From ead90f75c6294e8f3f585c9fee21c95d9d4febf5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 8 Oct 2021 14:18:17 +0200 Subject: [PATCH] Merge Sphinx translations with Weblate translations --- .../po/cs/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/cs/LC_MESSAGES/about/faq.po | 73 +- sphinx/po/cs/LC_MESSAGES/about/index.po | 2 +- .../po/cs/LC_MESSAGES/about/introduction.po | 2 +- .../cs/LC_MESSAGES/about/list_of_features.po | 27 +- .../po/cs/LC_MESSAGES/about/release_policy.po | 76 +- .../cs/LC_MESSAGES/about/troubleshooting.po | 18 +- .../po/cs/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 41 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/cs/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 22 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../cs/LC_MESSAGES/development/cpp/index.po | 5 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 15 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 4 +- .../getting_started/editor/unity_to_godot.po | 281 ++- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 8 +- .../scripting/c_sharp/c_sharp_features.po | 4 +- .../scripting/c_sharp/c_sharp_style_guide.po | 10 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 188 +- .../scripting/gdscript/gdscript_basics.po | 107 +- .../scripting/gdscript/gdscript_exports.po | 88 +- .../gdscript/gdscript_format_string.po | 185 +- .../scripting/gdscript/gdscript_styleguide.po | 216 +- .../scripting/gdscript/index.po | 4 +- .../scripting/gdscript/static_typing.po | 165 +- .../scripting/gdscript/warning_system.po | 31 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 6 +- .../visual_script/what_is_visual_scripting.po | 24 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 9 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 6 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 4 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 9 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 5 +- .../step_by_step/ui_main_menu.po | 5 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 63 +- .../workflow/assets/escn_exporter/index.po | 28 +- .../workflow/assets/escn_exporter/lights.po | 20 +- .../workflow/assets/escn_exporter/material.po | 55 +- .../workflow/assets/escn_exporter/mesh.po | 20 +- .../workflow/assets/escn_exporter/physics.po | 36 +- .../workflow/assets/escn_exporter/skeleton.po | 28 +- .../workflow/assets/import_process.po | 75 +- .../assets/importing_audio_samples.po | 72 +- .../workflow/assets/importing_images.po | 215 +- .../workflow/assets/importing_scenes.po | 761 ++++-- .../workflow/assets/importing_translations.po | 126 +- .../getting_started/workflow/assets/index.po | 4 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 7 +- .../workflow/best_practices/index.po | 4 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 4 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 186 +- .../workflow/export/exporting_pcks.po | 128 +- .../workflow/export/exporting_projects.po | 117 +- .../workflow/export/feature_tags.po | 158 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 11 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 75 +- .../project_setup/version_control_systems.po | 35 +- sphinx/po/cs/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 6 +- .../cs/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 4 +- .../tutorials/2d/2d_sprite_animation.po | 4 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 12 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 7 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 7 +- .../cs/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../cs/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 4 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 192 +- .../tutorials/3d/using_gridmaps.po | 4 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 4 +- .../tutorials/audio/audio_streams.po | 32 +- .../cs/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../cs/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../cs/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 3 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../cs/LC_MESSAGES/tutorials/i18n/locales.po | 76 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 10 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../cs/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../cs/LC_MESSAGES/tutorials/io/data_paths.po | 4 +- .../po/cs/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 5 +- .../cs/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 8 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 4 +- .../optimization/cpu_optimization.po | 4 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../cs/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 4 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 4 +- .../physics/using_kinematic_body_2d.po | 4 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 4 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../cs/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 62 +- .../cs/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 16 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../cs/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 16 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/cs/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../cs/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/de/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/de/LC_MESSAGES/about/faq.po | 8 +- sphinx/po/de/LC_MESSAGES/about/index.po | 2 +- .../po/de/LC_MESSAGES/about/introduction.po | 2 +- .../de/LC_MESSAGES/about/list_of_features.po | 17 +- .../po/de/LC_MESSAGES/about/release_policy.po | 11 +- .../de/LC_MESSAGES/about/troubleshooting.po | 8 +- .../po/de/LC_MESSAGES/community/channels.po | 4 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 94 +- .../contributing/code_style_guidelines.po | 24 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 74 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 20 +- .../po/de/LC_MESSAGES/community/tutorials.po | 46 +- .../compiling/compiling_for_android.po | 4 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 6 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 4 +- .../compiling/compiling_for_windows.po | 7 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 23 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 7 +- .../cpp/configuring_an_ide/clion.po | 21 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 7 +- .../de/LC_MESSAGES/development/cpp/index.po | 16 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 7 +- .../development/cpp/using_cpp_profilers.po | 166 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 5 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 95 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 14 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 3 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 2 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 9 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 4 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 22 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 2 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 4 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 8 +- .../workflow/export/exporting_for_android.po | 8 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 194 +- .../workflow/export/exporting_pcks.po | 27 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 9 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 30 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/de/LC_MESSAGES/index.po | 8 +- .../tutorials/2d/2d_lights_and_shadows.po | 7 +- .../de/LC_MESSAGES/tutorials/2d/2d_meshes.po | 11 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 25 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/de/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 9 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 6 +- .../de/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../de/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/de/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 38 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 37 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 157 +- .../tutorials/assetlib/using_assetlib.po | 4 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../de/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../de/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../de/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 4 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/de/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/de/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../de/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 21 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../de/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../de/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/de/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 4 +- .../de/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/de/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 4 +- .../po/de/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 29 +- .../tutorials/optimization/batching.po | 10 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../de/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 5 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 12 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 66 +- .../tutorials/platform/ios/plugins_for_ios.po | 207 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 11 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../de/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../de/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 4 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 24 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 4 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../de/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 12 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/de/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../de/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/es/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/es/LC_MESSAGES/about/faq.po | 10 +- sphinx/po/es/LC_MESSAGES/about/index.po | 2 +- .../po/es/LC_MESSAGES/about/introduction.po | 2 +- .../es/LC_MESSAGES/about/list_of_features.po | 15 +- .../po/es/LC_MESSAGES/about/release_policy.po | 11 +- .../es/LC_MESSAGES/about/troubleshooting.po | 33 +- .../po/es/LC_MESSAGES/community/channels.po | 4 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 36 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 8 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 4 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/es/LC_MESSAGES/community/tutorials.po | 15 +- .../compiling/compiling_for_android.po | 4 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 8 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 20 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../es/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 4 +- .../development/editor/editor_style_guide.po | 28 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 56 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 2 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 2 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 72 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 11 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 14 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 13 +- .../step_by_step/ui_main_menu.po | 5 +- .../step_by_step/your_first_game.po | 6 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 2 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 5 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 10 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 236 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 7 +- .../workflow/export/feature_tags.po | 9 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 35 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/es/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 5 +- .../es/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 16 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/es/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 11 +- .../tutorials/3d/3d_rendering_limitations.po | 20 +- .../tutorials/3d/baked_lightmaps.po | 110 +- .../es/LC_MESSAGES/tutorials/3d/csg_tools.po | 4 +- .../3d/environment_and_post_processing.po | 18 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../es/LC_MESSAGES/tutorials/3d/gi_probes.po | 6 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/es/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 8 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 2 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 5 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 9 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 159 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../es/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../es/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../es/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 8 +- .../po/es/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/es/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../es/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 13 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../es/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../es/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/es/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../es/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/es/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 4 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/es/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 29 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 5 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../es/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 5 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 5 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 7 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 5 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 29 +- .../plugins/gdnative/gdnative-cpp-example.po | 13 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../es/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../es/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 9 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 5 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../es/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 7 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/es/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../es/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 4 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/fi/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/fi/LC_MESSAGES/about/faq.po | 7 +- sphinx/po/fi/LC_MESSAGES/about/index.po | 2 +- .../po/fi/LC_MESSAGES/about/introduction.po | 2 +- .../fi/LC_MESSAGES/about/list_of_features.po | 10 +- .../po/fi/LC_MESSAGES/about/release_policy.po | 8 +- .../fi/LC_MESSAGES/about/troubleshooting.po | 2 +- .../po/fi/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/fi/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 20 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../fi/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 304 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 2 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 2 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 2 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 4 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 2 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 4 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 7 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 4 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 179 +- .../workflow/export/exporting_pcks.po | 20 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 2 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/fi/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 4 +- .../fi/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 12 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 7 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 2 +- .../fi/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../fi/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../fi/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../fi/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../fi/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../fi/LC_MESSAGES/tutorials/i18n/locales.po | 70 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../fi/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../fi/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../fi/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../fi/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../fi/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../fi/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../fi/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 2 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/fi/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../fi/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/fr/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/fr/LC_MESSAGES/about/faq.po | 10 +- sphinx/po/fr/LC_MESSAGES/about/index.po | 2 +- .../po/fr/LC_MESSAGES/about/introduction.po | 2 +- .../fr/LC_MESSAGES/about/list_of_features.po | 17 +- .../po/fr/LC_MESSAGES/about/release_policy.po | 11 +- .../fr/LC_MESSAGES/about/troubleshooting.po | 8 +- .../po/fr/LC_MESSAGES/community/channels.po | 4 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 90 +- .../contributing/code_style_guidelines.po | 24 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 69 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 20 +- .../po/fr/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 15 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 22 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 24 +- .../compiling/compiling_for_windows.po | 17 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 21 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 4 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 7 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 24 +- .../cpp/configuring_an_ide/code_blocks.po | 5 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 10 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../fr/LC_MESSAGES/development/cpp/index.po | 21 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 7 +- .../development/cpp/using_cpp_profilers.po | 161 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 77 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 14 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 3 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 5 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 3 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 6 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 11 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 9 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 11 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 4 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 9 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 11 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 23 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 11 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 217 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 68 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/fr/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 8 +- .../fr/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 40 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/fr/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 11 +- .../tutorials/3d/3d_rendering_limitations.po | 20 +- .../tutorials/3d/baked_lightmaps.po | 283 ++- .../fr/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 18 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../fr/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/fr/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 8 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 5 +- .../controlling_thousands_of_fish.po | 3 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 5 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 7 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 159 +- .../tutorials/assetlib/using_assetlib.po | 3 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../fr/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../fr/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 5 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../fr/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 6 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 6 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/fr/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/fr/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 12 +- .../fr/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 7 +- .../inputs/controllers_gamepads_joysticks.po | 144 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../fr/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 3 +- .../tutorials/inputs/inputevent.po | 47 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../fr/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/fr/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 12 +- .../fr/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 9 +- .../po/fr/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 13 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 17 +- .../tutorials/misc/handling_quit_requests.po | 11 +- .../po/fr/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 3 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 165 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 29 +- .../tutorials/optimization/batching.po | 20 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 3 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../fr/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 7 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 5 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 36 +- .../platform/html5_shell_classref.po | 83 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 83 +- .../tutorials/platform/ios/plugins_for_ios.po | 204 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 32 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 5 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 29 +- .../plugins/gdnative/gdnative-cpp-example.po | 13 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../fr/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../fr/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 9 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 4 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 20 +- .../shading_reference/spatial_shader.po | 4 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../fr/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 145 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 3 +- .../po/fr/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../fr/LC_MESSAGES/tutorials/vr/vr_primer.po | 10 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 5 +- .../vr_starter_tutorial_part_two.po | 3 +- .../po/it/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/it/LC_MESSAGES/about/faq.po | 21 +- sphinx/po/it/LC_MESSAGES/about/index.po | 2 +- .../po/it/LC_MESSAGES/about/introduction.po | 2 +- .../it/LC_MESSAGES/about/list_of_features.po | 21 +- .../po/it/LC_MESSAGES/about/release_policy.po | 16 +- .../it/LC_MESSAGES/about/troubleshooting.po | 9 +- .../po/it/LC_MESSAGES/community/channels.po | 21 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 5 +- .../contributing/bug_triage_guidelines.po | 100 +- .../contributing/building_the_manual.po | 77 +- .../contributing/code_style_guidelines.po | 11 +- .../contributing/docs_writing_guidelines.po | 13 +- .../contributing/documentation_guidelines.po | 9 +- .../editor_and_docs_localization.po | 44 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 13 +- .../contributing/ways_to_contribute.po | 2 +- .../po/it/LC_MESSAGES/community/tutorials.po | 14 +- .../compiling/compiling_for_android.po | 3 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 5 +- .../compiling/compiling_for_web.po | 5 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 33 +- .../compiling_with_script_encryption_key.po | 5 +- .../cross-compiling_for_ios_on_linux.po | 6 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 5 +- .../compiling/optimizing_for_size.po | 5 +- .../cpp/binding_to_external_libraries.po | 3 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 5 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 3 +- .../development/cpp/custom_audiostreams.po | 3 +- .../development/cpp/custom_godot_servers.po | 6 +- .../development/cpp/custom_modules_in_cpp.po | 6 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../it/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 5 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 8 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 11 +- .../editor/command_line_tutorial.po | 307 +-- .../editor/default_key_mapping.po | 1656 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 9 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 9 +- .../scripting/c_sharp/c_sharp_differences.po | 8 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 11 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 37 +- .../scripting/gdscript/gdscript_basics.po | 29 +- .../scripting/gdscript/gdscript_exports.po | 5 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 5 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 6 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 10 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 65 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 11 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 2 +- .../getting_started/step_by_step/resources.po | 144 +- .../step_by_step/scene_tree.po | 14 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 4 +- .../step_by_step/splash_screen.po | 30 +- .../step_by_step/ui_code_a_life_bar.po | 492 +++- .../step_by_step/ui_game_user_interface.po | 280 ++- .../ui_introduction_to_the_ui_system.po | 5 +- .../step_by_step/ui_main_menu.po | 4 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 5 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 7 +- .../workflow/assets/importing_images.po | 7 +- .../workflow/assets/importing_scenes.po | 301 +-- .../workflow/assets/importing_translations.po | 6 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 5 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 7 +- .../workflow/best_practices/index.po | 5 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 5 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 11 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 9 +- .../export/exporting_for_dedicated_servers.po | 5 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 186 +- .../workflow/export/exporting_pcks.po | 33 +- .../workflow/export/exporting_projects.po | 7 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 7 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/it/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 7 +- .../it/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 9 +- .../tutorials/2d/2d_sprite_animation.po | 3 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 8 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 15 +- .../tutorials/2d/custom_drawing_in_2d.po | 10 +- .../po/it/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 65 +- .../tutorials/2d/using_tilemaps.po | 8 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 13 +- .../it/LC_MESSAGES/tutorials/3d/csg_tools.po | 17 +- .../3d/environment_and_post_processing.po | 20 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 5 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 5 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../it/LC_MESSAGES/tutorials/3d/gi_probes.po | 6 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/it/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 5 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 243 +- .../tutorials/3d/using_gridmaps.po | 6 +- .../tutorials/3d/using_multi_mesh_instance.po | 24 +- .../tutorials/3d/using_transforms.po | 14 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 5 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 14 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 29 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 5 +- .../assetlib/uploading_to_assetlib.po | 151 +- .../tutorials/assetlib/using_assetlib.po | 3 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 16 +- .../tutorials/audio/audio_streams.po | 32 +- .../it/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../it/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 8 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../it/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 6 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 5 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 5 +- .../po/it/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/it/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../it/LC_MESSAGES/tutorials/i18n/locales.po | 79 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../it/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 3 +- .../tutorials/inputs/inputevent.po | 8 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../it/LC_MESSAGES/tutorials/io/data_paths.po | 3 +- .../po/it/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 5 +- .../it/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/it/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 9 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 18 +- .../tutorials/math/vectors_advanced.po | 5 +- .../misc/binary_serialization_api.po | 44 +- .../tutorials/misc/change_scenes_manually.po | 5 +- .../tutorials/misc/gles2_gles3_differences.po | 11 +- .../tutorials/misc/handling_quit_requests.po | 3 +- .../po/it/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 8 +- .../tutorials/misc/pausing_games.po | 3 +- .../misc/running_code_in_the_editor.po | 5 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 11 +- .../optimization/cpu_optimization.po | 18 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 5 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../it/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 5 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 5 +- .../tutorials/physics/ray-casting.po | 4 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 5 +- .../physics/using_kinematic_body_2d.po | 11 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 8 +- .../platform/customizing_html5_shell.po | 13 +- .../platform/html5_shell_classref.po | 11 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 213 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 8 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 9 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 5 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 8 +- .../plugins/editor/spatial_gizmos.po | 8 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 26 +- .../plugins/gdnative/gdnative-cpp-example.po | 13 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../it/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 20 +- .../godot_shader_language_style_guide.po | 5 +- .../it/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 21 +- .../migrating_to_godot_shader_language.po | 11 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 17 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 6 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 70 +- .../shading_reference/spatial_shader.po | 39 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 8 +- .../your_first_canvasitem_shader.po | 5 +- .../your_first_spatial_shader.po | 15 +- .../your_second_spatial_shader.po | 2 +- .../it/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 8 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 10 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 8 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/it/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../it/LC_MESSAGES/tutorials/vr/vr_primer.po | 5 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 5 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/ja/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/ja/LC_MESSAGES/about/faq.po | 37 +- sphinx/po/ja/LC_MESSAGES/about/index.po | 2 +- .../po/ja/LC_MESSAGES/about/introduction.po | 2 +- .../ja/LC_MESSAGES/about/list_of_features.po | 33 +- .../po/ja/LC_MESSAGES/about/release_policy.po | 27 +- .../ja/LC_MESSAGES/about/troubleshooting.po | 7 +- .../po/ja/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/ja/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 21 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../ja/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 7 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1662 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 72 +- .../scripting/c_sharp/c_sharp_basics.po | 5 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 17 +- .../scripting/gdscript/gdscript_basics.po | 97 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 7 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 4 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 3 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 4 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 11 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 6 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 13 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 14 +- .../step_by_step/your_first_game.po | 6 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 2 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 6 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 205 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 5 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/ja/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 5 +- .../ja/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 2 +- .../tutorials/2d/using_tilemaps.po | 8 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 7 +- .../ja/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 18 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../ja/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 2 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 157 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../ja/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../ja/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 4 +- .../ja/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../ja/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../ja/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../ja/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../ja/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 6 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 29 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 6 +- .../optimization/general_optimization.po | 6 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../ja/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 5 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 203 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 28 +- .../plugins/gdnative/gdnative-cpp-example.po | 13 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../ja/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../ja/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 5 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../ja/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 6 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/ja/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../ja/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/ko/LC_MESSAGES/about/docs_changelog.po | 6 +- sphinx/po/ko/LC_MESSAGES/about/faq.po | 512 ++-- sphinx/po/ko/LC_MESSAGES/about/index.po | 2 +- .../po/ko/LC_MESSAGES/about/introduction.po | 95 +- .../ko/LC_MESSAGES/about/list_of_features.po | 676 +++--- .../po/ko/LC_MESSAGES/about/release_policy.po | 74 +- .../ko/LC_MESSAGES/about/troubleshooting.po | 128 +- .../po/ko/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 5 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 5 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/ko/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 4 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 8 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 25 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 9 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 4 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../ko/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 4 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 321 +-- .../editor/default_key_mapping.po | 1680 ++++++------- .../getting_started/editor/external_editor.po | 4 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 53 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 14 +- .../scripting/c_sharp/c_sharp_differences.po | 4 +- .../scripting/c_sharp/c_sharp_features.po | 5 +- .../scripting/c_sharp/c_sharp_style_guide.po | 18 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 4 +- .../scripting/gdscript/gdscript_basics.po | 84 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 25 +- .../scripting/gdscript/gdscript_styleguide.po | 21 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 99 +- .../scripting/gdscript/warning_system.po | 47 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 10 +- .../scripting/visual_script/index.po | 4 +- .../scripting/visual_script/nodes_purposes.po | 30 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 4 +- .../getting_started/step_by_step/exporting.po | 33 +- .../step_by_step/filesystem.po | 5 +- .../step_by_step/godot_design_philosophy.po | 35 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 80 +- .../step_by_step/instancing_continued.po | 40 +- .../intro_to_the_editor_interface.po | 94 +- .../getting_started/step_by_step/resources.po | 59 +- .../step_by_step/scene_tree.po | 14 +- .../step_by_step/scenes_and_nodes.po | 97 +- .../getting_started/step_by_step/scripting.po | 144 +- .../step_by_step/scripting_continued.po | 83 +- .../getting_started/step_by_step/signals.po | 18 +- .../step_by_step/singletons_autoload.po | 20 +- .../step_by_step/splash_screen.po | 4 +- .../step_by_step/ui_code_a_life_bar.po | 19 +- .../step_by_step/ui_game_user_interface.po | 42 +- .../ui_introduction_to_the_ui_system.po | 75 +- .../step_by_step/ui_main_menu.po | 31 +- .../step_by_step/your_first_game.po | 90 +- .../assets/escn_exporter/animation.po | 38 +- .../workflow/assets/escn_exporter/index.po | 19 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 10 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 42 +- .../workflow/assets/escn_exporter/skeleton.po | 8 +- .../workflow/assets/import_process.po | 63 +- .../assets/importing_audio_samples.po | 25 +- .../workflow/assets/importing_images.po | 35 +- .../workflow/assets/importing_scenes.po | 477 ++-- .../workflow/assets/importing_translations.po | 18 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 31 +- .../best_practices/data_preferences.po | 8 +- .../best_practices/godot_interfaces.po | 23 +- .../best_practices/godot_notifications.po | 7 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 61 +- .../best_practices/scene_organization.po | 48 +- .../best_practices/scenes_versus_scripts.po | 10 +- .../best_practices/what_are_godot_classes.po | 26 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 4 +- .../workflow/export/exporting_for_android.po | 4 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 6 +- .../workflow/export/exporting_for_web.po | 197 +- .../workflow/export/exporting_pcks.po | 35 +- .../workflow/export/exporting_projects.po | 4 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 5 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 18 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/ko/LC_MESSAGES/index.po | 67 +- .../tutorials/2d/2d_lights_and_shadows.po | 25 +- .../ko/LC_MESSAGES/tutorials/2d/2d_meshes.po | 5 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 4 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 4 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 27 +- .../tutorials/2d/custom_drawing_in_2d.po | 4 +- .../po/ko/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 12 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 11 +- .../ko/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../ko/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/ko/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 28 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 16 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 4 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 4 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 5 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../ko/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../ko/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 8 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../ko/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 4 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/ko/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/ko/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 9 +- .../ko/LC_MESSAGES/tutorials/i18n/locales.po | 70 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 10 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../ko/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 10 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../ko/LC_MESSAGES/tutorials/io/data_paths.po | 4 +- .../po/ko/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../ko/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 6 +- .../po/ko/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 104 +- .../tutorials/math/vectors_advanced.po | 78 +- .../misc/binary_serialization_api.po | 6 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/ko/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 6 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 178 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 7 +- .../optimization/general_optimization.po | 5 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 4 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 12 +- .../ko/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 147 +- .../tutorials/physics/ragdoll_system.po | 13 +- .../tutorials/physics/ray-casting.po | 43 +- .../tutorials/physics/rigid_body.po | 10 +- .../tutorials/physics/soft_body.po | 8 +- .../tutorials/physics/using_area_2d.po | 13 +- .../physics/using_kinematic_body_2d.po | 118 +- .../platform/android_in_app_purchases.po | 4 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 5 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 4 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 4 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../ko/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../ko/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 4 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 4 +- .../shading_reference/shading_language.po | 4 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 5 +- .../your_first_canvasitem_shader.po | 5 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../ko/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 7 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/ko/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../ko/LC_MESSAGES/tutorials/vr/vr_primer.po | 4 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 8 +- .../po/pl/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/pl/LC_MESSAGES/about/faq.po | 46 +- sphinx/po/pl/LC_MESSAGES/about/index.po | 2 +- .../po/pl/LC_MESSAGES/about/introduction.po | 2 +- .../pl/LC_MESSAGES/about/list_of_features.po | 25 +- .../po/pl/LC_MESSAGES/about/release_policy.po | 9 +- .../pl/LC_MESSAGES/about/troubleshooting.po | 17 +- .../po/pl/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 36 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/pl/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 20 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../pl/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 374 +-- .../editor/default_key_mapping.po | 1656 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 2 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 2 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 2 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 2 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 4 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 7 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 2 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 186 +- .../workflow/export/exporting_pcks.po | 20 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 5 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/pl/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 4 +- .../pl/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 12 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 7 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 5 +- .../pl/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../pl/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../pl/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../pl/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../pl/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../pl/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../pl/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../pl/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../pl/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../pl/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 5 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 23 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../pl/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../pl/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../pl/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 7 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/pl/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../pl/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 8 +- .../pt_BR/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/pt_BR/LC_MESSAGES/about/faq.po | 20 +- sphinx/po/pt_BR/LC_MESSAGES/about/index.po | 2 +- .../pt_BR/LC_MESSAGES/about/introduction.po | 2 +- .../LC_MESSAGES/about/list_of_features.po | 20 +- .../pt_BR/LC_MESSAGES/about/release_policy.po | 17 +- .../LC_MESSAGES/about/troubleshooting.po | 8 +- .../pt_BR/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../pt_BR/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 20 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 4 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 8 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 28 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 7 +- .../editor/command_line_tutorial.po | 308 +-- .../editor/default_key_mapping.po | 2070 ++++++++--------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 8 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 14 +- .../scripting/c_sharp/c_sharp_differences.po | 34 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 12 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 51 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 5 +- .../scripting/gdscript/index.po | 5 +- .../scripting/gdscript/static_typing.po | 7 +- .../scripting/gdscript/warning_system.po | 14 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 10 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 7 +- .../getting_started/step_by_step/exporting.po | 7 +- .../step_by_step/filesystem.po | 20 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 13 +- .../getting_started/step_by_step/resources.po | 9 +- .../step_by_step/scene_tree.po | 59 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 3 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 44 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 23 +- .../step_by_step/ui_game_user_interface.po | 3 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 9 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 4 +- .../workflow/assets/importing_images.po | 7 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 6 +- .../changing_application_icon_for_windows.po | 7 +- .../workflow/export/exporting_for_android.po | 10 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 200 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 5 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 4 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/pt_BR/LC_MESSAGES/index.po | 21 +- .../tutorials/2d/2d_lights_and_shadows.po | 4 +- .../LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 4 +- .../tutorials/2d/using_tilemaps.po | 7 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 10 +- .../LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../LC_MESSAGES/tutorials/i18n/locales.po | 70 +- .../i18n/localization_using_gettext.po | 4 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 4 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 202 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 4 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 7 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../pt_BR/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../po/ru/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/ru/LC_MESSAGES/about/faq.po | 16 +- sphinx/po/ru/LC_MESSAGES/about/index.po | 2 +- .../po/ru/LC_MESSAGES/about/introduction.po | 2 +- .../ru/LC_MESSAGES/about/list_of_features.po | 15 +- .../po/ru/LC_MESSAGES/about/release_policy.po | 13 +- .../ru/LC_MESSAGES/about/troubleshooting.po | 20 +- .../po/ru/LC_MESSAGES/community/channels.po | 10 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 94 +- .../contributing/building_the_manual.po | 74 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 8 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 11 +- .../contributing/ways_to_contribute.po | 16 +- .../po/ru/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 4 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 16 +- .../compiling/compiling_with_mono.po | 21 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 7 +- .../cpp/configuring_an_ide/clion.po | 4 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 19 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../ru/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 9 +- .../development/cpp/using_cpp_profilers.po | 20 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 5 +- .../introduction_to_editor_development.po | 5 +- .../file_formats/gdscript_grammar.po | 12 +- .../development/file_formats/index.po | 4 +- .../development/file_formats/tscn.po | 39 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 6 +- .../scripting/c_sharp/c_sharp_features.po | 4 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 7 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 7 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 8 +- .../scripting/gdscript/static_typing.po | 10 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 5 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 36 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 11 +- .../getting_started/step_by_step/signals.po | 9 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 23 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 21 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 4 +- .../workflow/assets/importing_scenes.po | 296 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 3 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 8 +- .../best_practices/godot_notifications.po | 11 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 40 +- .../best_practices/scenes_versus_scripts.po | 21 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 32 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 5 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 230 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 61 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/ru/LC_MESSAGES/index.po | 2 +- .../tutorials/2d/2d_lights_and_shadows.po | 5 +- .../ru/LC_MESSAGES/tutorials/2d/2d_meshes.po | 5 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 5 +- .../tutorials/2d/2d_sprite_animation.po | 8 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 10 +- .../tutorials/2d/using_tilemaps.po | 10 +- .../tutorials/3d/3d_rendering_limitations.po | 12 +- .../tutorials/3d/baked_lightmaps.po | 32 +- .../ru/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 16 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 9 +- .../tutorials/3d/fps_tutorial/part_one.po | 8 +- .../tutorials/3d/fps_tutorial/part_six.po | 44 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../ru/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 12 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 460 ++-- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 159 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../ru/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../ru/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 53 +- .../content/procedural_geometry/arraymesh.po | 27 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 69 +- .../procedural_geometry/meshdatatool.po | 12 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../ru/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 54 +- .../ru/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 9 +- .../inputs/controllers_gamepads_joysticks.po | 28 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../ru/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../ru/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 59 +- .../legal/complying_with_licenses.po | 2 +- .../ru/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 39 +- .../tutorials/misc/change_scenes_manually.po | 12 +- .../tutorials/misc/gles2_gles3_differences.po | 58 +- .../tutorials/misc/handling_quit_requests.po | 23 +- .../po/ru/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 51 +- .../misc/running_code_in_the_editor.po | 24 +- .../tutorials/misc/state_design_pattern.po | 12 +- .../networking/high_level_multiplayer.po | 183 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 11 +- .../optimization/cpu_optimization.po | 23 +- .../optimization/general_optimization.po | 11 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 25 +- .../optimization/optimizing_3d_performance.po | 8 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../ru/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 11 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 12 +- .../tutorials/physics/soft_body.po | 9 +- .../tutorials/physics/using_area_2d.po | 4 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 25 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 43 +- .../plugins/gdnative/gdnative-cpp-example.po | 41 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../ru/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 46 +- .../godot_shader_language_style_guide.po | 2 +- .../ru/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 10 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 13 +- .../shading_reference/spatial_shader.po | 5 +- .../tutorials/shading/visual_shaders.po | 25 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 14 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 13 +- .../your_second_spatial_shader.po | 11 +- .../ru/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 6 +- .../viewports/using_viewport_as_texture.po | 27 +- .../tutorials/viewports/viewports.po | 16 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/ru/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../ru/LC_MESSAGES/tutorials/vr/vr_primer.po | 21 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 37 +- .../vr_starter_tutorial_part_two.po | 11 +- .../po/uk/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/uk/LC_MESSAGES/about/faq.po | 16 +- sphinx/po/uk/LC_MESSAGES/about/index.po | 4 +- .../po/uk/LC_MESSAGES/about/introduction.po | 10 +- .../uk/LC_MESSAGES/about/list_of_features.po | 14 +- .../po/uk/LC_MESSAGES/about/release_policy.po | 25 +- .../uk/LC_MESSAGES/about/troubleshooting.po | 6 +- .../po/uk/LC_MESSAGES/community/channels.po | 4 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 95 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../po/uk/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 6 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 20 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 4 +- .../cpp/configuring_an_ide/clion.po | 4 +- .../cpp/configuring_an_ide/code_blocks.po | 4 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 4 +- .../cpp/configuring_an_ide/qt_creator.po | 4 +- .../cpp/configuring_an_ide/visual_studio.po | 4 +- .../configuring_an_ide/visual_studio_code.po | 46 +- .../cpp/configuring_an_ide/xcode.po | 4 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../uk/LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 6 +- .../development/cpp/using_cpp_profilers.po | 4 +- .../development/cpp/variant_class.po | 4 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 315 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 6 +- .../editor/using_the_web_editor.po | 109 +- .../scripting/c_sharp/c_sharp_basics.po | 16 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 4 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 16 +- .../scripting/cross_language_scripting.po | 6 +- .../scripting/gdscript/gdscript_advanced.po | 4 +- .../scripting/gdscript/gdscript_basics.po | 6 +- .../scripting/gdscript/gdscript_exports.po | 6 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 4 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 8 +- .../scripting/gdscript/warning_system.po | 8 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 44 +- .../step_by_step/filesystem.po | 4 +- .../step_by_step/godot_design_philosophy.po | 14 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 4 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 16 +- .../step_by_step/ui_game_user_interface.po | 12 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 8 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 10 +- .../assets/importing_audio_samples.po | 4 +- .../workflow/assets/importing_images.po | 6 +- .../workflow/assets/importing_scenes.po | 296 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 4 +- .../autoloads_versus_internal_nodes.po | 12 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 4 +- .../best_practices/logic_preferences.po | 8 +- .../best_practices/node_alternatives.po | 8 +- .../best_practices/scene_organization.po | 14 +- .../best_practices/scenes_versus_scripts.po | 6 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 20 +- .../changing_application_icon_for_windows.po | 6 +- .../workflow/export/exporting_for_android.po | 12 +- .../export/exporting_for_dedicated_servers.po | 20 +- .../workflow/export/exporting_for_ios.po | 36 +- .../workflow/export/exporting_for_pc.po | 4 +- .../workflow/export/exporting_for_uwp.po | 6 +- .../workflow/export/exporting_for_web.po | 219 +- .../workflow/export/exporting_pcks.po | 23 +- .../workflow/export/exporting_projects.po | 12 +- .../workflow/export/feature_tags.po | 12 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 2 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 12 +- .../project_setup/version_control_systems.po | 8 +- sphinx/po/uk/LC_MESSAGES/index.po | 6 +- .../tutorials/2d/2d_lights_and_shadows.po | 8 +- .../uk/LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 8 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 8 +- .../tutorials/2d/using_tilemaps.po | 15 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 4 +- .../uk/LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../uk/LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 4 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 4 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../uk/LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../uk/LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../uk/LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../uk/LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 10 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../uk/LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 4 +- .../tutorials/io/background_loading.po | 2 +- .../uk/LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../uk/LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../uk/LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../uk/LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../uk/LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 4 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../uk/LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 2 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../po/uk/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../uk/LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- .../zh_CN/LC_MESSAGES/about/docs_changelog.po | 12 +- sphinx/po/zh_CN/LC_MESSAGES/about/faq.po | 214 +- sphinx/po/zh_CN/LC_MESSAGES/about/index.po | 2 +- .../zh_CN/LC_MESSAGES/about/introduction.po | 107 +- .../LC_MESSAGES/about/list_of_features.po | 158 +- .../zh_CN/LC_MESSAGES/about/release_policy.po | 140 +- .../LC_MESSAGES/about/troubleshooting.po | 7 +- .../zh_CN/LC_MESSAGES/community/channels.po | 7 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 4 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 79 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 6 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 12 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 16 +- .../contributing/ways_to_contribute.po | 2 +- .../zh_CN/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 4 +- .../compiling/compiling_for_osx.po | 4 +- .../compiling/compiling_for_uwp.po | 4 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 10 +- .../compiling/compiling_for_x11.po | 10 +- .../compiling/compiling_with_mono.po | 21 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 7 +- .../development/compiling/index.po | 4 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 22 +- .../cpp/common_engine_methods_and_macros.po | 38 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 10 +- .../cpp/configuring_an_ide/code_blocks.po | 9 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 61 +- .../development/cpp/custom_audiostreams.po | 4 +- .../development/cpp/custom_godot_servers.po | 4 +- .../development/cpp/custom_modules_in_cpp.po | 10 +- .../cpp/custom_resource_format_loaders.po | 4 +- .../LC_MESSAGES/development/cpp/index.po | 21 +- .../development/cpp/inheritance_class_tree.po | 4 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 9 +- .../development/cpp/using_cpp_profilers.po | 130 +- .../development/cpp/variant_class.po | 4 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 8 +- .../file_formats/gdscript_grammar.po | 10 +- .../development/file_formats/index.po | 4 +- .../development/file_formats/tscn.po | 31 +- .../editor/command_line_tutorial.po | 329 +-- .../editor/default_key_mapping.po | 1658 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 4 +- .../editor/using_the_web_editor.po | 116 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 20 +- .../scripting/c_sharp/c_sharp_features.po | 21 +- .../scripting/c_sharp/c_sharp_style_guide.po | 9 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 64 +- .../scripting/gdscript/gdscript_exports.po | 8 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 9 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 4 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 28 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 4 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 20 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 28 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 49 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 130 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 33 +- .../step_by_step/ui_main_menu.po | 14 +- .../step_by_step/your_first_game.po | 12 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 18 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 2 +- .../workflow/assets/importing_scenes.po | 300 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 66 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 7 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 18 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 10 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 231 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 14 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 52 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 4 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/zh_CN/LC_MESSAGES/index.po | 60 +- .../tutorials/2d/2d_lights_and_shadows.po | 7 +- .../LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 76 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../zh_CN/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 2 +- .../tutorials/2d/using_tilemaps.po | 66 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 226 +- .../LC_MESSAGES/tutorials/3d/csg_tools.po | 4 +- .../3d/environment_and_post_processing.po | 18 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 6 +- .../tutorials/3d/fps_tutorial/part_four.po | 4 +- .../tutorials/3d/fps_tutorial/part_one.po | 4 +- .../tutorials/3d/fps_tutorial/part_six.po | 8 +- .../tutorials/3d/fps_tutorial/part_three.po | 4 +- .../tutorials/3d/fps_tutorial/part_two.po | 33 +- .../LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../zh_CN/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 8 +- .../tutorials/3d/lights_and_shadows.po | 8 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 2 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 27 +- .../controlling_thousands_of_fish.po | 7 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 22 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 159 +- .../tutorials/assetlib/using_assetlib.po | 11 +- .../tutorials/assetlib/what_is_assetlib.po | 8 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 7 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 76 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 64 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 30 +- .../zh_CN/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../zh_CN/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../LC_MESSAGES/tutorials/i18n/locales.po | 73 +- .../i18n/localization_using_gettext.po | 7 +- .../inputs/controllers_gamepads_joysticks.po | 12 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 7 +- .../tutorials/inputs/inputevent.po | 17 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 75 +- .../LC_MESSAGES/tutorials/io/data_paths.po | 4 +- .../zh_CN/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 7 +- .../LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 14 +- .../zh_CN/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 7 +- .../tutorials/math/matrices_and_transforms.po | 8 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 2 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 24 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../zh_CN/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 4 +- .../tutorials/misc/pausing_games.po | 32 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 173 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 29 +- .../tutorials/optimization/batching.po | 17 +- .../optimization/cpu_optimization.po | 4 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 9 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 32 +- .../tutorials/physics/physics_introduction.po | 7 +- .../tutorials/physics/ragdoll_system.po | 8 +- .../tutorials/physics/ray-casting.po | 12 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 9 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 4 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 4 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 81 +- .../tutorials/platform/ios/plugins_for_ios.po | 204 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 45 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 7 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 31 +- .../plugins/gdnative/gdnative-cpp-example.po | 13 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 19 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 38 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 4 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 96 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 4 +- .../vr/developing_for_oculus_quest.po | 8 +- .../zh_CN/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../LC_MESSAGES/tutorials/vr/vr_primer.po | 9 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 17 +- .../vr_starter_tutorial_part_two.po | 7 +- .../zh_TW/LC_MESSAGES/about/docs_changelog.po | 2 +- sphinx/po/zh_TW/LC_MESSAGES/about/faq.po | 4 +- sphinx/po/zh_TW/LC_MESSAGES/about/index.po | 2 +- .../zh_TW/LC_MESSAGES/about/introduction.po | 2 +- .../LC_MESSAGES/about/list_of_features.po | 12 +- .../zh_TW/LC_MESSAGES/about/release_policy.po | 9 +- .../LC_MESSAGES/about/troubleshooting.po | 2 +- .../zh_TW/LC_MESSAGES/community/channels.po | 2 +- .../best_practices_for_engine_contributors.po | 2 +- .../contributing/bisecting_regressions.po | 2 +- .../contributing/bug_triage_guidelines.po | 96 +- .../contributing/building_the_manual.po | 33 +- .../contributing/code_style_guidelines.po | 2 +- .../contributing/docs_writing_guidelines.po | 2 +- .../contributing/documentation_guidelines.po | 2 +- .../editor_and_docs_localization.po | 2 +- .../community/contributing/index.po | 2 +- .../community/contributing/pr_workflow.po | 2 +- .../contributing/testing_pull_requests.po | 2 +- .../updating_the_class_reference.po | 2 +- .../contributing/ways_to_contribute.po | 2 +- .../zh_TW/LC_MESSAGES/community/tutorials.po | 2 +- .../compiling/compiling_for_android.po | 2 +- .../compiling/compiling_for_ios.po | 2 +- .../compiling/compiling_for_osx.po | 2 +- .../compiling/compiling_for_uwp.po | 2 +- .../compiling/compiling_for_web.po | 2 +- .../compiling/compiling_for_windows.po | 8 +- .../compiling/compiling_for_x11.po | 8 +- .../compiling/compiling_with_mono.po | 21 +- .../compiling_with_script_encryption_key.po | 2 +- .../cross-compiling_for_ios_on_linux.po | 2 +- .../development/compiling/getting_source.po | 2 +- .../development/compiling/index.po | 2 +- .../introduction_to_the_buildsystem.po | 2 +- .../compiling/optimizing_for_size.po | 2 +- .../cpp/binding_to_external_libraries.po | 2 +- .../cpp/common_engine_methods_and_macros.po | 2 +- .../cpp/configuring_an_ide/android_studio.po | 2 +- .../cpp/configuring_an_ide/clion.po | 2 +- .../cpp/configuring_an_ide/code_blocks.po | 2 +- .../cpp/configuring_an_ide/index.po | 2 +- .../cpp/configuring_an_ide/kdevelop.po | 2 +- .../cpp/configuring_an_ide/qt_creator.po | 2 +- .../cpp/configuring_an_ide/visual_studio.po | 2 +- .../configuring_an_ide/visual_studio_code.po | 44 +- .../cpp/configuring_an_ide/xcode.po | 2 +- .../LC_MESSAGES/development/cpp/core_types.po | 2 +- .../development/cpp/custom_audiostreams.po | 2 +- .../development/cpp/custom_godot_servers.po | 2 +- .../development/cpp/custom_modules_in_cpp.po | 2 +- .../cpp/custom_resource_format_loaders.po | 2 +- .../LC_MESSAGES/development/cpp/index.po | 2 +- .../development/cpp/inheritance_class_tree.po | 2 +- .../cpp/introduction_to_godot_development.po | 2 +- .../development/cpp/object_class.po | 7 +- .../development/cpp/using_cpp_profilers.po | 2 +- .../development/cpp/variant_class.po | 2 +- .../development/editor/creating_icons.po | 2 +- .../development/editor/editor_style_guide.po | 2 +- .../LC_MESSAGES/development/editor/index.po | 2 +- .../introduction_to_editor_development.po | 2 +- .../file_formats/gdscript_grammar.po | 2 +- .../development/file_formats/index.po | 2 +- .../development/file_formats/tscn.po | 2 +- .../editor/command_line_tutorial.po | 305 +-- .../editor/default_key_mapping.po | 1648 ++++++------- .../getting_started/editor/external_editor.po | 2 +- .../getting_started/editor/index.po | 2 +- .../getting_started/editor/unity_to_godot.po | 2 +- .../editor/using_the_web_editor.po | 51 +- .../scripting/c_sharp/c_sharp_basics.po | 2 +- .../scripting/c_sharp/c_sharp_differences.po | 2 +- .../scripting/c_sharp/c_sharp_features.po | 2 +- .../scripting/c_sharp/c_sharp_style_guide.po | 2 +- .../scripting/c_sharp/index.po | 2 +- .../scripting/creating_script_templates.po | 2 +- .../scripting/cross_language_scripting.po | 2 +- .../scripting/gdscript/gdscript_advanced.po | 2 +- .../scripting/gdscript/gdscript_basics.po | 2 +- .../scripting/gdscript/gdscript_exports.po | 2 +- .../gdscript/gdscript_format_string.po | 2 +- .../scripting/gdscript/gdscript_styleguide.po | 2 +- .../scripting/gdscript/index.po | 2 +- .../scripting/gdscript/static_typing.po | 2 +- .../scripting/gdscript/warning_system.po | 2 +- .../getting_started/scripting/index.po | 2 +- .../custom_visualscript_nodes.po | 2 +- .../visual_script/getting_started.po | 2 +- .../scripting/visual_script/index.po | 2 +- .../scripting/visual_script/nodes_purposes.po | 2 +- .../visual_script/what_is_visual_scripting.po | 2 +- .../step_by_step/animations.po | 2 +- .../getting_started/step_by_step/exporting.po | 2 +- .../step_by_step/filesystem.po | 2 +- .../step_by_step/godot_design_philosophy.po | 2 +- .../getting_started/step_by_step/index.po | 2 +- .../step_by_step/instancing.po | 2 +- .../step_by_step/instancing_continued.po | 2 +- .../intro_to_the_editor_interface.po | 2 +- .../getting_started/step_by_step/resources.po | 2 +- .../step_by_step/scene_tree.po | 2 +- .../step_by_step/scenes_and_nodes.po | 2 +- .../getting_started/step_by_step/scripting.po | 2 +- .../step_by_step/scripting_continued.po | 2 +- .../getting_started/step_by_step/signals.po | 5 +- .../step_by_step/singletons_autoload.po | 2 +- .../step_by_step/splash_screen.po | 2 +- .../step_by_step/ui_code_a_life_bar.po | 2 +- .../step_by_step/ui_game_user_interface.po | 2 +- .../ui_introduction_to_the_ui_system.po | 2 +- .../step_by_step/ui_main_menu.po | 2 +- .../step_by_step/your_first_game.po | 2 +- .../assets/escn_exporter/animation.po | 2 +- .../workflow/assets/escn_exporter/index.po | 2 +- .../workflow/assets/escn_exporter/lights.po | 2 +- .../workflow/assets/escn_exporter/material.po | 2 +- .../workflow/assets/escn_exporter/mesh.po | 2 +- .../workflow/assets/escn_exporter/physics.po | 2 +- .../workflow/assets/escn_exporter/skeleton.po | 2 +- .../workflow/assets/import_process.po | 2 +- .../assets/importing_audio_samples.po | 2 +- .../workflow/assets/importing_images.po | 2 +- .../workflow/assets/importing_scenes.po | 294 +-- .../workflow/assets/importing_translations.po | 2 +- .../getting_started/workflow/assets/index.po | 2 +- .../autoloads_versus_internal_nodes.po | 2 +- .../best_practices/data_preferences.po | 2 +- .../best_practices/godot_interfaces.po | 2 +- .../best_practices/godot_notifications.po | 8 +- .../workflow/best_practices/index.po | 2 +- .../introduction_best_practices.po | 2 +- .../best_practices/logic_preferences.po | 2 +- .../best_practices/node_alternatives.po | 2 +- .../best_practices/scene_organization.po | 2 +- .../best_practices/scenes_versus_scripts.po | 2 +- .../best_practices/what_are_godot_classes.po | 2 +- .../workflow/export/android_custom_build.po | 2 +- .../changing_application_icon_for_windows.po | 2 +- .../workflow/export/exporting_for_android.po | 2 +- .../export/exporting_for_dedicated_servers.po | 2 +- .../workflow/export/exporting_for_ios.po | 2 +- .../workflow/export/exporting_for_pc.po | 2 +- .../workflow/export/exporting_for_uwp.po | 2 +- .../workflow/export/exporting_for_web.po | 195 +- .../workflow/export/exporting_pcks.po | 21 +- .../workflow/export/exporting_projects.po | 2 +- .../workflow/export/feature_tags.po | 2 +- .../getting_started/workflow/export/index.po | 2 +- .../workflow/export/one-click_deploy.po | 2 +- .../getting_started/workflow/index.po | 2 +- .../workflow/project_setup/index.po | 2 +- .../project_setup/project_organization.po | 2 +- .../project_setup/version_control_systems.po | 2 +- sphinx/po/zh_TW/LC_MESSAGES/index.po | 15 +- .../tutorials/2d/2d_lights_and_shadows.po | 4 +- .../LC_MESSAGES/tutorials/2d/2d_meshes.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_movement.po | 2 +- .../tutorials/2d/2d_sprite_animation.po | 2 +- .../LC_MESSAGES/tutorials/2d/2d_transforms.po | 2 +- .../LC_MESSAGES/tutorials/2d/canvas_layers.po | 14 +- .../tutorials/2d/custom_drawing_in_2d.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/2d/index.po | 2 +- .../tutorials/2d/particle_systems_2d.po | 2 +- .../tutorials/2d/using_tilemaps.po | 10 +- .../tutorials/3d/3d_rendering_limitations.po | 2 +- .../tutorials/3d/baked_lightmaps.po | 2 +- .../LC_MESSAGES/tutorials/3d/csg_tools.po | 2 +- .../3d/environment_and_post_processing.po | 14 +- .../tutorials/3d/fps_tutorial/index.po | 2 +- .../tutorials/3d/fps_tutorial/part_five.po | 2 +- .../tutorials/3d/fps_tutorial/part_four.po | 2 +- .../tutorials/3d/fps_tutorial/part_one.po | 2 +- .../tutorials/3d/fps_tutorial/part_six.po | 2 +- .../tutorials/3d/fps_tutorial/part_three.po | 2 +- .../tutorials/3d/fps_tutorial/part_two.po | 2 +- .../LC_MESSAGES/tutorials/3d/gi_probes.po | 2 +- .../tutorials/3d/high_dynamic_range.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/3d/index.po | 2 +- .../tutorials/3d/introduction_to_3d.po | 2 +- .../tutorials/3d/lights_and_shadows.po | 2 +- .../tutorials/3d/reflection_probes.po | 2 +- .../tutorials/3d/spatial_material.po | 182 +- .../tutorials/3d/using_gridmaps.po | 2 +- .../tutorials/3d/using_multi_mesh_instance.po | 2 +- .../tutorials/3d/using_transforms.po | 2 +- .../animating_thousands_of_fish.po | 2 +- .../controlling_thousands_of_fish.po | 2 +- .../tutorials/3d/vertex_animation/index.po | 2 +- .../tutorials/animation/2d_skeletons.po | 2 +- .../tutorials/animation/animation_tree.po | 2 +- .../tutorials/animation/cutout_animation.po | 2 +- .../LC_MESSAGES/tutorials/animation/index.po | 2 +- .../tutorials/animation/introduction.po | 2 +- .../LC_MESSAGES/tutorials/assetlib/index.po | 2 +- .../assetlib/uploading_to_assetlib.po | 148 +- .../tutorials/assetlib/using_assetlib.po | 2 +- .../tutorials/assetlib/what_is_assetlib.po | 6 +- .../tutorials/audio/audio_buses.po | 2 +- .../tutorials/audio/audio_streams.po | 32 +- .../LC_MESSAGES/tutorials/audio/index.po | 2 +- .../audio/recording_with_microphone.po | 2 +- .../tutorials/audio/sync_with_audio.po | 2 +- .../LC_MESSAGES/tutorials/content/index.po | 2 +- .../tutorials/content/making_trees.po | 2 +- .../content/procedural_geometry/arraymesh.po | 2 +- .../procedural_geometry/immediategeometry.po | 2 +- .../content/procedural_geometry/index.po | 2 +- .../procedural_geometry/meshdatatool.po | 2 +- .../procedural_geometry/surfacetool.po | 2 +- .../tutorials/debug/debugger_panel.po | 2 +- .../LC_MESSAGES/tutorials/debug/index.po | 2 +- .../debug/overview_of_debugging_tools.po | 2 +- .../tutorials/gui/bbcode_in_richtextlabel.po | 2 +- .../tutorials/gui/control_node_gallery.po | 2 +- .../tutorials/gui/custom_gui_controls.po | 2 +- .../tutorials/gui/gui_containers.po | 2 +- .../LC_MESSAGES/tutorials/gui/gui_skinning.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/gui/index.po | 2 +- .../tutorials/gui/size_and_anchors.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/i18n/index.po | 2 +- .../i18n/internationalizing_games.po | 2 +- .../LC_MESSAGES/tutorials/i18n/locales.po | 70 +- .../i18n/localization_using_gettext.po | 2 +- .../inputs/controllers_gamepads_joysticks.po | 8 +- .../tutorials/inputs/custom_mouse_cursor.po | 2 +- .../LC_MESSAGES/tutorials/inputs/index.po | 2 +- .../tutorials/inputs/input_examples.po | 2 +- .../tutorials/inputs/inputevent.po | 2 +- .../inputs/mouse_and_input_coordinates.po | 2 +- .../tutorials/io/background_loading.po | 2 +- .../LC_MESSAGES/tutorials/io/data_paths.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/io/index.po | 2 +- .../LC_MESSAGES/tutorials/io/saving_games.po | 2 +- .../legal/complying_with_licenses.po | 2 +- .../LC_MESSAGES/tutorials/legal/index.po | 2 +- .../tutorials/math/beziers_and_curves.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/math/index.po | 2 +- .../tutorials/math/interpolation.po | 6 +- .../tutorials/math/matrices_and_transforms.po | 2 +- .../math/random_number_generation.po | 2 +- .../LC_MESSAGES/tutorials/math/vector_math.po | 2 +- .../tutorials/math/vectors_advanced.po | 2 +- .../misc/binary_serialization_api.po | 4 +- .../tutorials/misc/change_scenes_manually.po | 2 +- .../tutorials/misc/gles2_gles3_differences.po | 2 +- .../tutorials/misc/handling_quit_requests.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/misc/index.po | 2 +- .../tutorials/misc/instancing_with_signals.po | 2 +- .../tutorials/misc/jitter_stutter.po | 2 +- .../tutorials/misc/pausing_games.po | 2 +- .../misc/running_code_in_the_editor.po | 2 +- .../tutorials/misc/state_design_pattern.po | 2 +- .../networking/high_level_multiplayer.po | 164 +- .../tutorials/networking/http_client_class.po | 14 +- .../networking/http_request_class.po | 40 +- .../LC_MESSAGES/tutorials/networking/index.po | 2 +- .../tutorials/networking/ssl_certificates.po | 2 +- .../tutorials/networking/webrtc.po | 32 +- .../tutorials/networking/websocket.po | 28 +- .../tutorials/optimization/batching.po | 2 +- .../optimization/cpu_optimization.po | 2 +- .../optimization/general_optimization.po | 2 +- .../optimization/gpu_optimization.po | 2 +- .../tutorials/optimization/index.po | 2 +- .../optimization/optimizing_3d_performance.po | 2 +- .../tutorials/optimization/using_multimesh.po | 2 +- .../tutorials/optimization/using_servers.po | 10 +- .../tutorials/physics/collision_shapes_3d.po | 2 +- .../LC_MESSAGES/tutorials/physics/index.po | 2 +- .../physics/kinematic_character_2d.po | 2 +- .../tutorials/physics/physics_introduction.po | 2 +- .../tutorials/physics/ragdoll_system.po | 2 +- .../tutorials/physics/ray-casting.po | 2 +- .../tutorials/physics/rigid_body.po | 2 +- .../tutorials/physics/soft_body.po | 4 +- .../tutorials/physics/using_area_2d.po | 2 +- .../physics/using_kinematic_body_2d.po | 2 +- .../platform/android_in_app_purchases.po | 2 +- .../tutorials/platform/consoles.po | 2 +- .../platform/customizing_html5_shell.po | 2 +- .../platform/html5_shell_classref.po | 2 +- .../LC_MESSAGES/tutorials/platform/index.po | 2 +- .../tutorials/platform/ios/index.po | 2 +- .../tutorials/platform/ios/ios_plugin.po | 64 +- .../tutorials/platform/ios/plugins_for_ios.po | 201 +- .../tutorials/platform/platform_html5.po | 2 +- .../plugins/android/android_plugin.po | 2 +- .../tutorials/plugins/android/index.po | 2 +- .../plugins/editor/import_plugins.po | 2 +- .../tutorials/plugins/editor/index.po | 2 +- .../plugins/editor/inspector_plugins.po | 2 +- .../plugins/editor/installing_plugins.po | 2 +- .../editor/making_main_screen_plugins.po | 2 +- .../plugins/editor/making_plugins.po | 2 +- .../plugins/editor/spatial_gizmos.po | 2 +- .../plugins/editor/visual_shader_plugins.po | 2 +- .../plugins/gdnative/gdnative-c-example.po | 22 +- .../plugins/gdnative/gdnative-cpp-example.po | 10 +- .../tutorials/plugins/gdnative/index.po | 2 +- .../LC_MESSAGES/tutorials/plugins/index.po | 2 +- .../shading/advanced_postprocessing.po | 2 +- .../godot_shader_language_style_guide.po | 2 +- .../LC_MESSAGES/tutorials/shading/index.po | 2 +- .../intro_to_shaders_water_workshop.po | 2 +- .../migrating_to_godot_shader_language.po | 2 +- .../shading/screen-reading_shaders.po | 2 +- .../tutorials/shading/shader_materials.po | 2 +- .../shading_reference/canvas_item_shader.po | 2 +- .../shading/shading_reference/index.po | 2 +- .../shading_reference/particle_shader.po | 2 +- .../shading/shading_reference/shaders.po | 2 +- .../shading_reference/shading_language.po | 2 +- .../shading_reference/spatial_shader.po | 2 +- .../tutorials/shading/visual_shaders.po | 2 +- .../shading/your_first_shader/index.po | 2 +- .../your_first_shader/what_are_shaders.po | 2 +- .../your_first_canvasitem_shader.po | 2 +- .../your_first_spatial_shader.po | 2 +- .../your_second_spatial_shader.po | 2 +- .../LC_MESSAGES/tutorials/threads/index.po | 2 +- .../tutorials/threads/thread_safe_apis.po | 2 +- .../threads/using_multiple_threads.po | 2 +- .../viewports/custom_postprocessing.po | 2 +- .../LC_MESSAGES/tutorials/viewports/index.po | 2 +- .../viewports/multiple_resolutions.po | 2 +- .../viewports/using_viewport_as_texture.po | 2 +- .../tutorials/viewports/viewports.po | 2 +- .../vr/developing_for_oculus_quest.po | 2 +- .../zh_TW/LC_MESSAGES/tutorials/vr/index.po | 2 +- .../LC_MESSAGES/tutorials/vr/vr_primer.po | 2 +- .../tutorials/vr/vr_starter_tutorial/index.po | 2 +- .../vr_starter_tutorial_part_one.po | 2 +- .../vr_starter_tutorial_part_two.po | 2 +- 4676 files changed, 45390 insertions(+), 36649 deletions(-) diff --git a/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po index b1992bf517..6e34cde7a3 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/cs/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/about/faq.po b/sphinx/po/cs/LC_MESSAGES/about/faq.po index 0c60772d24..0440c739ca 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/faq.po +++ b/sphinx/po/cs/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -267,7 +267,6 @@ msgstr "" "GDScript ` ." #: ../../docs/about/faq.rst:102 -#, fuzzy msgid "" "There are several reasons to use GDScript--especially when you are " "prototyping, in alpha/beta stages of your project, or are not creating the " @@ -276,7 +275,7 @@ msgid "" msgstr "" "Existuje několik důvodů, proč používat GDScript - zejména když " "prototypujete, ve fázích alfa / beta vašeho projektu nebo nevytváříte další " -"titul AAA -, ale nejdůležitějším důvodem je celkové **snížení složitosti.**" +"titul AAA -, ale nejdůležitějším důvodem je celkové **snížení složitosti.**." #: ../../docs/about/faq.rst:106 msgid "" @@ -536,7 +535,7 @@ msgstr "" #: ../../docs/about/faq.rst:205 msgid "Why does Godot aim to keep its core feature set small?" -msgstr "" +msgstr "Proč se Godot snaží udržet svou základní sadu funkcí malou?" #: ../../docs/about/faq.rst:207 msgid "" @@ -544,10 +543,13 @@ msgid "" "ons unless they are used very often. One example of this would be advanced " "artificial intelligence functionality." msgstr "" +"Godot záměrně neobsahuje funkce, které lze implementovat pomocí doplňků, " +"pokud nejsou používány velmi často. Příkladem mohou být pokročilé funkce " +"umělé inteligence." #: ../../docs/about/faq.rst:211 msgid "There are several reasons for this:" -msgstr "" +msgstr "Existuje několik důvodů:" #: ../../docs/about/faq.rst:213 msgid "" @@ -559,6 +561,13 @@ msgid "" "never fixed. On top of that, the \"API surface\" that needs to be tested and " "checked for regressions keeps increasing over time." msgstr "" +"**Údržba kódu a vyhledávání chyb.** Pokaždé, když do úložiště Godot přijmeme " +"nový kód, stávající přispěvatelé často přebírají odpovědnost za jeho údržbu. " +"Někteří přispěvatelé po začlenění svého kódu ne vždy zůstávají, což nám může " +"ztížit údržbu daného kódu. To může vést ke špatně udržovaným funkcím s " +"chybami, které nejsou nikdy opraveny. Kromě toho se \"plocha API\", kterou " +"je třeba testovat a kontrolovat, zda nedošlo k regresi, v průběhu času " +"neustále zvětšuje." #: ../../docs/about/faq.rst:221 msgid "" @@ -567,6 +576,10 @@ msgid "" "contributors to get started with Godot, without requiring them to purchase " "high-end hardware." msgstr "" +"**Snadné přispívání.** Díky tomu, že je kódová základna malá a přehledná,ji " +"lzei i nadále rychle a snadno kompilovat ze zdrojových kódů. Noví " +"přispěvatelé tak mohou s Godotem snáze začít pracovat, aniž by museli " +"kupovat špičkový hardware." #: ../../docs/about/faq.rst:226 msgid "" @@ -575,6 +588,10 @@ msgid "" "extract it and run it in less than 5 minutes makes Godot more accessible to " "developers in all countries." msgstr "" +"**Udržování malé velikosti binárního souboru pro editor.** Ne každý má " +"rychlé připojení k internetu. Zajištění toho, aby si každý mohl stáhnout " +"editor Godot, rozbalit jej a spustit za méně než 5 minut, činí Godot " +"přístupnějším pro vývojáře ve všech zemích." #: ../../docs/about/faq.rst:231 msgid "" @@ -585,6 +602,12 @@ msgid "" "high-speed Internet is not readily available. To add to this, strict data " "usage caps are often in effect in those countries." msgstr "" +"**Zachování malé velikosti binárních souborů pro exportní šablony.** To " +"přímo ovlivňuje velikost projektů exportovaných pomocí Godotu. U mobilních a " +"webových platforem je udržení nízké velikosti souborů prvořadé pro zajištění " +"rychlé instalace a načítání na málo výkonných zařízeních. Opět existuje " +"mnoho zemí, kde není snadno dostupný vysokorychlostní internet. Navíc v " +"těchto zemích často platí přísné limity pro využívání dat." #: ../../docs/about/faq.rst:238 msgid "" @@ -597,6 +620,14 @@ msgid "" "` to optimize the distribution size of your " "project.)" msgstr "" +"Ze všech výše uvedených důvodů si musíme vybírat, co můžeme v Godotu " +"považovat za základní funkce. Proto se snažíme v budoucích verzích Godotu " +"přesunout některé základní funkce do oficiálně podporovaných doplňků. Z " +"hlediska velikosti binárních souborů to má také tu výhodu, že budete platit " +"pouze za to, co ve svém projektu skutečně používáte. (Mezitím můžete :ref:" +"`kompilovat vlastní exportní šablony s vypnutými nepoužívanými funkcemi " +"` a optimalizovat tak distribuční velikost svého " +"projektu)." #: ../../docs/about/faq.rst:247 msgid "" @@ -897,12 +928,18 @@ msgid "" "processor mode ` in the Project Settings to decrease CPU and GPU usage." msgstr "" +"Při vytváření neherní aplikace nezapomeňte v nastavení projektu povolit :ref:" +"`low-processor mode `, abyste snížili využití CPU a GPU." #: ../../docs/about/faq.rst:370 msgid "" "That said, we wouldn't recommend using Godot to create a *mobile* " "application since low-processor mode isn't supported on mobile platforms yet." msgstr "" +"Přesto bychom nedoporučovali používat Godot k vytváření *mobilních* " +"aplikací, protože nízkoprocesorový režim zatím není na mobilních platformách " +"podporován." #: ../../docs/about/faq.rst:373 msgid "" @@ -910,6 +947,10 @@ msgid "" "and `Pixelorama `__ for " "examples of open source applications made with Godot." msgstr "" +"Podívejte se na `Material Maker `__ a `Pixelorama `__, kde najdete příklady open source aplikací vytvořených pomocí " +"Godotu." #: ../../docs/about/faq.rst:380 msgid "Is it possible to use Godot as a library?" @@ -942,7 +983,7 @@ msgstr "" #: ../../docs/about/faq.rst:393 msgid "What user interface toolkit does Godot use?" -msgstr "" +msgstr "Jaký toolkit uživatelského rozhraní Godot používá?" #: ../../docs/about/faq.rst:395 msgid "" @@ -953,6 +994,13 @@ msgid "" "in C++). These Control nodes can also be used in projects from any scripting " "language supported by Godot." msgstr "" +"Godot nepoužívá standardní :abbr:`GUI (Graphical User Interface)` sadu " +"nástrojů jako GTK, Qt nebo wxWidgets. Místo toho Godot používá vlastní sadu " +"nástrojů uživatelského rozhraní vykreslovanou pomocí OpenGL ES nebo Vulkan. " +"Tato sada nástrojů je vystavena ve formě uzlů Control, které se používají k " +"vykreslování editoru (který je napsán v jazyce C++). Tyto uzly Control lze " +"také použít v projektech z libovolného skriptovacího jazyka podporovaného " +"systémem Godot." #: ../../docs/about/faq.rst:402 msgid "" @@ -962,6 +1010,12 @@ msgid "" "Qt. Lastly, this means Godot is \"eating its own dog food\" since the editor " "itself is one of the most complex users of Godot's UI system." msgstr "" +"Tato vlastní sada nástrojů umožňuje využívat hardwarovou akceleraci a mít " +"konzistentní vzhled na všech platformách. Kromě toho se nemusí potýkat s " +"licenčními výhradami LGPL, které jsou spojeny s GTK nebo Qt. V neposlední " +"řadě to znamená, že Godot \"žere vlastní psí žrádlo\", protože samotný " +"editor je jedním z nejsložitějších uživatelů systému uživatelského rozhraní " +"Godot." #: ../../docs/about/faq.rst:408 msgid "" @@ -969,11 +1023,14 @@ msgid "" "`, but you can still :ref:`use Godot to create " "non-game applications by using the editor `." msgstr "" +"Tuto vlastní sadu nástrojů uživatelského rozhraní :ref:`nelze použít jako " +"knihovnu `, ale stále můžete :ref:`použít " +"Godot k vytváření neherních aplikací pomocí editoru " +"`." #: ../../docs/about/faq.rst:413 -#, fuzzy msgid "Why does Godot not use STL (Standard Template Library)?" -msgstr "Proč Godot nepoužívá STL (Standard Template Library)" +msgstr "Proč Godot nepoužívá STL (Standard Template Library)?" #: ../../docs/about/faq.rst:415 msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/about/index.po b/sphinx/po/cs/LC_MESSAGES/about/index.po index ee06d3dc9c..23984b2650 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/index.po +++ b/sphinx/po/cs/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/about/introduction.po b/sphinx/po/cs/LC_MESSAGES/about/introduction.po index 2667aa1890..aafe5efad1 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/cs/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po b/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po index 45772ff7af..d5d693e99c 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po +++ b/sphinx/po/cs/LC_MESSAGES/about/list_of_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -99,6 +99,8 @@ msgid "" ":ref:`Headless Linux and macOS servers " "`." msgstr "" +":ref:`Headless Linux and macOS servers " +"`." #: ../../docs/about/list_of_features.rst:39 msgid "" @@ -620,6 +622,8 @@ msgid "" "*GLES3:* Optional debanding to avoid color banding (effective when HDR " "rendering is enabled)." msgstr "" +"*GLES3:* Volitelný debanding pro zamezení barevného proužkování (účinné při " +"zapnutém vykreslování HDR)." #: ../../docs/about/list_of_features.rst:226 msgid "" @@ -769,8 +773,9 @@ msgid "*3D:* Custom vertex, fragment, light, and sky shaders." msgstr "*3D:* Vlastní vertex , fragmentové, světelné shadery a shadery oblohy." #: ../../docs/about/list_of_features.rst:288 +#, fuzzy msgid "" -"Text-based shaders using a `shader language inspired by GLSL " +"Text-based shaders using a :ref:`shader language inspired by GLSL " "`." msgstr "" "Textové shadery používající `shader jazyk inspirovaný GLSL " @@ -841,9 +846,8 @@ msgstr "" "akcí nebo k využití více jader procesorů." #: ../../docs/about/list_of_features.rst:312 -#, fuzzy msgid ":ref:`C#: `" -msgstr ":ref:`C #: `" +msgstr ":ref:`C #: `" #: ../../docs/about/list_of_features.rst:314 msgid "Packaged in a separate binary to keep file sizes and dependencies down." @@ -955,6 +959,8 @@ msgid "" "Audio input to record microphones with real-time access using the " "AudioEffectCapture class." msgstr "" +"Zvukový vstup pro záznam mikrofonů s přístupem v reálném čase pomocí třídy " +"AudioEffectCapture." #: ../../docs/about/list_of_features.rst:355 msgid "MIDI input." @@ -1010,7 +1016,7 @@ msgstr "Ogg Vorbis." #: ../../docs/about/list_of_features.rst:377 msgid "MP3." -msgstr "" +msgstr "MP3." #: ../../docs/about/list_of_features.rst:379 msgid "*3D scenes:*" @@ -1107,6 +1113,8 @@ msgstr "Vstup pera / tabletu s tlakovou podporou." msgid "" "Gamepad, keyboard and mouse input support are also available on Android." msgstr "" +"V systému Android je k dispozici také podpora vstupu z gamepadu, klávesnice " +"a myši." #: ../../docs/about/list_of_features.rst:411 msgid "Navigation" @@ -1288,7 +1296,7 @@ msgstr "Podpora reklam pomocí modulů třetích stran." #: ../../docs/about/list_of_features.rst:472 msgid "Support for subview embedding on Android." -msgstr "" +msgstr "Podpora vkládání dílčích pohledů v systému Android." #: ../../docs/about/list_of_features.rst:475 msgid "XR support (AR and VR)" @@ -1625,10 +1633,11 @@ msgstr "" "Otevřený proces vývoje s :ref:`příspěvky vítány `." #: ../../docs/about/list_of_features.rst:589 +#, fuzzy msgid "" -"The `roadmap `__ repository " -"documents features that have been agreed upon and may be implemented in " -"future Godot releases." +"The `Godot proposals repository `__ lists features that have been requested by the community and " +"may be implemented in future Godot releases." msgstr "" "`Road mapa `_ úložiště " "dokumentuje funkce, které již byly dohodnuty a mohou být implementovány v " diff --git a/sphinx/po/cs/LC_MESSAGES/about/release_policy.po b/sphinx/po/cs/LC_MESSAGES/about/release_policy.po index 08d713bf17..f8eca3af01 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/release_policy.po +++ b/sphinx/po/cs/LC_MESSAGES/about/release_policy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,6 +28,10 @@ msgid "" "happen depends on the choices of core contributors, and the needs of the " "community at a given time." msgstr "" +"Politika vydávání produktů Godot se neustále vyvíjí. To, co je popsáno níže, " +"má poskytnout obecnou představu o tom, co lze očekávat, ale to, co se " +"skutečně stane, závisí na rozhodnutích hlavních přispěvatelů a na potřebách " +"komunity v daném okamžiku." #: ../../docs/about/release_policy.rst:12 msgid "Godot versioning" @@ -39,6 +43,9 @@ msgid "" "``major.minor.patch`` versioning system, albeit with an interpretation of " "each term adapted to the complexity of a game engine:" msgstr "" +"Godot volně navazuje na `Sémantické verzování `__ se " +"systémem verzování ``major.minor.patch``, i když s výkladem jednotlivých " +"termínů přizpůsobeným složitosti herního enginu:" #: ../../docs/about/release_policy.rst:18 msgid "" @@ -46,6 +53,9 @@ msgid "" "happen which imply significant porting work to move projects from one major " "version to another." msgstr "" +"Verze ``major`` se zvyšuje, když dojde k závažným poruchám kompatibility, " +"které by znamenaly značnou práci při převádění projektů z jedné verze major " +"do druhé." #: ../../docs/about/release_policy.rst:22 msgid "" @@ -53,6 +63,9 @@ msgid "" "running the project through a conversion tool, and then performing a number " "of further adjustments manually for what the tool could not do automatically." msgstr "" +"Například při převádění projektů Godot z verze Godot 2.1 na Godot 3.0 bylo " +"nutné projekt prohnat konverzním nástrojem a poté ručně provést řadu dalších " +"úprav, které nástroj nedokázal provést automaticky." #: ../../docs/about/release_policy.rst:26 msgid "" @@ -61,6 +74,10 @@ msgid "" "areas *may* happen in minor versions, but the vast majority of projects " "should not be affected or require significant porting work." msgstr "" +"Verze ``minor`` se zvyšuje pro verze funkcí, které zásadním způsobem " +"nenarušují kompatibilitu. V nižších verzích může dojít k drobným narušením " +"kompatibility ve velmi specifických oblastech, ale naprostá většina projektů " +"by neměla být ovlivněna nebo vyžadovat významnou práci při převodu." #: ../../docs/about/release_policy.rst:31 msgid "" @@ -70,6 +87,11 @@ msgid "" "feature, or modifying the interface of a given class, even if the rest of " "the engine API remains backwards compatible." msgstr "" +"Důvodem je to, že Godot jako herní engine pokrývá mnoho oblastí, jako je " +"vykreslování, fyzika, skriptování atd., a oprava chyb nebo implementace " +"nových funkcí v dané oblasti může někdy vyžadovat změnu chování funkce nebo " +"úpravu rozhraní dané třídy, i když zbytek API enginu zůstává zpětně " +"kompatibilní." #: ../../docs/about/release_policy.rst:39 msgid "" @@ -77,6 +99,9 @@ msgid "" "some testing is necessary to ensure that your project still behaves as " "expected in a new minor version." msgstr "" +"Upgrade na novou minoritní verzi se proto doporučuje všem uživatelům, ale je " +"nutné provést určité testování, abyste se ujistili, že se váš projekt bude i " +"v nové minoritní verzi chovat podle očekávání." #: ../../docs/about/release_policy.rst:43 msgid "" @@ -85,18 +110,26 @@ msgid "" "support, and backporting safe usability enhancements. Patch releases are " "backwards compatible." msgstr "" +"Verze ``patch(záplata)`` je zvyšována u údržbových verzí, které se zaměřují " +"na opravy chyb a bezpečnostních problémů, implementaci nových požadavků na " +"podporu platformy a zpětnou podporu bezpečných vylepšení použitelnosti. " +"Vydání se záplatami jsou zpětně kompatibilní." #: ../../docs/about/release_policy.rst:48 msgid "" "Patch versions may include minor new features which do not impact the " "existing API, and thus have no risk of impacting existing projects." msgstr "" +"Patch verze mohou obsahovat drobné nové funkce, které nemají vliv na " +"stávající rozhraní API, a tudíž nehrozí, že by ovlivnily stávající projekty." #: ../../docs/about/release_policy.rst:53 msgid "" "Updating to new patch versions is therefore considered safe and strongly " "recommended to all users of a given stable branch." msgstr "" +"Aktualizace na nové verze záplat je proto považována za bezpečnou a důrazně " +"doporučována všem uživatelům dané stabilní větve." #: ../../docs/about/release_policy.rst:56 msgid "" @@ -106,6 +139,10 @@ msgid "" "name (for example patch updates for the 3.3 stable branch are developed in " "the ``3.3`` Git branch)." msgstr "" +"Kombinace ``major.minor`` nazýváme *stabilní větve*. Každá stabilní větev " +"začíná vydáním ``major.minor`` (bez ``0`` pro ``patch``) a je dále vyvíjena " +"udržovacími verzemi ve stejnojmenné větvi Git (například aktualizace patchů " +"pro stabilní větev 3.3 jsou vyvíjeny ve větvi Git ``3.3``)." #: ../../docs/about/release_policy.rst:64 msgid "" @@ -114,6 +151,10 @@ msgid "" "In particular, the 3.2 stable branch received a number of new features in " "3.2.2 which would have warranted a ``minor`` version increment." msgstr "" +"Jak bylo zmíněno v úvodu, politika vydávání Godotu se vyvíjí a dřívější " +"verze Godotu nemusely výše uvedená pravidla dodržovat do puntíku. Zejména " +"stabilní větev 3.2 obdržela ve verzi 3.2.2 řadu nových funkcí, které by si " +"zasloužily ``minor (menší)`` zvýšení verze." #: ../../docs/about/release_policy.rst:70 msgid "Release support timeline" @@ -126,6 +167,10 @@ msgid "" "stable branches on a *best effort* basis for as long as they have active " "users who need maintenance updates." msgstr "" +"Stabilní větve jsou podporovány *minimálně* do doby, než je vydána další " +"stabilní větev a než obdrží první opravnou aktualizaci. V praxi podporujeme " +"stabilní větve na základě *nejlepšího úsilí* tak dlouho, dokud mají aktivní " +"uživatele, kteří potřebují udržovací aktualizace." #: ../../docs/about/release_policy.rst:77 msgid "" @@ -135,6 +180,11 @@ msgid "" "new major version. This is the case for the 2.1 branch, and will be the case " "for the latest 3.x stable branch by the time Godot 4.0 is released." msgstr "" +"Kdykoli je vydána nová hlavní verze, převedeme předchozí stabilní větev na " +"dlouhodobě podporovanou verzi a snažíme se poskytnout opravy problémů, se " +"kterými se setkali uživatelé této větve, kteří nemohou převést složité " +"projekty do nové hlavní verze. Tak tomu bylo v případě větve 2.1 a bude tomu " +"tak i v případě nejnovější stabilní větve 3.x v době vydání Godotu 4.0." #: ../../docs/about/release_policy.rst:84 msgid "**Version**" @@ -153,7 +203,8 @@ msgid "Godot 4.0" msgstr "Godot 4.0" #: ../../docs/about/release_policy.rst:86 -msgid "~2021 (see below)" +#, fuzzy +msgid "~2022 (see below)" msgstr "~ 2021 (viz níže)" #: ../../docs/about/release_policy.rst:86 @@ -165,14 +216,15 @@ msgid "Godot 3.4" msgstr "Godot 3.4" #: ../../docs/about/release_policy.rst:88 -msgid "Q2 or Q3 2021" -msgstr "" +#, fuzzy +msgid "Q4 2021" +msgstr "2. čtvrtletí nebo 3. čtvrtletí 2021" #: ../../docs/about/release_policy.rst:88 msgid "" "|supported| *Beta.* Receives new features as well as bug fixes while under " "development." -msgstr "" +msgstr "|Podporováno| *Beta.* Během vývoje získává nové funkce i opravy chyb." #: ../../docs/about/release_policy.rst:91 msgid "Godot 3.3" @@ -187,6 +239,8 @@ msgid "" "|supported| Receives fixes for bugs, security and platform support issues, " "as well as backwards-compatible usability enhancements." msgstr "" +"|podporováno| Obdrží opravy chyb, zabezpečení a problémů s podporou " +"platforem, jakož i zpětně kompatibilní vylepšení použitelnosti." #: ../../docs/about/release_policy.rst:94 msgid "Godot 3.2" @@ -316,6 +370,8 @@ msgid "" "Starting with Godot 3.3, we aim to accelerate our development cycles for " "minor releases, so you can expect a new minor release every 3 to 6 months." msgstr "" +"Počínaje verzí Godot 3.3 se snažíme zrychlit vývojové cykly menších verzí, " +"takže novou menší verzi můžete očekávat každých 3 až 6 měsíců." #: ../../docs/about/release_policy.rst:138 msgid "" @@ -323,11 +379,19 @@ msgid "" "very short development cycles, to provide users of the current stable branch " "with the latest bug fixes for their production needs." msgstr "" +"Udržovací (záplaty) verze budou vydávány podle potřeby s potenciálně velmi " +"krátkými vývojovými cykly, aby uživatelé aktuální stabilní větve měli k " +"dispozici nejnovější opravy chyb pro své produkční potřeby." #: ../../docs/about/release_policy.rst:142 +#, fuzzy msgid "" -"As for the upcoming Godot 4.0, we can only say that we aim for a **2021** " +"As for the upcoming Godot 4.0, we can only say that we aim for a **2022** " "release, but any closer estimate is likely to be hard to uphold. Alpha " "builds will be published as soon as the main features for Godot 4.0 are " "finalized." msgstr "" +"Co se týče nadcházejícího Godotu 4.0, můžeme pouze říci, že plánujeme vydání " +"v roce 2021**, ale jakýkoli bližší odhad bude pravděpodobně těžké dodržet. " +"Alfa sestavení budou zveřejněna, jakmile budou dokončeny hlavní funkce " +"Godotu 4.0." diff --git a/sphinx/po/cs/LC_MESSAGES/about/troubleshooting.po b/sphinx/po/cs/LC_MESSAGES/about/troubleshooting.po index c03acac9de..6666e8faf1 100644 --- a/sphinx/po/cs/LC_MESSAGES/about/troubleshooting.po +++ b/sphinx/po/cs/LC_MESSAGES/about/troubleshooting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,6 +34,8 @@ msgid "" "See :ref:`doc_using_the_web_editor` for caveats specific to the HTML5 " "version of the Godot editor." msgstr "" +"Viz :ref:`doc_using_the_web_editor`, kde jsou uvedena upozornění specifická " +"pro verzi HTML5 editoru Godot." #: ../../docs/about/troubleshooting.rst:14 msgid "" @@ -119,6 +121,7 @@ msgstr "" msgid "" "Editor tooltips in the Inspector and Node docks blink when they're displayed." msgstr "" +"Popisky nástrojů editoru v docích Inspektor a Uzel při zobrazení blikají." #: ../../docs/about/troubleshooting.rst:49 msgid "" @@ -127,6 +130,10 @@ msgid "" "Windows. The only known workaround is to disable Stardock Fences while using " "Godot." msgstr "" +"Jedná se o `známý problém `__ způsobený aplikací třetí strany Stardock Fences v systému " +"Windows. Jediným známým řešením je vypnutí aplikace Stardock Fences při " +"používání Godotu." #: ../../docs/about/troubleshooting.rst:54 msgid "The Godot editor appears frozen after clicking the system console." @@ -159,24 +166,33 @@ msgid "" "Some text such as \"NO DC\" appears in the top-left corner of the project " "manager and editor window." msgstr "" +"V levém horním rohu okna správce projektu a editoru se zobrazí text, " +"například \"NO DC\"." #: ../../docs/about/troubleshooting.rst:67 msgid "" "This is caused by the NVIDIA graphics driver injecting an overlay to display " "information." msgstr "" +"Je to způsobeno tím, že grafický ovladač NVIDIA vkládá překryvnou vrstvu pro " +"zobrazení informací." #: ../../docs/about/troubleshooting.rst:69 msgid "" "To disable this overlay on Windows, restore your graphics driver settings to " "the default values in the NVIDIA Control Panel." msgstr "" +"Chcete-li toto překrytí v systému Windows zakázat, obnovte nastavení " +"grafického ovladače na výchozí hodnoty v ovládacím panelu NVIDIA." #: ../../docs/about/troubleshooting.rst:72 msgid "" "To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen " "0 > OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**." msgstr "" +"Chcete-li toto překrytí v Linuxu zakázat, otevřete ``nvidia-settings``, " +"přejděte na **X Screen 0 > OpenGL Settings** a zrušte zaškrtnutí **Enable " +"Graphics API Visual Indicator**." #: ../../docs/about/troubleshooting.rst:76 msgid "The project window appears blurry, unlike the editor." diff --git a/sphinx/po/cs/LC_MESSAGES/community/channels.po b/sphinx/po/cs/LC_MESSAGES/community/channels.po index 39d88d1226..e1345d91d2 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/channels.po +++ b/sphinx/po/cs/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/best_practices_for_engine_contributors.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/best_practices_for_engine_contributors.po index 85f0f3de64..8c3981c7da 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/best_practices_for_engine_contributors.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/best_practices_for_engine_contributors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/bisecting_regressions.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/bisecting_regressions.po index e50cd4986a..fb5159af59 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/bisecting_regressions.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/bisecting_regressions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 04a58d4990..02e0a96aa6 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -153,22 +153,46 @@ msgstr "" #: ../../docs/community/contributing/bug_triage_guidelines.rst:70 msgid "" -"*PR welcome / hero wanted!*: Contributions for issues with these labels are " +"*Performance*: issues that directly impact engine or editor performance. Can " +"also be used for pull requests that improve performance or add low-end-" +"friendly options. Should not be coupled with *Usability*." +msgstr "" + +#: ../../docs/community/contributing/bug_triage_guidelines.rst:73 +msgid "" +"*PR welcome / Hero wanted!*: Contributions for issues with these labels are " "especially welcome. Note that this **doesn't** mean you can't work on issues " "without these labels." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:73 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:76 +msgid "" +"*Regression*: the bug appeared after a stable release not exhibiting the bug " +"was released." +msgstr "" + +#: ../../docs/community/contributing/bug_triage_guidelines.rst:78 +msgid "" +"*Salvageable*: the pull request can't be merged due to design issues or " +"merge conflicts and its author is not active anymore. However, it can still " +"be picked up by an external contributor to bring it to a mergeable state. To " +"do so, you need to open a new pull request based on the original pull " +"request." +msgstr "" + +#: ../../docs/community/contributing/bug_triage_guidelines.rst:82 msgid "" "*Tracker*: issue used to track other issues (like all issues related to the " "plugin system)." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:75 -msgid "*Usability*: issues that directly impact user usability." +#: ../../docs/community/contributing/bug_triage_guidelines.rst:84 +msgid "" +"*Usability*: issues that directly impact user usability. Should not be " +"coupled with *Performance*." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:77 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:86 msgid "" "The categories are used for general triage of the issues. They can be " "combined in some way when relevant, e.g. an issue can be labelled " @@ -177,75 +201,87 @@ msgid "" "feature request, or one that is not precise enough to be worked on." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:83 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:92 msgid "**Topics:**" msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:85 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:94 +msgid "" +"*2D*: relates to 2D-specific issues. Should be coupled with one of the " +"labels below, and should not be coupled with *3D*." +msgstr "" + +#: ../../docs/community/contributing/bug_triage_guidelines.rst:95 +msgid "" +"*3D*: relates to 3D-specific issues. Should be coupled with one of the " +"labels below, and should not be coupled with *2D*." +msgstr "" + +#: ../../docs/community/contributing/bug_triage_guidelines.rst:96 msgid "*Assetlib*: relates to issues with the asset library." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:86 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:97 msgid "*Audio*: relates to the audio features (low and high level)." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:87 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:98 msgid "" "*Buildsystem*: relates to building issues, either linked to the SCons " "buildsystem or to compiler peculiarities." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:89 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:100 msgid "" "*Core*: anything related to the core engine. It might be further split later " "on as it's a pretty big topic." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:91 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:102 msgid "*Drivers*: relates to issues with the drivers used by the engine." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:92 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:103 msgid "*Editor*: relates to issues in the editor (mainly UI)." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:93 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:104 msgid "*GDNative*: relates to the GDNative module." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:94 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:105 msgid "*GDScript*: relates to GDScript." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:95 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:106 msgid "*Mono*: relates to the C# / Mono bindings." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:96 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:107 msgid "*Network*: relates to networking." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:97 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:108 msgid "*Physics*: relates to the physics engine (2D/3D)." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:98 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:109 msgid "*Plugin*: relates to problems encountered while writing plugins." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:99 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:110 msgid "*Porting*: relates to some specific platforms." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:100 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:111 msgid "*Rendering*: relates to the 2D and 3D rendering engines." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:101 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:112 msgid "*VisualScript*: relates to issues with the visual scripting language." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:103 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:114 msgid "" "Issues would typically correspond to only one topic, though it's not " "unthinkable to see issues that fit two bills. The general idea is that there " @@ -253,15 +289,15 @@ msgid "" "on the issues labelled with their team's topic." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:108 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:119 msgid "**Platforms:**" msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:110 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:121 msgid "*Android*, *HTML5*, *iOS*, *Linux*, *macOS*, *Windows*, *UWP*" msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:112 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:123 msgid "" "By default, it is assumed that a given issue applies to all platforms. If " "one of the platform labels is used, it is then exclusive and the previous " @@ -269,11 +305,11 @@ msgid "" "exclusively, select those two platforms)." msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:118 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:129 msgid "Milestones" msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:120 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:131 msgid "" "`Milestones `_ correspond " "to planned future versions of Godot for which there is an existing roadmap. " @@ -285,7 +321,7 @@ msgid "" "anything that Juan wants to work on right now. :)" msgstr "" -#: ../../docs/community/contributing/bug_triage_guidelines.rst:129 +#: ../../docs/community/contributing/bug_triage_guidelines.rst:140 msgid "" "Contributors are free to pick issues regardless of their assigned milestone; " "if a fix is proposed for a bug that was not deemed urgent and thus without " diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/building_the_manual.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/building_the_manual.po index add800616c..9ba0846e2d 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/building_the_manual.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/building_the_manual.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/community/contributing/building_the_manual.rst:4 -#, fuzzy msgid "Building the manual with Sphinx" -msgstr "Sestavení runtime modulu Mono" +msgstr "Sestavení příručky pomocí Sphinx" #: ../../docs/community/contributing/building_the_manual.rst:6 msgid "" @@ -34,13 +33,12 @@ msgid "To get started, you need to:" msgstr "" #: ../../docs/community/contributing/building_the_manual.rst:12 -#, fuzzy msgid "" "Clone the `godot-docs repository `__." msgstr "" -"Stáhněte si zdrojové kódy enginu Godot ze stránky `Godot GitHub `_." +"Klonování úložiště `godot-docs `__." #: ../../docs/community/contributing/building_the_manual.rst:13 msgid "Install `Sphinx `__" @@ -66,51 +64,50 @@ msgid "" "commands to clone the repository and then install all requirements." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:29 +#: ../../docs/community/contributing/building_the_manual.rst:24 msgid "" -"On Linux distributions, you may need to write ``pip3`` instead of ``pip`` " -"because you generally have both Python 2 and 3 installed on your system. " -"Alternatively, you can explicitly ask Python 3 to execute its version of pip " -"as a module like so: ``python3 -m pip``." +"You may need to write ``python3 -m pip`` (Unix) or ``py -m pip`` (Windows) " +"instead of ``pip3``. If both approaches fail, `check that you have pip3 " +"installed `__." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:34 +#: ../../docs/community/contributing/building_the_manual.rst:33 msgid "" "With the programs installed, you can build the HTML documentation from the " "root folder of this repository with the following command:" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:45 +#: ../../docs/community/contributing/building_the_manual.rst:44 msgid "If you run into errors, you may try the following command:" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:51 +#: ../../docs/community/contributing/building_the_manual.rst:50 msgid "" "Building the documentation requires at least 8 GB of RAM to run without disk " "swapping, which slows it down. If you have at least 16 GB of RAM, you can " "speed up compilation by running:" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:63 +#: ../../docs/community/contributing/building_the_manual.rst:62 msgid "" "The compilation will take some time as the ``classes/`` folder contains " "hundreds of files." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:66 +#: ../../docs/community/contributing/building_the_manual.rst:65 msgid "" "You can then browse the documentation by opening ``_build/html/index.html`` " "in your web browser." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:69 +#: ../../docs/community/contributing/building_the_manual.rst:68 msgid "" "In case you of a ``MemoryError`` or ``EOFError``, you can remove the " "``classes/`` folder and run ``make`` again. This will drop the class " "references from the final HTML documentation but will keep the rest intact." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:73 +#: ../../docs/community/contributing/building_the_manual.rst:72 msgid "" "If you delete the ``classes/`` folder, do not use ``git add .`` when working " "on a pull request or the whole ``classes/`` folder will be removed when you " @@ -118,23 +115,23 @@ msgid "" "issues/3157>`__ for more detail." msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:79 +#: ../../docs/community/contributing/building_the_manual.rst:78 msgid "" "Alternatively, you can build the documentation by running the sphinx-build " "program manually:" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:87 +#: ../../docs/community/contributing/building_the_manual.rst:86 msgid "Building with Sphinx and virtualenv" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:89 +#: ../../docs/community/contributing/building_the_manual.rst:88 msgid "" "If you want your Sphinx installation scoped to the project, you can install " "sphinx-build using virtualenv. To do so, run this command from this " "repository's root folder:" msgstr "" -#: ../../docs/community/contributing/building_the_manual.rst:99 +#: ../../docs/community/contributing/building_the_manual.rst:98 msgid "Then, run ``make html`` as shown above." msgstr "" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/code_style_guidelines.po index 8341dd3f9f..8a371d71a9 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 1585c83755..2d15fc630b 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/documentation_guidelines.po index bba9a6eb2d..013885cd1a 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/editor_and_docs_localization.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/editor_and_docs_localization.po index 2af7354b5f..cd92dc6f65 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/editor_and_docs_localization.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/editor_and_docs_localization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/index.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/index.po index 73db30c439..9e949ab672 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/pr_workflow.po index 6aa08ce7ca..a07ba5874a 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/testing_pull_requests.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/testing_pull_requests.po index bce243bd48..78c4910b07 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/testing_pull_requests.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/testing_pull_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 9ae20f332a..7e572cc14d 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/cs/LC_MESSAGES/community/contributing/ways_to_contribute.po index cbb422166b..ac93893ba8 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/cs/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/community/tutorials.po b/sphinx/po/cs/LC_MESSAGES/community/tutorials.po index bdd2cac863..1a14d73f25 100644 --- a/sphinx/po/cs/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/cs/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_android.po index a8a3bbb5a4..2482016f1f 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_ios.po index 317430fde5..1478b2a618 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_osx.po index 1d680b6c48..1d13741daf 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 4daf7bd1f0..b851601364 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_web.po index 6a41bec4a3..70f22d8d85 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_windows.po index 98b8f24c46..4775c3f630 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -74,7 +74,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:37 msgid "" -"For each MSYS2 MinGW subsystem, you should then run `pip install scons` in " +"For each MSYS2 MinGW subsystem, you should then run `pip3 install scons` in " "its shell." msgstr "" @@ -104,7 +104,7 @@ msgid "To install SCons open the command prompt and run the following command." msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:55 -msgid "``python -m pip install scons``" +msgid "``python -m pip3 install scons``" msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:57 diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_x11.po index dcd232aa7d..da048dbb95 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -291,6 +291,12 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_x11.rst:221 msgid "" +"After the build is completed, a new binary with a ``.llvm`` suffix will be " +"created in the ``bin/`` folder." +msgstr "" + +#: ../../docs/development/compiling/compiling_for_x11.rst:224 +msgid "" "It's still recommended to use GCC for production builds as they can be " "compiled using link-time optimization, making the resulting binaries smaller " "and faster." diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_mono.po index 2fe7cfd778..8241a97c7a 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,7 +49,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:19 msgid "" -"The recommended method is to use **curl**'s CA (Certificate Autorities) " +"The recommended method is to use **curl**'s CA (Certificate Authorities) " "certificate bundle." msgstr "" @@ -197,7 +197,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Examples" -msgstr "" +msgstr "Příklady" #: ../../docs/development/compiling/compiling_with_mono.rst:126 msgid "Example (Windows)" @@ -587,31 +587,23 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:379 -msgid "**xbuild_fallback**\\ =yes | **no**" -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:381 -msgid "Whether to fallback to xbuild if MSBuild is not available." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:383 msgid "**mono_static**\\ =yes | no" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:385 +#: ../../docs/development/compiling/compiling_with_mono.rst:381 msgid "Whether to link the Mono runtime statically." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:386 +#: ../../docs/development/compiling/compiling_with_mono.rst:382 msgid "" "The default is **yes** for iOS and WASM, and **no** for other platforms." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:388 +#: ../../docs/development/compiling/compiling_with_mono.rst:384 msgid "**copy_mono_root**\\ =yes | **no**" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:390 +#: ../../docs/development/compiling/compiling_with_mono.rst:386 msgid "" "Whether to copy the Mono framework assemblies and configuration files " "required by the Godot editor." diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 72d5e7386a..fe8420cc56 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 183e5da94d..f0ed1a547f 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/getting_source.po index 03cfb90106..c11494582a 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/index.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/index.po index 8f6daf2b00..e20bd6f4c2 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 859f23d306..f7e03548de 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/cs/LC_MESSAGES/development/compiling/optimizing_for_size.po index 1e5f8da2a2..f85b0f57d0 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/cs/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 3e234db752..f9d9f06840 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/common_engine_methods_and_macros.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/common_engine_methods_and_macros.po index 91fc0fb3f2..20b913ed26 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/common_engine_methods_and_macros.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/common_engine_methods_and_macros.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/android_studio.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/android_studio.po index 1877e1c0ae..8737f4ea4e 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/android_studio.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/android_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/clion.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/clion.po index bf88bb585d..aae64a403a 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/clion.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/clion.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/code_blocks.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/code_blocks.po index 4a861e4e6d..a58ede8d1e 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/code_blocks.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/code_blocks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/index.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/index.po index af1475284b..f823d757bb 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/index.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/kdevelop.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/kdevelop.po index 3abd290eef..1a8a015dd5 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/kdevelop.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/kdevelop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/qt_creator.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/qt_creator.po index 6297f0fb1c..2e5ff991b1 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/qt_creator.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/qt_creator.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio.po index 9ef7e91eba..284ac99b54 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio_code.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio_code.po index 6abcaaed92..16618a28bf 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio_code.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/visual_studio_code.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -64,58 +64,78 @@ msgid "" "section to it:" msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:52 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:67 msgid "An example of a filled out ``tasks.json``." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:54 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:69 msgid "" "Arguments can be different based on your own setup and needs. See :ref:" "`doc_introduction_to_the_buildsystem` for a full list of arguments." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:58 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:73 msgid "Debugging the project" msgstr "Ladění projektu" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:60 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:75 msgid "" "To run and debug the project you need to create a new configuration in the " "``launch.json`` file." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:62 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:77 msgid "Press :kbd:`Ctrl + Shift + D` to open the Run panel." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:63 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:78 msgid "" "If ``launch.json`` file is missing you will be prompted to create a new one." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:68 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:83 msgid "" "Select **C++ (GDB/LLDB)**. There may be another platform specific option " "here. If selected, adjust the configuration example provided accordingly." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:70 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:85 msgid "" "Within the ``launch.json`` file find the ``\"configurations\"`` array and " "add a new section to it:" msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:102 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:153 msgid "An example of a filled out ``launch.json``." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:104 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:158 +msgid "" +"Due to sporadic performance issues, it is recommended to use LLDB over GDB " +"on Unix-based systems. Make sure that the `CodeLLDB extension `_ is " +"installed." +msgstr "" + +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:162 +msgid "" +"If you encounter issues with lldb, you may consider using gdb (see the " +"X11_gdb configuration)." +msgstr "" + +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:164 +msgid "" +"Do note that lldb may work better with llvm-based builds. See :ref:" +"`doc_compiling_for_x11` for further information." +msgstr "" + +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:166 msgid "" "The name under ``program`` depends on your build configuration, e.g. ``godot." "x11.tools.64`` for 64-bit X11 platform with ``tools`` enabled." msgstr "" -#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:107 +#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:169 msgid "" "If you run into any issues, ask for help in one of `Godot's community " "channels `__." diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/xcode.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/xcode.po index 2d3d4ce793..922d57c7e5 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/xcode.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/configuring_an_ide/xcode.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/core_types.po index 20c97b47c8..0ec736fd20 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_audiostreams.po index f0227fdc77..0080ebc666 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_godot_servers.po index f784a1edda..1f6ee25b00 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index bcdeca53c9..5914d73750 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index a6fe743261..f24aea3a73 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/index.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/index.po index 31f161e4f4..e6f7ae7b8f 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,9 +51,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/index.rst:47 -#, fuzzy msgid "Debugging and profiling" -msgstr "Ladění projektu" +msgstr "Ladění a profilování" #: ../../docs/development/cpp/index.rst:49 msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 05c1a20240..c521a64cba 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 32a17c2498..7e7ae727d8 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/object_class.po index 1ed20f255e..db5426aa4f 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -365,8 +365,8 @@ msgstr "" msgid "" "Instance will be saved. Sub resources that have a path to a file will be " "saved as a reference to that resource. Sub resources without a path will be " -"bundled with the saved resource and assigned sub-IDs, like \"res://" -"someresource.res::1\". This also helps to cache them when loaded." +"bundled with the saved resource and assigned sub-IDs, like ``res://" +"someresource.res::1``. This also helps to cache them when loaded." msgstr "" #: ../../docs/development/cpp/object_class.rst:317 diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po index aa8ef24627..884f4f195e 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/cpp/using_cpp_profilers.rst:2 -#, fuzzy msgid "Using C++ profilers" -msgstr "Použití souboru" +msgstr "Používání profilerů jazyka C++" #: ../../docs/development/cpp/using_cpp_profilers.rst:4 msgid "" @@ -77,9 +76,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/using_cpp_profilers.rst:36 -#, fuzzy msgid "Setting up Godot" -msgstr "Nastavení" +msgstr "Nastavení Godot" #: ../../docs/development/cpp/using_cpp_profilers.rst:38 msgid "" @@ -189,9 +187,8 @@ msgid "" msgstr "" #: ../../docs/development/cpp/using_cpp_profilers.rst:94 -#, fuzzy msgid "Your results window should now look something like this:" -msgstr "Vaše finální scéna by měla vypadat přibližně takto." +msgstr "Okno s výsledky by nyní mělo vypadat takto:" #: ../../docs/development/cpp/using_cpp_profilers.rst:99 msgid "HotSpot" @@ -229,12 +226,12 @@ msgid "" msgstr "" #: ../../docs/development/cpp/using_cpp_profilers.rst:117 -#, fuzzy msgid "" "Click **Start Recording** and perform the actions you wish to profile in the " "editor/project." msgstr "" -"Klikněte na tlačítko **Instalace a úpravy** a projekt se otevře v editoru." +"Klikněte na tlačítko **Spustit nahrávání** a proveďte akce, které chcete v " +"editoru/projektu profilovat." #: ../../docs/development/cpp/using_cpp_profilers.rst:118 msgid "" diff --git a/sphinx/po/cs/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/cs/LC_MESSAGES/development/cpp/variant_class.po index 5f6a5a0aba..b4a97e871d 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/cs/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/editor/creating_icons.po b/sphinx/po/cs/LC_MESSAGES/development/editor/creating_icons.po index 283ea640f5..2b6d909ece 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/editor/creating_icons.po +++ b/sphinx/po/cs/LC_MESSAGES/development/editor/creating_icons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/editor/editor_style_guide.po b/sphinx/po/cs/LC_MESSAGES/development/editor/editor_style_guide.po index b1c458dfe0..82edf4d9e4 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/editor/editor_style_guide.po +++ b/sphinx/po/cs/LC_MESSAGES/development/editor/editor_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/editor/index.po b/sphinx/po/cs/LC_MESSAGES/development/editor/index.po index 4719bbbd34..70d1fdf54a 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/editor/index.po +++ b/sphinx/po/cs/LC_MESSAGES/development/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/editor/introduction_to_editor_development.po b/sphinx/po/cs/LC_MESSAGES/development/editor/introduction_to_editor_development.po index 0cb0b7be9b..4383c179e9 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/editor/introduction_to_editor_development.po +++ b/sphinx/po/cs/LC_MESSAGES/development/editor/introduction_to_editor_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/file_formats/gdscript_grammar.po b/sphinx/po/cs/LC_MESSAGES/development/file_formats/gdscript_grammar.po index 1299fd529e..983d28c0ac 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/file_formats/gdscript_grammar.po +++ b/sphinx/po/cs/LC_MESSAGES/development/file_formats/gdscript_grammar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/cs/LC_MESSAGES/development/file_formats/index.po index cda9b1bfa5..5d5eae7850 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/cs/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/cs/LC_MESSAGES/development/file_formats/tscn.po index 758a70c7b9..5f71b5a8b6 100644 --- a/sphinx/po/cs/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/cs/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/cs/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/cs/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 9114c835d7..ed3891cc81 100644 --- a/sphinx/po/cs/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/cs/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.3\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2021-07-13 14:01+0200\n" +"POT-Creation-Date: 2021-10-08 12:36+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,71 +34,88 @@ msgstr "" "externí knihovny, jsou inicializační časy poměrně rychlé, takže je pro tento " "pracovní postup vhodný." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:15 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:16 +msgid "" +"On Windows and Linux, you can run a Godot binary in a terminal by specifying " +"its relative or absolute path." +msgstr "" + +#: ../../docs/getting_started/editor/command_line_tutorial.rst:19 +msgid "" +"On macOS, the process is different due to Godot being contained within an ``." +"app`` bundle (which is a *folder*, not a file). To run a Godot binary from a " +"terminal on macOS, you have to ``cd`` to the folder where the Godot " +"application bundle is located, then run ``Godot.app/Contents/MacOS/Godot`` " +"followed by any command line arguments. If you've renamed the application " +"bundle from ``Godot`` to another name, make sure to edit this command line " +"accordingly." +msgstr "" + +#: ../../docs/getting_started/editor/command_line_tutorial.rst:28 msgid "Command line reference" msgstr "Reference pro příkazový řádek" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:17 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:30 msgid "**General options**" msgstr "**Obecné možnosti**" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:20 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:34 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:62 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:90 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:120 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:33 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:47 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:75 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:103 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:133 msgid "Command" msgstr "Příkaz" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:20 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:34 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:62 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:90 -#: ../../docs/getting_started/editor/command_line_tutorial.rst:120 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:33 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:47 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:75 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:103 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:133 msgid "Description" msgstr "Popis" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:22 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:35 msgid "``-h``, ``--help``, ``/?``" msgstr "``-h``, ``--help``, ``/?``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:22 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:35 msgid "Display the list of command line options." msgstr "Zobrazí seznam možností příkazového řádku." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:24 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:37 msgid "``--version``" msgstr "``--version``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:24 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:37 msgid "Display the version string." msgstr "Zobrazí řetězec verze." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:26 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:39 msgid "``-v``, ``--verbose``" msgstr "``-v``, ``--verbose``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:26 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:39 msgid "Use verbose stdout mode." msgstr "Použijte podrobný režim stdout." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:28 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:41 msgid "``--quiet``" msgstr "``--quiet``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:28 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:41 msgid "Quiet mode, silences stdout messages. Errors are still displayed." msgstr "Tichý režim, umlčí zprávy stdout. Chyby se stále zobrazují." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:31 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:44 msgid "**Run options**" msgstr "**Možnosti spuštění**" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:36 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:49 msgid "``-e``, ``--editor``" msgstr "``-e``, ``--editor``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:36 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:49 msgid "" "Start the editor instead of running the scene (:ref:`tools " "` must be enabled)." @@ -106,11 +123,11 @@ msgstr "" "Spustí editor místo spuštění scény (:ref:`tools " "` musí být povoleno)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:38 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:51 msgid "``-p``, ``--project-manager``" msgstr "``-p``, ``--project-manager``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:38 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:51 msgid "" "Start the project manager, even if a project is auto-detected (:ref:`tools " "` must be enabled)." @@ -118,19 +135,19 @@ msgstr "" "Spustí správce projektů, i když je projekt automaticky detekován (:ref:" "`tools ` musí být povoleno)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:40 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:53 msgid "``-q``, ``--quit``" msgstr "``-q``, ``--quit``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:40 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:53 msgid "Quit after the first iteration." msgstr "Konec po první iteraci." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:42 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:55 msgid "``-l ``, ``--language ``" msgstr "``-l ``, ``--language ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:42 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:55 msgid "" "Use a specific locale ( being a two-letter code). See :ref:" "`doc_locales` for more details." @@ -138,35 +155,35 @@ msgstr "" "Použijte konkrétní locale ( je dvoupísmenný kód). Další podrobnosti " "viz :ref:`doc_locales`." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:44 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:57 msgid "``--path ``" msgstr "``--path ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:44 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:57 msgid "Path to a project ( must contain a 'project.godot' file)." msgstr "Cesta k projektu ( musí obsahovat soubor 'project.godot')." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:46 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:59 msgid "``-u``, ``--upwards``" msgstr "``-u``, ``--upwards``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:46 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:59 msgid "Scan folders upwards for 'project.godot' file." msgstr "Prohledat složky nahoru pro soubor project.godot." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:48 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:61 msgid "``--main-pack ``" msgstr "``--main-pack ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:48 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:61 msgid "Path to a pack (.pck) file to load." msgstr "Cesta k souboru balíčku (.pck), který se má načíst." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:50 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:63 msgid "``--render-thread ``" msgstr "``--render-thread ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:50 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:63 msgid "" "Render thread mode ('unsafe', 'safe', 'separate'). See :ref:`Thread Model " "` for more " @@ -176,112 +193,112 @@ msgstr "" "podrobnosti viz :ref:`Thread Model ` ." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:52 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:65 msgid "``--remote-fs
``" msgstr "``--remote-fs
``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:52 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:65 msgid "Remote filesystem (``[:]`` address)." msgstr "Vzdálený souborový systém (adresa ``[:]`` )." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:54 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:67 msgid "``--audio-driver ``" msgstr "``--audio-driver ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:54 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:67 msgid "" "Audio driver. Use ``--help`` first to display the list of available drivers." msgstr "" "Ovladač zvuku. Pro zobrazení seznamu dostupných ovladačů použijte nejprve " "``--help`` ." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:56 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:69 msgid "``--video-driver ``" msgstr "``--video-driver ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:56 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:69 msgid "" "Video driver. Use ``--help`` first to display the list of available drivers." msgstr "" "Ovladač videa. Pro zobrazení seznamu dostupných ovladačů použijte nejprve " "``--help``." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:59 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:72 msgid "**Display options**" msgstr "**Volby zobrazení**" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:64 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:77 msgid "``-f``, ``--fullscreen``" msgstr "``-f``, ``--fullscreen``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:64 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:77 msgid "Request fullscreen mode." msgstr "Vyžádá si celoobrazovkový režim." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:66 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:79 msgid "``-m``, ``--maximized``" msgstr "``-m``, ``--maximized``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:66 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:79 msgid "Request a maximized window." msgstr "Požadavek na maximalizované okno." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:68 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:81 msgid "``-w``, ``--windowed``" msgstr "``-w``, ``--windowed``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:68 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:81 msgid "Request windowed mode." msgstr "Požadavek na okenní režim." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:70 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:83 msgid "``-t``, ``--always-on-top``" msgstr "``-t``, ``--always-on-top``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:70 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:83 msgid "Request an always-on-top window." msgstr "Vyžádá si okno vždy nahoře." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:72 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:85 msgid "``--resolution x``" msgstr "``--resolution x``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:72 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:85 msgid "Request window resolution." msgstr "Vyžádá si rozlišení okna." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:74 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:87 msgid "``--position ,``" msgstr "``--position ,``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:74 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:87 msgid "Request window position." msgstr "Požadavek na polohu okna." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:76 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:89 msgid "``--low-dpi``" msgstr "``--low-dpi``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:76 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:89 msgid "Force low-DPI mode (macOS and Windows only)." msgstr "Vynutit režim s nízkým rozlišením DPI (pouze pro macOS a Windows)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:78 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:91 msgid "``--no-window``" msgstr "``--no-window``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:78 -msgid "" -"Disable window creation (Windows only). Useful together with ``--script``." +#: ../../docs/getting_started/editor/command_line_tutorial.rst:91 +#, fuzzy +msgid "Run with invisible window. Useful together with ``--script``." msgstr "" "Zakázat vytváření oken (pouze systém Windows). Použitelné společně s ``--" "script``." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:81 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:94 msgid "**Debug options**" msgstr "**Možnosti ladění**" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:85 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:98 msgid "" "Debug options are only available in the editor and debug export templates " "(they require ``debug`` or ``release_debug`` build targets, see :ref:" @@ -291,19 +308,19 @@ msgstr "" "(vyžadují cíle sestavení ``debug`` nebo ``release_debug``, více informací " "viz :ref:`doc_introduction_to_the_buildsystem_target`)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:92 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:105 msgid "``-d``, ``--debug``" msgstr "``-d``, ``--debug``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:92 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:105 msgid "Debug (local stdout debugger)." msgstr "Ladění (místní ladicí program stdout)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:94 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:107 msgid "``-b``, ``--breakpoints``" msgstr "``-b``, ``--breakpoints``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:94 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:107 msgid "" "Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 " "instead)." @@ -311,63 +328,63 @@ msgstr "" "Seznam bodů přerušení jako dvojice source::line oddělené čárkami, bez mezer " "(místo toho použijte %%20)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:96 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:109 msgid "``--profiling``" msgstr "``--profiling``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:96 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:109 msgid "Enable profiling in the script debugger." msgstr "Povolení profilování v ladicím programu skriptu." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:98 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:111 msgid "``--remote-debug
``" msgstr "``--remote-debug
``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:98 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:111 msgid "Remote debug (``:`` address)." msgstr "Vzdálené ladění (``:`` adresa)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:100 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:113 msgid "``--debug-collisions``" msgstr "``--debug-collisions``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:100 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:113 msgid "Show collision shapes when running the scene." msgstr "Zobrazení kolizních tvarů při spuštění scény." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:102 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:115 msgid "``--debug-navigation``" msgstr "``--debug-navigation``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:102 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:115 msgid "Show navigation polygons when running the scene." msgstr "Zobrazení navigačních polygonů při spuštění scény." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:104 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:117 msgid "``--frame-delay ``" msgstr "``--frame-delay ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:104 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:117 msgid "Simulate high CPU load (delay each frame by milliseconds)." msgstr "" "Simulujte vysoké zatížení procesoru (zpoždění každého snímku o " "milisekund)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:106 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:119 msgid "``--time-scale ``" msgstr "``--time-scale ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:106 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:119 msgid "Force time scale (higher values are faster, 1.0 is normal speed)." msgstr "" "Změna rychlosti času (vyšší hodnoty jsou rychlejší, 1,0 je normální " "rychlost)." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:108 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:121 msgid "``--disable-render-loop``" msgstr "``--disable-render-loop``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:108 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:121 msgid "" "Disable render loop so rendering only occurs when called explicitly from " "script." @@ -375,19 +392,19 @@ msgstr "" "Zakažte smyčku vykreslení, takže k vykreslování dochází pouze při výslovném " "volání ze skriptu." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:110 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:123 msgid "``--disable-crash-handler``" msgstr "``--disable-crash-handler``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:110 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:123 msgid "Disable crash handler when supported by the platform code." msgstr "Zakázat obslužnou rutinu selhání, pokud to podporuje kód platformy." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:112 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:125 msgid "``--fixed-fps ``" msgstr "``--fixed-fps ``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:112 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:125 msgid "" "Force a fixed number of frames per second. This setting disables real-time " "synchronization." @@ -395,39 +412,39 @@ msgstr "" "Vynutit pevný počet snímků za sekundu. Toto nastavení zakáže synchronizaci v " "reálném čase." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:114 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:127 msgid "``--print-fps``" msgstr "``--print-fps``" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:114 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:127 msgid "Print the frames per second to the stdout." msgstr "Vypíše snímky za sekundu na výstup stdout." -#: ../../docs/getting_started/editor/command_line_tutorial.rst:117 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:130 msgid "**Standalone tools**" msgstr "**Samostatné nástroje**" -#: ../../docs/getting_started/editor/command_line_tutorial.rst:122 +#: ../../docs/getting_started/editor/command_line_tutorial.rst:135 msgid "``-s