned above)." msgstr "" +"Для ``amd64` версии Pywin32 для 64-битной версии Python - ``pywin32-221.win-" +"amd64-py2.7.exe``. Измените число ``py`` для установки для под вашу версию " +"Python (проверьте через ``python --version`` показанной выше)." #: ../../docs/development/compiling/compiling_for_windows.rst:63 msgid "Installing Visual Studio caveats" @@ -143,7 +174,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:81 msgid "Downloading Godot's source" -msgstr "" +msgstr "Загрузка исходного кода Godot" #: ../../docs/development/compiling/compiling_for_windows.rst:83 msgid "" @@ -151,12 +182,16 @@ msgid "" "GitHub. Downloading it (cloning) via `Git `__ is " "recommended." msgstr "" +"`Исходный код Godot `__ находится на " +"GitHub. Рекомендована его загрузка (клонирование) через `Git `__." #: ../../docs/development/compiling/compiling_for_windows.rst:86 msgid "" "The tutorial will presume from now on that you placed the source into ``C:" "\\godot``." msgstr "" +"Этот урок будет предполагать что вы поместили исходный код в ``C:\\godot``." #: ../../docs/development/compiling/compiling_for_windows.rst:90 msgid "Compiling" @@ -168,6 +203,9 @@ msgid "" "Prompt (``cmd.exe``) because SCons and Visual C++ compiler will not be able " "to locate environment variables and executables they need for compilation." msgstr "" +"SCons не может сразу быть скомпилированным в Командной Строке Windows (``cmd." +"exe``) поскольку SCons и компилятор Visual C++ не смогут найти переменные " +"среды и исполняемые файлы для компиляции." #: ../../docs/development/compiling/compiling_for_windows.rst:97 msgid "" @@ -176,6 +214,10 @@ msgid "" "called similar to one of the below names (for your respective version of " "Visual Studio):" msgstr "" +"Таким образом, вам нужно запустить командную строку Visual Studio. Она " +"устанавливает переменные среды необходимые SCons для определения пути к " +"компилятору. Она имеет название подобное нижеперечисленным (для вашей версии " +"Visual Studio):" #: ../../docs/development/compiling/compiling_for_windows.rst:102 msgid "\"Developer Command Prompt for VS2013\"" @@ -202,13 +244,18 @@ msgid "" "You should be able to find at least the Developer Command Prompt for your " "version of Visual Studio in your start menu." msgstr "" +"Вы должны найти по крайней мере Developer Command Prompt для вашей версии " +"Visual Studio в меню пуск." #: ../../docs/development/compiling/compiling_for_windows.rst:111 +#, fuzzy msgid "" "However Visual Studio sometimes seems to not install some of the above " "shortcuts, except the Developer Console at these locations that are " "automatically searched by the start menu search option:" msgstr "" +"Хотя Visual Studio иногда не устанавливает некоторые из вышеперечисленных " +"ярлыков, кроме Developer Console но по этим путям ведётся поиск из меню пуск:" #: ../../docs/development/compiling/compiling_for_windows.rst:121 msgid "" @@ -216,12 +263,18 @@ msgid "" "version of Godot, but if you want the 64-bit version, you might need to " "setup the prompts manually for easy access." msgstr "" +"Если вы нашли Developer Console, она может уже использоваться для создания " +"32-битной версии Godot, но если вы хотите 64-битную версию, вам может " +"потребоваться установить ярлык вручную для быстрого доступа." #: ../../docs/development/compiling/compiling_for_windows.rst:125 msgid "" "If you don't see some of the shortcuts, \"How the prompts actually work\" " "section below will explain how to setup these prompts if you need them." msgstr "" +"Если вы не хотите видеть некоторый из ярлыков, нижерасположенная секция " +"\"How the prompts actually work\" описывает как установить эти prompts если " +"вам они нужны." #: ../../docs/development/compiling/compiling_for_windows.rst:129 msgid "About the Developer/Tools Command Prompts and the Visual C++ compiler" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po index 75fa64cf43..41b8624f9e 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,6 +83,8 @@ msgid "" "For a general overview of SCons usage for Godot, see :ref:" "`doc_introduction_to_the_buildsystem`." msgstr "" +"Для общего обзора использования SCons в Godot, смотрите :ref:" +"`doc_introduction_to_the_buildsystem`." #: ../../docs/development/compiling/compiling_for_x11.rst:31 msgid "Distro-specific oneliners" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po index 43c1b6fe47..bf984a8015 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 7136f34961..792d82f80e 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 9a0770e262..1d186c1035 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po index 4fd0389044..84efdbccb9 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/development/compiling/getting_source.rst:4 msgid "Getting the source" -msgstr "" +msgstr "Получение исходного кода" #: ../../docs/development/compiling/getting_source.rst:7 msgid "Downloading the Godot source code" -msgstr "" +msgstr "Загрузка исходного кода Godot" #: ../../docs/development/compiling/getting_source.rst:9 msgid "" @@ -50,18 +50,24 @@ msgid "" "In general, you need to install ``git`` and/or one of the various GUI " "clients." msgstr "" +"В общем, вам нужно установить ``git`` и/или один из различных клиентов с " +"пользовательским интерфейсом." #: ../../docs/development/compiling/getting_source.rst:21 msgid "" "Afterwards, to get the latest development version of the Godot source code " "(the unstable ``master`` branch), you can use ``git clone``." msgstr "" +"Далее, чтобы получить последнюю версию исходного кода Godot (из нестабильной " +"``master`` ветки), вы можете использовать ``git clone``." #: ../../docs/development/compiling/getting_source.rst:24 msgid "" "If you are using the ``git`` command line client, this is done by entering " "the following in a terminal:" msgstr "" +"Если вы используете команду ``git`` из терминала командной строки, это может " +"выполнено вводом:" #: ../../docs/development/compiling/getting_source.rst:31 msgid "" @@ -70,14 +76,22 @@ msgid "" "want. You can then download and extract the source from the download link on " "the page." msgstr "" +"Для любого стабильного выпуска, посетите `страница выпуска `__ и щёлкните по ссылке того выпуска который " +"вы хотите. Тогда вы сможете загрузить и распаковать исходный код из " +"загрузочной ссылки на странице." #: ../../docs/development/compiling/getting_source.rst:35 msgid "" "There are also generally branches besides ``master`` for each major version." msgstr "" +"Также существуют большие ветки помимо ``master`` для каждой крупной версии " +"движка." #: ../../docs/development/compiling/getting_source.rst:37 msgid "" "After downloading the Godot source code, you can :ref:`continue to compiling " "Godot `." msgstr "" +"После загрузки исходного кода Godot, вы сможете :ref:`продолжить " +"компилировать Godot `." diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po index f9853f955d..eb3bfd154d 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index f8984fa235..4589ae25e1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:4 msgid "Introduction to the buildsystem" -msgstr "" +msgstr "Введение в систему сборки" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:9 msgid "SCons" @@ -34,6 +34,12 @@ msgid "" "There are many reasons why we have chosen SCons over other alternatives, for " "example:" msgstr "" +"Godot использует `SCons `__ для сборки. Мы любим " +"его, и мы не намерены изменять его на что-то другое. Мы даже не уверены что " +"другие системы сборки вообще могут осуществить задачу по сборке Godot. Мы " +"постоянно получаем запросы на изменение системы сборки на CMake, или Visual " +"Studio, но это не произойдёт. Существуют много причин по которым мы выбрали " +"SCons из всех возможных например:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:18 msgid "" @@ -41,6 +47,9 @@ msgid "" "mobile platforms, many consoles, and many web-based platforms (such as HTML5 " "and Chrome PNACL)." msgstr "" +"Godot может быть скомпилирован для множества различных платформ. Все ПК " +"платформы, все мобильные платформы, множество консолей, и множество веб-" +"платформ (такие как HTML5 и Chrome PNACL)." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:21 msgid "" @@ -49,6 +58,10 @@ msgid "" "reconfiguring and rebuilding the project each time. SCons can do this with " "no sweat, without breaking the builds." msgstr "" +"Разработчикам часто нужно компилировать для множества платформ **в одно и то " +"же время**, или даже разных целей на одной платформе. Они не хотят " +"перенастраивать и перестраивать проект каждый раз. SCons позволяет сделать " +"это без лишней головной боли, без ломания сборок." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:25 msgid "" @@ -56,6 +69,9 @@ msgid "" "additions, removals etc. You have more chances to die struck by lightning " "than needing to clean and rebuild in SCons." msgstr "" +"SCons *никогда* не сломает сборку вне зависимости от количества изменений, " +"конфигураций, дополнений, удалений итд. Вы имеете больше шансов умереть от " +"попадания молнии чем нужды в очистке и перестройке SCons." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:28 msgid "" @@ -65,6 +81,11 @@ msgid "" "write in an actual programming language (like Python) rather than using a " "mostly macro-based language only meant for building." msgstr "" +"Процесс сборки Godot не прост. Множество файлов созданы в " +"коде(связующие(binders)), другие прошли через парсинг (шейдеры), а другие " +"нуждаются в тонкой настройке (плагины). Всё это требует сложной логики " +"которая может бы легко написана на подходящем языке программирования " +"(например Python) чем использовать язык с макросами нужным только для сборки." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:33 msgid "" @@ -72,12 +93,17 @@ msgid "" "has a specific detection process, and all these must be handled as specific " "cases with special code written for each." msgstr "" +"Процесс сборки Godot широко использует инструменты кросс-компиляции. Каждая " +"платформа имеет специфический процесс обнаружения, и все они должны быть " +"обработаны в специальном коде написанном для каждого." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:37 msgid "" "So, please try to keep an open mind and get at least a little familiar with " "it if you are planning to build Godot yourself." msgstr "" +"Так что, пожалуйста имейте это ввиду и постарайтесь изучить это лучше если " +"вы хотите собирать Godot самостоятельно." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:41 msgid "Setup" @@ -90,6 +116,10 @@ msgid "" "`doc_compiling_for_uwp`, :ref:`doc_compiling_for_web`, :ref:" "`doc_compiling_for_windows` and :ref:`doc_compiling_for_x11`." msgstr "" +"Пожалуйста изучите документацию для :ref:`doc_compiling_for_android`, :ref:" +"`doc_compiling_for_ios`, :ref:`doc_compiling_for_osx`, :ref:" +"`doc_compiling_for_uwp`, :ref:`doc_compiling_for_web`, :ref:" +"`doc_compiling_for_windows` и :ref:`doc_compiling_for_x11`." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:45 msgid "" @@ -97,10 +127,14 @@ msgid "" "Tools Command Prompt for VS 2017`` or similar, depending on your install, " "instead of the standard Windows command prompt to enter the commands below." msgstr "" +"Заметьте что для **Windows/Visual Studio**, вам нужно использовать ``x86_x64 " +"Cross Tools Command Prompt for VS 2017`` или похожий, зависит от ваших " +"установок, вместо стандартной командного терминала Windows для ввода команд " +"ниже." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:48 msgid "Platform selection" -msgstr "" +msgstr "Выбор платформы" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:50 msgid "" @@ -109,22 +143,29 @@ msgid "" "available platforms. The build requirements for each platform are described " "in the rest of this tutorial section." msgstr "" +"Сборка Godot начнется с обнаружения платформ на которых она может собраться. " +"Если требуемая платформа не обнаружится она просто не появится в списке " +"доступных платформ. Требования сборки для каждой из платформ будут описаны в " +"оставшейся части руководства." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:55 msgid "SCons is invoked by just calling ``scons``." -msgstr "" +msgstr "SCons вызывается простым вызовом ``scons``." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:57 msgid "" "However, this will do nothing except list the available platforms, for " "example:" msgstr "" +"Хотя, не произойдёт ничего кроме показа списка доступных платформ, например:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:78 msgid "" "To build for a platform (for example, x11), run with the ``platform=`` (or " "just ``p=`` to make it short) argument:" msgstr "" +"Для сборки под платформу (например, x11), добавьте аргумент ``platform=`` " +"(или просто ``p=`` для краткости):" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:85 msgid "" @@ -133,34 +174,44 @@ msgid "" "cores will be used for the build. Or just leave it using one core, so you " "can use your computer for something else :)" msgstr "" +"Это запустит процесс сборки, который займёт время. Если вы хотите чтобы " +"scons строил быстрее, используйте параметр ``-j <числ ядер>`` для " +"определения как много ядер вашего процессора использовать при сборке. Или " +"просто оставьте использовать одно ядро, зато вы сможете использовать " +"компьютер для чего-то другого :)" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:90 msgid "Example for using 4 cores:" -msgstr "" +msgstr "Например для использования 4 ядер:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:97 msgid "Resulting binary" -msgstr "" +msgstr "Полученный бинарный файл" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:99 msgid "" "The resulting binaries will be placed in the bin/ subdirectory, generally " "with this naming convention:" msgstr "" +"Полученные исполняемые файлы помещаются в под-директорию bin/, и называются " +"в соответствии с данными правилами наименования:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:106 msgid "For the previous build attempt the result would look like this:" -msgstr "" +msgstr "Для предыдущего примера сборки результат будет выглядеть так:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:113 msgid "" "This means that the binary is for X11, is not optimized, has tools (the " "whole editor) compiled in, and is meant for 64 bits." msgstr "" +"Это означает что бинарный файл для X11, если не оптимизирован, имеет " +"инструменты (целый редактор) скомпилированный с ним, и нацелен на 64 битную " +"платформу." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:116 msgid "A Windows binary with the same configuration will look like this." -msgstr "" +msgstr "Бинарный файл для Windows с той же конфигурацией будет выглядеть так." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:123 msgid "" @@ -170,12 +221,19 @@ msgid "" "are needed (which can be either downloaded from `godotengine.org `__, or you can build them yourself)." msgstr "" +"Просто скопируйте этот бинарный файл куда хотите, так как он содержит " +"менеджер проектов, редактор и все необходимое для запуска игры. Однако, в " +"нём нет данных для экспорта на различные платформы. Для этого вам нужно " +"получить шаблоны экспорта (которые можно скачать с `godotengine.org `__, или вы можете построить их самостоятельно)." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:129 msgid "" "Aside from that, there are a few standard options that can be set in all " "build targets, and which will be explained below." msgstr "" +"Помимо этого, есть несколько стандартных параметров для установки во всех " +"целях сборки, и которые будут описаны ниже." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:133 msgid "Tools" @@ -187,20 +245,26 @@ msgid "" "disabled for everything else. Disabling tools produces a binary that can run " "projects but that does not include the editor or the project manager." msgstr "" +"Инструменты(Tools) включены по умолчанию для всех ПК целей (Linux, Windows, " +"macOS), но отключены для всего остального. Отключение инструментов создаёт " +"бинарный файл который годится для запуска проектов но не включает в себя " +"редактор или менеджер проектов." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:145 msgid "Target" -msgstr "" +msgstr "Цель" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:147 msgid "Target controls optimization and debug flags. Each mode means:" -msgstr "" +msgstr "Цель контролирует оптимизации и флаги отладки. Каждый режим означает:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:149 msgid "" "**debug**: Build with C++ debugging symbols, runtime checks (performs checks " "and reports error) and none to little optimization." msgstr "" +"**debug**: Сборка с символами отладки C++, включенными проверками во время " +"выполнения (выполняет проверки и сообщает об ошибках) и без оптимизации." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:151 msgid "" @@ -208,6 +272,9 @@ msgid "" "keep the runtime checks (performs checks and reports errors). Official " "binaries use this configuration." msgstr "" +"**release_debug**: Сборка без символов отладки C++ и оптимизации, но " +"сохраняет проверку во время выполнения (проверки и сообщения об ошибках). " +"Официальные бинарные файлы используют эту конфигурацию." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:154 msgid "" @@ -215,6 +282,10 @@ msgid "" "runtime checks. This target can't be used together with tools=yes, as the " "tools require some debug functionality and run-time checks to run." msgstr "" +"**release**: Сборка без символов, с оптимизацией и практически без проверок " +"времени выполнения. Эта цель не может быть использована с tools=yes, так как " +"инструменты требуют некоторой отладочной функциональности и проверок во " +"время выполнения." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:163 msgid "" @@ -222,24 +293,30 @@ msgid "" "debug with tools enabled). When optimization is enabled (release) it appends " "the \".opt\" suffix." msgstr "" +"Этот флаг добавляет суффикс \".debug\" (для отладки), или \".tools\" (для " +"отладки с включенными инструментами). Когда оптимизация включена (релиз) " +"добавляется суффикс \".opt\"." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:168 msgid "Bits" -msgstr "" +msgstr "Биты" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:170 msgid "" "Bits is meant to control the CPU or OS version intended to run the binaries. " "It is focused mostly on desktop platforms and ignored everywhere else." msgstr "" +"Биты нужны для контроля версии CPU или OS необходимые для запуска " +"исполняемых файлов. Они сделаны преимущественно для десктопных платформ и " +"игнорируются где-то ещё." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:174 msgid "**32**: Build binaries for 32 bits platform." -msgstr "" +msgstr "**32**: Строит бинарные файлы для 32-битной платформы." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:175 msgid "**64**: Build binaries for 64 bits platform." -msgstr "" +msgstr "**64**: Строит бинарные файлы для 64-битной платформы." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:176 msgid "" @@ -247,16 +324,21 @@ msgid "" "depends on the host platform (if not cross compiling), on Mac it defaults to " "64 bits and on Windows it defaults to 32 bits." msgstr "" +"**default**: Отдаёт выбор на усмотрение системе сборки. На Linux это зависит " +"от запускаемой платформы (если не кросс-компиляция), на Mac это 64-бит, а на " +"Windows - 32-бит." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:184 msgid "" "This flag appends \".32\" or \".64\" suffixes to resulting binaries when " "relevant." msgstr "" +"Когда необходимо этот флаг добавляет суффиксы \".32\" или \".64\" полученным " +"бинарным файлам." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:188 msgid "Other build options" -msgstr "" +msgstr "Другие параметры сборки" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:190 msgid "" @@ -264,12 +346,17 @@ msgid "" "Godot should be built (compiler, debug options, etc.) as well as the " "features to include/disable." msgstr "" +"Существуют несколько других параметров сборки которые вы можете использовать " +"для настройки способа сборки Godot (компилятор, опции отладки, итд.) также " +"как и возможности для включения/выключения." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:194 msgid "" "Check the output of ``scons --help`` for details about each option for the " "version you are willing to compile." msgstr "" +"Посмотрите вывод ``scons --help`` для подробностей по этим командам для " +"версии которую вы хотите скомпилировать." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:198 msgid "Export templates" @@ -282,12 +369,19 @@ msgid "" "build them yourself (in case you want newer ones, you are using custom " "modules, or simply don't trust your own shadow)." msgstr "" +"Официальные шаблоны экспорта загружаются с официального сайта Godot: " +"`godotengine.org `__. Однако, вы можете захотеть " +"собрать их самостоятельно (в случае если вы хотите более свежих, или вы " +"хотите подключить свои модули, или просто не доверяете собственной тени)." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:205 msgid "" "If you download the official export templates package and unzip it, you will " "notice that most are just optimized binaries or packages for each platform:" msgstr "" +"Если вы загрузите официальные шаблоны экспорта и распакуете их, вы обратите " +"внимание что большинство из них это просто оптимизированные бинарные файлы " +"или пакеты для каждой платформы:" #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:228 msgid "" @@ -295,6 +389,9 @@ msgid "" "platform in this same tutorial section. Each platform explains how to create " "its own template." msgstr "" +"Для создания собственных, просто следуйте инструкциями описанным для каждой " +"платформы в соответствующем разделе документации. Для каждой платформы " +"объясняется как создавать свой шаблон." #: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:232 msgid "" @@ -304,3 +401,7 @@ msgid "" "place, but Linux has the advantage of being the easier platform to set this " "up." msgstr "" +"Если вы разрабатываете для нескольких платформ, macOS определённо самая " +"удобная платформа сборки для кросс-компиляции, поскольку вы можете провести " +"кросс-компиляцию почти для каждой цели (исключая UWP). Linux и Windows на " +"втором месте, но Linux имеет преимущество в лёгкости установки этой системы." diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po index 44814ecc13..4e666aac9b 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index b328d6b05f..5e005c4b46 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/development/cpp/binding_to_external_libraries.rst:4 msgid "Binding to external libraries" -msgstr "" +msgstr "Связывание внешних библиотек" #: ../../docs/development/cpp/binding_to_external_libraries.rst:7 msgid "Modules" -msgstr "" +msgstr "Модули" #: ../../docs/development/cpp/binding_to_external_libraries.rst:9 msgid "" @@ -32,36 +32,46 @@ msgid "" "Let's look at an example using Festival, a speech synthesis (text-to-speech) " "library written in C++." msgstr "" +"Пример Summator в :ref:`doc_custom_modules_in_c++` хорош для маленьких, " +"ручных модулей, но если вы хотите использовать большую, внешнюю библиотеку? " +"Давайте посмотрим на пример использования Festival, библиотеки синтезации " +"голоса (текс-в-речь) написанную на C++." #: ../../docs/development/cpp/binding_to_external_libraries.rst:14 msgid "" "To bind to an external library, set up a module directory similar to the " "Summator example:" msgstr "" +"Для связки внешней библиотеки, установить директорию модуля подобно примеру " +"с Summator :" #: ../../docs/development/cpp/binding_to_external_libraries.rst:20 msgid "Next, you will create a header file with a simple TTS class:" -msgstr "" +msgstr "Далее, вы должны создать заголовочный файл с простым классом TTS:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:44 msgid "And then you'll add the cpp file." -msgstr "" +msgstr "И затем вы добавляете файл cpp." #: ../../docs/development/cpp/binding_to_external_libraries.rst:68 msgid "" "Just as before, the new class needs to be registered somehow, so two more " "files need to be created:" msgstr "" +"Также как и ранее, новый класс нуждается в регистрации, так что нужно " +"добавить ещё два файла:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:76 msgid "With the following contents:" -msgstr "" +msgstr "Со следующим наполнением:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:104 msgid "" "Next, you need to create a ``SCsub`` file so the build system compiles this " "module:" msgstr "" +"Далее, вы должны создать файл ``SCsub`` чтобы система сборки скомпилировала " +"модуль:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:115 msgid "" @@ -70,6 +80,10 @@ msgid "" "instructions on how to do this for your operation system. We've included " "the installation commands for Linux below, for reference." msgstr "" +"Вам нужно установить внешнюю библиотеку на ваш компьютер чтобы получить " +"библиотечные файлы .a. Посмотрите в официальную документацию библиотеки для " +"инструкций о том как получить их для вашей операционной системы. Мы включили " +"команды установки для Linux ниже, для справки." #: ../../docs/development/cpp/binding_to_external_libraries.rst:126 msgid "" @@ -79,6 +93,11 @@ msgid "" "Festival Library itself is MIT License compatible. Please be sure to check " "the licenses and terms of use." msgstr "" +"**Важно:** Голоса которые использует Festival (а также потенциально другие " +"внешние/чужие ресурсы) могут иметь различные лицензии и правила " +"использования; некоторые (если не большинство) из них проблематично " +"использовать с Godot, даже если сама библиотека Festival лицензирована под " +"Лицензией MIT. Проверяйте лицензии и правила использования." #: ../../docs/development/cpp/binding_to_external_libraries.rst:131 msgid "" @@ -88,6 +107,10 @@ msgid "" "installed from the modules/tts/ directory via git using the following " "commands:" msgstr "" +"Внешнюю библиотеке нужно также установить внутри вашего модуля чтобы сделать " +"файлы исходного кода доступными для компилятора, а также сохраняя код модуля " +"самодостаточным. Библиотеки festival и speech_tools могут быть установлены " +"из папки modules/tts/ через git используя следующие команды:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:141 msgid "" @@ -95,6 +118,9 @@ msgid "" "repository, you can link to them instead by adding them as submodules (from " "within the modules/tts/ directory), as seen below:" msgstr "" +"Если вы не хотите чтобы внешние кодовые файлы репозитория соединились с " +"вашим репозиторием, вы может связаться с ними вместо добавления их как под-" +"модулей (внутри папки modules/tts/), как показано ниже:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:150 msgid "" @@ -104,12 +130,19 @@ msgid "" "merged in, you can always try to implement the external library as a " "GDNative C++ plugin." msgstr "" +"**Важно:** Пожалуйста имейте ввиду что под-модули Git не используются в " +"репозитории Godot. Если вы разрабатываете модуль чтобы слить его в основной " +"репозиторий Godot, вы не должны использовать под-модули. Если ваш модуль не " +"может быть слит, вы всегда можете попытаться сделать его через внешнюю " +"библиотеку такую как плагин GDNative C++." #: ../../docs/development/cpp/binding_to_external_libraries.rst:155 msgid "" "To add include directories for the compiler to look at you can append it to " "the environment's paths:" msgstr "" +"Чтобы добавить директории включения(include) для компилятора, вы может " +"добавить их в пути переменных сред:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:166 msgid "" @@ -117,6 +150,9 @@ msgid "" "to clone `env` first, so it won't add those flags to whole Godot build " "(which can cause errors). Example `SCsub` with custom flags:" msgstr "" +"Если вы желаете добавить собственные флаги компиляции когда строите модуль, " +"вы должны сначала клонировать `env`, чтобы он не добавлял флаги целиком в " +"Godot (что вызовет ошибки). К примеру `SCsub` с собственными флагами:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:179 msgid "The final module should look like this:" @@ -124,12 +160,12 @@ msgstr "В итоге скрипт должен выглядеть так:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:197 msgid "Using the module" -msgstr "" +msgstr "Использование модуля" #: ../../docs/development/cpp/binding_to_external_libraries.rst:199 msgid "You can now use your newly created module from any script:" -msgstr "" +msgstr "Теперь вы можете использовать ваш новый модуль из любого скрипта:" #: ../../docs/development/cpp/binding_to_external_libraries.rst:208 msgid "And the output will be ``is_spoken: True`` if the text is spoken." -msgstr "" +msgstr "А вывод будет ``is_spoken: True`` если текст будет произнесён." diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po index a775479396..fe77c2c87c 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,13 +19,15 @@ msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:4 msgid "Configuring an IDE" -msgstr "" +msgstr "Настройка IDE" #: ../../docs/development/cpp/configuring_an_ide.rst:6 msgid "" "We assume that you already `cloned `_ " "and :ref:`compiled ` Godot." msgstr "" +"На этой стадии мы предполагаем что вы уже `склонировали `_ и :ref:`скомпилировали ` Godot." #: ../../docs/development/cpp/configuring_an_ide.rst:9 msgid "" @@ -33,35 +35,45 @@ msgid "" "on the command line, but if you want to work with an IDE (Integrated " "Development Environment), here are setup instructions for some popular ones:" msgstr "" +"Вы можете легко разрабатывать Godot из любого текстового редактора и " +"вызывать ``scons`` из командной строки, но если вы хотите разрабатывать с " +"помощью IDE (Integrated Development Environment), здесь вы можете найти " +"инструкции для самых популярных:" #: ../../docs/development/cpp/configuring_an_ide.rst:13 msgid "" ":ref:`Qt Creator ` (all desktop platforms)" msgstr "" +":ref:`Qt Creator ` (все десктопные " +"платформы)" #: ../../docs/development/cpp/configuring_an_ide.rst:14 msgid "" ":ref:`Kdevelop ` (all desktop platforms)" msgstr "" +":ref:`Kdevelop ` (все десктопные платформы)" #: ../../docs/development/cpp/configuring_an_ide.rst:15 msgid ":ref:`Xcode ` (macOS)" -msgstr "" +msgstr ":ref:`Xcode ` (macOS)" #: ../../docs/development/cpp/configuring_an_ide.rst:16 msgid ":ref:`Visual Studio ` (Windows)" -msgstr "" +msgstr ":ref:`Visual Studio ` (Windows)" #: ../../docs/development/cpp/configuring_an_ide.rst:17 msgid "" ":ref:`Visual Studio Code` (all desktop " "platforms)" msgstr "" +":ref:`Visual Studio Code` (все десктопные " +"платформы)" #: ../../docs/development/cpp/configuring_an_ide.rst:19 msgid "" "It is possible to use other IDEs, but their setup is not documented yet." msgstr "" +"Возможно использовать и другие IDE, но их настройка ещё не задокументирована." #: ../../docs/development/cpp/configuring_an_ide.rst:24 msgid "Qt Creator" @@ -69,15 +81,16 @@ msgstr "" #: ../../docs/development/cpp/configuring_an_ide.rst:27 msgid "Importing the project" -msgstr "" +msgstr "Импортирование проекта" #: ../../docs/development/cpp/configuring_an_ide.rst:29 msgid "Choose *New Project* -> *Import Project* -> *Import Existing Project*." msgstr "" +"Выберите *New Project* -> *Import Project* -> *Import Existing Project*." #: ../../docs/development/cpp/configuring_an_ide.rst:33 msgid "Set the path to your Godot root directory and enter the project name." -msgstr "" +msgstr "Установить путь к корневой директории Godot и введите имя проекта." #: ../../docs/development/cpp/configuring_an_ide.rst:37 msgid "" @@ -86,36 +99,42 @@ msgid "" "for buildsystem files, \\*.java for Android development, \\*.mm for macOS. " "Click \"Next\"." msgstr "" +"Здесь вы можете выбрать какие папки и файлы будут видимы в проекте. Файлы C/C" +"++ добавляются автоматически. Потенциально хорошо добавить: \\*.py для " +"конфигурационных файлов, \\*.java для разработки под Android, \\*.mm для " +"macOS. Щёлкните \"Next\"." #: ../../docs/development/cpp/configuring_an_ide.rst:43 msgid "Click *Finish*." -msgstr "" +msgstr "Щёлкните *Finish*." #: ../../docs/development/cpp/configuring_an_ide.rst:44 msgid "" "Add a line containing ``.`` to *project_name.includes* to get working code " "completion." msgstr "" +"Добавьте строку содержащую ``.`` в *project_name.includes* для включения " +"функции авто-завершения кода." #: ../../docs/development/cpp/configuring_an_ide.rst:49 msgid "Build and run" -msgstr "" +msgstr "Сборка и запуск" #: ../../docs/development/cpp/configuring_an_ide.rst:51 msgid "Build configuration:" -msgstr "" +msgstr "Конфигурация сборки:" #: ../../docs/development/cpp/configuring_an_ide.rst:53 msgid "Click on *Projects* and open the *Build* tab." -msgstr "" +msgstr "Щёлкните *Projects* и откройте вкладку *Build*." #: ../../docs/development/cpp/configuring_an_ide.rst:54 msgid "Delete the pre-defined ``make`` build step." -msgstr "" +msgstr "Удалите предустановленный этап сборки ``make``." #: ../../docs/development/cpp/configuring_an_ide.rst:58 msgid "Click *Add Build Step* -> *Custom Process Step*." -msgstr "" +msgstr "Щёлкните *Add Build Step* -> *Custom Process Step*." #: ../../docs/development/cpp/configuring_an_ide.rst:62 msgid "" @@ -124,42 +143,54 @@ msgid "" "environment variable, so you may have to use the full path to the SCons " "binary." msgstr "" +"Выберите ``scons`` во поле *Command*. Если он будет ругаться 'Could not " +"start process \"scons\"', это будет означать что ``scons`` не установлен в " +"переменной среды ``PATH``, так что вам нужно будет установить полный путь к " +"бинарнику SCons." #: ../../docs/development/cpp/configuring_an_ide.rst:65 msgid "" "Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 " "target=debug -j 4``)" msgstr "" +"Заполните поле *Arguments* вашими опциями компиляции. (напр.: ``p=x11 " +"target=debug -j 4``)" #: ../../docs/development/cpp/configuring_an_ide.rst:69 msgid "Run configuration:" -msgstr "" +msgstr "Конфигурация запуска:" #: ../../docs/development/cpp/configuring_an_ide.rst:71 msgid "Open the *Run* tab." -msgstr "" +msgstr "Откройте вкладку *Run*." #: ../../docs/development/cpp/configuring_an_ide.rst:72 msgid "" "Point the *Executable* to your compiled Godot binary (e.g: ``%{buildDir}/bin/" "godot.x11.opt.tools.64``)" msgstr "" +"Настройте *Executable* на скомпилированный бинарный файл Godot (напр.: ``" +"%{buildDir}/bin/godot.x11.opt.tools.64``)" #: ../../docs/development/cpp/configuring_an_ide.rst:73 msgid "" "If you want to run a specific game or project, point *Working directory* to " "the game directory." msgstr "" +"Если вы хотите запустить определённую игру или проект, настройте *Working " +"directory* на директорию игры." #: ../../docs/development/cpp/configuring_an_ide.rst:74 msgid "" "If you want to run the editor, add ``-e`` to the *Command line arguments* " "field." msgstr "" +"Если вы хотите запустить редактор, добавьте ``-e`` в поле *Command line " +"arguments*." #: ../../docs/development/cpp/configuring_an_ide.rst:79 msgid "Updating sources after pulling latest commits" -msgstr "" +msgstr "Обновление источников после получения последних коммитов" #: ../../docs/development/cpp/configuring_an_ide.rst:81 msgid "" @@ -171,8 +202,16 @@ msgid "" "coding in it. A simple way to check these things, is to right click at your " "root folder in the \"Projects View\" and click on \"Edit files...\"" msgstr "" +"Как разработчик вы обычно хотите часто получать последние коммиты из " +"главного git репозитория или определённого форка итд. Хотя это приводит к " +"маленькой проблеме: так как разработка продолжается, исходные файлы (и " +"папки) добавляются или удаляются. Эти изменения нужно также отразить в ваших " +"проектных файлах для Qt Creator, чтобы вы смогли продолжить кодинг. " +"Простейший способ проверки этого, просто кликнуть правой кнопкой мыши по " +"вашей корневой папке в \"Projects View\" и кликнуть по \"Edit files...\"" #: ../../docs/development/cpp/configuring_an_ide.rst:91 +#, fuzzy msgid "" "Now a new dialog should appear that is similar in functionality to the one " "in the third step of the \"Importing the project\" section. Here now you can " @@ -181,10 +220,15 @@ msgid "" "Filter\" button. A simple click on \"Ok\" and you're ready to continue your " "work." msgstr "" +"После этого должно появиться диалоговое окно с подобной функциональностью " +"как в одном из окон из третьего пункта раздела \"Importing the project\". " +"Здесь вы сможете добавить/удалить определённые файлы и/или папки. Вы можете " +"выбрать щелчком мыши или просто кликнув кнопку \"Apply Filter\". Просто " +"кликните на \"Ok\" и вы сможете продолжить работу." #: ../../docs/development/cpp/configuring_an_ide.rst:99 msgid "Code style configuration" -msgstr "" +msgstr "Конфигурация стилей кода" #: ../../docs/development/cpp/configuring_an_ide.rst:101 msgid "" @@ -194,6 +238,11 @@ msgid "" "project. You can change this behavior by changing the \"Code Style\" in " "*Options* -> *C++*." msgstr "" +"Разработчики должны следовать проектным :ref:`стилям кода " +"` и IDE должно помогать им в этом. По умолчанию, " +"Qt Cretor использует пробелы для отступов что некорректно в проектах на " +"Godot. Вы можете изменить это поведение в \"Code Style\" в *Options* -> *C+" +"+*." #: ../../docs/development/cpp/configuring_an_ide.rst:108 msgid "" @@ -201,48 +250,55 @@ msgid "" "Code Style* button to set a new code style. Set a name for it (e.g. Godot) " "and change the Tab policy to be *Tabs Only*." msgstr "" +"Щёлкнув по *Edit* вы измените текущие настройки, после кликните по кнопке " +"*Copy Built-in Code Style* для установки нового стиля кода. Установить имя " +"(напр. Godot) и измените настройку вкладок в *Tabs Only*." #: ../../docs/development/cpp/configuring_an_ide.rst:117 -#, fuzzy msgid "KDevelop" -msgstr "Разработка" +msgstr "KDevelop" #: ../../docs/development/cpp/configuring_an_ide.rst:119 msgid "" "`KDevelop `_ is a free, open source IDE for all " "desktop platforms." msgstr "" +"`KDevelop `_ это бесплатная, открытая IDE для всех " +"десктопных платформ." #: ../../docs/development/cpp/configuring_an_ide.rst:121 msgid "" "You can find a video tutorial `here `_. Or you may follow this text version tutorial." msgstr "" +"Вы можете найти видео обучения `здесь `_. Или вы можете следовать инструкциям в текстовом виде далее." #: ../../docs/development/cpp/configuring_an_ide.rst:124 msgid "Start by opening KDevelop and choosing \"open project\"." -msgstr "" +msgstr "Начните с открытия KDevelop и выбирания \"open project\"." #: ../../docs/development/cpp/configuring_an_ide.rst:128 msgid "Choose the directory where you cloned Godot." -msgstr "" +msgstr "Выберите директорию где вы склонировали Godot." #: ../../docs/development/cpp/configuring_an_ide.rst:130 msgid "" "On the next screen, choose \"Custom Build System\" for the *Project manager*." msgstr "" +"На следующем экране, выберите \"Custom Build System\" для *Project manager*." #: ../../docs/development/cpp/configuring_an_ide.rst:134 msgid "Now that the project has been imported, open the project configuration." -msgstr "" +msgstr "Теперь, когда проект импортирован, откройте конфигурацию проекта." #: ../../docs/development/cpp/configuring_an_ide.rst:138 msgid "Add the following includes/imports:" -msgstr "" +msgstr "Добавьте следующие инклуды/импорты:" #: ../../docs/development/cpp/configuring_an_ide.rst:151 msgid "Apply the changes." -msgstr "" +msgstr "Примените изменения." #: ../../docs/development/cpp/configuring_an_ide.rst:153 msgid "" @@ -251,12 +307,18 @@ msgid "" "executable then add ``platform=x11 target=debug`` (``platform=osx`` if " "you're on macOS) as the arguments." msgstr "" +"Переключитесь на вкладку \"Custom Build System\". Добавьте сонфигурацию " +"сборки и сохраните бланк директории сборки. Включите утилиты сборки и " +"добавьте ``scons`` как ваш исполняемый файл и ``platform=x11 target=debug`` " +"(``platform=osx`` если вы используете macOS) как аргументы." #: ../../docs/development/cpp/configuring_an_ide.rst:160 msgid "" "Next we need to tell KDevelop where to find the binary. From the \"Run\" " "menu, choose \"Configure Launches\"." msgstr "" +"Затем вы должны сообщить KDevelop где найти исполняемый файл. Из меню \"Run" +"\" выберите \"Configure Launches\"." #: ../../docs/development/cpp/configuring_an_ide.rst:165 msgid "" @@ -266,14 +328,19 @@ msgid "" "name could be different depending on your platform and depending on your " "build options)." msgstr "" +"Кликните по \"Add\" если лаунчер отсутствует. Затем добавьте путь к " +"экзешнику в секции исполнямых файлов. Ваш исполняемый файл должен находиться " +"в под-директории ``bin/`` и должен иметь имя подобное ``godot.x11.tools.64`` " +"(имя может быть немного другим в зависимости от вашей платформы и ваших " +"опций сборки)." #: ../../docs/development/cpp/configuring_an_ide.rst:173 msgid "That's it! Now you should be good to go :)" -msgstr "" +msgstr "Отлично ! Теперь всё хорошо :)" #: ../../docs/development/cpp/configuring_an_ide.rst:179 msgid "Xcode" -msgstr "" +msgstr "Xcode" #: ../../docs/development/cpp/configuring_an_ide.rst:182 msgid "Project setup" @@ -281,184 +348,202 @@ msgstr "Настройка проекта" #: ../../docs/development/cpp/configuring_an_ide.rst:184 msgid "Create an Xcode external build project anywhere" -msgstr "" +msgstr "Создаёте внешний проект Xcode в любом месте" #: ../../docs/development/cpp/configuring_an_ide.rst:188 msgid "Set the *Build tool* to the path to scons" -msgstr "" +msgstr "Установите *Build tool* на путь до scons" #: ../../docs/development/cpp/configuring_an_ide.rst:190 msgid "Modify Build Target's Xcode Info Tab:" -msgstr "" +msgstr "Измените Цели Сборки во вкладке Xcode Info Tab:" #: ../../docs/development/cpp/configuring_an_ide.rst:192 msgid "" "Set *Arguments* to something like: platform=osx tools=yes bits=64 " "target=debug" msgstr "" +"Установите *Arguments* на что-то подобное: platform=osx tools=yes bits=64 " +"target=debug" #: ../../docs/development/cpp/configuring_an_ide.rst:193 msgid "" "Set *Directory* to the path to Godot's source folder. Keep it blank if " "project is already there." msgstr "" +"Установите *Directory* на путь к папке исходного кода Godot. Оставьте его " +"пустым если проект уже установлен." #: ../../docs/development/cpp/configuring_an_ide.rst:194 msgid "You may uncheck *Pass build settings in environment*" -msgstr "" +msgstr "Вы можете снять флажок *Pass build settings in environment*" #: ../../docs/development/cpp/configuring_an_ide.rst:198 msgid "Add a Command Line Target:" -msgstr "" +msgstr "Добавьте Цель Командной Строки:" #: ../../docs/development/cpp/configuring_an_ide.rst:200 msgid "" "Go to Xcode File > New > Target... and add a new Xcode command line target" msgstr "" +"Зайдите в Xcode File > New > Target... и добавьте новую цель командной " +"строки Xcode" #: ../../docs/development/cpp/configuring_an_ide.rst:206 msgid "Name it something so you know not to compile with this target" -msgstr "" +msgstr "Назовите её так, чтобы вы запомнили что её не надо компилировать" #: ../../docs/development/cpp/configuring_an_ide.rst:207 msgid "e.g. ``GodotXcodeIndex``" -msgstr "" +msgstr "напр. ``GodotXcodeIndex``" #: ../../docs/development/cpp/configuring_an_ide.rst:208 msgid "" "Goto the newly created target's *Build Settings* tab and search for *Header " "Search Paths*" -msgstr "" +msgstr "Перейдите на вкладку *Build Settings* и поищите *Header Search Paths*" #: ../../docs/development/cpp/configuring_an_ide.rst:209 msgid "Set *Header Search Paths* to an absolute path to Godot's source folder" msgstr "" +"Установите *Header Search Paths* на абсолютный путь к папке исходных кодов " +"Godot" #: ../../docs/development/cpp/configuring_an_ide.rst:210 msgid "Make it recursive by adding two \\*'s to the end of the path" -msgstr "" +msgstr "Сделайте её рекурсивной добавив две \\* в конец пути" #: ../../docs/development/cpp/configuring_an_ide.rst:211 msgid "e.g. ``/Users/me/repos/godot-source/\\**``" -msgstr "" +msgstr "напр. ``/Users/me/repos/godot-source/\\**``" #: ../../docs/development/cpp/configuring_an_ide.rst:213 msgid "Add Godot Source to the Project:" -msgstr "" +msgstr "Добавьте Исходный Код Godot в Проект:" #: ../../docs/development/cpp/configuring_an_ide.rst:215 msgid "Drag and drop Godot source into project file browser." -msgstr "" +msgstr "Перетащите исходный код Godot в браузер файлов проекта." #: ../../docs/development/cpp/configuring_an_ide.rst:216 msgid "Uncheck *Create External Build System*" -msgstr "" +msgstr "Снимите флажок *Create External Build System*" #: ../../docs/development/cpp/configuring_an_ide.rst:220 msgid "Click Next" -msgstr "" +msgstr "Щёлкните Next" #: ../../docs/development/cpp/configuring_an_ide.rst:221 msgid "Select *create groups*" -msgstr "" +msgstr "Выберите *create groups*" #: ../../docs/development/cpp/configuring_an_ide.rst:225 msgid "Check off only your command line target in the *Add to targets* section" -msgstr "" +msgstr "Выберите только свою командную строку цели в разделе *Add to targets*" #: ../../docs/development/cpp/configuring_an_ide.rst:226 msgid "Click finish. Xcode will now index the files." -msgstr "" +msgstr "Щёлкните finish. Xcode начнёт индексировать файлы." #: ../../docs/development/cpp/configuring_an_ide.rst:227 msgid "Grab a cup of coffee... Maybe make something to eat, too" -msgstr "" +msgstr "Примите чашечку кофе... Возможно перекусите, также" #: ../../docs/development/cpp/configuring_an_ide.rst:228 msgid "" "You should have jump to definition, auto completion, and full syntax " "highlighting when it is done." msgstr "" +"Вы сможете перейти к определению, настройкам авто завершения, и полной " +"подсветке синтаксиса когда процесс закончится." #: ../../docs/development/cpp/configuring_an_ide.rst:231 -#, fuzzy msgid "Scheme setup" -msgstr "Настройка сцены" +msgstr "Настройка схемы" #: ../../docs/development/cpp/configuring_an_ide.rst:233 msgid "Edit Build Scheme of External Build Target:" -msgstr "" +msgstr "Редактируйте Схему Сборки для Внешней Цели Сборки:" #: ../../docs/development/cpp/configuring_an_ide.rst:235 msgid "Open scheme editor of external build target" -msgstr "" +msgstr "Откройте редактор схемы внешней цели сборки" #: ../../docs/development/cpp/configuring_an_ide.rst:236 msgid "Expand the *Build* menu" -msgstr "" +msgstr "Разверните меню *Build*" #: ../../docs/development/cpp/configuring_an_ide.rst:237 msgid "Goto *Post Actions*" -msgstr "" +msgstr "Перейдите в *Post Actions*" #: ../../docs/development/cpp/configuring_an_ide.rst:238 msgid "" "Add a new script run action, select your project in ``Provide build settings " "from`` as this allows you to use ``${PROJECT_DIR}`` variable." msgstr "" +"Добавьте новый скрипт запуска, выберите ваш проект в ``Provide build " +"settings from`` так как это позволит вам использовать переменную ``" +"${PROJECT_DIR}``." #: ../../docs/development/cpp/configuring_an_ide.rst:242 msgid "Write a script that gives the binary a name that Xcode will recognize" -msgstr "" +msgstr "Напишите скрипт чтобы дать имя исполняемому файлу которое поймёт Xcode" #: ../../docs/development/cpp/configuring_an_ide.rst:243 msgid "" "e.g. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/" "godot/bin/godot``" msgstr "" +"напр. ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/" +"godot/bin/godot``" #: ../../docs/development/cpp/configuring_an_ide.rst:244 msgid "Build the external build target" -msgstr "" +msgstr "Постройте внешнюю цель сборки" #: ../../docs/development/cpp/configuring_an_ide.rst:246 msgid "Edit Run Scheme of External Build Target:" -msgstr "" +msgstr "Редактируйте Схему Запуска во Внешней Цели Сборки:" #: ../../docs/development/cpp/configuring_an_ide.rst:248 msgid "Open the scheme editor again" -msgstr "" +msgstr "Откройте редактор схем снова" #: ../../docs/development/cpp/configuring_an_ide.rst:249 msgid "Click Run" -msgstr "" +msgstr "Кликните Run" #: ../../docs/development/cpp/configuring_an_ide.rst:253 msgid "" "Set the *Executable* to the file you linked in your post build action script" msgstr "" +"Установите *Executable* на файл который вы присоединили к вашему скрипту " +"сборки" #: ../../docs/development/cpp/configuring_an_ide.rst:254 msgid "Check *Debug executable* if it isn't already" -msgstr "" +msgstr "Проверьте *Debug executable* если он уже не установлен" #: ../../docs/development/cpp/configuring_an_ide.rst:255 msgid "" "You can go to *Arguments* tab and add an -e and a -path to a project to " "debug the editor not the project selection screen" msgstr "" +"Вы можете перейти во вкладку *Arguments* и добавить -e и -path для проекта " +"чтобы отлаживать редактор, а не экран выбора проекта" #: ../../docs/development/cpp/configuring_an_ide.rst:258 msgid "Test it:" -msgstr "" +msgstr "Протестируйте это:" #: ../../docs/development/cpp/configuring_an_ide.rst:260 msgid "Set a breakpoint in platform/osx/godot_main_osx.mm" -msgstr "" +msgstr "Установите точку отладки в platform/osx/godot_main_osx.mm" #: ../../docs/development/cpp/configuring_an_ide.rst:261 msgid "It should break at the point!" -msgstr "" +msgstr "Он должен останавливаться на этой точке!" #: ../../docs/development/cpp/configuring_an_ide.rst:267 #, fuzzy @@ -470,36 +555,47 @@ msgid "" "Ensure that C/C++ extension is installed. You can find instructions in `docs " "`_." msgstr "" +"Убедитесь что расширение C/C++ установлено. Вы можете найти инструкции в " +"`документации `_." #: ../../docs/development/cpp/configuring_an_ide.rst:271 msgid "Now open cloned godot folder in VS Code (File > Open Folder...)" msgstr "" +"Теперь откройте склонированную папку godot в VS Code (File > Open Folder...)" #: ../../docs/development/cpp/configuring_an_ide.rst:273 msgid "" "In order to build the project, we need configurations files: *launch.json* " "and *tasks.json*. To create them:" msgstr "" +"Для того чтобы построить проект, нам нужно конфигурационные файлы: *launch." +"json* и *tasks.json*. Для их создания:" #: ../../docs/development/cpp/configuring_an_ide.rst:276 msgid "Open Debug view (Ctrl + Shift + D) and select cogwheel with orange dot:" msgstr "" +"Откройте Debug view (Ctrl + Shift + D) и выберите колёсико с оранжевой " +"точкой:" #: ../../docs/development/cpp/configuring_an_ide.rst:280 msgid "" "Select *C++ (GDB/LLDB)* (it might be slightly differently called on macOS or " "Windows)" msgstr "" +"Выберите *C++ (GDB/LLDB)* (она может называться слегка по другому в macOS " +"или Windows)" #: ../../docs/development/cpp/configuring_an_ide.rst:282 msgid "Update *launch.json* to match:" -msgstr "" +msgstr "Обновите *launch.json* для соответствия:" #: ../../docs/development/cpp/configuring_an_ide.rst:286 msgid "" "(Note that *godot.x11.tools.64* in \"program\" value might be differently " "called on macOS or Windows)" msgstr "" +"(Заметьте что *godot.x11.tools.64* в значении \"program\" может слегка " +"отличаться в macOS или Windows)" #: ../../docs/development/cpp/configuring_an_ide.rst:288 msgid "" @@ -507,18 +603,24 @@ msgid "" "with *Configure Task* button. Tap it and select *Create tasks.json file from " "template*, then select *Others*" msgstr "" +"Создайте *tasks.json* запустив Debug process (F5). VS Code покажет окно с " +"кнопкой *Configure Task*. Щёлкните по ней и выберите *Create tasks.json file " +"from template*, затем выберите *Others*" #: ../../docs/development/cpp/configuring_an_ide.rst:290 msgid "Update *tasks.json* to match:" -msgstr "" +msgstr "Обновите *tasks.json* до соответствия:" #: ../../docs/development/cpp/configuring_an_ide.rst:294 msgid "(Note that *platform=x11* will be different for macOX and Windows)" msgstr "" +"(Заметьте что *platform=x11* может слегка отличаться для macOX и Windows)" #: ../../docs/development/cpp/configuring_an_ide.rst:296 msgid "You can now start Debug process again to test that everything works." msgstr "" +"Теперь вы можете запустить процесс отладки снова и протестировать что всё " +"работает." #: ../../docs/development/cpp/configuring_an_ide.rst:298 msgid "" @@ -526,3 +628,6 @@ msgid "" "that some dependencies are missing. Check :ref:`Compiling for X11 (Linux, " "\\*BSD) `" msgstr "" +"Если произойдёт ошибка на фазе сборки, проверьте консоль на подсказки. На " +"Linux это скорее всего будут какие-либо потери зависимостей. Смотрите :ref:" +"`Компиляция в X11 (Linux, \\*BSD) `" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po index fb739cd080..e401ca3724 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,22 +19,24 @@ msgstr "" #: ../../docs/development/cpp/core_types.rst:4 msgid "Core types" -msgstr "" +msgstr "Основные типы" #: ../../docs/development/cpp/core_types.rst:6 msgid "" "Godot has a rich set of classes and templates that compose its core, and " "everything is built upon them." msgstr "" +"Godot имеет богатый набор классов и шаблонов которые составляют его ядро, и " +"все строится над ними." #: ../../docs/development/cpp/core_types.rst:9 msgid "" "This reference will try to list them in order for their better understanding." -msgstr "" +msgstr "Эта справка попытается перечислить их для лучшего понимания." #: ../../docs/development/cpp/core_types.rst:13 msgid "Definitions" -msgstr "" +msgstr "Определения" #: ../../docs/development/cpp/core_types.rst:15 msgid "" @@ -43,6 +45,9 @@ msgid "" "Reinventing the wheel for those is not fun, as it makes code more difficult " "to read." msgstr "" +"Godot использует стандартные типы C98, такие как ``uint8_t``, ``uint32_t``, " +"``int64_t``, итд. которые поддерживаются всеми компиляторами. Изобретение " +"колеса для них не нужно, так как делает код более сложным для чтения." #: ../../docs/development/cpp/core_types.rst:20 msgid "" @@ -52,12 +57,19 @@ msgid "" "at least a 32 bits bus and can do such operations in one cycle. It makes " "code more readable too." msgstr "" +"В целом, не беспокойтесь об использовании самых эффективных типов данных для " +"ваших целей, если вы конечно не используете большие структуры данных или " +"массивы. ``int`` используется во всём коде если не нужно обратное. Это так, " +"поскольку современные устройства имеет 32-битную шину и могут проводить " +"операции с ними за один цикл. Также это делает код более читабельным." #: ../../docs/development/cpp/core_types.rst:26 msgid "" "For files or memory sizes, ``size_t`` is used, which is warranted to be 64 " "bits." msgstr "" +"Для файлов или размеров памяти, используется ``size_t``, чтобы " +"гарантированно иметь 64 бита." #: ../../docs/development/cpp/core_types.rst:29 msgid "" @@ -66,6 +78,10 @@ msgid "" "However, by default, this has not been forced and CharType maps directly to " "wchar_t." msgstr "" +"Для строк Юникода, вместо wchar_t используется CharType, поскольку многие " +"архитектуры имеют 4 байтовое wchar_t, где 2 байта могут быть " +"предпочтительнее. Хотя, по умолчанию, это не обязательно и CharType напрямую " +"переводится в wchar_t." #: ../../docs/development/cpp/core_types.rst:35 #: ../../docs/development/cpp/core_types.rst:132 @@ -76,7 +92,7 @@ msgstr "" #: ../../docs/development/cpp/core_types.rst:220 #: ../../docs/development/cpp/core_types.rst:233 msgid "References:" -msgstr "" +msgstr "Источники:" #: ../../docs/development/cpp/core_types.rst:37 msgid "" @@ -86,7 +102,7 @@ msgstr "" #: ../../docs/development/cpp/core_types.rst:40 msgid "Memory model" -msgstr "" +msgstr "Модель памяти" #: ../../docs/development/cpp/core_types.rst:42 msgid "" @@ -95,6 +111,10 @@ msgid "" "more resources the OS will swap out the inactive ones. Other architectures " "(like mobile or consoles) are in general more limited." msgstr "" +"PC чудесная архитектура. Компьютеры часто содержат гигабайты RAM, терабайты " +"данных и гигагерцы CPU, и когда приложению нужно больше ресурсов OS просто " +"отдает неактивные. Другие архитектуры (такие как мобильные телефоны или " +"консоли) в целом более ограниченны." #: ../../docs/development/cpp/core_types.rst:47 msgid "" @@ -103,6 +123,10 @@ msgid "" "return it. This often works best and is flexible, but over time and with " "abuse, this can lead to segmentation." msgstr "" +"Самая частая модель памяти это куча, где приложение будет запрашивать " +"область в памяти, а основная OS будет пытаться выделить её где-нибудь и " +"вернуть указатель. Это часто работает превосходно и гибко, но с течением " +"времени могут происходить ошибки, что ведёт к сегментации." #: ../../docs/development/cpp/core_types.rst:52 msgid "" @@ -112,8 +136,14 @@ msgid "" "Modern operating systems use paged memory, which helps mitigate the problem " "of segmentation but doesn't solve it." msgstr "" +"Сегментация медленно создаёт дыры в памяти которые слишком мелкие для " +"возможных аллокаций, что ведет к расходу памяти. Существует много литературы " +"описывающие кучу и сегментацию, так что эта тема будет раскрыта подробнее " +"здесь. Современные операционные системы используют страничную память, что " +"помогает смягчать проблему сегментации но не разрешает её." #: ../../docs/development/cpp/core_types.rst:58 +#, fuzzy msgid "" "However, in many studies and tests, it is shown that given enough memory, if " "the maximum allocation size is below a given threshold in proportion to the " @@ -122,8 +152,15 @@ msgid "" "other words, leave 10-20% of your memory free and perform all small " "allocations and you are fine." msgstr "" +"Хотя, во многих исследованиях и тестах, было показано что даже взяв " +"достаточно памяти, при максимальном размере аллокации меньшему чем порог " +"пропорциональный максимальному размеру кучи и пропорциональный " +"неиспользуемой памяти, сегментация не будет доставлять проблем со временем и " +"будет оставаться константой. Другими словами, оставляя 10-20% вашей памяти " +"свободной и выполняя лишь маленькие аллокации все будет в порядке." #: ../../docs/development/cpp/core_types.rst:65 +#, fuzzy msgid "" "Godot ensures that all objects that can be allocated dynamically are small " "(less than a few kb at most). But what happens if an allocation is too large " @@ -133,10 +170,18 @@ msgid "" "rearranged and compacted on demand. Depending on the need of the game, the " "programmer can configure the dynamic memory pool size." msgstr "" +"Godot гарантирует что все объекты которые могут быть выделенны динамически - " +"маленькие (по большей части меньше чем пара килобайт). Но что если аллокация " +"слишком большая (такая как рисунок или геометрия сеток или большой массив)? " +"В этом случае Godot имеет опцию использования динамического пула памяти. Эта " +"память нужно закрыть(locked) прежде чем иметь к ней доступ, и если память " +"для аллокации закончится, пул будет перегруппирован и сжат по усмотрению. В " +"зависимости от потребностей игры, программист может настроить размер " +"динамического пула." #: ../../docs/development/cpp/core_types.rst:74 msgid "Allocating memory" -msgstr "" +msgstr "Выделение памяти" #: ../../docs/development/cpp/core_types.rst:76 msgid "" @@ -144,30 +189,36 @@ msgid "" "debug. Because of this, the regular C and C++ library calls should not be " "used. Instead, a few other ones are provided." msgstr "" +"Godot имеет много инструментов для отслеживания использования памяти в игре, " +"особенно во время отладки. Из-за этого, обычные вызовы библиотек C и C++ не " +"должны быть использованы. Вместо них, даны некоторые другие." #: ../../docs/development/cpp/core_types.rst:80 msgid "For C-style allocation, Godot provides a few macros:" -msgstr "" +msgstr "Для аллокации в стиле C, Godot предоставляет пару макросов:" #: ../../docs/development/cpp/core_types.rst:88 msgid "" "These are equivalent to the usual malloc, realloc, free of the standard C " "library." msgstr "" +"Они эквивалентны обычным malloc, realloc, free из стандартной библиотеки C." #: ../../docs/development/cpp/core_types.rst:91 msgid "For C++-style allocation, special macros are provided:" -msgstr "" +msgstr "Для аллокаций C++, даны специальные макросы:" #: ../../docs/development/cpp/core_types.rst:101 msgid "which are equivalent to new, delete, new[] and delete[]." -msgstr "" +msgstr "которые эквивалентны new, delete, new[] и delete[]." #: ../../docs/development/cpp/core_types.rst:103 msgid "" "memnew/memdelete also use a little C++ magic and notify Objects right after " "they are created, and right before they are deleted." msgstr "" +"memnew/memdelete также использует маленькую магию C++ и оповещают Объекты " +"которые они создают, перед их удалением." #: ../../docs/development/cpp/core_types.rst:106 msgid "" @@ -175,12 +226,17 @@ msgid "" "standard vector class, and is very similar to vector in the C++ standard " "library. To create a PoolVector buffer, use this:" msgstr "" +"Для динамической памяти, используется шаблон PoolVector<>. PoolVector это " +"стандартный векторный класс, очень похожий на vector из стандартной " +"библиотеки C++. Для создания PoolVector, используйте это:" #: ../../docs/development/cpp/core_types.rst:114 msgid "" "PoolVector can be accessed using the [] operator and a few helpers exist for " "this:" msgstr "" +"К PoolVector можно получить доступ через оператор [] и пара вспомогательных " +"методов существует для этого:" #: ../../docs/development/cpp/core_types.rst:126 msgid "" @@ -189,6 +245,11 @@ msgid "" "dynamic memory operations, as read() and write() are too slow for a large " "amount of accesses." msgstr "" +"Эти операции дают быстрый доступ записи/чтения из PoolVector'ов и сохраняют " +"из закрытыми до тех пор пока они не покинут область видимости. Хотя, " +"PoolVector'а должны быть использованы для маленьких, динамических операций с " +"памятью, так как read() и write() слишком медленны для больших объёмов " +"доступа." #: ../../docs/development/cpp/core_types.rst:134 msgid "" @@ -204,11 +265,11 @@ msgstr "" #: ../../docs/development/cpp/core_types.rst:138 msgid "Containers" -msgstr "" +msgstr "Контейнеры" #: ../../docs/development/cpp/core_types.rst:140 msgid "Godot provides also a set of common containers:" -msgstr "" +msgstr "Godot предоставляет следующий набор контейнеров:" #: ../../docs/development/cpp/core_types.rst:142 msgid "Vector" @@ -233,22 +294,30 @@ msgid "" "symbols and code. List, Set and Map can be iterated using pointers, like " "this:" msgstr "" +"Они весьма просты и нацелены на то чтобы быть маленькими по возможности, как " +"шаблоны в C++ часто встроенные(inlined) и делают размер бинарника весьма " +"большим, для символов отладки и кода. List, Set и Map могут быть " +"просмотрены(итерированы) через указатели, вот так:" #: ../../docs/development/cpp/core_types.rst:158 msgid "The Vector<> class also has a few nice features:" -msgstr "" +msgstr "Класс Vector<> также имеет пару прекрасных возможностей:" #: ../../docs/development/cpp/core_types.rst:160 msgid "" "It does copy on write, so making copies of it is cheap as long as they are " "not modified." msgstr "" +"Он делает копию на запись, что делает создание копий очень производительным " +"до тех пор пока их не изменяют." #: ../../docs/development/cpp/core_types.rst:162 msgid "" "It supports multi-threading, by using atomic operations on the reference " "counter." msgstr "" +"Он поддерживает мульти-поточность, через использования атомарных операций на " +"счётчике ссылок." #: ../../docs/development/cpp/core_types.rst:168 msgid "" @@ -283,6 +352,10 @@ msgid "" "and utf8 parsing/extracting, as well as helpers for conversion and " "visualization." msgstr "" +"Godot также предоставляет класс строки String. Этот класс имеет большой " +"набор возможностей, полную поддержку Юникода во всех функциях (таких как " +"операции с регистром), парсинг/выделение utf8, а также вспомогательные " +"функции для конверсии и визуализации." #: ../../docs/development/cpp/core_types.rst:184 msgid "" @@ -301,12 +374,18 @@ msgid "" "StringNames are useful for using strings as identifier, as comparing them is " "basically comparing a pointer." msgstr "" +"StringNames похожи на String, но они уникальны. Создание StringName из " +"строки приводит созданию уникального внутреннего указателя на все одинаковые " +"строки. StringName'ы полезны для использования строк в идентификаторах, так " +"как их сравнение это просто сравнение указателя." #: ../../docs/development/cpp/core_types.rst:194 msgid "" "Creation of a StringName (especially a new one) is slow, but comparison is " "fast." msgstr "" +"Создание StringName'а (особенно нового) медленная операция, но сравнивание - " +"быстрая." #: ../../docs/development/cpp/core_types.rst:200 msgid "" @@ -316,12 +395,12 @@ msgstr "" #: ../../docs/development/cpp/core_types.rst:203 msgid "Math types" -msgstr "" +msgstr "Математические типы" #: ../../docs/development/cpp/core_types.rst:205 msgid "" "There are several linear math types available in the core/math directory." -msgstr "" +msgstr "Существует несколько типов линейной алгебры в директории core/math." #: ../../docs/development/cpp/core_types.rst:211 msgid "" @@ -337,6 +416,8 @@ msgid "" "This is a special datatype used for storing paths in a scene tree and " "referencing them fast." msgstr "" +"Это специальный тип данных для сохранения путей в дереве сцены и быстрых " +"ссылок на них." #: ../../docs/development/cpp/core_types.rst:222 msgid "" @@ -354,6 +435,10 @@ msgid "" "RIDs are opaque, meaning that the data they reference can't be accessed " "directly. RIDs are unique, even for different types of referenced data." msgstr "" +"RID'ы это идентификаторы ресурсов. Серверы используют их для ссылки на " +"данные сохранённые в них. RID'ы непрозрачные типы данных, что подразумевает " +"что данные на которые они ссылаются не могут быть доступны напрямую. Все " +"RID'ы уникальны, даже для различных типов данные на которые они ссылаются." #: ../../docs/development/cpp/core_types.rst:235 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po index 7d45e2ed05..d9b2c126d4 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -303,7 +303,7 @@ msgstr "" #: ../../docs/development/cpp/creating_android_modules.rst:303 msgid "Using the module" -msgstr "" +msgstr "Использование модуля" #: ../../docs/development/cpp/creating_android_modules.rst:305 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po index 37469e3df3..9f13bd0da4 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,7 +50,7 @@ msgstr "" #: ../../docs/development/cpp/custom_audiostreams.rst:117 #: ../../docs/development/cpp/custom_audiostreams.rst:348 msgid "References:" -msgstr "" +msgstr "Источники:" #: ../../docs/development/cpp/custom_audiostreams.rst:25 #: ../../docs/development/cpp/custom_audiostreams.rst:119 @@ -69,7 +69,7 @@ msgstr "" #: ../../docs/development/cpp/custom_audiostreams.rst:29 msgid "What for?" -msgstr "" +msgstr "Для чего это?" #: ../../docs/development/cpp/custom_audiostreams.rst:31 msgid "Binding external libraries (like Wwise, FMOD, etc)." diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po index 22534dd99c..c88988be73 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -61,7 +61,7 @@ msgstr "" #: ../../docs/development/cpp/custom_godot_servers.rst:26 msgid "What for?" -msgstr "" +msgstr "Для чего это?" #: ../../docs/development/cpp/custom_godot_servers.rst:28 msgid "Adding artificial intelligence." @@ -185,7 +185,7 @@ msgstr "" #: ../../docs/development/cpp/custom_godot_servers.rst:475 msgid "References:" -msgstr "" +msgstr "Источники:" #: ../../docs/development/cpp/custom_godot_servers.rst:477 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 72e44a5e33..e44154adf7 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:4 msgid "Custom modules in C++" -msgstr "" +msgstr "Собственные модули на C++" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:7 msgid "Modules" -msgstr "" +msgstr "Модули" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:9 msgid "" @@ -32,6 +32,11 @@ msgid "" "functionality at every level without modifying the core, which can be split " "for use and reuse in different modules." msgstr "" +"Godot позволяет улучшать себя модульным путём. Новые модули могут быть " +"созданы, а затем включены или выключены. Это позволяет добавлять новую " +"функциональность в движок на любом уровне без модификации ядра, что " +"позволяет разделить для использования или повторного использования разные " +"модули." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:14 msgid "" @@ -41,10 +46,15 @@ msgid "" "and others. As many new modules as desired can be created and combined, and " "the SCons build system will take care of it transparently." msgstr "" +"Модули содержаться в под-директории ``modules/`` системы сборки. Из коробки, " +"существует много различных модулей, таких как GDScript (да он не часть базы " +"движка), исполняемая среда Mono, модуль регулярных выражений, и другие. " +"Многие новые модули которые желательны могут быть созданы и скомбинированы, " +"и система сборки SCons делает это прозрачным." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:22 msgid "What for?" -msgstr "" +msgstr "Для чего это?" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:24 msgid "" @@ -52,36 +62,42 @@ msgid "" "an enormous time saver), it's perfectly possible to use C++ instead. Adding C" "++ modules can be useful in the following scenarios:" msgstr "" +"В то время как рекомендуется писать игру через скриптинг (так как это " +"значительно экономит время), существует возможность использовать вместо " +"этого C++. Добавление модулей C++ может быть полезно для следующих сценариев:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:28 msgid "Binding an external library to Godot (like PhysX, FMOD, etc)." -msgstr "" +msgstr "Связка внешней библиотеки с Godot (PhysX, FMOD, итд)." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:29 msgid "Optimize critical parts of a game." -msgstr "" +msgstr "Оптимизация критических частей игры." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:30 msgid "Adding new functionality to the engine and/or editor." -msgstr "" +msgstr "Добавление новой функциональности в движок и/или редактор." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:31 msgid "Porting an existing game." -msgstr "" +msgstr "Портирование существующей игры." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:32 msgid "Write a whole, new game in C++ because you can't live without C++." msgstr "" +"Написание целой, новой игры на C++ поскольку вы не можете жить без C++." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:35 msgid "Creating a new module" -msgstr "" +msgstr "Создание нового модуля" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:37 msgid "" "Before creating a module, make sure to download the source code of Godot and " "manage to compile it. There are tutorials in the documentation for this." msgstr "" +"Перед созданием модуля, убедитесь что загрузили исходный код Godot и можете " +"его скомпилировать. Существуют обучающие материалы в документации для этого." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:40 msgid "" @@ -89,6 +105,9 @@ msgid "" "``modules/``. If you want to maintain the module separately, you can " "checkout a different VCS into modules and use it." msgstr "" +"Для создания нового модуля, первым шагом создайте директорию внутри " +"``modules/``. Если вы хотите поддерживать модуль отдельно, вы можете " +"назначить другую систему контроля версий(VCS) на модули и использовать её." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:44 msgid "" @@ -96,36 +115,45 @@ msgid "" "Godot source tree (``C:\\godot`` refers to wherever the Godot sources are " "located):" msgstr "" +"Для примера возьмём модуль который назовём \"summator\", и поместим его " +"внутри дерева кода Godot (``C:\\godot`` ссылается на место где размещается " +"коды Godot):" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:55 msgid "Inside we will create a simple summator class:" -msgstr "" +msgstr "Внутри мы создадим простой класс для сложения суммы:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:83 msgid "And then the cpp file." -msgstr "" +msgstr "А затем файл cpp." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:117 msgid "" "Then, the new class needs to be registered somehow, so two more files need " "to be created:" msgstr "" +"Затем, новый класс нужно где-то зарегистрировать, для этого нужно создать " +"еще два файла:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:125 msgid "With the following contents:" -msgstr "" +msgstr "Со следующим наполнением:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:153 msgid "" "Next, we need to create a ``SCsub`` file so the build system compiles this " "module:" msgstr "" +"Далее, мы должны создать файл ``SCsub`` чтобы система сборки скомпилировала " +"этот модуль:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:163 msgid "" "With multiple sources, you can also add each file individually to a Python " "string list:" msgstr "" +"С несколькими файлами кода, вы также можете добавить каждый файл отдельно в " +"список строк Python:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:171 msgid "" @@ -133,12 +161,17 @@ msgid "" "list using loops and logic statements. Look at some of the other modules " "that ship with Godot by default for examples." msgstr "" +"Это открывает доступ к широким возможностям Python для собирания списка " +"файлов используя циклы и логические выражения. Посмотрите в другие модули " +"Godot для примеров." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:175 msgid "" "To add include directories for the compiler to look at you can append it to " "the environment's paths:" msgstr "" +"Чтобы добавить директории включения(include) для компилятора, вы может " +"добавить их в пути переменных сред:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:183 msgid "" @@ -146,24 +179,33 @@ msgid "" "to clone `env` first, so it won't add those flags to whole Godot build " "(which can cause errors). Example `SCsub` with custom flags:" msgstr "" +"Если вы желаете добавить собственные флаги компиляции когда строите модуль, " +"вы должны сначала клонировать `env`, чтобы он не добавлял флаги целиком в " +"Godot (что вызовет ошибки). К примеру `SCsub` с собственными флагами:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:196 msgid "" "And finally, the configuration file for the module, this is a simple python " "script that must be named ``config.py``:" msgstr "" +"И наконец, файл конфигурации для модуля, это просто файл скрипта питона " +"который должен быть назван ``config.py``:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:209 msgid "" "The module is asked if it's ok to build for the specific platform (in this " "case, True means it will build for every platform)." msgstr "" +"Модуль спросит если ему нужно быть собранным для определённой платформа (в " +"этом случае, True означает что он будет построен для каждой платформы)." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:212 msgid "" "And that's it. Hope it was not too complex! Your module should look like " "this:" msgstr "" +"Вот так. Надеемся это не было слишком сложным! Ваш модуль должен выглядеть " +"примерно так:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:224 msgid "" @@ -171,18 +213,20 @@ msgid "" "for every platform (instructions in the previous sections), your module will " "be included." msgstr "" +"Затем вы можете сжать и раздать модуль всем желающим. При сборке под каждую " +"платформу (инструкции в предыдущих разделах), ваш модуль будет включен." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:229 msgid "Using the module" -msgstr "" +msgstr "Использование модуля" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:231 msgid "You can now use your newly created module from any script:" -msgstr "" +msgstr "Теперь вы можете использовать ваш новый модуль из любого скрипта:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:242 msgid "And the output will be ``60``." -msgstr "" +msgstr "И вывод будет ``60``." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:244 msgid "" @@ -191,36 +235,52 @@ msgid "" "`doc_binding_to_external_libraries` for details about binding to external " "libraries." msgstr "" +"Предыдущий пример Summator был великолепен для маленьких, ручных модулей, но " +"что если вы хотите использовать большую, внешнюю библиотеку? Перейдите в :" +"ref:`doc_binding_to_external_libraries` для подробностей связки внешних " +"библиотек." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:250 msgid "Improving the build system for development" -msgstr "" +msgstr "Улучшение системы сборки для разработки" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:252 msgid "" "So far we defined a clean and simple SCsub that allows us to add the sources " "of our new module as part of the Godot binary." msgstr "" +"Итак мы определили чистый и простой SCsub что позволило нам добавить код в " +"новый модуль как часть бинарного файла Godot." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:255 msgid "" "This static approach is fine when we want to build a release version of our " "game given we want all the modules in a single binary." msgstr "" +"Статический подход хорош когда вы хотите собрать конечную версию вашей игры, " +"когда мы хотим все модули в одном исполняемом файле." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 +#, fuzzy msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." msgstr "" +"Хотя это ведет к тому что малейшее изменение ведёт к полной перекомпиляции " +"игры. Даже если SCons может заметить и перекомпилировать только файл который " +"изменён, нахождение таких файлов и линковка в готовую библиотеку это долгий " +"и ресурсоёмкий процесс." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:263 msgid "" "The solution to avoid such a cost is to build our own module as a shared " "library that will be dynamically loaded when starting our game's binary." msgstr "" +"Решение для избежания таких расходов это сборка собственного модуля как " +"общей(shared) библиотеки которая динамически загрузится при старте нашей " +"игры." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:295 msgid "" @@ -229,12 +289,19 @@ msgid "" "in a standard directory (like ``/usr/lib``), we have to help our binary find " "it during runtime with the ``LD_LIBRARY_PATH`` environ variable:" msgstr "" +"Однажды скомпилировав, мы должны в конечном итоге создать папку ``bin`` " +"содержащую бинарный файл``godot*`` и наш ``libsummator*.so``. Хотя данный ." +"so находится на в обычной директории (как ``/usr/lib``), мы можем помочь " +"нашему бинарному файлу найти его в среде выполнения через переменную среды " +"``LD_LIBRARY_PATH``:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:305 msgid "" "**note**: Pay attention you have to ``export`` the environ variable " "otherwise you won't be able to play you project from within the editor." msgstr "" +"**замечание**: Будьте внимательны в экспорте переменной среды иначе вы не " +"сможете запустить ваш проект из редактора." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:308 msgid "" @@ -243,22 +310,31 @@ msgid "" "(for release). To do that we can define a custom flag to be passed to SCons " "using the `ARGUMENT` command:" msgstr "" +"Кроме того, было бы неплохо иметь возможность выбрать нужно ли " +"скомпилировать ваш модуль как общую библиотеку (для разработки) или как " +"часть бинарного файла Godot (для релиза). Для этого мы можем установить " +"собственный флаг для SCons используя команду `ARGUMENT`:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:338 msgid "" "Now by default ``scons`` command will build our module as part of godot's " "binary and as a shared library when passing ``summator_shared=yes``." msgstr "" +"Теперь по умолчанию команда ``scons`` будет собирать наш модуль как часть " +"бинарного файла godot, а в общую библиотеку когда будет передано " +"``summator_shared=yes``." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:341 msgid "" "Finally you can even speedup build further by explicitly specifying your " "shared module as target in the scons command:" msgstr "" +"Наконец вы можете даже ускорить сборку явно определяя ваш общий модуль как " +"цель для команды scons:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:349 msgid "Writing custom documentation" -msgstr "" +msgstr "Написание собственной документации" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:351 msgid "" @@ -268,10 +344,16 @@ msgid "" "one year ago may become indistinguishable from the code that was written by " "someone else, so be kind to your future self!" msgstr "" +"Написание документации может выглядеть скучным занятием, но вообще крайне " +"рекомендуется документировать ваши новые модули чтобы делать их легче для " +"пользователей и извлекать из этого выгоду. Не говоря уж о том что код " +"который вы написали один год назад может быть спутан с кодом который был " +"написан другим человеком, так что будьте добры к самим себе!" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:357 msgid "There are several steps in order to setup custom docs for the module:" msgstr "" +"Существует много шагов для установки собственной документации в модуль:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:359 msgid "" @@ -279,10 +361,12 @@ msgid "" "anything, but we'll be using the ``doc_classes`` name throughout this " "section." msgstr "" +"Создайте новую папку в корне модуля. Имя папки может быть любым, но мы " +"используем ``doc_classes`` в этом разделе." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:362 msgid "Append the following code snippet to ``config.py``:" -msgstr "" +msgstr "Добавьте следующий кусочек кода в ``config.py``:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:374 msgid "" @@ -292,6 +376,11 @@ msgid "" "class you want to write documentation for. If you need docs for more than " "one class, append those as well." msgstr "" +"Метод ``get_doc_classes()`` необходим для системы сборки чтобы знать какие " +"классы документации модуля должны быть слиты вместе, поскольку модуль может " +"содержать несколько классов. Замените ``ClassName`` именем класса который вы " +"хотите документировать. Если вам нужна документация для более чем одного " +"класса, добавьте её также." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:380 msgid "" @@ -299,10 +388,13 @@ msgid "" "location of the docs. In our case, they will be located in the " "``doc_classes`` directory." msgstr "" +"Метод ``get_doc_path()`` используется системой сборки для определения " +"позиции документации. В нашем случае, они располагаются в папке " +"``doc_classes``." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:384 msgid "Run command:" -msgstr "" +msgstr "Команда запуска:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:390 msgid "" @@ -311,16 +403,24 @@ msgid "" "executable, and make sure that you have write access rights. If not, you " "might encounter an error similar to the following:" msgstr "" +"Это сбросит справку по API в определенный ```` в формате XML. Заметьте " +"что вы должны настроить ваш ``PATH`` для нахождения бинарного файла Godot, и " +"убедиться что вы имеете права доступа на запись. Если нет, вы столкнётесь с " +"подобной ошибкой:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:400 msgid "Get generated doc file from ``godot/doc/classes/ClassName.xml``" msgstr "" +"Получить сгенерированный файл документации из ``godot/doc/classes/ClassName." +"xml``" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:402 msgid "" "Copy this file to ``doc_classes``, optionally edit it, then compile the " "engine." msgstr "" +"Скопируйте этот файл в ``doc_classes``, опционально отредактируйте его, " +"затем скомпилируйте движок." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:404 msgid "" @@ -329,6 +429,9 @@ msgid "" "is finished, the docs will become accessible within the engine's built-in " "documentation system." msgstr "" +"Система сборки соберёт файлы документации из папки ``doc_classes`` и " +"соединит их в базовые типы. После завершения процесса компиляции, " +"документация будет доступна через встроенную систему документации движка." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:408 msgid "" @@ -336,30 +439,37 @@ msgid "" "modify one of the ``ClassName.xml`` files and recompile the engine from now " "on." msgstr "" +"Для содержания документации в актуальном состоянии, все что вам нужно делать " +"это редактировать один из файлов ``ClassName.xml`` и компилировать движок." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:412 msgid "Summing up" -msgstr "" +msgstr "Итоги" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:414 msgid "Remember to:" -msgstr "" +msgstr "Запомните:" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:416 msgid "use ``GDCLASS`` macro for inheritance, so Godot can wrap it" msgstr "" +"используйте ``GDCLASS`` для наследования, чтобы Godot мог распознать класс" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:417 msgid "" "use ``_bind_methods`` to bind your functions to scripting, and to allow them " "to work as callbacks for signals." msgstr "" +"используйте ``_bind_methods`` для связки ваших функций для скриптинга, и " +"разрешите им работать как обратные вызовы для сигналов." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:420 msgid "" "But this is not all, depending what you do, you will be greeted with some " "(hopefully positive) surprises." msgstr "" +"Но это еще не все, в зависимости от того что вы делаете, вы столкнётесь с " +"некоторыми (надеемся позитивными) сюрпризами." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:423 msgid "" @@ -367,15 +477,23 @@ msgid "" "Sprite), your new class will appear in the editor, in the inheritance tree " "in the \"Add Node\" dialog." msgstr "" +"Если вы наследуете от :ref:`class_Node` (или другого наследника ноды, такой " +"как Sprite), ваш новый класс будет показан в редакторе, в дереве " +"наследований в диалоге \"Add Node\"." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:426 msgid "" "If you inherit from :ref:`class_Resource`, it will appear in the resource " "list, and all the exposed properties can be serialized when saved/loaded." msgstr "" +"Если вы наследуете от :ref:`class_Resource`, он будет показан в списке " +"ресурсов, и все ваши открытые свойства будут сериализованы во время загрузки/" +"сохранения." #: ../../docs/development/cpp/custom_modules_in_cpp.rst:429 msgid "" "By this same logic, you can extend the Editor and almost any area of the " "engine." msgstr "" +"Следуя той же логике, вы можете расширить возможности Редактора и почти " +"любой области движка." diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index dba24ed2e1..86930b41a7 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:4 msgid "Custom resource format loaders" -msgstr "" +msgstr "Собственные загрузчики форматов ресурсов" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:7 msgid "Introduction" @@ -32,12 +32,19 @@ msgid "" "again, the previous loaded Resource will be referenced. Naturally, loaded " "resources must be stateless." msgstr "" +"ResourceFormatLoader это интерфейс фабрики для загрузки файлов ассетов. " +"Ресурсы это первичные контейнеры. Когда загрузка вызывается для того же " +"файла снова, предыдущий загруженный Resource создаст ссылку. Естественно, " +"загруженные ресурсы должны быть stateless." #: ../../docs/development/cpp/custom_resource_format_loaders.rst:14 msgid "" "This guide assumes the reader knows how to create C++ modules and Godot data " "types. If not, refer to this guide :ref:`doc_custom_modules_in_c++`." msgstr "" +"Это руководство подразумевает что читатель знаком с созданием модулей на C++ " +"и разбирается в типах данных Godot. Если нет, ознакомьтесь с данным гайдом " +"- :ref:`doc_custom_modules_in_c++`." #: ../../docs/development/cpp/custom_resource_format_loaders.rst:18 #: ../../docs/development/cpp/custom_resource_format_loaders.rst:39 @@ -58,23 +65,23 @@ msgstr "" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:24 msgid "What for?" -msgstr "" +msgstr "Для чего это?" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:26 msgid "Adding new support for many file formats" -msgstr "" +msgstr "Добавление новой поддержки для множества форматов файлов" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:27 msgid "Audio formats" -msgstr "" +msgstr "Форматы звука" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:28 msgid "Video formats" -msgstr "" +msgstr "Форматы видео" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:29 msgid "Machine learning models" -msgstr "" +msgstr "Форматы машинного обучения" #: ../../docs/development/cpp/custom_resource_format_loaders.rst:32 msgid "What not?" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po index 0c684c01d8..2b193f5a1b 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po index d23ffbe300..92fa68c5e4 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/cpp/inheritance_class_tree.rst:2 msgid "Inheritance class tree" -msgstr "" +msgstr "Дерево наследования классов" #: ../../docs/development/cpp/inheritance_class_tree.rst:5 msgid "Object" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 5ccefdadd0..688ce3eeac 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/cpp/introduction_to_godot_development.rst:4 msgid "Introduction to Godot development" -msgstr "" +msgstr "Введение в разработку Godot" #: ../../docs/development/cpp/introduction_to_godot_development.rst:6 msgid "" @@ -27,10 +27,12 @@ msgid "" "source code, and give useful tips for extending/fixing the engine on the C++ " "side." msgstr "" +"Эта страница создана для ознакомления с организацией исходного кода Godot, и " +"предлагает полезные советы для улучшения/исправления движка на стороне C++." #: ../../docs/development/cpp/introduction_to_godot_development.rst:11 msgid "Architecture diagram" -msgstr "" +msgstr "Диаграмма архитектуры" #: ../../docs/development/cpp/introduction_to_godot_development.rst:13 msgid "" @@ -38,10 +40,12 @@ msgid "" "core components down to the abstracted drivers, via the scene structure and " "the servers." msgstr "" +"Следующая диаграмма описывает архитектуру используемую Godot, от компонентов " +"ядра до абстрактных конструкций, через структуру сцены и серверов." #: ../../docs/development/cpp/introduction_to_godot_development.rst:20 msgid "Debugging the editor with gdb" -msgstr "" +msgstr "Отладка редактора через gdb" #: ../../docs/development/cpp/introduction_to_godot_development.rst:22 msgid "" @@ -52,7 +56,13 @@ msgid "" "e`` argument to Godot Engine's binary from within your project's folder. " "Typically:" msgstr "" +"Если вы пишете и корректируете баги затрагивающие редактор Godot, запомните " +"что исполняемый файл будет по умолчанию запускать менеджер проектов, и " +"только потом запускать редактор в отдельном процессе после того как вы " +"выберете проект. Чтобы запустить проект напрямую, вы должны запустить " +"редактор передав аргумент ``-e`` в исполняемый файл Godot из вашей папки " +"проектов. Например:" #: ../../docs/development/cpp/introduction_to_godot_development.rst:35 msgid "Or:" -msgstr "" +msgstr "Или:" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po index 27203c87be..4ded6b8beb 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:4 msgid "Object class" -msgstr "" +msgstr "Класс Object" #: ../../docs/development/cpp/object_class.rst:7 msgid "General definition" -msgstr "" +msgstr "Общее определение" #: ../../docs/development/cpp/object_class.rst:9 msgid "" @@ -32,10 +32,14 @@ msgid "" "reflection and editable properties, and declaring them is a matter of using " "a single macro like this." msgstr "" +":ref:`Object `это базовый класс почти для всего. Большинство " +"классов в Godot наследуется от него напрямую или косвенно. Объекты " +"предоставляют рефлексию и редактируемые свойства, а также их объявление " +"важно для использования простых макросов как этот." #: ../../docs/development/cpp/object_class.rst:21 msgid "This makes Objects gain a lot of functionality, like for example" -msgstr "" +msgstr "Это делает Объекты многофункциональными, например" #: ../../docs/development/cpp/object_class.rst:31 #: ../../docs/development/cpp/object_class.rst:89 @@ -44,7 +48,7 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:288 #: ../../docs/development/cpp/object_class.rst:307 msgid "References:" -msgstr "" +msgstr "Источники:" #: ../../docs/development/cpp/object_class.rst:33 msgid "" @@ -54,7 +58,7 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:36 msgid "Registering an Object" -msgstr "" +msgstr "Регистрация Object" #: ../../docs/development/cpp/object_class.rst:38 msgid "" @@ -62,20 +66,25 @@ msgid "" "that inherit from Object, as well as dynamic bindings to all their methods " "properties and integer constants." msgstr "" +"ClassDB это статический класс который хранит полный лист зарегистрированных " +"классов наследуемых от Object, и динамические связки для всех их методов " +"свойств и целочисленных констант." #: ../../docs/development/cpp/object_class.rst:42 msgid "Classes are registered by calling:" -msgstr "" +msgstr "Классы регистрируются через вызов:" #: ../../docs/development/cpp/object_class.rst:48 msgid "" "Registering it will allow the class to be instanced by scripts, code, or " "creating them again when deserializing." msgstr "" +"Регистрация позволяет классу быть инстанцируемым из скриптов, кода, или " +"созданием их снова при десериализации." #: ../../docs/development/cpp/object_class.rst:51 msgid "Registering as virtual is the same but it can't be instanced." -msgstr "" +msgstr "Регистрация как виртуальный такое же но не может быть инстанцируемо." #: ../../docs/development/cpp/object_class.rst:57 msgid "" @@ -85,16 +94,25 @@ msgid "" "only called once. If an Object derived class is instanced but has not been " "registered, it will be registered as virtual automatically." msgstr "" +"Классы наследника Object могут быть перезаписаны в статической функции " +"``static void _bind_methods()``. Когда один из классов регистрируется, эта " +"статическая функция вызывается для регистрации все его методов, свойств, " +"констант, итд. Она вызывается лишь единожды. Если класс наследник Object " +"инстанцируется не будучи зарегистрированным, он будет автоматически " +"зарегистрирован как виртуальный." #: ../../docs/development/cpp/object_class.rst:64 msgid "" "Inside ``_bind_methods``, there are a couple of things that can be done. " "Registering functions is one:" msgstr "" +"Внутри ``_bind_methods``, есть целая куча вещей которые могут быть сделаны. " +"Регистрация функций одна из них:" #: ../../docs/development/cpp/object_class.rst:71 msgid "Default values for arguments can be passed in reverse order:" msgstr "" +"Значения по умолчанию для аргументов могут быть переданы в обратном порядке:" #: ../../docs/development/cpp/object_class.rst:77 msgid "" @@ -103,10 +121,15 @@ msgid "" "compiling on release, the macro ignores them, so the strings are unused and " "optimized away." msgstr "" +"``D_METHOD`` это макрос для конвертации \"methodname\" в StringName для " +"большей эффективности. Имена аргументов используются для интроспекции, но во " +"время компиляции для релиза, макрос игнорирует их, так что эти строки будут " +"не использованы и выброшены при оптимизации." #: ../../docs/development/cpp/object_class.rst:82 msgid "Check ``_bind_methods`` of Control or Object for more examples." msgstr "" +"Смотрите ``_bind_methods`` для Control или Object для подробных примеров." #: ../../docs/development/cpp/object_class.rst:84 msgid "" @@ -114,6 +137,9 @@ msgid "" "documented as thoroughly, the ``D_METHOD()`` macro can safely be ignored and " "a string passing the name can be passed for brevity." msgstr "" +"Если просто добавить модули и функциональность которую не нужно добавлять в " +"документацию, макрос ``D_METHOD()`` можно спокойно проигнорировать и строка " +"с именем может быть использована для краткости." #: ../../docs/development/cpp/object_class.rst:91 msgid "" @@ -127,7 +153,7 @@ msgstr "Константы" #: ../../docs/development/cpp/object_class.rst:96 msgid "Classes often have enums such as:" -msgstr "" +msgstr "Классы часто содержат перечисления такие как:" #: ../../docs/development/cpp/object_class.rst:105 msgid "" @@ -141,25 +167,28 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:120 msgid "Properties (set/get)" -msgstr "" +msgstr "Свойства (set/get)" #: ../../docs/development/cpp/object_class.rst:122 msgid "Objects export properties, properties are useful for the following:" -msgstr "" +msgstr "Объекты экспортируют свойства, свойства полезны для следующего:" #: ../../docs/development/cpp/object_class.rst:124 +#, fuzzy msgid "Serializing and deserializing the object." -msgstr "" +msgstr "Сериализации и десирализации объекта." #: ../../docs/development/cpp/object_class.rst:125 msgid "Creating a list of editable values for the Object derived class." msgstr "" +"Создание списка редактируемых значений для наследуемых от Object классов." #: ../../docs/development/cpp/object_class.rst:127 msgid "" "Properties are usually defined by the PropertyInfo() class. Usually " "constructed as:" msgstr "" +"Свойств обычно определены классом PropertyInfo(). Обычно создаются как:" #: ../../docs/development/cpp/object_class.rst:134 msgid "For example:" @@ -171,10 +200,14 @@ msgid "" "from 0 to 49 in steps of 1 (integers). It is only usable for the editor " "(edit value visually) but won't be serialized." msgstr "" +"Это целочисленное свойство, названное \"amount\", hint это диапазон, от 0 до " +"49 в шаге 1(целочисленных значений). Это может только использоваться в " +"редакторе (визуальное редактирование значения) но не может быть " +"сериализовано." #: ../../docs/development/cpp/object_class.rst:144 msgid "Another example:" -msgstr "" +msgstr "Другой пример:" #: ../../docs/development/cpp/object_class.rst:150 msgid "" @@ -182,12 +215,18 @@ msgid "" "allow the defined hint ones. Since no usage flags were specified, the " "default ones are PROPERTY_USAGE_STORAGE and PROPERTY_USAGE_EDITOR." msgstr "" +"Это строковое свойство, может брать любую строку но редактор будет разрешать " +"только определённые подсказанные(hint). Так как не определенно флагов " +"использования, по умолчанию это PROPERTY_USAGE_STORAGE и " +"PROPERTY_USAGE_EDITOR." #: ../../docs/development/cpp/object_class.rst:154 msgid "" "There are plenty of hints and usage flags available in object.h, give them a " "check." msgstr "" +"Существует много подсказок и флагов использования доступные в object.h, " +"проверьте их." #: ../../docs/development/cpp/object_class.rst:157 msgid "" @@ -197,26 +236,36 @@ msgid "" "such as \"animation/frame\" which also make indexing impossible unless using " "operator []." msgstr "" +"Свойства могут также работать как свойства C# и могут быть доступные из " +"скрипта через индексирование, но это их использование в целом не " +"приветствуется, так использования функций предпочтительнее для понятности. " +"Многие свойства также разбиты на категории, такие как \"animation/frame\" " +"которые делают индексирование невозможным разве что с использованием " +"оператора []." #: ../../docs/development/cpp/object_class.rst:163 msgid "" "From ``_bind_methods()``, properties can be created and bound as long as set/" "get functions exist. Example:" msgstr "" +"Из ``_bind_methods()``, свойства могут быть созданы и связаны с " +"соответствующими существующими функциями set/get. Например:" #: ../../docs/development/cpp/object_class.rst:170 msgid "This creates the property using the setter and the getter." -msgstr "" +msgstr "Это создаёт свойство использующее сеттер и геттер." #: ../../docs/development/cpp/object_class.rst:173 msgid "Binding properties using ``_set``/``_get``/``_get_property_list``" -msgstr "" +msgstr "Связывание свойств через ``_set``/``_get``/``_get_property_list``" #: ../../docs/development/cpp/object_class.rst:175 msgid "" "An additional method of creating properties exists when more flexibility is " "desired (i.e. adding or removing properties on context)." msgstr "" +"Дополнительный метод для создания свойств существует для достижения большей " +"гибкости (т.е добавления или удаления свойств в контексте)." #: ../../docs/development/cpp/object_class.rst:178 msgid "" @@ -224,21 +273,28 @@ msgid "" "are NOT virtual, DO NOT make them virtual, they are called for every " "override and the previous ones are not invalidated (multilevel call)." msgstr "" +"Следующие функции могут быть перезаписаны в наследнике Object, они НЕ " +"виртуальные, НЕ ДЕЛАЙТЕ их виртуальными, они вызываются для каждой " +"перезаписи и предыдущие не удаляются (мультиуровневый вызов)." #: ../../docs/development/cpp/object_class.rst:189 msgid "" "This is also a little less efficient since ``p_property`` must be compared " "against the desired names in serial order." msgstr "" +"Это также менее эффективно поскольку ``p_property`` должно быть " +"последовательно сравнено со списком имен." #: ../../docs/development/cpp/object_class.rst:193 msgid "Dynamic casting" -msgstr "" +msgstr "Динамическое приведение" #: ../../docs/development/cpp/object_class.rst:195 msgid "" "Godot provides dynamic casting between Object-derived classes, for example:" msgstr "" +"Godot позволяет динамическое приведение между классами наследниками Object, " +"к примеру:" #: ../../docs/development/cpp/object_class.rst:205 msgid "" @@ -247,6 +303,10 @@ msgid "" "platforms where a small binary size is ideal, such as HTML5 or consoles " "(with low memory footprint)." msgstr "" +"Если приведение неудачно, возвращается NULL. Эта система использует RTTI, но " +"также может хорошо работать (может немного медленно) когда RTTI отключено. " +"Это полезно для платформ где маленькие размеры бинарного файла " +"предпочтительнее, такое как HTML5 или консоли(с медленным доступом к памяти)." #: ../../docs/development/cpp/object_class.rst:211 msgid "Signals" @@ -257,18 +317,24 @@ msgid "" "Objects can have a set of signals defined (similar to Delegates in other " "languages). Connecting to them is rather easy:" msgstr "" +"Объекты могут иметь определённый список сигналов (похожи на Делегаты в " +"других языках). Соединение с ними весьма простое:" #: ../../docs/development/cpp/object_class.rst:222 msgid "" "The method ``_node_entered_tree`` must be registered to the class using " "``ClassDB::register_method`` (explained before)." msgstr "" +"Метод ``_node_entered_tree`` должен быть зарегистрирован для класса через " +"``ClassDB::register_method`` (объяснён ранее)." #: ../../docs/development/cpp/object_class.rst:225 msgid "" "Adding signals to a class is done in ``_bind_methods``, using the " "``ADD_SIGNAL`` macro, for example:" msgstr "" +"Добавление сигналов в класс делается в ``_bind_methods``, через " +"использование макроса ``ADD_SIGNAL`` например:" #: ../../docs/development/cpp/object_class.rst:233 msgid "References" @@ -280,12 +346,17 @@ msgid "" "reference count. It is the base for reference counted object types. " "Declaring them must be done using Ref<> template. For example:" msgstr "" +":ref:`Reference ` наследуется от Object и хранит количество " +"ссылок. Это базовый класс для ссылочных типов. Их объявление возможно через " +"использование шаблона Ref<>. Например:" #: ../../docs/development/cpp/object_class.rst:247 msgid "" "``myref`` is reference counted. It will be freed when no more Ref<> " "templates point to it." msgstr "" +"``myref`` считает ссылки. Он может быть освобождён когда нет больше шаблонов " +"Ref<> указывающих на него." #: ../../docs/development/cpp/object_class.rst:253 msgid "" @@ -305,10 +376,16 @@ msgid "" "This is normally done by the resource loader though. No two different " "resources can have the same path, attempt to do so will result in an error." msgstr "" +":ref:`Resource ` наследуется от Reference, чтобы все ресурсы " +"могли считать ссылки. Ресурсы могут опционально содержать путь, который " +"ссылается в файл на диске. Он может быть установлен через ``resource." +"set_path(path)``. Хотя это обычно делается через загрузчик ресурсов. Два " +"разных ресурса не могут иметь одинаковый путь, попытка сделать это вызовет " +"ошибку." #: ../../docs/development/cpp/object_class.rst:264 msgid "Resources without a path are fine too." -msgstr "" +msgstr "Ресурсы без пути тоже возможны." #: ../../docs/development/cpp/object_class.rst:269 msgid "" @@ -318,11 +395,11 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:272 msgid "Resource loading" -msgstr "" +msgstr "Загрузка Ресурсов" #: ../../docs/development/cpp/object_class.rst:274 msgid "Resources can be loaded with the ResourceLoader API, like this:" -msgstr "" +msgstr "Ресурсы могут быть загружены через ResourceLoader API, например так:" #: ../../docs/development/cpp/object_class.rst:280 msgid "" @@ -330,6 +407,9 @@ msgid "" "the resource loader will return that reference. This means that there can be " "only one resource loaded from a file referenced on disk at the same time." msgstr "" +"Если ссылка на этот ресурс уже загружена до этого и находится в памяти, " +"ресурсный загрузчик вернёт эту ссылку. Это означает что только один ресурс " +"загруженный из файла ссылается на диск в данное время." #: ../../docs/development/cpp/object_class.rst:285 msgid "resourceinteractiveloader (TODO)" @@ -343,11 +423,11 @@ msgstr "" #: ../../docs/development/cpp/object_class.rst:293 msgid "Resource saving" -msgstr "" +msgstr "Сохранение Ресурсов" #: ../../docs/development/cpp/object_class.rst:295 msgid "Saving a resource can be done with the resource saver API:" -msgstr "" +msgstr "Сохранение ресурса может быть сделано через API сохранения ресурсов:" #: ../../docs/development/cpp/object_class.rst:301 msgid "" @@ -356,6 +436,10 @@ msgid "" "bundled with the saved resource and assigned sub-IDs, like \"res://" "someresource.res::1\". This also helps to cache them when loaded." msgstr "" +"Экземпляр будет сохранён. Под-ресурсы имеющие этот путь к файлу будут " +"сохранены как ссылка на этот ресурс. Под-ресурсы без пути будут присоединены " +"к сохраняемому ресурсу и переназначены на под-идентификаторы, такие как " +"\"res://someresource.res::1\". Это также помогает кэшировать их при загрузке." #: ../../docs/development/cpp/object_class.rst:309 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po index dc873ae274..1748bba27f 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/development/cpp/variant_class.rst:4 msgid "Variant class" -msgstr "" +msgstr "Класс Variant" #: ../../docs/development/cpp/variant_class.rst:7 msgid "About" @@ -33,55 +33,73 @@ msgid "" "information for long periods of time, instead they are used mainly for " "communication, editing, serialization and generally moving data around." msgstr "" +"Variant это самый важный тип данных в Godot, он самый важный класс в движке. " +"Variant занимает 20 байт и может содержать практический любой тип данных " +"внутри себя. Variant'ы редко используются для хранения информации на долгий " +"срок, вместо этого они используются для коммуникации, редактирования, " +"сериализации и передвижения данных." #: ../../docs/development/cpp/variant_class.rst:16 msgid "A Variant can:" -msgstr "" +msgstr "Variant может:" #: ../../docs/development/cpp/variant_class.rst:18 msgid "Store almost any datatype" -msgstr "" +msgstr "Хранить почти любой тип данных" #: ../../docs/development/cpp/variant_class.rst:19 msgid "" "Perform operations between many variants (GDScript uses Variant as its " "atomic/native datatype)." msgstr "" +"Выполнять операции между различными variants (GDScript использует Variant " +"как атомарный/нативный тип данных)." #: ../../docs/development/cpp/variant_class.rst:21 msgid "Be hashed, so it can be compared quickly to other variants" msgstr "" +"Быть хэшированным, так что можно он может быть легко сравнимым с другими " +"variants" #: ../../docs/development/cpp/variant_class.rst:22 msgid "Be used to convert safely between datatypes" -msgstr "" +msgstr "Использоваться для безопасной конвертации между типами данных" #: ../../docs/development/cpp/variant_class.rst:23 msgid "" "Be used to abstract calling methods and their arguments (Godot exports all " "its functions through variants)" msgstr "" +"Использоваться для абстракции вызываемых методов и их аргументов (Godot " +"экспортирует все эти функции через variants)" #: ../../docs/development/cpp/variant_class.rst:25 msgid "Be used to defer calls or move data between threads." msgstr "" +"Использоваться для отложенных вызовов или передвижения данных между потоками." #: ../../docs/development/cpp/variant_class.rst:26 msgid "Be serialized as binary and stored to disk, or transferred via network." msgstr "" +"Быть сереализован как бинарный файл и сохранён на диск, или передан через " +"сеть." #: ../../docs/development/cpp/variant_class.rst:28 msgid "" "Be serialized to text and use it for printing values and editable settings." msgstr "" +"Быть сериализован в текст и использоваться для печати значений и " +"редактируемых настроек." #: ../../docs/development/cpp/variant_class.rst:30 msgid "Work as an exported property, so the editor can edit it universally." msgstr "" +"Работать как экспортируемое свойство, чтобы редактор мог редактировать его " +"везде." #: ../../docs/development/cpp/variant_class.rst:31 msgid "Be used for dictionaries, arrays, parsers, etc." -msgstr "" +msgstr "Использоваться для словарей, массивов, парсеров, итд." #: ../../docs/development/cpp/variant_class.rst:33 msgid "" @@ -89,11 +107,15 @@ msgid "" "much easier task, as it allows for highly dynamic constructs not common of C+" "+ with little effort. Become a friend of Variant today." msgstr "" +"В принципе, благодаря классу Variant, написание самого Godot стало намного, " +"намного лёгкой задачей, так как он позволяет легко создавать высоко " +"динамические конструкции не типичные для C++. Станьте друзьями с Variant с " +"этого момента." #: ../../docs/development/cpp/variant_class.rst:38 #: ../../docs/development/cpp/variant_class.rst:57 msgid "References:" -msgstr "" +msgstr "Источники:" #: ../../docs/development/cpp/variant_class.rst:40 msgid "" @@ -103,7 +125,7 @@ msgstr "" #: ../../docs/development/cpp/variant_class.rst:43 msgid "Containers: Dictionary and Array" -msgstr "" +msgstr "Контейнеры: Dictionary и Array" #: ../../docs/development/cpp/variant_class.rst:45 msgid "" @@ -112,17 +134,24 @@ msgid "" "Of course, a Variant can also hold a Dictionary and an Array inside, making " "it even more flexible." msgstr "" +"Оба созданы с помощью variants. Словарь(Dictionary) может обрабатывать любой " +"тип данных как ключ на любой тип данных. Массив(Array) просто содержит " +"массив Variant'ов. Конечно, \n" +" Variant может содержать в себе словарь или массив, делая их более гибкими." #: ../../docs/development/cpp/variant_class.rst:50 msgid "" "Modifications to a container will modify all references to it. A Mutex " "should be created to lock it if multi threaded access is desired." msgstr "" +"Изменения контейнера будут модифицировать все ссылки на него. Mutex должен " +"быть создан для его закрытия если требуется мульти-поточный доступ." #: ../../docs/development/cpp/variant_class.rst:54 msgid "" "Copy-on-write (COW) mode support for containers was dropped with Godot 3.0." msgstr "" +"Поддержка Копии-на-запись (COW) для контейнеров была удалена в Godot 3.0." #: ../../docs/development/cpp/variant_class.rst:59 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po index 17449f7e74..94b036cfb8 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po index f584e3a056..0caabf0680 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index c07e52cfcf..c209fed64a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po index 5023cfe143..f47278b643 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po index 2cde11225c..ff6e9fce79 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 574809ef0c..715b7a9ed9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 1567319b54..b975cb3024 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,6 +30,12 @@ msgid "" "issues on the `documentation GitHub page `_." msgstr "" +"Поддержка C# была введена в Godot 3.0. Из-за новизны, вы можете столкнуться " +"с какими-то проблемами, ила найти места где документация может быть " +"улучшена. Пожалуйста сообщайте о проблемах с C# в Godot на `странице движка " +"на GitHub `_, а о проблемах с " +"документацией на `странице GitHub документации `_." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14 msgid "" @@ -39,6 +45,12 @@ msgid "" "between the C# and the GDScript API ` and (re)visit " "the :ref:`Scripting section ` of the step-by-step tutorial." msgstr "" +"Эта страница предоставляет краткое введение в C#, о том что это и как " +"использовать его в Godot. После, вас может заинтересовать чтение о том :ref:" +"`как использовать особые возможности `, о :ref:" +"`различиях между C# и GDScript API ` и " +"(пере)посещение :ref:`Секции скриптинга ` для пошагового " +"руководства." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21 msgid "" @@ -50,6 +62,13 @@ msgid "" "www.mono-project.com/docs/about-mono/compatibility/>`_ page in the Mono " "documentation." msgstr "" +"C# это высоко-уровневый язык программирования разработанный Microsoft. В " +"Godot, он применён с использованием фреймворка Mono 5.x .NET, включающий " +"поддержка C# 7.0. Mono это реализация Microsoft .NET Framework с открытым " +"исходным кодом, базирующаяся на стандартах ECMA для C# и Common Language " +"Runtime(CLR). Для изучения его возможностей смотрите страницу " +"`Совместимость `_ в документации Mono." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29 msgid "" @@ -58,31 +77,43 @@ msgid "" "guide `_ or look for a " "suitable introduction elsewhere." msgstr "" +"Это **не** полномасштабное руководство по целому языку C#. Если вы не " +"знакомы с его синтаксисом или возможностями, посмотрите `Microsoft C# " +"руководство `_ или " +"поищите подходящее введение где-нибудь ещё." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36 -#, fuzzy msgid "Setting up C# for Godot" -msgstr "Настройка вашего проекта" +msgstr "Настройка C# для Godot" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39 msgid "Windows" msgstr "Windows" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41 +#, fuzzy msgid "" "Download and install the latest version of `Visual Studio `_ (*not* Visual Studio Code), which " "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" +"Загрузите и установите последнюю версию `Visual Studio `_ (*не* Visual Studio Code), которая содержит " +"утилиты необходимые для использования C# в Godot. Если вы не планируете " +"использовать Visual Studio IDE, то вы вместо этого вы можете скачать только " +"`Visual Studio Build Tools `_." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" -msgstr "" +msgstr "macOS и Linux" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -90,38 +121,51 @@ msgid "" "Mono installation for NuGet and MSBuild which are required to use C# in " "Godot." msgstr "" +"Загрузите и установите последнюю версию `Mono SDK `_. Начиная с Godot 3.1 beta 3, номер версии не играет роли " +"так как Godot поставляется с собственной сборкой Mono 5.18. Нам нужна Mono " +"установка для NuGet и MSBuild которые нужны для использования C# в Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " "channel is an earlier version of Mono and will not work." msgstr "" +"Для загрузки Mono на macOS, используйте ссылку на \"Stable Channel\" из " +"`Страницы Загрузок Mono `_. Канал " +"Visual Studio это ранняя версия Mono которая не будет работать." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 -#, fuzzy +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 msgid "Additional notes" -msgstr "Создание узлов" +msgstr "Дополнительные заметки" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " "sure to follow the steps to enable Mono support in your build as outlined in " "the :ref:`doc_compiling_with_mono` page." msgstr "" +"Ваша версия Godot должна иметь включенную поддержку Mono, так что убедитесь " +"что скачали именно **Mono версию** Godot. Если вы собираете Godot из " +"исходников, убедитесь что вы \n" +"следовали инструкции по включению Mono в вашу сборку как описано на " +"странице :ref:`doc_compiling_with_mono`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." msgstr "" +"В итоге, вы должны иметь установленную Visual Studio или Mono (в зависимости " +"от вашей операционной системы) **и** Mono-ориентированную версию Godot." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" -msgstr "" +msgstr "Настройка внешнего редактора" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -131,26 +175,39 @@ msgid "" "scroll down to the bottom to the **Mono** settings. Under **Mono**, click on " "**Editor** then choose your external editor of choice." msgstr "" +"В то время как Godot имеет собственный редактор скриптов, его поддержка C# " +"минимальна; вместо этого рекомендовано использовать отдельную IDE или " +"редактор, такой как `Visual Studio Code `_ " +"или MonoDevelop. Они поддерживают авто-завершение кода, отладку и другие " +"возможности полезные при разработке на C#. Для установки их в Godot, " +"кликните по **Editor → Editor Settings** и прокрутите вниз к настройкам " +"**Mono**. Под **Mono**, кликните по **Editor** и выберите внешний редактор " +"на выбор." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" +"Если вы используете Visual Studio Code, убедитесь что загрузили и установили " +"`C# расширение `_ для включения подсветки синтаксиса и IntelliSense." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" -msgstr "" +msgstr "Создание C# скрипта" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 msgid "" "After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" +"После успешной установки C# в Godot, вы должны увидеть следующую опцию при " +"выборе ``Прикрепить скрипт`` в контекстном меню ноды в вашей сцене:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 msgid "" "Note that while some specifics change, most concepts work the same when " "using C# for scripting. If you're new to Godot, you may want to follow the " @@ -158,12 +215,17 @@ msgid "" "documentation still lack C# examples, most concepts can be transferred " "easily from GDScript." msgstr "" +"Заметьте что хотя некоторые особенности изменились, большинство остались " +"теми же во время использования C# для скриптинга. Если вы новичок в Godot, " +"вы возможно захотите поизучать руководства из :ref:`doc_scripting` на этом " +"месте. Тогда как в некоторых местах документации ещё отсутствуют примеры " +"для C#, большинство концептов могут быть легко перенесены из GDScript." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" -msgstr "" +msgstr "Настройка проекта и рабочего процесса" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " @@ -174,16 +236,28 @@ msgid "" "troubleshooting, it can sometimes help to delete the ``.mono`` folder and " "let it regenerate." msgstr "" +"Когда вы создали ваш первый скрипт C#, Godot инициализирует его проектными " +"файлами C# для вашего проекта. Это включает генерацию решения(solution) C# " +"(``.sln``) и проектного файла (``.csproj``), а также создаются ещё некоторые " +"файлы и папки (``.mono`` и ``Properties/AssemblyInfo.cs``). Все они (кроме " +"``.mono``) важны и должны быть включены в вашу систему контроля версий. ``." +"mono`` можно спокойно добавить в лист исключений вашего VCS. Когда вы ищите " +"проблему, иногда может помочь удаление папки ``.mono`` которая затем " +"самовосстановится." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 msgid "" "Note that currently, there are some issues where Godot and the C# project " "don't stay in sync; if you delete, rename or move a C# script, the change " "may not be reflected in the C# project file. In cases like this, you will " "have to edit the C# project file manually." msgstr "" +"Заметьте что в настоящее время, существуют некоторые проблемы где Godot и " +"проект C# не синхронизируются; если вы удаляете, переименовываете или " +"перемещаете скрипт C#, эти изменения могут не отразиться в проектном файле " +"C#. В таких случаях, вы должны отредактировать этот файл вручную." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " "Godot, compilation will fail because the missing file is still expected to " @@ -192,23 +266,23 @@ msgid "" "included like the following:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 msgid "" "Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -217,18 +291,18 @@ msgid "" "`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 msgid "" "Keep in mind that the class you wish to attach to your node should be named " "as the ``.cs`` file. Otherwise, you will get the following error and won't " "be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -236,18 +310,18 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 #, fuzzy msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" "Для получения дополнительной информации о самих событиях посмотрите " "руководство :ref:`doc_inputevent`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 msgid "" "As C# support is quite new in Godot, there are some growing pains and things " "that need to be ironed out. Below is a list of the most important issues you " @@ -256,25 +330,25 @@ msgid "" "godotengine/godot/labels/topic%3Amono>`_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -284,17 +358,17 @@ msgid "" "godotengine/godot/issues/20271>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot — while generally in the same " @@ -305,11 +379,11 @@ msgid "" "when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227 msgid "Using NuGet packages in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229 msgid "" "`NuGet `_ packages can be installed and used with " "Godot, as with any C# project. Many IDEs are able to add packages directly. " @@ -317,7 +391,7 @@ msgid "" "csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 7ac0c64ce1..7cb9c2931e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 5052f5fa1c..d42df43829 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 325383cd09..1a90539e5a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 2d0a24f14b..f7606b9282 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 797e8af5a4..ddfe8d86fc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index b79d69f395..4597f7e772 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 982aa90b29..b363edc033 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index f520c26e07..a8ed563aed 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 080fecd930..a3996c9310 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index eac52a8b6b..ad365c549c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po index 6ac5a3a692..2f19ca8110 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 17710ed2e0..2a2f07af96 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po index aca0e6471e..8fb94e40d2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index f9fe54d736..6dc03654f9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index f0d79c06d6..102696c980 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po index 8ee0530a71..cf3a8f3534 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po index ec4f54b433..79b9cbd74d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po index c7191ac972..fcc54d27ae 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index c44aa19bee..25f6d4cf91 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po index dc5ef8a98f..52c3d4d679 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po index 9eab5416ef..3053d9740c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 6a9c94f909..0601c71ac6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 6e662fe9bb..0517aae586 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po index 6621b25851..0713e403ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index a578f5a844..d74cd36955 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index aec6a40ba2..12861fd9e7 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po index 51825bccdf..246f3609cc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "Введение" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "До Godot 3.0, единственным выбором для написания скриптов игры был :ref:" "`doc_gdscript`. В настоящее время Godot официально поддерживает четыре (да, " @@ -63,10 +64,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` является, как упоминалось выше, основным языком, " "используемым в Godot. Использование его имеет некоторые положительные " @@ -280,11 +282,12 @@ msgstr "" "Написание сценария, который может получать доступ к другим узлам в сцене." #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "Прежде чем продолжить, обязательно почитайте о :ref:`doc_gdscript`. Это " "простой язык, и справочный материал для него не объемный, поэтому для обзора " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index ec8171b908..3881bf691b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po index 447744f4a6..e8f2bc8c78 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 73fccbbf66..d54429ef66 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index e1c5237ca7..5b488f99a6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 753d0e2af5..91044974f4 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 02929ab69c..0801128608 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 6f5f619562..af8cb58eb8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 6b1fa84522..e470e8ba10 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 74a3034741..2f48e64910 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index b2897d0c6b..c3591a826b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index bb1c212153..b0e7d876f5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index e0e867fd19..e8a234887a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index cf7f63558a..45fa6f6d72 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index e7ab20cc3c..663b02ddaa 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index c17ebb174e..59241cb4dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 3ca5b9f1ba..94e3d78e0a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 4c279afb3a..5aa8274d7e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 4a9f45950c..4d94b4d0f9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index f512fb1ee7..00fe98233c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index e78e2cf750..a8c87a4c5d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index bdfe50bae8..77eddbcbba 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po index 392c206d3c..821464b749 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index c47045e1ac..0f70e5a014 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 480117c448..8db77eba6b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 4810ed7cd5..9f6b195135 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 09ac33a0f5..037701720f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 05d7dc9995..bc75c2a478 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 84500339b0..d91b7ea436 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index e5ec1c7f9b..175a1caea2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 85702218be..28e969e810 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 9159a7bad2..92afeb1689 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index f23056ae06..386c0a7831 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 64bfb4e887..ece35fe420 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 9f19c61047..8742d4e7ee 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index c0281f8ae4..9a4922526c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index d79e043e04..34f0167dc8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 915c402bfb..d41534ccea 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 68cc64d46d..249dd3adc2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 3928b23952..ce58f9d614 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 4acf659310..460296f387 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index d000135ed3..c3346a1e60 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index d82991aab8..1109b827a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po index c7f01446e5..411ee69e98 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index ab5d0b242a..9448a14df9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po index a3c7b8c610..8fe5f40a29 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 66e6053c35..9777716262 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index fee00eb5f3..39e6dc1773 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/index.po b/sphinx/po/ru/LC_MESSAGES/index.po index 69d259aff5..3be0ad0e9e 100644 --- a/sphinx/po/ru/LC_MESSAGES/index.po +++ b/sphinx/po/ru/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index f1191f028f..5a6aae6af9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po index 77647832b8..dbf8905527 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po index 5bf3c23069..354f5a59ca 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po index 128d654361..9d1e461446 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po index f7b6d7bb52..9efea86461 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index b35f9e1c74..3dd004661b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po index 9ec7ce5cee..681269816f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 08fd9a8e84..3b69adf6b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po index a18881af12..2b70808f5f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index ccd54df722..0febb062d4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index f004310aa6..0383ee8e1f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po index 93c553c805..e05c2beeb2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 02a5548dbf..b47cf7784f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 89e28c1972..cf5a6d0c6d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 566bbe6874..3063c2a599 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index dee4841bf1..2eeee80050 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 73953894ae..e66de4a492 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 4d8042d60f..52ef83bc10 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index b151b81a4b..8a40f6037e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 5a676bf5bc..d5aa0655e6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po index 66dd6a9d5a..b785f33c4a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 78d7d57c60..e84a91083c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po index 09c62728cd..945acbdb5d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 258d9a282d..1cadc0a35b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 88ccf498b2..9b3132becb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po index 25fd9aafd8..5882f05e94 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po index a2012b522d..60d17a562d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,16 +32,24 @@ msgid "" "shader code. However, it can be converted to shader code if additional " "functionality is needed." msgstr "" +"``SpatialMaterial`` это 3D материал по умолчанию, который дает большинство " +"возможностей необходимых художникам в материале, без необходимости писать " +"шейдерный код. Тем не менее, он может быть сконвертирован в шейдерный код " +"если возникнет необходимость в дополнительной функциональности." #: ../../docs/tutorials/3d/spatial_material.rst:13 msgid "This tutorial explains most parameters present in ``SpatialMaterial``." msgstr "" +"Этот урок объясняет большинство параметров представленных в " +"``SpatialMaterial``." #: ../../docs/tutorials/3d/spatial_material.rst:15 msgid "" "You can add a ``SpatialMaterial`` to an object by choosing \"New " "SpatialMaterial\" in the *Material* property of the Inspector." msgstr "" +"Вы можете добавить ``SpatialMaterial`` на объект выбрав \"Новый " +"SpatialMaterial\" в свойстве *Material* в Инспекторе." #: ../../docs/tutorials/3d/spatial_material.rst:19 msgid "Flags" @@ -52,6 +60,8 @@ msgid "" "Spatial materials have many flags determining the general usage of a " "material." msgstr "" +"Пространственные(spatial) материалы имеют много флажков для управлением их " +"поведением." #: ../../docs/tutorials/3d/spatial_material.rst:26 msgid "Transparent" @@ -64,6 +74,9 @@ msgid "" "using a different technique (sorted from back to front and rendered in " "order)." msgstr "" +"В Godot, материалы не прозрачны если не были настроены быть ими. Главная " +"причина этого в том что прозрачные материалы отрисовываются через отдельный " +"метод (сортируются от дальних и ближних и отрисовываются по порядку)." #: ../../docs/tutorials/3d/spatial_material.rst:32 msgid "" @@ -71,24 +84,30 @@ msgid "" "materials unusable with many mid- and post-processing effects (such as SSAO, " "SSR, etc.) that require perfectly opaque geometry." msgstr "" +"Этот метод менее производительный (проходит много изменений состояний) и " +"делает такие материалы не доступными для многих эффектов средне- и пост-" +"обработки (таких как SSAO, SSR, итд.) которые требуют идеально непрозрачной " +"геометрии." #: ../../docs/tutorials/3d/spatial_material.rst:36 msgid "" "For this reason, materials in Godot are assumed opaque unless specified " "otherwise. The main settings that enable transparency are:" msgstr "" +"По этой причине, материалы в Godot по умолчанию непрозрачны если не " +"настроено обратное. Главные настройки включающие прозрачность это:" #: ../../docs/tutorials/3d/spatial_material.rst:39 msgid "Transparent flag (this one)" -msgstr "" +msgstr "Флаг Transparent (этот самый)" #: ../../docs/tutorials/3d/spatial_material.rst:40 msgid "Blend mode set to other than \"Mix\"" -msgstr "" +msgstr "Режим смешивания(blend mode) иной чем \"Mix\"" #: ../../docs/tutorials/3d/spatial_material.rst:41 msgid "Enabling distance or proximity fade" -msgstr "" +msgstr "Включение резкости или размытия дистанции" #: ../../docs/tutorials/3d/spatial_material.rst:44 msgid "Unshaded" @@ -98,6 +117,8 @@ msgstr "" msgid "" "In most cases it is common for materials to be affected by lighting (shaded)." msgstr "" +"В большинстве случаев он необходим материалам которые не зависят от " +"освещения (shaded)." #: ../../docs/tutorials/3d/spatial_material.rst:48 msgid "" @@ -105,6 +126,9 @@ msgid "" "ignore the rest. Toggling this flag on will remove all shading and display " "pure, unlit color." msgstr "" +"Тем не менее, в некоторых случаях вам может потребоваться отобразить только " +"альбедо (цвет) и игнорировать остальное. Включение этого флага убирает весь " +"шейдинг и показывает чистый, неосвещенный цвет." #: ../../docs/tutorials/3d/spatial_material.rst:55 msgid "Vertex Lighting" @@ -116,6 +140,9 @@ msgid "" "All lighting calculations are made by running the lighting shader on every " "pixel." msgstr "" +"Godot более и менее одинаков в отображении каждого пикселя благодаря пре-" +"обработке глубины. Все вычисления света делаются запуском шейдера света на " +"каждом пикселе." #: ../../docs/tutorials/3d/spatial_material.rst:60 msgid "" @@ -124,18 +151,27 @@ msgid "" "transparency (which is common in particle systems). Switching to per-vertex " "lighting may help in these cases." msgstr "" +"Так как эти вычисления дорогостоящие, производительность может значительно " +"понизиться в некоторых особых случаях таких как отрисовка множества слоёв " +"прозрачности (что обычно происходит в системах частиц). Переключение на " +"режим света для-каждой-вершины может помочь в этих случаях." #: ../../docs/tutorials/3d/spatial_material.rst:65 msgid "" "Additionally, on low-end or mobile devices, switching to vertex lighting can " "considerably increase rendering performance." msgstr "" +"Дополнительно, на низко-производительных или мобильных устройствах, " +"переключение на режим вершинного освещения может существенно повысить " +"производительность отрисовки." #: ../../docs/tutorials/3d/spatial_material.rst:70 msgid "" "Keep in mind that when vertex lighting is enabled, only directional lighting " "can produce shadows (for performance reasons)." msgstr "" +"Имейте ввиду что когда вершинное освещение включено, только направленный " +"свет может создавать тени (по причинам производительности)." #: ../../docs/tutorials/3d/spatial_material.rst:74 msgid "No Depth Test" @@ -147,6 +183,9 @@ msgid "" "performed. Disabling it has the result of objects appearing over (or under) " "everything else." msgstr "" +"Для того чтобы показывать близкие объекты над дальними объектами, проводится " +"тест глубины. Его выключение ведёт к тому что объекты будут показывать над " +"(или под) всеми остальными." #: ../../docs/tutorials/3d/spatial_material.rst:80 msgid "" @@ -154,6 +193,9 @@ msgid "" "and works very well with the *Render Priority* property of Material (see the " "bottom of this page)." msgstr "" +"Его отключение имеет смысл для отрисовки индикаторов в мировом пространстве, " +"и отлично работает в связке со свойством *Render Priority* на Материале " +"(смотрите внизу данной страницы)." #: ../../docs/tutorials/3d/spatial_material.rst:87 msgid "Use Point Size" @@ -165,6 +207,9 @@ msgid "" "(generally it's made of triangles when imported from 3D DCCs). If so, then " "those points can be resized (see below)." msgstr "" +"Этот флаг работает только с геометрией представленной через точки (обычно " +"всё сделано из треугольников когда импортируется из редакторов 3D графики). " +"Если же это так, то размер этих точек может быть изменён (смотрите ниже)." #: ../../docs/tutorials/3d/spatial_material.rst:94 msgid "World Triplanar" @@ -176,6 +221,9 @@ msgid "" "triplanar is computed in object local space. This option makes triplanar " "work in world space." msgstr "" +"Когда используется трипланарное наложение (смотрите нижу, в настройках UV1 и " +"UV2), триплан вычисляется из локального пространства объекта. Этот флаг " +"заставляет его вычисляться из мирового пространства." #: ../../docs/tutorials/3d/spatial_material.rst:101 msgid "Fixed Size" @@ -187,6 +235,9 @@ msgid "" "distance. This is useful mostly for indicators (no depth test and high " "render priority) and some types of billboards." msgstr "" +"Этот флаг заставляет объект рисоваться в одинаковом размере вне зависимости " +"от расстояния. Это полезно для индикаторов (без теста глубины и высокого " +"приоритета отрисовки) и некоторых типов билбордов." #: ../../docs/tutorials/3d/spatial_material.rst:108 msgid "Do Not Receive Shadows" @@ -197,6 +248,7 @@ msgid "" "Makes the object not receive any kind of shadow that would otherwise be cast " "onto it." msgstr "" +"Заставляет объект не принимать тени которые иначе были бы отброшены на него." #: ../../docs/tutorials/3d/spatial_material.rst:114 msgid "Disable Ambient Light" @@ -207,6 +259,7 @@ msgid "" "Makes the object not receive any kind of ambient lighting that would " "otherwise light it." msgstr "" +"Заставляет объект не принимать окружающий свет который бы иначе осветил его." #: ../../docs/tutorials/3d/spatial_material.rst:120 msgid "Vertex Color" @@ -217,6 +270,8 @@ msgid "" "This setting allows choosing what is done by default to vertex colors that " "come from your 3D modelling application. By default they are ignored." msgstr "" +"Эта настройка позволяет выбрать цвет для вершин которые будут взяты из вашей " +"3D модели. По умолчанию эти цвета отбрасываются." #: ../../docs/tutorials/3d/spatial_material.rst:128 msgid "Use as Albedo" @@ -225,6 +280,8 @@ msgstr "" #: ../../docs/tutorials/3d/spatial_material.rst:130 msgid "Choosing this option means vertex color is used as albedo color." msgstr "" +"Использование этого параметра заставляет цвет вершин использовать цвет " +"альбедо." #: ../../docs/tutorials/3d/spatial_material.rst:133 msgid "Is sRGB" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po index d1db5f2c20..7be5e6fe1d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index c0c54d1050..2871eb8b09 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po index d353e09d60..93a85e1968 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 7612b1a80e..40dc046083 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index d44dc76799..4bd26309c9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 2f1b2a36dc..881e829dcc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 2e9fb98c0a..73d4940b2d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po index 7d92e70e8c..402ea71505 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5d6f32288e..7643f3b486 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po index a3ddbaf949..5ec077c0eb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po index 535aab6dc5..1519e91a44 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po index 0a04b06a1d..29315016e5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index f629a87ecd..921eac2551 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index d1b03ce43f..03039343ed 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index cc50343514..c4c96febff 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po index da818f48cc..9651cba38d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po index 255bc7b782..1946dfe054 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po index 9bd33a50a3..78152813de 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po index 57f1441218..b3ee1681e8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 5acf167e82..10756a82b4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:4 msgid "Overview of debugging tools" -msgstr "" +msgstr "Обзор инструментов отладки" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:7 msgid "Introduction" @@ -31,10 +31,13 @@ msgid "" "problems occurred. Godot provides several debugging options and tools which " "aid your debugging process." msgstr "" +"Когда вы разрабатываете игру, вы можете захотеть протестировать её и " +"отладить когда возникнут проблемы. Godot предоставляет несколько опций для " +"отладки и инструменты которые помогут вам в этом процессе." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:12 msgid "Debug options" -msgstr "" +msgstr "Опции отладки" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:14 msgid "" @@ -68,6 +71,11 @@ msgid "" "will use the USB cable for faster performance. This option speeds up testing " "for games with a large footprint." msgstr "" +"Экспортирование или развёртывание создают небольшой исполняемый файл. " +"Файловая система будет предоставляться из проекта редактором через сеть. На " +"Android, развёртывание будет использовать кабель USB для большей " +"производительности. Эта опция ускоряет тестирование для игр с большим " +"объёмом." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:33 msgid "Visible Collision Shapes" @@ -85,7 +93,7 @@ msgstr "Видимая навигация" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:40 msgid "Navigation meshes and polygons will be visible on the running game." -msgstr "" +msgstr "Навигационные сетки и полигоны будут видимы в загруженной игре." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:43 msgid "Sync Scene Changes" @@ -97,6 +105,9 @@ msgid "" "running game. When used remotely on a device, this is more efficient with " "network filesystem." msgstr "" +"Любые изменения сделанные для сцены в редакторе будут отражены в запущенной " +"игре. Когда используется на отдельном устройстве, это наиболее эффективно " +"через сетевую файловую систему." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:49 msgid "Sync Script Changes" @@ -107,24 +118,29 @@ msgid "" "Any script that is saved will be reloaded on the running game. When used " "remotely on a device, this is more efficient with network filesystem." msgstr "" +"Любой скрипт который сохранён будет перезагружен в запущенной игре. Когда " +"используется на отдельном устройстве, это наиболее эффективно через сетевую " +"файловую систему." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:55 msgid "Debugging tools" -msgstr "" +msgstr "Инструменты отладки" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:57 msgid "" "The ``Debugger`` is the second option in the bottom panel. Click on it and a " "new panel occurs." msgstr "" +"``Отладчик`` это вторая опция в нижней панели. Клик на нём вызовет новую " +"панель." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:61 msgid "The ``Debugger`` provides certain tools under different tabs." -msgstr "" +msgstr "``Отладчик`` предоставляет различные инструменты в различных вкладках." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:63 msgid "Here are some brief descriptions of the tools:" -msgstr "" +msgstr "Здесь показано краткое описание этих инструментов:" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:66 msgid "Debugger" @@ -132,7 +148,7 @@ msgstr "Отладчик" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:68 msgid "Monitor the game running process." -msgstr "" +msgstr "Сканирует запущенный игровой процесс." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:71 msgid "Errors" @@ -140,7 +156,7 @@ msgstr "Ошибки" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:73 msgid "Print out errors when running the game." -msgstr "" +msgstr "Печатает ошибки в запущенной игре." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:76 msgid "Profiler" @@ -149,6 +165,7 @@ msgstr "Профайлер" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:78 msgid "Profiling the performance of the any function call in the running game." msgstr "" +"Профилирование производительности при вызове любой функции в запущенной игре." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:81 msgid "Monitors" @@ -159,6 +176,8 @@ msgid "" "Monitors the performance of the running game, such as the fps and physics " "collisions." msgstr "" +"Сканирует производительность запущенной игры, такую как количество кадров " +"или физические столкновения." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:86 msgid "Video Mem" @@ -166,7 +185,7 @@ msgstr "Видео память" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:88 msgid "Listing the video memory usage of the running game." -msgstr "" +msgstr "Ведёт запись использования видео памяти в запущенной игре." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:91 msgid "Misc" @@ -174,7 +193,7 @@ msgstr "Прочее" #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:93 msgid "Miscellaneous options for debug." -msgstr "" +msgstr "Различные другие опции для отладки." #: ../../docs/tutorials/debug/overview_of_debugging_tools.rst:97 msgid "Remote in Scene dock" @@ -192,3 +211,5 @@ msgid "" "Some editor settings related to debugging can be found inside the ``Editor " "Settings``, under Network>Debug and Debugger sections." msgstr "" +"Некоторые настройки редактора относящиеся к отладке могут быть найдены " +"внутри ``Настроек Редактора``, в Сеть>Отладка и секции Отладчика." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 48e6750109..b144ddcb8a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 01b383d6f7..6c9d95f891 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po index b92da05f7e..3da40e1dd0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po index d4faec8872..5450dcc753 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po index f09df59982..d3fd79c17b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po index 804b0b5143..f9ce572536 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index ab9e4eb42f..dd67e316ae 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po index 79a1f64396..5bddba61a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 9ddb5a7536..0082832d92 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po index b57d57eb23..38699b7865 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po index 452a66f385..9db57c8eb3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 1f37fe2c88..f3fa84a72b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po index fd13b051b9..9519751f6d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po index c351d58ea0..fa7c5576a2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 8562c0f5d2..8896d4ed3d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po index 6f44379762..4b3eaece15 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po index 50fafb0687..80f390b37a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po index 6c8c0b2146..a584c28a6f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index b352b15c7a..ddce96563a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po index e7b7d38d40..44baf2e778 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -122,12 +122,10 @@ msgstr "" "относительное направление и магнитуду." #: ../../docs/tutorials/math/vector_math.rst:58 -#, fuzzy msgid "Vector operations" -msgstr "Векторные Операции" +msgstr "Операции над векторами" #: ../../docs/tutorials/math/vector_math.rst:60 -#, fuzzy msgid "" "You can use either method (x and y coordinates or angle and magnitude) to " "refer to a vector, but for convenience, programmers typically use the " @@ -135,22 +133,21 @@ msgid "" "corner of the screen, so to place a 2D node named ``Node2D`` 400 pixels to " "the right and 300 pixels down, use the following code:" msgstr "" -"Вы можете использовать оба метода (установка x и y координат или угла с " -"магнитудой) для определения вектора, но обычно программисты используют " -"установку координат. Для примера, в Godot начало координат это верхний-левый " -"угол экрана, так что для помещения 2D ноды с названием ``Node2D`` на 400 " -"пикселей вправо и 300 вниз, используйте следующий код:" +"Вы можете любой из методов (установка x и y координат или угла с длиной) для " +"определения вектора, но обычно программисты используют установку координат. " +"Для примера, в Godot начало координат это верхний-левый угол экрана, так что " +"для перемещения 2D ноды с именем ``Node2D`` на 400 пикселей вправо и 300 " +"вниз, используйте следующий код:" #: ../../docs/tutorials/math/vector_math.rst:76 -#, fuzzy msgid "" "Godot supports both :ref:`Vector2 ` and :ref:`Vector3 " "` for 2D and 3D usage, respectively. The same mathematical " "rules discussed in this article apply to both types." msgstr "" -"Godot поддерживает :ref:`Vector2 ` и :ref:`Vector3 " -"` для 2D и 3D соответственно. Одинаковые математические " -"правила, описанные в этой статье, применяются к обоим типам." +"Godot поддерживает типы :ref:`Vector2 ` и :ref:`Vector3 " +"` для 2D и 3D соответственно. Математические правила, " +"рассказанные в этой статье, применяются к обоим типам." #: ../../docs/tutorials/math/vector_math.rst:80 msgid "Member access" @@ -160,7 +157,7 @@ msgstr "Доступ к полям" msgid "" "The individual components of the vector can be accessed directly by name." msgstr "" -"Индивидуальные компоненты вектора могут быть изменены напрямую по имени." +"К отдельным компонентам вектора можно обращаться непосредственно по имени." #: ../../docs/tutorials/math/vector_math.rst:103 msgid "Adding vectors" @@ -171,8 +168,8 @@ msgid "" "When adding or subtracting two vectors, the corresponding components are " "added:" msgstr "" -"Когда два вектора складываются или вычитаются, соответствующие компоненты " -"добавляются:" +"Когда два вектора складываются или вычитаются, складываются соответствующие " +"компоненты :" #: ../../docs/tutorials/math/vector_math.rst:116 msgid "" @@ -453,7 +450,6 @@ msgid "Cross product" msgstr "Векторное произведение" #: ../../docs/tutorials/math/vector_math.rst:341 -#, fuzzy msgid "" "Like the dot product, the **cross product** is an operation on two vectors. " "However, the result of the cross product is a vector with a direction that " @@ -462,10 +458,10 @@ msgid "" "vector." msgstr "" "Также как и скалярное произведение, **векторное произведение** это операция " -"над двумя векторами. Хотя в результате векторного произведения вы получаете " -"вектор с направлением перпендикулярным обоим. Его длина зависит от их " -"относительного угла. Если два вектора параллельны, в результате вы получить " -"нулевой вектор." +"над двумя векторами. Но в результате векторного произведения вы получаете " +"вектор с направлением перпендикулярным обоим исходным векторам. Его длина " +"зависит от их относительного угла. Если два вектора параллельны, в " +"результате вы получите нулевой вектор." #: ../../docs/tutorials/math/vector_math.rst:346 msgid "" @@ -492,9 +488,8 @@ msgstr "" "**противоположные** направления." #: ../../docs/tutorials/math/vector_math.rst:387 -#, fuzzy msgid "Calculating normals" -msgstr "Вычисление Нормалей" +msgstr "Расчитывание нормалей" #: ../../docs/tutorials/math/vector_math.rst:389 msgid "" @@ -514,12 +509,10 @@ msgid "Here is a function to calculate a triangle's normal:" msgstr "Здесь показана функция для вычисления нормали треугольника:" #: ../../docs/tutorials/math/vector_math.rst:418 -#, fuzzy msgid "Pointing to a target" -msgstr "Направление на Цель" +msgstr "Направление на цель" #: ../../docs/tutorials/math/vector_math.rst:420 -#, fuzzy msgid "" "In the dot product section above, we saw how it could be used to find the " "angle between two vectors. However, in 3D, this is not enough information. " @@ -527,16 +520,16 @@ msgid "" "calculating the cross product of the current facing direction and the target " "direction. The resulting perpendicular vector is the axis of rotation." msgstr "" -"В скалярном произведении выше, мы видим как оно может использоваться для " -"нахождения угла между двумя векторами. Но для 3D этого недостаточно. Мы " -"также должны знать вокруг какой оси нужно вращаться. Мы можем найти это " -"вычисляя векторное произведение текущего направления взгляда и направлением " -"цели. В результате мы получим перпендикулярный вектор оси вращения." +"В скалярном произведении выше, мы видели как оно может использоваться для " +"нахождения угла между двумя векторами. Однако для 3D этого недостаточно. Мы " +"также должны знать вокруг какой оси нужно осуществлять вращение. Мы можем " +"найти её выполняя векторное произведение текущего направления взгляда и " +"направлением цели. В результате мы получим перпендикулярный вектор оси " +"вращения." #: ../../docs/tutorials/math/vector_math.rst:428 -#, fuzzy msgid "More information" -msgstr "Смотрите также" +msgstr "Дополнительная информация" #: ../../docs/tutorials/math/vector_math.rst:430 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po index 4a2591fdfc..340beda1a3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 51f295f500..b0beddfee7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:4 msgid "Binary serialization API" -msgstr "" +msgstr "API двоичной сериализации" #: ../../docs/tutorials/misc/binary_serialization_api.rst:7 msgid "Introduction" @@ -33,10 +33,15 @@ msgid "" "the packet APIs for :ref:`class_PacketPeer`. This format is not used for " "binary scenes and resources." msgstr "" +"Godot имеет простой API сериализации основанный на Variant. Он используется " +"эффективной конвертации типов данных в массивы байтов. Этот API " +"используется в функциях ``get_var`` и ``store_var`` класса :ref:`class_File` " +"а также в пакетном API для класса :ref:`class_PacketPeer`. Этот формат не " +"используется для двоичных сцен и ресурсов." #: ../../docs/tutorials/misc/binary_serialization_api.rst:16 msgid "Packet specification" -msgstr "" +msgstr "Пакетная сериализация" #: ../../docs/tutorials/misc/binary_serialization_api.rst:18 msgid "" @@ -44,6 +49,9 @@ msgid "" "endian encoded. All packets have a 4 byte header representing an integer, " "specifying the type of data:" msgstr "" +"Пакет спроектирован так чтобы всегда укладываться в 4 байта. Все значения " +"закодированы от младшего к старшему(little endian). Все пакеты имеют " +"целочисленный заголовок в 4 байта, определяющий тип данных:" #: ../../docs/tutorials/misc/binary_serialization_api.rst:23 #: ../../docs/tutorials/misc/binary_serialization_api.rst:92 @@ -432,6 +440,8 @@ msgid "" "Following this is the actual packet contents, which varies for each type of " "packet:" msgstr "" +"Далее показано содержание пакетов, которое отличается для каждого типа " +"пакета:" #: ../../docs/tutorials/misc/binary_serialization_api.rst:86 msgid "0: null" @@ -470,7 +480,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:452 #: ../../docs/tutorials/misc/binary_serialization_api.rst:467 msgid "Offset" -msgstr "" +msgstr "Сдвиг" #: ../../docs/tutorials/misc/binary_serialization_api.rst:92 #: ../../docs/tutorials/misc/binary_serialization_api.rst:101 @@ -501,7 +511,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:452 #: ../../docs/tutorials/misc/binary_serialization_api.rst:467 msgid "Len" -msgstr "" +msgstr "Длина" #: ../../docs/tutorials/misc/binary_serialization_api.rst:92 #: ../../docs/tutorials/misc/binary_serialization_api.rst:101 @@ -558,7 +568,7 @@ msgstr "Integer" #: ../../docs/tutorials/misc/binary_serialization_api.rst:94 msgid "0 for False, 1 for True" -msgstr "" +msgstr "0 для False, 1 для True" #: ../../docs/tutorials/misc/binary_serialization_api.rst:98 msgid "2: :ref:`int`" @@ -566,7 +576,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:103 msgid "Signed, 32-Bit Integer" -msgstr "" +msgstr "32-битное Целое, со знаком" #: ../../docs/tutorials/misc/binary_serialization_api.rst:107 msgid "3: :ref:`float`/real" @@ -641,7 +651,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:112 msgid "IEE 754 32-Bits Float" -msgstr "" +msgstr "IEE 754 32-Битное Число с плавающей точкой" #: ../../docs/tutorials/misc/binary_serialization_api.rst:116 msgid "4: :ref:`String`" @@ -649,7 +659,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:121 msgid "String Length (in Bytes)" -msgstr "" +msgstr "Длина строки (в Байтах)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:123 #: ../../docs/tutorials/misc/binary_serialization_api.rst:321 @@ -663,18 +673,18 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:344 #: ../../docs/tutorials/misc/binary_serialization_api.rst:430 msgid "Bytes" -msgstr "" +msgstr "Байт" #: ../../docs/tutorials/misc/binary_serialization_api.rst:123 #: ../../docs/tutorials/misc/binary_serialization_api.rst:321 #: ../../docs/tutorials/misc/binary_serialization_api.rst:344 #: ../../docs/tutorials/misc/binary_serialization_api.rst:430 msgid "UTF-8 Encoded String" -msgstr "" +msgstr "Закодированная в UTF-8 Строка" #: ../../docs/tutorials/misc/binary_serialization_api.rst:126 msgid "This field is padded to 4 bytes." -msgstr "" +msgstr "Это поле укладывается в 4 байта." #: ../../docs/tutorials/misc/binary_serialization_api.rst:129 msgid "5: :ref:`Vector2`" @@ -687,7 +697,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:443 #: ../../docs/tutorials/misc/binary_serialization_api.rst:456 msgid "X Coordinate" -msgstr "" +msgstr "Координата по оси X" #: ../../docs/tutorials/misc/binary_serialization_api.rst:136 #: ../../docs/tutorials/misc/binary_serialization_api.rst:147 @@ -696,7 +706,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:445 #: ../../docs/tutorials/misc/binary_serialization_api.rst:458 msgid "Y Coordinate" -msgstr "" +msgstr "Координата по оси Y" #: ../../docs/tutorials/misc/binary_serialization_api.rst:140 msgid "6: :ref:`Rect2`" @@ -705,12 +715,12 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:149 #: ../../docs/tutorials/misc/binary_serialization_api.rst:228 msgid "X Size" -msgstr "" +msgstr "Размер по оси X" #: ../../docs/tutorials/misc/binary_serialization_api.rst:151 #: ../../docs/tutorials/misc/binary_serialization_api.rst:230 msgid "Y Size" -msgstr "" +msgstr "Размер по оси Y" #: ../../docs/tutorials/misc/binary_serialization_api.rst:155 msgid "7: :ref:`Vector3`" @@ -720,7 +730,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:226 #: ../../docs/tutorials/misc/binary_serialization_api.rst:460 msgid "Z Coordinate" -msgstr "" +msgstr "Координата по оси Z" #: ../../docs/tutorials/misc/binary_serialization_api.rst:168 msgid "8: :ref:`Transform2D`" @@ -768,19 +778,19 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:192 msgid "Normal X" -msgstr "" +msgstr "Нормаль по оси X" #: ../../docs/tutorials/misc/binary_serialization_api.rst:194 msgid "Normal Y" -msgstr "" +msgstr "Нормаль по оси Y" #: ../../docs/tutorials/misc/binary_serialization_api.rst:196 msgid "Normal Z" -msgstr "" +msgstr "Нормаль по оси Z" #: ../../docs/tutorials/misc/binary_serialization_api.rst:198 msgid "Distance" -msgstr "" +msgstr "Расстояние" #: ../../docs/tutorials/misc/binary_serialization_api.rst:202 msgid "10: :ref:`Quat`" @@ -788,19 +798,19 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:207 msgid "Imaginary X" -msgstr "" +msgstr "Воображаемое значение по оси X" #: ../../docs/tutorials/misc/binary_serialization_api.rst:209 msgid "Imaginary Y" -msgstr "" +msgstr "Воображаемое значение по оси Y" #: ../../docs/tutorials/misc/binary_serialization_api.rst:211 msgid "Imaginary Z" -msgstr "" +msgstr "Воображаемое значение по оси Z" #: ../../docs/tutorials/misc/binary_serialization_api.rst:213 msgid "Real W" -msgstr "" +msgstr "Настоящее значение по оси W" #: ../../docs/tutorials/misc/binary_serialization_api.rst:217 msgid "11: :ref:`AABB`" @@ -808,7 +818,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:232 msgid "Z Size" -msgstr "" +msgstr "Размер по оси Z" #: ../../docs/tutorials/misc/binary_serialization_api.rst:236 msgid "12: :ref:`Basis`" @@ -879,22 +889,22 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:297 #: ../../docs/tutorials/misc/binary_serialization_api.rst:471 msgid "Red (0..1)" -msgstr "" +msgstr "Красный (0..1)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:299 #: ../../docs/tutorials/misc/binary_serialization_api.rst:473 msgid "Green (0..1)" -msgstr "" +msgstr "Зелёный (0..1)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:301 #: ../../docs/tutorials/misc/binary_serialization_api.rst:475 msgid "Blue (0..1)" -msgstr "" +msgstr "Синий (0..1)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:303 #: ../../docs/tutorials/misc/binary_serialization_api.rst:477 msgid "Alpha (0..1)" -msgstr "" +msgstr "Альфа (0..1)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:307 msgid "15: :ref:`NodePath`" @@ -904,30 +914,31 @@ msgstr "" msgid "" "String Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF)" msgstr "" +"Длина строки, или Новый Формат (val&0x80000000!=0 и NameCount=val&0x7FFFFFFF)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:316 msgid "For old format:" -msgstr "" +msgstr "Для старого формата:" #: ../../docs/tutorials/misc/binary_serialization_api.rst:324 msgid "Padded to 4 bytes." -msgstr "" +msgstr "Укладывается в 4 байта." #: ../../docs/tutorials/misc/binary_serialization_api.rst:327 msgid "For new format:" -msgstr "" +msgstr "Для нового формата:" #: ../../docs/tutorials/misc/binary_serialization_api.rst:332 msgid "Sub-Name Count" -msgstr "" +msgstr "Количество Под-Имён" #: ../../docs/tutorials/misc/binary_serialization_api.rst:334 msgid "Flags (absolute: val&1 != 0 )" -msgstr "" +msgstr "Флаги (абсолютные: val&1 != 0 )" #: ../../docs/tutorials/misc/binary_serialization_api.rst:337 msgid "For each Name and Sub-Name" -msgstr "" +msgstr "Для каждого Имени и Под-Имени" #: ../../docs/tutorials/misc/binary_serialization_api.rst:342 #: ../../docs/tutorials/misc/binary_serialization_api.rst:428 @@ -937,7 +948,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:342 #: ../../docs/tutorials/misc/binary_serialization_api.rst:428 msgid "String Length" -msgstr "" +msgstr "Длина строки" #: ../../docs/tutorials/misc/binary_serialization_api.rst:344 #: ../../docs/tutorials/misc/binary_serialization_api.rst:430 @@ -946,7 +957,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:347 msgid "Every name string is padded to 4 bytes." -msgstr "" +msgstr "Каждая строка имени уложена в 4 байта." #: ../../docs/tutorials/misc/binary_serialization_api.rst:350 msgid "16: :ref:`RID` (unsupported)" @@ -970,6 +981,8 @@ msgid "" "Then what follows is, for amount of \"elements\", pairs of key and value, " "one after the other, using this same format." msgstr "" +"Из этого следует, что количество \"elements\", пар ключ/значение, один за " +"другим, использует тот же формат." #: ../../docs/tutorials/misc/binary_serialization_api.rst:368 msgid "19: :ref:`Array`" @@ -980,6 +993,8 @@ msgid "" "Then what follows is, for amount of \"elements\", values one after the " "other, using this same format." msgstr "" +"Из этого следует, что количество \"elements\", значений одним за другим, " +"использует тот же формат." #: ../../docs/tutorials/misc/binary_serialization_api.rst:380 msgid "20: :ref:`PoolByteArray`" @@ -987,7 +1002,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:385 msgid "Array Length (Bytes)" -msgstr "" +msgstr "Длина Массива (в Байтах)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:387 msgid "8..8+length" @@ -995,15 +1010,15 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:387 msgid "Byte" -msgstr "" +msgstr "Байт" #: ../../docs/tutorials/misc/binary_serialization_api.rst:387 msgid "Byte (0..255)" -msgstr "" +msgstr "Байт (0..255)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:390 msgid "The array data is padded to 4 bytes." -msgstr "" +msgstr "Данные массива укладываются в 4 байта." #: ../../docs/tutorials/misc/binary_serialization_api.rst:393 msgid "21: :ref:`PoolIntArray`" @@ -1011,7 +1026,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:398 msgid "Array Length (Integers)" -msgstr "" +msgstr "Длина Массива (Целые числа)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:400 #: ../../docs/tutorials/misc/binary_serialization_api.rst:411 @@ -1020,7 +1035,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:400 msgid "32 Bits Signed Integer" -msgstr "" +msgstr "32 Битное Целое Число" #: ../../docs/tutorials/misc/binary_serialization_api.rst:404 msgid "22: :ref:`PoolRealArray`" @@ -1028,11 +1043,11 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:409 msgid "Array Length (Floats)" -msgstr "" +msgstr "Длина Массива (Числа с плавающей точкой)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:411 msgid "32 Bits IEE 754 Float" -msgstr "" +msgstr "32 Битное IEE 754 Число с плавающей точкой" #: ../../docs/tutorials/misc/binary_serialization_api.rst:415 msgid "23: :ref:`PoolStringArray`" @@ -1040,15 +1055,15 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:420 msgid "Array Length (Strings)" -msgstr "" +msgstr "Длина Массива (Строки)" #: ../../docs/tutorials/misc/binary_serialization_api.rst:423 msgid "For each String:" -msgstr "" +msgstr "Для каждой Строки:" #: ../../docs/tutorials/misc/binary_serialization_api.rst:433 msgid "Every string is padded to 4 bytes." -msgstr "" +msgstr "Каждая строка укладывается в 4 байта." #: ../../docs/tutorials/misc/binary_serialization_api.rst:436 msgid "24: :ref:`PoolVector2Array`" @@ -1058,7 +1073,7 @@ msgstr "" #: ../../docs/tutorials/misc/binary_serialization_api.rst:454 #: ../../docs/tutorials/misc/binary_serialization_api.rst:469 msgid "Array Length" -msgstr "" +msgstr "Длина Массива" #: ../../docs/tutorials/misc/binary_serialization_api.rst:443 msgid "8..8+length\\*8" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index b7666ed2af..c89eea601b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,9 +19,10 @@ msgstr "" #: ../../docs/tutorials/misc/change_scenes_manually.rst:4 msgid "Change scenes manually" -msgstr "" +msgstr "Изменение сцен вручную" #: ../../docs/tutorials/misc/change_scenes_manually.rst:6 +#, fuzzy msgid "" "Sometimes it helps to have more control over how one swaps scenes around. As " "mentioned above, a :ref:`Viewport `'s child nodes will " @@ -29,6 +30,11 @@ msgid "" "the \"current\" scene. Autoloads fall into this category, but so do scenes " "which one instances and adds to the tree at runtime:" msgstr "" +"Иногда это помогает иметь больший контроль над тем как переключаются сцены. " +"Как показано выше ноды потомки :ref:`Viewport ` будут " +"отрисовывать генерируемую картинку. Это истинно даже для нодов вне \"текущей" +"\" сцены. Автозагрузки попадают под эту категорию, но также и сцены которые " +"инстанцируются и добавляются в сцену во время выполнения:" #: ../../docs/tutorials/misc/change_scenes_manually.rst:38 msgid "" @@ -38,6 +44,10 @@ msgid "" "balancing operation speed and memory consumption as well as balancing data " "access and integrity." msgstr "" +"Для завершения цикла и переключения на новую сцену из старой, разработчики " +"имеют выбор. Существуют много способов для удаления сцены из вида :ref:" +"`Viewport `. Они балансируют между скоростью операций и " +"потреблением памяти а также доступом к данным и целостности." #: ../../docs/tutorials/misc/change_scenes_manually.rst:44 msgid "" @@ -48,14 +58,20 @@ msgid "" "root node's name is \"Main\", one could do ``get_node(\"/root/Main\")." "free()`` to delete the whole scene." msgstr "" +"**Мы можем удалить существующую сцену.** :ref:`SceneTree.change_scene() " +"` и :ref:`SceneTree.change_scene_to() " +"` немедленно удаляет текущую сцену. " +"Разработчики могут также удалить главную сцену. Если корневая нода имеет имя " +"\"Main\", то её можно удалить из сцены с помощью ``get_node(\"/root/Main\")." +"free()``." #: ../../docs/tutorials/misc/change_scenes_manually.rst:51 msgid "Unloads memory." -msgstr "" +msgstr "Освобождение памяти." #: ../../docs/tutorials/misc/change_scenes_manually.rst:53 msgid "Pro: RAM is no longer dragging the dead weight." -msgstr "" +msgstr "За: RAM более не мёртвый груз." #: ../../docs/tutorials/misc/change_scenes_manually.rst:55 msgid "" @@ -63,12 +79,17 @@ msgid "" "back into memory again (takes time AND memory). Not a problem if returning " "soon is unnecessary." msgstr "" +"Против: Возврат в эту сцену теперь более затратный так как мы должны снова " +"загрузить её назад в память (занимает время И память). Не проблема если " +"скорый возврат не требуется." #: ../../docs/tutorials/misc/change_scenes_manually.rst:59 msgid "" "Con: No longer have access to that scene's data. Not a problem if using that " "data soon is unnecessary." msgstr "" +"Против: Больше нет доступа к данным сцены. Не проблема если эти данные скоро " +"не потребуются." #: ../../docs/tutorials/misc/change_scenes_manually.rst:62 msgid "" @@ -76,23 +97,29 @@ msgid "" "re-attaching one or more of its nodes to a different scene, or even directly " "to the :ref:`SceneTree `." msgstr "" +"Заметка: Также пере-подключайте одну или несколько нод в другую сцену или " +"напрямую в :ref:`SceneTree `. Это может быть полезно для " +"сохранения данных сцены которая будет скоро удалена." #: ../../docs/tutorials/misc/change_scenes_manually.rst:66 -#, fuzzy msgid "Processing stops." -msgstr "Обработка" +msgstr "Обработка остановок." #: ../../docs/tutorials/misc/change_scenes_manually.rst:68 msgid "" "Pro: No nodes means no process, physics process, or input handling. The CPU " "is available to work on the new scene's contents." msgstr "" +"За: Нет нодов - значит нет обработки, физической обработки, или обработки " +"ввода. Значит что CPU будет работать над новыми задачами сцены." #: ../../docs/tutorials/misc/change_scenes_manually.rst:71 msgid "" "Con: Those nodes' processing and input handling no longer operate. Not a " "problem if using the updated data is unnecessary." msgstr "" +"Против: Обработка нодов и ввода больше не доступна. Не проблема если вас не " +"интересует использование обновлённых данных." #: ../../docs/tutorials/misc/change_scenes_manually.rst:74 msgid "" @@ -100,41 +127,49 @@ msgid "" "detection of the nodes, we can hide the entire node sub-tree from the " "player's perspective." msgstr "" +"**Мы можем скрыть существующую сцену.** Изменяя видимость или обнаружение " +"столкновения для нодов, мы можем скрыть целую под-древо нодов из вида игрока." #: ../../docs/tutorials/misc/change_scenes_manually.rst:78 msgid "Memory still exists." -msgstr "" +msgstr "Память всё ещё существует." #: ../../docs/tutorials/misc/change_scenes_manually.rst:80 msgid "Pro: One can still access the data if need be." -msgstr "" +msgstr "За: Вы все еще можете получить доступ к данным если вам нужно." #: ../../docs/tutorials/misc/change_scenes_manually.rst:82 msgid "Pro: There's no need to move any more nodes around to save data." -msgstr "" +msgstr "За: Вам больше не нужно перемещать ноды для сохранения данных." #: ../../docs/tutorials/misc/change_scenes_manually.rst:84 msgid "" "Con: More data is being kept in memory which will be become a problem on " "memory-sensitive platforms like web or mobile." msgstr "" +"Против: Больше данных сохраняются в памяти что влечёт проблемы на " +"чувствительных к проблемам памяти платформах такие как веб или мобильные." #: ../../docs/tutorials/misc/change_scenes_manually.rst:87 -#, fuzzy msgid "Processing continues." -msgstr "Обработка" +msgstr "Обработка продолжений." #: ../../docs/tutorials/misc/change_scenes_manually.rst:89 msgid "" "Pro: Data continues to receive processing updates, so the scene will keep " "updated any data within it that relies on delta time or frame data." msgstr "" +"За: Данные продолжают получать обновления обработки, так что сцена будет " +"обновлять любые данные внутри себя которые зависят от дельты времени и " +"данных кадра." #: ../../docs/tutorials/misc/change_scenes_manually.rst:93 msgid "" "Pro: Nodes are still members of groups (since groups belong to the :ref:" "`SceneTree `)." msgstr "" +"За: Ноды сохраняются как члены групп (так как группы принадлежат :ref:" +"`SceneTree `)." #: ../../docs/tutorials/misc/change_scenes_manually.rst:96 msgid "" @@ -143,6 +178,10 @@ msgid "" "they go to ensure the target platform can support the load they are giving " "it." msgstr "" +"Против: Внимание процессора теперь разделено между обоими сценами. Слишком " +"высокая нагрузка влечёт низкую частоту кадров. Вы должны быть уверены что " +"протестировали производительность так как целевая платформа должна " +"поддерживать то что загружается на ней." #: ../../docs/tutorials/misc/change_scenes_manually.rst:101 msgid "" @@ -150,14 +189,20 @@ msgid "" "existing scene's root node. Then use :ref:`Node.remove_child(Node) " "` to detach the entire scene from the tree." msgstr "" +"**Мы можем удалить существующую сцену из древа.** Присвойте значение к " +"существующей ноде в древе сцены. Потом используйте ref:`Node." +"remove_child(Node) ` чтобы отсоединить всю " +"сцену от древа." #: ../../docs/tutorials/misc/change_scenes_manually.rst:106 +#, fuzzy msgid "Memory still exists (similar pros/cons as with hiding it from view)." -msgstr "" +msgstr "Память все ещё занимается (те же за/против что мы скрыли от взгляда)." #: ../../docs/tutorials/misc/change_scenes_manually.rst:108 msgid "Processing stops (similar pros/cons as with deleting it completely)." msgstr "" +"Обработка остановок (те же за/против что и когда мы удаляли их полностью)." #: ../../docs/tutorials/misc/change_scenes_manually.rst:110 msgid "" @@ -166,6 +211,10 @@ msgid "" "only call the one method add/remove_child pair of methods. It is similar to " "disabling game objects in other engines." msgstr "" +"За: Этот вариант \"скрытия\" намного более лёгок для показа/скрытия. Вместо " +"того чтобы хранить след нескольких изменений в сцене, мы должны только " +"вызвать один метод add/remove_child пары методов. Это то же самое что и " +"отключение игровых объектов в других движках." #: ../../docs/tutorials/misc/change_scenes_manually.rst:115 msgid "" @@ -173,6 +222,9 @@ msgid "" "scene will become stale if it relies on delta time, input, groups, or other " "data that is derived from :ref:`SceneTree ` access." msgstr "" +"Против: В отличие от скрытия только от взгляда, данные содержащиеся на сцене " +"станут недоступными если они зависимы от дельты времени, ввода, групп, или " +"других данных которые наследуются от :ref:`SceneTree `." #: ../../docs/tutorials/misc/change_scenes_manually.rst:120 msgid "" @@ -181,6 +233,9 @@ msgid "" "preserving a a scene's data between scene changes (adding the scene to the " "root node)." msgstr "" +"Также есть места где вам может захотеться иметь множество сцен в одно и то " +"же время. К примеру добавление синглтона во время выполнения, или сохранения " +"данных сцены между изменениями сцены (добавление сцены в корень ноды)." #: ../../docs/tutorials/misc/change_scenes_manually.rst:133 msgid "" @@ -189,6 +244,10 @@ msgid "" "cases where the intent is to render different content in different parts of " "the screen. Minimaps and split-screen multiplayer are good examples." msgstr "" +"Возможно кто-нибудь захочет показать множество сцен в одно и то же время " +"используя :ref:`ViewportContainers `. Это " +"оптимально в случаях когда нужно отрисовать различное содержимое разных " +"частей экрана. Миникарты и разделённые экраны мультиплеера хорошие примеры." #: ../../docs/tutorials/misc/change_scenes_manually.rst:138 msgid "" @@ -196,3 +255,6 @@ msgid "" "examine the effects of each and determine what path best fits their unique " "situation." msgstr "" +"Каждая из опций имеет случаи когда она наиболее востребована, поэтому " +"необходимо изучить эффекты каждой и определить какой путь будет лучшим для " +"конкретной ситуации." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index a423e0a4c0..a9b4afea51 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:4 msgid "Differences between GLES2 and GLES3" -msgstr "" +msgstr "Отличия между GLES3 и GLES3" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:6 msgid "" @@ -27,6 +27,9 @@ msgid "" "design and are not the result of bugs. There may be differences that are " "unintentional, but they should be reported as bugs." msgstr "" +"Эта страница описывает различия между GLES2 и GLES3 по дизайну а не в " +"результате ошибок. Существует и много непреднамеренных различий, но о них " +"нужно сообщить как об ошибках." #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:9 msgid "" @@ -36,29 +39,44 @@ msgid "" "GLES3 backend maps to OpenGL 3.3 on desktop, OpenGL ES 3.0 on mobile and " "WebGL 2.0 on the web." msgstr "" +"\"GLES2\" и \"GLES3\" это имена используемые в Godot для двух базирующихся " +"на OpenGL движка отрисовки. В терминологии графических API, движок GLES2 " +"представляет OpenGL 2.1 на десктопе, OpenGL ES 2.0 на мобильных платформах и " +"WebGL 1.0 в вэбе. Движок GLES3 - это OpenGL 3.3 на десктопе, OpenGL ES 3.0 " +"на мобильных платформах и WebGL 2.0 в вэбе." #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:15 msgid "Particles" msgstr "Частицы" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:17 +#, fuzzy msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" +"В GLES2 нельзя использовать ноды :ref:`Particles ` или :ref:" +"`Particles2D ` так как им требуется продвинутые " +"возможности GPU. Вместо них, используйте :ref:`CPUParticles " +"` или `:ref:`CPUParticles2D ` " +"которые предоставляют похожий интерфейс для :ref:`ParticlesMaterial " +"`." #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:22 msgid "" "Particles and Particles2D can be converted to their CPU equivalent node with " "the \"Convert to CPUParticles\" option in the editor." msgstr "" +"Particles и Particles2D могут быть сконвертированы в эквивалент на CPU через " +"опцию \"Convert to CPUParticles\" в редакторе." #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" -msgstr "" +#, fuzzy +msgid "``SCREEN_TEXTURE`` mip-maps" +msgstr "SCREEN_TEXTURE мип-карты" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 msgid "" @@ -66,129 +84,382 @@ msgid "" "`) does not have computed mip-maps. So when accessing " "at a different LOD, the texture will not appear blurry." msgstr "" +"В GLES2, ``SCREEN_TEXTURE`` (доступно через :ref:`ShaderMaterial " +"`) не содержит вычисленных мип-карт. Так что при " +"доступе к другому LOD, текстура не будет выглядеть сглаженной." #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 -#, fuzzy -msgid "Color space" -msgstr "Цвет" +msgid "``DEPTH_TEXTURE``" +msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." msgstr "" +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 +msgid "Color space" +msgstr "Цветовое пространство" + #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 +#, fuzzy msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" +"В GLES2 это не нужно. Если ваша игра использует и GLES2 и GLES3, оберните " +"код в условные операторы ``if`` проверяющие что вы ваш вывод в формате sRGB, " +"используя ``OUTPUT_IS_SRGB``." + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 -#, fuzzy msgid "SpatialMaterial features" -msgstr "Важные особенности" +msgstr "Возможности SpatialMaterial" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" +"В GLES2, следующие продвинутые возможности отрисовки отсутствуют в :ref:" +"`SpatialMaterial `:" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 -#, fuzzy +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 msgid "Depth mapping" -msgstr "Амортизация" +msgstr "Отображение глубины" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Функции и Переменные" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 msgid "Auto exposure" -msgstr "" +msgstr "Авто экспозиция" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +msgid "Tonemapping" +msgstr "Тонирование" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 -msgid "Tonemapping" -msgstr "" +msgid "Screen space reflections" +msgstr "Отражения в экранном пространстве" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 -msgid "Screen space reflections" -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" -msgstr "" +msgstr "Глубина резкости" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +msgid "Glow (also known as bloom)" +msgstr "Сияние (также известное как блюм)" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 -msgid "Glow (also known as bloom)" -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 msgid "Adjustment" -msgstr "" +msgstr "Регулировка параметров цвета" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" -msgstr "" +msgstr "Это означает что в среде GLES2 вы можете установить только:" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 +msgid "Sky (including procedural sky)" +msgstr "Небо (включая процедурное небо)" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 -msgid "Sky (including procedural sky)" -msgstr "" +msgid "Ambient light" +msgstr "Окружающий свет" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 -#, fuzzy -msgid "Ambient light" -msgstr "Сложение векторов" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 msgid "Fog" msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +msgid "Contact shadows" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +msgid "Light performance" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Видимые области соприкосновения" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "Язык шейдеров" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +#, fuzzy +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" +"Для получения дополнительной информации о самих событиях ввода посмотрите " +"руководство :ref:`Input Event Tutorial`." + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index bfefa980a7..d5b9923bd2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/tutorials/misc/handling_quit_requests.rst:4 msgid "Handling quit requests" -msgstr "" +msgstr "Обработка запросов выхода" #: ../../docs/tutorials/misc/handling_quit_requests.rst:7 msgid "Quitting" -msgstr "" +msgstr "Выход" #: ../../docs/tutorials/misc/handling_quit_requests.rst:9 msgid "" @@ -32,29 +32,40 @@ msgid "" "On Android, the back button is used to quit when on the main screen (and to " "go back otherwise)." msgstr "" +"Большинство платформ имеют опцию для выхода из приложения. На десктопах, это " +"обычно можно сделать нажав иконку \"x\" в заголовке окна. На Android, кнопка " +"назад используется для выхода когда открыт главный экран (иначе переход " +"назад)." #: ../../docs/tutorials/misc/handling_quit_requests.rst:15 msgid "Handling the notification" -msgstr "" +msgstr "Обработка уведомления" #: ../../docs/tutorials/misc/handling_quit_requests.rst:17 msgid "" "The :ref:`MainLoop ` has a special notification that is sent " "to all nodes when quit is requested: MainLoop.NOTIFICATION_WM_QUIT." msgstr "" +":ref:`Главный цикл ` имеет специальное уведомление которое " +"отсылается всем нодам когда запрашивается выход: MainLoop." +"NOTIFICATION_WM_QUIT." #: ../../docs/tutorials/misc/handling_quit_requests.rst:21 msgid "Handling it is done as follows (on any node):" -msgstr "" +msgstr "Обрабатывайте это следующим образом(на любой ноде):" #: ../../docs/tutorials/misc/handling_quit_requests.rst:38 msgid "" "When developing mobile apps, quitting is not desired unless the user is on " "the main screen, so the behavior can be changed." msgstr "" +"При разработке мобильных приложений, выход часто не желателен, если " +"пользователь не на главном экране, так что это поведение может быть изменено." #: ../../docs/tutorials/misc/handling_quit_requests.rst:41 msgid "" "It is important to note that by default, Godot apps have the built-in " "behavior to quit when quit is requested, this can be changed:" msgstr "" +"Важно отметить что по умолчанию, приложения Godot имеют пред-установленное " +"поведение выхода когда выход запрашивается, что может быть изменено:" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po index 77ce4b5920..235479e002 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/misc/index.rst:2 msgid "Miscellaneous" -msgstr "" +msgstr "Разное" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 7dda273086..14f315d90b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/tutorials/misc/jitter_stutter.rst:4 msgid "Fixing jitter and stutter" -msgstr "" +msgstr "Исправление джиттеров и задержек" #: ../../docs/tutorials/misc/jitter_stutter.rst:7 msgid "What are jitter and stutter?" -msgstr "" +msgstr "Что такое джиттеры и задержки?" #: ../../docs/tutorials/misc/jitter_stutter.rst:9 msgid "" @@ -32,30 +32,39 @@ msgid "" "These effects are mostly visible in games where the world moves at a " "constant speed in a fixed direction, like runners or platformers." msgstr "" +"*Джиттер* и *задержка* это два разных изменения в визуальном движении " +"объектов по экрану которые могут влиять на игру, даже при запуске на полной " +"скорости. Эти эффекта главным образом видны в играх где мир движется с " +"постоянной скоростью в фиксированном направлении, такие как раннеры или " +"платформеры." #: ../../docs/tutorials/misc/jitter_stutter.rst:14 msgid "Distinguishing between them" -msgstr "" +msgstr "Различия между ними" #: ../../docs/tutorials/misc/jitter_stutter.rst:16 msgid "" "A game running at a normal framerate without exhibiting any effect will " "appear smooth:" msgstr "" +"Игра запущенная с нормальной частотой кадров и без использования эффектов " +"будет проигрываться гладко:" #: ../../docs/tutorials/misc/jitter_stutter.rst:20 msgid "A game exhibiting *jitter* will shake constantly in a very subtle way:" -msgstr "" +msgstr "Игра с *джиттером* будет постоянно дёргаться в непонятной манере:" #: ../../docs/tutorials/misc/jitter_stutter.rst:24 msgid "" "Finally, a game exhibiting *stutter* will appear smooth, but appear to " "*stop* or *roll back a frame* every few seconds:" msgstr "" +"Наконец, игра с *задержкой* будет проигрываться плавно, но будет " +"*приостанавливаться* или *откатывать кадр назад* каждые пару секунд:" #: ../../docs/tutorials/misc/jitter_stutter.rst:30 msgid "Jitter" -msgstr "" +msgstr "Джиттер" #: ../../docs/tutorials/misc/jitter_stutter.rst:32 msgid "" @@ -64,6 +73,10 @@ msgid "" "the monitor refresh rate. Check whether your monitor refresh rate is " "different from 60 Hz." msgstr "" +"Существует много причин вызывающие джиттер, самая обычная возникает когда " +"игра с *частотой физики* (обычно 60 Гц) запускается в разрешении отличном " +"от частоты обновления монитора. Проверьте если ваша частота монитора " +"отличается от 60 Гц." #: ../../docs/tutorials/misc/jitter_stutter.rst:35 msgid "" @@ -72,6 +85,9 @@ msgid "" "timer was introduced that tries to synchronize with refresh as best as " "possible." msgstr "" +"Это обычно не проблема, так как частота кадров выше 60 Гц едва различима для " +"человеческого глаза, а начиная с Godot 3.1, добавлен таймер кадра который " +"будет пытаться синхронизироваться с частотой как можно лучше." #: ../../docs/tutorials/misc/jitter_stutter.rst:38 msgid "" @@ -81,10 +97,16 @@ msgid "" "does some improvements to this, from allowing kinematic bodies to be " "animated in the regular _process loop, to further fixes in the frame timer." msgstr "" +"Иногда только некоторые объекты начинают джиттерить (персонажи или задний " +"фон). Это возникает когда они обрабатываются через различные источники " +"времени (один обрабатывается на стадии физики, тогда как другой на стадии " +"ожидания). Godot 3.1 внёс некоторые улучшения в эти процессы, от допуска тел " +"с кинематикой к анимации в обычном цикле _process, до дальнейших исправлений " +"в таймере кадра." #: ../../docs/tutorials/misc/jitter_stutter.rst:44 msgid "Stutter" -msgstr "" +msgstr "Задержка" #: ../../docs/tutorials/misc/jitter_stutter.rst:46 msgid "" @@ -92,6 +114,10 @@ msgid "" "one, is the game not being able to keep full framerate performance. Solving " "this is game specific and will require optimization." msgstr "" +"Задержка может возникнуть из-за двух разных причин. Первое, и самое " +"очевидное, если игра не может поддерживать производительность частоты " +"кадров. Исправление этого зависит от игры и может потребоваться провести " +"оптимизацию." #: ../../docs/tutorials/misc/jitter_stutter.rst:49 msgid "" @@ -99,6 +125,9 @@ msgid "" "engine or game but the underlying operating system. Here is some information " "regarding stutter on different OSs." msgstr "" +"Другая причина более сложная, поскольку часто не связывается с движком или " +"игрой но зависит от операционной системы. Здесь показана некоторая " +"информация о задержках на различных OS." #: ../../docs/tutorials/misc/jitter_stutter.rst:53 msgid "Windows" @@ -112,6 +141,12 @@ msgid "" "avoid this, starting with 3.1, Godot raises the game priority to \"Above " "Normal\". This helps considerably but may not completely eliminate stutter." msgstr "" +"Система Windows часто вызывает задержки в оконных играх. Это часто зависит " +"от установленного железа, версий драйверов или процессов запущенных " +"параллельно (т.е. если открыто много вкладок браузера это может привести в " +"задержкам в запущенной игре). Для избегания этого, начиная с 3.1, Godot " +"поднимает приоритет игрового процесса на *Выше Нормального*. Это значительно " +"помогает, но может не до конца исправлять задержки." #: ../../docs/tutorials/misc/jitter_stutter.rst:60 msgid "" @@ -121,12 +156,20 @@ msgid "" "games and most users won't play games windowed (games that are played in a " "window, e.g. puzzle games, will usaully not exhibit this problem anyway)." msgstr "" +"Полностью исправление этого требует передачи вашей игре полных привилегий на " +"то чтобы стать *критичным по времени* что не рекомендуется. Некоторые игры " +"делают это, но лучше научитесь жить с этой проблемой, она обычная для игр " +"Windows и большинство пользователей не играют в оконные игры (игры которые " +"играются в окне, напр. головоломки, по любому не будут иметь эту проблему)." #: ../../docs/tutorials/misc/jitter_stutter.rst:64 msgid "" "For fullscreen, Windows gives special priority to the game so stutter is no " "longer visible and very rare. This is how most games are played." msgstr "" +"Для полноэкранного режима, Windows даёт игре специальный приоритет, так что " +"игровые задержки не будут видны и станут очень редкими. Так работает " +"большинство игр." #: ../../docs/tutorials/misc/jitter_stutter.rst:68 msgid "Linux (X11)" @@ -140,12 +183,20 @@ msgid "" "this problem (e.g. KWin), so it is advised to try using a different one to " "rule it out as the cause." msgstr "" +"Задержка может быть видима в Десктопном Linux, но обычно она связывается с " +"различными видео драйверами или композиторами. Драйверы Nouveau часто " +"демонстрируют это, тогда как проприетарные AMD или NVidia - нет. Некоторые " +"композиторы могут вызывать эту проблему(напр. KWin), так что советуем " +"пытаться пробовать другие если какой-то вызывает проблему." #: ../../docs/tutorials/misc/jitter_stutter.rst:74 msgid "" "There is no workaround for driver or compositor stuttering other than " "reporting it as an issue to the driver or compositor developers." msgstr "" +"Не существует обходных путей для исправления задержек в драйвере или " +"композиторе кроме как сообщения о проблеме разработчикам драйвера или " +"композитора." #: ../../docs/tutorials/misc/jitter_stutter.rst:78 msgid "macOS" @@ -157,6 +208,9 @@ msgid "" "when running on fullscreen (this is a macOS bug). If you have a machine " "exhibiting this behavior, please let us know." msgstr "" +"В целом, macOS свободна от задержек, хотя недавно были найдены некоторые " +"ошибки при запуске в полноэкранном режиме. Если вы владеете устройством " +"демонстрирующим данное поведение, пожалуйста сообщите нам." #: ../../docs/tutorials/misc/jitter_stutter.rst:84 msgid "Android" @@ -169,6 +223,10 @@ msgid "" "Kindle Fire is known to be one). If you see this problem on Android, please " "let us know." msgstr "" +"Android в целом лишён джиттеров и задержек поскольку запущенный процесс " +"получает полный приоритет. Однако, на некоторых устройствах могут возникать " +"проблемы (старые Kindle Fire известны этим). Если вы увидели проблему на " +"вашем Android устройстве, пожалуйста сообщите нам." #: ../../docs/tutorials/misc/jitter_stutter.rst:90 msgid "iOS" @@ -180,10 +238,13 @@ msgid "" "versions of the operating system may exhibit problems. This is generally " "unavoidable." msgstr "" +"Устройства iOS в целом работают без задержек, но на старых устройствах " +"запущенных на новых версиях операционной системы могут проявляться ошибки. " +"Это в целом нельзя избежать." #: ../../docs/tutorials/misc/jitter_stutter.rst:96 msgid "Reporting stutter or jitter problems" -msgstr "" +msgstr "Доклад о задержках и джиттерах" #: ../../docs/tutorials/misc/jitter_stutter.rst:98 msgid "" @@ -192,6 +253,10 @@ msgid "" "information possible about device, operating system, driver versions, etc. " "This may help to better troubleshoot it." msgstr "" +"Если вы докладываете о задержке или джиттере (открывая проблему) не " +"вызванную ни какой из вышеперечисленных проблем, пожалуйста точно опишите " +"информацию об устройстве, операционной системе, версии драйверов, итд. Это " +"может помочь для лучшего решения." #: ../../docs/tutorials/misc/jitter_stutter.rst:101 msgid "" @@ -200,3 +265,7 @@ msgid "" "Provide a project that can be used to reproduce the issue, and if possible a " "screen capture demonstrating the bug." msgstr "" +"Также убедитесь что используете правильную терминологию (джиттер(jitter) или " +"задержка(stutter)) в зависимости от наблюдаемого поведения. Это помогает " +"намного быстрее понять вашу проблему. Предоставьте проект демонстрирующий " +"вашу проблему, и если возможно видео захват экрана с демонстрацией ошибки." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po index c6847c340b..be43599d82 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/tutorials/misc/pausing_games.rst:4 msgid "Pausing games" -msgstr "" +msgstr "Пауза в играх" #: ../../docs/tutorials/misc/pausing_games.rst:7 msgid "Pause?" -msgstr "" +msgstr "Пауза?" #: ../../docs/tutorials/misc/pausing_games.rst:9 msgid "" @@ -32,6 +32,10 @@ msgid "" "not as simple as it seems. The game might be stopped, but it might be " "desirable that some menus and animations continue working." msgstr "" +"В большинстве игр желательно, прерывать игру в определённой точке, чтобы " +"сделать что-нибудь ещё, к примеру перерыв или изменение настроек. Хотя это " +"не так просто как кажется. Игра может быть остановлена, но при этом " +"некоторые меню и анимации должны продолжать работать." #: ../../docs/tutorials/misc/pausing_games.rst:15 msgid "" @@ -39,10 +43,13 @@ msgid "" "not) is a lot of work, so a simple framework for pausing is provided in " "Godot." msgstr "" +"Внедрение филигранного контроля на то что может быть приостановлено (а что " +"не может) это куча работы, так что в Godot встроен простой фреймворк для " +"пауз." #: ../../docs/tutorials/misc/pausing_games.rst:20 msgid "How pausing works" -msgstr "" +msgstr "Как работает пауза" #: ../../docs/tutorials/misc/pausing_games.rst:22 msgid "" @@ -50,23 +57,26 @@ msgid "" "``true`` to the :ref:`SceneTree.paused ` " "property:" msgstr "" +"Чтобы установить режим паузы, нужно установить состояние паузы. Это можно " +"сделать присвоив ``true`` свойству :ref:`SceneTree.paused " +"`:" #: ../../docs/tutorials/misc/pausing_games.rst:34 msgid "Doing so will have the following behavior:" -msgstr "" +msgstr "Это приведёт к тому что:" #: ../../docs/tutorials/misc/pausing_games.rst:36 msgid "2D and 3D physics will be stopped." -msgstr "" +msgstr "2D и 3D физика остановятся." #: ../../docs/tutorials/misc/pausing_games.rst:37 msgid "" "``_process and ``_physics_process`` will not be called anymore in nodes." -msgstr "" +msgstr "``_process и ``_physics_process`` не будут вызываться в нодах." #: ../../docs/tutorials/misc/pausing_games.rst:38 msgid "``_input`` and ``_input_event`` will not be called anymore either." -msgstr "" +msgstr "``_input`` и``_input_event`` также не будут вызываться." #: ../../docs/tutorials/misc/pausing_games.rst:40 msgid "" @@ -74,10 +84,12 @@ msgid "" "by default, will result in an unrecoverable state (nothing will work " "anymore!)." msgstr "" +"Это эффективно останавливает целую игру. Вызов этой функции из скрипта, по " +"умолчанию, приведёт неисправимому состоянию (ничего не будет работать!)." #: ../../docs/tutorials/misc/pausing_games.rst:45 msgid "White-listing nodes" -msgstr "" +msgstr "Белый список нодов" #: ../../docs/tutorials/misc/pausing_games.rst:47 msgid "" @@ -85,6 +97,9 @@ msgid "" "pause are white-listed. This is done by editing the \"Pause Mode\" property " "in a node:" msgstr "" +"Прежде чем делать паузу, убедитесь что ноды которые должны работать во время " +"паузы занесены в белый список. Это выполняется через редактирование свойства " +"\"Pause Mode\" в ноде:" #: ../../docs/tutorials/misc/pausing_games.rst:53 msgid "" @@ -96,28 +111,41 @@ msgid "" "This means that, by default, when the game is paused every node will be " "paused." msgstr "" +"По умолчанию во всех нодах это свойство установлено в состояние \"Inherit\". " +"Это означает, что они будут обрабатываться (или нет) в зависимости от " +"установки данного свойства в родительской ноде. Если в родителе установлено " +"\"Inherit\", то родитель данного родителя будет проверяться и так далее. В " +"конечном итоге, если состояние не было найдено не в одном из родителей, " +"будет использовано состояние SceneTree/ Это означает, что по умолчанию, " +"когда игра ставится на паузу каждая нода будет остановлена." #: ../../docs/tutorials/misc/pausing_games.rst:61 msgid "So the three possible states for a node are:" -msgstr "" +msgstr "Существует три возможных состояния для ноды:" #: ../../docs/tutorials/misc/pausing_games.rst:63 msgid "" "**Inherit**: Process depending on the state of the parent, grandparent, etc. " "The first parent that has a non-Inherit state." msgstr "" +"**Inherit**: Процесс зависит от состояния родителя, родителя-родителя, итд. " +"Т.е первый родитель который будет иметь не-Inherit состояние." #: ../../docs/tutorials/misc/pausing_games.rst:65 msgid "" "**Stop**: Stop the node no matter what (and children in Inherit mode). When " "paused this node will not process." msgstr "" +"**Stop**: Останавливает ноду в любом случае (и потомков в состоянии " +"Inherit). Когда пауза происходит эта нода не будет обрабатываться." #: ../../docs/tutorials/misc/pausing_games.rst:67 msgid "" "**Process**: Process the node no matter what (and children in Inherit mode). " "Paused or not this node will process." msgstr "" +"**Process**: Обрабатывать эту ноду в любом случае (и потомков в состоянии " +"Inherit). Вне зависимости от паузы эта нода будет обрабатываться." #: ../../docs/tutorials/misc/pausing_games.rst:71 msgid "Example" @@ -128,6 +156,8 @@ msgid "" "An example of this is creating a popup or panel with controls inside, and " "set its pause mode to \"Process\" then hide it:" msgstr "" +"Например создадим поп-ап или панель с элементами управления внутри, " +"установим режим паузы в \"Process\" а затем скроем её:" #: ../../docs/tutorials/misc/pausing_games.rst:78 msgid "" @@ -135,17 +165,22 @@ msgid "" "grandchildren will inherit that state. This way, this branch of the scene " "tree will continue working when paused." msgstr "" +"Просто установив корень всплывающего окна в \"Process\", все потомки и " +"потомки потомков будут наследовать это состояние. Таким образом, эта часть " +"дерева сцены продолжит работу во время паузы." #: ../../docs/tutorials/misc/pausing_games.rst:82 msgid "" "Finally, make it so when a pause button is pressed (any button will do), " "enable the pause and show the pause screen." msgstr "" +"Наконец, сделайте так чтобы нажатая кнопка паузы (любая кнопка подойдёт), " +"включала паузу и показывала экран паузы." #: ../../docs/tutorials/misc/pausing_games.rst:100 msgid "To remove the pause, do the opposite when the pause screen is closed:" -msgstr "" +msgstr "Для отключения паузы, сделайте обратное когда экран паузы закрывается:" #: ../../docs/tutorials/misc/pausing_games.rst:118 msgid "And that should be all!" -msgstr "" +msgstr "Вот и всё!" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index e4c9aad3ef..08d5f0e56e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,11 +19,11 @@ msgstr "" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:4 msgid "Running code in the editor" -msgstr "" +msgstr "Запуск кода в редакторе" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:7 msgid "What is ``tool``?" -msgstr "" +msgstr "Что такое ``tool``?" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:9 msgid "" @@ -31,6 +31,10 @@ msgid "" "script, makes it execute in the editor. You can also decide which parts of " "the script execute in the editor, which in game, and which in both." msgstr "" +"``tool`` это мощная строка кода, которая будучи добавлена на верх вашего " +"скрипта, делает его выполняемым в редакторе. Вы также можете определить " +"какие части скрипта будут выполняться в редакторе, какие в игре, а какие и " +"там и там." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:11 msgid "" @@ -38,6 +42,9 @@ msgid "" "design for visually presenting things that are hard to predict ourselves. " "Here are some use cases:" msgstr "" +"Вы можете использовать её для достижения многих вещей, но это наиболее " +"полезно для дизайна уровней и визуальных представлений вещей которые сложно " +"предсказать. Здесь показаны некоторые примеры использования:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:13 msgid "" @@ -45,6 +52,9 @@ msgid "" "you can draw cannonball's trajectory in the editor, making level design a " "lot easier." msgstr "" +"Если у вас есть пушка которая стреляет ядрами которые взаимодействуют с " +"физикой (гравитацией), вы может рисовать траекторию ядер в редактор, делая " +"дизайн уровней намного проще." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:14 msgid "" @@ -52,46 +62,62 @@ msgid "" "jump height a player would reach if it jumped on one, also making level " "design easier." msgstr "" +"Если у вас есть прыжковые платформы с различными высотами прыжка, для каждой " +"из них вы сможете нарисовать максимальную высоту на которую игрок может " +"подпрыгнуть, что также делает дизайн уровней лёгким." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:15 msgid "" "If your player doesn't use a sprite, but draws itself using code, you can " "make that drawing code execute in the editor to see your player." msgstr "" +"Если ваш игрок не использует спрайт, но рисует его из кода, вы можете " +"сделать эту отрисовку выполняемой в редакторе так что вы увидите вашего " +"игрока." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:18 msgid "How to use it" -msgstr "" +msgstr "Как использовать это" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:20 msgid "" "To turn a script into a tool, add ``tool`` keyword at the top of your code." msgstr "" +"Чтобы сделать ваш скрипт исполняемым, поместите ключевое слово ``tool`` в " +"самый верх вашего кода." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:22 msgid "" "To check if you are currently in the editor, use: ``Engine.editor_hint``." msgstr "" +"Для проверки что вы находитесь в редакторе, используйте ``Engine." +"editor_hint``." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:24 msgid "For example, if you want to execute some code only in editor, use:" msgstr "" +"Например, если вы хотите исполнять некоторый код только в редакторе, " +"используйте:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:32 msgid "" "On the other hand, if you want to execute code only in game, simply negate " "previous expression:" msgstr "" +"С другой стороны, если вы хотите исполнять код только в игре, просто " +"инвертируйте предыдущее выражение:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:40 msgid "" "Pieces of code that are not having any of the 2 conditions above will run " "both in editor and in game." msgstr "" +"Части кода которые не будут иметь ни одного из 2 условий запустятся и в " +"редакторе и в игре." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:42 msgid "Here is how a ``_process()`` function might look like for you:" -msgstr "" +msgstr "Здесь показано как может выглядеть функция ``_process()``:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:56 msgid "" @@ -99,39 +125,53 @@ msgid "" "script, the node will keep its rotation direction. Be careful so that you " "don't make unwanted modifications." msgstr "" +"Изменения в редакторе постоянны. Другими словами, когда вы удаляете скрипт, " +"ваш нод будет сохранять направление вращения. Будьте осторожны чтобы не " +"сделать нежелательных изменений." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:59 msgid "Try it out" -msgstr "" +msgstr "Попробуйте" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:61 msgid "" "Add a ``Sprite`` node to your scene and set the texture to Godot icon. " "Attach and open a script, and change it to this:" msgstr "" +"Добавьте нод ``Sprite`` на вашу сцену и установить текстуру на иконку Godot. " +"Присоедините и откройте скрипт, и измените его на это:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:72 msgid "" "Save the script and return to the editor. You should now see your object " "rotate. If you run the game, it will also rotate." msgstr "" +"Сохраните скрипт и вернитесь в редактор. Вы должны увидеть как ваш объект " +"вращается. Если вы запустите игру, он также будет вращаться." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:76 msgid "" "If you don't see the changes, reload the scene (close it and open it again)." msgstr "" +"Если вы не увидели изменений, перезагрузите сцену (закройте и откройте " +"снова)." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:78 msgid "" "Now let's choose which code runs when. Modify your ``_process()`` function " "to look like this:" msgstr "" +"Теперь давайте выберем когда и какой код запустится. Измените функцию " +"``_process()`` чтобы она выглядела вот так:" #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:89 msgid "" "Save the script. Now the object will spin clockwise in the editor, but if " "you run the game, it will spin counter-clockwise." msgstr "" +"Сохраните скрипт. Теперь объект будет вращаться по часовой стрелке в " +"редакторе, но если вы запустите игру он будет вращаться против часовой " +"стрелки." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:91 msgid "" @@ -141,6 +181,11 @@ msgid "" "to run in the editor too. AutoLoad nodes cannot be accessed in the editor at " "all." msgstr "" +"Код из других нодов не запускается в редакторе. Ваш доступ к другим нодам " +"ограничен. Вы можете получить доступ к древу и нодам, и их свойствам по " +"умолчанию, но вы не можете получить доступ к переменным пользователя. Если " +"вы хотите сделать это, другие ноды должны также запустится в редакторе. " +"AutoLoad ноды не могут быть доступны из редактора вообще." #: ../../docs/tutorials/misc/running_code_in_the_editor.rst:93 msgid "" @@ -149,3 +194,8 @@ msgid "" "the top. Also make sure you divide your code into part that runs in editor " "and part that runs in game. This way you can find your bug easier." msgstr "" +"Неправильное использование ``tool`` может привести к многим ошибкам. " +"Рекомендуется вначале писать код так как вы хотите чтобы он работал, и лишь " +"затем добавлять ``tool`` на верх. Также убедитесь какие части кода " +"запускаются в редакторе, а какие в игре. Таким образом вы легче найдёте " +"ошибки." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 84c5a39e5b..2f5b80bddb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po index d22281664e..ff727dd7eb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po index 5dd5092e86..b262cd0838 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po index 0b567a7ae7..6a554bed6d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po index a59cbdcdf9..08de9762e2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po index 75436f8678..adc9261d1a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 64b92d35b0..d3dd2a2579 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po index 19340ff0b7..9634e69077 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 42d6a5ca22..babd6f905d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po index c6df614727..f0feca31b6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po index 3152caabdc..bd84311c92 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po index fd03723f36..a288983dc7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 3c691a03b3..573a9bea50 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 5d97952960..474152c215 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po index 6a0c87593b..5fa2d09bc9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index cf2a805828..b8dcf03722 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po index 366bfc987f..7f0bcb8ae5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po index 983839ddb3..22a1975241 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 5c7344d4cb..e59f963666 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po index b8fb098b39..a826936e21 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 545d52f366..20a60d9da3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,59 +37,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Создание простого плагина" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "Инициализация сети" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -98,18 +92,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Сцены" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -119,7 +113,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -129,13 +123,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -144,12 +138,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Главная сцена" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -157,13 +151,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -178,7 +172,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -187,23 +181,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -214,25 +208,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -241,7 +235,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -251,7 +245,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -261,7 +255,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -269,11 +263,11 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 msgid "Try the plugin" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 45e0d18c39..a3c1466194 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 97905afe2d..12d63fbcd8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index aa1a3ce61a..7ffd30b27d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 650e2b5a46..631cb1b014 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -505,27 +505,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -533,13 +547,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -547,18 +561,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Сигналы" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -566,17 +580,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -584,26 +598,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -611,18 +625,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -630,22 +644,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -653,7 +667,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -661,18 +675,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 9dacdbb381..8c4e77fe68 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po index 9fd2b527f2..040d013e7e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index cca51ae0f5..78ac9b0b1b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po index 449ac498f5..c084c02c4b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index f7fba88587..b9f0fb11dc 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index eb889fdd0c..a830a16891 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 2527f00455..9270a5fbba 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po index d32fb94974..a07344ab85 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Введение" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,10 +65,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "" +#, fuzzy +msgid "Create custom particle code." +msgstr "Создание узлов" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -75,34 +75,33 @@ msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index bcedd4beb8..788a999e02 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 0e3b719a57..b785ef5794 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 647c8f7934..3a42eb7bd4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 67e9e30a9f..5b6d9051ac 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 61b1c866ea..f5efb55b47 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,9 +31,9 @@ msgid "" "functions are supported, and the few remaining ones will likely be added " "over time." msgstr "" -"Godot использует язык шейдеров похожий на GLSL ES 3.0. Большинство типов " -"данных и функций поддерживаются, а те что остались за бортом, скорее всего " -"будет добавлены в будущем." +"Godot использует язык шейдеров схожий с GLSL ES 3.0. Поддерживаются " +"большинство типов данных и функций, а те что остались за бортом, скорее " +"всего будет добавлены в будущем." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:12 msgid "" @@ -41,6 +41,8 @@ msgid "" "Guide` is a resource that will help " "you transition from regular GLSL to Godot's shading language." msgstr "" +"Если вы уже знакомы с GLSL, :ref:`Руководство по переходу на шейдеры Godot " +"` поможет вам перейти на них с GLSL." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:16 msgid "Data types" @@ -58,7 +60,7 @@ msgstr "Тип" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Описание" @@ -86,27 +88,24 @@ msgid "**bvec2**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:27 -#, fuzzy msgid "Two-component vector of booleans." -msgstr "Двух-компонентный булевый вектор." +msgstr "Двух-компонентный вектор из булевых значений." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:29 msgid "**bvec3**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:29 -#, fuzzy msgid "Three-component vector of booleans." -msgstr "Трёх-компонентный булевый вектор." +msgstr "Трех-компонентный вектор из булевых значений." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:31 msgid "**bvec4**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:31 -#, fuzzy msgid "Four-component vector of booleans." -msgstr "Четырёх-компонентный булевый вектор." +msgstr "Четырех-компонентный вектор из булевых значений." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:33 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:393 @@ -115,70 +114,63 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:33 msgid "Signed scalar integer." -msgstr "Знаковое целое число." +msgstr "Целое число со знаком." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:35 msgid "**ivec2**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:35 -#, fuzzy msgid "Two-component vector of signed integers." -msgstr "Двух-компонентный вектор целых чисел." +msgstr "Двух-компонентный вектор из целых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:37 msgid "**ivec3**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:37 -#, fuzzy msgid "Three-component vector of signed integers." -msgstr "Трёх-компонентный вектор целых чисел." +msgstr "Трех-компонентный вектор из целых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:39 msgid "**ivec4**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:39 -#, fuzzy msgid "Four-component vector of signed integers." -msgstr "Четырёх-компонентный вектор целых чисел." +msgstr "Четырех-компонентный вектор из целых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:41 msgid "**uint**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:41 -#, fuzzy msgid "Unsigned scalar integer; can't contain negative numbers." -msgstr "Без-знаковое целое число, не может содержать отрицательных значений." +msgstr "Целое число без знака; не может содержать отрицательных значений." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:43 msgid "**uvec2**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:43 -#, fuzzy msgid "Two-component vector of unsigned integers." -msgstr "Двух-компонентный вектор без-знаковых чисел." +msgstr "Двух-компонентный вектор состоящий из беззнаковых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:45 msgid "**uvec3**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:45 -#, fuzzy msgid "Three-component vector of unsigned integers." -msgstr "Трёх-компонентный вектор без-знаковых чисел." +msgstr "Трех-компонентный вектор из беззнаковых целых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:47 msgid "**uvec4**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:47 -#, fuzzy msgid "Four-component vector of unsigned integers." -msgstr "Четырёх-компонентный вектор без-знаковых чисел." +msgstr "Четырех-компонентный вектор из беззнаковых целых чисел." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:49 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:395 @@ -195,9 +187,8 @@ msgid "**vec2**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:51 -#, fuzzy msgid "Two-component vector of floating point values." -msgstr "Двух-компонентный вектор дробных чисел." +msgstr "Двух-компонентный вектор из чисел с плавающей точкой." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:53 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:399 @@ -205,9 +196,8 @@ msgid "**vec3**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:53 -#, fuzzy msgid "Three-component vector of floating point values." -msgstr "Трёх-компонентный вектор дробных чисел." +msgstr "Трех-компонентный вектор из чисел с плавающей точкой." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:55 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:368 @@ -216,9 +206,8 @@ msgid "**vec4**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:55 -#, fuzzy msgid "Four-component vector of floating point values." -msgstr "Четырёх-компонентный вектор дробных чисел." +msgstr "Четырех-компонентный вектор из чисел с плавающей точкой." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:57 msgid "**mat2**" @@ -257,10 +246,10 @@ msgid "**sampler2D**" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:63 -#, fuzzy msgid "Sampler type for binding 2D textures, which are read as float." msgstr "" -"Сэмплер, для биндинга 2D текстур, которые читаются через дробные числа." +"Тип сэмплера, для связки 2D текстур, которые читаются через числа с " +"плавающей точкой." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:65 msgid "**isampler2D**" @@ -268,7 +257,8 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:65 msgid "Sampler type for binding 2D textures, which are read as signed integer." -msgstr "Сэмплер, для биндинга 2D текстур, которые читаются через целые числа." +msgstr "" +"Тип сэмплера, для связки 2D текстур, которые читаются через целые числа." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:67 msgid "**usampler2D**" @@ -278,8 +268,8 @@ msgstr "" msgid "" "Sampler type for binding 2D textures, which are read as unsigned integer." msgstr "" -"Сэмплер, для биндинга 2D текстур, которые читаются через целые, без-знаковые " -"числа." +"Тип сэмплера, для связки 2D текстур, которые читаются через целые " +"беззнаковые числа." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:69 msgid "**samplerCube**" @@ -288,8 +278,8 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:69 msgid "Sampler type for binding Cubemaps, which are read as floats." msgstr "" -"Сэмплер, для биндинга кубических текстур, которые читаются через дробные " -"числа." +"Тип сэмплера, для связки кубических текстур, которые читаются через числа с " +"плавающей точкой." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:73 msgid "Casting" @@ -321,7 +311,7 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:95 msgid "Members" -msgstr "Свойства" +msgstr "Доступ к компонентам" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:97 msgid "" @@ -329,6 +319,10 @@ msgid "" "\"z\" and \"w\" members. Alternatively, using \"r\", \"g\", \"b\" and \"a\" " "also works and is equivalent. Use whatever fits best for your needs." msgstr "" +"Доступ к каждому отдельному компоненту векторного типа может быть получен " +"через свойства \"x\", \"y\", \"z\" и \"w\". Кроме этого, можно использовать " +"эквивалентные им \"r\", \"g\", \"b\" и \"a\". Используйте то что вы считаете " +"лучшим для ваших задач." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:101 msgid "" @@ -336,14 +330,18 @@ msgid "" "scalar, or ``m[idx]`` to access a vector by row index. For example, for " "accessing the y position of an object in a mat4 you use ``m[3][1]``." msgstr "" +"Для матриц, используйте синтаксис ``m[ряд][колонка]`` для доступа к " +"отдельному скаляру, или ``m[индекс]`` для доступа к целому вектору по " +"индексу ряда. Например, для доступа к позиции объекта по оси y в mat4 " +"используйте ``m[3][1]``." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:106 msgid "Constructing" -msgstr "" +msgstr "Создание" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:108 msgid "Construction of vector types must always pass:" -msgstr "" +msgstr "При создании векторного типа вы всегда должны передавать:" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:120 msgid "" @@ -351,6 +349,9 @@ msgid "" "matrix. You can also build a diagonal matrix using ``matx(float)`` syntax. " "Accordingly, ``mat4(1.0)`` is an identity matrix." msgstr "" +"Создание матрицы требует векторов той же размерности что и матрица. Вы " +"можете собрать диагональную матрицу используя синтаксис ``matx(float)``. " +"Соответственно, ``mat4(1.0)`` это единичная матрица." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:130 msgid "" @@ -360,10 +361,15 @@ msgid "" "identity matrix. If a smaller matrix is constructed from a larger matrix, " "the top, left submatrix of the larger matrix is used." msgstr "" +"Матрица может также быть построена из матрицы другой размерности. Существует " +"два правила: Если большая матрица была построена из меньшей матрицы, её " +"дополнительные ряды и колонки будут заполнены значениями из единичной " +"матрицы. Если меньшая матрица была построена из большей матрицы - будет " +"использована лишь верхняя, левая часть большей матрицы." #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:143 msgid "Swizzling" -msgstr "" +msgstr "Перестановка" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:145 msgid "" @@ -846,699 +852,706 @@ msgstr "Статические функции" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 03a5577a87..4a8ee2d49b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index ade1213af5..5cd3e094f3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po index 8f66c8eaae..02e7bd6152 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/threads/index.rst:2 -#, fuzzy msgid "Multi-threading" -msgstr "Многострочная строка" +msgstr "Много-поточность" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index a1d6e59e0c..a3aa12694a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/threads/thread_safe_apis.rst:4 msgid "Thread safe APIs" -msgstr "" +msgstr "Потоко-безопасные API" #: ../../docs/tutorials/threads/thread_safe_apis.rst:7 msgid "Threads" @@ -30,11 +30,15 @@ msgid "" "Using threads is a common way to balance processing scatter it across CPUs " "and cores. Godot supports multi threading, but not in the whole engine." msgstr "" +"Использование потоков это обычный путь для балансировки процесса вычислений " +"между CPU и ядрами. Godot поддерживает много-поточность, но не во всём " +"движке." #: ../../docs/tutorials/threads/thread_safe_apis.rst:12 msgid "" "Below is a list of the areas in Godot and how they can be used with threads." msgstr "" +"Ниже перечислены области Godot и как они могут быть использованы с потоками." #: ../../docs/tutorials/threads/thread_safe_apis.rst:15 msgid "Global scope" @@ -47,6 +51,9 @@ msgid "" "servers, ensure threaded or thread safe operation is enabled in the project " "settings!)." msgstr "" +":ref:`Глобальные` синглтоны полностью потоко-безопасны. " +"Доступ к серверам из потоков поддерживается (для VisualServer и Physics " +"серверов, убедитесь что потоковые операции включены в настройках проекта!)." #: ../../docs/tutorials/threads/thread_safe_apis.rst:19 msgid "" @@ -54,6 +61,9 @@ msgid "" "in servers and controls them from threads. Of course, it requires a bit more " "code, as this is used directly and not within the scene tree." msgstr "" +"Это делает их отличными для кода который создаёт многие тысячи экземпляров в " +"серверах и контролирует их из потоков. Конечно, это требует немного больше " +"кода, так как они используются напрямую, а не через дерево сцены." #: ../../docs/tutorials/threads/thread_safe_apis.rst:22 msgid "Scene tree" @@ -65,6 +75,10 @@ msgid "" "use mutexes when sending data between threads. If you want to call functions " "from a thread, the *call_deferred* function may be used:" msgstr "" +"Взаимодействие с активным деревом сцены **НЕ** потоко-безопасно. Убедитесь " +"что используете мьютексы когда посылаете данные между потоками. Если вы " +"хотите вызывать функции из потока, можно использовать функцию " +"*call_deferred*:" #: ../../docs/tutorials/threads/thread_safe_apis.rst:33 msgid "" @@ -72,27 +86,52 @@ msgid "" "active tree is fine. This way, parts of a scene can be built or instantiated " "in a thread, then added in the main thread:" msgstr "" +"Хотя, создание чанков сцены (нодов в древе) вне активного древа нормально. " +"Таким образом, части сцены могут быть собраны или инстанцированы из потока, " +"а затем добавлены в главный поток:" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 -#, fuzzy +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" -msgstr "Строки формата GDScript" +msgstr "GDScript массивы, словари" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" +"В GDScript, чтение или запись элементов из многих потоков нормально, но " +"любая операция изменяющая размер контейнера (изменение размера, добавление " +"или удаление элементов) требует закрытие через мьютекс." -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Ресурсы" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " "Scenes, textures, meshes, etc. Can be loaded and manipulated on threads, " "then added to the active scene in the main thread." msgstr "" +"Изменение уникального ресурса через много-поточность не поддерживается, но " +"загрузка их из потоков или выделение ссылки отлично поддерживается. Сцены, " +"текстуры, сетки, итд. Они могут быть загружены или настроены через потоки, а " +"затем добавлены в активную сцену на главном потоке." diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 47edaaf978..0e96c03c9e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po index beb1784fb4..1413b6e17f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 68523d9291..f6e2573a59 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index cbf6aa30e9..970ec8f9e3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po index 227d574074..4ee713d3de 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po index 69e8bd8861..5045273a37 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po index b159e4eec7..f4013fbcf3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index bf3aed396b..ecaf907edd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -298,7 +298,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -307,11 +307,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -319,14 +319,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -335,14 +335,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -350,12 +350,12 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 #, fuzzy msgid "Coding the controllers" msgstr "Движение Игрока" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -363,7 +363,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -371,14 +371,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -387,7 +387,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -395,122 +395,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -519,19 +519,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -539,11 +539,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -552,7 +552,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -564,14 +564,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -580,7 +580,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -589,14 +589,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -604,7 +604,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -614,14 +614,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -631,40 +631,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -673,44 +673,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -718,14 +718,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -736,32 +736,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -772,21 +772,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -796,7 +796,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -807,14 +807,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -822,78 +822,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -901,13 +901,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -916,7 +916,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -925,31 +925,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -958,37 +958,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -997,13 +997,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -1012,41 +1012,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1054,187 +1054,187 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 #, fuzzy msgid "Adding destroyable targets" msgstr "Сложение векторов" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 #, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "Откройте ``Player.gd`` и добавьте следующие переменные класса:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 #, fuzzy msgid "Adding a pistol" msgstr "Добавление сценария" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1243,106 +1243,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1352,44 +1352,44 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 #, fuzzy msgid "Adding a shotgun" msgstr "Добавление сценария" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1400,38 +1400,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1441,35 +1441,35 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 #, fuzzy msgid "Adding a bomb" msgstr "Добавление сценария" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1477,7 +1477,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1485,88 +1485,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1574,24 +1574,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1599,7 +1599,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1607,7 +1607,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1618,19 +1618,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1641,18 +1641,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1661,20 +1661,20 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 #, fuzzy msgid "Adding a sword" msgstr "Добавление сценария" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1683,7 +1683,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1691,7 +1691,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1699,27 +1699,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1728,28 +1728,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1757,7 +1757,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1765,26 +1765,26 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 #, fuzzy msgid "Updating the target UI" msgstr "Подготовка проекта" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1792,11 +1792,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1804,7 +1804,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1812,79 +1812,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/uk/LC_MESSAGES/about/faq.po b/sphinx/po/uk/LC_MESSAGES/about/faq.po index d9bbc587c6..6bd5ccd33c 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/faq.po +++ b/sphinx/po/uk/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/index.po b/sphinx/po/uk/LC_MESSAGES/about/index.po index e2e9ba65c0..45f6975ad8 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/index.po +++ b/sphinx/po/uk/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/introduction.po b/sphinx/po/uk/LC_MESSAGES/about/introduction.po index 182aae0a8c..810a8cafc3 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/channels.po b/sphinx/po/uk/LC_MESSAGES/community/channels.po index 5f31c1e6af..7de0454c6c 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/channels.po +++ b/sphinx/po/uk/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 1b100558d1..6b5602a121 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po index 97207239ba..d826fb9da5 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 3a8619f721..e38d7f26ec 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po index 02f5d55d93..c020064d22 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po index cc2f705c48..606b635bd0 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po index 04e5fb34fe..48fb4948cc 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 4fa6979b87..8ed152ce42 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po index def2c0588a..3c167df3da 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/index.po b/sphinx/po/uk/LC_MESSAGES/community/index.po index 9cbf385d1d..256de66824 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/index.po +++ b/sphinx/po/uk/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/resources.po b/sphinx/po/uk/LC_MESSAGES/community/resources.po index 2b2c082d0a..7e1f05d9f8 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/resources.po +++ b/sphinx/po/uk/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po index 2e08ee5b7e..b89c889a7c 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/content/3d/index.po b/sphinx/po/uk/LC_MESSAGES/content/3d/index.po index d2cb2924b1..fd9739777d 100644 --- a/sphinx/po/uk/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po index fe0e3c1d0e..c069b175c3 100644 --- a/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/uk/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po index 2848fe73cb..c00bdd84d1 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po index c58c8c3c4c..d741989bd3 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po index e21f77bba0..c050fa8b87 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 351c0ce491..1b2d9e0612 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po index 03774753b3..44e0276ad6 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po index 8dae846d16..d6ea81f5f3 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po index a724b056a6..bdd5fa4feb 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po index 68c1e6e415..8c46e3b28a 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index dac8b427cb..d8bda10606 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 4da11d6cb8..fb9147fc52 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po index dd372210d4..e4d300cd87 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po index 04b8675846..1f1c23c400 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index e87146a656..82ba47f81f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po index 199a3c7a87..0beb357b18 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 65603caf73..3865f26a3f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po index a3e56c666b..95dc768a9d 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po index 6623f7195a..1ca2daebd8 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po index d5ac9c6836..3311e23e83 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po index de11fd8349..f1a8815fb3 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po index 14515538a9..60b840aefd 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 94b657b5bc..7f410d6631 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -210,7 +210,7 @@ msgstr "" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index edb51f86f5..61153d7af8 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po index 12d0acaff5..40df48a96f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po index dc1e3b1a1c..890fffa490 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 3482116e53..5e972bf371 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po index 1ae664e566..9af1933aa7 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po index 061ab2efdf..8b25bf36ee 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po index f389133993..5b15a85513 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po index 84fe63acd5..f5df4a72cf 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 18e5803f77..ca8e94dd71 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po index 2fdc8cab78..5899ff9507 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po index 1e5012963b..fe6433a897 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po index ee00c7faa6..c98092ce83 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 61b76253f0..3f35c8ed75 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,14 +75,16 @@ msgid "" "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 msgid "macOS and Linux" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -91,19 +93,19 @@ msgid "" "Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " "Downloads Page `_. The Visual Studio " "channel is an earlier version of Mono and will not work." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 #, fuzzy msgid "Additional notes" msgstr "Додаткові дані:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 msgid "" "Your Godot version must have Mono support enabled, so make sure to download " "the **Mono version** of Godot. If you are building Godot from source, make " @@ -111,17 +113,17 @@ msgid "" "the :ref:`doc_compiling_with_mono` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " "operating system) **and** the Mono-enabled version of Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " "it's recommended that you use an external IDE or editor instead, such as " @@ -132,25 +134,25 @@ msgid "" "**Editor** then choose your external editor of choice." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ to enable features like syntax highlighting and IntelliSense." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 msgid "" "After you successfully set up C# for Godot, you should see the following " "option when selecting ``Attach script`` in the context menu of a node in " "your scene:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 msgid "" "Note that while some specifics change, most concepts work the same when " "using C# for scripting. If you're new to Godot, you may want to follow the " @@ -159,11 +161,11 @@ msgid "" "easily from GDScript." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " @@ -175,7 +177,7 @@ msgid "" "let it regenerate." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 msgid "" "Note that currently, there are some issues where Godot and the C# project " "don't stay in sync; if you delete, rename or move a C# script, the change " @@ -183,7 +185,7 @@ msgid "" "have to edit the C# project file manually." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " "Godot, compilation will fail because the missing file is still expected to " @@ -192,23 +194,23 @@ msgid "" "included like the following:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 msgid "" "Simply remove that line and your project should build correctly again. Same " "for renaming and moving things, simply rename and move them in the project " "file if needed." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "Приклад" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " "``print`` function are available in the ``GD`` class which is part of the " @@ -217,18 +219,18 @@ msgid "" "`@GlobalScope `." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 msgid "" "Keep in mind that the class you wish to attach to your node should be named " "as the ``.cs`` file. Otherwise, you will get the following error and won't " "be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -236,15 +238,15 @@ msgid "" "reasonably possible." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 msgid "" "As C# support is quite new in Godot, there are some growing pains and things " "that need to be ironed out. Below is a list of the most important issues you " @@ -253,25 +255,25 @@ msgid "" "godotengine/godot/labels/topic%3Amono>`_." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 msgid "" "As explained above, the C# project isn't always kept in sync automatically " "when things are deleted, renamed or moved in Godot (`#12917 `_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " "Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported " @@ -281,17 +283,17 @@ msgid "" "godotengine/godot/issues/20271>`_)." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 msgid "" "According to some preliminary `benchmarks `_, the performance of C# in Godot — while generally in the same " @@ -302,12 +304,12 @@ msgid "" "when talking to Godot." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227 #, fuzzy msgid "Using NuGet packages in Godot" msgstr "Використання пакунків Nuget у Godot" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229 msgid "" "`NuGet `_ packages can be installed and used with " "Godot, as with any C# project. Many IDEs are able to add packages directly. " @@ -315,7 +317,7 @@ msgid "" "csproj`` file located in the project root:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " "of the project directory. To ensure that NuGet packages will be available " diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 7afe1c3fe3..dc7d0e66f5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index d7ac8f0afb..aab3b96e3f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index d513de48b9..4114314ce9 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index feab210e40..6e52ac5788 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 9ef31f234c..b3f745fb4d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 1b3897ed46..1643d7f9b6 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 15cf2daa51..f0bf82a9cb 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 0a34606da9..6d5cddfdb3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po index f4414176ae..0edc3d28cc 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 727dc9f5cd..ce60996c17 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po index 18082b15f8..553916422f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 3ff6f90839..8a20647587 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 5819b60264..e1caea53bf 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 3805ce9f1c..d441a01ee5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index b57e44c105..a6876a0469 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po index 7d42f2e343..8b157c236b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po index 4ff7809395..f1f89723da 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po index cec55d9c62..12c53b6d98 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index e7411cdb3a..1ddc4879dc 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po index 3bec92e39c..7d623bf598 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po index 8b4d919fbc..a7d737d85b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 8c37b87d21..fec13c2127 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 2f05c826e6..2ade1df6e4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po index bb955e7d5f..261035d3b4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index e3075e46e2..2fd38ac01b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 082706385b..c66dc97646 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po index 235838a5f8..f1b549b532 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,8 @@ msgstr "Вступ" #: ../../docs/getting_started/step_by_step/scripting.rst:9 msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:13 @@ -53,9 +53,9 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:24 msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:28 @@ -211,10 +211,10 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:100 msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:105 diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 7bce25cbf9..7d0c4addc1 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po index cbb3654c8d..2aeb7bdc00 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index e7b701c3ca..71c3e555c8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index a61f25d329..8899d79dd1 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 2e40e106f1..7e71a8882b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 1917da3d10..325bffa267 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 98c699dedc..5a04353da5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 018cdaa680..4817935464 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index eb6790f877..a27c0ecaea 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 5502a27f89..67530eebbb 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 72d5b4f126..cdf3705703 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 667ae15e59..d99fac3067 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index f7ea032d5c..df43b13007 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 7d93f71fdd..ab15aaa0a6 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index fd4b9ed67d..e5f7a27ebd 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 3c8b2be40f..c892dc7c1b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 1a1cb11a91..cbfe6086e8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 0167b22790..9a62048573 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index baa8a7ac2d..aded5c9775 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index edc94716ee..11357b5d7b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 0732b6cfed..d3c4ab27bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po index 8916d72dcc..d90ce3edca 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 2b9976029f..9c50d5da25 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index fad34f86c3..7051c2ee15 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 11d4c4ece1..ed77990c47 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index eed6221674..7720c80bd2 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po index b092b2693b..0bf8ea444f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 10a4aa8a27..e429a19d16 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index adadcc8065..911ca540cf 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 4f6310e88c..e201c2ccb3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 8f8ccc3dc4..d3289c193f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 657082034f..b29d4e643a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index f77c7dd82d..8cefaa7e76 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 3f0fee3bcf..b9e04955c3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index c09516af47..e1fd9fe8c8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 9bce9bc8a8..d9b9bf5670 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 348951bbe6..a5f7b9b974 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 2916757e5d..c39770268a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 8e9cb1eff5..8b8511aa1c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 55fd5c53d3..fb459ee3fb 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 45fa696de7..fec31a76b5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index dc17d5f5c2..42a8107284 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po index 5c591350bc..4d3ad90444 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 83d2d5a60a..222579f469 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po index 9269116db9..aadd20c3d8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 6b87ba0151..c6a8c2c530 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 811e4f4094..0317cef4de 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/index.po b/sphinx/po/uk/LC_MESSAGES/index.po index 0d9619d98d..750fa19366 100644 --- a/sphinx/po/uk/LC_MESSAGES/index.po +++ b/sphinx/po/uk/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 53da145d5d..99b17319de 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po index 6ef3b89f55..8cd9458cec 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po index 00412fc6ae..cab9b47637 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po index 020557b781..0bf7ce9ef6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po index fc8e46b8fe..9d7e5397fb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 4987f87848..97293bc35b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po index 973d0d1707..322a8e87c1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index f6b98f664c..e317d01a88 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po index decc248d5d..f7a3ae8c13 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 3cb82893eb..84d78006b3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 62791e9a4a..c6af56d5a0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po index 9023297392..00043a5b01 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 782ab7c3ab..0a0a3c5e3d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 65742e658c..190a8eb921 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 853fcbe929..e8824ec6b0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index bcc5a5828b..1ea5c14ad0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 014bdb71c6..7fb6d4018d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 5a52650ad3..a5b3da3b60 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 503df9c57b..8ffcfc1b86 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index b100853159..90a32177a0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po index bcfc85c305..f500e86481 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index c96e9c93ad..b43244fa46 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po index ca6df4c819..5eeee30490 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 17e3704e84..ba28505961 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 35d98714bb..b1760136a0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po index ea8ddfb358..dbe4136b13 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po index b5d4d15a73..9f9a0b697f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po index c9487bfeb8..c1f8f9fb7f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 46da4b089a..90311a583e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po index 25f80ed369..e8a9f4a301 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 13020d9e82..091af36635 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index a06f6d8de0..91647dfadc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index cdec60f541..4542c929a5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 9a07ea9b89..0f6f2525e8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po index 580e995e37..b7d74e0a70 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po index 9673b35a02..93ebde2f37 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po index fb7aa84f67..66480f52f3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po index b8a55cb127..435ab3c3ed 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po index 13d8c83259..5018ba52f7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 4c269bf78d..85956b75a6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index ce11f6782f..b254a1829c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index d29c443086..1ed60165d3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po index 52da983d9c..d0b5d21115 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po index 8e395ec1c0..253a31bf5e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po index 1e9a7f179c..eb09b8b395 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po index fc92e9182c..cb8c48a5ba 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 7bde00a82e..56f1b90b32 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index b6cd88a9d6..02201ae6bf 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 6bf86c4603..cce328fcd2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po index 66a6461338..224f2aa6a1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po index c78cc6642c..90c965a1eb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po index fcdeb4287b..047e3c7243 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po index 6b5d96a8f8..6439731190 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 7f91b541ad..598518c5c4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po index e0d83210b1..6bd613bd0f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 5ca25796ec..84346ef2ed 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po index 3f83f7de3f..9fc3df8ac5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po index 8f7e09da49..046a55fc2c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index add9048174..355f3b1104 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po index 61d638eece..961efda49f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po index 26f3f1fa91..c19c1ec43a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 59ba7b0580..33442d63c6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po index f1e648a8c9..45e94b10e6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po index e3489d0fc2..e55996f41e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po index ea083cdca7..5bd736cbdc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 039b2c7749..a891943d45 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po index 64b244b5fa..db0bf79deb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po index e048217b11..6e63dee508 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 2c3ad26837..75300888de 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index cc3872e5ba..1bf47205fe 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 80e56638ff..7af6067e94 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,7 +45,7 @@ msgstr "Частинки" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -57,7 +57,7 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -68,130 +68,375 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 +msgid "``DEPTH_TEXTURE``" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 +msgid "" +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 #, fuzzy msgid "Color space" msgstr "Моноширинний" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 -msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." -msgstr "" - #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +msgid "HDR" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "Типові можливості" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 msgid "Subsurface scattering" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "Анізотропія" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 #, fuzzy msgid "Depth mapping" msgstr "Затінювання" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "Змінні середовища" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 #, fuzzy msgid "Auto exposure" msgstr "Експозиція" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 #, fuzzy msgid "Tonemapping" msgstr "Затінювання" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 msgid "Screen space reflections" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 msgid "Screen space ambient occlusion" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 msgid "Depth of field" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 #, fuzzy msgid "Adjustment" msgstr "Коригування" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "Додавання освітлення" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "Туман" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +msgid "GIProbes" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +msgid "Contact shadows" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "Швидкодія" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "Зіткнення" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "Функція" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "Примітка" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "Only available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 22f7e6fe9a..b98a43fa64 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po index e7186c0d2e..456ecf0139 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 608f91219c..e2a9fcd3e7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po index 2a95032d05..2dc4f11064 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 75e9eca24b..49783e340d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 0099ce62ba..089bd47ebf 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po index 75e923d2c4..a9c15497fa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po index 193649d10a..dc9e2bbbe3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po index 0a6d510fad..173f7bd521 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po index c42c313c5c..7cf8f24557 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po index c2bda984ad..9520addaac 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 116302466d..0492eb285a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po index d81100ad45..b3f482b6b0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po index a4b7cd7384..47fa88a201 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po index 361483c532..16853c8ba8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po index bf97d4b0dd..5581b6b245 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po index 347e33dd49..19ce36ea27 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index db154325a4..3b6f89d102 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 2c565dfe8a..6fd7bf9341 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po index 41784c5de0..ac5f41bb66 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index b65c2fcac8..5db6e78ee0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po index eb10f7427e..721e07c1e2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po index fc70c17e2e..9c516c9f57 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 1c0ff64092..733e89d54b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po index 46c98718aa..c76a2c3a47 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 4ec05b8891..376d789c21 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,59 +38,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "Створення простого додатка" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "Компіляція нашого додатка" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +93,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "Сцени" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +114,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +124,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +139,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "Головна сцена" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +152,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +173,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,23 +182,23 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 msgid "Tabbed panel scene" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -215,25 +209,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -242,7 +236,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -252,7 +246,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -262,7 +256,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -270,12 +264,12 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 #, fuzzy msgid "Try the plugin" msgstr "Компіляція нашого додатка" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 5c08979991..f498263b43 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 3ff609e6a9..bce055d9fa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 39dfebad57..bae6f500bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index bb5f9d48d3..a3efa6142c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -505,27 +505,41 @@ msgid "" "along a larger figure." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " "lines of code:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " "omitting:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -533,13 +547,13 @@ msgid "" "but in many cases just binding the variable will be enough." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -547,18 +561,18 @@ msgid "" "further configure how properties are displayed and set on the Godot side." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " "method. we've had mixed experiences with this however." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "Сигнали" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -566,17 +580,17 @@ msgid "" "wobbling Godot icon, we would need to showcase a far more complete example." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -584,26 +598,26 @@ msgid "" "along." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " "our constructor. But the other two needed changes we'll look at one by one." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -611,18 +625,18 @@ msgid "" "of each parameter we'll send along with this signal." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " "it." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -630,22 +644,22 @@ msgid "" "then call ``emit_signal``." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " "We've added a script on our main node and implemented our signal like this:" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -653,7 +667,7 @@ msgid "" "of our object. A lot of the improvements are hidden under the hood." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -661,18 +675,18 @@ msgid "" "show its benefits." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " "in Godot using C++." msgstr "" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 76e01dfcca..1a0955cfc2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po index 84ae310c19..16907fc562 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 36285ff543..32bf9ea66f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po index 43b0ce0539..efb7e345b3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 0c674cb958..8b07a59f9a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 18b6ef075e..2f63b5662a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 302d35157f..65f256793c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po index 5ae31d5aac..481296806c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,8 +28,9 @@ msgstr "Вступ" #: ../../docs/tutorials/shading/shader_materials.rst:9 msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" @@ -44,7 +45,7 @@ msgid "Create procedural textures." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +msgid "Create complex texture blending effects." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -64,9 +65,7 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." +msgid "Create custom particle code." msgstr "" #: ../../docs/tutorials/shading/shader_materials.rst:24 @@ -75,34 +74,33 @@ msgstr "…та багато інших можливостей!" #: ../../docs/tutorials/shading/shader_materials.rst:26 msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 0b1475007c..1b5fecc864 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 18f6792f03..92b73cccbb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 0cbee2157c..cf7c99e538 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 92a62c9c4a..0eb5fae5d9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 44807350a2..cdddb7fa46 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Тип" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "Опис" @@ -832,699 +832,706 @@ msgstr "Вбудовані функції" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "Функція" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "Синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "Синусоїда" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "Дотична" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "Арксинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "Арккосинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "Обернений тангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "Гіперболічний синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "Гіперболічний косинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "Гіперболічний тангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "Обернений гіперболічний синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "Обернений гіперболічний косинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "Гіперболічний арктангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "Степінь" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "Десятковий логарифм" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "Квадратний корінь" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "Абсолютний" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "Підписати" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "Підлога" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "Округлені" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "ceiling" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "дробовий" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "Залишок" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "Мінімум" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "Максимальний" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "Віддзеркалення" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "&Транспонувати матрицю" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:565 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 8ed238e6d8..f6023e1fd6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index ce3803b7d4..a319e56aa7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po index 827481c564..55ab3b4dc2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index ccfc4bc811..1989922c99 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,22 +75,38 @@ msgid "" "in a thread, then added in the main thread:" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " "elements) requires locking a mutex." msgstr "" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "Ресурси" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 0c710c6212..e1c761b310 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po index 1e572911a2..42585c49b2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 2cc6cd8d45..5007bace6a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index f1f1c8682c..941ee75f73 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po index 1287af5908..3cfee91fb9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po index 7b3f347d6b..3adac9f3bf 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po index f83d9bcd07..6896ae0f94 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index b482cc0321..83de531fed 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -283,7 +283,7 @@ msgid "" "following code:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -292,11 +292,11 @@ msgid "" "then going to the Asset Library and downloading the newest version." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " "default Godot does not include any VR interfaces, but rather exposes an API " @@ -304,14 +304,14 @@ msgid "" "if an OpenVR interface was found, and then we initialize it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" "`Viewport ` into an AR/VR viewport, by setting ``arvr`` to " "``true``. We also set HDR to ``false``, since you cannot use HDR in OpenVR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " "VR headsets run at 90 Hz, and since the game will display on both the VR " @@ -320,14 +320,14 @@ msgid "" "down to 60 FPS." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " "things look smoother in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -335,11 +335,11 @@ msgid "" "allows." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 msgid "" "While perhaps interesting if we were making a VR film, we really want to do " "more than stand around and look. Currently, we cannot move outside of the " @@ -347,7 +347,7 @@ msgid "" "cannot interact with anything! Let's change that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -355,14 +355,14 @@ msgid "" "and release :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " "to look at how the scene is set up; there are only a couple things of note " "to point out." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " "We will be using one :ref:`Raycast ` to teleport around the " @@ -371,7 +371,7 @@ msgid "" "to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -379,122 +379,122 @@ msgid "" "player is using :ref:`Area ` nodes to pick up objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " "the hands get close." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " "``VR_Controller.gd``. Add the following to ``VR_Controller.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " "any/all functions." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " "it to ``teleport_raycast``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -503,19 +503,19 @@ msgid "" "mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -523,11 +523,11 @@ msgid "" "from the :ref:`ARVRController `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " "teleportation button is down, we then force the teleportation :ref:`Raycast " @@ -536,7 +536,7 @@ msgid "" "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 msgid "" "Next, we check to see if the collision body the :ref:`Raycast " "` is colliding with is a :ref:`StaticBody " @@ -548,14 +548,14 @@ msgid "" "faces pointing upwards." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " "teleportation mesh to ``teleport_pos``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 msgid "" "The next thing we check is to see if the :ref:`ARVRController " "` is active or not. If the :ref:`ARVRController " @@ -564,7 +564,7 @@ msgid "" "``controller_velocity`` to an empty :ref:`Vector3 `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -573,14 +573,14 @@ msgid "" "otherwise we'd get crazy high velocity numbers that are not realistic." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 msgid "" "Next, we calculate the velocity from the position where the controller is " "currently, from the position the controller was at. We can use this " "difference in position to help track the controller's velocity." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -588,7 +588,7 @@ msgid "" "the calculations in the velocity next physics frame." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 msgid "" "The way we are calculating velocity is not perfect by any means, since it " "relies on a consistent amount of frames per second. Ideally, we would be " @@ -598,14 +598,14 @@ msgid "" "though, and this will work just fine for this project." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " "third of a second). If there are more than 30, we remove the oldest velocity " "from ``prior_controller_velocities``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 msgid "" "Next, we check to see whether there is a held object. If there is, we update " "the position and rotation of the held object to the position and rotation of " @@ -615,40 +615,40 @@ msgid "" "ruin immersion if the player grabbed a scaled object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " "variables, so we can process them. We invert the X axis, so moving the " "trackpad/joystick left will move the player left." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " "code for doing this is adapted from the link below, and I would highly " "recommend looking at it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " "`_." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -657,44 +657,44 @@ msgid "" "it." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " "based on where they are currently looking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 msgid "" "Then, we calculate how much the player will be moving by adding both the " "trackpad and the joystick vectors together and normalizing them." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " "trackpad/joystick vector." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " "accordingly." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " "controllers is the trigger button, we will interact with the held object " @@ -702,14 +702,14 @@ msgid "" "object, we will try to start teleporting." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 msgid "" "If the controller is holding an object, and the held object has a method/" "function called ``interact``, we call the ``interact`` function on the held " "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 msgid "" "If the controller is not holding an object, we then check to make sure the " "teleportation mesh is not visible. This check ensures the player cannot " @@ -720,32 +720,32 @@ msgid "" "` coming from the pointer finger of the hand." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " "controllers, is the grab/grip button, we will grab/throw an object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " "want the player to be able to grab something while in the middle of trying " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " "overlapping the grab :ref:`Area `. We go through all the bodies " @@ -756,21 +756,21 @@ msgid "" "nodes with that variable." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " "we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" "`Raycast ` to update. We then check to see whether the :ref:" "`Raycast ` is colliding with something." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 msgid "" "If the :ref:`Raycast ` is colliding with something, we then " "check to see if what it is colliding with is a :ref:`RigidBody " @@ -780,7 +780,7 @@ msgid "" "``NO_PICKUP``, we assign it to ``rigid_body`` for additional processing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " "` in the grab :ref:`Area `, we assign " @@ -791,14 +791,14 @@ msgid "" "we picked up the :ref:`RigidBody `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " "collide with any other physic bodies." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -806,78 +806,78 @@ msgid "" "for showing the :ref:`Raycast ` is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " "picked up has a variable called ``controller``, we set it to this controller." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 msgid "" "If the controller is not holding an object, and the button pressed is 2, we " "want to drop/throw the held object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " "and mask back to what they were when we picked the object up. We then apply " "an impulse to the held object, using the controller's velocity as the force." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 msgid "" "If the previously held :ref:`RigidBody ` has a function " "called ``dropped``, we call it. If the :ref:`RigidBody ` " "has a variable called ``controller``, we set it to ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " "objects, and we make the hand mesh visible again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" "ref:`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " "play the sound loaded into ``AudioStreamPlayer3D``, which is a pick-up/drop " "noise." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " "button pressed is 1, which, for the Windows Mixed Reality controllers, is " "the menu button." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " "``RAYCAST`` as the grab mode." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " "is, that means the player is intending to teleport, while if it is " @@ -885,13 +885,13 @@ msgid "" "object." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -900,7 +900,7 @@ msgid "" "scale tracking." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 msgid "" "Because we want to teleport the player in their current position to the " "teleport position, and remember, because of room-scale tracking, their " @@ -909,31 +909,31 @@ msgid "" "position is teleported to the teleport position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " "position, applying the camera offset." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" "related variables so the controller has to get new ones before teleporting " "again." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 msgid "" "When a body enters or exists the sleep area, we check whether it has a " "variable called ``can_sleep``. If it does, we then set it to ``false`` and " @@ -942,37 +942,37 @@ msgid "" "(which can decrease CPU usage)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." "gd`` to the other controller so both controllers have the same script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " "grab/grip buttons." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " "conflict of signals makes the body feel sick, so let's fix it!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -981,13 +981,13 @@ msgid "" "reducing motion sickness." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -996,41 +996,41 @@ msgid "" "Godot demo repository." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " "view in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 msgid "" "Then, we get the left and right controllers, assigning them to " "``controller_one`` and ``controller_two``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1038,184 +1038,184 @@ msgid "" "moving the player, we make the vignette invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " "before!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 msgid "" "Firstly, let's start by making some targets we will destroy in various ways " "with various special :ref:`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" "`CollisionShape `, a mesh, and a audio player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " "Add the following to ``Sphere_Target.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " "target, so we do not want to call it until the target is broken." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " "enough time has passed and we can destroy the target. If enough time has " "passed, we free/destroy the target using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 msgid "" "Firstly, we disable the collision shape and make the whole target mesh " "invisible. Next, we spawn/instance the :ref:`RigidBody ` " "version of the target, and instance it at this target's position." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " "``_physics_process``. Finally, we play a sound, and remove a sphere from " "``Game.gd`` by calling ``remove_sphere``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " "then it calls its ``update_ui`` function, passing in the amount of spheres " "left. We'll add the UI code later in this part." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "Додавання пістолета" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 msgid "" "There are a few things to note here. The first thing to note is how " "everything is rotated. This is to make the pistol rotate correctly when the " @@ -1224,106 +1224,106 @@ msgid "" "pointer and muzzle flash, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " "where the bullets impact." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " "a new script called ``Pistol.gd``. Add the following code to ``Pistol.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " "see if ``flash_timer`` is more than zero. This is because ``flash_timer`` " "will be an inverted timer, a timer that counts down instead of counting up." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " "check to see whether it is equal to zero or less. If it is, we make the " "flash mesh invisible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " "the VR controller is pressed and the pistol is being held." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " "This check makes it where we cannot fire when the flash is visible, limiting " "how often the pistol can fire." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 msgid "" "If the :ref:`Raycast ` is colliding with something, we get " "the collider. We check to see if the collider has the ``damage`` function, " @@ -1333,43 +1333,43 @@ msgid "" "the collider." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " "the pistol is picked up and dropped, respectively." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " "will break!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "Додавання дробовика" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " "the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1380,38 +1380,38 @@ msgid "" "player has to aim without knowing for sure where the shotgun is pointing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " "following to ``Shotgun.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 msgid "" "The only other change, besides there being nothing in ``picked_up`` and " "``dropped``, is in ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " "then rotate it on the X and Z axes, making within a 10 to ``-10`` cone. From " @@ -1421,34 +1421,34 @@ msgid "" "` in ``raycasts``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "Додавання бомби" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " "` will be effected by the explosion when the bomb explodes." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1456,7 +1456,7 @@ msgid "" "` nodes if you want!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 msgid "" "The only thing to notice is how long the explosion :ref:`Particles " "` node will last, their lifetime, which is 0.75 seconds. We " @@ -1464,88 +1464,88 @@ msgid "" "explosion :ref:`Particles `." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " "Add the following code to ``Bomb.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " "particles ``lifetime`` by its ``speed scale``)" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " "outside of checking if it is ``null``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -1553,24 +1553,24 @@ msgid "" "the fuse to start when the player interacts while holding a bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " "If ``fuse_timer`` is less than ``FUSE_TIME``, then the bomb must be burning " "down the fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " "waited long enough and has burned through the entire fuse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -1578,7 +1578,7 @@ msgid "" "We also hide the bomb mesh so it is no longer visible." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -1586,7 +1586,7 @@ msgid "" "place." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 msgid "" "Then, we go through everything inside the explosion :ref:`Area " "`. We make sure the bodies inside the explosion :ref:`Area " @@ -1597,19 +1597,19 @@ msgid "" "call that instead." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -1620,18 +1620,18 @@ msgid "" "free/destroy the bomb using ``queue_free``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " "` start emitting, so smoke comes out the top of the bomb." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 msgid "" "With that done, the bombs are ready to go! You can find them in the orange " "building. Because of how we are calculating velocity, it is easiest to throw " @@ -1640,19 +1640,19 @@ msgid "" "the because of how we are tracking velocity, it does not always work." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "Додавання меча" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -1661,7 +1661,7 @@ msgid "" "could figure out how to do this." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 msgid "" "If you know how to find the point where an :ref:`Area ` and a :" "ref:`CollisionObject ` meet, please let me know and/" @@ -1669,7 +1669,7 @@ msgid "" "ref:`Area ` nodes works okay, but it is not ideal." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -1677,27 +1677,27 @@ msgid "" "gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 msgid "" "``controller``: The controller that is holding the sword, if there is one. " "This is set by the controller, so we do not need to set it here, in ``Sword." "gd``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 msgid "" "All we are doing here is connecting each of the :ref:`Area ` " "nodes ``body_entered`` signal to the ``body_entered_sword`` function, " @@ -1706,28 +1706,28 @@ msgid "" "collided." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 msgid "" "Next, we check to see whether the body the sword collided with has the " "``damage`` function, and if it does, we call it and play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 msgid "" "If it does not have the damage function, we then check to see whether it has " "the ``apply_impulse`` function. If it does, we then calculate the direction " @@ -1735,7 +1735,7 @@ msgid "" "whether the sword is being held or not." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -1743,25 +1743,25 @@ msgid "" "the impulse." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "Оновлення ШІ цілі" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " "`. From there, expand the ``GUI`` :ref:`Viewport " @@ -1769,11 +1769,11 @@ msgid "" "script called ``Base_Control``, and add the following:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " "many spheres are left and assign it to the ``sphere_count_label`` class " @@ -1781,7 +1781,7 @@ msgid "" "``sphere_ui`` to this script." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " "there is at least one sphere remaining, we change the text to show how many " @@ -1789,79 +1789,79 @@ msgid "" "we change the text and congratulate the player." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " "called ``Reset_Box.gd``. Add the following code to ``Reset_Box.gd``:" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 msgid "" "Firstly, we get the starting global :ref:`Transform ` in " "``_ready``, and assign it to ``start_transform``. We will use this to reset " "the position of the reset box every so often." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " "reset the timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " "scene. This resets/restarts the scene completely." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 msgid "" "With that done, when you grab and interact with the reset box, the entire " "scene will reset/restart and you can destroy all the targets again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" msgstr "" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 msgid "" "This will hopefully serve as an introduction to making fully-featured VR " "games in Godot! The code written here can be expanded to make puzzle games, " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po index 909c8f9aae..cc8016773d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po index b890637b58..775e775a1f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po index 28713c4c7f..7f44249df8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po index 08bcbda67b..051dd80d8b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 2a0963b407..5e45ab4147 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po index ec44c2017f..5bdd6f3914 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 94c26dfddb..57fd381f04 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po index ec9f8f6db7..2c0818c77c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po index 079f86512e..da1ae43f3c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po index 461e7523cb..77fcab7d93 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 7185301007..aeabe5c8f1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po index fb2b13c9b8..6a7e4258e0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/index.po b/sphinx/po/zh_CN/LC_MESSAGES/community/index.po index 5e378c55ec..ee8e26b6ef 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po b/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po index 2c26468cf8..fa0bffc111 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po index 188a887348..16d97bbdfd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po index e5cdcc2947..8385f02693 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po index b7c142498f..95cfff3742 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/content/3d/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po index 00bab98e46..11b1b0a9ba 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po index 8a45469523..6075da4563 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po index 71c391aaea..413cef2c4a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po index f73d7fbb84..6cbd1863dd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po index 7abe7c1483..6d2646a512 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po index 3ac3ab51ba..4c00a09b10 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po index b33b09cee2..cdf6b9d58f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po index 278ce663be..a404b6c65d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 04437df113..b6c660b05e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 7c240462c0..59a04a1f0c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po index d73ac01c5f..15165ee21a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po index 6c09d4e1c1..4437626bd5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index bcc89f6989..3dc1343c09 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po index 2c7d1a39df..40323eeacc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 567a9a3f47..817480df96 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po index c9ea510d1d..5afa85ed48 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po index c716e90ce4..ff9d5fbae0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po index a530a67aca..df1de5d855 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/creating_android_modules.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po index 7f7f1d7946..6ac25f2d8b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po index 7026663e71..989f32fbec 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 5784c7b734..175639279d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -242,8 +242,9 @@ msgstr "" "都编译进我们的可执行文件中。" #: ../../docs/development/cpp/custom_modules_in_cpp.rst:258 +#, fuzzy msgid "" -"However the trade-of is every single change means a full recompilation of " +"However the trade-off is every single change means a full recompilation of " "the game. Even if SCons is able to detect and recompile only the file that " "have changed, finding such files and eventually linking the final binary is " "a long and costly part." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 7e5fe37751..af25ac5e3f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po index 6ee9370249..42447c14cf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po index cf99acaa98..636fb57eab 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 8fe39f5eed..42dae64f44 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po index 46758ae3f7..97b2860215 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po index 0fcda4b447..00c32b80cc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po index e5bb1b7235..b1b4fdd0bb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po index e52820fce6..5e6cb3208b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index bf90aceb1c..e42ddfd53a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po index bcfa51e2cb..30c2832a90 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po index a7278fcfd0..0d7a01a6f5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 7760d7fda9..ffb3886099 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index f15552358d..a2cee4d51f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,15 +92,17 @@ msgid "" "contains utilities required to use C# in Godot. If you don't plan on using " "the Visual Studio IDE, you can download just the `Visual Studio Build Tools " "`_ instead." +"sku=BuildTools&rel=15>`_ instead. Make sure you at least have the .NET " +"Framework 4.5 targeting pack installed, you can get it using any of the " +"installers mentioned above inside the \"Individual components\" tab." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:50 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51 #, fuzzy msgid "macOS and Linux" msgstr "在Linux上:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:52 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53 msgid "" "Download and install the latest version of the `Mono SDK `_. As of Godot 3.1 beta 3, the version number doesn't " @@ -112,7 +114,7 @@ msgstr "" "于Godot 3.1 beta 3,下载的哪个版本都无所谓,因为Godot自身就捆绑了Mono 5.18的" "安装。我们只需要为NuGet和MSBuild安装Mono就可以,那正是Godot中C#需要的。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59 #, fuzzy msgid "" "To download Mono on macOS, use the \"Stable Channel\" link from the `Mono " @@ -123,12 +125,12 @@ msgstr "" "com/download/>`_ 找到”稳定通道“链接。 Visual Studio频道是Mono的早期版本,不适" "用于Godot 3.0.3+。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:65 #, fuzzy msgid "Additional notes" msgstr "附加信息:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67 #, fuzzy msgid "" "Your Godot version must have Mono support enabled, so make sure to download " @@ -139,7 +141,7 @@ msgstr "" "如果您从源代码构建Godot,请确保按照以下步骤在您的构建中包含Mono支持 :ref:" "`doc_compiling_with_mono` 页面。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:73 #, fuzzy msgid "" "In summary, you must have installed Visual Studio or Mono (depending on your " @@ -148,11 +150,11 @@ msgstr "" "总之,您必须已经为您的Godot版本安装了1)正确的Mono SDK版本,以及2)Godo的Mono版" "本。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:76 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:77 msgid "Configuring an external editor" msgstr "配置外部编辑器" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79 #, fuzzy msgid "" "While Godot has its own script editor, its support for C# is kept minimal; " @@ -169,7 +171,7 @@ msgstr "" "置”。 向下滚动到“Mono”设置。 在Mono下单击 ``Editor`` ,然后在该页面上选择您选" "择的外部编辑器。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88 msgid "" "If you are using Visual Studio Code, ensure you download and install the `C# " "extension `_ 以启用诸如IntelliSense和" "语法高亮的特性。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93 msgid "Creating a C# script" msgstr "创建C#脚本" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95 #, fuzzy msgid "" "After you successfully set up C# for Godot, you should see the following " @@ -193,7 +195,7 @@ msgstr "" "成功为Godot设置C#后,在场景中节点的上下文菜单中选择“Attach script”时,应该会" "看到以下选项:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100 #, fuzzy msgid "" "Note that while some specifics change, most concepts work the same when " @@ -206,11 +208,11 @@ msgstr "" "的。 如果您是Godot的新手,您可能需要仔细阅读以下教程 :ref:`doc_scripting`。 " "虽然文档中的某些地方仍缺少C#示例,但大多数内容都可以从GDScript轻松转移。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107 msgid "Project setup and workflow" msgstr "项目设置和工作流程" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109 #, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " @@ -228,7 +230,7 @@ msgstr "" "该保存在您的版本控制系统中。 ``.mono``可以安全地添加到VCS的忽略列表中。 在进" "行故障排除时,有时可以帮助删除 ``.mono`` 文件夹并让它重新生成。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118 #, fuzzy msgid "" "Note that currently, there are some issues where Godot and the C# project " @@ -239,7 +241,7 @@ msgstr "" "请注意,目前Godot和C#项目存在一些不同步的问题; 如果删除,重命名或移动脚本或节" "点等内容,它们可能不再匹配。 在这种情况下,可以帮助手动编辑解决方案文件。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123 #, fuzzy msgid "" "For example, if you created a script (e.g. ``Test.cs``) and delete it in " @@ -252,7 +254,7 @@ msgstr "" "败,因为现在仍然希望CS项目存在丢失的文件。 您现在可以简单地打开 ``.csproj`` " "并查找 ``ItemGroup`` ,应该包含如下所示的一行:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137 #, fuzzy msgid "" "Simply remove that line and your project should build correctly again. Same " @@ -262,16 +264,16 @@ msgstr "" "只需删除该行,您的项目现在应该再次构建正常。 对于重命名和移动内容,只需重命名" "并在项目文件中移动它们(如果需要)。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142 msgid "Example" msgstr "示例" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144 msgid "" "Here's a blank C# script with some comments to demonstrate how it works." msgstr "这是一个空白的C#脚本,带有一些注释来演示它是如何工作的。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171 #, fuzzy msgid "" "As you can see, functions normally in global scope in GDScript like Godot's " @@ -285,7 +287,7 @@ msgstr "" "`@GDScript ` 和 :ref:`@GlobalScope `。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178 #, fuzzy msgid "" "Keep in mind that the class you wish to attach to your node should be named " @@ -295,11 +297,11 @@ msgstr "" "请记住,您希望附加到节点的类应命名为 ``.cs`` 文件。 如果没有,您将收到以下错" "误,并且无法运行场景:``找不到类XXX的脚本res:// XXX.cs``。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184 msgid "General differences between C# and GDScript" msgstr "C#和GDScript之间的一般差异" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186 msgid "" "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. " "Where possible, fields and getters/setters have been converted to " @@ -310,16 +312,16 @@ msgstr "" "情况下,字段和getter / setter已转换为属性。 一般来说,C#Godot API力求尽可能合" "理。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190 #, fuzzy msgid "For more information, see the :ref:`doc_c_sharp_differences` page." msgstr "有关更多信息,请参阅 :ref:`doc_c_sharp_differences` 页面。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193 msgid "Current gotchas and known issues" msgstr "目前的陷阱和已知问题" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195 #, fuzzy msgid "" "As C# support is quite new in Godot, there are some growing pains and things " @@ -333,7 +335,7 @@ msgstr "" "问题的官方 `问题跟踪器 `_ 。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201 #, fuzzy msgid "" "As explained above, the C# project isn't always kept in sync automatically " @@ -343,19 +345,19 @@ msgstr "" "如上所述,当在Godot中删除,重命名或移动内容时,C#项目并不总是自动保持同步(`#" "12917 `_ )" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 #, fuzzy msgid "" "Writing editor plugins is possible, but it is currently quite convoluted." msgstr "目前尚不支持在C#中编写编辑器插件和工具脚本" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205 msgid "" "State is currently not saved and restored when hot-reloading, with the " "exception of exported variables." msgstr "在热重装中,当前状态不会得到保存并且会被恢复,除了已经导出的变量之外。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207 #, fuzzy msgid "" "Exporting Mono projects is only supported for desktop platforms (Linux, " @@ -369,17 +371,17 @@ msgstr "" "Android,iOS和UWP( `#18364评论 `_ )" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213 msgid "" "Attached C# scripts should refer to a class that has a class name that " "matches the file name." msgstr "附加C#脚本需要引用一个类,该类名需要匹配其文件名。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217 msgid "Performance of C# in Godot" msgstr "在Godot中表现C#" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219 #, fuzzy msgid "" "According to some preliminary `benchmarks `_ packages can be installed and used with " @@ -413,7 +415,7 @@ msgstr "" "目一样。 许多IDE(例如vs代码)可以直接添加包。 也可以通过在项目根目录中的." "csproj文件中添加包引用来手动添加它们:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244 #, fuzzy msgid "" "Whenever packages are added or modified, run ``nuget restore`` in the root " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 75a3138086..fd4f23bb74 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index b81eea5df7..d45f40dc53 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 8a4d6a5c71..7260900ee6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 4ea42ff5e9..df6bb6bb51 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 9639f85e3a..694e5620a9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 3353c94b70..addc37f69c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 317bf25fff..c4065cafec 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index a019c8358c..05492ad2b6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po index edf0bdc928..7779833489 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index e0649dc2ca..eb8072a7cf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po index c3a74fee21..35acbbcb30 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 92e73d7884..116a269c3d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 55fd646fbf..eee6e1c5e7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index b91b31092c..981bf7180d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index d902ecdec0..9574675edc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po index 96e8eb1f53..018ddc5b14 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po index 2a96215db7..f4e862dd36 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po index f13075410c..bef6037d17 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index a3c447c53e..fb44c7da0a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po index 89e8a68935..ce057eca9b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po index fc904a0a3a..d87cfe3d36 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 69e15bbc3f..1905e20cc4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 4707a6e978..93ff26970b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po index b5b7aed0cd..d1caffdba4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 667a8f833d..9ce82d27fa 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index de119e5d68..facfa68dc7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po index 0fb850f8b5..1dac7e2736 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,11 @@ msgid "Introduction" msgstr "简介" #: ../../docs/getting_started/step_by_step/scripting.rst:9 +#, fuzzy msgid "" "Before Godot 3.0, the only choice for scripting a game was to use :ref:" -"`doc_gdscript`. Nowadays, Godot has four (yes, four!) official languages and " -"the ability to add extra scripting languages dynamically!" +"`GDScript`. Nowadays, Godot has four (yes, four!) official " +"languages and the ability to add extra scripting languages dynamically!" msgstr "" "在Godot3.0之前,编写游戏脚本的唯一选择是使用 :ref:`doc_gdscript`。而现在," "Godot官方支持四种(是的,四种!)语言,并且能够动态添加额外的语言!" @@ -59,10 +60,11 @@ msgid "GDScript" msgstr "GDScript" #: ../../docs/getting_started/step_by_step/scripting.rst:24 +#, fuzzy msgid "" -":ref:`doc_gdscript` is, as mentioned above, the main language used in Godot. " -"Using it has some positive points compared to other languages due to its " -"high integration with Godot:" +":ref:`GDScript` is, as mentioned above, the main language used " +"in Godot. Using it has some positive points compared to other languages due " +"to its high integration with Godot:" msgstr "" ":ref:`doc_gdscript` 是上面提到的用于Godot的主要语言。和其他语言相比,它与" "Godot高度整合,有许多优点:" @@ -242,11 +244,12 @@ msgid "Writing a script that can access other nodes in the scene." msgstr "编写脚本,使其能访问场景中的其它节点。" #: ../../docs/getting_started/step_by_step/scripting.rst:100 +#, fuzzy msgid "" -"Before continuing, please make sure to read the :ref:`doc_gdscript` " -"reference. It's a language designed to be simple, and the reference is " -"short, so it will not take more than a few minutes to get an overview of the " -"concepts." +"Before continuing, please make sure to read the :ref:" +"`GDScript` reference. It's a language designed to be simple, " +"and the reference is short, so it will not take more than a few minutes to " +"get an overview of the concepts." msgstr "" "在继续之前,请确保读了 :ref:`doc_gdscript` 资料。这是一种设计简单的语言,而且" "资料很短,因此不用花几分钟的时间就可以了解这些概念。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 2ad301a1be..fa2b5b3d7d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po index b0062bb0ea..102fa3d4a7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index bf777a1d33..925c9e0cc3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index ae956be880..6357933bb5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 2d69fc2053..a885628921 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index afcda3a3cc..8ca4e69920 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 386efb90cc..baee925c1d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index ce1bf7673a..57a3ebbb24 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index aec058e79e..ad8b71f09c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index be7638e709..9b75ce8ea0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 5ace345c17..6c96785233 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 76b336ff5e..dad1c683ff 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index d34c20f927..1616bdfb4f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 42f62de773..87b4b03b09 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 73f37bfee2..f3e8bd767c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 0571a2ea82..a48715d8a1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 6a74557d7e..178dd985f1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 00fb8402f9..a34e3e3d43 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index ec2d2cd7fb..fa9557683c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 7206cc1468..cd18751d01 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index e1aa09b9d1..fffae20ca4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po index 33709666f8..dab789a495 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 188359e314..fc3139a78e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index b2b62df198..19b0d11734 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 2868c9bfbe..f8a893b731 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index ec2a52d413..d623bec15b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po index a6b4aa5a70..f4e35c1730 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 8298de8aa9..6a219f3b1c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 25fa76ede5..08b2fe9ce1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 720fb2716b..b766d49665 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 1894c438ba..814cde5e6e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 4e4684e5f9..a59a9eff34 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 87202e3ba1..998d0d1f31 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 32e266cebe..1566ed17af 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index c220925714..4740b62c34 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 0fd42fcc06..d7d90e2f73 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index e2ba63ba13..82faeca80f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 267f67a84e..c60c74b23a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index e0ccb2baa5..74ff9a1b05 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index cdf4a00f7b..8e6e2784ca 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 782ec599ce..81df8cb8df 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index b2b8cf9ace..21e5e03d47 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po index c973c3c1f8..2d479f8ef8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 7e744f7c14..c4d3982cf4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po index bf951e59c9..0ae5db4b72 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 82b3dde36f..41af4ea204 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 05993b5623..2b84cba8a1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/index.po b/sphinx/po/zh_CN/LC_MESSAGES/index.po index 5497872f70..d8e850aa9b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 63a36ffe7a..aad08f5202 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po index 795648d857..a490e81ac7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po index 11ca75efc5..b11bd9c3d0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po index 5538149b21..637059956c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po index 895fa40fe0..8020b75d60 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,8 +43,8 @@ msgid "" "These nodes are placed as direct or indirect children of a :ref:`Viewport " "`, and will be displayed through it." msgstr "" -"这些节点直接或间接地作为 :ref:`Viewport ` 的子节点,并通过视" -"区显示。" +"这些节点作为 :ref:`Viewport `的直接或间接子节点放置,并将通过" +"它显示。" #: ../../docs/tutorials/2d/canvas_layers.rst:19 #, fuzzy diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index d08d00e08e..e386f2fef5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po index c9cf3b487c..450ba05983 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 575e72b822..69b9bfa240 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 0e81a08165..a048788354 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 5de16ae0a1..19900e3669 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index f20b5dbe7d..ae1520f3ff 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po index 475ab762ed..ff9144b96c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 51839143ce..aff491434d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index f5f691d1cf..e465de53cb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 6a957cb8a9..ee8f82df88 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 69760f3abc..9fdc3128b2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 2c4cbfedeb..ef1b4d74f3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 93dcb9cf85..b7c1696ca5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index a169f169dc..130dcea6bd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 30e6c808e4..0343e0d62c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po index fa0fbbf5e2..d0addd2da2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 88fcd13065..9f5c969415 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po index 6ca6d9640a..8e3f1f3161 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index aeecb71121..935c9a0491 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 2763827973..92111be22f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po index eaf407334c..64d5495615 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po index aa4ac89013..74e815b911 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po index ca82a7d73a..dc959f2c33 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index c4a6bb604e..d8db9b701e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po index 54434d47fc..67e361510c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 546a3fa68f..cf1675bc15 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 3139b53da9..48b2c5141e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 0be877cba9..f264e53828 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 5d6f02d613..ddf9675a80 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po index 03acd23fae..c460755eb1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po index 65c2bd53a4..4a978ea133 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po index 713e957643..54ab5d3b6f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po index eef7463bb7..c7d28c4b83 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po index 7e3796156a..4234d35952 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 9a8563bf2e..a06f2d91ab 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 02c103f0ec..c676dec831 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 6f93416b5c..a3a911775a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po index 538421192c..7334660449 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po index 177f9dab87..2f1fac1506 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po index 2fb2230d22..a890dcc929 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po index 828b32ad5a..59a90cb28c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 54b4cc1a2d..47ca5a9536 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 85b13ebda2..f60cb7cc4b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 9d747f7406..c31a7bd16d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po index c83c38fcf9..a19d28f391 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po index f3626c5947..e8fd343f0b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 02888000fd..c3b08bd3bc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po index 6f6aadd385..090ffc09b6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 5369180ea3..18ede17b97 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po index 3390d84ab5..8c589eb6a8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 249cf7147f..0b3b4ce5cc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po index 3ff7fac100..0be3de269f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po index ccceb68076..a42edf1116 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 1de721cf42..8141d9b163 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po index bfd341e116..d697410b80 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po index 4622ba1447..7b473ad7d2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 497c6282ca..e6052caf27 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po index f4a3a8a941..499dd75883 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po index 10b2de0cf3..0414685e17 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po index a42d51ac70..c6fa3bb8b8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index ace08f5a06..763ebaf21a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po index bb2c2dbb1b..df203272fb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po index 5c82d58226..6f5941843c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index fd3df06919..7246edfa35 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 41e02ac2a0..25bc616572 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 68fc207cb9..436674a355 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,7 @@ msgstr "粒子" msgid "" "GLES2 cannot use the :ref:`Particles ` or :ref:`Particles2D " "` nodes as they require advanced GPU features. Instead, " -"use :ref:`CPUParticles ` or `:ref:`CPUParticles2D " +"use :ref:`CPUParticles ` or :ref:`CPUParticles2D " "`, which provides a similar interface to a :ref:" "`ParticlesMaterial `." msgstr "" @@ -59,7 +59,7 @@ msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:26 #, fuzzy -msgid "SCREEN_TEXTURE mip-maps" +msgid "``SCREEN_TEXTURE`` mip-maps" msgstr "SCREEN_TEXTURE示例" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:28 @@ -71,134 +71,387 @@ msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:32 #, fuzzy -msgid "Color space" -msgstr "等宽字体" +msgid "``DEPTH_TEXTURE``" +msgstr "DEPTH_TEXTURE" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:34 msgid "" -"Shading in GLES3 takes place in linear color space while in GLES2 it takes " -"place in sRGB space. While this is a very important distinction for graphics " -"programmers, for everyone else it means that, in GLES3 shaders, you need to " -"convert to sRGB before outputting your final color or else your colors will " -"appear washed out and over-bright." +"While GLES2 supports ``DEPTH_TEXTURE`` in shaders, it may not work on some " +"old hardware (especially mobile)." msgstr "" +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:37 +#, fuzzy +msgid "Color space" +msgstr "等宽字体" + #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:39 msgid "" -"You do so with the following line of code at the end of the fragment shader:" +"GLES2 and GLES3 are in different color spaces. This means that colors will " +"appear slightly different between them especially when lighting is used." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:45 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:42 msgid "" -"GLES2 does not need this. If your game is going to use both GLES2 and GLES3, " -"wrap it in an ``if`` statement checking to see if the output is in sRGB, " -"using ``OUTPUT_IS_SRGB``." +"If your game is going to use both GLES2 and GLES3, you can use an ``if`` " +"statement check and see if the output is in sRGB, using ``OUTPUT_IS_SRGB``. " +"``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:47 +#, fuzzy +msgid "HDR" +msgstr "HUD" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:49 +msgid "" +"GLES is not capable of using High Dynamic Range (HDR) rendering features. If " +"HDR is set for your project, or for a given viewport, Godot will still user " +"Low Dynamic Range (LDR) which limits viewport values to the ``0-1`` range." msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:54 -msgid "``OUTPUT_IS_SRGB`` is ``true`` in GLES2 and ``false`` in GLES3." -msgstr "" - -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:57 #, fuzzy msgid "SpatialMaterial features" msgstr "空间材质" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:56 msgid "" "In GLES2, the following advanced rendering features in the :ref:" "`SpatialMaterial ` are missing:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:58 msgid "Refraction" msgstr "折射" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:59 #, fuzzy msgid "Subsurface scattering" msgstr "次表面散射" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:63 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:60 msgid "Anisotropy" msgstr "各向异性" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:61 msgid "Clearcoat" msgstr "清漆" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:65 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:62 #, fuzzy msgid "Depth mapping" msgstr "现场阴影贴图" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:67 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:64 +msgid "When using SpatialMaterials they will not even appear in the editor." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:66 msgid "" -"The option to use them may appear in custom :ref:`ShaderMaterials " -"`, however, they will be non-functional. For example, " -"you will still be able to set ``SSS`` (which normally adds subsurface " +"In custom :ref:`ShaderMaterials `, you can set values " +"for these features but they will be non-functional. For example, you will " +"still be able to set the ``SSS`` built-in (which normally adds subsurface " "scattering) in your shader, but nothing will happen." msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:72 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:71 #, fuzzy msgid "Environment features" msgstr "环境变量" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:74 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:73 #, fuzzy msgid "" "In GLES2, the following features in the :ref:`Environment " "` are missing:" msgstr "环境光 :ref:`Environment `。" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:75 #, fuzzy msgid "Auto exposure" msgstr "自动曝光(HDR)" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:76 #, fuzzy msgid "Tonemapping" msgstr "品质图" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:77 #, fuzzy msgid "Screen space reflections" msgstr "屏幕空间反射(SSR)" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:78 #, fuzzy msgid "Screen space ambient occlusion" msgstr "屏幕空间环境遮挡(SSAO)" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:79 #, fuzzy msgid "Depth of field" msgstr "景深/远模糊" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:80 msgid "Glow (also known as bloom)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:82 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:81 #, fuzzy msgid "Adjustment" msgstr "调整" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:84 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:83 msgid "That means that in GLES2 environments you can only set:" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:85 msgid "Sky (including procedural sky)" msgstr "" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:86 #, fuzzy msgid "Ambient light" msgstr "环境光" -#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:88 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:87 msgid "Fog" msgstr "雾" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:90 +#, fuzzy +msgid "GIProbes" +msgstr "GI探针" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:92 +msgid "" +":ref:`GIProbes ` do not work in GLES2. Instead use :ref:" +"`Baked Lightmaps `. For a description of how baked " +"lightmaps work see the :ref:`Baked Lightmaps tutorial `." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:96 +#, fuzzy +msgid "Contact shadows" +msgstr "灯光和阴影" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:98 +msgid "" +"The ``shadow_contact`` property of :ref:`Lights ` is not " +"supported in GLES2 and so does nothing." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:101 +#, fuzzy +msgid "Light performance" +msgstr "性能" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:103 +msgid "" +"In GLES2, performance scales poorly with several lights, as each light is " +"processed in a separate render pass (in opposition to GLES3 which is all " +"done in a single pass). Try to limit scenes to as few lights as possible in " +"order to achieve greatest performance." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:108 +msgid "Texture compression" +msgstr "纹理压缩" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:110 +msgid "" +"On mobile, GLES2 requires ETC texture compression, while GLES3 requires " +"ETC2. ETC2 is enabled by default, so if exporting to mobile using GLES2 make " +"sure to set the project setting ``rendering/vram_compression/import_etc`` " +"and then reimport textures." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:115 +#, fuzzy +msgid "Blend shapes" +msgstr "碰撞形状" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:117 +msgid "Blend shapes are not supported in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:120 +msgid "Shading language" +msgstr "着色语言" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:122 +msgid "" +"GLES3 provides many built-in functions that GLES2 does not. Below is a list " +"of functions that are not available or are have limited support in GLES2." +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:125 +#, fuzzy +msgid "" +"For a complete list of built-in GLSL functions see the :ref:`Shading " +"Language doc `." +msgstr "" +"有关Godot着色语言的详细信息,请参阅 :ref:`Shading Language " +"` 参考。" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Function" +msgstr "函数" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:128 +msgid "Note" +msgstr "注意" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:130 +msgid "vec_type **sinh** ( vec_type )" +msgstr "vec_type **sinh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:132 +msgid "vec_type **cosh** ( vec_type )" +msgstr "vec_type **cosh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:134 +msgid "vec_type **tanh** ( vec_type )" +msgstr "vec_type **tanh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:136 +msgid "vec_type **asinh** ( vec_type )" +msgstr "vec_type **asinh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:138 +msgid "vec_type **acosh** ( vec_type )" +msgstr "vec_type **acosh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:140 +msgid "vec_type **atanh** ( vec_type )" +msgstr "vec_type **atanh** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:142 +msgid "vec_type **round** ( vec_type )" +msgstr "vec_type **round** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:144 +msgid "vec_type **roundEven** ( vec_type )" +msgstr "vec_type **roundEven** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:146 +msgid "vec_type **trunc** ( vec_type )" +msgstr "vec_type ** trunc **(vec_type)" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:148 +msgid "vec_type **modf** ( vec_type x, out vec_type i )" +msgstr "vec_type **modf** ( vec_type x, out vec_type i )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:150 +msgid "vec_bool_type **isnan** ( vec_type )" +msgstr "vec_bool_type **isnan** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:152 +msgid "vec_bool_type **isinf** ( vec_type )" +msgstr "vec_bool_type **isinf** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:154 +msgid "vec_int_type **floatBitsToInt** ( vec_type )" +msgstr "vec_int_type **floatBitsToInt** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:156 +msgid "vec_uint_type **floatBitsToUint** ( vec_type )" +msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:158 +msgid "vec_type **intBitsToFloat** ( vec_int_type )" +msgstr "vec_type **intBitsToFloat** ( vec_int_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:160 +msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" +msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:162 +msgid "mat_type **outerProduct** ( vec_type, vec_type )" +msgstr "mat_type **outerProduct** ( vec_type, vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:164 +msgid "mat_type **transpose** ( mat_type )" +msgstr "mat_type **transpose** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:166 +msgid "float **determinant** ( mat_type )" +msgstr "float **determinant** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:168 +msgid "mat_type **inverse** ( mat_type )" +msgstr "mat_type **inverse** ( mat_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:170 +msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" +msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:172 +msgid "ivec2 **textureSize** ( samplerCube s, int lod )" +msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" +msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:174 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "**bias** not available in vertex shader" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:176 +msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" +msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:178 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" +msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:180 +msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" +msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" +msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:182 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "Only available in vertex shader on some hardware" +msgstr "" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:184 +msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" +msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" +msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:186 +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +#, fuzzy +msgid "Only available in vertex shader" +msgstr "我们像这样定义顶点着色器:" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:188 +msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" +msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:190 +msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" +msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:192 +msgid "vec_type **dFdx** ( vec_type )" +msgstr "vec_type **dFdx** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:194 +msgid "vec_type **dFdy** ( vec_type )" +msgstr "vec_type **dFdy** ( vec_type )" + +#: ../../docs/tutorials/misc/gles2_gles3_differences.rst:196 +msgid "vec_type **fwidth** ( vec_type )" +msgstr "vec_type **fwidth** ( vec_type )" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index b559749056..bf206b58b8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po index 762fb22f64..19b11ba327 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po index bbeb154bde..682c9038ef 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po index 59e2e80f3c..76c4965247 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 787c4a2570..7ed3467a9c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 0881a9e597..d2cc15e8e1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po index b8c7500678..8ae402cdb7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po index 62e835c11b..4c31420fba 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po index db4d27ac45..3c9afe6cc0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 4ae64b01ff..52c8eb3825 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po index e7d4669549..028fa9f4e3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index b755ecf877..98ea715461 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po index 4813bc1b03..66d4a2b48c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 03b1d98105..2487328cc8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po index 3fe7704e3d..3506420764 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po index de9c15d043..81ffef01e4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po index c7d66c5118..75bcd0cfe9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index acf757a56c..7cce7f7e00 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 599e7182fc..ae41ec0990 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po index 359926ccf0..dec46bd9d5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index d8220a8888..e3f743e576 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po index 4aca9be22b..8236eaa39a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po index b636006d37..e39964cbd9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 4a45474321..94fcf8229d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po index 89b9dfdaa6..7438c73ee1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index ceee7d1320..489aa67f36 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,59 +38,53 @@ msgstr "" #: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:15 msgid "" -"This tutorial leads you through the creation of a basic main screen plugin " -"whose purpose is to edit a resource that consists in a graph (displayed as a " -"GraphEdit with GraphNodes). Each GraphNode will hold some data that we want " -"to display in another side-tab of the editor (similar to the Inspector)." +"This tutorial leads you through the creation of a basic main screen plugin. " +"With this plugin example, we want to demonstrate:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:20 -msgid "With this plugin example, we want to demonstrate:" -msgstr "" - -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:18 #, fuzzy msgid "Creating a main screen plugin" msgstr "创建一个简单的插件" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:23 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:19 msgid "" "Linking the main screen to another plugin GUI element (such as a Tab panel, " "similar to the Inspector tab)" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:26 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:22 msgid "" "For the sake of simplicity, the two GUI elements of our main screen plugin " "will both consist in a Label and a Button. Pressing one element's button " "will display some text on the other's label node." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:31 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:27 #, fuzzy msgid "Initializing the plugin" msgstr "初始化网络" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:29 msgid "" "The plugin itself is a Godot project. It is best to set its contents in an " "``addons/my_plugin_name/`` structure. The only files that lie in the root " "folder are the project.godot file, and the project icon." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:37 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:33 msgid "" "In the ``addons/my_plugin_name/`` folder, we create the ``plugin.cfg`` file " "as described in the :ref:`doc_making_plugins` page." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:49 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:45 msgid "" "We also initialize the file targeted by the ``script=`` property of the ``." "cfg`` file. In our example, ``main_screen_plugin.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:72 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:68 msgid "" "The important part in this script is the ``has_main_screen()`` function, " "which is overloaded so it returns true. This function is automatically " @@ -99,18 +93,18 @@ msgid "" "we'll come back to it later." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:79 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:75 msgid "Scenes" msgstr "场景" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:81 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:77 msgid "" "The ``main_screen_plugin.gd`` file will be responsible for each of our " "plugin's UI element instanciation, and it will also manage the communication " "between them." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:84 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:80 msgid "" "As a matter of fact, we wish to design each UI element in their own scene. " "Different scenes are not aware of each other unless they are both children " @@ -120,7 +114,7 @@ msgid "" "they should only be allowed to access their children." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:91 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:87 msgid "" "So, in order to communicate information to another scene, the best design is " "to define signals. If a user action in a UI scene #1 has to trigger " @@ -130,13 +124,13 @@ msgid "" "one script will also connect each of them to the required signals." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:98 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:94 msgid "" "If the ``main_screen_plugin.gd`` instanciates the UI scenes, won't they be " "brothers nodes then?" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:101 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:97 msgid "" "Not necessarily: this script may add all UI scenes as children of the same " "node of the editor's scene tree - but maybe it won't. And the " @@ -145,12 +139,12 @@ msgid "" "hold references to instanciated scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:108 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:104 #, fuzzy msgid "Main screen scene" msgstr "主场景" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:110 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:106 msgid "" "Create a new scene with a ``Panel`` root node. Select this root node and, in " "the viewport, click the ``Layout`` menu and select ``Full Rect``. The panel " @@ -158,13 +152,13 @@ msgid "" "script on the root node. Name it ``main_panel.gd``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:115 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:111 msgid "" "We then add 2 children to this Panel node: first a ``Button`` node. Place it " "anywhere on the Panel." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:118 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:114 msgid "" "Now we need to define a behaviour when this button is pressed. This is " "covered by the :ref:`Handling a signal ` " @@ -179,7 +173,7 @@ msgid "" "pressed." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:130 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:126 msgid "" "As the button gets pressed, we want the side-panel's ``Label`` node to show " "a specific text. As explained above, we cannot directly access the target " @@ -188,24 +182,24 @@ msgid "" "``main_panel.gd`` script:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:146 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:142 msgid "" "In the same way, this main scene's Label node has to show a value when it " "receives a specific signal. Let's create a new " "``_on_side_button_pressed(text_to_show)`` function for this purpose:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:155 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:151 msgid "" "We are done for the main screen panel. Save the scene as ``main_panel.tscn``." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:158 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:154 #, fuzzy msgid "Tabbed panel scene" msgstr "准备场景" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:160 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:156 msgid "" "The tabbed panel scene is almost identical to the main panel scene. You can " "either duplicate the ``main_panel.tscn`` file and name the new file " @@ -216,25 +210,25 @@ msgid "" "different names. Here is the script's full content:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:182 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:178 msgid "Connecting the two scenes in the plugin script" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:184 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:180 msgid "" "We now need to update the ``main_screen_plugin.gd`` script so the plugin " "instances our 2 GUI scenes and places them at the right places in the " "editor. Here is the full ``main.gd``:" msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:229 msgid "" "A couple of specific lines were added. First, we defined the constants that " "contain our 2 GUI packed scenes (``MainPanel`` and ``SidePanel``). We will " "use these resources to instance both scenes." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:237 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:233 msgid "" "The ``_enter_tree()`` function is called before ``_ready()``. This is where " "we actually instance the 2 GUI scenes, and add them as children of specific " @@ -243,7 +237,7 @@ msgid "" "specified it will be placed in the left-side dock, upper-left tab." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:243 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:239 msgid "" "``EditorPlugin`` class does not provide any function to add an element in " "the main viewport. We thus have to use the ``get_editor_interface()." @@ -253,7 +247,7 @@ msgid "" "plugin." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:250 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:246 msgid "" "The ``_exit_tree()`` is pretty straightforward. It is automatically called " "when the plugin is deactivated. It is then important to ``queue_free()`` the " @@ -263,7 +257,7 @@ msgid "" "usage without any way to free it, which is not good." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:257 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:253 msgid "" "Finally the ``make_visible()`` function is overridden to hide or show the " "main panel as needed. This function is automatically called by the editor " @@ -271,12 +265,12 @@ msgid "" "Script." msgstr "" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:262 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:258 #, fuzzy msgid "Try the plugin" msgstr "试试这个插件" -#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:264 +#: ../../docs/tutorials/plugins/editor/making_main_screen_plugins.rst:260 msgid "" "Activate the plugin in the Project Settings. You'll observe a new button " "next to 2D, 3D, Script above the main viewport. You'll also notice a new tab " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 83c551799b..930f5a05e7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 2acdae4a76..c3b7eea9ab 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 19294f3877..bcd1f739ff 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 2f881d3f84..9a97b48115 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -627,7 +627,21 @@ msgstr "" "一旦您使用这些更改编译模块,您将看到已将属性添加到我们的界面。 您现在可以更改" "此属性,当您运行项目时,您将看到我们的Godot图标沿着更大的数字移动。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:570 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:571 +msgid "" +"The ``reloadable`` property in the ``gdexample.gdnlib`` file must be set to " +"``true`` for the Godot editor to automatically pick up the newly added " +"property." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:574 +msgid "" +"However, this setting should be used with care especially when tool classes " +"are used, as the editor might hold objects then that have script instances " +"attached to them that are managed by a GDNative library." +msgstr "" + +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:577 msgid "" "Lets do the same but for the speed of our animation and use a setter and " "getter function. Our ``gdexample.h`` header file again only needs a few more " @@ -636,7 +650,7 @@ msgstr "" "让我们做同样的事情但是为了我们动画的速度并使用setter和getter函数。 我们的 " "``gdexample.h`` 头文件再次只需要几行代码:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:584 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:591 msgid "" "This requires a few more changes to our ``gdexample.cpp`` file, again we're " "only showing the methods that have changed so don't remove anything we're " @@ -645,7 +659,7 @@ msgstr "" "这需要对我们的 ``gdexample.cpp`` 文件进行一些更改,同样我们只显示已更改的方" "法,所以不要删除我们忽略的任何内容:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:656 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:663 msgid "" "Now when the project is compiled we'll see another property called speed. " "Changing its value will make the animation go faster or slower." @@ -653,7 +667,7 @@ msgstr "" "现在,当编译项目时,我们将看到另一个名为speed的属性。 更改其值将使动画更快或" "更慢。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:659 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:666 msgid "" "For this example there is no obvious advantage of using a setter and getter. " "It is just more code to write. For a simple example as this there may be a " @@ -664,14 +678,14 @@ msgstr "" "一个简单的示例,如果您想对改变的变量做出反应,那么设置器可能有充分的理由,但" "在很多情况下只需绑定变量就足够了。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:664 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:671 msgid "" "Getters and setters become far more useful in more complex scenarios where " "you need to make additional choices based on the state of your object." msgstr "" "在需要根据对象状态做出其他选择的更复杂场景中,getter和setter变得更加有用。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:670 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:677 msgid "" "For simplicity we've left out the optional parameters in the " "register_property method call. These parameters are " @@ -682,7 +696,7 @@ msgstr "" "这些参数是 ``rpc_mode`` , ``usage`` , ``hint`` 和 ``hint_string`` 。 这些可" "用于进一步配置属性在Godot方面的显示和设置方式。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:676 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:683 msgid "" "Modern C++ compilers are able to infer the class and variable type and allow " "you to omit the ```` part of our ``register_property`` " @@ -691,11 +705,11 @@ msgstr "" "现代C++编译器能够推断出类和变量类型,并允许您省略 ``register_property`` 方法" "的 ```` 部分。 然而,我们对此有过不同的经历。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:682 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:689 msgid "Signals" msgstr "信号" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:684 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:691 msgid "" "Last but not least, signals fully work in GDNative as well. Having your " "module react to a signal given out by another object requires you to call " @@ -706,11 +720,11 @@ msgstr "" "出反应,需要在该对象上调用 ``connect`` 。 我们想不出一个摆动Godot图标的好示" "例,我们需要展示一个更完整的示例。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:690 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:697 msgid "This however is the required syntax:" msgstr "但这是必需的语法:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:701 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:708 msgid "" "Note that you can only call ``my_method`` if you've previously registered it " "in your ``_register_methods`` method." @@ -718,7 +732,7 @@ msgstr "" "请注意,如果您之前在 ``_register_methods`` 方法中注册了它,则只能调用 " "``my_method`` 。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:704 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:711 msgid "" "Having your object sending out signals is far more common. For our wobbling " "Godot icon we'll do something silly just to show how it works. We're going " @@ -728,14 +742,14 @@ msgstr "" "让对象发出信号更为常见。 对于我们摇摆不定的Godot图标,我们会做一些愚蠢的事情" "来展示它是如何工作的。 每过一秒钟我们就会发出一个信号并传递新的位置。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:709 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:716 msgid "" "In our ``gdexample.h`` header file we just need to define a new member " "``time_emit``:" msgstr "" "在我们的 ``gdexample.h`` 头文件中,我们只需要定义一个新成员 ``time_emit`` :" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:719 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:726 msgid "" "The changes in ``gdexample.cpp`` are a bit more elaborate this time. First " "you'll need to set ``time_emit = 0.0;`` in either our ``_init`` method or in " @@ -745,7 +759,7 @@ msgstr "" "我们的构造函数中设置``time_emit = 0.0;``。 但另外两个需要改变,我们将逐一看" "待。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:723 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:730 msgid "" "In our ``_register_methods`` method we need to declare our signal and we do " "this as follows:" @@ -753,7 +767,7 @@ msgstr "" "在我们的 ``_register_methods`` 方法中,我们需要声明我们的信号,我们按如下方式" "执行:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:750 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:757 msgid "" "Here we see a nice improvement in the latest version of godot-cpp where our " "``register_signal`` method can be a single call first taking the signals " @@ -764,7 +778,7 @@ msgstr "" "``register_signal`` 方法可以是一个单独的调用,首先取信号名称,然后有一对值来" "指定参数名称和每个参数的类型我们将 发送此信号。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:755 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:762 msgid "" "For NativeScript 1.0 we first build a dictionary in which we tell Godot " "about the types of arguments we will pass to our signal, and then register " @@ -773,11 +787,11 @@ msgstr "" "对于NativeScript 1.0,我们首先构建一个字典,在其中我们告诉Godot我们将传递给信" "号的参数类型,然后注册它。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:758 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:765 msgid "Next we'll need to change our ``_process`` method:" msgstr "接下来我们需要更改 ``_process`` 方法:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:804 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:811 msgid "" "After a second has passed we emit our signal and reset our counter. Again in " "the new version of godot-cpp we can add our parameter values directly to " @@ -788,7 +802,7 @@ msgstr "" "可以将参数值直接添加到 ``emit_signal`` 。在NativeScript 1.0中我们首先构建一个" "值数组,然后调用 ``emit_signal`` 。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:810 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:817 msgid "" "Once compiled we can go into Godot and select our sprite node. On our " "``Node`` tab we find our new signal and link it up by pressing connect. " @@ -798,16 +812,16 @@ msgstr "" "上,我们找到了我们的新信号并通过按连接将其链接起来。我们在主节点上添加了一个" "脚本并实现了这样的信号:" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:821 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:828 msgid "Every second we simply output our position to the console." msgstr "每一秒我们只需将我们的位置输出到控制台。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:825 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 #, fuzzy msgid "NativeScript 1.1 vs NativeScript 1.0" msgstr "NativeScript 1.1 与 NativeScript 1.0" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:827 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:834 msgid "" "So far in our example above there doesn't seem to be a lot of difference " "between the old and new syntax. The class is defined slightly differently " @@ -818,7 +832,7 @@ msgstr "" "有不同,我们不再使用 ``owner`` 成员来调用对象Godot一侧的方法。很多改进都隐藏" "在引擎盖下。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:832 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:839 msgid "" "This example only deals with simple variables and simple methods. Especially " "once you start passing references to other objects or when you start calling " @@ -828,11 +842,11 @@ msgstr "" "此示例仅处理简单变量和简单方法。特别是一旦开始传递对其他对象的引用,或者当您" "开始调用需要更复杂参数的方法时,NativeScript 1.1确实开始显示它的好处。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:838 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:845 msgid "Next steps" msgstr "下一步" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:840 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:847 msgid "" "The above is only a simple example, but we hope it shows you the basics. You " "can build upon this example to create full-fledged scripts to control nodes " @@ -841,7 +855,7 @@ msgstr "" "以上只是一个简单的示例,但我们希望它向您展示基础知识。 您可以在此示例的基础上" "构建完整的脚本,以使用C++控制Godot中的节点。" -#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:844 +#: ../../docs/tutorials/plugins/gdnative/gdnative-cpp-example.rst:851 msgid "" "You should be able to edit and recompile the plugin while the Godot editor " "remains open; just rerun the project after the library has finished building." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po index b30545fb75..f7011c788a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po index 31ef3f4a9b..68517f9a84 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index a715447948..b68e8b4d41 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po index 9df97f0da8..e7db10e6af 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 59ba9cd54f..e01da55cee 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 16ea84d926..f7aeeca45d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 9c04022d09..c459763573 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po index 2ed2c1c7b3..09f9614a06 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,10 +26,12 @@ msgid "Introduction" msgstr "简介" #: ../../docs/tutorials/shading/shader_materials.rst:9 +#, fuzzy msgid "" "For the most common cases, Godot provides ready to use materials for most " -"types of shaders, such as SpatialMaterial, CanvasItemMaterial and " -"ParticlesMaterial (@TODO link to tutorials/classes). They are flexible " +"types of shaders, such as :ref:`SpatialMaterial `, :" +"ref:`CanvasItemMaterial ` and :ref:" +"`ParticlesMaterial `. They are flexible " "implementations that cover most use cases." msgstr "" "对于最常见的情况,Godot为大多数类型的着色器提供了随时可用的材质,例如" @@ -48,7 +50,8 @@ msgid "Create procedural textures." msgstr "创建程序纹理。" #: ../../docs/tutorials/shading/shader_materials.rst:18 -msgid "Create complex texture blendings." +#, fuzzy +msgid "Create complex texture blending effects." msgstr "创建复杂的纹理混合。" #: ../../docs/tutorials/shading/shader_materials.rst:19 @@ -69,10 +72,9 @@ msgid "Animate vertices, like tree leaves or grass." msgstr "动画顶点,如树叶或草。" #: ../../docs/tutorials/shading/shader_materials.rst:23 -msgid "" -"Create custom particle code, that responds to baked animations or force " -"fields." -msgstr "创建自定义粒子代码,响应烘焙动画或强制字段。" +#, fuzzy +msgid "Create custom particle code." +msgstr "自定义粒子数据。" #: ../../docs/tutorials/shading/shader_materials.rst:24 msgid "And much more!" @@ -81,21 +83,20 @@ msgstr "以及更多!" #: ../../docs/tutorials/shading/shader_materials.rst:26 #, fuzzy msgid "" -"Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which " -"are pretty complex for the skillset of most artists. Godot uses a simplified " -"version of a shader language that will detect errors as you type, so you can " -"see your edited shaders in real-time. Additionally, it is possible to edit " +"Godot provides built in functionality to make frequent operations easier. " +"Additionally, Godot's shader editor will detect errors as you type, so you " +"can see your edited shaders in real-time. It is also possible to edit " "shaders using a visual, node-based graph editor." msgstr "" "传统上,大多数引擎会要求您学习GLSL,HLSL或CG,这对于大多数艺术家来说都是相当" "复杂的。 Godot使用着色器语言的简化版本,可以在您键入时检测错误,因此您可以实" "时查看已编辑的着色器。 此外,可以使用基于节点的可视化图形编辑器编辑着色器。" -#: ../../docs/tutorials/shading/shader_materials.rst:33 +#: ../../docs/tutorials/shading/shader_materials.rst:32 msgid "Creating a ShaderMaterial" msgstr "创建ShaderMaterial" -#: ../../docs/tutorials/shading/shader_materials.rst:35 +#: ../../docs/tutorials/shading/shader_materials.rst:34 msgid "" "Create a new ShaderMaterial in some object of your choice. Go to the " "\"Material\" property and create a ShaderMaterial." @@ -103,20 +104,20 @@ msgstr "" "在您选择的某个对象中创建一个新的ShaderMaterial。 转到“材质”属性并创建" "ShaderMaterial。" -#: ../../docs/tutorials/shading/shader_materials.rst:40 +#: ../../docs/tutorials/shading/shader_materials.rst:39 msgid "Edit the newly created shader, and the shader editor will open:" msgstr "编辑新创建的着色器,着色器编辑器将打开:" -#: ../../docs/tutorials/shading/shader_materials.rst:45 +#: ../../docs/tutorials/shading/shader_materials.rst:44 msgid "Converting to ShaderMaterial" msgstr "转换为ShaderMaterial" -#: ../../docs/tutorials/shading/shader_materials.rst:47 +#: ../../docs/tutorials/shading/shader_materials.rst:46 #, fuzzy msgid "" "It is possible to convert from SpatialMaterial, CanvasItemMaterial and " "ParticlesMaterial to ShaderMaterial. To do so, go to the material properties " -"and enable the convert option." +"and select the convert option." msgstr "" "可以将SpatialMaterial,CanvasItemMaterial和ParticlesMaterial转换为" "ShaderMaterial。 要执行此操作,请转到材质属性并启用转换选项。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index edf64abc8a..c55b169fbf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 89dcdcaccc..0985fa1093 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index dfcb12586f..367def6c3d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 43a5f34f9b..83a83dcbae 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 5e682e3227..78ef89e2dd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,7 +57,7 @@ msgstr "类型" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Description" msgstr "描述" @@ -888,306 +888,314 @@ msgid "Built-in functions" msgstr "内置功能" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#, fuzzy msgid "" -"A large number of built-in functions are supported, conforming mostly to " -"GLSL ES 3.0. When vec_type (float), vec_int_type, vec_uint_type, " -"vec_bool_type nomenclature is used, it can be scalar or vector." +"A large number of built-in functions are supported, conforming to GLSL ES " +"3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " +"nomenclature is used, it can be scalar or vector." msgstr "" "支持大量内置函数,主要符合GLSL ES 3.0。 当使用vec_type(float),vec_int_type," "vec_uint_type,vec_bool_type命名法时,它可以是标量或向量。" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:431 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +msgid "" +"For a list of the functions that are not available in the GLES2 backend, " +"please see the :ref:`Differences between GLES2 and GLES3 doc " +"`." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 msgid "Function" msgstr "函数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "vec_type **radians** ( vec_type )" msgstr "vec_type **radians** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:433 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 msgid "Convert degrees to radians" msgstr "将度数转换为弧度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "vec_type **degrees** ( vec_type )" msgstr "vec_type **degrees** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:435 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 msgid "Convert radians to degrees" msgstr "将弧度转换为度数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "vec_type **sin** ( vec_type )" msgstr "vec_type **sin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:437 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 msgid "Sine" msgstr "正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "vec_type **cos** ( vec_type )" msgstr "vec_type **cos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:439 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 msgid "Cosine" msgstr "余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "vec_type **tan** ( vec_type )" msgstr "vec_type **tan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:441 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 msgid "Tangent" msgstr "正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "vec_type **asin** ( vec_type )" msgstr "vec_type **asin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 msgid "Arc-Sine" msgstr "反正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "vec_type **acos** ( vec_type )" msgstr "vec_type **acos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "Arc-Cosine" msgstr "反余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "vec_type **atan** ( vec_type )" msgstr "vec_type **atan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:447 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 msgid "Arc-Tangent" msgstr "反正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "vec_type **atan** ( vec_type x, vec_type y )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:449 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Arc-Tangent to convert vector to angle" msgstr "Arc-Tangent将向量转换为角度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **sinh** ( vec_type )" msgstr "vec_type **sinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:451 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Hyperbolic-Sine" msgstr "双曲正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **cosh** ( vec_type )" msgstr "vec_type **cosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:453 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Hyperbolic-Cosine" msgstr "双曲余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **tanh** ( vec_type )" msgstr "vec_type **tanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:455 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Hyperbolic-Tangent" msgstr "双曲正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **asinh** ( vec_type )" msgstr "vec_type **asinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:457 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Inverse-Hyperbolic-Sine" msgstr "反双曲正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **acosh** ( vec_type )" msgstr "vec_type **acosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:459 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Inverse-Hyperbolic-Cosine" msgstr "反双曲余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **atanh** ( vec_type )" msgstr "vec_type **atanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:461 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Inverse-Hyperbolic-Tangent" msgstr "反双曲正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "vec_type **pow** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:463 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Power" msgstr "幂" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **exp** ( vec_type )" msgstr "vec_type **exp** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:465 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Base-e Exponential" msgstr "以e为底的指数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **exp2** ( vec_type )" msgstr "vec_type **exp2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:467 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Base-2 Exponential" msgstr "2为底的指数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **log** ( vec_type )" msgstr "vec_type **log** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:469 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Natural Logarithm" msgstr "自然对数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **log2** ( vec_type )" msgstr "vec_type **log2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:471 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Base-2 Logarithm" msgstr "2为底的对数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **sqrt** ( vec_type )" msgstr "vec_type **sqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:473 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Square Root" msgstr "平方根" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "vec_type **inversesqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:475 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse Square Root" msgstr "反平方根" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **abs** ( vec_type )" msgstr "vec_type **abs** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:477 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Absolute" msgstr "绝对" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:479 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "vec_int_type **abs** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **sign** ( vec_type )" msgstr "vec_type **sign** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:481 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Sign" msgstr "符号" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:483 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "vec_int_type **sign** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **floor** ( vec_type )" msgstr "vec_type **floor** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:485 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Floor" msgstr "向下取整" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **round** ( vec_type )" msgstr "vec_type **round** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:487 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Round" msgstr "四舍五入" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **roundEven** ( vec_type )" msgstr "vec_type **roundEven** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:489 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Round nearest even" msgstr "最近的偶数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **trunc** ( vec_type )" msgstr "vec_type ** trunc **(vec_type)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:491 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Truncation" msgstr "截断" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **ceil** ( vec_type )" msgstr "vec_type **ceil** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:493 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Ceiling" msgstr "向上取整" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **fract** ( vec_type )" msgstr "vec_type **fract** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:495 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "Fractional" msgstr "Fractional" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "vec_type **mod** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:497 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "Remainder" msgstr "余" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:499 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **mod** ( vec_type, float )" msgstr "vec_type **mod** ( vec_type, float )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "vec_type **modf** ( vec_type x, out vec_type i )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:501 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Fractional of x, with i has integer part" msgstr "x的分数,有整数部分" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:503 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Minimum" msgstr "最小值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:505 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Maximum" msgstr "最大值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" @@ -1195,401 +1203,401 @@ msgstr "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:507 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Clamp to Min-Max" msgstr "钳到Min-Max" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, float c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:509 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Linear Interpolate (Scalar Coef.)" msgstr "线性插值(Scalar Coef。)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:511 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Linear Interpolate (Vector Coef.)" msgstr "线性插值(Vector Coef。)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, bool c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:513 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Linear Interpolate (Bool Selection)" msgstr "线性插值(Bool选择)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:515 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "线性插值(Bool-Vector选择)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "vec_type **step** ( vec_type a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:517 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 #, fuzzy msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "\\` b[i] < a[i] ? 0.0 : 1.0 \\`" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **step** ( float a, vec_type b )" msgstr "vec_type **step** ( float a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:519 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 #, fuzzy msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "\\` b[i] < a ? 0.0 : 1.0 \\`" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:521 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Hermite Interpolate" msgstr "埃尔米特插值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:523 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "vec_type **smoothstep** ( float a, float b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "vec_bool_type **isnan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:525 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Scalar, or vector component being nan" msgstr "标量或向量分量为nan" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "vec_bool_type **isinf** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:527 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Scalar, or vector component being inf" msgstr "标量或向量分量为inf" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "vec_int_type **floatBitsToInt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:529 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Float->Int bit copying, no conversion" msgstr "Float-> Int位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:531 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Float->UInt bit copying, no conversion" msgstr "Float-> UInt位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "vec_type **intBitsToFloat** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:533 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Int->Float bit copying, no conversion" msgstr "Int-> Float位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:535 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "UInt->Float bit copying, no conversion" msgstr "UInt->浮点复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "float **length** ( vec_type )" msgstr "float **length** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:537 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "Vector Length" msgstr "向量长度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "float **distance** ( vec_type, vec_type )" msgstr "float **distance** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:539 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "Distance between vector" msgstr "向量之间的距离" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "float **dot** ( vec_type, vec_type )" msgstr "float **dot** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:541 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Dot Product" msgstr "点积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "vec3 **cross** ( vec3, vec3 )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:543 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Cross Product" msgstr "叉积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_type **normalize** ( vec_type )" msgstr "vec_type **normalize** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:545 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Normalize to unit length" msgstr "标准化为单位长度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "vec3 **reflect** ( vec3 I, vec3 N )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:547 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Reflect" msgstr "反映" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "vec3 ** refract **(vec3 I,vec3 N,float eta)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:549 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Refract" msgstr "折射" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:551 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 #, fuzzy msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "如果dot(Nref,I)<0则返回N,否则返回-N" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "mat_type **matrixCompMult** ( mat_type, mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:553 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "Matrix Component Multiplication" msgstr "矩阵分量乘法" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "mat_type **outerProduct** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:555 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Matrix Outer Product" msgstr "矩阵外积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "mat_type **transpose** ( mat_type )" msgstr "mat_type **transpose** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:557 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Transpose Matrix" msgstr "转置矩阵" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **determinant** ( mat_type )" msgstr "float **determinant** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:559 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Matrix Determinant" msgstr "矩阵行列式" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "mat_type **inverse** ( mat_type )" msgstr "mat_type **inverse** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:561 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Inverse Matrix" msgstr "逆矩阵" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:563 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "Bool向量cmp on int/uint/float vectors" msgstr "Bool向量cmp on> int / uint / float向量" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:567 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "Bool vector cmp on <= int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:569 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "Bool vector cmp on >= int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:571 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "Bool vector cmp on == int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:573 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "Bool vector cmp on != int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "bool **any** ( vec_bool_type )" msgstr "bool **any** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:575 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Any component is true" msgstr "任何组件是真实的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "bool **all** ( vec_bool_type )" msgstr "bool **all** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:577 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "All components are true" msgstr "所有组件都是真实的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "bool **not** ( vec_bool_type )" msgstr "bool **not** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:579 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "No components are true" msgstr "没有组件是真的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:581 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Get the size of a texture" msgstr "获取纹理的大小" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:583 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Get the size of a cubemap" msgstr "获取立方体贴图的大小" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:585 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Perform a 2D texture read" msgstr "执行2D纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:587 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Perform a Cube texture read" msgstr "执行立方织构读" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:589 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Perform a texture read with projection" msgstr "使用投影执行纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:591 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:593 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Perform a 2D texture read at custom mipmap" msgstr "在自定义mipmap上执行2D纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:595 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "Perform a Cube texture read at custom mipmap" msgstr "执行立方织构的自定义纹理贴图读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:597 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Perform a texture read with projection/lod" msgstr "使用projection / lod执行纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:599 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:601 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Fetch a single texel using integer coords" msgstr "使用整数坐标获取单个纹素" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec_type **dFdx** ( vec_type )" msgstr "vec_type **dFdx** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:603 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Derivative in x using local differencing" msgstr "使用局部差分在x中导数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec_type **dFdy** ( vec_type )" msgstr "vec_type **dFdy** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:605 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Derivative in y using local differencing" msgstr "使用局部差分在y中导数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec_type **fwidth** ( vec_type )" msgstr "vec_type **fwidth** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:607 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "Sum of absolute derivative in x and y" msgstr "x和y的绝对导数之和" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index a76cd8ed78..968da9bae2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po index e44afa8fe8..0058bdf917 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/vertex_displacement_with_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po index 8a44e2812b..27e7659cbf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 46862d28e3..1dbcc86f32 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,11 +83,27 @@ msgstr "" "但是,可以在激活的场景树外创建场景块(以树形式排列的节点)。 这样,可以在线程中" "构建或实例化部分场景,然后将其添加到主线程中:" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:43 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:42 +msgid "" +"Still, this is only really useful if you have **one** thread loading data. " +"Attempting to load or create scene chunks from multiple threads may work, " +"but you risk resources (which are only loaded once in Godot) tweaked by the " +"multiple threads, resulting in unexpected behaviors or crashes." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:47 +msgid "" +"Only use more than one thread to generate scene data if you *really* know " +"what you are doing and you are sure that a single resource is not being used " +"or set in multiple ones. Otherwise, you are safer just using the servers API " +"(which is fully thread-safe) directly and not touching scene or resources." +msgstr "" + +#: ../../docs/tutorials/threads/thread_safe_apis.rst:55 msgid "GDScript arrays, dictionaries" msgstr "GDScript数组,字典" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:45 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:57 msgid "" "In GDScript, reading and writing elements from multiple threads is ok, but " "anything that changes the container size (resizing, adding or removing " @@ -96,11 +112,11 @@ msgstr "" "在GDScript中,可以从多个线程读取和写入元素,但是任何改变容器大小(调整大小,添" "加或删除元素)的操作都需要锁定互斥。" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:48 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:60 msgid "Resources" msgstr "资源" -#: ../../docs/tutorials/threads/thread_safe_apis.rst:50 +#: ../../docs/tutorials/threads/thread_safe_apis.rst:62 msgid "" "Modifying a unique resource from multiple threads is not supported, but " "loading them on threads or handling a reference is perfectly supported. " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index f6ba0fee10..f3aef9cd5a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po index f0739163c8..d94d1f7db8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index c0f8360997..a6cf4e6d39 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 9543ef1a91..4ae7bf6a91 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po index ee67178182..445c2cf98b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po index e6a73b1292..a69172f8d1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po index 7b59f73a65..0c035cfcb8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 62433e20d1..6b6e8868b7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-03-01 14:18+0100\n" +"POT-Creation-Date: 2019-03-10 11:47+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -365,7 +365,7 @@ msgstr "" "首先,让我们开始VR吧! 当 ``Game.tscn`` 打开时,选择 ``Game`` 节点并创建一个" "名为 ``Game.gd`` 的新脚本。 添加以下代码:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:119 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 msgid "" "For this to work, you will need to have the `OpenVR asset from the Asset " "Library `_. The OpenVR " @@ -377,11 +377,11 @@ msgstr "" "asset-library/asset/150>`_ 。 OpenVR资源包含在初始资源中,但可能有更新版本更" "好,所以我强烈建议删除 ``addons`` 文件夹,然后转到资源馆并下载最新版本。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:123 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:147 msgid "With that done, let's quickly go over what this script does." msgstr "完成后,让我们快速浏览一下这个脚本的功能。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:125 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:149 #, fuzzy msgid "" "Firstly, we find a VR interface from the ARVR server. We do this because by " @@ -393,7 +393,7 @@ msgstr "" "何VR界面,而是公开API,因此任何人都可以使用GDNative / C++制作AR / VR界面。 接" "下来,我们检查是否找到了OpenVR界面,然后我们初始化它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:128 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:152 #, fuzzy msgid "" "Assuming nothing went wrong with initializing, we then turn the main :ref:" @@ -404,7 +404,7 @@ msgstr "" "视区,将 ``arvr`` 设置为 ``true`` 。 我们还将HDR设置为“false”,因为您无法在" "OpenVR中使用HDR。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:131 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:155 #, fuzzy msgid "" "Then, we disable V-Sync and set the target FPS to 90 frames per second. Most " @@ -417,7 +417,7 @@ msgstr "" "运行,由于游戏将同时显示在VR头戴式耳机和计算机的显示器上,我们希望禁用V-Sync" "并手动设置目标FPS,以便计算机的显示器不会将VR显示器拖动到 60 FPS。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:134 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:158 msgid "" "One thing to notice as well is that the physics FPS is also set to 90! This " "makes the physics run at the same frame rate as the display, which makes " @@ -426,7 +426,7 @@ msgstr "" "有一点需要注意的是,物理FPS也设置为90! 这使得物理运行与显示器的帧速率相同," "这使VR中的内容看起来更平滑。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:139 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:163 msgid "" "With that done, go ahead and give the game a try! If everything goes well, " "you will now be able to look around the world! If you have a VR headset with " @@ -436,11 +436,11 @@ msgstr "" "完成后,继续尝试游戏吧! 如果一切顺利,您现在可以环顾世界! 如果您的VR耳机具" "有房间跟踪功能,您可以在房间跟踪允许的情况下四处移动。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:143 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:167 msgid "Coding the controllers" msgstr "编码控制器" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:169 #, fuzzy msgid "" "While perhaps interesting if we were making a VR film, we really want to do " @@ -452,7 +452,7 @@ msgstr "" "法移动到房间跟踪边界之外(假设您的VR耳机有房间跟踪),我们无法与任何东西互动! " "让我们改变它!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:172 msgid "" "You may have noticed that you have a pair of green and black hands following " "the controllers. Let's write the code for those controllers, which will " @@ -463,7 +463,7 @@ msgstr "" "这将允许游戏角色在世界各地传送并允许游戏角色抓取并释放 :ref:`RigidBody " "` 节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:175 #, fuzzy msgid "" "Open either ``Left_Controller.tscn`` or ``Right_Controller.tscn``. Feel free " @@ -473,7 +473,7 @@ msgstr "" "打开 ``Left_Controller.tscn`` 或``Right_Controller.tscn``。 随意看看场景是如" "何设置的; 只有几点值得注意。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:177 #, fuzzy msgid "" "Firstly, notice how there are a couple :ref:`Raycast ` nodes. " @@ -487,7 +487,7 @@ msgstr "" "用,我们将使用另一个来拾取对象(``GrabCast``) :ref:`Raycast ` " "节点来拾取对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:156 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:180 msgid "" "The other thing to note is how there is an :ref:`Area ` simply " "called ``Area``, that is a small sphere in the palm of the hand. This will " @@ -498,7 +498,7 @@ msgstr "" "中的一个小球体。 如果游戏角色正在使用,这将用于检测游戏角色可以用该手拿起的对" "象 :ref:`Area ` 节点来拾取对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:159 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:183 msgid "" "We also have a larger :ref:`Area ` called ``Sleep_Area``, which " "will simply be used to wake :ref:`RigidBody ` nodes when " @@ -507,7 +507,7 @@ msgstr "" "我们还有一个更大的 :ref:`Area ` 名为 ``Sleep_Area`` ,它只是用来" "唤醒:当手靠近时ref:`RigidBody ` 节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:161 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:185 msgid "" "Select the root node, either ``Left_Controller`` or ``Right_Controller`` " "depending on which scene you chose, and create a new script called " @@ -517,7 +517,7 @@ msgstr "" "建一个名为 ``VR_Controller.gd`` 的新脚本。 将以下内容添加到``VR_Controller." "gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:415 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 msgid "" "This is quite a bit of code to go through, so let's break it down bit by " "bit. Let's start with the class variables, which are variables outside of " @@ -526,7 +526,7 @@ msgstr "" "这是相当多的代码,所以让我们一点一点地分解它。 让我们从类变量开始,这些变量是" "任何/所有函数之外的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 msgid "" "``controller_velocity``: The velocity the controller is moving at. We will " "calculate this by changes in position every physics frame." @@ -534,7 +534,7 @@ msgstr "" "``controller_velocity``:控制器移动的速度。 我们将通过每个物理框架的位置变化来" "计算它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:419 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:444 msgid "" "``prior_controller_position``: The controller's previous position. We will " "use this to calculate the controller's velocity." @@ -542,7 +542,7 @@ msgstr "" "``prior_controller_position``:控制器的先前位置。 我们将使用它来计算控制器的速" "度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 msgid "" "``prior_controller_velocities``: The last 30 calculated velocities (1/3 of a " "second worth of velocities, assuming the game is running at 90 FPS)." @@ -550,7 +550,7 @@ msgstr "" "``prior_controller_velocities``:最后30个计算的速度(速度的1/3,假设游戏以90 " "FPS运行)。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:421 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:446 msgid "" "``held_object``: The currently-held object, a :ref:`RigidBody " "`, if there is one." @@ -558,46 +558,46 @@ msgstr "" "``held_object``:当前持有的对象,a :ref:`RigidBody `,如果有" "的话。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:422 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 msgid "" "``held_object_data``: The data of the currently-held object, used to reset " "the object when it is no longer being held." msgstr "" "``held_object_data``:当前保持对象的数据,用于在不再保持对象时重置对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:423 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:448 msgid "``grab_area``: The :ref:`Area ` node used to grab objects." msgstr "``grab_area``:用于抓取对象的 :ref:`Area ` 节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:424 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:449 msgid "``grab_pos_node``: The position where held objects stay." msgstr "``grab_pos_node``:保持对象所在的位置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:425 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:450 msgid "" "``hand_mesh``: The hand mesh, used to represent the player's hand when they " "are not holding anything." msgstr "``hand_mesh``:手形网格,用于表示游戏角色手上没有任何东西时的手牌。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:426 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:451 #, fuzzy msgid "" "``teleport_pos``: The position at which the teleport :ref:`Raycast " "` is aimed." msgstr "``teleport_pos``:传送的位置 :ref:`Raycast ` 的目标是。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:427 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 #, fuzzy msgid "``teleport_mesh``: The mesh used to represent the teleport position." msgstr "``teleport_mesh``:用于表示传送位置的网格。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:428 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:453 msgid "" "``teleport_button_down``: A variable for tracking whether the teleport " "button is being held down or not." msgstr "``teleport_button_down``:用于跟踪传送按钮是否被按下的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:429 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 msgid "" "``teleport_raycast``: The teleport :ref:`Raycast ` node, used " "for calculating the teleportation position." @@ -605,19 +605,19 @@ msgstr "" "``teleport_raycast``:传送 :ref:`Raycast ` 节点,用于计算传送位" "置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:430 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:455 msgid "" "``CONTROLLER_DEADZONE``: The dead zone for both the trackpad and the " "joystick." msgstr "``CONTROLLER DEADZONE``:触控板和操纵杆的死区。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:431 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:456 msgid "" "``MOVEMENT_SPEED``: The speed the player moves at when moving using the " "trackpad and/or the joystick." msgstr "``MOVEMENT_SPEED``:使用触控板和/或操纵杆移动时游戏角色移动的速度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:432 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 msgid "" "``directional_movement``: A boolean to track whether the player is moving " "using this controller." @@ -625,11 +625,11 @@ msgstr "" "``directional_movement``:一个布尔值,用于跟踪游戏角色是否正在使用此控制器移" "动。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:436 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 msgid "Next, let's go through ``_ready``." msgstr "接下来,让我们通过 ``_ready`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:438 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:463 #, fuzzy msgid "" "Firstly, we get the teleport :ref:`Raycast ` node and assign " @@ -638,7 +638,7 @@ msgstr "" "首先我们得到teleport :ref:`Raycast ` 节点并将其分配给 " "``teleport_raycast`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:440 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:465 msgid "" "Next, we get the teleport mesh; notice how we are getting it from ``Game/" "Teleport_Mesh`` using ``get_tree().root``. This is because we need the " @@ -650,7 +650,7 @@ msgstr "" "Teleport_Mesh``获取它。 这是因为我们需要将传送网格与控制器分开,因此移动和旋" "转控制器不会影响传送网格的位置和旋转。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:443 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:468 msgid "" "Then we get the grab area, grab :ref:`Raycast `, and position " "node and assign them to the proper variables." @@ -658,7 +658,7 @@ msgstr "" "然后我们得到抓取区域,抓住 :ref:`Raycast `,并定位节点并将它们" "分配给适当的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:445 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 msgid "" "We set the default grab mode to ``AREA`` so it uses the :ref:`Area " "` node to grab objects by default." @@ -666,7 +666,7 @@ msgstr "" "我们将默认的抓取模式设置为 ``AREA`` ,因此它使用 :ref:`Area ` 节" "点默认抓取对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:447 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:472 msgid "" "Then we connect the ``body_entered`` and ``body_exited`` signals from the " "sleep area node, we get the hand mesh and assign it the proper variable, and " @@ -678,11 +678,11 @@ msgstr "" "``button_released`` 来自 :ref:`ARVRController ` 的信" "号。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:452 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:477 msgid "Now let's go through ``_physics_process``." msgstr "现在让我们来看看`_physics_process``。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:454 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:479 #, fuzzy msgid "" "Firstly, we check to see if the teleportation button is down or not. If the " @@ -695,7 +695,7 @@ msgstr "" "`Raycast ` 更新,这将给我们帧完美的碰撞检测。 然后我们检查 :" "ref:`Raycast ` 是否与任何东西发生碰撞。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:457 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:482 #, fuzzy msgid "" "Next, we check to see if the collision body the :ref:`Raycast " @@ -713,7 +713,7 @@ msgstr "" "` 的 ``get_collision_normal`` 函数返回的 ``Y`` 值是否大于 " "``0.85`` ,这大多指向直线。 这允许游戏角色仅在相当平坦的面向上传送。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:461 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:486 msgid "" "If all those checks for the teleport :ref:`Raycast ` return " "true, we then set ``teleport_pos`` to the collision point, and we move the " @@ -723,7 +723,7 @@ msgstr "" "``teleport_pos`` 设置为碰撞点,然后我们将远程传送网格移动到 " "``teleport_pos`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:464 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 #, fuzzy msgid "" "The next thing we check is to see if the :ref:`ARVRController " @@ -737,7 +737,7 @@ msgstr "" "示存在控制器并且正在跟踪它。 如果控制器处于活动状态,我们将 " "``controller_velocity`` 重置为空 :ref:`Vector3 `。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:467 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:492 msgid "" "We then add all of the prior velocity calculations in " "``prior_controller_velocities`` to ``controller_velocity``. By using the " @@ -750,7 +750,7 @@ msgstr "" "体验,尽管它并不完美。 我们希望得到这些速度的平均值,否则我们会得到疯狂的高速" "数字,这是不现实的。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:470 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:495 #, fuzzy msgid "" "Next, we calculate the velocity from the position where the controller is " @@ -760,7 +760,7 @@ msgstr "" "接下来,我们从控制器当前所处的位置,从控制器所处的位置计算速度。 我们可以使用" "这种位置差异来帮助追踪控制器的速度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:473 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 msgid "" "We then add the velocity from the controller this physics frame and the last " "physics frame to ``controller_velocity``. We then update " @@ -771,7 +771,7 @@ msgstr "" "到“controller_velocity”。 然后我们将 ``prior_controller_position`` 更新到当前" "位置,这样我们就可以在速度下一个物理帧的计算中使用它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:476 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:501 #, fuzzy msgid "" "The way we are calculating velocity is not perfect by any means, since it " @@ -785,7 +785,7 @@ msgstr "" "下,我们可以直接从VR控制器中找到速度,但目前在OpenVR中无法访问控制器的速度。 " "通过比较帧之间的位置,我们可以非常接近真实速度,这对于这个项目来说效果很好。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:480 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:505 #, fuzzy msgid "" "Then, we check to see if we have more than 30 stored velocities (more than a " @@ -795,7 +795,7 @@ msgstr "" "然后我们检查我们是否有超过30个存储的速度(超过三分之一秒)。 如果超过30,我们" "从 ``prior_controller_velocities`` 中删除最旧的速度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:484 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:509 #, fuzzy msgid "" "Next, we check to see whether there is a held object. If there is, we update " @@ -810,7 +810,7 @@ msgstr "" "然后在我们更新变换后重置比例,否则比例将始终与控制器相同,如果游戏角色抓取比" "例对象,这将打破沉浸。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:489 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:514 msgid "" "The last thing we are going to do in ``_physics_process`` is move the player " "if they are moving the trackpad/joystick on the VR controller." @@ -818,7 +818,7 @@ msgstr "" "我们在 ``_physics_process`` 中要做的最后一件事是移动游戏角色,如果他们正在移" "动VR控制器上的触控板/操纵杆。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:491 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 #, fuzzy msgid "" "Firstly, we convert the axis values into :ref:`Vector2 ` " @@ -828,13 +828,13 @@ msgstr "" "首先,我们将轴值转换为 :ref:`Vector2 ` 变量,以便我们可以处理" "它们。 我们将X轴反转,因此向左移动触控板/操纵杆将使游戏角色向左移动。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:494 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:519 msgid "" "Depending on your VR controller and OS, you may need to change the code so " "it gets the proper axis values!" msgstr "根据您的VR控制器和操作系统,您可能需要更改代码,以便获得正确的轴值!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:496 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 #, fuzzy msgid "" "Next, we account for dead zones on both the trackpad and the joystick. The " @@ -844,7 +844,7 @@ msgstr "" "接下来,我们会在触控板和操纵杆上考虑死区。 执行此操作的代码改编自以下链接,我" "强烈建议您查看它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:498 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:523 #, fuzzy msgid "" "You can find a great article explaining joystick dead zones `on Third Helix " @@ -854,7 +854,7 @@ msgstr "" "您可以找到一篇很棒的文章解释操纵杆死区`这里 `_ 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:500 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:525 msgid "" "One thing to note is how large we are making the dead zones. The reason we " "are using such large dead zones is so the player cannot move themselves " @@ -866,7 +866,7 @@ msgstr "" "通过将他们的手指放在触摸板/操纵杆的中心而不小心移动自己,这可能会让游戏角色在" "不期待它时遇到晕动病。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:503 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:528 msgid "" "Next, we get the forward and right directional vectors from the VR camera. " "We need these so we can move the player forward/backwards and right/left " @@ -875,7 +875,7 @@ msgstr "" "接下来,我们从VR摄像机获得前向和右向方向向量。 我们需要这些,所以我们可以根据" "他们当前所在的位置向前/向后和向右/向左移动游戏角色。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:506 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 #, fuzzy msgid "" "Then, we calculate how much the player will be moving by adding both the " @@ -884,7 +884,7 @@ msgstr "" "然后我们通过将触控板和操纵杆向量一起添加并将它们标准化来计算游戏角色将移动多" "少。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:508 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 msgid "" "Next, we calculate how far the player will go forwards/backwards and right/" "left by multiplying the VR camera's directional vectors by the combined " @@ -893,7 +893,7 @@ msgstr "" "接下来,我们通过将VR摄像机的方向向量乘以组合的触控板/操纵杆向量来计算游戏角色" "前进/后退和右/左的距离。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:510 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 msgid "" "We then remove movement on the Y axis so the player cannot fly/fall simply " "by moving using the trackpad/joystick." @@ -901,7 +901,7 @@ msgstr "" "然后我们移除Y轴上的移动,这样游戏角色就不能通过使用触控板/操纵杆移动来飞行/跌" "落。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:512 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 msgid "" "And finally, we move the player if there is any movement forwards/backwards " "or right/left. If we are moving the player, we set ``directional_movement`` " @@ -910,11 +910,11 @@ msgstr "" "最后,如果向前/向后或向右/向左移动,我们会移动游戏角色。 如果我们移动游戏角" "色,我们相应地设置 ``directional_movement`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:516 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 msgid "Now, let's look at ``button_pressed``." msgstr "现在,让我们看看 ``button_pressed`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:518 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:543 #, fuzzy msgid "" "If the button pressed is button 15, which for the Windows Mixed Reality " @@ -925,7 +925,7 @@ msgstr "" "如果按下的按钮是按钮15,对于Windows混合现实控制器是触发按钮,我们将与保持的对" "象交互,假设控制器持有一个,如果游戏角色没有持有对象,我们将尝试开始传送。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:521 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:546 #, fuzzy msgid "" "If the controller is holding an object, and the held object has a method/" @@ -935,7 +935,7 @@ msgstr "" "如果控制器持有一个对象,并且持有的对象有一个名为 ``interact`` 的方法/函数,我" "们在被保持的对象上调用 ``interact`` 函数。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:524 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:549 #, fuzzy msgid "" "If the controller is not holding an object, we then check to make sure the " @@ -952,7 +952,7 @@ msgstr "" "距传送光线投射可见。 这使得远程传送网格将遵循 :ref:`Raycast ` " "来自手的指针。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:529 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:554 #, fuzzy msgid "" "If the button pressed is button 2, which, for the Windows Mixed Reality " @@ -961,7 +961,7 @@ msgstr "" "如果按下的按钮是按钮2,对于Windows混合现实控制器是抓取/抓握按钮,我们将抓取/" "抛出一个对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:531 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:556 #, fuzzy msgid "" "Firstly, we make sure the player is not trying to teleport, as we do not " @@ -971,21 +971,21 @@ msgstr "" "首先,我们确保游戏角色不会尝试传送,因为我们不希望游戏角色在尝试传送的过程中" "能够抓住某些东西。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:533 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 #, fuzzy msgid "" "Then, we check to see whether the controller is already holding a object or " "not." msgstr "然后我们检查控制器是否已经持有一个对象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:535 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:560 #, fuzzy msgid "" "If the controller is not holding an object, we check to see which grab mode " "the player is using." msgstr "如果控制器没有拿着物体,我们会检查游戏角色正在使用哪种抓取模式。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:537 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:562 #, fuzzy msgid "" "If the player is using the ``AREA`` grab mode, we then get all the bodies " @@ -1002,7 +1002,7 @@ msgstr "" "确定 :ref:`RigidBody ` 节点 :ref:`Area ` 没有名" "为 ``NO_PICKUP`` 的变量,因为我们不希望能够选择 具有该变量的节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:541 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 msgid "" "Assuming there is a :ref:`RigidBody ` node inside the grab :" "ref:`Area ` that does not have a variable called ``NO_PICKUP``, " @@ -1012,7 +1012,7 @@ msgstr "" "` 节点,它没有一个名为 ``NO_PICKUP`` 的变量,我们将它分配给 " "``rigid_body`` 以获得额外的处理。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:544 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 #, fuzzy msgid "" "If the player is using the ``RAYCAST`` grab mode, we first force the :ref:" @@ -1023,7 +1023,7 @@ msgstr "" "` 进行更新。 然后我们检查 :ref:`Raycast ` 是否" "与某些东西发生碰撞。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:547 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 #, fuzzy msgid "" "If the :ref:`Raycast ` is colliding with something, we then " @@ -1039,7 +1039,7 @@ msgstr "" "` 冲突,并且它没有一个名为 ``NO_PICKUP`` 的变量,我们将它分" "配给 ``rigid_body`` 以获得额外的处理。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:551 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 #, fuzzy msgid "" "If ``rigid_body`` is not ``null``, meaning we found a :ref:`RigidBody " @@ -1057,7 +1057,7 @@ msgstr "" "` 模式,图层和掩码,所以稍后当我们删除它时,我们可以将所有这" "些变量重置回原来的状态 :ref:`RigidBody `。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:555 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 msgid "" "We then set the held object's :ref:`RigidBody ` mode to " "``MODE_STATIC`` and set the collision layer and mask to 0 so it cannot " @@ -1067,7 +1067,7 @@ msgstr "" "``MODE_STATIC`` 并将碰撞层和掩码设置为0,这样它就不会与任何其他物理机构发生碰" "撞。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:558 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:583 msgid "" "We make the hand mesh invisible so it does not get in the way of the object " "we are holding (and also because I did not feel like animating the hand). We " @@ -1078,7 +1078,7 @@ msgstr "" "使得 :ref:`Raycast ` 看不见,因此用于显示 :ref:`Raycast " "` 的网格不再可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:561 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 msgid "" "If the :ref:`RigidBody ` we picked up has the ``picked_up`` " "method/function, we call it. If the :ref:`RigidBody ` we " @@ -1088,7 +1088,7 @@ msgstr "" "数,我们称之为。 如果 :ref:`RigidBody ` 我们选择了一个名为 " "``controller`` 的变量,我们将它设置为该控制器。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:564 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:589 #, fuzzy msgid "" "If the controller is not holding an object, and the button pressed is 2, we " @@ -1097,7 +1097,7 @@ msgstr "" "如果控制器没有持有一个对象,并且按下的按钮是2,我们想要删除/抛出被保持的对" "象。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:566 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 #, fuzzy msgid "" "Firstly, we set the held :ref:`RigidBody `'s mode, layer, " @@ -1107,7 +1107,7 @@ msgstr "" "首先,我们将hold :ref:`RigidBody 的模式,图层和蒙版设置回我" "们拾取对象时的状态。 然后,我们使用控制器的速度作为力,对保持的对象施加脉冲。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:569 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:594 #, fuzzy msgid "" "If the previously held :ref:`RigidBody ` has a function " @@ -1118,7 +1118,7 @@ msgstr "" "数,我们称之为。 如果 :ref:`RigidBody ` 有一个名为 " "``controller`` 的变量,我们将它设置为 ``null`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:572 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:597 #, fuzzy msgid "" "Then, we set ``held_object`` to ``null``, since we are no longer holding any " @@ -1127,7 +1127,7 @@ msgstr "" "然后我们将 ``held_object`` 设置为 ``null`` ,因为我们不再持有任何对象,我们再" "次使手网可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:574 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 msgid "" "If we are using the ``RAYCAST`` grab mode, we make the :ref:`Raycast " "` visible so we can see the mesh used for showing the grab :" @@ -1136,7 +1136,7 @@ msgstr "" "如果我们使用 ``RAYCAST`` 抓取模式,我们将 :ref:`Raycast ` 显示" "为可见,这样我们就可以看到用于显示抓取的网格 :ref:`Raycast `。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:576 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 #, fuzzy msgid "" "Finally, regardless of whether we are grabbing an object or releasing it, we " @@ -1146,7 +1146,7 @@ msgstr "" "最后,无论我们是抓取对象还是释放它,我们都会播放加载到“AudioStreamPlayer3D”中" "的声音,这是一种拾取/丢弃噪声。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:578 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 #, fuzzy msgid "" "The last thing we are doing in ``button_pressed`` is checking to see if the " @@ -1156,7 +1156,7 @@ msgstr "" "我们在 ``button_pressed`` 中做的最后一件事是检查按下的按钮是否为1,对于" "Windows Mixed Reality控制器是菜单按钮。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:580 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:605 msgid "" "If the menu button is pressed, we change grab modes, and set the visibility " "of the grab :ref:`Raycast ` so it is only visible when using " @@ -1165,17 +1165,17 @@ msgstr "" "如果按下菜单按钮,我们更改抓取模式,并设置抓取的可见性 :ref:`Raycast " "` 所以只有在使用 ``RAYCAST`` 作为抓取模式时才能看到它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:584 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 msgid "Let's look at ``button_released`` next." msgstr "我们接下来看看 ``button_released`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:586 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:611 msgid "" "If the button released is button 15, the trigger, then we potentially want " "to teleport." msgstr "如果释放的按钮是按钮15,触发器,那么我们可能想要传送。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:588 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:613 #, fuzzy msgid "" "Firstly, we check to see whether ``teleport_button_down`` is ``true``. If it " @@ -1186,13 +1186,13 @@ msgstr "" "首先,我们检查 ``teleport_button_down`` 是否为 ``true`` 。 如果是,那意味着游" "戏角色打算传送,而如果它是“假”,游戏角色只需在拿着一个物体时释放扳机。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:591 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 msgid "" "We then check to see if this controller has a teleport position, and we " "check to make sure the teleport mesh is visible." msgstr "然后我们检查该控制器是否具有传送位置,我们检查以确保传送网格可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:593 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:618 msgid "" "If both of those conditions are ``true``, we then calculate the offset the :" "ref:`ARVRCamera ` has from the :ref:`ARVROrigin " @@ -1205,7 +1205,7 @@ msgstr "" "因为 :ref:`ARVRCamera ` 和 :ref:`ARVROrigin " "` 使用房间尺度跟踪。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:596 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 #, fuzzy msgid "" "Because we want to teleport the player in their current position to the " @@ -1218,14 +1218,14 @@ msgstr "" "的当前位置可能偏离原点,我们必须弄清楚偏移,所以当我们传送时我们可以删除它 该" "球员的当前位置被传送到传送位置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:599 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:624 msgid "" "We set the Y value of the camera_offset to zero because we do not want to " "account for offsets in the player's height." msgstr "" "我们将camera_offset的Y值设置为零,因为我们不想考虑游戏角色身高的偏移量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:601 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:626 #, fuzzy msgid "" "Then, we teleport the :ref:`ARVROrigin ` to the teleport " @@ -1234,7 +1234,7 @@ msgstr "" "然后我们将 :ref:`ARVROrigin ` 传送到传送位置,应用相机偏" "移。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:603 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:628 #, fuzzy msgid "" "Regardless of whether we teleported or not, we reset all the teleport-" @@ -1244,12 +1244,12 @@ msgstr "" "无论我们是否传送,我们都会重置所有与传送相关的变量,以便控制器必须在再次传送" "之前获得新的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:607 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:632 msgid "" "Finally, let's look at ``sleep_area_entered`` and ``sleep_area_exited``." msgstr "最后,让我们看一下 ``sleep_area_entered`` 和``sleep_area_exited``。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:609 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:634 #, fuzzy msgid "" "When a body enters or exists the sleep area, we check whether it has a " @@ -1263,7 +1263,7 @@ msgstr "" "我们将其设置为“真实”,以便 :ref:`RigidBody `节点可以睡眠(可" "以降低CPU使用率)。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:614 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:639 #, fuzzy msgid "" "Okay, whew! That was a lot of code! Add the same script, ``VR_Controller." @@ -1272,7 +1272,7 @@ msgstr "" "好的,p! 那是很多代码! 将相同的脚本 ``VR_Controller.gd`` 添加到另一个控制" "器,以便两个控制器具有相同的脚本。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:616 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:641 msgid "" "Now go ahead and try the game again, and you should find you can teleport " "around by pressing the touch pad, and can grab and throw objects using the " @@ -1281,14 +1281,14 @@ msgstr "" "现在再继续尝试游戏,您会发现您可以通过按下触摸板来传送,并且可以使用抓握/抓握" "按钮抓住并扔掉物体。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:619 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:644 msgid "" "Now, you may want to try moving using the trackpads and/or joysticks, but " "**it may make you motion sick!**" msgstr "" "现在,您可能想尝试使用触控板和/或操纵杆移动,但**它可能会让您运动生病!**" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:621 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:646 msgid "" "One of the main reasons this can make you feel motion sick is because your " "vision tells you that you are moving, while your body is not moving. This " @@ -1297,11 +1297,11 @@ msgstr "" "这可能让您感到晕车的主要原因之一是因为您的视力告诉您,您的物体不动,您正在移" "动。 这种信号冲突使物体感到恶心,所以让我们解决它!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:625 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:650 msgid "Reducing motion sickness" msgstr "减少晕动病" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:627 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:652 msgid "" "There are plenty of ways to reduce motion sickness in VR, and there is no " "one perfect way to reduce motion sickness. See `this page on the Oculus " @@ -1313,7 +1313,7 @@ msgstr "" "运动和减少晕动病的更多信息,请参阅Oculus开发人员中心的 `这个页面 `_ 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:631 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:656 msgid "" "To help reduce motion sickness while moving, we are going to add a vignette " "effect that will only be visible while the player moves." @@ -1321,7 +1321,7 @@ msgstr "" "为了帮助减少移动时的晕车,我们将添加一个只有在游戏角色移动时才能看到的晕影效" "果。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:633 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:658 msgid "" "Open up ``Movement_Vignette.tscn``, which you can find in the ``Scenes`` " "folder. Notice how it is just a :ref:`ColorRect ` node with " @@ -1334,7 +1334,7 @@ msgstr "" "要,可以随意查看自定义着色器,它只是您可以在Godot演示库中找到的晕影着色器的略" "微修改版本。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:636 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:661 msgid "" "With ``Movement_Vignette`` selected, make a new script called " "``Movement_Vignette.gd``. Add the following code to ``Movement_Vignette.gd``:" @@ -1342,18 +1342,18 @@ msgstr "" "选择 ``Movement_Vignette`` 后,创建一个名为 ``Movement_Vignette.gd`` 的新脚" "本。 将以下代码添加到``Movement_Vignette.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:672 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:698 msgid "" "Because this script is fairly simple, let's quickly go over what it does." msgstr "因为这个脚本非常简单,所以让我们快速回顾它的作用。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:674 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:700 msgid "" "In ``_ready``, we wait for four frames. We do this to ensure the VR " "interface is ready and going." msgstr "在 ``_ready`` 中,我们等待四帧。 我们这样做是为了确保VR界面准备就绪。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:676 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:702 msgid "" "Next, we get the current VR interface, and resize the :ref:`ColorRect " "` node's size and position so that it covers the entire " @@ -1362,7 +1362,7 @@ msgstr "" "接下来,我们获取当前的VR界面,并调整 :ref:`ColorRect ` 节点" "的大小和位置,以便它覆盖VR中的整个视图。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:678 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:704 #, fuzzy msgid "" "Then, we get the left and right controllers, assigning them to " @@ -1371,11 +1371,11 @@ msgstr "" "然后我们得到左右控制器,将它们分配给 ``controller_one`` 和" "``controller_two``。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:680 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:706 msgid "We then make the vignette invisible by default." msgstr "然后,我们默认情况下使小插图不可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:682 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:708 msgid "" "In ``_process``, we check to see if either of the controllers are moving the " "player by checking ``directional_movement``. If either controller is moving " @@ -1386,7 +1386,7 @@ msgstr "" "器是否正在移动游戏角色。 如果任一控制器正在移动游戏角色,我们使小插图可见,而" "如果两个控制器都没有移动游戏角色,我们使小插图不可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:687 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:713 msgid "" "With that done, go ahead and try moving around with the joystick and/or the " "trackpad. You should find it is much less motion sickness-inducing than " @@ -1394,7 +1394,7 @@ msgid "" msgstr "" "完成后,继续尝试使用操纵杆和/或触控板。 您应该会发现它比以前少了晕动病!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:689 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:715 msgid "" "Let's add some special :ref:`RigidBody ` nodes we can " "interact with next." @@ -1402,11 +1402,11 @@ msgstr "" "让我们添加一些特殊的 :ref:`RigidBody ` 我们可以与下一个交互" "的节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:692 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:718 msgid "Adding destroyable targets" msgstr "添加可销毁的目标" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:694 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:720 #, fuzzy msgid "" "Firstly, let's start by making some targets we will destroy in various ways " @@ -1415,7 +1415,7 @@ msgstr "" "首先,让我们从制作一些目标开始,我们将以各种不同的方式销毁各种不同的特殊目" "标 :ref:`RigidBody ` 节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:696 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:722 msgid "" "Open up ``Sphere_Target.tscn``, which you can find in the ``Scenes`` folder. " "``Sphere.tscn`` is just a :ref:`StaticBody ` with a :ref:" @@ -1425,7 +1425,7 @@ msgstr "" "tscn``只是一个 :ref:`StaticBody ` 带有 :ref:" "`CollisionShape `,一个网格和一个音频播放器。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:699 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:725 msgid "" "Select the ``Sphere_Target`` root node, the :ref:`StaticBody " "` node, and make a new script called ``Sphere_Target.gd``. " @@ -1435,23 +1435,23 @@ msgstr "" "创建一个名为 ``Sphere_Target.gd`` 的新脚本。 将以下内容添加到``Sphere_Target." "gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:746 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 msgid "Let's go over how this script works, starting with the class variables." msgstr "让我们来看看这个脚本的工作原理,从类变量开始。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:748 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 #, fuzzy msgid "" "``destroyed``: A variable to track whether this target is destroyed or not." msgstr "``destroyed``:一个变量,用于跟踪此目标是否被销毁。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:749 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:775 msgid "" "``destroyed_timer``: A variable to track how long the target has been " "destroyed." msgstr "``destroyed_timer``:一个跟踪目标被摧毁多久的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:750 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 msgid "" "``DESTROY_WAIT_TIME``: A constant to tell the sphere target how long to wait " "before destroying/deleting itself." @@ -1459,11 +1459,11 @@ msgstr "" "``DESTROY_WAIT_TIME``:一个常数,用于告诉球体目标在销毁/删除自身之前需要等待多" "长时间。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:751 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:777 msgid "``health``: The amount of health the target has." msgstr "``health``:目标所具有的健康量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:752 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 msgid "" "``RIGID_BODY_TARGET``: The target broken into several smaller :ref:" "`RigidBody ` nodes." @@ -1471,12 +1471,12 @@ msgstr "" "``RIGID_BODY_TARGET``:目标分成几个较小的 :ref:`RigidBody ` " "节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:756 -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:903 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:782 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 msgid "Let's go over ``_ready``." msgstr "让我们回顾一下 ``_ready`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:758 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:784 msgid "" "All we are doing in ``_ready`` is setting ``_physics_process`` to ``false``. " "This is because we will only use ``_physics_process`` for destroying the " @@ -1486,11 +1486,11 @@ msgstr "" "是因为我们只使用 ``_physics_process`` 来销毁目标,所以我们不想在目标被破坏之" "前调用它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:763 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:789 msgid "Next, let's go over ``_physics_process``." msgstr "接下来,让我们回顾一下 ``_physics_process`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:765 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:791 #, fuzzy msgid "" "Firstly, we add time to ``destroyed_timer``. Then we check to see whether " @@ -1501,29 +1501,29 @@ msgstr "" "间,我们可以摧毁目标。 如果已经过了足够的时间,我们使用 ``queue_free`` 释放/" "销毁目标。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:770 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 msgid "Finally, let's go over ``damage``." msgstr "最后,让我们回顾一下 ``damage`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:772 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 #, fuzzy msgid "" "Firstly, we check to make sure the target has not already been destroyed." msgstr "首先,我们检查以确保目标尚未被销毁。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:774 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:800 msgid "" "Then, we remove however much damage the target has taken from the target's " "health." msgstr "然后,我们移除了目标从目标生命值中获得的大量伤害。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:776 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:802 msgid "" "If the target has zero or less health, then it has taken enough damage to " "break." msgstr "如果目标的生命值为零或更低,则它已经受到足够的破坏。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:778 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:804 #, fuzzy msgid "" "Firstly, we disable the collision shape and make the whole target mesh " @@ -1533,7 +1533,7 @@ msgstr "" "首先,我们禁用碰撞形状并使整个目标网格不可见。 接下来,我们生成/实例 :ref:" "`RigidBody ` 目标版本,并在此目标位置实例化它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:781 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:807 #, fuzzy msgid "" "Then, we set ``destroyed`` to ``true`` and start processing " @@ -1543,7 +1543,7 @@ msgstr "" "然后我们将 ``destroyed`` 设置为 ``true`` 并开始处理 ``_physics_process`` 。 " "最后,我们播放声音,并通过调用“remove_sphere”来从“Game.gd”中删除一个球体。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:786 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:812 msgid "" "Now, you may have noticed we are calling a function in ``Game.gd`` we have " "not made yet, so let's fix that!" @@ -1551,34 +1551,34 @@ msgstr "" "现在,您可能已经注意到我们正在调用我们尚未制作的“Game.gd”中的函数,所以让我们" "解决这个问题!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:788 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:814 #, fuzzy msgid "" "Firstly, open up ``Game.gd`` and add the following additional class " "variables:" msgstr "首先,打开 ``Game.gd`` 并添加以下附加类变量:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:795 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:822 msgid "``spheres_left``: The amount of sphere targets left in the game world." msgstr "``spheres_left``:游戏世界中留下的球体目标数量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:796 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 msgid "``sphere_ui``: A reference to the sphere UI. We will use this later!" msgstr "``sphere_ui``:对球体UI的引用。 我们稍后会用到这个!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:798 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 msgid "" "Next, we need to add the ``remove_sphere`` function. Add the following to " "``Game.gd``:" msgstr "" "接下来,我们需要添加 ``remove_sphere`` 函数。 将以下内容添加到``Game.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:808 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:836 #, fuzzy msgid "What this function does is it subtracts one from ``spheres_left``." msgstr "这个函数的作用是从 ``spheres_left`` 中删除一个。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:810 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:838 #, fuzzy msgid "" "Then, it checks to see whether ``sphere_ui`` is not null, and if it is not, " @@ -1588,15 +1588,15 @@ msgstr "" "然后它检查 ``sphere_ui`` 是否为空,如果不是,则调用它的 ``update_ui`` 函数," "传入球的左边数量。 我们将在本部分后面添加UI代码。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:813 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:841 msgid "Now that we have destroyable targets, we need a way to destroy them!" msgstr "既然我们有可销毁的目标,我们需要一种方法来摧毁它们!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:816 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:844 msgid "Adding a pistol" msgstr "加一把手枪" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:818 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:846 msgid "" "Okay, let's add a simple pistol. Open up ``Pistol.tscn``, which you will " "find in the ``Scenes`` folder." @@ -1604,7 +1604,7 @@ msgstr "" "好的,让我们添加一把简单的手枪。 打开 ``Pistol.tscn`` ,您可以在 ``Scenes`` " "文件夹中找到它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:820 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:848 #, fuzzy msgid "" "There are a few things to note here. The first thing to note is how " @@ -1617,7 +1617,7 @@ msgstr "" "枪时正确旋转。 另外需要注意的是激光瞄准网和闪光网是如何做到的,它们都可以达到" "您的期望:充当激光指针并分别充当枪口闪光灯。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:823 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:851 msgid "" "The other thing to notice is how there is a :ref:`Raycast ` " "node at the end of the pistol. This is what we will be using to calculate " @@ -1626,7 +1626,7 @@ msgstr "" "另一件需要注意的事情是手枪末端有一个 :ref:`Raycast ` 节点。 这" "是我们将用于计算子弹影响的位置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:825 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:853 msgid "" "Now that we have looked at the scene, let's write the code. Select the " "``Pistol`` root node, the :ref:`RigidBody ` node, and make " @@ -1636,37 +1636,37 @@ msgstr "" "`RigidBody ` 节点,并创建一个名为 ``Pistol.gd`` 的新脚本。 " "将以下代码添加到``Pistol.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:892 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:920 msgid "Let's go over what this script does, starting with the class variables:" msgstr "让我们回顾一下这个脚本的作用,从类变量开始:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:894 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 msgid "``flash_mesh``: The mesh used to make the muzzle flash." msgstr "``flash_mesh``:用于使枪口闪光的网格。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:895 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:923 msgid "``FLASH_TIME``: The length of time the muzzle flash is visible." msgstr "``FLASH_TIME``:枪口闪光可见的时间长度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:896 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 msgid "" "``flash_timer``: A variable to track how long the muzzle flash has been " "visible." msgstr "``flash_timer``:一个跟踪枪口闪光可见时间的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:897 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:925 msgid "``laser_sight_mesh``: A long rectangular mesh used for the laser sight." msgstr "``laser_sight_mesh``:用于激光瞄准器的长矩形网格。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:898 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:926 msgid "``raycast``: The raycast node used for the pistol firing." msgstr "``raycast``:用于手枪射击的射线播放节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:899 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 msgid "``BULLET_DAMAGE``: The amount of damage a single bullet does." msgstr "``BULLET_DAMAGE``:单个子弹造成的伤害量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:905 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:933 msgid "" "All we are doing here is getting the nodes and assigning them to the proper " "variables. We also make sure the flash and laser sight meshes are invisible." @@ -1674,11 +1674,11 @@ msgstr "" "我们在这里所做的就是获取节点并将它们分配给适当的变量。 我们还确保闪光灯和激光" "瞄准网不可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:910 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:938 msgid "Next, let's look at ``_physics_process``." msgstr "接下来,让我们看看`_physics_process``。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:912 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:940 #, fuzzy msgid "" "Firstly, we check to see if the flash is visible. We do this by checking to " @@ -1689,7 +1689,7 @@ msgstr "" "这一点。 这是因为 ``flash_timer`` 将是一个倒置计时器,一个计时器倒计时而不是" "计数。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:915 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:943 #, fuzzy msgid "" "If ``flash_timer`` is more than zero, we subtract ``delta`` from it and " @@ -1699,14 +1699,14 @@ msgstr "" "如果 ``flash_timer`` 大于零,我们从中删除 ``delta`` 并检查它是否等于零或更" "小。 如果是,我们使闪光网不可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:918 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:946 #, fuzzy msgid "" "This makes it where the flash mesh becomes invisible after ``FLASH_TIME`` " "many seconds have gone by." msgstr "这使得闪存网格在“FLASH_TIME”经过许多秒后变得不可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:922 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 #, fuzzy msgid "" "Now, let's look at ``interact``, which is called when the trigger button on " @@ -1715,7 +1715,7 @@ msgstr "" "现在让我们看一下 ``interact`` ,当按下VR控制器上的触发按钮并握住手枪时调用" "它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:924 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 #, fuzzy msgid "" "Firstly, we check to see if the flash timer is less than or equal to zero. " @@ -1725,7 +1725,7 @@ msgstr "" "首先,我们检查闪光定时器是否小于或等于零。 当闪光灯可见时,这个检查使我们无法" "开火,限制了手枪射击的频率。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:927 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:955 msgid "" "If we can fire, we reset ``flash_timer`` by setting it to ``FLASH_TIME``, " "and we make the flash mesh visible." @@ -1733,14 +1733,14 @@ msgstr "" "如果我们可以触发,我们通过将它设置为“FLASH_TIME”来重置 ``flash_timer`` ,并且" "我们使flash网格可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:929 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:957 msgid "" "We then update the :ref:`Raycast ` and check to see if it is " "colliding with anything." msgstr "" "然后我们更新 :ref:`Raycast ` 并检查它是否与任何东西发生碰撞。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:931 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 #, fuzzy msgid "" "If the :ref:`Raycast ` is colliding with something, we get " @@ -1755,13 +1755,13 @@ msgstr "" "是否具有 ``apply_impulse`` 函数,如果有,我们在计算从 :ref:`Raycast " "` 到对撞机的方向后调用它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:935 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:963 msgid "" "Finally, regardless of whether the pistol hit something or not, we play the " "pistol firing sound." msgstr "最后,无论手枪是否击中,我们都会发出手枪发出的声音。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:939 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:967 #, fuzzy msgid "" "Finally, let's look at ``picked_up`` and ``dropped``, which are called when " @@ -1770,7 +1770,7 @@ msgstr "" "最后,让我们看一下 ``picked_up`` 和``dropped``,它们分别在拾取和放下手枪时被" "调用。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:941 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:969 msgid "" "All we are doing in these functions is making the laser pointer visible when " "the pistol is picked up, and making it invisible when the pistol is dropped." @@ -1778,7 +1778,7 @@ msgstr "" "我们在这些功能中所做的就是在拿起手枪时使激光指示器可见,并在手枪掉落时使其不" "可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:947 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:975 msgid "" "With that done, go ahead and give the game a try! If you climb up the stairs " "and grab the pistols, you should be able to fire at the spheres and they " @@ -1787,11 +1787,11 @@ msgstr "" "完成后,继续尝试游戏吧! 如果您爬上楼梯并抓住手枪,您应该能够在球体上射击并且" "它们会破裂!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:950 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:978 msgid "Adding a shotgun" msgstr "添加霰弹枪" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:952 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:980 msgid "" "Let's add a different type of shooting :ref:`RigidBody `: A " "shotgun. This is fairly simple to do, and almost everything is the same as " @@ -1800,7 +1800,7 @@ msgstr "" "让我们添加一种不同类型的射击 :ref:`RigidBody `:霰弹枪。 这很" "简单,几乎所有东西都和手枪一样。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:954 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:982 msgid "" "Open up ``Shotgun.tscn``, which you can find in ``Scenes``. Notice how " "everything is more or less the same, but instead of a single :ref:`Raycast " @@ -1816,7 +1816,7 @@ msgstr "" "点模拟它们,所有节点都以锥形随机旋转,然后我移除了激光指示器 游戏角色必须瞄准" "而不确定霰弹枪指向的位置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:959 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:987 msgid "" "Alright, select the ``Shotgun`` root node, the :ref:`RigidBody " "` and make a new script called ``Shotgun.gd``. Add the " @@ -1825,7 +1825,7 @@ msgstr "" "好吧,选择 ``Shotgun`` 根节点, :ref:`RigidBody ` 并创建一个" "名为 ``Shotgun.gd`` 的新脚本。 将以下内容添加到``Shotgun.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1019 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 msgid "" "You may have noticed this is almost exactly the same as the pistol, and " "indeed it is, so let's only go over what has changed." @@ -1833,7 +1833,7 @@ msgstr "" "您可能已经注意到这几乎与手枪完全一样,事实上它也是如此,所以让我们只看看已经" "改变的东西。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1021 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1050 msgid "" "``raycasts``: The node that holds all of the five :ref:`Raycast " "` nodes used for the shotgun's firing." @@ -1841,7 +1841,7 @@ msgstr "" "``raycasts``:包含所有五个节点的节点 :ref:`Raycast ` 用于霰弹枪" "射击的节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1023 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1052 msgid "" "In ``_ready``, we get the ``Raycasts`` node, instead of just a single :ref:" "`Raycast `." @@ -1849,7 +1849,7 @@ msgstr "" "在 ``_ready`` 中,我们得到 ``Raycasts`` 节点,而不只是一个 :ref:`Raycast " "`。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1025 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1054 #, fuzzy msgid "" "The only other change, besides there being nothing in ``picked_up`` and " @@ -1858,7 +1858,7 @@ msgstr "" "除了在 ``picked_up`` 和``dropped``中没有任何内容之外,唯一的另一个变化是 " "``interact`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1027 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1056 #, fuzzy msgid "" "Now we go through each :ref:`Raycast ` in ``raycasts``. We " @@ -1874,7 +1874,7 @@ msgstr "" "手枪中,没有任何改变,我们只是做了五次,每次一次 :ref:``raycasts`` 中的" "`Raycast ` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1033 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1062 msgid "" "Now you can find and fire the shotgun too! The shotgun is located around the " "back behind one of the walls (not in the building though!)." @@ -1882,21 +1882,21 @@ msgstr "" "现在您也可以找到并发射霰弹枪! 霰弹枪位于其中一个墙后面的后面(虽然不在建筑物" "中!)。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1036 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1065 msgid "Adding a bomb" msgstr "添加炸弹" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1038 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1067 msgid "" "While both of those are well and good, let's add something we can throw next " "— a bomb!" msgstr "虽然这两个都很好,但我们可以添加一些我们可以抛出的东西 - 炸弹!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1040 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1069 msgid "Open up ``Bomb.tscn``, which you will find in the ``Scenes`` folder." msgstr "打开 ``Bomb.tscn`` ,您可以在 ``Scenes`` 文件夹中找到它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1042 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1071 msgid "" "First, notice how there is a rather large :ref:`Area ` node. " "This is the explosion radius for the bomb. Anything within this :ref:`Area " @@ -1905,7 +1905,7 @@ msgstr "" "首先,注意有一个相当大的 :ref:`Area ` 节点。 这是炸弹的爆炸半" "径。 其中的任何内容 :ref:`Area ` 将在炸弹爆炸时受到爆炸的影响。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1045 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1074 msgid "" "The other thing to note is how there are two sets of :ref:`Particles " "`: one for smoke coming out of the fuse, and another for " @@ -1916,7 +1916,7 @@ msgstr "" "丝中出来的烟雾,另一个用于爆炸本身。 如果需要,请随意查看 :ref:`Particles " "` 节点!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1048 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1077 #, fuzzy msgid "" "The only thing to notice is how long the explosion :ref:`Particles " @@ -1928,7 +1928,7 @@ msgstr "" "它们的生命周期为0.75秒。 我们需要知道这一点,所以我们可以在爆炸结束时抽出炸弹" "的时间 :ref:`Particles `。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1051 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1080 msgid "" "Alright, now let's write the code for the bomb. Select the ``Bomb`` :ref:" "`RigidBody ` node and make a new script called ``Bomb.gd``. " @@ -1938,40 +1938,40 @@ msgstr "" "` 节点并创建一个名为 ``Bomb.gd`` 的新脚本。 将以下代码添加到" "``Bomb.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1142 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1172 msgid "" "Let's go through what this script does, starting with the class variables:" msgstr "让我们来看看这个脚本的作用,从类变量开始:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1144 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1174 msgid "" "``bomb_mesh``: The :ref:`MeshInstance ` used for the " "bomb mesh." msgstr "" "``bomb_mesh``:用于炸弹网格的 :ref:`MeshInstance ` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1145 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1175 #, fuzzy msgid "``FUSE_TIME``: The length of time for which the fuse burns." msgstr "``FUSE_TIME``:保险丝燃烧的时间长度。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1146 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 msgid "" "``fuse_timer``: A variable for tracking how long the fuse has been burning." msgstr "``fuse_timer``:用于跟踪保险丝燃烧时间的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1147 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1177 msgid "" "``explosion_area``: The :ref:`Area ` node used for detecting " "what nodes are inside the explosion." msgstr "" "``explosion_area``: :ref:`Area ` 节点,用于检测爆炸内的节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1148 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1178 msgid "``EXPLOSION_DAMAGE``: The amount of damage the explosion does." msgstr "``EXPLOSION_DAMAGE``:爆炸造成的伤害量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1149 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 msgid "" "``EXPLOSION_TIME``: The length of time the explosion :ref:`Particles " "` take (you can calculate this number by multiplying the " @@ -1980,27 +1980,27 @@ msgstr "" "``EXPLOSION_TIME``:爆炸的时间长度 :ref:`Particles ` take(您" "可以通过将粒子 ``lifetime`` 乘以它的``speed scale``来计算这个数字)" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1150 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1180 msgid "" "``explosion_timer``: A variable for tracking how long the explosion has " "lasted." msgstr "``explosion_timer``:用于跟踪爆炸持续时间的变量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1151 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1181 msgid "``explode``: A boolean for tracking whether the bomb has exploded." msgstr "``explode``:用于跟踪炸弹是否爆炸的布尔值。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1152 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1182 msgid "``fuse_particles``: The fuse :ref:`Particles ` node." msgstr "``fuse_particles``:保险丝 :ref:`Particles ` 节点。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1153 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 msgid "" "``explosion_particles``: The explosion :ref:`Particles ` " "node." msgstr "``explosion_particles``:爆炸 :ref:`Particles ` node。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1154 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1184 msgid "" "``controller``: The controller that is currently holding the bomb, if there " "is one. This is set by the controller, so we do not need to check anything " @@ -2009,18 +2009,18 @@ msgstr "" "``controller``:当前持有炸弹的控制器,如果有的话。 这是由控制器设置的,所以除" "了检查是否为“null”之外,我们不需要检查任何内容。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1158 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1188 msgid "Let's go through ``_ready``." msgstr "让我们来看看 ``_ready`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1160 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1190 #, fuzzy msgid "" "Firstly, we get all the nodes and assign them to the proper variables for " "later use." msgstr "首先,我们获取所有节点并将它们分配给适当的变量供以后使用。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1162 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1192 msgid "" "Then, we make sure ``_physics_process`` is not going to be called. We do " "this since we will be using ``_physics_process`` only for the fuse and for " @@ -2031,11 +2031,11 @@ msgstr "" "``_physics_process`` 作为保险丝和销毁炸弹,所以我们不想早点触发,我们只想让游" "戏角色在拿着炸弹时进行交互时启动保险丝。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1167 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1197 msgid "Now, let's look at ``_physics_process``." msgstr "现在,让我们看看`_physics_process``。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1169 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1199 #, fuzzy msgid "" "Firstly we check to see whether ``fuse_timer`` is less than ``FUSE_TIME``. " @@ -2045,7 +2045,7 @@ msgstr "" "首先,我们检查 ``fuse_timer`` 是否小于 ``FUSE_TIME`` 。 如果 ``fuse_timer`` " "小于 ``FUSE_TIME`` ,那么炸弹必须烧掉保险丝。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1171 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1201 #, fuzzy msgid "" "We then add time to ``fuse_timer``, and check to see whether the bomb has " @@ -2054,7 +2054,7 @@ msgstr "" "然后我们将时间添加到 ``fuse_timer`` ,并检查炸弹是否已经等待足够长的时间并烧" "掉整个保险丝。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1173 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1203 msgid "" "If the bomb has waited long enough, then we need to explode the bomb. We do " "this first by stopping the smoke :ref:`Particles ` from " @@ -2065,7 +2065,7 @@ msgstr "" "`Particles ` 来自发射,然后进行爆炸 :ref:`Particles " "` emit。 我们还隐藏了炸弹网,使其不再可见。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1176 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1206 msgid "" "Next, we make the set the collision layer and mask to zero, and set the :ref:" "`RigidBody ` mode to static. This makes it where the now " @@ -2076,7 +2076,7 @@ msgstr "" "模式设置为static。 这使得它现在爆炸的炸弹无法与物理世界相互作用,因此它将保持" "原位。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1179 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 #, fuzzy msgid "" "Then, we go through everything inside the explosion :ref:`Area " @@ -2092,14 +2092,14 @@ msgstr "" "我们检查一下是否有 ``damage`` 方法/函数,如果是,我们称之为,如果不是,我们检" "查它是否有 ``apply_impulse`` 方法/函数,并且 打电话给那个。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1183 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1213 #, fuzzy msgid "" "Then, we set ``explode`` to true since the bomb has exploded, and we play a " "sound." msgstr "然后我们将 ``explode`` 设置为true,因为炸弹已爆炸,我们发出声音。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1185 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1215 msgid "" "Next, we check to see if the bomb has exploded, as we need to wait until the " "explosion :ref:`Particles ` are done." @@ -2107,7 +2107,7 @@ msgstr "" "接下来,我们检查炸弹是否爆炸,因为我们需要等到爆炸 :ref:`Particles " "` 完成。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1187 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 msgid "" "If the bomb has exploded, we add time to ``explosion_timer``. We then check " "to see if the explosion :ref:`Particles ` are done. If they " @@ -2124,11 +2124,11 @@ msgstr "" "` 如果抓取模式是 ``RAYCAST`` 可见,我们使用 ``queue_free`` 释" "放/销毁炸弹。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1193 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1223 msgid "Finally, let's look at ``interact``." msgstr "最后,让我们看一下 ``interact`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1195 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1225 msgid "" "All we are doing here is making it where ``_physics_process`` will be " "called, which will start the fuse. We also make the fuse :ref:`Particles " @@ -2137,7 +2137,7 @@ msgstr "" "我们在这里所做的只是调用 ``_physics_process`` ,这将启动保险丝。 我们还制作了" "保险丝 :ref:`Particles ` 开始发射,所以烟雾从炸弹顶部出来。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1200 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1230 #, fuzzy msgid "" "With that done, the bombs are ready to go! You can find them in the orange " @@ -2150,19 +2150,19 @@ msgstr "" "容易投掷类似信任的运动中的炸弹,而不是像运动那样更自然的投掷。 投掷式运动的平" "滑曲线更难以跟踪,并且由于我们跟踪速度的方式并不总是有效。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1205 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1235 msgid "Adding a sword" msgstr "加一把剑" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1207 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1237 msgid "Finally, let's add a sword so we can slice through things!" msgstr "最后,让我们添加一把剑,这样我们就可以切入一些东西!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1209 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1239 msgid "Open up ``Sword.tscn``, which you will find in ``Scenes``." msgstr "打开 ``Sword.tscn`` ,您会在 ``Scenes`` 中找到它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1211 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1241 msgid "" "There is not a whole lot to note here, but there is just one thing, and that " "is how the length of the blade of the sword is broken into several small :" @@ -2174,7 +2174,7 @@ msgstr "" "`Area ` 节点。 这是因为我们需要粗略地知道剑碰撞的刀片在哪里,这是" "我能弄清楚如何做到这一点的最简单(也是唯一的)方法。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1214 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1244 #, fuzzy msgid "" "If you know how to find the point where an :ref:`Area ` and a :" @@ -2186,7 +2186,7 @@ msgstr "" "` 见面,请告诉我和/或在Godot文档上做一个PR! 这个使用" "几个小的方法 :ref:`Area ` 节点工作正常,但它并不理想。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1217 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1247 msgid "" "Other than that, there really is not much of note, so let's write the code. " "Select the ``Sword`` root node, the :ref:`RigidBody ` and " @@ -2197,16 +2197,16 @@ msgstr "" "点, :ref:`RigidBody ` 并创建一个名为 ``Sword.gd`` 的新脚" "本。 将以下代码添加到``Sword.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1281 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1312 msgid "" "Let's go over what this script does, starting with the two class variables:" msgstr "让我们回顾一下这个脚本的作用,从两个类变量开始:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1283 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1314 msgid "``SWORD_DAMAGE``: The amount of damage a single sword slice does." msgstr "``SWORD_DAMAGE``:单个剑片所造成的伤害量。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1284 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 #, fuzzy msgid "" "``controller``: The controller that is holding the sword, if there is one. " @@ -2216,11 +2216,11 @@ msgstr "" "``controller``:拿着剑的控制器,如果有的话。 这是由控制器设置的,所以我们不需" "要在 ``Sword.gd`` 中设置它。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1288 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1319 msgid "Let's go over ``_ready`` next." msgstr "让我们接下来回顾一下 ``_ready`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1290 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1321 #, fuzzy msgid "" "All we are doing here is connecting each of the :ref:`Area ` " @@ -2233,23 +2233,23 @@ msgstr "" "号连接到 ``body_entered_sword`` 函数,传入一个额外的参数,它将是损坏的数量:" "ref :`Area `,所以我们可以弄清楚物体碰撞的剑在哪里。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1295 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1326 msgid "Now let's go over ``body_entered_sword``." msgstr "现在让我们回顾一下 ``body_entered_sword`` 。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1297 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1328 #, fuzzy msgid "" "Firstly, we make sure the body the sword has collided with is not itself." msgstr "首先,我们确保剑与之碰撞的物体本身并不存在。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1299 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1330 msgid "" "Then we figure out which part of the sword the body collided with, using the " "passed-in number." msgstr "然后我们使用传入的数字找出物体碰撞的剑的哪一部分。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1301 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1332 #, fuzzy msgid "" "Next, we check to see whether the body the sword collided with has the " @@ -2258,7 +2258,7 @@ msgstr "" "接下来,我们检查剑与剑相撞的物体是否具有“伤害”功能,如果有,我们称之为并发出" "声音。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1303 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1334 #, fuzzy msgid "" "If it does not have the damage function, we then check to see whether it has " @@ -2269,7 +2269,7 @@ msgstr "" "如果它没有损坏功能,我们检查它是否具有 ``apply_impulse`` 功能。 如果是这样," "我们然后计算从物体碰撞的剑部分到物体的方向。 然后我们检查剑是否被关押。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1306 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1337 msgid "" "If the sword is not being held, we use the :ref:`RigidBody " "`'s velocity as the force in ``apply_impulse``, while if " @@ -2279,25 +2279,25 @@ msgstr "" "如果没有持剑,我们使用 :ref:`RigidBody 的速度作" "为“apply_impulse”的力量,而如果持剑,我们使用控制器的速度作为力量 冲动。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1309 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1340 msgid "Finally, we play a sound." msgstr "最后,我们发出声音。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1315 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1346 msgid "" "With that done, you can now slice through the targets! You can find the " "sword in the corner in between the shotgun and the pistol." msgstr "完成后,您现在可以切入目标了! 您可以在霰弹枪和手枪之间的角落找到剑。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1318 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1349 msgid "Updating the target UI" msgstr "更新目标UI" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1320 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 msgid "Okay, let's update the UI as the sphere targets are destroyed." msgstr "好吧,让我们在球体目标被破坏时更新UI。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1322 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 #, fuzzy msgid "" "Open up ``Game.tscn`` and then expand the ``GUI`` :ref:`MeshInstance " @@ -2310,11 +2310,11 @@ msgstr "" "节点,然后选择 ``base_control`` 节点。 添加一个名为 ``Base_Control`` 的新脚" "本,并添加以下内容:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1342 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1374 msgid "Let's go over what this script does quickly, as it is fairly simple." msgstr "让我们快速了解一下这个脚本的作用,因为它非常简单。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1344 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1376 #, fuzzy msgid "" "Firstly, in ``_ready``, we get the :ref:`Label ` that shows how " @@ -2326,7 +2326,7 @@ msgstr "" "球体并将其分配给 ``sphere_count_label`` 类变量。 接下来,我们使用 " "``get_tree().root`` 获得 ``Game.gd`` 并将 ``sphere_ui`` 分配给该脚本。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1347 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1379 #, fuzzy msgid "" "In ``update_ui``, we change the sphere :ref:`Label `'s text. If " @@ -2338,17 +2338,17 @@ msgstr "" "下至少一个球体,我们会更改文本以显示世界上还剩下多少球体。 如果没有更多的球" "体,我们会更改文字并祝贺游戏角色。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1351 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1383 msgid "Adding the final special RigidBody" msgstr "添加最终的特殊RigidBody" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1353 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1385 msgid "" "Finally, before we finish this tutorial, let's add a way to reset the game " "while in VR." msgstr "最后,在我们完成本教程之前,让我们添加一种在VR中重置游戏的方法。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1355 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1387 msgid "" "Open up ``Reset_Box.tscn``, which you will find in ``Scenes``. Select the " "``Reset_Box`` :ref:`RigidBody ` node and make a new script " @@ -2358,11 +2358,11 @@ msgstr "" "ref:`RigidBody ` 节点并创建一个名为 ``Reset_Box.gd`` 的新脚" "本。 将以下代码添加到``Reset_Box.gd``:" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1394 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1427 msgid "Let's go over what this does quickly, as it is also fairly simple." msgstr "让我们快速回顾一下这个问题,因为它也很简单。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1396 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1429 #, fuzzy msgid "" "Firstly, we get the starting global :ref:`Transform ` in " @@ -2372,7 +2372,7 @@ msgstr "" "首先,我们在 ``_ready`` 中得到起始全局 :ref:`Transform ` ," "并将其赋值给 ``start_transform`` 。 我们将使用它来经常重置复位盒的位置。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1398 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1431 msgid "" "In ``_physics_process``, we check to see if enough time has passed to reset. " "If it has, we reset the box's :ref:`Transform ` and then " @@ -2381,7 +2381,7 @@ msgstr "" "在 ``_physics_process`` 中,我们检查是否有足够的时间重置。 如果有,我们重置框" "的 :ref:`Transform ` 然后重置计时器。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1400 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1433 msgid "" "If the player interacts while holding the reset box, we reset the scene by " "calling ``get_tree().change_scene`` and passing in the path to the current " @@ -2390,14 +2390,14 @@ msgstr "" "如果游戏角色在按住重置框时进行交互,我们通过调用“get_tree()。change_scene``并" "将路径传递到当前场景来重置场景。 这会完全重置/重新启动场景。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1403 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1436 msgid "" "When the reset box is dropped, we reset the :ref:`Transform " "` and timer." msgstr "" "当重置框被删除时,我们重置 :ref:`Transform ` 和计时器。" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1407 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1440 #, fuzzy msgid "" "With that done, when you grab and interact with the reset box, the entire " @@ -2406,20 +2406,20 @@ msgstr "" "完成后,当您抓住并与重置框交互时,整个场景将重置/重新启动,您可以再次销毁所有" "目标!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1410 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1443 msgid "Final notes" msgstr "最后的笔记" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1414 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1447 #, fuzzy msgid "Whew! That was a lot of work. Now you have a fairly simple VR project!" msgstr "唷! 这是很多工作。 现在您有一个相当简单的VR项目!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1449 msgid "If you ever get lost, be sure to read over the code again!" msgstr "如果您迷路了,请务必再次阅读代码!" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1451 msgid "" "You can download the finished project for this part here: :download:" "`VR_Starter_Tutorial_Complete.zip `" @@ -2427,7 +2427,7 @@ msgstr "" "您可以在此处下载此部分的已完成项目: :download:`VR_Starter_Tutorial_Complete." "zip `" -#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 +#: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1453 #, fuzzy msgid "" "This will hopefully serve as an introduction to making fully-featured VR "