diff --git a/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po index 3bd71f4de0..70424d4b24 100644 --- a/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/de/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -179,11 +179,11 @@ msgstr "2D Skelette" #: ../../docs/about/docs_changelog.rst:67 msgid ":ref:`AnimationTree `" -msgstr ":ref:`AnimationTree `" +msgstr ":ref:`Animationsbaum `" #: ../../docs/about/docs_changelog.rst:70 msgid "GUI" -msgstr "" +msgstr "GUI" #: ../../docs/about/docs_changelog.rst:72 #, fuzzy @@ -233,9 +233,8 @@ msgid "Your First Shader Series:" msgstr "Dein erstes Spiel" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Spatial-Shader `" +msgstr " :ref:`Was sind Shader? `" #: ../../docs/about/docs_changelog.rst:89 #, fuzzy @@ -243,15 +242,14 @@ msgid ":ref:`Your first CanvasItem shader `" msgstr ":ref:`CanvasItem-Shader `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Spatial-Shader `" +msgstr ":ref:`Dein erster Spatial-Shader `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Spatial-Shader `" +msgstr "" +" :ref:`Dein erster Spatial-Shader, Teil 2 `" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -342,14 +340,11 @@ msgstr "" #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "Rechtliches" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" -msgstr "" -":ref:`Mit Scriptverschlüsselung kompilieren " -"`" +msgstr " :ref:`Einhalten von Lizenzen `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -357,7 +352,7 @@ msgstr "Kompilieren" #: ../../docs/about/docs_changelog.rst:137 msgid ":ref:`Optimizing a build for size `" -msgstr ":ref:`Einen Build auf Größe optimieren `" +msgstr ":ref:`Build auf Größe optimieren `" #: ../../docs/about/docs_changelog.rst:138 msgid "" @@ -400,6 +395,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":ref:`Spatial gizmo Plug-Ins `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":ref:`Spatial gizmo Plug-Ins `" +msgstr " :ref:`Android-Plugins erstellen `" diff --git a/sphinx/po/de/LC_MESSAGES/about/faq.po b/sphinx/po/de/LC_MESSAGES/about/faq.po index 753ef5a8c4..441c25a113 100644 --- a/sphinx/po/de/LC_MESSAGES/about/faq.po +++ b/sphinx/po/de/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,13 +45,12 @@ msgid "In short:" msgstr "Zusammengefasst:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." msgstr "" -"Du kannst Godot kostenlos herunterladen und es für jeden persönlichen, " -"gemeinnützigen, kommerziellen oder sonstigen Zweck verwenden;" +"Du kannst Godot gerne herunterladen und für jeden Zweck verwenden: " +"persönlich, gemeinnützig, kommerziell oder sonstiges." #: ../../docs/about/faq.rst:14 msgid "" @@ -429,7 +428,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "Seit Godot 3.0 wird glTF unterstützt." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -437,11 +435,11 @@ msgid "" "FBX support could still be provided by third parties as a plugin. (See " "Plugins question below.)" msgstr "" -"Die FBX SDK hat eine sehr `eingeschränkte Lizenz `_, welche inkompatibel mit der `offenen Lizenz " -"`_ von Godot ist. Trotz dessen könnte " -"ein entsprechendes FBX-Plugin von Dritten bereitgestellt werden (siehe Frage " -"zu Plugins oben)." +"Das FBX SDK hat eine `beschränkende Lizenz `_, die mit der `offenen Lizenz `_ von Godot nicht kompatibel ist. Allerdings könnten Dritt-" +"Entwickler die FBX-Unterstützung als Plugin anbieten. (Siehe Frage zu " +"Plugins unten.)" #: ../../docs/about/faq.rst:159 msgid "" @@ -473,13 +471,12 @@ msgstr "" "vertreiben - sei es als Open- oder Closed Source." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -"Wie die Implementierung für ein SDK Deiner Wahl umgesetzt werden kann, " -"erfährst Du in der Fragestellung zu Plugins oben im Text." +"Wie die Implementierung für dein gewünschtes SDK auch noch umgesetzt werden " +"kann, erfährst du in der Fragestellung zu Plugins weiter unten im Text." #: ../../docs/about/faq.rst:173 msgid "" @@ -553,27 +550,27 @@ msgstr "" "bis das Spiel fertig geladen ist." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -"Benutze die Streck-Optionen in Godot, am besten funktioniert 2D-Strecken bei " -"Einhalten der Seitenverhältnisse (siehe :ref:`doc_multiple_resolutions`)." +"Benutze die Streck-Optionen in Godot. Am besten funktioniert 2D-Strecken, " +"wenn das Seitenverhältnis gleich bleibt (siehe :ref:" +"`doc_multiple_resolutions`)." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " "is one aspect ratio and you want black bars to appear instead. This is also " "explained in :ref:`doc_multiple_resolutions`." msgstr "" -"Verwende eine Minimalauflösung und entscheide dann, ob das Spiel horizontal " -"oder vertikal gestreckt werden soll (bei unterschiedlichen " -"Seitenverhältnissen) oder ob es ein Minimum geht, sodass alternativ schwarze " -"Seitenbalken erscheinen." +"Bestimme eine Minimalauflösung und entscheide dann, ob das Spiel für " +"unterschiedliche Seitenverhältnisse horizontal oder vertikal ausgedehnt " +"werden soll, oder ob es nur ein Seitenverhältnis gibt, und anstatt der " +"Ausdehnung schwarze Seitenbalken erscheinen sollen. Dies wird auch unter :" +"ref:`doc_multiple_resolutions` erklärt." #: ../../docs/about/faq.rst:210 msgid "" diff --git a/sphinx/po/de/LC_MESSAGES/about/index.po b/sphinx/po/de/LC_MESSAGES/about/index.po index ec5e9def95..dcc67a4d68 100644 --- a/sphinx/po/de/LC_MESSAGES/about/index.po +++ b/sphinx/po/de/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/about/introduction.po b/sphinx/po/de/LC_MESSAGES/about/introduction.po index 4a4db3e8eb..77a66ac4f9 100644 --- a/sphinx/po/de/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/de/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,10 +46,28 @@ msgstr "" "spezifischeren Themen finden." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "Über die Godot Engine" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -60,7 +78,7 @@ msgstr "" "Zusammenfassung, die Du gern verwenden kannst, wenn Du eine Beschreibung der " "Godot Engine benötigst." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -79,7 +97,7 @@ msgstr "" "Betriebssysteme wie Android und iOS sowie webbasierte Versionen im HTML5-" "Format ein." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -97,7 +115,7 @@ msgstr "" "gestalten. Godot wird unterstützt durch die gemeinnützige `Software Freedom " "Conservancy `." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `–Tutorial." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "Über die Dokumentation" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -127,7 +145,7 @@ msgstr "" "kann lokal mit den quelloffenen Werkzeugen `Sphinx `_ bzw. online auf `ReadTheDocs `_ geschehen." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -153,11 +171,11 @@ msgstr "" "dem Namen „Juan Linietsky, Ariel Manzur and the Godot Engine community“ " "veröffentlicht." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Aufbau der Dokumentation" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -167,7 +185,7 @@ msgstr "" "beeindruckend unausgeglichen verteilt ist – jedoch sollte die Art der " "Aufteilung ziemlich intuitiv sein:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -177,7 +195,7 @@ msgstr "" "Informationen über die Engine, ihre Geschichte, Lizenzierung, Autoren usw. " "Er enthält ebenfalls die :ref:`häufig gestellten Fragen `." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -190,7 +208,7 @@ msgstr "" "`-Anleitung und ist für Neueinsteiger bestens " "geeignet." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -199,7 +217,7 @@ msgstr "" "beliebiger Reihenfolge gelesen werden. Er enthält viele Feature-spezifische " "Tutorials und Dokumentationen." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -209,7 +227,7 @@ msgstr "" "Mitwirkende an der Entwicklung der Engine, mit Informationen zum Kompilieren " "der Engine und zur Entwicklung von C++-Modulen oder Editor-Erweiterungen." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -223,7 +241,7 @@ msgstr "" "verschiedene soziale Kanäle, wie IRC und Discord, aufgeführt sowie eine " "Liste empfohlener Fremd-Tutorials außerhalb dieser Dokumentation." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -238,7 +256,7 @@ msgstr "" "selbst nicht vorgesehen. Für Genaueres, siehe :ref:" "`doc_updating_the_class_reference`." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_ werfen." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "" "Viel Spaß beim Lesen und bei der Spieleentwicklung mit der Godot Engine!" diff --git a/sphinx/po/de/LC_MESSAGES/community/channels.po b/sphinx/po/de/LC_MESSAGES/community/channels.po index 0632f243bd..ec143b0a49 100644 --- a/sphinx/po/de/LC_MESSAGES/community/channels.po +++ b/sphinx/po/de/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index f7858d4420..2e2c42e27d 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po index fbe29a7da5..7384f71a78 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index bb933d3b43..40b1bb8204 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po index 301168e32b..1cb509e426 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po index ae9375cbce..f259453e50 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po index 66e069352c..bc013a6d84 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 58734c6d31..2b05e68751 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po index b8e7f1c779..dad3b828a0 100644 --- a/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/de/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/community/tutorials.po b/sphinx/po/de/LC_MESSAGES/community/tutorials.po index 30b7401164..848e0d9e24 100644 --- a/sphinx/po/de/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/de/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,9 +113,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `_" @@ -145,7 +146,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -155,37 +157,37 @@ msgstr "Anleitungen" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" "`KidsCanCode: Eine aufschlussreiche Lehrserie `" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Ressourcen" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -193,7 +195,7 @@ msgstr "" "`awesome-godot: Eine Liste an Ressourcen gepflegt von Calinou `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po index 4152b36196..b866c8f19b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po index ec8f35fb1d..4cfd0f3b5a 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po index 20ee79aed2..6060f391e9 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 5e87c6357c..f57ff3f197 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po index b895fe62b6..bbccebfd3d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po index af4aab244f..9df5b55b7d 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po index 1a31fd6bcf..f824262005 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po index a2012a6ce8..d85f1f5449 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,39 +49,39 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "Umgebungsvariablen" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -89,21 +89,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -114,11 +114,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -126,78 +126,86 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Beispiele" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Beispiel (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "Beispiel (X11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "Exportvorlagen" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -205,14 +213,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -221,61 +229,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Editor" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -286,7 +294,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -296,83 +304,122 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Eine einfache Erweiterung erstellen" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "Kommandozeilenoptionen" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 07105627bb..05402a833f 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 885bd39a1b..a55f37e889 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po index 5f97dfd330..d7332ae347 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po index 886460b59a..3c3a0b1850 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 4784501acc..e44961605f 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po index faef5e23c4..db64921964 100644 --- a/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/de/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 02985f89dd..de59046123 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po index 9a165e01fa..022e1db2e8 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po index c781754af5..827792d054 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po index 030d99caf6..7835d6248c 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po index d40df6c7ee..ecd3b1a7aa 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 0135598650..bab07961cf 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 4ae4a9d313..aedda825b3 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po index 17a3887f60..cfb9317d21 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 904391f2bf..40f621c2e6 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index bbd80ee837..8b81ff0e8c 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po index 4700f77e82..75608623b0 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po index 1c9dbf6c6a..dd5250b473 100644 --- a/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/de/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po index cedad7b399..79e80b037b 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po index fcff22deb5..b3ffcae8f6 100644 --- a/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/de/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,26 +23,26 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -50,7 +50,7 @@ msgid "File structure" msgstr "Dateistruktur" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -58,12 +58,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -77,10 +77,10 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -88,473 +88,474 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:51 +msgid "``node``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "``Drehung``" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "``in``" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" +msgid "``instance_placeholder``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:75 +msgid "``owner``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "Gruppen" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Skelett" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Skelett" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:391 +msgid "``enabled``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +msgid "``bound_children``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Unterhalb ist ein Beispiel einer Klassen-Datei." + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Ressourcen" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "ArrayMesh" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "Arrays" +msgid "ArrayMesh" +msgstr "ArrayMesh" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "" +#, fuzzy +msgid "``arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +#, fuzzy +msgid "Vertex positions array" +msgstr "``x.attribute``" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:341 +msgid "Vertex colors array" msgstr "" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +msgid "Bone indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:345 +msgid "Bone weights array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:346 +msgid "Vertex indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Animation" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodeWeg``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "``in``" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 +msgid "``imported``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 #, fuzzy -msgid "'transform'" +msgid "``transform``" msgstr "Transformation" -#: ../../docs/development/file_formats/tscn.rst:391 +#: ../../docs/development/file_formats/tscn.rst:397 #, fuzzy -msgid "'value'" +msgid "``value``" msgstr "Wert" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 -msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +msgid "``method``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:400 +msgid "" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (konstant)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index f51ad31764..a9112ba70a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po index 8ea543ed8d..484f0155a0 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,109 +24,111 @@ msgstr "" #: ../../docs/getting_started/editor/external_editor.rst:6 msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +msgid "``{project}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +msgid "``{file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +msgid "``{col}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +msgid "``{line}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Editor" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:32 -msgid "{file} -\\-line {line} -\\-column {col}" +#: ../../docs/getting_started/editor/external_editor.rst:34 +msgid "``{file} --line {line} --column {col}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 msgid "Atom/Sublime Text" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +msgid "``{file}:{line}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:36 -msgid "-\\-line {line} {file}" +#: ../../docs/getting_started/editor/external_editor.rst:38 +msgid "``--line {line} {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 msgid "Visual Studio Code" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:38 -msgid "{project} -\\-goto {file}:{line}:{col}" +#: ../../docs/getting_started/editor/external_editor.rst:40 +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po index 17aec37a55..082cba5e1a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po index e26774c6b4..8d3ba53b20 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index be1a3f4319..75a7de3ace 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 4dabf2aa53..67a9e99c32 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -404,7 +404,7 @@ msgid "``Array``" msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" +msgid "``Godot.Collections.Array``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -466,8 +466,9 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 @@ -475,13 +476,14 @@ msgid "Dictionary" msgstr "Wörterbuch" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index c87a14202e..85453b95e7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 1820a65c34..1b7439f26a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,142 +129,146 @@ msgstr "" msgid "Between method, properties, and inner type declarations." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +msgid "At the end of each file." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " "for easier reading." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 msgid "Using spaces" msgstr "Verwendung von Leerzeichen" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "Benennungsrichtlinien" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " "for methods or properties, as explained above):" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " "case would be expected, and in lowercase letters otherwise." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -273,72 +277,72 @@ msgid "" "*'IDamageable'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " "the assignment:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 msgid "Other considerations" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index c73212b1dd..1d54bb74f1 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index a1ee1a89cc..a38014f551 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 68dbdb3c61..44a875edce 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1821,47 +1821,47 @@ msgid "" "this, a special export syntax is provided." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " "set from the editor:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " "defined accordingly (e.g. ``const ELEMENT_WIND = 8`` and so on)." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Arrays exportieren" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -1870,24 +1870,24 @@ msgid "" "initializers, but they must be constant expressions." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setter/Getter" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " "way." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -1897,27 +1897,27 @@ msgid "" "``return`` the desired value. Below is an example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Werkzeug-Modus" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -1926,11 +1926,11 @@ msgid "" "top of the file:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Speicher-Management" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -1941,39 +1941,39 @@ msgid "" "weak references." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " "freed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Signale" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -1982,30 +1982,30 @@ msgid "" "unique bindings." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " "arguments." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "Co-Routinen mit yield" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2015,43 +2015,43 @@ msgid "" "returns. Once resumed, the state object becomes invalid. Here is an example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "Ausgabe:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "Co-Routinen & Signale" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " "is received, execution will recommence. Here are some examples:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Onready Schlüsselwort" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2059,7 +2059,7 @@ msgid "" "call to Node._ready() is made." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2067,11 +2067,11 @@ msgid "" "replace the above code with a single line:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Assert Schlüsselwort" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index ca15b6ea6e..78d5bb7466 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index b45edb1de7..9412ebb5f5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,17 +78,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Gut**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Schlecht**:" @@ -105,22 +107,23 @@ msgid "Blank lines" msgstr "Leere Zeilen" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +#, fuzzy +msgid "Surround functions and class definitions with two blank lines:" msgstr "" "Vor und nach einer Funktion bzw. Klassendefinition sollte eine Leerzeile " "sein." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" "Verwende eine Leerzeile um logische Abschnitte innerhalb einer Funktion zu " "separieren." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "Eine Anweisung pro Zeile" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -129,11 +132,11 @@ msgstr "" "Programmierer, auch keine einzeiligen bedingten Anweisungen (außer der " "Ternäroperator)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "Vermeide unnötige Klammern" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -141,11 +144,11 @@ msgstr "" "Vermeide Klammern in Ausdrücken und Bedingungen. Außer um logische " "Reihenfolgen zu bestimmen, sie verringern nur die Lesbarkeit." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Leerzeichen" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -154,15 +157,15 @@ msgstr "" "zusätzliche Leerzeichen in Wörterbuch-Referenzen oder Funktionsaufrufen, " "oder um „Spalten“ zu erzeugen." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "Benennungsrichtlinien" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -171,28 +174,28 @@ msgstr "" "Nichtbeachtung wird dein Code mit den eingebauten Bennennungsrichtlinien " "kollidieren, was hässlich ist." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 msgid "Classes and nodes" msgstr "Klassen und Nodes" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Nutze PascalCase: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "" "Außerdem beim abspeichern einer Klasse in einer Konstante oder Variable:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 msgid "Functions and variables" msgstr "Funktionen und Variablen" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "snake\\_case benutzen: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -201,22 +204,55 @@ msgstr "" "private Funktionen und private Variablen mit führendem Unterstrich: ``func " "_ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Signale" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Vergangenheitsform benutzen:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Konstanten" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Verwende CONSTANT\\_CASE, alles in Großbuchstaben, mit einem Unterstrich " "zur Worttrennung: ``const MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Statische Funktionen" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Typen" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 003e549ada..e4cbc9087c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 7471d656fb..3585ade76e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po index 3a96778064..6095819d5e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 4643dff46e..9b7399634f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po index ccfa69b69b..0af78ecdec 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 4e2b783907..af65983557 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -593,78 +593,78 @@ msgstr "" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " "most cases just search the list of nodes, it should be faster." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Aufruf" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " "be used." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -672,39 +672,39 @@ msgid "" "until execution is resumed." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Operatoren" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -713,43 +713,43 @@ msgid "" "to catch errors faster and make the graph easier to read." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " "logic heavy. Type any expression on it and it will be executed in real-time." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," "Rect2(..), etc.:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 2c2a6bde1d..99c0a69c70 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po index 2804b911ed..4f4316ff4e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po index 9197658272..872b9ad5f8 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 072b72c01e..d7af1f5235 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index fb1f9d4f11..2706cd0eec 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po index 7d1bd05a0b..4811b200f5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po index ab400e1b99..ad34c62c86 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index f9f54c422d..ca7ccd7180 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 6b86073586..febd20a6af 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po index fe5f82b284..383607c305 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 6c360cf810..ee0c5f0827 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 72d6d5ff60..698fdd2b49 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -350,11 +350,18 @@ msgstr "" msgid "Success!" msgstr "Geschafft!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Konfigurieren des Projekts" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -367,7 +374,7 @@ msgstr "" "Hauptszene bestimmt werden. Das ist die Szene, die gestartet wird, wenn das " "Projekt ausgeführt wird." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -381,13 +388,13 @@ msgstr "" "auszuführen ist. Um das Bearbeiten dieser Einstellungen zu vereinfachen, " "stellt Godot den \"Projekteinstellungen\"-Dialog zur Verfügung." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Um diesen Dialog aufzurufen, wähle im Menü \"Projekt\" -> " "\"Projekteinstellungen\" aus. Versuch es jetzt einmal." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -397,7 +404,7 @@ msgstr "" "rechts auf das kleine Dateisymbol, um die 'Hello.tscn' als Hauptszene zu " "selektieren." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -406,7 +413,7 @@ msgstr "" "(oder F5) diese Szene ausgeführt, ganz gleich, welche Szene Du gerade " "bearbeitest." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -420,7 +427,7 @@ msgstr "" "bedeutet, dass die Eigenschaft in der Datei project.godot gespeichert wird. " "Ein Klick auf diesen Pfeil setzt den Wert wieder auf Standard." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -430,11 +437,11 @@ msgstr "" "und diese während der Laufzeit über den :ref:`ProjectSettings " "`-Singelton abzufragen." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Fortsetzung folgt..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po index ce5c15176b..7b9dc842ab 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 52abefc4ce..a4bc7b8b9c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po index 46337f640e..8ea10083d9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 452af48b7b..920c6a8611 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index df50096124..2e88e8bb6a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index dc2e55f32f..d5a4e1dac5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 687e6c091a..d36b2a9445 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index ecd0fc3db6..15312e3b31 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index dfefe47679..1ef4ccabc3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 197f0f6b96..0a390aced7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 1af4f94ff2..b1d873fc8f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index e5fa9c34a3..35f9e829c7 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 9f725e57f2..2d3d67827e 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 3f0f981170..88ecfdfb02 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 4631cd79c9..72845d7f97 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index bdfc9a4b29..20f25f8e65 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 712dfeeb5f..dcf21154ba 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po index a25574b89a..0a692adf21 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index bd4ce283f9..faff866ef5 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 11cae3eea4..cf1544b932 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,28 +54,41 @@ msgid "Import options are vast:" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 msgid "Compression" msgstr "Kompression" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " "depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " "For 3D, it may present unwanted artifacts, though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -83,129 +96,129 @@ msgid "" "though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " "file size is almost a tenth of Lossless." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Beschreibung" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -214,17 +227,17 @@ msgid "" "that do not." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -235,36 +248,36 @@ msgid "" "changed to \"Enabled\" and reimported automatically." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " "\"loop\"." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -272,11 +285,11 @@ msgid "" "making pixel perfect games." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -284,41 +297,41 @@ msgid "" "mipmaps:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -326,37 +339,37 @@ msgid "" "SRGB when used in albedo channels." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " "exporting images from Photoshop and the like." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -364,37 +377,24 @@ msgid "" "blend mode on canvas items that need it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " "them look right." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" "`doc_spatial_material`." msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 06f5867592..0691926aeb 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index c01c53258b..8b385db493 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,14 +59,17 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 -msgid "Translation format" +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +msgid "Translation format" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -76,37 +79,37 @@ msgid "" "as follows:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -114,81 +117,81 @@ msgid "" "to differentiate from other strings). Here's an example:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 msgid "CSV importer" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po index a2f53702f5..353100ae3b 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 3f1ee7c1a6..cb85ca54f3 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 120c865d69..cac94ee620 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index d31c0017a6..0728ceac48 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 6bd5a250e2..8e1d1fb0ae 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 56686144cf..21f1483c4d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 2aad856f7e..3bef31c27f 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 01f58c47a7..2d32d727e4 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 0268dbde61..d437c7f907 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 6e55b91dd8..6f21f7f216 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index da71f9b8e5..bbe666937c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 1d11b7ed03..6c936128ba 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index 3a6f066e58..53ac2a11c6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 01a47efb1d..f46eae46e6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index d5013d2ed5..7f63139c20 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 5c4a047586..1129e6d56d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 52574489fa..2e1cc06ae6 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index d0dc061649..04af009396 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index e7db33ec28..dda6be7c60 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 2b2c73afba..755d2a249d 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 890ef7ef19..50d7470bc2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 4fb056d3aa..dbaaa7790c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po index b2eb79e30e..3ed076ec4a 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index de1efca4db..6bc3575c05 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po index aca135f5a6..49880e4ed2 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 9668cec9f1..74be09f0d9 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index bd5a21ab61..c2c36a4c9c 100644 --- a/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/de/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/index.po b/sphinx/po/de/LC_MESSAGES/index.po index 4caf91f2a7..24e11bcae8 100644 --- a/sphinx/po/de/LC_MESSAGES/index.po +++ b/sphinx/po/de/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 9ffb50f463..3ac4eec986 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po index 5622047bc8..eaf7572b3d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po index 588a24cb10..6c7b8f2bc4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index e416722166..d657717a92 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po index 0383273d2c..730dc2827a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po index 5228e1f481..a53b387ad9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index b57fde3b14..77064b4836 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po index d02b24dcf9..22c52e3412 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 93f28657c9..f7f005f506 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po index d7bd38cfb0..f4b928cce4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,236 +27,251 @@ msgstr "Einführung" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Projektkonfiguration" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:37 -msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." +msgid "TileMap node" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 -msgid "Here's a screenshot that shows where everything of relevance is:" +msgid "``Cell Size``" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 -#, fuzzy -msgid "Collision Shapes" -msgstr "Collision Shapes" +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +#, fuzzy +msgid "``Custom Transform``" +msgstr "Transformation" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Erstellen eines Baums" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:92 msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +#, fuzzy +msgid "Collision Shapes" +msgstr "Collision Shapes" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 2c9c733b52..cbb65ab5bb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 6498ecc8a4..af66759e16 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po index 25e74c500f..818671d901 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 35c42dd55e..6d6537fe2e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index e5a3de7ecd..aa39c773eb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 6abf4b1500..c70435f6e5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 5d0d910205..11f1626370 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 02e8fafbc1..d2b9a73c93 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index c55cf9922e..fecbffafa0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 14a322829c..d5145526a5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index afb703ca7f..08821d63ad 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po index f2e0836f73..60f629c20c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 4f8f1388f4..127b9bf0de 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po index 3f14c903c0..827f4f5b80 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index c4b734d028..20df8a7461 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 6f6f50421f..6d29cd1157 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po index 318c4c7143..9c393a6b71 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po index 3d5f0396f5..9dc780a565 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po index ecec36807c..aea986f577 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index d5d7e78e57..7aa832a4af 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po index 5ecc9b4c05..e73345ad9a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 4f54bc26a3..4788add892 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 962d985cbd..e9eb18a1cf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 2740debac1..7402883e1d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po index cbb0dc5072..c563f445fb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po index c747d496f2..834451d1c1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po index 10ff12bd35..db30dd5214 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po index 6cd4173002..f1f7cc8a9b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po index 804da50426..2e2da58e9e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po index 1da60b75ca..7cc2c9ae0f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 501325dd20..6492f0a27b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 96851d5828..07c7550aaf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 8a275a4060..3380de230b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po index c38fae30db..941941f0e6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po index cbc6e65de7..ba06f01975 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po index d9ff131ecf..4df2d611fd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 0d74ff011c..f43836b43c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/content/index.po index e5017d8b2d..05c67052f4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/de/LC_MESSAGES/tutorials/content/making_trees.po index 24edd8f9fe..ce51397c2e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/de/LC_MESSAGES/tutorials/content/procedural_geometry.po index 38f719d698..fa12d2dd9f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po index da46b526c6..2b770aa683 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 9faa96c359..72f7df46f7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 4b33b8ec91..b9464587c9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 2e9c81bba3..f2c3b57677 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_containers.po index a6ffa74f3d..63b1edf6ea 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po index ad512b80d6..49327db7e4 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po index aa4ef94773..570b85db98 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/gui/index.rst:2 msgid "GUI" -msgstr "" +msgstr "GUI" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 3474f2a353..3d8055b5ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po index c0e48630a9..cbbdb1f734 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 0cf34901d5..0541ed3f86 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po index ca459e76f8..4fb15df305 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..5c0b11a317 --- /dev/null +++ b/sphinx/po/de/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,228 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Lokalisierung" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +msgid "Advantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +msgid "Disadvantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +msgid "Installing gettext tools" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Skelett erstellen" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +msgid "Loading a messages file in Godot" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index ec067362eb..10483a539b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po index 9cacd83ef0..17ee7d74ae 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po index 43219ee724..630919749a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po index f648c05386..ac4ddac727 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index e5c3aa3e66..bcb7bd5437 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po index 7f55edd0b2..241f6c4eb7 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po index 7a191d7902..7da03052f1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po index a771b5b8cb..be64c3860b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po index 993c86f876..f4c0fa1943 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po index 4570a10e86..970986d970 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/de/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index f9d559ecd9..a149dc5cf3 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/legal/index.po index 9c936d6e42..270dfc6bf0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "Rechtliches" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 6a1dbc321e..4d19ff593c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po index 531ed2ff6f..5b71c7ecbb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po index 0ac4708d25..b8f6ea8faf 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index c21950f699..3395cbb1a2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po index 55d8805238..50141acd26 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po index fd47aaa45d..49b607c9b1 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index c965390a16..51154a40fb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index b1e41d4408..b33762d346 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 2ed84547ef..fb409ace77 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 57ef11046c..548b58fe3c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po index 198178f813..cc2504020d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 10af51613f..3109f6c114 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,8 +91,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "Du kannst dies tun, indem Du das Geschoss direkt hinzufügst:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po index b70ac1c247..d7aed4ab8e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po index 74fd739b85..5121d14c4a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 06b10d93ba..9674f24ac2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index e1c5951e71..ef9fc5b260 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po index 0b6a8dddff..9f75a4a841 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po index 20d14b4404..11e99a8898 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po index 28a0ddd759..353bbffda6 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 9579ea57b0..0c21ea21ff 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..6d4f8128e4 --- /dev/null +++ b/sphinx/po/de/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,177 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +msgid "Using WebRTC in Godot" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Ausgabe:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Beispiel für Geschosse" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Erstelle ein Skript wie folgt:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/index.po index 744ff69ec6..534b147955 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_multimesh.po index 86aaffc8b2..5214587e14 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_servers.po index 4306cbcc91..a859fab28a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po index b4aff828ae..e369f12d90 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index eaf67822ab..90fa4b04b5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po index 6ce395b6b5..2b294d6fc8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 338249b982..c7d67beb6a 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po index 259c9fdec8..6ac09eb833 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po index 5ba108ffb3..68b2c9997c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po index c9dbd92b7b..6fc3f310ed 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index bfedd2a6f4..75f1948d38 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 8290fbbd97..39a6fceb1e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po index 208398ca9c..917ad6bc60 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index 9fa6f54969..edbb3766fd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po index 314d167d1e..1ab16190ac 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po index d6a9d24f35..e6cc2cb68d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 6328a9aae3..912a020b8d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/index.po index 351998f04f..e39841528b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 755b3cc39e..777bd2b29f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po index 86f98d42c5..2dcb6caf87 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 44f16d66a4..5d62b9761b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index ae42f34812..4584af05e0 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 6b497710bb..15595f0fdd 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 78b7ecd3b9..1c452f1c15 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 01c2706a7a..152f112a9d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index de6e5f8311..7091bff93d 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 4fff6620dc..2b9acadc39 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po index bba50b1209..6d96ce904f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 1502afd969..abd488d909 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po index d4a601450b..45a143f7db 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 7e34efc7bc..9d6076762b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 411e9179d4..7b0eaa9816 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 0ff2f67052..e22f92e6b8 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po index 3ea209bcc0..ec7afa192c 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 3a3b03d6fa..3965193fc2 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 6d5db60033..71f35f0255 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 4bb6356f37..8ca7172f4f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 79d4623492..d6806eceda 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 3e86997726..20c19f63bb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Art" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Beschreibung" @@ -808,711 +808,734 @@ msgid "Uniforms can also be assigned default values:" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 +#, fuzzy +msgid "Global constants" +msgstr "Konstanten" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 msgid "Built-in functions" msgstr "Standardfunktionen" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index eaa8c07d0b..28fba23934 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 040cf2ae2a..8befca5222 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index 07fa0d2819..b713dd898e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index d2676c067d..86aec98e8f 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,7 +116,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 3b55ac5631..01d5dc4c85 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index d2a00422b1..c6f640efd9 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po index 1b39f13e5a..84717a830b 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 4efa2b79d6..32cc008aeb 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/de/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index 832ab8956b..d237139c24 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index c86c02800a..2e43fae6af 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po index 37d5e0aef4..5ce2ca4523 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index b1dcd65b76..124b5ef0d5 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index ae1a26a308..fcb1a2d2ba 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po index 379319ddb4..b66ffe7872 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po index 60bbf19e99..17080f2697 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po index 5144af63c4..9410c1dc5e 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 8f98121d62..321c13ad21 100644 --- a/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/de/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po index 2811e8f07a..8c9bde9633 100644 --- a/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/es/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -65,7 +65,7 @@ msgstr "Flujo de trabajo del proyecto" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" -msgstr "" +msgstr ":ref:`Custom builds para Android `" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -187,9 +187,8 @@ msgid "GUI" msgstr "GUI" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" -msgstr ":ref:`Interfaces en Godot `" +msgstr ":ref:`Containers `" #: ../../docs/about/docs_changelog.rst:75 msgid "Viewports" @@ -228,30 +227,26 @@ msgid ":ref:`Advanced post-processing `" msgstr ":ref:`Post procesado avanzado `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "Tu primer juego" +msgstr "Tu primera serie de Shaders:" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Spatial shaders `" +msgstr ":ref:`¿Qué son los shaders? `" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":ref:`CanvasItem shaders `" +msgstr ":ref:`Tu primer shader CanvasItem `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Spatial shaders `" +msgstr ":ref:`Tu primer shader Spatial `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Spatial shaders `" +msgstr "" +":ref:`Tu primer shader Spatial: Parte 2 `" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -305,19 +300,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":ref:`Thread safe APIs `" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" -msgstr "Una optimización" +msgstr "Optimización" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr ":ref:`Creando árboles `" +msgstr ":ref:`Uso de MultiMesh `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr ":ref:`Creando árboles `" +msgstr ":ref:`Uso de servidores `" #: ../../docs/about/docs_changelog.rst:122 msgid "Miscellaneous" @@ -342,14 +334,11 @@ msgstr ":ref:`Diferencias entre GLES2 y GLES3 `" #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "Legal" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" -msgstr "" -":ref:`Compilando un script con clave de cifrado " -"`" +msgstr ":ref:`Cumplimiento de las licencias `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -402,6 +391,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":ref:`Spatial gizmo plugins `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":ref:`Spatial gizmo plugins `" +msgstr ":ref:`Creación de plugins para Android `" diff --git a/sphinx/po/es/LC_MESSAGES/about/faq.po b/sphinx/po/es/LC_MESSAGES/about/faq.po index 77e85ccc6e..be48eb0d77 100644 --- a/sphinx/po/es/LC_MESSAGES/about/faq.po +++ b/sphinx/po/es/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,13 +45,12 @@ msgid "In short:" msgstr "En pocas palabras:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." msgstr "" -"Eres libre de descargar y usar Godot para cualquier propósito: personal, sin " -"fines de lucro, comercial u otros;" +"Eres libre de descargar y usar Godot para cualquier propósito, personal, sin " +"fines de lucro, comercial o de otro tipo." #: ../../docs/about/faq.rst:14 msgid "" @@ -426,7 +425,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "A partir de Godot 3.0, glTF es soportado." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -436,9 +434,9 @@ msgid "" msgstr "" "FBX SDK tiene una `licencia restrictiva `_, que es incompatible con la `licencia abierta " -"`_ proporcionada por Godot. Ya dicho " -"eso, el soporte de FBX podría ser proveído por terceras partes como un " -"plugin. (Veáse la pregunta sobre Plugins más arriba.)" +"`_ proporcionada por Godot. Dicho esto, " +"el soporte de FBX podría ser proporcionado por terceros como un plugin. (Ver " +"la sección de Plugins a continuación.)" #: ../../docs/about/faq.rst:159 msgid "" @@ -471,13 +469,12 @@ msgstr "" "juego con ellas, ya sea como código abierto o como código cerrado." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -"Para ver cómo se podría seguir ofreciendo soporte para el SDK de tu " -"elección, consulta la sección de Plugins anterior." +"Para ver cómo se puede seguir ofreciendo soporte para el SDK de tu elección, " +"consulta la sección de Plugins a continuación." #: ../../docs/about/faq.rst:173 msgid "" @@ -549,18 +546,16 @@ msgstr "" "consumo de memoria y el tiempo de carga." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -"Utiliza las opciones de stretch en Godot, 2D stretch junto con keeping " -"aspect es la mejor. Mira el tutorial :ref:`doc_multiple_resolutions` sobre " -"cómo hacer esto." +"Usa las opciones de estiramiento en Godot; el estiramiento en 2D funciona " +"mejor si mantienes la relación de aspecto. Consulta el tutorial :ref:" +"`doc_multiple_resolutions` sobre cómo conseguir esto." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " @@ -569,8 +564,8 @@ msgid "" msgstr "" "Determina una resolución mínima y luego decide si quieres que tu juego se " "extienda vertical u horizontalmente para diferentes relaciones de aspecto, o " -"si hay una mínima y quieres que aparezcan barras negras en su lugar. Esto " -"también se explica en el paso anterior." +"si hay una relación de aspecto y quieres que aparezcan barras negras en su " +"lugar. Esto también se explica en :ref:`doc_multiple_resolutions`." #: ../../docs/about/faq.rst:210 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/about/index.po b/sphinx/po/es/LC_MESSAGES/about/index.po index e70d4fb22e..2906792e74 100644 --- a/sphinx/po/es/LC_MESSAGES/about/index.po +++ b/sphinx/po/es/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/about/introduction.po b/sphinx/po/es/LC_MESSAGES/about/introduction.po index e17cc8dd1e..dca4e9569f 100644 --- a/sphinx/po/es/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/es/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,11 +46,29 @@ msgstr "" "específica." #: ../../docs/about/introduction.rst:21 -msgid "About Godot Engine" -msgstr "Acerca del Motor Godot" +msgid "Before you start" +msgstr "" #: ../../docs/about/introduction.rst:23 msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 +msgid "About Godot Engine" +msgstr "Acerca de Godot Engine" + +#: ../../docs/about/introduction.rst:34 +msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " "if you need a quick writeup about Godot Engine." @@ -59,7 +77,7 @@ msgstr "" "presentar a Godot en pocas palabras. Aquí hay una breve sinopsis que eres " "libre de reutilizar si necesitas una reseña sobre Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -76,7 +94,7 @@ msgstr "" "incluyendo las principales plataformas de escritorio (Linux, macOS, Windows) " "así como móviles (Android, iOS) y basadas en la web (HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -93,7 +111,7 @@ msgstr "" "que esté a la altura de sus expectativas. El `Software Freedom Conservancy " "`_ apoya a este proyecto, sin fines de lucro." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "Acerca de la documentación" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -124,7 +142,7 @@ msgstr "" "abierto `Sphinx `_ y `ReadTheDocs `_." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_ de GitHub, o traduciéndola a tu idioma en `Hosted " "Weblate `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -149,11 +167,11 @@ msgstr "" ">`_), con atribución a \"Juan Linietsky, Ariel Manzur y la comunidad de " "Godot Engine\"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Organización de la documentación" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -163,7 +181,7 @@ msgstr "" "desequilibrada distribución de contenidos - pero la manera en que se dividen " "debería ser relativamente intuitiva:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -173,7 +191,7 @@ msgstr "" "información sobre el motor, su historia, licencia, autores, etc. También " "contiene las :ref:`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -186,7 +204,7 @@ msgstr "" "` que debería ser el punto de partida para todos los " "usuarios nuevos." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -195,7 +213,7 @@ msgstr "" "cualquier orden. Contiene varios tutoriales específicos de características y " "documentaciones." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -205,7 +223,7 @@ msgstr "" "contribuyentes al desarrollo del motor, con información sobre compilar el " "motor, desarrollar módulos C++ o plugins para el editor." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -220,7 +238,7 @@ msgstr "" "lista de tutoriales recomendados, hechos por terceros, que están fuera de " "esta documentación." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -235,7 +253,7 @@ msgstr "" "hechos para ser modificados. Mira :ref:`doc_updating_the_class_reference` " "para más detalles." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "¡Diviértase leyendo y haciendo juegos con Godot Engine!" diff --git a/sphinx/po/es/LC_MESSAGES/community/channels.po b/sphinx/po/es/LC_MESSAGES/community/channels.po index 62da5d4831..d373ae4c0e 100644 --- a/sphinx/po/es/LC_MESSAGES/community/channels.po +++ b/sphinx/po/es/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 9df47eb3b7..7944fed788 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po index 871e7a463b..ec161e6be8 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 157465ce4e..c0724fba25 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po index 0ef3b79283..f08e29287a 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po index 7305547029..66c3938e32 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po index e9600374e2..2c7d4ae47e 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 009d01fb00..98fac7c076 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po index 3f59a536dc..49261aee13 100644 --- a/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/es/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/community/tutorials.po b/sphinx/po/es/LC_MESSAGES/community/tutorials.po index 9122174a61..7bd252399e 100644 --- a/sphinx/po/es/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/es/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -112,9 +112,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `_" @@ -144,7 +145,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -153,37 +155,37 @@ msgstr "Tutoriales en texto" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" "`KidsCanCode: Una serie de tutoriales en curso `_" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Recursos" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -191,7 +193,7 @@ msgstr "" "`awesome-godot: Una lista curada de recursos por Calinou `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po index 916cc2d805..e8c4689abd 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po index 74a9b4d316..2cece89d2b 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po index ea28d09f66..01a2db2e0c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po index cc8c68d97f..81c348aadf 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po index 890c0acad1..4a5abf5a4c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po index 7934cbc18b..85fdef7357 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po index dd4c3915bc..2ee0b29299 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po index 76dd944b52..358e608460 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,39 +49,39 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "Variables de entorno" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "Generar el pegamento" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -89,21 +89,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -114,11 +114,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -126,78 +126,86 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "Y plantillas de exportación con soporte para Mono:" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Ejemplos" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Ejemplo (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "Ejemplo (X11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "Plantillas de exportación" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -205,14 +213,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -221,61 +229,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Editor" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -286,7 +294,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -296,83 +304,122 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Exportación para Android" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "Opciones de la línea de comandos" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 549305ca7c..6d4327b727 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index f20edf23ea..68bdb3b2d9 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po index e1d9f83155..61134c7d7b 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po index 480af09507..2b290dae8c 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index e4e32cdde4..5aecec9361 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po index d8e65fc106..244c9534c8 100644 --- a/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/es/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 051f5cfd5c..8cb993adfb 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po index e6a70b8c62..4615ab2658 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po index 4dc285f7ff..7e4ca3e63a 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po index d0d231c161..77f65439e8 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po index b55347e2a5..b82d4981a5 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 9fea27597e..23d3dcdc85 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 7bb1e754ef..844340fc98 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po index a86910b6f7..add452fc9f 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po index f2b02725cc..db4545cd05 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index c746f44f12..a7d5377fc0 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po index e0e1950e96..891ccafba6 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po index 21c62e71ee..e44c6455fa 100644 --- a/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/es/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po index 4e0a2e3122..7a26fd0c1f 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po index b8dcf212ce..67ec180d41 100644 --- a/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/es/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,26 +23,26 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -50,7 +50,7 @@ msgid "File structure" msgstr "Estructura del archivo" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -58,12 +58,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -77,10 +77,10 @@ msgstr "Conexiones" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -88,471 +88,485 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "grupo de nodos" + #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "Conexiones" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "El árbol de escenas" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "``inst2dict``" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "" +#, fuzzy +msgid "``instance_placeholder``" +msgstr "``is_instance_valid(objeto)``" + +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "``Center``" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "grupo de nodos" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Esqueleto" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Esqueleto" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "end" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +#, fuzzy +msgid "``bound_children``" +msgstr "``move_and_collide``" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Abajo se muestra un ejemplo de archivo de clase." + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Recursos" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "ArrayMesh" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "arrays" +msgid "ArrayMesh" +msgstr "ArrayMesh" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "Array de tangentes" +#, fuzzy +msgid "``arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "Array de colores de vértices" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." -msgstr "" +#, fuzzy +msgid "Vertex positions array" +msgstr "Array de colores de vértices" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "Array de tangentes" + +#: ../../docs/development/file_formats/tscn.rst:341 +#, fuzzy +msgid "Vertex colors array" +msgstr "Array de colores de vértices" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +#, fuzzy +msgid "Bone indexes array" +msgstr "Array de tangentes" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "Peso de los huesos" + +#: ../../docs/development/file_formats/tscn.rst:346 +#, fuzzy +msgid "Vertex indexes array" +msgstr "Array de colores de vértices" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "Un ejemplo de ArrayMesh:" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Animación" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "ruta" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" -msgstr "interp" +msgid "``length`` and ``step`` are both durations in seconds." +msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "importado" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodePath``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "``Center``" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" +#, fuzzy +msgid "``imported``" +msgstr "importado" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" msgstr "'transform'" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" msgstr "'value'" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 +#, fuzzy +msgid "``method``" +msgstr "métodos" + +#: ../../docs/development/file_formats/tscn.rst:400 msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (constante)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index b583397cc3..fe851d8d4b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po index b043b7f07c..6cfe680523 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,119 +25,127 @@ msgstr "Uso de un editor de texto externo" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" -"A pesar de que Godot tiene un editor de texto incorporado, algunos " -"desarrolladores tienen la tendencia de querer usar un editor de texto con el " -"que estén más familiarizados. Godot ofrece esta posibilidad en el apartado " -"``Editor -> Ajustes del editor -> Text Editor -> External``" +"Godot puede ser utilizado con un editor de texto externo, como Sublime Text " +"o Visual Studio Code. Para seleccionar un editor de texto externo a través " +"del menú de edición de Godot: ``Editor -> Ajustes del Editor -> Text Editor -" +"> External``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 +#, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "Hay dos campos: la ruta del ejecutable y las flags de la línea de comandos. " "Las flags te permiten integrar mejor el editor con Godot. Godot reemplazará " "lo siguiente dentro del parámetro flags:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Campo en Exec Flags" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "Es reemplazado por" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "La ruta absoluta al directorio del proyecto" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "La ruta absoluta al archivo" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "El número de columna del error" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "El número de línea del error" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "Algunos ejemplos de Exec Flags para varios editores incluyen:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Editor" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Exec Flags" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" msgstr "Geany / Kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 -#, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" -msgstr "{file} --line {line} --column {col}" - #: ../../docs/getting_started/editor/external_editor.rst:34 +#, fuzzy +msgid "``{file} --line {line} --column {col}``" +msgstr "{file} -\\-line {line} -\\-column {col}" + +#: ../../docs/getting_started/editor/external_editor.rst:36 msgid "Atom/Sublime Text" msgstr "Atom / Sublime Text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "JetBrains Rider" -#: ../../docs/getting_started/editor/external_editor.rst:36 -#, fuzzy -msgid "-\\-line {line} {file}" -msgstr "--line {line} {file}" - #: ../../docs/getting_started/editor/external_editor.rst:38 +#, fuzzy +msgid "``--line {line} {file}``" +msgstr "-\\-line {line} {file}" + +#: ../../docs/getting_started/editor/external_editor.rst:40 msgid "Visual Studio Code" msgstr "Visual Studio Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 -#, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" -msgstr "{project} --goto {file}:{line}:{col}" - #: ../../docs/getting_started/editor/external_editor.rst:40 +#, fuzzy +msgid "``{project} --goto {file}:{line}:{col}``" +msgstr "{project} -\\-goto {file}:{line}:{col}" + +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po index 9a7ae3ade4..3cf0500878 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 8c7fbce0d9..4551630c94 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index cb2891a94a..7b692877ba 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index d648e453b8..40864b313e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -473,7 +473,8 @@ msgid "``Array``" msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" +#, fuzzy +msgid "``Godot.Collections.Array``" msgstr "Godot.Array" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -533,9 +534,11 @@ msgid "``Vector3[]``" msgstr "``Vector3[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 +#, fuzzy msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" "``Godot.Array`` es una envoltura de tipo-seguro para ``Godot.Array``. Usa " "el constructor ``Godot.Array(Godot.Array)`` para crear uno." @@ -545,13 +548,16 @@ msgid "Dictionary" msgstr "Diccionario" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +#, fuzzy +msgid "Use ``Godot.Collections.Dictionary``." msgstr "Usa ``Godot.Dictionary``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 +#, fuzzy msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" "``Godot.Dictionary`` es una envoltura de tipo-seguro para ``Godot." "Dictionary``. Utiliza el constructor ``Godot.Dictionary(Godot." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 8d030ec95b..19c4743c89 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 66ee567a5f..85cb3fe589 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -165,7 +165,11 @@ msgstr "Después de *usar* la lista de sentencias." msgid "Between method, properties, and inner type declarations." msgstr "Entre métodos, propiedades y declaraciones de tipo internas." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +msgid "At the end of each file." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " @@ -175,52 +179,48 @@ msgstr "" "relevancia. En ese caso, considera insertar una línea en blanco entre los " "grupos para facilitar la lectura." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "Evita insertar una línea en blanco:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "Después de un corchete de apertura ``{``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "Antes de un corchete de cierre ``}`." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "" "Después de un bloque de comentarios, o un comentario de una sola línea." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "Adyacente a otra línea en blanco." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"Considera romper una línea cuando tiene más de 100 caracteres. También es " -"una buena práctica insertar un carácter de salto de línea (LF) al final de " -"un archivo porque algunas utilidades tienen problemas para reconocer la " -"última línea sin él (por ejemplo, el comando *cat* de Linux)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 msgid "Using spaces" msgstr "Usando espacios" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "Inserta un espacio:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "Alrededor de un operador binario y ternario." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -228,35 +228,35 @@ msgstr "" "Entre un paréntesis de apertura y las palabras clave *if*, *for*, *foreach*, " "*catch*, *while*, *lock* o *using*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "Antes y dentro de un bloque de accesorios de una sola línea." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "Entre los accesorios en un bloque de accesorios de una sola línea." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "Después de una coma." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "Después de un punto y coma en una sentencia *for*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "Después de una sentencia de dos puntos en una sola línea *case*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "En torno a los dos puntos en una declaración de tipo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "En torno a una flecha lambda." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." @@ -264,19 +264,19 @@ msgstr "" "Después de un símbolo de comentario de una sola línea ('//'), y antes de él " "si se utiliza al final de una línea." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "No uses un espacio:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "Después de un paréntesis en conversión de tipo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "inicialización de llaves de una sola línea." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" @@ -284,11 +284,11 @@ msgstr "" "El siguiente ejemplo muestra un uso adecuado de los espacios, de acuerdo con " "algunas de las convenciones antes mencionadas:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "Convenciones para la definición de nombres" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" @@ -297,7 +297,7 @@ msgstr "" "identificadores de miembro (es decir, métodos, propiedades, constantes, " "eventos), excepto para campos privados:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " @@ -308,7 +308,7 @@ msgstr "" "prefijo para los campos privados (pero no para los métodos o propiedades, " "como se explicó anteriormente):" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " @@ -318,7 +318,7 @@ msgstr "" "que debe escribirse en mayúsculas cuando se usa en PascalCase, y en " "minúscula en caso contrario." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" @@ -326,7 +326,7 @@ msgstr "" "Tenga en cuenta que *'id'* **no** es un acrónimo, por lo que debe tratarse " "como un identificador normal:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -340,7 +340,7 @@ msgstr "" "**deberían** ser nombradas usando una mayúscula *'I'* como prefijo, como " "*'IInventoryHolder'* o *'IDamageable'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." @@ -348,7 +348,7 @@ msgstr "" "Por último, considera elegir nombres descriptivos y no trates de acortarlos " "demasiado si eso afecta la legibilidad." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" @@ -356,15 +356,15 @@ msgstr "" "Por ejemplo, si quieres escribir código para encontrar un enemigo cercano y " "golpearlo con un arma, se prefiere" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "En vez de," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "Variables locales tipadas implícitamente" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " @@ -374,19 +374,19 @@ msgstr "" "locales, pero hazlo **sólo cuando el tipo sea evidente** desde el lado " "derecho de la asignación:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 msgid "Other considerations" msgstr "Otras consideraciones" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "Usa modificadores de acceso explícito." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "Use propiedades en lugar de campos no privados." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." @@ -394,7 +394,7 @@ msgstr "" "Use modificadores en este orden: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." @@ -402,15 +402,15 @@ msgstr "" "Evitar el uso de nombres completamente calificados o prefijos *'this.'* para " "miembros cuando no sea necesario." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "Elimine las frases *'using'* no utilizadas y paréntesis innecesarios." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "Considere la omisión del valor inicial predeterminado para un tipo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." @@ -418,7 +418,7 @@ msgstr "" "Considere usar operadores condicion nula(null-conditional) o inicializadores " "de tipo(type initializers) para hacer el código más compacto." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index ed77ee27b9..35606b4a8f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 0320f6aa41..5a5eafaaff 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index d2348d1256..2fa62c06e8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1979,7 +1979,7 @@ msgstr "" "influenciarán en cómo el programa se ejecuta. Para ésto, se proporciona una " "sintaxis especial." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -1987,11 +1987,11 @@ msgstr "" "Nótese que incluso si el script no se ejecuta junto con el editor, las " "propiedades exportadas siguen siendo editables (buscar abajo \"tool\")." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "Exportando \"bit flags\"" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -2002,7 +2002,7 @@ msgstr "" "indicador de exportación ``int, FLAGS``, se pueden establecer desde el " "editor:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" @@ -2010,7 +2010,7 @@ msgstr "" "También es posible restringir los flags a un número determinado de flags con " "nombre. La sintaxis es similar a la sintaxis de enumeración:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -2021,7 +2021,7 @@ msgstr "" "deberían de definirse acorde a esto (p. ej. const ELEMENT_WIND = 8`` y así " "con el resto)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." @@ -2029,11 +2029,11 @@ msgstr "" "Usar bit flags requiere ciertos conocimientos de las operaciones bit a bit. " "En caso de duda, se pueden exportar variables booleanas en su lugar." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Exportando arrays" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -2048,11 +2048,11 @@ msgstr "" "instancias. Los arreglos exportados pueden tener inicializadores, pero estos " "deben de ser expresiones constantes." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setters/getters" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -2062,7 +2062,7 @@ msgstr "" "También se puede querer encapsular para restringir su acceso de determinada " "manera." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -2071,7 +2071,7 @@ msgstr "" "palabra clave ``setget``. Esta palabra se usa directamente después de la " "definición de una variable:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -2088,12 +2088,12 @@ msgstr "" "función *getter* (``getterfunc`` arriba) debe de retornar el valor deseado. " "A continuación tienes un ejemplo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "" "Cualquiera de las dos funciones, *setter* o *getter*, se pueden omitir:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." @@ -2101,7 +2101,7 @@ msgstr "" "Los Get/Setter son especialmente útiles cuando se exportan variables al " "editor en scripts del editor o plugins, para validar la entrada de datos." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" @@ -2109,11 +2109,11 @@ msgstr "" "Como se ha indicado previamente, los accesos *locales* *no* ejecutan setter " "ni getter. Aquí hay una ilustración de esto:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Modo Tool" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -2128,11 +2128,11 @@ msgstr "" "palabra clave ``tool`` que se deberá escribir en la parte superior del " "archivo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Gestión de la memoria" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -2150,7 +2150,7 @@ msgstr "" "free(). Para evitar ciclos de referencia que no puedan ser liberados, se " "proporciona una función ``weakref`` para crear referencias débiles." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " @@ -2160,11 +2160,11 @@ msgstr "" "``is_instance_valid(instance)`` puede usarse para comprobar si un objeto ha " "sido liberado." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Señales" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -2174,7 +2174,7 @@ msgstr "" "desde un objeto que puede ser escuchado por otros de forma genérica. Crea " "señales personalizadas para una clase usando la palabra clave ``signal``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" @@ -2184,7 +2184,7 @@ msgstr "" "conectas señales propias de nodos tales como :ref:`class_Button` o :ref:" "`class_RigidBody`." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." @@ -2194,7 +2194,7 @@ msgstr "" "otro se conecta dicha señal a un método, usando a su vez el método ref:" "`Object.connect() ` method:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2208,7 +2208,7 @@ msgstr "" "realidad específicos a la conexión, en vez de serlos para la señal o el " "método, queriendo decir que cada conexión tiene asociaciones únicas." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " @@ -2219,7 +2219,7 @@ msgstr "" "manejador usa el argumento asociado para imprimir cual instancia del botón " "fue presionada." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " @@ -2228,18 +2228,18 @@ msgstr "" "Las señales son generadas por el método :ref:`Object.emit_signal() " "` el cual difunde la señal y los argumentos." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" "Extendiendo un ejemplo previo para usar todas las prestaciones de las " "señales en GDScript:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "Corrutinas con yield" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2256,22 +2256,22 @@ msgstr "" "retornará lo que sea que la función retorne. Una vez resumido, el estado del " "objeto se tornará inválido. Aquí hay un ejemplo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "Imprimirá:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "" "También es posible pasar valores entre yield() y resume(), por ejemplo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "Corrutinas y Señales" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " @@ -2282,7 +2282,7 @@ msgstr "" "Cuando la señal se recibe, la ejecución continuará. Aquí hay algunos " "ejemplos:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" @@ -2290,18 +2290,18 @@ msgstr "" "Las corrutinas mismas usan la señal ``completed`` cuando pasan a un estado " "inválido, por ejemplo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "" "``my_func`` sólo continuará la ejecución una vez que se hayan presionado " "ambos botones." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Palabra clave Onready" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2314,7 +2314,7 @@ msgstr "" "subnodos sólo se pueden obtener cuando se realiza la llamada a un Node." "_ready() se ha realizado." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2327,11 +2327,11 @@ msgstr "" "momento en que _ready es ejecutado. Esta palabra reemplaza el código de " "abajo en una sola línea:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Palabra clave Assert" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 9633d99b6b..983c37908e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 6c901cbb01..edd1e821e5 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -77,17 +77,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Bien**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Mal**:" @@ -104,19 +106,20 @@ msgid "Blank lines" msgstr "Lineas en blanco" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +#, fuzzy +msgid "Surround functions and class definitions with two blank lines:" msgstr "Envuelva sus funciones y definiciones de clases por una linea vacía." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" "use una linea blanca dentro de las funciones para separar secciones lógicas." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "Una declaración/instrucción por linea" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -125,11 +128,11 @@ msgstr "" "de C, no hagan declaraciones condicionales en una única línea (excepto con " "el operador ternario)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "Evita paréntesis innecesarios" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -137,11 +140,11 @@ msgstr "" "Evite paréntesis en expresiones y condicionales. A menos que sean necesarios " "para el orden de las operaciones, solo reducen la legibilidad." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Espacio en blanco" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -150,15 +153,15 @@ msgstr "" "Evita los espacios adicionales en las referencias de los diccionarios y las " "llamadas de función, o para crear \"columnas\"." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**NUNCA**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "Convenciones para la definición de nombres" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -167,27 +170,27 @@ msgstr "" "código choque con las convenciones de nomenclaturas incorporadas, lo cual es " "feo." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 msgid "Classes and nodes" msgstr "Clases y Nodos" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Usa PascalCase: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "También cuando se carga una clase en una constante o variable:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 msgid "Functions and variables" msgstr "Funciones y Variables" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "usa snake\\_case: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -196,22 +199,55 @@ msgstr "" "(Funciones que el usuario debe anular), funciones privadas y variables " "privadas: ``func _ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Señales" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Usa el tiempo pasado:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Constantes" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Usa CONSTANT\\_CASE, todas en mayusculas, con el símbolo de subrayado (\\_) " "para separar palabras: ``const MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Funciones estáticas" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Tipos" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 67f8717a3b..c9ea449abe 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 115b4ed21d..fcef808fe1 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -430,13 +430,12 @@ msgid "And the same callback, with type hints:" msgstr "Y el mismo callback con tipos especificados:" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:291 -#, fuzzy msgid "" "You’re free to replace, e.g. the ``CollisionObject2D``, with your own type, " "to cast parameters automatically:" msgstr "" -"Eres libre de reemplazar, por ejemplo, ``PhysicsBody2D` con tu propio tipo, " -"para convertir parámetros automáticamente:" +"Eres libre de reemplazar, por ejemplo, el ``CollisionObject2D``, con tu " +"propio tipo, para establecer parámetros automáticamente:" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:301 msgid "" @@ -497,10 +496,11 @@ msgid "" "corresponding line and the code won’t trigger the corresponding warning " "anymore:" msgstr "" -"Para ignorar afvertencias específicas en un archivo, inserta un comentario " -"especial en la forma ``#warning-ignore:warning-id``. O puedes hacer click en " -"el link a la derecha de la descripción de la advertencia, De este modo Godot " -"agregará la línea correspondiente y el código no mostrará más la advertencia:" +"Para ignorar advertencias específicas en un archivo, inserta un comentario " +"especial en el formulario ``#warning-ignore:warning-id``, o haz clic en el " +"enlace ignorar a la derecha de la descripción de la advertencia. Godot " +"añadirá un comentario sobre la línea correspondiente y el código ya no " +"activará la advertencia correspondiente:" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:338 msgid "warning system ignore example" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po index 4619173128..c5b508cec8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 4338140dd8..e4097142c3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -239,9 +239,9 @@ msgid "" "when you call this function), simply click the Function node and check the " "inspector:" msgstr "" -"Para editar los \"argumentos\" esta funcion puede obtener(los valores que " -"pasan a través de él cuando llamas a esta función), simplemente haz clic en " -"el nodo Función y chequea en el Inspector:" +"Para editar los \"argumentos\" que esta función puede obtener (los valores " +"que le pasa cuando llama a esta función), simplemente haz clic en el nodo " +"Función y comprueba el inspector:" #: ../../docs/getting_started/scripting/visual_script/getting_started.rst:131 msgid "More on that will be explained later in this document." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po index c013db7e46..94c2124e70 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 0fee6044d7..e6486928b7 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -787,22 +787,23 @@ msgid "Built-In" msgstr "Funciones propias" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 +#, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "Hay una lista de utilidades integradas. La lista es casi idéntica a la de " "GDScript. La mayoría de ellos son funciones matemáticas, pero otras pueden " "ser útiles para facilitar operaciones comunes. Asegúrate de echar un vistazo " "a la lista en algún momento." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "By Type" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " @@ -813,11 +814,11 @@ msgstr "" "Vector3. En la mayoría de los casos sólo hay que buscar en la lista de " "nodos, debería ser más rápido." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Call" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." @@ -825,11 +826,11 @@ msgstr "" "Esta es la llamada a nodo genérica. Es raramente utilizada directamente, se " "utiliza arrastrando desde un nodo ya configurado." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "Constructores" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -839,11 +840,11 @@ msgstr "" "Godot. Por ejemplo, si necesitas crear un Vector3 desde 3 floats, se debe " "utilizar un constructor." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Destructor" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." @@ -851,11 +852,11 @@ msgstr "" "Es lo contrario al Constructor, permite separar tipos básicos en sus sub-" "elementos." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "Emitir Señal" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." @@ -863,11 +864,11 @@ msgstr "" "Emite señales desde cualquier objeto. En general no es tan útil, ya que " "arrastrar una señal al área de trabajo es lo más eficaz." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "Get/Set" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." @@ -875,11 +876,11 @@ msgstr "" "Nodo Setter/Getter genérico. Arrastrando propiedades desde el Inspector " "suele ser mejor, ya que aparecen configuradas al soltar." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "Wait" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -891,11 +892,11 @@ msgstr "" "nodos permiten esperar un frame, un fixed frame o una cantidad de tiempo " "dada antes de resumir la ejecución." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." @@ -903,19 +904,19 @@ msgstr "" "Este nodo suspende completamente la ejecución del script y hará que la " "función retorne un valor que puede ser utilizado para continuar la ejecución." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Señal Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "Lo mismo que Yield, pero espera a que determinada señal sea emitida." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "Index" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." @@ -923,11 +924,11 @@ msgstr "" "Operador de indexación genérico, no muy usado pero es bueno que esté por si " "acaso." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Operadores" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -942,11 +943,11 @@ msgstr "" "correcto para que los operadores detecten los errores rápidamente y " "faciliten la lectura del grafo." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "Expression Node" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " @@ -957,11 +958,11 @@ msgstr "" "punto de vista matemático o lógico. Escribe cualquier expresión en él y se " "ejecutará en tiempo real." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "Los nodos Expression pueden:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" @@ -970,11 +971,11 @@ msgstr "" "personalizadas (ej. \"a*5+b\", donde a y b son tipos de entrada " "personalizados):" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "Acceder a variables locales o propiedades:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -984,11 +985,11 @@ msgstr "" "sin(), cos(), print, así como constructores como Vector3(x,y,z),Rect2(...), " "etc.:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "Funciones API Call:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index d2527f5d09..86341d0ac8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po index cb0b79fa14..ad5187bc7d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po index 263027294d..c73595df6e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po index df096aa7b5..7bd5424b89 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 6dbf65cb45..955663eff4 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po index 730d2e0748..8c713320e3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po index 66c4103fd6..3ccd650250 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -194,15 +194,15 @@ msgstr "" "guardada, los cambios en esa escena afectarán a todas las instancias." #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" -"Puedes ajustar instancias individuales. Pon el valor de nuevo en ``0.5`` y " -"en la escena ``Main``, selecciona una de las instancias. Asigna ``1`` a " -"``Bounce`` y presiona \"Play\"." +"También puede ajustar instancias individuales. Vuelve a poner el valor de " +"bounce (rebote) en ``0`` y, a continuación, en la escena ``Main``, " +"selecciona una de las bolas instanciadas. Establece su ``Bounce`` en ``1`` y " +"pulsa \"Play\"." #: ../../docs/getting_started/step_by_step/instancing.rst:113 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index dc8acb8625..59997eb462 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index d8fb631819..6a1bef8f76 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,9 +81,9 @@ msgid "" "To create a new project, click the ``New Project`` button on the right. Give " "it a name and choose an empty folder on your computer to save it." msgstr "" -"Para crear un proyecto nuevo, selecciona el botón ``Proyecto nuevo`` situado " -"a la derecha. Asígnale un nombre y selecciona una carpeta vacía en tu " -"ordenador para guardarlo." +"Para crear un nuevo proyecto, haz clic en el botón ``Nuevo proyecto`` a la " +"derecha. Dale un nombre y elige una carpeta vacía en tu ordenador para " +"guardarlo." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:34 msgid "|image3|" @@ -94,9 +94,9 @@ msgid "" "Click the Browse button to open Godot’s file browser and pick a location or " "type the folder’s path in the Project Path field." msgstr "" -"Haga clic el botón Examinar para abrir el explorador de archivos de Godot y " -"elija una ubicación o escriba la ruta de la carpeta en el campo Ruta del " -"Proyecto." +"Haz clic en el botón Examinar para abrir el explorador de archivos de Godot " +"y selecciona una ubicación o escribe la ruta de la carpeta en el campo Ruta " +"del proyecto." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:39 msgid "|image4|" @@ -108,17 +108,17 @@ msgid "" "empty folder and you may click ``Create``. Godot will create the project for " "you and open it in the editor." msgstr "" -"Cuando veas la marca verde a la derecha, quiere decir que el motor ha " -"detectado una carpeta vacía y se puede seleccionar ``Crear y editar``. Godot " -"creará el proyecto y lo abrirá en el editor." +"Cuando veas la marca verde a la derecha, significa que el engine detecta una " +"carpeta vacía y puedes hacer clic en ``Crear y editar``. Godot creará el " +"proyecto por ti y lo abrirá en el editor." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:45 msgid "" "The next time you’ll open Godot, you’ll see your new project in the list. " "Double click on it to open it in the editor." msgstr "" -"La próxima vez que abras Godot, verás el nuevo proyecto en la lista. Haz un " -"doble click en el proyecto para abrirlo en el editor." +"La próxima vez que abras Godot, verás tu nuevo proyecto en la lista. Haz " +"doble clic sobre él para abrirlo en el editor." #: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:48 msgid "|image5|" @@ -156,7 +156,7 @@ msgid "" "interface with the 3D viewport active. You can change the current workspace " "at the top of the interface. Click on 2D to switch to the 2D workspace." msgstr "" -"¡Bienvenido a Godot! Con tu proyecto abierto deberías ver la interfaz del " +"¡Bienvenido a Godot! Con un proyecto abierto, deberías ver la interfaz del " "editor con la vista 3D activa. Puedes cambiar el espacio de trabajo actual " "en la parte superior de la interfaz. Haz clic en 2D para cambiar al espacio " "de trabajo 2D." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po index c1d6e64b76..1b6a18fa40 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -124,8 +124,7 @@ msgid "" "Clicking the resource preview allows us to view and edit the resource's " "properties." msgstr "" -"Haciendo click en la previsualización del recurso nos permite ver y editar " -"sus propiedades." +"Haz clic en la vista previa del recurso para ver y editar sus propiedades." #: ../../docs/getting_started/step_by_step/resources.rst:55 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 409b5c2c61..7139f60eda 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 03c3ed3988..71e8dd3cd6 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -213,9 +213,9 @@ msgid "" "To create a new project, click the \"New Project\" option. Choose and create " "a path for the project and specify the project name \"New Project\":" msgstr "" -"Para crear un nuevo proyecto, haz clic en la opción \"Proyecto Nuevo\". " +"Para crear un nuevo proyecto, haz clic en la opción \"Nuevo proyecto\". " "Elige y crea una ruta para el proyecto y especifica el nombre del proyecto " -"\"Proyecto Nuevo\":" +"\"Nuevo proyecto\":" #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:94 msgid "Editor" @@ -347,11 +347,18 @@ msgstr "" msgid "Success!" msgstr "¡Finalizado!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Configurando el proyecto" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -364,7 +371,7 @@ msgstr "" "principal. Esta es la escena que se cargará cada vez que se ejecute el " "proyecto." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -379,22 +386,22 @@ msgstr "" "ventana de diálogo de ajustes de proyecto, la que hace de interfaz para " "editar el archivo project.godot." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Para acceder al diálogo, seleccione Projecto -> Ajustes del Proyecto. " "Pruébalo ahora." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." msgstr "" -"Una vez que se abra la ventana, seleccionaremos una escena principal. " -"Localizamos la propiedad `Applicación/Ejecutar/Escena Principal` y haremos " -"clic en ella para seleccionar `hello.tscn'." +"Una vez que se abra la ventana, seleccionamos una escena principal. Localiza " +"la propiedad `Application/Run/Main Scene` y haz clic en ella para " +"seleccionar `hello.tscn'." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -403,7 +410,7 @@ msgstr "" "F5), esta escena se ejecutará no importando qué escena es la que está siendo " "editada." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -416,7 +423,7 @@ msgstr "" "Esto significa que la propiedad se guardará en el archivo project.godot y se " "recordará ." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -426,11 +433,11 @@ msgstr "" "personalizadas y leerlas en tiempo de ejecución usando el singleton :ref:" "`ProjectSettings ` ." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Continuará..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po index 9c64d17f3e..a47462465b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -343,7 +343,7 @@ msgid "" "context menu:" msgstr "" "Haz clic con el botón derecho del ratón en el nodo Panel y selecciona \" " -"Adjuntar Script \" en el menú contextual:" +"Añadir Script \" en el menú contextual:" #: ../../docs/getting_started/step_by_step/scripting.rst:136 msgid "" @@ -478,9 +478,9 @@ msgid "" "\"Connect...\" button in the bottom right, you'll open up the connection " "creation dialogue." msgstr "" -"Si luego seleccionas \"pressed()\" dentro de \"BaseButton\" y presionas el " -"botón ``Conectar...`` en la parte inferior derecha del panel, abrirás la " -"ventana de diálogo de conexión." +"Si seleccionas \"pressed()\" en \"BaseButton\" y haces clic en el botón " +"\"Conectar... \" en la parte inferior derecha, se abrirá el cuadro de " +"diálogo de creación de la conexión." #: ../../docs/getting_started/step_by_step/scripting.rst:204 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 99340ac531..2de49d5f0a 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,7 +57,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" -msgstr "" +msgstr "Este método se llamará cada vez que se dibuje un frame:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -67,14 +67,14 @@ msgid "" msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"El parámetro delta contiene el tiempo transcurrido en segundos, como punto " -"flotante, desde la llamada anterior a ``_process()``." +"Para ayudar a manejar esta variabilidad el parámetro ``delta`` contiene el " +"tiempo transcurrido en segundos, como punto flotante, desde la llamada " +"anterior a ``_process()``." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -121,13 +121,12 @@ msgstr "" "en los juegos de un solo subproceso." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" msgstr "" -"Una forma sencilla de comprobar esto es crear una escena con un único nodo " -"Label, con el siguiente script:" +"Una forma sencilla de ver la función ``_process()`` en funcionamiento es " +"crear una escena con un único nodo Label, con el siguiente script:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -138,17 +137,17 @@ msgid "Groups" msgstr "Grupos" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:90 -#, fuzzy msgid "" "Groups in Godot work like tags you might have come across in other software. " "A node can be added to as many groups as desired. This is a useful feature " "for organizing large scenes. There are two ways to do add nodes to groups. " "The first is from the UI, using the Groups button under the Node panel:" msgstr "" -"Los nodos se pueden añadir a los grupos, tantos como se desee por nodo, y es " -"una función útil para organizar escenas de gran tamaño. Hay dos maneras de " -"hacerlo. La primera es desde la UI, desde el botón Grupos bajo el panel " -"Nodos:" +"Los grupos en Godot trabajan como etiquetas que podrías haber encontrado en " +"otro software. Se puede añadir un nodo a tantos grupos como se desees. Esta " +"es una función útil para organizar escenas de gran tamaño. Hay dos maneras " +"de añadir nodos a los grupos. La primera es desde la interfaz de usuario, " +"utilizando el botón Grupos en el panel Nodo:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:97 msgid "" @@ -185,7 +184,6 @@ msgstr "" "`:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:148 -#, fuzzy msgid "" "The :ref:`SceneTree ` class provides many useful methods, " "like interacting with scenes, their node hierarchy and groups of nodes. It " @@ -196,8 +194,8 @@ msgstr "" "La clase :ref:`SceneTree ` proporciona muchos métodos " "útiles, como la interacción con escenas, su jerarquía de nodos y grupos de " "nodos. Te permite cambiar escenas o recargarlas fácilmente, salir del juego " -"o pausar y despausar el juego. Incluso viene con señales interesantes ¡Así " -"que échale un vistazo si tienes tiempo!" +"o pausar y despausar el juego. Incluso viene con señales interesantes !" +"Compruébalo si tienes tiempo!" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:156 msgid "Notifications" @@ -267,15 +265,15 @@ msgstr "" "``free()``:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:318 -#, fuzzy msgid "" "When a node is freed, it also frees all its child nodes. Because of this, " "manually deleting nodes is much simpler than it appears. Free the base node " "and everything else in the subtree goes away with it." msgstr "" -"Cuando un nodo se libera, también libera todos sus nodos hijos. Debido a " -"esto, el borrado manual de nodos es mucho más sencillo de lo que parece. " -"Libera el nodo base y todo lo demás en el subárbol desaparecerá con él." +"Cuando se elimina un nodo, también se eliminan todos los nodos hijos. Debido " +"a esto, eliminar manualmente los nodos es mucho más sencillo de lo que " +"parece. Elimina el nodo base y todo lo demás en el subárbol desaparecerá con " +"él." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:322 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po index 391ff4eaa2..26130550c0 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,43 +46,40 @@ msgstr "" "gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 -#, fuzzy msgid "" "Signals are a way to *decouple* your game objects, which leads to better " "organized and more manageable code. Instead of forcing game objects to " "expect other objects to always be present, they can instead emit signals " "that all interested objects can subscribe to and respond to." msgstr "" -"Las señales son una forma de desacoplar los objetos de juego, que lleva a " -"tener código mas organizado y mas fácil de gestionar. En vez de forzar a los " -"objetos de juego a esperar que otros objetos siempre esten presentes, pueden " -"emitir señales a las que cualquier objeto interesado puede suscribirse y " -"responder." +"Las señales son una forma de *desacoplar* los objetos del juego, lo que " +"permite obtener un código mejor organizado y fácil de administrar. En lugar " +"de forzar a los objetos del juego a esperar que otros objetos estén siempre " +"presentes, pueden emitir señales a las que todos los objetos interesados " +"puedan suscribirse y responder." #: ../../docs/getting_started/step_by_step/signals.rst:21 msgid "" "Below you can see some examples of how you can use signals in your own " "projects." msgstr "" -"Aqui debajo puedes ver algunos ejemplos de como usar señales en tus propios " -"proyectos." +"A continuación puedes ver algunos ejemplos de cómo puedes usar las señales " +"en tus propios proyectos." #: ../../docs/getting_started/step_by_step/signals.rst:24 msgid "Timer example" -msgstr "Ejemplo de temporizador" +msgstr "Ejemplo de Timer" #: ../../docs/getting_started/step_by_step/signals.rst:26 -#, fuzzy msgid "" "To see how signals work, let's try using a :ref:`Timer ` node. " "Create a new scene with a Node and two children: a Timer and a :ref:`Sprite " "`. In the Scene dock, rename Node to TimerExample." msgstr "" -"Para visualizar como funcionan las señales, intentemos usando un nodo :ref:" -"`Timer `. Crea una nueva Escena con un Nodo y dos Hijos: un " -"Timer y un :ref:`Sprite `. Puedes usar el ícono de Godot para " -"la textura del Sprite, o cualquier otra imagen que gustes. Adjunta un Script " -"al Nodo Raiz, pero no le agregues codigo todavia." +"Para ver cómo funcionan las señales, intentemos usar un nodo :ref:`Timer " +"`. Creamos una nueva escena con un Node y dos hijos: un Timer y " +"un :ref:`Sprite `. En el dock de Escenas, cambia el nombre de " +"Node a TimerExample." #: ../../docs/getting_started/step_by_step/signals.rst:30 msgid "" @@ -91,6 +88,9 @@ msgid "" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"cualquier otra imagen que desees. Para ello, selecciona ``Load`` en el menú " +"desplegable del atributo Texture del Sprite. Agrega un script al nodo raíz, " +"pero no le añadas ningún código todavía." #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" @@ -102,9 +102,10 @@ msgid "" "This will cause the timer to start automatically when you run the scene. You " "can leave the *Wait Time* at 1 second." msgstr "" -"En las propiedades del nodo temporizador, selecciona la casilla ON en " -"*Autostart*. Esto hace que el temporizador inicie automaticamente cuando se " -"ejecuta la escena. Puedes dejar el *Wait Time* en 1 segundo." +"En las propiedades del nodo Temporizador, marca la casilla \"On\" que " +"aparece junto a *Autostart*. Esto hará que el temporizador se inicie " +"automáticamente cuando se ejecute la escena. Puedes dejar el *Wait Time* en " +"1 segundo." #: ../../docs/getting_started/step_by_step/signals.rst:42 msgid "" @@ -113,18 +114,18 @@ msgid "" "case of the Timer node, the one we're concerned with is \"timeout\". This " "signal is emitted whenever the Timer reaches ``0``." msgstr "" -"Junto a la solapa \"Inspector\" hay una solapa llamada \"Nodo\". Haz click " -"en esta solapa y verás todas las señales que el nodo elegido puede emitir. " -"En el caso del nodo temporizador, la que nos ocupa es \"timeout\". Esta " -"señal es emitida cuando el temporizador llega a ``0``." +"Junto a la pestaña \"Inspector\" hay una pestaña con el nombre \"Nodos\". " +"Haz clic en esta pestaña y verás todas las señales que puede emitir el nodo " +"seleccionado. En el caso del nodo Timer, el que nos ocupa es el \"timeout\". " +"Esta señal se emite cada vez que el temporizador alcanza ``0``." #: ../../docs/getting_started/step_by_step/signals.rst:49 msgid "" "Click on the \"timeout()\" signal and click \"Connect...\". You'll see the " "following window, where you can define how you want to connect the signal:" msgstr "" -"Haz click en la señal \"timeout()\" y clickea \"Connect...\". Verás la " -"siguiente ventana, donde puedes definir como quieres conectar la señal:" +"Haz clic en la señal \"timeout()\" y en \"Connect...\". Se abrirá la " +"siguiente ventana, donde podrás definir cómo quieres conectar la señal:" #: ../../docs/getting_started/step_by_step/signals.rst:54 msgid "" @@ -133,17 +134,17 @@ msgid "" "- this is *not* an error, but is a visual indication that it's the node that " "is emitting the signal. Select the root node." msgstr "" -"En el margen izquierdo, verás los nodos en la escena y puedes elegir el nodo " -"que quieres que \"escuche\" la señal. Fijate que el nodo temporizador esta " -"en rojo - esto *no* es un error, sino una indicacion visual de que el nodo " -"esta emitiendo una señal. Selecciona el nodo raiz." +"En el lado izquierdo, verás los nodos de tu escena y podrás seleccionar el " +"nodo que quieras que \"escuche \" la señal. Hay que tener en cuenta que el " +"nodo Timer es rojo - esto *no es* un error, pero es una indicación visual de " +"que es el nodo el que está emitiendo la señal. Selecciona el nodo raíz." #: ../../docs/getting_started/step_by_step/signals.rst:59 msgid "" "The target node *must* have a script attached or you'll receive an error " "message." msgstr "" -"El nodo target *debe* tener un script adjunto o recibirás un mensaje de " +"El nodo de destino *debe* tener un script adjunto o recibirá un mensaje de " "error." #: ../../docs/getting_started/step_by_step/signals.rst:62 @@ -153,36 +154,38 @@ msgid "" "By default, Godot will create this function using the naming convention " "``_on__`` but you can change it if you wish." msgstr "" -"En la parte inferior de la ventana hay un campo llamado \"Método en nodo\". " -"Este es el nombre de la función en el script del nodo destino que quieres " -"usar. Por defecto, Godot va a crear esta función usando " -"``_on__`` pero se puede cambiar si asi lo desea." +"En la parte inferior de la ventana hay un campo llamado \"Method In Node\". " +"Es el nombre de la función del script del nodo de destino que queremos " +"utilizar. Por defecto, Godot creará esta función usando la convención de " +"nomenclatura ``_on__`` pero puedes cambiarla si así " +"lo deseas." #: ../../docs/getting_started/step_by_step/signals.rst:67 msgid "" "Click \"Connect\" and you'll see that the function has been created in the " "script:" -msgstr "Haz click en \"Conectar\" y verás que la función se creo en el script:" +msgstr "" +"Haz clic en \"Conectar\" y verás que la función ha sido creada en el script:" #: ../../docs/getting_started/step_by_step/signals.rst:87 msgid "" "Now we can replace the placeholder code with whatever code we want to run " "when the signal is received. Let's make the Sprite blink:" msgstr "" -"Ahora podemos reemplazar el código de relleno con cualquier código que " -"queramos ejecutar cuando se reciba la señal. Hagamos que el Sprite parpadee:" +"Ahora podemos reemplazar el código del placeholder con cualquier código que " +"queramos ejecutar cuando recibamos la señal. Hagamos que el Sprite parpadee:" #: ../../docs/getting_started/step_by_step/signals.rst:111 msgid "" "Run the scene and you'll see the Sprite blinking on and off every second. " "You can change the Timer's *Wait Time* property to alter this." msgstr "" -"Ejecuta la escena y verás parpadear al Sprite a cada segundo. Puedes cambiar " -"la propiedad *Wait Time* para cambiar el resultado de este." +"Ejecuta la escena y verás el Sprite parpadeando cada segundo. Se puede " +"cambiar la propiedad *Wait Time* del temporizador para modificarla." #: ../../docs/getting_started/step_by_step/signals.rst:115 msgid "Connecting signals in code" -msgstr "Conectar señales en código" +msgstr "Conectar señales por código" #: ../../docs/getting_started/step_by_step/signals.rst:117 msgid "" @@ -190,17 +193,17 @@ msgid "" "This is usually necessary when you're instancing nodes via code and so you " "can't use the editor to make the connection." msgstr "" -"También puedes puedes hacer la conexión de señal (signal connection), en " -"código en vez de usar el editor. Esto, por lo general, es necesario cuando " -"estás creando nodos así que no puedes usar el editor para hacer la conexión." +"También puedes hacer la conexión de la señal por código en lugar de hacerlo " +"con el editor. Esto suele ser necesario cuando estás instanciando nodos " +"mediante código, por lo que no puedes usar el editor para hacer la conexión." #: ../../docs/getting_started/step_by_step/signals.rst:121 msgid "" "First, disconnect the signal by selecting the connection in the Timer's " "\"Node\" tab and clicking disconnect." msgstr "" -"Primero, desconecta la señal seleccionando la conexión en la pestaña \"Node" -"\" del temporizador (Timer), y haz click en desconectar (disconnect)." +"Primero, desconecta la señal seleccionando la conexión en la pestaña \"Nodos" +"\" del Timer y haciendo clic en desconectar." #: ../../docs/getting_started/step_by_step/signals.rst:126 msgid "" @@ -235,9 +238,8 @@ msgstr "" "podrán conectarse de la misma forma que las señales integradas del nodo." #: ../../docs/getting_started/step_by_step/signals.rst:182 -#, fuzzy msgid "To emit a signal via code, use the ``emit_signal`` function:" -msgstr "Para emitir una señal por código, usa la función ``emit``:" +msgstr "Para emitir una señal por código, utiliza la función ``emit_signal``:" #: ../../docs/getting_started/step_by_step/signals.rst:208 msgid "Conclusion" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 6cf7788721..29e3f1945d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -228,11 +228,11 @@ msgid "" "the script by clicking the ``..`` button or typing its path: ``res://Global." "gd``. Press \"Add\" to add it to the autoload list:" msgstr "" -"El siguiente paaso es añadir este script en la lista de autoLoad. Selecciona " -"Proyecto > Ajustes del proyecto en el menú, ve a la pestaña AutoLoad y " -"selecciona el script haciendo click en el ``..`` botón o escribiendo su " -"ruta: ``res://Global.gd``. Presiona \"Añadir\" para añadirlo en la lista " -"autoLoad:" +"El siguiente paso es añadir este script a la lista de AutoLoad. Abre " +"``Proyecto > Ajustes del proyecto`` desde el menú, cambia a la pestaña " +"\"AutoLoad\" y selecciona el script haciendo clic en el botón ``..`` o " +"escribiendo su ruta: ``res://Global.gd``. Pulsa \"Añadir\" para incluirlo en " +"la lista de carga automática:" #: ../../docs/getting_started/step_by_step/singletons_autoload.rst:124 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 4ba24fbfa4..745b082a5e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 904c3b3d1b..cd6572d250 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 4e5219eca1..9ea93d27be 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -832,8 +832,9 @@ msgid "" "A reload icon will appear next to the properties you override. Click it to " "reset the value to the parent scene's default." msgstr "" -"Aparecerá un ícono de recarga junto a las propiedades que anula. Haga clic " -"para restablecer el valor predeterminado de la escena principal." +"Aparecerá un icono de recarga junto a las propiedades que sobrescriba. Haz " +"clic en él para restablecer el valor al valor predeterminado de la escena " +"principal." #: ../../docs/getting_started/step_by_step/ui_game_user_interface.rst:400 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 20626f5383..a51a06b458 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "Design interfaces with the Control nodes" msgstr "Diseño de interfaces con nodos Control" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:6 -#, fuzzy msgid "" "Computer displays, mobile phones, and TV screen come in all shapes and " "sizes. To ship a game, you'll need to support different screen ratios and " @@ -30,16 +29,12 @@ msgid "" "platforms. Thankfully, Godot comes with robust tools to design and manage a " "responsive User Interface." msgstr "" -"Pantallas de computadoras, teléfonos móviles y pantallas de televisión " +"Las pantallas de computadora, teléfonos móviles y pantallas de televisión " "vienen en todas las formas y tamaños. Para distribuir un juego, tendrás que " "admitir diferentes proporciones y resoluciones de pantalla. Puede ser " -"difícil crear interfaces sensibles que se adapten a todas las plataformas. " +"difícil crear interfaces responsivas que se adapten a todas las plataformas. " "Afortunadamente, Godot viene con herramientas robustas para diseñar y " -"administrar una interfaz de usuario sensible. Para diseñar tu interfaz de " -"usuario, utilizarás los nodos de Control. Estos son los nodos con íconos " -"verdes en el editor. Hay docenas de ellos, para crear cualquier cosa, desde " -"barras de vida hasta aplicaciones complejas. Todo el editor y los plugins de " -"Godot usan estos nodos." +"administrar una Interfaz de Usuario responsiva." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:14 msgid "Godot's editor is made with the engine's UI framework" @@ -50,7 +45,6 @@ msgid "This guide will get you started with UI design. You will learn:" msgstr "Esta guía te ayudará a comenzar con el diseño de la UI. Aprenderás:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:18 -#, fuzzy msgid "The five most useful control nodes to build your games' interface" msgstr "" "Los cinco nodos de control más útiles para construir la interfaz de tus " @@ -203,60 +197,54 @@ msgstr "" "propiedad Stretch Mode para alterar su comportamiento:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:77 -#, fuzzy msgid "" "``Scale On Expand (compat)`` scales the texture to fit the node's bounding " "rectangle, only if ``expand`` property is ``true``; otherwise, it behaves " "like ``Keep`` mode. Default mode for backwards compatibility." msgstr "" -"`` Scale On Expand (compat) `` escala la textura para ajustarse al " -"rectángulo delimitador del nodo, solo si la propiedad `` expand`` es `` " -"true``; de lo contrario, se comporta como el modo `` Keep``. Modo " +"``Scale On Expand (compat)`` escala la textura para que se ajuste al " +"rectángulo delimitador del nodo, sólo si la propiedad ``expand`` es " +"``true``; de lo contrario, se comporta como el modo ``Keep``. Modo " "predeterminado para compatibilidad con versiones anteriores." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:80 -#, fuzzy msgid "``Scale`` scales the texture to fit the node's bounding rectangle." msgstr "" "``Scale`` escala la textura para que se ajuste al rectángulo delimitador del " -"nodo" +"nodo." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:81 -#, fuzzy msgid "``Tile`` makes the texture repeat, but it won't scale." -msgstr "``Tile`` hace que la textura se repita, pero no escalará" +msgstr "``Tile`` hace que la textura se repita, pero no escalará." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:82 -#, fuzzy msgid "" "``Keep`` and ``Keep Centered`` force the texture to remain at its original " "size, in the top left corner or the center of the frame respectively." msgstr "" -"``Keep`` y``Keep Centered`` fuerzan a que la textura mantenga su tamaño " -"original, en la esquina superior izquierda, o en el centro del marco " -"respectivamente" +"``Keep`` y ``Keep Centered`` fuerzan a mantener la textura en su tamaño " +"original, en la esquina superior izquierda o en el centro del marco " +"respectivamente." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:85 -#, fuzzy msgid "" "``Keep Aspect`` and ``Keep Aspect Centered`` scales the texture but force it " "to remain its original aspect ratio, in the top left corner or the center of " "the frame respectively." msgstr "" -"``Keep Aspect`` y ``Keep Aspect Centered`` escala la textura pero la obliga " -"a mantener su relación de aspecto original, en la esquina superior izquierda " -"o en el centro del marco, respectivamente" +"``Keep Aspect`` y ``Keep Aspect Centered`` escalan la textura pero la " +"fuerzan a mantener su relación de aspecto original, en la esquina superior " +"izquierda o en el centro del marco, respectivamente." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:87 -#, fuzzy msgid "" "``Keep Aspect Covered`` works just like ``Keep Aspect Centered`` but the " "shorter side fits the bounding rectangle and the other one clips to the " "node's limits." msgstr "" -"`` Keep Aspect Covered`` funciona igual que `` Keep Aspect Centered`` pero " -"el lado más corto se ajusta al rectángulo delimitador y el otro a los " -"límites del nodo" +"``Keep Aspect Covered`` funciona igual que ``Keep Aspect Centered`` pero el " +"lado más corto se ajusta al rectángulo delimitador y el otro a los límites " +"del nodo." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:90 msgid "" @@ -483,7 +471,6 @@ msgid "How to change the anchor" msgstr "Cómo cambiar el anclaje" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:197 -#, fuzzy msgid "" "Like any properties, you can edit the 4 anchor points in the Inspector, but " "this is not the most convenient way. When you select a control node, the " @@ -495,9 +482,9 @@ msgstr "" "Como cualquier otra propiedad, puedes editar los 4 puntos de anclaje en el " "Inspector, pero esta no es la forma más conveniente. Cuando seleccionas un " "nodo de control, el menú de configuración aparece encima de la ventana de " -"visualización, en la barra de herramientas. Le da una lista de iconos para " -"establecer los 4 anclajes con un solo clic, en lugar de usar las 4 " -"propiedades del inspector. El menú de configuración sólo aparecerá cuando " +"visualización, en la barra de herramientas. Te ofrece una lista de iconos " +"para establecer los 4 anclajes con un solo clic, en lugar de utilizar las 4 " +"propiedades del inspector. El menú de diseño sólo aparecerá cuando " "selecciones un nodo de control." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:206 diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index ef452028ca..0e4da21937 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index ee3b663f59..adb5e8a9fb 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -95,8 +95,9 @@ msgid "" "\"Width\" to ``480`` and \"Height\" to ``720``." msgstr "" "Este juego utiliza el modo vertical (portrait), así que tendremos que " -"ajustar el tamaño de la ventana. Click en Proyecto -> Ajustes del proyecto -" -"> Display -> Window y colocar \"Width\" en 480 y \"Height\" en 720." +"ajustar el tamaño de la ventana. Haz clic en Proyecto -> Ajustes del " +"proyecto -> Display -> Window y colocar \"Width\" en ``480`` y \"Height\" en " +"``720``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:43 msgid "Organizing the project" @@ -142,8 +143,8 @@ msgid "" "To begin, click the \"Add/Create a New Node\" button and add an :ref:`Area2D " "` node to the scene." msgstr "" -"Para comenzar, haz click en el botón \"Añadir/Crear nodo nuevo\" y agrega un " -"nodo :ref:`Area2D ` a la escena." +"Para comenzar, haz clic en el botón \"Añadir/Crear un nuevo nodo\" y agrega " +"un nodo :ref:`Area2D ` a la escena." #: ../../docs/getting_started/step_by_step/your_first_game.rst:70 msgid "" @@ -153,9 +154,9 @@ msgid "" "functionality." msgstr "" "Con ``Area2D`` podemos detectar objetos que se superponen o entran en " -"contacto con el jugador. Cambia su nombre a ``Player`` haciendo click en el " -"nombre del nodo. Este nodo es el nodo raíz de la escena. Se pueden " -"incorporar más nodos al jugador para agregar funcionalidad." +"contacto con el jugador. Cambia su nombre a ``Player`` haciendo clic en el " +"nombre del nodo. Este es el nodo raíz de la escena. Podemos añadir nodos " +"adicionales al player para añadir funcionalidad." #: ../../docs/getting_started/step_by_step/your_first_game.rst:75 msgid "" @@ -174,8 +175,8 @@ msgid "" "Save the scene. Click Scene -> Save, or press ``Ctrl+S`` on Windows/Linux or " "``Command+S`` on Mac." msgstr "" -"Guarda la escena. Clic en Escena -> Guardar, o presiona ``Ctrl+S`` en " -"Windows/Linux o ``Command+S`` en Mac." +"Guarda la escena. Haz clic en Escenas -> Guardar escena, o presiona ``Ctrl" +"+S`` en Windows/Linux o ``Command+S`` en Mac." #: ../../docs/getting_started/step_by_step/your_first_game.rst:84 msgid "For this project, we will be following the Godot naming conventions." @@ -330,9 +331,9 @@ msgstr "" "Utilizar la palabra clave ``export`` en la primera variable ``speed`` nos " "permite asignar su valor desde el Inspector. Esto puede ser útil para " "valores que quieres ajustar como ajustas las propiedades de los nodos " -"comunes. Selecciona el nodo ``Player`` y verás que en la sección \"Script " +"comunes. Haz clic en el nodo ``Player`` y verás que en la sección \"Script " "Variables\" del Inspector aparece la nueva propiedad. Recuerda que si " -"cambias el valor aquí, sobreescribirá el valor asignado en el script al " +"cambias el valor aquí, sobrescribirá el valor asignado en el script al " "ejecutar el juego." #: ../../docs/getting_started/step_by_step/your_first_game.rst:186 @@ -495,11 +496,11 @@ msgid "" "scene can be closed by clicking ``Output`` (which should be highlighted in " "blue) in the lower left of the Bottom Panel." msgstr "" -"Haz click en \"Play Scene\" (``F6``) y verá que puede mover el jugador a lo " -"largo de la pantalla en todas las direcciones. La salida de la consola que " -"se abre encima de la escena en ejecución puede ser cerrada haciendo click en " -"``Output`` (que debería estar resaltado en azul) en la parte inferior " -"izquierda del panel inferior." +"Haz clic en \"Reproducir escena\" (``F6``) y confirma que puedes mover el " +"player por la pantalla en todas las direcciones. La salida de la consola que " +"se abre al reproducir la escena puede cerrarse haciendo clic en ``Output`` " +"(que debe estar resaltado en azul) en la parte inferior izquierda del Panel " +"Inferior." #: ../../docs/getting_started/step_by_step/your_first_game.rst:339 msgid "" @@ -582,11 +583,11 @@ msgid "" "detect the collision. Select the ``Player`` node and click the \"Node\" tab " "next to the Inspector tab to see the list of signals the player can emit:" msgstr "" -"Esto define una señal personalizada llamada \"hit\", la que Player emitirá " -"cuando colisione con un enemigo. Usaremos ``Area2D`` para detectar la " -"colisión. Selecciona el nodo ``Player`` y haz click en el panel \"Nodo\", " -"que está junto al panel Inspector para ver la lista de señales que Player " -"puede emitir:" +"Esto define una señal personalizada llamada \"hit\" que nuestro player " +"emitirá (enviará) cuando colisione con un enemigo. Usaremos ``Area2D`` para " +"detectar la colisión. Selecciona el nodo ``Player`` y haz clic en la pestaña " +"\"Nodos\" junto a la pestaña Inspector para ver la lista de señales que " +"puede emitir el player:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:441 msgid "" @@ -598,13 +599,14 @@ msgid "" "automatically create a function in your player's script. This function will " "be called whenever the signal is emitted - it *handles* the signal." msgstr "" -"Observa que nuestra señal personalizada \"hit\" está allí también. Como " -"nuestros enemigos serán nodos ``RigidBody2D``, usaremos la señal " -"``body_entered( Object body )``; esta se emitirá cuando un cuerpo (body) " -"haga contacto con Player. Click en \"Conectar..\" y luego \"Conectar\" " -"nuevamente en la ventana \"Confirmar Decisión\" de configuración de señales. " -"No necesitaremos cambiar nada, Godot creará atomáticamente una función " -"llamada ``_on_Player_body_entered`` en el script de Player." +"Observa que nuestra señal personalizada de \"hit\" también está ahí! Como " +"nuestros enemigos van a ser nodos ``RigidBody2D``, necesitamos la señal " +"``body_entered( Object body )``; esta se emitirá cuando un cuerpo entre en " +"contacto con el player. Haz clic en \"Conectar...\" y luego en \"Conectar\" " +"de nuevo en la ventana \" Conectar señal \". No necesitamos cambiar ninguna " +"de estas configuraciones - Godot creará automáticamente una función en el " +"script de su player. Esta función se llamará cada vez que se emita la señal " +"- que *manipula* la señal." #: ../../docs/getting_started/step_by_step/your_first_game.rst:450 msgid "" @@ -679,7 +681,7 @@ msgstr "Configuración del Nodo" #: ../../docs/getting_started/step_by_step/your_first_game.rst:516 msgid "Click Scene -> New Scene and we'll create the Mob." -msgstr "Haz click en Escena -> Nueva Escena y crearemos el Mob." +msgstr "Haz clic en Escena -> Nueva escena y crearemos el Mob." #: ../../docs/getting_started/step_by_step/your_first_game.rst:518 msgid "The Mob scene will use the following nodes:" @@ -722,7 +724,7 @@ msgid "" msgstr "" "En las propiedades de :ref:`RigidBody2D `, ajustar " "``Gravity Scale`` a ``0``, así los enemigos no caerán hacia abajo. Además, " -"dentro de la sección ``PhysicsBody2D``, haz click en la propiedad ``Mask`` y " +"dentro de la sección ``PhysicsBody2D``, haz clic en la propiedad ``Mask`` y " "marca el primer cuadro, para asegurarse que los enemigos no colisionen entre " "sí." @@ -836,7 +838,7 @@ msgid "" "your saved ``Player.tscn``." msgstr "" "Ahora es momento de juntar todo. Crea una nueva escena y agrega un :ref:" -"`Node ` llamado ``Main``. Haz click en el botón \"Instanciar\" y " +"`Node ` llamado ``Main``. Haz clic en el botón \"Instanciar\" y " "selecciona la escena grabada ``Player.tscn``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:640 @@ -936,8 +938,8 @@ msgid "" "a series of three vertical dots." msgstr "" "Selecciona el botón del medio (\"Añadir Punto\") y dibuja el camino haciendo " -"click para agregar los puntos en las esquinas como se muestra. Para tener " -"los puntos ajustados a la rejilla, asegúrate de tener marcado \"Ajustar a " +"clic para agregar los puntos en las esquinas como se muestra. Para tener los " +"puntos ajustados a la rejilla, asegúrate de tener marcado \"Ajustar a " "cuadrícula\". Esta opción se encuentra dentro de las \"Opciones de fijado\" " "a la izquierda del \"candado\", aparece como tres puntos verticales." @@ -954,7 +956,7 @@ msgid "" "After placing point ``4`` in the image, click the \"Close Curve\" button and " "your curve will be complete." msgstr "" -"Después de colocar el punto ``4``, haz click en el botón \"Cerrar Curva\" y " +"Después de colocar el punto ``4``, haz clic en el botón \"Cerrar Curva\" y " "la curva se completará." #: ../../docs/getting_started/step_by_step/your_first_game.rst:684 @@ -999,7 +1001,7 @@ msgid "" "bottom of the \"Connecting Signal\" window. Add the following code, as well " "as a ``new_game`` function to set everything up for a new game:" msgstr "" -"Luego, haz click en Player y conecta la señal ``hit``. Haremos una nueva " +"Luego, haz clic en Player y conecta la señal ``hit``. Haremos una nueva " "función llamada ``game_over``, la que ejecutará lo que debe suceder cuando " "el juego termina. Escribe \"game_over\" en el campo \"Method In Node\" en la " "parte inferior de la ventana \"Confirmar decisión\" de las señales. Agrega " @@ -1144,7 +1146,7 @@ msgid "" "Regular.ttf\". To use this font, do the following for each of the three " "``Control`` nodes:" msgstr "" -"Haz click en ``ScoreLabel`` y escribe un número en el campo _Text_ del " +"Haz clic en ``ScoreLabel`` y escribe un número en el campo _Text_ del " "Inspector. La fuente por defecto de los nodos ``Control`` es pequeña y no " "escala bien. Entre los recursos del juego hay una fuente incluida, llamada " "\"Xolonium-Regular.ttf\". Para usar esta fuente, haz lo siguiente en los " @@ -1160,7 +1162,7 @@ msgid "" "\"Load\" and select the \"Xolonium-Regular.ttf\" file. You must also set the " "font's ``Size``. A setting of ``64`` works well." msgstr "" -"Haz click en la \"DynamicFont\" agregada y, dentro de \"Font Data\", elige " +"Haz clic en la \"DynamicFont\" agregada y, dentro de \"Font Data\", elige " "\"Load\" y selecciona el archivo \"Xolonium-Regular.ttf\". Deberás también " "cambiar el ``Size`` (tamaño) de la fuente. Un valor de ``64`` funcionará " "bien." @@ -1186,8 +1188,8 @@ msgid "" "Arrange the nodes as shown below. Click the \"Anchor\" button to set a " "Control node's anchor:" msgstr "" -"Acomoda los nodos como se muestra debajo. Cliquea en el botón \"Disposición" -"\" para configurar el anclaje del nodo Control:" +"Organiza los nodos como se muestra a continuación. Haz clic en el botón " +"\"Disposición\"para establecer el anclaje de un nodo de Control:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:922 msgid "" @@ -1363,8 +1365,9 @@ msgid "" "Now you're ready to play! Click the \"Play the Project\" button. You will be " "asked to select a main scene, so choose ``Main.tscn``." msgstr "" -"Ahora está listo para jugar. Haga click en el botón \"Reproducir\". Deberás " -"seleccionar una escena principal, selecciona ``Main.tscn``." +"¡Ahora estás listo para jugar! Haz clic en el botón \"Reproducir el proyecto" +"\". Se te pedirá que selecciones una escena principal, así que elige ``Main." +"tscn``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Removing old creeps" @@ -1471,7 +1474,7 @@ msgid "" msgstr "" "Agrega dos nodos :ref:`AudioStreamPlayer ` hijos " "de ``Main``. Nombre uno de ellos ``Music`` y el otro ``DeathSound``. En cada " -"uno, haz click en la propiedad ``Stream``, selecciona \"Load\" y escoge el " +"uno, haz clic en la propiedad ``Stream``, selecciona \"Load\" y escoge el " "archivo de audio correspondiente." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1194 diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 13ec5e6d5b..0159c28376 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index a590554dff..b13cde0a16 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 3549ec16a6..1e44d25a7d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 9651937479..fec54b9dc0 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index d02c5c62c9..e373dde2c9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/escn_exporter/mesh.rst:2 msgid "Mesh" -msgstr "Malla" +msgstr "Mesh" #: ../../docs/getting_started/workflow/assets/escn_exporter/mesh.rst:5 msgid "Modifiers" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index cca356d2f0..e06cc2f513 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,8 +50,7 @@ msgid "" msgstr "" "Blender sólo tiene el concepto de cuerpos rígidos \"Active\" y \"Passive\". " "Estos se convierten en nodos Static y RigidBody. Para crear un cuerpo " -"cinemático, activa la casilla de verificación \"animated\" en un cuerpo " -"\"Active\":" +"cinemático, activa la opción \"animated\" en un cuerpo \"Active\":" #: ../../docs/getting_started/workflow/assets/escn_exporter/physics.rst:23 msgid "Collision shapes" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 74639badd2..db46f907cf 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po index af68fc4ab6..73b6cd731f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 24633843b7..1783e051f3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 3f9e762e13..e229de3131 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,10 +62,29 @@ msgid "Import options are vast:" msgstr "Hay múltiples opciones de importación :" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "Detectar 3D" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" +"Esta opción hace que Godot tenga en cuenta cuándo una textura (que se " +"importa para 2D como valor predeterminado) se usa en 3D. Si esto sucede, la " +"configuración se cambia para que los indicadores de textura sean más " +"amigables con 3D (los mipmaps, filtro y repetición se habilitan y la " +"compresión se cambia a VRAM). La textura también se reimporta " +"automáticamente." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 msgid "Compression" msgstr "Compresión" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " @@ -75,11 +94,11 @@ msgstr "" "manejarlos de manera eficiente, se necesita comprimirlos. Godot ofrece " "varios métodos de compresión, dependiendo de como se usen." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "Modos de compresión" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " @@ -90,7 +109,7 @@ msgstr "" "video también se reduce considerablemente. Para 3D, sin embargo, se pueden " "obtener objetos no deseados." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -102,7 +121,7 @@ msgstr "" "disco es decente. Sin embargo, usará una cantidad considerablemente mayor de " "memoria de video que VRAM." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " @@ -113,7 +132,7 @@ msgstr "" "defectos, pero menos que la compresión VRAM y el tamaño del archivo es casi " "una décima parte de la compresión sin pérdidas." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." @@ -121,7 +140,7 @@ msgstr "" "Sin compresión: Sólo es útil para archivos de formatos que no se pueden " "comprimir (como raw float)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" @@ -129,110 +148,110 @@ msgstr "" "En esta tabla, se describen cada una de las cuatro opciones junto con sus " "ventajas y desventajas (|good| = Mejor, |bad| = Peor):" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "Sin comprimir" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "Compresión sin pérdida (PNG)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "Compresión con pérdidas (WebP)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "Compresion VRAM" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Descripción" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "Guardado como pixeles sin procesar" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "Guardado como PNG" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "Guardado como WebP" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "Guardado como S3TC/BC,PVRTC/ETC, según plataforma" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "Tamaño en disco" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "|bad| Grande" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "|regular| Pequeño" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "|good| Muy pequeño" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "Uso de la memoria" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "|good| Pequeña" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "Rendimiento" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "|regular| Normal" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "|good| Rápido" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "Pérdida de calidad" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "|good| Nada" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "|regular| Leve" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "|bad| Regular" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "Tiempo de carga" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "|bad| Lenta" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "Modo HDR" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -246,7 +265,7 @@ msgstr "" "buscas), estos reemplazan a Cubemaps de Godot 2.x. PC modernas admiten el " "formato BC6H VRAM, pero aún hay muchas que no lo hacen." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." @@ -254,11 +273,11 @@ msgstr "" "Si quieres que Godot garantice la compatibilidad completa para todo tipo de " "texturas, activa la opción \"Forzar RGBE\"." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "Mapa de Normales" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -277,11 +296,11 @@ msgstr "" "significa que si la textura se utiliza alguna vez como un mapa normal, se " "cambiará a \"Activado\" y se volverá a importar automáticamente." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "Indicadores" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." @@ -289,11 +308,11 @@ msgstr "" "Hay una gran cantidad de configuraciones que se pueden alternar cuando se " "importa una imagen como una textura, dependiendo de cada caso." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "Repetición" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " @@ -303,15 +322,15 @@ msgstr "" "en 2D. Hace que las coordenadas UV vayan más allá del rango de 0,0 - 1,1 " "para \"repetirse\"." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "La repetición se puede configurar opcionalmente en modo reflejado." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "Filtro" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -324,11 +343,11 @@ msgstr "" "comúnmente en 2D y 3D, pero generalmente está desactivada al hacer juegos " "pixelados." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "Mipmaps" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -340,15 +359,15 @@ msgstr "" "Tenga en cuenta que, en hardware antiguo (GLES2, principalmente móvil), " "existen algunos requisitos para usar mipmaps:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "La altura y anchura de la textura deben ser potencias de 2" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "Repetir debe estar activada" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." @@ -356,7 +375,7 @@ msgstr "" "Ten en cuenta lo anterior al hacer juegos y aplicaciones para móviles, " "quiere la compatibilidad total y necesita utilizar mipmaps." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." @@ -365,11 +384,11 @@ msgstr "" "rendimiento (las versiones más pequeñas de la textura se utilizan para " "objetos más alejados)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "Anisótropo" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." @@ -377,11 +396,11 @@ msgstr "" "Cuando las texturas son casi paralelas a la vista (como los pisos), esta " "opción les permite tener más detalles al reducir la borrosidad." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -393,22 +412,22 @@ msgstr "" "que los colores se vean correctamente. Cuando se ajusta en el modo \"Detectar" "\", la textura se marcará como SRGB cuando se utilice en canales de albedo." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "Procesos" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" "Algunos procesos especiales se pueden aplicar a las imágenes cuando se " "importan como texturas." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "Fix Alpha Border" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " @@ -418,7 +437,7 @@ msgstr "" "transparente. Ayuda a mitigar el efecto de contorno al exportar imágenes " "desde Photoshop y similares." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." @@ -426,11 +445,11 @@ msgstr "" "Es una buena idea dejarlo activado por defecto, a menos que se necesiten " "valores específicos." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "Premult Alpha" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -442,11 +461,11 @@ msgstr "" "formato. Tenga en cuenta que será necesario crear un material que utilice el " "modo de mezcla PREMULT ALPHA en los elementos del lienzo que lo necesiten." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "HDR como sRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " @@ -456,11 +475,11 @@ msgstr "" "aconseja no utilizarlos, pero, en el peor de los casos, alternar esta opción " "los hará parecer correctos." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "Color invertido" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" @@ -469,22 +488,3 @@ msgstr "" "Invierte el color de la imagen. Esto es útil, por ejemplo, para convertir un " "mapa de altura generado por programas externos a un mapa de profundidad para " "usar con :ref:`doc_spatial_material`." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "Detectar 3D" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" -"Esta opción hace que Godot tenga en cuenta cuándo una textura (que se " -"importa para 2D como valor predeterminado) se usa en 3D. Si esto sucede, la " -"configuración se cambia para que los indicadores de textura sean más " -"amigables con 3D (los mipmaps, filtro y repetición se habilitan y la " -"compresión se cambia a VRAM). La textura también se reimporta " -"automáticamente." diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index dd90f09631..dc8a3a63e3 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -814,26 +814,24 @@ msgid "Create a VehicleBody (-vehicle)" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:332 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleBody ` node." msgstr "" -"Un nodo de malla con este sufijo se convertirá en una malla de navegación. " -"Se eliminará el nodo Mesh original." +"Un nodo mesh con este sufijo se importará como un hijo a un nodo :ref:" +"`VehicleBody `." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:335 msgid "Create a VehicleWheel (-wheel)" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:337 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleWheel ` node." msgstr "" -"Un nodo de malla con este sufijo se convertirá en una malla de navegación. " -"Se eliminará el nodo Mesh original." +"Un nodo mesh con este sufijo se importará como un hijo a un nodo :ref:" +"`VehicleWheel `." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:340 msgid "Rigid Body (-rigid)" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 9968f6b567..52202b1db8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,14 +79,17 @@ msgstr "" "una cadena con un número (de todos modos es sólo una cadena única)." #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "Los traductores también suelen preferir trabajar con hojas de cálculo." +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." +msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 msgid "Translation format" msgstr "Formato de traducción" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -103,37 +106,37 @@ msgstr "" "CSV deben guardarse en codificación UTF-8 y estar formateados de la " "siguiente manera:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "string" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -146,75 +149,75 @@ msgstr "" "(normalmente están en mayúsculas, para diferenciarse de otras cadenas). Aquí " "hay un ejemplo:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Hello, friend!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "How are you?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Good Bye" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 msgid "CSV importer" msgstr "Importador CSV" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." @@ -223,7 +226,7 @@ msgstr "" "y generará uno o más archivos de recursos de traducción comprimidos junto a " "ellos." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po index 22a02a86ac..414905378e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 678ccb4d13..b4db7b6d4e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 07865577be..5f76ff07ca 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index e9e197db38..c9996d2493 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 433d8fcc78..8914c1fa8d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -219,11 +219,12 @@ msgid "" "how fast or slow time advances, this is the right place. Recurring kinematic " "and object transform operations should execute here." msgstr "" -"Utiliza ``physics_process`` cuando necesitas un delta tiempo independiente " -"del framerate entre frames. Si el código necesita actualizaciones " -"consistentes a lo largo del tiempo independientemente de cuán rápido o lento " -"avanza el tiempo, este es el lugar correcto. Operaciones en transforms de " -"objectos o cuerpos cinemáticos deben ejecutarse aquí." +"Utiliza ``_physics_process`` cuando necesites un tiempo delta independiente " +"de la velocidad de cuadros entre fotogramas. Si el código necesita " +"actualizaciones constantes a lo largo del tiempo, independientemente de lo " +"rápido o lento que avance el tiempo, este es el lugar indicado. Las " +"operaciones cinemáticas recurrentes y de transformación de objetos deben " +"ejecutarse aquí." #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:102 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 782dc5fb29..9ea0c0b045 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 43acd2ba14..9b9d956bfc 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 800d5f3118..224929e176 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index f15d3862e4..7f5bd00f9c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index d48b8e2028..c07f4fdad9 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 7f35789df5..fecb5275bc 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index f32da3fb9e..9ee68baa15 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index b094fc6d08..c7b8534d5c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:4 -#, fuzzy msgid "Custom builds for Android" -msgstr "Exportación para Android" +msgstr "Compilación personalizada para Android" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:6 msgid "" @@ -32,9 +31,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:10 -#, fuzzy msgid "There are some reasons why you may want to do this:" -msgstr "Hay algunas razones por las que esto puede suceder:" +msgstr "Hay algunas razones por las que puedes querer hacer esto:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:12 msgid "Modify the project before it's build" @@ -104,9 +102,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:41 -#, fuzzy msgid "Download the command line tools" -msgstr "Exportando desde la línea de comandos" +msgstr "Descarga las herramientas de la línea de comandos" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:43 msgid "" @@ -148,9 +145,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:72 -#, fuzzy msgid "Accepting the Licenses" -msgstr "Configurando la escena" +msgstr "Aceptación de las licencias" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:74 msgid "" @@ -187,9 +183,8 @@ msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:96 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:166 -#, fuzzy msgid "Generating the Keystore" -msgstr "Consiguiendo el código fuente" +msgstr "Generación del Keystore" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:98 msgid "" @@ -226,12 +221,13 @@ msgstr "" msgid "" "(right-click, then open the image in a new tab if this appears too small)" msgstr "" +"(haz clic con el botón derecho del ratón y, a continuación, abre la imagen " +"en una nueva pestaña si es demasiado pequeña.)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:123 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:190 -#, fuzzy msgid "Setting up Godot" -msgstr "Instalándolo en Godot" +msgstr "Configurando Godot" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:125 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:192 @@ -246,6 +242,8 @@ msgid "" "(again, right-click, then open the image in a new tab if this appears too " "small)" msgstr "" +"(nuevamente, haz clic con el botón derecho del ratón y abre la imagen en una " +"nueva pestaña si es demasiado pequeña)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:132 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:199 @@ -273,9 +271,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:143 -#, fuzzy msgid "Download and Install Android Studio" -msgstr "Descargar el SDK de Android" +msgstr "Descargar e instalar Android Studio" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:145 msgid "" @@ -302,9 +299,8 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:159 -#, fuzzy msgid "Android SDK" -msgstr "Android" +msgstr "Android SDK" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:160 msgid "Android SDK Platform" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 4d4aa287e5..2b5335c418 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,8 +88,8 @@ msgid "" msgstr "" "Después de descargar, necesitarás indicarle a Godot la ruta al ejecutable de " "rcedit en tu computadora. Ve a **Editor → Ajustes del Editor → Export → " -"Windows**. Clic en el botón con ícono de carpeta en la entrada **rcedit**. " -"Navega y selecciona el ejecutable de rcedit." +"Windows**. Haz clic en el botón con ícono de carpeta en la entrada " +"**rcedit**. Navega y selecciona el ejecutable de rcedit." #: ../../docs/getting_started/workflow/export/changing_application_icon_for_windows.rst:44 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index b556cf64a6..009931872d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index 73bf97ec9e..70417dad4f 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 2d1593ab81..eac1fbd951 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 86e941ac44..8e927d4255 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index eb572a422a..caafb2038e 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index b52332d74a..1f9a533fef 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 5ac2662fe9..075a3a066b 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -144,9 +144,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:64 msgid "To open the export menu, click the **Export** button:" -msgstr "" -"Para la pantalla de exportación, haz clic en el el menu \"Proyecto>Exportar" -"\":" +msgstr "Para abrir el menú de exportación, haz clic en el botón **Exportar**:" #: ../../docs/getting_started/workflow/export/exporting_projects.rst:68 msgid "" @@ -162,9 +160,9 @@ msgid "" "export menu. This will open a drop-down list of platforms to choose from for " "an export preset." msgstr "" -"Para añadir un preset, haz click en el botón `Añadir` que hay encima del " -"panel de exportación. Esto abrirá una lista con todas la plataformas " -"disponibles para hacer un preset de exportación." +"Para crear un preset de exportación, haz clic en el botón **Añadir....** en " +"la parte superior del menú de exportación. Se abrirá una lista desplegable " +"de plataformas entre las que puedes elegir para un preset de exportación." #: ../../docs/getting_started/workflow/export/exporting_projects.rst:79 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index b444716fc1..31a629da3d 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po index 454e2f3bba..f52851b262 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index af2598e801..addca4e78c 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,4 +83,4 @@ msgstr "¡Y listo!" #: ../../docs/getting_started/workflow/export/one-click_deploy.rst:33 msgid "Click once.. and deploy!" -msgstr "Haga clic una vez... y despliegue!" +msgstr "Haga clic una vez... ¡y despliegue!" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po index 2d5acc2be2..119d4412fa 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po index da5195ff20..2c8b4fdfb8 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index aef547e3b6..83c85b3f15 100644 --- a/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/es/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/index.po b/sphinx/po/es/LC_MESSAGES/index.po index a7928e10e6..c066440cb1 100644 --- a/sphinx/po/es/LC_MESSAGES/index.po +++ b/sphinx/po/es/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 293aeee929..91f47b9bc1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -104,7 +104,7 @@ msgid "" msgstr "" "Lo siguiente es la luz propiamente dicha (`light.png `_). Si haces click en el link, notarás lo " +"lights_and_shadows/light.png>`_). Si haces clic en el link, notarás lo " "grande que es. La imagen usada para la luz debe cubrir la misma área que se " "quiere afectar por la luz. Esta imagen es 1024x1024, así que se usará para " "cubrir 1024x1024 pixeles en el juego." @@ -273,7 +273,7 @@ msgid "" "By default shadows are turned off. To turn them on click on the :ref:`Light " "` and under the Shadows section check ``Enabled``." msgstr "" -"Por defecto, las sombras están apagadas. Para encenderlas debes hacer click " +"Por defecto, las sombras están apagadas. Para encenderlas debes hacer clic " "en el nodo :ref:`Light ` y en la sección Shadows marcar " "``Enabled``." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po index e0b7b8f7f8..99b44330fa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po index 1f9440297d..ac687d9d81 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -91,7 +91,7 @@ msgstr "" #: ../../docs/tutorials/2d/2d_movement.rst:37 msgid "Add a script to the kinematic body and add the following code:" -msgstr "Agrega un script al KinematicBody2D e incluya el siguiente código:" +msgstr "Añade un script al cuerpo cinemático y agrega el siguiente código:" #: ../../docs/tutorials/2d/2d_movement.rst:101 msgid "" @@ -199,7 +199,7 @@ msgid "" "the screen will cause the player to move to the target location." msgstr "" "Este último ejemplo utiliza sólo el ratón para controlar el personaje. " -"Haciendo click en la pantalla ocasiona que el jugador se mueva a la posición " +"Haciendo clic en la pantalla ocasiona que el jugador se mueva a la posición " "indicada." #: ../../docs/tutorials/2d/2d_movement.rst:335 diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index fb0bf1d228..fbd7fb1ae3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -92,6 +92,8 @@ msgid "" "Click on the new SpriteFrames resource and you'll see a new panel appear at " "the bottom of the editor window:" msgstr "" +"Haz clic en el nuevo recurso SpriteFrames y verás que aparece un nuevo panel " +"en la parte inferior de la ventana del editor:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:56 msgid "" @@ -147,6 +149,9 @@ msgid "" "Right-click the image and choose \"Save Image As\" to download, then copy " "the image into your project folder." msgstr "" +"Haz clic con el botón derecho del ratón en la imagen y selecciona \"Guardar " +"imagen como\" para descargarla, luego copia la imagen en la carpeta de tu " +"proyecto." #: ../../docs/tutorials/2d/2d_sprite_animation.rst:104 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po index d0bd56519f..148ba22010 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po index 2fba0c9ad4..35e29597e4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 31756403ee..f8259ab8ff 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po index b0fc83fed7..5e5fcc4422 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 443f640f65..4cce1ca79f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -280,7 +280,7 @@ msgid "" msgstr "" "Puedes hacer que Godot genere un rectángulo de visibilidad automáticamente " "usando la barra de herramientas en la parte superior de la vista 2D. Para " -"esto, selecciona el nodo Particles2D y haz click en ``Partículas > Generar " +"esto, selecciona el nodo Particles2D y haz clic en ``Partículas > Generar " "rectángulo de visibilidad ``. Godot simulará el nodo Particles2D emitiendo " "partículas por algunos segundos y creará un rectángulo que se ajuste a la " "superficie ocupada por las partículas." @@ -565,6 +565,8 @@ msgid "" "Once you click \"OK\", the mask will be generated and set to the " "ParticlesMaterial, under the ``Emission Shape`` section:" msgstr "" +"Una vez que hagas clic en \"OK\", la máscara se generará y se ajustará a " +"ParticlesMaterial, en la sección ``Emission Shape``:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:339 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po index f7f2929a05..360a2e3ae4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,342 +27,256 @@ msgstr "Introducción" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Configuración del proyecto" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -"También se pueden agregar figuras de colisión a los tiles, permitiendo crear " -"juegos tanto \"side scrolling\" (vista lateral) como \"top down\" (vista " -"superior)." -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "Creando un tileset" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -#, fuzzy -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" -"Para comenzar, un tileset (conjunto de tiles) debe ser creado. Aquí hay " -"algunos tiles, todos están en la misma imagen por razones de optimización. " -"Los programas llamado *texture packers* se utilizan para generar " -"spritesheets de los archivos separados de imágenes usados como textura. " -"También se pueden utilizar archivos de imagen individuales." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -#, fuzzy -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." -msgstr "" -"Crea un proyecto nuevo y mueve la imagen PNG mostrada arriba dentro de la " -"carpeta. Luego, en la configuración de importación (panel Importar) " -"desactivar ``Filter`` de las opciones. ``Mipmaps`` debería estar " -"desactivado, en caso contrario, desactiva esto también." #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" -msgstr "Escena TileSet" - #: ../../docs/tutorials/2d/using_tilemaps.rst:37 #, fuzzy -msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." -msgstr "" -"Crea una nueva escena con un Node o Node2D como raíz. Agrega un sprite por " -"cada tile que quieras definir, como los tiles quí son de 50x50, deberías " -"activar la rejilla (``Vista -> Mostrar rejilla`` o la tecla ``G``) y activa " -"el fijado (botón ``Usar Fijado`` o tecla ``Shift + S``). Mover tiles con el " -"mouse puede ser poco preciso así que también conviene usar las flechas del " -"teclado." +msgid "TileMap node" +msgstr "Nodo Camera" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -"Si hay más de un tile presente en la imagen de orígen, asegúrate de utilizar " -"la propiedad \"region\" o \"frame\" (si están empaquetados de manera " -"uniforme) del sprite para ajustar qué parte de la textura será utilizada." -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" -"Finalmente, cerciórate de nombrar tus nodos Sprite correctamente. Para " -"asegurarse de que en futuras ediciones (por ejemplo, agregando colisiones, " -"cambiando regiones de imagen, etc.), el tile seguirá siendo **identificado y " -"actualizado correctamente**. El nombre debe ser único." #: ../../docs/tutorials/2d/using_tilemaps.rst:52 #, fuzzy -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" -"Parecen muchos requerimientos, así que aquí hay una captura de pantalla que " -"muestra dónde está todo lo importante:" +msgid "``Cell Size``" +msgstr "``Center``" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +#, fuzzy +msgid "``Custom Transform``" +msgstr "Transformar" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Exportando un Tileset" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 +msgid "" +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 +msgid "" +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 #, fuzzy msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" msgstr "" -"Continúe agregando todos los tiles, ajustando posiciones de la textura donde " -"sea necesario (en caso de usar una única imagen para muchos tiles). *No " -"olvides que sus nombres deben ser únicos*." +"Haz clic en el nuevo recurso SpriteFrames y verás que aparece un nuevo panel " +"en la parte inferior de la ventana del editor:" -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:92 +msgid "" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 +msgid "" +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 +msgid "" +"It's easy to accidentally select and move the tilemap node. To avoid this, " +"use the node's lock button:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 #, fuzzy msgid "Collision Shapes" msgstr "Figuras de Colisión" -#: ../../docs/tutorials/2d/using_tilemaps.rst:66 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." msgstr "" -"Para agregar colisiones a un tile, crea un StaticBody2D como hijo de cada " -"sprite \"sólido\". Este nodo representa a un cuerpo estático de colisión. " -"Luego crea un CollisionShape2D o ColissionPolygon2D como hijo del " -"StaticBody2D. El nodo CollisionPolygon2D es recomendable ya que es más fácil " -"de editar." -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" msgstr "" -"Finalmente, edita el polígono o figura, todo esto le dará una colisión al " -"tile además de cumplir los requerimientos indicados por el icono de " -"advertencia, junto al nodo de colisión. **Recuerde usar ajuste a rejilla**, " -"utilizando el ajuste asegurarás que los puntos estén propiamente alineados, " -"permitiendo que un personaje pueda caminar sin problemas de tile a tile. " -"También **no escales o muevas** los cuerpos o nodos de formas de colisión, " -"déjalos en posición 0,0 con escala 1,1 y rotación 0 respecto al sprite padre." -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"You can add occlusion and navigation shapes to the tile in the same way." msgstr "" -"Agrega colisiones hasta que esté todo listo. Notar que BG en la imagen es " -"sólo para el fondo y no debería tener colisiones." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 -#, fuzzy -msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." -msgstr "" -"Ya está listo, recuerda grabar la escena para ediciones futuras. Puedes " -"llamarla \"tileset_edit.tscn\" o como desees." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" -msgstr "Exportando un Tileset" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:92 -#, fuzzy -msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" -msgstr "" -"Con la escena creada y abierta en el editor, el siguiente paso será crear un " -"tileset. Usa Escena > Convertir a > Tileset en el Menú de Escena:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 -msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." -msgstr "" -"Luego coloque un nombre, como \"mytileset.tres\". Asegúrate que la opción " -"\"Unir con Existente\" está activada. De este modo, cada vez que un recurso " -"de tileset es sobreescrito, los tiles existentes serán combinados y " -"actualizados (referenciados por su nombre único, por eso se debe **nombrar " -"los tiles apropiadamente**)." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "Usando el TileSet en un TileMap" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 -msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" -"Crea una nueva escena usando cualquier Node o Node2d como raíz, luego agrega " -"un :ref:`TileMap ` como hijo." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "Ve a la propiedad TileSet de este nodo y asigna lo creado previamente:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -#, fuzzy -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" -"Cambia el \"cell size\" a `50`, ya que es el tamaño utilizado por los tiles. " -"El \"quadrant size\" es un valor de ajuste especial, es lo que el motor " -"usará para dibujar y descartar porciones del tilemap, por defecto en bloques " -"de 16x16 tiles. Este valor normalmente no necesita ser cambiado pero se " -"puede utilizar para un ajuste fino de desempeño en algunos casos " -"particulares." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "Pintando tu mundo" #: ../../docs/tutorials/2d/using_tilemaps.rst:127 -#, fuzzy -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" -"Con todo listo, asegúrate que el nodo TileMap está seleccionado. Una rejilla " -"roja aparecerá en pantalla, permitiendo pintar en esta con el tile " -"seleccionado de la paleta a la izquierda." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " -"use the node's lock button:" +msgid "Atlas tiles" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" -"Si se coloca accidentalmente un tile en un lugar no deseado, se puede " -"eliminar con ``click derecho`` mientras se está editando el tilemap." #: ../../docs/tutorials/2d/using_tilemaps.rst:141 -#, fuzzy msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." -msgstr "" -"También se pueden invertir y rotar sprites en el editor de TileMap (nota que " -"girar el sprite en el TileSet no tendrá efecto). Iconos en la parte superior " -"derecha del editor permiten invertir y rotar el sprite seleccionado - " -"también se pueden utilizar las teclas A y S para voltear horizontal y " -"verticalmente. Con un patrón de ladrillos como los de este tutorial, " -"invertir sprites puede crear discontinuidades poco agradables a menos que " -"gires grandes zonas de ladrillos, pero para algunos tipos de tiles esto " -"puede ser conveniente para ahorrar espacio y recursos en general." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "Desplazamiento y errores de escalado" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 -#, fuzzy -msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" -msgstr "" -"Cuando se utiliza una textura única para los tiles, escalar el tilemap (o " -"moviéndolo a una posición no alineada a pixeles) puede resultar en errores " -"visuales o artefactos:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 -msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 +msgid "" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 +msgid "" +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" -"Desactiva filtros y mipmaps para la textura o texturas utilizada en el " -"tileset (ver :ref:`doc_import_images` tutorial de canalización de recursos)." #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" -"Activa pixel snap, se encuentra en ``Proyecto > Ajustes del proyecto > " -"Rendering > Quality > 2d > Use Pixel Snap``, también se puede escribir " -"``Pixel Snap`` en la barra de búsqueda para localizarlo rápidamente." #: ../../docs/tutorials/2d/using_tilemaps.rst:162 -#, fuzzy msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" -"Viewport Scaling puede ayudar a menudo a reducir la extensión del mapa (ver " -"el tutorial :ref:`doc_viewports`). Simplemente añadiendo una cámara, " -"poniéndola en ``Current`` y jugando con su ``Zoom`` puede ser un buen punto " -"de partida." #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" -"Puedes usar una sola imagen separada para cada tile. Esto eliminará todos " -"los defectos, pero puede resultar más complicado de implementar y está menos " -"optimizado." diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 02328eba42..881e97fa7d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 8012bc1f32..c49b0a5c21 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po index 582261261c..2e13dd5396 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index d5f5650ee6..4c310d7006 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index c1c76e0046..f41f24cc1f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 8f0ef1764e..332fc3428e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index c174bab60c..05e64ebdd7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index bd122fbe20..ba3c5484d1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -880,6 +880,8 @@ msgid "" "All of the code in ``process_movement`` is exactly the same as the movement " "code from the Kinematic Character demo!" msgstr "" +"¡Todo el código en ``process_movement`` es exactamente igual que el código " +"de movimiento de la demo de Personaje Cinemático!" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:647 msgid "" @@ -1094,6 +1096,8 @@ msgid "" "At this point we've recreated the Kinematic character demo from first person " "perspective with sprinting and a flash light!" msgstr "" +"¡En este punto hemos recreado la demo del Personaje Cinemático desde una " +"perspectiva en primera persona con sprint y una luz de flash!" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:845 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 3e833b4581..5bc12755dc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 7192ff24e7..92ddadd801 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 8545735c02..8d09e330e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po index dba0a03e1a..e6a326f21b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index a3c43335df..2a97c7df28 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po index 3ce5af8c21..8f94fcc84a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index c85f581e29..a09117f134 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 20f64c744b..2eca0465a4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po index e4940291e5..1747f1677c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po index 3e155d9833..84435e3fa4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po index fca415fb75..e8f13d7853 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 5a5ff371f9..f7c0aece2f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po index 0c2e96dabd..4e947f8bc0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 279961d4ba..e16f389eaa 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index a305c268f4..e1d2b4fe6b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index e2571a47e1..5396695000 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 17ae3a2f80..8c2f1e0adb 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po index ca664ffb3d..2ab175ba17 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5e75e1d731..4dd9925fb1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po index a6200f49bf..65363bc05f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po index dc56addc3d..abf49cb945 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po index ae63f78043..45a8721aa0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 0d3f7aaf5e..4048e8effd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index ae767f7250..69a824dd73 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 357ece5c5a..c5bc06cc8b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po index a2ad05e851..979afa557a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po index bed73c2895..0e4b9665c5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po index 7f855e642a..e40d370d34 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 12746268cf..be3dbf04bc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/content/index.po index 96d18cd175..9384533576 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/es/LC_MESSAGES/tutorials/content/making_trees.po index e2b4c3c677..70f71b36a8 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/es/LC_MESSAGES/tutorials/content/procedural_geometry.po index f84c55ca27..7bd02a66bf 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po index a9b5930a29..997288ba13 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index dc9611adcb..c7dfe77d36 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 85da50b749..82b6014ba2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 9d9a997e97..5c2c2b1555 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_containers.po index b6245b991b..afdffa3539 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po index d2df4b28f7..b2784cdf3d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po index e278e59d38..15a611e487 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 9f00fe42b6..604223a1f7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po index 60ae1e1137..5bdebf0c36 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 0fd7403efe..6f8c97138e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po index e0127d9927..2b62ae3d61 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..b4156a6909 --- /dev/null +++ b/sphinx/po/es/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,232 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Traducciones" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "**Ventajas:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "**Ventajas:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "Instalando el paquete" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Creando el esqueleto" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "Importando recursos en Godot 3.0+" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 992925237c..43e2777a72 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po index 244308a600..42a6878d06 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po index e637b95e2a..9c051b8f99 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -133,7 +133,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po index be96f42c0f..1f29e4209d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index f6d803ea6a..e4df84679c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po index 511d151ce3..4482049df4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po index 905688e93a..a0b16f8cbe 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 89f0505662..7862e54714 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po index c611656b44..d4f3994a2f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po index 358622a236..4990c64618 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/es/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 78e8db03ed..8210fa7c72 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/legal/index.po index bf1c2d54fa..6d0f4da77f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "Legal" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 5f91aa3c3f..e9767de0ed 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po index 5b2f51f8c3..fe71513bee 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po index 2ed5c45616..b0f74d43ca 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 99b51c19b5..ebb83ecc7b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po index 4062af841b..dabeed3e93 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po index 82fbfff7f1..c711fd5cb4 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 795f41067b..f479cb2317 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 21cebe2a3e..b3316f4f05 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 2de4325811..03a82c7d80 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 1ae48be3da..43a172f7ae 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po index e6b39a05fd..2e89fb50e5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 45e4035d2e..e7c2271a5f 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,8 +89,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "Tu podrías hacer esto directamente agregando la bala:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 85e851fb4f..d4ffefbcf2 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po index 22a0a35c29..e296bb3f72 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 075185d1d5..1963333714 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index d2c6c0895d..97852c1f53 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po index bcd384548c..72dbc87a65 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po index 29cf0d1d78..c323594ea1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po index 05c190e0a5..b586cfd004 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 1fefb70ee2..24faee344c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..c45499ddb5 --- /dev/null +++ b/sphinx/po/es/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,179 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "Uso de los paquetes NuGet en Godot" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +#, fuzzy +msgid "Minimal connection example" +msgstr "Administrar conexiones" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Imprimirá:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "[signal nombresignal]" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Crea un script como este:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/index.po index 87116c5142..0ec9bc363c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" -msgstr "Una optimización" +msgstr "Optimización" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_multimesh.po index b9b57d1db1..07ce6c0d84 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_servers.po index c9d5cad971..0646cd34fc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po index 862ba82dad..677f7fb3f0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 3a1027c312..9c1578122c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -37,7 +37,7 @@ msgid "" "of skill and understanding of physics engines (or a lot of patience with " "trial and error)." msgstr "" -"Sí, el nombre suena extraño. \"Personaje cinemático\". ¿Qué es eso? La razón " +"Sí, el nombre suena extraño. \"Personaje Cinemático\". ¿Qué es eso? La razón " "es que cuando aparecieron los motores de físicas, fueron llamados motores de " "\"Dinámicas\" (porque tratan principalmente con respuestas de colisiones). " "Se llevaron a cabo muchos intentos para crear un controlador de personajes " @@ -115,13 +115,13 @@ msgid "" "in a more predictable way than using regular process, which might have " "spikes or lose precision if the frame rate is too high or too low." msgstr "" -"Para manejar la lógica de un personaje o cuerpo cinemático (kinematic body), " -"siempre se aconseja utilizar el proceso de la física, ya que es llamado " -"antes del paso de la física y su ejecución está sincronizada con el servidor " -"de física, también siempre es llamado la misma cantidad de veces por " -"segundo. Esto hace que la física y el cálculo de movimiento funcionen de una " -"manera más predecible que el proceso normal, que puede tener picos o perder " -"precisión si la frecuencia de imagen es demasiado alta o demasiado baja." +"Para manejar la lógica de un personaje o cuerpo cinemático, siempre se " +"aconseja utilizar el proceso de la física, ya que es llamado antes del paso " +"de la física y su ejecución está sincronizada con el servidor de física, " +"también siempre es llamado la misma cantidad de veces por segundo. Esto hace " +"que la física y el cálculo de movimiento funcionen de una manera más " +"predecible que el proceso normal, que puede tener picos o perder precisión " +"si la frecuencia de imagen es demasiado alta o demasiado baja." #: ../../docs/tutorials/physics/kinematic_character_2d.rst:79 msgid "Scene setup" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po index b8ef4268d3..710b53a7ec 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -626,7 +626,7 @@ msgstr "" "Los cuerpos tipo :ref:`KinematicBody2D ` detectan " "colisiones con otros cuerpos pero no son afectados por propiedades físicas " "como gravedad o fricción, deben ser controlados por el usuario mediante " -"código. El motor de física no moverá este tipo de cuerpos." +"código. El motor de física no moverá un cuerpo cinemático." #: ../../docs/tutorials/physics/physics_introduction.rst:293 msgid "" @@ -636,16 +636,16 @@ msgid "" "if a collision is detected with another body. After the body has collided, " "any collision response must be coded manually." msgstr "" -"Cuando se mueve un KinematicBody2D, no debes ajustar su propiedad " -"``position`` directamente. En su lugar, utiliza los métodos " -"``move_and_collide()`` o ``move_and_slide()``, estos métodos mueven el " -"cuerpo a lo largo de un vector dado y harán que se detenga si se detecta una " -"colisión con otro cuerpo. Después de que el cuerpo ha colisionado, cualquier " -"respuesta de colisión debe ser codificada manualmente." +"Al mover un cuerpo cinemático, no se debe establecer su ``position`` " +"directamente. En su lugar, se utilizan los métodos ``move_and_collide()`` o " +"``move_and_slide()``. Estos métodos mueven el cuerpo a lo largo de un vector " +"determinado, y se detendrá inmediatamente si se detecta una colisión con " +"otro cuerpo. Después de que el cuerpo haya colisionado, cualquier respuesta " +"de colisión debe ser programada manualmente." #: ../../docs/tutorials/physics/physics_introduction.rst:300 msgid "Kinematic collision response" -msgstr "Respuesta de colisiones de KinematicBody2D" +msgstr "Respuesta de colisión cinemática" #: ../../docs/tutorials/physics/physics_introduction.rst:302 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 0c66fe28eb..59a75af309 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po index a7ce73641d..3443c995be 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po index def1b727be..e1356ae632 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po index f450935d4f..b4ffa22969 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 04a841cd0d..d8288e048c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,7 +51,7 @@ msgstr "" #: ../../docs/tutorials/physics/using_kinematic_body_2d.rst:20 msgid "What is a kinematic body?" -msgstr "¿Qué es un KinematicBody2D?" +msgstr "¿Qué es un cuerpo cinemático?" #: ../../docs/tutorials/physics/using_kinematic_body_2d.rst:22 msgid "" @@ -104,8 +104,8 @@ msgid "" "Kinematic body movement should only be done in the ``_physics_process()`` " "callback." msgstr "" -"El movimiento de KinematicBody2D debe hacerse solamente en la función " -"interna ``_physics_process()``." +"El movimiento del cuerpo cinemático sólo debe realizarse en la llamada de " +"retorno ``_physics_process()``." #: ../../docs/tutorials/physics/using_kinematic_body_2d.rst:43 msgid "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index a61d84daa5..99cd486d87 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po index cb78c40a7e..f7d8f885cc 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index c6aba7e272..59bc7be496 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po index 6bc7886090..8e9fb29c93 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po index 06673d5886..9b5f67868b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 94704fcf8c..375f8683dd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/index.po index 10e85d367b..50d9e9bb09 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 3d358980d8..45ff7e39cd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po index 77b4365bfd..96db6034be 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 61e1788056..6c948a0e1d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index a22893c1de..c2b2f97032 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 82df8056ab..b58ae1c256 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index d9c455b251..a2c15ebcf9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 9cd2b79dff..fe351911f5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 9c5c31df23..5cdc91a96a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 1a72c4970d..e6de26259a 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po index 26eeb122fd..606ad57485 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 64dc7444e8..ea1ff83dc1 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po index 3488c60780..e42299f384 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index c791defc88..2e750be2e0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index db86c81390..a965d0260d 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 391f3d50db..28834ed2e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po index d2e91f1962..3be01c7bd7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 3b0d03af64..5c827981e3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po index d1277e197e..ef257d65f3 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index b1fdb2a0cf..1d2dedc04b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 7b50671a6d..b2b424d4f5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 7424c5ce7a..9175367bbd 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,7 +58,7 @@ msgstr "Tipo" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Descripción" @@ -879,10 +879,33 @@ msgid "Uniforms can also be assigned default values:" msgstr "A los uniforms se les pueden asignar valores por defecto:" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 +#, fuzzy +msgid "Global constants" +msgstr "Constantes" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 msgid "Built-in functions" msgstr "Funciones integradas" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " @@ -892,305 +915,305 @@ msgstr "" "utiliza la nomenclatura vec_type (float), vec_int_type, vec_uint_type, " "vec_bool_type, puede ser escalar o vector." -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "Función" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "vec_type **radians** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "Convierte de grados a radianes" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "vec_type **degrees** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "Convierte de radianes a grados" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "vec_type **sin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "Seno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "vec_type **cos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "Coseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "vec_type **tan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "Tangente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "vec_type **asin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "Arcoseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "vec_type **acos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "Arcocoseno" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "vec_type **atan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "Arcotangente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "vec_type **atan** ( vec_type x, vec_type y )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "Arcotangente para convertir vector a ángulo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "vec_type **sinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "Seno hiperbólico" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "vec_type **cosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "Coseno hiperbolico" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "vec_type **tanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "Tangente hiperbólica" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "vec_type **asinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "Seno hiperbólico inverso" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "vec_type **acosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "Coseno hiperbólico inverso" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "vec_type **atanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "Tangente hiperbólica inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "vec_type **pow** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "Potencia" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "vec_type **exp** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "Exponencial base e" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "vec_type **exp2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "Exponencial base 2" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "vec_type **log** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "Logaritmo natural" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "vec_type **log2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "Logartimo base 2" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "vec_type **sqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "Raíz cuadrada" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "vec_type **inversesqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "Raíz cuadrada inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "vec_type **abs** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "Absoluto" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "vec_int_type **abs** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "vec_type **sign** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "Signo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "vec_int_type **sign** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "vec_type **floor** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "Redondeo hacia abajo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "vec_type **round** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "Redondeo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "vec_type **roundEven** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "Redondeo hacia el número par más cercano" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "vec_type **trunc** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "Truncamiento" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "vec_type **ceil** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "Redondeo hacia arriba" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "vec_type **fract** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "Parte fraccionaria" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "vec_type **mod** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "Remanente" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "vec_type **mod** ( vec_type, float )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "vec_type **modf** ( vec_type x, out vec_type i )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "Parte fraccionaria de x, con i como parte entera" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "Mínimo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "Máximo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" @@ -1198,398 +1221,398 @@ msgstr "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "Restringe a Min-Max" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, float c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "Interpolación lineal (coeficiente escalar)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "Interpolación lineal (coeficiente vectorial)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, bool c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "Interpolación lineal (selección booleana)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "Interpolación lineal (selección booleana vectorial)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "vec_type **step** ( vec_type a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "``b[i] < a[i] ? 0.0 : 1.0``" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "vec_type **step** ( float a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "``b[i] < a ? 0.0 : 1.0``" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "Interpolación de Hermite" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "vec_type **smoothstep** ( float a, float b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "vec_bool_type **isnan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "Escalar o componente de un vector siendo NaN (no un número)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "vec_bool_type **isinf** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "Escalar o componente de vector siendo infinito" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "vec_int_type **floatBitsToInt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "Copia por bits Float->Int, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "Copia por bits Float->UInt, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "vec_type **intBitsToFloat** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "Copia por bit Int->Float, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "Copia por bit UInt->Float, sin conversión" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "float **length** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "Longitud de un vector" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "float **distance** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "Distancia entre vectores" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "float **dot** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "Producto punto" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "vec3 **cross** ( vec3, vec3 )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "Producto cruz" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "vec_type **normalize** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "Normalizado a la longitud de unidad" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "vec3 **reflect** ( vec3 I, vec3 N )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "Reflejo" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "vec3 **refract** ( vec3 I, vec3 N, float eta )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "Refracción" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "Si dot(Nref, I) < 0 retorna N, de otro modo –N" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "mat_type **matrixCompMult** ( mat_type, mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "mat_type **outerProduct** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "Producto tensorial" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "mat_type **transpose** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "Matriz transpuesta" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "float **determinant** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "Matriz determinante" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "mat_type **inverse** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "Matriz inversa" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "Comparación booleana vectorial < entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "Comparación booleana vectorial > entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "Comparación booleana vectorial <= entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "Comparación booleana vectorial >= entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "Comparación booleana vectorial == entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "Comparación booleana vectorial != entre vectores int/uint/float" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "bool **any** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "Cualquier componente es true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "bool **all** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "Todos los componentes son true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "bool **not** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "Ningún componente es true" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "Obtiene el tamaño de una textura" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "Obtiene el tamaño de un cubemap" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "Realiza una lectura de textura 2D" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "Realiza una lectura de textura Cube" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "Realiza una lectura de textura con proyección" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "Realiza una lectura de textura 2D con mipmap personalizado" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "Realiza una lectura de textura Cube con mipmap personalizado" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "Realiza una lectura de textura con proyección/lod (nivel de detalle)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "Obtiene un texel usando coordenadas enteras" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "vec_type **dFdx** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "Derivado en x mediante diferenciación local" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "vec_type **dFdy** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "vec_type **fwidth** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 76e1a8d041..d2404696c5 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 2c735c7b62..5b84c0ad5e 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index 34be075acb..425be607b0 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index ac69158737..8887aa6673 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -119,7 +119,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 8440c089e5..11f72c418b 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index 580d5394bd..8558678011 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po index 697dfba281..73cdbc5e46 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 39343a05b4..baac289048 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/es/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index e9a49fb102..07468fdf06 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index dd9701abe5..ed464722f6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po index fe4a70eacf..c1aa487966 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 2aefeeed42..1e1f9cbe40 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 2444a30e1a..11459a1c6c 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po index 08ab0a256a..ab3f377e93 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po index b074e78cac..99456ef4e6 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po index 4d3af9322b..20dbdad8a9 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 39be08fd77..a083d864e7 100644 --- a/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/es/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po index f5298d504c..dced112f83 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/fr/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -67,6 +67,8 @@ msgstr "Gestion de projet" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" msgstr "" +":ref:`Compilation personnalisée pour Android " +"`" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -188,9 +190,8 @@ msgid "GUI" msgstr "Interface graphique" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" -msgstr ":ref:`Interfaces de Godot `" +msgstr ":ref:`Conteneurs `" #: ../../docs/about/docs_changelog.rst:75 msgid "Viewports" @@ -229,30 +230,28 @@ msgid ":ref:`Advanced post-processing `" msgstr ":ref:`Post-traitement avancé `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "Votre premier jeu" +msgstr "Votre première série de shaders :" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Shaders spatiaux `" +msgstr ":ref:`Que sont les shaders ? `" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":ref:`CanvasItem shaders `" +msgstr "" +":ref:`Votre premier Shader CanvasItem `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Shaders spatiaux `" +msgstr ":ref:`Votre premier shader Spatial `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Shaders spatiaux `" +msgstr "" +":ref:`Votre premier shader Spatial : Partie 2 " +"`" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -306,19 +305,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":ref:`Thread safe APIs `" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" -msgstr "Une optimisation" +msgstr "Optimisation" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr "ref:`Faire des arbres `" +msgstr ":ref:`Utiliser des MultiMesh `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr "ref:`Faire des arbres `" +msgstr ":ref: 'Utiliser les serveurs < doc_using_servers > '" #: ../../docs/about/docs_changelog.rst:122 msgid "Miscellaneous" @@ -343,14 +339,11 @@ msgstr ":ref:`Différences entre GLES2 et GLES3 `" #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "Légal" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" -msgstr "" -":ref:`Compiler avec un script de clé de cryptage " -"`" +msgstr ":ref:`Se conformer aux licences `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -402,6 +395,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr "ref:`Spatial gizmo plugins `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr "ref:`Spatial gizmo plugins `" +msgstr ":ref:`Créer des plugins Android `" diff --git a/sphinx/po/fr/LC_MESSAGES/about/faq.po b/sphinx/po/fr/LC_MESSAGES/about/faq.po index b3d15e11d0..8a01a5f88d 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/faq.po +++ b/sphinx/po/fr/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,22 +45,21 @@ msgid "In short:" msgstr "En bref :" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." msgstr "" -"Vous pouvez télécharger et utiliser Godot pour tout usage, qu'il soit " -"personnel, libre, commercial ou autre;" +"Vous êtes autorisé à télécharger et à utiliser Godot pour tout usage, qu'il " +"soit personnel, libre, commercial ou autre." #: ../../docs/about/faq.rst:14 msgid "" "You are free to modify, distribute, redistribute, and remix Godot to your " "heart's content, for any reason, both non-commercially and commercially." msgstr "" -"Vous pouvez modifier, distribuer, redistribuer et remixer Godot autant que " -"vous le voulez, pour n'importe quelle raison, que ce soit commercialement ou " -"non." +"Vous êtes libre de modifier, distribuer, redistribuer et remixer Godot comme " +"bon vous semble, pour quelque raison que ce soit, à la fois de manière non " +"commerciale et commerciale." #: ../../docs/about/faq.rst:16 msgid "" @@ -430,7 +429,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "À partir de Godot 3.0, glTF est pris en charge." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -441,14 +439,14 @@ msgstr "" "Le SDK du format FBX a une `licence très restrictive `_, qui est incompatible avec la `licence libre " "`_ fournie par Godot. Ceci étant dit, " -"FBX peut tout de même être fourni par des tiers en tant que plugin. (Voir la " -"section Plugins ci-dessus.)" +"FBX peut tout de même être fourni par des tiers en tant que plugins. (Voir " +"la section Plugins ci-dessus.)" #: ../../docs/about/faq.rst:159 msgid "" "Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?" msgstr "" -"Est-ce que [Insérer un SDK fermé tel que PhysX, GameWorks, etc.] sera un " +"Est-ce que [Insérer un SDK fermé tel que FMOD, GameWorks, etc.] sera un " "jour, supporté dans Godot ?" #: ../../docs/about/faq.rst:161 @@ -458,10 +456,10 @@ msgid "" "development community to support any third-party, closed-source/proprietary " "SDKs, as integrating with these would go against Godot's ethos." msgstr "" -"Le but de Godot est de créer un moteur de jeu gratuit, couvert par " -"l'extensible et modulaire licence open source MIT. La communauté autour du " -"moteur de jeu ne prévoit aucun support de projets tiers/SDK propriétaire, du " -"fait que leur intégration irait à l'encontre de l'éthique de Godot." +"Le but de Godot est de créer un moteur de jeu modulaire, extensible, libre " +"et open-source couvert par la licence MIT. La communauté autour du moteur de " +"jeu ne prévoit aucun support de projets tiers/SDK propriétaire, du fait que " +"leur intégration irait à l'encontre de l'éthique de Godot." #: ../../docs/about/faq.rst:166 msgid "" @@ -471,17 +469,16 @@ msgid "" msgstr "" "Cela dit, parce que Godot est open source et modulaire, rien n'empêche que " "vous ou toute autre personne intéressée ajoutiez ces bibliothèques en tant " -"que module et que vous les livriez avec votre jeu -- qu'il soit open source " -"ou non." +"que module et que vous les livriez avec votre jeu -- qu'il soient open-" +"source ou non." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -"Pour voir comment la prise en charge de votre kit de développement de choix " -"pourrait encore être fournis, regardez la question des plugins ci-dessus." +"Pour voir comment la prise en charge de votre kit de développement préféré " +"pourrait encore être fourni, regardez la question des plugins ci-dessus." #: ../../docs/about/faq.rst:173 msgid "" @@ -553,18 +550,16 @@ msgstr "" "plus elles prendront de mémoire et plus le temps de chargement sera long." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -"Utilisez les options d'étirement dans Godot, l'étirement 2D avec maintien de " -"l'aspect fonctionne le mieux. Consultez le tutoriel :ref:" +"Utilisez les options d'étirement dans Godot, l'étirement 2D conservant " +"l'aspect originel fonctionne le mieux. Consultez le tutoriel :ref:" "`doc_multiple_resolutions` sur la façon d'y parvenir." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " @@ -574,8 +569,8 @@ msgstr "" "Déterminez une résolution minimale et décidez ensuite si vous souhaitez que " "votre jeu s'étire verticalement ou horizontalement pour différents rapports " "d'aspect, ou s'il y a une résolution minimale et que vous souhaitez que des " -"barres noires apparaissent à la place. Ceci est également expliqué dans " -"l'étape précédente." +"barres noires apparaissent à la place. Ceci est également expliqué dans :ref:" +"`doc_multiple_resolutions`." #: ../../docs/about/faq.rst:210 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/about/index.po b/sphinx/po/fr/LC_MESSAGES/about/index.po index a4aa19581f..40e703fe4b 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/index.po +++ b/sphinx/po/fr/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/about/introduction.po b/sphinx/po/fr/LC_MESSAGES/about/introduction.po index 862ae1f537..e597952b72 100644 --- a/sphinx/po/fr/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,10 +45,28 @@ msgstr "" "débutant, ou bien pour trouver des détails sur une fonctionnalité précise." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "À propos de Godot Engine" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -59,7 +77,7 @@ msgstr "" "officielle, que vous êtes libre de réutiliser si vous avez besoin d'une " "présentation rapide de Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -76,7 +94,7 @@ msgstr "" "les principales plateformes de bureau (Linux, macOS, Windows) ainsi que " "mobiles (Android, iOS) et web (HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -94,7 +112,7 @@ msgstr "" "`Software Freedom Conservancy `_ à but non " "lucratif." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step ` vous " "aidera à démarrer en douceur." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "À propos de la documentation" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -124,7 +142,7 @@ msgstr "" "document web statique en utilisant les outils libres `Sphinx `_ et `ReadTheDocs `_." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -149,11 +167,11 @@ msgstr "" "3.0 `_), avec attribution à " "\"Juan Linietsky, Ariel Manzur et la communauté de Godot Engine\"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Organisation de la documentation" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -163,7 +181,7 @@ msgstr "" "contenu, certes, déséquilibrée - mais dont le découpage devrait rendre " "l'ensemble plus intuitif :" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -173,7 +191,7 @@ msgstr "" "informations concernant le moteur, son histoire, son modèle de licence, ses " "auteurs, etc. Elle contient également la :ref:`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -185,7 +203,7 @@ msgstr "" "l'utilisation du moteur. Le tutoriel :ref:`Pas à pas `est une introduction parfaite pour tout nouvel utilisateur." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -194,7 +212,7 @@ msgstr "" "n'importe quel ordre. Elle contient de nombreux exemples et documents " "centrés sur certaines fonctionnalités." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -205,7 +223,7 @@ msgstr "" "compilation du moteur, la programmation de modules C++ ou de plugins pour " "l’éditeur." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -220,7 +238,7 @@ msgstr "" "et contient une liste de tutoriels tiers recommandés en dehors de cette " "documentation." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -235,7 +253,7 @@ msgstr "" "destinés à être modifiés. Voir :ref:`doc_updating_the_class_reference` pour " "plus de détails." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "Amusez-vous en créant des jeux avec Godot !" diff --git a/sphinx/po/fr/LC_MESSAGES/community/channels.po b/sphinx/po/fr/LC_MESSAGES/community/channels.po index 79d99ac67b..fbf1b61309 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/channels.po +++ b/sphinx/po/fr/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -38,13 +38,12 @@ msgstr "" "la communauté de Godot ou tierce." #: ../../docs/community/channels.rst:10 -#, fuzzy msgid "" "A brief overview over these and other channels is also available on the " "`Godot website `_." msgstr "" -"Une bref vue d'ensemble sur les canaux est également disponible sur le `site " -"internet `_." +"Un bref aperçu de ces canaux et d'autres canaux est également disponible sur " +"le site Web de `Godot `_." #: ../../docs/community/channels.rst:13 msgid "Q&A" @@ -82,13 +81,12 @@ msgstr "" "channels=#godotengine-doc>`_" #: ../../docs/community/channels.rst:23 -#, fuzzy msgid "" "`Pull request meetings: #godotengine-meeting `_" msgstr "" -"`Développement de l'Engine : #godotengine-devel `_" +"`Réunions pull request : #godotengine-meeting `_" #: ../../docs/community/channels.rst:24 msgid "" @@ -99,13 +97,12 @@ msgstr "" "channels=#godotengine-gdnative>`_" #: ../../docs/community/channels.rst:25 -#, fuzzy msgid "" "`Website and public relations: #godotengine-atelier `_" msgstr "" -"`Website/PR : #godotengine-atelier `_" +"`Site web et relations publiques : #godotengine-atelier `_" #: ../../docs/community/channels.rst:26 msgid "`IRC logs `_" @@ -158,6 +155,5 @@ msgid "Forum" msgstr "Forum" #: ../../docs/community/channels.rst:47 -#, fuzzy msgid "`Forum (godotforums.org) `_" -msgstr "`Forum (godotdevelopers.org) `_" +msgstr "`Forum (godotforums.org) `_" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 754b362f5f..68e058374b 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po index c53d85e1d0..cc2c61e451 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index da0ca69133..6e73603911 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po index 638bf7c3b0..9a1846c257 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po index 0cda046364..3a9233e29c 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po index f45a68d847..2d5d5eccfe 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 58345588f1..80f2edb8a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po index 3ba3e3bcdc..630d5896da 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/fr/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po index 403c9c0a26..f222146148 100644 --- a/sphinx/po/fr/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/fr/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,21 +81,19 @@ msgstr "" "playlists>`_" #: ../../docs/community/tutorials.rst:24 -#, fuzzy msgid "" "`Game Endeavor `_" msgstr "" -"` KidsCanCode `_" +"`Game Endeavor `_" #: ../../docs/community/tutorials.rst:25 -#, fuzzy msgid "" "`Game from Scratch `_" msgstr "" -"` Game from Scratch: Godot 3 Tutorial Series `_" #: ../../docs/community/tutorials.rst:26 @@ -112,9 +110,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "` KidsCanCode `_" @@ -142,9 +141,12 @@ msgid "" "`Pigdev `_" msgstr "" +"`Pigdev `_" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "` Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -153,37 +155,39 @@ msgstr "Tutoriels texte" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" -msgstr "" -"`KidsCanCode: une série de tutoriels `_" +msgid "`KidsCanCode `__" +msgstr "`KidsCanCode `_" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" -msgstr "` Steincodes `_" +msgid "`Steincodes `__" +msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" -msgstr "" +msgstr "Devlogs" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" +"`Andrea Catania (Physique & IA) `_" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" +"`Bastiaan Olij (Réalité Augmenté & Réalité Virtuelle) `_" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Ressources" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -191,7 +195,7 @@ msgstr "" "`awesome-godot : Une liste de ressources créée par Calinou `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po index 95439e2d3f..5f1a8ce4da 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po index 5ce048d2c6..730de64a21 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po index 7117c6e4dd..855bbfc03c 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 38f9948b03..424925e547 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po index 227311f108..ec5324e9ff 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po index c0c99dbabc..fd5893ecbb 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po index 0cb897c33d..53cd288b24 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po index ed3bfe8c9d..3a29a90add 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,39 +49,39 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "Variables d'environnement" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -89,21 +89,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -114,11 +114,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -126,78 +126,86 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "Et des modèles d'exportation activés pour Mono :" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "Exemple (X11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "Exporter des modèles" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -205,14 +213,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -221,61 +229,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Éditeur" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -286,7 +294,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -296,83 +304,122 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Exporter pour Android" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "Options de ligne de commande" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 69ddd257e2..c7c5998785 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index aeb4432f22..6cede1702f 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po index 38edd1d530..e8927d7e10 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po index 9dd19b7ddd..e26f659328 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index a6ff717cf1..849c32563f 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po index af6cee43cf..818b7baaae 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/fr/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 0385220973..90c72ed7ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po index 939a16ff09..00867afd89 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po index 28c09ee4e1..e43fb9411e 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po index 9ef7cf07a0..6e7854dcf8 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po index 3d0948bd1c..a2b93b7f55 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index d2fb30b1b7..36a2bd2cdc 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 96891bbaa7..aca0d0f5ca 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po index 06ce17d017..c60cbe4cd3 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 3ca73f38fa..11e7df2343 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 2062f27c46..8f49d602bf 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po index 3916ab3e8e..1e9a9bc31a 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po index 979c6f71e8..1f311208bf 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/fr/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po index cb99ef4e72..5a1c06d7fe 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po index 5886253aeb..51713efa03 100644 --- a/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/fr/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,12 +22,13 @@ msgid "TSCN file format" msgstr "Le Format de Fichier TSCN" #: ../../docs/development/file_formats/tscn.rst:4 +#, fuzzy msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" "Le format de fichier :code:`.tscn` est le format de fichier \"Text SCeNe\" " "et représente un seul arbre de scène dans Godot. Les fichiers TSCN ont " @@ -37,10 +38,11 @@ msgstr "" "import. Ceci réduit l'espace occupé et accélère le chargement." #: ../../docs/development/file_formats/tscn.rst:10 +#, fuzzy msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" "Le format de fichier :code:`.escn` est identique aux fichiers TSCN, mais il " "permet d'indiquer à Godot que le fichier a été exporté d'un autre programme " @@ -51,12 +53,12 @@ msgstr "" msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" -"Pour ceux à la recherche d'une description complète, le parsing est effectué " -"dans le fichier `scene_format_text.cpp `_ dans la classe :code:" +"Pour ceux qui recherchent une description complète, l'analyse est gérée dans " +"le fichier `resource_format_text.cpp `_ in the class :code:" "`ResourceFormatLoaderText`" #: ../../docs/development/file_formats/tscn.rst:19 @@ -64,7 +66,8 @@ msgid "File structure" msgstr "Structure de fichier" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +#, fuzzy +msgid "There are five main sections inside the TSCN file:" msgstr "Il y a cinq sections principale dans les fichiers TSCN :" #: ../../docs/development/file_formats/tscn.rst:23 @@ -72,12 +75,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -91,10 +94,10 @@ msgstr "Connexions" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -102,471 +105,484 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "``group node``" + #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "Connexions" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "L'arbre de scène" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "``inst2dict``" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "" +#, fuzzy +msgid "``instance_placeholder``" +msgstr "``is_instance_valid(obj)``" + +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "``Center``" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "``group node``" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Squelette" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Squelette" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "``end``" + +#: ../../docs/development/file_formats/tscn.rst:172 +msgid "``bound_children``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Voici un exemple d'utilisation d'un Mutex :" + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Ressources" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "ArrayMesh" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "arrays" +msgid "ArrayMesh" +msgstr "ArrayMesh" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "" +#, fuzzy +msgid "``arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "Tableau de couleur de sommet" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" -msgstr "Tableau d'index de sommet" - -#: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:339 +#, fuzzy +msgid "Vertex positions array" +msgstr "Tableau de couleur de sommet" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:341 +#, fuzzy +msgid "Vertex colors array" +msgstr "Tableau de couleur de sommet" + #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +#, fuzzy +msgid "Bone indexes array" +msgstr "Tableau d'index de sommet" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "Poids des os" + +#: ../../docs/development/file_formats/tscn.rst:346 +#, fuzzy +msgid "Vertex indexes array" +msgstr "Tableau d'index de sommet" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Animation" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" -msgstr "interp" - #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "imported" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodePath``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "``Center``" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" +#, fuzzy +msgid "``imported``" +msgstr "imported" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" msgstr "'transform'" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" msgstr "'value'" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 +#, fuzzy +msgid "``method``" +msgstr "les méthodes" + +#: ../../docs/development/file_formats/tscn.rst:400 msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (constant)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index a66fd660ef..9fd946753e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po index 72d72dcef2..07ca48200f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,120 +25,131 @@ msgstr "Utiliser un éditeur de texte externe" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" -"Même si Godot a un éditeur de texte interne, certains développeurs ont " -"tendance à vouloir utiliser un éditeur externe avec lequel ils sont " -"familier. Godot leur permet de l'utiliser depuis les options sous ``Éditeur -" -"> Paramètres de l'éditeur -> Éditeur de texte -> Externe``" +"Godot peut être utilisé avec un éditeur de texte externe, comme Sublime Text " +"ou Visual Studio Code. Pour sélectionner un éditeur de texte externe, allez " +"dans le menu éditeur de Godot : ``Éditeur -> Paramètres de l'éditeur -> " +"Éditeur de texte -> Externe``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 +#, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "Il y a deux champs : le chemin de l’exécutable et les options de ligne de " "commandes. Ces options ou drapeaux permettront de mieux intégrer l'éditeur " "avec Godot. Godot remplacera par les champs suivant les drapeaux :" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Drapeaux dans la ligne de commande d’exécution" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "Est remplacé par" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "Le chemin absolu vers le répertoire du projet" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "Le chemin absolu vers le fichier" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "Le numéro de colonne de l'erreur" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "Le numéro de ligne de l’erreur" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "" "Quelques exemples de drapeaux exécutifs pour différents éditeurs de texte :" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Éditeur" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Drapeaux exécutifs" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" msgstr "Geany/Kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 -#, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" -msgstr "{file} --line {line} --column {col}" - #: ../../docs/getting_started/editor/external_editor.rst:34 +#, fuzzy +msgid "``{file} --line {line} --column {col}``" +msgstr "{file} -\\-line {line} -\\-column {col}" + +#: ../../docs/getting_started/editor/external_editor.rst:36 msgid "Atom/Sublime Text" msgstr "Atom/Sublime Text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "JetBrains Rider" -#: ../../docs/getting_started/editor/external_editor.rst:36 -#, fuzzy -msgid "-\\-line {line} {file}" -msgstr "--line {line} {file}" - #: ../../docs/getting_started/editor/external_editor.rst:38 +#, fuzzy +msgid "``--line {line} {file}``" +msgstr "-\\-line {line} {file}" + +#: ../../docs/getting_started/editor/external_editor.rst:40 msgid "Visual Studio Code" msgstr "Visual Studio Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" -msgstr "{project} --goto {file}:{line}:{col}" +msgid "``{project} --goto {file}:{line}:{col}``" +msgstr "{project} -\\-goto {file}:{line}:{col}" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" -msgstr "" +msgstr "Vim (gVim)" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" -msgstr "" +#: ../../docs/getting_started/editor/external_editor.rst:42 +#, fuzzy +msgid "``\"+call cursor({line}, {col})\" {file}``" +msgstr "\"+call cursor({line}, {col})\" {file}" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +#, fuzzy +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" +"Pour Visual Studio Code, vous devrez pointer vers le fichier \"code.cmd\"." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po index 651e912aa2..3d3ab93c8b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 338fd94136..e6788d3335 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 86f20382ea..2298c9713e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 1b15ad7c9e..a4d18fa2ee 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -475,7 +475,8 @@ msgid "``Array``" msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" +#, fuzzy +msgid "``Godot.Collections.Array``" msgstr "``Godot.Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -535,9 +536,11 @@ msgid "``Vector3[]``" msgstr "``Vector3[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 +#, fuzzy msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" "``Godot.ArrayT>`` est une encapsule de type sécurisé autour de ``Godot." "Array``. Utilisez le constructeur ``Godot.Array(Godot.Array)`` pour en " @@ -548,13 +551,16 @@ msgid "Dictionary" msgstr "Dictionnaire" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +#, fuzzy +msgid "Use ``Godot.Collections.Dictionary``." msgstr "Utilisez ``Godot.Dictionary``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 +#, fuzzy msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" "``Godot.Dictionary `` est une encapsule de type sécurisé ``Godot." "Dictionary``. Utilisez le constructeur ``Godot.Dictionary (Godot." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 8f3e7462a7..36a0f57a3d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 14480808ea..1265c52704 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -169,7 +169,12 @@ msgid "Between method, properties, and inner type declarations." msgstr "" "Entre les déclarations de méthodes, de propriétés, et de types internes." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +#, fuzzy +msgid "At the end of each file." +msgstr "Et puis le fichier cpp." + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " @@ -179,52 +184,47 @@ msgstr "" "fonction de leur pertinence. Dans ce cas, envisagez d'insérer une ligne " "blanche entre les groupes pour faciliter la lecture." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "Évitez d'insérer une ligne blanche :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "Après une accolade ouvrante ``{``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "Avant une accolade fermante ``}``." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "Après un bloc de commentaires, ou un commentaire d'une seule ligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "Adjacente à une autre ligne vide." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"Envisagez un renvoi à la ligne lorsqu'elle est plus longue que 100 " -"caractères. Et c'est aussi une bonne pratique d'insérer un caractère de saut " -"de ligne (LF) à la fin d'un fichier parce que certains utilitaires ont du " -"mal à reconnaître la dernière ligne sans celui-ci (par ex. la commande *cat* " -"de Linux)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 msgid "Using spaces" msgstr "Utilisation des espaces" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "Insérez un espace :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "Autour d'un opérateur binaire et tertiaire." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -232,35 +232,35 @@ msgstr "" "Entre une parenthèse ouvrante et les mots-clés *if*, *for*, *foreach*, " "*catch*, *while*, *lock* ou *using*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "Avant et au sein d’un bloc d’accesseur tenant sur une seule ligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "Entre accesseurs dans un bloc d’accesseurs sur une seule ligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "Après une virgule." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "Après un point-virgule dans une instruction *for*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "Après un deux-points dans une instruction *case* d'une ligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "Autour d'un deux-points dans une déclaration de type." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "Autour d'une flèche lambda." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." @@ -268,19 +268,19 @@ msgstr "" "Après le symbole de commentaire d'une seule ligne ('//'), et avant si celui-" "ci est utilisé à la fin d'une ligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "N'utilisez pas d'espace :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "Après les parenthèses de conversion de type." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "Dans les accolades d'initialisation monoligne." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" @@ -288,11 +288,11 @@ msgstr "" "L'exemple suivant montre une utilisation correcte des espaces, selon " "certaines des conventions mentionnées ci-dessus :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "Conventions de nommage" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" @@ -301,7 +301,7 @@ msgstr "" "les identificateurs de niveau membre (c.-à-d. méthodes, propriétés, " "constantes, événements), sauf pour les champs privés :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " @@ -312,7 +312,7 @@ msgstr "" "comme préfixe pour les champs privés (mais pas pour les méthodes ou " "propriétés, comme expliqué ci-dessus) :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " @@ -322,7 +322,7 @@ msgstr "" "*'UI'* qui devrait être écrit en lettres majuscules lorsqu'ils sont utilisés " "là où la casse Pascal serait attendue, et en lettres minuscules sinon." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" @@ -330,7 +330,7 @@ msgstr "" "Notez que *'id'* n'est **pas** un acronyme, il doit donc être traité comme " "un identificateur normal :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -344,7 +344,7 @@ msgstr "" "**devraient** être nommées en utilisant un préfixe *'I'* majuscule , comme " "*'IInventoryHolder'* ou *'IDamageable'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." @@ -352,7 +352,7 @@ msgstr "" "Enfin, pensez à choisir des noms descriptifs et n'essayez pas de les " "raccourcir trop si cela affecte la lisibilité." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" @@ -360,15 +360,15 @@ msgstr "" "Par exemple, si vous voulez écrire un code pour trouver un ennemi proche et " "le frapper avec une arme, préférez" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "Plutôt que," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "Variables locales implicitement typées" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " @@ -378,19 +378,19 @@ msgstr "" "variable locale, mais faites-le **seulement lorsque le type est évident** du " "côté droit de l'assignation :" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 msgid "Other considerations" msgstr "Autres considérations" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "Utilisez des modificateurs d'accès explicites." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "Utilisez des propriétés au lieu de champs non privés." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." @@ -398,7 +398,7 @@ msgstr "" "Utilisez les modificateurs dans cet ordre : *'public/protected/private/" "internal virtual/override/abstract/new static readonly'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." @@ -406,17 +406,17 @@ msgstr "" "Évitez d'utiliser des noms complets ou le préfixe *'this.'* pour les membres " "lorsque ce n'est pas nécessaire." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "" "Enlevez les instructions *'using'* non utilisées et les parenthèses non " "nécessaires." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "Envisagez d'omettre la valeur initiale par défaut pour un type." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." @@ -424,7 +424,7 @@ msgstr "" "Envisagez d'utiliser des opérateurs conditionnels null ou des " "initialisateurs de type pour rendre le code plus compact." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 18731dac9e..6da1a325df 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 0f605508bf..39e290eff3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 2c7380f3ec..5885e6da28 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -2009,7 +2009,7 @@ msgstr "" "influenceront plus tard le fonctionnement du programme. Pour cela, une " "syntaxe spéciale d'exportation est fournie." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -2018,11 +2018,11 @@ msgstr "" "cours d'édition, les propriétés exportées sont toujours modifiables (voir ci-" "dessous pour \"outil\")." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "Exportation des indicateurs binaires" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -2033,7 +2033,7 @@ msgstr "" "utilisant l'indication d'exportation ``int, FLAGS``, ils peuvent être " "changés dans l'éditeur :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" @@ -2041,7 +2041,7 @@ msgstr "" "Limiter les drapeaux à un certain nombre de drapeaux nommés est également " "possible. La syntaxe est très similaire à la syntaxe d'énumération :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -2052,7 +2052,7 @@ msgstr "" "constantes doivent être définies en conséquence (p. ex. ``const ELEMENT_VENT " "= 8`` et ainsi de suite)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." @@ -2061,11 +2061,11 @@ msgstr "" "opérations sur les bits. En cas de doute, les variables booléennes doivent " "être exportées à la place." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Exportation de tableaux" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -2081,11 +2081,11 @@ msgstr "" "exportés peuvent avoir des initialisateurs, mais ceux-ci doivent être des " "expressions constantes." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setters/getters" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -2095,7 +2095,7 @@ msgstr "" "pour une raison quelconque. Il peut également être souhaitable d'encapsuler " "son accès d'une manière ou d'une autre." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -2103,7 +2103,7 @@ msgstr "" "Pour cela, GDScript fournit une syntaxe *setter/getter* en utilisant le mot-" "clé ``setget``. Il est utilisé directement après une définition de variable :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -2120,11 +2120,11 @@ msgstr "" "``variable``, la fonction *getter* (``getterfunc`` ci-dessus) doit " "``retourner`` la valeur désirée. En voici un exemple :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "Les fonctions *setter* ou *getter* peuvent être omises :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." @@ -2133,7 +2133,7 @@ msgstr "" "variables vers l'éditeur dans les scripts d'outils ou des plugins, pour " "valider les entrées." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" @@ -2141,11 +2141,11 @@ msgstr "" "L'accès *local* ne déclenchera *pas* le setter et le getter. En voici une " "illustration :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Mode outil" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -2159,11 +2159,11 @@ msgstr "" "n'exécutent pas le code du jeu ou spécifiquement évitent de le faire). Pour " "cela, le mot-clé ``outil`` existe et doit être placé en haut du fichier :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Gestion de la mémoire" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -2182,7 +2182,7 @@ msgstr "" "peuvent pas être libérés, une fonction ``weakref`` est fournie pour créer " "des références faibles." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " @@ -2192,11 +2192,11 @@ msgstr "" "``is_instance_valid (instance) `` peut être utilisé pour vérifier si un " "objet a été libéré." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Signaux" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -2207,7 +2207,7 @@ msgstr "" "Créez des signaux personnalisés pour une classe en utilisant le mot-clé " "``signal``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" @@ -2217,7 +2217,7 @@ msgstr "" "vous pouvez connecter les signaux de base des nœuds tels que :ref: " "`class_Button` or :ref: `class_RigidBody`." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." @@ -2227,7 +2227,7 @@ msgstr "" "connecte à une méthode dans un autre script, en utilisant la méthode :ref:" "`Object.connect() ` :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2241,7 +2241,7 @@ msgstr "" "spécifiques a la connexion qu'au signal ou a la méthode, signifiant que " "chaque connexion a un lien unique." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " @@ -2252,7 +2252,7 @@ msgstr "" "gestionnaire utilise l'argument attaché pour afficher quelle est l'instance " "de bouton qui a été appuyée." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " @@ -2261,18 +2261,18 @@ msgstr "" "Les signaux sont générés par la méthode :ref:`Object.emit_signal() " "`, qui diffuse le signal et les arguments." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" "Extension d'un exemple précédent pour qu'il utilise toutes les " "fonctionnalités des signaux de GDScript :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "Coroutines avec yield" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2289,23 +2289,23 @@ msgstr "" "retourne. Une fois repris, l'objet d'état devient invalide. Voici un " "exemple :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "Affichera :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "" "Il est également possible de passer des valeurs entre yield() et resume(), " "par exemple :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "Coroutines et signaux" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " @@ -2315,7 +2315,7 @@ msgstr "" "des signaux. ``yield`` peut accepter deux paramètres, un objet et un signal. " "Lorsque le signal est reçu, l'exécution reprend. Voici quelques exemples :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" @@ -2323,18 +2323,18 @@ msgstr "" "Les coroutines elles-mêmes utilisent le signal ``completed`` lorsqu'elles " "passent à un état invalide, par exemple :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "" "``my_func`` ne poursuivra l'exécution que lorsque les deux boutons auront " "été pressés." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Mot-clé onready" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2347,7 +2347,7 @@ msgstr "" "actives, les sous-nœuds ne peuvent être obtenus que lorsqu'un appel à Node." "_ready() est fait." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2360,11 +2360,11 @@ msgstr "" "que _ready soit appelé. Il peut remplacer le code ci-dessus par une seule " "ligne :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Mot-clé d'assertion" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 776ea67f9d..848154271f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index bc522eb802..8ee2590e7f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,17 +79,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Bon** :" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Mauvais** :" @@ -106,21 +108,22 @@ msgid "Blank lines" msgstr "Lignes vides" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +#, fuzzy +msgid "Surround functions and class definitions with two blank lines:" msgstr "" "Encadrer les fonctions et les définitions de classes par une ligne vide." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" "Utiliser une ligne vide à l'intérieur des fonctions pour séparer les " "sections logiques." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "Une Instruction par ligne" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -129,11 +132,11 @@ msgstr "" "programmeurs C, pas avec une seule ligne d'instruction conditionnelle (sauf " "avec l'opérateur ternaire) !" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "Évitez les parenthèses inutiles" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -142,11 +145,11 @@ msgstr "" "conditionnelles. Sauf si elles sont nécessaires pour l'ordre des opérations, " "elles ne font que réduire la lisibilité." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Espace" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -155,15 +158,15 @@ msgstr "" "virgules. Éviter les espaces supplémentaires dans les références de " "dictionnaires et les appels de fonctions, ou pour créer des \"colonnes.\"" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**JAMAIS** :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "Conventions de nommage" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -172,29 +175,29 @@ msgstr "" "brisez, votre code se détachera des conventions de nommage intégrés, ce qui " "est laid." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 msgid "Classes and nodes" msgstr "Classes et Noeuds" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Utilisez PascalCase : ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "" "Également, lorsque vous chargez une classe dans une constante ou une " "variable :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 msgid "Functions and variables" msgstr "Fonctions et Variables" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "Utilisez snake\\_case: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -203,22 +206,55 @@ msgstr "" "l'usager doit redéfinir), les fonctions privées, et les variables privées : " "``func _ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Signaux" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Utiliser le temps passé :" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Constantes" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Utiliser CONSTANT\\_CASE, tout en majuscules, avec un underscore (\\_) pour " "séparer les mots: ``const MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Fonctions statiques" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Types" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 5ca7a02b33..fe727f8799 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 39f34974ca..292de2188a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -439,13 +439,12 @@ msgid "And the same callback, with type hints:" msgstr "Et le même rappel, avec des indications de type :" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:291 -#, fuzzy msgid "" "You’re free to replace, e.g. the ``CollisionObject2D``, with your own type, " "to cast parameters automatically:" msgstr "" -"Vous êtes libre de remplacer, par exemple, le ``PhysicsBody2D``, par votre " -"propre type, pour convertir les paramètres automatiquement :" +"Vous êtes libre de remplacer, par exemple, le ``CollisionObject2D``, par " +"votre propre type, pour convertir les paramètres automatiquement :" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:301 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po index f42f72f260..f2eccd769f 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 099bd47e31..65e3524d2a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 2af0f2132b..1582f366f8 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index fd94b5defd..3204d7e373 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -798,11 +798,12 @@ msgid "Built-In" msgstr "Built-In" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 +#, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "Il y a une liste d'aides intégrées. La liste en est presque identique à " "celle de GDScript (@TODO, lien vers les méthodes gdscript ?). La plupart " @@ -810,11 +811,11 @@ msgstr "" "des aides très utiles. Assurez-vous de jeter un coup d’œil à la liste à " "l'occasion." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "Par type" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " @@ -825,11 +826,11 @@ msgstr "" "\" au lieu de la catégorie Vector3. Dans la plupart des cas, recherchez " "simplement dans liste des nœuds, ça devrait être plus rapide." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Appel" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." @@ -837,11 +838,11 @@ msgstr "" "Il s'agit du nœud d'appel générique. Il est rarement utilisé directement " "mais en faisant glisser un nœud déjà configuré, vers un emplacement vide." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "Constructeurs" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -851,11 +852,11 @@ msgstr "" "base de Godot. Par exemple, si vous avez besoin de créer un Vector3 à partir " "de 3 flottants, un constructeur doit être utilisé." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Destructeur" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." @@ -863,11 +864,11 @@ msgstr "" "C'est le contraire du constructeur, il permet de séparer n'importe quel type " "de base (i.e. Vector3) en ses sous-éléments." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "Emettre un signal" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." @@ -876,11 +877,11 @@ msgstr "" "utile, glisser/déposer le signal vers le canevas fonctionnera nettement " "mieux." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "Get/Set" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." @@ -889,11 +890,11 @@ msgstr "" "l'inspecteur fonctionne mieux, car elles apparaissent correctement " "configurées au moment du dépôt." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "Attendre" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -906,11 +907,11 @@ msgstr "" "passe, une trame déterminée ou un intervalle de temps donné jusqu'à la " "reprise de l'exécution." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." @@ -918,20 +919,20 @@ msgstr "" "Ce nœud suspend complètement l'exécution du script, et fera retourner à la " "fonction une valeur qui peut être utilisée pour reprendre l'exécution." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Yield Signal" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" "Identique à Yield, mais attendra jusqu'à ce qu'un signal donné soit émis." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "Index" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." @@ -939,11 +940,11 @@ msgstr "" "Opérateur d'indexation générique, pas souvent utilisé mais existe en cas de " "besoin." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Opérateurs" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -958,11 +959,11 @@ msgstr "" "toujours recommandé de définir le bon type pour que les opérateurs captent " "les erreurs plus rapidement et rendent le graphe plus facile à lire." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "Nœud d'expression" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " @@ -973,11 +974,11 @@ msgstr "" "qui sont lourds en mathématiques ou en logique. Il suffit de taper n'importe " "quelle expression et elle sera exécutée en temps réel." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "Les nœuds d'expression peuvent :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" @@ -985,11 +986,11 @@ msgstr "" "Exécuter des expressions mathématiques et logiques basées sur des entrées " "personnalisées (ex : \"a*5+b\", où a et b sont des entrées personnalisées) :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "Accédez aux variables ou propriétés locales :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -999,11 +1000,11 @@ msgstr "" "pour GDScript, telles que sin(), cos(), print(), ainsi que des " "constructeurs, tels que Vector3(x,y,y,z), Rect2(...), etc. :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "Appeler les fonctions de l'API :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 8d5648a09a..041d131b90 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po index c7bdd3c898..2664e7d780 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po index 6afdf2401b..2bb964ac46 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 053e0b465e..f9fae05139 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 29deab033b..1b28cdf00d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po index 1027062b2b..0791b585ae 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po index 3389e072b4..5f36ffb4b6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,7 +57,7 @@ msgid "" msgstr "" "Vous pouvez créer autant de scènes que vous le souhaitez et les sauvegarder " "sur disque. Les scènes sauvegardées de cette manière sont appelées \"Scènes " -"empaquetés\" (Packed Scenes) et ont une extension de nom de fichier ``." +"empaquetés\" (*Packed Scenes*) et ont une extension de nom de fichier ``." "tscn``." #: ../../docs/getting_started/step_by_step/instancing.rst:26 @@ -185,7 +185,7 @@ msgid "" "to ``1``." msgstr "" "Ensuite, développez le contenu en cliquant dessus et définissez la propriété " -"`` Bounce`` sur `` 1``." +"``Bounce`` sur ``1``." #: ../../docs/getting_started/step_by_step/instancing.rst:103 msgid "" @@ -199,15 +199,14 @@ msgstr "" "affecteront toutes les instances." #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" "Vous pouvez également ajuster des instances individuelles. Réglez de nouveau " -"la valeur de rebond sur ``0.5`` puis dans la scène ``Main``, sélectionnez " -"l'une des boules instancées. Réglez son ``Bounce`` sur ``1`` et appuyez sur " +"la valeur de rebond sur ``0``, puis dans la scène ``Main``, sélectionnez " +"l'une des balles instanciées. Réglez son ``Bounce`` sur ``1`` et appuyez sur " "\"Jouer\"." #: ../../docs/getting_started/step_by_step/instancing.rst:113 diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 9de646091d..3902ad5767 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -143,7 +143,7 @@ msgid "" msgstr "" "Prenons par exemple l'élément \"room\" (chambre) du diagramme. Disons que " "nous commencions par celui-ci. Nous pourrions alors créer quelques variantes " -"de la scène \"room\", avec différents arrangements de meubles (eux-même des " +"de la scène \"room\", avec différents arrangements de meubles (eux-mêmes des " "scènes) à l'intérieur. Plus tard nous pourrions même créer un scène \"house" "\" (maison) faisant la connexion entre les différentes scènes \"room\" et en " "créer ainsi l'intérieur." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 6695598bba..ef07b8ce21 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po index b8fe22a069..3baaf44b2a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 753d1b1e5b..31fd1a98e4 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index f8731e3e82..5b38501480 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -166,7 +166,7 @@ msgstr "peut être sauvegardé sur disque et chargé à nouveau." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:67 msgid "can be *instanced* (more on that later)." -msgstr "peut être *instanciées* (plus de détails plus tard)." +msgstr "peut être *instanciée* (plus de détails plus tard)." #: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:69 msgid "" @@ -351,11 +351,18 @@ msgstr "" msgid "Success!" msgstr "Succès !" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Configurer le projet" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -368,7 +375,7 @@ msgstr "" "doit être mise en scène principale. C'est la scène qui sera chargée à chaque " "fois que le projet est exécuté." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -383,13 +390,13 @@ msgstr "" "Godot fournit une boîte de dialogue de paramétrage du projet, qui agit comme " "une sorte de frontend pour éditer un fichier project.godot." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Pour accéder à cette boîte de dialogue, sélectionnez Projet -> Paramètres du " "projet. Essayez ceci maintenant." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -398,7 +405,7 @@ msgstr "" "la propriété `Application/Run/Main Scene` et cliquez dessus pour " "sélectionner 'hello.tscn'." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -406,7 +413,7 @@ msgstr "" "Maintenant, avec ce changement, lorsque vous appuyez sur le bouton Jouer (ou " "F5), cette scène sera exécutée, quelle que soit la scène en cours d'édition." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -419,7 +426,7 @@ msgstr "" "gauche de son nom. Cela signifie que la propriété sera sauvegardée dans le " "fichier project.godot et mémorisée." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -429,11 +436,11 @@ msgstr "" "de configuration personnalisées et de les lire au moment de l'exécution en " "utilisant le singleton :ref:`ProjectSettings `." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "À suivre..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po index e87423e614..0828dca989 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,7 +71,7 @@ msgid "" msgstr "" ":ref:`GDScript` est, comme indiqué ci-dessus, le langage " "principal utilisé dans Godot. Son utilisation a quelques points positifs par " -"rapport à d'autres langues en raison de sa forte intégration avec Godot :" +"rapport à d'autres langues en raison de sa forte intégration avec Godot :" #: ../../docs/getting_started/step_by_step/scripting.rst:28 msgid "" @@ -149,7 +149,7 @@ msgid "" "Scripting`. This is a typical implementation of a " "\"blocks and connections\" language, but adapted to how Godot works." msgstr "" -"A partir de la version 3.0, Godot propose le :ref:`Visual " +"À partir de la version 3.0, Godot propose le :ref:`Visual " "Scripting`. Il s'agit d'une implémentation " "typique d'un langage de \"blocs et connexions\", mais adapté au " "fonctionnement de Godot." @@ -253,7 +253,7 @@ msgid "" "More languages can be made available through the GDNative interface, but " "keep in mind we don't have official support for them." msgstr "" -"D'autres langues peuvent être rendues disponibles via l'interface GDNative, " +"D'autres langages peuvent être rendues disponibles via l'interface GDNative, " "mais gardez à l'esprit que nous n'avons pas de support officiel pour eux." #: ../../docs/getting_started/step_by_step/scripting.rst:90 @@ -272,7 +272,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting.rst:96 msgid "Writing a script and attaching it to a node." -msgstr "Ecrire un script et l'attacher à un nœud." +msgstr "Écrire un script et l'attacher à un nœud." #: ../../docs/getting_started/step_by_step/scripting.rst:97 msgid "Hooking up UI elements via signals." @@ -280,7 +280,7 @@ msgstr "Raccordement des éléments de l’UI via des signaux." #: ../../docs/getting_started/step_by_step/scripting.rst:98 msgid "Writing a script that can access other nodes in the scene." -msgstr "Ecrire un script qui peut accéder à d'autres nœuds de la scène." +msgstr "Écrire un script qui peut accéder à d'autres nœuds de la scène." #: ../../docs/getting_started/step_by_step/scripting.rst:100 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index a1e0e0b801..6d49f718fa 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,6 +58,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" msgstr "" +"Cette méthode sera appelée à chaque fois qu'une image(frame) est dessinée :" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -65,16 +66,19 @@ msgid "" "will be called depends on how many frames per second (FPS) your application " "is running at. This rate can vary over time and devices." msgstr "" +"Il est important de se rappeler que la fréquence d'appel de la méthode " +"\"_process()\" depend de combien d'image par seconde (FPS) votre application " +"peut tourner. Ce taux peut varié avec le temps et les appareils." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"Le paramètre delta contient le temps écoulé en secondes, en virgule " -"flottante, depuis l'appel précédent à ``_process()``." +"Pour aider à gérer cette variabilité, le paramètre ``delta`` contient le " +"temps écoulé en secondes, en virgule flottante, depuis l'appel précédent de " +"``_process()``." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -121,13 +125,12 @@ msgstr "" "traitement de la physique sur les jeux mono-threadés." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" msgstr "" -"Une façon simple de tester ceci est de créer une scène avec un seul nœud " -"Label, avec le script suivant :" +"Une façon simple de voir la fonction ``_process()`` au travail est de créer " +"une scène avec un seul nœud Label, avec le script suivant :" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -138,23 +141,26 @@ msgid "Groups" msgstr "Groupes" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:90 -#, fuzzy msgid "" "Groups in Godot work like tags you might have come across in other software. " "A node can be added to as many groups as desired. This is a useful feature " "for organizing large scenes. There are two ways to do add nodes to groups. " "The first is from the UI, using the Groups button under the Node panel:" msgstr "" -"Les nœuds peuvent être ajoutés à des groupes, autant que souhaité par nœud, " -"et c'est une fonctionnalité utile pour organiser de grandes scènes. Il y a " -"deux façons de le faire. La première provient de l'interface utilisateur, du " -"bouton Groupes sous le panneau Nœud :" +"Les groupes dans Godot fonctionnent comme des balises que vous auriez pu " +"trouver dans d'autres logiciels. Un nœud peut être ajouté à autant de " +"groupes que souhaité. C'est une fonction utile pour organiser de grandes " +"scènes. Il y a deux façons d'ajouter des nœuds aux groupes. La première " +"provient de l'interface utilisateur, en utilisant le bouton Groupes sous le " +"panneau Nœud :" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:97 msgid "" "And the second way is from code. The following script would add the current " "node to the ``enemies`` group as soon as it appeared in the scene tree." msgstr "" +"Et le second moyen est à partir du code. Le script suivant ajouterait le " +"nœud actuel au groupe ``ennemies`` dès qu'il apparaît dans l'arborescence." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:115 msgid "" @@ -186,7 +192,6 @@ msgstr "" "` :" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:148 -#, fuzzy msgid "" "The :ref:`SceneTree ` class provides many useful methods, " "like interacting with scenes, their node hierarchy and groups of nodes. It " @@ -197,8 +202,9 @@ msgstr "" "La classe :ref:`SceneTree ` fournit de nombreuses méthodes " "utiles, comme l'interaction avec les scènes, leur hiérarchie de nœuds et " "leur groupes de nœuds. Elle vous permet de changer facilement de scènes ou " -"de les recharger, de quitter le jeu ou de le dé-pauser. Elle contient même " -"des signaux intéressants. Alors allez voir si vous avez le temps !" +"de les recharger, de quitter le jeu ou de le mettre en pause, de mettre fin " +"à la pause. Elle contient même des signaux intéressants. Alors allez voir si " +"vous avez le temps !" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:156 msgid "Notifications" @@ -269,7 +275,6 @@ msgstr "" "scène, il faut utiliser ``free()`` :" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:318 -#, fuzzy msgid "" "When a node is freed, it also frees all its child nodes. Because of this, " "manually deleting nodes is much simpler than it appears. Free the base node " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po index 25deda3817..fa04e23be0 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,6 @@ msgstr "" "gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 -#, fuzzy msgid "" "Signals are a way to *decouple* your game objects, which leads to better " "organized and more manageable code. Instead of forcing game objects to " @@ -72,18 +71,15 @@ msgid "Timer example" msgstr "Exemple de minuterie" #: ../../docs/getting_started/step_by_step/signals.rst:26 -#, fuzzy msgid "" "To see how signals work, let's try using a :ref:`Timer ` node. " "Create a new scene with a Node and two children: a Timer and a :ref:`Sprite " "`. In the Scene dock, rename Node to TimerExample." msgstr "" -"Pour voir comment fonctionnent les signaux, essayons d'utiliser un noeud :" -"ref:`Timer `. Créez une nouvelle scène avec un nœud et deux " -"enfants : un Timer et un :ref:`Sprite `. Vous pouvez utiliser " -"l'icône Godot pour la texture du Sprite, ou toute autre image que vous " -"souhaitez. Attachez un script au nœud racine, mais n'y ajoutez pas encore de " -"code." +"Pour voir comment fonctionnent les signaux, essayons d'utiliser un nœud :ref:" +"`Timer `. Créez une nouvelle scène avec un nœud et deux " +"enfants : un Timer et un :ref:`Sprite `. Dans le dock scène, " +"renommez Node part TimerExample." #: ../../docs/getting_started/step_by_step/signals.rst:30 msgid "" @@ -92,6 +88,10 @@ msgid "" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"Pour la texture du Sprite, vous pouvez utiliser l'icône Godot, ou toute " +"autre image que vous souhaitez. Pour ce faire, sélectionnez ``Load`` dans le " +"menu déroulant de l'attribut Texture du Sprite. Attachez un script au nœud " +"racine, mais n'y ajoutez pas encore de code." #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" @@ -244,9 +244,9 @@ msgstr "" "nœud." #: ../../docs/getting_started/step_by_step/signals.rst:182 -#, fuzzy msgid "To emit a signal via code, use the ``emit_signal`` function:" -msgstr "Pour émettre un signal par le code, utilisez la fonction ``emit`` :" +msgstr "" +"Pour émettre un signal par le code, utilisez la fonction ``emit_signal`` :" #: ../../docs/getting_started/step_by_step/signals.rst:208 msgid "Conclusion" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index ec63f14250..cf6a23a77a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index df8d4d5399..4f781a71d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 8d2b27ab7b..f617722ed6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 290b31ad77..5aaf0493b1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 087107bb79..ec0c168236 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "Design interfaces with the Control nodes" msgstr "Conception d'interfaces avec les nœuds Control" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:6 -#, fuzzy msgid "" "Computer displays, mobile phones, and TV screen come in all shapes and " "sizes. To ship a game, you'll need to support different screen ratios and " @@ -35,11 +34,7 @@ msgstr "" "charge différents ratios et résolutions d'écran. Il peut être difficile de " "construire des interfaces réactives qui s'adaptent à toutes les plates-" "formes. Heureusement, Godot est fourni avec des outils robustes pour " -"concevoir et gérer une interface utilisateur réactive. Pour concevoir votre " -"interface utilisateur, vous utiliserez les nœuds Control. Ce sont les nœuds " -"avec des icônes vertes dans l'éditeur. Il y en a des dizaines, pour créer " -"n'importe quoi, des barres de vie aux applications complexes. L'intégralité " -"de l'éditeur et des plugins de Godot utilisent ces nœuds." +"concevoir et gérer une interface utilisateur réactive." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:14 msgid "Godot's editor is made with the engine's UI framework" @@ -52,7 +47,6 @@ msgstr "" "utilisateurs. Vous apprendrez :" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:18 -#, fuzzy msgid "The five most useful control nodes to build your games' interface" msgstr "" "Les cinq nœuds de contrôle les plus utiles pour construire l'interface de " @@ -76,6 +70,9 @@ msgid "" "containers in the :ref:`GUI Containers ` documentation " "page)." msgstr "" +"Les cinq conteneurs les plus courants (plus tard, vous pourrez en savoir " +"plus sur les conteneurs dans la page de documentation :ref:`GUI Containers " +"`)." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:25 msgid "" @@ -93,6 +90,10 @@ msgid "" "from life bars to complex applications. Godot's editor itself is built using " "Control nodes." msgstr "" +"Pour concevoir votre interface utilisateur, vous utiliserez les nœuds de " +"contrôle. Ce sont les nœuds avec des icônes vertes dans l'éditeur. Il y en a " +"des douzaines, pour créer des barres de vie ou des applications complexes. " +"L'éditeur de Godot lui-même est construit à l'aide de nœuds de contrôle." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:32 msgid "" @@ -101,6 +102,11 @@ msgid "" "capabilities. So to make your life easier use Control nodes wherever " "possible when building your UIs." msgstr "" +"Les nœuds de contrôle ont des propriétés uniques qui leur permettent de bien " +"fonctionner les uns avec les autres. D'autres nœuds visuels, comme Node2D et " +"Sprite n'ont pas ces capacités. Donc, pour vous faciliter la vie, utilisez " +"les nœuds de contrôle autant que possible lors de la création de vos " +"interfaces utilisateur." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:36 msgid "All control nodes share the same main properties:" @@ -208,41 +214,37 @@ msgstr "" "son comportement :" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:77 -#, fuzzy msgid "" "``Scale On Expand (compat)`` scales the texture to fit the node's bounding " "rectangle, only if ``expand`` property is ``true``; otherwise, it behaves " "like ``Keep`` mode. Default mode for backwards compatibility." msgstr "" "``Scale On Expand (compat)`` met à l'échelle la texture afin de s'ajuster au " -"rectangle englobant le noeud, seulement si la propriété ``expand`` est égale " +"rectangle englobant le nœud, seulement si la propriété ``expand`` est égale " "à ``true``; sinon, le comportement est le même que le mode ``Keep`` qui est " "le mode par défaut pour des raisons de rétro-compatibilité." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:80 -#, fuzzy msgid "``Scale`` scales the texture to fit the node's bounding rectangle." msgstr "" "``Scale`` met à l'échelle la texture afin de s'ajuster au rectangle " -"englobant le noeud" +"englobant le nœud." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:81 -#, fuzzy msgid "``Tile`` makes the texture repeat, but it won't scale." msgstr "" -"``Tile`` permet à la texture de se répéter, mais ne se mettra pas à l'échelle" +"``Tile`` permet à la texture de se répéter, mais ne se mettra pas à " +"l'échelle." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:82 -#, fuzzy msgid "" "``Keep`` and ``Keep Centered`` force the texture to remain at its original " "size, in the top left corner or the center of the frame respectively." msgstr "" "``Keep`` et ``Keep Centered`` force la texture à garder sa taille d'origine, " -"dans le coin supérieur gauche ou au centre du cadre respectivement" +"dans le coin supérieur gauche ou au centre du cadre respectivement." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:85 -#, fuzzy msgid "" "``Keep Aspect`` and ``Keep Aspect Centered`` scales the texture but force it " "to remain its original aspect ratio, in the top left corner or the center of " @@ -250,10 +252,9 @@ msgid "" msgstr "" "``Keep Aspect`` et ``Keep Aspect Centered`` met à l'échelle la texture mais " "la force à garder le rapport hauteur/largeur d'origine, dans le coin " -"supérieur gauche ou au centre du cadre respectivement" +"supérieur gauche ou au centre du cadre respectivement." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:87 -#, fuzzy msgid "" "``Keep Aspect Covered`` works just like ``Keep Aspect Centered`` but the " "shorter side fits the bounding rectangle and the other one clips to the " @@ -261,7 +262,7 @@ msgid "" msgstr "" "``Keep Aspect Covered`` fonctionne comme ``Keep Aspect Centered`` mais le " "côté le plus court s'étend jusqu'au rectangle de délimitation et le côté le " -"plus long est coupé aux limites du noeud" +"plus long est coupé aux limites du nœud." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:90 msgid "" @@ -498,7 +499,6 @@ msgid "How to change the anchor" msgstr "Comment modifier l'ancrage" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:197 -#, fuzzy msgid "" "Like any properties, you can edit the 4 anchor points in the Inspector, but " "this is not the most convenient way. When you select a control node, the " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 539ea3c7b1..f9851b9238 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index cbd897a071..7a2c66272b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1384,7 +1384,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Removing old creeps" -msgstr "" +msgstr "Supprimer les vieux Creeps" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 msgid "" @@ -1392,6 +1392,9 @@ msgid "" "the previous game are still on screen. It would be better if they all " "disappeared at the start of a new game." msgstr "" +"Si vous jouez jusqu'au \"Game Over\" et que vous commencez une nouvelle " +"partie, les creeps de la partie précédente sont toujours à l'écran. Il " +"vaudrait mieux qu'ils disparaissent tous au début d'une nouvelle partie." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 msgid "" @@ -1401,18 +1404,27 @@ msgid "" "``Mob`` nodes in the ``Main`` scene tree until we run the game. Instead " "we'll use code." msgstr "" +"Nous utiliserons le signal ``start_game`` qui est déjà émis par le nœud " +"``HUD`` pour enlever creeps restant. Nous ne pouvons pas utiliser l'éditeur " +"pour connecter le signal aux mobs de la manière dont nous en avons besoin " +"parce qu'il n'y a pas de nœuds \"Mob\" dans l'arbre de scène \"Main\" " +"jusqu'à ce que le jeu soit lancé. Au lieu de cela, nous utiliserons du code." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1140 msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" +"Commencez par ajouter une nouvelle fonction à ``Mob.gd```. ``queue_free()`` " +"supprimera le nœud courant à la fin de l'image(frame) courante." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" +"Enfin, dans le script \"Main.gd\", ajoutez une nouvelle ligne à la fin de la " +"fonction \"_on_MobTimer_timeout()\"." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1157 msgid "" @@ -1420,6 +1432,9 @@ msgid "" "respond to any ``start_game`` signal emitted by the ``HUD`` node by running " "its ``_on_start_game()`` function." msgstr "" +"Cette ligne indique au nouveau nœud Mob (référencé par la variable ``mob``) " +"de répondre à tout signal ``start_game`` émis par le nœud ``HUD`` en " +"exécutant sa fonction ``_on_start_game()``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 msgid "Finishing up" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index b13d64d604..805903f9f5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index e793a2cfee..42f67df354 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 862992fdb0..30e420b33d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index abba7bded9..e15a34a2c3 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 79308b5ab5..4e1175fe6b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 4eee405de0..a6bd056822 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 3df68b7d6b..8d082385b8 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,6 +51,9 @@ msgid "" "Blender. Make sure that the skeleton is reset to its T-pose or default rest " "pose." msgstr "" +"Il est important que le maillage ne soit pas déformé par les os lors de " +"l'exportation dans Blender. Assurez-vous que le squelette est remis à sa " +"position T ou à sa position de repos par défaut." #: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:22 msgid "Bone Weights" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po index eabf8e4c2d..d963262d8a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index e0d04b3212..03106c3467 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 68de53a6ae..3596167d1b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,10 +63,29 @@ msgid "Import options are vast:" msgstr "Les options d’importation sont vastes :" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "Détection 3D" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" +"Cette option permet à Godot de savoir qu'une texture (importée pour la 2D en " +"tant que défaut) est utilisée en 3D. Si cela se produit, les paramètres sont " +"modifiés pour que les indicateurs de texture soient plus conviviaux pour la " +"3D (les mipmaps, les filtres et les répétitions sont activés et la " +"compression est modifiée sur VRAM). La texture est également réimportée " +"automatiquement." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 msgid "Compression" msgstr "Compression" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " @@ -76,11 +95,11 @@ msgstr "" "gérer efficacement, elles doivent être compressées. Godot propose plusieurs " "méthodes de compression, en fonction du cas d'utilisation." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "Mode de compression" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " @@ -91,7 +110,7 @@ msgstr "" "mémoire vidéo est considérablement réduite également. Pour la 3D, il peut " "toutefois présenter des artefacts indésirables." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -103,7 +122,7 @@ msgstr "" "la compression du disque est raisonnable. Cependant, elle utilisera beaucoup " "plus de mémoire vidéo que la VRAM." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " @@ -114,7 +133,7 @@ msgstr "" "mais moins que la VRAM et la taille du fichier est presque un dixième de la " "compression sans perte." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." @@ -122,7 +141,7 @@ msgstr "" "Non-compressé : utile seulement pour les formats qui ne peuvent être " "compressés (comme les flottants brute)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" @@ -130,110 +149,110 @@ msgstr "" "Dans ce tableau, chacune des quatre options est décrite avec ses avantages " "et inconvénients (|bon| = Meilleur, |mauvais| = Pire) :" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "Non compressé" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "Compresser sans perte (PNG)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "Compresser avec pertes (WebP)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "Compression VRAM" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Description" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "Stocké sous forme de pixels bruts" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "Stocké en PNG" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "Stocké en WebP" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "Stocké en S3TC/BC,PVRTC/ETC selon la plate-forme" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "Taille sur le disque" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "|mauvais| Grand" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "|normal| Petit" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "|bon| Très petit" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "Utilisation mémoire" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "|bon| Petit" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "Performance" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "|normal| Normal" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "|bon| Rapide" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "Perte de qualité" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "|bon| Aucun" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "|normal| Léger" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "|mauvais| Modérer" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "Temps de chargement" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "|mauvais| Lent" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "Mode HDR" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -248,7 +267,7 @@ msgstr "" "charge le format BC6H VRAM, mais il en existe encore beaucoup dont ce n'est " "pas le cas." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." @@ -256,11 +275,11 @@ msgstr "" "Si vous voulez que Godot garantisse une compatibilité totale avec les types " "de textures, activez l'option \"Forcer RGBE\"." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "Normal Map" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -280,11 +299,11 @@ msgstr "" "carte normale, elle sera remplacée par \"Activé\" et réimportée " "automatiquement." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "Drapeaux" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." @@ -292,11 +311,11 @@ msgstr "" "De nombreux paramètres peuvent être modifiés lors de l'importation d'une " "image en tant que texture, en fonction du cas d'utilisation." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "Répéter" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " @@ -306,15 +325,15 @@ msgstr "" "désactivé en 2D. Cela fait que les coordonnées UV vont au-delà de " "l'intervalle 0,0 - 1,1 pour \"boucler\"." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "La répétition peut être réglée optionnellement en mode miroir." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "Filtre" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -327,11 +346,11 @@ msgstr "" "2D et 3D, mais il est généralement désactivé lors de la création de jeux " "pixel perfect." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "Mipmaps" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -344,15 +363,15 @@ msgstr "" "principalement mobiles), il existe certaines exigences pour utiliser les " "mipmaps :" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "L’hauteur et largeur d’une texture doivent être une puissance de 2" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "Répéter doit être activé" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." @@ -361,7 +380,7 @@ msgstr "" "applications téléphoniques, que vous souhaitez assurer une compatibilité " "totale, et que vous avez besoin des mipmaps." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." @@ -370,11 +389,11 @@ msgstr "" "également les performances (des versions plus petites de la texture sont " "utilisées pour les objets plus éloignés)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "Anisotropique" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." @@ -382,11 +401,11 @@ msgstr "" "Lorsque les textures sont presque parallèles à la vue (comme les sols), " "cette option leur donne plus de détails en réduisant le flou." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -399,22 +418,22 @@ msgstr "" "sur le mode \"Détecter\", la texture sera marquée comme SRGB lorsqu'elle est " "utilisée dans les canaux albédo." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "Traitement" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" "Certains processus spéciaux peuvent être appliqués aux images qui sont " "importées sous forme de textures." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "Fixer la bordure alpha" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " @@ -424,7 +443,7 @@ msgstr "" "non-transparence. Cela aide à atténuer l'effet de contour lors de " "l'exportation d'images à partir de Photoshop et autres." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." @@ -432,11 +451,11 @@ msgstr "" "C'est une bonne idée de le laisser par défaut, sauf si des valeurs " "spécifiques sont nécessaires." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "Alpha prémultiplié" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -449,11 +468,11 @@ msgstr "" "utilisant le mode de mélange PREMULT ALPHA sur les éléments de canevas qui " "en ont besoin." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "HDR en tant que SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " @@ -463,11 +482,11 @@ msgstr "" "sRGB. Il est conseillé de ne pas les utiliser, mais, dans le pire des cas, " "activer cette option les fera paraître corrects." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "Inverser la couleur" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" @@ -476,22 +495,3 @@ msgstr "" "Inverse la couleur de l'image. Ceci est utile, par exemple, pour convertir " "une carte de hauteur générée par des programmes externes en carte de " "profondeur à utiliser avec :ref:`doc_spatial_material`." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "Détection 3D" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" -"Cette option permet à Godot de savoir qu'une texture (importée pour la 2D en " -"tant que défaut) est utilisée en 3D. Si cela se produit, les paramètres sont " -"modifiés pour que les indicateurs de texture soient plus conviviaux pour la " -"3D (les mipmaps, les filtres et les répétitions sont activés et la " -"compression est modifiée sur VRAM). La texture est également réimportée " -"automatiquement." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 831ada6a2c..292dbc391e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,6 +80,10 @@ msgid "" "sure that the skeleton is reset to its T-pose or default rest pose before " "exporting with your favorite 3D editor." msgstr "" +"Il est important que le maillage ne soit pas déformé par les os lors de " +"l'exportation. Assurez-vous que le squelette soit réinitialisé à sa position " +"T ou à sa position de repos par défaut avant d'exporter avec votre éditeur " +"3D préféré." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:26 msgid "Why not FBX?" @@ -835,29 +839,27 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:330 msgid "Create a VehicleBody (-vehicle)" -msgstr "" +msgstr "Créer un VehicleBody (-vehicle)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:332 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleBody ` node." msgstr "" -"Un nœud de maillage avec ce suffixe sera converti en un maillage de " -"navigation. Le nœud de maillage original sera supprimé." +"Un nœud de maillage avec ce suffixe sera importé en tant qu'enfant d'un " +"nœud :ref:`VehicleBody `." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:335 msgid "Create a VehicleWheel (-wheel)" -msgstr "" +msgstr "Créer une VehicleWheel (-wheel)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:337 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleWheel ` node." msgstr "" -"Un nœud de maillage avec ce suffixe sera converti en un maillage de " -"navigation. Le nœud de maillage original sera supprimé." +"Un nœud de maillage avec ce suffixe sera importé en tant qu'enfant d'un " +"nœud :ref:`VehicleWheel `." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:340 msgid "Rigid Body (-rigid)" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index a4d9eb5c80..add19e3b26 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -82,16 +82,17 @@ msgstr "" "chaîne unique)." #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." msgstr "" -"Les traducteurs préfèrent aussi généralement travailler avec des feuilles de " -"calcul." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 msgid "Translation format" msgstr "Format de traduction" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -107,37 +108,37 @@ msgstr "" "que les fichiers aient un arrangement spécial. Les fichiers CSV doivent être " "enregistrés au format UTF-8 et être formatés comme suit :" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "chaîne" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -150,75 +151,75 @@ msgstr "" "(elles sont généralement en majuscules pour se différencier des autres " "chaînes). Voici un exemple :" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Hello, friend!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "How are you?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Good Bye" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 msgid "CSV importer" msgstr "Import CSV" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." @@ -226,7 +227,7 @@ msgstr "" "Par défaut, Godot traitera les fichiers CSV comme des traductions. Il les " "importera et générera un fichier ressource ou plus de traduction." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po index 968ec16eb8..89d87446c5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 68d0d4c6a6..974f5e94b5 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index deace21fb7..0ba0e91623 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index a1e30f408a..35d1ebc820 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 9ebae710e6..e38b49186b 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po index f735f2cb1c..5a1e99e92d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 361d22310c..fa14bfe6f7 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 75b7612016..e88f52b896 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 76509273fc..96f597ff8d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index d3304ccbff..035de07752 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 3e06350e43..720129441c 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 4090920073..0e67c3a2cc 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index fc7e3c520b..7053fdd4ee 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:4 -#, fuzzy msgid "Custom builds for Android" -msgstr "Exporter pour Android" +msgstr "Builds personnalisées pour Android" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:6 msgid "" @@ -30,44 +29,56 @@ msgid "" "then build it and use it as an export template every time you export the " "project." msgstr "" +"Godot offre la possibilité d’utiliser des modèles Android de build " +"personnalisés. Au lieu d’utiliser le modèle déjà pré-construit qui est livré " +"avec Godot, un projet Java Android réel est installé dans votre dossier de " +"projet. Godot va ensuite le construire et l’utiliser comme modèle " +"d’exportation chaque fois que vous exportez le projet." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:10 -#, fuzzy msgid "There are some reasons why you may want to do this:" -msgstr "Il y a plusieurs raisons à cela :" +msgstr "" +"Il y a certaines raisons pour lesquelles vous pourriez vouloir le faire :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:12 msgid "Modify the project before it's build" -msgstr "" +msgstr "Modifier le projet avant sa génération" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:13 msgid "Add external SDKs that build with your project" -msgstr "" +msgstr "Ajouter des SDK externes qui se génèrent avec votre projet" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:15 msgid "" "Configuring custom build is a more or less straightforward process, but it " "may take a while to get used to how the Android SDK works." msgstr "" +"La configuration de la génération personnalisée est un processus plus ou " +"moins simple, mais il peut prendre un certain temps pour s'habituer à la " +"façon dont le SDK Android fonctionne." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:17 msgid "" "Instructions will be provided as detailed as possible to do this process." msgstr "" +"Des instructions aussi détaillées que possible vous seront fournies pour " +"effectuer ce processus." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:20 msgid "Set up the Custom Build environment" -msgstr "" +msgstr "Configuration de l’environnement de génération personnalisée" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:22 msgid "Go to the Project menu, and install the *Custom Build* template:" -msgstr "" +msgstr "Allez dans le menu Projet, et installez le modèle *Custom Build* :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:26 msgid "" "Make sure export templates are downloaded. If not, this menu will aid you to " "do it." msgstr "" +"Assurez-vous que les modèles d'exportation sont téléchargés. Sinon, ce menu " +"vous aidera à le faire." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:28 msgid "" @@ -77,10 +88,16 @@ msgid "" "ref:`create your own add-ons`, or you really need to " "modify the project." msgstr "" +"Ceci créera un projet Android basé sur Gradle dans *\"res://android/build " +"\"*, et placera un fichier .gdignore dans *\"res://android \"* donc le " +"système de fichiers Godot ignore ce dossier. L'édition de ces fichiers n'est " +"pas nécessaire à moins que vous ne vouliez :ref:`créer vos propres add-" +"ons`, ou que vous ayez vraiment besoin de modifier le " +"projet." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:31 msgid "Install the Android SDK (Command Line Version)" -msgstr "" +msgstr "Installer le SDK Android (version en ligne de commande)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:33 msgid "" @@ -90,10 +107,16 @@ msgid "" "is easier but it requires downloading and installing Android Studio (which " "may require more than 1gb of storage)." msgstr "" +"Voici les étapes pour installer le SDK Android en utilisant la ligne de " +"commande. L'avantage de cette approche est la simplicité et la petite taille " +"de téléchargement / installation. Cela peut être un peu plus difficile, " +"cependant. L'approche d'Android Studio est plus simple mais nécessite le " +"téléchargement et l'installation d'Android Studio (qui peut nécessiter plus " +"de 1 Go de stockage)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:36 msgid "Install Java" -msgstr "" +msgstr "Installer Java" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:38 msgid "" @@ -102,11 +125,15 @@ msgid "" "otherwise Oracle's Java SDK for version 8 will work. Later versions may not " "work for Android development." msgstr "" +"Android SDK n'est pas fourni avec Java, il doit donc être installé " +"manuellement. Installez le SDK Java (**pas** de runtime ou JRE). OpenSDK 8 " +"est recommandé, sinon le SDK Java d'Oracle pour la version 8 fonctionnera. " +"Les versions ultérieures peuvent ne pas fonctionner pour le développement " +"Android." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:41 -#, fuzzy msgid "Download the command line tools" -msgstr "Exporter à partir de la ligne de commande" +msgstr "Télécharger les outils de ligne de commande" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:43 msgid "" @@ -115,30 +142,43 @@ msgid "" "download (if you do want it, read further down for instructions for doing " "the same using Android Studio)." msgstr "" +"Aller au site web de Google pour télécharger le SDK Android. Une recherche " +"vous mènera à la page de téléchargement*Android Studio*. Si vous ne le " +"voulez pas, ne le télécharger pas (si vous le voulez, lisez plus bas les " +"instructions pour faire la même chose avec Android Studio)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:46 msgid "" "Look in that page for the *Command Line Tools*. Currently, they are listed " "under *Download Options*. Scroll down a bit until you see them." msgstr "" +"Cherchez dans cette page les *Outils de ligne de commande*. Actuellement, " +"ils sont listés sous *Options de téléchargement*. Faites défiler un peu vers " +"le bas jusqu'à ce que vous les voyiez." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:50 msgid "" "Download the zip file for your platform, inside there will be a single " "*tools* folder:" msgstr "" +"Téléchargez le fichier zip pour votre plateforme, à l'intérieur il y aura un " +"seul dossier *tools* :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:54 msgid "" "This may appear a little confusing, but be sure to follow these instructions " "carefully:" msgstr "" +"Cela peut sembler un peu déroutant, mais assurez-vous de suivre " +"attentivement ces instructions :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:56 msgid "" "Create a new folder anywhere you want named *android-sdk* (it **must** be an " "empty directory). On Windows," msgstr "" +"Créez un nouveau dossier *android-sdk* où vous voulez (il **doit** être " +"vide). Sous Windows," #: ../../docs/getting_started/workflow/export/android_custom_build.rst:62 msgid "" @@ -146,17 +186,21 @@ msgid "" "The only thing in the directory you created in the previous step should be " "the *tools* folder with it's contents inside, like this:" msgstr "" +"est souvent suffisant. Décompressez le fichier *sdk zip* que vous venez de " +"télécharger. La seule chose dans le répertoire que vous avez créé à l'étape " +"précédente devrait être le dossier *tools* avec son contenu, comme ceci :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:72 -#, fuzzy msgid "Accepting the Licenses" -msgstr "Mise en place de la scène" +msgstr "Acceptation des licences" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:74 msgid "" "Everything would be more or less rosy up to here, but in order to even do " "anything, Google requires you to accept its licenses." msgstr "" +"Tout est plus ou moins rose jusqu'ici, mais pour faire quoi que ce soit, " +"Google vous demande d'accepter ses licences." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:76 msgid "" @@ -165,47 +209,61 @@ msgid "" "folder (instructions provided for Windows users, as Unix users are expected " "to understand how command line navigation works):" msgstr "" +"Pour ce faire, le *sdkmanager* doit être exécuté depuis la ligne de commande " +"avec un argument spécial. Naviguez jusqu'au répertoire *tools/bin* à " +"l'intérieur du dossier sdk (instructions fournies aux utilisateurs de " +"Windows, car les utilisateurs d'Unix doivent comprendre comment fonctionne " +"la navigation en ligne de commande) :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:80 msgid "Then open a command line window:" -msgstr "" +msgstr "Ouvrez ensuite une fenêtre de ligne de commande :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:84 msgid "In there, manually run sdkmanager with the \"--licenses\" argument:" -msgstr "" +msgstr "Lancez manuellement sdkmanager avec l'argument \"--licenses\" :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:88 msgid "" "This will ask you to accept several licenses, just write *\"y\"* and press " "*enter* on every of them until it's done." msgstr "" +"Ceci vous demandera d'accepter plusieurs licences, écrivez simplement *\"y " +"\"* et appuyez sur *enter* sur chacune d'elles jusqu'à ce que ce soit fait." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:90 msgid "" "Afterwards, install the platform tools (this is needed to install *adb*):" msgstr "" +"Ensuite, installez les outils de la plate-forme (ceci est nécessaire pour " +"installer *adb*) :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:96 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:166 -#, fuzzy msgid "Generating the Keystore" -msgstr "Générer des fichiers PCK" +msgstr "Génération du keystore" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:98 msgid "" "Once *platform tools* are installed, the last step is to generate a debug " "keystore (this is needed to build). Go up two folders by writing:" msgstr "" +"Une fois les *outils de plate-forme* installés, la dernière étape consiste à " +"générer un keystore de débogage (ceci est nécessaire pour générer). Remontez " +"deux dossiers en écrivant :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:105 msgid "(or open a new shell on the *android-sdk* folder)." -msgstr "" +msgstr "(ou ouvrez un nouveau shell dans le dossier *android-sdk*)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:107 msgid "" "And you need to input the following line (on Unixes this should work out of " "the box, for Windows there are further instructions below):" msgstr "" +"Et vous devez entrer la ligne suivante (sous Unixes, cela devrait " +"fonctionner immédiatement, pour Windows il y a d'autres instructions ci-" +"dessous) :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:113 msgid "" @@ -213,6 +271,9 @@ msgid "" "added at the beginning on the line if you use PowerShell, it's not needed " "for regular console)." msgstr "" +"Sous Windows, le chemin complet vers Java doit être fourni (et & doit être " +"ajouté au début de la ligne si vous utilisez PowerShell, ce n'est pas " +"nécessaire pour une console régulière)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:115 msgid "" @@ -220,18 +281,22 @@ msgid "" "(by adding & and the full Java Path to keytool.exe). Again, keep in mind " "that you need Java installed:" msgstr "" +"Pour plus de clarté, voici une capture d'une ligne qui fonctionne sur " +"PowerShell (en ajoutant & et le chemin Java complet vers keytool.exe). " +"Encore une fois, n'oubliez pas que vous devez installer Java :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:119 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:186 msgid "" "(right-click, then open the image in a new tab if this appears too small)" msgstr "" +"(clic droit, puis ouvrir l'image dans un nouvel onglet si celui-ci apparaît " +"trop petit)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:123 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:190 -#, fuzzy msgid "Setting up Godot" -msgstr "La mise en place dans Godot" +msgstr "Configuration de Godot" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:125 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:192 @@ -239,6 +304,8 @@ msgid "" "Go to the *Editor Settings* and set up a few fields in *Export -> Android*. " "Make sure they look like the following:" msgstr "" +"Allez dans *Editor Settings* et configurez quelques champs dans *Export -> " +"Android*. Assurez-vous qu'ils ressemblent à ce qui suit :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:129 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:196 @@ -246,6 +313,8 @@ msgid "" "(again, right-click, then open the image in a new tab if this appears too " "small)" msgstr "" +"(encore une fois, cliquez avec le bouton droit de la souris, puis ouvrez " +"l'image dans un nouvel onglet si celui-ci apparaît trop petit)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:132 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:199 @@ -254,15 +323,18 @@ msgid "" "created, or inside the Java install. For Unix users, *jarsigner* is often in " "\"/usr/bin\"." msgstr "" +"Comme on peut le voir, la plupart des chemins sont soit dans *android-sdk* " +"que vous avez créé à l'origine, soit dans l'installation Java. Pour les " +"utilisateurs Unix, *jarsigner* est souvent dans \"/usr/bin\"." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:134 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:201 msgid "With this, you should be all set." -msgstr "" +msgstr "Avec ça, vous devriez être prêts." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:138 msgid "Install the Android SDK (Android Studio)" -msgstr "" +msgstr "Installer le SDK Android (Android Studio)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:140 msgid "" @@ -271,62 +343,81 @@ msgid "" "up more disk space. It's also useful if you plan to develop Godot for " "Android (modify the Java source code) or if you plan to develop Add-Ons." msgstr "" +"Si vous venez de terminer l'installation du SDK via les outils en ligne de " +"commande, n'hésitez pas à sauter entièrement cette section. Le chemin " +"Android Studio est plus facile, mais il prend plus d'espace disque. C'est " +"également utile si vous prévoyez de développer Godot pour Android (modifier " +"le code source Java) ou si vous prévoyez de développer des Add-Ons." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:143 -#, fuzzy msgid "Download and Install Android Studio" -msgstr "Télécharger le SDK Android" +msgstr "Télécharger et installer Android Studio" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:145 msgid "" "Download the latest version of Android Studio. When installing, pay " "attention to where the *android-sdk* directory is created." msgstr "" +"Téléchargez la dernière version d'Android Studio. Lors de l'installation, " +"faites attention à l'endroit où le répertoire *android-sdk* est créé." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:149 msgid "" "This is funny, the path it proposes by default contains whitespace (and " "complains about it). It must be changed." msgstr "" +"C'est drôle, le chemin qu'il propose par défaut contient des espaces blancs " +"(et il s'en plaint). Il faut la changer." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:151 msgid "" "In any case, it's better to select a different path inside your user " "folders. The recommended one is usually:" msgstr "" +"Dans tous les cas, il est préférable de sélectionner un chemin différent " +"dans vos dossiers utilisateur. La plus recommandée est habituellement :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:157 msgid "" "Replace *yourusername* by your actual user name. Once it's correct, select " "from the list above in the same screen:" msgstr "" +"Remplacez *votre nom d'utilisateur* par votre nom d'utilisateur actuel. Une " +"fois que c'est correct, sélectionnez dans la liste ci-dessus dans le même " +"écran :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:159 -#, fuzzy msgid "Android SDK" -msgstr "Android" +msgstr "SDK Android" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:160 msgid "Android SDK Platform" -msgstr "" +msgstr "Plate-forme Android SDK" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:162 msgid "" "The rest are not needed, because the build system will fetch them itself. " "After selecting them, go on with the installation." msgstr "" +"Le reste n'est pas nécessaire, car le système de génération les récupérera " +"lui-même. Après les avoir sélectionnées, poursuivez l'installation." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:168 msgid "" "You thought that by going the Android Studio way you could escape the " "Keystore generation, but no. It's back to haunt you." msgstr "" +"Vous pensiez qu'en optant pour Android Studio, vous pourriez échapper à la " +"génération Keystore, mais non. C'est de retour pour vous hanter." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:170 msgid "" "Go to the folder where you installed android-sdk in the previous step, use " "File Explorer and open a command line tool there:" msgstr "" +"Allez dans le dossier où vous avez installé android-sdk à l'étape " +"précédente, utilisez l'explorateur de fichiers et ouvrez un outil en ligne " +"de commande :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:174 msgid "" @@ -334,6 +425,9 @@ msgid "" "out of the box, but on Windows it needs additional details (keep reading " "afterwards)." msgstr "" +"La ligne de commande à taper est la suivante. Sous Unixes, il devrait " +"fonctionner immédiatement, mais sous Windows, il a besoin de détails " +"supplémentaires (continuez à lire la suite)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:180 msgid "" @@ -342,6 +436,10 @@ msgid "" "for regular commandline). Don't worry, at least by using Android Studio on " "Windows, Java comes bundled with it." msgstr "" +"Sous Windows, le chemin complet vers Java doit être fourni (et & doit être " +"ajouté au début de la ligne si vous utilisez PowerShell, ce n'est pas " +"nécessaire pour la ligne de commande régulière). Ne vous inquiétez pas, au " +"moins en utilisant Android Studio sous Windows, Java est livré avec." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:182 msgid "" @@ -350,16 +448,22 @@ msgid "" "you use regular console). It uses a path to the Java version that comes with " "Android Studio:" msgstr "" +"Pour plus de clarté, voici une capture d'écran d'une ligne qui fonctionne " +"sur PowerShell (en ajoutant & et le chemin Java complet à keytool.exe, " +"remove & si vous utilisez la console régulière). Il utilise un chemin vers " +"la version Java fournie avec Android Studio :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:205 msgid "Enabling Custom Build and Exporting" -msgstr "" +msgstr "Activation de la génération et de l’exportation personnalisées" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:207 msgid "" "When setting up the Android project in the *Project -> Export* dialog, " "*custom build* needs to be enabled:" msgstr "" +"Lors de la configuration du projet Android dans la boîte de dialogue " +"*Project -> Export*, *custom build* doit être activé :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:211 msgid "" @@ -367,9 +471,14 @@ msgid "" "the *Gradle* build system to generate fresh templates (this window will " "appear every time):" msgstr "" +"Désormais, tenter d'exporter le projet ou de déployer en un clic appellera " +"le système de compilation *Gradle* pour générer de nouveaux modèles (cette " +"fenêtre apparaîtra à chaque fois) :" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:215 msgid "" "The templates built will be used automatically afterwards, so no further " "configuration is needed." msgstr "" +"Les modèles construits seront utilisés automatiquement par la suite, donc " +"aucune configuration supplémentaire n'est nécessaire." diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index d6d862a2ce..19ca72e80d 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index a5392620d9..7a5f08fc71 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index b91620b227..213862973a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 42df154761..c884ec5de4 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index e8668ebe13..5136d9faa6 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 3926bf2eea..bd303d0482 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 0c2c9c2c61..8cd10b5d75 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index d5dc7f3671..af3c186c2e 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index fcb6f53b34..03de070faf 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po index ac1dcdf58f..cf4be28433 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index a076b7597d..c2246075d4 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po index ef136ee658..14f8441eb1 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po index bc86febad7..c5e6261b78 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index d1324625fe..574b76665a 100644 --- a/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/fr/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/index.po b/sphinx/po/fr/LC_MESSAGES/index.po index ff09b2977e..4c8a12d3f9 100644 --- a/sphinx/po/fr/LC_MESSAGES/index.po +++ b/sphinx/po/fr/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 83e50a5d7f..cc72033432 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po index 80bd0bb593..41a106b713 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po index 214a40699c..49d5acf0dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index d785b216cc..89ec15b527 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po index 4f27cfad14..cdc0de6b43 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po index d175a4fc92..fcdd9f8e29 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,7 +26,6 @@ msgid "Viewport and Canvas items" msgstr "Eléments de fenêtre et de canevas" #: ../../docs/tutorials/2d/canvas_layers.rst:9 -#, fuzzy msgid "" "Regular 2D nodes, such as :ref:`Node2D ` or :ref:`Control " "` both inherit from :ref:`CanvasItem `, " @@ -37,22 +36,21 @@ msgstr "" "Les nœuds 2D ordinaires, tels que :ref:`Node2D ` ou :ref:" "`Control ` héritent tous deux de :ref:`CanvasItem " "`, qui est la base de tous les nœuds 2D. Les objets " -"CanvasItems peuvent être organisés en arborescences et ils hériteront de " -"leur transformation. Cela signifie que lors du déplacement du parent, les " -"enfants seront également déplacés." +"CanvasItems peuvent être organisés en arborescences. Ils hériteront de la " +"transformation de leurs parents. Cela signifie que lors du déplacement du " +"parent, les enfants seront également déplacés." #: ../../docs/tutorials/2d/canvas_layers.rst:16 -#, fuzzy msgid "" "CanvasItem nodes, and nodes inheriting from them, are direct or indirect " "children of a :ref:`Viewport `, and will be displayed " "through it." msgstr "" -"Ces nœuds sont placés en tant qu'enfants directs ou indirects dans une :ref:" -"`Fenêtre d'affichage `, et seront affichés à travers elle." +"Les nœuds CanvasItem, et les nœuds qui héritent d'eux sont des enfants " +"directs ou indirects d'une :ref:`Fenêtre d'affichage `, et " +"seront affichés à travers elle." #: ../../docs/tutorials/2d/canvas_layers.rst:19 -#, fuzzy msgid "" "A Viewport has the property :ref:`Viewport.canvas_transform " "`, which allows applying a custom :" @@ -61,9 +59,9 @@ msgid "" "that transform." msgstr "" "La fenêtre d'affichage a la propriété :ref:`Viewport.canvas_transform " -"`, qui permet de transformer toute " -"la hiérarchie CanvasItem par une transformation personnalisée :ref:" -"`Transform2D `. Des nœuds tels que :ref:`Camera2D " +"`, qui permet d'appliquer une " +"transformation personnalisée :ref:`Transform2D ` à la " +"hiérarchie CanvasItem qui la contient. Des nœuds tels que :ref:`Camera2D " "`, fonctionnent en modifiant cette transformation." #: ../../docs/tutorials/2d/canvas_layers.rst:25 @@ -72,16 +70,18 @@ msgid "" "transform property. This approach is more efficient than moving the root " "canvas item (and hence the whole scene)." msgstr "" +"Les effets comme le défilement sont mieux réalisés en manipulant la " +"propriété de transformation de canevas. Cette approche est plus efficace que " +"de déplacer l’élément de canevas racine (et donc toute la scène)." #: ../../docs/tutorials/2d/canvas_layers.rst:28 -#, fuzzy msgid "" "Usually though, we don't want *everything* in the game or app to be subject " "to the canvas transform. Examples of this are:" msgstr "" -"Mais ce n'est pas assez. Il y a souvent des situations où le jeu ou " -"l'application peut ne pas vouloir *tout* transformé par la transformation du " -"canevas. Par exemple :" +"Habituellement, cependant, nous ne voulons pas que *tout* dans le jeu ou " +"l’application soit soumis à la transformation du canevas. Voici quelques " +"exemples :" #: ../../docs/tutorials/2d/canvas_layers.rst:31 msgid "" @@ -98,15 +98,18 @@ msgid "" "display and other elements to retain their screen positions even when our " "view of the game world is changing." msgstr "" +"* * UI * *: pensez à une interface utilisateur (UI) ou à un Heads-up display " +"(HUD) superposé sur notre vision du monde du jeu. Nous voulons un compteur " +"de vie, un affichage de score et d’autres éléments pour conserver leurs " +"positions à l'écran, même lorsque notre vision du monde du jeu change." #: ../../docs/tutorials/2d/canvas_layers.rst:34 -#, fuzzy msgid "" "**Transitions**: We may want visual effects used for transitions (fades, " "blends) to remain at a fixed screen location." msgstr "" -"**Transitions**: les effets utilisés pour les transitions (fondus, mélanges) " -"peuvent également vouloir rester à un emplacement déterminé." +"**Transitions**: Nous pouvons vouloir des effets visuels utilisés pour les " +"transitions (fondus, mélanges) pour rester à un emplacement d’écran fixe." #: ../../docs/tutorials/2d/canvas_layers.rst:36 msgid "How can these problems be solved in a single scene tree?" @@ -119,7 +122,6 @@ msgid "CanvasLayers" msgstr "Couches de canevas" #: ../../docs/tutorials/2d/canvas_layers.rst:41 -#, fuzzy msgid "" "The answer is :ref:`CanvasLayer `, which is a node that " "adds a separate 2D rendering layer for all its children and grand-children. " @@ -129,15 +131,15 @@ msgid "" "transform and do not depend on the transform of other layers. This allows " "the UI to be fixed in screen-space while our view on the game world changes." msgstr "" -"La réponse est :ref:`Calque de Canevas `, qui est un nœud " -"qui ajoute un calque de rendu 2D distinct pour tous ses enfants et ses " -"petits-enfants. Les enfants de la fenêtre d'affichage dessineront par défaut " -"au calque \"0\", tandis qu'un Calque de Canevas dessinera au calque " +"La réponse est :ref:`CanvasLayer `, qui est un nœud qui " +"ajoute un calque de rendu 2D distinct pour tous ses enfants et ses petits-" +"enfants. Les enfants de la fenêtre d'affichage dessineront par défaut au " +"calque \"0\", tandis qu’un CanvasLayer est dessiné à n’importe quelle couche " "numérique. Les calques avec un plus grand nombre seront dessinés au-dessus " -"de ceux avec un plus petit nombre. Les Calques de Canevas ont également leur " -"propre transformation et ne dépendent pas de la transformation des autres " -"calques. Cela permet de fixer l'interface utilisateur sur place pendant que " -"le monde bouge." +"de ceux avec un plus petit nombre. Les CanvasLayer ont également leur propre " +"transformation et ne dépendent pas de la transformation des autres calques. " +"Cela permet de fixer l'interface utilisateur sur place pendant que le monde " +"bouge." #: ../../docs/tutorials/2d/canvas_layers.rst:50 msgid "" @@ -173,3 +175,11 @@ msgid "" "controlling their drawing order (see :ref:`Node2D.z_index " "`)." msgstr "" +"CanvasLayers n'est pas nécessaire pour contrôler l'ordre de dessin des " +"nœuds. La façon standard de s'assurer qu'un nœud est correctement dessiné \" " +"devant \" ou \" derrière \" les autres est de manipuler l'ordre des nœuds " +"dans le panneau de scène. Contre-intuitivement peut-être, les nœuds les plus " +"en haut du panneau de scène sont dessinés sur les nœuds inférieurs *en " +"arrière* de la fenêtre d'affichage. Les nœuds 2d ont également une propriété " +"pour contrôler leur ordre de dessin (voir :ref:`Node2D.z_index " +"`)." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 33ac5fa380..f879f605ff 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po index cb4eb41904..b64cca73e5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index c39bff73f0..6f18a283d3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 44b6abde55..aa0d472ed7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,355 +27,258 @@ msgstr "Introduction" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Configuration du projet" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -"Des collisions peuvent également être ajoutées aux tuiles, permettant à la " -"fois des jeux 2D à défilement latéral et vertical." -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "Faire un jeu de tuiles" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -#, fuzzy -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" -"Pour commencer, un jeux de tuiles doit être créé. Voici quelques tuiles pour " -"ce faire. Eles sont toutes dans la même image pour des raisons " -"d'optimisation. Il existe des *emballeurs de textures* qui vont générer ces " -"feuilles de sprites à partir de vos fichiers de textures séparés. Les avoir " -"en tant qu'images séparées fonctionne également." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -#, fuzzy -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." -msgstr "" -"Créez un nouveau projet et déplacez l'image PNG ci-dessus dans le " -"répertoire. Ensuite, allez dans les paramètres d'importation de l'image et " -"désactivez ``Filter``, le garder activé causera des problèmes plus tard. " -"``Mipmaps`` devrait déjà être désactivé, sinon désactivez-le aussi." #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" -msgstr "Scène de jeu de tuiles" - #: ../../docs/tutorials/2d/using_tilemaps.rst:37 #, fuzzy -msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." -msgstr "" -"Créez une nouvelle scène avec un nœud Node ou Node2D en tant que racine. " -"Pour chaque tuile que vous souhaitez définir, ajoutez un nœud sprite en tant " -"qu'enfant. Puisque les tuiles ici sont 50x50, vous devez activer la grille " -"(``Affichage -> Afficher la grille``, ou la touche ``G``) ainsi que la " -"capture (icône ``Utiliser Capture``, ou les touches ``Shift + S``). Déplacer " -"les tuiles avec la souris peut toujours être imprécis, ainsi utilisez aussi " -"les touches fléchées." +msgid "TileMap node" +msgstr "Nœud Camera" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -"Si plusieurs tuiles sont présentes dans l'image source, veillez à utiliser " -"la propriété region du sprite pour définir la partie de la texture à " -"utiliser." -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" -"Enfin, assurez-vous de nommer votre nœud sprite correctement. Cela garantira " -"que, lors des éditions ultérieures sur le jeu de tuiles (par exemple, si " -"vous ajoutez des collisions, changez la région, etc.), la vignette sera " -"toujours **identifiée correctement et mise à jour**. Ce nom devrait être " -"unique." #: ../../docs/tutorials/2d/using_tilemaps.rst:52 #, fuzzy -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" -"Cela semble être beaucoup d'exigences, alors voici une capture d'écran qui " -"montre où se trouve tout ce qui est pertinent :" +msgid "``Cell Size``" +msgstr "``Center``" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." msgstr "" -"Continuez à ajouter toutes les tuiles en ajustant les décalages si " -"nécessaire (si vous avez plusieurs tuiles dans une seule image source). " -"Encore une fois, *rappelez-vous que leurs noms doivent être uniques*." -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 -#, fuzzy -msgid "Collision Shapes" -msgstr "Formes de collisions" +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 #, fuzzy -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." -msgstr "" -"Pour ajouter une collision à une tuile, créez un enfant StaticBody2D pour " -"chaque image-objet. Ceci est un nœud de collision statique. Créez ensuite un " -"CollisionShape2D ou un CollisionPolygon en tant qu'enfant du StaticBody2D. " -"CollisionPolygon est recommandé car il est plus facile à éditer." +msgid "``Custom Transform``" +msgstr "Transformation" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 #, fuzzy -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." -msgstr "" -"Enfin, éditez le polygone, cela donnera une collision à la tuile et " -"corrigera l'icône d'avertissement à côté du nœud CollisionPolygon. " -"**N'oubliez pas d'utiliser la capture !** L'utilisation de la capture " -"assurera que les polygones de collision sont correctement alignés, " -"permettant à un personnage de se déplacer de manière transparente d'une " -"tuile à l'autre. De plus, **ne pas mettre à l'échelle ni déplacer** les " -"nœuds de polygones de collision et/ou de collision. Laissez-les à l'offset " -"0,0, avec l'échelle 1,1 et la rotation 0 par rapport au sprite parent." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 -#, fuzzy -msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." -msgstr "" -"Continuez à ajouter des collisions aux tuiles jusqu'à ce que nous ayons " -"terminé. Notez que BG n'est qu'un arrière-plan, il ne devrait donc pas y " -"avoir de collisions." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 -#, fuzzy -msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." -msgstr "" -"Voilà ! Nous avons fini ! Rappelez-vous de sauvegarder cette scène pour une " -"édition ultérieure. Nommez-la \"jeudetuiles_edit.scn\" ou quelque chose " -"comme ça." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +msgid "Creating a TileSet" msgstr "Exporter un jeu de tuiles" +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 +msgid "" +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 +msgid "" +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +#, fuzzy +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" +"Cliquez sur la nouvelle ressource SpriteFrames et vous verrez un nouveau " +"panneau apparaît en bas de la fenêtre de l'éditeur :" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." +msgstr "" + #: ../../docs/tutorials/2d/using_tilemaps.rst:92 +msgid "" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 +msgid "" +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 #, fuzzy msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" -msgstr "" -"Avec la scène créée et ouverte dans l'éditeur, l'étape suivante consistera à " -"créer un jeux de tuiles. Utilisez Scène > Convertir en > Jeux de tuiles, à " -"partir du menu Scène :" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 -msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." -msgstr "" -"Choisissez ensuite un nom de fichier, comme \"mestuiles.tres\". Assurez-vous " -"que l'option \"Fusionner avec l'existant\" est activée. Ainsi, chaque fois " -"que le fichier de ressources du jeu de tuiles est écrasé, les tuiles " -"existantes sont fusionnées et mises à jour (elles sont référencées par leur " -"nom unique, donc encore une fois, **nommez vos tuiles correctement**)." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "Utilisation du jeux de tuiles dans un plan de tuiles" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 -msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" -"Créez une nouvelle scène en utilisant n'importe quel nœud ou node2d en tant " -"que racine, puis créez un :ref:`Plan de tuiles ` en tant " -"qu'enfant." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" -"Accédez à la propriété du jeux de tuiles de ce nœud et affectez-y celle " -"créée aux étapes précédentes :" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -#, fuzzy -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" -"Définissez également la taille de la cellule sur '50', car il s'agit de la " -"taille utilisée par les tuiles. La taille du quadrant est une valeur de " -"réglage, ce qui signifie que le moteur dessinera et définira le plan de " -"tuiles par blocs de 16x16 tuiles. Cette valeur est généralement correcte et " -"ne nécessite pas de modification, mais peut être utilisée pour ajuster les " -"performances dans des cas spécifiques (si vous savez ce que vous faites)." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "Décorer votre monde" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -#, fuzzy -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" -"Lorsque tout est défini, assurez-vous que le nœud TileMap (Plan de tuiles) " -"est sélectionné. Une grille rouge apparaîtra à l’écran, permettant d’y " -"peindre avec la tuile sélectionnée dans la palette de gauche." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" +"Il est facile de sélectionner et de déplacer accidentellement le nœud " +"tilemap. Pour éviter cela, utilisez le bouton de verrouillage du nœud :" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +msgid "Collision Shapes" +msgstr "Formes de collisions" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" -"Si vous placez accidentellement une tuile à un endroit que vous ne souhaitez " -"pas, vous pouvez la supprimer avec ``RMB`` (le bouton droit de la souris) " -"dans l'éditeur de plans de tuiles." #: ../../docs/tutorials/2d/using_tilemaps.rst:141 -#, fuzzy msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." -msgstr "" -"Vous pouvez également retourner et faire pivoter les sprites dans l'éditeur " -"de Plans de Tuiles (remarque: inverser les sprites dans le Jeux de Tuiles " -"n'aura aucun effet). Les icônes en haut à droite de l'éditeur permettent " -"d'inverser et de faire pivoter le sprite sélectionné. Vous pouvez également " -"utiliser les touches A et S pour inverser le sprite horizontalement et " -"verticalement. Avec un modèle de briques similaire à celui utilisé dans ce " -"didacticiel, inverser les sprites créerait des discontinuités désagréables, " -"à moins que vous ne retourniez une région entière de briques. Mais pour " -"certains types de tuiles, le retournement peut être une fonctionnalité " -"pratique et peu encombrante." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "Artefacts de décalage et de mise à l'échelle" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 -#, fuzzy -msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" -msgstr "" -"Lorsque vous utilisez une seule texture pour toutes les tuiles, la mise à " -"l'échelle du jeu de tuiles (ou même le déplacement vers un emplacement non " -"aligné sur les pixels), entraînera très probablement un filtrage des " -"artefacts, comme suit :" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 -msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 +msgid "" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 +msgid "" +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" -"Désactivez le filtrage et les mipmaps soit pour la texture du jeux de " -"tuiles, soit pour toutes les textures de tuiles si vous utilisez des images " -"séparées (voir le didacticiel : ref:`doc_import_images` du pipeline de " -"ressources)." #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" -"Mettez la capture de pixel sur Vrai (``Projet > Paramètres du projet > Rendu " -"> Qualité > 2d > Utiliser Capture Pixel``, vous pouvez également rechercher " -"``Capture Pixel``)." #: ../../docs/tutorials/2d/using_tilemaps.rst:162 -#, fuzzy msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" -"La mise à l'échelle de la fenêtre d'affichage peut souvent aider à rétrécir " -"la carte (voir le tutoriel :ref:`doc_viewports`). Ajouter simplement une " -"caméra, la régler sur ``Actuel`` et jouer avec son ``Zoom`` peut être un bon " -"point de départ." #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" -"Vous pouvez utiliser une seule image distincte pour chaque tuile. Cela " -"supprimera tous les artefacts mais peut être plus lourd à mettre en œuvre et " -"moins optimisé." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index b1f2e4d5d7..6a523beba5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 88a7ba9a5b..bb575595e5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po index f46ea75105..a151fbac3a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/csg_tools.rst:4 msgid "CSG" -msgstr "" +msgstr "CSG" #: ../../docs/tutorials/3d/csg_tools.rst:6 msgid "" @@ -27,6 +27,10 @@ msgid "" "basic shapes or custom meshes to create more complex shapes. In 3D modelling " "software, CSG is mostly known as \"Boolean Operators\"." msgstr "" +"CSG est l'abréviation de **Constructive Solid Geometry**, et est un outil " +"permettant de combiner des formes de base ou des maillages personnalisés " +"pour créer des formes plus complexes. Dans les logiciels de modélisation 3D, " +"le CSG est surtout connu sous le nom d' \"opérateurs booléens\"." #: ../../docs/tutorials/3d/csg_tools.rst:10 msgid "" @@ -35,6 +39,11 @@ msgid "" "primitives. Interior environments can be created by using inverted " "primitives." msgstr "" +"Le prototypage de niveau est l'une des principales utilisations du CSG dans " +"Godot. Cette technique permet aux utilisateurs de créer des versions simples " +"des formes les plus courantes en combinant des primitives. Les " +"environnements intérieurs peuvent être créés en utilisant des primitives " +"inversées." #: ../../docs/tutorials/3d/csg_tools.rst:17 msgid "Introduction to CSG nodes" @@ -45,6 +54,8 @@ msgid "" "Like other features of Godot, CSG is supported in the form of nodes. These " "are the CSG nodes:" msgstr "" +"Comme les autres fonctionnalités de Godot, CSG est supporté sous forme de " +"nœuds. Ce sont les nœuds CSG :" #: ../../docs/tutorials/3d/csg_tools.rst:22 msgid ":ref:`CSGBox `" @@ -80,48 +91,58 @@ msgstr "Fonctionnalités des outils CSG" #: ../../docs/tutorials/3d/csg_tools.rst:37 msgid "Every CSG node supports 3 kinds of boolean operations:" -msgstr "" +msgstr "Chaque nœud CSG supporte 3 types d'opérations booléennes :" #: ../../docs/tutorials/3d/csg_tools.rst:39 msgid "" "**Union:** Geometry of both primitives is merged, intersecting geometry is " "removed." msgstr "" +"**Union:** La géométrie des deux primitives est fusionnée, la géométrie " +"croisée est supprimée." #: ../../docs/tutorials/3d/csg_tools.rst:41 msgid "" "**Intersection:** Only intersecting geometry remains, the rest is removed." msgstr "" +"**Intersection:** Seule la géométrie d'intersection est conservée, le reste " +"est supprimé." #: ../../docs/tutorials/3d/csg_tools.rst:42 msgid "" "**Subtraction:** The second shape is subtracted from the first, leaving a " "dent with its shape." msgstr "" +"**Subtraction:** La deuxième forme est soustraite de la première, laissant " +"une bosse avec sa forme." #: ../../docs/tutorials/3d/csg_tools.rst:50 msgid "CSGPolygon" -msgstr "" +msgstr "CSGPolygon" #: ../../docs/tutorials/3d/csg_tools.rst:52 msgid "" "The :ref:`CSGPolygon ` node extrude along a Polygon drawn " "in 2D (in X,Y coordinates) in the following ways:" msgstr "" +"Le nœud :ref:`CSGPolygon ` extrude le long d'un polygone " +"dessiné en 2D (en coordonnées X,Y) de la manière suivante :" #: ../../docs/tutorials/3d/csg_tools.rst:55 msgid "**Depth:** Extruded back a given amount." -msgstr "" +msgstr "**Depth:** Extrusion d'une quantité donnée." #: ../../docs/tutorials/3d/csg_tools.rst:56 msgid "**Spin:** Extruded while spinning around its origin." -msgstr "" +msgstr "**Spin:** Extrudée en tournant autour de son origine." #: ../../docs/tutorials/3d/csg_tools.rst:57 msgid "" "**Path:** Extruded along a Path node. This operation is commonly called " "lofting." msgstr "" +"**Path:** Extrudé le long d'un nœud de chemin. Cette opération est " +"communément appelée lofting." #: ../../docs/tutorials/3d/csg_tools.rst:64 msgid "" @@ -129,6 +150,9 @@ msgid "" "work. In the Path node, draw the path and the polygon in CSGPolygon will " "extrude along the given path." msgstr "" +"Le mode **Path** doit être muni d'un nœud :ref:`Chemin ` pour " +"fonctionner. Dans le nœud Path, tracez le chemin et le polygone dans " +"CSGPolygon sera extrudé le long du chemin donné." #: ../../docs/tutorials/3d/csg_tools.rst:70 msgid "Custom meshes" @@ -140,6 +164,10 @@ msgid "" "modelled in other software and imported into Godot. Multiple materials are " "supported. There are some restrictions for geometry:" msgstr "" +"N'importe quel mesh peut être utilisé pour :ref:`CSGMesh ` ; " +"le mesh peut être modélisé dans d'autres logiciels et importé dans Godot. " +"Plusieurs matériaux sont pris en charge. Il y a quelques restrictions pour " +"la géométrie :" #: ../../docs/tutorials/3d/csg_tools.rst:76 msgid "it must be closed," @@ -147,25 +175,27 @@ msgstr "Il doit-être fermer," #: ../../docs/tutorials/3d/csg_tools.rst:77 msgid "it must not self-intersect," -msgstr "" +msgstr "il ne doit pas s'auto-intersecter," #: ../../docs/tutorials/3d/csg_tools.rst:78 msgid "it must not contain internal faces," -msgstr "" +msgstr "il ne doit pas contenir de faces internes," #: ../../docs/tutorials/3d/csg_tools.rst:79 msgid "every edge must connect to only two other faces." -msgstr "" +msgstr "chaque bord ne doit être relié qu'à deux autres faces." #: ../../docs/tutorials/3d/csg_tools.rst:84 msgid "CSGCombiner" -msgstr "" +msgstr "CSGCombiner" #: ../../docs/tutorials/3d/csg_tools.rst:86 msgid "" "The :ref:`CSGCombiner ` node is an empty shape used for " "organization. It will only combine children nodes." msgstr "" +"Le nœud :ref:`CSGCombiner ` est une forme vide utilisée " +"pour l'organisation. Il ne combinera que les nœuds enfants." #: ../../docs/tutorials/3d/csg_tools.rst:90 msgid "Processing order" @@ -177,6 +207,9 @@ msgid "" "union, intersection or subtraction, in tree order, and apply them to itself " "one after the other." msgstr "" +"Chaque nœud CSG traitera d'abord ses nœuds enfants et leurs opérations : " +"union, intersection ou soustraction, dans l'ordre arborescence, et les " +"appliquera à lui-même les unes après les autres." #: ../../docs/tutorials/3d/csg_tools.rst:96 msgid "" @@ -187,48 +220,59 @@ msgid "" "affecting performance. Only use binary operations where you actually need " "them." msgstr "" +"Dans un souci de performance, assurez-vous que la géométrie CSG reste " +"relativement simple, car les mailles complexes peuvent prendre un certain " +"temps à traiter. Si vous ajoutez des objets ensembles (tels qu'une table et " +"d'autres objets trouvés régulièrement dans une pièce), créez-les comme des " +"arbres CSG séparés. Forcer trop d'objets dans un même arbre finira par " +"affecter les performances. N'utilisez des opérations binaires que là où vous " +"en avez réellement besoin." #: ../../docs/tutorials/3d/csg_tools.rst:104 msgid "Prototyping a level" -msgstr "" +msgstr "Prototypage d'un niveau" #: ../../docs/tutorials/3d/csg_tools.rst:106 msgid "We will prototype a room to practice the use of CSG tools." msgstr "" +"Nous allons prototyper une pièce pour pratiquer l'utilisation des outils du " +"CSG." #: ../../docs/tutorials/3d/csg_tools.rst:108 msgid "" "Working in **Orthogonal** projection gives a better view when combining the " "CSG shapes." msgstr "" +"Travailler en projection **Orthogonal** donne une meilleure vue en combinant " +"les formes CSG." #: ../../docs/tutorials/3d/csg_tools.rst:111 msgid "Our level will contain these objects:" -msgstr "" +msgstr "Notre niveau contiendra ces objets :" #: ../../docs/tutorials/3d/csg_tools.rst:113 msgid "a room," -msgstr "" +msgstr "une pièce," #: ../../docs/tutorials/3d/csg_tools.rst:114 msgid "a bed," -msgstr "" +msgstr "un lit," #: ../../docs/tutorials/3d/csg_tools.rst:115 msgid "a lamp," -msgstr "" +msgstr "une lampe," #: ../../docs/tutorials/3d/csg_tools.rst:116 msgid "a desk," -msgstr "" +msgstr "un bureau," #: ../../docs/tutorials/3d/csg_tools.rst:117 msgid "a bookshelf." -msgstr "" +msgstr "une bibliothèque." #: ../../docs/tutorials/3d/csg_tools.rst:119 msgid "Create a scene with a Spatial node as root node." -msgstr "" +msgstr "Créez une scène avec un nœud spatial comme nœud racine." #: ../../docs/tutorials/3d/csg_tools.rst:121 msgid "" @@ -236,46 +280,59 @@ msgid "" "some angles. Change the display mode using **Display Overdraw** in the 3D " "viewport menu, or add a DirectionalLight node to help you see clearly." msgstr "" +"L'éclairage par défaut de l'environnement n'offre pas un ombrage précis sous " +"certains angles. Modifiez le mode d'affichage à l'aide de **Display " +"Overdraw** dans le menu de la fenêtre 3D, ou ajoutez un nœud " +"DirectionalLight pour vous aider à voir clairement." #: ../../docs/tutorials/3d/csg_tools.rst:128 msgid "" "Create a CSGBox and name it ``room``, enable **Invert Faces** and change the " "dimensions of your room." msgstr "" +"Créez une CSGBox et nommez-la ``room``, activez **Invert Faces** et modifiez " +"les dimensions de votre pièce." #: ../../docs/tutorials/3d/csg_tools.rst:135 msgid "Next, create a CSGCombiner and name it ``desk``." -msgstr "" +msgstr "Ensuite, créez un CSGCombiner et nommez-le ``desk''." #: ../../docs/tutorials/3d/csg_tools.rst:137 msgid "A desk has one surface and 4 legs:" -msgstr "" +msgstr "Un bureau a une surface et 4 pieds :" #: ../../docs/tutorials/3d/csg_tools.rst:139 msgid "" "Create 1 CSGBox children node in **Union** mode for the surface and adjust " "the dimensions." msgstr "" +"Créez 1 nœud enfant CSGBox en mode **Union** pour la surface et ajustez les " +"dimensions." #: ../../docs/tutorials/3d/csg_tools.rst:141 msgid "" "Create 4 CSGBox children nodes in **Union** mode for the legs and adjust the " "dimensions." msgstr "" +"Créez 4 nœuds enfants CSGBox en mode **Union** pour les jambes et ajustez " +"les dimensions." #: ../../docs/tutorials/3d/csg_tools.rst:144 msgid "Adjust their placement to resemble a desk." -msgstr "" +msgstr "Ajustez leur emplacement pour ressembler à un bureau." #: ../../docs/tutorials/3d/csg_tools.rst:148 msgid "" "CSG nodes inside a CSGCombiner will only process their operation within the " "combiner. Therefore, CSGCombiners are used to organize CSG nodes." msgstr "" +"Les nœuds CSG à l'intérieur d'un CSGCombiner ne traiteront leur " +"fonctionnement qu'à l'intérieur du combiner. Par conséquent, les " +"CSGCombiners sont utilisés pour organiser les nœuds CSG." #: ../../docs/tutorials/3d/csg_tools.rst:152 msgid "Create a CSGCombiner and name it ``bed``." -msgstr "" +msgstr "Créez un CSGCombiner et nommez-le \"lit\"." #: ../../docs/tutorials/3d/csg_tools.rst:154 msgid "" @@ -283,30 +340,41 @@ msgid "" "CSGBox and adjust its dimension for the bed. Create another CSGBox and " "adjust its dimension for the mattress." msgstr "" +"Notre lit se compose de 3 parties : le lit, le matelas et un oreiller. Créez " +"une CSGBox et ajustez sa dimension pour le lit. Créez une autre CSGBox et " +"ajustez sa dimension pour le matelas." #: ../../docs/tutorials/3d/csg_tools.rst:160 msgid "" "We will create another CSGCombiner named ``pillow`` as the child of " "``bed``. The scene tree should look like this:" msgstr "" +"Nous allons créer un autre CSGCombiner appelé ``pillow`` comme enfant de " +"``bed``. L'arbre de scène devrait ressembler à ceci :" #: ../../docs/tutorials/3d/csg_tools.rst:165 msgid "" "We will combine 3 CSGSphere nodes in **Union** mode to form a pillow. Scale " "the Y axis of the spheres and enable **Smooth Faces**." msgstr "" +"Nous allons combiner 3 nœuds CSGSphere en mode **Union** pour former un " +"oreiller. Mettre à l'échelle l'axe Y des sphères et activer **Smooth Faces**." #: ../../docs/tutorials/3d/csg_tools.rst:170 msgid "" "Select the ``pillow`` node and switch the mode to **Subtraction**; the " "combined spheres will cut a hole into the mattress." msgstr "" +"Sélectionnez le nœud \" oreiller \" et passez en mode **Subtraction** ; les " +"sphères combinées perceront un trou dans le matelas." #: ../../docs/tutorials/3d/csg_tools.rst:175 msgid "" "Try to re-parent the ``pillow`` node to the root ``Spatial`` node; the hole " "will disappear." msgstr "" +"Essayez de reparenter le nœud ``pillow`` au nœud racine ``Spatial`` ; le " +"trou disparaîtra." #: ../../docs/tutorials/3d/csg_tools.rst:178 msgid "" @@ -314,6 +382,10 @@ msgid "" "node is not a CSG node, the CSGCombiner nodes are the end of the operations; " "this shows the use of CSGCombiner to organize the CSG scene." msgstr "" +"Il s’agit d’illustrer l’effet de l’ordre de traitement du CSG. Étant donné " +"que le nœud racine n’est pas un nœud CSG, les nœuds CSGCombiner sont la fin " +"des opérations; Cela montre l’utilisation de CSGCombiner pour organiser la " +"scène CSG." #: ../../docs/tutorials/3d/csg_tools.rst:183 msgid "" @@ -325,7 +397,7 @@ msgstr "" #: ../../docs/tutorials/3d/csg_tools.rst:188 msgid "Create a CSGCombiner and name it ``lamp``." -msgstr "" +msgstr "Créez un CSGCombiner et nommez-le ``lamp``." #: ../../docs/tutorials/3d/csg_tools.rst:190 msgid "" @@ -333,6 +405,9 @@ msgid "" "CSGCylinder, enable the **Cone** option and make it the stand. Create " "another CSGCylinder and adjust the dimensions to use it as a pole." msgstr "" +"Une lampe se compose de 3 parties : le pied, le poteau et l'abat-jour. Créez " +"un CSGCylinder, activez l'option **Cone** et faites-en le socle. Créez un " +"autre cylindre CSGC et ajustez les dimensions pour l'utiliser comme poteau." #: ../../docs/tutorials/3d/csg_tools.rst:196 msgid "" @@ -341,32 +416,42 @@ msgid "" "while in **Front View** (numeric keypad 1); this shape will extrude around " "the origin and form the lampshade." msgstr "" +"Nous utiliserons un CSGPolygon pour l'abat-jour. Utilisez le mode **Spin** " +"pour le CSGPolygon et dessinez un `trapezoid `_ en **Front View** (pavé numérique 1) ; cette forme s'extrude " +"autour de l'origine et forme l'abat-jour." #: ../../docs/tutorials/3d/csg_tools.rst:207 msgid "Adjust the placement of the 3 parts to make it look like a lamp." -msgstr "" +msgstr "Ajustez l'emplacement des 3 pièces pour qu'il ressemble à une lampe." #: ../../docs/tutorials/3d/csg_tools.rst:211 msgid "Create a CSGCombiner and name it ``bookshelf``." -msgstr "" +msgstr "Créez un CSGCombiner et nommez-le ``bookshelf``." #: ../../docs/tutorials/3d/csg_tools.rst:213 msgid "" "We will use 3 CSGBox nodes for the bookshelf. Create a CSGBox and adjust its " "dimensions; this will be the size of the bookshelf." msgstr "" +"Nous utiliserons 3 nœuds CSGBox pour la bibliothèque. Créez une CSGBox et " +"ajustez ses dimensions ; ce sera la taille de la bibliothèque." #: ../../docs/tutorials/3d/csg_tools.rst:218 msgid "" "Duplicate the CSGBox and shorten the dimensions of each axis and change the " "mode to **Subtraction**." msgstr "" +"Dupliquez la CSGBox et raccourcissez les dimensions de chaque axe et changez " +"le mode en **Subtraction**." #: ../../docs/tutorials/3d/csg_tools.rst:225 msgid "" "You've almost built a shelf. Create one more CSGBox for dividing the shelf " "into two levels." msgstr "" +"Vous avez presque construit une étagère. Créez une CSGBox supplémentaire " +"pour diviser l'étagère en deux niveaux." #: ../../docs/tutorials/3d/csg_tools.rst:230 msgid "" @@ -382,3 +467,7 @@ msgid "" "tools can be used for designing all kinds of levels, such as a maze or a " "city; explore its limitations when designing your game." msgstr "" +"Vous avez réussi à prototyper un niveau de pièce avec les outils CSG de " +"Godot. Les outils CSG peuvent être utilisés pour concevoir toutes sortes de " +"niveaux, comme un labyrinthe ou une ville ; explorez ses limites lorsque " +"vous concevez votre jeu." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 9faca175c4..8e3e52401c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -364,7 +364,7 @@ msgstr "" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:149 msgid "Auto Exposure (HDR)" -msgstr "Auto Exposure (HDR)" +msgstr "Exposition automatique (HDR)" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:151 msgid "" @@ -394,11 +394,11 @@ msgid "" msgstr "" "La manière la plus simple d'utiliser l'exposition automatique et de " "s'assurer que les éclairages extérieurs ( ou les autres puissants " -"éclairages ) aie une énergie au delà de 1.0. Ceci est obtenu en manipulant " -"leur multiplicateur **Energy** ( sur la lumière elle-même ). Pour un tout " -"homogène, **Sky** nécessite aussi souvent le multiplicateur d'énergie, afin " -"d'être en harmonie avec les lumières directionnelles. Habituellement, des " -"valeurs entre 3.0 et 6.0 sont suffisantes pour émuler un environnement " +"éclairages ) aient une énergie au delà de 1.0. Ceci est obtenu en manipulant " +"leur multiplicateur **Energy** ( sur la lumière elle-même ). Pour le rendre " +"cohérent, **Sky** nécessite généralement aussi le multiplicateur d'énergie, " +"afin de correspondre aux lumières directionnelles. Habituellement, des " +"valeurs entre 3.0 et 6.0 sont suffisantes pour simuler un environnement " "intérieur-extérieur." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:166 @@ -407,35 +407,52 @@ msgid "" "pixels that go over the tonemap **White** will bleed to the glow buffer, " "creating the typical bloom effect in photography." msgstr "" +"En combinant Auto Exposure et le post-traitement *Glow* (plus d'informations " +"ci-dessous), les pixels qui passent au-dessus de la tonemap **White** " +"saignent dans le glow buffer, créant ainsi l'effet de bloom typique en " +"photographie." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:172 msgid "" "The user-controllable values in the Auto Exposure section come with sensible " "defaults, but you can still tweak them:" msgstr "" +"Les valeurs contrôlables par l'utilisateur de la section Exposition " +"automatique sont définies par défaut, mais vous pouvez toujours les " +"modifier :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:177 msgid "" "**Scale:** Value to scale the lighting. Brighter values produce brighter " "images, smaller ones produce darker ones." msgstr "" +"**Echelle:** Valeur pour mettre l'éclairage à l'échelle. Des valeurs plus " +"lumineuses produisent des images plus lumineuses, des valeurs plus petites " +"produisent des images plus sombres." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:178 msgid "" "**Min Luma:** Minimum luminance that auto exposure will aim to adjust for. " "Luminance is the average of the light in all the pixels of the screen." msgstr "" +"**Min Luma:**luminance minimale que l'exposition automatique visera pour " +"ajuster. La luminance est la moyenne de la lumière dans tous les pixels de " +"l'écran." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:179 msgid "" "**Max Luma:** Maximum luminance that auto exposure will aim to adjust for." msgstr "" +"**Max Luma:**Luminance maximale que l'exposition automatique visera pour " +"ajuster." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:180 msgid "" "**Speed:** Speed at which luminance corrects itself. The higher the value, " "the faster correction happens." msgstr "" +"**Vitesse:** Vitesse à laquelle la luminance se corrige d'elle-même. Plus la " +"valeur est élevée, plus la correction est rapide." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:183 msgid "Mid- and post-processing effects" @@ -446,10 +463,12 @@ msgid "" "A large amount of widely-used mid- and post-processing effects are supported " "in the Environment." msgstr "" +"Un grand nombre d'effets de milieu et de post-traitement largement utilisés, " +"sont pris en charge dans l'Environment." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:189 msgid "Screen-Space Reflections (SSR)" -msgstr "" +msgstr "Screen-Space Reflections (SSR)" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:191 msgid "" @@ -459,6 +478,12 @@ msgid "" "objects are in contact with each other (object over floor, over a table, " "floating on water, etc)." msgstr "" +"Bien que Godot supporte trois sources de données de réflexion (Sky, " +"ReflectionProbe et GIProbe), elles peuvent ne pas fournir suffisamment de " +"détails pour toutes les situations. Les scénarios où les Screen Space " +"Reflections ont le plus de sens sont ceux où les objets sont en contact les " +"uns avec les autres (objet au-dessus du sol, au-dessus d'une table, flottant " +"sur l'eau, etc)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:198 msgid "" @@ -467,51 +492,72 @@ msgid "" "be used to make characters, cars, etc. reflect on surrounding surfaces when " "moving around." msgstr "" +"L'autre avantage (même si activée uniquement au minimum), est qu'il " +"fonctionne en temps réel (alors que les autres types de réflexions sont pré-" +"calculées). Cela peut être utilisé pour faire des personnages, des voitures, " +"etc. réfléchir sur les surfaces environnantes lors du déplacement." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:202 msgid "" "A few user-controlled parameters are available to better tweak the technique:" msgstr "" +"Quelques paramètres contrôlés par l'utilisateur sont disponibles pour mieux " +"ajuster la technique :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:204 msgid "" "**Max Steps** determines the length of the reflection. The bigger this " "number, the more costly it is to compute." msgstr "" +"**Max Steps** détermine la longueur de la réflexion. Plus ce nombre est " +"élevé, plus c'est coûteux à calculer." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:205 msgid "" "**Fade In** allows adjusting the fade-in curve, which is useful to make the " "contact area softer." msgstr "" +"**Fade In** permet d'ajuster la courbe de fondu enchaîné, ce qui est utile " +"pour rendre la surface de contact plus douce." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:206 msgid "" "**Fade Out** allows adjusting the fade-out curve, so the step limit fades " "out softly." msgstr "" +"**Fade Out** permet d'ajuster la courbe de fondu enchaîné, de sorte que la " +"limite de pas s'estompe en douceur." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:207 msgid "" "**Depth Tolerance** can be used for screen-space-ray hit tolerance to gaps. " "The bigger the value, the more gaps will be ignored." msgstr "" +"**Depth Tolerance** peut être utilisée pour la tolérance d'impact des rayons " +"dans l'espace de l'écran aux écarts. Plus la valeur est grande, plus il y " +"aura d'écarts ignorés." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:208 msgid "" "**Roughness** will apply a screen-space blur to approximate roughness in " "objects with this material characteristic." msgstr "" +"**L'option Rugosité** permet d'appliquer un flou de l'espace-écran pour " +"obtenir une approximation de la rugosité des objets présentant cette " +"caractéristique de matériau." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:210 msgid "" "Keep in mind that screen-space-reflections only work for reflecting opaque " "geometry. Transparent objects can't be reflected." msgstr "" +"Gardez à l'esprit que les réflexions de l'espace-écran ne fonctionnent que " +"pour une géométrie opaque réfléchissante. Les objets transparents ne peuvent " +"pas être réfléchis." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:213 msgid "Screen-Space Ambient Occlusion (SSAO)" -msgstr "" +msgstr "Screen-Space Ambient Occlusion (SSAO)" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:215 msgid "" @@ -522,6 +568,13 @@ msgid "" "methods proposed previously act more on a larger scale (large regions) than " "at the smaller geometry level." msgstr "" +"Comme mentionné dans la section **Ambiant**, les zones que la lumière des " +"nœuds lumineux n'atteint pas (soit parce qu'elle est à l'extérieur du rayon, " +"soit parce qu'elle est dans l'ombre) sont éclairées par la lumière ambiante. " +"Godot peut simuler cela en utilisant GIProbe, ReflectionProbe, le ciel ou " +"une couleur ambiante constante. Le problème, cependant, c'est que toutes les " +"méthodes proposées précédemment agissent davantage à plus grande échelle " +"(grandes régions) plutôt qu'au niveau de la géométrie plus petite." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:222 msgid "" @@ -529,6 +582,10 @@ msgid "" "Reflection probes have more local detail, but not enough to simulate " "situations where light is not able to fill inside hollow or concave features." msgstr "" +"La couleur ambiante constante et le ciel sont les mêmes partout, tandis que " +"les sondes GI et Reflection ont plus de détails locaux, mais pas assez pour " +"simuler des situations où la lumière n'est pas capable de remplir d'éléments " +"creux ou concaves." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:226 msgid "" @@ -536,6 +593,10 @@ msgid "" "the image below, its purpose is to make sure concave areas are darker, " "simulating a narrower path for the light to enter:" msgstr "" +"Cela peut être simulé à l'aide de Screen Space Ambient Occlusion. Comme vous " +"pouvez le voir dans l'image ci-dessous, son but est de faire en sorte que " +"les zones concaves soient plus sombres, simulant un chemin d'entrer de la " +"lumière étroit :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:232 msgid "" @@ -543,6 +604,9 @@ msgid "" "able to appreciate it. This is because SSAO only acts on *ambient* light, " "not direct light." msgstr "" +"C'est une erreur courante d'activer cet effet, d'allumer une lumière et de " +"ne pas être capable de l'apprécier. En effet, SSAO n'agit que sur la lumière " +"*ambiante* et non sur la lumière directe." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:235 msgid "" @@ -551,46 +615,65 @@ msgid "" "light too, use the **Light Affect** parameter (even though this is not " "correct, some artists like how it looks)." msgstr "" +"C'est pourquoi, dans l'image ci-dessus, l'effet est moins visible sous la " +"lumière directe (à gauche). Si vous voulez forcer SSAO à travailler aussi " +"avec la lumière directe, utilisez le paramètre **Light Affect** (même si ce " +"n'est pas correct, certains artistes aiment son aspect)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:239 msgid "" "SSAO looks best when combined with a real source of indirect light, like " "GIProbe:" msgstr "" +"SSAO est plus esthétique lorsqu'il est combiné avec une véritable source de " +"lumière indirecte, comme GIProbe :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:243 msgid "Tweaking SSAO is possible with several parameters:" -msgstr "" +msgstr "Le réglage de SSAO est possible avec plusieurs paramètres :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:247 msgid "" "**Radius/Intensity:** To control the radius or intensity of the occlusion, " "these two parameters are available. Radius is in world (Metric) units." msgstr "" +"**Radius/Intensity:** Pour contrôler le rayon ou l'intensité de l'occlusion, " +"ces deux paramètres sont disponibles. Le rayon est en unités mondiales " +"(métriques)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:248 msgid "" "**Radius2/Intensity2:** A Secondary radius/intensity can be used. Combining " "a large and a small radius AO generally works well." msgstr "" +"**Radius2/Intensity2:** Un rayon/intensité secondaire peut être utilisé. La " +"combinaison d'un AO à grand et à petit rayon fonctionne généralement bien." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:249 msgid "" "**Bias:** This can be tweaked to solve self occlusion, though the default " "generally works well enough." msgstr "" +"**Bias:** Ceci peut être modifié pour résoudre l'auto-occlusion, bien que la " +"valeur par défaut fonctionne généralement assez bien." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:250 msgid "" "**Light Affect:** SSAO only affects ambient light, but increasing this " "slider can make it also affect direct light. Some artists prefer this effect." msgstr "" +"**Light Affect:** SSAO n'affecte que la lumière ambiante, mais " +"l'augmentation de ce curseur peut également affecter la lumière directe. " +"Certains artistes préfèrent cet effet." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:251 msgid "" "**Quality:** Depending on quality, SSAO will take more samples over a sphere " "for every pixel. High quality only works well on modern GPUs." msgstr "" +"**Quality:** Selon la qualité, SSAO prélèvera plus d'échantillons sur une " +"sphère pour chaque pixel. La haute qualité ne fonctionne bien que sur les " +"GPU modernes." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:252 msgid "" @@ -600,16 +683,23 @@ msgid "" "better (with a bit of dithering-like effect), but does not preserve local " "detail as well." msgstr "" +"**Blur:** Type de noyau flou utilisé. Le noyau 1x1 est un simple flou qui " +"préserve mieux les détails locaux, mais n'est pas aussi efficace (fonctionne " +"généralement mieux avec le réglage de haute qualité ci-dessus), tandis que " +"3x3 adoucira mieux l'image (avec un peu d'effet dithering-like), mais ne " +"conserve pas les détails locaux ainsi." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:253 msgid "" "**Edge Sharpness**: This can be used to preserve the sharpness of edges " "(avoids areas without AO on creases)." msgstr "" +"**Edge Sharpness** : Ceci peut être utilisé pour préserver la netteté des " +"arêtes (évite les zones sans AO sur les plis)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:256 msgid "Depth of Field / Far Blur" -msgstr "" +msgstr "Profondeur de champ / Flou lointain" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:258 msgid "" @@ -617,6 +707,9 @@ msgid "" "behind a given range. It has an initial **Distance** with a **Transition** " "region (in world units):" msgstr "" +"Cet effet simule la distance focale sur les appareils photo haut de gamme. " +"Il brouille les objets derrière une plage donnée. Il a une **Distance** " +"initiale avec une région de **Transition** (en unités mondiales) :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:264 #: ../../docs/tutorials/3d/environment_and_post_processing.rst:276 @@ -624,10 +717,13 @@ msgid "" "The **Amount** parameter controls the amount of blur. For larger blurs, " "tweaking the **Quality** may be needed in order to avoid artifacts." msgstr "" +"Le paramètre **Amount** contrôle la quantité de flou. Pour les flous plus " +"importants, il peut être nécessaire d'ajuster la **Quality** afin d'éviter " +"les artefacts." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:268 msgid "Depth of Field / Near Blur" -msgstr "" +msgstr "Profondeur de champ / flou de proximité" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:270 msgid "" @@ -635,16 +731,22 @@ msgid "" "close to the camera (acts in the opposite direction as far blur). It has an " "initial **Distance** with a **Transition** region (in world units):" msgstr "" +"Cet effet simule la distance focale sur les appareils photo haut de gamme. " +"Il brouille les objets à proximité de l'appareil photo (agit dans la " +"direction opposée jusqu'au flou). Il a une **Distance** initiale avec une " +"région de **Transition** (en unités mondiales) :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:279 msgid "" "It is common to use both blurs together to focus the viewer's attention on a " "given object:" msgstr "" +"Il est courant d'utiliser les deux flous ensemble pour concentrer " +"l'attention du spectateur sur un objet donné :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:285 msgid "Glow" -msgstr "" +msgstr "Lueur" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:287 msgid "" @@ -652,12 +754,19 @@ msgid "" "the media (be it analog or digital), it generally bleeds outwards to darker " "regions of the image. This is simulated in Godot with the **Glow** effect." msgstr "" +"En photographie et en film, lorsque la quantité de lumière dépasse le " +"maximum supporté par le support (qu'il soit analogique ou numérique), elle " +"se dirige généralement vers des zones plus sombres de l'image. Ceci est " +"simulé dans Godot avec l'effet **Glow**." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:293 msgid "" "By default, even if the effect is enabled, it will be weak or invisible. One " "of two conditions need to happen for it to actually show:" msgstr "" +"Par défaut, même si l'effet est activé, il sera faible ou invisible. L'une " +"ou l'autre de ces deux conditions doit se produire pour qu'il soit vraiment " +"visible :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:296 msgid "" @@ -668,26 +777,41 @@ msgid "" "that allows scaling (making brighter or darker) the light surpassing the " "threshold." msgstr "" +"La lumière dans un pixel dépasse le seuil **HDR** (où 0 est toute la lumière " +"le dépasse, et 1.0 est la lumière au-dessus de la valeur de tonemapper " +"**White**). Normalement, on s'attend à ce que cette valeur soit de 1,0, mais " +"elle peut être abaissée pour permettre à plus de lumière de saigner. Il " +"existe également un paramètre supplémentaire, **HDR Scale**, qui permet de " +"mettre à l'échelle (éclaircir ou assombrir) la lumière qui dépasse le seuil." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:300 msgid "" "The Bloom effect has a value set greater than 0. As it increases, it sends " "the whole screen to the glow processor at higher amounts." msgstr "" +"L'effet Bloom a une valeur supérieure à 0 et, à mesure qu'il augmente, il " +"envoie l'ensemble de l'écran au processeur de luminescence à des valeurs " +"plus élevées." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:304 msgid "Both will cause the light to start bleeding out of the brighter areas." msgstr "" +"Dans les deux cas, la lumière commencera à saigner hors des zones les plus " +"claires." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:306 msgid "Once glow is visible, it can be controlled with a few extra parameters:" msgstr "" +"Une fois que la lueur est visible, elle peut être contrôlée avec quelques " +"paramètres supplémentaires :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:308 msgid "" "**Intensity** is an overall scale for the effect, it can be made stronger or " "weaker (0.0 removes it)." msgstr "" +"**Intensity** est une échelle globale de l'effet, elle peut être renforcée " +"ou affaiblie (0,0 l'élimine)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:309 msgid "" @@ -696,10 +820,14 @@ msgid "" "this is not needed, as the size can be more efficiently adjusted with the " "**Levels**." msgstr "" +"**Strength** est la force avec laquelle le noyau du filtre gaussien est " +"traité. Des valeurs plus élevées rendent le filtre saturé et le font se " +"dilater vers l'extérieur. En général, il n'est pas nécessaire de changer " +"cela, car la taille peut être ajustée plus efficacement avec les **Niveaux**." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:311 msgid "The **Blend Mode** of the effect can also be changed:" -msgstr "" +msgstr "Le **Blend Mode** de l'effet peut également être modifié :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:313 msgid "" @@ -707,24 +835,35 @@ msgid "" "image with no blending involved. In general, it's too strong to be used, but " "can look good with low intensity Bloom (produces a dream-like effect)." msgstr "" +"**Additive** est le plus fort, car il ajoute simplement l'effet de lueur sur " +"l'image sans qu'il n'y ait de mélange. En général, il est trop fort pour " +"être utilisé, mais il peut être beau avec une faible intensité Bloom " +"(produit un effet de rêve)." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:314 msgid "" "**Screen** is the default one. It ensures glow never brights more than " "itself and works great as an all around." msgstr "" +"**Screen** est celui par défaut. Il assure que la lueur ne brille jamais " +"plus que lui-même et fonctionne très bien comme un tout autour." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:315 msgid "" "**Softlight** is the weakest one, producing only a subtle color disturbance " "around the objects. This mode works best on dark scenes." msgstr "" +"**Softlight** est la plus faible, ne produisant qu'une subtile perturbation " +"des couleurs autour des objets. Ce mode fonctionne mieux sur les scènes " +"sombres." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:316 msgid "" "**Replace** can be used to blur the whole screen or debug the effect. It " "just shows the glow effect without the image below." msgstr "" +"**Replace** peut être utilisé pour brouiller tout l'écran ou déboguer " +"l'effet. Il montre simplement l'effet de lueur sans l'image ci-dessous." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:318 msgid "" @@ -732,12 +871,18 @@ msgid "" "levels are strong glows that appear around objects, while large levels are " "hazy glows covering the whole screen:" msgstr "" +"Pour modifier la taille et la forme de l'effet lumineux, Godot propose " +"**Levels**. Les petits niveaux sont des lueurs fortes qui apparaissent " +"autour des objets, tandis que les grands niveaux sont des lueurs floues qui " +"couvrent l'ensemble de l'écran :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:324 msgid "" "The real strength of this system, though, is to combine levels to create " "more interesting glow patterns:" msgstr "" +"La vraie force de ce système, cependant, est de combiner les niveaux pour " +"créer des motifs lumineux plus intéressants :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:329 msgid "" @@ -745,30 +890,42 @@ msgid "" "images, it is possible that some blockiness may be visible. Enabling " "**Bicubic Upscaling** gets rids of it, at a minimal performance cost." msgstr "" +"Enfin, comme les couches les plus hautes sont créées en étirant les petites " +"images floues, il est possible que certains blocs soient visibles. " +"L'activation de **Bicubic Upscaling** permet de s'en débarrasser, à un coût " +"de performance minimal." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:336 msgid "Adjustments" -msgstr "" +msgstr "Ajustements" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:338 msgid "" "At the end of processing, Godot offers the possibility to do some standard " "image adjustments." msgstr "" +"A la fin du traitement, Godot offre la possibilité d'effectuer quelques " +"réglages standard d'image." #: ../../docs/tutorials/3d/environment_and_post_processing.rst:343 msgid "" "The first one is being able to change the typical Brightness, Contrast, and " "Saturation:" msgstr "" +"La première est la possibilité de modifier la luminosité, le contraste et la " +"saturation typiques :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:348 msgid "" "The second is by supplying a color correction gradient. A regular black to " "white gradient like the following one will produce no effect:" msgstr "" +"La seconde est de fournir un dégradé de correction de couleur. Un dégradé " +"noir à blanc régulier comme celui qui suit ne produira aucun effet :" #: ../../docs/tutorials/3d/environment_and_post_processing.rst:353 msgid "" "But creating custom ones will allow to map each channel to a different color:" msgstr "" +"Mais la création de canaux personnalisés permettra de mapper chaque canal à " +"une couleur différente :" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 713984be58..8f179c5a79 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index fa223ac00b..bda8c39591 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -40,7 +40,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:16 msgid "Let's get started!" -msgstr "" +msgstr "Commençons tout de suite !" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:19 msgid "Adding grenades" @@ -1266,7 +1266,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:951 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:955 msgid "" @@ -1283,7 +1283,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:960 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_five.rst:962 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 0925f7bfe6..ba518012ef 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -41,7 +41,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:16 msgid "Let's get started!" -msgstr "" +msgstr "Commençons tout de suite !" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:19 msgid "Adding joypad input" @@ -221,7 +221,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:216 msgid "Let's go over what's happening:" -msgstr "" +msgstr "Regardons ce qui ce passe :" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:218 msgid "" @@ -337,7 +337,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:290 msgid "Let's go over what's happening here:" -msgstr "" +msgstr "Voyons ce qui se passe ici :" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:292 msgid "" @@ -1051,7 +1051,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:778 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:782 msgid "" @@ -1068,7 +1068,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:787 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_four.rst:789 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index b7854d46d4..0a83df3e2f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,35 +19,44 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:4 msgid "Part 1" -msgstr "" +msgstr "Partie 1" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:7 msgid "Tutorial introduction" -msgstr "" +msgstr "Tutoriel d'introduction" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:11 msgid "" "This tutorial series will show you how to make a single player FPS game." msgstr "" +"Cette série de tutoriels vous montrera comment créer un jeu FPS à un seul " +"joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:13 msgid "Throughout the course of this tutorial series, we will cover how:" msgstr "" +"Tout au long de cette série de tutoriels, nous vous expliquerons comment :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:15 msgid "To make a first person character that can move, sprint, and jump." msgstr "" +"Faire un personnage à la première personne qui peut se déplacer, sprinter et " +"sauter." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:16 msgid "" "To make a simple animation state machine for handling animation transitions." msgstr "" +"Pour faire une machine d'état d'animation simple pour gérer les transitions " +"d'animation." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:17 msgid "" "To add three weapons to the first person character, each using a different " "way to handle bullet collisions:" msgstr "" +"Pour ajouter trois armes au personnage à la première personne, chacune " +"utilisant une façon différente de gérer les collisions de balles :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:18 msgid "A knife (using an :ref:`Area `)" @@ -55,76 +64,85 @@ msgstr "Un couteau (en utilisant un :ref:`Area `)" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:19 msgid "A pistol (Bullet scenes)" -msgstr "" +msgstr "Un pistolet (scènes de balles)" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:20 msgid "A rifle (using a :ref:`Raycast `)" -msgstr "" +msgstr "Un fusil (utilisant un :ref:`Raycast `)" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:21 msgid "To add two different types of grenades to the first person character:" -msgstr "" +msgstr "Ajouter deux types différents de grenades au personnage :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:22 msgid "A normal grenade" -msgstr "" +msgstr "Une grenade normale" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:23 msgid "A sticky grenade" -msgstr "" +msgstr "Une grenade collante" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:24 msgid "" "To add the ability to grab and throw :ref:`RigidBody ` nodes" msgstr "" +"Ajouter la possibilité de saisir et de lancer des nœuds :ref:`RigidBody " +"`" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:25 msgid "To add joypad input for the player" -msgstr "" +msgstr "Ajouter une entrée joypad pour le joueur" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:26 msgid "To add ammo and reloading for all weapons that consume ammo." msgstr "" +"Ajouter des munitions et recharger toutes les armes qui consomment des " +"munitions." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:27 msgid "To add ammo and health pick ups" -msgstr "" +msgstr "Ajouter le ramassage des munitions et de santé" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:28 msgid "In two sizes: big and small" -msgstr "" +msgstr "En deux tailles : grande et petite" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:29 msgid "To add an automatic turret" -msgstr "" +msgstr "Ajouter une tourelle automatique" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:30 msgid "That can fire using bullet objects or a :ref:`Raycast `" msgstr "" +"Qui peut tirer en utilisant des objets bullet ou un :ref:`Raycast " +"`" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:31 msgid "To add targets that break when they've taken enough damage" msgstr "" +"Ajouter des cibles qui se brisent quand elles ont subi suffisamment de dégâts" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:32 msgid "To add sounds that play when the guns fire." -msgstr "" +msgstr "Ajouter des sons quand les armes à feu tirent." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:33 msgid "To add a simple main menu:" -msgstr "" +msgstr "Ajouter un menu principal simple :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:34 msgid "With an options menu for changing how the game runs" -msgstr "" +msgstr "Avec un menu d'options pour changer le déroulement du jeu" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:35 msgid "With a level select screen" -msgstr "" +msgstr "Avec un écran de sélection de niveau" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:36 msgid "To add a universal pause menu we can access anywhere" msgstr "" +"Ajouter un menu de pause universel, auquel nous pouvons accéder depuis " +"n'importe quel endroit" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:38 msgid "" @@ -132,12 +150,19 @@ msgid "" "complete :ref:`doc_your_first_game`, if you are new to Godot and/or game " "development **before** going through this tutorial series." msgstr "" +"Bien que ce tutoriel puisse être complété par des débutants, il est " +"fortement conseillé d'avoir fini :ref:`doc_your_first_game`, si vous êtes " +"nouveau dans Godot et/ou dans le développement de jeu **avant** de suivre ce " +"tutoriel." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:43 msgid "" "Remember: Making 3D games is much harder than making 2D games. If you do not " "know how to make 2D games, you will likely struggle making 3D games." msgstr "" +"Rappelez-vous: faire des jeux 3D est beaucoup plus difficile que de faire " +"des jeux 2D. Si vous ne savez pas comment faire des jeux 2D, vous aurez " +"probablement du mal à faire des jeux en 3D." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:46 msgid "" @@ -145,12 +170,17 @@ msgid "" "basic programming experience in GDScript, and basic experience in game " "development." msgstr "" +"Ce tutoriel suppose que vous avez de l'expérience avec l'éditeur Godot, une " +"expérience de base en programmation GDScript, et une expérience de base en " +"développement de jeux." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:49 msgid "" "You can find the start assets for this tutorial here: :download:" "`Godot_FPS_Starter.zip `" msgstr "" +"Vous pouvez trouver les ressources pour débuter ce tutoriel ici : :download:" +"`Godot_FPS_Starter.zip `" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:51 msgid "" @@ -158,6 +188,9 @@ msgid "" "models for making levels, and a few scenes already configured for this " "tutorial." msgstr "" +"Les ressources de démarrage fournies contiennent un modèle 3D animé, un " +"ensemble de modèles 3D pour créer des niveaux et quelques scènes déjà " +"configurées pour ce tutoriel." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:54 msgid "" @@ -165,6 +198,10 @@ msgid "" "TwistedTwigleg, with changes/additions by the Godot community. All original " "assets provided for this tutorial are released under the ``MIT`` license." msgstr "" +"Toutes les ressources fournies (sauf indication contraire) ont été créés à " +"l'origine par TwistedTwigleg, avec des changements/ajouts par la communauté " +"Godot. Toutes les ressources originales fournies pour ce tutoriel sont " +"publiées sous la licence ``MIT``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:57 msgid "" @@ -172,24 +209,33 @@ msgid "" "to the Godot community, with the other assets belonging to those listed " "below:" msgstr "" +"N'hésitez pas à utiliser ces ressources comme vous le souhaitez ! Toutes les " +"ressources originales appartiennent à la communauté Godot, les autres " +"ressources appartenant à ceux énumérés ci-dessous :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:59 msgid "" "The skybox is created by **StumpyStrust** on OpenGameArt. The skybox used is " "licensed under ``CC0``." msgstr "" +"La skybox est créée par **StumpyStrust** sur OpenGameArt. La skybox utilisée " +"est sous licence ``CC0``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:62 msgid "" "The font used is **Titillium-Regular**, and is licensed under the ``SIL Open " "Font License, Version 1.1``." msgstr "" +"La police utilisée est **Titillium-Regular**, et est sous licence ``SIL Open " +"Font License, Version 1.1``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:64 msgid "" "You can find the finished project for each part at the bottom of each part's " "page" msgstr "" +"Vous pouvez trouver le projet fini pour chaque pièce au bas de la page de " +"chaque pièce" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:67 msgid "Part overview" @@ -200,6 +246,8 @@ msgid "" "In this part we will be making a first person player that can move around " "the environment." msgstr "" +"Dans cette partie, nous allons faire un personnage joueur à la première " +"personne qui peut se déplacer dans l'environnement." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:74 msgid "" @@ -207,14 +255,19 @@ msgid "" "can move around the game environment, sprint, look around with a mouse based " "first person camera, jump into the air, and turn a flash light on and off." msgstr "" +"À la fin de cette partie, vous aurez un personnage à la première personne " +"qui peut se déplacer dans l'environnement de jeu, courir, regarder autour de " +"lui avec une caméra à la première personne, sauter dans les airs et allumer " +"et éteindre une lampe flash." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:78 msgid "Getting everything ready" -msgstr "" +msgstr "Tout préparer" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:80 msgid "Launch Godot and open up the project included in the starter assets." msgstr "" +"Lancez Godot et ouvrez le projet inclus dans les ressources de démarrage." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:82 msgid "" @@ -223,6 +276,10 @@ msgid "" "there are several pre-setup scenes we will be using throughout the tutorial " "series." msgstr "" +"Bien que ces ressources ne soient pas nécessairement nécessaires pour " +"utiliser les scripts fournis dans ce tutoriel, elles rendront le tutoriel " +"beaucoup plus facile à suivre, car il y a plusieurs scènes pré-installées " +"que nous utiliserons tout au long de la série de tutoriels." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:86 msgid "" @@ -231,10 +288,16 @@ msgid "" "actions for our player. Feel free to change the keys bound to these actions " "if you want." msgstr "" +"Ouvrez d'abord les paramètres du projet et allez dans l'onglet \"Input Map" +"\". Vous constaterez que plusieurs actions ont déjà été définies. Nous " +"utiliserons ces actions pour notre joueur. N'hésitez pas à changer les " +"touches liées à ces actions si vous le souhaitez." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:92 msgid "Let's take a second to see what we have in the starter assets." msgstr "" +"Prenons une seconde pour voir ce que nous avons dans les ressources de " +"démarrage." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:94 msgid "" @@ -242,10 +305,13 @@ msgid "" "`` we have 14 scenes, most of which we will be visiting as we go through " "this tutorial series." msgstr "" +"Plusieurs scènes sont incluses dans les ressources de départ. Par exemple, " +"dans ``res://``, nous avons 14 scènes, dont la plupart seront visitées au " +"cours de cette série de tutoriels." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:97 msgid "For now let's open up ``Player.tscn``." -msgstr "" +msgstr "Pour l'instant, ouvrons ``Player.tscn``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:99 msgid "" @@ -254,16 +320,23 @@ msgid "" "``Assets`` in this tutorial series. ``Assets`` contains all the models used " "for each of the levels, as well as some textures and materials." msgstr "" +"Il y a un tas de scènes et quelques textures dans le dossier ``Assets``. " +"Vous pouvez y jeter un coup d’œil si vous voulez, mais nous ne parcourrons " +"pas ``Assets`` dans cette série de tutoriels. ``Assets`` contient tous les " +"modèles utilisés pour chacun des niveaux, ainsi que quelques textures et " +"matériaux." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:104 msgid "Making the FPS movement logic" -msgstr "" +msgstr "Faire la logique de mouvement FPS" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:106 msgid "" "Once you have ``Player.tscn`` open, let's take a quick look at how it is set " "up" msgstr "" +"Une fois que vous avez ``Player.tscn`` ouvert, jetons un coup d’œil rapide à " +"la façon dont il est configuré" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:110 msgid "" @@ -271,12 +344,18 @@ msgid "" "pointing capsule as the collision shape for the player is fairly common in " "most first person games." msgstr "" +"Tout d'abord, remarquez comment les formes de collision du joueur sont " +"configurées. L'utilisation d'une capsule à pointe verticale comme forme de " +"collision pour le joueur est assez courante dans la plupart des jeux à la " +"première personne." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:113 msgid "" "We are adding a small square to the 'feet' of the player so the player does " "not feel like they are balancing on a single point." msgstr "" +"Nous ajoutons un petit carré aux \" pieds \" du joueur pour qu'il n'ait pas " +"l'impression d'être en équilibre sur un seul point." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:116 msgid "" @@ -284,6 +363,10 @@ msgid "" "can roll over slight edges. Where to place the 'feet' is dependent on your " "levels and how you want your player to feel." msgstr "" +"Nous voulons que les 'pieds' soient légèrement plus hauts que le fond de la " +"capsule afin de pouvoir rouler sur de légers bords. L'endroit où placer les " +"'pieds' dépend de votre niveau et de la façon dont vous voulez que votre " +"joueur se sente." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:119 msgid "" @@ -291,6 +374,10 @@ msgid "" "they walk to an edge and slide off. We are adding the small square at the " "bottom of the capsule to reduce sliding on, and around, edges." msgstr "" +"Souvent, le joueur remarquera que la forme de la collision est circulaire " +"lorsqu'il marche jusqu'à un bord et qu'il glisse. Nous ajoutons le petit " +"carré au bas de la capsule pour réduire le glissement sur et autour des " +"bords." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:123 msgid "" @@ -300,6 +387,11 @@ msgid "" "this is so we can rotate ``Player`` on the ``Y`` axis, and " "``Rotation_helper`` on the ``X`` axis." msgstr "" +"Une autre chose à remarquer est combien de nœuds sont des enfants de " +"``Rotation_Helper``. C'est parce que ``Rotation_Helper`` contient tous les " +"nœuds que nous voulons faire tourner sur l'axe ``X`` (haut et bas). La " +"raison en est que nous pouvons faire pivoter le ``Joueur'' sur l'axe ``Y'' " +"et ``Rotation_Helper`` sur l'axe ``X''." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:128 msgid "" @@ -308,24 +400,32 @@ msgid "" "further degenerating into a state of rotation on all three axes in some " "cases." msgstr "" +"Si nous n'avions pas utilisé ``Rotation_helper``, nous aurions probablement " +"eu des cas de rotation simultanée sur les axes ``X`` et ``Y``, qui auraient " +"pu dégénérer en un état de rotation sur les trois axes dans certains cas." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:132 msgid "See :ref:`using transforms ` for more information" msgstr "" +"Voir :ref:`using transforms ` pour plus d'informations" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:136 msgid "Attach a new script to the ``Player`` node and call it ``Player.gd``." msgstr "" +"Attachez un nouveau script au nœud ``Player`` et appelez-le ``Player.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:138 msgid "" "Let's program our player by adding the ability to move around, look around " "with the mouse, and jump. Add the following code to ``Player.gd``:" msgstr "" +"Programmons notre joueur en ajoutant la possibilité de se déplacer, de " +"regarder autour de lui avec la souris et de sauter. Ajoutez le code suivant " +"à ``Player.gd`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:373 msgid "This is a lot of code, so let's break it down function by function:" -msgstr "" +msgstr "C'est beaucoup de code, alors décomposons-le fonction par fonction :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:375 msgid "" @@ -333,11 +433,16 @@ msgid "" "manually typing the code in, you can copy and paste the code from this page " "directly into the script editor." msgstr "" +"Bien qu'il soit déconseillé de copier et coller du code, car vous pouvez " +"apprendre beaucoup en tapant le code manuellement, vous pouvez copier et " +"coller le code de cette page directement dans l'éditeur de script." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:378 msgid "" "If you do this, all of the code copied will be using spaces instead of tabs." msgstr "" +"Si vous faites cela, tout le code copié utilisera des espaces au lieu de " +"tabulations." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:380 msgid "" @@ -346,12 +451,18 @@ msgid "" "tabs. You can select \"Convert Indent To Spaces\" to convert tabs back into " "spaces." msgstr "" +"Pour convertir les espaces en tabulations dans l'éditeur de script, cliquez " +"sur le menu \"edit\" et sélectionnez \"Convert Indent To Tabs\". Ceci " +"convertira tous les espaces en tabulations. Vous pouvez sélectionner " +"\"Convert Indent To Spaces\" pour convertir les tabulations en espaces." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:385 msgid "" "First, we define some class variables to dictate how our player will move " "about the world." msgstr "" +"Tout d'abord, nous définissons quelques variables de classe pour dicter " +"comment notre joueur va se déplacer dans le monde." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:387 msgid "" @@ -359,56 +470,71 @@ msgid "" "referred to as \"class variables\"**. This is because we can access any of " "these variables from any place in the script." msgstr "" +"Tout au long de ce tutoriel, **les variables définies à l'extérieur de " +"fonctions seront appelées \"variables de classe\"**. C'est parce que nous " +"avons accès à ces variables à partir de n'importe quel endroit dans le " +"script." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:391 msgid "Let's go through each of the class variables:" -msgstr "" +msgstr "Passons en revue chacune des variables de classe :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:393 msgid "``GRAVITY``: How strong gravity pulls us down." -msgstr "" +msgstr "``GRAVITY`` : Comme la gravité nous tire vers le bas." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:394 msgid "``vel``: Our :ref:`KinematicBody `'s velocity." msgstr "" +"``vel`` : la vélocité de notre :ref:`CinematicBody `." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:395 msgid "" "``MAX_SPEED``: The fastest speed we can reach. Once we hit this speed, we " "will not go any faster." msgstr "" +"``MAX_SPEED`` : La vitesse la plus rapide que nous puissions atteindre. Une " +"fois que nous aurons atteint cette vitesse, nous n'irons pas plus vite." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:396 msgid "``JUMP_SPEED``: How high we can jump." -msgstr "" +msgstr "``JUMP_SPEED`` : À quelle hauteur nous pouvons sauter." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:397 msgid "" "``ACCEL``: How quickly we accelerate. The higher the value, the sooner we " "get to max speed." msgstr "" +"``ACCEL`` : L'accélération. Plus la valeur est élevée, plus vite nous " +"atteignons la vitesse maximale." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:398 msgid "" "``DEACCEL``: How quickly we are going to decelerate. The higher the value, " "the sooner we will come to a complete stop." msgstr "" +"``DEACCEL`` : La décéléreration. Plus la valeur est élevée, plus vite nous " +"nous arrêterons complètement." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:399 msgid "" "``MAX_SLOPE_ANGLE``: The steepest angle our :ref:`KinematicBody " "` will consider as a 'floor'." msgstr "" +"``MAX_SLOPE_ANGLE``: L'angle le plus raide que notre :ref:`KinematicBody " +"` considère comme un 'plancher'." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:400 msgid "``camera``: The :ref:`Camera ` node." -msgstr "" +msgstr "``camera`` : Le nœud :ref:`Camera `." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:401 msgid "" "``rotation_helper``: A :ref:`Spatial ` node holding " "everything we want to rotate on the X axis (up and down)." msgstr "" +"``rotation_helper`` : Un nœud :ref:`Spatial ` contenant tout " +"ce que nous voulons faire tourner sur l'axe X (haut et bas)." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:402 msgid "" @@ -416,6 +542,9 @@ msgid "" "``0.05`` works well for my mouse, but you may need to change it based on how " "sensitive your mouse is." msgstr "" +"``MOUSE_SENSITIVITY`` : La sensibilité de la souris. Je trouve qu'une valeur " +"de ``0.05`` fonctionne bien pour ma souris, mais vous devrez peut-être la " +"modifier en fonction de la sensibilité de votre souris." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:404 msgid "" @@ -423,12 +552,19 @@ msgid "" "by lowering ``GRAVITY`` and/or increasing ``JUMP_SPEED`` you can get a more " "'floaty' feeling character. Feel free to experiment!" msgstr "" +"Vous pouvez ajuster plusieurs de ces variables pour obtenir des résultats " +"différents. Par exemple, en diminuant ``GRAVITY`` et/ou en augmentant " +"``JUMP_SPEED``vous pouvez obtenir un personnage plus 'flottant'. N'hésitez " +"pas à expérimenter !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:408 msgid "" "You may have noticed that ``MOUSE_SENSITIVITY`` is written in all caps like " "the other constants, but ``MOUSE_SENSITIVITY`` is not a constant." msgstr "" +"Vous avez peut-être remarqué que ``MOUSE_SENSITIVITY`` est écrit en " +"majuscules comme les autres constantes, mais ``MOUSE_SENSITIVITY`` n'est pas " +"une constante." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:410 msgid "" @@ -438,22 +574,31 @@ msgid "" "effort to remind ourselves to treat it like a constant, it's named in all " "caps." msgstr "" +"La raison est que nous voulons le traiter comme une variable constante (une " +"variable qui ne peut pas changer) tout au long de notre script, mais nous " +"voulons être en mesure de changer la valeur plus tard lorsque nous ajoutons " +"des paramètres personnalisables. Donc, dans un effort pour nous rappeler de " +"la traiter comme une constante, elle est nommée en majuscules." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:415 msgid "Now let's look at the ``_ready`` function:" -msgstr "" +msgstr "Voyons maintenant la fonction ``_ready`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:417 msgid "" "First we get the ``camera`` and ``rotation_helper`` nodes and store them " "into their variables." msgstr "" +"On obtient d'abord les nœuds ``camera`` et ``rotation_helper`` et on les " +"stocke dans leurs variables." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:419 msgid "" "Then we need to set the mouse mode to captured, so the mouse cannot leave " "the game window." msgstr "" +"Ensuite, nous devons régler le mode de capture de la souris, de sorte que la " +"souris ne puisse pas quitter la fenêtre de jeu." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:421 msgid "" @@ -461,6 +606,9 @@ msgid "" "for two reasons: The first reason being we do not want the player to see " "their mouse cursor as they play." msgstr "" +"Ceci cachera la souris et la gardera au centre de l'écran. Nous le faisons " +"pour deux raisons : La première raison étant que nous ne voulons pas que le " +"joueur voit le curseur de sa souris en jouant." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:424 msgid "" @@ -469,6 +617,11 @@ msgid "" "the player clicks outside the window, and then the game would lose focus. To " "assure neither of these issues happens, we capture the mouse cursor." msgstr "" +"La deuxième raison est que nous ne voulons pas que le curseur quitte la " +"fenêtre de jeu. Si le curseur quitte la fenêtre de jeu, il peut y avoir des " +"cas où le joueur clique à l'extérieur de la fenêtre, et alors le jeu " +"perdrait le focus. Pour s'assurer qu'aucun de ces problèmes ne se produise, " +"nous capturons le curseur de la souris." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:428 msgid "" @@ -476,16 +629,21 @@ msgid "" "will only be using ``MOUSE_MODE_CAPTURED`` and ``MOUSE_MODE_VISIBLE`` in " "this tutorial series." msgstr "" +"voir :ref:`Documentation d'entrée ` pour les différents modes " +"de souris. Nous utiliserons seulement ``MOUSE_MODE_CAPTURED``et " +"``MOUSE_MODE_VISIBLE`` dans cette série de tutoriels." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:433 msgid "Next let's take a look at ``_physics_process``:" -msgstr "" +msgstr "Voyons maintenant ``_processus_physique`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:435 msgid "" "All we're doing in ``_physics_process`` is calling two functions: " "``process_input`` and ``process_movement``." msgstr "" +"Tout ce que nous faisons dans ``_physics_process``` est d'appeler deux " +"fonctions : ``process_input`` et ``process_movement``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:437 msgid "" @@ -493,16 +651,22 @@ msgid "" "input. We want to call it first, before anything else, so we have fresh " "player input to work with." msgstr "" +"``process_input`` sera l'endroit où nous stockerons tout le code relatif aux " +"entrées joueur. Nous voulons l'appeler d'abord, avant toutes choses, pour " +"que nous puissions travailler avec les dernière entrées joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:440 msgid "" "``process_movement`` is where we'll send all the data necessary to the :ref:" "`KinematicBody ` so it can move through the game world." msgstr "" +"``process_movement`` est l'endroit où nous enverrons toutes les données " +"nécessaires au :ref:`KinematicBody ` pour lui permettre " +"de se déplacer dans le monde du jeu." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:445 msgid "Let's look at ``process_input`` next:" -msgstr "" +msgstr "Regardons ``process_input`` suivant :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:447 msgid "First we set ``dir`` to an empty :ref:`Vector3 `." @@ -515,12 +679,18 @@ msgid "" "towards. Because we do not want the player's previous input to effect the " "player beyond a single ``process_movement`` call, we reset ``dir``." msgstr "" +"``dir``` sera utilisé pour mémoriser la direction vers laquelle le joueur a " +"l'intention de se déplacer. Parce que nous ne voulons pas que l'entrée " +"précédente du joueur affecte le joueur au-delà d'un seul appel de " +"``process_movement``, nous réinitialisons ``dir``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:452 msgid "" "Next we get the camera's global transform and store it as well, into the " "``cam_xform`` variable." msgstr "" +"Ensuite, nous récupérons la transformation globale de la caméra et la " +"stockons également, dans la variable ``cam_xform``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:454 msgid "" @@ -528,6 +698,10 @@ msgid "" "directional vectors. Many have found directional vectors confusing, so let's " "take a second to explain how they work:" msgstr "" +"La raison pour laquelle nous avons besoin de la transformation globale de la " +"caméra est que nous puissions utiliser ses vecteurs directionnels. Beaucoup " +"ont trouvé les vecteurs directifs déroutants, alors prenons une seconde pour " +"expliquer comment ils fonctionnent :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:459 msgid "" @@ -535,6 +709,9 @@ msgid "" "relative to a constant origin point. Every object, no matter if it is 2D or " "3D, has a position in world space." msgstr "" +"L'espace mondial peut être défini comme il suit : L'espace dans lequel tous " +"les objets sont placés par rapport à un point d'origine constant. Chaque " +"objet, qu'il soit en 2D ou en 3D, a une position dans l'espace mondial." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:462 msgid "" @@ -542,12 +719,17 @@ msgid "" "object's position, rotation, and scale can be measured by a single, known, " "fixed point called the origin." msgstr "" +"En d'autres termes, l'espace mondial est l'espace dans un univers où la " +"position, la rotation et l'échelle de chaque objet peuvent être mesurées par " +"un seul point fixe connu, appelé origine." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:465 msgid "" "In Godot, the origin is at position ``(0, 0, 0)`` with a rotation of ``(0, " "0, 0)`` and a scale of ``(1, 1, 1)``." msgstr "" +"Dans Godot, l’origine est à la position ``(0, 0, 0)`` avec une rotation de " +"``(0, 0, 0)`` et une échelle de``(1, 1, 1)``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:467 msgid "" @@ -555,12 +737,17 @@ msgid "" "` based node, a gizmo pops up. Each of the arrows points " "using world space directions by default." msgstr "" +"Lorsque vous ouvrez l'éditeur Godot et sélectionnez un nœud basé sur :ref:" +"`Spatial `, un gadget apparaît. Chacune des flèches pointe en " +"utilisant les directions de l'espace mondial par défaut." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:470 msgid "" "If you want to move using the world space directional vectors, you'd do " "something like this:" msgstr "" +"Si vous voulez vous déplacer en utilisant les vecteurs directionnels de " +"l'espace mondial, vous feriez quelque chose comme ceci :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:495 msgid "" @@ -568,21 +755,27 @@ msgid "" "directional vectors. We can define a few :ref:`Vector3 ` " "variables and input the values pointing in each direction." msgstr "" +"Remarquez que nous n'avons pas besoin de faire de calculs pour obtenir des " +"vecteurs directionnels de l'espace mondial. On peut définir quelques " +"variables :ref:`Vector3 ` et entrer les valeurs " +"pointant dans chaque direction." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:498 msgid "Here is what world space looks like in 2D:" -msgstr "" +msgstr "Voici à quoi ressemble l'espace mondial en 2D :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:500 msgid "" "The following images are just examples. Each arrow/rectangle represents a " "directional vector" msgstr "" +"Les images suivantes ne sont que des exemples. Chaque flèche/rectangle " +"représente un vecteur directionnel" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:504 #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:559 msgid "And here is what it looks like for 3D:" -msgstr "" +msgstr "Et voici à quoi cela ressemble pour la 3D :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:508 msgid "" @@ -591,12 +784,17 @@ msgid "" "you translate, rotate, or scale an object, world space will *always point in " "the same direction*." msgstr "" +"Notez que dans les deux exemples, la rotation du nœud ne change pas les " +"flèches directionnelles. C'est parce que l'espace mondial est une constante. " +"Quelle que soit la façon dont vous bougez, faites pivoter ou mettez à " +"l'échelle un objet, l'espace du monde *indiquera toujours la même direction*." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:512 msgid "" "Local space is different, because it takes the rotation of the object into " "account." msgstr "" +"L'espace local est différent, car il prend en compte la rotation de l'objet." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:514 msgid "" @@ -605,12 +803,18 @@ msgid "" "can be at ``N`` many locations, the values derived from local space change " "with the position of the origin." msgstr "" +"L'espace local peut être défini comme il suit : L'espace dans lequel la " +"position d'un objet est à l'origine de l'univers. Comme la position de " +"l'origine peut se trouver à de nombreux endroits, les valeurs dérivées de " +"l'espace local changent en fonction de la position de l'origine." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:519 msgid "" "This stack overflow question has a much better explanation of world space " "and local space." msgstr "" +"Cette question sur stack overflow a une bien meilleure explication de " +"l'espace mondial et de l'espace local." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:521 msgid "" @@ -618,6 +822,9 @@ msgid "" "eye-space-in-game-development (Local space and eye space are essentially the " "same thing in this context)" msgstr "" +"https://gamedev.stackexchange.com/questions/65783/what-are-world-space-and-" +"eye-space-in-game-development (L'espace local et l'espace oculaire sont " +"essentiellement la même chose dans ce contexte)" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:524 msgid "" @@ -625,6 +832,10 @@ msgid "" "its :ref:`Transform `, so then we can get the :ref:`Basis " "` from the :ref:`Transform `." msgstr "" +"Pour obtenir l'espace local d'un nœud :ref:`Spatial `, nous " +"devons obtenir son :ref:`Transform >`, afin de pouvoir " +"obtenir le :ref:`Basis ` depuis le :ref:`Transform " +"`." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:527 msgid "" @@ -632,16 +843,21 @@ msgid "" "Each of those vectors point towards each of the local space vectors coming " "from that object." msgstr "" +"Chaque :ref:`Base ` a trois vecteurs: ``X``, ``Y`` et ``Z``. " +"Chacun de ces vecteurs pointent vers chacun des vecteurs de l'espace local " +"venant de cet objet." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:530 msgid "" "To use the :ref:`Spatial ` node's local directional vectors, " "we use this code:" msgstr "" +"Pour utiliser les vecteurs directionnels locaux du nœud :ref:`Spatial " +"`, nous utilisons ce code :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:555 msgid "Here is what local space looks like in 2D:" -msgstr "" +msgstr "Voici à quoi ressemble l'espace local en 2D :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:563 msgid "" @@ -650,6 +866,10 @@ msgid "" "object on the left, which looks exactly the same as the 3D example for local " "space." msgstr "" +"Voici ce que le gadget :ref:`Spatial ` affiche lorsque vous " +"utilisez le mode espace local. Remarquez comment les flèches suivent la " +"rotation de l'objet à gauche, qui ressemble exactement à l'exemple 3D pour " +"l'espace local." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:567 msgid "" @@ -657,6 +877,9 @@ msgid "" "little cube button when you have a :ref:`Spatial ` based node " "selected." msgstr "" +"Vous pouvez passer du mode espace local au mode espace mondial en appuyant " +"sur T ou sur le petit bouton cube lorsque vous avez sélectionné un nœud basé " +"sur :ref:`Spatial `." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:572 msgid "" @@ -666,10 +889,16 @@ msgid "" "from the object's point of view, as opposed to using world vectors, which " "give direction from the world's point of view." msgstr "" +"Les vecteurs locaux sont déroutants même pour les développeurs de jeux plus " +"expérimentés, donc ne vous inquiétez pas si tout cela n'a pas beaucoup de " +"sens. La chose clé à retenir au sujet des vecteurs locaux est que nous " +"utilisons des coordonnées locales pour obtenir la direction du point de vue " +"de l'objet, par opposition à l'utilisation de vecteurs mondiaux, qui donnent " +"la direction du point de vue du monde." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:578 msgid "Okay, back to ``process_input``:" -msgstr "" +msgstr "Bon, revenons à ``process_input`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:580 msgid "" @@ -677,18 +906,26 @@ msgid "" "to an empty :ref:`Vector2 `. We will use this to make a " "virtual axis of sorts, to map the player's input to movement." msgstr "" +"Ensuite, nous créons une nouvelle variable appelée ``input_movement_vector`` " +"et l'assignons à un :ref:`Vector2 `. Nous l'utiliserons pour " +"faire une sorte d'axe virtuel, pour représenter l'entrée joueur pour le " +"mouvement." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:583 msgid "" "This may seem overkill for just the keyboard, but this will make sense later " "when we add joypad input." msgstr "" +"Cela peut sembler exagéré pour un simple clavier, mais cela aura un sens " +"plus tard, lorsque nous ajouterons des entrées de joypad." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:585 msgid "" "Based on which directional movement action is pressed, we add to or subtract " "from ``input_movement_vector``." msgstr "" +"En fonction de l'action directionnelle de mouvement pressée, on ajoute ou on " +"soustrait à ``input_movement_vector``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:587 msgid "" @@ -696,6 +933,10 @@ msgid "" "``input_movement_vector``. This makes it where ``input_movement_vector``'s " "values are within a ``1`` radius unit circle." msgstr "" +"Après avoir vérifié chacune des actions de mouvement directionnel, nous " +"normalisons ``input_movement_vector``. Cela fait que les valeurs de " +"``input_inmovement_vector`` sont à l'intérieur d'un cercle d'unité de rayon " +"``1``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:590 msgid "" @@ -704,6 +945,10 @@ msgid "" "add the camera's local ``Z`` axis so the player moves forward or backwards " "in relation to the camera." msgstr "" +"Ensuite, nous ajoutons le vecteur local de la caméra ``Z`` multiplié par " +"``input_movement_vector.y`` à ``dir``. C'est ainsi que lorsque le joueur " +"avance ou recule, nous ajoutons l'axe local ``Z'' de la caméra pour que le " +"lecteur avance ou recule par rapport à la caméra." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:593 msgid "" @@ -713,6 +958,11 @@ msgid "" "normalized()`` because our camera's Z axis faces backwards in relation to " "the rest of the player." msgstr "" +"Parce que la caméra est tournée de ``-180`` degrés, nous devons retourner le " +"vecteur directionnel ``Z``. Normalement en avant serait l'axe Z positif, " +"donc utiliser ``basis.z.normalisé()`` fonctionnerait, mais nous utilisons ``-" +"basis.z.normalisé()`` parce que l'axe Z de notre caméra est orienté vers " +"l'arrière par rapport au reste du joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:598 msgid "" @@ -721,6 +971,11 @@ msgid "" "x``. This makes it where the player moves left/right in relation to the " "camera when the player presses left/right." msgstr "" +"Nous faisons la même chose pour le vecteur local ``X`` de la caméra, et au " +"lieu d'utiliser ``input_movement_vector.y`` nous utilisons plutôt " +"``input_movement_vector.x``. Cela signifie que le lecteur se déplace vers la " +"gauche/droite par rapport à la caméra lorsque le joueur appuie vers la " +"gauche/droite." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:601 msgid "" @@ -729,11 +984,17 @@ msgid "" "to see if the \"movement_jump\" action has just been pressed. If it has, " "then we set the player's ``Y`` velocity to ``JUMP_SPEED``." msgstr "" +"Ensuite, nous vérifions si le joueur est sur le sol en utilisant la " +"fonction :ref:`KinematicBody `s ``is_on_floor``. Si " +"c'est le cas, alors on vérifie si l'action \"movement_jump\" vient d'être " +"appuyée. Si c'est le cas, alors nous réglons la vélocité ``Y`` du joueur sur " +"``JUMP_SPEED``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:605 msgid "" "Because we're setting the Y velocity, the player will jump into the air." msgstr "" +"Parce que nous réglons la vélocité Y, le joueur va sauter dans les airs." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:607 msgid "" @@ -742,6 +1003,11 @@ msgid "" "otherwise we'd have no way to free the cursor, meaning it would be stuck " "until you terminate the runtime." msgstr "" +"Ensuite, nous vérifions l'action ``ui_cancel``. C'est ainsi que nous pouvons " +"libérer/capturer le curseur de la souris quand le bouton ``escape`` est " +"pressé. Nous faisons cela parce que sinon nous n'aurions aucun moyen de " +"libérer le curseur, ce qui signifie qu'il serait bloqué jusqu'à ce que vous " +"terminiez le runtime." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:611 msgid "" @@ -749,22 +1015,30 @@ msgid "" "or not. If it is, we capture it, and if it's not, we make it visible (free " "it)." msgstr "" +"Pour libérer/capturer le curseur, nous vérifions si la souris est visible " +"(libérée) ou non. Si c'est le cas, nous le capturons, et si ce n'est pas le " +"cas, nous le rendons visible (nous le libérons)." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:613 msgid "" "That's all we're doing right now for ``process_input``. We'll come back " "several times to this function as we add more complexities to our player." msgstr "" +"C'est tout ce que nous faisons pour l'instant pour \"process_input\". Nous " +"reviendrons plusieurs fois sur cette fonction au fur et à mesure que nous " +"ajouterons de la complexité à notre joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:617 msgid "Now let's look at ``process_movement``:" -msgstr "" +msgstr "Regardons maintenant le ``process_movement`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:619 msgid "" "First we ensure that ``dir`` does not have any movement on the ``Y`` axis by " "setting it's ``Y`` value to zero." msgstr "" +"Tout d'abord, nous nous assurons que ``dir`` n'a pas de mouvement sur l'axe " +"``Y`` en réglant sa valeur ``Y`` à zéro." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:621 msgid "" @@ -773,18 +1047,27 @@ msgid "" "the player is moving straight or diagonally. If we did not normalize, the " "player would move faster on the diagonal than when going straight." msgstr "" +"Ensuite, nous normalisons ``dir`` pour nous assurer que nous sommes à " +"l'intérieur d'un cercle d'unité de rayon de ``1``. C'est ce qui fait que " +"nous nous déplaçons à une vitesse constante, que le joueur se déplace en " +"ligne droite ou en diagonale. Si nous ne nous normalisions pas, le joueur se " +"déplacerait plus rapidement sur la diagonale qu'en allant tout droit." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:624 msgid "" "Next we add gravity to the player by adding ``GRAVITY * delta`` to the " "player's ``Y`` velocity." msgstr "" +"Ensuite, nous ajoutons la gravité au joueur en ajoutant ``GRAVITY * delta`` " +"à la vitesse ``Y`` du joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:626 msgid "" "After that we assign the player's velocity to a new variable (called " "``hvel``) and remove any movement on the ``Y`` axis." msgstr "" +"Ensuite, nous assignons la vitesse du joueur à une nouvelle variable " +"(appelée ``hvel``) et supprimons tout mouvement sur l'axe ``Y``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:628 msgid "" @@ -792,10 +1075,16 @@ msgid "" "Then we multiply that by the player's max speed so we know how far the " "player will move in the direction provided by ``dir``." msgstr "" +"Ensuite, nous définissons une nouvelle variable (``cible``) dans le vecteur " +"de direction du joueur. Ensuite, nous multiplions cela par la vitesse " +"maximale du joueur pour savoir jusqu'où le joueur se déplacera dans la " +"direction fournie par ``dir``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:631 msgid "After that we make a new variable for acceleration, named ``accel``." msgstr "" +"Ensuite, nous créons une nouvelle variable pour l'accélération, appelée " +"``accel``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:633 msgid "" @@ -804,6 +1093,10 @@ msgid "" "meaning we are only checking if the player is moving forwards, backwards, " "left, or right." msgstr "" +"Nous prenons ensuite le produit scalaire du ``hvel`` pour voir si le joueur " +"se déplace selon ``hvel``. Rappelez-vous que le ``hvel`` n'a pas de vitesse " +"``Y``, ce qui signifie que nous vérifions seulement si le joueur avance, " +"recule, va à gauche ou va à droite." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:637 msgid "" @@ -811,6 +1104,9 @@ msgid "" "``ACCEL`` constant so the player will accelerate, otherwise we set ``accel`` " "to our ``DEACCEL`` constant so the player will decelerate." msgstr "" +"Si le joueur se déplace selon ``hvel``, alors nous réglons ``accel`` sur la " +"constante ``ACCEL`` pour que le joueur accélère, sinon nous réglons " +"``accel`` sur notre constante ``DEACCEL`` pour que le joueur ralentisse." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:640 msgid "" @@ -819,18 +1115,27 @@ msgid "" "``move_and_slide`` to let the :ref:`KinematicBody ` " "handle moving the player through the physics world." msgstr "" +"Ensuite, nous interpolons la vitesse horizontale, réglons la vitesse ``X`` " +"et ``Z`` du joueur sur la vitesse horizontale interpolée, et appelons " +"``move_and_slide`` pour laisser le :ref:`KinematicBody " +"` gérer le déplacement du lecteur dans le monde " +"physique." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:643 msgid "" "All of the code in ``process_movement`` is exactly the same as the movement " "code from the Kinematic Character demo!" msgstr "" +"Tout le code dans ``process_movement`` est exactement le même que le code de " +"mouvement de la démo de Kinematic Character !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:647 msgid "" "The final function we have is the ``_input`` function, and thankfully it's " "fairly short:" msgstr "" +"La dernière fonction que nous avons est la fonction ``_input``, et " +"heureusement elle est assez courte :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:649 msgid "" @@ -838,12 +1143,19 @@ msgid "" "`InputEventMouseMotion ` event. We also want to " "check if the cursor is captured, as we do not want to rotate if it is not." msgstr "" +"Tout d'abord, nous nous assurons que l'événement auquel nous avons affaire " +"est un événement :ref:`InputEventMouseMotion `. " +"Nous voulons aussi vérifier si le curseur est capturé, car nous ne voulons " +"pas tourner s'il ne l'est pas." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:652 msgid "" "See :ref:`Mouse and input coordinates ` for " "a list of possible input events." msgstr "" +"Voir :ref:`Les coordonnées de la souris et de l'entrée " +"` pour une liste des événements d'entrée " +"possibles." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:655 msgid "" @@ -851,6 +1163,9 @@ msgid "" "rotate based on the relative mouse motion provided by :ref:" "`InputEventMouseMotion `." msgstr "" +"Si l'événement est bien un événement de mouvement de souris et que le " +"curseur est capturé, nous tournons en fonction du mouvement relatif de la " +"souris fourni par :ref:`InputEventMouseMotion `." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:658 msgid "" @@ -858,12 +1173,17 @@ msgid "" "relative mouse motion's ``Y`` value, provided by :ref:`InputEventMouseMotion " "`." msgstr "" +"Tout d'abord, nous tournons le nœud ``rotation_helper`` sur l'axe ``X``, en " +"utilisant la valeur ``Y`` du mouvement relatif de la souris, fournie par :" +"ref:`InputEventMouseMotion `." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:661 msgid "" "Then we rotate the entire :ref:`KinematicBody ` on the " "``Y`` axis by the relative mouse motion's ``X`` value." msgstr "" +"Ensuite, nous faisons pivoter le :ref:``KinematicBody ` " +"sur l'axe ``Y`` par la valeur ``X`` du mouvement relatif de la souris." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:663 msgid "" @@ -871,6 +1191,10 @@ msgid "" "where mouse movement going up and down is ``1`` and ``-1`` respectively. " "Right and Left movement is ``1`` and ``-1`` respectively." msgstr "" +"Godot convertit le mouvement relatif de la souris en un :ref:`Vector2 " +"` où le mouvement de la souris qui monte et descend est ``1`` " +"et ``-1`` respectivement. Le mouvement vers la droite et vers la gauche est " +"``1`` et ``-1`` respectivement." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:667 msgid "" @@ -878,6 +1202,10 @@ msgid "" "motion's ``X`` value by ``-1`` so mouse motion going left and right rotates " "the player left and right in the same direction." msgstr "" +"En raison de la façon dont nous faisons tourner le lecteur, nous multiplions " +"la valeur ``X`` du mouvement relatif de la souris par ``-1`` pour que le " +"mouvement de la souris tournant à gauche et à droite fasse tourner le " +"lecteur à gauche et à droite dans la même direction." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:671 msgid "" @@ -885,12 +1213,17 @@ msgid "" "``-70`` and ``70`` degrees so the player cannot rotate themselves upside " "down." msgstr "" +"Finalement, nous bloquons la rotation ``X`` de ``rotation_helper`` pour " +"qu'elle soit entre ``-70`` et ``70`` degrés afin que le joueur ne puisse pas " +"se tourner la tête en bas." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:674 msgid "" "See :ref:`using transforms ` for more information on " "rotating transforms." msgstr "" +"Voir :ref:`using transforms ` pour plus d'informations " +"sur les transformations en rotation." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:678 msgid "" @@ -898,6 +1231,10 @@ msgid "" "already opened up. We will be using this scene as we go through the next few " "tutorial parts, so be sure to keep it open in one of your scene tabs." msgstr "" +"Pour tester le code, ouvrez la scène nommée ``Testing_Area.tscn``, si elle " +"n'est pas déjà ouverte. Nous utiliserons cette scène au cours des prochaines " +"parties du tutoriel, assurez-vous donc de la garder ouverte dans l'un des " +"onglets de votre scène." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:681 msgid "" @@ -906,32 +1243,45 @@ msgid "" "or by pressing ``F5``. You should now be able to walk around, jump in the " "air, and look around using the mouse." msgstr "" +"Allez-y et testez votre code soit en appuyant sur ``F6`` avec ``Testing_Area." +"tscn`` comme onglet ouvert, soit en appuyant sur le bouton play dans le coin " +"supérieur droit, soit en appuyant sur ``F5``. Vous devriez maintenant être " +"capable de marcher, de sauter dans les airs et de regarder autour de vous à " +"l'aide de la souris." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:687 msgid "Giving the player a flash light and the option to sprint" -msgstr "" +msgstr "Donner au joueur une lampe flash et la possibilité de sprinter" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:689 msgid "" "Before we get to making the weapons work, there are a couple more things we " "should add." msgstr "" +"Avant de commencer à faire fonctionner les armes, il y a quelques autres " +"choses que nous devrions ajouter." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:691 msgid "" "Many FPS games have an option to sprint and a flashlight. We can easily add " "these to our player, so let's do that!" msgstr "" +"De nombreux jeux FPS ont une option pour le sprint et une lampe de poche. " +"Nous pouvons les ajouter facilement à notre joueur, alors faisons-le !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:694 msgid "First we need a few more class variables in our player script:" msgstr "" +"Tout d'abord, nous avons besoin de quelques variables de classe " +"supplémentaires dans notre script de joueur :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:715 msgid "" "All the sprinting variables work exactly the same as the non sprinting " "variables with similar names." msgstr "" +"Toutes les variables de sprint fonctionnent exactement de la même manière " +"que les variables non sprint avec des noms similaires." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:718 msgid "" @@ -939,28 +1289,37 @@ msgid "" "sprinting, and ``flashlight`` is a variable we will be using to hold the " "player's flash light node." msgstr "" +"``is_sprinting`` est un booléen pour savoir si le joueur est en train de " +"sprinter, et ``flashlight`` est une variable que nous allons utiliser pour " +"tenir le nœud de lumière flash du joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:721 msgid "" "Now we need to add a few lines of code, starting in ``_ready``. Add the " "following to ``_ready``:" msgstr "" +"Il nous faut maintenant ajouter quelques lignes de code, en commençant par " +"``_ready``. Ajouter ce qui suit à ``_ready`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:732 msgid "" "This gets the ``Flashlight`` node and assigns it to the ``flashlight`` " "variable." msgstr "" +"Ceci obtient le nœud ``Flashlight`` et l'affecte à la variable " +"``flashlight``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:736 msgid "" "Now we need to change some of the code in ``process_input``. Add the " "following somewhere in ``process_input``:" msgstr "" +"Nous devons maintenant changer une partie du code dans ``process_input``. " +"Ajoutez ce qui suit quelque part dans ``process_input`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:778 msgid "Let's go over the additions:" -msgstr "" +msgstr "Revoyons les ajouts :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:780 msgid "" @@ -970,6 +1329,11 @@ msgid "" "faster when they sprint. Here in ``process_input`` we are just going to " "change the ``is_sprinting`` variable." msgstr "" +"Nous réglons ``is_sprinting`` sur true lorsque le joueur maintient l'action " +"``movement_sprint``, et false lorsque l'action ``movement_sprint`` est " +"relâchée. Dans ``process_movement`` nous ajouterons le code qui rend le " +"joueur plus rapide lorsqu'il sprinte. Ici, dans ``process_input``, nous " +"allons simplement changer la variable ``is_sprinting``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:784 msgid "" @@ -978,12 +1342,20 @@ msgid "" "pressed. If it was, we then check to see if ``flashlight`` is visible in the " "scene tree. If it is, then we hide it, and if it's not, we show it." msgstr "" +"Nous faisons quelque chose de similaire pour libérer/capturer le curseur " +"afin de manipuler la lampe flash. Nous vérifions d'abord si l'action " +"``flashlight`` vient d'être pressée. Si c'était le cas, nous vérifions alors " +"si ``flashlight``est visible dans l'arbre de scène. Si c'est le cas, on le " +"cache, et si ce n'est pas le cas, on le montre." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:789 msgid "" "Now we need to change a couple things in ``process_movement``. First, " "replace ``target *= MAX_SPEED`` with the following:" msgstr "" +"Maintenant nous avons besoin de changer quelques choses dans le " +"``process_movement``. Tout d'abord, remplacer ``target *= MAX_SPEED`` par " +"ce qui suit :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:806 msgid "" @@ -991,52 +1363,70 @@ msgid "" "check to see if the player is sprinting or not. If the player is sprinting, " "we instead multiply ``target`` by ``MAX_SPRINT_SPEED``." msgstr "" +"Maintenant, au lieu de toujours multiplier ``target``par ``MAX_SPEED``, nous " +"vérifions d'abord si le joueur sprinte ou non. Si le joueur sprinte, on " +"multiplie ``target`` par ``MAX_SPRINT_SPEED``." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:809 msgid "" "Now all that's left is to change the acceleration when sprinting. Change " "``accel = ACCEL`` to the following:" msgstr "" +"Il ne reste plus qu'à modifier l'accélération au sprint. Modifier ``accel = " +"ACCEL`` par ce qui suit :" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:826 msgid "" "Now, when the player is sprinting, we'll use ``SPRINT_ACCEL`` instead of " "``ACCEL``, which will accelerate the player faster." msgstr "" +"Maintenant, lorsque le joueur sprinte, nous utiliserons ``SPRINT_ACCEL`` au " +"lieu de ``ACCEL``, ce qui accélérera le joueur plus rapidement." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:830 msgid "" "You should now be able to sprint if you press the ``shift`` button, and can " "toggle the flash light on and off by pressing the ``F`` button!" msgstr "" +"Vous devriez maintenant être capable de sprinter si vous appuyez sur le " +"bouton ``shift``, et vous pouvez allumer et éteindre la lampe flash en " +"appuyant sur le bouton ``F`` !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:832 msgid "" "Go try it out! You can change the sprint-related class variables to make the " "player faster or slower when sprinting!" msgstr "" +"Allez l'essayer ! Vous pouvez changer les variables de classe liées au " +"sprint pour rendre le joueur plus rapide ou plus lent lors du sprint !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:835 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:839 msgid "" "Whew! That was a lot of work. Now you have a fully working first person " "character!" msgstr "" +"Whew ! C'était beaucoup de travail. Maintenant, vous avez un personnage à la " +"première personne qui fonctionne parfaitement !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:841 msgid "" "In :ref:`doc_fps_tutorial_part_two` we will add some guns to our player " "character." msgstr "" +"Dans :ref:`doc_fps_tutorial_part_tutorial_part_two` nous allons ajouter des " +"armes à feu à notre personnage joueur." #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:843 msgid "" "At this point we've recreated the Kinematic character demo from first person " "perspective with sprinting and a flash light!" msgstr "" +"A ce stade, nous avons recréé la démo du personnage Kinematic du point de " +"vue de la première personne avec un sprint et une lumière flash !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:845 msgid "" @@ -1044,13 +1434,18 @@ msgid "" "of first person games. For example: Horror games, platformer games, " "adventure games, and more!" msgstr "" +"Actuellement, le script du joueur serait dans un état idéal pour faire " +"toutes sortes de jeux à la première personne. Par exemple : Jeux d'horreur, " +"jeux de plates-formes, jeux d'aventure, et plus encore !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:848 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:850 msgid "" "You can download the finished project for this part here: :download:" "`Godot_FPS_Part_1.zip `" msgstr "" +"Vous pouvez télécharger le projet terminé pour cette partie ici : :download:" +"`Godot_FPS_Part_1.zip `" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index f11d1d507f..474865466b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,7 +47,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:19 msgid "Let's get started!" -msgstr "" +msgstr "Commençons tout de suite !" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:22 msgid "Adding the main menu" @@ -1298,7 +1298,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:994 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:998 msgid "Now you have a fully working single player FPS!" @@ -1311,7 +1311,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:1002 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:1004 msgid "" @@ -1377,6 +1377,9 @@ msgid "" "to the Godot community, with the other assets belonging to those listed " "below:" msgstr "" +"N'hésitez pas à utiliser ces ressources comme vous le souhaitez ! Toutes les " +"ressources originales appartiennent à la communauté Godot, les autres " +"ressources appartenant à ceux énumérés ci-dessous :" #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:1029 msgid "" @@ -1390,6 +1393,8 @@ msgid "" "The font used is **Titillium-Regular**, and is licensed under the ``SIL Open " "Font License, Version 1.1``." msgstr "" +"La police utilisée est **Titillium-Regular**, et est sous licence ``SIL Open " +"Font License, Version 1.1``." #: ../../docs/tutorials/3d/fps_tutorial/part_six.rst:1034 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index b8197d5ac6..c368fc4426 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:4 msgid "Part 3" -msgstr "" +msgstr "Partie 3" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:7 msgid "Part overview" @@ -31,6 +31,10 @@ msgid "" "We will also be giving the player the ability to reload, and we will be " "adding sounds when the weapons fire." msgstr "" +"Dans cette partie, nous allons limité les armes du joueur en lui ajoutant un " +"nombre de munitions. Nous allons également donner a notre joueur l'aptitude " +"de recharger, et nous allons ajouter les bruitages des tirs quand l'arme est " +"utilisée." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:15 msgid "" @@ -38,19 +42,24 @@ msgid "" "moving on to this part of the tutorial. The finished project from :ref:" "`doc_fps_tutorial_part_two` will be the starting project for part 3" msgstr "" +"Vous êtes supposez avoir fini :ref:'doc_fps_tutorial_part_two' avant de " +"commencer cette partie du tutoriel. Le projet final de :ref:" +"`doc_fps_tutorial_part_two' sera le projet de départ pour la troisième partie" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:18 msgid "Let's get started!" -msgstr "" +msgstr "Commençons tout de suite !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:22 msgid "Changing levels" -msgstr "" +msgstr "Changement des niveaux" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:24 msgid "" "Now that we have a fully working FPS, let's move to a more FPS-like level." msgstr "" +"Maintenant que nous avons un FPS qui fonctionne totalement, passons à un " +"niveau ressemblant plus a un FPS (FPS-like)." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:26 msgid "" @@ -58,6 +67,9 @@ msgid "" "tscn``) and/or ``Ruins_Level.tscn`` (``assets/Ruin_Level_Objects/Ruins_Level." "tscn``)." msgstr "" +"Ouvrez \"Space_Level.tscn\" (\"assets/Space_Level_Objects/Space_Level.tscn" +"\") and/ou \"Ruins_Level.tscn\" (\"assets/Ruin_Level_Objects/Ruins_Level.tscn" +"\")." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:28 msgid "" @@ -65,6 +77,10 @@ msgid "" "created for the purpose of this tutorial. Press ``F6`` to play the open " "scene, or press the ``play current scene button``, and give each a try." msgstr "" +"\"Space_Level.tscn\" et \"Ruins_Level.tscn\" sont des niveaux FPS " +"complètement customisés crée pour les besoins de ce tutoriel. Appuyez sur " +"\"F6\" pour jouer la scène d'entrée, ou appuyez sur le bouton \"jouer la " +"scène courante\", et essayez chaque méthode." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:31 msgid "" @@ -72,6 +88,9 @@ msgid "" "``Ruins_Level.tscn``. If your computer is struggling to render ``Space_Level." "tscn``, try using ``Ruins_Level.tscn`` instead." msgstr "" +"``Space_Level.tscn``est plus demandant graphiquement sur le GPU que " +"``Ruins_Level.tscn``. Si votre PC n'arrive pas à donner un rendu stable, " +"essayez ``Ruins_Level.tscn``à la place." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:34 msgid "" @@ -79,33 +98,45 @@ msgid "" "nodes placed throughout the level. We can place ``RigidBody_hit_test.gd`` on " "them and then they will react to being hit with bullets, so let's do that!" msgstr "" +"Vous avez peut-être remarquez qu'il y a plusieurs noeuds :" +"ref:'RigiBody' placés au travers du niveau. Nous pouvons " +"placer \"RigiBody_hit_test.gd\" sur eux et alors ils réagiront au fait " +"d'être touché par des balles, c'est parti !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:37 msgid "" "Follow the instructions below for either (or both) of the scenes you want to " "use" msgstr "" +"Suivez l'instruction en dessous pour une (ou les deux) des scènes que vous " +"voulez utiliser" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:73 msgid "" "Now you can fire at all the rigid bodies in either level and they will react " "to bullets hitting them!" msgstr "" +"Maintenant vous pouvez tirer sur tout les \"rigid bodies\" dans n'importe " +"quel niveau et ils réagiront aux balles les touchant !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:76 msgid "Adding ammo" -msgstr "" +msgstr "Ajout des munitions" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:78 msgid "" "Now that the player has working guns, let's give them a limited amount of " "ammo." msgstr "" +"Maintenant que notre joueur possède des armes à feu, donnons leurs un nombre " +"de munitions limité." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:80 msgid "" "Firstly, we need to define a few variables in each of our weapon scripts." msgstr "" +"Tout d'abord, nous devons définir quelques variables dans chacun de nos " +"scripts d'armes à feu." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:82 #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:191 @@ -116,25 +147,34 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:90 msgid "``ammo_in_weapon``: The amount of ammo currently in the pistol" msgstr "" +"``ammo_in_weapon``: Le nombre de munitions actuellement dans le pistolet" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:91 msgid "" "``spare_ammo``: The amount of ammo we have left in reserve for the pistol" msgstr "" +"``spare_ammo``: Le nombre de munitions que nous avons en réserve (disponible " +"pour le rechargement de l'arme) pour le pistolet" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:92 msgid "``AMMO_IN_MAG``: The amount of ammo in a fully reloaded weapon/magazine" msgstr "" +"``AMMO_IN_MAG``: Le nombre de munitions dans une arme ou un chargeur, quand " +"il/elle est entièrement chargé de munitions" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:94 msgid "Now all we need to do is add a single line of code to ``fire_weapon``." msgstr "" +"Tout ce qu'il ne reste à faire est d'ajouter une seule ligne de code à " +"``fire_weapon``." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:96 msgid "" "Add the following right under ``Clone.BULLET_DAMAGE = DAMAGE``: " "``ammo_in_weapon -= 1``" msgstr "" +"Ajoutez ce qui suit juste en dessous : ``Clone.BULLET_DAMAGE = DAMAGE``: " +"``ammo_in_weapon -= 1``" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:98 msgid "" @@ -143,10 +183,16 @@ msgid "" "``fire_weapon``. Instead, we're going to check to see if the player has " "enough ammo in ``Player.gd``." msgstr "" +"Ceci décrémente un de \"ammo_in_weapon\" à chaque fois que le jouer tire. " +"Notez que nous ne vérifions pas si le joueur a assez de munitions ou non " +"dans \"fire_weapon\". Nous vérifions si le joueur a assez de munitions dans " +"\"Player.gd\"." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:103 msgid "Now we need to add ammo for both the rifle and the knife." msgstr "" +"Maintenant nous allons devoir ajouter des munitions pour le fusil et le " +"couteau." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:105 msgid "" @@ -154,6 +200,9 @@ msgid "" "consume any ammunition. The reason we want to add ammo to the knife is so we " "have a consistent interface for all our weapons." msgstr "" +"Vous vous demandez peut-être pourquoi nous ajoutons des munitions pour le " +"couteau étant donné qu'il ne consomme pas de munitions. Nous voulons en " +"ajouter pour avoir une interface consistante pour toutes nos armes." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:108 msgid "" @@ -161,10 +210,14 @@ msgid "" "for the knife. By adding the ammo variables to the knife, we don't need to " "worry about whether or not all our weapons have the same variables." msgstr "" +"Si nous n'ajoutons pas de munitions au couteau, nous allons devoir ajouter " +"des vérifications pour le couteau. En ajoutant une variable munitions pour " +"le couteau, nous n'aurons pas à nous préoccuper de si oui ou non toute nos " +"armes ont les mêmes variables." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:111 msgid "Add the following class variables to ``Weapon_Rifle.gd``:" -msgstr "" +msgstr "Ajoutez la variable de classe suivante à \"Weapon_Rifle.gd\" :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:119 msgid "" @@ -173,50 +226,66 @@ msgid "" "is_colliding()`` check so the player loses ammo regardless of whether the " "player hit something or not." msgstr "" +"Puis ajoutez la ligne suivante à \"fire_weapon\" : \"ammo_in_weapon -= 1\" . " +"Assurez-vous que \"ammo_in_weapon -= 1\" soit hors de la vérification \"if " +"ray.is_colliding()\" pour que le joueur ne perdent des munitions qu'importe " +"si il touche quelque chose ou non." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:122 msgid "" "Now all that's left is the knife. Add the following to ``Weapon_Knife.gd``:" msgstr "" +"Maintenant il ne nous reste que le couteau. Ajoutez l'élément suivant à " +"\"Weapon_Knife.gd\" :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:130 msgid "Because the knife does not consume ammo, that is all we need to add." msgstr "" +"Comme le couteau ne consomme pas de munitions c'est tout ce que nous avons " +"besoin d'ajouter." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:134 msgid "Now we need to change one thing in ``Player.gd``, that is to say," msgstr "" +"Maintenant nous avons besoin de changer une chose dans \"Player.gd\", c'est-" +"à-dire," #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:136 msgid "" "how we're firing the weapons in ``process_input``. Change the code for " "firing weapons to the following:" msgstr "" +"comment nous faisons feu avec les armes dans \"process_input\" . Changez le " +"code pour faire feu avec les armes par le suivant :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:151 msgid "" "Now the weapons have a limited amount of ammo, and will stop firing when the " "player runs out." msgstr "" +"Maintenant les armes ont une quantité limité de munitions, et arrêterons de " +"faire feu lorsque le joueur n'en aura plus." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:155 msgid "" "Ideally, we'd like to let the player be able to see how much ammo is left. " "Let's make a new function called ``process_UI``." msgstr "" +"Idéalement, nous aimerions que le joueur puisse savoir combien de munitions " +"il lui reste. Faisons une nouvelle fonction appelé \"process_UI\" ." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:157 msgid "First, add ``process_UI(delta)`` to ``_physics_process``." -msgstr "" +msgstr "Premièrement, ajoutez \"process_UI(delta)\" à \"_physics_process\" ." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:159 msgid "Now add the following to ``Player.gd``:" -msgstr "" +msgstr "Maintenant ajoutez ce qui suit à \"Player.gd\" :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:171 #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:233 msgid "Let's go over what's happening:" -msgstr "" +msgstr "Regardons ce qui ce passe :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:173 msgid "" @@ -224,12 +293,18 @@ msgid "" "``KNIFE``. If it is, we change the ``UI_status_label``'s text to only show " "the player's health since ``UNARMED`` and ``KNIFE`` do not consume ammo." msgstr "" +"Premièrement, nous vérifions si l'arme actuelle est soit \"UNARMED\" ou " +"\"KNIFE\" . Si elle l'ait, alors nous changeons le texte de \"UI_status_label" +"\" pour seulement afficher la vie du joueur vu \"UNARMED\" et \"KNIFE\" ne " +"consomme pas de munitions." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:176 msgid "" "If the player is using a weapon that consumes ammo, we first get the weapon " "node." msgstr "" +"Si le joueur utilise une arme qui consume des armes, nous obtenons d'abord " +"le noeud de l'arme." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:178 msgid "" @@ -237,32 +312,43 @@ msgid "" "with how much ammo the player has in the weapon and how much spare ammo the " "player has for that weapon." msgstr "" +"Puis nous changeons le texte \"UI_status_label\" pour afficher la vie du " +"joueur, tout en affichant combien de munitions il reste au joueur dans son " +"arme et combien de munitions il possède dans so ninventaire pour cette arme." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:182 msgid "Now we can see how much ammo the player has through the HUD." msgstr "" +"Maintenant nous pouvons voir combien de munitions le joueur possède au " +"travers du HUD." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:185 msgid "Adding reloading to the weapons" -msgstr "" +msgstr "Ajout du rechargement des armes" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:187 msgid "" "Now that the player can run out of ammo, we need a way to let the player " "fill them back up. Let's add reloading next!" msgstr "" +"Maintenant que le joueur peut arriver à court de munitions, nous devons lui " +"donner un moyen de recharger. Ajoutons le rechargement maintenant !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:189 msgid "" "For reloading, we need to add a few more variables and a function to every " "weapon." msgstr "" +"Pour recharger, nous avons besoin d'ajouter quelque variables en plus et une " +"fonction pour chaque arme." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:200 msgid "" "``CAN_RELOAD``: A boolean to track whether this weapon has the ability to " "reload" msgstr "" +"\"CAN_RELOAD\" : Un booléen pour savoir si oui ou non l'arme à la capacité " +"de recharger" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:201 msgid "" @@ -270,22 +356,32 @@ msgid "" "ammo. We will not be using ``CAN_REFILL`` in this part, but we will in the " "next part!" msgstr "" +"\"CAN_REFILL\" : Un booléen pour savoir si oui ou non nous pouvons recharger " +"l'arme avec des munitions de l'inventaire. Nous n'utiliserons pas " +"\"CAN_REFILL\" dans cette partie, mais nous le ferons dans la prochaine " +"partie !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:202 msgid "" "``RELOADING_ANIM_NAME``: The name of the reloading animation for this weapon." msgstr "" +"\"RELOADING_ANIM_NAME\" : Le nom de l'animation de chargement pour cette " +"arme." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:204 msgid "" "Now we need to add a function for handling reloading. Add the following " "function to ``Weapon_Pistol.gd``:" msgstr "" +"Maintenant nous devons ajouter une fonction pour gérer le rechargement de " +"l'arme. Ajoutez la fonction suivante à \"Weapon_Pistol.gd\" :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:235 msgid "" "First we define a variable to see whether or not this weapon can reload." msgstr "" +"Premièrement nous définissons une variable pour voir si on peut recharger " +"notre arme ou non." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:237 msgid "" @@ -293,6 +389,9 @@ msgid "" "because we only want to be able to reload when the player is not firing, " "equipping, or unequipping." msgstr "" +"Puis nous vérifions si l'arme du joueur est dans \"idle\" animation car on " +"ne veut pouvoir recharger que si le joueur ne tire pas, ne l'équipe pas et " +"ne la déséquipe pas." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:240 msgid "" @@ -301,12 +400,18 @@ msgid "" "the player cannot reload when the player has no ammo or when the weapon is " "already full of ammo." msgstr "" +"Ensuite nous vérifions si le joueur a assez de munitions dans l'inventaire, " +"et si les munitions présente dans l'arme sont équales à l'arme rechargée au " +"maximum. De cette façon nous nous assurons que le joueur ne peut pas " +"recharger si il n'a plus de munitions ou si il est déjà au maximum." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:243 msgid "" "If we can still reload, then we calculate the amount of ammo needed to " "reload the weapon." msgstr "" +"Si nous pouvons encore recharger, alors nous calculons la quantité de " +"munitions nécessaire pour recharger l'arme." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:245 msgid "" @@ -314,12 +419,17 @@ msgid "" "from ``spare_ammo`` and then set ``ammo_in_weapon`` to a full weapon/" "magazine." msgstr "" +"Si le joueur a assez de munitions pour remplir l'arme, nous enlevons les " +"munitions nécessaires de ``spare_ammo`` et ensuite nous réglons " +"``ammo_in_weapon`` sur un chargeur d'arme complet." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:247 msgid "" "If the player does not have enough ammo, we add all the ammo left in " "``spare_ammo``, and then set ``spare_ammo`` to ``0``." msgstr "" +"Si le joueur n'a pas assez de munitions, nous ajoutons toutes les munitions " +"restantes dans ``spare_ammo``, puis réglons ``spare_ammo`` sur ``0``." #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:249 msgid "" @@ -596,7 +706,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:533 msgid "Let's go over what's happening here:" -msgstr "" +msgstr "Voyons ce qui se passe ici :" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:537 msgid "" @@ -794,7 +904,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:666 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:670 msgid "" @@ -824,7 +934,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:681 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_three.rst:683 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 9e252540a6..41238c068b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:4 msgid "Part 2" -msgstr "" +msgstr "Partie 2" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:7 msgid "Part overview" @@ -28,6 +28,8 @@ msgstr "Aperçu cette partie" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:9 msgid "In this part we will be giving our player weapons to play with." msgstr "" +"Dans cette partie, nous donnerons à notre joueur des armes avec lesquelles " +"jouer." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:13 msgid "" @@ -36,6 +38,10 @@ msgid "" "with transitions, and the weapons will interact with objects in the " "environment." msgstr "" +"À la fin de cette partie, vous aurez un joueur qui pourra tirer avec un " +"pistolet, un fusil et attaquer avec un couteau. Le joueur aura aussi " +"maintenant des animations avec des transitions, et les armes interagiront " +"avec les objets dans l'environnement." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:17 msgid "" @@ -43,14 +49,17 @@ msgid "" "moving on to this part of the tutorial. The finished project from :ref:" "`doc_fps_tutorial_part_one` will be the starting project for part 2" msgstr "" +"Vous êtes supposé avoir terminé :ref:`doc_fps_tutorial_part_one` avant de " +"passer à cette partie du tutoriel. Le projet fini de :ref:" +"`doc_fps_tutorial_part_one` sera le projet de départ de la partie 2" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:20 msgid "Let's get started!" -msgstr "" +msgstr "Commençons tout de suite !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:23 msgid "Making a system to handle animations" -msgstr "" +msgstr "Réalisation d'un système de traitement des animations" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:25 msgid "" @@ -58,48 +67,62 @@ msgid "" "and select the :ref:`AnimationPlayer ` Node " "(``Player`` -> ``Rotation_Helper`` -> ``Model`` -> ``Animation_Player``)." msgstr "" +"Tout d'abord, nous avons besoin d'un moyen de gérer les animations " +"changeantes. Ouvrez ``Player.tscn`` et sélectionnez le :ref:`AnimationPlayer " +"`Node (``Player`` -> ``Rotation_Helper`` -> ``Model`` " +"-> ``Animation_Player``)." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:28 msgid "" "Create a new script called ``AnimationPlayer_Manager.gd`` and attach that to " "the :ref:`AnimationPlayer `." msgstr "" +"Créez un nouveau script appelé ``AnimationPlayer_Manager.gd`` et attachez-le " +"au :ref:`AnimationPlayer `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:30 msgid "Add the following code to ``AnimationPlayer_Manager.gd``:" -msgstr "" +msgstr "Ajoutez le code suivant dans ``AnimationPlayer_Manager.gd`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:152 msgid "Lets go over what this script is doing:" -msgstr "" +msgstr "Revoyons ce que fait ce script :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:156 msgid "Lets start with this script's class variables:" -msgstr "" +msgstr "Commençons par les variables de classe de ce script :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:158 msgid "" "``states``: A dictionary for holding our animation states. (Further " "explanation below)" msgstr "" +"``states`` : Un dictionnaire pour tenir nos états d'animation. (Plus " +"d'explications ci-dessous)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:159 msgid "" "``animation_speeds``: A dictionary for holding all the speeds at which we " "want to play our animations." msgstr "" +"``animation_speeds`` : Un dictionnaire pour contenir toutes les vitesses " +"auxquelles nous voulons jouer nos animations." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:160 msgid "" "``current_state``: A variable for holding the name of the animation state we " "are currently in." msgstr "" +"``current_state`` : Une variable pour contenir le nom de l'état de " +"l'animation dans lequel nous nous trouvons actuellement." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:161 msgid "" "``callback_function``: A variable for holding the callback function. " "(Further explanation below)" msgstr "" +"``callback_function`` : Variable de maintien de la fonction de rappel. (Plus " +"d'explications ci-dessous)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:163 msgid "" @@ -107,6 +130,9 @@ msgid "" "``states`` is structured like a basic state machine. Here is roughly how " "``states`` is set up:" msgstr "" +"Si vous êtes familier avec les machines à états, vous avez peut-être " +"remarqué que ``states`` est structuré comme une machine à états de base. " +"Voici en gros comment les ``states`` sont établis :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:166 msgid "" @@ -116,6 +142,11 @@ msgid "" "state, we can only transition to ``Knife_equip``, ``Pistol_equip``, " "``Rifle_equip``, and ``Idle_unarmed``." msgstr "" +"``states`` est un dictionnaire dont la clé est le nom de l'état courant, et " +"la valeur est un tableau contenant toutes les animations (états) vers " +"lesquelles nous pouvons faire la transition. Par exemple, si nous sommes " +"actuellement dans l'état ``Idle_unarmed``, nous ne pouvons passer qu'à " +"``Knife_equip``, ``Pistol_equip``, ``Rifle_equip`` et ``Idle_unsarmed``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:171 msgid "" @@ -125,6 +156,11 @@ msgid "" "some states into others, as will be explained further below in " "``animation_ended``" msgstr "" +"Si nous essayons de passer à un état qui n'est pas inclus dans les états de " +"transition possibles pour l'état dans lequel nous nous trouvons, alors nous " +"recevons un message d'avertissement et l'animation ne change pas. Nous " +"pouvons aussi passer automatiquement de certains états à d'autres, comme " +"nous l'expliquerons plus loin dans ``animation_ended``" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:175 msgid "" @@ -132,22 +168,29 @@ msgid "" "state machine. If you are interested to know more about state machines, see " "the following articles:" msgstr "" +"Pour que ce tutoriel reste simple, nous n'utilisons pas une machine d'état " +"'correcte'. Si vous souhaitez en savoir plus sur les machines d'état, " +"consultez les articles suivants :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:179 msgid "" "(Python example) https://dev.to/karn/building-a-simple-state-machine-in-" "python" msgstr "" +"(exemple Python) https://dev.to/karn/building-a-simple-state-machine-in-" +"python" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:180 msgid "" "(C# example) https://www.codeproject.com/Articles/489136/" "UnderstandingplusandplusImplementingplusStateplusP" msgstr "" +"(exemple C#) https://www.codeproject.com/Articles/489136/" +"UnderstandingplusandplusImplementingplusStateplusP" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:181 msgid "(Wiki article) https://en.wikipedia.org/wiki/Finite-state_machine" -msgstr "" +msgstr "(Article Wiki) https://en.wikipedia.org/wiki/Finite-state_machine" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:183 msgid "" @@ -155,18 +198,25 @@ msgid "" "animations are a little slow and in an effort to make everything look " "smooth, we need to play them at faster speeds." msgstr "" +"``animation_speeds`` est la vitesse à laquelle chaque animation sera lue. " +"Certaines animations sont un peu lentes et dans un effort pour que tout ait " +"l'air lisse, nous avons besoin de les jouer à des vitesses plus rapides." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:186 msgid "" "Notice that all of the firing animations are faster than their normal speed. " "Remember this for later!" msgstr "" +"Notez que toutes les animations de tir sont plus rapides que leur vitesse " +"normale. Souvenez-vous de ça pour plus tard !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:188 msgid "" "``current_state`` will hold the name of the animation state we are currently " "in." msgstr "" +"``current_state`` contiendra le nom de l'état de l'animation dans lequel " +"nous sommes actuellement." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:190 msgid "" @@ -176,6 +226,11 @@ msgid "" "as an argument, effectively allowing us to call a function from another " "script, which is how we will use it later." msgstr "" +"Enfin, ``callback_function`` sera un :ref:`FuncRef ` passé " +"par le joueur pour générer des balles à la bonne image de l'animation. Un :" +"ref:`FuncRef ` nous permet de passer une fonction en " +"argument, nous permettant effectivement d'appeler une fonction depuis un " +"autre script, ce que nous utiliserons plus tard." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:196 msgid "Now let's look at ``_ready``." @@ -186,6 +241,8 @@ msgid "" "First we are setting our animation to ``Idle_unarmed`` using the " "``set_animation`` function, so we for sure start in that animation." msgstr "" +"Tout d'abord, nous réglons notre animation sur ``Idle_unarmed`` à l'aide de " +"la fonction ``set_animation`` ; nous commençons donc avec cette animation." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:201 msgid "" @@ -193,10 +250,13 @@ msgid "" "it to call ``animation_ended``. This means whenever an animation is " "finished, ``animation_ended`` will be called." msgstr "" +"Ensuite, nous connectons le signal ``animation_finished`` à ce script et " +"l'assignons à appeler ``animation_ended``. Cela signifie que chaque fois " +"qu'une animation est terminée, ``animation_ended`` sera appelé." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:206 msgid "Lets look at ``set_animation`` next." -msgstr "" +msgstr "Regardons ``set_animation`` suivant." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:208 msgid "" @@ -205,6 +265,11 @@ msgid "" "animation state we are currently in has the passed in animation state name " "in ``states``, then we will change to that animation." msgstr "" +"``set_animation`` change l'animation par l'animation nommée " +"``animation_name`` *si* on la transition est possible. En d'autres termes, " +"si l'état de l'animation dans lequel nous nous trouvons a le nom de l'état " +"de l'animation passé dans ``states``, alors nous allons passer à cette " +"animation." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:212 msgid "" @@ -212,6 +277,10 @@ msgid "" "animation currently playing. If they are the same, then we write a warning " "to the console and return ``true``." msgstr "" +"Tout d'abord, nous vérifions si le nom de l'animation passée dans " +"l'animation est le même que celui de l'animation en cours de lecture. Si ce " +"sont les mêmes, alors nous écrivons un avertissement à la console et nous " +"retournons \"true\"." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:215 msgid "" @@ -219,6 +288,9 @@ msgid "" "animation with the name ``animation_name`` using ``has_animation``. If it " "does not, we return ``false``." msgstr "" +"Deuxièmement, nous voyons si :ref:`AnimationPlayer ` " +"a l'animation avec le nom ``animation_name`` en utilisant ``has_animation``. " +"Si ce n'est pas le cas, nous retournons ``false``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:218 msgid "" @@ -228,16 +300,26 @@ msgid "" "start playing the animation with a blend time of ``-1`` at the speed set in " "``animation_speeds`` and then we return ``true``." msgstr "" +"Troisièmement, nous vérifions si ``current_state`` est défini. Si " +"``current_state`` *n'est pas* actuellement défini, alors nous définissons " +"``current_state`` au nom passé dans l'animation et nous indiquons :ref:" +"`AnimationPlayer ` pour commencer l'animation avec un " +"mélange de ``-1`` à la vitesse définie dans``animation_speeds`` et ensuite " +"nous retournons ``true``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:222 msgid "Blend time is how long to blend/mix the two animations together." msgstr "" +"Le temps de mélange est la durée pendant laquelle les deux animations " +"doivent être mélangées ensemble." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:224 msgid "" "By putting in a value of ``-1``, the new animation instantly plays, " "overriding whatever animation is already playing." msgstr "" +"En mettant une valeur de ``-1``, la nouvelle animation joue instantanément, " +"remplaçant toute animation déjà en cours de lecture." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:226 msgid "" @@ -247,18 +329,28 @@ msgid "" "transition between animations, which looks great when you are changing from " "a walking animation to a running animation." msgstr "" +"Si vous mettez une valeur de ``1``, pendant une seconde la nouvelle " +"animation jouera avec une force croissante, mélangeant les deux animations " +"ensemble pendant une seconde avant de jouer uniquement la nouvelle " +"animation. Il en résulte une transition en douceur entre les animations, ce " +"qui est parfait lorsque vous passez d'une animation de marche à une " +"animation de course." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:230 msgid "" "We set the blend time to ``-1`` because we want to instantly change " "animations." msgstr "" +"Nous réglons le temps de mélange sur ``-1`` parce que nous voulons changer " +"instantanément les animations." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:232 msgid "" "If we have a state in ``current_state``, then we get all the possible states " "we can transition to." msgstr "" +"Si nous avons un état dans ``current_state``, alors nous obtenons tous les " +"états possibles vers lesquels nous pouvons changer." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:234 msgid "" @@ -267,10 +359,15 @@ msgid "" "`AnimationPlayer ` to play the animation with a blend " "time of ``-1`` at the speed set in ``animation_speeds`` and return ``true``." msgstr "" +"Si le nom de l'animation se trouve dans la liste des transitions possibles, " +"nous réglons ``current_state`` sur l'animation passée en animation " +"(``animation_name``), :ref:`AnimationPlayer ` pour " +"lire l'animation avec un temps de mélange ``-1`` à la vitesse définie dans " +"``animation_speeds`` et retourner ``true``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:240 msgid "Now lets look at ``animation_ended``." -msgstr "" +msgstr "Regardons maintenant ``animation_ended``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:242 msgid "" @@ -278,6 +375,9 @@ msgid "" "`AnimationPlayer ` when it's done playing an " "animation." msgstr "" +"``animation_ended`` est la fonction qui sera appelée par :ref:" +"`AnimationPlayer ` quand la lecture d'une animation " +"est terminée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:245 msgid "" @@ -285,6 +385,10 @@ msgid "" "when it's finished. To handle this, we check for every possible animation " "state. If we need to, we will transition into another state." msgstr "" +"Pour certains états d'animation, il se peut que nous ayons besoin de passer " +"à un autre état quand il sera terminé. Pour cela, nous vérifions chaque état " +"d'animation possible. S'il le faut, nous ferons la transition vers un autre " +"État." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:248 msgid "" @@ -293,6 +397,10 @@ msgid "" "``animation_finished`` signal when they reach the end of the animation and " "are about to loop again." msgstr "" +"Si vous utilisez vos propres modèles animés, assurez-vous qu'aucune des " +"animations n'est réglée sur boucle. Les animations en boucle n'envoient pas " +"le signal ``animation_finished`` lorsqu'elles arrivent à la fin de " +"l'animation et sont sur le point de boucler à nouveau." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:252 msgid "" @@ -300,6 +408,10 @@ msgid "" "``states``, but in an effort to make the tutorial easier to understand, " "we'll hard code each state transition in ``animation_ended``." msgstr "" +"Les transitions dans ``animation_ended`` feraient idéalement partie des " +"données dans ``states``, mais dans un effort pour rendre le tutoriel plus " +"facile à comprendre, nous allons coder chaque transition d'état dans " +"``animation_ended```." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:258 msgid "" @@ -309,6 +421,12 @@ msgid "" "in function. If we do not have a :ref:`FuncRef ` assigned to " "``callback_function``, we print out a warning to the console." msgstr "" +"Enfin, il y a le ``animation_callback``. Cette fonction sera appelée par une " +"piste de méthode d'appel dans nos animations. Si nous avons un :ref:`FuncRef " +"` assigné à ``callback_function``, alors nous appelons cela " +"passé en fonction. Si nous n'avons pas de :ref:`FuncRef ` " +"assigné à ``callback_function``, nous imprimons un avertissement sur la " +"console." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:262 msgid "" @@ -316,10 +434,13 @@ msgid "" "If the game runs but nothing seems to have changed, then everything is " "working correctly." msgstr "" +"Essayez d'exécuter ``Testing_Area.tscn``pour vous assurer qu'il n'y a pas de " +"problème d'exécution. Si le jeu fonctionne mais que rien ne semble avoir " +"changé, alors tout fonctionne correctement." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:266 msgid "Getting the animations ready" -msgstr "" +msgstr "Préparation des animations" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:268 msgid "" @@ -327,6 +448,10 @@ msgid "" "player script. Before that, though, we need to set some animation callback " "tracks in our firing animations." msgstr "" +"Maintenant que nous avons un gestionnaire d'animation fonctionnel, nous " +"devons l'appeler à partir de notre script joueur. Avant cela, cependant, " +"nous avons besoin de définir quelques pistes de rappel d'animation dans nos " +"animations de tir." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:271 msgid "" @@ -334,6 +459,9 @@ msgid "" "`AnimationPlayer ` node (``Player`` -> " "``Rotation_Helper`` -> ``Model`` -> ``Animation_Player``)." msgstr "" +"Ouvrez ``Player.tscn`` si vous ne l'avez pas ouvert et naviguez jusqu'au " +"nœud :ref:`AnimationPlayer ` (``Player`` -> " +"``Rotation_Helper`` -> ``Model``` ->`Animation_Player``)." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:274 msgid "" @@ -341,6 +469,10 @@ msgid "" "animation for the pistol, rifle, and knife. Let's start with the pistol. " "Click the animation drop down list and select \"Pistol_fire\"." msgstr "" +"Nous avons besoin d'attacher une piste de méthode d'appel à trois de nos " +"animations : L'animation de tir pour le pistolet, le fusil et le couteau. " +"Commençons par le pistolet. Cliquez sur la liste déroulante de l'animation " +"et sélectionnez \"Pistol_fire\"." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:277 msgid "" @@ -348,6 +480,10 @@ msgid "" "item in the list should read ``Armature/Skeleton:Left_UpperPointer``. Now " "above the list, click the \"Add track\" button, to the left of the time line" msgstr "" +"Faites maintenant défiler vers le bas de la liste des pistes d'animation. Le " +"dernier élément de la liste devrait s'appeler ``Armature/Skeleton:" +"Left_UpperPointer``. Maintenant au-dessus de la liste, cliquez sur le bouton " +"\"Add track\", à gauche de la ligne de temps" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:282 msgid "" @@ -356,6 +492,11 @@ msgid "" "a window showing the entire node tree. Navigate to the :ref:`AnimationPlayer " "` node, select it, and press OK." msgstr "" +"Ceci ouvrira une fenêtre avec quelques choix. Nous voulons ajouter une piste " +"de méthode d'appel, alors cliquez sur l'option qui s'appelle \"Call Method " +"Track\". Cela ouvrira une fenêtre montrant l'arborescence de nœud en entier. " +"Naviguez jusqu'au nœud :ref:`AnimationPlayer `, " +"sélectionnez-le et appuyez sur OK." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:288 msgid "" @@ -364,12 +505,20 @@ msgid "" "to call our callback function. Scrub the timeline until you reach the point " "where the muzzle starts to flash." msgstr "" +"Maintenant au bas de la liste des pistes d'animation, vous aurez une voie " +"verte qui s'appelle \"AnimationPlayer\". Maintenant, nous devons ajouter le " +"point où nous voulons appeler notre fonction de rappel. Faites défiler la " +"ligne de temps jusqu'à ce que vous atteignez le point où le museau de l'arme " +"commence à clignoter." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:292 msgid "" "The timeline is the window where all the points in our animation are stored. " "Each of the little points represents a point of animation data." msgstr "" +"La ligne de temps est la fenêtre dans laquelle tous les points de notre " +"animation sont stockés. Chacun des petits points représente un point de " +"données d'animation." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:295 msgid "" @@ -377,6 +526,11 @@ msgid "" "we say \"scrub the timeline until you reach a point\", what we mean is move " "through the animation window until you reach the point on the timeline." msgstr "" +"Faire défiler la ligne de temps signifie se déplacer à travers l'animation. " +"Ainsi, lorsque nous disons \"Faites défiler la ligne de temps jusqu'à ce que " +"vous atteigniez un point\", ce que nous voulons dire c'est se déplacer dans " +"la fenêtre d'animation jusqu'à ce que vous atteigniez le point sur la ligne " +"de temps." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:299 msgid "" @@ -384,18 +538,28 @@ msgid "" "muzzle flash is the flash of light that escapes the muzzle when a bullet is " "fired. The muzzle is also sometimes referred to as the barrel of the gun." msgstr "" +"En outre, le museau d'une arme à feu est le point final où la balle sort. Le " +"flash du museau est le flash de lumière qui s'échappe du museau lorsqu'une " +"balle est tirée. Le museau est aussi parfois appelé le canon de l'arme à feu." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:303 msgid "" "For finer control when scrubbing the timeline, press ``control`` and scroll " "forward with the mouse wheel to zoom in. Scrolling backwards will zoom out." msgstr "" +"Pour un contrôle plus précis lors du défilement de la ligne de temps, " +"appuyez sur ``control`` et faites défiler vers l'avant avec la molette de la " +"souris pour effectuer un zoom avant. Le défilement vers l'arrière permet " +"d'effectuer un zoom arrière." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:306 msgid "" "You can also change how the timeline scrubbing snaps by changing the value " "in ``Step (s)`` to a lower/higher value." msgstr "" +"Vous pouvez également changer la façon dont le défilement de la ligne de " +"temps s'effectue en changeant la valeur dans ``Step(s)``à une valeur " +"inférieure/supérieure." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:308 msgid "" @@ -403,12 +567,18 @@ msgid "" "Player\" and press insert key. In the empty name field, enter " "``animation_callback`` and press ``enter``." msgstr "" +"Une fois que vous arrivez à un point que vous aimez, cliquez avec le bouton " +"droit de la souris sur la ligne pour \"Animation Player\" et appuyez sur la " +"touche d'insertion. Dans le champ de nom vide, entrez ``animation_callback`` " +"et appuyez sur ``enter``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:314 msgid "" "Now when we are playing this animation the call method track will be " "triggered at that specific point of the animation." msgstr "" +"Maintenant, lorsque nous jouons cette animation, la piste de la méthode " +"d'appel sera déclenchée à ce point spécifique de l'animation." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:318 msgid "Let's repeat the process for the rifle and knife firing animations!" @@ -421,6 +591,10 @@ msgid "" "to explained in a little less depth. Follow the steps from above if you get " "lost! It is exactly the same, just on a different animation." msgstr "" +"Parce que le processus est exactement le même que le pistolet, le processus " +"va être expliqué un peu moins en profondeur. Suivez les étapes d'au-dessus " +"si vous vous perdez ! C'est exactement la même chose, juste sur une " +"animation différente." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:323 msgid "" @@ -430,12 +604,21 @@ msgid "" "muzzle starts to flash and right click and press ``Insert Key`` to add a " "call method track point at that position on the track." msgstr "" +"Allez dans l'animation \"Rifle_fire\" à partir du menu déroulant de " +"l'animation. Ajoutez la piste de la méthode d'appel une fois que vous " +"atteignez le bas de la liste des pistes d'animation en cliquant sur le " +"bouton \"Add Track\" au-dessus de la liste. Trouvez le point où le museau de " +"l'arme commence à clignoter et faites un clic droit et appuyez sur ``Insert " +"Key`` pour ajouter un point de piste de la méthode d'appel à cet endroit sur " +"la piste." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:327 msgid "" "Type \"animation_callback\" into the name field of the pop up which opened " "and press ``enter``." msgstr "" +"Tapez \"animation_callback\" dans le champ du nom de la fenêtre pop up qui " +"s'est ouverte et appuyez sur ``enter``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:329 msgid "" @@ -445,6 +628,12 @@ msgid "" "method track. Next find a point around the first third of the animation to " "place the animation callback method point at." msgstr "" +"Nous devons maintenant appliquer la piste de la méthode callback à " +"l'animation du couteau. Sélectionnez l'animation \"Knife_fire\" et faites " +"défiler jusqu'en bas des pistes d'animation. Cliquez sur le bouton \"Add " +"Track\" au-dessus de la liste et ajoutez une piste de méthode. Trouvez " +"ensuite un point autour du premier tiers de l'animation pour placer le point " +"de la méthode de rappel de l'animation." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:333 msgid "" @@ -453,12 +642,20 @@ msgid "" "firing logic for our knife, so the animation has been named in a style that " "is consistent with the other animations." msgstr "" +"Nous n'allons pas vraiment tirer au couteau, et l'animation est une " +"animation poignardante plutôt qu'une animation de tir. Pour ce tutoriel, " +"nous réutilisons la logique de tir au fusil pour notre couteau, donc " +"l'animation a été nommée dans un style qui est cohérent avec les autres " +"animations." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:337 msgid "" "From there right click on the timeline and click \"Insert Key\". Put " "\"animation_callback\" into the name field and press ``enter``." msgstr "" +"De là, cliquez avec le bouton droit de la souris sur la ligne de temps et " +"cliquez sur \"Insert Key\". Mettez \"animation_callback\" dans le champ de " +"nom et appuyez sur ``enter``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:339 msgid "Be sure to save your work!" @@ -470,10 +667,13 @@ msgid "" "our player script! We need to set up one last scene: The scene for our " "bullet object." msgstr "" +"Cela fait, nous sommes presque prêts à ajouter la possibilité de tirer à " +"notre script de joueur ! On doit monter une dernière scène : La scène de " +"l'objet balle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:345 msgid "Creating the bullet scene" -msgstr "" +msgstr "Créer la scène balle" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:347 msgid "" @@ -481,6 +681,9 @@ msgid "" "tutorial series, we will be exploring two of the more common ways: Objects, " "and raycasts." msgstr "" +"Il existe plusieurs façons de manipuler les balles d'une arme à feu dans les " +"jeux vidéo. Dans cette série de tutoriels, nous explorerons deux des " +"méthodes les plus courantes : Objets, et raycasts." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:352 msgid "" @@ -489,6 +692,10 @@ msgid "" "we create/spawn a bullet object in the direction our gun is facing, and then " "it travels forward." msgstr "" +"L'une des deux façons est d'utiliser un objet balle. Ce sera un objet qui " +"voyage à travers le monde et manipule son propre code de collision. Dans " +"cette méthode, nous créons un objet balle dans la direction de notre fusil, " +"puis il se déplacera vers l'avant." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:356 msgid "" @@ -497,6 +704,11 @@ msgid "" "move on, and the bullet itself with handle checking for collisions, sending " "the proper signal(s) to the object it collides with, and destroying itself." msgstr "" +"Cette méthode présente plusieurs avantages. Le premier étant que nous " +"n'avons pas besoin de stocker les balles dans notre joueur. Nous pouvons " +"simplement créer la balle, puis passer à autre chose, et la balle elle-même " +"vérifiera les collisions, envoyant le ou les signaux appropriés à l'objet " +"avec lequel elle entre en collision, et se détruisant d'elle-même." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:359 msgid "" @@ -507,6 +719,14 @@ msgid "" "instantly hit whatever it's pointed at. This feels more realistic because " "nothing in real life moves instantly from one point to another." msgstr "" +"Un autre avantage est que nous pouvons avoir des mouvements de balles plus " +"complexes. Si nous voulons faire tomber la balle légèrement au fur et à " +"mesure que le temps passe, nous pouvons faire que le script de contrôle de " +"balle pousse lentement la balle vers le sol. L'utilisation d'un objet " +"implique aussi que la balle prend du temps pour atteindre sa cible, elle ne " +"touche pas instantanément ce vers quoi elle est pointée. Cela semble plus " +"réaliste parce que rien dans la vie réelle ne bouge instantanément d'un " +"point à l'autre." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:363 msgid "" @@ -517,6 +737,13 @@ msgid "" "problem for a few dozen bullets, it can become a huge problem when you " "potentially have several hundred bullets." msgstr "" +"L'un des inconvénients majeurs est la performance. Bien que le fait que " +"chaque balle calcule sa propre trajectoire et gère sa propre collision offre " +"beaucoup de souplesse, cela se fait au détriment de la performance. Avec " +"cette méthode, nous calculons le mouvement de chaque balle à chaque étape, " +"et bien que ce ne soit pas un problème pour quelques dizaines de balles, " +"cela peut devenir un énorme problème lorsque vous avez potentiellement " +"plusieurs centaines de balles." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:367 msgid "" @@ -526,6 +753,13 @@ msgid "" "position. You can also find bullets as objects many times with grenades " "because they generally bounce around the world before exploding." msgstr "" +"Malgré le coût en terme de performance, de nombreux jeux de tir à la " +"première personne incluent une certaine forme d'objet balle. Les lance-" +"roquettes en sont un excellent exemple, car dans de nombreux jeux de tir à " +"la première, les roquettes n'explosent pas instantanément à la position " +"prise pour cible. Vous pouvez également souvent trouver des balles comme " +"objets avec les grenades parce qu'elles rebondissent généralement dans le " +"monde avant d'exploser." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:371 msgid "" @@ -534,28 +768,38 @@ msgid "" "observations. **They may be entirely wrong**. I have never worked on **any** " "of the following games)" msgstr "" +"Bien que je ne puisse pas dire avec certitude que c'est le cas, ces jeux " +"utilisent *probablement* des objets balles sous une forme ou une autre : (Ce " +"sont entièrement de mes observations. **J'ai peut-être tout à fait tort**. " +"Je n'ai travaillé sur **aucun** des jeux suivants)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:374 msgid "" "Halo (Rocket launchers, fragmentation grenades, sniper rifles, brute shot, " "and more)" msgstr "" +"Halo (lance-roquettes, grenades à fragmentation, fusils de sniper, balles " +"brutes, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:375 msgid "" "Destiny (Rocket launchers, grenades, fusion rifles, sniper rifles, super " "moves, and more)" msgstr "" +"Destiny (lance-roquettes, grenades, fusils à fusion, fusils sniper, super " +"mouvements, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:376 msgid "" "Call of Duty (Rocket launchers, grenades, ballistic knives, crossbows, and " "more)" msgstr "" +"Call of Duty (lance-roquettes, grenades, couteaux balistiques, arbalètes et " +"autres)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:377 msgid "Battlefield (Rocket launchers, grenades, claymores, mortars, and more)" -msgstr "" +msgstr "Battlefield (lance-roquettes, grenades, mortiers, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:379 msgid "" @@ -563,6 +807,9 @@ msgid "" "to sync the positions (at least) with all the clients that are connected to " "the server." msgstr "" +"Un autre inconvénient des objets balle est la mise en réseau. Les objets " +"balle doivent synchroniser les positions (au moins) avec tous les clients " +"connectés au serveur." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:382 msgid "" @@ -571,18 +818,27 @@ msgid "" "creating your first person shooter, especially if you plan on adding some " "form of networking in the future." msgstr "" +"Bien que nous n'implémentons aucune forme de réseau (le réseau aura une " +"série de tutoriels spécifique), c'est une considération à garder à l'esprit " +"lors de la création de votre jeu de tir à la première personne, surtout si " +"vous prévoyez d'ajouter une forme de réseau dans l'avenir." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:387 msgid "" "The other way of handling bullet collisions we will be looking at is " "raycasting." msgstr "" +"L'autre façon de gérer les collisions de balles que nous allons examiner est " +"le raycasting." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:389 msgid "" "This method is extremely common in guns that have fast moving bullets that " "rarely change trajectory over time." msgstr "" +"Cette méthode est extrêmement courante dans les armes à feu qui ont des " +"balles qui se déplacent rapidement et qui changent rarement de trajectoire " +"avec le temps." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:391 msgid "" @@ -591,6 +847,11 @@ msgid "" "raycast's origin to the starting position of the bullet, and based on the " "length we can adjust how far the bullet 'travels' through space." msgstr "" +"Au lieu de créer un objet de balle et de l'envoyer dans l'espace, nous " +"envoyons plutôt un rayon à partir du canon/museau de l'arme vers l'avant. " +"Nous réglons l'origine du raycast à la position de départ de la balle, et en " +"fonction de la longueur, nous pouvons ajuster la distance à laquelle la " +"balle 'voyage' dans l'espace." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:394 msgid "" @@ -599,28 +860,38 @@ msgid "" "**They may be entirely wrong**. I have never worked on **any** of the " "following games)" msgstr "" +"Bien que je ne puisse pas dire avec certitude que c'est le cas, ces jeux " +"utilisent *probablement* des raycasts sous une forme ou une autre : (Ceci " +"est entièrement tirés de mes observations. **J'ai peut-être tout à fait " +"tort**. Je n'ai jamais travaillé sur **aucun** des jeux suivants)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:397 msgid "" "Halo (Assault rifles, DMRs, battle rifles, covenant carbine, spartan laser, " "and more)" msgstr "" +"Halo (fusils d'assaut, DMR, fusils de combat, carabine d'engagement, laser " +"spartan, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:398 msgid "" "Destiny (Auto rifles, pulse rifles, scout rifles, hand cannons, machine " "guns, and more)" msgstr "" +"Destiny (Auto fusils, fusils à impulsion, fusils scouts, canons à main, " +"mitrailleuses, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:399 msgid "" "Call of Duty (Assault rifles, light machine guns, sub machine guns, pistols, " "and more)" msgstr "" +"Call of Duty (fusils d'assaut, mitrailleuses légères, mitrailleuses, " +"pistolets, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:400 msgid "Battlefield (Assault rifles, SMGs, carbines, pistols, and more)" -msgstr "" +msgstr "Battlefield (fusils d'assaut, SMG, carabines, pistolets, et plus)" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:402 msgid "" @@ -628,6 +899,10 @@ msgid "" "a couple hundred rays through space is *much* easier for the computer to " "calculate than sending a couple hundred bullet objects." msgstr "" +"L'un des grands avantages de cette méthode est qu'elle est légère en termes " +"de performances. Envoyer quelques centaines de rayons dans l'espace est " +"*beaucoup* plus facile à calculer pour l'ordinateur que d'envoyer quelques " +"centaines d'objets balles." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:406 msgid "" @@ -636,6 +911,11 @@ msgid "" "not need to sync the bullet movements over the Internet, we only need to " "send whether or not the raycast hit." msgstr "" +"Un autre avantage est que nous pouvons savoir instantanément si nous avons " +"touché quelque chose ou pas exactement au moment où nous l'appelons. Pour le " +"réseau, c'est important parce que nous n'avons pas besoin de synchroniser " +"les mouvements des balles sur Internet, nous n'avons qu'à envoyer si oui ou " +"non le raycast touche." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:409 msgid "" @@ -646,6 +926,13 @@ msgid "" "positions, but not only is this hard to implement in code, it is also " "heavier on performance." msgstr "" +"Le raycasting a cependant quelques inconvénients. Un inconvénient majeur est " +"que nous ne pouvons pas facilement lancer un rayon dans autre chose qu'une " +"ligne linéaire. Cela signifie que nous ne pouvons tirer qu'en ligne droite, " +"quelle que soit la longueur de notre rayon. Vous pouvez créer l'illusion " +"d'un mouvement de balle en projetant plusieurs rayons à différentes " +"positions, mais non seulement c'est difficile à mettre en œuvre en code, " +"mais c'est aussi plus lourd sur les performances." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:413 msgid "" @@ -657,12 +944,23 @@ msgid "" "raycasts. Another way is simply not drawing the raycast at all, because " "theoretically the bullets move so fast our eyes could not see it anyway." msgstr "" +"Un autre inconvénient est que nous ne pouvons pas voir la balle. Avec les " +"objets à balles, nous pouvons voir la balle se déplacer dans l'espace si " +"nous y attachons un maillage, mais comme les raycasts se produisent " +"instantanément, nous n'avons pas une façon décente de montrer les balles. " +"Vous pourriez tracer une ligne à partir de l'origine du raycast jusqu'au " +"point où le raycast est entré en collision, et c'est une façon populaire de " +"montrer les raycasts. Une autre façon est tout simplement de ne pas dessiner " +"le raycast du tout, parce que théoriquement les balles se déplacent si vite " +"que nos yeux ne pourraient pas le voir de toute façon." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:420 msgid "" "Let's get the bullet object set up. This is what our pistol will create when " "the \"Pistol_fire\" animation callback function is called." msgstr "" +"Préparons l'objet balle. C'est ce que notre pistolet va créer lorsque la " +"fonction de rappel d'animation \"Pistol_fire\" est appelée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:423 msgid "" @@ -671,12 +969,18 @@ msgid "" "` and an :ref:`Area ` with a :ref:" "`CollisionShape ` children to it." msgstr "" +"Ouvrez ``Bullet_Scene_Scene.tscn``. La scène contient un nœud :ref:`Spatial " +"` appelé bullet, avec un :ref:`MeshInstance " +"` et un :ref:`Area ` avec un :ref:" +"`CollisionShape ` enfant." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:427 msgid "" "Create a new script called ``Bullet_script.gd`` and attach it to the " "``Bullet`` :ref:`Spatial `." msgstr "" +"Créez un nouveau script appelé ``Bullet_script.gd`` et joignez-le au " +"``Bullet``` :ref:`Spatial `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:429 msgid "" @@ -684,6 +988,9 @@ msgid "" "will be using the :ref:`Area ` to check whether or not we've " "collided with something" msgstr "" +"Nous allons déplacer tout l'objet balle à la racine (\"Bullet\"). Nous " +"utiliserons le :ref:`Area ` pour vérifier si nous avons ou non " +"heurté quelque chose" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:431 msgid "" @@ -694,16 +1001,25 @@ msgid "" "` we are ensuring that none of the other :ref:`RigidBody " "` nodes, including other bullets, will be effected." msgstr "" +"Pourquoi utilisons-nous un :ref:`Area ` et non un :ref:" +"`RigidBody ` ? La raison principale pour laquelle nous " +"n'utilisons pas un :ref:`RigidBody ` est que nous ne " +"voulons pas que la balle interagisse avec d'autres nœuds :ref:`RigidBody " +"`. En utilisant un :ref:`Area ` nous nous " +"assurons qu'aucun des autres nœuds :ref:`RigidBody `, y " +"compris les autres balles, ne sera affecté." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:435 msgid "" "Another reason is simply because it is easier to detect collisions with an :" "ref:`Area `!" msgstr "" +"Une autre raison est simplement qu'il est plus facile de détecter les " +"collisions avec un :ref:`Area ` !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:437 msgid "Here's the script that will control our bullet:" -msgstr "" +msgstr "Voici le script qui va contrôler notre balle :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:473 msgid "Let's go through the script:" @@ -711,36 +1027,45 @@ msgstr "Parcourons le script :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:477 msgid "First we define a few class variables:" -msgstr "" +msgstr "Nous définissons d'abord quelques variables de classe :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:479 msgid "``BULLET_SPEED``: The speed at which the bullet travels." -msgstr "" +msgstr "``BULLET_SPEED`` : La vitesse à laquelle la balle se déplace." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:480 msgid "" "``BULLET_DAMAGE``: The damage the bullet will cause to anything with which " "it collides." msgstr "" +"``BULLET_DAMAGE`` : Les dommages que la balle causera à tout ce avec quoi " +"elle entre en collision." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:481 msgid "``KILL_TIMER``: How long the bullet can last without hitting anything." msgstr "" +"``KILL_TIMER`` : Combien de temps la balle existe sans toucher quoi que ce " +"soit." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:482 msgid "``timer``: A float for tracking how long the bullet has been alive." msgstr "" +"``timer`` : Un flottant pour savoir depuis combien de temps la balle existe." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:483 msgid "" "``hit_something``: A boolean for tracking whether or not we've hit something." msgstr "" +"``hit_something`` : Un booléen pour savoir si on a touché quelque chose ou " +"non." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:485 msgid "" "With the exception of ``timer`` and ``hit_something``, all of these " "variables change how the bullet interacts with the world." msgstr "" +"À l'exception de ``timer`` et ``hit_something``, toutes ces variables " +"changent la façon dont la balle interagit avec le monde." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:488 msgid "" @@ -748,6 +1073,10 @@ msgid "" "get a bullet travelling forever. By using a kill timer, we can ensure that " "no bullets will travel forever and consume resources." msgstr "" +"La raison pour laquelle nous utilisons un kill timer est qu'il n'y a pas de " +"cas où une balle se déplace indéfiniment. En utilisant un kill timer, nous " +"pouvons nous assurer qu'aucune balle ne voyagera éternellement,consommant " +"des ressources." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:492 msgid "" @@ -758,12 +1087,21 @@ msgid "" "need to change the damage and speed of these bullets, so we need them to be " "variables and not constants." msgstr "" +"Comme dans :ref:`doc_fps_tutorial_part_one`, nous avons quelques variables " +"de classe en majuscules. La raison derrière ceci est la même que celle " +"donnée dans :ref:`doc_fps_tutorial_part_one` : Nous voulons traiter ces " +"variables comme des constantes, mais nous voulons pouvoir les modifier. Dans " +"ce cas, nous devrons plus tard modifier les dommages et la vitesse des " +"balles, nous avons donc besoin qu'elles soient des variables et non des " +"constantes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:499 msgid "" "In ``_ready`` we set the area's ``body_entered`` signal to ourself so that " "it calls the ``collided`` function when a body enters the area." msgstr "" +"Dans ``_ready`` nous réglons le signal ``body_entered`` de la zone pour " +"qu'il appelle la fonction ``collided``quand un corps entre dans la zone." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:504 msgid "" @@ -771,12 +1109,17 @@ msgid "" "scene in local mode, you will find that the bullet faces the positive local " "``Z`` axis." msgstr "" +"``_physics_process`` obtient l'axe ``Z`` local de la balle. Si vous regardez " +"la scène en mode local, vous verrez que la balle fait face à l'axe local " +"positif ``Z``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:507 msgid "" "Next we translate the entire bullet by that forward direction, multiplying " "in our speed and delta time." msgstr "" +"Ensuite, nous faisons se déplacer la balle entière dans cette direction, en " +"multipliant notre vitesse et notre temps delta." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:509 msgid "" @@ -784,10 +1127,15 @@ msgid "" "reached a value as big or greater than our ``KILL_TIME`` constant. If it " "has, we use ``queue_free`` to free the bullet." msgstr "" +"Ensuite, nous ajoutons le temps delta à notre timer et vérifions si le timer " +"a atteint une valeur aussi grande ou plus grande que notre constante " +"``KILL_TIME``. Si c'est le cas, nous utilisons ``queue_free`` pour libérer " +"la balle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:514 msgid "In ``collided`` we check whether we've hit something yet." msgstr "" +"Dans ``collided``, nous vérifions si nous avons déjà touché quelque chose." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:516 msgid "" @@ -798,6 +1146,13 @@ msgid "" "in the bullet's damage and the bullet's global transform so we can get the " "bullet's rotation and position." msgstr "" +"Rappelez-vous que ``collided`` n'est appelé que lorsqu'un corps est entré " +"dans le nœud :ref:`Area `. Si la balle n'est pas déjà entrée en " +"collision avec quelque chose, nous vérifions ensuite si le corps avec lequel " +"la balle est entrée en collision a une fonction/méthode appelée " +"``bullet_hit``. Si c'est le cas, nous l'appelons et nous passons les " +"dommages de la balle et la transformation globale de la balle afin que nous " +"puissions obtenir la rotation et la position de la balle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:521 msgid "" @@ -805,6 +1160,9 @@ msgid "" "`, :ref:`RigidBody `, or :ref:" "`KinematicBody `" msgstr "" +"Dans ``collided``, le passé dans le corps peut être un :ref:`StaticBody " +"`, :ref:`RigidBody `, ou :ref:" +"`KinematicBody `" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:524 msgid "" @@ -813,16 +1171,23 @@ msgid "" "``bullet_hit`` function/method, it has hit something and so we need to make " "sure the bullet does not hit anything else." msgstr "" +"Nous avons réglé la variable ``hit_something`` de Bullet sur ``true`` parce " +"que, que le corps avec lequel la balle est entrée en collision ait ou non la " +"fonction/méthode ``bullet_hit``, elle a touché quelque chose et nous devons " +"donc nous assurer que la balle ne touche pas autre chose." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:527 msgid "Then we free the bullet using ``queue_free``." -msgstr "" +msgstr "Ensuite, nous libérons la balle en utilisant ``queue_free``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:529 msgid "" "You may be wondering why we even have a ``hit_something`` variable if we " "free the bullet using ``queue_free`` as soon as it hits something." msgstr "" +"Vous vous demandez peut-être pourquoi nous avons une variable " +"``hit_something`` si nous libérons la balle en utilisant ``queue_free`` dès " +"qu'elle frappe quelque chose." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:532 msgid "" @@ -832,18 +1197,28 @@ msgid "" "whether the bullet has hit something, we can make sure that the bullet will " "only hit one object." msgstr "" +"La raison pour laquelle nous devons savoir si nous avons touché quelque " +"chose ou non est que ``queue_free`` ne libère pas immédiatement le nœud, de " +"sorte que la balle pourrait entrer en collision avec un autre corps avant " +"que Godot ait une chance de la libérer. En vérifiant si la balle a touché " +"quelque chose, nous pouvons nous assurer qu'elle ne touchera qu'un seul " +"objet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:540 msgid "" "Before we start programming the player again, let's take a quick look at " "``Player.tscn``. Open up ``Player.tscn`` again." msgstr "" +"Avant de recommencer à programmer le joueur, jetons un coup d’œil rapide sur " +"``Player.tscn``. Ouvrez à nouveau ``Player.tscn``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:543 msgid "" "Expand ``Rotation_Helper`` and notice how it has two nodes: " "``Gun_Fire_Points`` and ``Gun_Aim_Point``." msgstr "" +"Développez ``Rotation_Helper`` et remarquez comment il a deux nœuds : " +"``Gun_Fire_Points`` et ``Gun_Aim_Point``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:546 msgid "" @@ -852,18 +1227,27 @@ msgid "" "forward on the Z axis. ``Gun_aim_point`` will serve as the point where the " "bullets will for sure collide with as it goes along." msgstr "" +"``Gun_aim_point`` est le point sur lequel les balles viseront. Remarquez " +"comment il est aligné avec le centre de l'écran et tiré à une certaine " +"distance vers l'avant sur l'axe Z. ``Gun_aim_point`` servira de point de " +"collision avec les balles au fur et à mesure qu'elles entreront en collision." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:551 msgid "" "There is a invisible mesh instance for debugging purposes. The mesh is a " "small sphere that visually shows at which target the bullets will be aiming." msgstr "" +"Il y a un maillage invisible à des fins de débogage. Le maillage est une " +"petite sphère qui indique visuellement vers qu'elle cible les balles vont " +"être dirigées." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:554 msgid "" "Open up ``Gun_Fire_Points`` and you'll find three more :ref:`Spatial " "` nodes, one for each weapon." msgstr "" +"Ouvrez ``Gun_Fire_Points`` et vous trouverez trois autres nœuds :ref:" +"`Spatial `, un pour chaque arme." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:557 msgid "" @@ -871,6 +1255,10 @@ msgid "" "node. This is where we will be sending the raycasts for our rifle's bullets. " "The length of the raycast will dictate how far our bullets will travel." msgstr "" +"Ouvrez ``Rifle_Point`` et vous trouverez un nœud :ref:`Raycast " +"`. C'est ici que nous enverrons les raycast pour les balles " +"de notre fusil. La longueur du raycast dictera la distance à laquelle nos " +"balles voyageront." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:561 msgid "" @@ -879,6 +1267,10 @@ msgid "" "objects, it is quite possible we could run into performance issues on older " "machines." msgstr "" +"Nous utilisons un nœud :ref:`Raycast ` pour manipuler la " +"balle du fusil car nous voulons tirer beaucoup de balles rapidement. Si nous " +"utilisons des objets Balle, il est fort possible que nous rencontrions des " +"problèmes de performance sur des machines plus anciennes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:565 msgid "" @@ -888,6 +1280,11 @@ msgid "" "through the timeline. The point for each weapon should mostly line up with " "the end of each weapon." msgstr "" +"Si vous vous demandez d'où viennent les positions des pointes, ce sont les " +"positions brutes des extrémités de chaque arme. Vous pouvez le voir en " +"allant dans ``AnimationPlayer``, en sélectionnant l'une des animations de " +"tir et en parcourant la ligne de temps. La pointe de chaque arme doit être " +"alignée avec l'extrémité de chaque arme." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:571 msgid "" @@ -897,6 +1294,12 @@ msgid "" "If we were making a throwing knife, we would likely spawn a bullet object " "that looks like a knife." msgstr "" +"Ouvrez ``Knife_Point`` et vous trouverez un nœud :ref:`Area `. " +"Nous utilisons un :ref:`Area >` pour le couteau parce que nous " +"nous occupons seulement de tous les corps proches de nous, et parce que " +"notre couteau ne tire pas dans l'espace. Si nous fabriquions un couteau à " +"lancer, nous produirions probablement un objet de balle qui ressemble à un " +"couteau." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:576 msgid "" @@ -904,12 +1307,18 @@ msgid "" "creating/instancing our bullet objects. We do not need any additional nodes " "here, as the bullet handles all of its own collision detection." msgstr "" +"Enfin, nous avons ``Pistol_Point``. C'est à ce moment-là que nous allons " +"créer/instancier nos objets balles. Nous n'avons pas besoin de nœuds " +"supplémentaires ici, car la balle gère sa propre détection de collision." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:580 msgid "" "Now that we've seen how we will handle our other weapons, and where we will " "spawn the bullets, let's start working on making them work." msgstr "" +"Maintenant que nous avons vu comment nous allons manipuler nos autres armes " +"et où nous allons fabriquer les balles, commençons à travailler pour " +"qu'elles fonctionnent." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:583 msgid "" @@ -919,14 +1328,20 @@ msgid "" "`doc_design_interfaces_with_the_control_nodes` for a tutorial on using GUI " "nodes." msgstr "" +"Vous pouvez également regarder les nœuds HUD si vous le souhaitez. Il n'y a " +"rien d'extravagant et à part l'utilisation d'un seul :ref:`Label " +"`, nous ne toucherons aucun de ces nœuds. Vérifier :ref:" +"`doc_design_interfaces_with_the_control_nodes` pour un tutoriel sur " +"l'utilisation des nœuds GUI." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:589 msgid "Creating the first weapon" -msgstr "" +msgstr "Créer la première arme" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:591 msgid "Lets write the code for each of our weapons, starting with the pistol." msgstr "" +"Écrivons le code de chacune de nos armes, en commençant par le pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:593 msgid "" @@ -934,50 +1349,60 @@ msgid "" "``Gun_Fire_Points`` -> ``Pistol_Point``) and create a new script called " "``Weapon_Pistol.gd``." msgstr "" +"Sélectionnez ``Pistolet_Point`` (``Player`` -> ``Rotation_Helper`` -> " +"``Gun_Fire_Points`` -> ``Pistol_Point``) et créez un nouveau script appelé " +"``Weapon_Pistol.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:595 msgid "Add the following code to ``Weapon_Pistol.gd``:" -msgstr "" +msgstr "Ajoutez le code suivant à ``Weapon_Pistol.gd`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:646 msgid "Let's go over how the script works." -msgstr "" +msgstr "Voyons comment fonctionne le script." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:650 msgid "First we define some class variables we'll need in the script:" msgstr "" +"Tout d'abord, nous définissons quelques variables de classe dont nous aurons " +"besoin dans le script :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:652 msgid "``DAMAGE``: The amount of damage a single bullet does." -msgstr "" +msgstr "``DAMAGE`` : L'ampleur des dommages causés par une seule balle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:653 msgid "``IDLE_ANIM_NAME``: The name of the pistol's idle animation." -msgstr "" +msgstr "``IDLE_ANIM_NAME`` : Le nom de l'animation d'inactivité du pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:654 msgid "``FIRE_ANIM_NAME``: The name of the pistol's fire animation." -msgstr "" +msgstr "``FIRE_ANIM_NAME`` : Le nom de l'animation de tir du pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:655 msgid "" "``is_weapon_enabled``: A variable for checking whether this weapon is in use/" "enabled." msgstr "" +"``is_weapon_enabled`` : Variable permettant de vérifier si cette arme est " +"utilisée/activée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:656 msgid "``bullet_scene``: The bullet scene we worked on earlier." msgstr "" +"``bullet_scene`` : La scène de la balle sur laquelle on a travaillé plus tôt." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:657 msgid "``player_node``: A variable to hold ``Player.gd``." -msgstr "" +msgstr "``player_node`` : Une variable pour contenir ``Player.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:659 msgid "" "The reason we define most of these variables is so we can use them in " "``Player.gd``." msgstr "" +"La raison pour laquelle nous définissons la plupart de ces variables est que " +"nous pouvons les utiliser dans ``Player.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:661 msgid "" @@ -988,6 +1413,13 @@ msgid "" "makes our code much more modular because we can add weapons without having " "to change much of the code in ``Player.gd`` and it will just work." msgstr "" +"Chacune des armes que nous fabriquerons aura toutes ces variables (moins " +"``bullet_scene``) donc nous avons une interface cohérente pour interagir " +"avec ``Player.gd``. En utilisant les mêmes variables/fonctions dans chaque " +"arme, nous pouvons interagir avec elles sans avoir à savoir quelle arme nous " +"utilisons, ce qui rend notre code beaucoup plus modulaire parce que nous " +"pouvons ajouter des armes sans avoir à changer une grande partie du code " +"dans ``Player.gd``et ça fonctionne." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:666 msgid "" @@ -996,22 +1428,31 @@ msgid "" "design with a consistent interface, we can keep ``Player.gd`` nice and neat, " "while also making it easier to add/remove/modify weapons." msgstr "" +"Nous pourrions écrire tout le code dans ``Player.gd``, mais ensuite ``Player." +"gd`` sera de plus en plus difficile à gérer à mesure que nous ajouterons des " +"armes. En utilisant une conception modulaire avec une interface cohérente, " +"nous pouvons garder ``Player.gd`` agréable et soigné, tout en facilitant " +"l'ajout, la suppression et la modification d'armes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:671 msgid "In ``_ready`` we simply pass over it." -msgstr "" +msgstr "Dans ``_ready``, nous ne faisons que passer." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:673 msgid "" "There is one thing of note though, an assumption that we'll fill in ``Player." "gd`` at some point." msgstr "" +"Il y a une chose à noter cependant, l'hypothèse que nous allons remplir " +"``Player.gd`` à un moment." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:675 msgid "" "We are going to assume that ``Player.gd`` will pass themselves in before " "calling any of the functions in ``Weapon_Pistol.gd``." msgstr "" +"Nous allons supposer que ``Player.gd`` passe lui-mêmes en avant l'appel à " +"des fonctions de ``Weapon_Pistol.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:677 msgid "" @@ -1022,20 +1463,31 @@ msgid "" "on) and it is relatively safe to assume we will remember to pass ourselves " "to each weapon in ``Player.gd``." msgstr "" +"Bien que cela puisse conduire à des situations où le joueur ne se passe pas " +"lui-même (parce que nous oublions), nous aurions besoin d'une longue chaîne " +"d'appels ``get_parent`` pour parcourir l'arbre de scène pour récupérer le " +"joueur. Cela n'a pas l'air joli (``get_parent().get_parent().get_parent()." +"get_parent()``et ainsi de suite) et il est relativement sûr de supposer que " +"nous allons nous rappeler de nous passer à chaque arme dans ``Player.gd```." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:683 msgid "Next let's look at ``fire_weapon``:" -msgstr "" +msgstr "Ensuite regardons ``fire_weapon`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:685 msgid "The first thing we do is instance the bullet scene we made earlier." msgstr "" +"La première chose que nous faisons, c'est instancier la scène balles que " +"nous avons faite tout à l'heure." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:687 msgid "" "By instancing the scene, we are creating a new node holding all the node(s) " "in the scene we instanced, effectively cloning that scene." msgstr "" +"En instanciant la scène, nous créons un nouveau nœud contenant tous les " +"nœuds de la scène que nous avons instanciée, clonant effectivement cette " +"scène." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:689 msgid "" @@ -1043,6 +1495,9 @@ msgid "" "are currently in. By doing this, we're making it a child of the root node of " "the currently loaded scene." msgstr "" +"Ensuite, nous ajoutons un ``clone`` au premier nœud enfant de la racine de " +"la scène dans laquelle nous sommes actuellement. En faisant cela, nous en " +"faisons un enfant du nœud racine de la scène actuellement chargée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:691 msgid "" @@ -1052,6 +1507,11 @@ msgid "" "adding our ``clone`` as a child of ``Testing_Area``, the root node in that " "scene." msgstr "" +"En d'autres termes, nous ajoutons un ``clone`` en tant qu'enfant du premier " +"nœud (ce qui se trouve en haut de l'arbre de scène) dans la scène " +"actuellement chargée/ouverte. Si la scène actuellement chargée/ouverte est " +"``Testing_Area.tscn``, nous ajouterions notre ``clone```en tant qu'enfant de " +"``Testing_Area``, le nœud racine dans cette scène." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:694 msgid "" @@ -1059,6 +1519,9 @@ msgid "" "an assumption. This will be explained later in the section on adding sounds " "in :ref:`doc_fps_tutorial_part_three`" msgstr "" +"Comme mentionné plus loin dans la section sur l'ajout de sons, cette méthode " +"fait une hypothèse. Ceci sera expliqué plus loin dans la section sur l'ajout " +"de sons dans :ref:`doc_fps_tutorial_part_three_part_3`" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:697 msgid "" @@ -1066,6 +1529,9 @@ msgid "" "global transform. The reason we do this is so the bullet is spawned at the " "end of the pistol." msgstr "" +"Ensuite, nous réglons la transformation globale du clone sur la " +"transformation globale du ``Pistol_Aim_Point``. La raison pour laquelle nous " +"faisons cela, c'est pour que la balle soit crée à l'extrémité du pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:699 msgid "" @@ -1074,22 +1540,30 @@ msgid "" "scrolling through ``Pistol_fire``. You'll find the position is more or less " "at the end of the pistol when it fires." msgstr "" +"Vous pouvez voir que ``Pistol_Aim_Point`` est positionné à la fin du " +"pistolet en cliquant sur le bouton :ref:`AnimationPlayer " +"` et en faisant défiler ``Pistol_fire``. Vous verrez " +"que la position est plus ou moins à l'extrémité du pistolet quand il tire." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:702 msgid "" "Next we scale it up by a factor of ``4`` because the bullet scene is a " "little too small by default." msgstr "" +"Ensuite, nous mettons à l'échelle d'un facteur de ``4`` parce que la scène " +"balle est un peu trop petite par défaut." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:704 msgid "" "Then we set the bullet's damage (``BULLET_DAMAGE``) to the amount of damage " "a single pistol bullet does (``DAMAGE``)." msgstr "" +"Ensuite, nous fixons les dommages de la balle (``BULLET_DAMAGE``) à la " +"quantité de dommages causés par une seule balle de pistolet (``DAMAGE``)." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:708 msgid "Now let's look at ``equip_weapon``:" -msgstr "" +msgstr "Regardons maintenant ``equip_weapon`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:710 msgid "" @@ -1098,6 +1572,11 @@ msgid "" "set ``is_weapon_enabled`` to ``true`` and return ``true`` because the pistol " "has successfully been equipped." msgstr "" +"La première chose que nous faisons est de vérifier si le gestionnaire " +"d'animation est dans l'animation d'inactivité du pistolet. Si nous sommes " +"dans l'animation d'inactivité du pistolet, nous réglons " +"``is_weapon_enabled`` sur ``true`` et retournons ``true`` parce que le " +"pistolet a été équipé avec succès." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:714 msgid "" @@ -1105,12 +1584,18 @@ msgid "" "to the pistol's idle animation, if we are in the pistol's idle animation the " "pistol must have finished playing the equip animation." msgstr "" +"Parce que nous savons que l'animation ``equip`` de notre pistolet passe " +"automatiquement à l'animation d'inactivité du pistolet, si nous sommes dans " +"l'animation d'inactivité du pistolet, le pistolet doit logiquement avoir " +"terminé de jouer l'animation d'équipement." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:717 msgid "" "We know these animations will transition because we wrote the code to make " "them transition in ``Animation_Manager.gd``" msgstr "" +"Nous savons que ces animations seront en transition parce que nous avons " +"écrit le code pour les faire transitionner dans ``Animation_Manager.gd``" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:719 msgid "" @@ -1119,6 +1604,11 @@ msgid "" "weapon can be equipped from this state, we change animations to " "``Pistol_equip`` if the player is in the ``Idle_unarmed`` state." msgstr "" +"Ensuite, nous vérifions si le joueur est dans l'état d'animation " +"``Idle_unarmed``. Parce que toutes les animations non équipées vont dans cet " +"état, et parce que n'importe quelle arme peut être équipée à partir de cet " +"état, nous changeons les animations en ``Pistol_equip`` si le joueur est " +"dans l'état ``Idle_unarmed``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:722 msgid "" @@ -1126,16 +1616,22 @@ msgid "" "need to do any more additional processing for equipping weapons, but since " "we were not able to equip the pistol yet, we return ``false``." msgstr "" +"Puisque nous savons que ``Pistol_equip`` passera à `Pistol_idle``, nous " +"n'avons pas besoin de faire d'autres traitements supplémentaires pour " +"équiper les armes, mais comme nous n'avons pas encore pu équiper le " +"pistolet, nous retournons \"faux\"." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:727 msgid "Finally, let's look at ``unequip_weapon``:" -msgstr "" +msgstr "Enfin, jetons un coup d’œil à ``unequip_weapon`` :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:729 msgid "" "``unequip_weapon`` is similar to ``equip_weapon``, but instead we're " "checking things in reverse." msgstr "" +"``unequip_weapon`` est semblable à ``equip_weapon``, mais nous vérifions les " +"choses à l'inverse." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:731 msgid "" @@ -1144,6 +1640,10 @@ msgid "" "animation. If the player is not in the ``Pistol_unequip`` animation, we want " "to play the ``pistol_unequip`` animation." msgstr "" +"Tout d'abord, nous vérifions si le joueur est dans l'état d'animation " +"d'inactivité. Ensuite, nous vérifions que le joueur n'est pas dans " +"l'animation ``Pistol_unequip``. Si le joueur n'est pas dans l'animation " +"``Pistol_unequip``, nous voulons jouer l'animation ``pistol_unequip``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:734 msgid "" @@ -1154,6 +1654,13 @@ msgid "" "process ``set_animation``, so we add this additional check to make sure the " "unequip animation plays." msgstr "" +"Vous vous demandez peut-être pourquoi nous vérifions si le joueur est dans " +"l'animation d'inactivité du pistolet, puis nous nous assurons que le joueur " +"n'est pas en train de se déséquiper juste après. La raison de cette " +"vérification supplémentaire est que nous pourrions (dans de rares cas) " +"appeler ``unequip_weapon`` deux fois avant d'avoir eu la chance de traiter " +"``set_animation``, alors nous ajoutons cette vérification supplémentaire " +"pour nous assurer que l'animation déséquipée est jouée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:738 msgid "" @@ -1163,22 +1670,32 @@ msgid "" "``false`` since we are no longer using this weapon, and return ``true`` " "because we have successfully unequipped the pistol." msgstr "" +"Ensuite, nous vérifions si le joueur est dans ``Idle_unarmed``, qui est " +"l'état de l'animation dans lequel nous allons passer depuis " +"``Pistol_unequip``. Si le joueur se trouve dans ``Idle_unarmed``, nous " +"réglons alors ``is_weapon_enabled`` sur ``false`` puisque nous n'utilisons " +"plus cette arme, et nous retournons ``true`` parce que nous avons réussi à " +"déséquiper le pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:741 msgid "" "If the player is not in ``Idle_unarmed``, we return ``false`` because we " "have not yet successfully unequipped the pistol." msgstr "" +"Si le joueur n'est pas dans \"Idle_unarmed\", nous retournons ``false`` " +"parce que nous n'avons pas encore réussi à déséquiper le pistolet." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:744 msgid "Creating the other two weapons" -msgstr "" +msgstr "Création des deux autres armes" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:746 msgid "" "Now that we have all the code we'll need for the pistol, let's add the code " "for the rifle and knife next." msgstr "" +"Maintenant que nous avons tout le code nécessaire pour le pistolet, ajoutons " +"le code pour le fusil et le couteau." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:748 msgid "" @@ -1186,18 +1703,25 @@ msgid "" "``Gun_Fire_Points`` -> ``Rifle_Point``) and create a new script called " "``Weapon_Rifle.gd``, then add the following:" msgstr "" +"Sélectionnez ``Rifle_Point`` (``Player`` -> ``Rotation_Helper`` -> " +"``Gun_Fire_Points`` -> ``Rifle_Point``) et créez un nouveau script appelé " +"``Weapon_Rifle.gd``, puis ajoutez ce qui suit :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:801 msgid "" "Most of this is exactly the same as ``Weapon_Pistol.gd``, so we're only " "going to look at what's changed: ``fire_weapon``." msgstr "" +"C'est exactement la même chose que ``Weapon_Pistol.gd``, alors nous allons " +"seulement regarder ce qui a changé : ``fire_weapon``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:803 msgid "" "The first thing we do is get the :ref:`Raycast ` node, which " "is a child of ``Rifle_Point``." msgstr "" +"La première chose que nous faisons est d'obtenir le nœud :ref:`Raycast " +"`, qui est un enfant de ``Rifle_Point``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:805 msgid "" @@ -1206,12 +1730,19 @@ msgid "" "to detect collisions when we call it, meaning we get a frame perfect " "collision check with the 3D physics world." msgstr "" +"Ensuite, nous forçons le :ref:`Raycast ` à se mettre à jour " +"en utilisant ``force_raycast_update``. Cela forcera le :ref:`Raycast " +"` à détecter les collisions lorsque nous l'appelons, ce qui " +"signifie que nous obtenons un contrôle parfait des collisions avec le monde " +"physique 3D." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:808 msgid "" "Then we check to see if the :ref:`Raycast ` collided with " "something." msgstr "" +"Ensuite, nous vérifions si le :ref:`Raycast ` est entré en " +"collision avec quelque chose." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:810 msgid "" @@ -1220,6 +1751,11 @@ msgid "" "`, :ref:`RigidBody `, or a :ref:" "`KinematicBody `." msgstr "" +"Si le :ref:`Raycast ` est entré en collision avec quelque " +"chose, on obtient d'abord le corps de collision avec lequel il est entré en " +"collision. Cela peut être un :ref:`StaticBody `, :ref:" +"`RigidBody `, ou un :ref:`KinematicBody " +"`." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:813 msgid "" @@ -1227,6 +1763,9 @@ msgid "" "since we (probably) do not want to give the player the ability to shoot " "themselves in the foot." msgstr "" +"Ensuite, nous voulons nous assurer que le corps avec lequel nous sommes " +"entrés en collision n'est pas le joueur, puisque nous ne voulons " +"(probablement) pas lui donner la possibilité de se tirer dans le pied." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:815 msgid "" @@ -1236,10 +1775,15 @@ msgid "" "ref:`Raycast ` so we can tell from which direction the bullet " "came." msgstr "" +"Si le corps n’est pas le joueur, nous vérifions ensuite s’il a une fonction/" +"méthode appelée ``bullet_hit``. Si c’est le cas, nous l’appelons et passons " +"le montant des dégâts que cette balle fait (``DAMAGE``), et la " +"transformation globale de la :ref:`Raycast ` afin que nous " +"puissions dire de quelle direction la balle est venue." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:820 msgid "Now all we need to do is write the code for the knife." -msgstr "" +msgstr "Il ne nous reste plus qu'à écrire le code du couteau." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:822 msgid "" @@ -1247,18 +1791,25 @@ msgid "" "``Gun_Fire_Points`` -> ``Knife_Point``) and create a new script called " "``Weapon_Knife.gd``, then add the following:" msgstr "" +"Sélectionnez ``Rifle_Point`` (``Player`` -> ``Rotation_Helper`` -> " +"``Gun_Fire_Points`` -> ``Rifle_Point``) et créez un nouveau script appelé " +"``Weapon_Rifle.gd``, puis ajoutez ce qui suit :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:873 msgid "" "As with ``Weapon_Rifle.gd``, the only differences are in ``fire_weapon``, so " "let's look at that:" msgstr "" +"Comme dans le cas de ``Weapon_Rifle.gd``, les seules différences se situent " +"au niveau de ``fire_weapon``, alors regardons cela :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:875 msgid "" "The first thing we do is get the :ref:`Area ` child node of " "``Knife_Point``." msgstr "" +"La première chose que nous faisons est d'obtenir le :ref:`Area ` " +"nœud enfant de ``Knife_Point``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:877 msgid "" @@ -1266,10 +1817,14 @@ msgid "" "` using ``get_overlapping_bodies``. This will return a list of " "every body that touches the :ref:`Area `." msgstr "" +"Ensuite, nous voulons obtenir tous les corps de collision à l'intérieur de " +"la :ref:`Area ` en utilisant ``get_overlapping_bodies``. Ceci " +"retournera une liste de tous les corps qui touchent le :ref:`Area " +"`." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:880 msgid "We next want to go through each of those bodies." -msgstr "" +msgstr "Nous voulons ensuite passer en revue chacun de ces corps." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:882 msgid "" @@ -1278,6 +1833,10 @@ msgid "" "player, we use ``continue`` so we jump and look at the next body in " "``bodies``." msgstr "" +"Tout d'abord, nous vérifions que le corps n'est pas le joueur, parce que " +"nous ne voulons pas que le joueur soit capable de se poignarder. Si le corps " +"est le joueur, nous utilisons ``continue`` pour sauter et regarder le corps " +"suivant dans ``bodies``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:885 msgid "" @@ -1286,6 +1845,10 @@ msgid "" "amount of damage a single knife swipe does (``DAMAGE``) and the global " "transform of the :ref:`Area `." msgstr "" +"Si nous n'avons pas sauté au corps suivant, nous vérifions alors si le corps " +"a la fonction/méthode ``bullet_hit``. Si c'est le cas, nous l'appelons, en " +"passant par le montant des dommages causés par un simple coup de couteau " +"(``DAMAGE``) et la transformation globale de la:ref:`Area `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:888 msgid "" @@ -1294,83 +1857,107 @@ msgid "" "position works well enough and the extra time needed to calculate a rough " "position for each body is not worth the effort." msgstr "" +"Bien que nous puissions essayer de calculer un emplacement approximatif pour " +"l'endroit exact où le couteau a frappé, nous n'allons pas le faire parce que " +"l'utilisation de la position de :ref:`Area ` fonctionne assez " +"bien et le temps supplémentaire nécessaire pour calculer une position " +"approximative pour chaque corps ne vaut pas la peine." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:893 msgid "Making the weapons work" -msgstr "" +msgstr "Faire fonctionner les armes" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:895 msgid "Let's start making the weapons work in ``Player.gd``." -msgstr "" +msgstr "Commençons à faire fonctionner les armes dans ``Player.gd``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:897 msgid "" "First let's start by adding some class variables we'll need for the weapons:" msgstr "" +"Commençons d'abord par ajouter quelques variables de classe dont nous aurons " +"besoin pour les armes :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:915 msgid "Let's go over what these new variables will do:" -msgstr "" +msgstr "Voyons ce que ces nouvelles variables vont faire :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:917 msgid "" "``animation_manager``: This will hold the :ref:`AnimationPlayer " "` node and its script, which we wrote previously." msgstr "" +"``animation_manager`` : Cela va contenir le nœud :ref:`AnimationPlayer " +"` et son script, que nous avons écrit précédemment." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:918 msgid "" "``current_weapon_name``: The name of the weapon we are currently using. It " "has four possible values: ``UNARMED``, ``KNIFE``, ``PISTOL``, and ``RIFLE``." msgstr "" +"``current_weapon_name`` : Le nom de l'arme que nous utilisons actuellement. " +"Il a quatre valeurs possibles : ``UNARMED``, ``KNIFE``, ``PISTOL`` et " +"``RIFLE``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:919 msgid "``weapons``: A dictionary that will hold all the weapon nodes." -msgstr "" +msgstr "``weapons`` : Un dictionnaire qui contiendra tous les nœuds de l'arme." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:920 msgid "" "``WEAPON_NUMBER_TO_NAME``: A dictionary allowing us to convert from a " "weapon's number to its name. We'll use this for changing weapons." msgstr "" +"``WEAPON_NUMBER_TO_NAME`` : Un dictionnaire permettant de convertir le " +"numéro d'une arme en son nom. On s'en servira pour changer d'armes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:921 msgid "" "``WEAPON_NAME_TO_NUMBER``: A dictionary allowing us to convert from a " "weapon's name to its number. We'll use this for changing weapons." msgstr "" +"``WEAPON_NAME_TO_NUMBER`` : Un dictionnaire permettant de convertir le nom " +"d'une arme en son numéro. On s'en servira pour changer d'armes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:922 msgid "" "``changing_weapon``: A boolean to track whether or not we are changing guns/" "weapons." msgstr "" +"``changing_weapon`` : Un booléen pour savoir si oui ou non nous changeons " +"d'armes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:923 msgid "``changing_weapon_name``: The name of the weapon we want to change to." -msgstr "" +msgstr "``changing_weapon_name`` : Le nom de l'arme que nous voulons changer." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:924 msgid "" "``health``: How much health our player has. In this part of the tutorial we " "will not be using it." msgstr "" +"``health`` : Quel quantité vie a notre joueur. Dans cette partie du " +"tutoriel, nous ne l'utiliserons pas." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:925 msgid "" "``UI_status_label``: A label to show how much health we have, and how much " "ammo we have both in our gun and in reserve." msgstr "" +"``UI_status_label`` : Une étiquette pour montrer combien nous avons de vie " +"et combien de munitions nous avons dans notre fusil et en réserve." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:929 msgid "" "Next we need to add a few things in ``_ready``. Here's the new ``_ready`` " "function:" msgstr "" +"Ensuite, nous devons ajouter quelques choses dans le ``_ready``. Voici le " +"nouveau ``_ready`` de la fonction :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:961 msgid "Let's go over what's changed." -msgstr "" +msgstr "Voyons ce qui a changé." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:963 msgid "" @@ -1380,6 +1967,11 @@ msgid "" "``fire_bullet`` function. Right now we haven't written the ``fire_bullet`` " "function, but we'll get there soon." msgstr "" +"On obtient d'abord le nœud :ref:`AnimationPlayer ` et " +"on l'affecte à la variable ``animation_manager``. Ensuite, nous réglons la " +"fonction de rappel sur :ref:`FuncRef ` qui appellera la " +"fonction ``fire_bullet`` du joueur. Pour l'instant, nous n'avons pas encore " +"écrit la fonction ``fire_bullet``, mais nous y arriverons bientôt." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:967 msgid "" @@ -1387,16 +1979,21 @@ msgid "" "allow us to access the weapon nodes only with their name (``KNIFE``, " "``PISTOL``, or ``RIFLE``)." msgstr "" +"Ensuite, nous obtenons tous les nœuds d'armes et nous les assignons à " +"``weapons``. Cela nous permettra d'accéder aux nœuds d'armes uniquement avec " +"leur nom (``KNIFE``, ``PISTOL``, or ``RIFLE``)." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:970 msgid "" "We then get ``Gun_Aim_Point``'s global position so we can rotate the " "player's weapons to aim at it." msgstr "" +"Nous obtenons alors la position globale de ``Gun_Aim_Point`` pour que nous " +"puissions faire pivoter les armes du joueur pour viser." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:972 msgid "Then we go through each weapon in ``weapons``." -msgstr "" +msgstr "Ensuite, nous passons en revue chaque arme dans ``weapons``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:974 msgid "" @@ -1405,6 +2002,10 @@ msgid "" "have it look at ``gun_aim_point_pos`` using the ``look_at`` function, and " "then rotate it by ``180`` degrees on the ``Y`` axis." msgstr "" +"On prend d'abord le nœud de l'arme. Si le nœud de l'arme n'est pas ``null``, " +"on met alors sa variable ``player_node``` à ce script (``Player.gd``). " +"Ensuite, nous l'observons à l'aide de la fonction ``look_at``, puis nous la " +"faisons tourner de ``180`` degrés sur l'axe ``Y``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:977 msgid "" @@ -1412,48 +2013,65 @@ msgid "" "because our camera is pointing backwards. If we did not rotate all of these " "weapon points by ``180`` degrees, all of the weapons would fire backwards." msgstr "" +"Nous faisons pivoter tous ces points d'arme de ``180`` degrés sur leur axe " +"``Y`` parce que notre caméra est dirigée vers l'arrière. Si nous ne faisions " +"pas pivoter tous ces points d'arme de ``180`` degrés, toutes les armes " +"tireraient à l'envers." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:980 msgid "" "Then we set ``current_weapon_name`` and ``changing_weapon_name`` to " "``UNARMED``." msgstr "" +"Ensuite, nous réglons ``current_weapon_name`` et ``changing_weapon_name`` " +"sur ``UNARMED``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:982 msgid "Finally, we get the UI :ref:`Label ` from our HUD." -msgstr "" +msgstr "Enfin, nous obtenons le UI :ref:`Label ` de notre HUD." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:986 msgid "" "Let's add a new function call to ``_physics_process`` so we can change " "weapons. Here's the new code:" msgstr "" +"Ajoutons un nouvel appel de fonction à ``_physics_process`` pour pouvoir " +"changer d'arme. Voici le nouveau code :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:996 msgid "Now we will call ``process_changing_weapons``." -msgstr "" +msgstr "Maintenant, nous allons appeler ``process_changing_weapons``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1000 msgid "" "Now let's add all the player input code for the weapons in " "``process_input``. Add the following code:" msgstr "" +"Ajoutons maintenant tout le code d'entrée joueur pour les armes dans " +"``process_input``. Ajouter le code suivant :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1040 msgid "Let's go over the additions, starting with how we're changing weapons." msgstr "" +"Passons en revue les ajouts, en commençant par la façon dont nous changeons " +"les armes." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1042 msgid "" "First we get the current weapon's number and assign it to " "``weapon_change_number``." msgstr "" +"On obtient d'abord le numéro de l'arme courante et on l'assigne à " +"``weapon_change_number``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1044 msgid "" "Then we check to see if any of the number keys (keys 1-4) are pressed. If " "they are, we set ``weapon_change_number`` to the value mapped at that key." msgstr "" +"Ensuite, nous vérifions si l'une des touches numériques (touches 1 à 4) est " +"activée. Si c'est le cas, nous réglons ``weapon_change_number`` sur la " +"valeur mappée à cette clé." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1047 msgid "" @@ -1462,6 +2080,11 @@ msgid "" "languages start at ``0`` instead of ``1``. See https://en.wikipedia.org/wiki/" "Zero-based_numbering for more information." msgstr "" +"La raison pour laquelle la clé 1 est mappée à ``0`` est que le premier " +"élément d'une liste est mappé à zéro, pas à un. La plupart des accesseurs de " +"listes/tableaux dans la plupart des langages de programmation commencent à " +"``0`` au lieu de ``1``. Voir https://en.wikipedia.org/wiki/Zero-" +"based_numbering pour plus d'informations." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1050 msgid "" @@ -1469,6 +2092,9 @@ msgid "" "``shift_weapon_negative`` is pressed. If one of them is, we add/subtract " "``1`` from ``weapon_change_number``." msgstr "" +"Ensuite, nous vérifions si ``shift_weapon_positive`` ou " +"``shift_weapon_negative`` est pressé. Si l'un d'eux l'est, on ajoute/" +"soustrait ``1`` au ``numéro_de_changement_d'arme``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1053 msgid "" @@ -1477,6 +2103,10 @@ msgid "" "maximum number of weapons the player has and it ensures " "``weapon_change_number`` is ``0`` or more." msgstr "" +"Parce que le joueur a peut-être changé ``weapon_change_number`` en dehors du " +"nombre d’armes que le joueur possède, nous le fixons de sorte qu’il ne peut " +"pas dépasser le nombre maximum d’armes que le joueur a et il assure que " +"``weapon_change_number`` vaut ``0`` ou plus." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1056 msgid "" @@ -1487,6 +2117,12 @@ msgid "" "set ``changing_weapon_name`` to the weapon at ``weapon_change_number`` and " "set ``changing_weapon`` to true." msgstr "" +"Ensuite, nous vérifions que le joueur ne change pas déjà d'arme. Si ce n'est " +"pas le cas, nous vérifions si l'arme pour laquelle le joueur veut changer " +"est une nouvelle arme et non celle qu'il utilise actuellement. Si l'arme " +"pour laquelle le joueur changer est une nouvelle arme, nous réglons alors " +"``changing_weapon_name`` sur ``weapon_change_number`` et réglons " +"``changing_weapon`` sur vrai." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1060 msgid "" @@ -1494,6 +2130,9 @@ msgid "" "pressed. Then we check to make sure the player is not changing weapons. Next " "we get the weapon node for the current weapon." msgstr "" +"Pour tirer, nous vérifions d'abord si l'action ``fire`` est pressée. " +"Ensuite, nous vérifions que le joueur ne change pas d'arme. Ensuite, nous " +"obtenons le nœud d'arme pour l'arme actuelle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1064 msgid "" @@ -1501,10 +2140,13 @@ msgid "" "``IDLE_ANIM_NAME`` state, we set the player's animation to the current " "weapon's ``FIRE_ANIM_NAME``." msgstr "" +"Si le nœud d'arme courant n'est pas nul, et que le joueur est dans son état " +"``IDLE_ANIM_NAME``, l'animation du joueur est définie sur ``FIRE_ANIM_NAME`` " +"de l'arme courante." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1069 msgid "Let's add ``process_changing_weapons`` next." -msgstr "" +msgstr "Ajoutons ``process_changing_weapons`` suivant." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1071 msgid "Add the following code:" @@ -1512,23 +2154,28 @@ msgstr "Ajoutez le code suivant :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1107 msgid "Let's go over what's happening here:" -msgstr "" +msgstr "Voyons ce qui se passe ici :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1109 msgid "" "The first thing we do is make sure we've received input to change weapons. " "We do this by making sure ``changing_weapons`` is ``true``." msgstr "" +"La première chose que nous faisons est de nous assurer que nous avons reçu " +"les informations pour changer les armes. Pour ce faire, nous nous assurons " +"que le ``changing_weapons`` est ``true``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1111 msgid "" "Next we define a variable (``weapon_unequipped``) so we can check whether " "the current weapon has been successfully unequipped or not." msgstr "" +"Ensuite, nous définissons une variable (``weapon_unequipped``) pour pouvoir " +"vérifier si l'arme courante a été correctement déséquipée ou non." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1113 msgid "Then we get the current weapon from ``weapons``." -msgstr "" +msgstr "Ensuite, nous obtenons l’arme actuelle depuis ``weapons``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1115 msgid "" @@ -1538,6 +2185,11 @@ msgid "" "enabled, we set ``weapon_unequipped`` to ``true`` because the weapon has " "successfully been unequipped." msgstr "" +"Si l'arme actuelle n'est pas ``null``, il faut alors vérifier si l'arme est " +"activée. Si l'arme est activée, nous appelons sa fonction ``unequip_weapon`` " +"pour qu'elle lance l'animation de déséquipement. Si l'arme n'est pas " +"activée, nous réglons \"arme_non_équipée\" sur \"vrai\" parce que l'arme n'a " +"pas été correctement équipée." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1118 msgid "" @@ -1547,18 +2199,28 @@ msgid "" "animations for ``UNARMED``, so we can just start equipping the weapon the " "player wants to change to." msgstr "" +"Si l'arme actuelle est ``null``, nous pouvons simplement régler " +"``weapon_unequipped`` sur ``true``. La raison pour laquelle nous faisons " +"cette vérification est qu'il n'y a pas de script/nœud d'arme pour " +"``UNARMED``, mais il n'y a pas non plus d'animations pour ``UNARMED``, donc " +"nous pouvons juste commencer à équiper l'arme pour laquelle le joueur veut " +"changer." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1121 msgid "" "If the player has successfully unequipped the current weapon " "(``weapon_unequipped == true``), we need to equip the new weapon." msgstr "" +"Si le joueur a réussi à déséquiper l'arme actuelle (``weapon_unequipped == " +"true``), nous devons équiper la nouvelle arme." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1123 msgid "" "First we define a new variable (``weapon_equipped``) for tracking whether " "the player has successfully equipped the new weapon or not." msgstr "" +"Tout d'abord, nous définissons une nouvelle variable (``weapon_equipped``) " +"pour savoir si le joueur a réussi à équiper la nouvelle arme ou non." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1125 msgid "" @@ -1568,6 +2230,11 @@ msgid "" "so it starts to equip the weapon. If the weapon is enabled, we set " "``weapon_equipped`` to ``true``." msgstr "" +"Ensuite, nous obtenons l'arme pour laquelle le joueur veut changer. Si " +"l'arme pour laquelle le joueur veut changer n'est pas ``null``, nous " +"vérifions alors si elle est activée ou non. S'il n'est pas activé, on " +"appelle sa fonction ``equip_weapon`` pour qu'il commence à équiper l'arme. " +"Si l'arme est activée, nous réglons ``weapon_equipped`` sur ``true``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1128 msgid "" @@ -1575,6 +2242,9 @@ msgid "" "``weapon_equipped`` to ``true`` because we do not have any node/script for " "``UNARMED``, nor do we have any animations." msgstr "" +"Si l'arme pour laquel le joueur veut changer est ``null``, nous réglons " +"simplement ``weapon_equipped`` sur ``true`` parce que nous n'avons pas de " +"nœud/script pour ``UNARMED``, ni d'animations." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1131 msgid "" @@ -1584,12 +2254,19 @@ msgid "" "``current_weapon_name`` to ``changing_weapon_name`` since the current weapon " "has changed, and then we set ``changing_weapon_name`` to an empty string." msgstr "" +"Enfin, nous vérifions si le joueur a bien équipé la nouvelle arme. S'il l'a " +"fait, nous réglons ``changing_weapon`` sur ``false`` parce que le joueur ne " +"change plus d'arme. Nous réglons aussi ``current_weapon_name`` sur " +"``changing_weapon_name`` puisque l'arme courante a changé, puis nous réglons " +"``changing_weapon_name`` sur un string vide." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1137 msgid "" "Now, we need to add one more function to the player, and then the player is " "ready to start firing the weapons!" msgstr "" +"Maintenant, nous avons besoin d'ajouter une nouvelle fonction au joueur, et " +"après le joueur pourra commencer a tirer !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1139 msgid "" @@ -1597,6 +2274,9 @@ msgid "" "`AnimationPlayer ` at those points we set earlier in " "the :ref:`AnimationPlayer ` function track:" msgstr "" +"On a besoin d'ajouter ``fire_bullet``, qui peut être appelée par :ref:" +"`AnimationPlayer ` aux points que nous avons fixé " +"précédemment dans l':ref:`AnimationPlayer :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1151 msgid "Let's go over what this function does:" @@ -1607,6 +2287,8 @@ msgid "" "First we check to see whether the player is changing weapons. If the player " "is changing weapons, we do not want shoot, so we ``return``." msgstr "" +"Premièrement on vérifie que le joueur est en train de changer d'arme. Et si " +"le joueur change d'arme, on ne veut pas tirer, donc on ``return``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1155 msgid "" @@ -1615,12 +2297,18 @@ msgid "" "running the rest of the code, and because we are not looking for a returned " "variable either when we call this function." msgstr "" +"L'appel de ``return`` empêche le reste de la fonction d'être appelé. Dans ce " +"cas, nous ne retournons pas de variable parce que nous sommes seulement " +"intéressés à ne pas exécuter le reste du code, et parce que nous n'attendons " +"pas non plus de variable retournée lorsque nous appelons cette fonction." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1159 msgid "" "Then we tell the current weapon the player is using to fire by calling its " "``fire_weapon`` function." msgstr "" +"Ensuite nous disons que le joueur est en train de tirer avec l'arme " +"actuelle en appelant sa fonction ``fire_weapon``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1161 msgid "" @@ -1628,16 +2316,22 @@ msgid "" "than the other animations? By changing the firing animation speeds, you can " "change how fast the weapon fires bullets!" msgstr "" +"Rappelez-vous que nous avons mentionné que la vitesse des animations pour le " +"tir était plus rapide que les autres animations ? En changeant les vitesses " +"d'animation de tir, vous pouvez changer la vitesse à laquelle l'arme tire " +"des balles !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1167 msgid "" "Before we are ready to test our new weapons, we still have a little bit of " "work to do." msgstr "" +"Avant de pouvoir tester nos nouvelles armes, on a encore un peu de pain sur " +"la planche." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1170 msgid "Creating some test subjects" -msgstr "" +msgstr "Création de quelques sujets de tests" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1172 msgid "" @@ -1645,14 +2339,17 @@ msgid "" "selecting new. Name this script ``RigidBody_hit_test`` and make sure it " "extends :ref:`RigidBody `." msgstr "" +"Crée un nouveau script en allant dans la fenêtre de script, puis clique sur " +"\"fichier\", et sélectionne nouveau. Nomme ce script ``RigidBody_hit_test`` " +"et soit sur qu'il hérite de :ref:`RigidBody `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1175 msgid "Now we need to add this code:" -msgstr "" +msgstr "Maintenant nous avons besoin d'ajouter ce code :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1192 msgid "Let's go over how ``bullet_hit`` works:" -msgstr "" +msgstr "Voyons comment ``bullet_hit`` fonctionne :" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1195 msgid "" @@ -1661,6 +2358,10 @@ msgid "" "`. We will use this to push the :ref:`RigidBody " "` in the same direction as the bullet." msgstr "" +"D'abord, on obtient le vecteur directionnel vers l'avant de la balle. C'est " +"ainsi que nous pouvons dire dans quelle direction la balle va frapper le :" +"ref:`RigidBody `. Nous l'utiliserons pour pousser le :ref:" +"`RigidBody ` dans la même direction que la balle." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1198 msgid "" @@ -1671,10 +2372,16 @@ msgid "" "a reaction when the bullets collide with the :ref:`RigidBody " "`." msgstr "" +"Nous devons booster le vecteur directionnel par ``BASE_BULLET_BOOST`` pour " +"que les balles aient un peu plus de punch et déplacent les nœuds :ref:" +"`RigidBody ` d'une manière visible. Vous pouvez simplement " +"régler ``BASE_BULLET_BOOST`` sur des valeurs inférieures ou supérieures si " +"vous voulez une réaction plus ou moins importante lorsque les balles entrent " +"en collision avec le :ref:`RigidBody `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1202 msgid "Then we apply an impulse using ``apply_impulse``." -msgstr "" +msgstr "Puis on applique une impulsion en utilisant ``apply_impulse``." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1204 msgid "" @@ -1688,6 +2395,15 @@ msgid "" "the collider does not effect how much the bullets move the :ref:`RigidBody " "`." msgstr "" +"Premièrement, nous avons besoin de calculer la position de l'impulsion. Car " +"``apply_impulse`` prends en entrée un vecteur relatif au :ref:`RigidBody " +"` , nous avons besoin de calculer la distance du :ref:" +"`RigidBody ` à la balle. Nous calculons cela en soustrayant " +"la position globale du :ref:`RigidBody `à la position " +"globale de la balle. Cela nous donne le vecteur de la balle au :ref:" +"`RigidBody `. Nous normalisons ce vecteur pour que la " +"taille du collisionneur n'affecte pas l'influence de la balle sur le :ref:" +"`RigidBody `." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1210 msgid "" @@ -1695,24 +2411,35 @@ msgid "" "the direction the bullet is facing and multiply it by the bullet's damage. " "This gives a nice result and for stronger bullets, we get a stronger result." msgstr "" +"Finalement, nous avons besoin de calculer la force de l'impulsion. Pour " +"cela, on utilise la direction vers laquelle est orienté la balle et nous la " +"multiplions par les dégâts de la balle. Cela donne un bon résultat et pour " +"des balles plus puissantes on obtient un résultat plus important." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1215 msgid "" "Now we need to attach this script to all of the :ref:`RigidBody " "` nodes we want to affect." msgstr "" +"Maintenant, nous devons attacher ce script à tous les nœuds :ref:`RigidBody " +"` que l'on veut affecter." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1217 msgid "" "Open up ``Testing_Area.tscn`` and select all the cubes parented to the " "``Cubes`` node." msgstr "" +"Ouvrez ``Testing_Area.tscn`` et sélectionnez tous les cubes parentés au " +"nœud ``Cubes`` node." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1219 msgid "" "If you select the top cube, and then hold down ``shift`` and select the last " "cube, Godot will select all the cubes in-between!" msgstr "" +"Si vous sélectionnez le cube supérieur, puis maintenez la touche ``shift`` " +"et sélectionnez le dernier cube, Godot sélectionnera tous les cubes entre " +"les deux !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1222 msgid "" @@ -1720,35 +2447,48 @@ msgid "" "get to the \"scripts\" section. Click the drop down and select \"Load\". " "Open your newly created ``RigidBody_hit_test.gd`` script." msgstr "" +"Une fois que vous avez sélectionné tous les cubes, faites défiler vers le " +"bas dans l’inspecteur jusqu’à ce que vous obtenez à la section \"scripts\". " +"Cliquez sur la liste déroulante et sélectionnez \"charger\". Ouvrez le " +"script ``RigidBody_hit_test.gd`` nouvellement créé." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1226 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1230 msgid "" "That was a lot of code! But now, with all that done, you can go and give " "your weapons a test!" msgstr "" +"C’était beaucoup de code! Mais maintenant, avec tout ce qui est fait, vous " +"pouvez tester vos armes !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1232 msgid "" "You should now be able to fire as many bullets as you want at the cubes and " "they will move in response to the bullets colliding with them." msgstr "" +"Vous devriez maintenant être capable de tirer autant de balles que vous le " +"voulez sur les cubes, et ces derniers bougeront en fonction des balles qui " +"entrent en collision avec ces derniers." #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1235 msgid "" "In :ref:`doc_fps_tutorial_part_three`, we will add ammo to the weapons, as " "well as some sounds!" msgstr "" +"ICI :ref:`doc_fps_tutorial_part_three`, nous ajouterons des munitions aux " +"armes, mais aussi des bruitages !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1237 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:1239 msgid "" "You can download the finished project for this part here: :download:" "`Godot_FPS_Part_2.zip `" msgstr "" +"Vous pouvez télécharger le projet fini pour cette partie ICI : download:" +"`Godot_FPS_Part_2.zip `" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po index 38124a7b16..33ebcc88c4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 4bd5a936ca..a12de7cdfd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/high_dynamic_range.rst:4 msgid "High dynamic range" -msgstr "" +msgstr "High dynamic range" #: ../../docs/tutorials/3d/high_dynamic_range.rst:7 msgid "Introduction" @@ -32,6 +32,10 @@ msgid "" "ready for integration!\" then goes into the game, lighting is setup and the " "game runs." msgstr "" +"Normalement, un artiste fait toute la modélisation 3D, puis toutes les " +"textures, regarde son modèle d'apparence impressionnant dans le DCC 3D et " +"dit \"c'est fantastique, prêt pour l'intégration\", puis va dans le jeu, " +"l'éclairage est installé et le jeu fonctionne." #: ../../docs/tutorials/3d/high_dynamic_range.rst:14 msgid "" @@ -39,6 +43,10 @@ msgid "" "instead of dealing with colors that go from black to white (0 to 1), we use " "colors whiter than white (for example, 0 to 8 times white)." msgstr "" +"Alors, à quel moment toute cette histoire de HDR entre-t-elle en jeu ? " +"L'idée est qu'au lieu de traiter les couleurs qui vont du noir au blanc (0 à " +"1), nous utilisons des couleurs plus blanches que le blanc (par exemple, 0 à " +"8 fois le blanc)." #: ../../docs/tutorials/3d/high_dynamic_range.rst:18 msgid "" @@ -46,6 +54,9 @@ msgid "" "light (generally 1.0) is set to 5.0. The whole scene will turn very bright " "(towards white) and look horrible." msgstr "" +"Pour être plus pratique, imaginez que dans une scène régulière, l'intensité " +"d'une lumière (généralement 1.0) est réglée à 5.0. Toute la scène deviendra " +"très lumineuse (vers le blanc) et aura l'air horrible." #: ../../docs/tutorials/3d/high_dynamic_range.rst:22 msgid "" @@ -54,6 +65,11 @@ msgid "" "back to normal ranges. This last operation is called tone-mapping. Finally, " "we are at a similar place from where we started:" msgstr "" +"Ensuite, la luminance de la scène est calculée en faisant la moyenne de la " +"luminance de chaque pixel de la scène, et cette valeur est utilisée pour " +"ramener la scène à des plages normales. Cette dernière opération est appelée " +"tone-mapping. Enfin, nous nous trouvons à un endroit similaire à celui où " +"nous avons commencé :" #: ../../docs/tutorials/3d/high_dynamic_range.rst:30 msgid "" @@ -62,6 +78,10 @@ msgid "" "change while you move through the world, allowing situations like this to " "happen:" msgstr "" +"Sauf que la scène est plus contrastée parce qu'il y a une plus grande plage " +"lumineuse en jeu. À quoi tout cela sert-il ? L'idée est que la luminance de " +"la scène va changer pendant que vous vous déplacez dans le monde, permettant " +"à des situations comme celle-ci de se produire :" #: ../../docs/tutorials/3d/high_dynamic_range.rst:37 msgid "" @@ -69,10 +89,13 @@ msgid "" "buffer depending on the pixel luminance. This allows for more realistic " "light bleeding effects in the scene." msgstr "" +"En outre, il est possible de définir une valeur seuil à envoyer au tampon " +"lumineux en fonction de la luminance des pixels. Cela permet d'obtenir des " +"effets de saignement de lumière plus réalistes dans la scène." #: ../../docs/tutorials/3d/high_dynamic_range.rst:42 msgid "Linear color space" -msgstr "" +msgstr "Espace colorimétrique linéaire" #: ../../docs/tutorials/3d/high_dynamic_range.rst:44 msgid "" @@ -81,6 +104,10 @@ msgid "" "art on the screen too, so their art has an implicit gamma curve applied to " "it." msgstr "" +"Le problème avec cette technique est que les écrans d'ordinateur appliquent " +"une courbe gamma pour mieux s'adapter à la façon dont l'œil humain voit. Les " +"artistes créent aussi leur art à l'écran, de sorte qu'une courbe gamma " +"implicite s'applique à leur art." #: ../../docs/tutorials/3d/high_dynamic_range.rst:49 msgid "" @@ -88,6 +115,10 @@ msgid "" "\"sRGB\". All visual content that people have on their computers or download " "from the internet (such as pictures, movies, etc.) is in this colorspace." msgstr "" +"L’espace colorimétrique où existent les images créées sur les moniteurs " +"d’ordinateur est appelé «sRGB». Tout le contenu visuel que les gens ont sur " +"leurs ordinateurs ou télécharge à partir d’Internet (tels que des images, " +"des films, etc.) est dans cet espace couleur." #: ../../docs/tutorials/3d/high_dynamic_range.rst:56 msgid "" @@ -95,20 +126,27 @@ msgid "" "values to adjust the luminance and exposure to different light ranges, and " "this curve gets in the way, as we need colors in linear space for this." msgstr "" +"Les mathématiques du HDR exigent que nous multipliions la scène par " +"différentes valeurs pour ajuster la luminance et l'exposition à différentes " +"plages de lumière, et cette courbe est un obstacle, car nous avons besoin " +"pour cela de couleurs dans l'espace linéaire." #: ../../docs/tutorials/3d/high_dynamic_range.rst:62 msgid "Linear color space & asset pipeline" -msgstr "" +msgstr "Espace couleur linéaire et pipeline de ressource" #: ../../docs/tutorials/3d/high_dynamic_range.rst:64 msgid "" "Working in HDR is not just pressing a switch. First, imported image assets " "must be converted to linear space on import. There are two ways to do this:" msgstr "" +"Travailler en HDR n'est pas seulement appuyer sur un bouton. Tout d'abord, " +"les images importées doivent être converties en espace linéaire lors de " +"l'importation. Il y a deux façons de le faire :" #: ../../docs/tutorials/3d/high_dynamic_range.rst:69 msgid "sRGB -> linear conversion on image import" -msgstr "" +msgstr "sRGB -> conversion linéaire lors de l'importation d'images" #: ../../docs/tutorials/3d/high_dynamic_range.rst:71 msgid "" @@ -119,14 +157,21 @@ msgid "" "the human eye. These textures might later be compressed too, which makes the " "problem worse." msgstr "" +"C'est la façon la plus compatible d'utiliser les ressources de l'espace " +"linéaire, et elle fonctionnera partout, y compris sur tous les appareils " +"mobiles. Le principal problème est la perte de qualité, car le sRGB existe " +"pour éviter ce même problème. Utiliser 8 bits par canal pour représenter les " +"couleurs linéaires est inefficace du point de vue de l'œil humain. Ces " +"textures peuvent aussi être compressées plus tard, ce qui aggrave le " +"problème." #: ../../docs/tutorials/3d/high_dynamic_range.rst:78 msgid "In any case, though, this is the easy solution that works everywhere." -msgstr "" +msgstr "Quoi qu'il en soit, c'est la solution facile qui fonctionne partout." #: ../../docs/tutorials/3d/high_dynamic_range.rst:81 msgid "Hardware sRGB -> linear conversion" -msgstr "" +msgstr "Hardware sRGB-> conversion linéaire" #: ../../docs/tutorials/3d/high_dynamic_range.rst:83 msgid "" @@ -136,10 +181,16 @@ msgid "" "do no support it, or do not support it on compressed texture format (iOS for " "example)." msgstr "" +"C'est la façon la plus correcte d'utiliser les ressources dans l'espace " +"linéaire, car l'échantillonneur de texture sur le GPU effectuera la " +"conversion après avoir lu le texel en virgule flottante. Cela fonctionne " +"bien sur PC et consoles, mais la plupart des appareils mobiles ne le " +"supportent pas, ou ne le supportent pas au format texture compressé (iOS par " +"exemple)." #: ../../docs/tutorials/3d/high_dynamic_range.rst:90 msgid "Linear -> sRGB at the end" -msgstr "" +msgstr "Linéaire -> sRGB à la fin" #: ../../docs/tutorials/3d/high_dynamic_range.rst:92 msgid "" @@ -147,6 +198,10 @@ msgid "" "converted back to sRGB. To do this, simply enable sRGB conversion in the " "current :ref:`Environment ` (more on that below)." msgstr "" +"Une fois le rendu terminé, l'image rendue dans l'espace linéaire doit être " +"convertie en sRGB. Pour ce faire, il suffit d'activer la conversion sRGB " +"dans le fichier courant :ref:`Environment ` (plus " +"d'informations à ce sujet ci-dessous)." #: ../../docs/tutorials/3d/high_dynamic_range.rst:96 msgid "" @@ -154,10 +209,14 @@ msgid "" "be **both** enabled. Failing to enable one of them will result in horrible " "visuals suitable only for avant-garde experimental indie games." msgstr "" +"Gardez à l'esprit que les conversions sRGB -> Linéaire et Linéaire -> sRGB " +"doivent toujours être **toutes les deux** activées. Si l'une d'entre elles " +"n'est pas activée, il en résultera d'horribles visuels qui ne conviendront " +"qu'aux jeux indépendants expérimentaux d'avant-garde." #: ../../docs/tutorials/3d/high_dynamic_range.rst:102 msgid "Parameters of HDR" -msgstr "" +msgstr "Paramètres de HDR" #: ../../docs/tutorials/3d/high_dynamic_range.rst:104 msgid "" @@ -166,16 +225,22 @@ msgid "" "` node or set in a camera. There are many parameters " "for HDR:" msgstr "" +"HDR se trouve dans la ressource :ref:`Environnement `. On " +"les trouve la plupart du temps dans un nœud :ref:`WorldEnvironment " +"` ou dans une caméra. Il existe de nombreux " +"paramètres pour le HDR :" #: ../../docs/tutorials/3d/high_dynamic_range.rst:112 msgid "ToneMapper" -msgstr "" +msgstr "ToneMapper" #: ../../docs/tutorials/3d/high_dynamic_range.rst:114 msgid "" "The ToneMapper is the heart of the algorithm. Many options for tonemappers " "are provided:" msgstr "" +"Le ToneMapper est le cœur de l'algorithme. De nombreuses options sont " +"disponibles pour les tonemappers :" #: ../../docs/tutorials/3d/high_dynamic_range.rst:117 msgid "" @@ -183,26 +248,33 @@ msgid "" "brightness, but if the differences in light are too big, it will cause " "colors to be too saturated." msgstr "" +"**Linear:**Le tonemapper le plus simple. Il fait son travail de réglage de " +"la luminosité de la scène, mais si les différences de lumière sont trop " +"grandes, les couleurs seront trop saturées." #: ../../docs/tutorials/3d/high_dynamic_range.rst:120 msgid "**Log:** Similar to linear but not as extreme." -msgstr "" +msgstr "**Log:**Semblable à linéaire mais pas aussi extrême." #: ../../docs/tutorials/3d/high_dynamic_range.rst:121 msgid "" "**Reinhardt:** Classical tonemapper (modified, so it will not desaturate as " "much)" msgstr "" +"**Reinhardt:** Tonemapper classique (modifié, donc il ne désaturera pas " +"autant)" #: ../../docs/tutorials/3d/high_dynamic_range.rst:123 msgid "" "**ReinhardtAutoWhite:** Same as above, but uses the max scene luminance to " "adjust the white value." msgstr "" +"**ReinhardtAutoWhite:** Comme ci-dessus, mais utilise la luminance maximale " +"de la scène pour régler la valeur du blanc." #: ../../docs/tutorials/3d/high_dynamic_range.rst:127 msgid "Exposure" -msgstr "" +msgstr "Exposition" #: ../../docs/tutorials/3d/high_dynamic_range.rst:129 msgid "" @@ -210,59 +282,72 @@ msgid "" "enters the camera. Higher values will result in a brighter scene, and lower " "values will result in a darker scene." msgstr "" +"Le même paramètre d'exposition que pour les appareils photo réels. Contrôle " +"la quantité de lumière qui pénètre dans la caméra. Des valeurs plus élevées " +"se traduiront par une scène plus claire et des valeurs plus faibles par une " +"scène plus sombre." #: ../../docs/tutorials/3d/high_dynamic_range.rst:134 msgid "White" -msgstr "" +msgstr "Blanc" #: ../../docs/tutorials/3d/high_dynamic_range.rst:136 msgid "Maximum value of white." -msgstr "" +msgstr "Valeur maximale du blanc." #: ../../docs/tutorials/3d/high_dynamic_range.rst:139 msgid "Glow threshold" -msgstr "" +msgstr "Seuil de lueur" #: ../../docs/tutorials/3d/high_dynamic_range.rst:141 msgid "" "Determines above which value (from 0 to 1 after the scene is tonemapped) " "light will start bleeding." msgstr "" +"Détermine au-dessus de quelle valeur (de 0 à 1 après que la scène soit " +"tonemappée) la lumière commencera à saigner." #: ../../docs/tutorials/3d/high_dynamic_range.rst:145 msgid "Glow scale" -msgstr "" +msgstr "Échelle de lueur" #: ../../docs/tutorials/3d/high_dynamic_range.rst:147 msgid "Determines how much light will bleed." -msgstr "" +msgstr "Détermine la quantité de lumière qui saignera." #: ../../docs/tutorials/3d/high_dynamic_range.rst:150 msgid "Min luminance" -msgstr "" +msgstr "Luminosité minimale" #: ../../docs/tutorials/3d/high_dynamic_range.rst:152 msgid "" "Lower bound value of light for the scene at which the tonemapper stops " "working. This allows dark scenes to remain dark." msgstr "" +"Valeur limite inférieure de la lumière de la scène à laquelle le tonemapper " +"s'arrête de fonctionner. Ceci permet aux scènes sombres de rester sombres." #: ../../docs/tutorials/3d/high_dynamic_range.rst:156 msgid "Max luminance" -msgstr "" +msgstr "Luminance maximale" #: ../../docs/tutorials/3d/high_dynamic_range.rst:158 msgid "" "Upper bound value of light for the scene at which the tonemapper stops " "working. This allows bright scenes to remain saturated." msgstr "" +"Valeur limite supérieure de la lumière de la scène à laquelle le tonemapper " +"cesse de fonctionner. Cela permet aux scènes lumineuses de rester saturées." #: ../../docs/tutorials/3d/high_dynamic_range.rst:162 msgid "Exposure adjustment speed" -msgstr "" +msgstr "Vitesse d'ajustement de l'exposition" #: ../../docs/tutorials/3d/high_dynamic_range.rst:164 msgid "" "Auto-exposure will change slowly and will take a while to adjust (like in " "real cameras). Bigger values mean faster adjustment." msgstr "" +"L'exposition automatique changera lentement et prendra un certain temps pour " +"s'ajuster (comme dans les appareils photo réels). Plus les valeurs sont " +"élevées, plus le réglage est rapide." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po index 3f5aeb243f..51a6112cda 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 638dbe4371..3556aaad34 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index ba5752975e..3989b3f51e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po index 76115514d5..f7645fd778 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po index f9f2a8aa12..369b41f7ad 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po index f3828a7d78..fa5e1314eb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/using_gridmaps.rst:4 msgid "Using gridmaps" -msgstr "" +msgstr "Utilisation de gridmaps" #: ../../docs/tutorials/3d/using_gridmaps.rst:7 msgid "Introduction" @@ -33,12 +33,19 @@ msgid "" "that can be placed on a grid, as if you were building a level with an " "unlimited amount of Lego blocks." msgstr "" +"ref:`Gridmaps ` sont un outil pour créer des niveaux de jeu " +"3D, similaire à la manière dont :ref:`TileMap ` " +"fonctionne en 2D. Vous commencez avec une collection prédéfinie de maillages " +"3D (a :ref:`class_MeshLibrary`) qui peuvent être placés sur une grille, " +"comme si vous construisiez un niveau avec un nombre illimité de blocs Lego." #: ../../docs/tutorials/3d/using_gridmaps.rst:15 msgid "" "Collisions and navigation can also be added to the meshes, just like you " "would do with the tiles of a tilemap." msgstr "" +"Les collisions et la navigation peuvent également être ajoutées aux " +"maillages, tout comme vous le feriez avec les tuiles d'une carte en mosaïque." #: ../../docs/tutorials/3d/using_gridmaps.rst:19 msgid "Example project" @@ -49,16 +56,20 @@ msgid "" "To learn how GridMaps work, start by downloading the sample project: :" "download:`gridmap_demo.zip `." msgstr "" +"Pour apprendre comment fonctionnent les GridMaps, commencez par télécharger " +"l'exemple de projet : :download:`gridmap_demo.zip `." #: ../../docs/tutorials/3d/using_gridmaps.rst:24 msgid "" "Unzip this project and add it to the Project Manager using the \"Import\" " "button." msgstr "" +"Décompressez ce projet et ajoutez-le au gestionnaire de projet en utilisant " +"le bouton \"Importer\"." #: ../../docs/tutorials/3d/using_gridmaps.rst:28 msgid "Creating a MeshLibrary" -msgstr "" +msgstr "Création d’une MeshLibrary" #: ../../docs/tutorials/3d/using_gridmaps.rst:30 msgid "" @@ -67,22 +78,31 @@ msgid "" "\"MeshLibrary_Source.tscn\" scene to see an example of how to set up the " "mesh library." msgstr "" +"Pour commencer, vous avez besoin d'une :ref:`class_MeshLibrary`, qui est une " +"collection de maillages individuels qui peuvent être utilisés dans la " +"grille. Ouvrez la scène \"MeshLibrary_Source.tscn\" pour voir un exemple de " +"configuration de la MeshLibrary." #: ../../docs/tutorials/3d/using_gridmaps.rst:36 msgid "" "As you can see, this scene has a :ref:`class_Spatial` node as its root, and " "a number of :ref:`class_MeshInstance` node children." msgstr "" +"Comme vous pouvez le voir, cette scène a un nœud :ref:`class_Spatial` comme " +"racine, et un certain nombre de :ref:`class_MeshInstance` enfants." #: ../../docs/tutorials/3d/using_gridmaps.rst:39 msgid "" "If you don't need any physics in your scene, then you're done. However, in " "most cases you'll want to assign collision bodies to the meshes." msgstr "" +"Si vous n'avez pas besoin de physique dans votre scène, alors c'est fini. " +"Cependant, dans la plupart des cas, vous voudrez assigner des corps de " +"collision aux mailles." #: ../../docs/tutorials/3d/using_gridmaps.rst:43 msgid "Collisions" -msgstr "" +msgstr "Collisions" #: ../../docs/tutorials/3d/using_gridmaps.rst:45 msgid "" @@ -90,6 +110,10 @@ msgid "" "`class_CollisionShape` to each mesh. Alternatively, you can use the \"Mesh\" " "menu to automatically create the collision body based on the mesh data." msgstr "" +"Vous pouvez assigner manuellement un :ref:`class_StaticBody` et un :ref:" +"`class_CollisionShape` à chaque maille. Vous pouvez également utiliser le " +"menu \"Mesh\" pour créer automatiquement le corps de collision en fonction " +"des données du maillage." #: ../../docs/tutorials/3d/using_gridmaps.rst:51 msgid "" @@ -98,6 +122,11 @@ msgid "" "mesh has a physics body and collision shape assigned, your mesh library is " "ready to be used." msgstr "" +"Notez qu'un corps de collision \"convexe\" fonctionnera mieux pour des " +"mailles simples. Pour des formes plus complexes, sélectionnez \"Create " +"Trimesh Static Body\". Une fois que chaque maille a un corps physique et une " +"forme de collision assignés, votre bibliothèque de mailles est prête à être " +"utilisée." #: ../../docs/tutorials/3d/using_gridmaps.rst:60 msgid "Materials" @@ -108,26 +137,33 @@ msgid "" "Only the materials from within the meshes are used when generating the mesh " "library. Materials set on the node will be ignored." msgstr "" +"Seuls les matériaux provenant des mailles sont utilisés lors de la " +"génération de la bibliothèque de mailles. Les matériaux définis sur le nœud " +"seront ignorés." #: ../../docs/tutorials/3d/using_gridmaps.rst:66 msgid "Exporting the MeshLibrary" -msgstr "" +msgstr "Exportation de la MeshLibrary" #: ../../docs/tutorials/3d/using_gridmaps.rst:68 msgid "" "To export the library, click on Scene -> Convert To.. -> MeshLibrary.., and " "save it as a resource." msgstr "" +"Pour exporter la bibliothèque, cliquez sur Scene -> Convert To.. -> " +"MeshLibrary..., et enregistrez-la comme ressource." #: ../../docs/tutorials/3d/using_gridmaps.rst:73 msgid "" "You can find an already exported MeshLibrary in the project named " "\"MeshLibrary.tres\"." msgstr "" +"Vous pouvez trouver une MeshLibrary déjà exportée dans le projet nommé " +"\"MeshLibrary.tres\"." #: ../../docs/tutorials/3d/using_gridmaps.rst:76 msgid "Using GridMap" -msgstr "" +msgstr "Utilisation de GridMap" #: ../../docs/tutorials/3d/using_gridmaps.rst:78 msgid "" @@ -135,6 +171,9 @@ msgid "" "the resource file from the FileSystem dock and dropping it in the \"Theme\" " "property in the Inspector." msgstr "" +"Créez une nouvelle scène et ajoutez un nœud GridMap. Ajoutez la MeshLibrary " +"en faisant glisser le fichier ressource depuis le dock FileSystem et en le " +"déposant dans la propriété \"Theme\" de l'Inspecteur." #: ../../docs/tutorials/3d/using_gridmaps.rst:84 msgid "" @@ -142,6 +181,9 @@ msgid "" "leave it at the default value for the demo. Set the \"Center Y\" property to " "\"Off\"." msgstr "" +"La propriété \"Cell/Size\" doit être réglée sur la taille de vos mailles. " +"Vous pouvez le laisser à la valeur par défaut de la démo. Réglez la " +"propriété \"Center Y\" sur \"Off\"." #: ../../docs/tutorials/3d/using_gridmaps.rst:87 msgid "" @@ -149,12 +191,17 @@ msgid "" "and placing it with Left-Click in the editor window. To remove a tile, use " "Shift+Right-click." msgstr "" +"Vous pouvez maintenant commencer à concevoir le niveau en choisissant une " +"tuile dans la palette et en la plaçant avec le clic gauche dans la fenêtre " +"de l'éditeur. Pour supprimer une tuile, utilisez Shift+Clic-Droit." #: ../../docs/tutorials/3d/using_gridmaps.rst:91 msgid "" "Click on the \"GridMap\" menu to see options and shortcuts. For example, " "pressing \"S\" rotates a tile around the y-axis." msgstr "" +"Cliquez sur le menu \"GridMap\" pour voir les options et les raccourcis. Par " +"exemple, appuyer sur \"S\" fait tourner une tuile autour de l'axe des y." #: ../../docs/tutorials/3d/using_gridmaps.rst:96 msgid "" @@ -162,19 +209,27 @@ msgid "" "selection box. You can duplicate or clear the selected area using the " "respective menu options." msgstr "" +"Maintenez la touche enfoncée et faites-la glisser avec le bouton " +"gauche de la souris pour dessiner une boîte de sélection. Vous pouvez " +"dupliquer ou effacer la zone sélectionnée à l'aide des rubriques de menu " +"correspondantes." #: ../../docs/tutorials/3d/using_gridmaps.rst:102 msgid "" "In the menu, you can also change the axis you're drawing on, as well as " "shift the drawing plane higher or lower on its axis." msgstr "" +"Dans le menu, vous pouvez également modifier l'axe sur lequel vous dessinez, " +"ainsi que le changement du plan de dessin supérieur ou inférieur sur son axe." #: ../../docs/tutorials/3d/using_gridmaps.rst:108 msgid "Using GridMap in code" -msgstr "" +msgstr "Utiliser GridMap dans le code" #: ../../docs/tutorials/3d/using_gridmaps.rst:110 msgid "" "See :ref:`class_GridMap` for details on the node's methods and member " "variables." msgstr "" +"Voir :ref:`class_GridMap` pour plus de détails sur les méthodes du nœud et " +"les variables membres." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 8581ddc16f..824e82313f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:4 msgid "Using MultiMeshInstance" -msgstr "" +msgstr "Utilisation de MultiMeshInstance" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:7 msgid "Introduction" @@ -36,6 +36,15 @@ msgid "" "conducive to rapid iterations. :ref:`MultiMeshInstance " "` is one of the possible solutions to this problem." msgstr "" +"Dans un scénario normal, vous utiliseriez un nœud :ref:`MeshInstance " +"` pour afficher un maillage 3D comme un modèle humain " +"pour le personnage principal, mais dans certains cas, vous voudriez créer " +"plusieurs instances du même maillage dans une scène. Vous pouvez dupliquer " +"le même nœud plusieurs fois et ajuster les transformations manuellement. Ce " +"processus peut être fastidieux et le résultat peut sembler mécanique. De " +"plus, cette méthode n'est pas propice aux itérations rapides : :ref:" +"`MultiMeshInstance ` est une des solutions " +"possibles à ce problème." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:18 msgid "" @@ -44,38 +53,51 @@ msgid "" "tree mesh populate a landscape mesh with trees of random scales and " "orientations." msgstr "" +"MultiMeshInstance, comme son nom l'indique, crée plusieurs copies d'une " +"MeshInstance sur une surface d'un maillage spécifique. Par exemple, un " +"maillage d'arbre peut peupler un maillage paysage avec des arbres d'échelles " +"et d'orientations aléatoires." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:23 msgid "Setting up the nodes" -msgstr "" +msgstr "Configuration des nœuds" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:25 msgid "" "The basic setup requires three nodes: the MultiMeshInstance node and two " "MeshInstance nodes." msgstr "" +"La configuration de base nécessite trois nœuds : le nœud MultiMeshInstance " +"et deux nœuds MeshInstance." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:28 msgid "" "One node is used as the target, the mesh that you want to place multiple " "meshes on. In the tree example, this would be the landscape." msgstr "" +"Un nœud est utilisé comme cible, le maillage sur lequel vous voulez placer " +"plusieurs maillages. Dans l'exemple de l'arbre, ce serait le paysage." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:31 msgid "" "The other node is used as the source, the mesh that you want to have " "duplicated. In the tree case, this would be the tree itself." msgstr "" +"L'autre nœud est utilisé comme source, le maillage que vous voulez " +"dupliquer. Dans le cas de l'arbre, ce serait l'arbre lui-même." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:34 msgid "" "In our example, we would use a :ref:`Spatial ` node as the " "root node of the scene. Your scene tree would look like this:" msgstr "" +"Dans notre exemple, nous utiliserions un nœud :ref:`Spatial ` " +"comme nœud racine de la scène. Votre arbre de scène ressemblerait à ceci :" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:39 msgid "For simplicity's sake, this tutorial uses built-in primitives." msgstr "" +"Pour des raisons de simplicité, ce tutoriel utilise des primitives intégrées." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:41 msgid "" @@ -84,6 +106,11 @@ msgid "" "``View``. Click it and select *Populate surface* in the dropdown menu. A new " "window titled *Populate MultiMesh* will pop up." msgstr "" +"Maintenant, tout est prêt. Sélectionnez le nœud MultiMeshInstance et " +"regardez la barre d'outils, vous devriez voir un bouton supplémentaire " +"appelé ``MultiMesh`` à côté de ``Affichage``. Cliquez dessus et sélectionnez " +"*Peupler la surface* dans le menu déroulant. Une nouvelle fenêtre intitulée " +"*Peupler la MultiMesh* s'ouvrira." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:51 msgid "MultiMesh settings" @@ -91,57 +118,59 @@ msgstr "Paramètres MultiMesh" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:53 msgid "Below are descriptions of the options." -msgstr "" +msgstr "Vous trouverez ci-dessous la description des options." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:56 msgid "Target Surface" -msgstr "" +msgstr "Surface cible" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:58 msgid "" "The mesh used as the target surface on which to place copies of your source " "mesh." msgstr "" +"Le maillage utilisé comme surface cible sur laquelle placer des copies de " +"votre maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:62 msgid "Source Mesh" -msgstr "" +msgstr "Maillage source" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:64 msgid "The mesh you want duplicated on the target surface." -msgstr "" +msgstr "Le maillage que vous voulez dupliquer sur la surface cible." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:67 msgid "Mesh Up Axis" -msgstr "" +msgstr "Mesh Up Axis" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:69 msgid "The axis used as the up axis of the source mesh." -msgstr "" +msgstr "L'axe utilisé comme axe ascendant du maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:72 msgid "Random Rotation" -msgstr "" +msgstr "Rotation aléatoire" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:74 msgid "Randomizing the rotation around the up axis of the source mesh." -msgstr "" +msgstr "Randomiser la rotation autour de l'axe ascendant du maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:77 msgid "Random Tilt" -msgstr "" +msgstr "Inclinaison aléatoire" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:79 msgid "Randomizing the overall rotation of the source mesh." -msgstr "" +msgstr "Randomiser la rotation globale du maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:82 msgid "Random Scale" -msgstr "" +msgstr "Échelle aléatoire" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:84 msgid "Randomizing the scale of the source mesh." -msgstr "" +msgstr "Randomiser l'échelle du maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:87 msgid "Scale" @@ -151,14 +180,15 @@ msgstr "Scale" msgid "" "The scale of the source mesh that will be placed over the target surface." msgstr "" +"L'échelle du maillage source qui sera placé sur la surface de la cible." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:92 msgid "Amount" -msgstr "" +msgstr "Amount" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:94 msgid "The amount of mesh instances placed over the target surface." -msgstr "" +msgstr "Le nombre d'instances de maillage placées sur la surface de la cible." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:96 msgid "" @@ -168,12 +198,20 @@ msgid "" "source mesh will be placed over the target mesh. If you are satisfied with " "the result, you can delete the mesh instance used as the source mesh." msgstr "" +"Sélectionnez la surface cible. Dans le cas d'un arbre, il doit s'agir du " +"nœud paysage. Le maillage source doit être le nœud arbre. Ajustez les autres " +"paramètres selon vos préférences. Appuyez sur \"Peupler\" et plusieurs " +"copies du maillage source seront placées sur le maillage cible. Si vous êtes " +"satisfait du résultat, vous pouvez supprimer l'instance de maillage utilisée " +"comme maillage source." #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:102 msgid "The end result should look like this:" -msgstr "" +msgstr "Le résultat final devrait ressembler à ceci :" #: ../../docs/tutorials/3d/using_multi_mesh_instance.rst:106 msgid "" "To change the result, repeat the previous steps with different parameters." msgstr "" +"Pour changer le résultat, répétez les étapes précédentes avec des paramètres " +"différents." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po index 2c8f626feb..fa04765e77 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 0b07c9e938..6cd33a78eb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 90ac11c85f..434019e832 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 80495bef29..a09f3f3c10 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 7549bf8c20..d38becbb68 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po index 6cae585687..794913bdfb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po index eb39f9028b..300acbd376 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -341,9 +341,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/animation/cutout_animation.rst:221 -#, fuzzy msgid "Your final skeleton should look something like this:" -msgstr "Votre scène finale devrait ressembler à peu près à cela." +msgstr "Votre squelette final devrait ressembler à ceci :" #: ../../docs/tutorials/animation/cutout_animation.rst:225 msgid "" @@ -399,9 +398,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/animation/cutout_animation.rst:264 -#, fuzzy msgid "Animation tips" -msgstr "Options d’animation" +msgstr "Astuces d’animation" #: ../../docs/tutorials/animation/cutout_animation.rst:266 msgid "" @@ -411,9 +409,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/animation/cutout_animation.rst:271 -#, fuzzy msgid "Setting keyframes and excluding properties" -msgstr "Accès aux propriétés d'un nœud de scène" +msgstr "Définition des images-clés et exclusion des propriétés" #: ../../docs/tutorials/animation/cutout_animation.rst:273 msgid "" @@ -446,9 +443,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/animation/cutout_animation.rst:294 -#, fuzzy msgid "Creating a rest pose" -msgstr "Création d'une arborescence" +msgstr "Créer une position de repos" #: ../../docs/tutorials/animation/cutout_animation.rst:296 msgid "" @@ -463,9 +459,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/animation/cutout_animation.rst:302 -#, fuzzy msgid "Create a new animation, rename it \"rest\"." -msgstr "Créer une navigation (-navmesh)" +msgstr "Créez une nouvelle animation, renommez-la \"rest\"." #: ../../docs/tutorials/animation/cutout_animation.rst:304 msgid "Select all nodes in your rig (box selection should work fine)." diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po index 6162b3b285..f23ae19a2d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po index 223d76ae7a..e40708486d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po index 2dc716f290..2929b14c41 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 82ce86b0dc..e1cad8b4a0 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 171a25edc8..a1a042df15 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index d701b17b76..75eccd200b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po index 50d8d4584c..7a4db58132 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po index e700754cdf..0a8db4a2b9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po index 9d9a205b01..eb3df5e1a5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 4c1d1cad58..b72e75db45 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/content/index.po index 18bc90c1e4..d61972adb6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/fr/LC_MESSAGES/tutorials/content/making_trees.po index f775b77f46..35411232dc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/fr/LC_MESSAGES/tutorials/content/procedural_geometry.po index d480e61226..26afe0d489 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -47,18 +47,16 @@ msgid "" msgstr "" #: ../../docs/tutorials/content/procedural_geometry.rst:17 -#, fuzzy msgid "Here is a simple example of how to use it to add a single triangle." -msgstr "Voici un simple exemple de son fonctionnement :" +msgstr "Voici un exemple simple d'utilisation pour ajouter un seul triangle." #: ../../docs/tutorials/content/procedural_geometry.rst:46 msgid "Just explore the APIs and the possibilities." msgstr "" #: ../../docs/tutorials/content/procedural_geometry.rst:49 -#, fuzzy msgid "ImmediateGeometry" -msgstr "Géométrie immédiate" +msgstr "ImmediateGeometry" #: ../../docs/tutorials/content/procedural_geometry.rst:51 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po index 43fa28b471..5d150adb3f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index e99eb81271..adc48b17b7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 9076c81b9a..bd8dd31dfe 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index b6504533ad..042d2a6631 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_containers.po index c48adfc1f3..cd330810a3 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,9 +46,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/gui/gui_containers.rst:18 -#, fuzzy msgid "Container layout" -msgstr "Types de conteneurs intégrés" +msgstr "Conteneurs de disposition" #: ../../docs/tutorials/gui/gui_containers.rst:20 msgid "" @@ -134,9 +133,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/gui/gui_containers.rst:60 -#, fuzzy msgid "Container types" -msgstr "Types de conteneurs intégrés" +msgstr "Types de conteneurs" #: ../../docs/tutorials/gui/gui_containers.rst:62 msgid "" @@ -280,9 +278,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/gui/gui_containers.rst:156 -#, fuzzy msgid "ViewportContainer" -msgstr "Eléments de fenêtre et de canevas" +msgstr "ViewportContainer" #: ../../docs/tutorials/gui/gui_containers.rst:158 msgid "" @@ -292,9 +289,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/gui/gui_containers.rst:162 -#, fuzzy msgid "Creating custom Containers" -msgstr "Création de types de données personnalisés" +msgstr "Création de conteneurs personnalisés" #: ../../docs/tutorials/gui/gui_containers.rst:164 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po index 3f4e44ecc4..78dbdd4a81 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po index 225e5c058e..19b698395e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 4d0e87316d..9a363b3f8c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -67,9 +67,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/gui/size_and_anchors.rst:42 -#, fuzzy msgid "Centering a control" -msgstr "Création d'une arborescence" +msgstr "Centrage d’un contrôle" #: ../../docs/tutorials/gui/size_and_anchors.rst:44 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po index 044d6d8470..a120c01302 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 3fb0e0d529..a5f1b11cb4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po index a9e956c50b..6c153aabd9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..ba1ebee672 --- /dev/null +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,235 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Localisation" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "**Avantages :**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "**Avantages :**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "Installation du paquetage" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Créer le squelette" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "Importer des ressources dans Godot 3.0+" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +#, fuzzy +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" +"Voir :ref:`using transforms ` pour plus d'informations " +"sur les transformations en rotation." + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 1515ba69ce..c0efd06b5b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po index bc62280f71..8d7250269a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po index b67e8331c0..db68985f52 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,7 +129,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po index ed10153eaa..275617bae5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 9099ba09ac..dff560e695 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po index 4bcb6841b5..fe8d08eeec 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po index 2b051b3f03..a815a43139 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po index d52dcf7f2a..f3935574ea 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po index c610714a12..005a1a4d2c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po index 502e2cc64f..cf5ffea3e5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/fr/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 387340a355..f9e2fb1b3e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/legal/complying_with_licenses.rst:4 -#, fuzzy msgid "Complying with Licenses" -msgstr "Compiler le plugin" +msgstr "Respect des licences" #: ../../docs/tutorials/legal/complying_with_licenses.rst:7 msgid "What are licenses?" @@ -57,9 +56,8 @@ msgid "This text reads as follows:" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:22 -#, fuzzy msgid "Godot Engine" -msgstr "À propos de Godot Engine" +msgstr "Godot Engine" #: ../../docs/tutorials/legal/complying_with_licenses.rst:24 msgid "" @@ -97,9 +95,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:35 -#, fuzzy msgid "Inclusion" -msgstr "Conclusion" +msgstr "inclusion" #: ../../docs/tutorials/legal/complying_with_licenses.rst:37 msgid "" @@ -120,9 +117,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:45 -#, fuzzy msgid "Licenses screen" -msgstr "Licence" +msgstr "Écran des licences" #: ../../docs/tutorials/legal/complying_with_licenses.rst:47 msgid "" @@ -151,9 +147,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:60 -#, fuzzy msgid "Printed manual" -msgstr "Manuel de l'éditeur" +msgstr "Manuel imprimé" #: ../../docs/tutorials/legal/complying_with_licenses.rst:62 msgid "" @@ -161,9 +156,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:65 -#, fuzzy msgid "Third Party licenses" -msgstr "Outils de tierce partie" +msgstr "Licences de tiers" #: ../../docs/tutorials/legal/complying_with_licenses.rst:67 msgid "" @@ -174,9 +168,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/legal/complying_with_licenses.rst:70 -#, fuzzy msgid "FreeType" -msgstr "Type" +msgstr "Freetype" #: ../../docs/tutorials/legal/complying_with_licenses.rst:72 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/legal/index.po index b0498546e6..bf1229eda2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "Légal" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po index f4f2f62f39..954cf5f1bc 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -100,14 +100,12 @@ msgid "We then take our three points and reduce them to two:" msgstr "" #: ../../docs/tutorials/math/beziers_and_curves.rst:86 -#, fuzzy msgid "And to one:" -msgstr "Et comment l'exécuter :" +msgstr "Et à un :" #: ../../docs/tutorials/math/beziers_and_curves.rst:94 -#, fuzzy msgid "Here is the full function:" -msgstr "Ajoutez ensuite les deux fonctions suivantes :" +msgstr "Voici la fonction complète :" #: ../../docs/tutorials/math/beziers_and_curves.rst:110 msgid "" @@ -121,9 +119,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/beziers_and_curves.rst:120 -#, fuzzy msgid "Adding control points" -msgstr "Ajout de lumières" +msgstr "Ajout de points de contrôle" #: ../../docs/tutorials/math/beziers_and_curves.rst:122 msgid "" @@ -167,14 +164,13 @@ msgid "Curve2D, Curve3D, Path and Path2D" msgstr "" #: ../../docs/tutorials/math/beziers_and_curves.rst:143 -#, fuzzy msgid "" "There are two objects that contain curves: :ref:`Curve3D ` " "and :ref:`Curve2D ` (for 3D and 2D respectively)." msgstr "" -"Les CurveTables sont la même chose, sauf qu'elles sont mappées à un tableau " -"de valeurs flottantes ou à un objet ressource :ref:`Curve `/:" -"ref:`Curve2D `." +"Il y a deux objets qui contiennent des courbes : :ref:`Curve3D " +"` et :ref:`Curve2D ` (pour 3D et 2D " +"respectivement)." #: ../../docs/tutorials/math/beziers_and_curves.rst:145 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po index 59481764f0..bf3836229e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po index 761282f2ed..d645b8b4c1 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,9 +69,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/interpolation.rst:33 -#, fuzzy msgid "Vector interpolation" -msgstr "Opérations vectorielles" +msgstr "Interpolation vectorielle" #: ../../docs/tutorials/math/interpolation.rst:35 msgid "" @@ -96,14 +95,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/interpolation.rst:50 -#, fuzzy msgid "It will produce the following motion:" -msgstr "La scène Mob utilisera les nœuds suivants :" +msgstr "Il produira le mouvement suivant :" #: ../../docs/tutorials/math/interpolation.rst:55 -#, fuzzy msgid "Transform interpolation" -msgstr "Fonctions de transformation" +msgstr "Interpolation par transformation" #: ../../docs/tutorials/math/interpolation.rst:57 msgid "" @@ -119,18 +116,16 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/interpolation.rst:64 -#, fuzzy msgid "Using the following pseudocode:" -msgstr "Ajoutez le code suivant :" +msgstr "En utilisant le pseudo-code suivant :" #: ../../docs/tutorials/math/interpolation.rst:76 msgid "And again, it will produce the following motion:" msgstr "" #: ../../docs/tutorials/math/interpolation.rst:82 -#, fuzzy msgid "Smoothing motion" -msgstr "Racine de mouvement" +msgstr "Mouvement lisser" #: ../../docs/tutorials/math/interpolation.rst:84 msgid "" @@ -139,9 +134,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/math/interpolation.rst:96 -#, fuzzy msgid "Here is how it looks:" -msgstr "Voici un diagramme de sa représentation :" +msgstr "Voici à quoi cela ressemble :" #: ../../docs/tutorials/math/interpolation.rst:100 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index b703d7ef33..be8d273e22 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po index 53772d98cc..ba0f503990 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po index 2a3d267afa..463ed723c6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 4d3e3d9b59..ab68528f24 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 5483339bea..0b3c25b533 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index f0ca49efdf..25292585d7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -442,9 +442,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:204 -#, fuzzy msgid "Variable / Render Mode" -msgstr "Mode de rendu" +msgstr "Mode de rendu / variable" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:206 msgid "``ensure_correct_normals``" @@ -463,9 +462,8 @@ msgid "``ANISOTROPY``" msgstr "" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:214 -#, fuzzy msgid "``ANISOTROPY_FLOW``" -msgstr "out vec2 **ANISOTROPY_FLOW**" +msgstr "``ANISOTROPY_FLOW``" #: ../../docs/tutorials/misc/gles2_gles3_differences.rst:216 msgid "``SSS_STRENGTH``" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index f4e7757046..1a16857b48 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po index 7750535cd1..577aa1fdd2 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 491e3e9e02..ddc280b224 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/misc/instancing_with_signals.rst:4 -#, fuzzy msgid "Instancing with signals" -msgstr "Instancier des scènes" +msgstr "Instanciation avec des signaux" #: ../../docs/tutorials/misc/instancing_with_signals.rst:6 msgid "" @@ -42,16 +41,15 @@ msgid "Shooting example" msgstr "Exemple de tir :" #: ../../docs/tutorials/misc/instancing_with_signals.rst:18 -#, fuzzy msgid "" "Consider a player character that can rotate and shoot towards the mouse. " "Every time the mouse button is clicked, we create an instance of the bullet " "at the player's location. See :ref:`doc_instancing` for details." msgstr "" -"Comme autre exemple d’utilisation du signal, considérons un personnage qui " -"peut pivoter et tirer vers la souris. Chaque fois que vous cliquez sur le " -"bouton de la souris, nous créons une instance de la balle à l'emplacement du " -"joueur. Voir :ref:`doc_instancing` pour plus de détails." +"Imaginez un personnage joueur qui peut tourner et tirer vers la souris. " +"Chaque fois que le bouton de la souris est cliqué, nous créons une instance " +"de la balle à l'emplacement du joueur. Voir :ref:`doc_instancing` pour plus " +"de détails." #: ../../docs/tutorials/misc/instancing_with_signals.rst:22 msgid "" @@ -84,13 +82,14 @@ msgstr "" "peut être le parent du joueur ou même plus haut dans l'arbre." #: ../../docs/tutorials/misc/instancing_with_signals.rst:58 -#, fuzzy msgid "You could do this by adding the bullet to the main scene directly:" -msgstr "Vous pouvez le faire en ajoutant directement la balle :" +msgstr "" +"Vous pouvez le faire en ajoutant directement la balle à la scène principale :" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 88c1163854..fedc3525d4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po index c336e453df..5ae9fdb7b8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 0c495c7e1f..f4dc95f0dd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 747901447b..9d493304fd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po index 2f0c4f7879..ecaa481e09 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po index 6659e6a4e7..fe33a0b7fa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po index af9c0cef5f..b0d1d8c0b4 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po index e0c8b2ea8c..fdf32e3afb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..82060c8537 --- /dev/null +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "Utilisation des packages Nuget dans Godot" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Affichera :" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Exemple de tir :" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Créez un script comme celui-ci :" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/index.po index 82f45a8b80..d052cd5bfb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" -msgstr "Une optimisation" +msgstr "Optimisation" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_multimesh.po index 5b24c5e633..4b55b3a3cd 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -36,9 +36,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/optimization/using_multimesh.rst:15 -#, fuzzy msgid "MultiMeshes" -msgstr "Paramètres MultiMesh" +msgstr "MultiMeshes" #: ../../docs/tutorials/optimization/using_multimesh.rst:17 msgid "" @@ -96,9 +95,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/optimization/using_multimesh.rst:48 -#, fuzzy msgid "Multimesh example" -msgstr "Exemple de minuterie" +msgstr "Exemple Multimesh" #: ../../docs/tutorials/optimization/using_multimesh.rst:50 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_servers.po index 278b4f57cf..ed58d5ff22 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -70,9 +70,8 @@ msgid "Still, Godot is designed to work around this problem." msgstr "" #: ../../docs/tutorials/optimization/using_servers.rst:27 -#, fuzzy msgid "Servers" -msgstr "**Server**" +msgstr "Serveurs" #: ../../docs/tutorials/optimization/using_servers.rst:29 msgid "" @@ -145,14 +144,14 @@ msgid "For nodes, there are many functions available:" msgstr "" #: ../../docs/tutorials/optimization/using_servers.rst:60 -#, fuzzy msgid "" "For CanvasItem, the :ref:`CanvasItem.get_canvas_item() " "` method will return the canvas " "item RID in the server." msgstr "" -":ref:`CanvasItem.get_canvas_transform() " -"`" +"Pour CanvasItem, la méthode :ref:`CanvasItem.get_canvas_item() " +"` retourne l'élément RID du " +"canvas dans le serveur." #: ../../docs/tutorials/optimization/using_servers.rst:62 msgid "" @@ -209,9 +208,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/optimization/using_servers.rst:84 -#, fuzzy msgid "Creating a sprite" -msgstr "Création d'un script" +msgstr "Création d’un sprite" #: ../../docs/tutorials/optimization/using_servers.rst:86 msgid "" @@ -260,9 +258,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/optimization/using_servers.rst:180 -#, fuzzy msgid "Getting data from the servers" -msgstr "Créer un serveur Godot" +msgstr "Obtention des données depuis les serveurs" #: ../../docs/tutorials/optimization/using_servers.rst:182 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po index 911900074b..4e682e0e0b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 0827536fd2..2dfb898465 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po index 7ec574b39d..768c9b047f 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po index de18960c84..66f79429f5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po index b271cff025..dd85ea40c6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po index ee3252c361..847288ff9c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po index e4e66738b0..fcfd7a4822 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 6ac3ca5c54..1d28b10f64 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 178976b4ff..f9ec06a134 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po index f9b2d66ba6..c0c7c4bf22 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index a70e165290..071a6b5fb6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po index a9e51a9be0..e26c54bf32 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po index b2cec06e1d..f920115114 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 09631a0cac..df7067e82d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/android/android_plugin.rst:4 -#, fuzzy msgid "Creating Android plugins" -msgstr "Créer un plugin simple" +msgstr "Création de plugins Android" #: ../../docs/tutorials/plugins/android/android_plugin.rst:7 msgid "Introduction" @@ -146,9 +145,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/android/android_plugin.rst:53 -#, fuzzy msgid "Android plugin" -msgstr "Android" +msgstr "plugin Android" #: ../../docs/tutorials/plugins/android/android_plugin.rst:55 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/index.po index 499f616706..de10f3da83 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/android/index.rst:2 -#, fuzzy msgid "Android plugins" -msgstr "A propos des plugins" +msgstr "Plugins Android" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index f1eaaa9691..35a2b8b223 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po index 875d48c1ad..57f55bd22c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 8f61c86fee..390527f29a 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/plugins/editor/inspector_plugins.rst:4 -#, fuzzy msgid "Inspector Plugins" -msgstr "Extensions pour l'éditeur" +msgstr "Plugins Inspecteur" #: ../../docs/tutorials/plugins/editor/inspector_plugins.rst:7 msgid "Introduction" @@ -36,9 +35,8 @@ msgid "This tutorial will explain the process." msgstr "" #: ../../docs/tutorials/plugins/editor/inspector_plugins.rst:15 -#, fuzzy msgid "Inspector Plugin" -msgstr "Extensions pour l'éditeur" +msgstr "Plugins Inspecteur" #: ../../docs/tutorials/plugins/editor/inspector_plugins.rst:17 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 0ab827b738..0e931affbb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 26f8e664e1..a9da0c949e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index ff6ec96360..502ac4b71c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 77b1ed342b..a3284ddaf9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index dabcc8e604..bb56b1e42b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 01e2134483..170de8ded8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po index ef8be77530..374f70edf5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index d8c3aedb4f..782a8076f8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po index 46931738dd..13b1b42ffa 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 28eda5ece1..760dfa8b9e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 240c7066aa..f44f3e0258 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 50d2b21079..ec3f0c363e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po index 7fe8a40ccd..cf2e0bc901 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 29ea1bc6af..0b7724a836 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po index a64f2e9c49..0eb5ae3dd5 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 2946857cf3..5e5cc61e25 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 64aa3bc7cd..da9b8965c6 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index ff40f091da..ac102ca8e8 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Type" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Description" @@ -806,711 +806,734 @@ msgid "Uniforms can also be assigned default values:" msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 +#, fuzzy +msgid "Global constants" +msgstr "les constantes" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 msgid "Built-in functions" msgstr "Fonctions intégrées" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index f5c52e374a..1502f70adb 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 3ab85cb45e..f4076c1b8c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/your_first_shader/index.rst:2 -#, fuzzy msgid "Your first shader" -msgstr "Votre premier jeu" +msgstr "Votre premier shader" #: ../../docs/tutorials/shading/your_first_shader/index.rst:4 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index b516379fec..7ee0f5d57c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:4 -#, fuzzy msgid "What are shaders?" -msgstr "Shaders spatiaux" +msgstr "Que sont les shaders ?" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:7 msgid "Introduction" @@ -135,18 +134,16 @@ msgid "access other pixels from current pixel (or vertices)" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:74 -#, fuzzy msgid "store previous iterations" -msgstr "Autres considérations" +msgstr "stocker les itérations précédentes" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:75 msgid "update on the fly (they can, but they need to be compiled)" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:78 -#, fuzzy msgid "Structure of a shader" -msgstr "Image d'un Label" +msgstr "Structure d'un shader" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:80 msgid "" @@ -181,9 +178,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:96 -#, fuzzy msgid "Technical overview" -msgstr "Aperçu cette partie" +msgstr "Aperçu technique" #: ../../docs/tutorials/shading/your_first_shader/what_are_shaders.rst:98 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index 80f813b86c..8d4c63c129 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,9 +19,8 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:4 #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:51 -#, fuzzy msgid "Your first CanvasItem shader" -msgstr "CanvasItem shaders" +msgstr "Votre premier shader de CanvasItem" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:7 msgid "Introduction" @@ -116,7 +115,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" @@ -136,9 +135,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:70 -#, fuzzy msgid "Your first fragment function" -msgstr "Votre premier jeu" +msgstr "Votre première fonction fragment" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:72 msgid "" @@ -216,9 +214,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:142 -#, fuzzy msgid "Uniform input" -msgstr "Vérifier les entrées." +msgstr "Entrée uniforme" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:144 msgid "" @@ -232,11 +229,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:152 -#, fuzzy msgid "" "For more information about usage see the :ref:`Shading Language doc " "`." -msgstr ":ref:`langage de shading `" +msgstr "" +"Pour plus d'informations sur l'utilisation, voir le document :ref:`Shading " +"Language doc `." #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:154 msgid "Add a uniform to change the amount of blue in our Sprite." @@ -252,9 +250,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:171 -#, fuzzy msgid "Interacting with shaders from code" -msgstr "Interpoler avec des quaternions" +msgstr "Interagir avec les shaders à partir du code" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:173 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index ae3e22131e..ccc8618726 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:4 -#, fuzzy msgid "Your first Spatial shader" -msgstr "Shaders spatiaux" +msgstr "Votre premier shader Spatial" #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:6 msgid "" @@ -225,9 +224,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:143 -#, fuzzy msgid "Noise heightmap" -msgstr "Baked lightmaps" +msgstr "Heightmap bruit" #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:145 msgid "" @@ -269,9 +267,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:166 -#, fuzzy msgid "Once you set it up and should look like this." -msgstr "L'arbre de la scène devrait ressembler à ceci :" +msgstr "Une fois que vous l'aurez configuré et il devrait ressembler à ceci." #: ../../docs/tutorials/shading/your_first_shader/your_first_spatial_shader.rst:170 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index 35cd6ff472..d3656cae79 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,11 +83,12 @@ msgid "" msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_second_spatial_shader.rst:45 -#, fuzzy msgid "" "For a full list of render modes see the :ref:`Spatial shader reference " "`." -msgstr ":ref:`Shaders spatiaux `" +msgstr "" +"Pour une liste complète des modes de rendu, voir le :ref:`Spatial shader " +"reference `." #: ../../docs/tutorials/shading/your_first_shader/your_second_spatial_shader.rst:47 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po index 0bcc38c6c0..7d8952c89b 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index ebd636ce7b..ceaa712b7e 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index a219953cb6..1fb17c587c 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,14 +42,14 @@ msgid "" msgstr "" #: ../../docs/tutorials/threads/using_multiple_threads.rst:16 -#, fuzzy msgid "Creating a Thread" -msgstr "Création d'une arborescence" +msgstr "Création d’un thread" #: ../../docs/tutorials/threads/using_multiple_threads.rst:18 -#, fuzzy msgid "Creating a thread is very simple, just use the following code:" -msgstr "Pour activer une interface, vous devez exécuter le code suivant :" +msgstr "" +"La création d’un thread est très simple, il suffit d’utiliser le code " +"suivant :" #: ../../docs/tutorials/threads/using_multiple_threads.rst:43 msgid "" @@ -90,9 +90,8 @@ msgid "" msgstr "" #: ../../docs/tutorials/threads/using_multiple_threads.rst:62 -#, fuzzy msgid "Here is an example of using a Mutex:" -msgstr "Vous trouverez ci-dessous un exemple de fichier de classe." +msgstr "Voici un exemple d'utilisation d'un Mutex :" #: ../../docs/tutorials/threads/using_multiple_threads.rst:94 msgid "Semaphores" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index b4d4705662..3a0725d7f9 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po index fb60ab9c24..dfbb07d189 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 6f15c6b520..78295fc3d7 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,9 +22,8 @@ msgid "Multiple resolutions" msgstr "" #: ../../docs/tutorials/viewports/multiple_resolutions.rst:8 -#, fuzzy msgid "The problem of multiple resolutions" -msgstr "Le type de transition" +msgstr "Le problème des résolutions multiples" #: ../../docs/tutorials/viewports/multiple_resolutions.rst:10 msgid "" @@ -357,9 +356,8 @@ msgid "Before most game data is loaded." msgstr "" #: ../../docs/tutorials/viewports/multiple_resolutions.rst:248 -#, fuzzy msgid "Handling aspect ratios" -msgstr "Traitement d'un signal" +msgstr "Manipulation des rapports d'aspect" #: ../../docs/tutorials/viewports/multiple_resolutions.rst:250 msgid "" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 075a68f73f..44c13e580d 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po index 66395ac6b5..698ac88e41 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po index 7906a6e9e4..d3dc7572df 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po index 9dc852868f..daa4d84177 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 072ca768f2..a78acb0493 100644 --- a/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/fr/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -134,6 +134,9 @@ msgid "" "to the Godot community, with the other assets belonging to those listed " "below:" msgstr "" +"N'hésitez pas à utiliser ces ressources comme vous le souhaitez ! Toutes les " +"ressources originales appartiennent à la communauté Godot, les autres " +"ressources appartenant à ceux énumérés ci-dessous :" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:46 msgid "" @@ -176,11 +179,12 @@ msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:60 msgid "Getting everything ready" -msgstr "" +msgstr "Tout préparer" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:62 msgid "Launch Godot and open up the project included in the starter assets." msgstr "" +"Lancez Godot et ouvrez le projet inclus dans les ressources de démarrage." #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:64 msgid "" @@ -1845,7 +1849,7 @@ msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1412 msgid "Final notes" -msgstr "" +msgstr "Notes finales" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1416 msgid "Whew! That was a lot of work. Now you have a VR project!" @@ -1853,7 +1857,7 @@ msgstr "" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1418 msgid "If you ever get lost, be sure to read over the code again!" -msgstr "" +msgstr "Si jamais vous vous perdez, n'oubliez pas de relire le code !" #: ../../docs/tutorials/vr/vr_starter_tutorial.rst:1420 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po index 9ad8b259f4..f8cf25d1e5 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/ko/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -63,7 +63,7 @@ msgstr "프로젝트 워크플로" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" -msgstr "" +msgstr ":ref:`안드로이드로 커스텀 빌드 `" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -180,12 +180,11 @@ msgstr ":ref:`애니메이션 트리(AnimationTree) `" #: ../../docs/about/docs_changelog.rst:70 msgid "GUI" -msgstr "" +msgstr "GUI" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" -msgstr ":ref:`Godot 인터페이스 `" +msgstr ":ref:`컨테이너 `" #: ../../docs/about/docs_changelog.rst:75 msgid "Viewports" @@ -224,30 +223,25 @@ msgid ":ref:`Advanced post-processing `" msgstr ":ref:`고급 포스트 프로세싱 `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "당신의 첫 게임" +msgstr "당신의 첫 셰이더 시리즈:" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Spatial 셰이더 `" +msgstr ":ref:`셰이더란 무엇일까? `" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":ref:`CanvasItem 셰이더 `" +msgstr ":ref:`안드로이드로 커스텀 빌드 `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Spatial 셰이더 `" +msgstr ":ref:`당신의 첫 Spatial 셰이더 `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Spatial 셰이더 `" +msgstr ":ref:`당신의 첫 Spatial 셰이더: 파트 2 `" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -301,19 +295,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":ref:`스레드 안전 API `" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" -msgstr "애니메이션" +msgstr "최적화" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr ":ref:`나무 만들기 `" +msgstr ":ref:`MultiMesh 사용하기 `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr ":ref:`나무 만들기 `" +msgstr ":ref:`서버 사용하기 `" #: ../../docs/about/docs_changelog.rst:122 msgid "Miscellaneous" @@ -338,14 +329,11 @@ msgstr ":ref:`GLES2와 GLES3 간의 차이 `" #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "법적" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" -msgstr "" -":ref:`스크립트 암호화 키로 컴파일하기 " -"`" +msgstr ":ref:`라이선스 준수하기 `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -393,6 +381,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":ref:`Spatial 기즈모 플러그인 `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":ref:`Spatial 기즈모 플러그인 `" +msgstr ":ref:`안드로이드 플러그인 만들기 `" diff --git a/sphinx/po/ko/LC_MESSAGES/about/faq.po b/sphinx/po/ko/LC_MESSAGES/about/faq.po index c77ee7027b..74876758f8 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ko/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,13 +45,12 @@ msgid "In short:" msgstr "간단히 말해서:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." msgstr "" -"개인적으로, 비영리로, 사업으로, 혹은 그 외 어떤 목적이든 당신은 무료로 Godot" -"를 다운로드하실 수 있습니다;" +"개인적으로, 비영리로, 사업으로, 그 외 어떤 이유든지 자유롭게 Godot를 다운로드" +"하고 사용할 수 있습니다." #: ../../docs/about/faq.rst:14 msgid "" @@ -405,7 +404,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "Godot 3.0부터는, glTF도 지원합니다." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -415,8 +413,8 @@ msgid "" msgstr "" "FBX SDK는 `제한적인 라이센스 `_\\ 를 갖고 있기 때문에, Godot의 `오픈 라이선스 `_\\ 와 호환되지 않습니다. 이는 즉, FBX 지원은 아직 플러그인을 " -"통해서만 사용하실 수 있습니다.(위의 플러그인 질문을 참고하세요.)" +"licenses/MIT>`_\\ 와 맞지 않습니다. 이는 즉, FBX 지원은 아직 타사의 플러그인" +"을 통해서만 사용할 수 있습니다.(아래의 플러그인 질문을 참고하세요.)" #: ../../docs/about/faq.rst:159 msgid "" @@ -446,13 +444,11 @@ msgstr "" "지 폐쇄 소스든지 말이죠." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -"여러분이 원하는 SDK 지원을 추가하는 방법을 알아보려면, 위 플러그인 질문을 참" -"고하세요." +"선택한 SDK를 지원하도록 하는지 알아보려면, 아래 플러그인 질문을 참고하세요." #: ../../docs/about/faq.rst:173 msgid "" @@ -515,26 +511,25 @@ msgstr "" "고, 더 많은 메모리를 먹고 더 긴 로딩이 걸릴 것이니 명심하십시오." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -"Godot에서 늘이기 옵션을 사용해보세요. 비율을 유지하는 2D 늘이기는 잘 작동됩니" -"다. :ref:`doc_multiple_resolutions` 튜토리얼에서 확인해보세요." +"Godot에서 늘이기 옵션을 사용해보세요; 크기 비율을 유지하는 2D 늘이기가 좋습니" +"다. 사용하는 방법은 :ref:`doc_multiple_resolutions` 튜토리얼에서 확인해보세" +"요." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " "is one aspect ratio and you want black bars to appear instead. This is also " "explained in :ref:`doc_multiple_resolutions`." msgstr "" -"최소 해상도를 선택한 다음, 게임의 화면을 다른 화면비에 맞게 늘릴 것인지 또는 " -"검정색 막대를 사용하여 화면비를 유지할 것인지를 정하십시오. 이 또한 이전 단계" -"에서 설명했습니다." +"최소 해상도를 선택한 다음, 게임의 화면을 다른 화면비에 맞게 수직이나 수평으" +"로 펴낼 것인지, 아니면 화면비를 유지하는 대신 검은 여백이 나타나게 할 것인지" +"를 정합니다. 이 또한 :ref:`doc_multiple_resolutions`\\ 에서 설명합니다." #: ../../docs/about/faq.rst:210 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/about/index.po b/sphinx/po/ko/LC_MESSAGES/about/index.po index 55f1e142d2..8e85559707 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/index.po +++ b/sphinx/po/ko/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/about/introduction.po b/sphinx/po/ko/LC_MESSAGES/about/introduction.po index 1ec5a4c593..a0563476fb 100644 --- a/sphinx/po/ko/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,10 +43,28 @@ msgstr "" "는 곳이자, 특정 기능을 찾을 수 있는 곳입니다." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "Godot 엔진에 대하여" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -56,7 +74,7 @@ msgstr "" "다. 간단한 소개문을 적어보았습니다, Godot 엔진에 대한 간단한 기삿거리를 적고 " "싶다면 이걸 사용해 보세요." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -71,7 +89,7 @@ msgstr "" "만든 게임은 클릭 한 번으로 주요 데스크톱 플랫폼(리눅스, macOS, 윈도우)은 물" "론 모바일(안드로이드, iOS) 및 웹 기반(HTML 5) 플랫폼으로 내보낼 수 있습니다." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -87,7 +105,7 @@ msgstr "" "는 `소프트웨어 자유 단체 `_\\ 로 부터 비영리 운영 " "지원을 받습니다." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step ` 튜토리얼을 읽어보기 바랍니다." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "문서에 대하여" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -115,7 +133,7 @@ msgstr "" "`Sphinx `_\\ 와 `ReadTheDocs `_\\ 를 사용해 정적 웹사이트/오프라인 문서로 컴파일됩니다." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_\\ 에" "서 자국의 언어로 번역할 수 있습니다." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -139,11 +157,11 @@ msgstr "" "creativecommons.org/licenses/by/3.0/>`_) 라이선스로 사용할 수 있고, 저작자 표" "시는 \"Juan Linietsky, Ariel Manzur, Godot Engine 커뮤니티\"로 하면 됩니다." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "문서의 구조" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -152,7 +170,7 @@ msgstr "" "이 문서는 크게 다섯 개 섹션으로 구성되어 있고 섹션마다 분량이 크게 다르지만 " "구분 자체는 꽤 직관적으로 되어 있습니다:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -161,7 +179,7 @@ msgstr "" ":ref:`sec-general` 섹션은 이 소개문과 엔진의 역사, 라이선스, 제작자 등 기본적" "인 정보를 담고 있습니다. :ref:`doc_faq` 도 여기 속합니다." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -173,7 +191,7 @@ msgstr "" "별 ` 튜토리얼은 새로운 사용자들에게 입문 지점이 되어" "줍니다." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -181,7 +199,7 @@ msgstr "" "반면 :ref:`sec-tutorials` 섹션은 순서에 상관없이 필요에 맞춰 읽을 수 있습니" "다. 이 섹션에는 특정 기능 관련 튜토리얼과 문서가 있습니다." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -190,7 +208,7 @@ msgstr "" ":ref:`sec-devel` 섹션은 고급 사용자와 엔진 개발 기여자들을 위한 섹션으로 엔" "진 컴파일, C++ 모듈 혹은 에디터 플러그인 개발에 대한 정보를 담고 있습니다." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -203,7 +221,7 @@ msgstr "" "와 Discord 등 여러 커뮤니티 채널이나 이 문서 밖에 있는 제 3자의 튜토리얼 추" "천 목록도 있습니다." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -216,7 +234,7 @@ msgstr "" "동으로 생성되기 때문에 생성된 문서 파일은 직접 수정하지 않습니다. 자세한 내용" "은 :ref:`doc_updating_the_class_reference`\\ 을 확인하세요." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_\\ 도 살펴보면 좋습니다." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "재미있게 읽으시고 Godot 엔진으로 즐겁게 게임 개발하세요!" diff --git a/sphinx/po/ko/LC_MESSAGES/community/channels.po b/sphinx/po/ko/LC_MESSAGES/community/channels.po index ecbb10aac3..45b380315b 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ko/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index b8f6e533c8..f4b81d83c7 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po index ef62f9a0ac..12303478bb 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 1289d8cfb5..84da82a462 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po index 886b9b1523..65d180fc65 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po index 5aedc932e1..ade53f3460 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po index c2ff42815c..36a8599722 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po index a87bed1558..8bd44c06fe 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po index b8695e5fab..dd9cc1f43a 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ko/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po index 0d143deb5f..2a1193a2ea 100644 --- a/sphinx/po/ko/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ko/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -105,7 +105,7 @@ msgstr "" #: ../../docs/community/tutorials.rst:28 msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" #: ../../docs/community/tutorials.rst:29 @@ -133,7 +133,7 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "" #: ../../docs/community/tutorials.rst:36 @@ -142,40 +142,40 @@ msgid "Text tutorials" msgstr "튜토리얼" #: ../../docs/community/tutorials.rst:38 -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" #: ../../docs/community/tutorials.rst:39 -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "리소스" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" msgstr "" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po index 2df6bad1ec..09a407b6b7 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po index 1ae97f67cf..0af91b3a93 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po index ad867f1d3c..0fadc330c5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 9c3f04d7aa..8879f10549 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po index 842f49dec9..20056ffe30 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po index 45aa52abf5..3c70e298f5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po index be3d7c6849..73b1323fc4 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po index 9d6024e4e1..4dc9b2ca2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,39 +49,39 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -89,21 +89,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -114,11 +114,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -126,78 +126,86 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "예제" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "템플릿 내보내기" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -205,14 +213,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -221,61 +229,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "에디터" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -286,7 +294,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -296,83 +304,122 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "안드로이드로 내보내기" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "명령 줄 설정" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 99b3d2c3b8..79abc15c41 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 4d64236246..b1aec86b32 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po index f515d8eeb0..52a9b05480 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po index da66179f66..2a02594d8f 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index e2ae474ff9..ba6fe79032 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po index 74642e6e74..f23d6062d7 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ko/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index c4b678495d..de8fdd788e 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po index bbe6dbc39d..529a01aa92 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po index c1f84265d9..3e02bb61b3 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po index 23baf4411b..89bfa1dbe5 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po index 9592ec0e37..a5ad09028e 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index e1de2e1387..83be4402db 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 208bc51bee..0877e3d992 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po index 44df8f13fe..0cef900d64 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po index a413d8b440..f9ec3ab1cc 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 606228dd9a..3d5a182b55 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po index bed48cdc7a..e17f47ae99 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po index 5ec9a12c79..da1a960f0a 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ko/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po index cdc302929b..692cd80d45 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po index 45f8c4753d..31fcea77d4 100644 --- a/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ko/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,26 +23,26 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -50,7 +50,7 @@ msgid "File structure" msgstr "파일 구조" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -58,12 +58,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -77,10 +77,10 @@ msgstr "연결(Connections)" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -88,471 +88,481 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "``그룹 노드``" + #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "연결(Connections)" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "씬 트리" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "``inst2dict``" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "" +#, fuzzy +msgid "``instance_placeholder``" +msgstr "``is_instance_valid(obj)``" + +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "``Center``" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "``그룹 노드``" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "스켈레톤" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "스켈레톤" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "``end``" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +#, fuzzy +msgid "``bound_children``" +msgstr "``move_and_collide``" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "어떻게 작동하는 지의 예제입니다:" + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "리소스" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "ArrayMesh" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "arrays" +msgid "ArrayMesh" +msgstr "ArrayMesh" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "" +#, fuzzy +msgid "``arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "``Array``" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +#, fuzzy +msgid "Vertex positions array" +msgstr "``x.attribute``" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:341 +msgid "Vertex colors array" msgstr "" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +msgid "Bone indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "본 무게값" + +#: ../../docs/development/file_formats/tscn.rst:346 +msgid "Vertex indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "애니메이션" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodePath``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "``Center``" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" +msgid "``imported``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" msgstr "'변형'" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" msgstr "'값'" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 +#, fuzzy +msgid "``method``" +msgstr "메서드" + +#: ../../docs/development/file_formats/tscn.rst:400 msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (상수)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 05cd34a622..46152d9fe9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po index 968456d485..7cc690b7f1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,118 +25,128 @@ msgstr "외부 텍스트 에디터 사용하기" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" -"Godot에는 내장 텍스트 에디터가 있지만, 일부 개발자들은 그들에게 익숙한 텍스" -"트 에디터를 사용하려는 경향이 있습니다. Godot는 ``에디터 -> 에디터 설정 -> " -"Text Editor -> External`` 의 설정을 통해 이 선택을 제공합니다." +"Sublime Text나 Visual Studio Code와 같은 외부 텍스트 편집기를 Godot에 사용할 " +"수 있습니다. Godot 에디터 메뉴를 통해 외부 텍스트 편집기를 선택할 수 있습니" +"다: ``에디터 -> 에디터 설정 -> Text Editor -> External``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 +#, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "두 필드가 있습니다: 실행 경로 그리고 명령 행 플래그 입니다. 플래그를 사용하" "면 에디터를 Godot와 보다 잘 통합할 수 있습니다. Godot는 플래그 매개 변수에서 " "다음을 바꿉니다:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Exec Flags의 필드" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "를 이것으로 바꿉니다" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "프로젝트 디렉토리의 절대 경로" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "파일의 절대 경로" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "오류의 열 번호" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "오류의 행 번호" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "다양한 에디터의 Exec Flags의 예는 다음과 같습니다:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "에디터" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Exec Flags" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" msgstr "Geany/Kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 -#, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" -msgstr "{file} --line {line} --column {col}" - #: ../../docs/getting_started/editor/external_editor.rst:34 +#, fuzzy +msgid "``{file} --line {line} --column {col}``" +msgstr "{file} -\\-line {line} -\\-column {col}" + +#: ../../docs/getting_started/editor/external_editor.rst:36 msgid "Atom/Sublime Text" msgstr "Atom/Sublime Text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "JetBrains Rider" -#: ../../docs/getting_started/editor/external_editor.rst:36 -#, fuzzy -msgid "-\\-line {line} {file}" -msgstr "--line {line} {file}" - #: ../../docs/getting_started/editor/external_editor.rst:38 +#, fuzzy +msgid "``--line {line} {file}``" +msgstr "-\\-line {line} {file}" + +#: ../../docs/getting_started/editor/external_editor.rst:40 msgid "Visual Studio Code" msgstr "Visual Studio Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" -msgstr "{project} --goto {file}:{line}:{col}" +msgid "``{project} --goto {file}:{line}:{col}``" +msgstr "{project} -\\-goto {file}:{line}:{col}" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" -msgstr "" +msgstr "Vim (gVim)" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" -msgstr "" +#: ../../docs/getting_started/editor/external_editor.rst:42 +#, fuzzy +msgid "``\"+call cursor({line}, {col})\" {file}``" +msgstr "\"+call cursor({line}, {col})\" {file}" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." -msgstr "" +#: ../../docs/getting_started/editor/external_editor.rst:45 +#, fuzzy +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." +msgstr "Visual Studio Code 코드의 경우, \"code.cmd\" 파일을 가리켜야 합니다." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po index 6d78cede2f..48e8a3e88e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po index ca54fdeeb7..c6b849d09f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index f48c883417..cf9cd0b6a8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 2a6a22d5dc..fb421fa438 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -453,7 +453,8 @@ msgid "``Array``" msgstr "``Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" +#, fuzzy +msgid "``Godot.Collections.Array``" msgstr "``Godot.Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -513,9 +514,11 @@ msgid "``Vector3[]``" msgstr "``Vector3[]``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 +#, fuzzy msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" "``Godot.Array``\\ 는 ``Godot.Array``\\ 를 둘러싸는 타입 안전 포장지입니" "다. 만들기 위해 ``Godot.Array(Godot.Array)`` 생성자를 사용합니다." @@ -525,13 +528,16 @@ msgid "Dictionary" msgstr "딕셔너리" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +#, fuzzy +msgid "Use ``Godot.Collections.Dictionary``." msgstr "``Godot.Dictionary``\\ 를 사용합니다." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 +#, fuzzy msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" "``Godot.Dictionary``\\ 는 ``Godot.Dictionary``\\ 를 둘러싸는 타입 안전 포" "장지입니다. 만들기 위해 ``Godot.Dictionary(Godot.Dictionary)`` 생성자를 사" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 64aea9ba9e..86a8a4d69c 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 198defc6ca..b9a5e8ba87 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -157,7 +157,11 @@ msgstr "명령문 목록을 *사용한* 후." msgid "Between method, properties, and inner type declarations." msgstr "메서드, 속성, 그리고 내부 타입 선언 사이." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +msgid "At the end of each file." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " @@ -166,50 +170,47 @@ msgstr "" "공백과 상수 선언은 관련성에 따라 함께 묶을 수 있습니다. 이 경우, 가독성을 위" "해, 묶음 사이에 공백 줄을 넣는 것을 고려해볼 수 있습니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "다음 경우에 공백 줄을 삽입하는 것을 피하세요:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "``{``, 괄호 열기 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "``}``, 괄호 닫기 이전." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "커맨드 블록이나, 한 줄 짜리 주석 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "다른 공백 줄과 인접한 경우." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"문자 수가 100개가 넘으면 줄 바꿈을 생각해보세요. 그리고 파일의 마지막에 라인" -"피드 (LF) 문자를 넣는 것은 좋은 경험이 될 것입니다, 일부 유틸리티는 마지막 줄" -"을 인식하지 못하기 때문이죠 (예: Linux에서 *cat* 커맨드)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 msgid "Using spaces" msgstr "공백 사용하기" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "다음 경우에 공백을 넣습니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "이진 및 삼항 연산자 주변." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -217,63 +218,63 @@ msgstr "" "괄호 열기와 *if*, *for*, *foreach*, *catch*, *while*, *lock* 혹은 *using* 키" "워드 사이." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "한 줄 접근자 블록 전이나 앞." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "한 줄 접근자 블록에서 접근자들 사이." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "반점 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "*for* 명령문에서 세미콜론 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "한 줄 *case* 명령문에서 콜론 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "타입 선언에서 콜론 주변." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "Lambda arrow(람다 화살표) 주변." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." msgstr "한 줄 주석 상징 ('//')이후, 그리고 문장의 끝에서 쓰일 때는 이전." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "공백을 사용하지 마세요:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "타입 캐스트 괄호 이후." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "한 줄 이니셜라이저 중괄호 안." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" msgstr "다음 예제는 위에서 언급한 규칙에 따라 적절한 공백의 사용을 보여줍니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "명명 규칙" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" @@ -281,7 +282,7 @@ msgstr "" "private 영역을 제외한 모든 네임스페이스, 즉 타입 이름과 멤버 레벨 식별자 " "(예: 메서드, 속성, 상수, 이벤트)에 *PascalCase*\\ 를 사용합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " @@ -291,7 +292,7 @@ msgstr "" "private 영역의 접두사로 밑줄('_')을 사용합니다 (하지만 위에서 설명했듯이, 메" "서드나 속성은 아닙니다):" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " @@ -300,14 +301,14 @@ msgstr "" "두 글자로 구성된 약자는 예외입니다, *'UI'*\\ 같은 것으로, Pascal case가 쓰이" "는 곳이면 대문자로 써야하고, 그렇지 않다면 소문자를 써야합니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "" "*'id'*\\ 는 약자가 **아닙니다**, 따라서 일반적인 식별자로 취급해야 합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -320,7 +321,7 @@ msgstr "" "인터페이스에서, **반드시** 이름의 접두어 대문자 *'I'*\\ 를 갖는 것이 있습니" "다, *'IInventoryHolder'*\\ 나 *'IDamageable'*\\ 이 있죠." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." @@ -328,7 +329,7 @@ msgstr "" "마지막으로 서술적인 이름을 고르는 것은 생각하되 너무 축약해서 가독성에 해를 " "끼치게 해서는 안됩니다." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" @@ -336,15 +337,15 @@ msgstr "" "예를 들어, 근처의 적을 찾고 무기로 공격하는 코드를 짜고 싶다면 이렇게 하는 " "게 좋습니다" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "이것보다는 말이죠," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "암시적 형식 지역 변수" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " @@ -353,19 +354,19 @@ msgstr "" "지역 변수의 선언을 위해 암시적 형식 (*'var'*)를 사용하는 것을 생각해보세요, " "하지만 할당의 오른쪽에서 **타입이 분명할 때만** 해야합니다:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 msgid "Other considerations" msgstr "기타 고려 사항" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "명시적 액세스 모디파이어를 사용하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "비공개 영역 대신 속성을 사용하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." @@ -373,7 +374,7 @@ msgstr "" "이 순서로 모디파이어를 사용하세요: *'public/protected/private/internal " "virtual/override/abstract/new static readonly'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." @@ -381,15 +382,15 @@ msgstr "" "꼭 필요하지 않다면 완전한 이름이나 멤버에게 *'this.'* 접두사를 사용하지 마세" "요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "사용하지 않는 *'using'* 명령문과 불필요한 괄호는 지우세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "한 타입에 대한 기본 초기 값을 생략하는 것을 고려하세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." @@ -397,7 +398,7 @@ msgstr "" "코드를 더 간결하게 만들기 위해 null 조건의 연산자나 타입 이니셜라이저를 사용" "하는 것을 고려해보세요." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index fc74b9eec1..d6e5044420 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 4f5ab5b34f..ba85510383 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 1ef35a7ab7..6d77146019 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1915,7 +1915,7 @@ msgstr "" "다. 이 방법으로 아티스트와 게임 디자이너가 프로그램이 실행 방법에 영향을 주" "는 값을 수정할 수 있습니다. 이를 위해, 특수 내보내기 문법이 제공됩니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -1923,11 +1923,11 @@ msgstr "" "심지어 스크립트가 에디터에서 실행되지 않더라도, 내보낸 속성은 여전히 편집 가" "능합니다 (아래 \"도구\"를 참고하세요)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "비트 플래그(bit flags) 내보내기" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -1937,7 +1937,7 @@ msgstr "" "할 수 있습니다. 내보내기 힌트 ``int, FLAGS`` 를 사용하여, 이를 에디터에서 설" "정할 수 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" @@ -1945,7 +1945,7 @@ msgstr "" "플래그를 특정 수의 명명된 플래그로 제한하는 것도 가능합니다. 문법은 열거 문법" "과 비슷합니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -1955,7 +1955,7 @@ msgstr "" "``Wind`` 는 값 8에 해당합니다. 일반적으로, 상수는 이에 따라 정의되어야 합니" "다 (예 ``const ELEMENT_WIND = 8`` 등등)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." @@ -1963,11 +1963,11 @@ msgstr "" "비트 플래그를 사용하려면 비트 연산에 대한 이해가 필요합니다. 의심스럽다면, " "불 변수를 대신 내보내어야 합니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "배열 내보내기" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -1981,11 +1981,11 @@ msgstr "" "내보낸 배열은 이니셜라이저를 가질 수 있지만, 반드시 상수 표현식이 되어야 합니" "다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setters/getters" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -1994,7 +1994,7 @@ msgstr "" "클래스 멤버 변수가 어떤 이유로든 언제 변경되는지를 아는 것은 종종 유용합니" "다. 어떤 방식으로 그것의 접근을 캡슐화 하는 것이 필요할 수도 있습니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -2002,7 +2002,7 @@ msgstr "" "이를 위해, GDScript는 ``setget`` 키워드를 사용하는 *setter/getter* 문법을 제" "공합니다. 변수 정의 바로 뒤에 사용됩니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -2018,11 +2018,11 @@ msgstr "" "(위의 ``getterfunc``)는 원하는 값을 ``return``\\ 해야 합니다. 아래에 있는 것" "은 예제입니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "*setter* 혹은 *getter* 함수 둘 중 하나는 생략될 수 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." @@ -2030,7 +2030,7 @@ msgstr "" "Get/Setter는 입력이 유효한지 알아보기 위해, 툴 스크립트나 플러그인에서 에디터" "로 변수를 내보낼 때 특히 유용합니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" @@ -2038,11 +2038,11 @@ msgstr "" "말한 대로 *지역* 액세스는 setter와 getter를 작동시키지 *않을* 것입니다. 여기" "에 그 예가 나와 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "툴 모드" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -2055,11 +2055,11 @@ msgstr "" "행하지 않거나 수동으로 실행하려 하지 않는 한). 이를 위해 ``tool`` 키워드가 존" "재하며 파일의 맨 위에 배치해야 합니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "메모리 관리" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -2076,7 +2076,7 @@ msgstr "" "해야만 합니다. 해제할 수 없는 참조 사이클을 피하기 위해, 약한 참조를 생성하" "는 ``weakref`` 함수가 제공됩니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " @@ -2085,11 +2085,11 @@ msgstr "" "또는, 참조를 사용하지 않을 때, ``is_instance_valid(instance)`` 가 객체가 해제" "되었는 지를 확인하는데 사용될 수 있습니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "시그널" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -2098,7 +2098,7 @@ msgstr "" "시그널은 한 객체에서 다른 객체로 들을 수 있는 신호 메시지를 전달하는 일반적" "인 방식입니다. ``signal`` 키워드로 클래스를 위한 커스텀 시그널을 만드세요." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" @@ -2107,7 +2107,7 @@ msgstr "" "내장된 노드, :ref:`class_Button`\\ 이나 :ref:`class_RigidBody`\\ 의 시그널과 " "같은 방식으로 이 시그널도 연결할 수 있습니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." @@ -2117,7 +2117,7 @@ msgstr "" "한 스크립트에 커스텀 시그널을 만들고 이를 다른 스크립트에 연결하는 예시입니" "다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2130,7 +2130,7 @@ msgstr "" "이러한 바운드 인수는 신호 또는 메서드가 아닌 연결에만 적용되므로 각 연결마다 " "고유 한 바인딩이 있음을 의미합니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " @@ -2139,7 +2139,7 @@ msgstr "" "다음은 버튼을 연결에 묶어서, 버튼의 ``pressed`` 시그널과 메서드를 연결하는 예" "제입니다. handler는 눌린 버튼 인스턴스와 묶인 인수를 프린트 합니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " @@ -2148,18 +2148,18 @@ msgstr "" "시그널은 시그널과 인수를 뿌리는 :ref:`Object.emit_signal() " "` 메서드로 생성됩니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" "다음은 GDScript 시그널의 모든 기능을 사용하기 위해 이전 예제에서 확장된 것입" "니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "yield를 가진 코루틴(Coroutine)" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2174,21 +2174,21 @@ msgstr "" "과 ``resume``\\ 을 호출하면 실행이 계속되고 함수가 반환하는 값을 반환합니다. " "다시 시작하면 상태 객체는 무효화됩니다. 여기 예제가 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "이렇게 프린트 될 것입니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "yield()와 resume() 사이에 값을 보내는 것도 가능합니다, 예를 들어:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "코루틴 & 시그널" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " @@ -2198,7 +2198,7 @@ msgstr "" "\\ 는 두 개의 매개 변수를 받아 들일 수 있는데, 객체와 시그널 입니다. 시그널" "을 받게되면, 실행이 다시 시작됩니다. 여기 몇 가지 예제가 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" @@ -2206,16 +2206,16 @@ msgstr "" "코루틴은 무효 상태로 전환 될 때, ``completed`` 시그널을 사용합니다, 예를 들" "어:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "``my_func``\\ 은 오직 두 버튼이 한번에 눌릴 때 계속 실행됩니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Onready 키워드" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2226,7 +2226,7 @@ msgstr "" "다. 활성 씬 트리에 들어갈 때 씬만 구성되므로, 하위 노드는 오직 Node._ready()" "에 대한 호출이 있을 때만 얻을 수 있습니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2237,11 +2237,11 @@ msgstr "" "``onready`` 라는, _ready가 호출될 때까지 멤버 변수의 초기화를 지연하는 키워드" "를 갖고 있습니다. 이걸로 위의 코드를 한 줄로 바꿀 수 있습니다:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Assert 키워드" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 12c04cf023..b207ed754e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 583a6dab73..5648805719 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,17 +76,19 @@ msgstr "각 들여쓰기 수준은 그것을 포함하는 블록보다 한 단 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**좋음**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**나쁨**:" @@ -103,18 +105,19 @@ msgid "Blank lines" msgstr "공백 줄" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +#, fuzzy +msgid "Surround functions and class definitions with two blank lines:" msgstr "함수와 클래스 정의를 공백 줄로 묶습니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "논리 섹션을 분리하기 위해 함수 안에 하나의 공백 줄을 사용합니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "한 줄에 하나의 명령문" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -122,11 +125,11 @@ msgstr "" "한 줄에 여러 명령문을 결합하지 마십시오. C 프로그래머는, 한 줄에 조건문과 함" "께 사용하지 마십시오 (삼항 연산자 제외)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "불필요한 괄호 피하기" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -134,11 +137,11 @@ msgstr "" "표현식과 조건문에 괄호를 사용하지 마십시오. 연산 명령에 필요한 경우가 아니라" "면, 가독성만 떨어뜨릴 것입니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "공백" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -146,15 +149,15 @@ msgstr "" "연산자와 쉼표 뒤에 하나의 빈칸을 반드시 사용합니다. 사전 참조나 함수 호출에 " "여분의 공백을 피하거나, \"열\"을 생성하십시오." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**절대 금지**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "명명 규칙" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -162,27 +165,27 @@ msgstr "" "이러한 명명 규칙은 Godot 엔진 스타일을 따릅니다. 이 규칙을 깬다면 코드가 보기" "에도 못생기고, 내장된 명명 규칙으로 충돌하게 됩니다." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 msgid "Classes and nodes" msgstr "클래스와 노드" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "파스칼 표기법(PascalCase)을 사용: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "또한 상수나 변수 안으로 클래스를 불러올 때 사용:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 msgid "Functions and variables" msgstr "함수와 변수" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "스네이크 표기법(snake\\_case)을 사용: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -190,22 +193,55 @@ msgstr "" "가상 메서드 (사용자가 치환해야 하는 함수), 개인 함수, 그리고 개인 함수에 단" "일 밑줄 (\\_)을 추가하십시오: ``func _ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "시그널" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "과거 시제 사용:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "상수" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "CONSTANT\\_CASE 사용, 모두 대문자로, 밑줄 (\\_)로 단어를 분리함: ``const " "MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "정적 함수" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "타입(Types)" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po index f6f72765e5..ba3d43b8fe 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index e50a25a892..945a11cd55 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -413,13 +413,12 @@ msgid "And the same callback, with type hints:" msgstr "그리고 타입형 힌트를 쓴 같은 콜백입니다:" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:291 -#, fuzzy msgid "" "You’re free to replace, e.g. the ``CollisionObject2D``, with your own type, " "to cast parameters automatically:" msgstr "" -"바꿀 자유는 있습니다, 예를 들어 자신의 타입을 가진 ``PhysicsBody2D``\\ 는 매" -"개변수를 자동으로 캐스트 합니다:" +"자유롭게 바꿀 수 있습니다, 예를 들어 자체 타입을 지닌 ``CollisionObject2D``" +"\\ 는 자동으로 매개변수를 캐스트합니다:" #: ../../docs/getting_started/scripting/gdscript/static_typing.rst:301 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po index d2e1102d12..1bdd8ed87b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 04d420845f..d9d0efe0c1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 8457e4d59f..b1e0f5bfe4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 02c3c5f56d..b4daafbce5 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -750,21 +750,22 @@ msgid "Built-In" msgstr "Built-In(내장)" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 +#, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "내장 도우미 목록입니다. GDScript와 거의 동일합니다 (@TODO, GDScript 메서드 링" "크?). 대부분은 수학적 함수지만, 어떤 것은 유용한 도우미입니다. 여러 시점으로 " "목록들을 살펴보세요." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "By Type(타입 별)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " @@ -774,11 +775,11 @@ msgstr "" "Vector3 카테고리 대신 \"dot\"을 검색할 수 있습니다. 대부분의 경우는 노드 목록" "을 검색하는 것이 더 빠릅니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Call(호출)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." @@ -786,11 +787,11 @@ msgstr "" "일반적인 호출 노드입니다. 직접적으로 쓰이는 일은 거의 없고 이미 구성된 노드" "의 빈 공간으로 드래그 하여 사용됩니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "Constructors(생성자)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -799,11 +800,11 @@ msgstr "" "Godot 기본 데이터 타입을 생성하는 데 필요한 모든 함수들 입니다. 예를 들어, 3" "개의 실수가 있는 Vector3를 생성한다면, Constructor가 사용되어야 합니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Destructor(분해자)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." @@ -811,11 +812,11 @@ msgstr "" "Constructor의 반대 성격으로, (Vector3와 같은) 기본 타입을 하위 원소로 분리합" "니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "Emit Signal(시그널 방출)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." @@ -823,11 +824,11 @@ msgstr "" "객체로부터 시그널을 방출합니다. 일반적으로 유용하지는 않고, 시그널을 캔버스" "로 드래그 하는 것이 더 잘 작동합니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "Get/Set" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." @@ -835,11 +836,11 @@ msgstr "" "일반적인 Getter/Setter 노드. 인스펙터에서 속성을 드래그 하고 드롭하면 잘 구성" "되면 더 잘 작동합니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "Wait(기다림)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -850,11 +851,11 @@ msgstr "" "할 때까지 많은 프레임이 지나갈 수 있습니다). 기본 노드는 실행이 재개될 때까" "지 1 프레임, 혹은 고정된 프레임, 아니면 고정된 시간을 기다릴 수 있습니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." @@ -862,30 +863,30 @@ msgstr "" "이 노드는 스크립트의 실행을 완전히 중지하고, 함수가 실행을 재개하는 값을 반환" "하게 만듭니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Yield Signal(Yield 시그널)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "Yield와 같지만, 주어진 시그널이 방출될 때까지 기다립니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "Index(인덱스)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "" "일반적인 인덱스 연산자로, 자주 쓰이진 않지만 있다는 것은 좋은 일입니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "연산자(Operators)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -898,11 +899,11 @@ msgstr "" "타입과 맞지 않으면 런타임 시 오류가 발생합니다). 항상 오류를 빠르게 잡고 그래" "프를 읽기 쉽게 하기 위해 연산자에 맞는 타입을 설정하기를 추천합니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "Expression Node(표현식 노드)" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " @@ -912,11 +913,11 @@ msgstr "" "나 논리로 무거워진 비주얼 스크립트를 엄청 간단하게 만들 수 있습니다. 표현식" "을 입력하면 실시간으로 실행됩니다." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "Expression 노드는 가능합니다:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" @@ -924,11 +925,11 @@ msgstr "" "커스텀 입력에 따라 수학 및 논리 표현식을 실행 (예: \"a*5+b\"에서, a와 b는 커" "스텀 입력입니다):" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "지역 변수나 속성을 액세스:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -937,11 +938,11 @@ msgstr "" "Vector3(x,y,z),Rect2(..) 등과 같은 Constructor나 sin(),cos(),print()와 같은 " "GDScript에서 사용할 수 있는 존재하는 내장 함수 대부분을 사용:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "API 함수를 호출:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index aacd1aab75..0e26b15b43 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po index e6ff36e79d..9dcc28d4c8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po index 2dcfe3f997..3545a00e56 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 0ea481ebb7..0a3f5de66d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index c7d20613cc..234894eda8 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po index a40ea19def..a83d54f293 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po index 1f7965fed7..98e4abfe5b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -184,14 +184,13 @@ msgstr "" "에 영향을 줍니다." #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" -"또한 각각의 인스턴스들도 조절할 수 있습니다. Bounce 값을 ``0.5``\\ 로 돌려 놓" -"고 ``Main`` 씬으로 돌아간 다음, 인스턴스된 공들 중 하나를 선택하세요. 그것의 " +"각각의 인스턴스들도 조절할 수 있습니다. Bounce 값을 ``0``\\ 으로 돌려 놓고 " +"``Main`` 씬으로 돌아간 다음, 인스턴스된 공 하나를 선택합니다. 공의 " "``Bounce`` 값을 ``1``\\ 로 맞추고 \"재생\"을 누르세요." #: ../../docs/getting_started/step_by_step/instancing.rst:113 diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 3574881843..972fcdf9f2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 491ee41e96..9eeea98584 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po index 5b2f505493..110b5fecaa 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index c6ce4fd73c..cd1c1a72bf 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index bb394714de..2c2fb7cd9e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -329,11 +329,18 @@ msgstr "" msgid "Success!" msgstr "성공!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "프로젝트 구성하기" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -345,7 +352,7 @@ msgstr "" "를 메인 씬으로 지정해야 합니다. 언제나 프로젝트를 실행할 때 준비가 된 씬 말이" "죠." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -359,11 +366,11 @@ msgstr "" "히 하기 위해, Godot는 project.godot 파일을 편집하기 위한 프로젝트 설정 대화 " "상자를 제공합니다." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "대화 상자에 들어가기 위해, 프로젝트 -> 프로젝트 설정으로 가세요." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -371,7 +378,7 @@ msgstr "" "창을 열었다면, 메인 씬을 선택합니다. 'Application/Run/Main Scene' 속성으로 가" "서 'hello.tscn'을 선택합니다." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -379,7 +386,7 @@ msgstr "" "이제 변경했으니, 평범한 실행 버튼을 누를 때 (혹은F5를 누를 때), 어떤 씬을 편" "집하는 도중이더라도, 설정한 씬이 실행될 것입니다." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -390,7 +397,7 @@ msgstr "" "저장하거나 기본 값으로 되돌릴 수 있습니다. 값을 변경하게 되면, 이름 왼쪽에 체" "크 표시가 뜹니다. 이는 그 속성이 project.godot 파일에 저장되었다는 것입니다." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -399,11 +406,11 @@ msgstr "" "또한, :ref:`ProjectSettings ` 싱글톤(singleton)을 사용" "해서 런타임에 쓰이는 사용자 구성 옵션을 추가할 수도 있습니다." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "계속..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po index 2c2888ba8e..ffe7a0230c 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index d4e82805a6..ca176b817e 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" -msgstr "" +msgstr "이 메서드는 매 프레임마다 호출됩니다:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -63,16 +63,18 @@ msgid "" "will be called depends on how many frames per second (FPS) your application " "is running at. This rate can vary over time and devices." msgstr "" +"``_process()``\\ 가 호출되는 비중은 응용프로그램이 초 당 몇 프레임 (FPS)으로 " +"실행하는 지에 따라 다르다는 것을 마음에 두는 것이 중요합니다. 이 비율은 시간" +"과 기기에 따라 다를 수 있습니다." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"델타 매개 변수에는 이전 호출에서 ``_process()`` 로 이동한 이후 부터, 경과된 " -"시간을 유동적인 소수점인 초 단위로 나타냅니다." +"이 변동성을 다루는 것을 돕기 위해, ``_process()``\\ 가 호출된 이후부터 " +"``delta`` 매개 변수는 경과된 시간을 초 단위, 즉 실수의 형태로 갖습니다." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -116,13 +118,12 @@ msgstr "" "물리 단계를 거친 후에 실행됩니다." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" msgstr "" -"이것을 테스트하는 간단한 방법은, 다음 스크립트를 사용하여 단일 Label 노드로 " -"씬을 생성하는 것입니다:" +"``_process()`` 함수가 작동하는 것을 보는 간단한 방법은 하나의 Label 노드로 " +"된 씬을 생성하고, 다음 스크립트를 넣는 것입니다:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -133,22 +134,24 @@ msgid "Groups" msgstr "그룹" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:90 -#, fuzzy msgid "" "Groups in Godot work like tags you might have come across in other software. " "A node can be added to as many groups as desired. This is a useful feature " "for organizing large scenes. There are two ways to do add nodes to groups. " "The first is from the UI, using the Groups button under the Node panel:" msgstr "" -"노드는 노드당 원하는 수만큼 그룹에 추가할 수 있으며, 큰 씬을 구성하는 데 유용" -"합니다. 두가지 방법이 있습니다. 첫 번째 방법은 노드 패널 아래에 있는 그룹 버" -"튼의 UI에서 시작합니다:" +"Godot에서 그룹은 다른 소프트웨어에서 접했을 태그와 비슷합니다. 노드는 많은 그" +"룹에 원하는 만큼 추가될 수 있습니다. 거대한 씬을 조직하는데 유용한 기능입니" +"다. 노드를 그룹에 추가하는 두가지 방법이 있습니다. 첫번째는 UI에서 하는 것으" +"로, 노드 패널 하단의 그룹 버튼을 사용합니다:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:97 msgid "" "And the second way is from code. The following script would add the current " "node to the ``enemies`` group as soon as it appeared in the scene tree." msgstr "" +"두번째 방법은 코드에서 하는 것입니다. 다음 코드는 씬 트리가 나타나면 " +"``enemies``\\ 라는 그룹에 현재 노드를 추가할 것입니다." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:115 msgid "" @@ -178,7 +181,6 @@ msgstr "" "의 전체 목록을 가져올 수도 있습니다:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:148 -#, fuzzy msgid "" "The :ref:`SceneTree ` class provides many useful methods, " "like interacting with scenes, their node hierarchy and groups of nodes. It " @@ -186,11 +188,11 @@ msgid "" "and unpause it. It even comes with interesting signals. So check it out if " "you have some time!" msgstr "" -":ref:`SceneTree` 의 클래스는 씬 들과 노드 계층 및 노드 그룹" -"과의 상호 작용과 같은 다양한 유용한 방법들을 제공합니다. 이를 통해 씬 들을 쉽" -"게 전환하거나 다시 불러와서 게임을 종료하거나 일시 중지하거나 이를 해제할 수 " -"있습니다. 그것은 심지어 흥미로운 시그널을 동반합니다. 시간이 있으면 확인해 보" -"십시오!" +":ref:`SceneTree ` 클래스는 씬들끼리, 노드 계층끼리, 그리고 " +"노드의 그룹들끼리 상호작용하는 많은 유용한 메서드를 제공합니다. 이것으로 쉽" +"게 씬을 바꾸거나 다시 불러올 수 있고, 게임을 끄거나 일시정지를 키고 끄는 행위" +"를 할 수 있습니다. 심지어 흥미로운 시그널도 동반됩니다. 시간이 된다면 한번 확" +"인해보세요!" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:156 msgid "Notifications" @@ -256,15 +258,14 @@ msgstr "" "씬 내부 또는 외부에 있는 노드를 삭제하려면 ``free()`` 를 사용해야 합니다:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:318 -#, fuzzy msgid "" "When a node is freed, it also frees all its child nodes. Because of this, " "manually deleting nodes is much simpler than it appears. Free the base node " "and everything else in the subtree goes away with it." msgstr "" "노드가 삭제되면 모든 하위 노드도 삭제됩니다. 따라서 수동으로 노드를 삭제하는 " -"것이 표시되는 것보다 훨씬 간단합니다. 기본 노드를 사용할 수 있도록 설정하면 " -"하위 노드에 있는 다른 모든 항목이 삭제됩니다." +"것이 나타내는 것보다 훨씬 간단합니다. 기본 노드를 삭제하면 하위 트리에 있는 " +"다른 모든 것이 삭제됩니다." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:322 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po index e7521bb9ff..86f2e0dbe9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,17 +46,15 @@ msgstr "" "gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 -#, fuzzy msgid "" "Signals are a way to *decouple* your game objects, which leads to better " "organized and more manageable code. Instead of forcing game objects to " "expect other objects to always be present, they can instead emit signals " "that all interested objects can subscribe to and respond to." msgstr "" -"시그널은 게임 객체들을 *분리하는* 도구로, 이를 활용하여 더 체계적이고 관리하" -"기 쉬운 코드를 작성할 수 있습니다. 게임 객체가 다른 객체가 존재하도록 강요하" -"는 대신, 한 객체가 방출한 시그널을 필요로 하는 다른 객체만 구독하거나 응답할 " -"수 있도록 합니다." +"시그널은 게임 객체들을 *분리하는* 방법으로, 보다 체계적이고 관리하기 좋은 코" +"드로 만들어줍니다. 게임 객체가 항상 다른 객체를 기대하도록 강요하는 대신, 시" +"그널을 방출해 모든 관심있는 객체들이 시그널을 받아 응답할 수 있습니다." #: ../../docs/getting_started/step_by_step/signals.rst:21 msgid "" @@ -71,7 +69,6 @@ msgid "Timer example" msgstr "타이머(Timer) 예제" #: ../../docs/getting_started/step_by_step/signals.rst:26 -#, fuzzy msgid "" "To see how signals work, let's try using a :ref:`Timer ` node. " "Create a new scene with a Node and two children: a Timer and a :ref:`Sprite " @@ -79,9 +76,8 @@ msgid "" msgstr "" "시그널이 어떻게 작동하는지 알아보기 위해, :ref:`Timer ` 노드를 " "사용하겠습니다. Node와 두 자식 노드가 있는 씬을 만듭니다: 하나는 Timer이고 다" -"른 하나는 :ref:`Sprite `\\ 입니다. 스프라이트의 텍스쳐로 Godot " -"아이콘을 쓸 수도 있고, 원하는 어떤 이미지를 놓아도 좋습니다. 루트 노드에 스크" -"립트를 붙이되, 아직 아무 코드도 넣지 마세요." +"른 하나는 :ref:`Sprite `\\ 입니다. 씬 독에서 Node 이름을 " +"TimerExample로 바꿉니다." #: ../../docs/getting_started/step_by_step/signals.rst:30 msgid "" @@ -90,6 +86,9 @@ msgid "" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"Sprite의 텍스쳐에는, Godot 아이콘이나 다른 원하는 이미지를 사용할 수 있습니" +"다. Sprite의 Texture 속성 드롭 다운 메뉴에서 ``불러오기``\\ 를 선택하면 됩니" +"다. 스크립트를 루트 노드에 붙입니다, 하지만 아직 코드는 추가하지 마세요." #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" @@ -230,9 +229,8 @@ msgstr "" "같은 방식으로 연결할 수 있습니다." #: ../../docs/getting_started/step_by_step/signals.rst:182 -#, fuzzy msgid "To emit a signal via code, use the ``emit_signal`` function:" -msgstr "코드를 통해 시그널을 방출하기 위해선, ``emit`` 함수를 사용합니다:" +msgstr "코드를 통해 시그널을 방출하기 위해, ``emit_signal`` 함수를 사용합니다:" #: ../../docs/getting_started/step_by_step/signals.rst:208 msgid "Conclusion" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 82a007f271..6bd736d788 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 2e9532d4c0..f067b70d32 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 703206024c..8b9b89bf55 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index a6dd63155c..3577bb7a8f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index d1c215856f..fec1852f23 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "Design interfaces with the Control nodes" msgstr "컨트롤(Control) 노드로 인터페이스를 설계하기" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:6 -#, fuzzy msgid "" "Computer displays, mobile phones, and TV screen come in all shapes and " "sizes. To ship a game, you'll need to support different screen ratios and " @@ -30,14 +29,11 @@ msgid "" "platforms. Thankfully, Godot comes with robust tools to design and manage a " "responsive User Interface." msgstr "" -"컴퓨터 디스플레이, 모바일 폰, 그리고 TV 화면은 모든 크기와 모양을 갖습니다. " -"게임을 출시하려면, 당신은 다양한 화면 비율과 해상도를 지원해야 합니다. 모든 " -"플랫폼에 적용되는 반응형 인터페이스를 만드는 것은 어려울 수 있습니다. 감사하" -"게도, Godot의 든든한 도구들로 반응형 인터페이스를 제작하고 관리할 수 있습니" -"다. UI를 설계하기 위해선, 당신은 Control 노드들을 사용할 겁니다. 이들은 에디" -"터 내 초록 아이콘을 갖고 있는 노드입니다. 이들은 많기 때문에 체력 막대부터 복" -"잡한 애플리케이션까지 만들 수 있습니다. Godot의 모든 에디터와 플러그인은 이 " -"노드들을 사용합니다." +"컴퓨터 디스플레이, 모바일 폰, 그리고 TV 화면은 각자의 크기와 모양을 갖습니" +"다. 게임을 출시하려면, 게임이 다양한 화면 비율과 해상도를 지원해야 할 것입니" +"다. 모든 플랫폼에 적용되는 반응형 인터페이스를 만드는 것은 어려울 수 있습니" +"다. 감사하게도, Godot의 든든한 도구들로 반응형 사용자 인터페이스를 제작하고 " +"관리할 수 있습니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:14 msgid "Godot's editor is made with the engine's UI framework" @@ -49,9 +45,8 @@ msgstr "" "이 강좌는 UI 디자인으로 시작할 것입니다. 당신은 이러한 것들을 배울 겁니다:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:18 -#, fuzzy msgid "The five most useful control nodes to build your games' interface" -msgstr "게임 인터페이스를 제작하는 가장 유용한 다섯 가지 컨트롤 노드들" +msgstr "게임 인터페이스를 제작하는 유용한 다섯 가지 Control 노드들" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:19 msgid "How to work with the anchor of UI elements" @@ -69,6 +64,9 @@ msgid "" "containers in the :ref:`GUI Containers ` documentation " "page)." msgstr "" +"다섯 가지 가장 일반적인 컨테이너 (나중에 :ref:`GUI Containers " +"` 문서 페이지에서 컨테이너에 대해 더 자세하게 배울 수 있" +"습니다)." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:25 msgid "" @@ -85,6 +83,10 @@ msgid "" "from life bars to complex applications. Godot's editor itself is built using " "Control nodes." msgstr "" +"UI를 설계하기 위해, Control 노드를 사용하게됩니다. 이 노드들은 에디터에서 초" +"록색 아이콘을 갖습니다. 이들을 수 십개가 존재하며, 이걸로 라이프바에서 복잡" +"한 애플리케이션까지 만들 수 있습니다. Godot의 에디터 자체는 Control 노드를 사" +"용하여 만들어졌습니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:32 msgid "" @@ -93,6 +95,9 @@ msgid "" "capabilities. So to make your life easier use Control nodes wherever " "possible when building your UIs." msgstr "" +"Control 노드는 다른 노드를과 함께 잘 작동하는 독특한 속성들을 갖습니다. " +"Node2D, Sprite와 같은 다른 시각적 노드들은 이런 능력이 없습니다. 따라서 UI를 " +"더 쉽게 작업하고 싶다면, 가능하면 Control 노드를 사용하세요." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:36 msgid "All control nodes share the same main properties:" @@ -195,56 +200,51 @@ msgstr "" "면 Stretch Mode 속성을 설정하세요:" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:77 -#, fuzzy msgid "" "``Scale On Expand (compat)`` scales the texture to fit the node's bounding " "rectangle, only if ``expand`` property is ``true``; otherwise, it behaves " "like ``Keep`` mode. Default mode for backwards compatibility." msgstr "" -"``Scale On Expand (compat)`` 는 오직 ``expand`` 속성이 ``true`` 로 되어 있을 " -"때 텍스쳐가 노드의 경계 사각형에 꽉 차도록 크기를 조절하고; 그렇지 않으면 이" -"것은 ``Keep`` 모드와 다르지 않습니다. 호환성을 되돌리기 위한 기본 모드." +"``Scale On Expand (compat)``\\ 는 ``expand`` 속성이 ``true``\\ 로 되어 있을 " +"때만 텍스쳐를 노드의 경계 사각형에 꽉 차도록 크기를 조절합니다; 그렇지 않으" +"면 이것은 ``Keep`` 모드와 같습니다. 호환성을 되돌리기 위한 기본 모드." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:80 -#, fuzzy msgid "``Scale`` scales the texture to fit the node's bounding rectangle." -msgstr "``Scale`` 은 텍스쳐가 노드의 경계 사각형에 꽉 차도록 크기를 조절합니다" +msgstr "" +"``Scale``\\ 은 텍스쳐를 노드의 경계 사각형에 꽉 차도록 크기를 조절합니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:81 -#, fuzzy msgid "``Tile`` makes the texture repeat, but it won't scale." -msgstr "" -"``Tile`` 은 텍스쳐가 바둑판으로 배열되도록 만들고, 크기를 조절하지 않습니다" +msgstr "``Tile``\\ 은 텍스쳐를 바둑판으로 배열하고, 크기를 조절하지 않습니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:82 -#, fuzzy msgid "" "``Keep`` and ``Keep Centered`` force the texture to remain at its original " "size, in the top left corner or the center of the frame respectively." msgstr "" -"``Keep`` 과 ``Keep Centered`` 는 텍스쳐가 그 크기를 유지하게 합니다, 각각 경" -"계의 좌측 상단과 중심에 위치시킵니다" +"``Keep``\\ 과 ``Keep Centered``\\ 는 텍스쳐가 그 크기를 유지하게 합니다, 각" +"각 텍스쳐를 경계의 좌측 상단과 중심에 두도록 만듭니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:85 -#, fuzzy msgid "" "``Keep Aspect`` and ``Keep Aspect Centered`` scales the texture but force it " "to remain its original aspect ratio, in the top left corner or the center of " "the frame respectively." msgstr "" -"``Keep Aspect`` 와 ``Keep Aspect Centered`` 는 텍스쳐의 크기를 조절하지만 그" -"것의 크기 비율은 유지합니다, 각각 경계의 좌측 상단과 중심에 위치시킵니다" +"``Keep Aspect``\\ 와 ``Keep Aspect Centered``\\ 는 텍스쳐의 크기를 조절하지" +"만 그것의 크기 비율은 유지합니다, 각각 텍스쳐를 경계의 좌측 상단과 중심에 두" +"도록 만듭니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:87 -#, fuzzy msgid "" "``Keep Aspect Covered`` works just like ``Keep Aspect Centered`` but the " "shorter side fits the bounding rectangle and the other one clips to the " "node's limits." msgstr "" -"``Keep Aspect Covered`` 는 ``Keep Aspect Centered`` 와 비슷하지만 경계 직사각" -"형의 짧은 변 쪽은 꽉 차는 반면, 긴 변 쪽은 노드의 경계까지만 보여주고 짤립니" -"다" +"``Keep Aspect Covered``\\ 는 ``Keep Aspect Centered``\\ 와 비슷하지만 경계 사" +"각형의 짧은 변 쪽은 꽉 차는 반면, 긴 변 쪽은 노드의 경계까지만 보여주고 짤립" +"니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:90 msgid "" @@ -460,7 +460,6 @@ msgid "How to change the anchor" msgstr "앵커를 바꾸는 방법" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:197 -#, fuzzy msgid "" "Like any properties, you can edit the 4 anchor points in the Inspector, but " "this is not the most convenient way. When you select a control node, the " @@ -470,10 +469,10 @@ msgid "" "a control node." msgstr "" "모든 속성과 마찬가지로, 인스펙터에서 4개의 앵커 포인트를 편집할 수 있습니다" -"만, 가장 편리한 방법은 아닙니다. 당신이 컨트롤 노드를 선택할 때, 레이아웃 메" -"뉴가 뷰포트 위의 툴바에 나타납니다. 이것은 클릭 만으로 4개의 앵커들을 모두 설" -"정할 수 있습니다, 인스펙터의 4개의 속성을 사용하는 대신 말이죠. 레이아웃 메뉴" -"는 오직 컨트롤 노드를 선택할 때만 보여집니다." +"만, 가장 편리한 방법은 아닙니다. 컨트롤 노드를 선택할 때, 레이아웃 메뉴가 뷰" +"포트 위의 툴바에 나타납니다. 여기에는 아이콘 목록이 있는데 이것으로 4개의 앵" +"커들을 모두 설정할 수 있습니다, 인스펙터의 4개의 속성을 사용하는 대신 말이" +"죠. 레이아웃 메뉴는 오직 컨트롤 노드를 선택할 때만 보여집니다." #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:206 msgid "The layout menu in the viewport" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index c48a930550..f4b0c5fa67 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 4afb7edddd..dd14cf1c9f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1311,7 +1311,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Removing old creeps" -msgstr "" +msgstr "오래된 적들 제거하기" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 msgid "" @@ -1319,6 +1319,9 @@ msgid "" "the previous game are still on screen. It would be better if they all " "disappeared at the start of a new game." msgstr "" +"\"Game Over\"까지 게임을 하고 새 게임을 시작해도, 전 판에서 있었던 적들이 아" +"직 화면에 남아 있습니다.새 게임이 시작되면 적이 모두 사라지는 것이 좋을 것입" +"니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 msgid "" @@ -1328,18 +1331,26 @@ msgid "" "``Mob`` nodes in the ``Main`` scene tree until we run the game. Instead " "we'll use code." msgstr "" +"이미 ``HUD`` 노드에 의해 방출되는 ``start_game`` 시그널을 사용해 남아있는 적" +"들을 제거할 것입니다. 에디터를 사용해 적에게 시그널을 연결할 수는 없는데, 게" +"임을 실행하기 전 까진 ``Mob`` 노드가 ``Main`` 씬 트리에 없기 때운입니다. 대" +"신 코드를 사용합니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1140 msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" +"시작하려면 ``Mob.gd``\\ 에 새 함수를 추가합니다. ``queue_free()``\\ 는 현재 " +"프레임이 끝나는 순간 현재 노드를 제거합니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" +"그런 다음 ``Main.gd``\\ 에서 ``_on_MobTimer_timeout()``\\ 의 끝에 새로운 줄" +"을 추가합니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1157 msgid "" @@ -1347,6 +1358,9 @@ msgid "" "respond to any ``start_game`` signal emitted by the ``HUD`` node by running " "its ``_on_start_game()`` function." msgstr "" +"이 줄은 (``mob`` 변수에 의해 참조된) 새로운 Mob 노드로, ``HUD`` 노드의 " +"``_on_start_game()`` 함수가 실행하여 방출하는 ``start_game`` 시그널에 반응합" +"니다." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 msgid "Finishing up" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 33305ecf75..31a4c38d6a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 4671ed6cfd..bd312395ce 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 4fd9307071..31067c9f36 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index e1d91a30d3..03bf5e1806 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index c33e72b2b9..7adbb3229f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index fa3d78c3f8..8d304d3ad1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 965b6bcac9..94688232c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -50,6 +50,8 @@ msgid "" "Blender. Make sure that the skeleton is reset to its T-pose or default rest " "pose." msgstr "" +"블렌더에서 메시를 내보낼 때, 메시가 본에 의해 형태가 변하지 않는 것이 중요합" +"니다. 스켈레톤이 기존의 T 포즈나 기본 휴식 포즈로 되어있는지 확인하세요." #: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:22 msgid "Bone Weights" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 1c69a905f1..cb6e02a18d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 47c751008b..93d254bf17 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index bc70a51d1e..a30ed12b46 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,10 +62,27 @@ msgid "Import options are vast:" msgstr "가져오기 설정은 거대합니다:" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "Detect 3D(3D 감지)" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" +"이 설정은 Godot가 (기본 값에 따라 2D로 가져온) 텍스쳐를 3D에 사용한다는 것을 " +"인식하도록 만듭니다. 이 경우, 설정이 변경되고 텍스쳐 플래그는 3D에 맞게 변합" +"니다 (mipmaps, filter 그리고 repeat가 활성화되고 compression은 VRAM으로 변합" +"니다). 텍스쳐도 자동으로 다시 가져옵니다." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 msgid "Compression" msgstr "압축" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " @@ -75,11 +92,11 @@ msgstr "" "축이 필요합니다. Godot는 여러 압축 방식을 제공하며, 사용 사례에 따라 다릅니" "다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "압축 모드" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " @@ -89,7 +106,7 @@ msgstr "" "은 줄어들고 비디오 메모리 사용량도 상당히 줄어듭니다. 3D의 경우, 원치 않은 결" "과물이 나올 수 있습니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -100,7 +117,7 @@ msgstr "" "없이 에셋을 보여주고, 디스크 압축은 괜찮습니다. VRAM보다 상당히 많은 양의 비" "디오 메모리를 사용할 것입니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " @@ -110,13 +127,13 @@ msgstr "" "니다. 인위적 처리를 갖지만, VRAM보다 더 약하면서 파일 크기는 거의 무손실의 10" "분의 1이 됩니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." msgstr "압축하지 않음: (raw float와 같이) 압축할 수 없는 형식에만 유용합니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" @@ -124,110 +141,110 @@ msgstr "" "이 표에서, 4개의 설정 각각은 이점과 손실을 설명합니다 ( |good| = 좋음, |bad| " "= 나쁨):" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "압축하지 않음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "무손실 압축 (PNG)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "손실 압축 (WebP)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "VRAM 압축" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "설명" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "순수 화소로 저장됨" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "PNG로 저장됨" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "WebP로 저장됨" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "플랫폼에 따라, S3TC/BC,PVRTC/ETC로 저장됨" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "디스크에 저장됨" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "|bad| 거대함" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "|regular| 작음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "|good| 매우 작음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "메모리 사용량" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "|good| 작음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "성능" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "|regular| 보통" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "|good| 빠름" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "품질 손실" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "|good| 없음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "|regular| 약간 있음" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "|bad| 보통" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "불러오기 시간" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "|bad| 느림" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "HDR 모드" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -240,7 +257,7 @@ msgstr "" "도 합니다 (검색해보면 쉽게 찾을 수 있습니다). 최신 PC는 BC6H VRAM 형식을 지원" "하지만, 지원하지 않는 형식도 많이 있습니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." @@ -248,11 +265,11 @@ msgstr "" "Godot가 텍스쳐의 종류와의 완전한 호환성을 보장하고 싶다면, \"Force RGBE\" 설" "정을 활성화하세요." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "노말맵" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -269,11 +286,11 @@ msgstr "" "\"로 설정하는데, 텍스쳐가 노말맵으로 사용된다면 자동으로 \"Enabled\"로 바뀌" "며 다시 가져온다는 것을 뜻합니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "플래그" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." @@ -281,11 +298,11 @@ msgstr "" "사용 사례에 따라, 이미지를 텍스쳐로 가져올 때 쓸 수 있는 많은 설정이 있습니" "다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "Repeat(반복)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " @@ -294,15 +311,15 @@ msgstr "" "이 설정은 3D에 가장 일반적으로 사용하며, 그렇기에 기본적으로 2D에서는 꺼져있" "습니다. 0,0 - 1,1 범위를 넘는 UV 좌표를 \"loop\"로 설정합니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "반복은 선택에 따라 거울 모드로 설정할 수 있습니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "Filter(필터)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -313,11 +330,11 @@ msgstr "" "는 더 부드러운 (덜 각진) 텍스쳐가 됩니다. 이 설정은 보통은 2D와 3D에 사용될 " "수 있지만, 픽셀 퍼펙트 게임을 만들 때는 보통 비활성화합니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "Mipmaps(밉맵)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -328,15 +345,15 @@ msgstr "" "과를 줄여줍니다. 명심하세요, 오래된 하드웨어 (GLES2, 주로 모바일)에서, 밉맵" "을 사용하려면 몇 가지 요구 사항이 있습니다:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "텍스쳐 가로와 세로는 반드시 2의 제곱이어야 합니다" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "Repeat가 활성화되어 있어야 합니다" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." @@ -344,7 +361,7 @@ msgstr "" "스마트폰 게임과 애플리케이션을 만들 때, 완전한 호환성과 밉맵이 필요하다면 위" "의 내용을 명심하세요." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." @@ -352,11 +369,11 @@ msgstr "" "3D 작업에서, 밉맵은 켜져 있어야 성능이 향상됩니다 (더 작은 버전의 텍스쳐는 멀" "리 있는 객체에 사용됩니다)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "Anisotropic(비등방성)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." @@ -364,11 +381,11 @@ msgstr "" "텍스쳐가 (바닥과 같이) 화면과 거의 평행할 때, 이 설정은 흐려지는 것을 줄여서 " "더 세세하게 표현하도록 만듭니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -380,20 +397,20 @@ msgstr "" "합니다. \"Detect\" 모드로 설정할 때, 텍스쳐는 반사율 채널을 사용할 때 SRGB로 " "표시될 것입니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "Process(가공)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "이미지를 텍스쳐로 가져올 때, 일부 특수 가공을 적용할 수 있습니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "Fix Alpha Border(알파 테두리 수정)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " @@ -403,17 +420,17 @@ msgstr "" "니다. 포토샵 등에서 이미지를 가져올 때 테두리 효과를 완화하는데 도움을 줍니" "다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "특정한 값이 필요하지 않다면, 기본 값으로 두는 것이 좋습니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "Premultiplied Alpha(미리 곱하기 알파)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -424,11 +441,11 @@ msgstr "" "설정을 키면, 텍스쳐는 이 형식으로 변환될 것입니다. 이 텍스쳐가 필요한 캔버스 " "항목에 PREMULT ALPHA 블렌드 모드를 사용하는 머티리얼을 만들어야 합니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "HDR as sRGB(sRGB로서의 HDR)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " @@ -437,11 +454,11 @@ msgstr "" "몇 몇 HDR 파일은 손상되고 sRGB 색상 데이터를 갖고 있습니다. 사용하지 않는 것" "이 좋지만, 최악의 경우에서, 이 설정을 켜면 좋게 보이게 만듭니다." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "Invert Color(색상 반전)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" @@ -450,20 +467,3 @@ msgstr "" "이미지의 색상을 거꾸로합니다. 예를 들어, 외부 프로그램으로 생성된 높이 맵을 :" "ref:`doc_spatial_material`\\ 에 사용하기 위해 깊이 맵으로 변환할 때 유용하게 " "쓸 수 있습니다." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "Detect 3D(3D 감지)" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" -"이 설정은 Godot가 (기본 값에 따라 2D로 가져온) 텍스쳐를 3D에 사용한다는 것을 " -"인식하도록 만듭니다. 이 경우, 설정이 변경되고 텍스쳐 플래그는 3D에 맞게 변합" -"니다 (mipmaps, filter 그리고 repeat가 활성화되고 compression은 VRAM으로 변합" -"니다). 텍스쳐도 자동으로 다시 가져옵니다." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 6cc7df9553..8c62a38ab1 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,6 +78,9 @@ msgid "" "sure that the skeleton is reset to its T-pose or default rest pose before " "exporting with your favorite 3D editor." msgstr "" +"메시를 내보낼 때, 메시가 본에 의해 형태가 변하지 않는 것이 중요합니다. 좋아하" +"는 3D 편집기에서 메시를 내보낼 때, 스켈레톤이 기존의 T 포즈나 기본 휴식 포즈" +"로 되어있는지 확인하세요." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:26 msgid "Why not FBX?" @@ -790,29 +793,27 @@ msgstr "" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:330 msgid "Create a VehicleBody (-vehicle)" -msgstr "" +msgstr "VehicleBody 만들기 (-vehicle)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:332 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleBody ` node." msgstr "" -"이 접미사를 가진 메시 노드는 내비게이션 메시로 변환될 것입니다. 기존 메시 노" -"드는 삭제될 것입니다." +"이 접미사를 가진 메시 노드는 :ref:`VehicleBody ` 노드의 자" +"식으로 가져오게 됩니다." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:335 msgid "Create a VehicleWheel (-wheel)" -msgstr "" +msgstr "VehicleWheel 만들기 (-wheel)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:337 -#, fuzzy msgid "" "A mesh node with this suffix will be imported as a child to a :ref:" "`VehicleWheel ` node." msgstr "" -"이 접미사를 가진 메시 노드는 내비게이션 메시로 변환될 것입니다. 기존 메시 노" -"드는 삭제될 것입니다." +"이 접미사를 가진 메시 노드는 :ref:`VehicleWheel ` 노드의 " +"자식으로 가져오게 됩니다." #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:340 msgid "Rigid Body (-rigid)" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 7b298a9715..4f6f62ba8d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -76,14 +76,17 @@ msgstr "" "이라는 것입니다)." #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "번역가는 보통 스프레드시트로 작업하는 것을 선호합니다." +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." +msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 msgid "Translation format" msgstr "번역 형식" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -98,37 +101,37 @@ msgstr "" "서 필요한 것은 파일이 특별한 배열로 되어야 하는 것입니다. CSV 파일은 UTP-8 인" "코딩으로 저장되어야 하며 다음과 같은 형식이어야 합니다:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "문자열" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -140,75 +143,75 @@ msgstr "" "으로 문자열을 표현해야 합니다 (보통은 대문자로, 다른 문자열과 구분됩니다). 예" "제입니다:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET(인사)" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Hello, friend!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK(질문)" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "How are you?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE(헤어짐)" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Good Bye" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 msgid "CSV importer" msgstr "CSV 가져오기" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." @@ -216,7 +219,7 @@ msgstr "" "Godot은 CSV 파일을 기본적으로 번역을 취급합니다. 파일을 가져오고 옆에 하나 이" "상의 압축된 번역 리소스 파일을 생성합니다." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po index 459165a79c..69daaa3e74 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 601a13dc1b..141ed6ad33 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index f6c5cd81c9..98177d0c74 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index f72bcef4b7..42fbda23c6 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 69fd4d80a5..f08841afdb 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 7ce8c45559..81d8d6a342 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index b013bf32a6..b04695c5b2 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index a9b83984eb..5c38ff7ae3 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 7b97a8d65e..e0cbf8b709 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 475c89ec79..8e9592bc18 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -389,6 +389,10 @@ msgid "" "content. This structure more or less keeps the \"World\" as the main game " "node." msgstr "" +"더 작은 게임일수록, 더 적은 제어로 \"Game\" 싱글톤을 갖는 간단한 대안이 필요" +"한데, :ref:`SceneTree.change_scene() ` " +"\\ 이라고 하는 이 메서드는 메인 씬의 내용물을 바꿔 넣습니다. 이 구조는 " +"\"World\"를 메인 게임 노드로 어느정도는 유지해줍니다." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:300 msgid "" @@ -396,6 +400,9 @@ msgid "" "\", or be manually added as a direct child of the root. Otherwise, the GUI " "nodes would also delete themselves during scene transitions." msgstr "" +"모든 GUI는 \"World\"의 일시적인 일부로, 싱글톤이 되어야 합니다, 아니면 수동으" +"로 루트의 자식으로 추가해야 합니다. 그렇지 않으면, GUI 노드는 씬을 전환하는 " +"동안 자신 또한 삭제됩니다." #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:305 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 4dfba641be..a2c7430dc9 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index f87a3a864e..74cbb43efa 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index 99a169e050..1ba7f0c5b5 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:4 -#, fuzzy msgid "Custom builds for Android" -msgstr "안드로이드로 내보내기" +msgstr "안드로이드 용 커스텀 빌드" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:6 msgid "" @@ -30,43 +29,51 @@ msgid "" "then build it and use it as an export template every time you export the " "project." msgstr "" +"Godot는 커스텀 빌드 안드로이드 템플릿을 사용하기 위한 설정을 제공합니다. " +"Godot와 함께 제공되는 미리 빌드된 템플릿을 사용하는 대신, 실제로 안드로이드 " +"Java 프로젝트를 프로젝트 폴더에 설치합니다. Godot는 이제 프로젝트를 빌드하" +"며, 프로젝트를 내보낼 때마다 내보내기 템플릿으로 사용될 것입니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:10 msgid "There are some reasons why you may want to do this:" -msgstr "" +msgstr "이렇게 하고 싶어하는 몇 가지 이유가 있습니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:12 msgid "Modify the project before it's build" -msgstr "" +msgstr "빌드하기 전 프로젝트를 수정하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:13 msgid "Add external SDKs that build with your project" -msgstr "" +msgstr "프로젝트가 있는 빌드에 외부 SDK를 추가하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:15 msgid "" "Configuring custom build is a more or less straightforward process, but it " "may take a while to get used to how the Android SDK works." msgstr "" +"커스텀 빌드를 구성하는 것은 다소 간단한 과정이지만, 안드로이드 SDK가 작동하" +"는 방식에 익숙해지는 데는 시간이 걸릴 수 있습니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:17 msgid "" "Instructions will be provided as detailed as possible to do this process." -msgstr "" +msgstr "이 과정을 따르기 위해 가능한 디테일하게 설명하겠습니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:20 msgid "Set up the Custom Build environment" -msgstr "" +msgstr "커스텀 빌드 환경 설정하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:22 msgid "Go to the Project menu, and install the *Custom Build* template:" -msgstr "" +msgstr "프로젝트 메뉴로 갑니다, 그리고 *Custom Build* 템플릿을 설치합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:26 msgid "" "Make sure export templates are downloaded. If not, this menu will aid you to " "do it." msgstr "" +"내보내기 템플릿을 다운로드했어야 합니다. 그렇지 않았더라도 이 메뉴가 도움을 " +"줄 것입니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:28 msgid "" @@ -76,10 +83,15 @@ msgid "" "ref:`create your own add-ons`, or you really need to " "modify the project." msgstr "" +"이것은 *\"res://android/build\"*\\ 에 Gradle 기반 안드로이드 프로젝트를 만듭" +"니다, 그리고 .gdignore 파일을 *\"res://android\"*\\ 에 놓습니다, 따라서 " +"Godot 파일 시스템은 이 폴더를 무시합니다. :ref:`자신만의 애드온을 만들기" +"`\\ 나, 정말로 프로젝트를 수정해야 하는 경우가 아니면 이 " +"파일들은 편집하지 않아도 됩니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:31 msgid "Install the Android SDK (Command Line Version)" -msgstr "" +msgstr "안드로이드 SDK 설치하기 (명령 행 버전)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:33 msgid "" @@ -89,10 +101,14 @@ msgid "" "is easier but it requires downloading and installing Android Studio (which " "may require more than 1gb of storage)." msgstr "" +"명령 행을 사용해서 안드로이드 SDK를 설치하려면 몇 가지 절차가 있습니다. 이 방" +"식의 장점은 간단하며 작은 다운로드/설치 크기입니다. 그렇지만 조금 더 힘들 수 " +"있습니다. 안드로이드 스튜디오 방식은 더 쉽지만, 안드로이드 스튜디오를 다운로" +"드하고 설치해야 합니다 (이는 1기가보다 더 클 수도 있습니다)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:36 msgid "Install Java" -msgstr "" +msgstr "Java 설치하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:38 msgid "" @@ -101,11 +117,14 @@ msgid "" "otherwise Oracle's Java SDK for version 8 will work. Later versions may not " "work for Android development." msgstr "" +"안드로이드 SDK에는 Java가 포함되지 않습니다, 따라서 수동으로 설치해야 합니" +"다. Java SDK를 설치합니다 (runtime이나 JRE가 **아닙니다**). OpenSDK 8을 추천" +"합니다, 다른 방법으로 Oracle의 버전 8 용 Java SDK도 가능합니다. 이후 버전은 " +"안드로이드 개발에 작동하지 않을 수 있습니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:41 -#, fuzzy msgid "Download the command line tools" -msgstr "명령 행에서 내보내기" +msgstr "명령 행 도구 다운로드하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:43 msgid "" @@ -114,30 +133,40 @@ msgid "" "download (if you do want it, read further down for instructions for doing " "the same using Android Studio)." msgstr "" +"안드로이드 SDK를 다운로드하기 위해 구글 웹사이트로 갑니다. 검색을 통해 *안드" +"로이드 스튜디오* 다운로드 페이지로 갑니다. 안드로이드 스튜디오를 원한 것은 아" +"니므로, 다운로드하지 않습니다 (원한다면, 하단에서 안드로이드 스튜디오를 사용" +"해 같은 작업을 하는 설명을 읽으세요)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:46 msgid "" "Look in that page for the *Command Line Tools*. Currently, they are listed " "under *Download Options*. Scroll down a bit until you see them." msgstr "" +"해당 페이지에서 *Command Line Tools*\\ 를 찾아봅니다. 현재 *Download " +"Options* 아래에 있습니다. 아래로 화면을 스크롤합니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:50 msgid "" "Download the zip file for your platform, inside there will be a single " "*tools* folder:" msgstr "" +"플랫폼에 맞는 zip 파일을 다운로드합니다, 거기에는 하나의 *tools* 폴더가 있습" +"니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:54 msgid "" "This may appear a little confusing, but be sure to follow these instructions " "carefully:" -msgstr "" +msgstr "약간 혼란스러울 수 있습니다, 그러므로 다음 설명을 주의깊게 따르세요:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:56 msgid "" "Create a new folder anywhere you want named *android-sdk* (it **must** be an " "empty directory). On Windows," msgstr "" +"아무 위치에서 새 폴더를 만들고 *android-sdk*\\ 로 이름을 짓습니다 (**빈 디렉" +"토리이어야 합니다). 윈도우에서는," #: ../../docs/getting_started/workflow/export/android_custom_build.rst:62 msgid "" @@ -145,17 +174,21 @@ msgid "" "The only thing in the directory you created in the previous step should be " "the *tools* folder with it's contents inside, like this:" msgstr "" +"다음 명령이 충분합니다. 방금 다운로드한 *sdk zip 파일*\\ 의 압축을 풉니다. 이" +"전 단계를 거치고 디렉토리에 있는 것은 파일이 들어 있는 *tools* 폴더이어야합니" +"다, 이렇게 말입니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:72 -#, fuzzy msgid "Accepting the Licenses" -msgstr "씬 설정하기" +msgstr "라이선스 수락하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:74 msgid "" "Everything would be more or less rosy up to here, but in order to even do " "anything, Google requires you to accept its licenses." msgstr "" +"여기에서 하는 모든 것이 좋거나 나쁠 수 있습니다, 하지만 무엇을 하든 지 구글" +"은 라이선스 수락을 요청합니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:76 msgid "" @@ -164,47 +197,57 @@ msgid "" "folder (instructions provided for Windows users, as Unix users are expected " "to understand how command line navigation works):" msgstr "" +"수락하기 위해선, *sdkmanager*\\ 를 특별한 인수를 가진 명령 행에서 실행해야 합" +"니다. sdk 폴더 내의 *tools/bin* 디렉토리로 갑니다 (윈도우 사용자를 위한 설명" +"이며, Unix 사용자는 명령 행 내비게이션이 작동하는 방식을 알고 있다고 가정합니" +"다):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:80 msgid "Then open a command line window:" -msgstr "" +msgstr "그 후 명령 행 윈도우를 엽니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:84 msgid "In there, manually run sdkmanager with the \"--licenses\" argument:" -msgstr "" +msgstr "여기서 \"--licenses\" 인수가 있는 sdkmanager를 수동으로 실행합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:88 msgid "" "This will ask you to accept several licenses, just write *\"y\"* and press " "*enter* on every of them until it's done." msgstr "" +"이것으로 몇 가지 라이선스를 수락하는 요청들이 들어옵니다, 모든 요청이 끝날 때" +"까지 *\"y\"*\\ 를 치고 *엔터*\\ 를 누릅니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:90 msgid "" "Afterwards, install the platform tools (this is needed to install *adb*):" msgstr "" +"그런 다음, 플랫폼 도구를 실행합니다 (*adb*\\ 를 설치하는 데 필요합니다):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:96 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:166 -#, fuzzy msgid "Generating the Keystore" -msgstr "PCK 파일 생성하기" +msgstr "Keystore 생성하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:98 msgid "" "Once *platform tools* are installed, the last step is to generate a debug " "keystore (this is needed to build). Go up two folders by writing:" msgstr "" +"*플랫폼 도구*\\ 를 설치하면, 마지막 단계는 디버그 Keystore를 생성하는 것입니" +"다 (빌드에 필요합니다). 다음 명령을 쳐서 두 폴더 위로 이동합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:105 msgid "(or open a new shell on the *android-sdk* folder)." -msgstr "" +msgstr "(혹은 *android-sdk* 폴더에서 새 셸을 엽니다)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:107 msgid "" "And you need to input the following line (on Unixes this should work out of " "the box, for Windows there are further instructions below):" msgstr "" +"그리고 다음 문장을 입력해야 합니다 (Unix에서 즉시 실행될 것이며, 윈도우에서" +"는 아래 추가 설명이 있습니다):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:113 msgid "" @@ -212,6 +255,9 @@ msgid "" "added at the beginning on the line if you use PowerShell, it's not needed " "for regular console)." msgstr "" +"윈도우에서는, Java를 향하는 전체 경로를 제공해야 합니다 (그리고 PowerShell을 " +"사용한다면 문장의 시작에 &를 추가해야 합니다, 일반적인 콘솔에는 필요하지 않습" +"니다)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:115 msgid "" @@ -219,16 +265,18 @@ msgid "" "(by adding & and the full Java Path to keytool.exe). Again, keep in mind " "that you need Java installed:" msgstr "" +"명확하게 하기 위해, PowerShell에서 작동하는 문장 캡쳐본이 있습니다 (&를 추가" +"하고 keytool.exe에 대한 전체 Java 경로를 추가함). 다시 말하지만, Java가 설치" +"되어 있어야 합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:119 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:186 msgid "" "(right-click, then open the image in a new tab if this appears too small)" -msgstr "" +msgstr "(이미지가 너무 작으면, 우클릭하고 새 탭에서 이미지를 여세요)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:123 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:190 -#, fuzzy msgid "Setting up Godot" msgstr "Godot에서 설정하기" @@ -238,13 +286,15 @@ msgid "" "Go to the *Editor Settings* and set up a few fields in *Export -> Android*. " "Make sure they look like the following:" msgstr "" +"*에디터 설정*\\ 으로 가서 *Export -> Android*\\ 의 몇 가지 영역을 설정합니" +"다. 다음과 같아야 합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:129 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:196 msgid "" "(again, right-click, then open the image in a new tab if this appears too " "small)" -msgstr "" +msgstr "(또 이미지가 너무 작으면, 우클릭하고 새 탭에서 이미지를 여세요)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:132 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:199 @@ -253,15 +303,18 @@ msgid "" "created, or inside the Java install. For Unix users, *jarsigner* is often in " "\"/usr/bin\"." msgstr "" +"보시다시피, 대부분의 경로는 원래 만든 *android-sdk*\\ 에 있거나 Java 내부에 " +"있습니다. Unix 사용자의 경우, *jarsigner*\\ 는 종종 \"/usr/bin\"\\ 에 있습니" +"다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:134 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:201 msgid "With this, you should be all set." -msgstr "" +msgstr "이것으로 모두 설정되었습니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:138 msgid "Install the Android SDK (Android Studio)" -msgstr "" +msgstr "안드로이드 SDK 설치하기 (안드로이드 스튜디오)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:140 msgid "" @@ -270,62 +323,78 @@ msgid "" "up more disk space. It's also useful if you plan to develop Godot for " "Android (modify the Java source code) or if you plan to develop Add-Ons." msgstr "" +"명령 행 도구를 통해 SDK 설치하기를 끝냈다면, 이 섹션은 편하게 넘어가세요. 안" +"드로이드 스튜디오 경로는 더 쉽지만, 더 많은 디스크 공간을 차지합니다. 안드로" +"이드 용 Godot를 개발하려는 계획이라면 (Java 소스 코드 수정), 혹은 애드온을 개" +"발할 계획이라면 좋을 것입니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:143 -#, fuzzy msgid "Download and Install Android Studio" -msgstr "안드로이드 SDK 다운로드하기" +msgstr "안드로이드 스튜디오 다운로드하고 설치하기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:145 msgid "" "Download the latest version of Android Studio. When installing, pay " "attention to where the *android-sdk* directory is created." msgstr "" +"최신 안드로이드 스튜디오를 다운로드합니다. 설치할 때, 어디에 *android-sdk* 디" +"렉토리가 만들어지는 지 확인하세요." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:149 msgid "" "This is funny, the path it proposes by default contains whitespace (and " "complains about it). It must be changed." msgstr "" +"이게 재밌는 것이, 기본적으로 제안하는 경로에는 공백이 포함됩니다 (그리고 그것" +"에 불평합니다). 이것은 바꾸어야 합니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:151 msgid "" "In any case, it's better to select a different path inside your user " "folders. The recommended one is usually:" msgstr "" +"어쨌든, 사용자 폴더 내에서 다른 경로를 선택하는 것이 좋습니다. 추천하는 경로" +"는 보통 이렇습니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:157 msgid "" "Replace *yourusername* by your actual user name. Once it's correct, select " "from the list above in the same screen:" msgstr "" +"*yourusername* 부분을 실제 사용자 이름으로 바꿉니다. 올바르면 위와 같은 화면" +"에서 다음을 선택하세요:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:159 -#, fuzzy msgid "Android SDK" -msgstr "안드로이드" +msgstr "Android SDK" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:160 msgid "Android SDK Platform" -msgstr "" +msgstr "Android SDK Platform" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:162 msgid "" "The rest are not needed, because the build system will fetch them itself. " "After selecting them, go on with the installation." msgstr "" +"나머지는 필요없습니다, 빌드 시스템이 자체적으로 이들을 가져오기 때문이죠. 선" +"택한 추 설치를 계속하세요." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:168 msgid "" "You thought that by going the Android Studio way you could escape the " "Keystore generation, but no. It's back to haunt you." msgstr "" +"안드로이드 스튜디오 방식으로는 Keystore 생성에서 벗어날 수 있다고 생각했을텐" +"데요, 아닙니다. 다시 돌아왔습니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:170 msgid "" "Go to the folder where you installed android-sdk in the previous step, use " "File Explorer and open a command line tool there:" msgstr "" +"이전 단계에서 android-sdk를 설치한 폴더로 가서, 파일 탐색기를 사용하고 거기에" +"서 명령 행 도구를 엽니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:174 msgid "" @@ -333,6 +402,8 @@ msgid "" "out of the box, but on Windows it needs additional details (keep reading " "afterwards)." msgstr "" +"실제 입력할 명령 문장은 다음과 같습니다. Unix에서 이것은 즉시 작동하지만, 윈" +"도우에서는 추가 세부 사항이 필요합니다 (계속 읽어주세요)." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:180 msgid "" @@ -341,6 +412,10 @@ msgid "" "for regular commandline). Don't worry, at least by using Android Studio on " "Windows, Java comes bundled with it." msgstr "" +"윈도우에서는, Java에 대한 전체 경로를 제공해야 합니다 (그리고 PowerShell을 사" +"용한다면, 문장의 시작 부분에 &를 추가해야 합니다, 일반 명령 행에서는 필요하" +"지 않습니다). 걱정하지 마세요, 적어도 윈도우에서 안드로이드 스튜디오를 쓴다" +"면, Java가 번들로 제공됩니다." #: ../../docs/getting_started/workflow/export/android_custom_build.rst:182 msgid "" @@ -349,16 +424,22 @@ msgid "" "you use regular console). It uses a path to the Java version that comes with " "Android Studio:" msgstr "" +"명확하게 하기 위해, PowerShell에서 작동하는 문장 캡쳐본이 있습니다 (&를 추가" +"하고 keytool.exe에 대한 전체 Java 경로를 추가합니다, 일반 콘솔을 사용한다면 &" +"를 제거하세요). 안드로이드 스튜디오와 함께 제공되는 Java 버전에 대한 경로를 " +"사용합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:205 msgid "Enabling Custom Build and Exporting" -msgstr "" +msgstr "커스텀 빌드를 활성화하고 내보내기" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:207 msgid "" "When setting up the Android project in the *Project -> Export* dialog, " "*custom build* needs to be enabled:" msgstr "" +"*프로젝트 -> 내보내기* 대화 상자에서 안드로이드 프로젝트를 설정할 때, " +"*custiom build*\\ 가 켜져있어야 합니다:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:211 msgid "" @@ -366,9 +447,12 @@ msgid "" "the *Gradle* build system to generate fresh templates (this window will " "appear every time):" msgstr "" +"지금부터 프로젝트를 내보내거나, 원 클릭 배포를 하면 *Gradle* 빌드 시스템으로 " +"새로운 템플릿을 생성하게 됩니다 (매 번 이 창이 나타날 것입니다):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:215 msgid "" "The templates built will be used automatically afterwards, so no further " "configuration is needed." msgstr "" +"작성된 템플릿은 나중에 자동으로 사용되므로, 더 이상 구성할 필요가 없습니다." diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 9f8e4933ce..14f29c2085 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 8ad7d0e14f..b1f2676f85 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index bd508def94..f4a40240c0 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index f5cfdb2a0f..ff261ba501 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index e858a1ce68..99c748e04f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 26e85185dd..65903d4c97 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 29602968c6..cae71422b5 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index eabbedcefa..7f91344c0d 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 160818e7b8..ee13c2d12f 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po index cc17e926dc..88924aefb0 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index abf98e55f9..b0b464d35b 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po index da9ee4701e..c289a08eee 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 91169ee57f..e64d14d19a 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 4abaca6486..6b40b6a9e4 100644 --- a/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ko/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/index.po b/sphinx/po/ko/LC_MESSAGES/index.po index 5903be7504..dae98a4002 100644 --- a/sphinx/po/ko/LC_MESSAGES/index.po +++ b/sphinx/po/ko/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 72e1e4e3bf..4101ebb0c2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po index 0cf10f3079..6593697bd6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po index 244bc981d8..b3e13af7b9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 23be72efcd..ee794e755b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po index a1552c720a..a11e2b89ad 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po index e7f2d5ce8f..76a1f563a1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index cd908c2036..c8c0d495f6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,8 +18,9 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/2d/custom_drawing_in_2d.rst:4 +#, fuzzy msgid "Custom drawing in 2D" -msgstr "" +msgstr "2D에서 사용자 임의 그리기" #: ../../docs/tutorials/2d/custom_drawing_in_2d.rst:7 msgid "Why?" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po index 0b3839b22a..ffa817abd7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index a992f8ae32..251c6d9965 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 73a652a8fd..1ef127adb8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,330 +27,256 @@ msgstr "소개" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "프로젝트 설정하기" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." -msgstr "" -"충돌 효과를 타일에 추가할 수도 있어 2D 사이드 스크롤링과 탑 다운 게임을 할 " -"수 있습니다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -#, fuzzy -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" -"타일셋을 만들어야 합니다. 여기에 만들기 위한 약간의 타일이 있습니다. 최적화" -"의 이유로 동일한 이미지에 모두 담겨있습니다. 각각의 텍스쳐 파일들을 이러한 스" -"프라이트시트로 생성한 것을 *texture packers*라 불립니다. 또한 별도의 이미지" -"로 가지고 있어도 효과가 있습니다" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -#, fuzzy -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." -msgstr "" -"새 프로젝트를 만들고 위 PNG 이미지를 프로젝트 위치에 옮겨 봅시다. 다음으로 이" -"미지 가져오기 설정에 가서 ``Filter``를 끕니다, keeping it on will cause " -"issues later.. ``Mipmaps`` 옵션은 이미 비활성화되어 있지만 그렇지 않다면 이것" -"도 끄도록 합니다." #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:37 #, fuzzy -msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." -msgstr "" -"새 씬을 만들고 루트 노드는 Node 또는 Node2D로 합니다. 정의하려는 각 타일에 대" -"해 스프라이트 노드를 자식 노드로 추가합니다. Since tiles here are 50x50, you " -"should turn on the grid (``보기 -> 격자 보기`` 또는 ``G`` 키) 그리고 스냅을 " -"활성화합니다 (``스냅 사용`` 아이콘 또는 ``Shift + S`` 키). 마우스로 타일들을 " -"움직이려면 여전히 약간 부정확할 수 있으므로 방향키를 사용합니다." +msgid "TileMap node" +msgstr "카메라 노드" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -"원본 이미지에 두 개 이상의 타일이 있다면 사용 중인 텍스쳐 부분을 조정하기 위" -"해서 스프라이트의 Region 속성을 사용해야 합니다." -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" -"마지막으로 스프라이트 노드 이름을 올바르게 지어야 합니다. 그래야 다음의 타일" -"셋 편집(예를 들어 충돌효과를 주거나 Region을 변경하는 등)에서 타일이 **정확하" -"게 식별되고 업데이트** 됩니다. 이름은 유일해야 합니다." #: ../../docs/tutorials/2d/using_tilemaps.rst:52 #, fuzzy -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" -"아까 말한 필요사항이 어디에 있는지 보여주는 스크린샷이 여기에 있습니다:" +msgid "``Cell Size``" +msgstr "``Center``" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +#, fuzzy +msgid "``Custom Transform``" +msgstr "변형" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "타일셋(TileSet) 내보내기" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 +msgid "" +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 +msgid "" +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 #, fuzzy msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" msgstr "" -"모든 타일을 계속 추가하고 필요한 경우 오프셋을 조정하세요(즉, 단일 원본 이미" -"지에 여러 타일이 있는 경우). 다시 말하자면 *타일 이름이 유일해야 한다는 것을 " -"기억하세요*." +"새 SpriteFrames 리소스를 클릭하면 에디터 창 하단에 새로운 패널이 나타날 것입" +"니다:" -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:92 +msgid "" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 +msgid "" +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 +msgid "" +"It's easy to accidentally select and move the tilemap node. To avoid this, " +"use the node's lock button:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 #, fuzzy msgid "Collision Shapes" msgstr "충돌 모양" -#: ../../docs/tutorials/2d/using_tilemaps.rst:66 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." msgstr "" -"타일에 충돌효과를 넣기 위해서 스프라이트 자식 노드로 StaticBody2D 노드를 만듭" -"니다. StaticBody2D는 static collision 노드입니다. 그런 다음 CollisionShape2D " -"또는 CollisionPolygon를 StaticBody2D 자식 노드로 만듭니다. CollisionPolygon" -"이 편집하기 쉬우므로 추천합니다." -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" msgstr "" -"마지막으로, CollisionPolygon2D를 편집해서 타일에 충돌효과를 주고 " -"CollisionPolygon node 옆 경고 아이콘을 고칩니다. **스냅 사용하는 것을 기억하" -"세요!** 스냅 사용은 충돌 폴리곤(collision polygons)이 확실하게 제대로 정렬되" -"어 캐릭터가 타일 간에 매끄럽게 이동할 수 있습니다. 또한 충돌 노드 및 충돌 폴" -"리곤 노드 **크기를 조정하거나 움직이지 마세요**. 부모 스프라이트에 대하여 오" -"프셋 0,0과 스케일 1,1 회전 0으로 두세요." -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." -msgstr "" -"다 할 때까지 충돌 효과를 추가합니다. BG는 그냥 배경이므로 충돌효과를 주어선 " -"안되는 것을 유의하세요." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 -#, fuzzy -msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." -msgstr "" -"됐습니다! 우리는 해냈습니다! 나중에 편집할 수 있도록 이 씬을 저장하십시오. 씬" -"을 \"tileset_edit.scn\" 또는 비슷한 이름으로 짓습니다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" -msgstr "타일셋(TileSet) 내보내기" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:92 -#, fuzzy -msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" -msgstr "" -"에디터에서 만들었던 씬을 연 다음 타일셋을 만들겁니다. 씬 메뉴에서 씬 > 변" -"환... > 타일 셋... 을 이용하여 만듭니다:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 -#, fuzzy -msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." -msgstr "" -"\"mytiles.tres\"와 같은 파일이름으로 내보내십시오. 내보낼 때 \"기존과 병합\" " -"옵션을 켜져 있는지 확인하십시오. 이렇게 하면 매번 타일셋 리소스 파일을 덮어" -"쓸 때마다 기존 파일이 병합되고 업데이트 됩니다. 타일들은 고유한 이름에 의하" -"여 참조되므로 **타일 이름을 올바르게 지어주십시오**." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "타일맵에서 타일셋을 사용하기" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 -msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" -"새 씬을 만드십시오. 루트는 Node 또는 Node2D로 합니다. 그런 다음 자식 노드로 :" -"ref:`TileMap `을 만드십시오." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" -"타일맵 노드의 타일셋 속성으로 가서 이전 단계에서 만든 타일셋을 할당하십시오:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -#, fuzzy -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" -"또한 타일에 사용되는 크기인 셀 크기를 50으로 설정하세요. . 사분면 크기" -"(Quadrant size)는 엔진이 16x16 타일 블록으로 타일맵을 그리고 도려내는 것을 의" -"미하는 튜닝(tuning) 값입니다. 이 값은 대개 양호하고 바꿀 필요는 없지만 특정 " -"사례(무엇을 하고 있는지 알고 있는 경우)에서 성능을 미세조정하는데 사용될 수 " -"있습니다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" +"You can add occlusion and navigation shapes to the tile in the same way." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:127 -#, fuzzy -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" -"모두 설정이 된 상태에서 타일맵 노드가 선택되었는지 확인하십시오. 왼쪽 팔레트" -"에 선택된 타일로 칠할 수 있는 빨간 격자가 화면에 나타날 겁니다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " -"use the node's lock button:" +msgid "Atlas tiles" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" -"만약 실수로 원하지 않은 곳에 타일을 놓았다면 타일맵 에디터에서 ``RMB`` (마우" -"스 오른쪽 버튼)으로 제거할 수 있습니다." #: ../../docs/tutorials/2d/using_tilemaps.rst:141 -#, fuzzy msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." -msgstr "" -"타일맵 에디터에서 스프라이트를 뒤집고 회전할 수 있습니다(타일셋에서 스프라이" -"트를 뒤집는 것은 효과가 없음). 에디터 상단 오른쪽에 있는 아이콘으로 선택한 스" -"프라이트를 뒤집고 회전할 수 있습니다. 또한 A키와 S키로 상하 또는 좌우로 뒤집" -"을 수 있습니다. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. 하지만 이러한 유형의 타일들이 뒤집기가 편리하고 공간" -"을 절약하는 특징이 될 수 있습니다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" -msgstr "" -"모든 타일에 단일 텍스쳐를 사용할 때 타일셋을 스케일링(scaling)하는 것은(또는 " -"심지어 픽셀이 정렬되지 않은 위치로 이동하는 경우에도) 다음과 같은 필터링 아티" -"팩트(filtering artifacts)가 대부분 발생할 것이다." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 -msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 +msgid "" +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" -"타일셋 텍스쳐 또는 만약 별도의 이미지를 사용한다면 모든 타일 텍스쳐에 대해서 " -"filtering과 mipmaps를 비활성화하십시오 (see the :ref:`doc_import_images` " -"asset pipeline tutorial)." #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" -"픽셀 스냅을 활성화하세요. (``프로젝트 > 프로젝트 설정 > Rendering > Quality " -"> 2d > Use Pixel Snap`` 또는 ``Pixel Snap`` 검색해서 사용으로 체크합니다)." #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 -#, fuzzy msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" -"각 타일마다 별도의 이미지를 하나씩 사용할 수 있습니다. 이렇게 하면 모든 아티" -"팩트(artifacts)를 없앨 수 있겠지만 구현하기가 더 번거로울 수 있고 최적화가 " -"덜 됩니다." diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 12b28c69ba..5bfe86839b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index a60fc33cf2..f3feb2e232 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po index f56291864d..50d2056b28 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 9d07f5445d..f99afbef2d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 7190c9e62d..4ac764de16 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index d02ac0ce15..44c82b10bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 2b15330035..49d8e4c2eb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index bfa23e3270..019e148890 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 7af2e7df49..f2b12ca6fa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index e3090d3f05..39e0785fef 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 4ab431f9c2..242be20a75 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po index e19be78134..b4e6ce8600 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index e7057ed192..bb93b39112 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po index ddfd476910..f0bde303bf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 95ef027ab0..84625eea34 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -129,6 +129,7 @@ msgid "Generated geometry" msgstr "" #: ../../docs/tutorials/3d/introduction_to_3d.rst:65 +#, fuzzy msgid "" "It is possible to create custom geometry by using the :ref:`ArrayMesh " "` resource directly. Simply create your arrays and use the :" @@ -138,25 +139,40 @@ msgid "" "more straightforward API and helpers for indexing, generating normals, " "tangents, etc." msgstr "" +":ref:`ArrayMesh ` 리소스를 바로 사용하여 사용자 정의 지오메" +"트리를 만들 수 있습니다.. 간단하게 당신의 배열을 만들고 :ref:`ArrayMesh." +"add_surface_from_arrays() ` " +"함수를 사용하세요. 또한 :ref:`SurfaceTool ` 도우미 클래스" +"를 이용할 수 있습니다. 더 간단한 API와 indexing, generating normals, " +"tangents 등을 위한 도우미를 제공합니다." #: ../../docs/tutorials/3d/introduction_to_3d.rst:72 +#, fuzzy msgid "" "In any case, this method is meant for generating static geometry (models " "that will not be updated often), as creating vertex arrays and submitting " "them to the 3D API has a significant performance cost." msgstr "" +"어쨌든, 이 메소드는 정적 지오메트리(자주 업데이트되지 않는 모델)를 생성하기 " +"위한 것입니다. 정점 배열을 만들고 3D API에 배열을 제출하는 것은 상당한 성능 " +"비용이 있습니다" #: ../../docs/tutorials/3d/introduction_to_3d.rst:77 msgid "Immediate geometry" -msgstr "" +msgstr "즉각적인 지오메트리(Immediate geometry)" #: ../../docs/tutorials/3d/introduction_to_3d.rst:79 +#, fuzzy msgid "" "If, instead, there is a requirement to generate simple geometry that will be " "updated often, Godot provides a special node, :ref:`ImmediateGeometry " "`, which provides an OpenGL 1.x style immediate-" "mode API to create points, lines, triangles, etc." msgstr "" +"대신에 자주 업데이트 되는 간단한 지오메트리를 생성해야 할 경우 Godot은 점, " +"선, 삼각형 등을 만드는 OpenGL 1.x 스타일의 즉시-모드(immediate-mode) API를 제" +"공하는 특수 노드 :ref:`ImmediateGeometry ` 를 제공합" +"니다." #: ../../docs/tutorials/3d/introduction_to_3d.rst:86 msgid "2D in 3D" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 24bb4a606d..7531588fef 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po index cbe05b288d..531bf30fd2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po index 2ae3314e30..a235cb8ecd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po index e50a6a8004..867cb4fa75 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 8265d000a7..37bf14c8c5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po index 1b28c22ca9..db861be71f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 62c7dc3c49..8c6a15db4f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index f29ba3ca86..618c856cbd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index e81838c4fd..873e6f63e5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 2a0bf90286..00f68c2311 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po index 4374b75bb4..76a7c43fba 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po index 848eed3470..80f276db16 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po index 023ffcc994..ee9a18a449 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po index 7542e1d269..ed4157769b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po index 78d8a15e6d..4ade1fef09 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 2a27d3d877..97cc43985c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 2011bb1d78..d441a04993 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 7d0e922399..26df167674 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po index 33fc8db6dc..140818af82 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po index ecbf9f8513..3d7a03299b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po index bda917bde3..91ad27b1e3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po index b240f40d55..5f5aae7dd4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/content/index.po index dcbc82d325..5644a6f543 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/ko/LC_MESSAGES/tutorials/content/making_trees.po index 286014bb3e..ba10b1ac71 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/ko/LC_MESSAGES/tutorials/content/procedural_geometry.po index 3083c9bca2..0c539756c1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po index 0cf278082c..48fda2fd3f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 7d9094b432..20087ba66c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index ed7ca88666..454161dd42 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 004f7e8340..4270c4cab7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_containers.po index 3adf19de97..819348930e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po index abbaeaa4a8..f28718d189 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po index 9d5f6c74c2..7390c2a1d2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/gui/index.rst:2 msgid "GUI" -msgstr "" +msgstr "GUI" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 795fb91aa3..a253d5d164 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po index 91d99b5052..3f630a1b1d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index d800c9ce7d..cf66329899 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po index 60ad6c2dc1..2aa5069703 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..23bf60a8fc --- /dev/null +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,232 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "현지화" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "**이점:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "**이점:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "패키지 설치하기" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "스켈레톤(Skeleton) 정리하기" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "Godot 3.0+에서 에셋 가져오기" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 8a39cd7198..e372069530 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po index bd8a31443d..a1e672d6f0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po index d67b5ff444..6f9237caa3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po index 520192566e..8b762a7dc2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index f93b9a41d4..e06b036bbe 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po index bd2e8467fe..27f2866283 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po index 849cb864f8..309df6720c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 057d3b6875..7d7199d85e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po index 924ad2715a..8fa2db325c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po index edd279d064..f814e3a2ee 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/ko/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index fb3a0d9975..4922c70cea 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/legal/index.po index df05a39adb..f0eb8db64d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "법적" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 3eaf8993e2..768913761b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po index 1bd7224d26..8453716d13 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po index c656dc1ca7..be87087545 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 8d2c209ae3..e5ac82e2b3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po index 1336b6505f..b7509421c1 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po index b97c7447df..be97724a4f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 1626389747..54f04b3fb7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 7336077c2b..99e380b6d0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 992f02173a..142331c9bd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index cb5b6042a0..2e0c209c31 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po index 1981d49578..0887bd7492 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index c470ccd6de..3b089f2c10 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -87,8 +87,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "총알에 직접 이 코드를 추가하는 것으로 가능합니다:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po index c576d03482..2d92d05490 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po index 0d927516b2..a331ce5bf0 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 11f102f869..96a536238d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 757ce09393..3745caef17 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po index c7c775dcc7..b32976ac1f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po index e58d791c21..46cd3e9eaa 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po index 50f43efde5..d0c3935ade 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 25ce329780..dfadad4fd7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..738d9ddcd5 --- /dev/null +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ko\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "Godot에서 NuGet 패키지 사용하기" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "이렇게 프린트 될 것입니다:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "발사 예제" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "다음과 같은 스크립트를 만드세요:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/index.po index f51bcba693..31fd80519d 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" -msgstr "애니메이션" +msgstr "최적화" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_multimesh.po index f391dfe9f9..cd53cc5d58 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_servers.po index 4fda9b53f6..deb5cf91cb 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po index c8890ba919..722eb9c328 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index 0f3782710a..b77579d0a7 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po index 496951e115..30635e37bc 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po index c02c4b4777..db17995b2f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,23 +75,33 @@ msgstr "" "습니다." #: ../../docs/tutorials/physics/ragdoll_system.rst:23 +#, fuzzy msgid "" "Open the platformer demo in Godot, and then the Robi scene. Select the " "``Skeleton`` node. A skeleton button appears on the top bar menu:" msgstr "" +"Godot에서 플랫포머 데모를 열고 Robi 씬을 엽니다. ``Skeleton`` 노드를 선택하세" +"요. 상단 바 메뉴에 스켈레톤 버튼이 나타납니다." #: ../../docs/tutorials/physics/ragdoll_system.rst:27 +#, fuzzy msgid "" "Click it and select the ``Create physical skeleton`` option. Godot will " "generate ``PhysicalBone`` nodes and collision shapes for each bone in the " "skeleton and pin joints to connect them together:" msgstr "" +"버튼을 클릭하고 ``Create physical skeleton`` 옵션을 선택하세요. Godot이 " +"``PhysicalBone`` 노드와 스켈레톤의 각 뼈에 대한 충돌 모양과 핀 접합부를 생성" +"하여 서로 연결합니다." #: ../../docs/tutorials/physics/ragdoll_system.rst:31 +#, fuzzy msgid "" "Some of the generated bones aren't necessary: the ``MASTER`` bone for " "example. So we're going to clean up the skeleton by removing them." msgstr "" +"생성된 뼈들 중 일부는 필요하지 않습니다. 예: ``MASTER`` 뼈. 그래서 우리는 그 " +"뼈들을 제거함으로서 스켈레톤을 정리합니다." #: ../../docs/tutorials/physics/ragdoll_system.rst:34 msgid "Cleaning up the skeleton" @@ -172,7 +182,7 @@ msgstr "" #: ../../docs/tutorials/physics/ragdoll_system.rst:80 msgid "Collision layer and mask" -msgstr "" +msgstr "충돌 레이어와 마스크" #: ../../docs/tutorials/physics/ragdoll_system.rst:82 msgid "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po index 02c107fd10..0efccee4f5 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/tutorials/physics/ray-casting.rst:4 msgid "Ray-casting" -msgstr "" +msgstr "광선 투사 (Ray-casting)" #: ../../docs/tutorials/physics/ray-casting.rst:7 msgid "Introduction" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po index 2e29af1e08..c840c1d9c3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po index d1270bf583..6ddbe162fd 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 78d6dc9b24..cfcb6242a6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index b24c531129..07f3b2e52a 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po index 4a58b2a1dd..845ae51ca4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index ac2c6dc7a7..fb9520bc56 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po index cf66a65178..bf038acbb6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po index dfb727e021..6177172ac9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index b7f8a18fc3..f19b4e1f27 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/index.po index 3d44c0208e..7f8da0cf2b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index ed538e9886..1383aca844 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po index e3aea5c2bd..019bab7313 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 90a6a3eda4..fd42444a87 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index a94115a07c..14fe5b1fc2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index f525748768..65c79a613c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 668e0f71a7..cef0986fd9 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 0e2719b396..f4e57dee5c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 610203d904..91ed2e8871 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 60086b4d2c..2588d60852 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po index a708934e4c..3e188552d3 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index da55d5aff2..0026489492 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po index d767eac7dc..078da519b4 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 7f200beb59..eef6a47855 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 2c0a469b24..3821d1f7ec 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 8dff6f8da3..4271b6b7e2 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po index 155b0700bb..737655d08b 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 015c5b105c..63b74e1482 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 4d750ad214..6ca927fa50 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 9cfdcd66f0..9c6d5c7783 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index bb5cff7eb3..93b2cc66cf 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 30b265c8c8..95be7e094f 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "타입" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "설명" @@ -811,711 +811,734 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "상수" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "정적 함수" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 69e9d9ba5b..019085cf12 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index ec0afedadf..10d4fe6962 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index 4e8b9f0843..f89e6466d8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index a2b716c423..ad66057428 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,7 +116,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index aebfa54335..ad2732d85e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index 66cde4b24d..0b97e41c2c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po index 38238ab819..8933dc2271 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 0f5b26131d..0756c0cdf8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index c54c14648c..480f3daae6 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 4b02bde95d..496c0d8e09 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po index dd500f534c..9559efdd94 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 996fa28d1e..f65f2238ca 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 1e2463921e..4f65cf111c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po index 19b3fd3387..9d57e2db09 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po index 9967b1fe4d..8d4fd99eb8 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po index 89653b47b6..2d0e17fb9e 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 7f8ac39e81..6a215ed73c 100644 --- a/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ko/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po index 0de9e2c0df..bd3288644d 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/pl/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/faq.po b/sphinx/po/pl/LC_MESSAGES/about/faq.po index c1b459e974..0e82e53ee8 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pl/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -471,13 +471,12 @@ msgstr "" "źródłem." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." msgstr "" -"Aby dowiedzieć się, w jaki sposób można obsługiwać wybrane SDK, zajrzyj do " -"rozdziału wtyczki powyżej." +"Żeby zobaczyć jak support Twojego wyboru SDK nadal są dostarczane , wejdź w " +"zakładkę \"wtyczki,, poniżej." #: ../../docs/about/faq.rst:173 msgid "" @@ -486,11 +485,11 @@ msgid "" "work yourself. Godot is not owned by one person; it belongs to the " "community, and it grows along with ambitious community contributors like you." msgstr "" -"Jeśli wiesz o należącym do osób trzecich SDK, który nie jest wspierany przez " -"Godot a oferuje darmową integrację na licencji open-source, rozważ " +"Jeśli znasz zewnętrzne SDK, które nie jest jeszcze wspierane przez Godota, a " +"oferuje możliwość integracji zgodnie z licencją open--source, rozważ " "rozpoczęcie pracy nad integracją na własną rękę. Godot nie należy do jednej " -"osoby; należy do społeczności a ona rośnie wraz z ambitnymi członkami " -"społeczności jak Ty." +"osoby; należy do społeczności, a ona rozwija się dzięki ambitnym członkom, " +"takim jak Ty." #: ../../docs/about/faq.rst:179 msgid "" diff --git a/sphinx/po/pl/LC_MESSAGES/about/index.po b/sphinx/po/pl/LC_MESSAGES/about/index.po index 4a6dd28a9f..c17cf1d267 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/index.po +++ b/sphinx/po/pl/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/about/introduction.po b/sphinx/po/pl/LC_MESSAGES/about/introduction.po index 02429897b0..cb0d70dde7 100644 --- a/sphinx/po/pl/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,10 +45,28 @@ msgstr "" "dany temat." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "O silniku Godot" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -58,7 +76,7 @@ msgstr "" "zaledwie kilku słów. Poniżej podajemy opis, którego możesz swobodnie użyć, " "jeśli chcesz szybko przedstawić czym jest Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -75,7 +93,7 @@ msgstr "" "na komputery stacjonarne (Linux, macOS, Windows) i mobilne (Android i iOS), " "jak również platformę webową (HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -92,7 +110,7 @@ msgstr "" "spełniał ich oczekiwania. Jest on wspierany przez organizację `Software " "Freedom Conservancy `_." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "O dokumentacji" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -122,7 +140,7 @@ msgstr "" "offline przy pomocy otwartoźródłowych narzędzi `Sphinx `_ oraz `ReadTheDocs `_ ." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -147,11 +165,11 @@ msgstr "" "3.0 `_), z dopiskiem \"Juan " "Linietsky, Ariel Manzur and the Godot Engine community\"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Organizacja dokumentacji" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -161,7 +179,7 @@ msgstr "" "dystrybucji treści, ale sposób jej podziału powinien być stosunkowo " "intuicyjny:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -171,7 +189,7 @@ msgstr "" "temat silnika, jego historii, licencjonowania, autorów, itp. Zawiera " "również :ref:`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -184,7 +202,7 @@ msgstr "" "`, który powinien być punktem wejścia dla wszystkich " "nowych użytkowników." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -193,7 +211,7 @@ msgstr "" "kolejności. Znajduje się tu wiele samouczków i materiałów dotyczących " "poszczególnych funkcji." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -203,7 +221,7 @@ msgstr "" "współuczestników rozwoju silnika, zawierające informacje na temat kompilacji " "silnika, tworznenia modułów C++ lub wtyczek edytora." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -217,7 +235,7 @@ msgstr "" "społecznością, takich jak IRC i Discord, a także listę polecanych poradników " "niebędących częścią tej dokumentacji." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -231,7 +249,7 @@ msgstr "" "pliki dokumentacji nie są przeznaczone do modyfikowania. Patrz :ref:" "`doc_updating_the_class_reference`." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "Miłej zabawy podczas czytania i tworzenia gier w silniku Godot!" diff --git a/sphinx/po/pl/LC_MESSAGES/community/channels.po b/sphinx/po/pl/LC_MESSAGES/community/channels.po index 86a35552cc..3cd7201867 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pl/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index fbf26073d5..d90a3574b5 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po index 9ba74c5d20..1844f25ea9 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 5a4c6a8735..dd351686b0 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po index 5b8e0b52cd..5aacf4b558 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po index 604bcaa148..9069ca4ae2 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po index 732e74a3d3..b0032ac1f8 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po index ba0e9505e2..49efa94a17 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po index a390257a1c..d700e2fcb4 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pl/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po index 571d88db81..4972a8323e 100644 --- a/sphinx/po/pl/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pl/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,9 +113,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `_" @@ -145,7 +146,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -154,35 +156,35 @@ msgid "Text tutorials" msgstr "Samouczki" #: ../../docs/community/tutorials.rst:38 -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Zasoby" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -190,7 +192,7 @@ msgstr "" "`awesome-godot: Lista zasobów udostępniana przez Calinou `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po index 4dc88e5092..5f09103a40 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po index 3029cb126d..0a524573a4 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po index cffcb40692..d52d840572 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 99139618c1..e1b66ca753 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po index 95b3cabb9a..96e8ffa4ee 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po index 4fc3d7fd74..2e8ee4f047 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po index 1a58243a63..d24273b88a 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po index a765910e18..f4fcdbe200 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,42 +49,42 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 #, fuzzy msgid "Environment variables" msgstr "Zmienne środowiskowe" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 #, fuzzy msgid "Enable the Mono module" msgstr "Odblokowanie modułu Mono" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 #, fuzzy msgid "Generate the glue" msgstr "Tworzenie \"kleju\"(Glue)" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -92,21 +92,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -117,11 +117,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "Uwagi" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -129,80 +129,88 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 #, fuzzy msgid "And Mono-enabled export templates:" msgstr "Używanie szablonów eksportu" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Przykłady" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Przykład (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 #, fuzzy msgid "Example (X11)" msgstr "Przykład (x11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -210,14 +218,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -226,62 +234,62 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Edytor" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 #, fuzzy msgid "``Mono`` (optional)" msgstr "Postęp ładowania (opcjonalny)" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -292,7 +300,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -302,84 +310,123 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Eksportowanie na Androida" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 #, fuzzy msgid "Command-line options" msgstr "Linia komend" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index d9204b76db..515e428cb2 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index e9c9efe83d..d275367a7c 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po index 35c19f54af..fae04ad66c 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po index f7cb054210..f11f5ee824 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index f73040d011..96ab8838e0 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po index 1a186027f9..0e1e1bbcd2 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pl/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index d4a0154007..f1b5d6da0e 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po index 4dc3abf698..63865c27a6 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po index b471fe4b1e..7d9ca1488a 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po index 7a1264b62f..13705b6c4c 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po index b5b155306a..269d169944 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index c9e1adec10..12b94ccf59 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 8603815185..27a3f944a9 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po index 70b35ea921..5434f676b3 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 7b22479d5d..03e9b28c10 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 90a65558ad..5e0e4f441f 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po index 579f01775a..78f7da1ee0 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po index e0062381a9..5514cbe096 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pl/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po index 5fc2bde6a4..9f997c54c1 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po index a9d373b8d2..9cf638d5fb 100644 --- a/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pl/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,26 +24,26 @@ msgstr "Formaty Video" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -52,7 +52,8 @@ msgid "File structure" msgstr "Struktura węzła" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +#, fuzzy +msgid "There are five main sections inside the TSCN file:" msgstr "Jest 5 głównych sekcji w pliku TSCN:" #: ../../docs/development/file_formats/tscn.rst:23 @@ -60,12 +61,12 @@ msgid "File Descriptor" msgstr "Deskryptor plików" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -79,10 +80,10 @@ msgstr "Połączenia" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -90,475 +91,485 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 -msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" +msgid "Entries inside the file" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "ext_resource" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +#: ../../docs/development/file_formats/tscn.rst:45 +msgid "" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" -msgstr "" +#, fuzzy +msgid "``ext_resource``" +msgstr "ext_resource" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +#, fuzzy +msgid "``sub_resource``" +msgstr "ext_resource" + +#: ../../docs/development/file_formats/tscn.rst:51 +msgid "``node``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "Połączenia" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 #, fuzzy msgid "The scene tree" msgstr "System sceny" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "inst2dict" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" +msgid "``instance_placeholder``" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "Center" + #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "Grupy" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Szkielet" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Szkielet" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" +msgstr "``name``" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:391 +msgid "``enabled``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +#, fuzzy +msgid "``bound_children``" +msgstr "``move_and_collide``" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Poniżej znajduje się przykładowy plik klasy." + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Zasoby" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "Ścieżka" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "Typ" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" -msgstr "ID" - #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "Przykładami zewnętrznych zasobów są:" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" +msgid "ArrayMesh" msgstr "" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 #, fuzzy -msgid "Tangents array" -msgstr "Tangens" +msgid "``arrays``" +msgstr "Tablice" #: ../../docs/development/file_formats/tscn.rst:332 #, fuzzy -msgid "Vertex color array" -msgstr "Kolor wierzchołka" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +msgid "``morph_arrays``" +msgstr "Tablice" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." -msgstr "" +#, fuzzy +msgid "Vertex positions array" +msgstr "Kolor wierzchołka" + +#: ../../docs/development/file_formats/tscn.rst:340 +#, fuzzy +msgid "Tangents array" +msgstr "Tangens" + +#: ../../docs/development/file_formats/tscn.rst:341 +#, fuzzy +msgid "Vertex colors array" +msgstr "Kolor wierzchołka" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +#, fuzzy +msgid "Bone indexes array" +msgstr "Tangens" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "Tangens" + +#: ../../docs/development/file_formats/tscn.rst:346 +#, fuzzy +msgid "Vertex indexes array" +msgstr "Kolor wierzchołka" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "Przykład ArrayMesh:" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Animacje" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 +#: ../../docs/development/file_formats/tscn.rst:386 #, fuzzy -msgid "imported" -msgstr "Importer CSV" +msgid "``path``" +msgstr "Konfiguracja węzła" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "Center" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" -msgstr "" +#, fuzzy +msgid "``imported``" +msgstr "Importer CSV" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 +#: ../../docs/development/file_formats/tscn.rst:393 msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" +msgstr "Przekształcanie" + +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" +msgstr "``default_value``" + #: ../../docs/development/file_formats/tscn.rst:398 -msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +msgid "``method``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:400 +msgid "" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (stała)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "1 (liniowa)" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 145a9892b1..e0a65d975b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po index b7420719b4..11fcb527ac 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,122 +25,129 @@ msgstr "Korzystanie z zewnętrznego edytora tekstu" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" "Chociaż Godot ma wbudowany edytor tekstu, niektórzy programiści mają " "tendencję do korzystania ze znanych im edytorów. Godot udostępnia tę opcję " "poprzez opcje pod ``Edytor -> Ustawienia edytora -> Edytor tekstu -> " "Zewnętrzny Edytor``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 #, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "Istnieją dwa pola: ścieżka wykonywalna i flagi wiersza poleceń. Flagi " "pozwalają lepiej zintegrować edytor z Godotem. Godot zastąpi następujące " "elementy flag:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Pola w flagach Exec" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "Jest zastępowany z" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{projekt}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "Ścieżka bezwzględna do katalogu projektu" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{plik}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "Ścieżka bezwzględna do pliku" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{kol}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "Numer kolumny błędu" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "Numer wiersza błędu" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "Przykłady flagi Exec dla różnych edytorów:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Edytor" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Flagi Exec" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy msgid "Geany/Kate" msgstr "geany/kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" +msgid "``{file} --line {line} --column {col}``" msgstr "{plik} --line {linia} --column {kol}" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 #, fuzzy msgid "Atom/Sublime Text" msgstr "atom/sublime text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{plik}:{linia}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy -msgid "-\\-line {line} {file}" +msgid "``--line {line} {file}``" msgstr "{plik} --line {linia} --column {kol}" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy msgid "Visual Studio Code" msgstr "Visual Studio lub VS Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 -msgid "{project} -\\-goto {file}:{line}:{col}" +#: ../../docs/getting_started/editor/external_editor.rst:40 +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po index 37597bf871..5e2ba50f56 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po index fc107e4771..660fe3db65 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index c2a0182c99..f939895b0c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 72efd6287f..e04fe2a63d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -466,8 +466,9 @@ msgid "``Array``" msgstr "Tablice" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" -msgstr "" +#, fuzzy +msgid "``Godot.Collections.Array``" +msgstr "PoolVector2Array" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 #, fuzzy @@ -541,8 +542,9 @@ msgstr "Vector3[]" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 @@ -551,13 +553,14 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 #, fuzzy -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "Użyj ``Dictionary``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 8d956d771c..0b92e32a56 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 7a04c693c8..5ddee27868 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -154,64 +154,64 @@ msgstr "Po *użyciu* listy poleceń." msgid "Between method, properties, and inner type declarations." msgstr "Pomiędzy funkcjami, właściwościami i deklaracjami typów." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +#, fuzzy +msgid "At the end of each file." +msgstr "Dodaj plik cpp." + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " "for easier reading." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 #, fuzzy msgid "Avoid inserting a blank line:" msgstr "Unikaj wstawiania pustej linii," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 #, fuzzy msgid "After ``{``, the opening brace." msgstr "Po nawiasie otwierającym ('{')." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 #, fuzzy msgid "Before ``}``, the closing brace." msgstr "Przed zamykającym nawiasem ('}')." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "Po bloku komentarzy lub komentarzu jednowierszowym." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "Sąsiaduje z inną pustą linią." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -#, fuzzy -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"Rozważ złamanie linii, gdy jest ona dłuższa niż 100 znaków. Dobrą praktyką " -"jest również wstawianie znaku linii (LF) na końcu pliku, ponieważ niektóre " -"narzędzia mają problemy z rozpoznaniem ostatniej linii bez niego (np. " -"polecenie Linux *cat*)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 #, fuzzy msgid "Using spaces" msgstr "Używanie spacji" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 #, fuzzy msgid "Insert a space:" msgstr "W" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "Wokół operatora dwu- i trzyargumentowego." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -219,35 +219,35 @@ msgstr "" "Pomiędzy otwierającym nawiasem a słowami kluczowymi *if*, *for*, *foreach*, " "*catch*, *while*, *lock* lub *using*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "Po przecinku." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "Po średniku w instrukcji *for*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "Po dwukropku w pojedynczym wierszu *case*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "Wokół dwukropka w deklaracji typu." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "Wokół strzałki lambda." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." @@ -255,21 +255,21 @@ msgstr "" "Po symbolu komentarza jednowierszowego (\"//\"), a przed nim, jeśli jest " "używany na końcu wiersza." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 #, fuzzy msgid "Do not use a space:" msgstr "Nie należy używać spacji," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 #, fuzzy msgid "After type cast parentheses." msgstr "Po nawiasach typu rzutowania." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 #, fuzzy msgid "" "The following example shows a proper use of spaces, according to some of the " @@ -278,38 +278,38 @@ msgstr "" "Poniższy przykład pokazuje właściwe wykorzystanie spacji, zgodnie z " "niektórymi z w/w konwencji:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 #, fuzzy msgid "Naming conventions" msgstr "Konwencje nazewnictwa" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " "for methods or properties, as explained above):" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " "case would be expected, and in lowercase letters otherwise." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -318,14 +318,14 @@ msgid "" "*'IDamageable'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." msgstr "" "Na koniec należy rozważyć wybór nazw i nie próbować ich zbytnio skracać." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 #, fuzzy msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " @@ -334,61 +334,61 @@ msgstr "" "Na przykład, jeśli chcesz napisać kod, potrafiący znaleźć pobliskiego wroga " "i trafić bronią, wolisz" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "Zamiast tego," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " "the assignment:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 #, fuzzy msgid "Other considerations" msgstr "Inne opcje budowania" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "Użyj właściwości zamiast pól nieprywatnych." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "Usuń nieużywane instrukcje *'using'* i niepotrzebne nawiasy." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index 7915290f34..61b88636ba 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index b23e1aa779..5eff722ed5 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 3274aa4a7f..cc76c4c763 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1816,30 +1816,30 @@ msgstr "" "gier mogą modyfikować wartości, które później wpływają na sposób działania " "programu. W tym celu dostarczana jest specjalna składnia eksportu." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "Eksport bitowych flag" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " "set from the editor:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -1849,7 +1849,7 @@ msgstr "" "ma wartość 4, a ``Wind`` odpowiada wartości 8. Zazwyczaj stałe powinny być " "odpowiednio zdefiniowane (np. ``const ``ELEMENT_WIND = 8``)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." @@ -1857,11 +1857,11 @@ msgstr "" "Korzystanie z flag bitowych wymaga pewnego zrozumienia operacji bitowych. W " "razie wątpliwości należy wyeksportować je jako bool." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Eksportowanie tablic" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -1870,11 +1870,11 @@ msgid "" "initializers, but they must be constant expressions." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Settery/gettery" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -1883,7 +1883,7 @@ msgstr "" "Często są używane, gdy zmienna w klasie zmienia swoją wartość. Pożądane jest " "by kontrolować dostęp do tych zmiennych." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -1891,7 +1891,7 @@ msgstr "" "W tym celu GDScript zapewnia składnię *setterów/getterów* przy użyciu słowa " "kluczowego ``setget``. Jest ono używane bezpośrednio po definicji zmiennej:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 #, fuzzy msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " @@ -1908,11 +1908,11 @@ msgstr "" "``zmienna``, funkcja *get* (``getterfunc`` powyżej) musi `zwrócić` pożądaną " "wartość`. Poniżej znajduje się przykład:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "Można pominąć jedną z funkcji *setter* lub *getter*:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." @@ -1921,17 +1921,17 @@ msgstr "" "edytora skryptów narzędziowych lub wtyczek oraz do sprawdzania poprawności " "danych wejściowych." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Tryb narzędziowy" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 #, fuzzy msgid "" "Scripts, by default, don't run inside the editor and only the exported " @@ -1945,11 +1945,11 @@ msgstr "" "uruchamiały się wewnątrz edytora (o ile nie uruchamiają kodu gry). W tym " "celu istnieje słowo kluczowe ``tool`` i musi być umieszczone na górze pliku:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Zarządzanie pamięcią" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -1967,39 +1967,39 @@ msgstr "" "celu uniknięcia pętli odniesień, które nie mogą być zwolnione, do tworzenia " "słabych referencji służy funkcja ``weakref``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " "freed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Sygnały" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2008,30 +2008,30 @@ msgid "" "unique bindings." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " "arguments." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2041,29 +2041,29 @@ msgid "" "returns. Once resumed, the state object becomes invalid. Here is an example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "Wyświetli:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "" "Możliwe jest również np. przekazywanie wartości pomiędzy yield() a resume():" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "Współprogramy i sygnały" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " "is received, execution will recommence. Here are some examples:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" @@ -2071,17 +2071,17 @@ msgstr "" "Współprogramy używają sygnału ``completed`` np. gdy przechodzą w stan " "niepoprawny:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 #, fuzzy msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "``my_func`` będzie kontynuowany dopiero po naciśnięciu obu przycisków." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Słowo kluczowe onready" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2089,7 +2089,7 @@ msgid "" "call to Node._ready() is made." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2097,11 +2097,11 @@ msgid "" "replace the above code with a single line:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Słowo kluczowe assert" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 7f314ab318..40b0eeff18 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 76829f7ae0..999ead8608 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,17 +80,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Dobrze**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Źle**:" @@ -108,20 +110,20 @@ msgstr "Puste wiersze" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 #, fuzzy -msgid "Surround functions and class definitions with a blank line." +msgid "Surround functions and class definitions with two blank lines:" msgstr "Funkcje i definicje klas otocz pustymi liniami." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" "Użyj jednego pustego wiersza wewnątrz funkcji, aby oddzielić sekcje logiczne." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 #, fuzzy msgid "One statement per line" msgstr "Jedna instrukcja na linię" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -130,12 +132,12 @@ msgstr "" "+, nie piszcie instrukcji warunkowych w jednej linii (z wyjątkiem operatora " "trójargumentowego)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 #, fuzzy msgid "Avoid unnecessary parentheses" msgstr "Unikaj niepotrzebnych nawiasów" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -144,11 +146,11 @@ msgstr "" "konieczne ze względu na kolejność operacji. Ograniczają one jedynie " "czytelność." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Biały znak" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -157,16 +159,16 @@ msgstr "" "Unikaj dodatkowych spacji w odwołaniach do słowników i wywołań funkcji lub " "tworzenia \"kolumn\"." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**NIGDY**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 #, fuzzy msgid "Naming conventions" msgstr "Konwencje nazewnictwa" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -175,29 +177,29 @@ msgstr "" "złamanie spowoduje, że twój kod będzie sprzeczny z daną konwencją nazewniczą " "i jest po prostu brzydkie." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 #, fuzzy msgid "Classes and nodes" msgstr "Klasy i Węzły" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Użyj PascalCase: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "Również podczas ładowania klasy do stałej lub zmiennej:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 #, fuzzy msgid "Functions and variables" msgstr "Funkcje i Zmienne" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "Użyj snake\\_case: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -206,22 +208,55 @@ msgstr "" "użytkownik musi nadpisać), funkcji prywatnych i zmiennych prywatnych: ``func " "_ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Sygnały" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Używaj czasu przeszłego:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Stałe" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Używaj CONSTANT\\_CASE, wielkimi literami, z podkreśleniem (\\_), aby " "oddzielić słowa: ``const ILOSC_DNI = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Funkcje statyczne" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Typy" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 561f9387ad..461a3369f2 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 6e15cba8ed..09b71ac432 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po index 12617b437c..0695a2934d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 0d44e83a42..4d2a691a61 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 25cf05236a..6a74f16439 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index a64c22f5fa..330c704f7b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -691,37 +691,37 @@ msgstr "" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " "most cases just search the list of nodes, it should be faster." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Wywołanie" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "Konstruktory" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -731,11 +731,11 @@ msgstr "" "Godota. Na przykład, jeśli chcesz utworzyć Vector3 z 3 liczb " "zmiennoprzecinkowych, musisz użyć konstruktora." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Destruktor" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." @@ -743,11 +743,11 @@ msgstr "" "Jest to przeciwieństwo Konstruktora, pozwala on na rozdzielenie dowolnego " "typu podstawowego (tj. Vector3) na jego podelementy." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "Wyemituj sygnał" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." @@ -755,21 +755,21 @@ msgstr "" "Emituje sygnały z dowolnego obiektu. Generalnie nie jest on aż tak " "przydatny, ponieważ przeciąganie sygnału na obszar roboczy działa lepiej." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "Get/Set" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -777,40 +777,40 @@ msgid "" "until execution is resumed." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Yield Sygnał" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" "Taki sam jak Yield, ale będzie czekać, aż dany sygnał zostanie wysłany." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "Indeks" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Operatory" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -819,22 +819,22 @@ msgid "" "to catch errors faster and make the graph easier to read." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " "logic heavy. Type any expression on it and it will be executed in real-time." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "Węzły ekspresji mogą:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" @@ -842,11 +842,11 @@ msgstr "" "Wykonuj wyrażenia matematyczne i logiczne w oparciu o niestandardowe wejścia " "(np. \"a*5+b\", gdzie a i b są niestandardowymi wejściami):" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "Dostęp do lokalnych zmiennych lub właściwości:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -856,11 +856,11 @@ msgstr "" "dla GDScript, takich jak sin(), cos(), print(), jak również konstruktory, " "takie jak Vector3(x,y,z), Rect2(...) itp:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "Wywołanie funkcji API:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 94ab573409..55ac23504c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po index e401e4b526..a92b4c8f5d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po index ac8fe5ae4f..eb47a9d11b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 0a984b66ce..daaa08f782 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 1e96081c9d..a93bbd14fe 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po index e62691cfec..089f59c27c 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po index a53e7f5135..46e619c89e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index c5771bc1f2..aef8b72eee 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 66e0312c72..140575e667 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po index e463274a5a..6a43a18832 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 642b61ff2d..6cacde20b6 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 6a73555a89..f6657ded7d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -336,11 +336,18 @@ msgstr "" msgid "Success!" msgstr "Sukces!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Konfigurowanie projektu" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -353,7 +360,7 @@ msgstr "" "główna scena. Jest to scena, który zostanie załadowana, za każdym razem, gdy " "projekt jest uruchamiany." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -367,13 +374,13 @@ msgstr "" "projekcie. Aby uprościć ten proces, program Godot udostępnia okno dialogowe " "ustawień projektu." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Aby uruchomić okno dialogowe, wybierz Projekt -> Ustawienia projektu. " "Wypróbuj to." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -381,7 +388,7 @@ msgstr "" "Po otwarciu okna wybierz scenę główną. Znajdź opcję `Aplikacja/Uruchom/Scena " "Główna` i kliknij na nią, aby wybrać 'Hello.tscn'." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -390,7 +397,7 @@ msgstr "" "scena zostanie uruchomiona, bez względu na to, która scena jest aktywnie " "edytowana." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -402,7 +409,7 @@ msgstr "" "wartość, po lewej stronie nazwy zostanie zaznaczony haczyk. Oznacza to, że " "właściwość zostanie zapisana do pliku project.godot i zapamiętana." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -411,11 +418,11 @@ msgstr "" "Można również dodać własne opcje konfiguracyjne i wczytać je w czasie pracy " "za pomocą :ref:`ProjectSettings `." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Ciąg dalszy nastąpi..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po index e77566595a..b476dd45ef 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index bd7497d2b9..8d8cde71d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po index 1647e8c839..d4de4679ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 13af511d87..1e727e59b8 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index b47a61e618..067bb1af13 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 872e420276..fe3f1f7126 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 0b06996ee1..ac3a3e4dda 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index e2c9c342c3..9506916ce6 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 07ca03a5c5..3f971420fd 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index cea2e8f0b8..b603b9a850 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index a97e51ab05..457bf8b633 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 17e21d7d00..6fa953fb46 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 299f3699b5..c1ae81fd46 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index 1b6066b90d..5ce7b72124 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index f02727088a..d8b3d20394 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 79e6963ac6..6b30807b80 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index c7aaa4b9a8..61e0525cf3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 9532081324..e6b499a86d 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index b49dad96a2..16a3e64cc2 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index bff87a53b4..fee8b1904b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -66,394 +66,10 @@ msgid "Import options are vast:" msgstr "Możliwości importu są ogromne:" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 -#, fuzzy -msgid "Compression" -msgstr "Kompresja:" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 -msgid "" -"Images are one of the largest assets in a game. To handle them efficiently, " -"they need to be compressed. Godot offers several compression methods, " -"depending on the use case." -msgstr "" -"Obrazy są jednym z największych zasobów gry. Aby je efektywnie obsługiwać, " -"należy je skompresować. Godot oferuje kilka metod kompresji, w zależności od " -"zastosowań." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 -msgid "Compress Mode" -msgstr "Rodzaj kompresji" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 -msgid "" -"VRAM Compression: This is the most common compression mode for 3D assets. " -"File on disk is reduced and video memory usage is also reduced considerably. " -"For 3D, it may present unwanted artifacts, though." -msgstr "" -"Kompresja VRAM: Jest to najpopularniejszy tryb kompresji dla zasobów 3D. " -"Zmniejsza się ilość plików na dysku, a także znacznie zmniejsza się zużycie " -"pamięci wideo. W 3D mogą pojawić się niechciane artefakty." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 -msgid "" -"Lossless Compression: This is the most common compression for 2D assets. It " -"shows assets without any kind of artifacting, and disk compression is " -"decent. It will use considerably more amount of video memory than VRAM, " -"though." -msgstr "" -"Bezstratna kompresja: Jest to najpowszechniejsza kompresja dla zasobów 2D. " -"Pokazuje zasoby bez artefaktów i zajmuje niewiele miejsca na dysku. Będzie " -"jednak zużywać znacznie więcej pamięci VRAM." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 -msgid "" -"Lossy Compression: For games with lots of large 2D assets, lossy compression " -"can be a great choice. It has some artifacting, but less than VRAM and the " -"file size is almost a tenth of Lossless." -msgstr "" -"Kompresja stratna : W grach z dużą ilością zasobów 2D, kompresja stratna " -"może być doskonałym wyborem. Posiada ona pewne niedoskonałości, ale zajmuje " -"prawie dziesięciokrotnie mniej pamięci VRAM niż kompresja bezstratna." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 -msgid "" -"Uncompressed: Only useful for formats that can't be compressed (like, raw " -"float)." -msgstr "" -"Nieskompresowany: Przydatny dla formatów które nie mogą być skompresowanych " -"(raw)." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 -msgid "" -"In this table, each of the four options are described together with their " -"advantages and disadvantages ( |good| = Best, |bad| =Worst ):" -msgstr "" -"W tej tabeli, każda z czterech opcji będzie opisana zarówno poprzez zalety " -"jak i wady ( |dobry| = Najlepszy, |zły| = Najgorszy ):" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "Uncompressed" -msgstr "Nieskompresowany" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "Compress Lossless (PNG)" -msgstr "Kompresja bezstratna (PNG)" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "Compress Lossy (WebP)" -msgstr "Kompresja stratna (WebP)" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 -msgid "Compress VRAM" -msgstr "Kompresja VRAM" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "Description" -msgstr "Opis" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "Stored as raw pixels" -msgstr "Przechowywane jako surowe piksele" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "Stored as PNG" -msgstr "Przechowywane jako PNG" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "Stored as WebP" -msgstr "Przechowywane jako WebP" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 -msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" -msgstr "Przechowywane jako S3TC/BC, PVRTC/ETC, w zależności od platformy" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -msgid "Size on Disk" -msgstr "Rozmiar na dysku" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "|bad| Large" -msgstr "|zły| Duży" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -msgid "|regular| Small" -msgstr "|zwykły| Mały" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -msgid "|good| Very Small" -msgstr "|dobry| Bardzo mały" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "Memory Usage" -msgstr "Użycie pamięci" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 -msgid "|good| Small" -msgstr "|dobry| Mały" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -msgid "Performance" -msgstr "Wydajność" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|regular| Normal" -msgstr "|zwykły| Normalny" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|good| Fast" -msgstr "|dobry| Szybki" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "Quality Loss" -msgstr "Utrata jakości" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|good| None" -msgstr "|dobry| Żaden" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|regular| Slight" -msgstr "|zwykły| Niewielkie" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 -msgid "|bad| Moderate" -msgstr "|zły| Umiarkowany" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "Load Time" -msgstr "Czas ładowania" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 -msgid "|bad| Slow" -msgstr "|zły| Powolne" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 -msgid "HDR Mode" -msgstr "Tryb HDR" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 -msgid "" -"Godot supports high dynamic range textures (as .HDR or .EXR). These are " -"mostly useful as high dynamic range equirectangular panorama skies (the " -"internet has plenty if you search for them), which replace Cubemaps in Godot " -"2.x. Modern PCs support the BC6H VRAM format, but there are still plenty " -"that do not." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 -#, fuzzy -msgid "" -"If you want Godot to ensure full compatibility in terms of the kind of " -"textures, enable the \"Force RGBE\" option." -msgstr "" -"Jeśli chcesz, aby Godot zapewnił pełną kompatybilność dla różnych rodzajów " -"tekstur, zaznacz opcję \"Force RGBE\" (wymuś RGBE)." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 -msgid "Normal Map" -msgstr "Normal Map" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 -msgid "" -"When using a texture as normal map, only the red and green channels are " -"required. Given regular texture compression algorithms produce artifacts " -"that don't look that nice in normal maps, the RGTC compression format is the " -"best fit for this data. Forcing this option to \"Enabled\" will make Godot " -"import the image as RGTC compressed. By default, it's set to \"Detect\", " -"which means that if the texture is ever used as a normal map, it will be " -"changed to \"Enabled\" and reimported automatically." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 -msgid "Flags" -msgstr "Flagi" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 -msgid "" -"There are plenty of settings that can be toggled when importing an image as " -"a texture, depending on the use case." -msgstr "" -"Istnieje wiele ustawień, które można przełączać podczas importowania obrazu " -"jako tekstury, zależnie od potrzeb." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 -msgid "Repeat" -msgstr "Powtórz" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 -msgid "" -"This setting is most commonly used in 3D, and is therefore generally " -"disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " -"\"loop\"." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 -msgid "Repeating can optionally be set to mirrored mode." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 -msgid "Filter" -msgstr "Filtr" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 -#, fuzzy -msgid "" -"When pixels become larger than the screen pixels, this option enables linear " -"interpolation for them. The result is a smoother (less blocky) texture. This " -"setting can be commonly used in 2D and 3D, but it's usually disabled when " -"making pixel perfect games." -msgstr "" -"Gdy piksele stają się większe niż piksele ekranu, opcje te umożliwiają ich " -"interpolację liniową. W rezultacie uzyskuje się gładszą (mniej blokową) " -"teksturę. To ustawienie może być powszechnie używane w 2D i 3D, ale zwykle " -"jest wyłączone podczas tworzenia gry idealnie pikselowej." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 -msgid "Mipmaps" -msgstr "Minimapy" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 -msgid "" -"When pixels become smaller than the screen, mipmaps kick in. This helps " -"reduce the grainy effect when shrinking the textures. Keep in mind that, in " -"older hardware (GLES2, mainly mobile), there are some requirements to use " -"mipmaps:" -msgstr "" -"Gdy piksele staną się mniejsze niż ekran, zostaną uruchomione mipmapy. " -"Pomaga to zredukować efekt ziarnistości podczas kurczenia się tekstury. " -"Należy pamiętać, że w starszym sprzęcie (GLES2, głównie mobilnym) istnieją " -"pewne wymagania co do stosowania mipmap:" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 -msgid "Texture width and height must be powers of 2" -msgstr "Szerokość i wysokość tekstury muszą być potęgami 2" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 -msgid "Repeat must be enabled" -msgstr "Powtórzenie musi być włączone" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 -msgid "" -"Keep in mind the above when making phone games and applications, want to aim " -"for full compatibility, and need mipmaps." -msgstr "" -"Pamiętaj, że gdy podczas tworzenia gier i aplikacji na telefony, zechcesz " -"dążyć do pełnej zgodności to będziesz potrzebował mipmap." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 -#, fuzzy -msgid "" -"When doing 3D, mipmap should be turned on, as this also improves performance " -"(smaller versions of the texture are used for objects further away)." -msgstr "" -"Podczas projektu tworzonego w 3D, mipmapa powinna być włączona, ponieważ " -"zwiększa to wydajność (mniejsze wersje tekstury są używane dla obiektów " -"znajdujących się w większej odległości)." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 -msgid "Anisotropic" -msgstr "Anizotropowe" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 -#, fuzzy -msgid "" -"When textures are near parallel to the view (like floors), this option makes " -"them have more detail by reducing blurriness." -msgstr "" -"Gdy tekstury są zbliżone do widoku równoległego (np. podłogi), ta opcja " -"sprawia, że są one bardziej szczegółowe, zmniejszając rozmycie." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 -msgid "SRGB" -msgstr "SRGB" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 -msgid "" -"Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " -"detail channels need to have this option turned on in order for colors to " -"look correct. When set to \"Detect\" mode, the texture will be marked as " -"SRGB when used in albedo channels." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 -msgid "Process" -msgstr "Przetwarzaj" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 -#, fuzzy -msgid "" -"Some special processes can be applied to images when imported as textures." -msgstr "" -"Pewne procesy mogą zostać zastosowane do obrazów zaimportowanych jako " -"tekstura." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 -msgid "Fix Alpha Border" -msgstr "Napraw granicę Alpha(Przeźroczystości)" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 -#, fuzzy -msgid "" -"This puts pixels of the same surrounding color in transition from " -"transparency to non transparency. It helps mitigate the outline effect when " -"exporting images from Photoshop and the like." -msgstr "" -"Dzięki temu piksele tego samego koloru otoczenia przechodzą z " -"przezroczystości do nieprzezroczystości. Pomaga to złagodzić efekt konturu " -"podczas eksportowania obrazów z programu Photoshop i podobnych." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 -msgid "" -"It's a good idea to leave it on by default, unless specific values are " -"needed." -msgstr "" -"Dobrym pomysłem jest pozostawienie go włączonym domyślnie, chyba że " -"potrzebne są określone wartości." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 -msgid "Premultiplied Alpha" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 -msgid "" -"An alternative to fix darkened borders is to use premultiplied alpha. By " -"enabling this option, the texture will be converted to this format. Keep in " -"mind that a material will need to be created that uses the PREMULT ALPHA " -"blend mode on canvas items that need it." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 -#, fuzzy -msgid "HDR as sRGB" -msgstr "HDR jako SRGB" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 -msgid "" -"A few HDR files are broken and contain sRGB color data. It is advised not to " -"use them, but, in the worst-case scenario, toggling this option on will make " -"them look right." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 -#, fuzzy -msgid "Invert Color" -msgstr "Kolor wierzchołka" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 -msgid "" -"Reverses the image's color. This is useful, for example, to convert a height " -"map generated by external programs to depth map to use with :ref:" -"`doc_spatial_material`." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 msgid "Detect 3D" msgstr "Wykryj 3D" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 msgid "" "This option makes Godot be aware of when a texture (which is imported for 2D " "as default) is used in 3D. If this happens, setting are changed so the " @@ -466,3 +82,387 @@ msgstr "" "flagi tekstury były bardziej przyjazne dla 3D (mipmapy, filtry i jej " "powtarzanie, stają się włączone, a kompresja jest zamieniana na VRAM). " "Tekstura jest również ponownie importowana." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#, fuzzy +msgid "Compression" +msgstr "Kompresja:" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +msgid "" +"Images are one of the largest assets in a game. To handle them efficiently, " +"they need to be compressed. Godot offers several compression methods, " +"depending on the use case." +msgstr "" +"Obrazy są jednym z największych zasobów gry. Aby je efektywnie obsługiwać, " +"należy je skompresować. Godot oferuje kilka metod kompresji, w zależności od " +"zastosowań." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +msgid "Compress Mode" +msgstr "Rodzaj kompresji" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +msgid "" +"VRAM Compression: This is the most common compression mode for 3D assets. " +"File on disk is reduced and video memory usage is also reduced considerably. " +"For 3D, it may present unwanted artifacts, though." +msgstr "" +"Kompresja VRAM: Jest to najpopularniejszy tryb kompresji dla zasobów 3D. " +"Zmniejsza się ilość plików na dysku, a także znacznie zmniejsza się zużycie " +"pamięci wideo. W 3D mogą pojawić się niechciane artefakty." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +msgid "" +"Lossless Compression: This is the most common compression for 2D assets. It " +"shows assets without any kind of artifacting, and disk compression is " +"decent. It will use considerably more amount of video memory than VRAM, " +"though." +msgstr "" +"Bezstratna kompresja: Jest to najpowszechniejsza kompresja dla zasobów 2D. " +"Pokazuje zasoby bez artefaktów i zajmuje niewiele miejsca na dysku. Będzie " +"jednak zużywać znacznie więcej pamięci VRAM." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 +msgid "" +"Lossy Compression: For games with lots of large 2D assets, lossy compression " +"can be a great choice. It has some artifacting, but less than VRAM and the " +"file size is almost a tenth of Lossless." +msgstr "" +"Kompresja stratna : W grach z dużą ilością zasobów 2D, kompresja stratna " +"może być doskonałym wyborem. Posiada ona pewne niedoskonałości, ale zajmuje " +"prawie dziesięciokrotnie mniej pamięci VRAM niż kompresja bezstratna." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +msgid "" +"Uncompressed: Only useful for formats that can't be compressed (like, raw " +"float)." +msgstr "" +"Nieskompresowany: Przydatny dla formatów które nie mogą być skompresowanych " +"(raw)." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +msgid "" +"In this table, each of the four options are described together with their " +"advantages and disadvantages ( |good| = Best, |bad| =Worst ):" +msgstr "" +"W tej tabeli, każda z czterech opcji będzie opisana zarówno poprzez zalety " +"jak i wady ( |dobry| = Najlepszy, |zły| = Najgorszy ):" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +msgid "Uncompressed" +msgstr "Nieskompresowany" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +msgid "Compress Lossless (PNG)" +msgstr "Kompresja bezstratna (PNG)" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +msgid "Compress Lossy (WebP)" +msgstr "Kompresja stratna (WebP)" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +msgid "Compress VRAM" +msgstr "Kompresja VRAM" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "Description" +msgstr "Opis" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "Stored as raw pixels" +msgstr "Przechowywane jako surowe piksele" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "Stored as PNG" +msgstr "Przechowywane jako PNG" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "Stored as WebP" +msgstr "Przechowywane jako WebP" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" +msgstr "Przechowywane jako S3TC/BC, PVRTC/ETC, w zależności od platformy" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +msgid "Size on Disk" +msgstr "Rozmiar na dysku" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +msgid "|bad| Large" +msgstr "|zły| Duży" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +msgid "|regular| Small" +msgstr "|zwykły| Mały" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +msgid "|good| Very Small" +msgstr "|dobry| Bardzo mały" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +msgid "Memory Usage" +msgstr "Użycie pamięci" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +msgid "|good| Small" +msgstr "|dobry| Mały" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +msgid "Performance" +msgstr "Wydajność" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 +msgid "|regular| Normal" +msgstr "|zwykły| Normalny" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 +msgid "|good| Fast" +msgstr "|dobry| Szybki" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 +msgid "Quality Loss" +msgstr "Utrata jakości" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 +msgid "|good| None" +msgstr "|dobry| Żaden" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 +msgid "|regular| Slight" +msgstr "|zwykły| Niewielkie" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 +msgid "|bad| Moderate" +msgstr "|zły| Umiarkowany" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 +msgid "Load Time" +msgstr "Czas ładowania" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 +msgid "|bad| Slow" +msgstr "|zły| Powolne" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 +msgid "HDR Mode" +msgstr "Tryb HDR" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +msgid "" +"Godot supports high dynamic range textures (as .HDR or .EXR). These are " +"mostly useful as high dynamic range equirectangular panorama skies (the " +"internet has plenty if you search for them), which replace Cubemaps in Godot " +"2.x. Modern PCs support the BC6H VRAM format, but there are still plenty " +"that do not." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 +#, fuzzy +msgid "" +"If you want Godot to ensure full compatibility in terms of the kind of " +"textures, enable the \"Force RGBE\" option." +msgstr "" +"Jeśli chcesz, aby Godot zapewnił pełną kompatybilność dla różnych rodzajów " +"tekstur, zaznacz opcję \"Force RGBE\" (wymuś RGBE)." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 +msgid "Normal Map" +msgstr "Normal Map" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +msgid "" +"When using a texture as normal map, only the red and green channels are " +"required. Given regular texture compression algorithms produce artifacts " +"that don't look that nice in normal maps, the RGTC compression format is the " +"best fit for this data. Forcing this option to \"Enabled\" will make Godot " +"import the image as RGTC compressed. By default, it's set to \"Detect\", " +"which means that if the texture is ever used as a normal map, it will be " +"changed to \"Enabled\" and reimported automatically." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 +msgid "Flags" +msgstr "Flagi" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 +msgid "" +"There are plenty of settings that can be toggled when importing an image as " +"a texture, depending on the use case." +msgstr "" +"Istnieje wiele ustawień, które można przełączać podczas importowania obrazu " +"jako tekstury, zależnie od potrzeb." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 +msgid "Repeat" +msgstr "Powtórz" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 +msgid "" +"This setting is most commonly used in 3D, and is therefore generally " +"disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " +"\"loop\"." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 +msgid "Repeating can optionally be set to mirrored mode." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 +msgid "Filter" +msgstr "Filtr" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 +#, fuzzy +msgid "" +"When pixels become larger than the screen pixels, this option enables linear " +"interpolation for them. The result is a smoother (less blocky) texture. This " +"setting can be commonly used in 2D and 3D, but it's usually disabled when " +"making pixel perfect games." +msgstr "" +"Gdy piksele stają się większe niż piksele ekranu, opcje te umożliwiają ich " +"interpolację liniową. W rezultacie uzyskuje się gładszą (mniej blokową) " +"teksturę. To ustawienie może być powszechnie używane w 2D i 3D, ale zwykle " +"jest wyłączone podczas tworzenia gry idealnie pikselowej." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +msgid "Mipmaps" +msgstr "Minimapy" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +msgid "" +"When pixels become smaller than the screen, mipmaps kick in. This helps " +"reduce the grainy effect when shrinking the textures. Keep in mind that, in " +"older hardware (GLES2, mainly mobile), there are some requirements to use " +"mipmaps:" +msgstr "" +"Gdy piksele staną się mniejsze niż ekran, zostaną uruchomione mipmapy. " +"Pomaga to zredukować efekt ziarnistości podczas kurczenia się tekstury. " +"Należy pamiętać, że w starszym sprzęcie (GLES2, głównie mobilnym) istnieją " +"pewne wymagania co do stosowania mipmap:" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 +msgid "Texture width and height must be powers of 2" +msgstr "Szerokość i wysokość tekstury muszą być potęgami 2" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 +msgid "Repeat must be enabled" +msgstr "Powtórzenie musi być włączone" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 +msgid "" +"Keep in mind the above when making phone games and applications, want to aim " +"for full compatibility, and need mipmaps." +msgstr "" +"Pamiętaj, że gdy podczas tworzenia gier i aplikacji na telefony, zechcesz " +"dążyć do pełnej zgodności to będziesz potrzebował mipmap." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 +#, fuzzy +msgid "" +"When doing 3D, mipmap should be turned on, as this also improves performance " +"(smaller versions of the texture are used for objects further away)." +msgstr "" +"Podczas projektu tworzonego w 3D, mipmapa powinna być włączona, ponieważ " +"zwiększa to wydajność (mniejsze wersje tekstury są używane dla obiektów " +"znajdujących się w większej odległości)." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 +msgid "Anisotropic" +msgstr "Anizotropowe" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 +#, fuzzy +msgid "" +"When textures are near parallel to the view (like floors), this option makes " +"them have more detail by reducing blurriness." +msgstr "" +"Gdy tekstury są zbliżone do widoku równoległego (np. podłogi), ta opcja " +"sprawia, że są one bardziej szczegółowe, zmniejszając rozmycie." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +msgid "SRGB" +msgstr "SRGB" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +msgid "" +"Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " +"detail channels need to have this option turned on in order for colors to " +"look correct. When set to \"Detect\" mode, the texture will be marked as " +"SRGB when used in albedo channels." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 +msgid "Process" +msgstr "Przetwarzaj" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 +#, fuzzy +msgid "" +"Some special processes can be applied to images when imported as textures." +msgstr "" +"Pewne procesy mogą zostać zastosowane do obrazów zaimportowanych jako " +"tekstura." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 +msgid "Fix Alpha Border" +msgstr "Napraw granicę Alpha(Przeźroczystości)" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 +#, fuzzy +msgid "" +"This puts pixels of the same surrounding color in transition from " +"transparency to non transparency. It helps mitigate the outline effect when " +"exporting images from Photoshop and the like." +msgstr "" +"Dzięki temu piksele tego samego koloru otoczenia przechodzą z " +"przezroczystości do nieprzezroczystości. Pomaga to złagodzić efekt konturu " +"podczas eksportowania obrazów z programu Photoshop i podobnych." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 +msgid "" +"It's a good idea to leave it on by default, unless specific values are " +"needed." +msgstr "" +"Dobrym pomysłem jest pozostawienie go włączonym domyślnie, chyba że " +"potrzebne są określone wartości." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +msgid "Premultiplied Alpha" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +msgid "" +"An alternative to fix darkened borders is to use premultiplied alpha. By " +"enabling this option, the texture will be converted to this format. Keep in " +"mind that a material will need to be created that uses the PREMULT ALPHA " +"blend mode on canvas items that need it." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 +#, fuzzy +msgid "HDR as sRGB" +msgstr "HDR jako SRGB" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 +msgid "" +"A few HDR files are broken and contain sRGB color data. It is advised not to " +"use them, but, in the worst-case scenario, toggling this option on will make " +"them look right." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 +#, fuzzy +msgid "Invert Color" +msgstr "Kolor wierzchołka" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 +msgid "" +"Reverses the image's color. This is useful, for example, to convert a height " +"map generated by external programs to depth map to use with :ref:" +"`doc_spatial_material`." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 9f0046ff15..cc08ba3607 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 1e0387506a..d96a4fa94f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -78,14 +78,17 @@ msgstr "" "może być numer, łańcuch lub łańcuch z numerem." #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "Tłumacze zazwyczaj wolą pracować z arkuszami kalkulacyjnymi." +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." +msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 msgid "Translation format" msgstr "Format tłumaczenia" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -101,37 +104,37 @@ msgstr "" "ułożone. Pliki CSV należy zapisać w formacie kodowania UTF-8 i sformatować w " "następujący sposób:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "string" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -143,76 +146,76 @@ msgstr "" "być unikalne i reprezentować uniwersalny łańcuch (są one zwykle w wielkich " "literach, aby odróżnić je od innych łańcuchów). Oto przykład:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Cześć kolego!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Cześć kolego!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "Witaj!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "Jak się masz?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Jak się masz?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "Jak się masz?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Żegnaj" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Żegnaj" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "Żegnaj" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 #, fuzzy msgid "CSV importer" msgstr "Importer CSV" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." @@ -221,7 +224,7 @@ msgstr "" "i wygeneruje jedną lub więcej skompresowanych plików źródłowych tłumaczenia " "obok tego." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po index 025b58ce5a..5f4d2ba21b 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index f4b7655e0f..6416f5894e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index c5dab9aedd..476ab1b369 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 50cc699339..62cdbe1855 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 53a497b369..d92da61523 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 966db8785a..1cc4c5a7be 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 981ab3c5f9..0250953ad0 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index b138606173..d0de6d7711 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 2efc91f453..e726b5167f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 5b2ad59c38..aa1937562e 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 183790a3bc..7ab42d64b6 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index 407ed0c9cc..2309b860db 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index c0f4fe5c06..b1585debfc 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index d0fb9064a5..dee0fec88a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index c6c0f00d2b..7c0e833501 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index b8fd774d58..5d026cf5d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index ab5ec58078..bae50bca23 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 7436cd5467..fb30e347e3 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 46dfbf113d..4e07799f59 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 9eb1172ce6..73df663321 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 74e66e915a..c13f8bea06 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index e2548eba9f..8eb7e7c52a 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po index f8b2954f0e..684f864fbb 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 0476ce7a4e..53eac90e89 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po index 5535264603..a1a62ad7ac 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po index f6b893d688..a998e2d48f 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 483c81fef8..7b79fc1e67 100644 --- a/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pl/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/index.po b/sphinx/po/pl/LC_MESSAGES/index.po index fb4849f035..e8e45a94b5 100644 --- a/sphinx/po/pl/LC_MESSAGES/index.po +++ b/sphinx/po/pl/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index d3106ede4c..18b10e5607 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po index 517a769884..7692fe7e4b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po index f49b9a6d1d..96b7aab0b4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 8d0b487815..a1d6dcd8bc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po index 7148abb4ac..2db7958f86 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po index b0575e0b8f..1494382712 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index e744dfca9d..fba2cfd1f9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po index 94efeb9dc0..ed6ccc921c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 81c5c69a59..85e02750ed 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 3ec30bd575..985159b9d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,250 +27,253 @@ msgstr "Wprowadzenie" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy -msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." -msgstr "" -"Do płytek można również dodawać kolizje, co pozwala zarówno na tworzenie " -"gier 2D z widokiem od góry lub z boku." +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Konfiguracja projektu" -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "Tworzenie tileset" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" -msgstr "Scena TileSet" - #: ../../docs/tutorials/2d/using_tilemaps.rst:37 +#, fuzzy +msgid "TileMap node" +msgstr "Kamery" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 -msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 #, fuzzy -msgid "Collision Shapes" -msgstr "Kształty kolizji" +msgid "``Cell Size``" +msgstr "Center" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +#, fuzzy +msgid "``Custom Transform``" +msgstr "Przekształcanie" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Tworzenie motywu" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:92 msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "Używanie TileSet w TileMapie" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +#, fuzzy +msgid "Collision Shapes" +msgstr "Kształty kolizji" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 -msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 +msgid "" +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" -"Wyłącz filtrowanie i mipmapy dla tekstury tileset lub wszystkich tekstur " -"płytek przy użyciu oddzielnych obrazów (zobacz samouczek :ref:" -"`doc_import_images`)." #: ../../docs/tutorials/2d/using_tilemaps.rst:160 -#, fuzzy msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" -"Włącz wyrównanie do pikseli (Ustaw ``Projekt > Ustawienia projektu > " -"Renderowanie > Jakość > 2D > Użyj Pixel Snap`` na prawdę, możesz również " -"wyszukać ``Pixel Snap``)." #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 -#, fuzzy msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" -"Dla każdej płytki można użyć pojedynczego, oddzielnego obrazu. Usunie to " -"wszystkie artefakty, ale może być bardziej kłopotliwe do wdrożenia i jest " -"mniej zoptymalizowane." diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 473d0c342b..e85ac6d39e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index a0b979f276..9bebf626c2 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po index 88ec8533b7..bf3e72a66a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index be4218c906..ab0e239de9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 3311c13d4b..7af00a2821 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 7182849814..8944631f2d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 63b4d442f9..5180c6ed11 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index ce1ff4cfad..1dd6248fb6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 615066e71e..8220117524 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 8c055c2b66..fafd12c7e4 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 0924930406..2778aef7d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po index e86943a59f..83648153be 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index ffa199c72c..201ee9be38 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po index bad37a9ee4..b4de0d49ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 2219ae8f48..ec4a8e5503 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index d06d53c2ca..d5013d22bd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po index 80194c972a..4c786b5514 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po index 8b60780ef1..2e444e4436 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po index e4aa1836e5..5fea9563d8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index ca64ec3c67..243a3dae56 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po index e0d37ed280..ba4179f69a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index beee416bd1..40290a7fa9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index fa18ec5e1e..4ee8205b5e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 7c2b1fbd28..a824785b18 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po index c0ef4c5c7c..5df4ae3f6a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po index 1dc5edbb22..3fa91747f7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po index 91ae91c1ca..6b50ae205e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po index cd7f02089f..aa84604f3f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po index 2ad1f2bc0a..fc8f47edee 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po index 4eb0599672..7029ccd178 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 3de711199d..ed747dc06c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index c472c90528..70864df8c8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 2e47fc6cca..26cd0cd181 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po index 739317ab6f..f611bd0ea7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po index e1dfc1bbe5..2ff24f945e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po index c11f5068e2..263e7d18ba 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po index e3dbac26b7..ca9d32ed02 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/content/index.po index f37c155e1e..496ce655cc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/pl/LC_MESSAGES/tutorials/content/making_trees.po index 25c62715be..2baa529c21 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/pl/LC_MESSAGES/tutorials/content/procedural_geometry.po index cbe91cec0f..916c16b2bf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po index 6b3cde2851..2be9fb54f6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 1ff5ad0773..7263f59245 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 65914dd9e1..42d51f68e7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 5b6bf6336f..147e2256ac 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_containers.po index c5c52086d2..a7b670a7c1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po index 5409de05e6..b8cc10a106 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po index ed16221234..7a5f6afe9f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 06fea146c9..7ca37e7c79 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po index 070b537f65..c8410f95eb 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 006935ad00..bc8834d1e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po index fa95d8206a..c0a1686c96 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..8aa9d5d0fa --- /dev/null +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,235 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Lokalizacja" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "**Kategorie:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "**Kategorie:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "Instalowanie szablonu" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Tworzenie szablonów eksportu dla UWP" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "Importowanie zasobów w Godot 3.0+" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +#, fuzzy +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" +"zobacz :ref:`używanie przekształceń ` aby uzyskać " +"więcej informacji na temat rotacji." + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 408f35c0ec..6b6d2f1cfd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po index 304e23bd12..a711d1a5d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po index 553ac6ba0f..871492fe2b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po index 5877b3debd..24903144b7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 4416eb1d6c..7409176a39 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po index 89670358a2..0388edbf44 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po index ce37db2a84..c10caabc9b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po index dafb19e41d..8a02c75daf 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po index 809fc9972d..8b13b80259 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po index 0e28978bd9..5f335ac70c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/pl/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 80effc755f..7ede75feb8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/legal/index.po index 9b44e68fda..ed4159b8f1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po index a0d732de8f..5f22ebe019 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po index 8fe0a30219..1a16c45c41 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po index 2f6bd766ec..f55a2e8ffe 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 2ac3c4b7d6..5ff0f32450 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po index f366933834..93b29d327e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po index 467c817ee0..0c4f37dfec 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 56dbba2a62..2ada31a6e3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index bf86f3d1f7..7f6cdb7c04 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 6dc156dc8e..b0ab15d597 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index e1492ef4ff..a1ea00a215 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po index 47446a4ebd..b782efdf04 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 243f0a0823..525d69e7a1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -88,8 +88,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "Możesz to zrobić dodając pocisk bezpośrednio:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po index c575484b5a..2246e06019 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po index aa01248714..c6ce2bef24 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 0e61afdee7..b3c0bd290d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index de7c3071ef..e8e7c788a7 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po index 709fb02be5..eaefdb63bc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po index 60e895e7d3..5896045263 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po index 0746aa1b3c..c04cd4676c 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 349ca9d0f0..178869b534 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..9f75ba8081 --- /dev/null +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pl\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +msgid "Using WebRTC in Godot" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Wyświetli:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Przykład strzelanki" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Utwórz skrypt, wyglądający tak:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +#, fuzzy +msgid "This will print something similar to this:" +msgstr "Otworzy to edytor tekstu:" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/index.po index 006321c309..682e46c9d1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_multimesh.po index e56bebe621..f9bcd4c574 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_servers.po index 6c8ae6ad99..74183d7d22 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po index 11f455c409..44fde55e62 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index f76bef2349..2dcb2c6c35 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po index 8fd042fc27..deebf6fd24 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po index d49bea89fd..b68a2f42e1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po index 0a4da8ee1c..586d945e7e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po index f7f1d5df63..981037c38b 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po index 9e9db8cab5..dde916e66a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 150911eaa0..cdd2c0fdba 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 0e8798355a..f94cd9c313 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po index 52e6b88032..55f04827e5 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index ce1512c624..52073f20af 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po index 27338cd764..480544857a 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po index cd32f5bddb..9e21209605 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index f8cab36998..ee7674c181 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/index.po index 5dff2e55ad..1ca1847b24 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 55d33b6a3b..49588357c6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po index 2ee2190afe..8de740aa03 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 097144acc7..5051871ac9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 4d74ee3166..d005d08bf6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 954d5a88b2..a7dce05081 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 5ad5bd394f..b628587449 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 58ca624954..3df783c52d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 34df545d46..69a9ef43e9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 01dbf4db5f..a29d53ecdd 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po index efb00e72fa..cf61dd9a06 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 18e19400d2..e77bdee1cc 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po index 0a185bc501..2a7e0d928e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 15c33b77e0..2b48e1b7db 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 9a51e20880..74866213b8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 1cf39289cc..b0629daac3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po index 8477851071..76813b4740 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 07f87e3a43..2d27242c7d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po index b4af859b91..11ccfed6b8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 4d89002dfc..e4087644c8 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index f91b37716f..e59f8c6de3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 39bb2d44ad..3ad3991016 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,7 +58,7 @@ msgstr "Typ" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Opis" @@ -818,711 +818,734 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "Stałe" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "Funkcje statyczne" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "Przeliczanie stopni na radiany" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "Przeliczanie radianów na stopnie" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "Sinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "Cosinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "Tangens" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "Arcus sinus" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 5de7c40b09..0648e61039 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 9c4b23e0fd..2aa97cab8f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index 62dcb81496..ae14558187 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index 2aba7c53ab..762fb164ef 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,7 +116,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 1e650de3ff..95665a5ad3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index ff4a6e69b3..aa8674e9b6 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po index f9c500c054..6271a864c9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index c21e0f3b28..b0fc588af1 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index d1c696661e..1fd6738b9e 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 607a7be85a..fdc6df247d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po index 73915434d4..88105cae5f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 449dd75c48..6425ff57d9 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index cc56e46499..e446f7bb17 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po index d752b4c38e..e20ed0a29d 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po index 6e3bd09ac3..d0f59ad3ca 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po index 97f301cd98..2be1fcea5f 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index ad1bfa6144..9604b56aa3 100644 --- a/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pl/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po index 1f89ffe75c..f77e5196e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,7 +57,7 @@ msgstr ":ref:`Sinais `" #: ../../docs/about/docs_changelog.rst:20 msgid ":ref:`Exporting `" -msgstr ":ref:`Exporting `" +msgstr ":ref:`Exportando `" #: ../../docs/about/docs_changelog.rst:23 msgid "Project workflow" @@ -65,7 +65,7 @@ msgstr "Fluxo de trabalho do projeto" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" -msgstr "" +msgstr ":ref:`Builds personalizadas para Android `" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -178,28 +178,26 @@ msgid ":ref:`2D skeletons `" msgstr ":ref:`Esqueletos 2D`" #: ../../docs/about/docs_changelog.rst:67 -#, fuzzy msgid ":ref:`AnimationTree `" -msgstr ":ref:`Canalização de Animações `" +msgstr ":ref:`Árvore de Animações `" #: ../../docs/about/docs_changelog.rst:70 msgid "GUI" -msgstr "" +msgstr "GUI" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" -msgstr ":ref:`Interfaces Godot `" +msgstr ":ref:`Contêiners `" #: ../../docs/about/docs_changelog.rst:75 -#, fuzzy msgid "Viewports" -msgstr "Viewports" +msgstr "Janelas de exibição" #: ../../docs/about/docs_changelog.rst:77 -#, fuzzy msgid ":ref:`Using a Viewport as a texture `" -msgstr ":ref:`Usando uma Viewport como uma textura `" +msgstr "" +":ref:`Usando uma Janela de exibição (Viewport) como uma textura " +"`" #: ../../docs/about/docs_changelog.rst:78 msgid ":ref:`Custom post-processing `" @@ -218,7 +216,6 @@ msgstr "" "`" #: ../../docs/about/docs_changelog.rst:84 -#, fuzzy msgid "" ":ref:`Migrating to Godot’s shading language " "`" @@ -231,67 +228,57 @@ msgid ":ref:`Advanced post-processing `" msgstr ":ref:`Pós-processo avançado `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "Seu primeiro jogo" +msgstr "Sua Primeira Série Shader:" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`O que são shaders? `" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":ref:`Shaders de CanvasItem `" +msgstr "" +":ref:`Seu primeiro shader de CanvasItem `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`Seu primeiro shader Spatial `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr "" +":ref:`Seu primeiro shader Spatial: Parte 2 `" #: ../../docs/about/docs_changelog.rst:98 -#, fuzzy msgid "Shading Reference:" -msgstr "Alterando a cena atual" +msgstr "Referência de sombreamento:" #: ../../docs/about/docs_changelog.rst:94 -#, fuzzy msgid ":ref:`Shaders `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`Sombreamento `" #: ../../docs/about/docs_changelog.rst:95 -#, fuzzy msgid ":ref:`Shading language `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`Linguagem de sombreamento `" #: ../../docs/about/docs_changelog.rst:96 -#, fuzzy msgid ":ref:`Spatial shaders `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`Shaders Spatial `" #: ../../docs/about/docs_changelog.rst:97 msgid ":ref:`CanvasItem shaders `" msgstr ":ref:`Shaders de CanvasItem `" #: ../../docs/about/docs_changelog.rst:98 -#, fuzzy msgid ":ref:`Particles shaders `" -msgstr ":ref:`Facilidade para escrever Shaders `" +msgstr ":ref:`Sombreamento de partículas `" #: ../../docs/about/docs_changelog.rst:101 -#, fuzzy msgid "VR" msgstr "VR" #: ../../docs/about/docs_changelog.rst:103 -#, fuzzy msgid ":ref:`VR starter tutorial `" msgstr ":ref:`Tutorial de iniciante de VR `" @@ -300,11 +287,11 @@ msgid "Platform-specific" msgstr "Plataformas específicas" #: ../../docs/about/docs_changelog.rst:108 -#, fuzzy msgid "" ":ref:`Customizing the Web export HTML page `" msgstr "" -":ref:`Personalizando a Web export HTML page `" +":ref:`Personalizando a página Web de exportação de HTML " +"`" #: ../../docs/about/docs_changelog.rst:111 msgid "Multi-threading" @@ -315,19 +302,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":ref:`Thread APIs seguras`" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" -msgstr "Animação" +msgstr "Otimização" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr ":ref:`Criando árvores `" +msgstr ":ref:`Utilizando MultiMesh `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr ":ref:`Criando árvores `" +msgstr ":ref:`Usando servidores `" #: ../../docs/about/docs_changelog.rst:122 #, fuzzy @@ -335,17 +319,14 @@ msgid "Miscellaneous" msgstr "Diversos" #: ../../docs/about/docs_changelog.rst:124 -#, fuzzy msgid ":ref:`Fixing jitter and stutter `" msgstr ":ref:`Consertando jitter e stutter `" #: ../../docs/about/docs_changelog.rst:125 -#, fuzzy msgid ":ref:`Running code in the editor `" msgstr ":ref:`Rodando código no editor `" #: ../../docs/about/docs_changelog.rst:126 -#, fuzzy msgid ":ref:`Change scenes manually `" msgstr ":ref:`Mudar cenas manualmente `" @@ -356,36 +337,30 @@ msgstr ":ref:'Diferenças entre GLES2 e GLES3 `" #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "Jurídico" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" msgstr "" -":ref:`Compilando com chave de encriptação de script " -"`" +":ref:`Compilando com Licenças `" #: ../../docs/about/docs_changelog.rst:135 -#, fuzzy msgid "Compiling" msgstr "Compilando" #: ../../docs/about/docs_changelog.rst:137 -#, fuzzy msgid ":ref:`Optimizing a build for size `" -msgstr ":ref:`Otimizando uma build por tamanho `" +msgstr ":ref:`Otimizando uma build para tamanho `" #: ../../docs/about/docs_changelog.rst:138 -#, fuzzy msgid "" ":ref:`Compiling with script encryption key " "`" msgstr "" -":ref:`Compilando com chave de encriptação de script " +":ref:`Compilando com a chave de encriptação de script " "`" #: ../../docs/about/docs_changelog.rst:141 -#, fuzzy msgid "Engine development" msgstr "Desenvolvimento de Engine" @@ -397,7 +372,6 @@ msgstr "" "`" #: ../../docs/about/docs_changelog.rst:146 -#, fuzzy msgid "Creating content" msgstr "Criando conteúdo" @@ -419,6 +393,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":ref:`Plugins de gizmo espacial `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":ref:`Plugins de gizmo espacial `" +msgstr ":ref:`Criando plugins para Android `" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po index 039ad9a43f..889574047a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -44,7 +44,6 @@ msgid "In short:" msgstr "Resumindo:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." @@ -425,7 +424,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "A partir de Godot 3.0, glTF é suportado." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -471,7 +469,6 @@ msgstr "" "permitido." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." @@ -547,18 +544,16 @@ msgstr "" "conteúdos, e mais memória eles vão ocupar e mais tempo levará para carregar." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " "achieve this." msgstr "" -"Use as opções de esticamento no Godot, esticar em 2D enquanto mantém o " +"Use as opções de esticamento no Godot, esticando em 2D enquanto mantém o " "aspecto (proporção) funciona melhor. Veja o tutorial :ref:" "`doc_multiple_resolutions` sobre como fazer isso." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po index e8f9d2efe8..3246038c7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po index bcf0f7a70d..e74b596e22 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,10 +46,28 @@ msgstr "" "funcionalidade específica." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "Sobre o Godot Engine" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -60,7 +78,7 @@ msgstr "" "rápida, que você está livre para reutilizar se precisar de uma curta " "definição sobre Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -77,7 +95,7 @@ msgstr "" "plataformas de desktop (Linux, MacOS, Windows), além de plataformas móveis " "(Android, iOS) e as baseadas na Web (HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -94,7 +112,7 @@ msgstr "" "pela `Software Freedom Conservancy `_ sem fins " "lucrativos." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "Sobre a documentação" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -124,7 +142,7 @@ msgstr "" "fora da rede usando as ferramentas de código aberto `Sphinx `_ e `ReadTheDocs `_ ." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -149,11 +167,11 @@ msgstr "" "3.0 (`CC-BY 3.0 `_), com " "atribuição a \"Juan Linietsky, Ariel Manzur e comunidade Godot Engine\"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Organização da documentação" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -163,7 +181,7 @@ msgstr "" "conteúdo impressionantemente desequilibrada, mas a maneira como está " "dividida deve ser relativamente intuitiva:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -173,7 +191,7 @@ msgstr "" "sobre o motor, seu histórico, seu licenciamento, autores, etc. Ela também " "contém o :ref:`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -185,7 +203,7 @@ msgstr "" "criar jogos. Ela começa com o tutorial :ref:`Passo a passo `, que deve ser o ponto de entrada para todos os novos usuários." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -193,7 +211,7 @@ msgstr "" "A seção :ref:`sec-tutorials`, pode ser lida conforme necessário, em qualquer " "ordem. Ela contém tutoriais e documentações de funcionalidades específicas." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -203,7 +221,7 @@ msgstr "" "desenvolvimento do motor, com informações sobre a compilação do motor, " "desenvolvimento de módulos em C++, ou plugins para o editor." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -217,7 +235,7 @@ msgstr "" "canais da comunidade, como IRC e Discord, e contém uma lista de " "recomendações de tutoriais feitas por terceiros, fora desta documentação." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -231,7 +249,7 @@ msgstr "" "portanto os arquivos gerados dessa documentação não devem ser modificados. " "Veja :ref:`doc_updating_the_class_reference` para mais detalhes." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "Divirta-se lendo e fazendo jogos com Godot Engine!" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po index 2dab71968f..27c3765bd8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index b85f6b76bb..1a56a4e608 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po index b32a76b863..d81b830705 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index da5d2093a3..5cf522d5aa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po index 54b5a30bf1..1449f1cacc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po index af723b0dd0..0ab8e1ce74 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po index 6bb145a001..ee60178813 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po index d4d0beaaca..6fa891eb56 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po index 5b484081a0..a388150d5a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po index 0d2ece83a9..2d39952b31 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,9 +113,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `" @@ -145,7 +146,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes '_" #: ../../docs/community/tutorials.rst:36 @@ -155,37 +157,37 @@ msgstr "Tutoriais" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" "`KidsCanCode: Uma série de tutoriais em andamento `_" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes '_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Recursos" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -193,7 +195,7 @@ msgstr "" "'awesome-godot: Uma lista selecionada de recursos, por Calinou '_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po index c8ecf4d1c2..3ee173ce3c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po index fae9d20292..edde3c8b97 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -43,7 +43,6 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_ios.rst:19 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po index 9481b892ea..804e51c859 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,7 +53,6 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_osx.rst:23 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po index b9d0630e6c..11507faaac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,7 +53,6 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_uwp.rst:24 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po index daf820a38e..e7cd1c4235 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po index c1de1cf8a7..c9f59ce46b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -159,7 +159,6 @@ msgid "" msgstr "" #: ../../docs/development/compiling/compiling_for_windows.rst:90 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po index 4bf37be6c1..0f744f2452 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -125,7 +125,6 @@ msgid "**Solus**" msgstr "" #: ../../docs/development/compiling/compiling_for_x11.rst:83 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po index 0543911886..a8983294f7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,40 +49,40 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 #, fuzzy msgid "Environment variables" msgstr "Funções e Variáveis" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -90,21 +90,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -115,11 +115,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -127,79 +127,87 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Exemplos" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Exemplos (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 #, fuzzy msgid "Example (X11)" msgstr "Exemplo" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "Exportar modelos" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -207,14 +215,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -223,61 +231,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Editor" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -288,7 +296,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -298,84 +306,123 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Exportando para Android" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 #, fuzzy msgid "Command-line options" msgstr "Tutorial de linha de comando" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index cef0a7f167..5bf0b09272 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index e7dcdc9f84..b733c106ef 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po index aebe01f2d9..6d674d8fa2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po index dc000de630..5efa20aaf2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/compiling/index.rst:2 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 81c5cfec68..bf5fee68b0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po index 28c74a4fc5..fc9b7f82f9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index f8a7370f60..de11cbe2bd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po index 10de0ed321..07edbf0e83 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po index 9d2f29accb..a84a2fc6ce 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po index fa90c96e48..1cb0561dfd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po index ffa98e4503..f5f6504917 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 9d21d54538..8759202956 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index ce83385634..b87bd78af2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po index d60914dc9f..e97d9a697d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/cpp/index.rst:2 -#, fuzzy msgid "Engine development" msgstr "Desenvolvimento de Engine" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 2c7623c469..d1c56aea9d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index ac9c3d48c1..73d3ef7183 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po index e66899d7bc..3b4307e35f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po index 91be07bee4..3e6b690847 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po index f3e3f5deb7..9653965f55 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po index 924aafd63c..663a4a07a1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,26 +23,26 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -51,7 +51,7 @@ msgid "File structure" msgstr "Estrutura de nós" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -59,12 +59,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -78,10 +78,10 @@ msgstr "Conexões" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -89,480 +89,483 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "``group node``" + #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "Conexões" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 #, fuzzy msgid "The scene tree" msgstr "O sistema de cena" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "inst2dict" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "" +#, fuzzy +msgid "``instance_placeholder``" +msgstr "``is_instance_valid(obj)``" + +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "Center" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "``group node``" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Esqueleto" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Esqueleto" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "``end``" + +#: ../../docs/development/file_formats/tscn.rst:172 +msgid "``bound_children``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Segue abaixo um exemplo de arquivo de uma classe." + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 #, fuzzy msgid "AnimationPlayer" msgstr "Animação" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Recursos" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:312 +#: ../../docs/development/file_formats/tscn.rst:321 #, fuzzy msgid "ArrayMesh" msgstr "Arrays" -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -#, fuzzy -msgid "arrays" -msgstr "Arrays" - #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "" +#, fuzzy +msgid "``arrays``" +msgstr "Vetor" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "Vetor" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +#, fuzzy +msgid "Vertex positions array" +msgstr "Processo de importação" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:341 +msgid "Vertex colors array" msgstr "" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +msgid "Bone indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "Peso dos ossos" + +#: ../../docs/development/file_formats/tscn.rst:346 +msgid "Vertex indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Animação" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -#, fuzzy -msgid "path" -msgstr "Caminho do usuário" - -#: ../../docs/development/file_formats/tscn.rst:381 -#, fuzzy -msgid "interp" -msgstr "Center" +msgid "``length`` and ``step`` are both durations in seconds." +msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "Caminho do Recurso" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "Center" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 +msgid "``imported``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 #, fuzzy -msgid "'transform'" +msgid "``transform``" msgstr "Transformação" -#: ../../docs/development/file_formats/tscn.rst:391 +#: ../../docs/development/file_formats/tscn.rst:397 #, fuzzy -msgid "'value'" +msgid "``value``" msgstr "Valor" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 -msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +msgid "``method``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:400 +msgid "" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 #, fuzzy msgid "0 (constant)" msgstr "A constante PI." -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index fca3d988f6..43a9cb9812 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po index 09261befd7..c963d67e58 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,125 +25,132 @@ msgstr "Usando um editor de texto externo" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" "Embora a godot tenha um editor de texto embutido, alguns desenvolvedores " "tendem a querer usar um editor de texto com o qual estejam familiarizados. " "Godot fornece esta opção através das opções em `` Editor -> Configurações do " "Editor -> Editor de Texto -> External``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 #, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "Existem dois campos: o caminho do executável e os sinalizadores da linha de " "comando. As flags permitem integrar melhor o editor com godot. Godot irá " "substituir o seguinte dentro do parâmetro flags:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Campo em Exec Flags" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "É substituído por" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{projeto}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "O caminho absoluto para o diretório do projeto" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{Arquivo}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "O caminho absoluto para o arquivo" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{coluna}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "O número da coluna do erro" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{linha}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "O número da linha do erro" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "Alguns exemplos de Exec Flags para vários editores incluem:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Editor" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 #, fuzzy msgid "Exec Flags" msgstr "Exec Flags" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy msgid "Geany/Kate" msgstr "geany / kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" +msgid "``{file} --line {line} --column {col}``" msgstr "{arquivo} --linha {linha} --coluna {col}" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 #, fuzzy msgid "Atom/Sublime Text" msgstr "atom/sublime texto" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy msgid "JetBrains Rider" msgstr "jetbrains rider" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy -msgid "-\\-line {line} {file}" +msgid "``--line {line} {file}``" msgstr "{file} --line {line} --column {col}" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy msgid "Visual Studio Code" msgstr "Visual Studio ou VS Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "{projeto} --goto {arquivo}:{linha}:{col}" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po index ed600389fe..2b1ac37dfd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 96a1663e91..f4a117ced9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 752e49a820..a2f33b2522 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 978d4c8711..359935927f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -516,7 +516,7 @@ msgstr "Vetor" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 #, fuzzy -msgid "``Godot.Array``" +msgid "``Godot.Collections.Array``" msgstr "``Godot.Array``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -590,9 +590,11 @@ msgid "``Vector3[]``" msgstr "Vector3[]" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 +#, fuzzy msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" "``Godot.Array `` é um wrapper de tipo seguro em torno de ``Godot." "Array``. Use o construtor ``Godot.Array (Godot.Array) `` para criar um." @@ -603,13 +605,15 @@ msgstr "Dicionário" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 #, fuzzy -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "Use ``Dictionary``." #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 +#, fuzzy msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" "``Godot.Dictionary `` é um wrapper de tipo seguro em torno de ``Godot." "Dictionary``. Use o construtor ``Godot.Dictionary (Godot.Dictionary) `` " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index e20b24ba52..684a060c98 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 93c9deeb37..611c11c322 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -171,7 +171,11 @@ msgstr "Depois de *usar* a lista de instruções." msgid "Between method, properties, and inner type declarations." msgstr "Entre o método, propriedades e declarações de tipo interno." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +msgid "At the end of each file." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " @@ -181,57 +185,52 @@ msgstr "" "relevância. Nesse caso, considere inserir uma linha em branco entre os " "grupos para facilitar a leitura." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 #, fuzzy msgid "Avoid inserting a blank line:" msgstr "Evite inserir uma linha em branco," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 #, fuzzy msgid "After ``{``, the opening brace." msgstr "Depois de uma chave de abertura ('{')." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 #, fuzzy msgid "Before ``}``, the closing brace." msgstr "Antes de uma chave de fechamento ('}')." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "Depois de um bloco de comentário ou um comentário de linha única." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "Adjacente a outra linha em branco." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -#, fuzzy -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"Considere quebrar uma linha quando ela tiver mais de 100 caracteres. E " -"também é uma boa prática inserir um caractere de alimentação de linha (LF) " -"no final de um arquivo porque alguns utilitários têm dificuldade em " -"reconhecer a última linha sem ele (isto é, o comando *cat* do Linux)." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 #, fuzzy msgid "Using spaces" msgstr "Usando Espaços" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 #, fuzzy msgid "Insert a space:" msgstr "Insira um espaço," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "Em torno de um operador binário e ternário." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -239,35 +238,35 @@ msgstr "" "Entre um parêntese de abertura e as palavras-chave *se*, *para*, *foreach*, " "*catch*, *while*, *lock* ou *using*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "Antes e dentro de um bloco de acessador de linha única." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "Entre os acessadores em um bloco de acessador de linha única." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "Depois de uma vírgula." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "Depois de um ponto-e-vírgula em uma declaração *para*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "Depois de dois pontos em declaração *case* de linha única." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "Em torno de dois pontos em uma declaração de tipo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "Em torno de uma seta lambda." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." @@ -275,21 +274,21 @@ msgstr "" "Após um símbolo de comentário de linha única ('//') e antes, se usado no " "final de uma linha." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 #, fuzzy msgid "Do not use a space:" msgstr "Não use um espaço," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 #, fuzzy msgid "After type cast parentheses." msgstr "Depois de um parênteses de um tipo de conversão." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "Dentro de chaves de inicialização de linha única." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 #, fuzzy msgid "" "The following example shows a proper use of spaces, according to some of the " @@ -298,12 +297,12 @@ msgstr "" "O exemplo a seguir mostra um uso adequado dos espaços, de acordo com algumas " "das convenções mencionadas acima:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 #, fuzzy msgid "Naming conventions" msgstr "Convenções de nomes" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" @@ -312,7 +311,7 @@ msgstr "" "de nível de membro (ou seja, métodos, propriedades, constantes, eventos), " "exceto para campos privados:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " @@ -322,7 +321,7 @@ msgstr "" "locais, argumentos de método) e use sublinhado ('_') como um prefixo para " "campos privados (mas não para métodos ou propriedades, como explicado acima):" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 #, fuzzy msgid "" "There's an exception with acronyms which consist of two letters, like " @@ -333,7 +332,7 @@ msgstr "" "devem ser escritas em letras maiúsculas quando usadas onde o PascalCase " "seria esperado, e em letras minúsculas, caso contrário." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" @@ -341,7 +340,7 @@ msgstr "" "Note que *'id'* **não** é um acrônimo, então deve ser tratado como um " "identificador normal:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 #, fuzzy msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " @@ -356,7 +355,7 @@ msgstr "" "nomeadas usando maiúsculas *'I'* como um prefixo, como *'IInventoryHolder'* " "ou *'IDamageable'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." @@ -364,7 +363,7 @@ msgstr "" "Por último, considere a escolha de nomes descritivos e não tente encurtá-los " "demais se isso afetar a legibilidade." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 #, fuzzy msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " @@ -373,16 +372,16 @@ msgstr "" "Por exemplo, se você quiser escrever um código para encontrar um inimigo " "próximo e acertar com uma arma, prefira" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "Ao invés de," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 #, fuzzy msgid "Implicitly typed local variables" msgstr "Variáveis Locais Tipadas Implicitamente" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " @@ -392,20 +391,20 @@ msgstr "" "variável local, mas faça isso **somente quando o tipo for evidente** do lado " "direito da atribuição:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 #, fuzzy msgid "Other considerations" msgstr "Outras considerações" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "Use modificadores de acesso explícito." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "Use propriedades em vez de campos não privados." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." @@ -413,7 +412,7 @@ msgstr "" "Use modificadores nesta ordem: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." @@ -421,16 +420,16 @@ msgstr "" "Evite usar nomes completos ou o prefixo *'this'* para membros, quando não " "for necessário." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "" "Remova as instruções *'using'* não utilizadas e parênteses desnecessários." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "Considere omitir o valor inicial padrão de um tipo." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." @@ -438,7 +437,7 @@ msgstr "" "Considere usar operadores condicionais nulos ou digite inicializadores para " "tornar o código mais compacto." -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index b39b30566d..e1b1527111 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index d9bc2e7443..65b63078e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 992b48f165..1ebab6396e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1993,7 +1993,7 @@ msgstr "" "podem modificar valores que influenciam como o programa funciona. Para isso, " "há uma sintaxe especial para exportação." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -2002,11 +2002,11 @@ msgstr "" "editor, as propriedades exportadas ainda são editáveis (veja \"ferramenta\" " "abaixo)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "Exportando sinalizadores" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -2016,7 +2016,7 @@ msgstr "" "``verdadeiro``/``falso`` (boolianos) em uma propriedade. Usando a dica de " "exportação ``int, FLAGS``, eles podem ser configurados a partir do editor:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" @@ -2024,7 +2024,7 @@ msgstr "" "Restringir as flags a um certo número de flags nomeadas também é possível. A " "sintaxe é semelhante à sintaxe de enumeração:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -2035,7 +2035,7 @@ msgstr "" "ser definidas em conformidade (por exemplo, ``const ELEMENT_WIND = 8`` e " "assim por diante)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." @@ -2043,11 +2043,11 @@ msgstr "" "O uso de sinalizadores exige certo conhecimento de operações bit a bit. Na " "dúvida, exporte variáveis boolianas." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Exportando arrays" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 #, fuzzy msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " @@ -2063,11 +2063,11 @@ msgstr "" "exportados podem ter inicializadores, mas eles precisam ser expressões " "constantes." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setters (setadores) /getters (coletores)" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -2077,7 +2077,7 @@ msgstr "" "por qualquer que seja o motivo. Também pode ser desejado encapsular seu " "acesso de alguma forma." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -2085,7 +2085,7 @@ msgstr "" "Para isso, a GDScript provê uma sintaxe de *setter/getter* usando a palavra-" "chave ``setget``, usada diretamente depois de uma definição de variável:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 #, fuzzy msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " @@ -2102,11 +2102,11 @@ msgstr "" "``variável`` é acessada, a função *getter* (``getterfunc`` acima) deve " "``retornar`` o valor desejado. Abaixo temos um exemplo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "Qualquer uma das funções *setter* ou *getter* podem ser omitidas:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." @@ -2114,7 +2114,7 @@ msgstr "" "Get/Setter são úteis especialmente ao exportar variáveis ao editor em " "scripts de ferramentas ou plugin, para validação do input." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 #, fuzzy msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " @@ -2123,11 +2123,11 @@ msgstr "" "Como dito acesso *local* *não* irá iniciar o setter e getter. Aqui temos uma " "ilustração disso:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Modo de Ferramenta" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 #, fuzzy msgid "" "Scripts, by default, don't run inside the editor and only the exported " @@ -2142,11 +2142,11 @@ msgstr "" "manualmente de fazê-lo). Para isso, a palavra ``tool`` existe e deve ser " "colocada no topo do arquivo:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Gerenciamento de memória" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -2164,7 +2164,7 @@ msgstr "" "instance.free (). Para evitar ciclos de referência que não podem ser " "liberados, uma função ``weakref`` é fornecida para criar referências fracas." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " @@ -2174,11 +2174,11 @@ msgstr "" "is_instance_valid (instance) `` pode ser usado para verificar se um objeto " "foi liberado." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Sinais" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -2188,7 +2188,7 @@ msgstr "" "outros objetos possam o ouvir de forma genérica. Crie sinais customizados " "para uma classe usando a palavra-chave ``signal``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 #, fuzzy msgid "" "These signals may be connected to methods in the same manner as you connect " @@ -2199,7 +2199,7 @@ msgstr "" "conecta sinais embutidos de nós como :ref:`class_Button` ou :ref:" "`class_RigidBody`." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 #, fuzzy msgid "" "Here's an example that creates a custom signal in one script and connects " @@ -2210,7 +2210,7 @@ msgstr "" "o sinal ao método em um script separado,, using o método :ref:`Object." "connect() `:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 #, fuzzy msgid "" "GDScript can bind arguments to connections between a signal and a method. " @@ -2223,7 +2223,7 @@ msgstr "" "Quando o sinal é emitido, chamando o método conectado, o argumento é dado ao " "método. Esses argumentos são específicos" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 #, fuzzy msgid "" "Here is an example that creates a connection between a button's ``pressed`` " @@ -2231,7 +2231,7 @@ msgid "" "handler uses the bound argument to print which button instance was pressed." msgstr "Aqui está um exemplo que cria uma conexão entre um botão" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 #, fuzzy msgid "" "Signals are generated by the :ref:`Object.emit_signal() " @@ -2241,7 +2241,7 @@ msgstr "" "Sinais são gerados pelo método :ref:`Object.emit_signal() " "` que broadcasts o sinal e argumentos." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 #, fuzzy msgid "" "Extending a previous example to use all the features of GDScript signals:" @@ -2249,11 +2249,11 @@ msgstr "" "Extendendo um exemplo anterior para usar todas as características dos sinais " "em GDScript." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "Corrotinas com yield" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 #, fuzzy msgid "" "GDScript offers support for `coroutines \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index dbae1d00f5..12c31adebf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -81,17 +81,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Bom**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Ruim**:" @@ -109,19 +111,19 @@ msgstr "Linhas em branco" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 #, fuzzy -msgid "Surround functions and class definitions with a blank line." +msgid "Surround functions and class definitions with two blank lines:" msgstr "Cerque definições de funções e classes com uma linha vazia." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "Use uma linha vazia dentro de funções para separar seções lógicas." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 #, fuzzy msgid "One statement per line" msgstr "Uma Declaração por Linha" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -130,12 +132,12 @@ msgstr "" "não com uma expressão condicional de uma linha (com a exceção do operador " "ternário)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 #, fuzzy msgid "Avoid unnecessary parentheses" msgstr "Evite Parênteses Desnecessários" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -144,11 +146,11 @@ msgstr "" "sejam necessários para garantir a ordem das operações, eles somente reduzem " "a legibilidade." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Espaço em branco" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -157,16 +159,16 @@ msgstr "" "espaços extras em referências de dicionário e chamadas de função ou crie " "\"colunas.\"" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**NUNCA**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 #, fuzzy msgid "Naming conventions" msgstr "Convenções de nomes" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -175,29 +177,29 @@ msgstr "" "fazer com que o seu código brigue com as convenções de nomeação embutidas, o " "que é feio." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 #, fuzzy msgid "Classes and nodes" msgstr "Classes e Nós" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Utilize PascalCase: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "Inclusive ao carregar uma classe em uma constante ou variável:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 #, fuzzy msgid "Functions and variables" msgstr "Funções e Variáveis" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "Utilize snake\\_case: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -206,22 +208,55 @@ msgstr "" "usuário deve sobrescrever), funções privadas e variáveis privadas: ``func " "_ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Sinais" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Utilize o tempo pretérito:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Constantes" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Utilize CONSTANT\\_CASE, com todas as letras maiúsculas e um sublinhado para " "separas as palavras: ``const MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Funções estáticas" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Tipo" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 4d2f9ce258..badcf8352e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index c55e32054a..35d63eebdc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po index 5d7e5f86e1..b39dba0e87 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index f5f6d59236..e62537cf07 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po index b2b94a6428..f5bc172dfc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 43bdd4cb03..4c8cf91157 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -800,20 +800,20 @@ msgstr "Embutido" #, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "Existe uma lista de ajudantes internos. A lista é quase idêntica à do " "GDScript (@TODO, link to gdscript methods?). A maioria deles são funções " "matemáticas, mas outros podem ser úteis. Certifique-se de dar uma olhada na " "lista em algum momento." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "Por tipo" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " @@ -824,11 +824,11 @@ msgstr "" "Vetor3. Na maioria dos casos, basta pesquisar a lista de nós, deve ser mais " "rápido." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Call" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 #, fuzzy msgid "" "This is the generic calling node. It is rarely used directly but by dragging " @@ -837,11 +837,11 @@ msgstr "" "Este é o nó de chamada genérico. Raramente é usado diretamente, mas " "arrastando para o espaço vazio em um nó já configurado." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "Construtores" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -851,11 +851,11 @@ msgstr "" "Godot. Por exemplo, se você precisar criar um Vector3 de 3 flutuantes, um " "construtor deve ser usado." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Destruidor" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." @@ -863,11 +863,11 @@ msgstr "" "Isso é o oposto do Construtor, ele permite separar qualquer tipo básico " "(isto é, Vector3) em seus sub-elementos." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "Emitir sinal" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." @@ -875,11 +875,11 @@ msgstr "" "Emite sinais de qualquer objeto. Em geral, não é tão útil, pois arrastar um " "sinal para a tela funciona melhor." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "Prepare-se" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 #, fuzzy msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " @@ -889,11 +889,11 @@ msgstr "" "propriedades de arrastamento do Inspector funcionam melhor, já que aparecem " "corretamente configuradas ao soltar." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "Esperar" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -905,11 +905,11 @@ msgstr "" "permitem que você aguarde a passagem de um quadro, um quadro fixo ou um " "determinado período de tempo até que a execução seja retomada." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Conceder" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." @@ -917,20 +917,20 @@ msgstr "" "Esse nó suspende completamente a execução do script e fará com que a função " "retorne um valor que possa ser usado para retomar a execução." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Conceder Sinal" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" "O mesmo que Yield, mas esperará até que um determinado sinal seja emitido." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "Index" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." @@ -938,11 +938,11 @@ msgstr "" "Operador genérico de indexação, não é frequentemente usado, mas é bom que " "exista apenas no caso." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Operadores" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 #, fuzzy msgid "" "These are mostly generic operators, such as addition, multiplication, " @@ -958,11 +958,11 @@ msgstr "" "os operadores capturarem erros mais rapidamente e facilitar a leitura do " "gráfico." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "Nó de Expressão" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " @@ -973,11 +973,11 @@ msgstr "" "matemática ou lógica. Digite qualquer expressão nele e será executado em " "tempo real." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "Os nós de Expressão podem:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" @@ -985,11 +985,11 @@ msgstr "" "Executar expressões matemáticas e lógicas com base em entradas " "personalizadas (Exemplo: \"a*5+b\", aonde a e b são valores personalizados):" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "Acessar variáveis locais ou propriedades:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -999,11 +999,11 @@ msgstr "" "para o GDScript, como sin(), cos(), print(), como também construtores, como " "Vector3(x,y,z), Rect2(..), etc.:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "Chamada da API :" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index df607570fb..7f398cde84 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po index 18000362ce..c0d9764ad1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po index 7c8746e02d..ed4a933361 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po index edda1a6981..3c19b6ae13 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index cf17626f2e..859548d6d8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po index 72cd89de5b..728ff39e2c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po index f898d6d232..584c83265e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -172,7 +172,6 @@ msgstr "" "baixo e selecionando \"Novo PhysicsMaterial\"." #: ../../docs/getting_started/step_by_step/instancing.rst:98 -#, fuzzy msgid "" "Then, expand the material by clicking on it, and set the ``Bounce`` property " "to ``1``." @@ -191,14 +190,13 @@ msgstr "" "cena afetam todas as instâncias." #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" "Você também pode ajustar instâncias individualmente. Configure o valor de " -"quique de volta para ``0.5`` e então, na cena ``Main``, selecione uma das " +"quique de volta para ``0`` e então, na cena ``Main``, selecione uma das " "bolas instanciadas. Defina seu ``Bounce`` para ``1`` e pressione \"Rodar\"." #: ../../docs/getting_started/step_by_step/instancing.rst:113 diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 76f0eae24c..4158889022 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index c80ca5c38a..bfb20647e5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po index fef9d4542a..4ceaae5c02 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index 34086cb762..a009dc9d3c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 6e8e09f874..fe494b9695 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -340,11 +340,18 @@ msgstr "" msgid "Success!" msgstr "Sucesso!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Configurando o projeto" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -356,7 +363,7 @@ msgstr "" "cenas, então uma delas deve ser definida como sendo a principal. Esta é a " "cena que será carregada sempre o projeto for executado." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -371,13 +378,13 @@ msgstr "" "diálogo de configurações de projeto, que age como um editor do arquivo " "project.godot." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Para acessar esse diálogo, selecione Projeto -> Configurações do Projeto. " "Experimente isso agora." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -386,7 +393,7 @@ msgstr "" "propriedade `Application/Run/Main Scene` (Aplicação/Execução/Cena Principal) " "e clique nela para selecionar \"ola.tscn\"." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -395,7 +402,7 @@ msgstr "" "esta cena será executada, não importa qual seja a cena que você esteja " "editando." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -407,7 +414,7 @@ msgstr "" "você alterar um valor, uma marca aparece à esquerda do nome. Isso significa " "que a propriedade será gravada no arquivo project.godot e lembrada." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -417,11 +424,11 @@ msgstr "" "personalizadas e lê-las em tempo de execução do jogo usando o singleton :ref:" "`ProjectSettings `." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Continua…" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po index 133119d6aa..c85f838099 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 426b9b6f01..cbba316b64 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" -msgstr "" +msgstr "Esse método será chamado toda vez que um quadro é desenhado:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -63,16 +63,19 @@ msgid "" "will be called depends on how many frames per second (FPS) your application " "is running at. This rate can vary over time and devices." msgstr "" +"É importante ter em mente que a frequência que o ``_process()`` será chamado " +"depende de quantos quadros por segundo (FPS) sua aplicação está rodando. " +"Essa taxa pode variar com o tempo e dispositivos." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"O parâmetro ``delta`` contém o tempo decorrido em segundos, como número " -"real, desde a chamada anterior de ``_process()``." +"Para ajudar a gererênciar essa variabilidade o parâmetro ``delta`` contém o " +"tempo decorrido em segundos, como número real, desde a chamada anterior de " +"``_process()``." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -118,13 +121,12 @@ msgstr "" "Sua execução é feita depois do passo da física em jogos de thread única." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" msgstr "" -"Uma maneira simples de testar isso é criar uma cena com um único nó Rótulo, " -"com o seguinte roteiro:" +"Uma maneira simples de ver a função ``_process()`` funcionando é criar uma " +"cena com um único nó Label, com o seguinte roteiro:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -152,6 +154,8 @@ msgid "" "And the second way is from code. The following script would add the current " "node to the ``enemies`` group as soon as it appeared in the scene tree." msgstr "" +"E a segunda maneira é por código. O sequinte script adicionará o nó atual ao " +"grupo ``enemies`` assim que aparecesse na árvore de cena." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:115 msgid "" @@ -192,10 +196,10 @@ msgid "" "you have some time!" msgstr "" "A classe :ref:`SceneTree ` fornece muitos métodos úteis, " -"como interagir com cenas, sua hierarquia de nós e grupos de nós. Ela lhe " -"permite facilmente trocar cenas ou recarregá-las, sair do jogo ou suspendê-" -"lo ou retomá-lo. Ela até vem com sinais interessantes. Então dê uma " -"conferida nela se tiver um tempo!" +"como interagir com cenas, suas hierarquias e grupos de nós. Ela lhe permite " +"facilmente trocar ou recarregar cenas, sair do jogo ou suspendê-lo ou retomá-" +"lo. Ela até vem com sinais interessantes. Então dê uma olhada nela se tiver " +"um tempo!" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:156 msgid "Notifications" @@ -265,15 +269,14 @@ msgstr "" "``free()``:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:318 -#, fuzzy msgid "" "When a node is freed, it also frees all its child nodes. Because of this, " "manually deleting nodes is much simpler than it appears. Free the base node " "and everything else in the subtree goes away with it." msgstr "" "Quando um nó é liberado da memória, ele também libera todos os seus nós " -"filhos. Por isso, excluir nós manualmente é mais simples do que aparenta. " -"Libere o nó base e todo o resto na subárvore vai embora junto com ele." +"filhos. Por isso, excluir nós manualmente é mais simples do que parece. " +"Libere o nó base e todo o resto vai embora junto com ele." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:322 msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po index 96a1ee8a1a..d65919df16 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,6 @@ msgstr "" "http://gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 -#, fuzzy msgid "" "Signals are a way to *decouple* your game objects, which leads to better " "organized and more manageable code. Instead of forcing game objects to " @@ -91,6 +90,10 @@ msgid "" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"Para a textura do Sprite, você pode usar o ícone Godot, ou qualquer outra " +"imagem que desejar. Que é feito selecionando ``Load`` no menu suspenso do " +"atributo Textura do Sprite. Anexe um script ao nó raiz, mas não adicione " +"nenhum código ainda." #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index bfc1a207ef..a1f047dce8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index f969d8aff5..9b085bc353 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index a80a28423d..ccc67ad1a6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index c73484a265..591b0c67db 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index c9596f214c..b775da39fd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index b62b62f7de..7a0809541b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 0fbbfd77e2..8d6c0352e5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1400,12 +1400,16 @@ msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" +"Começando por adicionar a nova função para ``Mob.gd``. ``queue_free()`` que " +"excluirá o nó atual no final do quadro atual." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" +"Então, em ``Main.gd`` adicione uma nova linha dentro da função " +"``_on_MobTimer_timeout()``, no final." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1157 msgid "" @@ -1413,10 +1417,13 @@ msgid "" "respond to any ``start_game`` signal emitted by the ``HUD`` node by running " "its ``_on_start_game()`` function." msgstr "" +"Essa linha diz ao novo nó Mob ( referenciado pela variável ``mob``) para " +"responder a qualquer sinal ``start_game`` emitido pelo nó ``HUD`` rodando " +"sua função ``_on_start_game()``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 msgid "Finishing up" -msgstr "Finalizando" +msgstr "Terminando" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1164 msgid "" @@ -1500,7 +1507,7 @@ msgstr "Por fim, adicione ``$SomDeMorte.play()`` na função ``game_over()``." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1200 msgid "Keyboard Shortcut" -msgstr "Atalho de teclado" +msgstr "Atalho do teclado" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1202 msgid "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 1e09286cda..49047775bd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index c3aedbb516..be3fc63c32 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 8e6e8c9300..03c8c99b7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index a4b17053db..f2356fac24 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index d127fef17a..780a079964 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index bdebb9577e..430a80a8ff 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index d8a90cfc20..08565582f8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 329c01fae4..0c22bb961d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 202916cca3..fc9c483480 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index be8a307d82..4e705b57a4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -66,10 +66,30 @@ msgstr "As opções de importação são vastas:" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 #, fuzzy +msgid "Detect 3D" +msgstr "Detecção 3D" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#, fuzzy +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" +"Esta opção faz Godot ficar ciente de quando uma textura (a qual é importada " +"para 2D por padrão) é usada em 3D. Se isso acontecer, as configurações são " +"mudadas de modo que as flags da textura são favoráveis à 3D (mipmaps, filtro " +"e repeat se tornam habilitados e compressão é mudada para VRAM). Textura " +"também é reimportada automaticamente." + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#, fuzzy msgid "Compression" msgstr "Compressão:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " @@ -79,11 +99,11 @@ msgstr "" "eficiente, elas precisam de ser comprimidas. O Godot proporciona vários " "métodos de compressão, dependendo do caso." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "Modo de compactação" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 #, fuzzy msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " @@ -94,7 +114,7 @@ msgstr "" "arquivo no disco é reduzido e o uso de memória de vídeo também é reduzido " "consideravelmente. Para 3D, pode apresentar artefatos indesejados no entanto." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -106,7 +126,7 @@ msgstr "" "decente. Ele vai usar uma quantidade consideravelmente maior de memória de " "vídeo do que a VRAM." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " @@ -116,7 +136,7 @@ msgstr "" "compactação com perdas pode ser uma ótima opção. Tem algum artefato, mas " "menos que VRAM e o tamanho do arquivo é quase um décimo de sem perdas." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." @@ -124,7 +144,7 @@ msgstr "" "Descompactado: Útil apenas para formatos que não podem ser compactados (como " "float bruto)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" @@ -132,113 +152,113 @@ msgstr "" "Nesta tabela, cada uma das quatro opções é descrita junto com suas vantagens " "e desvantagens (| boa | = Melhor, | ruim | = Pior):" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "Descomprimido" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "Comprimir sem perdas (PNG)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "Comprimir com perdas (WebP)" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 #, fuzzy msgid "Compress VRAM" msgstr "Comprimir com VRAM" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Descrição" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "Armazenado como pixels brutos" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "Armazenado como PNG" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "Armazenado como WebP" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "Armazenado como S3TC / BC, PVRTC / ETC, dependendo da plataforma" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "Tamanho no disco" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 #, fuzzy msgid "|bad| Large" msgstr "| mau | ampla" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "| regular | Pequeno" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "bom | Muito pequeno" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "Uso de memória" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "bom | Pequeno" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 #, fuzzy msgid "Performance" msgstr "Performance" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "| regular | Normal" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "bom | Rápido" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "Perda de qualidade" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "bom | Nenhum" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "| regular | Leve" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "| mau | Moderado" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "Tempo de carregamento" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "| mau | Lento" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "Modo HDR" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 #, fuzzy msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " @@ -252,7 +272,7 @@ msgstr "" "muito se você procurar por eles), que substituem o Cubemaps no Godot 2.x. " "PCs modernos suportam o formato BC6H VRAM, mas ainda há muito que não." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 #, fuzzy msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " @@ -261,11 +281,11 @@ msgstr "" "Se você quiser que Godot garanta compatibilidade total para tipos de " "texturas, ative a opção \"Forçar RGBE\"." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "Mapa Normal" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 #, fuzzy msgid "" "When using a texture as normal map, only the red and green channels are " @@ -285,11 +305,11 @@ msgstr "" "for usada como um mapa normal, ela será alterada para \"Ativada\" e " "reimportada automaticamente." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "Bandeiras" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." @@ -297,11 +317,11 @@ msgstr "" "Existem muitas configurações que podem ser trocadas ao importar uma imagem " "como textura, dependendo do uso." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "Repetir" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 #, fuzzy msgid "" "This setting is most commonly used in 3D, and is therefore generally " @@ -313,15 +333,15 @@ msgstr "" "1,1 fazerem um \"laço\" (loop). Repetição pode opcionalmente ser definida " "para o modo espelhado." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "A repetição pode ser definida opcionalmente para o modo espelhado." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "Filtro" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 #, fuzzy msgid "" "When pixels become larger than the screen pixels, this option enables linear " @@ -334,12 +354,12 @@ msgstr "" "(menos parecida com blocos). Essa configuração pode ser comumente usada em " "2D e 3D, mas geralmente é desativada ao criar jogos pixel-perfect." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 #, fuzzy msgid "Mipmaps" msgstr "Mipmaps" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -351,15 +371,15 @@ msgstr "" "mente que, em hardwares mais antigos (GLES2, principalmente mobile), existem " "alguns requisitos para usar mipmaps:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "A largura e a altura da textura devem ser potências de 2" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "Repetição deve ser habilitada" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." @@ -367,7 +387,7 @@ msgstr "" "Tenha em mente o que foi mencionado acima ao criar jogos e aplicativos de " "telefone, desejar ter compatibilidade total e precisar de mipmaps." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 #, fuzzy msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " @@ -376,12 +396,12 @@ msgstr "" "Ao fazer 3D, mipmap deve ser ativado, pois isso também melhora o desempenho " "(versões menores da textura são usadas para objetos mais distantes)." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 #, fuzzy msgid "Anisotropic" msgstr "Anisotrópico" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 #, fuzzy msgid "" "When textures are near parallel to the view (like floors), this option makes " @@ -390,11 +410,11 @@ msgstr "" "Quando as texturas estão quase paralelas à vista (como pisos), essa opção " "faz com que elas tenham mais detalhes reduzindo embaçamento." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -406,12 +426,12 @@ msgstr "" "as cores pareçam corretas. Quando definido para o modo \"Detectar\", a " "textura será marcada como SRGB quando usada em canais de albedo." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 #, fuzzy msgid "Process" msgstr "Processo" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 #, fuzzy msgid "" "Some special processes can be applied to images when imported as textures." @@ -419,12 +439,12 @@ msgstr "" "Alguns processos especiais podem ser aplicados a imagens quando importadas " "como textura." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 #, fuzzy msgid "Fix Alpha Border" msgstr "Corrigir a borda de Alpha" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 #, fuzzy msgid "" "This puts pixels of the same surrounding color in transition from " @@ -435,7 +455,7 @@ msgstr "" "total opacidade. Isso ajuda a reduzir o efeito de contorno ao se exportar " "imagens do Photoshop e similares" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." @@ -443,11 +463,11 @@ msgstr "" "É uma boa ideia deixar no valor padrão, a menos que valores específicos " "sejam necessários." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "Alpha pré-multiplicado" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 #, fuzzy msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " @@ -460,11 +480,11 @@ msgstr "" "formato. Lembre-se de que um material que usa o modo de mistura PREMULT " "ALPHA nos itens da tela terá de ser criado" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "HDR como sRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 #, fuzzy msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " @@ -475,11 +495,11 @@ msgstr "" "aconselhável não usá-los, mas, na pior das hipóteses, ativar essa opção fará " "com que pareçam corretos." -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "Inverter Cor" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 #, fuzzy msgid "" "Reverses the image's color. This is useful, for example, to convert a height " @@ -489,23 +509,3 @@ msgstr "" "Inverte a cor da imagem. Isto é útil, por exemplo, para converter um mapa de " "altura gerado por programas externos em um mapa de profundidade para usar :" "ref:`doc_spatial_material`." - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -#, fuzzy -msgid "Detect 3D" -msgstr "Detecção 3D" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -#, fuzzy -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" -"Esta opção faz Godot ficar ciente de quando uma textura (a qual é importada " -"para 2D por padrão) é usada em 3D. Se isso acontecer, as configurações são " -"mudadas de modo que as flags da textura são favoráveis à 3D (mipmaps, filtro " -"e repeat se tornam habilitados e compressão é mudada para VRAM). Textura " -"também é reimportada automaticamente." diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 054294e9ed..1de81efa3e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 6237c5bd8e..f496a5bc9b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -83,16 +83,18 @@ msgstr "" "number (it's just a unique string anyway)." #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -#, fuzzy -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "Tradutores também preferem trabalhar com planilhas." +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." +msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 #, fuzzy msgid "Translation format" msgstr "Formato de tradução" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 #, fuzzy msgid "" "To complete the picture and allow efficient support for translations, Godot " @@ -109,44 +111,44 @@ msgstr "" "arrangement. The CSV files must be saved in UTF-8 encoding and be formatted " "as follows:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #, fuzzy msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #, fuzzy msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #, fuzzy msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #, fuzzy msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 #, fuzzy msgid "string" msgstr "string" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 #, fuzzy msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 #, fuzzy msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 #, fuzzy msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" @@ -159,89 +161,89 @@ msgstr "" "must be unique and represent a string universally (they are usually in " "uppercase, to differentiate from other strings). Here's an example:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 #, fuzzy msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 #, fuzzy msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 #, fuzzy msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 #, fuzzy msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 #, fuzzy msgid "Hello, friend!" msgstr "Olá, amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 #, fuzzy msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 #, fuzzy msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 #, fuzzy msgid "How are you?" msgstr "Como vai você?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 #, fuzzy msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 #, fuzzy msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 #, fuzzy msgid "Good Bye" msgstr "Adeus" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 #, fuzzy msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 #, fuzzy msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 #, fuzzy msgid "CSV importer" msgstr "Por que importar?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 #, fuzzy msgid "" "Godot will treat CSV files as translations by default. It will import them " @@ -250,7 +252,7 @@ msgstr "" "Godot vai tratar arquivos CSV como traduções por padrão. Ele vai importá-los " "e gerar um ou mais arquivos de recurso de tradução compressas próximas a ele." -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 #, fuzzy msgid "" "Importing will also add the translation to the list of translations to load " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po index 06e1619ce0..11177bdb95 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 087f24e8f4..747b917af3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 85e5a6d824..8c91385d54 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 6d289fd480..cd49d29100 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 88e8a8aa29..0a1c307a1b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 4c242ffa8f..94281e3b6d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index e1d649185a..d3e3c611fa 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 6fcc81d5d1..d03297d55a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 40289a61be..3c12f6030d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 18b9b0b2e3..767da2ca4f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index de8b1a7112..f46129c567 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index f512249ae9..0fe65de7f4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index 657820ac51..b7ab93ee35 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 396a1115e9..7ec8b4ca70 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 9737aeb92a..9870cb15ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index c6f607b7a2..d496979a03 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index f5b6dfb504..d21446d912 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 724a5c3e0a..46eeae8378 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 274e3058c3..fca7a8d3e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index a1900b5552..697a9264fe 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 95c9e6bd02..78c9fb3d3c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 9557865b35..62fb2872b9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po index 2fb2758499..21626734b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 32f610e4ac..b87e745bc1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po index e7542c5af2..430e0cdc6d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 69e304748a..241cd9d9c4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 50cd384d06..ac6dd4e2ad 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/index.po b/sphinx/po/pt_BR/LC_MESSAGES/index.po index 5a426cdc9d..0fe2be9685 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 3dd51ca226..12efc5c0c9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po index bb63fee33b..e6120a4bac 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po index c9c87a9c17..51cab9d17a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 9767757b0a..c80d0e7819 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po index 3835abb9fe..d5496bbd69 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po index b7e30333e3..f3f97ed43e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index cf361a24c6..7c67867299 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po index 2870eb425e..36a5d5b032 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index c44c61ace4..ea8b5e912d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 75fa69fd5a..1f0d452574 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,236 +27,253 @@ msgstr "Introdução" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Configuração do projeto" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:37 +#, fuzzy +msgid "TileMap node" +msgstr "Criando nós" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 -msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 #, fuzzy -msgid "Collision Shapes" -msgstr "Formas de colisão" +msgid "``Cell Size``" +msgstr "Center" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +#, fuzzy +msgid "``Custom Transform``" +msgstr "Transformação" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Criando um projeto" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:92 msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +#, fuzzy +msgid "Collision Shapes" +msgstr "Formas de colisão" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 97ee98cc9a..4a0314190f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 92f9f61f1e..6a81efa080 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po index 3956eb485d..25b9ff56e1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 6eaee0717b..f7bb5b5661 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index c9f4642b6b..a8a2f38321 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index ac2401c920..5f04eeab14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index bc499f3fb0..350ca2df7c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 81d5e14578..22dc6ee809 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 103671aeac..ffa24ee50f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 64d163039d..5c11984b44 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index b55375e765..3c2007365d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po index 64e823aaab..8f447133b1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 9394adba29..a20641a30b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po index 568d43ada4..07045db1d6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 59e21f8e0f..f7407ace1d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 5be6ef3b47..75905d01cd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po index 773ec9e6ad..3129d59a8e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po index 89d1c4df36..632f3f2db3 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 7b852e2f05..991a06a23d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 4bb41b66f8..7f0b0dfa3b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po index 34a7e619af..a02c860633 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 7461cfe4e3..8281a0a477 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 95c4ab169f..bf91b5eb17 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index fa6adf87e4..28ffb7cae7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 652b78d547..900f51be64 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po index a04f2a4b53..71688b5fe7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po index 8d72d1d7bd..d81f2d5a2f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po index ebff778752..82841b1b94 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po index 747280fcf4..08ac124d28 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po index a1da6878c5..a52359fed1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index f1105dc271..39c0beb3cb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index b66b0cce0b..8bd60700a0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index a0d3073a9b..603f7456d4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po index 7c70a48a73..d74a817fa0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po index 3f5683f4b8..9d9a230eb0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po index 912efe3ee7..9b3009cc01 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po index ea0c134851..9db7e12272 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/index.po index 8431e35b99..98fee6a928 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/content/index.rst:2 -#, fuzzy msgid "Creating content" msgstr "Criando conteúdo" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/making_trees.po index 6e740b489d..118c7c4fcf 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/procedural_geometry.po index f495a64db8..5c1c1e360d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po index 4f45482c63..fe72434e60 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 8bdb92d87f..e064cbc7d4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 6ebf7aa835..da92c2f944 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 48c1e58c81..f79fe9b269 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_containers.po index fe03a72029..1e376bdc8e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po index 7ec5246754..672fdf7a2f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po index ad73b98cc2..b4f3e96858 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/gui/index.rst:2 msgid "GUI" -msgstr "" +msgstr "GUI" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 2bffafd60d..ba505c04cb 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po index 68b8742791..9ab088276c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 2229344504..9f37c81091 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po index 23c67b0a4d..e947d50674 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..9c67c25fdd --- /dev/null +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,230 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pt_BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Localização" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +msgid "Advantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +msgid "Disadvantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "Instalando o pacote" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Configurando" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "Importando ativos em Godot 3.0+" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 29f9774c80..c451d3a3f1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po index 8d878aa6b7..87511301c5 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po index c2a035e3a2..ae2f891eb2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po index b8d5411a9e..0bd5cb7f04 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 47639469eb..f83b006455 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po index d75125b24e..6874da3613 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po index 8904c289ba..83bbe2fd56 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 37b02f21c5..622a359e83 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po index b4d951faf7..425e83a3e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po index 625940243d..568e6a43b0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index c63d826338..e4725d9e14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/index.po index 3fc1beca81..14d00bfa8c 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "Jurídico" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po index dc9d8a8286..13c06c5cfd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po index c822620275..2924de8346 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po index ff3d4f709b..d4aefd0576 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 3ac2b1671f..c3ea399908 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po index 9a4601ce50..308b64f1ca 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po index ee75aa934a..67ee661008 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 5619860986..ca600567ae 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 356f01378f..ac304eab4d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 909f8c0335..c115fc8888 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 63974aeccc..b8552d772d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po index 09f90c5baf..bead96ba12 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 2412640157..72c70eaa52 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -89,8 +89,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "Você pode fazer isso adicionando a bala diretamente:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 02c75037ce..ed17157d56 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po index 121aba0fa8..2aad8f229f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index a8307573c7..bccd43f645 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 17a05d8db5..693ab7e2b1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po index 103f7a9835..994d1d1abc 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po index 524424a999..60a390baa4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po index ba10800021..13c3f690d9 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 9649d2a067..5e7dff419b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..f0dbef9190 --- /dev/null +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: pt_BR\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "Usando Pacotes Nuget no Godot" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Imprimirá:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Exemplo de Disparo" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Crie um script que pareça isto:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/index.po index d0b2f264b9..e14cf0a2d7 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" -msgstr "Animação" +msgstr "Otimização" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_multimesh.po index d8a71701dc..5e4ddd82e2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_servers.po index 35219529ca..5bcebda181 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po index b4e308ec0f..293ea86ba1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index a970e48add..270e25a600 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po index 3258ee1536..bb4a882f01 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po index c95b47177a..1e0e57935f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po index 07f698d07f..0f9b6f06b8 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po index 1e3b4561e8..30524e7bcd 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po index 8b3d796097..d3bd784af2 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 4fcdf15557..7fb2a6cae0 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index fdf8e8d955..7c5f99aaca 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po index 52d8934a62..743a4b1626 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index e914629aa5..1a6424859a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po index b3b7c4a8b8..e7f2bec821 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po index 1a01a47f65..440c3bfa68 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index c452723723..caaee4ca14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/index.po index 5271547861..2ef73bc865 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 17cd104f60..9b610be423 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po index ca77220d20..cba05de056 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index 9be0e2cbdf..31f6159848 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index af3caa60e3..bd44e8175b 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 85e32363a8..e5945e3c08 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 6343d5449a..740fd780e6 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 491dde0691..e67979ff68 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -341,7 +341,6 @@ msgid "" msgstr "" #: ../../docs/tutorials/plugins/gdnative/gdnative-c-example.rst:231 -#, fuzzy msgid "Compiling" msgstr "Compilando" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index c57a2dedc1..0de3370a14 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po index c7428ede81..41e5c66840 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po index eaf76c9102..b3ab4bdd49 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index b65a7c690a..e424819399 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po index 18201b725d..aef3f05115 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 70c391acca..d86222f88e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 0311355fb4..a177bc835d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index f23f13d8ba..defdb86284 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po index 19ac716ffa..5fe384424a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index af7aeffa55..61da4ae48f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 38df973fb7..3b41dfd7a4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 50eac1bad3..951554e62d 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 7e5839a0a9..39e1392f84 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index f27dc29c90..0355ebbd8a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Tipo" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Descrição" @@ -814,711 +814,734 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "Constantes" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "Funções estáticas" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index fd46020a88..a74745f9ba 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 3e30bd7f7e..6f1afe5e04 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index 10755d4bc6..88867d078e 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index 040bf4617c..f02f9ea12a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -116,7 +116,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 9a9be13575..3df9dd0884 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index 6f3eefbd17..3bfbb2e160 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po index e159686de4..29668e015a 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 97de01864a..df489014ea 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index 9ec4aae757..8f176b0ed1 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 239f76604c..bc72aa9c81 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po index b5f3d8e82d..1b0c7e1c9f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/viewports/index.rst:2 -#, fuzzy msgid "Viewports" -msgstr "Viewports" +msgstr "Janelas de exibição" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index dcbe48f203..cf18b20c02 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 7870bc37d9..1b755c1485 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po index f647995a71..fb469ccc3f 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,9 +18,8 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/viewports/viewports.rst:4 -#, fuzzy msgid "Viewports" -msgstr "Viewports" +msgstr "Janelas de exibição" #: ../../docs/tutorials/viewports/viewports.rst:7 msgid "Introduction" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po index 79fd1d80a0..22c22287ec 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/vr/index.rst:2 -#, fuzzy msgid "VR" msgstr "VR" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po index a253e6695e..77132562b4 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index dbcac108b3..b9aaa35290 100644 --- a/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/pt_BR/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po index 241ed2fad1..10efd1e1d8 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/ru/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -65,6 +65,7 @@ msgstr "Рабочий процесс проекта" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" msgstr "" +":ref:`Кастомизированные сборки для Андройда `" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -183,12 +184,11 @@ msgstr ":ref:`Дерево анимаций `" #: ../../docs/about/docs_changelog.rst:70 msgid "GUI" -msgstr "" +msgstr "Интерфейс" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" -msgstr "Интерфейсы Godot" +msgstr ":ref:`Контейнеры `" #: ../../docs/about/docs_changelog.rst:75 msgid "Viewports" @@ -228,30 +228,26 @@ msgid ":ref:`Advanced post-processing `" msgstr ":ref:`Продвинутая пост-обработка `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "Ваша Первая Игра" +msgstr "Ваш Первый Ряд Шейдеров:" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":ref:`Пространственные шейдеры `" +msgstr ":ref:`Что такое шейдеры ? `" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":ref:`Шейдеры элементов канваза `" +msgstr ":ref:`Ваш первый CanvasItem шейдер `" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":ref:`Пространственные шейдеры `" +msgstr ":ref:`Ваш первый Spatial шейдер `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":ref:`Пространственные шейдеры `" +msgstr "" +":ref:`Ваш первый Spatial шейдер. Часть 2 `" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -305,19 +301,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":ref:`API безопасности потоков `" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" -msgstr "Анимация" +msgstr "Оптимизация" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr ":ref:`Создание деревьев `" +msgstr ":ref:`Использование MultiMesh `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr ":ref:`Создание деревьев `" +msgstr ":ref:`Использование серверов `" #: ../../docs/about/docs_changelog.rst:122 msgid "Miscellaneous" @@ -342,14 +335,11 @@ msgstr ":ref:`Отличия между GLES3 и GLES3 `" -msgstr "" -":ref:`Компиляция с ключом шифрования скрипта " -"`" +msgstr ":ref:`Соответствие с Лицензиями `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -398,6 +388,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":ref:`Плагины для 3D-гизмо `" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":ref:`Плагины для 3D-гизмо `" +msgstr ":ref:`Создание плагинов для Андройд `" diff --git a/sphinx/po/ru/LC_MESSAGES/about/faq.po b/sphinx/po/ru/LC_MESSAGES/about/faq.po index 866d1bbaaa..e78238a690 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/faq.po +++ b/sphinx/po/ru/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,13 +45,12 @@ msgid "In short:" msgstr "Вкратце:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." msgstr "" "Вы можете бесплатно скачивать и использовать Godot для любых целей, личных, " -"некоммерческих, коммерческих или иных;" +"некоммерческих, коммерческих или иных." #: ../../docs/about/faq.rst:14 msgid "" @@ -426,7 +425,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "Начиная с версии Godot 3.0, поддерживается glTF." #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -472,7 +470,6 @@ msgstr "" "закрытого источника." #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." @@ -550,7 +547,6 @@ msgstr "" "больше времени им потребуется для загрузки." #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " @@ -561,7 +557,6 @@ msgstr "" "урок о том, как этого достичь." #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " @@ -571,7 +566,7 @@ msgstr "" "Определите минимальное разрешение, а затем решите, хотите ли вы, чтобы ваша " "игра растягивалась вертикально или горизонтально для разных соотношений " "сторон или была в одном минимальном разрешении, с отображением черных шкал " -"прогресса по краям. Это также объясняется на предыдущем шаге." +"прогресса по краям. Это также объяснялось в :ref:`doc_multiple_resolutions`." #: ../../docs/about/faq.rst:210 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/about/index.po b/sphinx/po/ru/LC_MESSAGES/about/index.po index e24073d8d0..974596cf08 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/index.po +++ b/sphinx/po/ru/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/about/introduction.po b/sphinx/po/ru/LC_MESSAGES/about/introduction.po index 07b75eff16..91c63ce0ee 100644 --- a/sphinx/po/ru/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -45,10 +45,28 @@ msgstr "" "где искать подробную информацию о какой-то конкретной возможности." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "О Godot Engine" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -58,7 +76,7 @@ msgstr "" "его несколькими словами. Это небольшой конспект, который можно использовать " "как краткое описание Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -74,7 +92,7 @@ msgstr "" "множество платформ, включая основные настольные (Linux, macOS, Windows), " "мобильные (Android, iOS) и веб-платформы(HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -90,7 +108,7 @@ msgstr "" "в соответствиями с их пожеланиями. При поддержке `Software Freedom " "Conservancy `_ not-for-profit." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "О документации" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -120,7 +138,7 @@ msgstr "" "doc.org>`_ и `ReadTheDocs `_ преобразуются в " "статический веб-сайт или отдельный документ." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -146,11 +164,11 @@ msgstr "" "licenses/by/3.0/>`_), за авторством \"Juan Linietsky, Ariel Manzur and the " "Godot Engine community\"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Структура документации" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -159,7 +177,7 @@ msgstr "" "Документация разбита на пять разделов разного объёма по достаточно понятным " "принципам:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -169,7 +187,7 @@ msgstr "" "историю, информацию о лицензиях, авторах, и прочее. Она также содержит :ref:" "`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -182,7 +200,7 @@ msgstr "" "обучения `, которое должно быть входной точкой для " "всех новых пользователей." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -190,7 +208,7 @@ msgstr "" "При необходимости, секцию :ref:`sec-tutorials` можно читать в любом порядке. " "Она содержит руководства и документацию по конкретным возможностям движка." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -200,7 +218,7 @@ msgstr "" "участников разработки движка, и включает в себя информацию о том, как " "компилировать движок, разрабатывать модули на C++ или плагины для редактора." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -214,7 +232,7 @@ msgstr "" "каналы сообщества такие как IRC и Discord и содержит список рекомендованных " "руководств от третьих лиц вне основной документации." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -228,7 +246,7 @@ msgstr "" "документации не должны быть изменены. Смотрите :ref:" "`doc_updating_the_class_reference` для уточнения." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "Весёлого чтения и создания игр на движке Godot!" diff --git a/sphinx/po/ru/LC_MESSAGES/community/channels.po b/sphinx/po/ru/LC_MESSAGES/community/channels.po index e91e2972c4..4823f6bea2 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/channels.po +++ b/sphinx/po/ru/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 2b9dc093a1..0304ecea50 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po index ffc4042469..0c97da739c 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 462e1d7190..e2006680e1 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po index 1acc4b5220..a00a641cf2 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po index 4f960e7986..ae6cd59556 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po index 91b2560296..1fb593d527 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 1002962e6c..8663dd865d 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po index ce3d4db90d..2629480765 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/ru/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po index a7f6eaa78e..ee6c7c1416 100644 --- a/sphinx/po/ru/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/ru/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -108,10 +108,11 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" -msgstr "" +"playlists>`__" +msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:29 msgid "" @@ -138,7 +139,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -148,37 +150,37 @@ msgstr "Уроки" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" "`KidsCanCode: Постоянно дополняемая серия уроков `_" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Ресурсы" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -186,7 +188,7 @@ msgstr "" "`awesome-godot: Курируемый список ресурсов от Calinou `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po index b6d76c1f45..928cd5c0f1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po index 1b1c740ee1..c102ab5dbe 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po index 23945b2651..038677e539 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po index a6a3a58c63..c3cfbfc86c 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po index f1cbb3ec19..8a0f3b6ed8 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po index 15ea1703a5..005b7b5f42 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po index 1d96b30f63..9bb4644621 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po index c7e9e2d4b1..eba0fff519 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,40 +49,40 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 #, fuzzy msgid "Environment variables" msgstr "Функции и Переменные" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -90,21 +90,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -115,11 +115,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -127,79 +127,87 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Примеры" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Пример (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 #, fuzzy msgid "Example (X11)" msgstr "Пример (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "Экспорт шаблонов" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -207,14 +215,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -223,61 +231,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Редактор" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -288,7 +296,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -298,84 +306,123 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Создание простого плагина" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 #, fuzzy msgid "Command-line options" msgstr "Условие" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 1e2d3e361a..43e201072a 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 777e966379..d0e0639ec3 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po index 3cb74c9ca6..5a873232ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po index e36c68e564..36224d83d1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 715082543a..9e4caf1e50 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po index b104bac144..00bcb7925e 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/ru/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index dfa4d9c93a..2d72bca74e 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po index 9d1613b171..3d6a0cd63b 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po index e26c4a82e1..1a44ee2019 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po index 3d6c957117..43d15776be 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po index 7a73881903..f1f2a2e8fc 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index c9530ca4a3..9485b7baa9 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 7786861476..3db936a0f1 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po index 668ef79e80..daa86ce037 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 2e97b60ede..ae33d947b2 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index 5d64b749ca..a6322a40ec 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po index d9b4a05ebc..7db3bbb10d 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po index 813cdd9ddb..8c3409ea80 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/ru/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po index 575017116a..5394a07a8f 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po index dd63fd0f40..22317decf6 100644 --- a/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/ru/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -23,26 +23,26 @@ msgstr "" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -51,7 +51,7 @@ msgid "File structure" msgstr "Структура Узла" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -59,12 +59,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -78,10 +78,10 @@ msgstr "Соединения" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -89,476 +89,476 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 +msgid "Entries inside the file" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:45 msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" +msgid "``ext_resource``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" +msgid "``sub_resource``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:51 +msgid "``node``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "`connection_failed`" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:68 -msgid "Other valid keywords include:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" +msgid "Other valid keywords include:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" +#, fuzzy +msgid "``instance``" +msgstr "``in``" #: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" +msgid "``instance_placeholder``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:75 +msgid "``owner``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "Группы" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:153 -msgid "Skeleton" -msgstr "Скелет" - -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" #: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "" +msgid "Skeleton" +msgstr "Скелет" #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +msgid "``parent``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:169 +msgid "``rest``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:170 +msgid "``pose``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:391 +msgid "``enabled``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +msgid "``bound_children``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" +msgstr "Вот простой пример того, как это работает:" + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Ресурсы" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:312 +#: ../../docs/development/file_formats/tscn.rst:321 #, fuzzy msgid "ArrayMesh" msgstr "Массив" -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:322 -#, fuzzy -msgid "arrays" -msgstr "Массив" - #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +msgid "" +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:325 -msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" +msgid "``primitive``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "" +#, fuzzy +msgid "``arrays``" +msgstr "Массив" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "Массив" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +#, fuzzy +msgid "Vertex positions array" +msgstr "Векторные встроенные типы" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:341 +msgid "Vertex colors array" msgstr "" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +msgid "Bone indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:345 +msgid "Bone weights array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:346 +msgid "Vertex indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Анимация" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "Путь ресурса" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" +#, fuzzy +msgid "``interp``" +msgstr "``in``" + +#: ../../docs/development/file_formats/tscn.rst:388 +msgid "``keys``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:389 +msgid "``loop_wrap``" msgstr "" #: ../../docs/development/file_formats/tscn.rst:390 +msgid "``imported``" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 #, fuzzy -msgid "'transform'" +msgid "``transform``" msgstr "Преобразование" -#: ../../docs/development/file_formats/tscn.rst:391 +#: ../../docs/development/file_formats/tscn.rst:397 #, fuzzy -msgid "'value'" +msgid "``value``" msgstr "Значение" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:394 -msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." -msgstr "" - #: ../../docs/development/file_formats/tscn.rst:398 -msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +msgid "``method``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:400 +msgid "" +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:404 +msgid "" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:407 #, fuzzy msgid "0 (constant)" msgstr "Константа Пи." -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 7e667d39f3..6d2084a6c9 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po index ac34935357..d594a79694 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,124 +25,131 @@ msgstr "Использование внешнего текстового ред #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" "Хотя у Godot есть встроенный текстовый редактор, некоторые разработчики " "предпочитают использовать знакомый им текстовый редактор. Godot " "предоставляет эту опцию через меню ``Редактор -> Настройки редактора -> Text " "Editor -> External``" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 #, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "Есть два поля: путь к исполняемому файлу и флаги командной строки. Флаги " "позволяют лучше интегрировать редактор с godot. Godot заменяет следующие " "параметры внутри флагов:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Поле в Исполняемых Флагах" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "Заменяется на" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "Абсолютный путь к каталогу проекта" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "Абсолютный путь к файлу" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "Номер столбца ошибки" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "Номер строки ошибки" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "Некоторые примеры Исполняемых Флагов для различных редакторов:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Редактор" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Исполняемые Флаги" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy msgid "Geany/Kate" msgstr "geany/kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" +msgid "``{file} --line {line} --column {col}``" msgstr "{file} --line {line} --column {col}" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 #, fuzzy msgid "Atom/Sublime Text" msgstr "atom/sublime text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy msgid "JetBrains Rider" msgstr "jetbrains rider" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy -msgid "-\\-line {line} {file}" +msgid "``--line {line} {file}``" msgstr "--line {line} {file}" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy msgid "Visual Studio Code" msgstr "Visual Studio или VS Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "{project} --goto {file}:{line}:{col}" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po index 48e3e2c953..e39d51a73f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po index eee730b759..eb92669eb2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 53b765b726..6160dd1401 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 9ce6355d9f..7060fabc5c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -413,7 +413,7 @@ msgid "``Array``" msgstr "Массив" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" +msgid "``Godot.Collections.Array``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 @@ -478,8 +478,9 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 @@ -487,13 +488,14 @@ msgid "Dictionary" msgstr "Словарь" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 0d4f3072c8..1f493001cc 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index f99669c4ca..f3811f131c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,144 +130,149 @@ msgstr "" msgid "Between method, properties, and inner type declarations." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +#, fuzzy +msgid "At the end of each file." +msgstr "А затем файл cpp." + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " "for easier reading." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 #, fuzzy msgid "Using spaces" msgstr "Инстанцирование сцен" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 #, fuzzy msgid "Naming conventions" msgstr "Соглашения в именовании" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " "for methods or properties, as explained above):" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " "case would be expected, and in lowercase letters otherwise." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -276,73 +281,73 @@ msgid "" "*'IDamageable'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " "the assignment:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 #, fuzzy msgid "Other considerations" msgstr "Векторные Операции" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index f4f175270c..102c94c8b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index 0c67db31de..1ff6bbd276 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 8afd8ff51a..7c922f713a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1990,7 +1990,7 @@ msgstr "" "будут влиять на работу программы. Для этого предусмотрен специальный " "синтаксис экспорта." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -1999,11 +1999,11 @@ msgstr "" "выполняется, экспортируемые свойства все равно можно редактировать (см. ниже " "слово \"tool\")." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "Экспорт битовых флагов" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -2013,7 +2013,7 @@ msgstr "" "``true``/``false`` (булевых) значений в одном свойстве. Используя подсказку " "экспорта ``int, FLAGS``, их можно настроить в редакторе:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 #, fuzzy msgid "" "Restricting the flags to a certain number of named flags is also possible. " @@ -2022,7 +2022,7 @@ msgstr "" "Также возможно ограничение флагов определенным количеством именованных " "флагов. Синтаксис аналогичен синтаксису перечисления:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -2032,7 +2032,7 @@ msgstr "" "``Wind`` - 8. Обычно константы должны быть определены соответствующим " "образом (например, ``const ELEMENT_WIND = 8`` и так далее)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 #, fuzzy msgid "" "Using bit flags requires some understanding of bitwise operations. If in " @@ -2042,11 +2042,11 @@ msgstr "" "операций. Если вы сомневаетесь, вместо этого следует экспортировать булевые " "переменные." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "Экспорт массивов" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 #, fuzzy msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " @@ -2062,11 +2062,11 @@ msgstr "" "Экспортируемые массивы могут иметь инициализаторы, но они должны быть " "постоянными выражениями." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Сеттеры/геттеры" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -2075,7 +2075,7 @@ msgstr "" "Часто полезно знать, когда переменная, входящая в состав класса, изменяется " "по какой-то причине. Возможно вы хотите ее инкапсулировать." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -2084,7 +2084,7 @@ msgstr "" "ключевое слово ``setget``. Использовать непосредственно после определения " "переменной:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -2100,12 +2100,12 @@ msgstr "" "функция ``variable`` доступна, функция *getter* (``getterfunc`` выше) должна " "``return(возвращать)`` желаемое значение. Ниже приведен пример:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 #, fuzzy msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "Любая из функций *setter* или *getter* может быть пропущена:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 #, fuzzy msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " @@ -2114,7 +2114,7 @@ msgstr "" "Гет/Сетеры особенно полезны при экспорте переменных в редактор в скриптах " "инструментах или плагинах для проверки ввода." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" @@ -2122,11 +2122,11 @@ msgstr "" "Как уже говорилось, *локальный* доступ *не будет* запускать сеттер и геттер. " "Вот иллюстрация этого:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "Режим Инструмента" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -2140,11 +2140,11 @@ msgstr "" "или не сделают этого вручную). Для этого существует ключевое слово ``tool``, " "которое должно быть в верхней части файла:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "Управление памятью" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 #, fuzzy msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " @@ -2163,7 +2163,7 @@ msgstr "" "free(). Чтобы избежать циклов ссылок, которые не могут быть освобождены, для " "создания слабых ссылок предусмотрена функция ``слабых ссылок``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 #, fuzzy msgid "" "Alternatively, when not using references, the " @@ -2173,11 +2173,11 @@ msgstr "" "Или же, если ссылки не используются, `is_instance_valid(instance)` может " "быть использован для проверки того, был ли освобожден объект." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Сигналы" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -2187,7 +2187,7 @@ msgstr "" "прослушивать другие объекты. Создавайте собственные сигналы для класса " "используя ключевое слово ``signal``." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" @@ -2197,7 +2197,7 @@ msgstr "" "используете для соединения с встроенными сигналами узлов, таких как :ref:" "`class_Button` или :ref:`class_RigidBody`." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." @@ -2207,7 +2207,7 @@ msgstr "" "его с методом в другом, используя метод :ref:`Object.connect() " "`:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2221,7 +2221,7 @@ msgstr "" "отличии от сигнала или метода, что означает что каждое соединение имеет " "уникальную привязку." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " @@ -2232,7 +2232,7 @@ msgstr "" "использует связанный аргумент для вывода информации о том какой экземпляр " "кнопки был нажат." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " @@ -2242,19 +2242,19 @@ msgstr "" "`, который способен рассылать сигнал и " "аргументы." -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" "Дополнение предыдущего примера использованием всех особенностей сигналов " "GDScript:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 #, fuzzy msgid "Coroutines with yield" msgstr "Coroutines с yield" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 #, fuzzy msgid "" "GDScript offers support for `coroutines \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index d37415e968..d2351941c3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -79,17 +79,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Хорошо**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Плохо**:" @@ -107,21 +109,21 @@ msgstr "Пустые строки" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 #, fuzzy -msgid "Surround functions and class definitions with a blank line." +msgid "Surround functions and class definitions with two blank lines:" msgstr "Добавляйте пустые строки до и после объявления функций и классов." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" "Используйте одну пустую строку внутри функций для отделения логических " "частей друг от друга." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 #, fuzzy msgid "One statement per line" msgstr "Одно выражение - одна строка" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" @@ -130,12 +132,12 @@ msgstr "" "C, не надо писать условные выражения в одну строку (за исключением " "тернарного оператора)!" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 #, fuzzy msgid "Avoid unnecessary parentheses" msgstr "Избегайте лишних скобок" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." @@ -144,11 +146,11 @@ msgstr "" "читаемость (кроме тех случаев, когда требуется явно выделить порядок " "выполнения операций)." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Пробел" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -157,16 +159,16 @@ msgstr "" "Избегайте лишних пробелов как при обращении к словарям, так и при вызове " "функций, либо для выравнивания кода \"в столбик\"." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**НИКОГДА**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 #, fuzzy msgid "Naming conventions" msgstr "Соглашения в именовании" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -175,29 +177,29 @@ msgstr "" "приведет к конфликту вашего кода со встроенными соглашениями об именах, что " "является ужасным." -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 #, fuzzy msgid "Classes and nodes" msgstr "Классы и Узлы" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "Используйте PascalCase: ``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "Также при загрузке класса в константу или переменную:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 #, fuzzy msgid "Functions and variables" msgstr "Функции и Переменные" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "Используйте змеиный_регистр: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -206,22 +208,55 @@ msgstr "" "(функции, которые пользователь должен переопределить), приватных функций и " "приватных переменных: ``func _ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Сигналы" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "Используйте прошедшее время:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Константы" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "Используйте CONSTANT\\_CASE, все большими буквами, с нижним подчеркиванием " "(\\_) в качестве разделителя слов: ``const MAX_SPEED = 200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Статические функции" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Тип" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po index a73961f4a1..c5317812d3 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 1d650041b0..be8a299146 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po index 80a7f66282..50290c8ca6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index c3b91bdef7..854e1f6466 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po index d6eb3008fb..991a3039e6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 49cb7c39d2..b5893f1fed 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -818,19 +818,19 @@ msgstr "Встроенный" #, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "Существует целый ряд встроенных вспомогательных функций. Они полностью " "идентичны тем, что используются в GDScript. Большинство из них представляют " "из себя математические функции. Обязательно взгляните на них." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "По типу" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 #, fuzzy msgid "" "Those are the methods available to basic types. For example, if you want a " @@ -842,11 +842,11 @@ msgstr "" "Vector3. В большинстве случаев просто ищите список узлом, так должно быть " "быстрее." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Вызов" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." @@ -854,52 +854,52 @@ msgstr "" "Это основной вызывающий узел. Он редко используется напрямую, но может быть " "добавлен путем перетаскивания его на пустое место в уже настроенный узел." -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " "be used." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -907,39 +907,39 @@ msgid "" "until execution is resumed." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Операторы" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -948,43 +948,43 @@ msgid "" "to catch errors faster and make the graph easier to read." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " "logic heavy. Type any expression on it and it will be executed in real-time." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," "Rect2(..), etc.:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 49629fc7db..20aed77885 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po index 62d62cdb14..397395f4a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po index 4d44af877f..f4a8b9e40e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po index ac788c484c..c95b2d8da0 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 30eee1e085..0c2a9c426b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po index 9728618c81..b9de5f9068 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po index 7bdaa6f00d..2b4b531129 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -193,14 +193,13 @@ msgstr "" "этой сцены подействуют на другие экземпляры шаров." #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" "Вы также можете настроить отдельные экземпляры. Установите значение " -"упругости обратно на ``0.5``, а затем на сцене ``Main`` выберите один из " +"упругости обратно на ``0``, а затем на сцене ``Main`` выберите один из " "экземпляров мяча. Установите ``Bounce`` как ``1`` и нажмите \"Воспроизвести" "\"." diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 364ac293ed..dd1b364682 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index cb6dc54a0a..ae70a5aba6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po index 5428f800ec..68d0b2e9ef 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index c089ca2262..3b421a6451 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index b601fb349b..81fb542a4b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -338,11 +338,18 @@ msgstr "" msgid "Success!" msgstr "Успех!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "Настройка проекта" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -354,7 +361,7 @@ msgstr "" "несколько сцен, поэтому одна из них должна быть установлена как главная " "сцена. Именно эта сцена будет загружаться при каждом запуске проекта." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -369,13 +376,13 @@ msgstr "" "меню настроек проекта, который действует как своего рода интерфейс для " "редактирования файла project.godot." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" "Чтобы открыть это диалоговое окно, выберите меню Проект -> Настройки " "проекта. Попробуйте прямо сейчас." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -384,7 +391,7 @@ msgstr "" "`Application/Run/Main Scene` (`Приложение/Запуск/Главная Сцена`) и нажмите " "на него, чтобы выбрать 'Hello.tscn'." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -393,7 +400,7 @@ msgstr "" "F5), эта сцена будет запускаться независимо от того, какая сцена " "редактируется в данный момент." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -405,7 +412,7 @@ msgstr "" "Если вы измените значение, появится галочка слева от ее имени. Это означает, " "что свойство будет сохранено в файле project.godot и запомнено." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -415,11 +422,11 @@ msgstr "" "конфигурации и прочитать их во время выполнения, используя одиночку " "(singleton) :ref:`ProjectSettings `." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Продолжение следует..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po index 1942c49024..d669fb1cb4 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index d3043ffc8b..07c4905aa8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" -msgstr "" +msgstr "Этот метод будет вызван каждый раз в момент прорисовки фрейма:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -63,16 +63,19 @@ msgid "" "will be called depends on how many frames per second (FPS) your application " "is running at. This rate can vary over time and devices." msgstr "" +"Важно понимать что частота с которой будет вызываться ``_process()`` зависит " +"от того сколько кадров в секунду (FPS) выполняется в вашем приложении на " +"текущий момент. Это величина может меняться во времени и зависит от " +"аппаратуры." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"Параметр delta содержит время (в виде числа с плавающей запятой), прошедшее " -"в секундах после предыдущего вызова функции ``_process()``." +"Параметр delta содержит время (в виде вещественного числа), прошедшее в " +"секундах после предыдущего вызова функции ``_process()``." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -117,13 +120,12 @@ msgstr "" "В однопоточных играх ее выполнение осуществляется после этапа физики." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" msgstr "" -"Простой способ проверить это - создать сцену с одним узлом Label со " -"следующим скриптом:" +"Простой способ посмотреть метод ``_process()`` в работе, это создать сцену с " +"одной нодой типа Label и со следующим скриптом:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -142,16 +144,19 @@ msgid "" "for organizing large scenes. There are two ways to do add nodes to groups. " "The first is from the UI, using the Groups button under the Node panel:" msgstr "" -"Узлы могут быть объединены в группы, по сколько угодно узлов, которые " -"являются полезной особенностью для организации больших сцен. Есть два " -"способа сделать это. Первый - из пользовательского интерфейса, с помощью " -"кнопки \"Группы\" под панелью \"Узел\":" +"Группы в Godot работают как теги, с которыми вы могли встретиться в других " +"программах. Узел может находиться в стольких группах, в скольких захотите. " +"Это очень полезная механика для организации огромных сцен. Есть два способа " +"добавлять узлы в группы. Во-первых, через UI, используя кнопку Groups под " +"панелью Узла:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:97 msgid "" "And the second way is from code. The following script would add the current " "node to the ``enemies`` group as soon as it appeared in the scene tree." msgstr "" +"И второй способ сделать это с помощью кода. Следующий скрипт добавит текущий " +"Узел к группе ``enemies`` как только она появится в дереве сцены." #: ../../docs/getting_started/step_by_step/scripting_continued.rst:115 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po index 19ac46f738..21a48e8389 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,7 +46,6 @@ msgstr "" "gameprogrammingpatterns.com/observer.html" #: ../../docs/getting_started/step_by_step/signals.rst:16 -#, fuzzy msgid "" "Signals are a way to *decouple* your game objects, which leads to better " "organized and more manageable code. Instead of forcing game objects to " @@ -56,7 +55,7 @@ msgstr "" "Сигналы - это способ *уменьшить зацепление* игровых объектов, приводящий код " "к более упорядоченному и управляемому виду. Вместо того чтобы принуждать " "игровые объекты постоянно зависеть от существования других объектов, " -"возможно выдавать сигналы, на которые заинтересованные объекты могут " +"возможно выдавать сигналы, на которые заинтересованные объекты могут " "реагировать." #: ../../docs/getting_started/step_by_step/signals.rst:21 @@ -72,26 +71,30 @@ msgid "Timer example" msgstr "Пример таймера" #: ../../docs/getting_started/step_by_step/signals.rst:26 -#, fuzzy msgid "" "To see how signals work, let's try using a :ref:`Timer ` node. " "Create a new scene with a Node and two children: a Timer and a :ref:`Sprite " "`. In the Scene dock, rename Node to TimerExample." msgstr "" "Чтобы увидеть, как работают сигналы, давайте попробуем использовать узел :" -"ref:`Timer . Создайте новую сцену с узлом и двумя дочерними " -"узлами: таймер и :ref:`спрайт `. Вы можете использовать иконку " -"Godot для текстуры спрайта или любое другое изображение, которое вам " -"нравится. Присоедините скрипт к корневому узлу, но пока не добавляйте в него " -"никакого кода." +"ref:`Timer . Создайте новую сцену с узлом Node и двумя " +"дочерними узлами: таймер и :ref:`спрайт `. Вы можете " +"использовать иконку Godot для текстуры спрайта или любое другое изображение, " +"которое вам нравится. Присоедините скрипт к корневому узлу, но пока не " +"добавляйте в него никакого кода." #: ../../docs/getting_started/step_by_step/signals.rst:30 +#, fuzzy msgid "" "For the Sprite's texture, you can use the Godot icon, or any other image you " "like. Do so by selecting ``Load`` in the Sprite's Texture attribute drop-" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"Для текстуры Спрайта вы можете использовать иконку Godot, или любое другое " +"изображение, что вы ходите. Сделайте это с помощью выбора ``Load`` в " +"аттрибуте Sprite Texture в выпадающем меню. Прикрепите скрипт к корневому " +"узлу, но пока не добавляйте кода." #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" @@ -237,9 +240,8 @@ msgstr "" "и могут быть соединены так же, как и встроенные сигналы узла." #: ../../docs/getting_started/step_by_step/signals.rst:182 -#, fuzzy msgid "To emit a signal via code, use the ``emit_signal`` function:" -msgstr "Чтобы выпустить сигнал через код, используйте функцию ``emit``:" +msgstr "Чтобы выпустить сигнал через код, используйте функцию ``emit_signal``:" #: ../../docs/getting_started/step_by_step/signals.rst:208 msgid "Conclusion" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 5691c91655..adc5f8f41b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 04fbf2d20c..fb034d8c7d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index e43d6099ee..a047a212af 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 078bd079aa..addf554471 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index ab39986c65..54ddcf437f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 3a38bcc7f6..da45eee95a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index e46f15754f..297ce06259 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -266,8 +266,8 @@ msgstr "" "качестве потомка в ``Player``. Это позволит задать игроку \"hitbox\" или, " "иначе говоря, границы зоны определения столкновений. Для этого персонажа " "лучше всего подходит узел ``CapsuleShape2D``, поэтому далее идем в " -"Инспектор, и в разделе \"Shape\" щелкаем \"\"\" -> \"New CapsuleShape2D" -"\". Подгоните размер фигуры под размер изображения:" +"Инспектор, и в разделе \"Shape\" щелкаем \"[empty]\"\" -> \"New " +"CapsuleShape2D\". Подгоните размер фигуры под размер изображения:" #: ../../docs/getting_started/step_by_step/your_first_game.rst:134 msgid "When you're finished, your ``Player`` scene should look like this:" @@ -635,7 +635,7 @@ msgstr "" "Отключение зоны столкновения может привести к ошибке, если это произойдет во " "время обработки столкновений движка. Использование ``call_deferred()`` " "позволяет нам заставить Godot ждать отключения фигуры, пока это не будет " -"безопасно" +"безопасно." #: ../../docs/getting_started/step_by_step/your_first_game.rst:482 msgid "" @@ -776,12 +776,12 @@ msgid "" "sure you've spelled these the same in the script and in the SpriteFrames " "resource." msgstr "" -"Во время спауна моба, выберем случайное значение между ``min_speed`` и " +"Во время появления моба, выберем случайное значение между ``min_speed`` и " "``max_speed`` для определения того, как быстро каждый моб будет двигаться " "(было бы скучно, если бы все они двигались с одинаковой скоростью). Также у " "нас есть массив, содержащий имена трех анимаций, которые мы будем выбирать " "случайным образом. Убедитесь, что имена анимаций в скрипте совпадают с " -"именами анимаций в SpriteFrame resource" +"именами анимаций в SpriteFrame resource." #: ../../docs/getting_started/step_by_step/your_first_game.rst:587 msgid "" @@ -1197,7 +1197,7 @@ msgstr "ScoreLabel" #: ../../docs/getting_started/step_by_step/your_first_game.rst:928 #, fuzzy msgid "*Text* : ``0``" -msgstr "Text: ``0``" +msgstr "*Text*: ``0``" #: ../../docs/getting_started/step_by_step/your_first_game.rst:929 msgid "*Layout* : \"Top Wide\"" @@ -1362,14 +1362,18 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Removing old creeps" -msgstr "" +msgstr "Удаляем старых крипов" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 +#, fuzzy msgid "" "If you play until \"Game Over\" and then start a new game the creeps from " "the previous game are still on screen. It would be better if they all " "disappeared at the start of a new game." msgstr "" +"Если ты играешь пока \"Game Over\" и затем начинаешь новую игру, крипы из " +"предыдущей игры езё на экране. Будет лучше, если они исчезнут в начале новой " +"игры" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 msgid "" @@ -1385,12 +1389,16 @@ msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" +"Начните с добавления новой функций \"\"Mob.gd\"\".\"\"queue_free()\"\" " +"Удалит этот узел в конце текущего кадра." #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" +"Затем в ``Main.gd`` добавь новую линию внутрь ``_on_MobTimer_timeout()` " +"функций, в конце" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1157 msgid "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 56d2369b56..9c10e3123e 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 68cd5e4719..300154ee00 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 9f97f2ae16..9dace9efaf 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index ac851723b1..57c41fe6be 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 7904424a9f..9a7855c58a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 5d80dd4a1f..5c9a1c6304 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index a0537e881e..449e423b7a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po index bb12ebf06c..77d5c50793 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 5f8d8a1b16..e3e4315eb6 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 71863cc0e1..800ee2b521 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -54,29 +54,42 @@ msgid "Import options are vast:" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 #, fuzzy msgid "Compression" msgstr "Сравнения" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " "depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " "For 3D, it may present unwanted artifacts, though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -84,129 +97,129 @@ msgid "" "though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " "file size is almost a tenth of Lossless." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Описание" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -215,17 +228,17 @@ msgid "" "that do not." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -236,36 +249,36 @@ msgid "" "changed to \"Enabled\" and reimported automatically." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " "\"loop\"." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -273,11 +286,11 @@ msgid "" "making pixel perfect games." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -285,41 +298,41 @@ msgid "" "mipmaps:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -327,37 +340,37 @@ msgid "" "SRGB when used in albedo channels." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " "exporting images from Photoshop and the like." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -365,37 +378,24 @@ msgid "" "blend mode on canvas items that need it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " "them look right." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" "`doc_spatial_material`." msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 69cbdb1869..d060d5c96a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 8c3d2015a9..0c6cf10eec 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,14 +59,17 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 -msgid "Translation format" +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +msgid "Translation format" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -76,37 +79,37 @@ msgid "" "as follows:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -114,81 +117,81 @@ msgid "" "to differentiate from other strings). Here's an example:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 msgid "CSV importer" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po index b9f103f842..01fbffbd32 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 9a9e78595b..071c0f855b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 8c58d20515..839949fc8b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index d3a9865a28..e1d95ee3e1 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 6b33be3731..6492931462 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po index dcbe368480..7030757b2b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 003b8f1200..47484bd36a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 014ae248a5..01bc48aa3c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 6d60302d8b..3d6e736850 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index ed306bacfb..d923fc822d 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index f828fb352f..a82932365a 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index a2678a533a..62846f22a2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index 47465b2861..3710eb305b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index 31e3aeeb93..58faceb7d5 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index e66c1a7a1d..9c72b4997b 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index e26d843158..770d8a88fa 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 7516006669..9267e062fe 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 1ef13ebaeb..0a2738ee93 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 38190afc65..df02a096a7 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index da73640434..02751322d2 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 1bca8ec71a..82aa535125 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 5013b93800..b82a92f51f 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po index dc43b3e4fc..13ffea8c92 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 2dfc0da83d..a35501f2b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po index 6ccca3accb..4e4a70f8ae 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 9f752d45d0..2a3a39911c 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 9c1c93a1b4..0b3bea05b8 100644 --- a/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/ru/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/index.po b/sphinx/po/ru/LC_MESSAGES/index.po index d7c0947f07..9e45883ed8 100644 --- a/sphinx/po/ru/LC_MESSAGES/index.po +++ b/sphinx/po/ru/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index 54f4d1926a..a13863445c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po index 7328028a6d..384aa9c24b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po index 76aeb2dfad..8536943711 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index fa67c0ce0c..938690108b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po index c427333af6..b4e2349c23 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po index c7ae9fb541..a62f843aa1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 998c416a2b..d147b77b09 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po index ab74f80468..4e7c99f84e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index 91a529b15c..ddf9ad552f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 7fe9d21615..911bd4f747 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,250 +27,252 @@ msgstr "Введение" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "Настройка проекта" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -"Коллизии могут также быть добавлены на тайлы, позволяя использовать себя, " -"как в 2D играх с боковой прокруткой так и в играх с видом сверху." -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "Создание набора тайлов" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -#, fuzzy -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" -"Для начала, необходимо создать набор тайлов. Здесь находятся некоторые тайлы " -"для этого. Они все находятся в одной картинке для оптимизации. Они также " -"называются *текстурными упаковками* которые генерируют эти спрайт-листы из " -"ваших отдельных текстурных файлов. Также для этого можно использовать и " -"отдельные картинки." - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -#, fuzzy -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." -msgstr "" -"Создайте новый проект и переместите вышерасположенную PNG-картинку в " -"директорию. Затем, откройте настройки импорта картинки и выключите " -"``Filter``, если он будет включен это вызовет проблемы далее. ``Mipmaps`` " -"уже должен быть отключен; если нет, отключите его тоже." #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:37 +#, fuzzy +msgid "TileMap node" +msgstr "Создание узлов" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 -msgid "Here's a screenshot that shows where everything of relevance is:" +msgid "``Cell Size``" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 -#, fuzzy -msgid "Collision Shapes" -msgstr "Видимые области соприкосновения" +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +#, fuzzy +msgid "``Custom Transform``" +msgstr "Преобразование" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Создание проекта" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:92 msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +#, fuzzy +msgid "Collision Shapes" +msgstr "Видимые области соприкосновения" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index 76f2917192..c07a2fb0e9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index c854786b36..1a2875f3c2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po index f20b012a94..a9379efd81 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 272026c5ef..bba6c56a1a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 687ca94232..1e4099d3c9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 0ddc95b46c..4ea7f31773 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 18559b531c..ee02c1a09e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 4c8870e064..db2a57c347 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 9c92468292..13be0b49f8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index dd8b4a35d6..3c9ae5231f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 66b30bf40e..fe97607a35 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po index e63991f469..53c0d3f8a4 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 8cd24b2080..cd37b7eb4e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po index c8f4e24f30..2f9815d022 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 401d6f3e8e..cc5c737d66 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 1db842de67..9c72547bd8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po index e1970d937d..bc9bfc5856 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po index 68adceef2c..56ce7b19ff 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po index 64e0c9b4e2..5165be4699 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index 5032ba33d7..0879404104 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po index 937931e8e1..9bb05de88e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index 1849139b36..c470372ae5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 24abbff6c4..c36bc521ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 17161009a4..f4317a5188 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 8d27145840..2c7594b669 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po index 6841f38761..9277d99254 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po index 5531a3e150..238a1feb4c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po index 44a4b4b84b..55cdd9485f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po index cfce55b988..0c01e04924 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po index a7a30fd3bf..13fd2e59ff 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 65ce03e042..735865b6df 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index eb37147107..6c0a0c90f0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 4077be29c1..5175fa6449 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po index 81e6b66d97..771b1579b9 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po index 94e41bb05f..391943fa95 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po index c312e5bbf2..ac06a469f5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 859a34f8e1..dc7b267714 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/content/index.po index 13d3293af5..7bba0cc431 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/ru/LC_MESSAGES/tutorials/content/making_trees.po index eb0f0fa74c..eacd32efd1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/ru/LC_MESSAGES/tutorials/content/procedural_geometry.po index 7e0fd3ef3b..6b42ae8398 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po index f138859c4b..1a2d56314d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 53d7a77493..bdbbe28995 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 72529d6fdb..66d007283d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index 34a8be6e72..61b7b2ba1d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_containers.po index c268fa311e..46e05b1dfb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po index 7572eb6522..233115cb9c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po index 1d7ab8fd91..fb4252731b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/gui/index.rst:2 msgid "GUI" -msgstr "" +msgstr "Интерфейс" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po index cb44a67b30..299e740ab1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po index 4ca6dae230..df3389d44b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index fa0e31cbc5..3d0a9401c3 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po index 65fc0db238..709389c40c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..9295ddcd3d --- /dev/null +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,228 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Локализация" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +msgid "Advantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +msgid "Disadvantages" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +msgid "Installing gettext tools" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Создание сценариев сцены" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +msgid "Loading a messages file in Godot" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 9f7fb89322..bda383b995 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po index b9c26f68d0..487c37e581 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po index bb697d642d..9d80d157a1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po index 0c629a0ff2..f040beedce 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 54e4a2b082..e080c628cf 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po index 3eb01854d5..ae95174fe6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po index 2dbca05a59..69cd854688 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 08205c22cc..e408de460c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po index 707bec24ca..39421707e0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po index 84527d298a..ace5319579 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/ru/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 19bb3a79fb..fe0c9ebb03 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/legal/index.po index 08e09e664a..727dfbe0d0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "Легализация" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 57d5db35ba..2589654d40 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po index 2590827e56..7046224857 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po index 15ec1a6616..43ac0ad3ca 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index e6f6d7e4c8..2eed50e39b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po index 613b58d47f..2ab7bf4afa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po index 52e8a095b8..59fbca1c13 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index 86e0fdfaed..288eb3411f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 615a325c96..098b3d0dea 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index 8afb494d04..711b3639fa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index c2717bae5d..c529c00e09 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po index 996e10bb93..fd327ca44c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index 1f28cb506e..e59e0a1be6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -90,8 +90,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "Это можно сделать, добавив пулю непосредственно к главной сцене:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po index df6c3f6c19..8fe78401e6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po index 6130786bd9..c52e28e6ff 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index d43847f069..febd5f9dfb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index 9e41fa2375..76195d3bb2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po index 93782c8fd7..4ecd744708 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po index d170eed24e..3e3e9a2e4b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po index a9fbd479ef..41abaa606b 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po index d0a2202755..7d4c4d1af7 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..2690f2a9ba --- /dev/null +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,178 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +msgid "Using WebRTC in Godot" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +#, fuzzy +msgid "Minimal connection example" +msgstr "Управление соединениями" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "Выведет:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Пример стрельбы" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Создайте скрипт похожий на:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/index.po index e7dc6e20cd..759aef6051 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" -msgstr "Анимация" +msgstr "Оптимизация" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_multimesh.po index e964e9db23..745387726f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_servers.po index c5834d967a..60ddec1c68 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po index 06631e4204..074d16da7d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index c5400ec7a3..e1121f499a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po index c9ae59699b..6c7da88166 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po index b055d63d3e..b021642e52 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po index d4fb8bdf54..80d45cf043 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po index 5ba59af230..767abb5051 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po index 68eaea32f3..d8c4a03259 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index cb0cb823e3..c8dc705dcb 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 734ab7b8b9..2e96bcd4f8 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po index 26c781f78a..ccb9dd50d6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index f4299b9a31..9c1c4e3914 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po index 4f47526a81..acaf41fcc1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po index 13cfa21f81..febe31bc5f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 96273ad845..f520ea5f1c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/index.po index 14f12c72f8..2c12d683ed 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index 3bcadcd5c7..f43bb56cfd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po index 0c0adf7664..444d44f9df 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index dc12476c51..5f2fa012ca 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index a30a5a1a25..363c849f7a 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 304fc0cf18..f30e7312b0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index bd7c44c965..6532bc90b2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index f7e2f6cea7..3e155ef7ea 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 38a0bec5f5..51a1f303b2 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 8abda86294..2d5425314e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po index 294d954c06..01e44df9af 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 7e7c861358..f94e6f658d 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po index 992bb6bc3d..0e6a6a16fd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 20fe71e3e5..04063823dd 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index 9dec465714..b2d262100c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index c9a8344d97..fd941c423e 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po index 57abc5264c..4bbd95bae6 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 18e576b6c4..8f6bed498c 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 3ae81c7d9c..dda4e8a1ec 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index fe0ab5b972..2a89dd62df 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 0425453524..66a06245a0 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 97dc837f5e..be7d64fdbe 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -60,7 +60,7 @@ msgstr "Тип" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Описание" @@ -847,711 +847,734 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "Константы" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "Статические функции" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 0d546e10bc..b944345d93 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 808d99a81e..722ed23986 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index dda7383e6f..31d861f1aa 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index ec0910e64c..addaf25ee1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -118,7 +118,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 749ce061e1..1a0a7b0c10 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index 9b38ef1505..73722f1a23 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po index ff9f801a7a..a5a3312f8f 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 5a1e56c113..833cc7b416 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index 87574882d6..de17ddd3e1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 40ed524d97..c43f0e0139 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po index ad7fff2b20..a4a138f116 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 4985c29929..595f31cf63 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 7f1a3c5698..4514203856 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po index e95abaaf38..afbb916f42 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po index 389741078b..2c9f0871b5 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po index 8d7d232f73..98bc726dda 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 0ac2558416..9b69c8d7b1 100644 --- a/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/ru/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/uk/LC_MESSAGES/about/docs_changelog.po index d99c241ac5..079a9dc144 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/uk/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/faq.po b/sphinx/po/uk/LC_MESSAGES/about/faq.po index 90efc43eaa..102b46a9be 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/faq.po +++ b/sphinx/po/uk/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/index.po b/sphinx/po/uk/LC_MESSAGES/about/index.po index d1654e4370..5a602fbb68 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/index.po +++ b/sphinx/po/uk/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/about/introduction.po b/sphinx/po/uk/LC_MESSAGES/about/introduction.po index 8778183bf1..adc19c9c52 100644 --- a/sphinx/po/uk/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -46,10 +46,28 @@ msgstr "" "якщо вам потрібна інформація про певну функцію." #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "Про Godot Engine" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 #, fuzzy msgid "" "A game engine is a complex tool, and it is therefore difficult to present " @@ -60,7 +78,7 @@ msgstr "" "кількома словами. Проте тут наша PR-презентація, яку ви можете вільно " "використовувати, якщо вам потрібний швидкий опис про Godot Engine." -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 #, fuzzy msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " @@ -78,7 +96,7 @@ msgstr "" "(Linux, macOS, Windows), а також мобільні пристрої (Android, iOS) та веб-" "платформи (HTML5)." -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -94,7 +112,7 @@ msgstr "" "свій рушій відповідно до їхніх очікувань. Це підтримується некомерційною " "організацією `Software Freedom Conservancy `." -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step `." -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "Про документацію" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 #, fuzzy msgid "" "This documentation is continuously written, corrected, edited, and revamped " @@ -125,7 +143,7 @@ msgstr "" "`Sphinx `_ та `ReadTheDocs `_." -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_." -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -151,11 +169,11 @@ msgstr "" "зазначенням авторства \"Juan Linietsky, Ariel Manzur та Godot Engine " "спільноти \"." -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "Організація документації" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -164,7 +182,7 @@ msgstr "" "Ця документація складається з п'яти розділів з вражаючим незбалансованим " "розподілом змісту, але спосіб його розбиття має бути відносно інтуїтивним:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -173,7 +191,7 @@ msgstr "" "Розділ :ref:`sec-general` містить цей вступ, а також інформацію про рушій, " "його історію, ліцензування, авторів тощо. Він також містить :ref:`doc_faq`." -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -186,7 +204,7 @@ msgstr "" "`, який повинен бути точкою входу для всіх нових " "користувачів." -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 #, fuzzy msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " @@ -196,7 +214,7 @@ msgstr "" "необхідності в будь-якому порядку. Він містить багато навчальних посібників " "та документацію щодо конкретних функцій." -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -206,7 +224,7 @@ msgstr "" "розробки рушія, з інформацією про компіляцію рушія, розробці модулів мовою C+" "+ або плаґінів редактора." -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 #, fuzzy msgid "" "The :ref:`sec-community` section gives information related to contributing " @@ -221,7 +239,7 @@ msgstr "" "спільноти, такі як IRC та Discord, і містить список рекомендованих сторонніх " "навчальних посібників за межами цієї документації." -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -235,7 +253,7 @@ msgstr "" "документації не повинні бути змінені. Див. :ref:" "`doc_updating_the_class_reference` для подробиць." -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_." -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "Веселого читання і створення ігор з Godot Engine!" diff --git a/sphinx/po/uk/LC_MESSAGES/community/channels.po b/sphinx/po/uk/LC_MESSAGES/community/channels.po index 535c4c1bbe..d8269494f7 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/channels.po +++ b/sphinx/po/uk/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index 56d5736d87..1e94630f68 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po index 2cd98d1e61..2ee2b6df31 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 3e1e3b7973..a3b582c3f3 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po index d953a0c684..f8d4a314cb 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po index 1d6c6c38ae..266fdcd0b0 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po index 1236643da7..31c92a5183 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po index 1ccf8fc948..fe6f4ba114 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po index f77a9f93e9..2220a29f89 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/uk/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po index ee12164012..7238c2ab79 100644 --- a/sphinx/po/uk/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/uk/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -113,9 +113,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `_" @@ -145,7 +146,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -154,41 +156,41 @@ msgid "Text tutorials" msgstr "Навчальні посібники" #: ../../docs/community/tutorials.rst:38 -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "Ресурси" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" msgstr "" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po index 7c0330b052..b9763cafc8 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po index 67405ec95c..7692dd1567 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po index 683d678e09..8ff6eef450 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po index dce638698f..37819a3e15 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po index 757f976338..72892029ff 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -31,7 +31,7 @@ msgstr "" #: ../../docs/development/compiling/compiling_for_web.rst:13 msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po index 3d3341637d..7aa451402c 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po index 64aa9eda88..b3c756fd34 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po index 27e88c97b9..cf6dd088ab 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -49,39 +49,39 @@ msgid "" "run it from the Mono command line prompt):" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "Змінні середовища" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." -msgstr "" - -#: ../../docs/development/compiling/compiling_with_mono.rst:28 -msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" #: ../../docs/development/compiling/compiling_with_mono.rst:31 +msgid "" +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "Увімкніть модуль Mono" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -89,21 +89,21 @@ msgid "" "binary with the options ``tools=yes`` and ``mono_glue=no``:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " "directory. This path must be ``modules/mono/glue`` in the Godot directory." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " "all the desired targets without the need to repeat this process." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -114,11 +114,11 @@ msgid "" "without this suffix which can't be used to generate the Mono glue." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "Нотатки" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -126,79 +126,87 @@ msgid "" "without the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " "omit it. You can build the Mono-enabled editor:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "Приклади" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "Приклад (Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "Приклад (X11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 #, fuzzy msgid "Data directory" msgstr "Напрямок" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -206,14 +214,14 @@ msgid "" "release``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " "dependencies like ``MonoPosixHelper``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -222,61 +230,61 @@ msgid "" "in the project setting ``application/config/name``." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " "inside the zip:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "Редактор" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " "subdirectories:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -287,7 +295,7 @@ msgid "" "passing the option ``copy_mono_root=yes`` when building the editor." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -297,83 +305,122 @@ msgid "" "generating and building them again." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " "Mono module enabled." msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "Створення простого додатка" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "Параметри командного рядка" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index e000b09469..856d351784 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index 91dfbc8e7e..c4506f362d 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po index c2305e667d..65e91c5129 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po index 39b29c5ad5..b235791cdd 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index 538252440b..e7f416a955 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po index d2f0d30765..a2e34c482e 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/uk/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index b8a72a8565..ad15916427 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po index c3faa3f36c..49c6f908da 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po index b5685b0ffe..c2eab5b132 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po index 36ca2d49d3..f3809f73df 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po index 679bf0ff70..741a67b329 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 615e201cdc..c5608ef105 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 138cd394c4..d5fc4e28de 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po index 4a2bf39ac7..ab349e1c8f 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po index afe42db75b..2bf7f1f407 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index c2c38df270..801fa76202 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po index 53722259aa..cc9da87830 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po index 4c3aee6310..cc5edec5eb 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/uk/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po index 730fcd3e63..40a0dd8a60 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po index 925121990f..02ad835849 100644 --- a/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/uk/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,26 +24,26 @@ msgstr "Формати відео" #: ../../docs/development/file_formats/tscn.rst:4 msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" #: ../../docs/development/file_formats/tscn.rst:10 msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" #: ../../docs/development/file_formats/tscn.rst:14 msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" #: ../../docs/development/file_formats/tscn.rst:19 @@ -52,7 +52,7 @@ msgid "File structure" msgstr "Деструктор" #: ../../docs/development/file_formats/tscn.rst:21 -msgid "There are five main sections inside the TSCN File:" +msgid "There are five main sections inside the TSCN file:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:23 @@ -60,12 +60,12 @@ msgid "File Descriptor" msgstr "" #: ../../docs/development/file_formats/tscn.rst:24 -#: ../../docs/development/file_formats/tscn.rst:266 +#: ../../docs/development/file_formats/tscn.rst:273 msgid "External resources" msgstr "" #: ../../docs/development/file_formats/tscn.rst:25 -#: ../../docs/development/file_formats/tscn.rst:287 +#: ../../docs/development/file_formats/tscn.rst:295 msgid "Internal resources" msgstr "" @@ -79,10 +79,10 @@ msgstr "З'єднання" #: ../../docs/development/file_formats/tscn.rst:29 msgid "" -"The file descriptor looks like :code:`[gd_scene load_steps=1 format=2]` And " -"should be the first entry in the file. The load_steps parameter should (in " -"theory) be the number of resources within the file, though in practice its " -"value seems not to matter." +"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and " +"should be the first entry in the file. The ``load_steps`` parameter should " +"(in theory) be the number of resources within the file. However, in " +"practice, its value seems not to matter." msgstr "" #: ../../docs/development/file_formats/tscn.rst:34 @@ -90,471 +90,490 @@ msgid "" "These sections should appear in order, but it can be hard to distinguish " "them. The only difference between them is the first element in the heading " "for all of the items in the section. For example, the heading of all " -"external resources should start with :code:`[ext_resource .....]`" +"external resources should start with ``[ext_resource .....]``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:41 -msgid "Entries inside the file" +#: ../../docs/development/file_formats/tscn.rst:39 +msgid "" +"A TSCN file may contain single-line comments starting with a semicolon (``;" +"``). However, comments will be discarded when saving the file using the " +"Godot editor." msgstr "" #: ../../docs/development/file_formats/tscn.rst:43 -msgid "" -"A heading looks like: :code:`[ key=value key=value " -"key=value ...]` Where resource_type is one of:" +msgid "Entries inside the file" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" -msgstr "ext_resource" - -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" -msgstr "sub_resource" +#: ../../docs/development/file_formats/tscn.rst:45 +msgid "" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" +msgstr "" #: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" -msgstr "node" +#, fuzzy +msgid "``ext_resource``" +msgstr "ext_resource" #: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" -msgstr "" +#, fuzzy +msgid "``sub_resource``" +msgstr "sub_resource" + +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "node" #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "З'єднання" + +#: ../../docs/development/file_formats/tscn.rst:54 msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:68 +#: ../../docs/development/file_formats/tscn.rst:71 msgid "Other valid keywords include:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +#: ../../docs/development/file_formats/tscn.rst:73 +#, fuzzy +msgid "``instance``" msgstr "Екземпляр" -#: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" +#: ../../docs/development/file_formats/tscn.rst:74 +#, fuzzy +msgid "``instance_placeholder``" msgstr "instance_placeholder" -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" -msgstr "власник" - -#: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "Center" #: ../../docs/development/file_formats/tscn.rst:76 -msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +msgid "``index`` (if two nodes have the same name)" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "Групи" + +#: ../../docs/development/file_formats/tscn.rst:79 +msgid "" +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:95 msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "NodePath" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:153 +#: ../../docs/development/file_formats/tscn.rst:161 msgid "Skeleton" msgstr "Каркас" -#: ../../docs/development/file_formats/tscn.rst:155 -msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "name" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" -msgstr "parent" - -#: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "rest" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "pose" - #: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" -msgstr "enabled" - -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "bound_children" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" +msgid "" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" +msgstr "Назва" + #: ../../docs/development/file_formats/tscn.rst:168 -msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" -msgstr "" +#, fuzzy +msgid "``parent``" +msgstr "parent" + +#: ../../docs/development/file_formats/tscn.rst:169 +#, fuzzy +msgid "``rest``" +msgstr "rest" + +#: ../../docs/development/file_formats/tscn.rst:170 +#, fuzzy +msgid "``pose``" +msgstr "pose" #: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" -msgstr "" +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "enabled" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:172 +#, fuzzy +msgid "``bound_children``" +msgstr "bound_children" + +#: ../../docs/development/file_formats/tscn.rst:174 +msgid "``name`` must be the first attribute of each bone." msgstr "" #: ../../docs/development/file_formats/tscn.rst:175 msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:177 +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr "" #: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:179 +msgid "" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:182 +msgid "Here's an example of a skeleton node with two bones:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "BoneAttachment" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "Ресурси" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " "may be either internal or external to the TSCN file." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:268 -msgid "" -"External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "шляху" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "типу" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" -msgstr "ідентифікатора" - #: ../../docs/development/file_formats/tscn.rst:275 msgid "" +"External resources are links to resources not contained within the TSCN file " +"itself. An external resource consists of a path, a type and an ID." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:278 +msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "Ось декілька прикладів зовнішніх ресурсів:" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:297 msgid "" -"Some internal resource contain links to other internal resources (such as a " +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:311 +msgid "" +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:312 -msgid "ArrayMesh" -msgstr "ArrayMesh" - -#: ../../docs/development/file_formats/tscn.rst:314 -msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" #: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" -msgstr "primitive" - -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "" +msgid "ArrayMesh" +msgstr "ArrayMesh" #: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" -msgstr "morph_arrays" - -#: ../../docs/development/file_formats/tscn.rst:325 msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:326 +msgid "TSCN files support two surface formats:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +msgid "For the old format, each surface has three essential keys:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" -msgstr "" +#, fuzzy +msgid "``primitive``" +msgstr "primitive" #: ../../docs/development/file_formats/tscn.rst:331 -msgid "Tangents array" -msgstr "Масив дотичних" +#, fuzzy +msgid "``arrays``" +msgstr "PoolFloatArray" #: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:333 -msgid "UV array 1" -msgstr "" +#, fuzzy +msgid "``morph_arrays``" +msgstr "morph_arrays" #: ../../docs/development/file_formats/tscn.rst:334 -msgid "UV array 2" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +msgid "" +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" #: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr "" #: ../../docs/development/file_formats/tscn.rst:339 -msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +#, fuzzy +msgid "Vertex positions array" +msgstr "``x.attribute``" + +#: ../../docs/development/file_formats/tscn.rst:340 +msgid "Tangents array" +msgstr "Масив дотичних" + +#: ../../docs/development/file_formats/tscn.rst:341 +msgid "Vertex colors array" msgstr "" #: ../../docs/development/file_formats/tscn.rst:342 +msgid "UV array 1" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:343 +msgid "UV array 2" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:344 +#, fuzzy +msgid "Bone indexes array" +msgstr "Масив дотичних" + +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" +msgstr "Масив дотичних" + +#: ../../docs/development/file_formats/tscn.rst:346 +msgid "Vertex indexes array" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:348 +msgid "" +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "Приклад ArrayMesh:" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "Анімація" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "length" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "loop" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "step" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:376 -msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" -msgstr "" - -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" #: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" +msgid "``length`` and ``step`` are both durations in seconds." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" -msgstr "interp" - #: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" -msgstr "keys" +msgid "" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" +msgstr "" -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" -msgstr "loop_wrap" +#: ../../docs/development/file_formats/tscn.rst:385 +msgid "``type``" +msgstr "" -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "imported" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodePath``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" -msgstr "" +#, fuzzy +msgid "``interp``" +msgstr "Center" + +#: ../../docs/development/file_formats/tscn.rst:388 +#, fuzzy +msgid "``keys``" +msgstr "keys" + +#: ../../docs/development/file_formats/tscn.rst:389 +#, fuzzy +msgid "``loop_wrap``" +msgstr "loop_wrap" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" +#, fuzzy +msgid "``imported``" +msgstr "imported" + +#: ../../docs/development/file_formats/tscn.rst:393 +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" msgstr "'transform'" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" msgstr "'value'" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" +#: ../../docs/development/file_formats/tscn.rst:398 +#, fuzzy +msgid "``method``" msgstr "'method'" -#: ../../docs/development/file_formats/tscn.rst:394 +#: ../../docs/development/file_formats/tscn.rst:400 msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:398 +#: ../../docs/development/file_formats/tscn.rst:404 msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" msgstr "" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0 (сталий)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "1 (лінійний)" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "2 (кубічний)" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 47da0aceb1..2271ac9a33 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po index 36e19d216e..2aa1d719ee 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -24,112 +24,119 @@ msgstr "" #: ../../docs/getting_started/editor/external_editor.rst:6 msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "Замінюється на" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "Абсолютний шлях до каталогу проекту" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "Абсолютний шлях до файла" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "Номер позиції помилки у рядку" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "Номер рядка помилки" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "Редактор" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 msgid "Geany/Kate" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" +msgid "``{file} --line {line} --column {col}``" msgstr "{file} --line {line} --column {col}" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 msgid "Atom/Sublime Text" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 msgid "JetBrains Rider" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy -msgid "-\\-line {line} {file}" +msgid "``--line {line} {file}``" msgstr "--line {line} {file}" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy msgid "Visual Studio Code" msgstr "Visual Studio або VS Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 -msgid "{project} -\\-goto {file}:{line}:{col}" +#: ../../docs/getting_started/editor/external_editor.rst:40 +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." +#: ../../docs/getting_started/editor/external_editor.rst:45 +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po index 413cbfca77..1e5036008c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po index fa4ab6b514..e9a0e0c229 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 53c61c33f3..692a7247c2 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index c916ec383e..e9a96a060f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -422,8 +422,9 @@ msgid "``Array``" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" -msgstr "" +#, fuzzy +msgid "``Godot.Collections.Array``" +msgstr "PoolVector2Array" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 #, fuzzy @@ -497,8 +498,9 @@ msgstr "Vector3[]" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 @@ -506,13 +508,14 @@ msgid "Dictionary" msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index 5729ec9897..99d43b47c5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 022408e077..0f1511cf78 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -131,143 +131,147 @@ msgstr "" msgid "Between method, properties, and inner type declarations." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +msgid "At the end of each file." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " "for easier reading." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 #, fuzzy msgid "Using spaces" msgstr "Редагування екземплярів" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " "for methods or properties, as explained above):" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " "case would be expected, and in lowercase letters otherwise." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -276,74 +280,74 @@ msgid "" "*'IDamageable'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 #, fuzzy msgid "Implicitly typed local variables" msgstr "Локальні змінні із неявною типізацією" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " "the assignment:" msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 #, fuzzy msgid "Other considerations" msgstr "Інші загальноприйняті правила" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." msgstr "" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index dfe050c287..6b3147ce38 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index e68e5567d3..9b4d23fd53 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 81cb9f4b02..aec4e575fd 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1643,47 +1643,47 @@ msgid "" "this, a special export syntax is provided." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " "set from the editor:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " "defined accordingly (e.g. ``const ELEMENT_WIND = 8`` and so on)." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -1692,24 +1692,24 @@ msgid "" "initializers, but they must be constant expressions." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " "way." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -1719,27 +1719,27 @@ msgid "" "``return`` the desired value. Below is an example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -1748,11 +1748,11 @@ msgid "" "top of the file:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -1763,39 +1763,39 @@ msgid "" "weak references." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " "freed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "Сигнали" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " "using the ``signal`` keyword." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" "`class_RigidBody`." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." "connect() ` method:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -1804,30 +1804,30 @@ msgid "" "unique bindings." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " "handler uses the bound argument to print which button instance was pressed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " "arguments." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -1837,43 +1837,43 @@ msgid "" "returns. Once resumed, the state object becomes invalid. Here is an example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " "is received, execution will recommence. Here are some examples:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -1881,7 +1881,7 @@ msgid "" "call to Node._ready() is made." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -1889,11 +1889,11 @@ msgid "" "replace the above code with a single line:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index eddb2afa75..31e0e21b49 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index dd5055c43c..6bcf5e10f8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -68,17 +68,19 @@ msgstr "" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**Правильно**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**Неправильно**:" @@ -93,99 +95,132 @@ msgid "Blank lines" msgstr "Порожні рядки" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +msgid "Surround functions and class definitions with two blank lines:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "Пробіли" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 #, fuzzy msgid "Classes and nodes" msgstr "Сцени та вузли" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 #, fuzzy msgid "Functions and variables" msgstr "Змінні середовища" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "Сигнали" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "Константи" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "Статичний:" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "Тип" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po index 743be9eaf9..8685c01e4e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 86343784c7..5613a70f22 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po index c6ed97b9da..1fca5e5ab4 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index 924c247c5c..aed99fdfe0 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po index ac16e80bd0..d4f0424f38 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index e510a0dd5a..52fa4354e0 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -596,78 +596,78 @@ msgstr "" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "За типом" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " "most cases just search the list of nodes, it should be faster." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "Виклик" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " "be used." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "Деструктор" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "Wait" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -675,39 +675,39 @@ msgid "" "until execution is resumed." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "Оператори" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -716,43 +716,43 @@ msgid "" "to catch errors faster and make the graph easier to read." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " "logic heavy. Type any expression on it and it will be executed in real-time." msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," "Rect2(..), etc.:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index e8cb3b38ce..4782d25eef 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po index ecb3931cb6..9af25976e3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po index 3df9216e98..d7365402e8 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po index f56ab9cce2..36ab579f4c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index ff0b3faee6..94835aa428 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po index 7154f1bbc0..84f7e6f480 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po index 1c847b8c3e..62e63a542f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 529e410c0c..8bfaf73975 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 9af760121a..0310172c5b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po index 3ea490b6ca..4a5f890b1d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index beaef5f41f..4a7de348d7 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index d20566639b..436c10072a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -265,11 +265,18 @@ msgstr "" msgid "Success!" msgstr "Успіх!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -277,7 +284,7 @@ msgid "" "scene that will be loaded any time the project is run." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -286,23 +293,23 @@ msgid "" "of frontend to editing a project.godot file." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -310,18 +317,18 @@ msgid "" "saved to the project.godot file and remembered." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " "` singleton." msgstr "" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "Далі буде..." -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po index 334c18c9f7..c7eedf6ed9 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 65290b42cc..29e9476852 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po index 09577a5289..4c6d061aa9 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 34307c70f9..bbdb3e3259 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index d841afe035..58d942753c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index e4f5601bd7..17006138f1 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index 84b76128a2..b64e2f1f10 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 0e4f4e4b0e..40f6bc27ee 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index 2ffac7512a..1df15f831b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index a234b7546a..b7002ee397 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 4911972ebe..940c2d8a9a 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index dcbf0287fb..e536a40763 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index 7d5f84a693..14aad710a3 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index c24d2e013d..18ec4dc295 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 1894713016..0973bcc961 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 951a70095d..772aee9dbb 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index d832e3165a..a71809024c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 7e04a4246a..33e8405129 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index db5ac2b866..5a0664236e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 218575bf21..e70efc2bc0 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,29 +56,42 @@ msgid "Import options are vast:" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 #, fuzzy msgid "Compression" msgstr "Стискання:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " "depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " "For 3D, it may present unwanted artifacts, though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -86,129 +99,129 @@ msgid "" "though." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " "file size is almost a tenth of Lossless." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "Нестиснений" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "Опис" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "Використання пам'яті" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "Швидкодія" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "Режим HDR" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -217,17 +230,17 @@ msgid "" "that do not." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -238,36 +251,36 @@ msgid "" "changed to \"Enabled\" and reimported automatically." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " "\"loop\"." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -275,11 +288,11 @@ msgid "" "making pixel perfect games." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -287,41 +300,41 @@ msgid "" "mipmaps:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -329,37 +342,37 @@ msgid "" "SRGB when used in albedo channels." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " "exporting images from Photoshop and the like." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -367,37 +380,24 @@ msgid "" "blend mode on canvas items that need it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " "them look right." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" "`doc_spatial_material`." msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index d6c6e59328..851295a810 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 094ebda941..872c9aac3f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -59,14 +59,17 @@ msgid "" msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "" - -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 -msgid "Translation format" +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." msgstr "" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +msgid "Translation format" +msgstr "" + +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -76,37 +79,37 @@ msgid "" "as follows:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -114,82 +117,82 @@ msgid "" "to differentiate from other strings). Here's an example:" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Hello, friend!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "How are you?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Good Bye" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 #, fuzzy msgid "CSV importer" msgstr "Імпортування CSV" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po index c77771fc8d..ecfb6cbb4e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 9b7b29a6be..faf671fe4d 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 184b56b7c4..2b0fecb56f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 9ffb23cf75..975d9cf3ad 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index 75cb75bf82..e3a328ca51 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po index 06b9bb7e5a..9478ac45ad 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index ce1fbcbd5b..05d2ca51fa 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index dfd95055b8..8153f6466b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 1119216296..c98f82d82b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index c590c36dd5..93a45a5bfc 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 5d0bcc0dac..d2fae89f9e 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index ccc26b6b20..6c33f574ed 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index f54b203202..65668baf60 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index be27abda16..1db274b9c5 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index 492a4c7a0f..2084a2ebfa 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index e1b5af109f..ed318bfe75 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 79c15b7a51..1607f2a61c 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index 1755eddfe4..6ae6b85796 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index a399841e85..a88edda85b 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 4b181f15d7..c460c3f307 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index eb6e48cd63..a7ed511668 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 194b5ce1ae..9b8b6b8485 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po index 9fe57ac6d6..c5d54bdaff 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 9d10e649d6..8bab9e979f 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po index 55e7ff0e19..562ea12490 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 1a5bfd31ec..5889e764b1 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index 1bbd2d1919..d732f444aa 100644 --- a/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/uk/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/index.po b/sphinx/po/uk/LC_MESSAGES/index.po index 07e5399246..2bc0a6a012 100644 --- a/sphinx/po/uk/LC_MESSAGES/index.po +++ b/sphinx/po/uk/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index da203f7408..bcac062386 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po index 2aca4ca2ab..10940643b8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po index 8a01a5e8d7..2b14b7554f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index a3085af56e..c9008c5d23 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po index 4473f78f16..ac6037ffc4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po index 178e665111..378a766b65 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index 9c0735e340..d950eb3976 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po index 3613e66f7e..be0354aba3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index e8a6042636..4c877ea5a8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po index 0b5d7e586f..b5ec7ce433 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,236 +27,253 @@ msgstr "Вступ" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:37 +#, fuzzy +msgid "TileMap node" +msgstr "Фотоапарат" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 -msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 #, fuzzy -msgid "Collision Shapes" -msgstr "Зіткнення" +msgid "``Cell Size``" +msgstr "Center" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:66 -msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +#, fuzzy +msgid "``Custom Transform``" +msgstr "Перетворення" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "Як створити проект" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 +msgid "" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:92 msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:127 -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " +"It's easy to accidentally select and move the tilemap node. To avoid this, " "use the node's lock button:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 +#, fuzzy +msgid "Collision Shapes" +msgstr "Зіткнення" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 +msgid "" +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 +msgid "" +"You can add occlusion and navigation shapes to the tile in the same way." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:127 +msgid "Atlas tiles" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 +msgid "" +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:162 msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index c6b38aad30..931f543f86 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 238a28acc5..54d0273fe5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po index d79ad51cbe..4a6ddbebde 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index 28d00132e9..3357fc9600 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index 8a80c7cb4b..ed8ad1e4a9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 82b915a243..ab96b1d2c2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 3183edf1c3..37d55fe57c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 8fc693bead..063f55c5e1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 2b95c48fc4..9777c558ca 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index afe0766922..402017b861 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 8f1b79bad8..6ee3ba3dbd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po index f83ca6270b..193c9361cd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 0948c9ebea..118d090349 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po index 850187e8ad..53e7c0b8b9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 42ac2a6f8f..b9e92c4cc5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index e8b42908b6..653b3ec42b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po index eb93def648..83fa809431 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po index 63d5efe152..46097c7627 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po index fa2450fc55..e3089b93f4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index e00e52c485..ca88e4842c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po index d0740f0e4c..26dc07b6fb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index d45b45bccc..6a5ed9f6a7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index d95d5118b1..0b43d25acb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 035dc7d67f..a65ef1905c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po index e4aa4e315e..2a40b9fbb6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po index f0ca47d656..5b578a3b9d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po index 525521a9c8..d2f8bf2a78 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po index 91dbc297eb..504829e0ae 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po index a1755db7d2..c8075cf529 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po index b9c129a662..e68eca55ae 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index 73ff0801af..6ce54db79c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index 30c98ca9f0..50e51dbab0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 082a9b65d9..d4b3658fe6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po index 344334d280..deaf42944a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po index 918b9b2653..5c8daaa630 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po index 3486683a18..0069b9dfdd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/sync_with_audio.po index 173229a374..883ca9e31b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/content/index.po index eb578221c3..f0e85cc7b8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/uk/LC_MESSAGES/tutorials/content/making_trees.po index 3d432446e8..c8f413665c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/uk/LC_MESSAGES/tutorials/content/procedural_geometry.po index a84c189ab7..cd46f948f0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po index d8e6807bd3..db5eca58bb 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 856905da3c..e9f19034d6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index f2cdef14f9..66cc2528c8 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index f5e2cc0731..b45dcb85db 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_containers.po index 226caef42c..eb8be45058 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po index 4edbbe9bfb..74f86f9ed7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po index dbf3ecfadc..019aabd454 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 95bc718ad7..31aace1ff1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po index 38e47fa098..aa6b3f04a9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index 6fb5930e29..27373ceec9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po index 3e7bb238ab..d1a2b3e932 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..2af75fb304 --- /dev/null +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,230 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "Локалізація" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "Категорії" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "Категорії" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +msgid "Installing gettext tools" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "Як розпочати гру" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +msgid "Loading a messages file in Godot" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 5d9a053f23..ebf16a5b77 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po index 17b064b7da..8409e4e6fa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/input_examples.po index f7807efba1..70a9a723d4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -130,7 +130,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po index 8840542f03..7febcc615f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 790f926158..bd22ca317d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po index c2fa988991..b8f37e4597 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po index 8f515c5a71..f2efd66355 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 9d85a81bc7..d244292983 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po index 57e785c227..0aabb4e60c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po index 00f6631225..041ef69f7d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/uk/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 8da6a5cf40..86ab3866d5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/legal/index.po index 5f4a429de3..a70eb48a8d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 845ec8ee37..af9f88a003 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po index 1b0e06ffeb..56a6e849ae 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/interpolation.po index 7243f9b0a8..6402b11d76 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index 7bda7e2c1f..5f8fa75827 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po index ce5a10c4d3..a16427c81d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po index 24dcf9da75..4abb859391 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index f29f5ad451..0d3010d58f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index 0c4c86a8a2..5ca5fd6ee9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index c710b63942..de50337917 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index c1249bd9bd..251198248b 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po index e45dc634f9..df8b1890ce 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index eb3efad940..021f52afa3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -77,7 +77,7 @@ msgstr "" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po index aeac9d13cf..c7fb30bedc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po index cb2bb0bcdd..d2a35a01be 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 4b7e333245..6bf67254b4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index e002d54428..196f4f17f2 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po index 83d1ebf186..98a24d837a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po index bae0e1df04..118ed1f076 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po index 200ad57686..f6387fb6b3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 3fb20e6c60..575238f3d0 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..a52a6211fe --- /dev/null +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,177 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "Використання пакунків Nuget у Godot" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +msgid "Minimal connection example" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +msgid "This will print:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "Декілька прикладів:" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "Створення простого додатка" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +msgid "This will print something similar to this:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/index.po index 7781b6705f..6ba19b3b9e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_multimesh.po index 4ea271a3c2..e25209effa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_servers.po index f49a9aa815..69efa3a128 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po index 2f7dc1376c..820364e2ac 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index eef8fc5246..a74eb79afa 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po index ce85da397f..ef429b2db5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po index 1d9c9eb48b..9f93d928b9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po index 466c614e0a..cccde6cdd9 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po index aa6fae01d8..cf45b4fca3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po index b5c1b825e6..55d1be23a5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index fe1f748d9c..ff7a78a2fe 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index 1098ab3426..eb1980f204 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po index c514b0ad56..10771e8cac 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index c8d563fa6e..6bcfe72e3a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po index bcda45b72d..9474562cdc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po index ff31d9d485..8342ce1d98 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 2b27fe94b7..a60e43029c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/index.po index dcc9eb591c..805ade3217 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index f73a1b1000..119c4874a3 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po index 189bab5c6d..9c5ddc5f13 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index ca6ed61fb7..2d67489fb5 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 422d306a87..b111d4c120 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 300c6e8c56..992bfd9dba 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index afe5e0a63e..af5e1c48d4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 379af83886..4bf6b7ba63 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index 2a38f7370a..d902d32dae 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po index a461db57c4..99f8255232 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po index 0c54064360..f4bd84b678 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index af5286d050..a9a6b4e76e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po index d460ee4f59..699fb1920a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index eb5ec7698f..1d4ad5928f 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index dbaf5f2dfc..8d2ee5d340 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 0cb2ad0025..0cc1eb3260 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po index f2974a71d5..0da2b06cee 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 6bde1ca186..59187700f7 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 41886efe4b..c7f8ec2b69 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 6d219fcae8..c0589b834a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index 2ccc83e215..e785f74324 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index a8d08c65f7..76294e611d 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -55,7 +55,7 @@ msgstr "Тип" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "Опис" @@ -827,711 +827,734 @@ msgstr "" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "Константи" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "Вбудовані функції" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " "3.0. When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type " "nomenclature is used, it can be scalar or vector." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "Функція" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "Синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "Синусоїда" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "Дотична" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "Арксинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "Арккосинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "Обернений тангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "Гіперболічний синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "Гіперболічний косинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "Гіперболічний тангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "Обернений гіперболічний синус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "Обернений гіперболічний косинус" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "Гіперболічний арктангенс" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "Степінь" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "Десятковий логарифм" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "Квадратний корінь" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "Абсолютний" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "Підписати" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "Підлога" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "Округлені" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "ceiling" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "дробовий" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "Залишок" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "Мінімум" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "Максимальний" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "Віддзеркалення" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "&Транспонувати матрицю" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "vec_bool_type **greaterThan** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 msgid "Bool vector cmp on > int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 2e0418fed2..15132fb7bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 864bd81e7b..4d54dcc34e 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index e9571aa0ee..4124a32cd6 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index f21e84a89b..bf73c0b0de 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,7 +115,7 @@ msgstr "" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index 9190598bf9..b33a9c88f1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index ea08e42b2b..75bff2b7cc 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po index 605d3736f5..e9221b52bd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index d6f5d6757d..a26e520895 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index 0a50c238e7..9c763f4f9c 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index e84a4fa961..172acf91fd 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po index 77c05879eb..2df89fe128 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 12f6cb53cc..60b04b19e4 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index f8b1774c35..6694e13217 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po index a70bcc1e15..ff2080ad06 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po index 4177a5db3c..50d0197f4a 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po index c0580e39a1..90e015fb51 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 7b37cb2be3..c8f3cbb1e1 100644 --- a/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/uk/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/docs_changelog.po b/sphinx/po/zh_CN/LC_MESSAGES/about/docs_changelog.po index 8e8d54aca7..1afdd7a385 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/docs_changelog.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/docs_changelog.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -62,7 +62,7 @@ msgstr "项目工作流程" #: ../../docs/about/docs_changelog.rst:25 msgid ":ref:`Custom builds for Android `" -msgstr "" +msgstr ":参考:`安卓自定义构建<文档_安卓_自定义_构建>`" #: ../../docs/about/docs_changelog.rst:37 msgid "Best Practices:" @@ -178,7 +178,6 @@ msgid "GUI" msgstr "GUI" #: ../../docs/about/docs_changelog.rst:72 -#, fuzzy msgid ":ref:`Containers `" msgstr ":参考:`Godot接口<文档_godot接口>’" @@ -216,30 +215,25 @@ msgid ":ref:`Advanced post-processing `" msgstr ":参考:`高级后期处理<文档_高级后期处理>`" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "Your First Shader Series:" -msgstr "您的第一个游戏" +msgstr "您的第一个光色生成器系列:" #: ../../docs/about/docs_changelog.rst:88 -#, fuzzy msgid ":ref:`What are shaders? `" -msgstr ":参考:`空间着色器<文档_空间着色器>`" +msgstr ":参考:`光色生成器是什么?<文档_光色生成器是什么>`" #: ../../docs/about/docs_changelog.rst:89 -#, fuzzy msgid ":ref:`Your first CanvasItem shader `" -msgstr ":参考:`画布组件着色器<文档_画布组件着色器>`" +msgstr ":参考:`您的第一个CanvasItem(画布项)光色生成器<文档_画布项光色生成器>`" #: ../../docs/about/docs_changelog.rst:90 -#, fuzzy msgid ":ref:`Your first Spatial shader `" -msgstr ":参考:`空间着色器<文档_空间着色器>`" +msgstr ":ref:`你的第一个空间着色器 `" #: ../../docs/about/docs_changelog.rst:91 -#, fuzzy msgid "" ":ref:`Your first Spatial shader: Part 2 `" -msgstr ":参考:`空间着色器<文档_空间着色器>`" +msgstr ":ref:`你的第一个空间着色器:第2部分 `" #: ../../docs/about/docs_changelog.rst:98 msgid "Shading Reference:" @@ -291,19 +285,16 @@ msgid ":ref:`Thread safe APIs `" msgstr ":参考:`线程安全API<文档_线程安全API>`" #: ../../docs/about/docs_changelog.rst:116 -#, fuzzy msgid "Optimization" msgstr "优化" #: ../../docs/about/docs_changelog.rst:118 -#, fuzzy msgid ":ref:`Using MultiMesh `" -msgstr ":参考:`制作树<文档_制作树>`" +msgstr ":ref:`使用多重网格 `" #: ../../docs/about/docs_changelog.rst:119 -#, fuzzy msgid ":ref:`Using servers `" -msgstr ":参考:`制作树<文档_制作树>`" +msgstr ":ref:`使用服务器 `" #: ../../docs/about/docs_changelog.rst:122 msgid "Miscellaneous" @@ -328,12 +319,11 @@ msgstr ":参考:`GLES2和GLES3之间的差异<文档_GLES2和GLES3之间的差 #: ../../docs/about/docs_changelog.rst:130 msgid "Legal" -msgstr "" +msgstr "合法的" #: ../../docs/about/docs_changelog.rst:132 -#, fuzzy msgid ":ref:`Complying with Licenses `" -msgstr ":参考:`使用脚本加密密钥编译<文档_使用脚本加密密钥编译>`" +msgstr ":ref:`遵守许可证 `" #: ../../docs/about/docs_changelog.rst:135 msgid "Compiling" @@ -379,6 +369,5 @@ msgid ":ref:`Spatial gizmo plugins `" msgstr ":参考:`空间变换轴插件<文档_空间变换轴插件>`" #: ../../docs/about/docs_changelog.rst:155 -#, fuzzy msgid ":ref:`Creating Android plugins `" -msgstr ":参考:`空间变换轴插件<文档_空间变换轴插件>`" +msgstr ":ref:`创建安卓插件 `" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po index f0ec6b01b1..fee1fcb52d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/faq.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,11 +42,10 @@ msgid "In short:" msgstr "总之:" #: ../../docs/about/faq.rst:13 -#, fuzzy msgid "" "You are free to download and use Godot for any purpose, personal, non-" "profit, commercial, or otherwise." -msgstr "您可以免费下载并使用Godot,用于任何,个人,非营利,商业或其他目的;" +msgstr "您可以免费下载并使用Godot,用于任何个人,非营利,商业或其他目的。" #: ../../docs/about/faq.rst:14 msgid "" @@ -380,7 +379,6 @@ msgid "As of Godot 3.0, glTF is supported." msgstr "Godot从3.0版本开始支持gITF。" #: ../../docs/about/faq.rst:153 -#, fuzzy msgid "" "FBX SDK has a `restrictive license `_, that is incompatible with the `open license " @@ -390,7 +388,7 @@ msgid "" msgstr "" "FBX SDK具有 `限制性许可 `_ ,与Godot提供的 `开放许可 `_ 不兼" -"容。尽管如此,FBX支持仍然可以由第三方作为插件提供。(参见上面插件的问题。)" +"容。尽管如此,FBX支持仍然可以由第三方作为插件提供。(参见下面插件的问题。)" #: ../../docs/about/faq.rst:159 msgid "" @@ -418,11 +416,10 @@ msgstr "" "发布游戏,无论开源或闭源。万事皆允。" #: ../../docs/about/faq.rst:170 -#, fuzzy msgid "" "To see how support for your SDK of choice could still be provided, look at " "the Plugins question below." -msgstr "欲了解如何支持您想用的SDK,请查看上面的插件问题。" +msgstr "如欲了解如何支持您使用的SDK,请查看下面的插件问题。" #: ../../docs/about/faq.rst:173 msgid "" @@ -480,7 +477,6 @@ msgstr "" "意,分辨率越高,资源越多,它们需要的内存就越多,加载所需时间也会越长。" #: ../../docs/about/faq.rst:201 -#, fuzzy msgid "" "Use the stretch options in Godot; 2D stretching while keeping aspect ratios " "works best. Check the :ref:`doc_multiple_resolutions` tutorial on how to " @@ -490,7 +486,6 @@ msgstr "" "`doc_multiple_resolutions` 来学习如何实现它。" #: ../../docs/about/faq.rst:205 -#, fuzzy msgid "" "Determine a minimum resolution and then decide if you want your game to " "stretch vertically or horizontally for different aspect ratios, or if there " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po index e4d975476e..b0ab8be72b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po index e31eceeb60..bcad42d0f9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/about/introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -42,10 +42,28 @@ msgstr "" "和查找有关特定功能的信息。" #: ../../docs/about/introduction.rst:21 +msgid "Before you start" +msgstr "" + +#: ../../docs/about/introduction.rst:23 +msgid "" +"The :ref:`Tutorials and resources ` page lists " +"video tutorials contributed by the community. If you prefer video to text, " +"those may be worth a look." +msgstr "" + +#: ../../docs/about/introduction.rst:27 +msgid "" +"In case you have trouble with one of the tutorials or your project, you can " +"find help on the various :ref:`Community channels `, " +"especially the Godot Discord community, Q&A, and IRC." +msgstr "" + +#: ../../docs/about/introduction.rst:32 msgid "About Godot Engine" msgstr "关于Godot引擎" -#: ../../docs/about/introduction.rst:23 +#: ../../docs/about/introduction.rst:34 msgid "" "A game engine is a complex tool, and it is therefore difficult to present " "Godot in a few words. Here's a quick synopsis, which you are free to reuse " @@ -55,7 +73,7 @@ msgstr "" "提供了公关介绍, 如果您想写一篇关于Godot引擎的简短介绍,那么您可以自由的使用它" "们。" -#: ../../docs/about/introduction.rst:27 +#: ../../docs/about/introduction.rst:38 msgid "" "Godot Engine is a feature-packed, cross-platform game engine to create 2D " "and 3D games from a unified interface. It provides a comprehensive set of " @@ -69,7 +87,7 @@ msgstr "" "键导出到多个平台,包括主流操作系统(Linux,macOS,Windows)以及移动端(Android," "iOS)和网页端(HTML5)。" -#: ../../docs/about/introduction.rst:34 +#: ../../docs/about/introduction.rst:45 msgid "" "Godot is completely free and open source under the permissive MIT license. " "No strings attached, no royalties, nothing. Users' games are theirs, down to " @@ -83,7 +101,7 @@ msgstr "" "全独立且社区驱动的,允许用户按照自己的期望去塑他们的引擎。它受到 `软件自由保" "护 `_ 非营利组织的支持。" -#: ../../docs/about/introduction.rst:41 +#: ../../docs/about/introduction.rst:52 msgid "" "For a more in-depth view of the engine, you are encouraged to read this " "documentation further, especially the :ref:`Step by step ` 教程。" -#: ../../docs/about/introduction.rst:46 +#: ../../docs/about/introduction.rst:57 msgid "About the documentation" msgstr "关于文档" -#: ../../docs/about/introduction.rst:48 +#: ../../docs/about/introduction.rst:59 msgid "" "This documentation is continuously written, corrected, edited, and revamped " "by members of the Godot Engine community. It is edited via text files in the " @@ -110,7 +128,7 @@ msgstr "" "进行编辑,然后使用开源工具 `Sphinx `_ 与 " "`ReadTheDocs `_ 编译成一个静态网站和离线文档。" -#: ../../docs/about/introduction.rst:55 +#: ../../docs/about/introduction.rst:66 msgid "" "You can contribute to Godot's documentation by opening issue tickets or " "sending patches via pull requests on its GitHub `source repository `_ 上把它翻译成" "您的语言。" -#: ../../docs/about/introduction.rst:61 +#: ../../docs/about/introduction.rst:72 msgid "" "All the contents are under the permissive Creative Commons Attribution 3.0 " "(`CC-BY 3.0 `_) license, with " @@ -134,11 +152,11 @@ msgstr "" "creativecommons.org/licenses/by/3.0/>`_ )许可证签署, 版权归 \"娟(Juan " "Linietsky), Ariel Manzur 和Godot引擎社区\" 所有。" -#: ../../docs/about/introduction.rst:66 +#: ../../docs/about/introduction.rst:77 msgid "Organization of the documentation" msgstr "文件组织" -#: ../../docs/about/introduction.rst:68 +#: ../../docs/about/introduction.rst:79 msgid "" "This documentation is organised in five sections with an impressively " "unbalanced distribution of contents – but the way it is split up should be " @@ -146,7 +164,7 @@ msgid "" msgstr "" "文档由五部分组成。虽然内容分布很不均衡,但是内容分割的方法还是很直观的:" -#: ../../docs/about/introduction.rst:72 +#: ../../docs/about/introduction.rst:83 msgid "" "The :ref:`sec-general` section contains this introduction as well as " "information about the engine, its history, its licensing, authors, etc. It " @@ -155,7 +173,7 @@ msgstr "" ":ref:`sec-general` 部分包括简介、关于引擎的信息、历史、许可证和作者等。这部分" "也包含 :ref:`doc_faq` 。" -#: ../../docs/about/introduction.rst:75 +#: ../../docs/about/introduction.rst:86 msgid "" "The :ref:`sec-learn` section is the main *raison d'être* of this " "documentation, as it contains all the necessary information on using the " @@ -166,7 +184,7 @@ msgstr "" "所需要的所有信息。这一部分以 :ref:`Step by step ` 教" "程开始。这个教程是所有新用户的学习起点。" -#: ../../docs/about/introduction.rst:80 +#: ../../docs/about/introduction.rst:91 msgid "" "The :ref:`sec-tutorials` section can be read as needed, in any order. It " "contains feature-specific tutorials and documentation." @@ -174,7 +192,7 @@ msgstr "" "另外, :ref:`sec-tutorials` 部分则可以根据您的需要以任意顺序去查阅。它包含了" "很多功能特性的教程和文档。" -#: ../../docs/about/introduction.rst:82 +#: ../../docs/about/introduction.rst:93 msgid "" "The :ref:`sec-devel` section is intended for advanced users and contributors " "to the engine development, with information on compiling the engine, " @@ -183,7 +201,7 @@ msgstr "" ":ref:`sec-devel` 部分是为高级用户以及引擎开发人员提供的,它包含了如何编译引" "擎,开发C++组件和编辑器插件等信息。" -#: ../../docs/about/introduction.rst:85 +#: ../../docs/about/introduction.rst:96 msgid "" "The :ref:`sec-community` section gives information related to contributing " "to engine development and the life of its community, e.g. how to report " @@ -195,7 +213,7 @@ msgstr "" "误、帮助改善文档等等。它还列出了各种社区频道,如 IRC、Discord,并推荐了一些包" "含了除本文档之外的第三方教程。" -#: ../../docs/about/introduction.rst:90 +#: ../../docs/about/introduction.rst:101 msgid "" "Finally, the :ref:`sec-class-ref` is the documentation of the Godot API, " "which is also available directly within the engine's script editor. It is " @@ -207,7 +225,7 @@ msgstr "" "直接查看。这部分是由源代码中的一个文件自动生成,而不是人为撰写的。更多信息请" "查看 :ref:`doc_updating_the_class_reference`。" -#: ../../docs/about/introduction.rst:96 +#: ../../docs/about/introduction.rst:107 msgid "" "In addition to this documentation you may also want to take a look at the " "various `Godot demo projects `_ 。" -#: ../../docs/about/introduction.rst:99 +#: ../../docs/about/introduction.rst:110 msgid "Have fun reading and making games with Godot Engine!" msgstr "祝您愉快的学习Godot引擎并用它制作游戏!" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po index 6a5841884f..8bd2251c14 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/channels.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po index feb7f65acd..8e3a38448c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/bug_triage_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po index 2944587e37..3bb07c59e5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/code_style_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po index 7e8e65959f..274c00f59e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/docs_writing_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po index 20803f6ac3..2634cce65e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/documentation_guidelines.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po index 7b208e790c..c5be351036 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po index c6e80dc9f7..1f88e93b01 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/pr_workflow.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po index dbec4450a4..36a7ec12d3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/updating_the_class_reference.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po index d58995820c..4ac18efa6c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/contributing/ways_to_contribute.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po index 643454d31d..0bc8bc6309 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/community/tutorials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -112,9 +112,10 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:28 +#, fuzzy msgid "" "`KidsCanCode `_" +"playlists>`__" msgstr "" "`KidsCanCode `_" @@ -144,7 +145,8 @@ msgid "" msgstr "" #: ../../docs/community/tutorials.rst:33 -msgid "`Steincodes `_" +#, fuzzy +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:36 @@ -153,36 +155,36 @@ msgstr "文字教程" #: ../../docs/community/tutorials.rst:38 #, fuzzy -msgid "`KidsCanCode `_" +msgid "`KidsCanCode `__" msgstr "" "`KidsCanCode: 正在进行的教程系列`_" #: ../../docs/community/tutorials.rst:39 #, fuzzy -msgid "`Steincodes `_" +msgid "`Steincodes `__" msgstr "`Steincodes `_" #: ../../docs/community/tutorials.rst:42 msgid "Devlogs" msgstr "" -#: ../../docs/community/tutorials.rst:43 +#: ../../docs/community/tutorials.rst:44 msgid "" "`Andrea Catania (Physics & AI) `_" msgstr "" -#: ../../docs/community/tutorials.rst:44 +#: ../../docs/community/tutorials.rst:45 msgid "" "`Bastiaan Olij (AR & VR) `_" msgstr "" -#: ../../docs/community/tutorials.rst:47 +#: ../../docs/community/tutorials.rst:48 msgid "Resources" msgstr "资源" -#: ../../docs/community/tutorials.rst:49 +#: ../../docs/community/tutorials.rst:50 msgid "" "`awesome-godot: A curated list of resources by Calinou `_" @@ -190,7 +192,7 @@ msgstr "" "`awesome-godot:由Calinou提供的精选资源列表 `_" -#: ../../docs/community/tutorials.rst:50 +#: ../../docs/community/tutorials.rst:51 msgid "" "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz " "`_" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po index ca255e4386..e581063a41 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po index 8373e527f3..45c66ce4f5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po index bd3b7f6a0a..dc91747191 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_osx.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po index 023807cb65..30df107051 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po index 2fe6c8abce..5af5aca903 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,7 +32,7 @@ msgstr "要编译Web的导出模板,需要以下内容:" #: ../../docs/development/compiling/compiling_for_web.rst:13 #, fuzzy msgid "" -"`Emscripten 1.38.22+ `__: If the " +"`Emscripten 1.38.27+ `__: If the " "version available per package manager is not recent enough, the best " "alternative is to install using the `Emscripten SDK `__" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po index 8b3eb9ac0d..c3587cdd07 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po index c020f9b967..239b73b5d8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_for_x11.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po index 70a743c2c2..6bd94b1f40 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_mono.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,34 +51,36 @@ msgstr "" "您可能需要为NuGet导入必要的证书才能执行HTTPS请求。 您可以使用以下命令执行此操" "作(在Windows上,您可以从Mono命令行提示符运行它):" -#: ../../docs/development/compiling/compiling_with_mono.rst:24 +#: ../../docs/development/compiling/compiling_with_mono.rst:25 msgid "Environment variables" msgstr "环境变量" -#: ../../docs/development/compiling/compiling_with_mono.rst:26 +#: ../../docs/development/compiling/compiling_with_mono.rst:27 +#, fuzzy msgid "" "By default, SCons will try to find Mono in the Windows Registry on Windows " "or via ``pkg-config`` on other platforms. You can specify a different " -"installation directory by using the following environment variables for the " -"respective ``bits`` option: ``MONO32_PREFIX`` and ``MONO64_PREFIX``." +"installation directory by passing the ``mono_prefix`` command-line option to " +"SCons; e.g.: ``scons [...] mono_prefix=%ProgramFiles%/Mono``." msgstr "" "默然情况下 Scons 会尝试在 Windows 注册表中查找Mono, 在非 Windows 平台上会使" "用 ``pkg-config`` 进行查找。 您可以通过设置下面的环境变量来指定您安装在其他地" "方的 mono 安装目录, 根据系统位数不同,这些环境变量分别是 ``MONO32_PREFIX`` " "和 ``MONO64_PREFIX``。" -#: ../../docs/development/compiling/compiling_with_mono.rst:28 +#: ../../docs/development/compiling/compiling_with_mono.rst:31 +#, fuzzy msgid "" -"The specified directory must contain the subdirectories ``bin``, " -"``include``, and ``lib``." +"This is the directory that contains the subdirectories ``include`` and " +"``lib``." msgstr "" "您所指定的文件夹必须包含 ``bin``、 ``include``、 ``lib`` 这几个子目录。" -#: ../../docs/development/compiling/compiling_with_mono.rst:31 +#: ../../docs/development/compiling/compiling_with_mono.rst:34 msgid "Enable the Mono module" msgstr "启用 Mono 模块" -#: ../../docs/development/compiling/compiling_with_mono.rst:33 +#: ../../docs/development/compiling/compiling_with_mono.rst:36 msgid "" "By default, the mono module is disabled for builds. To enable it you can " "pass the option ``module_mono_enabled=yes`` to your SCons command." @@ -86,11 +88,11 @@ msgstr "" "默认情况下 mono 模块是禁用的。您可以通过传递 ``module_mono_enabled=yes`` 参数" "给 Scons 构建系统来启用它。" -#: ../../docs/development/compiling/compiling_with_mono.rst:36 +#: ../../docs/development/compiling/compiling_with_mono.rst:40 msgid "Generate the glue" msgstr "生成胶水代码" -#: ../../docs/development/compiling/compiling_with_mono.rst:38 +#: ../../docs/development/compiling/compiling_with_mono.rst:42 msgid "" "The glue sources are the wrapper functions that will be called by managed " "methods. These source files must be generated before building your final " @@ -100,7 +102,7 @@ msgstr "" "这些粘合代码用于封装 mono 所需要的一些功能。要生成这些代码,您需要首先通过 " "``tools=yes`` 和 ``mono_glue=no`` 配置构建一遍 Godot:" -#: ../../docs/development/compiling/compiling_with_mono.rst:44 +#: ../../docs/development/compiling/compiling_with_mono.rst:50 msgid "" "After the build finishes, you need to run the compiled executable with the " "parameter ``--generate-mono-glue`` followed by the path to an output " @@ -110,7 +112,7 @@ msgstr "" "generate-mono-glue`` 参数来生成胶水代码到您指定的目录。这里我们传入的路径是 " "``modules/mono/glue``。" -#: ../../docs/development/compiling/compiling_with_mono.rst:50 +#: ../../docs/development/compiling/compiling_with_mono.rst:58 msgid "" "This command will tell Godot to generate the file ``modules/mono/glue/" "mono_glue.gen.cpp``. Once this file is generated, you can build Godot for " @@ -119,7 +121,7 @@ msgstr "" "这个命令告诉 Godot 生成胶水代码到 *modules/mono/glue/mono_glue.gen.cpp* 文" "件。 执行此步骤之后,您后面要再次构建就不需要重复进行这个操作了。" -#: ../../docs/development/compiling/compiling_with_mono.rst:53 +#: ../../docs/development/compiling/compiling_with_mono.rst:61 msgid "" "```` refers to the tools binary you compiled above with the " "Mono module enabled. Its exact name will differ based on your system and " @@ -136,11 +138,11 @@ msgstr "" "持编译过Godot,那么您可能有类似名称的二进制文件,但没有此后缀,不能用于生成" "Mono粘合剂。" -#: ../../docs/development/compiling/compiling_with_mono.rst:58 +#: ../../docs/development/compiling/compiling_with_mono.rst:68 msgid "Notes" msgstr "注意" -#: ../../docs/development/compiling/compiling_with_mono.rst:59 +#: ../../docs/development/compiling/compiling_with_mono.rst:69 msgid "" "**Do not** build your final binaries with ``mono_glue=no``. This disables C# " "scripting. This option must be used only for the temporary binary that will " @@ -151,21 +153,23 @@ msgstr "" "本,它的构建结果是仅用于控制生成胶水代码的临时二进制文件。Godot 会在启动时打" "印一条消息,提醒您这件事。" -#: ../../docs/development/compiling/compiling_with_mono.rst:60 +#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#, fuzzy msgid "" -"The glue sources must be regenerated every time the ClassDB bindings " -"changes. That is, for example, when a new method is added to ClassDB or one " -"of the parameter of such a method changes. Godot will print an error at " -"startup if there is an API mismatch between ClassDB and the glue sources." +"The glue sources must be regenerated every time the ClassDB registered API " +"changes. That is, for example, when a new method is registered to the " +"scripting API or one of the parameter of such a method changes. Godot will " +"print an error at startup if there is an API mismatch between ClassDB and " +"the glue sources." msgstr "" "胶水代码在每次 ClassDB 的API有变动时都要重新生成。 如果有API和生成的胶水代码" "不匹配, Godot 将在启动时在控制台输出错误信息。" -#: ../../docs/development/compiling/compiling_with_mono.rst:63 +#: ../../docs/development/compiling/compiling_with_mono.rst:78 msgid "Rebuild with Mono glue" msgstr "用Mono胶重建" -#: ../../docs/development/compiling/compiling_with_mono.rst:65 +#: ../../docs/development/compiling/compiling_with_mono.rst:80 msgid "" "Once you have generated the Mono glue, you can build the final binary with " "``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also " @@ -174,66 +178,73 @@ msgstr "" "一旦您生成了Mono胶水,就可以使用 ``mono_glue = yes`` 构建最终的二进制文件。 " "这是 ``mono_glue`` 的默认值,所以您也可以省略它。 您可以构建启用Mono的编辑器:" -#: ../../docs/development/compiling/compiling_with_mono.rst:72 +#: ../../docs/development/compiling/compiling_with_mono.rst:87 msgid "And Mono-enabled export templates:" msgstr "启用Mono的导出模板:" -#: ../../docs/development/compiling/compiling_with_mono.rst:78 +#: ../../docs/development/compiling/compiling_with_mono.rst:93 msgid "" "If everything went well, apart from the normal output SCons should have " "created the following files in the ``bin`` directory:" msgstr "如果一切顺利,除了正常输出外,SCons应该在 ``bin`` 目录中创建以下文件:" -#: ../../docs/development/compiling/compiling_with_mono.rst:80 +#: ../../docs/development/compiling/compiling_with_mono.rst:95 msgid "" "If you're not static linking the Mono runtime, the build script will place " -"the Mono runtime shared library next to the Godot binary." +"the Mono runtime shared library (``monosgen-2.0``) next next to the Godot " +"binary in the output directory. Make sure to include this library when " +"distributing Godot. When targeting Android, no extra steps are required, as " +"this library is automatically copied ``#platform/android/java/libs`` and " +"gradle takes care of the rest." msgstr "" -"如果您不是静态链接Mono运行时,则构建脚本会将Mono运行时共享库放在Godot二进制文" -"件旁边。" -#: ../../docs/development/compiling/compiling_with_mono.rst:81 +#: ../../docs/development/compiling/compiling_with_mono.rst:98 +#, fuzzy msgid "" "Unlike \"classical\" Godot builds, when building with the mono module " -"enabled a data directory will be created both for the editor and for export " -"templates. This directory is important for proper functioning and must be " -"distributed together with Godot. More details about this directory in :ref:" -"`Data directory`." +"enabled and depending of the target platform a data directory may be created " +"both for the editor and for export templates. This directory is important " +"for proper functioning and must be distributed together with Godot. More " +"details about this directory in :ref:`Data " +"directory`." msgstr "" "与“经典”Godot构建不同,在启用mono模块的情况下构建时,将为编辑器和导出模板创建" "数据目录。 该目录对于正常运行很重要,必须与Godot一起分发。 有关此目录的更多详" "细信息,请参见 :ref:`Data directory` 。" -#: ../../docs/development/compiling/compiling_with_mono.rst:84 +#: ../../docs/development/compiling/compiling_with_mono.rst:104 msgid "Examples" msgstr "示例" -#: ../../docs/development/compiling/compiling_with_mono.rst:87 +#: ../../docs/development/compiling/compiling_with_mono.rst:107 msgid "Example (Windows)" msgstr "示例(Windows)" -#: ../../docs/development/compiling/compiling_with_mono.rst:103 +#: ../../docs/development/compiling/compiling_with_mono.rst:123 msgid "Example (X11)" msgstr "示例 (x11)" -#: ../../docs/development/compiling/compiling_with_mono.rst:121 +#: ../../docs/development/compiling/compiling_with_mono.rst:141 msgid "Data directory" msgstr "数据目录" -#: ../../docs/development/compiling/compiling_with_mono.rst:123 +#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#, fuzzy msgid "" "The data directory is a dependency for Godot binaries built with the mono " "module enabled. It contains files that are important for the correct " -"functioning of Godot. It must be distributed next to the Godot executable." +"functioning of Godot. It must be distributed together with the Godot " +"executable. There is no data directory when targeting ``Android`` so the " +"following information does not apply to that platform." msgstr "" "数据目录是在启用单声道模块的情况下构建的Godot二进制文件的依赖项。 它包含对" "Godot正确运行很重要的文件。 它必须分布在Godot可执行文件旁边。" -#: ../../docs/development/compiling/compiling_with_mono.rst:126 +#: ../../docs/development/compiling/compiling_with_mono.rst:148 msgid "Export templates" msgstr "导出模板" -#: ../../docs/development/compiling/compiling_with_mono.rst:128 +#: ../../docs/development/compiling/compiling_with_mono.rst:150 msgid "" "The name of the data directory for a export template differs based on the " "configuration it was built with. The format is ``data.mono..." @@ -244,7 +255,7 @@ msgstr "" "..`` ,例如 ``data.mono.x11.32.debug`` 或 ``data." "mono.windows.64.release`` 。" -#: ../../docs/development/compiling/compiling_with_mono.rst:130 +#: ../../docs/development/compiling/compiling_with_mono.rst:153 msgid "" "In the case of export templates the data directory only contains Mono " "framework assemblies and configuration files, as well as some shared library " @@ -253,7 +264,7 @@ msgstr "" "对于导出模板,数据目录仅包含Mono框架程序集和配置文件,以及一些共享库依赖项," "如 ``MonoPosixHelper`` 。" -#: ../../docs/development/compiling/compiling_with_mono.rst:132 +#: ../../docs/development/compiling/compiling_with_mono.rst:156 msgid "" "This directory must be placed with its original name next to the Godot " "export templates. When exporting a project, Godot will also copy this " @@ -265,7 +276,7 @@ msgstr "" "录与游戏可执行文件一起复制,但名称将更改为 ``data_`` ,其中 " "```` 是项目设置中指定的应用程序名称 ``application/config/name`` 。" -#: ../../docs/development/compiling/compiling_with_mono.rst:134 +#: ../../docs/development/compiling/compiling_with_mono.rst:161 msgid "" "In the case of macOS, where the export template is compressed as a zip file, " "the contents of the data directory can be placed in the following locations " @@ -273,29 +284,29 @@ msgid "" msgstr "" "对于macOS,导出模板被压缩为zip文件,数据目录的内容可以放在zip中的以下位置:" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``bin/data.mono.../Mono/lib``" msgstr "``bin/data.mono.../Mono/lib``" -#: ../../docs/development/compiling/compiling_with_mono.rst:137 +#: ../../docs/development/compiling/compiling_with_mono.rst:165 msgid "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "``/osx_template.app/Contents/Frameworks/GodotSharp/Mono/lib``" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``bin/data.mono.../Mono/etc``" msgstr "``bin/data.mono.../Mono/etc``" -#: ../../docs/development/compiling/compiling_with_mono.rst:139 +#: ../../docs/development/compiling/compiling_with_mono.rst:167 msgid "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "``/osx_template.app/Contents/Resources/GodotSharp/Mono/etc``" -#: ../../docs/development/compiling/compiling_with_mono.rst:143 +#: ../../docs/development/compiling/compiling_with_mono.rst:171 msgid "Editor" msgstr "编辑器" -#: ../../docs/development/compiling/compiling_with_mono.rst:145 +#: ../../docs/development/compiling/compiling_with_mono.rst:173 msgid "" "The name of the data directory for the Godot editor will always be " "``GodotSharp``. The main structure of this directory has the following " @@ -304,25 +315,25 @@ msgstr "" "Godot编辑器的数据目录名称将始终为“GodotSharp”。 该目录的主要结构具有以下子目" "录:" -#: ../../docs/development/compiling/compiling_with_mono.rst:147 +#: ../../docs/development/compiling/compiling_with_mono.rst:176 msgid "``Api`` (optional)" msgstr "``Api``(可选)" -#: ../../docs/development/compiling/compiling_with_mono.rst:148 +#: ../../docs/development/compiling/compiling_with_mono.rst:177 msgid "``Mono`` (optional)" msgstr "``Mono``(可选)" -#: ../../docs/development/compiling/compiling_with_mono.rst:149 +#: ../../docs/development/compiling/compiling_with_mono.rst:178 msgid "``Tools`` (required)" msgstr "``工具``(必填)" -#: ../../docs/development/compiling/compiling_with_mono.rst:151 +#: ../../docs/development/compiling/compiling_with_mono.rst:180 msgid "" "The ``Tools`` subdirectory contains tools required by the editor, like the " "``GodotSharpTools`` assembly." msgstr "``Tools``子目录包含编辑器所需的工具,如 ``GodotSharpTools`` 程序集。" -#: ../../docs/development/compiling/compiling_with_mono.rst:153 +#: ../../docs/development/compiling/compiling_with_mono.rst:182 msgid "" "The ``Mono`` subdirectory is optional. It can be used to bundle the Mono " "framework assemblies and configuration files with the Godot editor, as well " @@ -338,7 +349,7 @@ msgstr "" "您可以通过在构建编辑器时传递“copy_mono_root = yes`”选项,让SCons将这些文件复" "制到此子目录中。" -#: ../../docs/development/compiling/compiling_with_mono.rst:155 +#: ../../docs/development/compiling/compiling_with_mono.rst:188 msgid "" "The ``Api`` directory is also optional. Godot API assemblies are not bundled " "with the editor by default. Instead the Godot editor will generate and build " @@ -352,13 +363,13 @@ msgstr "" "生成和构建它们并将它们放在此子目录中来避免。 如果编辑器可以在那里找到它们,它" "将避免再次生成和构建它们的步骤。" -#: ../../docs/development/compiling/compiling_with_mono.rst:157 +#: ../../docs/development/compiling/compiling_with_mono.rst:193 msgid "" "The following is an example script for building and copying the Godot API " "assemblies:" msgstr "以下是用于构建和复制Godot API程序集的示例脚本:" -#: ../../docs/development/compiling/compiling_with_mono.rst:188 +#: ../../docs/development/compiling/compiling_with_mono.rst:224 msgid "" "The script assumes it's being executed from the directory where SConstruct " "is located. ```` refers to the tools binary compiled with the " @@ -367,54 +378,87 @@ msgstr "" "该脚本假定它是从SConstruct所在的目录执行的。 ````指的是在启用" "Mono模块的情况下编译的工具二进制文件。" -#: ../../docs/development/compiling/compiling_with_mono.rst:191 +#: ../../docs/development/compiling/compiling_with_mono.rst:227 msgid "" "In the case of macOS, if the Godot editor is distributed as a bundle, the " "contents of the data directory may be placed in the following locations:" msgstr "" "对于macOS,如果Godot编辑器作为包分发,则数据目录的内容可以放在以下位置:" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``bin/data.mono.../Api``" msgstr "``bin/data.mono.../Api``" -#: ../../docs/development/compiling/compiling_with_mono.rst:194 +#: ../../docs/development/compiling/compiling_with_mono.rst:230 msgid "``.app/Contents/Frameworks/GodotSharp/Api``" msgstr "``.app/Contents/Frameworks/GodotSharp/Api``" -#: ../../docs/development/compiling/compiling_with_mono.rst:196 +#: ../../docs/development/compiling/compiling_with_mono.rst:232 msgid "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" msgstr "``.app/Contents/Frameworks/GodotSharp/Mono/lib``" -#: ../../docs/development/compiling/compiling_with_mono.rst:198 +#: ../../docs/development/compiling/compiling_with_mono.rst:234 msgid "``.app/Contents/Resources/GodotSharp/Mono/etc``" msgstr "``.app/Contents/Resources/GodotSharp/Mono/etc``" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``bin/data.mono.../Tools``" msgstr "``bin/data.mono.../Tools``" -#: ../../docs/development/compiling/compiling_with_mono.rst:200 +#: ../../docs/development/compiling/compiling_with_mono.rst:236 msgid "``.app/Contents/Frameworks/GodotSharp/Tools``" msgstr "``.app/Contents/Frameworks/GodotSharp/Tools``" -#: ../../docs/development/compiling/compiling_with_mono.rst:204 +#: ../../docs/development/compiling/compiling_with_mono.rst:240 +#, fuzzy +msgid "Targeting Android" +msgstr "导出到Android" + +#: ../../docs/development/compiling/compiling_with_mono.rst:242 +msgid "" +"Compiling the Android export templates with Mono is a bit simpler than it is " +"for the desktop platforms, as there are no additional steps required after " +"building. There is no need to worry about any dependency like a data " +"directory or the runtime shared library (when dynamically linking) as those " +"are automatically added to the gradle project." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:247 +msgid "" +"**Important:** You need to manually specify the mono version with the " +"``MONO_VERSION`` environment variable." +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:249 +msgid "" +"Before building Godot you do need to cross compile the Mono runtime for the " +"target architectures. The easiest way to do this is to use the sdk Makefiles " +"from the Mono repository. The following is an example bash script:" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:252 +msgid "" +"*Note: We plan to distribute prebuilt packages of the Mono runtime in the " +"future so you don't have to build it yourself.*" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:314 msgid "Command-line options" msgstr "命令行选项" -#: ../../docs/development/compiling/compiling_with_mono.rst:206 +#: ../../docs/development/compiling/compiling_with_mono.rst:316 msgid "" "The following is the list of command-line options available when building " "with the mono module:" msgstr "以下是使用mono模块构建时可用的命令行选项列表:" -#: ../../docs/development/compiling/compiling_with_mono.rst:208 +#: ../../docs/development/compiling/compiling_with_mono.rst:318 msgid "" "**module_mono_enabled**: Build Godot with the mono module enabled ( yes | " "**no** )" msgstr "**module_mono_enabled**:在启用单声道模块的情况下构建Godot(是| **否**)" -#: ../../docs/development/compiling/compiling_with_mono.rst:210 +#: ../../docs/development/compiling/compiling_with_mono.rst:320 msgid "" "**mono_glue**: Whether to include the glue source files in the build and " "define `MONO_GLUE_DISABLED` as a preprocessor macro ( **yes** | no )" @@ -422,18 +466,24 @@ msgstr "" "**mono_glue**: 是否在构建中包含glue源文件并将 `MONO_GLUE_DISABLED` 定义为预处" "理器宏(**是** | 否)" -#: ../../docs/development/compiling/compiling_with_mono.rst:212 +#: ../../docs/development/compiling/compiling_with_mono.rst:322 +msgid "" +"**mono_prefix**: Path to the Mono installation directory for the target " +"platform and architecture" +msgstr "" + +#: ../../docs/development/compiling/compiling_with_mono.rst:324 msgid "" "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not " "available ( yes | **no** )" msgstr "**xbuild_fallback**: 如果MSBuild不可用,是否回退到xbuild(是| **否** )" -#: ../../docs/development/compiling/compiling_with_mono.rst:214 +#: ../../docs/development/compiling/compiling_with_mono.rst:326 msgid "" "**mono_static**: Whether to link the mono runtime statically ( yes | **no** )" msgstr "**mono_static**: 是否静态链接单声道运行时(是| **否**)" -#: ../../docs/development/compiling/compiling_with_mono.rst:216 +#: ../../docs/development/compiling/compiling_with_mono.rst:328 msgid "" "**copy_mono_root**: Whether to copy the Mono framework assemblies and " "configuration files required by the Godot editor ( yes | **no** )" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po index 7cb1c6eb16..d97df6f131 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/compiling_with_script_encryption_key.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po index e131a3c1d6..ce3681f953 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/cross-compiling_for_ios_on_linux.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po index 71173221e5..755efddde7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/getting_source.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po index 26b6145ce2..1c1e5162a7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po index bba1442bd9..7f58f24235 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/introduction_to_the_buildsystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po index 635cf66845..039e7d19b8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/compiling/optimizing_for_size.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po index 0671cf23d6..9efa8689cc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/binding_to_external_libraries.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po index 9f41a939ff..367327aa6c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/configuring_an_ide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po index 2e8e08e012..3e31a67e9f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/core_types.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po index 344fd5e62e..29849d0914 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_audiostreams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po index 9721177b97..7f85d05338 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_godot_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po index 2c5ecdc0bb..e17637ff80 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_modules_in_cpp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po index 4086040609..60608a0403 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/custom_resource_format_loaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po index 374ceb1a7d..0c318354a6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po index 9730034c35..c1788bdffe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/inheritance_class_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po index d5afa5b240..f10008876e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/introduction_to_godot_development.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po index 3a0b7e098d..5a415fb5c9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/object_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po index f0d8945da8..4b2ec91d29 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/cpp/variant_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po index a7a42f4d33..e313a71f1a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po index 33e7176704..48dada04f3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/development/file_formats/tscn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,12 +22,13 @@ msgid "TSCN file format" msgstr "TSCN文件格式" #: ../../docs/development/file_formats/tscn.rst:4 +#, fuzzy msgid "" -"A :code:`.tscn` File format is the \"Text SCeNe\" file format and represents " -"a single scene-tree inside Godot. TSCN files have the advantage of being " -"nearly human-readable and easy for version control systems to manage. During " -"import the TSCN files are compiled into binary :code:`.scn` files stored " -"inside the .import folder. This reduces the data size and speed up loading." +"The TSCN (text scene) file format represents a single scene tree inside " +"Godot. TSCN files have the advantage of being mostly human-readable and easy " +"for version control systems to manage. During import, TSCN files are " +"compiled into binary ``.scn`` files stored inside the .import folder. This " +"reduces the data size and speeds up loading." msgstr "" ":code:`.tscn` 文件格式是“Text SCeNe”文件格式,表示Godot内部的单个场景树。TSCN" "文件的优点是人类可读的,并且版本控制系统易于管理。在导入期间,TSCN文件被编译" @@ -35,10 +36,11 @@ msgstr "" "了加载速度。" #: ../../docs/development/file_formats/tscn.rst:10 +#, fuzzy msgid "" -"The :code:`.escn` file format is identical to the TSCN file format, but is " -"used to indicate to Godot that the file has been exported from another " -"program and should not be edited by the user from within Godot." +"The ESCN (exported scene) file format is identical to the TSCN file format, " +"but is used to indicate to Godot that the file has been exported from " +"another program and should not be edited by the user from within Godot." msgstr "" ":code:`.escn` 文件格式与TSCN文件格式相同,但是用于向Godot指示从另一个程序导出" "的文件,并且不应该由用户在Godot内编辑。" @@ -48,8 +50,8 @@ msgstr "" msgid "" "For those looking for a complete description, the parsing is handled in the " "file `resource_format_text.cpp `_ in the class :code:" -"`ResourceFormatLoaderText`" +"master/scene/resources/resource_format_text.cpp>`_ in the " +"``ResourceFormatLoaderText`` class." msgstr "" "对于那些寻找完整描述的人来说,可在类 :code:`ResourceFormatLoaderText` 中的 " "`scene_format_text.cpp key=value key=value " -"key=value ...]` Where resource_type is one of:" +"A heading looks like ``[ key=value key=value key=value ...]`` " +"where resource_type is one of:" msgstr "" "标题如下:: code:`[ key = value key = value key = value ...]`其" "中resource_type是以下之一:" -#: ../../docs/development/file_formats/tscn.rst:47 -msgid "ext_resource" +#: ../../docs/development/file_formats/tscn.rst:49 +#, fuzzy +msgid "``ext_resource``" msgstr "ext_resource" -#: ../../docs/development/file_formats/tscn.rst:48 -msgid "sub_resource" +#: ../../docs/development/file_formats/tscn.rst:50 +#, fuzzy +msgid "``sub_resource``" msgstr "sub_resource" -#: ../../docs/development/file_formats/tscn.rst:49 -msgid "node" -msgstr "node" - -#: ../../docs/development/file_formats/tscn.rst:50 -msgid "connection" -msgstr "connection" +#: ../../docs/development/file_formats/tscn.rst:51 +#, fuzzy +msgid "``node``" +msgstr "``组节点``" #: ../../docs/development/file_formats/tscn.rst:52 +#, fuzzy +msgid "``connection``" +msgstr "connection" + +#: ../../docs/development/file_formats/tscn.rst:54 +#, fuzzy msgid "" -"Underneath every heading comes zero or more :code:`key = value` pairs. The " -"values can be complex datatypes such as arrays, transformations, colors, and " -"so on. For example, a spatial node looks like:" +"Below every heading comes zero or more ``key = value`` pairs. The values can " +"be complex datatypes such as Arrays, Transforms, Colors, and so on. For " +"example, a spatial node looks like:" msgstr "" "在每个标题下面都是零或更多:代码:`key = value`对。 值可以是复杂的数据类型,例" "如数组,转换,颜色等。 例如,空间节点如下所示:" -#: ../../docs/development/file_formats/tscn.rst:62 +#: ../../docs/development/file_formats/tscn.rst:65 msgid "The scene tree" msgstr "场景树" -#: ../../docs/development/file_formats/tscn.rst:64 +#: ../../docs/development/file_formats/tscn.rst:67 +#, fuzzy msgid "" -"The scene tree is made up of... nodes! The heading of each node consists of " -"its name, parent and (most of the time) a type. For example :code:`[node " -"type=\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]`" +"The scene tree is made up of… nodes! The heading of each node consists of " +"its name, parent and (most of the time) a type. For example ``[node type=" +"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``" msgstr "" "场景树由......节点组成! 每个节点的标题由其名称,父级和(大多数时间)类型组" "成。 例如:code:`[node type =“Camera”name =“PlayerCamera”parent =“Player / " "Head”]`" -#: ../../docs/development/file_formats/tscn.rst:68 +#: ../../docs/development/file_formats/tscn.rst:71 msgid "Other valid keywords include:" msgstr "其他有效关键词包括:" -#: ../../docs/development/file_formats/tscn.rst:70 -msgid "instance" +#: ../../docs/development/file_formats/tscn.rst:73 +#, fuzzy +msgid "``instance``" msgstr "实例" -#: ../../docs/development/file_formats/tscn.rst:71 -msgid "instance_placeholder" +#: ../../docs/development/file_formats/tscn.rst:74 +#, fuzzy +msgid "``instance_placeholder``" msgstr "实例化占位符" -#: ../../docs/development/file_formats/tscn.rst:72 -msgid "owner" -msgstr "拥有者" - -#: ../../docs/development/file_formats/tscn.rst:73 -msgid "index (if two nodes have the same name)" -msgstr "索引(如果两个节点具有相同的名称)" - -#: ../../docs/development/file_formats/tscn.rst:74 -msgid "groups" -msgstr "组" +#: ../../docs/development/file_formats/tscn.rst:75 +#, fuzzy +msgid "``owner``" +msgstr "中心" #: ../../docs/development/file_formats/tscn.rst:76 +#, fuzzy +msgid "``index`` (if two nodes have the same name)" +msgstr "索引(如果两个节点具有相同的名称)" + +#: ../../docs/development/file_formats/tscn.rst:77 +#, fuzzy +msgid "``groups``" +msgstr "``组节点``" + +#: ../../docs/development/file_formats/tscn.rst:79 +#, fuzzy msgid "" -"The first node in the file should not have the :code:`parent=Path/To/Node` " -"entry in it's heading, and it is the scene root. All scene files should have " -"exactly one scene root. It it does not, Godot will fail to import the file. " -"The parent path of other nodes should be absolute, but without the scene " -"root's name. If it is a direct child of the scene root, it should be :code:`" -"\".\"`. Here is an example scene tree (but without any node content)." +"The first node in the file, which is also the scene root, must not have a " +"``parent=Path/To/Node`` entry in its heading. All scene files should have " +"exactly *one* scene root. If it doesn't, Godot will fail to import the file. " +"The parent path of other nodes should be absolute, but shouldn't contain the " +"scene root's name. If the node is a direct child of the scene root, the path " +"should be ``\".\"``. Here is an example scene tree (but without any node " +"content):" msgstr "" "文件中的第一个节点不应该在其标题中包含:code:`parent = Path / To / Node`条目," "它是场景根。 所有场景文件应该只有一个场景根。 它没有,Godot将无法导入文件。 " "其他节点的父路径应该是绝对的,但没有场景根的名称。 如果它是场景根的直接子节" "点,它应该是:code:`“。”`。 这是一个示例场景树(但没有任何节点内容)。" -#: ../../docs/development/file_formats/tscn.rst:90 +#: ../../docs/development/file_formats/tscn.rst:95 +#, fuzzy msgid "" "Similar to the internal resource, the document for each node is currently " -"incomplete. Fortunately it is easy to find out because you can simply save a " -"file with that node in it. Some example nodes are:" +"incomplete. Fortunately, it is easy to find out because you can simply save " +"a file with that node in it. Some example nodes are:" msgstr "" "与内部资源类似,每个节点的文档目前尚未完成。 幸运的是,很容易找到它,因为您只" "需保存包含该节点的文件即可。 一些示例节点是:" -#: ../../docs/development/file_formats/tscn.rst:128 +#: ../../docs/development/file_formats/tscn.rst:134 msgid "NodePath" msgstr "节点路径" -#: ../../docs/development/file_formats/tscn.rst:130 +#: ../../docs/development/file_formats/tscn.rst:136 +#, fuzzy msgid "" -"A tree structure is not enough to represent the whole scene, Godot use a :" -"code:`NodePath(Path/To/Node)` structure to refer to another node or " -"attribute of the node anywhere in the scene tree. Some typical usages of " -"NodePath like mesh node use :code:`NodePath()` to point to its skeleton, " -"animation track use :code:`NodePath()` points to animated attribute in node." +"A tree structure is not enough to represent the whole scene. Godot uses a " +"``NodePath(Path/To/Node)`` structure to refer to another node or attribute " +"of the node anywhere in the scene tree. For instance, MeshInstance uses " +"``NodePath()`` to point to its skeleton. Likewise, Animation tracks use " +"``NodePath()`` to point to node properties to animate." msgstr "" "树结构不足以表示整个场景,Godot使用a:code:`NodePath(Path / To / Node)`结构来" "引用场景树中任何位置的节点的另一个节点或属性。 NodePath的一些典型用法就像网格" "节点一样:代码:`NodePath()`指向它的骨架,动画轨道使用:代码:`NodePath()`指向节" "点中的动画属性。" -#: ../../docs/development/file_formats/tscn.rst:153 +#: ../../docs/development/file_formats/tscn.rst:161 msgid "Skeleton" msgstr "骨架" -#: ../../docs/development/file_formats/tscn.rst:155 +#: ../../docs/development/file_formats/tscn.rst:163 +#, fuzzy msgid "" -"Skeleton node inherits Spatial node, besides that it may have a list of " -"bones described in key, value pair in the format :code:`bones/Id/" -"Attribute=Value`, attributes of bone consists of" +"The Skeleton node inherits the Spatial node, but also may have a list of " +"bones described in key-value pairs in the format ``bones/Id/" +"Attribute=Value``. The bone attributes consist of:" msgstr "" "Skeleton节点继承Spatial节点,除了它可能有一个以key,value对描述的骨骼列表,格" "式为:code:`bones / Id / Attribute = Value`,bone的属性由" -#: ../../docs/development/file_formats/tscn.rst:159 -msgid "name" -msgstr "name" - -#: ../../docs/development/file_formats/tscn.rst:160 -msgid "parent" -msgstr "parent" - -#: ../../docs/development/file_formats/tscn.rst:161 -msgid "rest" -msgstr "rest" - -#: ../../docs/development/file_formats/tscn.rst:162 -msgid "pose" -msgstr "pose" - -#: ../../docs/development/file_formats/tscn.rst:163 -#: ../../docs/development/file_formats/tscn.rst:385 -msgid "enabled" -msgstr "enabled" - -#: ../../docs/development/file_formats/tscn.rst:164 -msgid "bound_children" -msgstr "bound_children" - -#: ../../docs/development/file_formats/tscn.rst:166 -msgid ":code:`name` must put as the first attribute of each bone" -msgstr ":code:`name`必须作为每个骨骼的第一个属性" +#: ../../docs/development/file_formats/tscn.rst:167 +msgid "``name``" +msgstr "``name``" #: ../../docs/development/file_formats/tscn.rst:168 +#, fuzzy +msgid "``parent``" +msgstr "parent" + +#: ../../docs/development/file_formats/tscn.rst:169 +#, fuzzy +msgid "``rest``" +msgstr "rest" + +#: ../../docs/development/file_formats/tscn.rst:170 +#, fuzzy +msgid "``pose``" +msgstr "pose" + +#: ../../docs/development/file_formats/tscn.rst:171 +#: ../../docs/development/file_formats/tscn.rst:391 +#, fuzzy +msgid "``enabled``" +msgstr "enabled" + +#: ../../docs/development/file_formats/tscn.rst:172 +#, fuzzy +msgid "``bound_children``" +msgstr "bound_children" + +#: ../../docs/development/file_formats/tscn.rst:174 +#, fuzzy +msgid "``name`` must be the first attribute of each bone." +msgstr ":code:`name`必须作为每个骨骼的第一个属性" + +#: ../../docs/development/file_formats/tscn.rst:175 +#, fuzzy msgid "" -":code:`parent` is the index of parent bone in the bone list, with parent " -"index, the bone list is built to a bone tree" +"``parent`` is the index of parent bone in the bone list, with parent index, " +"the bone list is built to a bone tree." msgstr "" ":code:`parent`是骨骼列表中父骨骼的索引,带有父索引,骨骼列表构建到骨骼树" -#: ../../docs/development/file_formats/tscn.rst:171 -msgid ":code:`rest` is the transform matrix of bone in rest position" +#: ../../docs/development/file_formats/tscn.rst:177 +#, fuzzy +msgid "``rest`` is the transform matrix of bone in its \"resting\" position." msgstr ":code:`rest`是休息位置骨骼的变换矩阵" -#: ../../docs/development/file_formats/tscn.rst:173 -msgid ":code:`pose` is the pose matrix use :code:`rest` as basis" +#: ../../docs/development/file_formats/tscn.rst:178 +#, fuzzy +msgid "``pose`` is the pose matrix; use ``rest`` as the basis." msgstr ":code:`pose`是姿势矩阵用法:代码:`rest`作为基础" -#: ../../docs/development/file_formats/tscn.rst:175 +#: ../../docs/development/file_formats/tscn.rst:179 +#, fuzzy msgid "" -":code:`bound_children` is a list of NodePath() points to BoneAttachments " -"belong to this bone" +"``bound_children`` is a list of ``NodePath()`` which point to " +"BoneAttachments belonging to this bone." msgstr "" ":code:`bound_children`是一个NodePath()的列表,指向BoneAttachments属于这个骨骼" -#: ../../docs/development/file_formats/tscn.rst:178 -msgid "An example of a skeleton node with two bones:" +#: ../../docs/development/file_formats/tscn.rst:182 +#, fuzzy +msgid "Here's an example of a skeleton node with two bones:" msgstr "具有两个骨骼的骨架节点的示例:" -#: ../../docs/development/file_formats/tscn.rst:198 +#: ../../docs/development/file_formats/tscn.rst:203 msgid "BoneAttachment" msgstr "BoneAttachment" -#: ../../docs/development/file_formats/tscn.rst:200 +#: ../../docs/development/file_formats/tscn.rst:205 +#, fuzzy msgid "" "BoneAttachment node is an intermediate node to describe some node being " -"parented to a single bone in Skeleton node. The BoneAttachment has a :code:" -"`bone_name=NameOfBone`, and the corresponding bone being the parent has the " -"BoneAttachment node in its :code:`bound_children` list." +"parented to a single bone in a Skeleton node. The BoneAttachment has a " +"``bone_name=NameOfBone`` attribute, and the corresponding bone being the " +"parent has the BoneAttachment node in its ``bound_children`` list." msgstr "" "BoneAttachment节点是一个中间节点,用于描述某个节点是Skeleton节点中单个骨骼的" "父级。 BoneAttachment有一个:code:`bone_name = NameOfBone`,作为父对应的骨骼在" "其:: code:`bound_children`列表中有BoneAttachment节点。" -#: ../../docs/development/file_formats/tscn.rst:205 +#: ../../docs/development/file_formats/tscn.rst:210 msgid "An example of one MeshInstance parented to a bone in Skeleton:" msgstr "一个MeshInstance的示例,它是Skeleton中一个骨骼的父级:" -#: ../../docs/development/file_formats/tscn.rst:229 +#: ../../docs/development/file_formats/tscn.rst:235 msgid "AnimationPlayer" msgstr "AnimationPlayer" -#: ../../docs/development/file_formats/tscn.rst:231 +#: ../../docs/development/file_formats/tscn.rst:237 +#, fuzzy msgid "" -"AnimationPlayer works as an animation lib. it has animations listed in the " -"format :code:`anim/Name=SubResource(ResourceId)`, each refers to a Animation " -"internal resource. All the animation resources use the root node of " -"AnimationPlayer. The root node is stored as :code:`root_node=NodePath(Path/" -"To/Node)`." +"AnimationPlayer works as an animation library. It stores animations listed " +"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an " +"Animation resource. All the animation resources use the root node of " +"AnimationPlayer. The root node is stored as ``root_node=NodePath(Path/To/" +"Node)``." msgstr "" "AnimationPlayer用作动画库。 它有以下格式列出的动画:代码:`anim / Name = " "SubResource(ResourceId)`,每个都引用一个动画内部资源。 所有动画资源都使用" "AnimationPlayer的根节点。 根节点存储为:code:`root_node = NodePath(Path / " "To / Node)`。" -#: ../../docs/development/file_formats/tscn.rst:249 +#: ../../docs/development/file_formats/tscn.rst:257 msgid "Resources" msgstr "资源" -#: ../../docs/development/file_formats/tscn.rst:251 +#: ../../docs/development/file_formats/tscn.rst:259 msgid "" "Resources are components that make up the nodes. For example, a MeshInstance " "node will have an accompanying ArrayMesh resource. The ArrayMesh resource " @@ -339,293 +381,315 @@ msgstr "" "资源是组成节点的组件。 例如,MeshInstance节点将具有附带的ArrayMesh资源。 " "ArrayMesh资源可以是TSCN文件的内部或外部。" -#: ../../docs/development/file_formats/tscn.rst:255 +#: ../../docs/development/file_formats/tscn.rst:263 +#, fuzzy msgid "" -"References to the resources are handled by id numbers in the resources " -"heading. External resources and internal resource are referred to with :code:" -"`ExtResource(id)` and :code:`SubResource(id)`. Because there have different " -"methods to refer to internal and external resource, you can have the same ID " -"for both an internal and external resource." +"References to the resources are handled by ``id`` numbers in the resource's " +"heading. External resources and internal resources are referred to with " +"``ExtResource(id)`` and ``SubResource(id)``, respectively. Because there " +"have different methods to refer to internal and external resources, you can " +"have the same ID for both an internal and external resource." msgstr "" "资源的引用由资源标题中的id号处理。 外部资源和内部资源用:代码:" "`ExtResource(id)`和:code:`SubResource(id)`。 因为有不同的方法来引用内部和外部" "资源,所以内部和外部资源都可以使用相同的ID。" -#: ../../docs/development/file_formats/tscn.rst:261 +#: ../../docs/development/file_formats/tscn.rst:269 +#, fuzzy msgid "" -"For example, to refer to the resource :code:`[ext_resource id=3 type=" -"\"PackedScene\" path=....]` you would use :code:`ExtResource(3)`" +"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene" +"\" path=....]``, you would use ``ExtResource(3)``." msgstr "" "例如,要引用资源:代码:`[ext_resource id = 3 type =“PackedScene”path = ....]`" "您将使用:code:`ExtResource(3)`" -#: ../../docs/development/file_formats/tscn.rst:268 +#: ../../docs/development/file_formats/tscn.rst:275 +#, fuzzy msgid "" "External resources are links to resources not contained within the TSCN file " -"itself. An external resource consists of:" +"itself. An external resource consists of a path, a type and an ID." msgstr "外部资源是指TSCN文件本身未包含的资源的链接。 外部资源包括:" -#: ../../docs/development/file_formats/tscn.rst:271 -msgid "A path" -msgstr "一条路径" - -#: ../../docs/development/file_formats/tscn.rst:272 -msgid "A type" -msgstr "一种类型" - -#: ../../docs/development/file_formats/tscn.rst:273 -msgid "An ID" -msgstr "一个ID" - -#: ../../docs/development/file_formats/tscn.rst:275 +#: ../../docs/development/file_formats/tscn.rst:278 +#, fuzzy msgid "" "Godot always generates absolute paths relative to the resource directory and " -"thus prefixed with :code:`res://`, but paths relative to the TSCN file's " +"thus prefixed with ``res://``, but paths relative to the TSCN file's " "location are also valid." msgstr "" "Godot总是生成相对于资源目录的绝对路径,因此前缀为:code:`res://`,但相对于TSCN" "文件位置的路径也是有效的。" -#: ../../docs/development/file_formats/tscn.rst:279 +#: ../../docs/development/file_formats/tscn.rst:282 msgid "Some example external resources are:" msgstr "一些示例外部资源是:" -#: ../../docs/development/file_formats/tscn.rst:289 +#: ../../docs/development/file_formats/tscn.rst:290 msgid "" -"A TSCN file can contain meshes, materials and other data, and these are " -"contained in the internal resources section of the file. The heading for an " -"internal resource looks similar to those of external resources, but does not " -"have a path. Internal resources also have :code:`key=value` pairs under each " -"heading. For example, a capsule collision shape looks like:" +"Like TSCN files, a TRES file may contain single-line comments starting with " +"a semicolon (``;``). However, comments will be discarded when saving the " +"resource using the Godot editor." +msgstr "" + +#: ../../docs/development/file_formats/tscn.rst:297 +#, fuzzy +msgid "" +"A TSCN file can contain meshes, materials and other data. These are " +"contained in the *internal resources* section of the file. The heading for " +"an internal resource looks similar to those of external resources, except " +"that it doesn't have a path. Internal resources also have ``key=value`` " +"pairs under each heading. For example, a capsule collision shape looks like:" msgstr "" "TSCN文件可以包含网格,材质和其他数据,这些文件包含在文件的内部资源部分中。 内" "部资源的标题看起来与外部资源的标题类似,但没有路径。 内部资源也有:代码:每个标" "题下的`key = value`对。 例如,胶囊碰撞形状如下所示:" -#: ../../docs/development/file_formats/tscn.rst:302 +#: ../../docs/development/file_formats/tscn.rst:311 +#, fuzzy msgid "" -"Some internal resource contain links to other internal resources (such as a " +"Some internal resources contain links to other internal resources (such as a " "mesh having a material). In this case, the referring resource must appear " -"before the reference to it. Thus, in the internal resources section of the " -"file, order does matter." +"*before* the reference to it. This means that order matters in the file's " +"internal resources section." msgstr "" "某些内部资源包含指向其他内部资源的链接(例如具有材质的网格)。 在这种情况下,引" "用资源必须出现在引用之前。 因此,在文件的内部资源部分,顺序确实很重要。" -#: ../../docs/development/file_formats/tscn.rst:307 +#: ../../docs/development/file_formats/tscn.rst:316 +#, fuzzy msgid "" -"Unfortunately, documentation on the formats for these subresources is not " -"complete, and while some can be found through inspecting resources of saved " -"files, others can only be found by looking through Godot's source." +"Unfortunately, documentation on the formats for these subresources isn't " +"complete. Some examples can be found by inspecting saved resource files, but " +"others can only be found by looking through Godot's source." msgstr "" "遗憾的是,关于这些子资源的格式的文档并不完整,虽然可以通过检查已保存文件的资" "源找到一些,但其他文件只能通过查看Godot的来源找到。" -#: ../../docs/development/file_formats/tscn.rst:312 +#: ../../docs/development/file_formats/tscn.rst:321 msgid "ArrayMesh" msgstr "ArrayMesh" -#: ../../docs/development/file_formats/tscn.rst:314 +#: ../../docs/development/file_formats/tscn.rst:323 +#, fuzzy msgid "" -"ArrayMesh consists of several surfaces, each in the format :code:`surface" -"\\Index={}`, each surface is a set of vertex and a material." +"ArrayMesh consists of several surfaces, each in the format ``surface" +"\\Index={}``. Each surface is a set of vertices and a material." msgstr "" "ArrayMesh由几个表面组成,每个表面的格式为:code:`surface \\ Index = {}`,每个" "表面都是一组顶点和一个材质。" -#: ../../docs/development/file_formats/tscn.rst:317 -msgid "TSCN support two format of surface," +#: ../../docs/development/file_formats/tscn.rst:326 +#, fuzzy +msgid "TSCN files support two surface formats:" msgstr "TSCN支持两种格式的表面," -#: ../../docs/development/file_formats/tscn.rst:319 -msgid "for the old format, each surface has three essential keys:" +#: ../../docs/development/file_formats/tscn.rst:328 +#, fuzzy +msgid "For the old format, each surface has three essential keys:" msgstr "对于旧格式,每个表面都有三个基本键:" -#: ../../docs/development/file_formats/tscn.rst:321 -msgid "primitive" +#: ../../docs/development/file_formats/tscn.rst:330 +#, fuzzy +msgid "``primitive``" msgstr "primitive" -#: ../../docs/development/file_formats/tscn.rst:322 -msgid "arrays" -msgstr "arrays" +#: ../../docs/development/file_formats/tscn.rst:331 +#, fuzzy +msgid "``arrays``" +msgstr "数组" -#: ../../docs/development/file_formats/tscn.rst:323 -msgid "morph_arrays" +#: ../../docs/development/file_formats/tscn.rst:332 +#, fuzzy +msgid "``morph_arrays``" msgstr "morph_arrays" -#: ../../docs/development/file_formats/tscn.rst:325 +#: ../../docs/development/file_formats/tscn.rst:334 +#, fuzzy msgid "" -":code:`primitive` is an enumerate variable, :code:`primitive=4` which is " -"PRIMITIVE_TRIANGLES is frequently used." +"``primitive`` is an enumerate variable, ``primitive=4`` which is " +"``PRIMITIVE_TRIANGLES`` is frequently used." msgstr "" ":code:`primitive`是一个枚举变量,:code:`primitive = 4`,经常使用" "PRIMITIVE_TRIANGLES。" -#: ../../docs/development/file_formats/tscn.rst:328 -msgid ":code:`arrays` as the name suggests is an array of array, it contains:" +#: ../../docs/development/file_formats/tscn.rst:337 +#, fuzzy +msgid "``arrays`` is a two-dimensional array, it contains:" msgstr ":code:`arrays`顾名思义就是一个数组数组,它包含:" -#: ../../docs/development/file_formats/tscn.rst:330 -msgid "An array of vertex position" -msgstr "顶点位置数组" +#: ../../docs/development/file_formats/tscn.rst:339 +#, fuzzy +msgid "Vertex positions array" +msgstr "顶点颜色数组" -#: ../../docs/development/file_formats/tscn.rst:331 +#: ../../docs/development/file_formats/tscn.rst:340 msgid "Tangents array" msgstr "切线阵列" -#: ../../docs/development/file_formats/tscn.rst:332 -msgid "Vertex color array" +#: ../../docs/development/file_formats/tscn.rst:341 +#, fuzzy +msgid "Vertex colors array" msgstr "顶点颜色数组" -#: ../../docs/development/file_formats/tscn.rst:333 +#: ../../docs/development/file_formats/tscn.rst:342 msgid "UV array 1" msgstr "UV阵列1" -#: ../../docs/development/file_formats/tscn.rst:334 +#: ../../docs/development/file_formats/tscn.rst:343 msgid "UV array 2" msgstr "UV阵列2" -#: ../../docs/development/file_formats/tscn.rst:335 -msgid "Bone index array" +#: ../../docs/development/file_formats/tscn.rst:344 +#, fuzzy +msgid "Bone indexes array" msgstr "骨索引数组" -#: ../../docs/development/file_formats/tscn.rst:336 -msgid "Bone weight array" +#: ../../docs/development/file_formats/tscn.rst:345 +#, fuzzy +msgid "Bone weights array" msgstr "骨重阵列" -#: ../../docs/development/file_formats/tscn.rst:337 -msgid "Vertex index array" +#: ../../docs/development/file_formats/tscn.rst:346 +#, fuzzy +msgid "Vertex indexes array" msgstr "顶点索引数组" -#: ../../docs/development/file_formats/tscn.rst:339 +#: ../../docs/development/file_formats/tscn.rst:348 +#, fuzzy msgid "" -":code:`morph_arrays` is an array of morph, each morph is exactly an :code:" -"`arrays` without vertex index array." +"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` " +"without the vertex indexes array." msgstr "" ":code:`morph_arrays`是一个变形数组,每个变形都是一个:code:`arrays`,没有顶点" "索引数组。" -#: ../../docs/development/file_formats/tscn.rst:342 +#: ../../docs/development/file_formats/tscn.rst:351 msgid "An example of ArrayMesh:" msgstr "ArrayMesh的一个示例:" -#: ../../docs/development/file_formats/tscn.rst:365 +#: ../../docs/development/file_formats/tscn.rst:375 msgid "Animation" msgstr "动画" -#: ../../docs/development/file_formats/tscn.rst:367 +#: ../../docs/development/file_formats/tscn.rst:377 +#, fuzzy msgid "" -"An animation resource consists of tracks. Besides, it has 'length', 'loop' " -"and 'step' applied to all the tracks." +"An animation resource consists of tracks. Besides, it has ``length``, " +"``loop`` and ``step`` applied to all the tracks." msgstr "" "动画资源由轨道组成。 此外,它还有'长度','循环'和'步骤'应用于所有轨道。" -#: ../../docs/development/file_formats/tscn.rst:370 -msgid "length" -msgstr "length" - -#: ../../docs/development/file_formats/tscn.rst:371 -msgid "loop" -msgstr "loop" - -#: ../../docs/development/file_formats/tscn.rst:372 -msgid "step" -msgstr "step" - -#: ../../docs/development/file_formats/tscn.rst:374 -msgid ":code:`length` and :code:`step` are both time in seconds" +#: ../../docs/development/file_formats/tscn.rst:380 +#, fuzzy +msgid "``length`` and ``step`` are both durations in seconds." msgstr ":code:`length`和:code:`step`都是以秒为单位的时间" -#: ../../docs/development/file_formats/tscn.rst:376 +#: ../../docs/development/file_formats/tscn.rst:382 +#, fuzzy msgid "" -"Each track is described by a list of (key, value) pairs in the format :code:" -"`tracks/Id/Attribute`, it includes:" +"Each track is described by a list of key-value pairs in the format ``tracks/" +"Id/Attribute``. Each track includes:" msgstr "" "每个轨道由(键,值)对列表描述,格式为:code:`tracks / Id / Attribute`,它包括:" -#: ../../docs/development/file_formats/tscn.rst:379 -msgid "type" +#: ../../docs/development/file_formats/tscn.rst:385 +#, fuzzy +msgid "``type``" msgstr "type" -#: ../../docs/development/file_formats/tscn.rst:380 -msgid "path" -msgstr "path" - -#: ../../docs/development/file_formats/tscn.rst:381 -msgid "interp" -msgstr "interp" - -#: ../../docs/development/file_formats/tscn.rst:382 -msgid "keys" -msgstr "keys" - -#: ../../docs/development/file_formats/tscn.rst:383 -msgid "loop_wrap" -msgstr "loop_wrap" - -#: ../../docs/development/file_formats/tscn.rst:384 -msgid "imported" -msgstr "imported" +#: ../../docs/development/file_formats/tscn.rst:386 +#, fuzzy +msgid "``path``" +msgstr "``$NodePath``" #: ../../docs/development/file_formats/tscn.rst:387 -msgid "" -"The :code:`type` must be put as the first attribute of each track. The value " -"of :code:`type` can be:" -msgstr ":code:`type`必须作为每个轨道的第一个属性。 值:code:`type`可以是:" +#, fuzzy +msgid "``interp``" +msgstr "中心" + +#: ../../docs/development/file_formats/tscn.rst:388 +#, fuzzy +msgid "``keys``" +msgstr "keys" + +#: ../../docs/development/file_formats/tscn.rst:389 +#, fuzzy +msgid "``loop_wrap``" +msgstr "loop_wrap" #: ../../docs/development/file_formats/tscn.rst:390 -msgid "'transform'" -msgstr "'transform'" +#, fuzzy +msgid "``imported``" +msgstr "imported" -#: ../../docs/development/file_formats/tscn.rst:391 -msgid "'value'" -msgstr "'value'" +#: ../../docs/development/file_formats/tscn.rst:393 +#, fuzzy +msgid "" +"The ``type`` must be the first attribute of each track. The value of " +"``type`` can be:" +msgstr ":code:`type`必须作为每个轨道的第一个属性。 值:code:`type`可以是:" -#: ../../docs/development/file_formats/tscn.rst:392 -msgid "'method'" +#: ../../docs/development/file_formats/tscn.rst:396 +#, fuzzy +msgid "``transform``" +msgstr "transform" + +#: ../../docs/development/file_formats/tscn.rst:397 +#, fuzzy +msgid "``value``" +msgstr "``default_value``" + +#: ../../docs/development/file_formats/tscn.rst:398 +#, fuzzy +msgid "``method``" msgstr "'method'" -#: ../../docs/development/file_formats/tscn.rst:394 +#: ../../docs/development/file_formats/tscn.rst:400 +#, fuzzy msgid "" -"The :code:`path` has the format :code:`NodePath(Path/To/Node:Attribute)`. It " -"is the path from animation root node (property of AnimationPlayer) to the " -"animated node or attribute." +"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the " +"path to the animated node or attribute, relative to the root node defined in " +"the AnimationPlayer." msgstr "" ":code:`path`的格式为:code:`NodePath(Path / To / Node:Attribute)`。 它是从动画" "根节点(AnimationPlayer的属性)到动画节点或属性的路径。" -#: ../../docs/development/file_formats/tscn.rst:398 +#: ../../docs/development/file_formats/tscn.rst:404 +#, fuzzy msgid "" -"The :code:`interp` is the method to interpolate frames from the keyframes. " -"it is a enum variable and can has value:" +"The ``interp`` is the method to interpolate frames from the keyframes. it is " +"a enum variable and can has value:" msgstr ":code:`interp`是从关键帧插入帧的方法。 它是一个枚举变量,可以有价值:" -#: ../../docs/development/file_formats/tscn.rst:401 +#: ../../docs/development/file_formats/tscn.rst:407 msgid "0 (constant)" msgstr "0(常数)" -#: ../../docs/development/file_formats/tscn.rst:402 +#: ../../docs/development/file_formats/tscn.rst:408 msgid "1 (linear)" msgstr "1(线性)" -#: ../../docs/development/file_formats/tscn.rst:403 +#: ../../docs/development/file_formats/tscn.rst:409 msgid "2 (cubic)" msgstr "2(立方)" -#: ../../docs/development/file_formats/tscn.rst:405 +#: ../../docs/development/file_formats/tscn.rst:411 +#, fuzzy msgid "" -"The :code:`keys` is the keyframes, it appears as a PoolRealArray() but have " -"different structure for track with different type" +"The ``keys`` correspond to the keyframes. It appears as a " +"``PoolRealArray()``, but may have a different structure for tracks with " +"different types." msgstr "" ":code:`keys`是关键帧,它显示为PoolRealArray()但具有不同类型的轨道的不同结构" -#: ../../docs/development/file_formats/tscn.rst:408 +#: ../../docs/development/file_formats/tscn.rst:414 +#, fuzzy msgid "" -"A transform track use every 12 real number in the :code:`keys` to describte " -"a keyframe. The first number is the timestamp, the second number is the " -"transition (default 1.0 in transform track), followed by a three number " -"translation vector, followed by four number rotation quaternion (x,y,z,w) " -"and finally a three number scale vector." +"A Transform track uses every 12 real numbers in the ``keys`` to describe a " +"keyframe. The first number is the timestamp. The second number is the " +"transition followed by a 3-number translation vector, followed by a 4-number " +"rotation quaternion (X, Y, Z, W) and finally a 3-number scale vector. The " +"default transition in a Transform track is 1.0." msgstr "" "变换轨道使用:code:`keys`中的每12个实数来描述一个关键帧。 第一个数字是时间戳," "第二个数字是转换(转换轨道中默认为1.0),后跟三个数字转换向量,后跟四个数字旋转" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po index 5dab269157..75b91ed933 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/command_line_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po index dec3c36bf5..4ea56b06b2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/external_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -25,121 +25,129 @@ msgstr "使用外部的文本编辑器" #, fuzzy msgid "" "Godot can be used with an external text editor, such as Sublime Text or " -"Visual Studio Code. To select an external text editor via the Godot editor " -"menu: ``Editor -> Editor Settings -> Text Editor -> External``" +"Visual Studio Code. To enable an external text editor, browse to the " +"relevant editor settings via: ``Editor -> Editor Settings -> Text Editor -> " +"External``" msgstr "" "虽然 Godot 拥有内置的文本编辑器,但一些开发人员倾向于使用他们熟悉的文本编辑" "器。 Godot 通过 ``编辑器 ->编辑器设置 ->文本编辑器 ->外部`` 下的选项提供此选" "项" -#: ../../docs/getting_started/editor/external_editor.rst:11 +#: ../../docs/getting_started/editor/external_editor.rst:12 #, fuzzy msgid "" "There are two fields: the executable path and command line flags. The flags " -"allow you to better integrate the editor with Godot. Godot will replace the " -"following inside the flags parameter:" +"allow you to integrate the editor with Godot, passing it the file path to " +"open and other relevant arguments. Godot will replace the following " +"placeholders in the flags string:" msgstr "" "有两个字段:可执行路径和命令行标志。这些标志允许您更好地将编辑器集成到Godot" "上。 Godot将在标志参数中替换以下内容:" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Field in Exec Flags" msgstr "Exec 标志中的字段" -#: ../../docs/getting_started/editor/external_editor.rst:16 +#: ../../docs/getting_started/editor/external_editor.rst:18 msgid "Is replaced with" msgstr "被替换为" -#: ../../docs/getting_started/editor/external_editor.rst:18 -msgid "{project}" +#: ../../docs/getting_started/editor/external_editor.rst:20 +#, fuzzy +msgid "``{project}``" msgstr "{project}" -#: ../../docs/getting_started/editor/external_editor.rst:18 +#: ../../docs/getting_started/editor/external_editor.rst:20 msgid "The absolute path to the project directory" msgstr "项目目录的绝对路径" -#: ../../docs/getting_started/editor/external_editor.rst:20 -msgid "{file}" +#: ../../docs/getting_started/editor/external_editor.rst:22 +#, fuzzy +msgid "``{file}``" msgstr "{file}" -#: ../../docs/getting_started/editor/external_editor.rst:20 +#: ../../docs/getting_started/editor/external_editor.rst:22 msgid "The absolute path to the file" msgstr "文件的绝对路径" -#: ../../docs/getting_started/editor/external_editor.rst:22 -msgid "{col}" +#: ../../docs/getting_started/editor/external_editor.rst:24 +#, fuzzy +msgid "``{col}``" msgstr "{col}" -#: ../../docs/getting_started/editor/external_editor.rst:22 +#: ../../docs/getting_started/editor/external_editor.rst:24 msgid "The column number of the error" msgstr "错误的列号" -#: ../../docs/getting_started/editor/external_editor.rst:24 -msgid "{line}" +#: ../../docs/getting_started/editor/external_editor.rst:26 +#, fuzzy +msgid "``{line}``" msgstr "{line}" -#: ../../docs/getting_started/editor/external_editor.rst:24 +#: ../../docs/getting_started/editor/external_editor.rst:26 msgid "The line number of the error" msgstr "错误的行号" -#: ../../docs/getting_started/editor/external_editor.rst:27 +#: ../../docs/getting_started/editor/external_editor.rst:29 msgid "Some example Exec Flags for various editors include:" msgstr "各种编辑器的一些示例Exec标志:" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Editor" msgstr "编辑器" -#: ../../docs/getting_started/editor/external_editor.rst:30 +#: ../../docs/getting_started/editor/external_editor.rst:32 msgid "Exec Flags" msgstr "Exec 标志" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy msgid "Geany/Kate" msgstr "geany/kate" -#: ../../docs/getting_started/editor/external_editor.rst:32 +#: ../../docs/getting_started/editor/external_editor.rst:34 #, fuzzy -msgid "{file} -\\-line {line} -\\-column {col}" +msgid "``{file} --line {line} --column {col}``" msgstr "{file} --行 {line} --列 {col}" -#: ../../docs/getting_started/editor/external_editor.rst:34 +#: ../../docs/getting_started/editor/external_editor.rst:36 #, fuzzy msgid "Atom/Sublime Text" msgstr "atom/sublime text" -#: ../../docs/getting_started/editor/external_editor.rst:34 -msgid "{file}:{line}" +#: ../../docs/getting_started/editor/external_editor.rst:36 +#, fuzzy +msgid "``{file}:{line}``" msgstr "{file}:{line}" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy msgid "JetBrains Rider" msgstr "jetbrains车手" -#: ../../docs/getting_started/editor/external_editor.rst:36 +#: ../../docs/getting_started/editor/external_editor.rst:38 #, fuzzy -msgid "-\\-line {line} {file}" +msgid "``--line {line} {file}``" msgstr "--行 {line} {file}" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 msgid "Visual Studio Code" msgstr "Visual Studio Code" -#: ../../docs/getting_started/editor/external_editor.rst:38 +#: ../../docs/getting_started/editor/external_editor.rst:40 #, fuzzy -msgid "{project} -\\-goto {file}:{line}:{col}" +msgid "``{project} --goto {file}:{line}:{col}``" msgstr "{project} --goto {file}:{line}:{col}" -#: ../../docs/getting_started/editor/external_editor.rst:40 +#: ../../docs/getting_started/editor/external_editor.rst:42 msgid "Vim (gVim)" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:40 -msgid "\"+call cursor({line}, {col})\" {file}" +#: ../../docs/getting_started/editor/external_editor.rst:42 +msgid "``\"+call cursor({line}, {col})\" {file}``" msgstr "" -#: ../../docs/getting_started/editor/external_editor.rst:43 -msgid "For Visual Studio Code you will have to point to the \"code.cmd\" file." -msgstr "" +#: ../../docs/getting_started/editor/external_editor.rst:45 +#, fuzzy +msgid "For Visual Studio Code you will have to point to the ``code.cmd`` file." +msgstr "对于Visual Studio Code编辑器来说,您必须指向\"code.cmd\"文件。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po index 9d66cf70c6..d6d7197bcf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po index 2c961cc07b..fbcb78d723 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/editor/unity_to_godot.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po index 79e36c0b39..32263cc43c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -208,7 +208,6 @@ msgid "Project setup and workflow" msgstr "项目设置和工作流程" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108 -#, fuzzy msgid "" "When you create the first C# script, Godot initializes the C# project files " "for your Godot project. This includes generating a C# solution (``.sln``) " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po index 4230deb18b..53faec7e2c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -115,14 +115,12 @@ msgid "``Variant.Type`` enum" msgstr "\"变量.类型\"枚举" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 -#, fuzzy msgid "``OP_*``" -msgstr "“op_*”" +msgstr "``OP_*``" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:34 -#, fuzzy msgid "``Variant.Operator`` enum" -msgstr "\"变体.运算符\" 枚举" +msgstr "``变体.运算符`` 枚举" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:38 #, fuzzy @@ -191,7 +189,7 @@ msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:66 msgid "Tips" -msgstr "" +msgstr "提示" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:68 msgid "" @@ -199,6 +197,8 @@ msgid "" "directive allows to access the members and nested types of a class without " "specifying the class name." msgstr "" +"有时候,使用``使用静态``指令是很有用的。该指令允许在不指定类名的情况下,访问" +"类的成员和嵌套类型。" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:71 #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:90 @@ -258,6 +258,9 @@ msgid "" "``Singleton`` that returns the singleton instance. The type of this instance " "is ``Godot.Object``." msgstr "" +"然而,在一些非常罕见的情况下,这是不够的。例如,您可能希望访问基类``Godot." +"Object``中的成员,比如``连接``。对于这样的用例,我们提供了一个名为``单例``的" +"静态属性,它返回单例实例。这个实例的类型是``Godot.Object``。" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:139 msgid "String" @@ -470,8 +473,9 @@ msgid "``Array``" msgstr "数组" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:263 -msgid "``Godot.Array``" -msgstr "" +#, fuzzy +msgid "``Godot.Collections.Array``" +msgstr "PoolVector2Array" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:264 #, fuzzy @@ -545,8 +549,9 @@ msgstr "Vector3[]" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:273 msgid "" -"``Godot.Array`` is a type-safe wrapper around ``Godot.Array``. Use the " -"``Godot.Array(Godot.Array)`` constructor to create one." +"``Godot.Collections.Array`` is a type-safe wrapper around ``Godot." +"Collections.Array``. Use the ``Godot.Collections.Array(Godot.Collections." +"Array)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:277 @@ -555,13 +560,14 @@ msgstr "字典" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:279 #, fuzzy -msgid "Use ``Godot.Dictionary``." +msgid "Use ``Godot.Collections.Dictionary``." msgstr "使用 ``Dictionary ``。" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:281 msgid "" -"``Godot.Dictionary`` is a type-safe wrapper around ``Godot.Dictionary``. " -"Use the ``Godot.Dictionary(Godot.Dictionary)`` constructor to create one." +"``Godot.Collections.Dictionary`` is a type-safe wrapper around ``Godot." +"Collections.Dictionary``. Use the ``Godot.Collections.Dictionary(Godot." +"Collections.Dictionary)`` constructor to create one." msgstr "" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:285 @@ -603,7 +609,7 @@ msgstr "" msgid "" "The equivalent of yield on signal can be achieved with async/await and " "``Godot.Object.ToSignal``." -msgstr "" +msgstr "通过同步/等待和``Godot.对象.对信号``可以实现对信号的等效收益。" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:313 msgid "Other differences" @@ -614,6 +620,8 @@ msgid "" "``preload``, as it works in GDScript, is not available in C#. Use ``GD." "Load`` or ``ResourceLoader.Load`` instead." msgstr "" +"``preload``在GDScript中可用,在c#中不可用。请使用`GD.Load``或" +"``ResourceLoader.Load``替代。" #: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:318 msgid "Other differences:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po index e50ec3d6f2..66282ebef8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_features.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po index 3ea4c53a5d..b39130ee75 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/c_sharp_style_guide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -149,7 +149,12 @@ msgstr "之后 *using* 语句列表。" msgid "Between method, properties, and inner type declarations." msgstr "在方法,属性和内部类型声明之间。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:88 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:87 +#, fuzzy +msgid "At the end of each file." +msgstr "这是该类的 cpp 文件。" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:89 msgid "" "Field and constant declarations can be grouped together according to " "relevance. In that case, consider inserting a blank line between the groups " @@ -158,50 +163,47 @@ msgstr "" "字段和常量声明可以根据相关性组合在一起。 在这种情况下,请考虑在组之间插入一个" "空行以便于阅读。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:91 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:92 msgid "Avoid inserting a blank line:" msgstr "避免插入空行:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:93 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 msgid "After ``{``, the opening brace." msgstr "在开括号 ``{`` 之后。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:94 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 msgid "Before ``}``, the closing brace." msgstr "在结束括号 ``}`` 之前。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:95 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 msgid "After a comment block, or a single line comment." msgstr "发表评论后,或单行评论。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:96 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:97 msgid "Adjacent to another blank line." msgstr "毗邻另一条空白行。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:133 -msgid "" -"Consider breaking a line when it's longer than 100 characters. And it's also " -"a good practice to insert a line feed (LF) character at the end of a file " -"because some utilities have trouble recognizing the last line without it (e." -"g. the *cat* command on Linux)." +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:134 +msgid "Consider breaking a line when it's longer than 100 characters." msgstr "" -"当长度超过100个字符时,请考虑断开一条线。 在文件末尾插入换行符(LF)也是一种很" -"好的做法,因为有些实用程序在没有它的情况下无法识别最后一行(即Linux的 *cat* 命" -"令)。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:138 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:136 +msgid "Ensure that all lines use the Unix LF format, not CRLF." +msgstr "" + +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:139 msgid "Using spaces" msgstr "使用空格" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:140 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:141 msgid "Insert a space:" msgstr "插入空格:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:142 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 msgid "Around a binary and tertiary operator." msgstr "围绕二元和三元运算符。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:143 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 msgid "" "Between an opening parenthesis and *if*, *for*, *foreach*, *catch*, *while*, " "*lock* or *using* keywords." @@ -209,63 +211,63 @@ msgstr "" "在左括号和 *if*, *for*, *foreach*, *catch*, *while*, *lock* 或 *using* 关键字" "之间。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:144 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 msgid "Before and within a single line accessor block." msgstr "在单行访问器块之前和之内。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:145 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 msgid "Between accessors in a single line accessor block." msgstr "在单行访问器块中的访问器之间。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:146 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 msgid "After a comma." msgstr "逗号后。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:147 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 msgid "After a semi-colon in a *for* statement." msgstr "在 *for* 语句中使用分号后。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:148 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 msgid "After a colon in a single line *case* statement." msgstr "在单行 *case* 语句中冒号后。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:149 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 msgid "Around a colon in a type declaration." msgstr "在类型声明中的冒号周围。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:150 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 msgid "Around a lambda arrow." msgstr "围绕一个lambda箭头。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:151 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:152 msgid "" "After a single line comment symbol ('//'), and before it if used at the end " "of a line." msgstr "在单行注释符号('//')之后,如果在行结束时使用它。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:153 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:154 msgid "Do not use a space:" msgstr "不要使用空间:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:155 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 msgid "After type cast parentheses." msgstr "在类型转换括号后。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:156 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:157 msgid "Within single line initializer braces." msgstr "在单行初始化程序括号内。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:158 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:159 msgid "" "The following example shows a proper use of spaces, according to some of the " "above mentioned conventions:" msgstr "根据上面提到的一些约定,以下示例显示了空格的正确使用:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:193 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:194 msgid "Naming conventions" msgstr "命名约定" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:195 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:196 msgid "" "Use *PascalCase* for all namespaces, type names and member level identifiers " "(i.e. methods, properties, constants, events), except for private fields:" @@ -273,7 +275,7 @@ msgstr "" "对所有名称空间,类型名称和成员级别标识符(即方法,属性,常量,事件)使用 " "*PascalCase* ,私有字段除外:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:216 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:217 msgid "" "Use *camelCase* for all other identifiers (i.e. local variables, method " "arguments), and use underscore('_') as a prefix for private fields (but not " @@ -282,7 +284,7 @@ msgstr "" "对所有其他标识符(即局部变量,方法参数)使用 *camelCase* ,并使用下划线('_')作" "为私有字段的前缀(但不适用于方法或属性,如上所述):" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:230 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:231 msgid "" "There's an exception with acronyms which consist of two letters, like " "*'UI'*, which should be written in uppercase letters when used where Pascal " @@ -291,13 +293,13 @@ msgstr "" "首字母缩略词有一个例外,它由两个字母组成,例如 *'UI'* ,当使用Pascal案例时," "应使用大写字母书写,否则使用小写字母。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:233 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:234 msgid "" "Note that *'id'* is **not** an acronym, so it should be treated as a normal " "identifier:" msgstr "请注意,*'id'* **不是** 首字母缩略词,因此应将其视为普通标识符:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:244 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:245 msgid "" "It is generally discouraged to use a type name as a prefix of an identifier, " "like *'string strText'* or *'float fPower'*, for example. An exception is " @@ -309,27 +311,27 @@ msgstr "" "*'float fPower'*。 但是,有一个关于接口的例外,在这种情况下,它们**应该使用大" "写 *'I'* 作为前缀命名,如 *'IInventoryHolder'* 或 *'IDamageable'*。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:248 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:249 msgid "" "Lastly, consider choosing descriptive names and do not try to shorten them " "too much if it affects readability." msgstr "最后,考虑选择描述性名称,如果它影响可读性,不要试图将它们缩短太多。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:251 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:252 msgid "" "For instance, if you want to write code to find a nearby enemy and hit it " "with a weapon, prefer" msgstr "例如,如果您想编写一个代码来寻找附近的敌人并用武器击中,那就更喜欢了" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:257 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:258 msgid "Rather than," msgstr "而不是," -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:264 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:265 msgid "Implicitly typed local variables" msgstr "隐式输入的局部变量" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:266 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:267 msgid "" "Consider using implicitly typing (*'var'*) for declaration of a local " "variable, but do so **only when the type is evident** from the right side of " @@ -338,19 +340,19 @@ msgstr "" "考虑使用隐式输入(*'var'*)来声明局部变量,但只有在类型明显的情况下** **才能从" "赋值的右侧执行:" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:296 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:297 msgid "Other considerations" msgstr "其他考虑" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:298 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 msgid "Use explicit access modifiers." msgstr "使用显式访问修饰符。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:299 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 msgid "Use properties instead of non-private fields." msgstr "使用属性而不是非私有字段。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:300 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 msgid "" "Use modifiers in this order: *'public/protected/private/internal virtual/" "override/abstract/new static readonly'*." @@ -358,27 +360,27 @@ msgstr "" "按此顺序使用修饰符:*'public / protected / private / internal virtual / " "override / abstract / new static readonly'*。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:301 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 msgid "" "Avoid using fully qualified names or *'this.'* prefix for members when it's " "not necessary." msgstr "在没有必要的情况下,避免使用完全限定名称或 *'this.'* 前缀。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:302 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 msgid "Remove unused *'using'* statements and unnecessary parentheses." msgstr "删除未使用的 *'using'* 语句和不必要的括号。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:303 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 msgid "Consider omitting default initial value for a type." msgstr "考虑省略类型的默认初始值。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:304 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 msgid "" "Consider using null-conditional operators or type initializers to make the " "code more compact." msgstr "考虑使用空条件运算符或类型初始化器来使代码更紧凑。" -#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:305 +#: ../../docs/getting_started/scripting/c_sharp/c_sharp_style_guide.rst:306 msgid "" "Use safe cast when there is a possibility of the value being a different " "type, and use direct cast otherwise." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po index b29274677c..4b934212e5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/c_sharp/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po index ffae9c59b0..23f46e8874 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po index 43652a3592..75faef6d4a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_basics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1802,7 +1802,7 @@ msgstr "" "导出成员变量的基本好处之一是使它们在编辑器中可见并可编辑。通过这种方式,艺术" "家和游戏设计师可以修改影响程序运行的值。为此,提供了一种特殊的导出语法。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1299 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1302 msgid "" "It must be noted that even if the script is not being run while at the " "editor, the exported properties are still editable (see below for \"tool\")." @@ -1810,11 +1810,11 @@ msgstr "" "必须注意的是,即使脚本在编辑器中没有运行,导出的属性仍然是可编辑的(参见下面" "的“工具”)。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1304 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1307 msgid "Exporting bit flags" msgstr "导出位标志" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1306 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309 msgid "" "Integers used as bit flags can store multiple ``true``/``false`` (boolean) " "values in one property. By using the export hint ``int, FLAGS``, they can be " @@ -1823,13 +1823,13 @@ msgstr "" "作为位标志的整数可以在一个属性中存储多个“true”/“false”(boolean)值。通过使用导" "出提示' ' int, FLAGS ' ',它们可以从编辑器中设置:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1315 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1318 msgid "" "Restricting the flags to a certain number of named flags is also possible. " "The syntax is similar to the enumeration syntax:" msgstr "也可以将标志限制为指定数量的标志。语法类似于枚举语法:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1323 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1326 msgid "" "In this example, ``Fire`` has value 1, ``Water`` has value 2, ``Earth`` has " "value 4 and ``Wind`` corresponds to value 8. Usually, constants should be " @@ -1839,17 +1839,17 @@ msgstr "" "``Wind`` 的值是8。通常,常数应该相应地定义。(例如: ``const ELEMENT_WIND = " "8`` ,以此类推)。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1328 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1331 msgid "" "Using bit flags requires some understanding of bitwise operations. If in " "doubt, boolean variables should be exported instead." msgstr "使用位标志需要了解位操作。如果有疑问,应该导出布尔变量。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1332 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335 msgid "Exporting arrays" msgstr "导出数组" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1334 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1337 msgid "" "Exporting arrays works, but with an important caveat: While regular arrays " "are created local to every class instance, exported arrays are *shared* " @@ -1861,11 +1861,11 @@ msgstr "" "的,但导出的数组是在所有实例之间“共享”的。这意味着在一个实例中编辑它们将导致" "在所有其他实例中更改它们。导出的数组可以有初始化器,但它们必须是常量表达式。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1371 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1374 msgid "Setters/getters" msgstr "Setters/getters" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1373 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 msgid "" "It is often useful to know when a class' member variable changes for " "whatever reason. It may also be desired to encapsulate its access in some " @@ -1874,7 +1874,7 @@ msgstr "" "知道类的成员变量何时因某种原因发生变化通常很有用。也可能需要以某种方式封装其" "访问。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1376 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1379 msgid "" "For this, GDScript provides a *setter/getter* syntax using the ``setget`` " "keyword. It is used directly after a variable definition:" @@ -1882,7 +1882,7 @@ msgstr "" "为此,GDScript使用 ``setget`` 关键字提供了一个 *setter/getter* 语法。在变量定" "义后可直接使用:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1383 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1386 msgid "" "Whenever the value of ``variable`` is modified by an *external* source (i.e. " "not from local usage in the class), the *setter* function (``setterfunc`` " @@ -1896,27 +1896,27 @@ msgstr "" "setter * 来设置新值。 反之亦然,当访问 ``变量`` 时,必须用 *getter * 函数(上" "面的 ``getterfunc`` ) ``返回`` 所需的值。 下面是一个示例:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1400 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1403 msgid "Either of the *setter* or *getter* functions can be omitted:" msgstr "*setter* 或者 *getter* 函数都可省略:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1409 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 msgid "" "Get/Setters are especially useful when exporting variables to editor in tool " "scripts or plugins, for validating input." msgstr "在工具脚本或插件里导出变量到编辑器时,验证输入Get/Setters格外好用。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1412 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1415 msgid "" "As said, *local* access will *not* trigger the setter and getter. Here is an " "illustration of this:" msgstr "如上所述, *本地* 访问 *不* 需要触发setter和getter。 这里有个说明:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1427 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1430 msgid "Tool mode" msgstr "工具模式" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1429 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1432 msgid "" "Scripts, by default, don't run inside the editor and only the exported " "properties can be changed. In some cases, it is desired that they do run " @@ -1928,11 +1928,11 @@ msgstr "" "在编辑器中运行脚本(只要它们不执行游戏代码或手动避免那样做)。为此,可以用 " "``tool`` 关键字并将它放在文件的顶部:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1444 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1447 msgid "Memory management" msgstr "内存管理" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1446 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1449 msgid "" "If a class inherits from :ref:`class_Reference`, then instances will be " "freed when no longer in use. No garbage collector exists, just reference " @@ -1948,7 +1948,7 @@ msgstr "" "必须调用 instance.free()。 为了避免无法释放的引用循环,一个 ``weakref`` 函数" "被用来来创建弱引用。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1454 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1457 msgid "" "Alternatively, when not using references, the " "``is_instance_valid(instance)`` can be used to check if an object has been " @@ -1957,11 +1957,11 @@ msgstr "" "或者,当不使用引用时,可以使用 ``is_instance_valid(instance)`` 来检查对象是否" "已被释放。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1461 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1464 msgid "Signals" msgstr "信号" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1463 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1466 msgid "" "Signals are a way to send notification messages from an object that other " "objects can listen to in a generic way. Create custom signals for a class " @@ -1970,7 +1970,7 @@ msgstr "" "信号是一种从对象发送通知消息的方式,其他对象可以以通用方式侦听该对象。使用" "``signal``关键字为类创建自定义信号。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1475 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 msgid "" "These signals may be connected to methods in the same manner as you connect " "built-in signals of nodes such as :ref:`class_Button` or :ref:" @@ -1979,7 +1979,7 @@ msgstr "" "这些信号的连接方式可能与连接节点的内置信号相同, 例如: :ref:`class_Button` " "或 :ref:`class_RigidBody`。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1478 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1481 msgid "" "Here's an example that creates a custom signal in one script and connects " "the custom signal to a method in a separate script, using the :ref:`Object." @@ -1988,7 +1988,7 @@ msgstr "" "下面是一个示例, 它在一个脚本中创建自定义信号, 并使用 :ref:`Object.connect() " "` 方法将自定义信号连接到单独脚本中的方法:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1507 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1510 msgid "" "GDScript can bind arguments to connections between a signal and a method. " "When the signal is emitted, calling the connected method, the bound argument " @@ -2000,7 +2000,7 @@ msgstr "" "绑定参数被赋予该方法。这些绑定参数特定于连接, 而不是信号或方法, 这意味着每个" "连接都有唯一的绑定。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1513 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1516 msgid "" "Here is an example that creates a connection between a button's ``pressed`` " "signal and a method, binding the button instance to the connection. The " @@ -2010,7 +2010,7 @@ msgstr "" "接。\n" "处理程序使用绑定参数打印按下了哪个按钮实例。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1528 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 msgid "" "Signals are generated by the :ref:`Object.emit_signal() " "` method which broadcasts the signal and " @@ -2019,16 +2019,16 @@ msgstr "" "信号由 :ref:`Object.emit_signal() ` 方法生" "成,该方法广播信号和参数。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1531 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1534 msgid "" "Extending a previous example to use all the features of GDScript signals:" msgstr "扩展前面的示例,使用GDScript信号的所有特性:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1563 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1566 msgid "Coroutines with yield" msgstr "有yield的协同程序" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1565 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1568 msgid "" "GDScript offers support for `coroutines `_ via the ``yield`` built-in function. Calling ``yield()`` will " @@ -2042,21 +2042,21 @@ msgstr "" "结状态。在结果对象上调用 ``resume`` 将会继续执行,并返回函数返回的任何内容。" "一旦恢复,状态对象就变得无效。下面是一个示例:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1587 -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1611 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1590 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1614 msgid "Will print:" msgstr "将打印:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1595 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1598 msgid "" "It is also possible to pass values between yield() and resume(), for example:" msgstr "还可以在 yield() 和 resume() 之间传递值,例如:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1620 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1623 msgid "Coroutines & signals" msgstr "协程&信号" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1622 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1625 msgid "" "The real strength of using ``yield`` is when combined with signals. " "``yield`` can accept two arguments, an object and a signal. When the signal " @@ -2065,22 +2065,22 @@ msgstr "" "使用 ``yield`` 的真正强度是在与信号结合时。 ``yield`` 可以接受两个参数,一个" "物体和一个信号。当接收到信号时,执行将重新开始。下面是一些示例:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1637 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1640 msgid "" "Coroutines themselves use the ``completed`` signal when they transition into " "an invalid state, for example:" msgstr "协同程序本身在转换到无效状态时使用 ``completed`` 信号,例如:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1650 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 msgid "" "``my_func`` will only continue execution once both buttons have been pressed." msgstr "``my_func`` 将只在按钮被按下后继续执行。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1653 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1656 msgid "Onready keyword" msgstr "Onready关键词" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1655 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1658 msgid "" "When using nodes, it's common to desire to keep references to parts of the " "scene in a variable. As scenes are only warranted to be configured when " @@ -2090,7 +2090,7 @@ msgstr "" "当使用节点时,通常希望在变量中保留对场景部分的引用。由于场景只允许在进入活动" "场景树时配置,所以子节点只能在 Node._ready() 准备后获得。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1667 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1670 msgid "" "This can get a little cumbersome, especially when nodes and external " "references pile up. For this, GDScript has the ``onready`` keyword, that " @@ -2101,11 +2101,11 @@ msgstr "" "``onready`` 关键字,它将成员变量的初始化推迟到调用 until _ready 后。它可以用" "一行代码替换上面的代码:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1677 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1680 msgid "Assert keyword" msgstr "Assert关键字" -#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1679 +#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1682 msgid "" "The ``assert`` keyword can be used to check conditions in debug builds. " "These assertions are ignored in non-debug builds." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po index 0789d0fc5a..61bb838d48 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_format_string.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po index 528fcde037..acb3f9c60a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/gdscript_styleguide.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,17 +71,19 @@ msgstr "每个缩进级别必须大于包含它的代码块。" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:33 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:53 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:83 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:107 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:96 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:120 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:140 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:222 msgid "**Good**:" msgstr "**良好的**:" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:40 #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:61 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:93 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:114 -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:106 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:127 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:150 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:230 msgid "**Bad**:" msgstr "**糟糕的**:" @@ -96,40 +98,41 @@ msgid "Blank lines" msgstr "空白行" #: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:72 -msgid "Surround functions and class definitions with a blank line." +#, fuzzy +msgid "Surround functions and class definitions with two blank lines:" msgstr "用空行包围函数和类定义。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:74 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:87 msgid "Use one blank line inside functions to separate logical sections." msgstr "在函数内部使用一个空行来分隔逻辑部分。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:77 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:90 msgid "One statement per line" msgstr "一条语句一行" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:79 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:92 msgid "" "Never combine multiple statements on a single line. No, C programmers, not " "with a single line conditional statement (except with the ternary operator)!" msgstr "" "不要在一行上合并多个语句 。不要用单行条件语句 (除了三元运算符), C 程序员 !" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:102 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:115 msgid "Avoid unnecessary parentheses" msgstr "避免不必要的圆括号" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:104 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:117 msgid "" "Avoid parentheses in expressions and conditional statements. Unless " "necessary for order of operations, they only reduce readability." msgstr "" "避免表达式和条件语句中的括号。除非对运算顺序有要求, 否则它们只会降低可读性。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:122 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:135 msgid "Whitespace" msgstr "空格" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:124 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:137 msgid "" "Always use one space around operators and after commas. Avoid extra spaces " "in dictionary references and function calls, or to create \"columns.\"" @@ -137,15 +140,15 @@ msgstr "" "总在运算符和逗号之后使用一个空格。避免在字典引用和函数调用,或创建 \"列\"时增" "加空格" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:147 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:160 msgid "**NEVER**:" msgstr "**决不要**:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:156 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:169 msgid "Naming conventions" msgstr "命名约定" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:158 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:171 msgid "" "These naming conventions follow the Godot Engine style. Breaking these will " "make your code clash with the built-in naming conventions, which is ugly." @@ -153,27 +156,27 @@ msgstr "" "这些命名约定遵循 Godot 引擎风格。打破这些将使您的代码与内置的命名约定冲突, 这" "是丑陋的。" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:163 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 msgid "Classes and nodes" msgstr "类与节点" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:165 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 msgid "Use PascalCase: ``extends KinematicBody``" msgstr "使用PascalCase:``extends KinematicBody``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:167 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:180 msgid "Also when loading a class into a constant or variable:" msgstr "将类加载到常量或变量时:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:174 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:187 msgid "Functions and variables" msgstr "函数与变量" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:176 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:189 msgid "Use snake\\_case: ``get_node()``" msgstr "使用 snake\\_case: ``get_node()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:178 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:191 msgid "" "Prepend a single underscore (\\_) to virtual methods (functions the user " "must override), private functions, and private variables: ``func _ready()``" @@ -181,22 +184,55 @@ msgstr "" "在虚拟方法(用户必须覆盖的函数)中,私有函数和私有变量之前加上一个下划线 " "(\\_) : ``func _ready()``" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:183 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:196 msgid "Signals" msgstr "信号" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:185 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:198 msgid "Use past tense:" msgstr "使用过去时态:" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:193 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:206 msgid "Constants" msgstr "常量" -#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:195 +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:208 msgid "" "Use CONSTANT\\_CASE, all caps, with an underscore (\\_) to separate words: " "``const MAX_SPEED = 200``" msgstr "" "使用CONSTANT\\_CASE,全部大写,用下划线 (\\_) 分隔单词 ``const MAX_SPEED = " "200``" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:212 +#, fuzzy +msgid "Static typing" +msgstr "静态函数" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:214 +msgid "" +"Since Godot 3.1, GDScript supports :ref:`optional static " +"typing`." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:217 +#, fuzzy +msgid "Type hints" +msgstr "类型" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:219 +msgid "" +"Place the colon right after the variable's name, without a space, and let " +"the GDScript compiler infer the variable's type when possible." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:238 +msgid "" +"When you let the compiler infer the type hint, write the colon and equal " +"signs together: ``:=``." +msgstr "" + +#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:244 +msgid "" +"Add a space on either sides of the return type arrow when defining functions." +msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po index cbc9165556..64370335bd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po index 835048af97..db13a1e051 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/gdscript/static_typing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po index 9fb1bca93b..101b49b185 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po index e381b9b461..fe45b0aeef 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/getting_started.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po index 2d965c347f..799554b56f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po index 04073c1bd1..e2ca54f746 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/nodes_purposes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -695,21 +695,22 @@ msgid "Built-In" msgstr "内置" #: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:400 +#, fuzzy msgid "" "There is a list of built-in helpers. The list is almost identical to the one " -"from GDScript (@TODO, link to gdscript methods?). Most of them are " -"mathematical functions, but others can be useful helpers. Make sure to take " -"a look at the list at some point." +"from :ref:`GDScript`. Most of them are mathematical " +"functions, but others can be useful helpers. Make sure to take a look at the " +"list at some point." msgstr "" "有一个内置帮助器列表。 该列表几乎与GDScript中的列表相同 (@TODO, link to " "gdscript methods?) 。 其中大多数是数学函数,但其他人可能是有用的助手。 请务必" "在某个时候查看列表。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:404 msgid "By Type" msgstr "按类型" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:408 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:406 msgid "" "Those are the methods available to basic types. For example, if you want a " "dot-product, you can search for \"dot\" instead of the Vector3 category. In " @@ -718,11 +719,11 @@ msgstr "" "这些是基本类型可用的方法。例如,如果您想要一个点积,您可以搜索“点”而不是" "Vector3类型。在大多数情况下,只需搜索节点列表,就应该更快。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:411 msgid "Call" msgstr "调用" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:415 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:413 msgid "" "This is the generic calling node. It is rarely used directly but by dragging " "to empty space on an already configured node." @@ -730,11 +731,11 @@ msgstr "" "这是通用调用节点。它很少直接使用,而是通过拖动到已配置的节点上的空白空间来使" "用。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:417 msgid "Constructors" msgstr "构造函数" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:421 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:419 msgid "" "These are all the functions needed to create Godot basic datatypes. For " "example, If you need to create a Vector3 out of 3 floats, a constructor must " @@ -743,32 +744,32 @@ msgstr "" "这些是创建Godot基本数据类型所需的所有函数。例如,如果需要从3个浮点数中创建一" "个Vector3,则必须使用构造函数。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:425 msgid "Destructor" msgstr "析构函数" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:429 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:427 msgid "" "This is the opposite to Constructor, it allows to separate any basic type " "(ie, Vector3) into its sub-elements." msgstr "这与构造函数相反,它允许将任何基本类型(即Vector3)分离到子元素中。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:433 msgid "Emit Signal" msgstr "发射信号" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:437 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:435 msgid "" "Emits signals from any object. In general it's not that useful, as dragging " "a signal to the canvas works better." msgstr "" "从任何物体发出信号。一般来说,这并不是很有用,因为拖动信号到画布的效果更好。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:439 msgid "Get/Set" msgstr "获取/设置" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:443 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:441 msgid "" "Generic Getter/Setter node. Dragging properties from the Inspector works " "better, as they appear properly configured on drop." @@ -776,11 +777,11 @@ msgstr "" "通用的Getter/Setter节点。从属性面板中拖拽属性效果更好,因为在拖放时它们就被正" "确配置。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:445 msgid "Wait" msgstr "等待" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:449 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:447 msgid "" "The Wait nodes will suspend execution of the function until something " "happens (many frames can pass until resuming, in fact). Default nodes allow " @@ -790,39 +791,39 @@ msgstr "" "等待节点将暂停执行函数直到发生某些事情(实际上,许多帧可以通过,直到恢复)。默" "认节点允许您等待帧通过、固定帧或给定的时间量,直到执行恢复为止。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:452 msgid "Yield" msgstr "Yield" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:456 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:454 msgid "" "This node completely suspends the execution of the script, and it will make " "the function return a value that can be used to resume execution." msgstr "这个节点完全暂停脚本的执行,它将使函数返回一个值,该值可用于恢复执行。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:458 msgid "Yield Signal" msgstr "Yield 信号" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:462 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:460 msgid "Same as Yield, but will wait until a given signal is emitted." msgstr "与Yield相同,但要等到一个给定的信号发出。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:464 msgid "Index" msgstr "索引" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:468 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:466 msgid "" "Generic indexing operator, not often used but it's good that it exists just " "in case." msgstr "泛型索引操作符,不常用,但它的存在是好的,以防万一。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:470 msgid "Operators" msgstr "运算符" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:474 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:472 msgid "" "These are mostly generic operators, such as addition, multiplication, " "comparison, etc. By default, these mostly accept any datatype (and will " @@ -834,11 +835,11 @@ msgstr "" "要接受任何数据类型(如果输入的类型与操作符不匹配,则会在运行时出错)。建议始终" "为操作符设置正确的类型,以更快地捕捉错误并使图形更易于阅读。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:481 msgid "Expression Node" msgstr "表达式节点" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:485 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:483 msgid "" "Among the operators, the *Expression* node is the most powerful. If well " "used, it allows you to enormously simplify visual scripts that are math or " @@ -847,22 +848,22 @@ msgstr "" "在运算符中, *Expression* 节点是最强大的。 如果使用得当,它可以让您获得数学或" "逻辑繁重的视觉可视化脚本。 在其上键入任何表达式,它将实时执行。" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:486 msgid "Expression nodes can:" msgstr "表达式节点可以:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:490 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:488 msgid "" "Perform math and logic expressions based on custom inputs (eg: \"a*5+b\", " "where a and b are custom inputs):" msgstr "" "基于自定义输入执行数学和逻辑表达式(例如:“a*5 + b”,其中a和b是自定义输入):" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:495 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:493 msgid "Access local variables or properties:" msgstr "访问局部变量或属性:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:500 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:498 msgid "" "Use most of the existing built-in functions that are available to GDScript, " "such as sin(),cos(),print(), as well as constructors, such as Vector3(x,y,z)," @@ -871,11 +872,11 @@ msgstr "" "使用GDScript可用的大多数现有内置函数,例如 sin(),cos(),print(),以及构造函" "数,例如Vector3(x,y,z),Rect2(..) 等:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:505 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:503 msgid "Call API functions:" msgstr "调用API函数:" -#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:510 +#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:508 msgid "" "Use sequenced mode, which makes more sense in case of respecting the " "processing order:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po index 38ee49be3f..96343ad635 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/scripting/visual_script/what_is_visual_scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po index e526af8a51..47a4f046fe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/animations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po index bd067fadb9..d62d6732b1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/exporting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -80,7 +80,7 @@ msgid "" msgstr "" "Godot默认将触摸输入看作鼠标输入。这意味着为鼠标事件所写的代码,也能被触摸事件" "触发。如果您想禁用该功能或者将鼠标输入看作触摸输入,可以在*Input Devices*和" -"*Pointing*的\"Project Settings\"里设置。" +"*Pointing*的\"Project Settings\"里设置" #: ../../docs/getting_started/step_by_step/exporting.rst:38 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po index 19ed3598a4..70d4c1e9e1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/filesystem.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po index 8db98b2439..cd7e908eac 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/godot_design_philosophy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po index 72bc7e74cf..0b848c4f0d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po index 9718e44795..b8085a0e0d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -176,14 +176,13 @@ msgstr "" "存过的场景,更改此场景会影响所有实例。" #: ../../docs/getting_started/step_by_step/instancing.rst:107 -#, fuzzy msgid "" "You can also adjust individual instances. Set the bounce value back to ``0`` " "and then in the ``Main`` scene, select one of the instanced balls. Set its " "``Bounce`` to ``1`` and press \"Play\"." msgstr "" -"您也可以调整单个实例。把弹性调回 ``0.5`` 然后回到 ``Main`` 场景中,选择其中一" -"个小球,把它的 ``Bounce`` 设为 ``1`` ,然后运行。" +"您也可以调整单个实例。把弹力(Bounce)属性调回 ``0`` 然后回到 ``Main`` 场景" +"中,选择其中一个小球,把它的 ``Bounce`` 设为 ``1`` ,然后运行。" #: ../../docs/getting_started/step_by_step/instancing.rst:113 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po index 27e8181ab5..7dea1e3663 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/instancing_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po index 6cb1b971b4..759086a875 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/intro_to_the_editor_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po index 324f03b6b2..e80cd9b273 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/resources.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po index ca25d29767..97f3c562ad 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scene_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po index 75d36ddc30..49347fd466 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scenes_and_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -305,11 +305,18 @@ msgstr "在保存场景并再一次按下运行场景之后,“Hello, World! msgid "Success!" msgstr "成功!" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:168 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:167 +msgid "" +"If this doesn't immediately work and you have a hiDPI display on at least " +"one of your monitors, go to **Project → Project Settings → Display → " +"Window** then enable **Allow Hidpi** under **Dpi**." +msgstr "" + +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 msgid "Configuring the project" msgstr "配置项目" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:170 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:177 msgid "" "Ok, it's time to configure the project. Right now, the only way to run " "something is to execute the current scene. Projects, however, may have " @@ -320,7 +327,7 @@ msgstr "" "是执行当前的场景。然而,项目有多个场景,因此其中一个必须被设定为主场景(Main " "Scene)。这个场景是将会在项目运行时被载入的场景。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:175 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:182 msgid "" "These settings are all stored in a project.godot file, which is a plaintext " "file in win.ini format (for easy editing). There are dozens of settings that " @@ -332,11 +339,11 @@ msgstr "" "辑)。有一些设定可以在这个文件中修改,来更改项目的执行方式。为了方便修改," "Godot提供了项目设置对话框,作为project.godot文件的可视修改工具。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:181 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 msgid "To access that dialog, select Project -> Project Settings. Try it now." msgstr "要打开这个对话框,选择 Project -> Project Settings。试试吧。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:183 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:190 msgid "" "Once the window opens, let's select a main scene. Locate the `Application/" "Run/Main Scene` property and click on it to select 'Hello.tscn'." @@ -344,7 +351,7 @@ msgstr "" "窗口打开后,让我们选择一个主场景。定位到`Application/Run/Main Scene` 属性然后" "点击并选择 'Hello.tscn'。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:188 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:195 msgid "" "Now, with this change, when you press the regular Play button (or F5), this " "scene will run, no matter which scene is actively being edited." @@ -352,7 +359,7 @@ msgstr "" "随着这个改动,按下常规运行(Play)按钮(或者F5)就会运行这个场景,无论它现在是否" "正被编辑。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:191 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:198 msgid "" "The project settings dialog provides a lot of options that can be saved to a " "project.godot file and shows their default values. If you change a value, a " @@ -363,7 +370,7 @@ msgstr "" "默认值。当您改变了一个值,一个对勾被标记在属性名的左侧。这意味着这个属性将被" "保存到project.godot文件中并被记住。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:196 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:203 msgid "" "As a side note, it is also possible to add custom configuration options and " "read them in at run-time using the :ref:`ProjectSettings " @@ -372,11 +379,11 @@ msgstr "" "另外,还可以添加自定义配置选项,并在运行时使用 :ref:`ProjectSettings " "` 单例来读取它们。" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:200 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:207 msgid "To be continued..." msgstr "接下来…" -#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:202 +#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:209 msgid "" "This tutorial talked about \"scenes and nodes\", but so far there has been " "only *one* scene and *one* node! Don't worry, the next tutorial will expand " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po index 6dc49ceb06..35ff057838 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po index 7341f9b7e1..14888d05ec 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/scripting_continued.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -53,7 +53,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:20 msgid "This method will be called every time a frame is drawn:" -msgstr "" +msgstr "这个方法将在每次绘制帧时调用:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:36 msgid "" @@ -61,15 +61,17 @@ msgid "" "will be called depends on how many frames per second (FPS) your application " "is running at. This rate can vary over time and devices." msgstr "" +"请记住,调用“_处理”函数的频率取决于应用程序每秒运行的帧数(FPS),这一点很重" +"要。这个速率可以随时间和设备的不同而变化。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:40 -#, fuzzy msgid "" "To help manage this variability the ``delta`` parameter contains the time " "elapsed in seconds, as a floating point, since the previous call to " "``_process()``." msgstr "" -"delta参数是自从上一次调用 ``_process()`` 以来以秒为单位的时间,类型是浮点数。" +"为了帮助管理这种可变性,``delta``参数包含自上次调用``_process()``以来以秒为单" +"位经过的时间(作为浮点)。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:43 msgid "" @@ -107,11 +109,12 @@ msgstr "" "游戏优化。在单线程游戏中它的执行是在的物理步骤之后完成的。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:58 -#, fuzzy msgid "" "A simple way to see the ``_process()`` function at work is to create a scene " "with a single Label node, with the following script:" -msgstr "测试此方法的一种简单方法是使用以下脚本创建具有单个标签节点的场景:" +msgstr "" +"如果想查看``_process()``这个方法是如何工作的,最简单的方式就是创建一个只有单" +"个Label节点的Scene,同时为Label节点绑定以下脚本:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:85 msgid "Which will show a counter increasing each frame." @@ -122,21 +125,23 @@ msgid "Groups" msgstr "分组" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:90 -#, fuzzy msgid "" "Groups in Godot work like tags you might have come across in other software. " "A node can be added to as many groups as desired. This is a useful feature " "for organizing large scenes. There are two ways to do add nodes to groups. " "The first is from the UI, using the Groups button under the Node panel:" msgstr "" -"随着节点数的增加,一个有用的管理方式是把节点添加到组里。有两种方法可以做到这" -"一点。第一个通过UI实现,在Node面板下的Groups按钮:" +"Godot中的组的工作方式类似于您可能在其他软件中遇到的标记。一个节点可以根据需要" +"添加到任意多个组。这是组织大型场景的一个有用特性。有两种方法可以向组添加节" +"点。第一个来自UI,使用节点面板下的Groups按钮:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:97 msgid "" "And the second way is from code. The following script would add the current " "node to the ``enemies`` group as soon as it appeared in the scene tree." msgstr "" +"第二种方法来自代码。下列脚本将在当前节点出现在场景树中时,立即将其添加到“敌" +"人”分组。" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:115 msgid "" @@ -167,7 +172,6 @@ msgstr "" "表:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:148 -#, fuzzy msgid "" "The :ref:`SceneTree ` class provides many useful methods, " "like interacting with scenes, their node hierarchy and groups of nodes. It " @@ -175,9 +179,9 @@ msgid "" "and unpause it. It even comes with interesting signals. So check it out if " "you have some time!" msgstr "" -"类 :ref:`SceneTree ` 提供了很多有用的方法,例如与场景、场景" -"中节点的层次、节点分组交互。它让您可以很方便切换场景,重载场景,退出游戏,暂" -"停和继续游戏。它还有一些有趣的信号,如果您有空可以详细去查看!" +"类 :ref:`场景树 ` 提供了很多有用的方法,例如与场景、场景中节" +"点的层次、节点分组交互。它让您可以很方便切换场景,重载场景,退出游戏,暂停和" +"继续游戏。它还有一些有趣的信号,如果您有空可以详细去查看!" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:156 msgid "Notifications" @@ -239,7 +243,6 @@ msgstr "" "若要删除一个节点,无论其是否在场景树之内, ``free()`` 方法一定会被调用:" #: ../../docs/getting_started/step_by_step/scripting_continued.rst:318 -#, fuzzy msgid "" "When a node is freed, it also frees all its child nodes. Because of this, " "manually deleting nodes is much simpler than it appears. Free the base node " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po index 0d4ce1e487..84d0816cee 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -85,6 +85,8 @@ msgid "" "down menu. Attach a script to the root node, but don't add any code to it " "yet." msgstr "" +"对于精灵纹理来说,你可以使用Godot图标,或任何你喜欢的图片。通过在精灵的纹理属" +"性下拉菜单中选择“加载”来实现。将脚本附加到根节点,现在不要向它添加任何代码。" #: ../../docs/getting_started/step_by_step/signals.rst:34 msgid "Your scene tree should look like this:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po index 4bdce84d45..b1c23f2614 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/singletons_autoload.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -238,7 +238,6 @@ msgstr "" "的场景。" #: ../../docs/getting_started/step_by_step/singletons_autoload.rst:227 -#, fuzzy msgid "" "Using :ref:`Object.call_deferred() `, the " "second function will only run once all code from the current scene has " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po index 5e86731a79..149b6c080c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/splash_screen.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po index 043038d364..07addf9688 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_code_a_life_bar.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po index fefab79d75..7f42f08c38 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_game_user_interface.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po index 244b380bf6..9eec7f7e23 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_introduction_to_the_ui_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -64,6 +64,8 @@ msgid "" "containers in the :ref:`GUI Containers ` documentation " "page)." msgstr "" +"最常见的五个容器(稍后,你可以了解更多关于容器的信息:参考:`图形用户界面容器<" +"文档_图形用户界面_容器>`文档页)。" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:25 msgid "" @@ -80,6 +82,9 @@ msgid "" "from life bars to complex applications. Godot's editor itself is built using " "Control nodes." msgstr "" +"要设计UI,您需要使用控制节点。就是在编辑器中带有绿色图标的节点。它们有几十" +"种,用于创建从生命条到复杂应用程序的任何东西。Godot编辑器本身就是使用控制节点" +"构建的。" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:32 msgid "" @@ -88,6 +93,8 @@ msgid "" "capabilities. So to make your life easier use Control nodes wherever " "possible when building your UIs." msgstr "" +"控制节点具有独特的属性,使它们能很好地相互协作。其他可视化节点,如二维节点和" +"精灵没有这些功能。为使您的工作更轻松,在构建用户界面时尽量使用控制节点。" #: ../../docs/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst:36 msgid "All control nodes share the same main properties:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po index a3e1e4c310..9d1654e840 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/ui_main_menu.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po index 6745e2eff0..a7a2f6c9e0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/step_by_step/your_first_game.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1230,7 +1230,7 @@ msgstr "" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1129 msgid "Removing old creeps" -msgstr "" +msgstr "删除旧的小怪" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1131 msgid "" @@ -1238,6 +1238,8 @@ msgid "" "the previous game are still on screen. It would be better if they all " "disappeared at the start of a new game." msgstr "" +"如果你一直玩到“游戏结束”,然后重新开始新游戏,上次游戏的小怪仍然显示在屏幕" +"上。假如它们在新游戏开始时被清除,我们的游戏就会更完善。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1135 msgid "" @@ -1247,18 +1249,24 @@ msgid "" "``Mob`` nodes in the ``Main`` scene tree until we run the game. Instead " "we'll use code." msgstr "" +"我们将使用“开始_游戏”信号,它已经被``HUD``节点发出,以删除剩余的小怪。我们无" +"法使用编辑器以需要的方式将信号连接到``Mob``节点,因为在运行游戏之前," +"``Main`` 场景树中没有``Mob``节点。相反,我们将使用代码。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1140 msgid "" "Start by adding a new function to ``Mob.gd``. ``queue_free()`` will delete " "the current node at the end of the current frame." msgstr "" +"首先向``Mob.gd``添加一个新函数。``queue_free()``将在当前帧的末尾删除当前节" +"点。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1149 msgid "" "Then in ``Main.gd`` add a new line inside the ``_on_MobTimer_timeout()`` " "function, at the end." msgstr "" +"然后在``Main.gd``中,``_on_MobTimer_timeout()``函数中的末尾,添加新的行。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1157 msgid "" @@ -1266,6 +1274,8 @@ msgid "" "respond to any ``start_game`` signal emitted by the ``HUD`` node by running " "its ``_on_start_game()`` function." msgstr "" +"这一行告诉新Mob节点(由``mob``变量引用)通过运行``_on_start_game()``函数来响应" +"``HUD``节点发出的任何``开始_游戏``信号。" #: ../../docs/getting_started/step_by_step/your_first_game.rst:1162 msgid "Finishing up" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po index 98aa0d5c0f..d39de5737a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -75,14 +75,16 @@ msgid "" "several ways to place an active action into NLA track, one is of course " "doing it in ``NLA Editor``" msgstr "" +"新创建的动作始终绑定到对象的活动动作。有几种方法可以在NLA轨道上放置活动动作," +"一种当然是在``NLA编辑器``中" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:28 msgid "Or it can be done stashing the action in ``Dope Sheet``" -msgstr "" +msgstr "或者可以将动作存储在``摄影表``中" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:33 msgid "**2. Check mute status of NLA tracks**" -msgstr "" +msgstr "**2.检查NLA轨道的无声状态**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:35 msgid "" @@ -90,6 +92,8 @@ msgid "" "``mute`` NLA track as a separate action, while blends all the ``unmute`` NLA " "tracks into every action (including the action action) being exported." msgstr "" +"NLA轨道可以是``静音``或``取消静音``,导出器将导出所有``静音``NLA轨道作为一个" +"单独的动作,将所有``取消静音``NLA轨道混合到输出的每个动作(包括活动动作)中。" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:41 #, fuzzy @@ -98,7 +102,7 @@ msgstr "**4. 导出场景**" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:43 msgid "Make sure the ``Export Stashed Actions`` option has been turned on." -msgstr "" +msgstr "确保开启``导出隐藏动作``选项。" #: ../../docs/getting_started/workflow/assets/escn_exporter/animation.rst:47 #, fuzzy diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po index 36d6f0d561..99aa88e2db 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -33,7 +33,6 @@ msgstr "" "github.com/godotengine/godot-blender-exporter" #: ../../docs/getting_started/workflow/assets/escn_exporter/index.rst:7 -#, fuzzy msgid "" "This plugin can be used to export Blender scenes in a Godot-specific scene " "format called ESCN, which is similar to TSCN (text format) but will be " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po index f8a970b1d9..89d6a81161 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/lights.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po index fe53be851e..6836eeac39 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -96,24 +96,28 @@ msgid "" "node tree to Godot Shader Material. Note that some of the Shader Node are " "not supported yet due to difficulties in implementation, which are:" msgstr "" +"导出器支持将Cycles/EEVEE材质节点树转换为Godot着色器材质。注意,由于实现上的困" +"难,一些着色器节点还不受支持,如下所示:" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:43 msgid "all the ``noisy textures``" -msgstr "" +msgstr "所有``噪声纹理``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:44 msgid "``generated texture coordinates``" -msgstr "" +msgstr "``生成纹理坐标``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:45 msgid "``group node``" -msgstr "" +msgstr "``组节点``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:46 msgid "" "shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, " "``add shader`` and ``mix shader``" msgstr "" +"着色器节点除了``条理化BSDF``, ``漫射``, ``光泽度``, ``玻璃``, ``添加着色器``" +"以及``混合着色器``" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:49 msgid "" @@ -121,6 +125,8 @@ msgid "" "output shader node, it is the only one guarantee to be exactly correctly. " "Others are just based on approximation." msgstr "" +"如果可能,可以尝试使用具有GGX分布的条理化BSDF节点作为输出着色器节点,这是唯一" +"能保证完全正确的方法。其他的只是基于近似。" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:52 #, fuzzy @@ -144,9 +150,11 @@ msgid "" "internal to the ``escn`` file. There is an option which could enable " "generating external ``.material`` file when the ``escn`` file opens in Godot." msgstr "" +"材质导出的默认配置,将把所有材质保存在``escn``文件内部。有一个选项是,当在" +"Godot中打开``escn``文件时,可以生成外部``.material``文件。" #: ../../docs/getting_started/workflow/assets/escn_exporter/material.rst:66 msgid "" "``.material`` file can be assigned to any material slot to be a external " "resource." -msgstr "" +msgstr "``.material``文件可以作为外部资源,分配给任何材质槽。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po index 28afc93a4d..1aa848b505 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/mesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po index 50f7f41ea1..4ce01a6665 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/physics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po index 3924e8b158..febed515a1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/escn_exporter/skeleton.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -48,6 +48,8 @@ msgid "" "Blender. Make sure that the skeleton is reset to its T-pose or default rest " "pose." msgstr "" +"重要的是,当在Blender导出时,网格不会被骨骼变形。确保骨骼复位为其T型姿势或默" +"认的休闲姿势。" #: ../../docs/getting_started/workflow/assets/escn_exporter/skeleton.rst:22 msgid "Bone Weights" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po index 854a2bb30a..a782250386 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/import_process.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po index 647e491a66..5367cf30e2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_audio_samples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po index 5b6446277c..9efbc83376 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_images.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -58,10 +58,26 @@ msgid "Import options are vast:" msgstr "导入选项非常广泛:" #: ../../docs/getting_started/workflow/assets/importing_images.rst:28 +msgid "Detect 3D" +msgstr "检测3D" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +msgid "" +"This option makes Godot be aware of when a texture (which is imported for 2D " +"as default) is used in 3D. If this happens, setting are changed so the " +"texture flags are friendlier to 3D (mipmaps, filter and repeat become " +"enabled and compression is changed to VRAM). Texture is also reimported " +"automatically." +msgstr "" +"这个选项让 Godot 知道在 3D 中何时使用纹理(默认情况下导入为 2D )。 如果开启这" +"个选项,设置会发生改变,所以纹理标记对 3D 更友好( mipmap ,过滤器和repeat变为" +"启用,压缩变为 VRAM )。 纹理也自动重新导入。" + +#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 msgid "Compression" msgstr "压缩" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:30 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 msgid "" "Images are one of the largest assets in a game. To handle them efficiently, " "they need to be compressed. Godot offers several compression methods, " @@ -70,11 +86,11 @@ msgstr "" "图像是游戏中最大的资源之一。为了有效地被处理, 需要压缩它们。根据用户的需求, " "Godot 提供了几种压缩方法。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:34 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 msgid "Compress Mode" msgstr "压缩模式" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 msgid "" "VRAM Compression: This is the most common compression mode for 3D assets. " "File on disk is reduced and video memory usage is also reduced considerably. " @@ -83,7 +99,7 @@ msgstr "" "VRAM 压缩:这是 3D 资源最常见的压缩模式。 磁盘上的文件减少,显存使用量也大大减" "少。 但对 3D 来说,它可能会因此出现不期望的失真。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 msgid "" "Lossless Compression: This is the most common compression for 2D assets. It " "shows assets without any kind of artifacting, and disk compression is " @@ -93,7 +109,7 @@ msgstr "" "无损压缩:这是 2D 资源最常见的压缩。 这说明资源没有任何形式的失真,并且磁盘压" "缩率也不错。 不过,它将使用比 VRAM 更多的显存。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:40 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:46 msgid "" "Lossy Compression: For games with lots of large 2D assets, lossy compression " "can be a great choice. It has some artifacting, but less than VRAM and the " @@ -102,13 +118,13 @@ msgstr "" "有损压缩:对于拥有大量 2D 资源的游戏,有损压缩可能是一个不错的选择。 它有一些" "失真,但少于 VRAM ,文件大小几乎是Lossless的十分之一。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:42 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 msgid "" "Uncompressed: Only useful for formats that can't be compressed (like, raw " "float)." msgstr "未压缩:仅适用于无法压缩的格式(如raw float)。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:44 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 msgid "" "In this table, each of the four options are described together with their " "advantages and disadvantages ( |good| = Best, |bad| =Worst ):" @@ -116,110 +132,110 @@ msgstr "" "在这张表中,四个选项中的每一个都描述了它们的优缺点(| good | = 最好的,| bad " "| = 最差的):" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Uncompressed" msgstr "未压缩" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossless (PNG)" msgstr "无损压缩( PNG )" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress Lossy (WebP)" msgstr "有损压缩( WebP )" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 msgid "Compress VRAM" msgstr "压缩 VRAM" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Description" msgstr "描述" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as raw pixels" msgstr "存储为原始像素" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as PNG" msgstr "存储为 PNG" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as WebP" msgstr "存储为 WebP" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 msgid "Stored as S3TC/BC,PVRTC/ETC, depending on platform" msgstr "存储为 S3TC/BC,PVRTC/ETC, 具体取决于平台" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "Size on Disk" msgstr "占用磁盘大小" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|bad| Large" msgstr "|糟糕| 大" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|regular| Small" msgstr "|常规|小" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 msgid "|good| Very Small" msgstr "|好|非常小" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "Memory Usage" msgstr "内存使用情况" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:54 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 msgid "|good| Small" msgstr "|好| 小" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 msgid "Performance" msgstr "性能" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|regular| Normal" msgstr "|常规|普通" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:56 -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:62 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|good| Fast" msgstr "|良好|快速" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "Quality Loss" msgstr "质量损耗" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|good| None" msgstr "|良好|无" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|regular| Slight" msgstr "|常规|轻微" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:58 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:64 msgid "|bad| Moderate" msgstr "|糟糕|中等" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "Load Time" msgstr "加载时间" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:60 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:66 msgid "|bad| Slow" msgstr "|糟糕| 缓慢" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:70 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:76 msgid "HDR Mode" msgstr "HDR 模式" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:72 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 msgid "" "Godot supports high dynamic range textures (as .HDR or .EXR). These are " "mostly useful as high dynamic range equirectangular panorama skies (the " @@ -231,17 +247,17 @@ msgstr "" "全景天空是非常有用的(如果您试着去找,互联网上有很多),它取代了Godot 2.x的 " "Cubemaps 。 现代个人电脑支持 BC6H VRAM 格式,但仍有很多电脑不支持。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:75 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:81 msgid "" "If you want Godot to ensure full compatibility in terms of the kind of " "textures, enable the \"Force RGBE\" option." msgstr "如果您希望 Godot 确保完全兼容各种纹理,请启用“强制 RGBE ”选项。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:78 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:84 msgid "Normal Map" msgstr "法线贴图" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:80 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 msgid "" "When using a texture as normal map, only the red and green channels are " "required. Given regular texture compression algorithms produce artifacts " @@ -256,21 +272,21 @@ msgstr "" "用”将使Godot导入 RGTC 压缩的图像。 默认情况下,它被设置为“Detect”,这意味着如" "果纹理一旦被用作法线贴图,则会将其更改为“Enabled”并自动重新导入。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:86 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:92 msgid "Flags" msgstr "标志" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:88 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:94 msgid "" "There are plenty of settings that can be toggled when importing an image as " "a texture, depending on the use case." msgstr "根据使用情况,将图像作为纹理导入时可以切换很多设置。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:91 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:97 msgid "Repeat" msgstr "重复" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:93 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:99 msgid "" "This setting is most commonly used in 3D, and is therefore generally " "disabled in 2D. It sets UV coordinates going beyond the 0,0 - 1,1 range to " @@ -279,15 +295,15 @@ msgstr "" "这种设置在 3D 中比 2D 更常用(因此它通常在 2D 中禁用)。 它使得UV坐标超出了0,0 " "- 1,1范围“循环”。 重复可选为设置成镜像模式。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:95 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:101 msgid "Repeating can optionally be set to mirrored mode." msgstr "可以选择将重复设置为镜像模式。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:98 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:104 msgid "Filter" msgstr "过滤器" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:100 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:106 msgid "" "When pixels become larger than the screen pixels, this option enables linear " "interpolation for them. The result is a smoother (less blocky) texture. This " @@ -297,11 +313,11 @@ msgstr "" "当像素大于屏幕像素时,此选项可为它们启用线性插值。结果是更平滑的(更少块状)纹" "理。此设置可以在 2D 和 3D 中常用,但在制作像素匹配的游戏时通常会被禁用。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:103 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 msgid "Mipmaps" msgstr "Mipmaps" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:105 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 msgid "" "When pixels become smaller than the screen, mipmaps kick in. This helps " "reduce the grainy effect when shrinking the textures. Keep in mind that, in " @@ -311,22 +327,22 @@ msgstr "" "当像素变得比屏幕小时,mipmap 会启用。这有助于减少纹理收缩时的颗粒感效应。 请" "记住,在较旧的硬件(GLES2,主要是移动设备)中,使用 mipmap 需要满足一些要求:" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:108 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:114 msgid "Texture width and height must be powers of 2" msgstr "纹理宽度和高度必须是2的幂" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:109 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:115 msgid "Repeat must be enabled" msgstr "必须启用Repeat" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:111 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:117 msgid "" "Keep in mind the above when making phone games and applications, want to aim " "for full compatibility, and need mipmaps." msgstr "" "在制作手机游戏和应用程序时,希望完全兼容并使用 mipmap,请牢记以上内容。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:113 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:119 msgid "" "When doing 3D, mipmap should be turned on, as this also improves performance " "(smaller versions of the texture are used for objects further away)." @@ -334,22 +350,22 @@ msgstr "" "在 3D 模式下,应该打开 mipmap,因为这也会提高性能(更小大小的纹理用于更远的对" "象)。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:116 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:122 msgid "Anisotropic" msgstr "各向异性" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:118 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:124 msgid "" "When textures are near parallel to the view (like floors), this option makes " "them have more detail by reducing blurriness." msgstr "" "当纹理几乎与视图平行时(如地板),该选项通过减少模糊程度使它们具有更多细节。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:121 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 msgid "SRGB" msgstr "SRGB 色彩空间" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:123 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 msgid "" "Godot uses Linear colorspace when rendering 3D. Textures mapped to albedo or " "detail channels need to have this option turned on in order for colors to " @@ -360,20 +376,20 @@ msgstr "" "理需要打开此选项才能使颜色看起来正确。 当设置为“Detect”模式时,纹理将在反照率" "通道中使用时标记为 SRGB 。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:127 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:133 msgid "Process" msgstr "过程" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:129 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:135 msgid "" "Some special processes can be applied to images when imported as textures." msgstr "当作为纹理导入时, 某些特殊过程可以应用于图像。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:132 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:138 msgid "Fix Alpha Border" msgstr "修复 Alpha 边框" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:134 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:140 msgid "" "This puts pixels of the same surrounding color in transition from " "transparency to non transparency. It helps mitigate the outline effect when " @@ -382,17 +398,17 @@ msgstr "" "这将周围相同颜色的像素从透明转换为非透明。 它有助于减轻从 Photoshop 等导出图" "像时的轮廓效果。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:139 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:145 msgid "" "It's a good idea to leave it on by default, unless specific values are " "needed." msgstr "除非需要特定的值,否则最好在默认情况下保持开启。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:142 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 msgid "Premultiplied Alpha" msgstr "预乘Alpha" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:144 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 msgid "" "An alternative to fix darkened borders is to use premultiplied alpha. By " "enabling this option, the texture will be converted to this format. Keep in " @@ -402,11 +418,11 @@ msgstr "" "修复黑暗边界的替代方法是使用预乘alpha。 通过启用此选项,纹理将转换为此格式。 " "请记住,在画布物体上使用预乘 ALPHA 混合模式需要创建一个材质。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:148 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:154 msgid "HDR as sRGB" msgstr "HDR 转为 SRGB" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:150 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:156 msgid "" "A few HDR files are broken and contain sRGB color data. It is advised not to " "use them, but, in the worst-case scenario, toggling this option on will make " @@ -415,11 +431,11 @@ msgstr "" "一些 HDR 文件可能被破坏并包含 SRGB 颜色数据。 一般不建议使用它们,但在最坏的" "情况下,切换此选项将使它们看起来正确。" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:153 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:159 msgid "Invert Color" msgstr "反转颜色" -#: ../../docs/getting_started/workflow/assets/importing_images.rst:155 +#: ../../docs/getting_started/workflow/assets/importing_images.rst:161 msgid "" "Reverses the image's color. This is useful, for example, to convert a height " "map generated by external programs to depth map to use with :ref:" @@ -427,19 +443,3 @@ msgid "" msgstr "" "反转图像的颜色。 例如,将外部程序生成的高度图转换为深度图以用于 :ref:" "`doc_spatial_material` 非常有用。" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:158 -msgid "Detect 3D" -msgstr "检测3D" - -#: ../../docs/getting_started/workflow/assets/importing_images.rst:160 -msgid "" -"This option makes Godot be aware of when a texture (which is imported for 2D " -"as default) is used in 3D. If this happens, setting are changed so the " -"texture flags are friendlier to 3D (mipmaps, filter and repeat become " -"enabled and compression is changed to VRAM). Texture is also reimported " -"automatically." -msgstr "" -"这个选项让 Godot 知道在 3D 中何时使用纹理(默认情况下导入为 2D )。 如果开启这" -"个选项,设置会发生改变,所以纹理标记对 3D 更友好( mipmap ,过滤器和repeat变为" -"启用,压缩变为 VRAM )。 纹理也自动重新导入。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po index 4348ae8842..9ac1408a07 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_scenes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -73,6 +73,8 @@ msgid "" "sure that the skeleton is reset to its T-pose or default rest pose before " "exporting with your favorite 3D editor." msgstr "" +"重要的是,在输出时网格不会被骨骼变形。在使用您喜爱的三维编辑器导出之前,请确" +"保骨架被重置为T型姿势或默认休闲姿势。" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:26 msgid "Why not FBX?" @@ -722,7 +724,7 @@ msgstr "具有此后缀的网格节点将被转换为导航网格。原始网格 #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:330 msgid "Create a VehicleBody (-vehicle)" -msgstr "" +msgstr "创建一个车体(-车辆)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:332 #, fuzzy @@ -733,7 +735,7 @@ msgstr "具有此后缀的网格节点将被转换为导航网格。原始网格 #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:335 msgid "Create a VehicleWheel (-wheel)" -msgstr "" +msgstr "创建一个车轮(-轮子)" #: ../../docs/getting_started/workflow/assets/importing_scenes.rst:337 #, fuzzy diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po index 6531f76f4b..c054f5a956 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/importing_translations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -71,14 +71,17 @@ msgstr "" "只是一个唯一的字符串)。" #: ../../docs/getting_started/workflow/assets/importing_translations.rst:33 -msgid "Translators also usually prefer to work with spreadsheets." -msgstr "翻译者通常更喜欢使用电子表格。" +msgid "" +"If you need a more powerful file format, Godot also supports loading " +"translations written in the gettext ``.po`` format. See :ref:" +"`doc_localization_using_gettext` for details." +msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:36 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 msgid "Translation format" msgstr "翻译格式" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:38 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:40 msgid "" "To complete the picture and allow efficient support for translations, Godot " "has a special importer that can read CSV files. All spreadsheet editors (be " @@ -92,37 +95,37 @@ msgstr "" "Docs等)都可以导出为这种格式,因此唯一的要求是这些文件有特殊的安排。 CSV 文件" "必须以 UTF-8 编码格式保存,且具备如下格式:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:46 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 msgid "" msgstr "" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 msgid "KEY1" msgstr "KEY1" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:48 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 #: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "string" msgstr "字符串" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:50 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 msgid "KEY2" msgstr "KEY2" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:52 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:54 msgid "KEYN" msgstr "KEYN" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:55 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:57 msgid "" "The \"lang\" tags must represent a language, which must be one of the :ref:" "`valid locales ` supported by the engine. The \"KEY\" tags must " @@ -133,76 +136,76 @@ msgstr "" "中的Locale列的有效值才能被引擎支持。KEY 标签必须是唯一的, 并普遍地代表某个字" "符串 (它们通常是全大写, 以区别于其他字符串)。下面是一个示例:" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "id" msgstr "id" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "en" msgstr "en" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "es" msgstr "es" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:61 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 msgid "ja" msgstr "ja" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "GREET" msgstr "GREET" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hello, friend!" msgstr "Hello, friend!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "Hola, Amigo!" msgstr "Hola, Amigo!" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:63 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 msgid "こんにちは" msgstr "こんにちは" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "ASK" msgstr "ASK" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "How are you?" msgstr "How are you?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "Cómo está?" msgstr "Cómo está?" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:65 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 msgid "元気ですか" msgstr "元気ですか" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "BYE" msgstr "BYE" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Good Bye" msgstr "Good Bye" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "Adiós" msgstr "Adiós" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:67 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:69 msgid "さようなら" msgstr "さようなら" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:71 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 #, fuzzy msgid "CSV importer" msgstr "CSV导入器" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:73 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:75 msgid "" "Godot will treat CSV files as translations by default. It will import them " "and generate one or more compressed translation resource files next to it." @@ -210,7 +213,7 @@ msgstr "" "Godot 将 CSV 文件默认作为译文处理。它将导入该文件并在其旁边位置生成一个或多个" "压缩过的翻译资源文件。" -#: ../../docs/getting_started/workflow/assets/importing_translations.rst:76 +#: ../../docs/getting_started/workflow/assets/importing_translations.rst:78 msgid "" "Importing will also add the translation to the list of translations to load " "when the game runs, specified in project.godot (or the project settings). " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po index c630a738e2..a5cf05d795 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/assets/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po index 165ce39f99..179b5535ad 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,6 +28,9 @@ msgid "" "thrives by supporting ways to cut down the size of such objects. Instead it " "shifts content into individual nodes as much as possible." msgstr "" +"其他引擎可能鼓励创建“管理”类,这些类将许多功能组织成一个全局可访问的实体。" +"Godot通过支持减少此类对象大小的方法而蓬勃发展。相反,它尽可能地将内容转移到各" +"个节点。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:11 msgid "" @@ -38,6 +41,10 @@ msgid "" "playing the sound, then the new sound interrupts the first sound, " "terminating it before it can play." msgstr "" +"例如,如果开发者正在创建一个平台游戏,而他们想要收集金币时能播放声音效果,那" +"该怎么办?这里有一个节点:参考:`音频流播放器<类_音频流播放器>`。但是他们注意" +"到,在测试过程中,如果他们“播放”一个已经在播放声音的音频流播放器,然后新的声" +"音打断了第一个声音,可以在播放之前终止它。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:18 msgid "" @@ -48,6 +55,11 @@ msgid "" "access it from anywhere with `SFX.play(\"coin_pickup.ogg\")`. Little do they " "know, they've invited a great many complications into their code." msgstr "" +"用户倾向于认为最好的解决方案是,通过使音效管理器自动加载节点,使整个系统更智" +"能。它生成一个音频流播放器池,当每个对声音效果的新请求到来时,这些播放器就会" +"循环播放。然后,他们将这个音效管理器设置为一个自动加载器,这样他们就可以通" +"过“SFX.play(“coin_pick.ogg”)从任何地方访问它。而他们根本不知道,代码中引入了" +"很多复杂的东西。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:25 msgid "" @@ -63,32 +75,36 @@ msgid "" "**global access**: Now that any object can call `SFX.play(sound_path)` from " "anywhere, there's no longer an easy way to track where an SFX bug began." msgstr "" +"**全局访问**:现在任何对象都可以从任何地方调用“SFX.play(音效_路径)”,现在已没" +"有一种简单的方法来跟踪音效bug是从哪里开始的了。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:33 msgid "" "**global resource allocation**: If all objects' data and processing is " "centralized from the start, then one must either..." msgstr "" +"**全局资源配置**:如果所有对象的数据和处理,从一开始就是集中管理的,然后你必" +"须……" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:36 msgid "risk under-allocating resources which might lead to faulty behavior." -msgstr "" +msgstr "资源分配不足的风险,可能导致发生错误行为。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:38 msgid "" "Ex: Have too few AudioStreamPlayers in the object pool. Sound doesn't play " "or it interrupts another sound." -msgstr "" +msgstr "例如:在对象池中音频流播放器太少。声音不播放或打断其他声音。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:41 msgid "over-allocate resources and use more memory/processing than it needs." -msgstr "" +msgstr "过度分配资源和使用更多内存/处理超出它的需要。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:43 msgid "" "Ex: Have an arbitrarily large number of AudioStreamPlayers, with many of " "them idling away and not doing anything." -msgstr "" +msgstr "例如:拥有任意数量的音频播放器,其中有许多处于闲置状态,什么都没做。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:46 msgid "" @@ -103,12 +119,15 @@ msgid "" "Contrast this with each scene keeping as many AudioStreamPlayer nodes as it " "needs within itself and all these problems go away." msgstr "" +"与之形成对比的是,在每个场景中保留尽可能多的音频流播放器节点,所有这些问题都" +"会消失。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:55 msgid "" "Each scene manages its own state information. If there is a problem with the " "data, it will only cause issues in that one scene." msgstr "" +"每个场景管理自己的状态信息。如果数据出了问题,它只会在单个场景中引起问题。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:58 msgid "" @@ -117,18 +136,25 @@ msgid "" "in the code it's making the problematic call (locate where the code " "references the given node) is going to be much easier." msgstr "" +"每一个场景都只能访问自己的节点。现在,如果有一个bug,跟踪哪个节点(可能是场景" +"的根节点),而在代码中,确定哪个位置进行有问题的调用(定位代码引用给定节点的位" +"置)将会容易得多。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:63 msgid "" "Each scene knows exactly how many resources it needs for the task it " "performs. No waste of memory or processing due to a lack of information." msgstr "" +"每个场景都确切地知道执行任务需要多少资源。不会造成由于缺乏信息而造成的内存或" +"者数据处理的浪费。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:66 msgid "" "The typical justifications for the Autoload include, \"I have common Xs that " "involve many nodes across many scenes, and I want each scene to have X.\"" msgstr "" +"典型的自动装载的理由包括,“我有一些公共的x,它包含很多场景中的节点,我希望每" +"个场景都有x。”" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:69 msgid "" @@ -136,6 +162,8 @@ msgid "" "` that deals with providing that feature for an individual scene " "or node subtree." msgstr "" +"如果x是一个函数,那么,解决方案是创建一个新的类型:参考:`节点<类_节点>`,它被" +"处理为单个场景或为节点子树提供该特性。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:73 msgid "" @@ -144,10 +172,13 @@ msgid "" "object to which each node has access (nodes within a scene can use " "`get_owner()` to fetch the scene root for example)." msgstr "" +"如果x是数据,那么解决方案是:1)创建一个新的类型:参考:`资源<类_资源>`来共享数" +"据,或者2)将数据存储在每个节点都可以访问的对象中(例如,场景中的节点可以使用" +"`get_owner()`来获取场景根)。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:78 msgid "So when *should* one use an autoload?" -msgstr "" +msgstr "那么什么时候*应该*使用自动加载呢?" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:80 msgid "" @@ -159,6 +190,10 @@ msgid "" "class within a scene, then it will function in place of a formal singleton " "API." msgstr "" +"**静态数据**:如果需要静态数据,即应该与类关联的数据(所以只有一个数据拷" +"贝),自动加载是很好的机会。静态数据并不存在于Godot的脚本API中,所以自动装载" +"单例是其次最好的事情。将类创建为自动加载,而且永远不会在场景中创建该类的另一" +"个副本,那么它将代替一个正式的单例API。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:88 msgid "" @@ -169,6 +204,10 @@ msgid "" "to load and create constants to access other Script or PackedScene " "resources, resulting in something like ``MyAutoload.MyNode.new()``." msgstr "" +"**便利**:自动加载的节点在GDScript中,以其名称生成一个全局变量。这对于定义应" +"该始终存在的对象非常方便,但是需要对象实例的信息。另一种方法是创建一个命名空" +"间脚本:一个脚本的目的只是加载和创建常量,来访问其他脚本或打包的场景资源,生" +"成类似于``MyAutoload.MyNode.new()``的东西。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:95 msgid "" @@ -177,6 +216,9 @@ msgid "" "name from GDScript. Using an autoload to get to a namespace script becomes " "unnecessary, e.g. ``MyScriptClass.MyPreloadedScript.new()``." msgstr "" +"注意,Godot 3.1中引入的脚本类对这个原因的有效性提出了质疑。对于它们,可以使用" +"GDScript的显式名称访问脚本。没有必要使用自动加载来获取命令空间脚本,如" +"``MyScriptClass.MyPreloadedScript.new()``。" #: ../../docs/getting_started/workflow/best_practices/autoloads_versus_internal_nodes.rst:100 msgid "" @@ -185,3 +227,6 @@ msgid "" "handles a broad-scoped task. For example a targeting system, quest system, " "or dialogue system would be great use cases of singleton implementations." msgstr "" +"如果单例对象管理自身的信息,而不入侵其他对象的数据,那么创建一个“系统”类来处" +"理一个范围广泛的任务的好方法。例如一个目标系统,任务系统,以及对话系统将是单" +"例实现的很好用例。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po index 09a8cfd20f..b813f45c65 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/data_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,6 +27,8 @@ msgid "" "Ever wondered whether one should approach problem X with data structure Y or " "Z? This article covers a variety of topics related to these dilemmas." msgstr "" +"有没有想过应该用数据结构Y还是Z,来处理问题X ?本文包括与这些难题相关的各种主" +"题。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:11 msgid "" @@ -34,34 +36,36 @@ msgid "" "terminology comes from algorithm analysis' `Big O Notation `_." msgstr "" +"本文引用了“[某物]-时间”操作。这个术语来自于算法分析“大O表示法”。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:15 msgid "" "Long-story short, it describes the worst-case scenario of runtime length. In " "laymen's terms:" -msgstr "" +msgstr "长话短说,它描述了运行时长度的最坏的情况。用外行人的话说:" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:18 msgid "" "\"As the size of a problem domain increases, the runtime length of the " "algorithm...\"" -msgstr "" +msgstr "“随着问题域的大小增加,算法的运行时间长度……”" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:21 msgid "Constant-time, ``O(1)``: \"...does not increase.\"" -msgstr "" +msgstr "常量时间,``O(1)``:“……不会增加。”" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:22 msgid "Logarithmic-time, ``O(log n)``: \"...increases at a slow rate.\"" -msgstr "" +msgstr "对数时间,``O(log n)``:“……以缓慢的速度增长。”" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:23 msgid "Linear-time, ``O(n)``: \"...increases at the same rate.\"" -msgstr "" +msgstr "线性时间,``O(n)``:“……以同样的速度增长。”" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:24 msgid "Etc." -msgstr "" +msgstr "诸如此类。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:26 msgid "" @@ -71,6 +75,9 @@ msgid "" "time allotted. In comparison, using a constant-time algorithm could handle " "the operation without issue." msgstr "" +"想象一下,如果必须在一帧内处理300万个数据点。不可能使用线性时间算法来设计这个" +"特性,因为数据的大小会大大超出分配的时间。相比之下,使用常量时间算法可以毫无" +"问题地处理该操作。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:32 msgid "" @@ -81,10 +88,13 @@ msgid "" "algorithm / data structure for the job is part of what makes programmers' " "skills valuable." msgstr "" +"总的来说,开发人员希望尽可能避免进行线性时间操作。但是,如果保持线性时间运算" +"的规模很小,如果不需要经常执行操作,这是能够接受的。平衡这些需求,并为工作选" +"择正确的算法/数据结构,是使程序员的技能有价值的一部分。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:40 msgid "Array vs. Dictionary vs. Object" -msgstr "" +msgstr "数组,字典,对象" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:42 msgid "" @@ -94,6 +104,10 @@ msgid "" "` and :ref:`Dictionary ` as well as :ref:" "`Object ` s." msgstr "" +"Godot将脚本API中的所有变量存储在`变量`类中。变量可以存储与变量兼容的数据结构," +"比如:参考:`数组<类_数组>`和:参考:`字典<类_字典>`,以及:参考:`对象<类_对象>`" +"中。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:48 msgid "" @@ -101,6 +115,8 @@ msgid "" "contents in a contiguous section of memory, i.e. they are in a row adjacent " "to each other." msgstr "" +"Godot将数组实现为``向量<变量>``。引擎将数组内容存储在一个连续的内存段中,也就" +"是说,它们是连续相邻的。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:53 msgid "" @@ -110,44 +126,47 @@ msgid "" "for example, a :ref:`PoolStringArray ` would be " "something like a ``Vector``." msgstr "" +"对于不熟悉c++的人来说,向量是传统c++库中数组对象的名称。它是一个“模板化”类" +"型,这意味着它的记录只能包含特定的类型(用尖括号表示)。举个例子,一个:参考:`字" +"符串数组池<类_字符串数组池>`类似于``向量<字符串>``。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:60 msgid "Contiguous memory stores imply the following operation performance:" -msgstr "" +msgstr "连续的内存存储意味着以下操作性能:" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:62 msgid "**Iterate:** Fastest. Great for loops." -msgstr "" +msgstr "**迭代:**最快。非常适合循环。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:64 msgid "Op: All it does is increment a counter to get to the next record." -msgstr "" +msgstr "运行:它所做的就是增加一个计数器,以得到下一个记录。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:66 msgid "**Insert, Erase, Move:** Position-dependent. Generally slow." -msgstr "" +msgstr "**插入、删除、移动:**依赖于位置。一般很慢。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:68 msgid "" "Op: Adding/removing/moving content involves moving the adjacent records over " "(to make room / fill space)." -msgstr "" +msgstr "运行:添加/删除/移动内容涉及移动相邻的记录(腾出房间/填补空间)。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:71 msgid "Fast add/remove *from the end*." -msgstr "" +msgstr "快速的*从末尾*添加/删除。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:73 msgid "Slow add/remove *from an arbitrary position*." -msgstr "" +msgstr "慢速的*从任意位置*添加/删除。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:75 msgid "Slowest add/remove *from the front*." -msgstr "" +msgstr "最慢的*从前面*添加/删除。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:77 msgid "If doing many inserts/removals *from the front*, then..." -msgstr "" +msgstr "如果执行多次*从前面*插入/删除,那么……" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:79 #, fuzzy @@ -156,7 +175,7 @@ msgstr "int array" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:81 msgid "do a loop which executes the Array changes *at the end*." -msgstr "" +msgstr "执行一个循环,该循环*在末尾*执行数组更改。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:83 #, fuzzy @@ -168,30 +187,34 @@ msgid "" "This makes only 2 copies of the array (still constant time, but slow) versus " "copying roughly 1/2 of the array, on average, N times (linear time)." msgstr "" +"这只是复制了数组的两个副本(仍然是常数时间,但是速度很慢),大约复制了数组的" +"1/2,平均N次(线性时间)。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:88 msgid "" "**Get, Set:** Fastest *by position*. Ex. can request 0th, 2nd, 10th record, " "etc. but cannot specify which record you want." msgstr "" +"**取值,设值:**最快*按位置*。例如:可以请求第0、第2、第10条记录,诸如此类,但" +"不能指定想要哪个记录。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:91 msgid "Op: 1 addition operation from array start position up to desired index." -msgstr "" +msgstr "操作:1添加操作从数组起始位置到所需的索引。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:93 msgid "**Find:** Slowest. Identifies the index/position of a value." -msgstr "" +msgstr "**查找:**最慢。识别数值的索引/位置。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:95 msgid "" "Op: Must iterate through array and compare values until one finds a match." -msgstr "" +msgstr "操作:必须遍历数组并比较值,直到找到匹配的为止。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:97 msgid "" "Performance is also dependent on whether one needs an exhaustive search." -msgstr "" +msgstr "性能也取决于是否需要一个详尽的搜索。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:100 msgid "" @@ -200,6 +223,9 @@ msgid "" "by re-sorting the Array after every edit and writing an ordered-aware search " "algorithm." msgstr "" +"如果保持有序,自定义搜索操作,可以使其达到对数时间(相对较快)。不过,外行用户" +"对此会感到不舒服。通过在每次编辑之后,重新排序数组,并编写一个感知顺序的搜索" +"算法来完成。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:105 msgid "" @@ -210,6 +236,10 @@ msgid "" "index into the array, giving the OHM a quick lookup for the value within the " "conceptual \"table\" of keys mapped to values." msgstr "" +"Godot将字典实现为``有序哈希表<变量,变量>``。引擎存储一个由键值对组成的巨大数" +"组(初始化为1000条记录)。当试图访问一个值时,其会提供一个键。然后它*散列*键," +"即把它转换成一个数字。“哈希”变成数组的索引,让OHM库快速查找映射到值的键的概" +"念“表”中的值。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:112 msgid "" @@ -218,10 +248,13 @@ msgid "" "position into account. In all, this results in constant-time access to all " "records at the expense of memory and some minor operational efficiency." msgstr "" +"散列是为了减少键碰撞的机会。如果发生了,列表必须为考虑前一个位置的值重新计算" +"另一个索引。总之,这导致以牺牲内存和一些较小的操作效率为代价,对所有记录的常" +"量时间访问。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:117 msgid "Hashing every key an arbitrary number of times." -msgstr "" +msgstr "散列每个键都有任意的次数。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:119 msgid "" @@ -229,10 +262,12 @@ msgid "" "one, as long as the number of hash calculations doesn't become too dependent " "on the density of the table, things will stay fast. Which leads to..." msgstr "" +"散列操作是常量时间的,因此即使一个算法必须执行多于一个,只要散列计算的数量不" +"太依赖于列表的密度,一切都会保持快速。这导致了……" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:124 msgid "Maintaining a huge size for the table." -msgstr "" +msgstr "维护一个巨大的列表尺寸。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:126 msgid "" @@ -240,26 +275,30 @@ msgid "" "of unused memory interspersed in the table is to minimize hash collisions " "and maintain the speed of the accesses." msgstr "" +"从1000条记录开始,强制在表中插入大量未使用内存的原因,是为了最小化散列冲突," +"并保持访问的速度。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:130 msgid "" "As one might be able to tell, Dictionaries specialize in tasks that Arrays " "aren't. An overview of their operational details is as follows:" -msgstr "" +msgstr "也许有人会说,字典专门处理数组所没有的任务。其运作详情概览如下:" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:133 msgid "**Iterate:** Fast." -msgstr "" +msgstr "**迭代:**快速。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:135 msgid "" "Op: Iterate over the map's internal vector of hashes. Return each key. " "Afterwards, users then use the key to jump to and return the desired value." msgstr "" +"操作:遍历映射的内部散列向量。返回每个键。之后,用户使用该键跳转到并返回所需" +"的值。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:139 msgid "**Insert, Erase, Move:** Fastest." -msgstr "" +msgstr "**插入,删除,移动:**最快。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:141 msgid "" @@ -267,44 +306,46 @@ msgid "" "value (array start + offset). Move is two of these (one insert, one erase). " "The map must do some maintenance to preserve its capabilities:" msgstr "" +"操作:散列给定的键。执行1个加法操作来查找适当的值(数组开始+偏移量)。移动其中" +"的两个(一个插入,一个擦除)。图表必须进行如下维护,以维持其功能:" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:146 msgid "update ordered List of records." -msgstr "" +msgstr "更新记录的有序列表。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:148 msgid "determine if table density mandates a need to expand table capacity." -msgstr "" +msgstr "确定列表密度,是否需要扩展列表容量。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:150 msgid "" "The Dictionary remembers in what order users inserted its keys. This enables " "it to execute reliable iterations." -msgstr "" +msgstr "字典会记住用户插入键的顺序。这使它能够执行可靠的迭代。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:153 msgid "**Get, Set:** Fastest. Same as a lookup *by key*." -msgstr "" +msgstr "**取值,设值:**最快。和*根据键*查找很相似。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:155 msgid "Op: Same as insert/erase/move." -msgstr "" +msgstr "操作:和插入/删除/移动类似。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:157 msgid "**Find:** Slowest. Identifies the key of a value." -msgstr "" +msgstr "**查找:**最慢。标识值的键。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:159 msgid "" "Op: Must iterate through records and compare the value until a match is " "found." -msgstr "" +msgstr "操作:必须遍历记录并比较该值,直到找到匹配的为止。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:162 msgid "" "Note that Godot does not provide this feature out-of-the-box (because they " "aren't meant for this task)." -msgstr "" +msgstr "注意,Godot不提供开箱即用的特性(因为它们不适合这项任务)。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:165 msgid "" @@ -315,6 +356,10 @@ msgid "" "find more information about what objects are and how they work in the :ref:" "`doc_what_are_godot_classes` article." msgstr "" +"Godot用愚蠢的方式实现对象,数据内容的动态容器。对象在查询数据源时提出问题。例" +"如,为了回答这个问题,“你有一个叫‘位置’的属性吗?”它可能会询问:参考:`脚本<类_" +"脚本>`或:参考:`类数据库<类_类数据库>`。可以在这篇:参考:`文档_什么_是_godot_类" +"`文章内找到更多关于对象是什么以及它们如何工作。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:172 msgid "" @@ -328,6 +373,11 @@ msgid "" "that it must make so many checks is what makes them slower than both of the " "alternatives for looking up data." msgstr "" +"这里重要的细节是对象任务的复杂性。每次执行这些多源查询时,它运行*几个*迭代循" +"环和哈希表查找。此外,查询是线性时间操作,依赖于对象的继承层次结构大小。如果" +"类的对象查询(当前类)没有找到任何结果,请求将一直延迟到下一个基类,直到原始" +"对象类。虽然这些都是单独的快速操作,但它必须进行如此多的检查,于是这一事实使" +"得它们比查找数据的两种方法都要慢。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:184 msgid "" @@ -337,12 +387,15 @@ msgid "" "API operations will take much longer. They must locate the source of any " "relevant data before they can attempt to access it." msgstr "" +"当开发人员提到脚本API有多慢时,所引用的正是这一系列查询。与编译后的c++代码相" +"比,应用程序知道在哪里可以找到任何东西,不可避免的是,脚本API操作将花费更长的" +"时间。他们必须找到任何相关数据的来源,然后才能尝试访问它。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:190 msgid "" "The reason GDScript is slow is because every operation it performs passes " "through this system." -msgstr "" +msgstr "GDScript很慢的原因是,它执行的每个操作都要经过这个系统。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:193 msgid "" @@ -350,6 +403,8 @@ msgid "" "But, if the C# script calls into an engine class' content or if the script " "tries to access something external to it, it will go through this pipeline." msgstr "" +"c#可以通过更优化的字节码,以更快的速度处理一些内容。但是,如果c#脚本调用引擎" +"类的内容,或者脚本试图访问它的外部内容,它会通过这个管道。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:198 msgid "" @@ -359,12 +414,17 @@ msgid "" "a manual task. It is at this point that external, non-C++ classes will use " "the API to locate them." msgstr "" +"NativeScript c++甚至更进一步,默认将所有内容都保持在内部。对外部结构的调用将" +"通过脚本API进行。在NativeScript c++中,注册将方法公开给脚本API的方法是一项手" +"动任务。在这一点上,非c++类将使用API来定位它们。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:204 msgid "" "So, assuming one extends from Reference to create a data structure, like an " "Array or Dictionary, why choose an Object over the other two options?" msgstr "" +"因此,假设从引用扩展到创建数据结构,比如数组或字典,为什么选择对象而不是其他" +"两个选项?" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:207 msgid "" @@ -373,6 +433,8 @@ msgid "" "API doesn't change in response to internal data structure changes. What's " "more, Objects can have signals, allowing for reactive behavior." msgstr "" +"**控件:**对象能够创建更复杂的结构。可以在数据上分层抽象,以确保外部API不会响" +"应内部数据结构的更改。更重要的是,物体可以有信号,允许响应式行为。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:212 msgid "" @@ -381,6 +443,8 @@ msgid "" "values one expects, but one doesn't need to worry about whether the property " "exists in the first place." msgstr "" +"**清晰:**当涉及到脚本和引擎类为对象定义的数据时,对象是一个可靠的数据源。属" +"性可能不包含期望的值,但是无需担心这个属性是否存在。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:217 msgid "" @@ -389,6 +453,8 @@ msgid "" "structure much easier. In comparison, Arrays and Dictionaries don't fulfill " "all use cases one might have." msgstr "" +"**便利:**如果已经有了类似的数据结构,之后从现有类扩展,可以使构建数据结构的" +"任务变得容易得多。相比之下,数组和字典不能满足所有的用例。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:222 msgid "" @@ -396,6 +462,8 @@ msgid "" "structures. With it, one can design their own List, Binary Search Tree, " "Heap, Splay Tree, Graph, Disjoint Set, and any host of other options." msgstr "" +"对象还让用户有机会创建更专门化的数据结构。有了它,一个人可以设计自己的列表," +"二叉搜索树,堆,散列树,图,不相交集,以及其他选择。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:226 msgid "" @@ -404,16 +472,19 @@ msgid "" "As such, it can be helpful to construct one's own node type when building " "tree structures." msgstr "" +"“为什么不在树结构中使用节点?”有人可能会问。节点类包含与自定义数据结构无关的" +"内容。因此在构建树结构时,构造自己的节点类型是很有帮助的。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:270 msgid "" "From here, one can then create their own structures with specific features, " "limited only by their imagination." msgstr "" +"从这里开始,然后就可以创建具有特定功能的结构,只会受到他们想象力的限制。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:274 msgid "Enumerations: int vs. string" -msgstr "" +msgstr "枚举:整数和字符串" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:276 msgid "" @@ -422,6 +493,8 @@ msgid "" "strings for the enum values. The question then arises, \"which should one " "use?\"" msgstr "" +"大多数语言都提供枚举类型选项。GDScript也一样,但与大多数其他语言不同的是,它" +"允许对枚举值使用整数或字符串。问题就来了,“应该用哪个呢?”" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:281 msgid "" @@ -429,6 +502,8 @@ msgid "" "feature specific to GDScript and not Godot scripting in general; The " "languages prioritizes usability over performance." msgstr "" +"简而言之,“你觉得哪个更舒服就选哪个。”这是GDScript特有的特性,而并非一般的" +"Godot脚本;该语言将可用性置于性能之上。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:285 msgid "" @@ -436,6 +511,8 @@ msgid "" "than string comparisons (linear-time). If one wants to keep up other " "languages' conventions though, then one should use integers." msgstr "" +"在技术层面上,整数比较(常量时间)比字符串比较(线性时间)更快。如果你想保持" +"其他语言的习惯,那么应该使用整数。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:289 msgid "" @@ -445,6 +522,9 @@ msgid "" "integer enum, one would have to write a Dictionary that maps the " "corresponding string value for each enum." msgstr "" +"当您想要*打印*枚举值时,使用整数的主要问题就出现了。作为整数尝试打印MY_ENUM," +"将会打印“5”之类的东西,而不是像\"MyEnum\"这样的词。要打印整数枚举,必须编写一" +"个字典来映射每个枚举对应的字符串值。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:295 msgid "" @@ -453,31 +533,37 @@ msgid "" "use them as strings. That way, a separate data structure to execute on the " "printing is unnecessary." msgstr "" +"如果使用枚举的主要目的是打印值,并且希望将它们作为相关概念组合在一起,那么使" +"用它们作为字符串是有意义的。这样,就不需要在打印上执行单独的数据结构。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:301 msgid "" "AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree" -msgstr "" +msgstr "动画纹理、动画精灵、动画播放器、动画树" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:303 msgid "" "Under what circumstances should one use each of Godot's animation classes? " "The answer may not be immediately clear to new Godot users." msgstr "" +"在什么情况下应该使用Godot的各种动画类?对于Godot的新用户来说,可能不是很清楚" +"答案。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:306 msgid "" ":ref:`AnimatedTexture ` is a texture that the engine " "draws as an animated loop rather than a static image. Users can manipulate..." msgstr "" +":参考:`动画纹理<类_动画纹理>`是引擎绘制的动画循环,而不是静态图像的纹理。用户" +"可以进行如下操作……" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:310 msgid "the rate at which it moves across each section of the texture (fps)." -msgstr "" +msgstr "它在纹理的每个部分移动的速率(每秒帧数)。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:312 msgid "the number of regions contained within the texture (frames)." -msgstr "" +msgstr "纹理中包含的区域数(帧)。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:314 msgid "" @@ -486,6 +572,8 @@ msgid "" "extra logic on the part of the engine. The bad news is that users have very " "little control." msgstr "" +"Godot的:参考:`视频服务器 <类_视频服务器>`按规定的速度依次绘制区域。好消息是," +"这并不涉及引擎部分额外的逻辑。坏消息是,用户几乎没有控制权。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:319 msgid "" @@ -497,6 +585,11 @@ msgid "" "`TileMap ` for many auto-animating backgrounds that all " "render in a single batched draw call." msgstr "" +"还要注意动画纹理是一种:参考:`资源<类_资源>`,与:参考:`节点<类_节点>`对象不" +"同。可以创建一个:参考:`精灵<类_精灵>`节点,该节点使用动画纹理作为其纹理。或者" +"(其他方法做不到的)可以在:参考:`砖块集<类_砖块集>`中添加动画纹理作为砖块。并将" +"其与:参考:`砖块贴图<类_砖块贴图>`集成。对于许多自动动画背景,所有的渲染将在一" +"个批处理内绘制调用。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:327 msgid "" @@ -506,6 +599,9 @@ msgid "" "speed, regional offset, and orientation. This makes them well-suited to " "controlling 2D frame-based animations." msgstr "" +"动画精灵节点,结合:参考:`精灵帧<类_精灵帧>`资源,允许用户通过精灵表创建各种动" +"画序列,在动画之间切换,并控制它们的速度,区域偏移量和方向。这使得它们非常适" +"合控制基于二维的帧动画。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:333 msgid "" @@ -515,16 +611,19 @@ msgid "" "use an :ref:`AnimationPlayer ` node in conjunction " "with the AnimatedSprite." msgstr "" +"如果需要触发与动画更改相关的其他效果(例如,创建粒子效果,调用函数,或操作除基" +"于帧的动画外的其他外围元素),那么就需要使用:参考:`动画播放器<类_动画播放器>`" +"节点与动画精灵连接。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:339 msgid "" "AnimationPlayers are also the tool one will need to use if they wish to " "design more complex 2D animation systems, such as..." -msgstr "" +msgstr "如果你想设计更复杂的二维动画系统,动画播放器也是你的必备工具,例如……" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:342 msgid "**Cut-Out animations:** editing sprites' transforms at runtime." -msgstr "" +msgstr "**剪纸动画:**在运行时编辑精灵的变换。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:344 msgid "" @@ -532,10 +631,12 @@ msgid "" "rigging a skeleton to it. Then one animates the bones which stretch and bend " "the texture in proportion to the bones' relationships to each other." msgstr "" +"**二维网格动画:**为精灵的纹理划分一个区域,并将骨骼绑定在上面。然后对单根骨" +"做动画,按照单根骨之间的比例关系,拉伸和弯曲纹理。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:349 msgid "A mix of the above." -msgstr "" +msgstr "综上所述。" #: ../../docs/getting_started/workflow/best_practices/data_preferences.rst:351 msgid "" @@ -547,3 +648,7 @@ msgid "" "` shines. One can find an in-depth guide on using the " "AnimationTree :ref:`here `." msgstr "" +"虽然我们需要一个动画播放器,来为游戏设计每个独立的动画序列,它也可以用来混合" +"复合动画,也就是说,在这些动画之间实现平滑的转换。在为对象规划的动画之间,也" +"可能存在分层结构。在这些情况下使用:参考:`动画树<类_动画树>`效果很出色。可以找" +"到关于使用动画树:参考:`这里<文档_动画_树>`的深入指南。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po index 35195ece49..0f29d27734 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_interfaces.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -26,19 +26,19 @@ msgstr "调整界面" msgid "" "Often one needs scripts that rely on other objects for features. There are 2 " "parts to this process:" -msgstr "" +msgstr "通常需要依赖于其他对象的脚本来提供特性。这个过程分为两部分:" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:9 msgid "Acquiring a reference to the object that presumably has the features." -msgstr "" +msgstr "获取对可能具有这些特性的对象的引用。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:11 msgid "Accessing the data or logic from the object." -msgstr "" +msgstr "处理来自对象的数据或逻辑。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:13 msgid "The rest of this tutorial outlines the various ways of doing all this." -msgstr "" +msgstr "本教程的其余部分,概述了实现这一切的各种方法。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:16 #, fuzzy @@ -51,6 +51,8 @@ msgid "" "them is to get a reference to an existing object from another acquired " "instance." msgstr "" +"对所有:参考:`对象<类_对象>`来说,引用它们最基本的方法,是从另一个获取的实例中" +"获取对现有对象的引用。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:32 msgid "" @@ -58,11 +60,13 @@ msgid "" "While users often access :ref:`Node ` and :ref:`Resource " "` this way, alternative measures are available." msgstr "" +"同样的原则也适用于:参考:`引用<类_引用>`对象。虽然用户经常以这种方式访问:参考:" +"`节点<类_节点>`和:参考:`资源<类_资源>`,还可以采取其他措施。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:36 msgid "" "Instead of property or method access, one can get Resources by load access." -msgstr "" +msgstr "而不是属性或方法访问,可以通过加载访问获得资源。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:115 #, fuzzy @@ -71,13 +75,13 @@ msgstr "使用以下名称:" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:117 msgid "There are many ways in which a language can load such resources." -msgstr "" +msgstr "一种语言可以通过多种方式加载这些资源。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:119 msgid "" "When designing how objects will access data, don't forget that one can pass " "resources around as references as well." -msgstr "" +msgstr "在设计对象如何访问数据时,不要忘记,还可以将资源作为引用传递。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:122 msgid "" @@ -86,14 +90,16 @@ msgid "" "` an existing reference or instantiate one " "from scratch with ``new()``." msgstr "" +"请记住,加载资源将获取引擎维护的缓存资源实例。要获取一个新对象,必须:参考:`复" +"制<类_资源_方法_复制>`一个现有引用,或者使用``new()``从头实例化一个引用。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:127 msgid "Nodes likewise have an alternative access point: the SceneTree." -msgstr "" +msgstr "节点也有一个可选的访问点:场景树。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:242 msgid "Accessing data or logic from an object" -msgstr "" +msgstr "处理来自对象的数据或逻辑" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:244 msgid "" @@ -102,6 +108,8 @@ msgid "" "**type**. It instead checks that the object **implements** the individual " "method." msgstr "" +"Godot的脚本API是隐藏类型。这意味着如果脚本执行某个操作,Godot不验证它是否支持" +"**类型**操作。相反,它检查对象**实现**的单独方法。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:248 msgid "" @@ -111,6 +119,9 @@ msgid "" "`CanvasItem.visible `, then Godot would " "do the following checks, in order:" msgstr "" +"例如,:参考:`画布组件 <类_画布组件>`类有一个“可见性”的属性。暴露给脚本API的所" +"有属性,实际上都是绑定到名称的设值函数和取值函数对。如果有人试图访问:参考:`画" +"布组件.可见性 <类_画布组件_属性_可见性>`,那么Godot会按照以下顺序进行检查:" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:254 msgid "" @@ -119,6 +130,8 @@ msgid "" "a property defined on a base object by overriding the setter method for the " "property." msgstr "" +"如果对象附加了脚本,它将尝试通过脚本设置属性。这就为脚本提供了重写基础对象上" +"定义的属性的机会,方法是重写属性的设值函数方法。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:259 msgid "" @@ -128,12 +141,15 @@ msgid "" "getter. For more information about HashMaps, see the :ref:`data preferences " "` docs." msgstr "" +"如果脚本没有该属性,它在类数据库中对画布组件类及其所有继承类型执行“可见性”属" +"性的哈希表查找。如果找到,它将调用绑定的设值函数或取值函数。有关哈希表的更多" +"信息,参见:参考:`数据偏好<文档_数据_偏好>`文档。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:265 msgid "" "If not found, it does an explicit check to see if the user wants to access " "the \"script\" or \"meta\" properties." -msgstr "" +msgstr "如果没有找到,它会显式地检查用户是否想要访问“脚本”或“元”属性。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:268 msgid "" @@ -142,6 +158,9 @@ msgid "" "execute logic that gives the impression that the Object has a property. This " "is also the case with the ``_get_property_list`` method." msgstr "" +"如果没有,它将检查画布组件中的``_设值``/``_取值``实现(取决于访问的类型)及其继" +"承类型。这些方法可以执行逻辑,从而给人一种对象具有属性的印象。``_获取_属性_列" +"表``方法也是如此。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:273 msgid "" @@ -157,18 +176,22 @@ msgid "" "script, the object's class, or any class that object inherits, but only for " "things which extend Object." msgstr "" +"因此,这个隐藏类型系统可以在脚本中找到一个属性,对象的类,或对象继承的任何" +"类,但仅适用于扩展对象的对象。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:282 msgid "" "Godot provides a variety of options for performing runtime checks on these " "accesses:" -msgstr "" +msgstr "Godot提供了多种选项,来执行这些访问的运行时检查:" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:285 msgid "" "A duck-typed property access. These will property check (as described " "above). If the operation isn't supported by the object, execution will halt." msgstr "" +"隐藏类型的属性访问。这些将检查属性(如上所述)。如果对象不支持该操作,将停止执" +"行。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:313 msgid "" @@ -176,6 +199,8 @@ msgid "" "`, one can access the methods, " "``set_visible`` and ``is_visible`` like any other method." msgstr "" +"一种检查方法。在:参考:`画布组件.可见性 <类_画布组件_属性_可见性>`的情况下,我" +"们可以访问这些方法,``设置_可见性``和``为_可见性``与任何其他方法一样。" #: ../../docs/getting_started/workflow/best_practices/godot_interfaces.rst:445 msgid "" @@ -189,3 +214,5 @@ msgid "" "These strategies contribute to Godot's flexible design. Between them, users " "have a breadth of tools to meet their specific needs." msgstr "" +"这些策略有助于Godot的灵活设计。通过它们,用户可以使用多种工具来满足他们的特定" +"需求。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po index cf54238b91..ec28192197 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/godot_notifications.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,12 +30,17 @@ msgid "" "it. For example, if the engine tells a :ref:`CanvasItem ` " "to \"draw\", it will call ``_notification(NOTIFICATION_DRAW)``." msgstr "" +"Godot中的每个对象都实现了一个:参考:`_通知 <类_对象_方法__通知>`方法。目的是允" +"许对象响应可能与之相关的各种引擎级回调。例如,如果引擎告诉:参考:`画布组件<类_" +"画布组件>`来“绘制”,它将调用``_通知(通知_绘制)``。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:13 msgid "" "Some of these notifications, like draw, are useful to override in scripts. " "So much so that Godot exposes many of them with dedicated functions:" msgstr "" +"其中一些通知,与绘制类似,在脚本中重写也是有效的。以至于Godot公开了其中许多专" +"用函数:" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:16 msgid "``_ready()`` : NOTIFICATION_READY" @@ -73,7 +78,7 @@ msgstr "" msgid "" "What users might *not* realize is that notifications exist for types other " "than Node alone:" -msgstr "" +msgstr "用户可能*没有*意识到,除了节点之外,还有其他类型的通知:" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:35 msgid "" @@ -102,6 +107,7 @@ msgid "" "And many of the callbacks that *do* exist in Nodes don't have any dedicated " "methods, but are still quite useful." msgstr "" +"而且,节点中*确实*存在的许多回调函数没有任何专用的方法,但仍然非常有用。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:49 msgid "" @@ -129,13 +135,13 @@ msgstr "" msgid "" "One can access all these custom notifications from the universal " "``_notification`` method." -msgstr "" +msgstr "您可以从通用的``_通知``方法访问所有这些自定义通知。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:65 msgid "" "Methods in the documentation labeled as \"virtual\" are also intended to be " "overridden by scripts." -msgstr "" +msgstr "文档中标记为“虚拟”的方法也可以被脚本覆盖。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:68 msgid "" @@ -148,7 +154,7 @@ msgstr "" msgid "" "So, in which situation should one use each of these notifications or virtual " "functions?" -msgstr "" +msgstr "那么,在哪种情况下应该使用这些通知或虚函数呢?" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:77 msgid "_process vs. _physics_process vs. \\*_input" @@ -163,6 +169,10 @@ msgid "" "the evaluations to update. If they don't need to execute every frame, then " "implementing a Timer-yield-timeout loop is another option." msgstr "" +"当需要帧与帧之间的帧间时间间隔时,使用“_处理”。如果更新对象数据的代码需要尽可" +"能频繁地更新,这是正确的地方。这里经常执行循环逻辑检查和数据缓存,但这取决于" +"更新评估的频率。如果它们不需要执行每一帧,那么使用定时器-暂停-超时循环是另一" +"个选项。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:97 msgid "" @@ -171,6 +181,9 @@ msgid "" "how fast or slow time advances, this is the right place. Recurring kinematic " "and object transform operations should execute here." msgstr "" +"当需要帧与帧之间独立的时间间隔时,使用``_物理_处理``。如果代码需要持续一致的" +"更新,无论时间进展得多快或多慢,这是正确的地方。重复的动力学学和对象变换操作" +"应该在这里执行。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:102 msgid "" @@ -180,6 +193,9 @@ msgid "" "by default). In contrast, ``*_input`` callbacks will trigger only on frames " "in which the engine has actually detected the input." msgstr "" +"虽然有可能达到最好的性能,应避免在这些回调期间进行输入检查。“_处理”和“_物理_" +"处理”将在任何机会触发(默认情况下,它们不会“休息”)。相反,“*_输入”回调只会在" +"引擎实际检测到输入的帧上触发。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:108 msgid "" @@ -187,6 +203,8 @@ msgid "" "one wants to use delta time, one can fetch it from the related deltatime " "methods as needed." msgstr "" +"可以检查输入回调中的输入操作。如果想使用增量时间,可以根据需要从相关的增量时" +"间方法获取它。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:156 msgid "_init vs. initialization vs. export" @@ -199,18 +217,21 @@ msgid "" "should also run here. This triggers before ``_ready`` or ``_enter_tree``, " "but after a script creates and initializes its properties." msgstr "" +"如果脚本初始化它自己的节点子树,没有场景,代码应该在这里执行。其他属性或独立" +"于场景树的初始化也应该在这里运行。这在``_准备``或``_进入_树``之前触发,但是在" +"脚本创建并初始化其属性之后。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:163 msgid "" "Scripts have three types of property assignments that can occur during " "instantiation:" -msgstr "" +msgstr "脚本有三种类型的属性分配,可以在实例化过程中发生:" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:210 msgid "" "When instantiating a scene, property values will set up according to the " "following sequence:" -msgstr "" +msgstr "当实例化一个场景时,属性值将按照以下顺序设置:" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:213 msgid "" @@ -218,6 +239,7 @@ msgid "" "initialization value or the init assignment value. Init assignments take " "priority over initialization values." msgstr "" +"**初始值赋值:**实例化将分配初始化值或初始化赋值。初始化赋值优先于初始化值。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:217 msgid "" @@ -225,12 +247,14 @@ msgid "" "script, Godot will assign the exported value to replace the initial value " "defined in the script." msgstr "" +"**导出值赋值:**如果从一个场景而不是脚本中,Godot将分配导出的值来替换脚本中定" +"义的初始值。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:221 msgid "" "As a result, instantiating a script versus a scene will affect both the " "initialization *and* the number of times the engine calls the setter." -msgstr "" +msgstr "因此,实例化脚本和场景将影响初始化*和*引擎调用设值函数的次数。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:225 msgid "_ready vs. _enter_tree vs. NOTIFICATION_PARENTED" @@ -245,6 +269,10 @@ msgid "" "will call this method once all child nodes have finished calling theirs. " "This then causes a reverse cascade going up back to the tree's root." msgstr "" +"当实例化连接到第一个执行场景时,Godot将实例化树下的节点(调用``_初始化``)并从" +"根向下构建树。这会导致``_进入_树``调用级联到树的下面。当树构建完成,叶子节点" +"调用``_准备``。一旦所有子节点都完成了对它们的子节点的调用,节点就会调用这个方" +"法。这将导致反向级联回到树的根部。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:234 msgid "" @@ -252,6 +280,8 @@ msgid "" "the SceneTree upon creation, so no ``_enter_tree`` callbacks trigger. " "Instead, only the ``_init`` and later ``_ready`` calls occur." msgstr "" +"在实例化脚本或独立场景时,节点不会在创建时添加到场景树,所以没有``_进入_树``" +"的回调触发器。相反,只发生``_初始化``和之后的``_准备``调用。" #: ../../docs/getting_started/workflow/best_practices/godot_notifications.rst:238 msgid "" @@ -262,3 +292,7 @@ msgid "" "to a custom signal on the parent node without failing. Useful on data-" "centric nodes that one might create at runtime." msgstr "" +"如果一个节点需要触发作为另一个节点的父节点发生的行为,不管它是否出现在主要/活" +"动场景中,可以使用:参考:`父级<类_节点_常数_通知_父级>`通知。例如,以下是将节" +"点连接到父节点上的自定义信号,而代码段不出错的方法。可以在运行时创建以数据为" +"中心的节点。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po index e0c11dd1d3..440896459a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po index 6e4f8a8b90..7ec6766146 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/introduction_best_practices.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -56,3 +56,6 @@ msgid "" "article. It is from there that the \"best practices\" for the rest of the " "engine become more clear, based on established OOP practices." msgstr "" +"虽然本系列的文章主要以主题为导向,还是建议用户从:参考:`文档_什么_是_godot_类`" +"文章开始。正是从这里,引擎其余部分的“最佳实践”变得更加清晰,基于已建立的OOP实" +"践。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po index 3617fd463c..aa3c14c6f5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/logic_preferences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,6 +27,7 @@ msgid "" "Ever wondered whether one should approach problem X with strategy Y or Z? " "This article covers a variety of topics related to these dilemmas." msgstr "" +"有没有想过应该用策略Y还是Z,来处理问题X?本文包括与这些难题相关的各种主题。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:10 #, fuzzy @@ -40,6 +41,8 @@ msgid "" "possible to front-load the \"loading\" operations and avoid loading " "resources while in the middle of performance-sensitive code." msgstr "" +"在GDScript中,存在全局:参考:`预加载<类_@GDScript_方法_预加载>`方法。它尽可能" +"早地加载资源,以便提前进行“加载”操作,并避免在执行性能敏感的代码时加载资源。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:17 msgid "" @@ -50,12 +53,18 @@ msgid "" "`ResourceLoader.load(path) ` which is " "accessible to *all* scripting languages." msgstr "" +"与其对应,:参考:`加载 <类_@GDScript_方法_加载>`方法,仅当资源到达加载语句时才" +"加载它。也就是说,它将在适当的位置加载资源,这会导致速度下降,然后在敏感进程" +"的中间发生。“加载”函数也是:参考:`资源加载器.加载(路径) <类_资源加载器_方法_加" +"载>`的别名。*所有*脚本语言都可访问。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:24 msgid "" "So, when exactly does preloading occur versus loading, and when should one " "use either? Let's see an example:" msgstr "" +"那么,预加载和加载到底在什么时候发生,什么时候又应该使用这两种方法呢?我们来看" +"一个例子:" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:88 msgid "" @@ -64,6 +73,8 @@ msgid "" "wish for it. To distinguish these situations, there are a few things one can " "consider:" msgstr "" +"预加载允许脚本在加载脚本时处理所有加载。预加载是有用的,但也有一些时候,人们" +"并不希望这样。为了区分这些情况,我们可以考虑以下几点:" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:93 msgid "" @@ -72,6 +83,9 @@ msgid "" "does not expect. This could lead to unintentional, variable-length load " "times on top of the original script's load operations." msgstr "" +"如果无法确定脚本何时加载,则需要预加载资源,特别是场景或脚本,可能会导致超出" +"预期的进一步加载。这可能会导致无意中,在原始脚本的加载操作之上的可变长度加载" +"时间。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:98 msgid "" @@ -79,6 +93,8 @@ msgid "" "initialization), then preloading the value has no meaning. This point isn't " "a significant factor if one intends to always create the script on its own." msgstr "" +"如果有其他东西可以替代这个值(比如场景的导出初始化),那么预加载值就没有意义" +"了。如果打算总是自己创建脚本,那么这点就不是一个重要因素。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:102 msgid "" @@ -86,6 +102,8 @@ msgid "" "then using a preloaded constant is often the best course of action. However, " "in exceptional cases, one my wish not to do this:" msgstr "" +"如果只希望“导入”另一个类资源(脚本或场景),那么使用预加载的常量通常是最好的做" +"法。但在特殊情况下,我不希望这样做:" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:106 msgid "" @@ -93,6 +111,8 @@ msgid "" "instead, initialized either using an ``export`` or a ``load`` (and perhaps " "not even initialized until later)." msgstr "" +"如果“导入”类可能更改,那么它应该是一个属性,使用“导出”或“加载”初始化(可能直" +"到稍后才初始化)。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:110 msgid "" @@ -105,10 +125,15 @@ msgid "" "(which, as a :ref:`Reference `-extending type, will cause " "the resources to delete themselves from memory)." msgstr "" +"如果脚本需要很多依赖项,人们不希望消耗这么多内存,也许有人希望随着环境的变" +"化,在运行时加载和卸载各种依赖项。如果将资源预加载到常量中,那么卸载这些资源" +"的唯一方法,就是卸载整个脚本。如果它们是加载的属性,然后可以将它们设置" +"为“空”,并完全删除对资源的所有引用(作为:参考:`引用<类_引用>`扩展类型,将导致" +"资源从内存中删除它们自己)。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:121 msgid "Large levels: static vs. dynamic" -msgstr "" +msgstr "大型关卡:静态和动态" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:123 msgid "" @@ -116,6 +141,8 @@ msgid "" "Should they create the level as one static space? Or should they load the " "level in pieces and shift the world's content as needed?" msgstr "" +"如果一个人正在创建一个大型关卡,哪种情况是最合适的?他们应该将关卡创建为一个" +"静态空间吗?或者他们应该将关卡分成几部分,并根据需要改变世界的内容吗?" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:127 msgid "" @@ -123,6 +150,8 @@ msgid "" "dilemma associated with the two options is one of the age-old programming " "choices: does one optimize memory over speed, or vice versa?" msgstr "" +"答案很简单,“当性能需要的时候。”与这两种选择有关的困境,是一种古老的编程选" +"择:是否会优化内存而不是速度,反之亦然?" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:131 msgid "" @@ -131,6 +160,9 @@ msgid "" "Wasting users' RAM leads to programs running slow or outright crashing from " "everything else the computer tries to do at the same time." msgstr "" +"最简单的方法是使用静态关卡,它可以一次加载所有内容。但是,根据项目的不同,这" +"可能会消耗大量内存。浪费用户的运行内存会导致程序运行缓慢,或者计算机在同一时" +"间尝试做的所有其他事情都会崩溃。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:136 msgid "" @@ -140,6 +172,9 @@ msgid "" "Games with large and varied environments or procedurally generated elements " "often implement these strategies to avoid wasting memory." msgstr "" +"无论如何,我们应该把大场景分成小场景(提升资产的可复用性)。然后,开发人员可以" +"设计一个节点,来实时管理资源和节点的创建/加载和删除/卸载。拥有大而多样的环境" +"或程序生成元素的游戏,通常会执行这些策略,以避免浪费内存。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:142 msgid "" @@ -148,14 +183,16 @@ msgid "" "isn't careful, they can develop a system that bloats the technical debt of " "the application." msgstr "" +"另一方面,编写动态系统的代码要复杂得多,即使用更多的程序逻辑,这会导致出现错" +"误和bug的机会。如果不小心的话,开发的系统,会增加应用程序的技术成本。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:147 msgid "As such, the best options would be..." -msgstr "" +msgstr "因此,最好的选择是……" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:149 msgid "To use a static level for smaller games." -msgstr "" +msgstr "在小型游戏中使用静态关卡。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:151 msgid "" @@ -164,6 +201,9 @@ msgid "" "time, so as to improve usability and stability, then it could evolve into a " "reliable tool across projects." msgstr "" +"如果一个人有时间/资源开发中型/大型游戏,使用一个可以编写节点和资源管理代码的" +"库或插件。那么随着时间的推移,为了提高可用性和稳定性,它就可以发展成为跨项目" +"的可靠工具。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:156 msgid "" @@ -171,6 +211,8 @@ msgid "" "skills, but not the time or resources to refine the code (game's gotta get " "done). Could potentially refactor later to outsource the code into a plugin." msgstr "" +"为一款中/大型游戏编写动态逻辑代码,因为你拥有编程技能,但却没有时间或资源去完" +"善代码(必须要完成游戏)。以后可能会进行重构,将代码外包到插件中。" #: ../../docs/getting_started/workflow/best_practices/logic_preferences.rst:161 msgid "" @@ -178,3 +220,5 @@ msgid "" "please see the :ref:`\"Change scenes manually\" " "` documentation." msgstr "" +"举个例子,我们可以在运行时交换场景,请参见:参考:`\"手动更改场景\" <文档_手动_" +"更改_场景>`文档。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po index 42b81da561..97fc6d4d33 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/node_alternatives.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:4 msgid "When and how to avoid using nodes for everything" -msgstr "" +msgstr "何时以及如何避免在任何情况下都使用节点" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:7 msgid "" @@ -28,6 +28,8 @@ msgid "" "behavior though, the larger the strain each one adds to a project's " "performance." msgstr "" +"节点生产成本低廉,但是他们也有一定的局限性。一个项目可能有成千上万个节点在做" +"所有事情。他们的行为越复杂,每个节点对项目性能增加的压力就越大。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:12 msgid "" @@ -35,6 +37,8 @@ msgid "" "Be sure to keep these in mind as options when designing how you wish to " "build your project's features." msgstr "" +"Godot为创建节点使用的api提供了更轻量级的对象。在设计如何构建项目的特性时,请" +"务必将这些作为选项牢记在心。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:16 msgid "" @@ -43,6 +47,9 @@ msgid "" "difficult to create one's own custom data structures, even node structures, " "that are also lighter than the :ref:`Node ` class." msgstr "" +":参考:`对象<类_对象>`: 终极轻量级对象,原始对象必须使用手动内存管理。尽管如" +"此,创建自己的自定义数据结构并不难,甚至于节点结构,它也比:参考:`节点<类_节点" +">`类更轻。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:21 msgid "" @@ -51,6 +58,8 @@ msgid "" "columns. The data that it uses to generate its visualization though is " "actually a tree of :ref:`TreeItem ` Objects." msgstr "" +"**示例:**参见:参考:`树<类_树>`节点。它支持对具有任意行数和列数的内容表进行高" +"级定制。用来生成可视化的数据实际上是:参考:`树组件<类_树组件>`对象的树。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:26 msgid "" @@ -59,6 +68,9 @@ msgid "" "the entire Node library, one creates an abbreviated set of Objects from " "which a node can generate and manage the appropriate sub-nodes." msgstr "" +"**优点:**将API简化为更小的作用域对象,有助于提升其可访问性,提高迭代时间。而" +"不是使用整个节点库,一种方法是创建一组简短的对象,节点可以从中生成和管理适当" +"的子节点。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:31 msgid "" @@ -67,6 +79,9 @@ msgid "" "example, if the object's creator decides to delete it out of nowhere, this " "would trigger an error state when one next accesses it." msgstr "" +"处理它们时要小心。可以将对象存储到变量中,但是这些引用可能在没有警告的情况下" +"失效。例如,如果对象的创建者决定删除它,这将在下一次访问错误状态时触发错误状" +"态。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:36 msgid "" @@ -75,12 +90,17 @@ msgid "" "further references to themselves exist. These are useful in the majority of " "cases where one needs data in a custom class." msgstr "" +":参考:`引用<类_引用>`:只比对象稍微复杂一点。他们追踪对自己的引用,只有在不再" +"存在对其本身的引用时,才删除已加载的内存。在需要自定义类中的数据的大多数情况" +"下,这些都很有用。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:41 msgid "" "**Example:** See the :ref:`File ` object. It functions just like " "a regular Object except that one need not delete it themselves." msgstr "" +"**示例:**参见:参考:`文件<类_文件>`对象。它的功能就像普通对象一样,只是不需要" +"自己删除它。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:44 #, fuzzy @@ -93,6 +113,8 @@ msgid "" "They have the innate ability to serialize/deserialize (i.e. save and load) " "their object properties to/from Godot resource files." msgstr "" +":参考:`资源<类_资源>`: 只比引用稍微复杂一点。它们天然具有将其对象属性序列化/" +"反序列化(即保存和加载)到/从Godot资源文件的能力。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:50 msgid "" @@ -100,6 +122,8 @@ msgid "" "each of the :ref:`AudioEffect ` classes. Each of these " "can be save and loaded, therefore they extend from Resource." msgstr "" +"**示例:**脚本,打包场景(用于场景文件),以及其他类型,比如:参考:`音频效果<类_" +"音频效果>`类。每一个都可以保存和加载,因此他们从资源扩展。" #: ../../docs/getting_started/workflow/best_practices/node_alternatives.rst:54 msgid "" @@ -112,3 +136,8 @@ msgid "" "usability front, but also improve performance if one plans to have many such " "Resources/Nodes in their scenes." msgstr "" +"**优点:**有很多::参考:`已说过<文档_资源>`:参考:`资源<类_资源>`相比传统数据存" +"储方法的优点。然而,通过节点使用资源的上下文,它们的主要优点是与属性面板的兼" +"容性。虽然几乎和对象/引用一样轻量级,它们仍然可以在属性面板中显示和导出属性。" +"这使他们实现一个目标,就像子节点在可用性方面,但是,如果您计划在场景中拥有许多" +"这样的资源/节点,那么还可以提高性能。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po index 7dae33c005..f3b7a30b25 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scene_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,16 +28,18 @@ msgid "" "content. Which nodes should one use? Where should one place them? How should " "they interact?" msgstr "" +"本文讨论与场景内容的有效组织相关的主题。应该使用哪些节点?应该把它们放在哪" +"里?它们应该如何互动?" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:11 msgid "How to build relationships effectively" -msgstr "" +msgstr "如何有效地建立配置关系" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:13 msgid "" "When Godot users begin crafting their own scenes, they often run into the " "following problem:" -msgstr "" +msgstr "当Godot用户开始制作自己的场景时,他们经常遇到以下问题:" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:16 msgid "" @@ -49,6 +51,10 @@ msgid "" "node paths do not find their targets. Signal connections established in the " "editor break." msgstr "" +"他们创造了自己的第一个场景,并在需要将其分割成可复用的部分之前,将其填满内" +"容。将场景的分支保存到自己的场景中。随后他们注意到,以前可以依赖的硬引用,现" +"在已经不可用了。在多个位置复用场景会产生问题,因为节点路径找不到它们的目标。" +"在编辑器内,中断已建立的信号连接。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:24 msgid "" @@ -57,6 +63,8 @@ msgid "" "that the sub-scene will create itself without being picky about how one uses " "it." msgstr "" +"为了解决这些问题,必须实例化子场景,而不需要详细说明其环境。我们需要相信子场" +"景能够创建自己,而无需挑剔如何使用它。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:29 msgid "" @@ -66,12 +74,16 @@ msgid "" "objects small (for maintainability) and improves their reusability so that " "re-writing completed logic is unnecessary." msgstr "" +"在面向对象的程序设计中,需要考虑的最重要的事情之一是保持专注,使用“松散耦合" +"”到代码库的其他部分的单用途类。" +"这使对象的尺寸尽可能小(为了可维护性)并提高了它们的可复用性,因此无需重写已完" +"成的逻辑。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:36 msgid "" "These OOP best practices have *several* ramifications for the best practices " "in scene structure and script usage." -msgstr "" +msgstr "这些面向对象的最佳实践,对场景结构和脚本使用中的最佳实践有*几个*分支。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:39 msgid "" @@ -79,6 +91,8 @@ msgid "" "That is, one should create scenes that keep everything they need within " "themselves." msgstr "" +"**如果可能的话,应该设计没有依赖关系的场景。**也就是说,用户在创造场景时,要" +"对他们所需的一切谙熟于心。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:43 msgid "" @@ -89,12 +103,16 @@ msgid "" "which rely on their external environment can inadvertently trigger bugs and " "unexpected behavior." msgstr "" +"如果场景必须与外部环境交互,经验丰富的开发人员建议使用“依赖注入_.”这种技术是让一个高级API提供低级API" +"的依赖关系。为什么这样做呢?因为依赖于外部环境的类,可能在无意中触发bug和意外" +"行为。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:50 msgid "" "To do this, one must expose data and then rely on a parent context to " "initialize it:" -msgstr "" +msgstr "要做到这一点,必须公开数据,然后依赖父级上下文来初始化它:" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:53 msgid "" @@ -102,10 +120,12 @@ msgid "" "behavior, not start it. Note that signal names are usually past-tense verbs " "like \"entered\", \"skill_activated\", or \"item_collected\"." msgstr "" +"连接到一个信号。非常安全,但是应该只用于“回应”行为,而不是启动它。注意,信号名" +"通常是过去时态动词,如“进入后”,“技能_激活后”或“物品_收集后”。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:74 msgid "Call a method. Used to start behavior." -msgstr "" +msgstr "调用一个方法。用于启动行为。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:93 msgid "" @@ -115,11 +135,11 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:113 msgid "Initialize a Node or other Object reference." -msgstr "" +msgstr "初始化节点或其他对象引用。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:132 msgid "Initialize a NodePath." -msgstr "" +msgstr "初始化节点路径。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:151 msgid "" @@ -127,6 +147,8 @@ msgid "" "keeps the child **loosely coupled** to its environment. One can re-use it in " "another context without any extra changes to its API." msgstr "" +"这些选项对子节点隐藏访问源。反过来,又保持子节点与环境的**松散耦合**。可以在" +"另外的上下文中重用它,而无需对它的API做任何额外更改。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:157 msgid "" @@ -135,6 +157,8 @@ msgid "" "should only be aware of their hierarchies while an ancestor mediates their " "communications and references." msgstr "" +"虽然上面的例子说明了父子关系,同样的原则也适用于所有对象之间的关系。兄弟节点" +"应该只知道它们的层次结构,而先祖节点则负责协调它们的通信和引用。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:204 msgid "" @@ -142,6 +166,8 @@ msgid "" "dependencies on other objects. Whichever object actually owns the objects " "should manage the relationships between them." msgstr "" +"同样的原则也适用于维护对其他对象依赖关系的非节点对象。无论哪个对象实际拥有这" +"些对象,都应该管理它们之间的关系。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:210 msgid "" @@ -154,6 +180,11 @@ msgid "" "is otherwise known as development hell. Writing code that relies on external " "documentation for one to use it safely is error-prone by default." msgstr "" +"应该倾向于将数据保存在内部(场景内部),尽管它依赖于外部环境,即使是松散耦合" +"的,仍然意味着节点将期望其环境中的某些内容为真。项目的设计理念应该防止这种情" +"况发生。如果不是这样,代码固有的责任将迫使开发人员使用文档,以在微观尺度上跟" +"踪对象关系;这就是所谓的开发地狱。默认情况下,编写依赖于外部文档的代码来安全" +"地使用它,是很容易出错的。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:219 msgid "" @@ -168,6 +199,12 @@ msgid "" "then self-documents the scene through the script code. No content " "duplication via documentation is necessary." msgstr "" +"为避免创建和维护此类文档,将依赖节点(上面的“子节点”)转换为实现的工具脚本:参" +"考:`_获取_配置_警告() <类_节点_方法__获取_配置_警告>`。返回一个非空字符串,将" +"使场景面板生成一个警告图标,该字符串作为节点的工具提示。这是节点出现的相同图" +"标,例如:参考:`二维区域<类_二维区域>`节点,当它没有定义:参考:`二维碰撞形状<类" +"_二维碰撞形状>`子节点时。然后编辑器通过脚本代码自动记录场景。不需要通过文档复" +"制内容。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:230 msgid "" @@ -177,6 +214,9 @@ msgid "" "will need clear instructions in the messages telling them what to do to " "configure it." msgstr "" +"这样的图形用户界面可以更好地向项目用户提供关于节点的关键信息。它有外部依赖" +"吗?这些依赖关系是否得到了满足?其他程序员,尤其是设计师和编剧们,需要明确指" +"示的消息,告诉他们如何配置它。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:235 msgid "" @@ -187,12 +227,18 @@ msgid "" "scenes in unforeseen ways, then things break down. A change to one class " "could result in damaging effects to other classes." msgstr "" +"那么,为什么所有这些复杂的切换都能工作呢?因为当场景单独运行时,效果最好。如" +"果不能独自工作,那么就匿名与其他对象合作(具有最小的硬依赖关系,即松散耦合)。" +"如果一个类不可避免的变化导致它以不可预见的方式与其他场景交互,然后事情就发生" +"了变化。对一个类的更改可能会对其他类造成破坏性的影响。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:242 msgid "" "Scripts and scenes, as extensions of engine classes should abide by *all* " "OOP principles. Examples include..." msgstr "" +"脚本和场景,作为引擎类的扩展,应该*全部*遵循面向对象的程序设计原则。例子包" +"括……" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:245 #, fuzzy @@ -228,6 +274,10 @@ msgid "" "But, for those who are unsure, this helpful guide can give them a sample of " "a decent structure to start with." msgstr "" +"一个开发者开始开发一款游戏,却在眼前的巨大可能性面前止步不前。他们可能知道自" +"己想做什么,他们想要什么样的系统,但是把它们都放在*哪里*呢?好吧,如何创造他" +"们的游戏总是取决于他们自己。可以用多种方法构造节点树。但是,对于那些不确定的" +"人来说,这篇有用的指南可以为他们提供一个良好结构的示例。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:260 msgid "" @@ -238,17 +288,20 @@ msgid "" "applications, this would be the \"main\" function. In this case, it would be " "a Main node." msgstr "" +"游戏应该始终有一个“切入点”;在任何地点,开发人员都能明确跟踪事件的开始位置," +"以便在其他地方继续执行逻辑。这个地点也作为鸟瞰程序中所有其他数据和逻辑的地" +"方。对于传统的应用程序,这就是“主”函数。在本例中,它将是一个主节点。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:266 #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:277 msgid "Node \"Main\" (main.gd)" -msgstr "" +msgstr "节点“主”(main.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:268 msgid "" "The ``main.gd`` script would then serve as the primary controller of one's " "game." -msgstr "" +msgstr "``main.gd``脚本将作为游戏的主控制器。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:271 msgid "" @@ -256,14 +309,16 @@ msgid "" "child of Main. In addition, one will need a primary GUI for their game that " "manages the various menus and widgets the project needs." msgstr "" +"然后你便拥有了真正的游戏“世界”(二维或三维)。这可以是主场景的子节点。此外,玩" +"家需要为他们的游戏提供一个主要图形用户界面来管理项目所需的各种菜单和小部件。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:276 msgid "Node2D/Spatial \"World\" (game_world.gd)" -msgstr "" +msgstr "二维节点/空间“世界”(game_world.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:277 msgid "Control \"GUI\" (gui.gd)" -msgstr "" +msgstr "控制“图形用户界面”(gui.gd)" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:279 msgid "" @@ -271,30 +326,32 @@ msgid "" "node. :ref:`Changing scenes manually ` gives " "users full control over how their game world transitions." msgstr "" +"当变更关卡时,可以替换“世界”节点的子节点。:参考:`手动更换场景<文档_手动_更换_" +"场景>`让用户完全控制他们的游戏世界如何过渡。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:283 msgid "" "The next step is to consider what gameplay systems one's project requires. " "If one has a system that..." -msgstr "" +msgstr "下一步是考虑项目需要什么样的游戏系统。如果有这么一个系统……" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:286 msgid "tracks all of its data internally" -msgstr "" +msgstr "跟踪所有的内部数据" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:287 msgid "should be globally accessible" -msgstr "" +msgstr "应该是全局可访问的" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:288 msgid "should exist in isolation" -msgstr "" +msgstr "应该独立存在的" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:290 msgid "" "... then one should create an :ref:`autoload 'singleton' node " "`." -msgstr "" +msgstr "……那么应该创建一个:参考:`自动加载'单例'节点<文档_单例_自动加载>`节点。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:294 msgid "" @@ -304,6 +361,9 @@ msgid "" "content. This structure more or less keeps the \"World\" as the main game " "node." msgstr "" +"对于较小的游戏,一个更简单、更少控制的选择,是简单地调用一个“游戏”单例:参考:`" +"场景树.更换_场景() <类_场景树_方法_更换_场景>`方法替换主场景的内容。这种结构" +"或多或少保留了作为主要游戏节点的“世界”。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:300 msgid "" @@ -311,6 +371,8 @@ msgid "" "\", or be manually added as a direct child of the root. Otherwise, the GUI " "nodes would also delete themselves during scene transitions." msgstr "" +"任何图形用户界面也需要是一个单例,成为“世界”过渡的一部分,或者作为根的直接子" +"元素手动添加。否则,图形界面用户节点也会在场景转换期间删除它们自己。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:305 msgid "" @@ -319,6 +381,9 @@ msgid "" "on the reasons, please see the :ref:`'Autoloads vs. Internal Nodes' " "` documentation." msgstr "" +"如果一个系统修改了其他系统的数据,应该将它们定义为自己的脚本或场景,而不是自" +"动加载。更多关于该原因的信息,请参阅:参考:`'自动加载和内部节点'<文档_自动加载" +"_和_内部_节点>`文档。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:311 msgid "" @@ -329,6 +394,9 @@ msgid "" "should have its own place in the hierarchy as a sibling or some other " "relation." msgstr "" +"游戏中的每个子系统都应该在场景树中有自己的区域。只有在节点实际上是其父节点的" +"元素的情况下,才能使用父子关系。删除父节点是否意味着也应该删除子节点?如果不" +"是这样,那么它应该在层次结构中有自己的位置,作为兄弟或其他关系。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:319 msgid "" @@ -340,17 +408,21 @@ msgid "" "node. To assign the ``target`` :ref:`NodePath `, use one of " "the following:" msgstr "" +"在某些情况下,我们需要这些分离的节点*仍然*定位它们彼此之间的相对位置。为此," +"可以使用:参考:`移除转换<类_移除转换>`/:参考:`移除二维转换<类_移除二维转换>`节" +"点。它们将允许目标节点有条件地从远程\\*节点继承选定的转换元素。要分配“目标”:" +"参考:`节点路径<类_节点路径>`,使用以下方法之一:" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:327 msgid "" "A reliable third party, likely a parent node, to mediate the assignment." -msgstr "" +msgstr "一个可靠的第三方,可能是一个父节点,来协调分配任务。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:328 msgid "" "A group, to easily pull a reference to the desired node (assuming there will " "only ever be one of the targets)." -msgstr "" +msgstr "一个组,以便拉到所需节点的引用(假设目标只有一个)。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:331 msgid "" @@ -358,37 +430,39 @@ msgid "" "when one must micro-manage when a node must move around the SceneTree to " "preserve itself. For example..." msgstr "" +"什么时候应该这样做呢?好吧,这取决于它们自身。当一个节点必须围绕场景树移动以" +"保持自身时,必须对其进行微观管理时,就会出现这种困境。例如……" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:335 msgid "Add a \"player\" node to a \"room\"." -msgstr "" +msgstr "添加一个“玩家”节点到一个“房间”。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:336 msgid "Need to change rooms, so one must delete the current room." -msgstr "" +msgstr "需要更换房间,所以必须删除当前的房间。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:337 msgid "" "Before the room can be deleted, one must preserve and/or move the player." -msgstr "" +msgstr "在可以删除房间之前,必须保存和/或移动玩家。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:339 msgid "Is memory a concern?" -msgstr "" +msgstr "需要关心内存吗?" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:341 msgid "" "If not, one can just create the two rooms, move the player and delete the " "old one. No problem." -msgstr "" +msgstr "如果不是这样,一次可以创建两个房间,移动玩家并删除旧的那个。没有问题。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:344 msgid "If so, one will need to..." -msgstr "" +msgstr "如果是这样,那么需要……" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:346 msgid "Move the player somewhere else in the tree." -msgstr "" +msgstr "将玩家移动到树的其他位置。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:347 #, fuzzy @@ -397,7 +471,7 @@ msgstr "删除轨道" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:348 msgid "Instantiate and add the new room." -msgstr "" +msgstr "实例化并添加新房间。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:349 #, fuzzy @@ -413,32 +487,38 @@ msgid "" "is dangerous. It's a maintenance burden, strains code readability, and " "bloats the intellectual content of a project unnecessarily." msgstr "" +"问题在于,这里的玩家是一个“特例”,其中开发者必须“懂得”他们需要以这种方式处理" +"项目中的玩家。因此,作为一个团队可靠地共享此信息的唯一方法就是“记录”它。然" +"而,在文档中保存实现细节是危险的。这是一种维护负担,增加了代码的可读性压力," +"以及增加了项目内不必要的知识内容。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:358 msgid "" "In a more complex game with larger assets, it can be a better idea to simply " "keep the player somewhere else in the SceneTree entirely. This involves..." msgstr "" +"更复杂的游戏,拥有更大的资源量,简单地将玩家完全保留在场景中的其他地方,可能" +"是一个更好的主意。这涉及到……" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:361 msgid "More consistency." -msgstr "" +msgstr "更多的一致性。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:362 msgid "No \"special cases\" that must be documented and maintained somewhere." -msgstr "" +msgstr "没有必须被记录和维护在某地的“特殊情况”。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:363 msgid "" "No opportunity for errors to occur because these details are not accounted " "for." -msgstr "" +msgstr "没有发生错误的机会,因为忽略不计这些细节。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:366 msgid "" "In contrast, if one ever needs to have a child node that does *not* inherit " "the transform of their parent, one has the following options:" -msgstr "" +msgstr "相比之下,如果需要一个子节点不继承父节点的转换,那么具有以下选项:" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:369 msgid "" @@ -446,6 +526,8 @@ msgid "" "them. As nodes with no transform, Nodes will not pass along such information " "to their children." msgstr "" +"**声明性**解决方案是:在它们之间放置一个:参考:`节点<类_节点>`。作为没有转换的" +"节点,节点不会将这些信息传递给其子节点。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:372 msgid "" @@ -454,6 +536,9 @@ msgid "" "` node. This will make the node ignore " "its inherited transform." msgstr "" +"**必要**解决方案:对:参考:`画布组件<类_画布组件_方法_设置_为_顶级>` 或者:参考:" +"`空间<类_空间_方法_设置_为_顶级>`节点,使用``设置_为_顶级``设值函数。这将使节" +"点忽略其继承的转换。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:379 msgid "" @@ -464,6 +549,10 @@ msgid "" "keeping these in a separate branch from the \"world\" can help simplify the " "management of game connections and the like." msgstr "" +"如果创建一个网络游戏,请记住哪些节点和游戏系统与所有玩家相关,而哪些只与权威" +"服务器相关。例如,用户并不需要拥有所有玩家“玩家角色控制器”逻辑的副本。相反," +"他们只需属于自己的角色控制器。因此,将它们与“世界”保持在一个单独的分支中,可以" +"帮助简化游戏连接等的管理。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:386 msgid "" @@ -473,6 +562,10 @@ msgid "" "else. If so, then it stands to reason they should be children of that parent " "(and likely part of that parent's scene if they aren't already)." msgstr "" +"场景组织的关键是用关系术语,而不是空间术语来考虑场景。节点是否需要依赖于其父" +"节点的存在?如果不是,那么它们可以在其他地方独自成长。如果是这样,那么很显" +"然,它们应该是父节点的子节点(如果它们不是这样做的话,那很可能是其父场景的一部" +"分)。" #: ../../docs/getting_started/workflow/best_practices/scene_organization.rst:392 msgid "" @@ -481,3 +574,6 @@ msgid "" "one still has the flexibility to move nodes around, it is still best when " "such moves are unnecessary by default." msgstr "" +"这是否意味着节点本身就是组件?并不是这样。Godot的节点树形成的是聚合关系,而不" +"是组合关系。虽然我们依旧可以灵活地移动节点,但在默认情况下,无需移动,仍然是" +"最好的选择。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po index 9df064b51a..74f652dc2f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/scenes_versus_scripts.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,13 +19,15 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:4 msgid "When to use scenes versus scripts" -msgstr "" +msgstr "什么时候使用场景,什么时候使用脚本" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:6 msgid "" "We've already covered how scenes and scripts are different. Scripts define " "an engine class extension with imperative code, scenes with declarative code." msgstr "" +"我们已经介绍了场景和脚本的不同之处。脚本使用命令式代码定义引擎类扩展,而场景" +"带有声明性代码。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:10 msgid "" @@ -34,10 +36,12 @@ msgid "" "are often used in conjunction with a script so that the scene acts as an " "extension of the scripts declarative code." msgstr "" +"因此,每个系统的功能是不同的。场景可以定义扩展类如何初始化,但不关心它的实际" +"行为。场景经常与脚本结合使用,使得场景作为脚本声明性代码的扩展。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:16 msgid "Anonymous types" -msgstr "" +msgstr "匿名类型" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:18 msgid "" @@ -45,6 +49,8 @@ msgid "" "alone. This is, in essence, what the Godot Editor does, only in the C++ " "constructor of its objects." msgstr "" +"*仅仅*使用脚本就可以完全定义场景的内容。这就是Godot编辑器的本质,只存在于c+" +"+构造函数的对象中。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:22 msgid "" @@ -52,6 +58,8 @@ msgid "" "is identical to creating in-engine classes whereas handling scenes requires " "a change in API:" msgstr "" +"但是,选择使用哪个可能是个两难的选择。创建脚本实例与创建引擎内的类相同,但是" +"处理场景需要更改API:" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:59 msgid "" @@ -59,6 +67,8 @@ msgid "" "differences between engine and script code. The larger and more complex the " "node, the more reason there is to build it as a scene." msgstr "" +"此外,由于引擎和脚本代码之间的速度差异,脚本的运行速度会比场景略慢。节点越大" +"越复杂,所以更加有理由把它建立为一个场景。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:64 #, fuzzy @@ -72,10 +82,13 @@ msgid "" "dialog with an optional icon. In these cases, the user's ability to use the " "script is much more streamlined. Rather than having to..." msgstr "" +"在某些情况下,用户可以在编辑器内,将脚本注册为新类型。在节点或资源创建对话框" +"中,将其显示为新类型,并带有可选图标。在这些情况下,用户使用脚本的能力更加流" +"畅。而不必……" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:71 msgid "Know the base type of the script they would like to use." -msgstr "" +msgstr "了解他们想要使用的脚本的基本类型。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:73 #, fuzzy @@ -89,7 +102,7 @@ msgstr "资源的文字描述。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:77 msgid "(Drag-n-drop method)" -msgstr "" +msgstr "(拖放方法)" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:79 #, fuzzy @@ -103,13 +116,13 @@ msgstr "编写脚本,使其能访问场景中的其它节点。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:83 msgid "(Property method)" -msgstr "" +msgstr "(属性方法)" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:85 msgid "" "Scroll down to the bottom of the Inspector to find the ``script`` property " "and select it." -msgstr "" +msgstr "向下滚动到属性面板的底部,找到“脚本”属性并选择它。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:87 #, fuzzy @@ -128,6 +141,8 @@ msgid "" "of the above work. The creation dialog even has a search bar to look up the " "type by name." msgstr "" +"使用注册脚本,相反,脚本类型变成了创建选项,就像系统中的其他节点和资源一样。" +"你不需要做任何的工作。创建有一个搜索栏的对话框来按名称查找类型。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:96 #, fuzzy @@ -141,42 +156,44 @@ msgstr ":ref:`易于书写的着色器 `" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:100 msgid "Editor-only. Typenames are not accessible at runtime." -msgstr "" +msgstr "仅限编辑器。运行时无法访问类型名。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:102 msgid "Does not support inherited custom types." -msgstr "" +msgstr "不支持继承自定义类型。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:104 msgid "An initializer tool. Creates the node with the script. Nothing more." -msgstr "" +msgstr "初始化工具。使用脚本创建节点。仅此而已。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:106 msgid "" "Editor has no type-awareness of the script or its relationship to other " "engine types or scripts." -msgstr "" +msgstr "编辑器不知道脚本的类型,也不知道它与其他引擎类型或脚本的关系。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:109 #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:127 msgid "Allows users to define an icon." -msgstr "" +msgstr "允许用户定义图标。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:111 msgid "" "Works for all scripting languages because it deals with Script resources in " "abstract." -msgstr "" +msgstr "适用于所有脚本语言,因为它处理抽象的脚本资源。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:113 msgid "" "Set up using :ref:`EditorPlugin.add_custom_type " "`." msgstr "" +"设置使用:参考:`编辑器插件.添加_自定义_类型<类_编辑器插件_方法_添加_自定义_类" +"型>`。" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:115 msgid ":ref:`Script Classes `" -msgstr "" +msgstr ":参考:`脚本类<文档_脚本_持续_类_名称>`" #: ../../docs/getting_started/workflow/best_practices/scenes_versus_scripts.rst:117 msgid "Editor and runtime accessible." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po index db0226759d..086b9f5fbe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/best_practices/what_are_godot_classes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,7 +19,7 @@ msgstr "" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:4 msgid "What are Godot classes really?" -msgstr "" +msgstr "Godot类究竟是什么?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:6 msgid "" @@ -28,6 +28,9 @@ msgid "" "design. *How* they do this may not be clear to beginner or intermediate " "users though." msgstr "" +"Godot提供了两种创建类型的主要方法:脚本和场景。这两个都表示一个“类”,因为" +"Godot是围绕着面向对象的设计。不过,初学者或中级用户可能还不清楚他们是*如何*做" +"到这一点的。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:11 msgid "" @@ -36,6 +39,8 @@ msgid "" "they are resources that tell the engine a sequence of initializations to " "perform on an engine class." msgstr "" +"Godot引擎提供了开箱即用的类(例如:参考:`节点<类_节点>`),但是用户创建的类型实" +"际上不是类。相反,它们是一种资源,告诉引擎初始化的顺序来执行一个引擎类。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:16 msgid "" @@ -44,6 +49,8 @@ msgid "" "class information (also called \"reflection\"). Things stored in the ClassDB " "include, among other things..." msgstr "" +"Godot的内部类具有用:参考:`ClassDB <类_类数据库>`注册类数据的方法。此数据库提" +"供对类信息(也称为“反射”)的运行时访问。存储在类数据库中的内容包括……" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:21 #, fuzzy @@ -74,6 +81,10 @@ msgid "" "a static `_bind_methods()` function that describes what C++ content it " "registers to the database and how." msgstr "" +"此外,这个类数据库是执行任何操作时对象实际检查的对象。访问一个属性?调用一个" +"方法?还是发射一个信号?它将检查数据库的记录(以及对象的基本类型的记录),以查" +"看对象是否支持该操作。每个c++对象都定义一个静态的`_bind_methods()`函数,该函" +"数描述它向数据库注册了什么c++内容以及如何注册。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:36 msgid "" @@ -82,6 +93,9 @@ msgid "" "data to be appended to an object's data. That way, users could inject their " "own properties and methods into the engine's Object query requests." msgstr "" +"如果引擎在启动时提供了所有这些数据,那么用户如何定义自己的数据?如果用户能够" +"自定义一组数据,并将其附加到对象的数据中,那就太好了。这样,用户就可以将自己" +"的属性和方法注入到引擎的对象查询请求中。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:41 msgid "" @@ -91,6 +105,9 @@ msgid "" "to the list of properties the Object fetches from the ClassDB. The same " "holds true for other declarative code." msgstr "" +"*这个*就是:参考:`脚本<类_脚本>`。对象在数据库前检查其附加的脚本,脚本甚至可以" +"重写方法。如果脚本定义了一个`_get_property_list()`方法,将该数据附加到对象从" +"类数据库中获取的属性列表中。同样适用于其他的声明代码。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:47 msgid "" @@ -100,6 +117,9 @@ msgid "" "Object to defer to the Script's content where the engine logic deems " "appropriate." msgstr "" +"当一些用户将脚本视为一个类时,他们可能会感到困惑。实际上,引擎只是自动实例化" +"基本引擎类,然后将脚本添加到该对象。这样,对象就可以在引擎逻辑认为合适的地方" +"遵从脚本的内容。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:53 msgid "" @@ -108,10 +128,12 @@ msgid "" "node hierarchies demonstrates this. Each individual Node's logic could be " "several hundred lines of code in length." msgstr "" +"但问题确实出现了。随着物体尺寸的增大,创建它们所需的脚本尺寸也变得越来越大。" +"创建节点层次结构演示了这一点。每个节点的逻辑可能是几百行代码的长度。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:58 msgid "let's see a simple example of creating a single Node as a child." -msgstr "" +msgstr "让我们来看一个创建单个节点作为子节点的简单示例。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:98 msgid "" @@ -123,6 +145,10 @@ msgid "" "\"lookups\" within data structures to find the corresponding logic to " "execute." msgstr "" +"注意,创建这个子节点只涉及两段声明性代码:变量声明和构造函数声明。关于子元素" +"的所有其他内容,都必须使用命令式代码进行设置。但是,脚本代码比c++引擎代码要慢" +"得多。每次更改都必须单独调用脚本API,这意味着要在数据结构中进行大量c++“查" +"找”,以找到要执行的相应逻辑。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:106 msgid "" @@ -131,6 +157,9 @@ msgid "" "could then handle the construction using its fast C++ code, and the script " "code would be free from the perils of imperative code." msgstr "" +"为了减轻工作量,如果可以批处理创建和设置节点层次结构所涉及的所有操作,将会非" +"常方便。然后引擎就可以使用它的快速c++代码来处理构造,并且脚本代码将从命令式代" +"码的危险中解放出来。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:111 msgid "" @@ -138,6 +167,8 @@ msgid "" "resource that provides an advanced \"constructor\" serialization which is " "offloaded to the engine for batch processing." msgstr "" +"*这*就是场景(:参考:`打包场景<类_打包场景>`):提供高级“构造函数”序列化的资源," +"该序列化被卸载到引擎进行批处理。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:115 msgid "" @@ -146,10 +177,12 @@ msgid "" "scripted root node that makes use of the sub-nodes. This means that the " "scene is often an extension of the script's declarative code." msgstr "" +"为什么这些对场景组织很重要呢?因为我们必须明白场景*是*对象。通常将场景与使用" +"子节点的脚本根节点进行配对。这意味着场景通常是脚本声明性代码的扩展。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:120 msgid "It helps to define..." -msgstr "" +msgstr "它有助于定义……" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:122 #, fuzzy @@ -158,15 +191,15 @@ msgstr "脚本的作用" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:124 msgid "how are they organized?" -msgstr "" +msgstr "它们是如何组织的?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:126 msgid "how are they initialized?" -msgstr "" +msgstr "它们是如何初始化的?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:128 msgid "what connections to each other do they have, if any?" -msgstr "" +msgstr "它们之间是否有联系,如果有的话?" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:130 msgid "" @@ -175,6 +208,8 @@ msgid "" "in one scene (which are often bundled into the scene itself). Other scripts " "are meant to be re-used between scenes." msgstr "" +"因此,许多面向对象的原则适用于“编程”,也就是说,脚本*仍然*适用于场景。有些脚" +"本只在一个场景中工作(通常是绑定到场景本身)。其他脚本是为了在场景之间复用。" #: ../../docs/getting_started/workflow/best_practices/what_are_godot_classes.rst:135 msgid "" @@ -182,3 +217,5 @@ msgid "" "therefore be interpreted as a part of the class.** Most of the points " "covered in this series will build on this point, so keep it in mind." msgstr "" +"**无论如何,场景始终是根脚本的扩展,因此可以解释为类的一部分。**本系列涵盖的" +"大部分观点都将建立在这点上,所以请牢记这一点。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po index 9f5347d6ec..2cb191558c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/android_custom_build.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -30,6 +30,9 @@ msgid "" "then build it and use it as an export template every time you export the " "project." msgstr "" +"Godot提供了使用自定义构建安卓模板的选项。与使用Godot附带的已预先构建好的模板" +"不同,将实际的安卓Java项目安装到项目文件夹中。然后Godot将构建它,并在每次导出" +"项目时将其作为导出模板。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:10 #, fuzzy @@ -38,36 +41,38 @@ msgstr "这可能有几个原因:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:12 msgid "Modify the project before it's build" -msgstr "" +msgstr "在项目构建之前修改它" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:13 msgid "Add external SDKs that build with your project" -msgstr "" +msgstr "添加与项目一起构建的外部SDK" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:15 msgid "" "Configuring custom build is a more or less straightforward process, but it " "may take a while to get used to how the Android SDK works." msgstr "" +"配置自定义构建,或多或少是一个简单的过程,但要习惯安卓SDK的工作方式可能需要一" +"段时间。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:17 msgid "" "Instructions will be provided as detailed as possible to do this process." -msgstr "" +msgstr "将提供尽可能详细的说明来完成这一过程。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:20 msgid "Set up the Custom Build environment" -msgstr "" +msgstr "设置自定义构建环境" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:22 msgid "Go to the Project menu, and install the *Custom Build* template:" -msgstr "" +msgstr "进入项目菜单,安装*自定义构建*模板:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:26 msgid "" "Make sure export templates are downloaded. If not, this menu will aid you to " "do it." -msgstr "" +msgstr "确保已经下载了导出模板。如果没有,这个菜单会帮助你做这件事。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:28 msgid "" @@ -80,7 +85,7 @@ msgstr "" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:31 msgid "Install the Android SDK (Command Line Version)" -msgstr "" +msgstr "安装安卓SDK(命令行版本)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:33 msgid "" @@ -90,6 +95,9 @@ msgid "" "is easier but it requires downloading and installing Android Studio (which " "may require more than 1gb of storage)." msgstr "" +"下面是使用命令行安装安卓SDK的步骤。这种方法的优点是简单,而且下载/安装的包体" +"尺寸很小。不过,这可能更具挑战性。使用Android Studio方法更简单,但它需要下载" +"和安装Android Studio(可能需要超过1gb的硬盘存储空间)。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:36 #, fuzzy @@ -103,6 +111,9 @@ msgid "" "otherwise Oracle's Java SDK for version 8 will work. Later versions may not " "work for Android development." msgstr "" +"安卓SDK没有附带Java,所以需要手动安装。安装Java SDK(**不是**运行时或JRE)。建" +"议使用OpenSDK 8,否则,甲骨文Java SDK版本8将正常工作。以后的版本可能不适用于" +"安卓开发。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:41 #, fuzzy @@ -116,30 +127,37 @@ msgid "" "download (if you do want it, read further down for instructions for doing " "the same using Android Studio)." msgstr "" +"到谷歌的网站下载安卓SDK。搜索引擎会带您进入*Android Studio*下载页面。你不需要" +"它,所以不要下载(如果你想要,请进一步阅读使用Android Studio执行相同操作的说" +"明)。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:46 msgid "" "Look in that page for the *Command Line Tools*. Currently, they are listed " "under *Download Options*. Scroll down a bit until you see them." msgstr "" +"在该页面中查找*命令行工具*。目前,它们列在*下载选项*下。向下滚动一点,直到看" +"到它们。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:50 msgid "" "Download the zip file for your platform, inside there will be a single " "*tools* folder:" -msgstr "" +msgstr "下载适合您平台的zip压缩包文件,里面有个单独的*工具*文件夹:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:54 msgid "" "This may appear a little confusing, but be sure to follow these instructions " "carefully:" -msgstr "" +msgstr "这可能有点令人困惑,请务必认真遵循以下说明:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:56 msgid "" "Create a new folder anywhere you want named *android-sdk* (it **must** be an " "empty directory). On Windows," msgstr "" +"在你想要的任何地方创建一个名为*android-sdk*的新文件夹(它**必须**是一个空目" +"录)。在Windows平台上," #: ../../docs/getting_started/workflow/export/android_custom_build.rst:62 msgid "" @@ -147,6 +165,8 @@ msgid "" "The only thing in the directory you created in the previous step should be " "the *tools* folder with it's contents inside, like this:" msgstr "" +"通常就够了。解压缩刚才下载的*sdk zip文件*。在上一步中创建的目录中,唯一的内容" +"应该是*tools*文件夹,就像这样:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:72 #, fuzzy @@ -158,6 +178,7 @@ msgid "" "Everything would be more or less rosy up to here, but in order to even do " "anything, Google requires you to accept its licenses." msgstr "" +"到这里的一切或多或少都很轻松,但是为了做任何事情,谷歌需要您接受它的许可。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:76 msgid "" @@ -166,25 +187,28 @@ msgid "" "folder (instructions provided for Windows users, as Unix users are expected " "to understand how command line navigation works):" msgstr "" +"为此,必须在命令行中使用一个特殊参数执行*sdkmanager*。导航到sdk文件夹中的" +"*tools/bin*目录(这是为Windows用户提供的说明,因为Unix用户需要了解命令行导航的" +"工作原理):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:80 msgid "Then open a command line window:" -msgstr "" +msgstr "然后打开命令行窗口:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:84 msgid "In there, manually run sdkmanager with the \"--licenses\" argument:" -msgstr "" +msgstr "在这里,使用\"--licenses\"参数,手动运行sdkmanager:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:88 msgid "" "This will ask you to accept several licenses, just write *\"y\"* and press " "*enter* on every of them until it's done." -msgstr "" +msgstr "这将要求您接受多个许可证,只要写*\"y\"*,然后按下*回车键*,直到完成。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:90 msgid "" "Afterwards, install the platform tools (this is needed to install *adb*):" -msgstr "" +msgstr "然后安装平台工具(需要安装*adb*):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:96 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:166 @@ -197,16 +221,20 @@ msgid "" "Once *platform tools* are installed, the last step is to generate a debug " "keystore (this is needed to build). Go up two folders by writing:" msgstr "" +"一旦安装了*平台工具*,最后一步是生成调试密钥存储库(这是构建所需要的)。向上写" +"两个文件夹:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:105 msgid "(or open a new shell on the *android-sdk* folder)." -msgstr "" +msgstr "(或者在“android-sdk”文件夹中打开一个新的命令解析器)。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:107 msgid "" "And you need to input the following line (on Unixes this should work out of " "the box, for Windows there are further instructions below):" msgstr "" +"您需要输入以下一行(在Unixes平台,这应该是开箱即用的,关于Windows平台的进一步" +"说明如下):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:113 msgid "" @@ -214,6 +242,8 @@ msgid "" "added at the beginning on the line if you use PowerShell, it's not needed " "for regular console)." msgstr "" +"在Windows平台,应该提供Java的完整路径(如果使用PowerShell脚本编辑器,需要在行" +"首添加$,它不需要常规控制台)。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:115 msgid "" @@ -221,12 +251,14 @@ msgid "" "(by adding & and the full Java Path to keytool.exe). Again, keep in mind " "that you need Java installed:" msgstr "" +"为了更清楚地说明这一点,下面是在PowerShell编辑器上工作的一行代码的截屏(通过向" +"keytool.exe添加&和完整的Java路径)。同样,请记住您需要安装Java:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:119 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:186 msgid "" "(right-click, then open the image in a new tab if this appears too small)" -msgstr "" +msgstr "(右键单击,如果图像太小,则在新选项卡中打开图像)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:123 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:190 @@ -240,13 +272,14 @@ msgid "" "Go to the *Editor Settings* and set up a few fields in *Export -> Android*. " "Make sure they look like the following:" msgstr "" +"转到*编辑器设置*并在*导出->安卓*中设置几个字段。确保它们看起来像下面这样:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:129 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:196 msgid "" "(again, right-click, then open the image in a new tab if this appears too " "small)" -msgstr "" +msgstr "(同样,右键单击,如果图像太小,则在新选项卡中打开图像)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:132 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:199 @@ -255,6 +288,8 @@ msgid "" "created, or inside the Java install. For Unix users, *jarsigner* is often in " "\"/usr/bin\"." msgstr "" +"可以看出,大多数路径都在您最初创建的*android-sdk*中,或者在Java安装中。对于" +"Unix用户,*jarsigner*通常位于“/usr/bin”中。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:134 #: ../../docs/getting_started/workflow/export/android_custom_build.rst:201 @@ -264,7 +299,7 @@ msgstr "就是这样,喵!" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:138 msgid "Install the Android SDK (Android Studio)" -msgstr "" +msgstr "安装安卓SDK (Android Studio)" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:140 msgid "" @@ -273,6 +308,9 @@ msgid "" "up more disk space. It's also useful if you plan to develop Godot for " "Android (modify the Java source code) or if you plan to develop Add-Ons." msgstr "" +"如果您刚刚通过命令行工具安装完SDK,那么可以完全跳过这部分。Android Studio路径" +"更简单,但是它占用更多的磁盘空间。如果您计划为安卓平台开发Godot(修改Java源代" +"码),或者计划开发附加组件,那么它也非常有用。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:143 #, fuzzy @@ -284,24 +322,28 @@ msgid "" "Download the latest version of Android Studio. When installing, pay " "attention to where the *android-sdk* directory is created." msgstr "" +"下载最新版本的Android Studio。安装时,请注意创建*android-sdk*目录的位置。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:149 msgid "" "This is funny, the path it proposes by default contains whitespace (and " "complains about it). It must be changed." msgstr "" +"这很有趣,默认情况下,它建议的路径包含空格(您会为此抱怨不已)。所以它必须改" +"变。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:151 msgid "" "In any case, it's better to select a different path inside your user " "folders. The recommended one is usually:" -msgstr "" +msgstr "无论如何,最好在用户文件夹中选择不同的路径。推荐的方法通常是:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:157 msgid "" "Replace *yourusername* by your actual user name. Once it's correct, select " "from the list above in the same screen:" msgstr "" +"用实际用户名替换*yourusername*。一旦正确,在同一屏幕上从以上列表中选择:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:159 #, fuzzy @@ -317,19 +359,22 @@ msgstr "Android NDK r13或更高版本" msgid "" "The rest are not needed, because the build system will fetch them itself. " "After selecting them, go on with the installation." -msgstr "" +msgstr "其余都不需要,因为构建系统会自动获取它们。选定它们后,继续安装。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:168 msgid "" "You thought that by going the Android Studio way you could escape the " "Keystore generation, but no. It's back to haunt you." msgstr "" +"你认为通过Android Studio的方式,就可以摆脱密钥存储的一代了,然而并没有。它又" +"回来缠着你了。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:170 msgid "" "Go to the folder where you installed android-sdk in the previous step, use " "File Explorer and open a command line tool there:" msgstr "" +"转到上一步安装android-sdk的文件夹,使用文件资源管理器,并打开命令行工具:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:174 msgid "" @@ -337,6 +382,8 @@ msgid "" "out of the box, but on Windows it needs additional details (keep reading " "afterwards)." msgstr "" +"要键入的实际命令行如下。在unix上应该是开箱即用的,但在Windows上,它需要更多的" +"细节(请稍后继续阅读)。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:180 msgid "" @@ -345,6 +392,9 @@ msgid "" "for regular commandline). Don't worry, at least by using Android Studio on " "Windows, Java comes bundled with it." msgstr "" +"在Windows上,应该提供到Java的完整路径(如果使用PowerShell编辑器,需要在行首添" +"加&,它不需要常规命令行)。不用担心,至少在Windows平台上使用Android Studio," +"Java与它一并捆绑安装。" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:182 msgid "" @@ -353,16 +403,19 @@ msgid "" "you use regular console). It uses a path to the Java version that comes with " "Android Studio:" msgstr "" +"为了更清楚地说明这点,下面是在PowerShell编辑器上工作的一行代码的截屏(通过在" +"keytool.exe中添加&和完整的Java路径,如果您使用常规控制台,请删除&)。它使用" +"Android Studio自带的Java版本的路径:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:205 msgid "Enabling Custom Build and Exporting" -msgstr "" +msgstr "启用自定义构建和导出" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:207 msgid "" "When setting up the Android project in the *Project -> Export* dialog, " "*custom build* needs to be enabled:" -msgstr "" +msgstr "在*项目->导出*对话框中设置安卓项目时,需要启用*自定义构建*:" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:211 msgid "" @@ -370,9 +423,11 @@ msgid "" "the *Gradle* build system to generate fresh templates (this window will " "appear every time):" msgstr "" +"从现在开始,尝试导出项目或一键部署,会调用*Gradle*工具来构建系统生成新的模板" +"(每次都会出现此窗口):" #: ../../docs/getting_started/workflow/export/android_custom_build.rst:215 msgid "" "The templates built will be used automatically afterwards, so no further " "configuration is needed." -msgstr "" +msgstr "随后将自动使用所构建的模板,所以不需要进一步配置。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po index e87e224e95..981dc1dacb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/changing_application_icon_for_windows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po index b3f0b947af..6fdcc6cfee 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_android.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -164,7 +164,6 @@ msgid "Release User: Replace with the key alias." msgstr "发布用户:替换为您的密钥别名。" #: ../../docs/getting_started/workflow/export/exporting_for_android.rst:82 -#, fuzzy msgid "" "Release Password: Key password. Note that the keystore password and the key " "password currently have to be the same." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po index f3fed55555..853d3c5956 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po index 9caf09ae84..061bf0d222 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_pc.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po index a329a4a817..a09d32e59d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_uwp.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po index 6e2f619322..d46f36839a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_for_web.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -245,6 +245,8 @@ msgid "" "However, the image is exported as a PNG file, so :ref:`custom HTML pages " "` can display it." msgstr "" +"默认的HTML页面在加载时不显示启动界面。然而,图像导出为一个PNG文件,因此:参考:" +"`自定义HTML页面<文档_自定义_html5_命令解析器>`可以显示它。" #: ../../docs/getting_started/workflow/export/exporting_for_web.rst:109 msgid "Unimplemented functionality" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po index 70130715d5..cba343d587 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_pcks.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po index 7d94c32760..6084bca6b7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/exporting_projects.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po index 30213c63a2..beebdd54e7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/feature_tags.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po index 2b048bb8d3..258f2ed4e8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po index 50598e526b..ab06947cc9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/export/one-click_deploy.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po index de788ffbd0..69dcdef263 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po index 2ece79c1a9..09dd8b626c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po index efc77f57e9..7d68b6883e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/getting_started/workflow/project_setup/project_organization.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -32,6 +32,9 @@ msgid "" "tutorial suggests a workflow which should be a good starting point. We will " "also cover using version control with Godot." msgstr "" +"由于Godot对项目结构或文件系统的使用没有限制,学习引擎时对文件进行排序似乎很有" +"挑战性。本教程建议使用工作流,这应该是一个很好的起点。我们还将介绍使用Godot的" +"版本控制。" #: ../../docs/getting_started/workflow/project_setup/project_organization.rst:14 msgid "Organization" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/index.po b/sphinx/po/zh_CN/LC_MESSAGES/index.po index 9aaccf9e4c..c319519a7a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po index b3a14065ec..34bcf9c995 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po index 5a59a9f579..6b1c828553 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_meshes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,7 +27,6 @@ msgid "Introduction" msgstr "简介" #: ../../docs/tutorials/2d/2d_meshes.rst:9 -#, fuzzy msgid "" "In 3D, meshes are used to display the world. In 2D, they are rare as images " "are used more often. Godot's 2D engine is a pure two dimensional engine, so " @@ -52,12 +51,16 @@ msgid "" "or ignored) instead of 3D. You can experiment creating them yourself using " "``SurfaceTool`` from code and displaying them in a ``MeshInstance2D`` node." msgstr "" +"二维网格是包含二维几何(Z轴可以省略或忽略)而不是三维的网格。您可以尝试使用代码" +"中的“平面工具”创建它们,并在“二维网格实例”节点中显示它们。" #: ../../docs/tutorials/2d/2d_meshes.rst:18 msgid "" "Currently, the only way to generate a 2D mesh within the editor is by either " "importing an OBJ file as a mesh, or converting it from a Sprite." msgstr "" +"目前,在编辑器中生成二维网格的唯一方法,是导入一个OBJ文件作为网格,或者从精灵" +"转换而来。" #: ../../docs/tutorials/2d/2d_meshes.rst:21 #, fuzzy @@ -70,6 +73,8 @@ msgid "" "drawing large images with transparency, Godot will draw the whole quad to " "the screen. The large transparent areas will still be drawn." msgstr "" +"在某些情况下,此工作流对于优化二维绘图非常有用。当绘制具有透明度的大型图像" +"时,Godot将把整个四方形绘制到屏幕上。还会画出大片的透明区域。" #: ../../docs/tutorials/2d/2d_meshes.rst:25 msgid "" @@ -78,12 +83,14 @@ msgid "" "each other with large transparent areas (for example, when using " "``ParallaxBackground``)." msgstr "" +"这会影响性能,尤其是在移动设备上,当绘制非常大的图像时(通常是屏幕大小),或者" +"用大的透明区域将多个图像叠加在一起(例如,当使用“视差背景”时)。" #: ../../docs/tutorials/2d/2d_meshes.rst:28 msgid "" "Converting to a mesh will ensure that only the opaque parts will be drawn " "and the rest will be ignored." -msgstr "" +msgstr "转换成网格能确保只绘制不透明部分,其余部分被忽略。" #: ../../docs/tutorials/2d/2d_meshes.rst:31 #, fuzzy @@ -96,24 +103,26 @@ msgid "" "``MeshInstance2D``. Start with an image that contains large amounts of " "transparency on the edges, like this tree:" msgstr "" +"您可以通过将“精灵”转换为“二维网格实例”来利用这种优化。从边缘有大量透明度的图" +"片开始,就像这棵树:" #: ../../docs/tutorials/2d/2d_meshes.rst:38 msgid "Put it in a ``Sprite`` and select \"Convert to 2D Mesh\" from the menu:" -msgstr "" +msgstr "在“精灵”菜单中选择“转换为二维网格”:" #: ../../docs/tutorials/2d/2d_meshes.rst:42 msgid "" "A dialog will appear, showing a preview of how the 2D mesh will be created:" -msgstr "" +msgstr "会出现一个对话框,显示将要创建的二维网格预览:" #: ../../docs/tutorials/2d/2d_meshes.rst:46 msgid "" "The default values are good enough for many cases, but you can change growth " "and simplification according to your needs:" -msgstr "" +msgstr "很多情况下,默认值已经足够好,但是你可以根据需要改变增长和简化:" #: ../../docs/tutorials/2d/2d_meshes.rst:50 msgid "" "Finally, push the ``Convert 2D Mesh`` button and your Sprite will be " "replaced:" -msgstr "" +msgstr "最后,按下“转换为二维网格”按钮,你的精灵将被替换:" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po index 553ae24094..bf43776f3a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_movement.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po index 0b8e708482..07ac5d99ab 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_sprite_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -34,6 +34,9 @@ msgid "" "sheet containing all the animation's frames. Depending on which type of " "assets you have, you can choose one of the following solutions." msgstr "" +"在本教程中,您将学习创建二维动画角色的两种不同方法。通常,当您创建或下载动画" +"角色时,它将以两种方式出现:作为单独的图像或一个包含所有动画帧的单张精灵表。" +"根据您拥有的资产类型,您可以选择以下解决方案之一。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:15 msgid "" @@ -42,14 +45,17 @@ msgid "" "`AnimationPlayer ` along with the *Animation* " "property of :ref:`Sprite `." msgstr "" +"首先,我们将使用:参考:`动画精灵<类_动画精灵>`为单个图像的集合制作动画。然后使" +"用精灵表,我们将使用:参考:`动画播放器 `以及:参考:`精灵<类_精" +"灵>`的*动画*属性。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:20 msgid "Art for the following examples by https://opengameart.org/users/ansimuz" -msgstr "" +msgstr "以下示例由https://opengameart.org/users/ansimuz提供" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:23 msgid "Individual images with AnimatedSprite" -msgstr "" +msgstr "带有动画精灵的独立图像" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:25 msgid "" @@ -57,6 +63,8 @@ msgid "" "your character's animation frames. For this example, we'll use the following " "animation:" msgstr "" +"在这个场景中,你有一组图像,每一个都包含你角色的动画帧。对于这个例子,我们将" +"使用以下动画:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:31 #, fuzzy @@ -71,7 +79,7 @@ msgstr "" msgid "" "Unzip the images and place them in your project folder. Set up your scene " "tree with the following nodes:" -msgstr "" +msgstr "解压缩这些图像并将它们放在项目文件夹中。使用以下节点设置场景树:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:39 #: ../../docs/tutorials/2d/2d_sprite_animation.rst:109 @@ -82,18 +90,21 @@ msgid "" "CollisionShape2D. See :ref:`Physics Introduction ` " "for more information." msgstr "" +"根节点也可以是:参考:`二维区域<类_二维区域>`或:参考:`二维刚体<类_二维刚体>`。" +"动画仍然会以同样的方式制作。一旦动画完成,您可以为二维碰撞形状分配一个形状。" +"更多信息请参见:参考:`物理介绍<文档_物理_介绍>`。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:46 msgid "" "Now select the ``AnimatedSprite`` and in its *SpriteFrames* property, select " "\"New SpriteFrames\"." -msgstr "" +msgstr "现在选择“动画精灵”,并在*精灵帧*属性中,选择“新建精灵帧”。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:51 msgid "" "Click on the new SpriteFrames resource and you'll see a new panel appear at " "the bottom of the editor window:" -msgstr "" +msgstr "点击新的精灵帧资源,你会看到一个新的面板出现在编辑器窗口的底部:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:56 msgid "" @@ -101,6 +112,8 @@ msgid "" "the center part of the SpriteFrames panel. On the left side, change the name " "of the animation from \"default\" to \"run\"." msgstr "" +"从左边的文件系统面板,将这8张独立的图片拖放到精灵帧面板的中间部分。在左边,将" +"动画名称从“默认”更改为“奔跑”。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:62 msgid "" @@ -108,12 +121,14 @@ msgid "" "now see the animation playing in the viewport. However, it is a bit slow. To " "fix this, change the *Speed (FPS)* setting in the SpriteFrames panel." msgstr "" +"回到属性面板,选中“播放”属性的复选框。您现在应该可以看到在视区中播放的动画。" +"然而,它有点慢。为了解决这个问题,更改精灵帧面板中的*速度(每秒帧数)*设置。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:66 msgid "" "You can add additional animations by clicking the \"New Animation\" button " "and adding additional images." -msgstr "" +msgstr "您可以通过点击“新建动画”按钮,并添加额外的图像,来添加额外的动画。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:70 #, fuzzy @@ -127,6 +142,8 @@ msgid "" "animation while the right arrow key is held, and stop it when the key is " "released." msgstr "" +"一旦动画完成,您可以通过代码中的“播放()”和“停止()”方法控制动画。这里有一个简" +"单的例子来播放动画,同时按住右箭头键,键位松开后就停下。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:90 #, fuzzy @@ -141,22 +158,26 @@ msgid "" "animate the change from texture to texture with :ref:`AnimationPlayer " "`." msgstr "" +"如果你有一个包含所有动画帧的精灵表,你不能轻易使用“动画精灵”。相反,您可以使" +"用一个标准的:参考:`精灵<类_精灵>`节点来显示纹理,然后用:参考:`动画播放器<类_" +"动画播放器>`对纹理之间的变化进行动画处理。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:97 msgid "Consider this sprite sheet, which contains 6 frames of animation:" -msgstr "" +msgstr "考虑一下这个精灵表,包含6帧动画:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:101 msgid "" "Right-click the image and choose \"Save Image As\" to download, then copy " "the image into your project folder." -msgstr "" +msgstr "右键单击图片,选择“图片另存为”下载,然后将图像复制到项目文件夹中。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:104 msgid "" "Our goal is to display these images one after another in a loop. Start by " "setting up your scene tree:" msgstr "" +"我们的目的是,在一个循环中一个接一个地显示这些图像。首先设置你的场景树:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:116 msgid "" @@ -166,6 +187,9 @@ msgid "" "*Hframes* to ``6``. *Hframes* and *Vframes* are the number of horizontal and " "vertical frames in your sprite sheet." msgstr "" +"将精灵表拖拽到精灵的纹理属性中,你会看到整个表显示在屏幕上。把它分割成单独的" +"帧,在属性面板中展开*动画*部分,将*水平帧*设置为“6”。*水平帧*和*垂直帧*是精灵" +"表中水平和垂直帧的数量。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:124 msgid "" @@ -173,6 +197,8 @@ msgid "" "ranges from ``0`` to ``5`` and the image displayed by the Sprite changes " "accordingly. This is the property we'll be animating." msgstr "" +"现在尝试更改*帧*属性的值。您将看到它的范围从“0”到“5”,精灵所显示的图像也随之" +"改变。这就是我们想要的动画属性。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:128 msgid "" @@ -180,11 +206,13 @@ msgid "" "by \"New\". Name the new animation \"walk\". Set the animation length to " "``0.6`` and click the \"Loop\" button so that our animation will repeat." msgstr "" +"选择“动画播放器”,然后点击“动画”按钮,然后点击“新建”按钮。将新动画命名为“走" +"路”。将动画长度设置为“0.6”,点击“循环”按钮,动画将会重复。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:134 msgid "" "Now select the ``Sprite`` node and click the key icon to add a new track." -msgstr "" +msgstr "现在选择“精灵”节点,并单击钥匙图标,添加一个新的轨道。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:138 msgid "" @@ -192,10 +220,12 @@ msgid "" "default), until you have all the frames from 0 to 5. You'll see the frames " "actually appearing in the animation track:" msgstr "" +"继续在时间轴的每一点添加帧(默认为“0.1”秒),直到你得到了从0到5的所有帧。你会看" +"到这些帧实际上出现在动画轨道:" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:144 msgid "Press \"Play\" on the animation to see how it looks." -msgstr "" +msgstr "按下动画上的“播放”键,看看效果如何。" #: ../../docs/tutorials/2d/2d_sprite_animation.rst:149 msgid "Summary" @@ -209,3 +239,6 @@ msgid "" "animate other properties like position or scale. Experiment and see which " "works best for your needs." msgstr "" +"这些例子说明了在二维动画中最常见的两种情况。每种方法都有其好处。使用动画播放" +"器有点复杂,但是提供了额外的功能,因为你也可以为其他属性做动画,如位置或比" +"例。试验一下,看看哪种最适合你的需要。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po index a3a66a9c94..e96e0fcec2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/2d_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po index d89ca2712d..8e6be686a8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/canvas_layers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -69,6 +69,8 @@ msgid "" "transform property. This approach is more efficient than moving the root " "canvas item (and hence the whole scene)." msgstr "" +"像滚动效果最好通过操作画布的变换属性来实现。这种方法比移动根画布组件更有效(这" +"就是整个场景)。" #: ../../docs/tutorials/2d/canvas_layers.rst:28 #, fuzzy @@ -92,6 +94,9 @@ msgid "" "display and other elements to retain their screen positions even when our " "view of the game world is changing." msgstr "" +"**用户界面**:想象一个用户界面(UI)或平视显示器(HUD)叠加在我们的游戏世界视图" +"上。我们想要一个生命计数器,分数显示和其他元素,以保持其屏幕位置,即使当游戏" +"世界中的视角正在改变。" #: ../../docs/tutorials/2d/canvas_layers.rst:34 #, fuzzy @@ -154,3 +159,7 @@ msgid "" "controlling their drawing order (see :ref:`Node2D.z_index " "`)." msgstr "" +"画布图层不需要控制节点的绘制顺序。确保节点被正确绘制在“前面”或“后面”的标准方" +"法是操作场景面板中节点的顺序。也许相反,场景面板中最上面的节点绘制在视图端口" +"中*后面*较低的节点上。二维节点还具有控制其绘图顺序的属性(参见:参考:`二维节点." +"z轴_索引<类_二维节点_属性_z轴_索引>`)。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po index eae6786e41..186bb3048f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/custom_drawing_in_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -72,6 +72,8 @@ msgid "" "Drawing a large number of simple objects. Custom drawing avoids the overhead " "of using nodes which makes it less memory intensive and potentially faster." msgstr "" +"绘制大量的简单对象。自定义绘制避免了使用节点的开销,这减少了内存占用,而且有" +"可能更快。" #: ../../docs/tutorials/2d/custom_drawing_in_2d.rst:31 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po index b8acb551dc..4682bca236 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po index faf76d2e79..ca5dfa3028 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/particle_systems_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -452,24 +452,26 @@ msgid "" "area and direction in which particles are emitted. These can be generated " "from textures in your project." msgstr "" +"粒子材质可以让你设置一个发射遮罩,它决定了粒子发射的区域和方向。这些可以从项" +"目中的纹理产生。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:294 msgid "" "Ensure that a ParticlesMaterial is set, and the Particles2D node is " "selected. A \"Particles\" menu should appear in the Toolbar:" -msgstr "" +msgstr "确保设置了粒子材质,选择二维粒子节点。工具栏中应显示“粒子”菜单:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:299 msgid "Open it and select \"Load Emission Mask\":" -msgstr "" +msgstr "打开它,选择“加载发射遮罩”:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:303 msgid "Then select which texture you want to use as your mask:" -msgstr "" +msgstr "然后选择你想要用作遮罩的纹理:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:307 msgid "A dialog box with several settings will appear." -msgstr "" +msgstr "将出现一个具有多个设置的对话框。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:310 #, fuzzy @@ -478,18 +480,18 @@ msgstr "发射" #: ../../docs/tutorials/2d/particle_systems_2d.rst:312 msgid "Three types of emission masks can be generated from a texture:" -msgstr "" +msgstr "纹理可以生成三种类型的发射遮罩:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:314 msgid "" "Solid Pixels: Particles will spawn from any area of the texture, excluding " "transparent areas." -msgstr "" +msgstr "实体像素:粒子将从纹理的任何区域产生,透明区域除外。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:319 msgid "" "Border Pixels: Particles will spawn from the outer edges of the texture." -msgstr "" +msgstr "边界像素:粒子将从纹理的外边缘产生。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:323 msgid "" @@ -498,6 +500,8 @@ msgid "" "Note that an ``Initial Velocity`` will need to be set in order to utilize " "this." msgstr "" +"定向边界像素:类似于边界像素,在遮罩中添加额外的信息,使粒子能够从边缘发射出" +"去。请注意,想要使用它,需要设置一个“初始速度”。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:331 #, fuzzy @@ -508,22 +512,24 @@ msgstr "发射" msgid "" "``Capture from Pixel`` will cause the particles to inherit the color of the " "mask at their spawn points." -msgstr "" +msgstr "“从像素捕获”会使粒子在其产生点处继承遮罩的颜色。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:335 msgid "" "Once you click \"OK\", the mask will be generated and set to the " "ParticlesMaterial, under the ``Emission Shape`` section:" -msgstr "" +msgstr "一旦你点击“确定”,将生成遮罩并设置为粒子材质,在“发射形状”部分:" #: ../../docs/tutorials/2d/particle_systems_2d.rst:339 msgid "" "All of the values within this section have been automatically generated by " "the \"Load Emission Mask\" menu, so they should generally be left alone." msgstr "" +"“加载发射遮罩”菜单在这个部分自动生成了所有的值,所以通常他们应该被单独留下。" #: ../../docs/tutorials/2d/particle_systems_2d.rst:342 msgid "" "An image should not be added to ``Point Texture`` or ``Color Texture`` " "directly. The \"Load Emission Mask\" menu should always be used instead." msgstr "" +"图像不应该直接添加到“点纹理”或“颜色纹理”中。应该始终使用“加载发射遮罩”菜单。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po index bdf8dc1925..e172f02ed3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/2d/using_tilemaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -27,310 +27,256 @@ msgstr "简介" #: ../../docs/tutorials/2d/using_tilemaps.rst:9 msgid "" -"Tilemaps can be used to make levels for 2D games. A tilemap is a grid of " -"(usually square) image tiles which form the scenery of a level or area in a " -"game. The placed tiles in a tilemap are instances of 'reference tiles' from " -"a tileset. The tileset can be thought of as a pallete with which a tilemap " -"(level) can be 'painted':" +"A tilemap is a grid of tiles used to create a game's layout. There are " +"several benefits to using :ref:`TileMap ` nodes to design " +"your levels. First, they make it possible to draw the layout by \"painting' " +"the tiles onto a grid, which is much faster than placing individual :ref:" +"`Sprite ` nodes one by one. Second, they allow for much larger " +"levels because they are optimized for drawing large numbers of tiles. " +"Finally, you can add collision, occlusion, and navigation shapes to tiles, " +"adding additional functionality to the TileMap." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:14 -#, fuzzy -msgid "" -"Collision shapes can be added to the tiles in a tileset to create solid " -"geometry. Tilemaps can be used for both side view and top-down 2D games." -msgstr "碰撞也可以添加到瓦片中,从而允许2D滚动和跳跃游戏。" +#: ../../docs/tutorials/2d/using_tilemaps.rst:21 +msgid "Project setup" +msgstr "项目设置" -#: ../../docs/tutorials/2d/using_tilemaps.rst:17 -msgid "Making a tileset" -msgstr "制作瓦片集" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:19 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:23 msgid "" -"Here are some tiles for a tileset. They are all part of the same image file. " -"This is helpful for a game's performance. There are so-called *texture " -"packers* that will generate these spritesheets out of several separate tile " -"images. But keeping them as separate images also works." +"This demo we'll use the following tiles taken from Kenney's \"Abstract " +"Platformer\" art pack. You can find the complete set `here `_ but for this demo we'll stick to this small " +"set." msgstr "" -"首先,需要制作一个瓦片集。 为创建它需要一些瓦片。 出于优化原因,它们都在相同" -"的图像中。 有一个所谓的 *纹理包装器* 将从您单独的纹理文件中生成这些精灵表。 " -"当然也可以使用多张单独的图像瓦片。" -#: ../../docs/tutorials/2d/using_tilemaps.rst:27 -#, fuzzy -msgid "" -"Create a new project and move the above PNG image into the project " -"directory. Next, go into the image's import settings and turn off " -"``Filter``. Keeping it on will cause issues later. ``Mipmaps`` should " -"already be disabled; if not, disable this too." +#: ../../docs/tutorials/2d/using_tilemaps.rst:29 +msgid "Create a new project and place the above image in the project folder." msgstr "" -"创建一个新项目并将上面的PNG图像移动到目录中。 接下来进入图像的导入设置并关" -"闭“过滤器”,保持打开将导致问题。 ``Mipmaps`` 应该已经被禁用,如果没有,也禁用" -"它。" #: ../../docs/tutorials/2d/using_tilemaps.rst:31 msgid "" -"The easiest way to edit and maintain a tileset is exporting it from a " -"specially prepared scene. We'll create that next." +"When using a tileset, it's important that adjacent tiles match up. Godot's " +"default is to import 2D images using an interpolated \"filter\" mode, which " +"will result in ugly borders between the tiles. Select the image and click " +"the Import tab. Turn off ``Filter`` and click \"Reimport\". See :ref:" +"`doc_import_images` for details." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:35 -msgid "TileSet scene" -msgstr "TileSet场景" - #: ../../docs/tutorials/2d/using_tilemaps.rst:37 #, fuzzy -msgid "" -"Create a new scene with a regular Node or Node2D as root. For each reference " -"tile you want to define, add a sprite node as a child. Since our tiles " -"measure 50x50 pixels, you should turn on the grid (``View -> Show Grid`` or " -"``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving " -"tiles with the mouse might still be inaccurate, so use your arrow keys as " -"well." -msgstr "" -"使用常规节点或Node2D以root身份创建新场景。 对于要定义的每个tile,请将sprite节" -"点添加为子级。 由于这里的瓷砖是50x50,您应该打开网格( ``View -> Show Grid`` " -"或 ``G`` 键)并启用snap( ``使用Snap`` 图标或 ``S`` 键)。 使用鼠标移动切片可能" -"仍然不准确,因此也请使用箭头键。" +msgid "TileMap node" +msgstr "摄像机节点" -#: ../../docs/tutorials/2d/using_tilemaps.rst:43 +#: ../../docs/tutorials/2d/using_tilemaps.rst:39 msgid "" -"If more than one tile is present in the source image, make sure to use the " -"region property of the sprite to adjust which part of the texture is being " -"used." +"Add a new :ref:`TileMap ` node to the scene. By default, a " +"TileMap uses a square grid of tiles. You can also use a perspective-based " +"\"Isometric\" mode or define your own custom tile shape." msgstr "" -"如果源图像中存在多个瓦片,请确保使用精灵的region属性来调整正在使用纹理的哪个" -"部分。" -#: ../../docs/tutorials/2d/using_tilemaps.rst:47 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:45 msgid "" -"Give the sprite node an appropriate and unique name. This will ensure that, " -"in subsequent edits to the tileset (for example, if you've added collision, " -"changed the region, etc), the tile will still be **identified correctly and " -"updated**." +"Under the \"Cell\" section in the Inspector are many properties you can " +"adjust to customize your tilemap's behavior:" msgstr "" -"最后,确保正确命名您的精灵节点。 这将确保在对tileset的后续编辑中(例如,如果添" -"加了冲突,更改了区域等),仍将 *正确识别并更新* 瓦片集。 这个名字应该是唯一" -"的。" #: ../../docs/tutorials/2d/using_tilemaps.rst:52 #, fuzzy -msgid "Here's a screenshot that shows where everything of relevance is:" -msgstr "听起来很多要求,所以这里有一个屏幕截图,显示相关的所有内容:" +msgid "``Cell Size``" +msgstr "中心" -#: ../../docs/tutorials/2d/using_tilemaps.rst:57 +#: ../../docs/tutorials/2d/using_tilemaps.rst:51 +msgid "" +"This defines the size of the grid. This should match the pixel size of your " +"tiles. The default value is ``(64, 64)``." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:56 +msgid "``YSort``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:55 +msgid "" +"This causes tiles to be drawn in order of their ``Y`` position, so that " +"\"lower\" tiles are drawn on top of \"higher\" ones." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "``Half Offset`` and ``Tile Origin``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:59 +msgid "" +"These properties affect the position of the tile relative to the grid " +"position." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:63 +msgid "``Quadrant``" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:62 +msgid "" +"Defines the chunk size used for batched drawing. This can negatively affect " +"performance. Don't change it unless you know what you're doing." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +#, fuzzy +msgid "``Custom Transform``" +msgstr "变换" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:66 +msgid "Used to alter the tile's shape. Use this if you have non-square tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:68 +msgid "All of these options can be left at their defaults for this demo." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:71 +#, fuzzy +msgid "Creating a TileSet" +msgstr "导出TileSet" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:73 +msgid "" +"Once you've configured your tilemap, it's time to add a :ref:`TileSet " +"`. A TileSet is a :ref:`Resource ` that " +"contains the data about your tiles - their textures, collision shapes, and " +"other properties. When the game runs, the TileMap combines the individual " +"tiles into a single object." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:79 +msgid "" +"To add a new TileSet, click on the \"Tile Set\" property and select \"New " +"TileSet\"." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:84 #, fuzzy msgid "" -"Add all the reference tiles in the way described above, adjusting the " -"offsets as needed (that is, if you have multiple tiles in a single source " -"image). Again, *remember that their names must be unique*." -msgstr "" -"继续添加所有切片,根据需要调整偏移量(即,如果单个源图像中有多个切片)。 再" -"次, *记住他们的名字必须是唯一的* 。" +"When you do this, the \"TileSet\" panel will open at the bottom of the " +"editor window:" +msgstr "点击新的精灵帧资源,你会看到一个新的面板出现在编辑器窗口的底部:" -#: ../../docs/tutorials/2d/using_tilemaps.rst:64 +#: ../../docs/tutorials/2d/using_tilemaps.rst:89 +msgid "" +"First, you need to add the texture(s) that you'll use for the tiles. Click " +"the \"Add Texture(s) to TileSet\" button and select the ``tilesheet.png`` " +"image." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:92 +msgid "" +"Next, click \"New Single Tile\" and drag in the image to select the tile you " +"want. Click the \"Enable Snap\" button to make it easier to select the " +"entire tile. A yellow rectangle appears around the selected tile." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:98 +msgid "" +"Click on the TileMap in the scene tree, and you'll see that the newly " +"created tile now appears on the right side. Click in the viewport and you " +"can place tiles. Right-click to remove them." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:104 +#, fuzzy +msgid "" +"It's easy to accidentally select and move the tilemap node. To avoid this, " +"use the node's lock button:" +msgstr "" +"很容易意外地选择和移动砖块地图节点。为了避免这种情况,使用节点的锁定按钮:" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:110 #, fuzzy msgid "Collision Shapes" msgstr "碰撞形状" -#: ../../docs/tutorials/2d/using_tilemaps.rst:66 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:112 msgid "" -"To add collision shapes to the tiles, create a StaticBody2D child for each " -"sprite. This is a static collision node. Then create a CollisionShape2D or " -"CollisionPolygon as a child of the StaticBody2D. The CollisionPolygon is " -"easier to edit." +"If you're making a map that needs collisions - walls, floor, or other " +"obstacles, for example - then you'll need to add collision shapes to any " +"tiles that you want to be considered \"solid\"." msgstr "" -"要向tile添加碰撞,请为每个sprite创建一个StaticBody2D子级。 这是一个静态碰撞节" -"点。 然后创建一个CollisionShape2D或CollisionPolygon作为StaticBody2D的子项。 " -"建议使用CollisionPolygon,因为它更容易编辑。" -#: ../../docs/tutorials/2d/using_tilemaps.rst:72 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:116 msgid "" -"Edit the polygon; this will give the tile a collision shape and remove the " -"warning icon next to the CollisionPolygon node. **Remember to use snap!** " -"Using snap will make sure collision polygons are aligned properly, allowing " -"a character to walk seamlessly from tile to tile. Also **do not scale or " -"move** the collision and/or collision polygon nodes. Leave them at offset " -"0,0, with scale 1,1 and rotation 0 with respect to the parent sprite." +"Click \"TileSet\" at the bottom of the editor window to return to the " +"tileset tool. Click the tile you previously defined (outlined in yellow). " +"Select the \"Collision\" tab and click the \"Create a new rectangle\" " +"button. Make sure you still have grid snap enabled, then click and drag in " +"the tile. A square collision shape appears in light blue:" msgstr "" -"最后,编辑多边形,这将使图块发生碰撞并修复CollisionPolygon节点旁边的警告图" -"标。 **记得使用snap!** 使用snap会确保碰撞多边形正确对齐,允许角色从一个拼贴" -"到另一个拼贴无缝地行走。 另外 *不要缩放或移动* 碰撞和/或碰撞多边形节点。 将它" -"们保留在偏移0,0处,标度1,1和相对于父精灵的旋转0。" -#: ../../docs/tutorials/2d/using_tilemaps.rst:81 -#, fuzzy +#: ../../docs/tutorials/2d/using_tilemaps.rst:124 msgid "" -"Keep adding collision shapes to all tiles that need them. Note that BG is a " -"background tile, so it should not have a collision shape." +"You can add occlusion and navigation shapes to the tile in the same way." msgstr "" -"继续向瓷砖添加碰撞,直到完成为止。 请注意,BG只是一个背景,所以它不应该有碰" -"撞。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:86 -#, fuzzy -msgid "" -"Then save this scene for future editing. \"tileset_edit.scn\" would be a " -"sensible name for it." -msgstr "" -"好! 我们完成了! 请记住保存此场景以供将来编辑。 将其命名为“tileset_edit." -"scn”或类似名称。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:90 -msgid "Exporting a TileSet" -msgstr "导出TileSet" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:92 -#, fuzzy -msgid "" -"With the scene created and still open in the editor, use Scene > Convert To " -"> Tile Set from the Scene Menu:" -msgstr "" -"在编辑器中创建并打开场景后,下一步将是创建一个tileset。 从场景菜单中使用场景>" -"转换为>平铺设置:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:96 -msgid "" -"Then choose a filename, like \"mytiles.tres\". Make sure the \"Merge With " -"Existing\" option is toggled on. This way, every time the tileset resource " -"file is overwritten, existing tiles are merged and updated (they are " -"referenced by their unique name, so again, **name your tiles properly**)." -msgstr "" -"然后选择一个文件名,例如“mytiles.tres”。 确保切换“与现有合并”选项。 这样,每" -"次覆盖tileset资源文件时,现有的tile都会被合并和更新(它们由它们的唯一名称引" -"用,所以再次**正确命名您的tile **)。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:105 -msgid "Using the TileSet in a TileMap" -msgstr "在TileMap中使用TileSet" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:107 -msgid "" -"Create a new scene, using any node or node2d as root, and then create a :ref:" -"`TileMap ` as a child." -msgstr "" -"使用任何节点或node2d作为root创建一个新场景,然后创建一个 :ref:`TileMap " -"` 作为子节点。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:113 -msgid "" -"Go to the TileSet property of this node and assign the one created in " -"previous steps:" -msgstr "转到此节点的TileSet属性并分配在先前步骤中创建的属性:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:118 -#, fuzzy -msgid "" -"Also set the cell size to '50', since that is the size used by the tiles. " -"Quadrant size is a tuning value. The default value of 16 means that the " -"engine will draw and cull (erase) the tilemap in blocks of 16x16 tiles. This " -"value is usually fine, but can be used to fine tune performance in specific " -"cases if you know what you're doing." -msgstr "" -"同时将单元格大小设置为“50”,因为这是图块使用的大小。 象限大小是一个调整值,这" -"意味着引擎将以16x16块的块来绘制和剔除tilemap。 此值通常很好,不需要更改,但可" -"以用于在特定情况下微调性能(如果您知道自己在做什么)。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:125 -msgid "Painting your world" -msgstr "画您的世界" #: ../../docs/tutorials/2d/using_tilemaps.rst:127 -#, fuzzy -msgid "" -"Make sure the TileMap node is selected. A red grid will appear on the " -"screen, allowing you to paint on it with the tile currently selected in the " -"left palette." -msgstr "" -"使用all set,确保选中TileMap节点。 屏幕上将出现一个红色网格,允许使用左侧调色" -"板上的选定图块在其上绘画。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:133 -msgid "" -"It's easy to accidentally select and move the tilemap node. To avoid this " -"use the node's lock button:" +msgid "Atlas tiles" msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:138 +#: ../../docs/tutorials/2d/using_tilemaps.rst:129 msgid "" -"If you accidentally place a tile somewhere you don't want it to be, you can " -"delete it with ``RMB`` (the right mouse button) while in the tilemap editor." +"Rather than adding individual tiles one at a time, you can define a group of " +"tiles all at once using an atlas. Click \"New Atlas\" and drag to select the " +"entire tile sheet." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:135 +msgid "" +"If you haven't already, make sure to change the \"Step\" in the snap " +"settings to `(64, 64)`, or your tiles may be chopped into smaller pieces. " +"You can find this in the Inspector:" msgstr "" -"如果您不小心将瓷砖放在某个您不想要的地方,您可以在瓷砖地图编辑器中用 ``RMB`` " -"删除它。" #: ../../docs/tutorials/2d/using_tilemaps.rst:141 -#, fuzzy msgid "" -"You can flip and rotate sprites in the TileMap editor (note: flipping the " -"sprite in the TileSet will have no effect). Icons at the top right of the " -"editor allow flipping and rotating of the currently selected sprite - you " -"can also use the A and S keys to flip the sprite horizontally and " -"vertically. With a brick pattern like this tutorial uses, flipping the " -"sprites would create unpleasant discontinuities unless you're flipping an " -"entire region of bricks. But for some kinds of tiles, flipping can be a " -"convenient and space-saving feature." -msgstr "" -"您还可以在TileMap编辑器中翻转和旋转精灵(注意:在TileSet中翻转精灵不起作用)。 " -"编辑器右上角的图标允许翻转和旋转当前选定的精灵 - 您还可以使用A和S键水平和垂直" -"翻转精灵。 使用像本教程所使用的砖图案,翻转精灵会产生令人不快的不连续性,除非" -"您翻转整个砖块区域。 但对于某些类型的瓷砖,翻转可以是一种方便且节省空间的功" -"能。" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:151 -msgid "Offset and scaling artifacts" -msgstr "偏移和缩放工件" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:153 -#, fuzzy -msgid "" -"When using a single texture for all the tiles, scaling the tileset or moving " -"it to a non pixel-aligned location can cause filtering artifacts:" -msgstr "" -"对所有切片使用单个纹理时,缩放切片集(甚至移动到非像素对齐的位置)很可能会导致" -"过滤伪像,如下所示:" - -#: ../../docs/tutorials/2d/using_tilemaps.rst:157 -msgid "" -"To avoid this situation use the approach below that makes the most sense for " -"your game:" +"Once you've defined the atlas you can add collision shapes to the individual " +"tiles as before. You can also click \"Icon\" to select one of the tiles to " +"represent the atlas." msgstr "" -#: ../../docs/tutorials/2d/using_tilemaps.rst:159 +#: ../../docs/tutorials/2d/using_tilemaps.rst:145 msgid "" -"Disable filtering and mipmaps for either the tileset texture or all tile " -"textures if using separate images (see the :ref:`doc_import_images` asset " -"pipeline tutorial)." +"Back in the TileMap, you can select the atlas tile and you'll see all of the " +"tiles it contains:" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:150 +msgid "" +"In addition to saving time when defining the tiles, this can help by " +"grouping similar tiles together when you're working with a large number of " +"tiles." +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:154 +msgid "Tips and tricks" +msgstr "" + +#: ../../docs/tutorials/2d/using_tilemaps.rst:156 +msgid "" +"If you're using a :ref:`Camera2D ` to scroll your level, you " +"may notice lines appearing between your tiles. To fix this, open Project " +"Settings and enable \"Use Pixel Snap\" in the \"Rendering/Quality\" section." msgstr "" -"如果使用单独的图像,则禁用tileset纹理或所有tile纹理的过滤和mipmap(请参阅 :" -"ref:`doc_import_images`资源管道教程)。" #: ../../docs/tutorials/2d/using_tilemaps.rst:160 msgid "" -"Enable pixel snap (Set ``Project > Project Settings > Rendering > Quality > " -"2d > Use Pixel Snap`` to true; you can also search for ``Pixel Snap``)." +"You can flip and rotate tiles using the icons at the top right of the editor." msgstr "" -"启用像素捕捉(将“项目>项目设置>渲染>质量> 2d>使用像素捕捉”设置为true,您还可以" -"搜索“Pixel Snap”)。" #: ../../docs/tutorials/2d/using_tilemaps.rst:162 -#, fuzzy msgid "" -"Viewport Scaling can often help with shrinking the map (see the :ref:" -"`doc_viewports` tutorial). Adding a camera, setting it to ``Current`` and " -"playing around with its ``Zoom`` may be a good starting point." +"To draw straight lines, hold while clicking and dragging a tile." msgstr "" -"Viewport Scaling通常可以帮助缩小地图(参见 :ref:`doc_viewports`教程)。 只需添" -"加一个摄像头,将其设置为“当前”并使用其“缩放”进行游戏可能是一个很好的起点。" #: ../../docs/tutorials/2d/using_tilemaps.rst:164 msgid "" -"You can use a single, separate image for each tile. This will remove all " -"artifacts, but can be more cumbersome to implement and is less optimized." +"Tools such as copy, paste, and bucket fill, can be found in the \"TileMap\" " +"menu in the upper-right." msgstr "" -"您可以为每个图块使用单个单独的图像。 这将删除所有工件,但实现起来可能更加麻" -"烦,并且不太优化。" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po index f0e2adecd8..b1296f3a17 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/3d_performance_and_limitations.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po index 8ef94ae9b7..49e8dd47be 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/baked_lightmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po index f064735e56..08e7fb1997 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/csg_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -242,27 +242,27 @@ msgstr "在组合CSG形状时,在“Orthogonal”视图中工作可以提供 #: ../../docs/tutorials/3d/csg_tools.rst:111 msgid "Our level will contain these objects:" -msgstr "" +msgstr "我们的关卡将包含以下对象:" #: ../../docs/tutorials/3d/csg_tools.rst:113 msgid "a room," -msgstr "" +msgstr "一个房间," #: ../../docs/tutorials/3d/csg_tools.rst:114 msgid "a bed," -msgstr "" +msgstr "一张床," #: ../../docs/tutorials/3d/csg_tools.rst:115 msgid "a lamp," -msgstr "" +msgstr "一盏灯," #: ../../docs/tutorials/3d/csg_tools.rst:116 msgid "a desk," -msgstr "" +msgstr "一张桌子," #: ../../docs/tutorials/3d/csg_tools.rst:117 msgid "a bookshelf." -msgstr "" +msgstr "一个书架。" #: ../../docs/tutorials/3d/csg_tools.rst:119 msgid "Create a scene with a Spatial node as root node." diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po index ccc9e67bcf..371ac90f8b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/environment_and_post_processing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po index b5e3ca6d9b..ca1f98b9ee 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po index 0e44d35501..1f2651f4c5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_five.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po index 7314a5af1d..4989e64fbd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_four.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po index 21b8618a90..03f7e5a4bb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_one.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -397,16 +397,15 @@ msgid "" msgstr "如果这样做,所有复制的代码将使用空格而不是制表符。" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:380 -#, fuzzy msgid "" "To convert the spaces to tabs in the script editor, click the \"edit\" menu " "and select \"Convert Indent To Tabs\". This will convert all the spaces into " "tabs. You can select \"Convert Indent To Spaces\" to convert tabs back into " "spaces." msgstr "" -"要在脚本编辑器中将空格转换为选项卡,请单击“编辑”菜单并选择“将缩进转换为选项" -"卡”。 这会将所有空格转换为制表符。 您可以选择“将缩进转换为空格”以将t转换回空" -"格。" +"要在脚本编辑器中将空格转换为制表符(Tab),请单击“编辑”菜单并选择“将缩进转换" +"为选项卡”。 这会将所有空格转换为制表符。 您也可以选择“将缩进转换为空格”以将制" +"表符转换回空格。" #: ../../docs/tutorials/3d/fps_tutorial/part_one.rst:385 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po index 751f07c4d8..2ea4aebc8f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_six.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po index 6e06bdd5db..890a3888b5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_three.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po index 1d8fe71947..def7b6647b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/fps_tutorial/part_two.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -586,6 +586,7 @@ msgid "" "From there right click on the timeline and click \"Insert Key\". Put " "\"animation_callback\" into the name field and press ``enter``." msgstr "" +"从那里右键单击时间轴并单击“插入关键帧”。将“动画_回调”放入名称字段并按“回车”。" #: ../../docs/tutorials/3d/fps_tutorial/part_two.rst:339 msgid "Be sure to save your work!" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po index bac9701f93..a2698a77c9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/gi_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po index 441ad8874d..222b5a0cae 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/high_dynamic_range.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po index e583b3dcf9..1eac06e24a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po index 8c54b1a72e..2413a17e31 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/introduction_to_3d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po index 48104ea77e..43e5a9e37d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/lights_and_shadows.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po index eee1d4e84d..92fe857834 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/reflection_probes.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po index fa3b1e6faa..e362b8e5f6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/spatial_material.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po index aa003be0fe..50d4bb94a8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_gridmaps.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -126,7 +126,7 @@ msgstr "材质" msgid "" "Only the materials from within the meshes are used when generating the mesh " "library. Materials set on the node will be ignored." -msgstr "" +msgstr "在生成网格库时,只使用网格内的材质。节点上设置的材质将被忽略。" #: ../../docs/tutorials/3d/using_gridmaps.rst:66 msgid "Exporting the MeshLibrary" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po index fe1c997aea..b9be6fe3fe 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_multi_mesh_instance.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po index 39535f57da..6011f2d2db 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/using_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po index b109da4e1c..5a02418b78 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/animating_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -29,6 +29,9 @@ msgid "" "animating thousands of fish using vertex animation and static mesh " "instancing." msgstr "" +"本教程探索了游戏“ABZU ”中使用的一种技术,该技术使用顶点动画和静态网格实例,来渲染和制作" +"成千上万的鱼动画。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:10 msgid "" @@ -37,12 +40,15 @@ msgid "" "Using the following technique you can render thousands of animated objects, " "even on low end hardware." msgstr "" +"在Godot中,这可以通过自定义:参考:`着色器<类_着色器>`和:参考:`多重网格实例<类_" +"多重网格实例>`实现。使用下面的技术,你可以渲染成千上万的动画对象,即使是在低" +"端硬件上。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:14 msgid "" "We will start by animating one fish. Then, we will see how to extend that " "animation to thousands of fish." -msgstr "" +msgstr "我们将从一条鱼的动画开始。然后,我们将看到如何将该动画扩展到数千条鱼。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:18 #, fuzzy @@ -63,7 +69,7 @@ msgstr "" msgid "" "Here is the fish we will be using for the example images, you can use any " "fish model you like." -msgstr "" +msgstr "这是我们用于示例图像的鱼,您可以使用任何您喜欢的鱼模型。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:27 msgid "" @@ -72,6 +78,9 @@ msgid "" "1.0) Public Domain Dedication https://creativecommons.org/publicdomain/" "zero/1.0/" msgstr "" +"本教程中的鱼模型由“QuaterniusDev”制作,使用如下知识共" +"享许可。CC0 1.0通用(CC0 1.0)公共领域贡献https://creativecommons.org/" +"publicdomain/zero/1.0/" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:31 msgid "" @@ -82,26 +91,30 @@ msgid "" "shader, you avoid using bones and can instead calculate the full animation " "in a few lines of code and completely on the GPU." msgstr "" +"通常情况下,您将使用单根骨和:参考:`骨骼<类_骨骼>`为对象做动画。然而,单根骨的" +"动画在CPU上进行计算,所以你必须为每一帧计算成千上万的操作,那么就不可能有成千" +"上万的对象。在顶点着色器中使用顶点动画,你就可以避免使用单根骨,而是完全在GPU" +"上,使用几行代码来计算完整的动画。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:37 msgid "The animation will be made of four key motions:" -msgstr "" +msgstr "动画由四个关键帧动作组成:" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:39 msgid "A side to side motion" -msgstr "" +msgstr "从一边运动到另一边" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:40 msgid "A pivot motion around the center of the fish" -msgstr "" +msgstr "绕着鱼的中心作旋转运动" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:41 msgid "A panning wave motion" -msgstr "" +msgstr "平移波动运动" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:42 msgid "A panning twist motion" -msgstr "" +msgstr "平移扭转运动" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:44 msgid "" @@ -115,7 +128,6 @@ msgstr "" "译。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:48 -#, fuzzy msgid "" "All the motions will be made using cosine waves applied to ``VERTEX`` in " "model space. We want the vertices to be in model space so that the motion is " @@ -123,15 +135,15 @@ msgid "" "will always be move the fish back and forth in its left to right direction, " "instead of on the ``x`` axis in the world orientation." msgstr "" -"所有动作都将使用模型空间中应用于“VERTEX”的余弦波进行。 我们希望顶点位于模型空" -"间中,以便运动始终相对于鱼的方向。 例如,从一侧到另一侧将始终在左右方向上来回" -"移动鱼,而不是在世界方向上的“x”轴上。" +"所有动作都将使用模型空间中应用于``VERTEX``的余弦波进行。 我们希望顶点位于模型" +"空间中,以便运动始终相对于鱼的方向。 例如,从一侧到另一侧将始终在左右方向上来" +"回移动鱼,而不是在世界方向上的``x``轴上。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:53 msgid "" "In order to control the speed of the animation, we will start by defining " "our own time variable using ``TIME``." -msgstr "" +msgstr "为了控制动画的速度,我们将通过使用“时间”定义自己的时间变量开始。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:60 msgid "" @@ -157,7 +169,6 @@ msgstr "" "以旋转矩阵,使其围绕鱼的中心旋转。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:76 -#, fuzzy msgid "We construct a rotation matrix like so:" msgstr "我们构造一个旋转矩阵, 如下所示:" @@ -165,7 +176,7 @@ msgstr "我们构造一个旋转矩阵, 如下所示:" msgid "" "And then we apply it in the ``x`` and ``z`` axes by multiplying it by " "``VERTEX.xz``." -msgstr "" +msgstr "然后我们把它应用到“x”轴和“z”轴上乘以“顶点.xz”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:91 #, fuzzy @@ -178,6 +189,8 @@ msgid "" "need a new variable, ``body``. ``body`` is a float that is ``0`` at the tail " "of the fish and ``1`` at its head." msgstr "" +"接下来的两个动作需要顺着鱼的脊柱向下平移。为此,我们需要一个新的变量,“身" +"体”。“身体”是一个浮点数,在鱼的尾巴上是“0”,在它的头部是“1”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:102 msgid "" @@ -186,6 +199,8 @@ msgid "" "the position along the spine, which is the variable we defined above, " "``body``." msgstr "" +"下一个运动是沿着鱼的长度向下移动的余弦波。为了让它沿着鱼的脊柱移动,我们用脊" +"柱的位置来偏移输入到“余弦”的位置,也就是我们在上面定义的变量“身体”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:111 msgid "" @@ -194,12 +209,17 @@ msgid "" "has a different position in the wave making it look like a wave is moving " "along the fish." msgstr "" +"这看起来很像我们上面定义的左右运动,但在这个例子中,通过使用“身体”来偏移“余" +"弦”,沿着脊柱的每个顶点在波浪中都有不同的位置,使它看起来像是沿着鱼移动的波" +"浪。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:117 msgid "" "The last motion is the twist, which is a panning roll along the spine. " "Similarly to the pivot, we first construct a rotation matrix." msgstr "" +"最后一个动作是扭转,也就是沿着脊柱滚动。类似轴心运动,我们首先构造一个旋转矩" +"阵。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:126 msgid "" @@ -207,6 +227,8 @@ msgid "" "around its spine. For this to work, the fishes spine needs to be centered on " "the ``z`` axis." msgstr "" +"我们在“xy”轴上旋转,这样鱼就会绕着它的脊柱滚动。要做到这一点,鱼的脊柱需要" +"以“z”轴为中心。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:133 #, fuzzy @@ -217,7 +239,7 @@ msgstr "这是GDScript示例代码:" msgid "" "If we apply all these motions one after another, we get a fluid jelly-like " "motion." -msgstr "" +msgstr "如果我们一个接一个地应用这些运动,就得到一个类似液体凝胶似的运动。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:141 msgid "" @@ -225,6 +247,8 @@ msgid "" "need to limit the panning motions to the back half of the fish. To do this, " "we create a new variable, ``mask``." msgstr "" +"通常鱼主要使用身体的后半部分游泳。因此,我们需要将平移运动限制在鱼的后半部" +"分。为此,我们创建一个新变量“遮罩”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:144 msgid "" @@ -232,16 +256,18 @@ msgid "" "at the end using ``smoothstep`` to control the point at which the " "transition from ``0`` to ``1`` happens." msgstr "" +"“遮罩”是一个浮点数,它使用“平滑步进”控制从“0”到“1”之间发生转换的点,从鱼最前" +"面的“0”到最后的“1”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:152 msgid "Below is an image of the fish with ``mask`` used as ``COLOR``:" -msgstr "" +msgstr "以下是这条鱼的图片,使用“颜色”作为“遮罩”:" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:156 msgid "" "For the wave, we multiply the motion by ``mask`` which will limit it to the " "back half." -msgstr "" +msgstr "对于波浪,我们将运动乘以“遮罩”,这就把它限制在后半部分。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:163 msgid "" @@ -252,10 +278,14 @@ msgid "" "are replacing the ``VERTEX`` with the rotated version. If we multiplied that " "by ``mask`` we would shrink the fish." msgstr "" +"为了将遮罩应用于扭曲,我们使用“混合”。“混合”允许我们混合一个完全旋转的顶点和" +"一个没有旋转的顶点之间的顶点位置。我们需要使用“混合”而不是“遮罩”乘以旋转的“顶" +"点”,因为我们没有将运动添加到“顶点”,而是用旋转的版本替换了“顶点”。如果我们把" +"它乘以“遮罩”,鱼就会缩小。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:174 msgid "Putting the four motions together gives us the final animation." -msgstr "" +msgstr "将四个动作组合在一起,就得到了最终的动画效果。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:178 msgid "" @@ -263,10 +293,12 @@ msgid "" "fish. You will find that you can create a wide variety of swim styles using " "these four motions." msgstr "" +"为了改变鱼的游泳周期,继续统一播放吧。你会发现可以用这四个动作创造出多种多样" +"的游泳风格。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:182 msgid "Making a school of fish" -msgstr "" +msgstr "制作一群鱼" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:184 #, fuzzy @@ -281,6 +313,8 @@ msgid "" "MeshInstance node. For this tutorial, we will name the MultiMeshInstance " "node ``School``, because it will contain a school of fish." msgstr "" +"创建和使用多重网格实例节点的方法,与创建网格实例节点相同。在本教程中,我们将" +"把多重网格实例节点命名为“鱼群”,因为里面会有一群鱼。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:190 msgid "" @@ -288,6 +322,8 @@ msgid "" "and to that MultiMesh add your :ref:`Mesh ` with the shader from " "above." msgstr "" +"一旦你有了一个多重网格实例,添加:参考:`多重网格<类_多重网格>`,然后添加:参考:" +"`网格<类_网格>`和上面的着色器。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:193 msgid "" @@ -295,6 +331,8 @@ msgid "" "Transform (rotation, translation, scale), Color, and Custom. Custom is used " "to pass in 4 multi-use variables using a :ref:`Color `." msgstr "" +"多重网格使用三个额外的实例属性来绘制网格:变换(旋转、平移、缩放)、颜色和自定" +"义。自定义用于使用:参考:`颜色<类_颜色>`传入4个多用途变量。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:197 msgid "" @@ -303,12 +341,15 @@ msgid "" "any of the other parameters while ``instance_count`` is larger than ``0``. " "We will set ``instance count`` in GDScript later." msgstr "" +"“实例_数量”指定要绘制的网格的实例数量。现在,将“实例_数量”保留为“0”,因为" +"当“实例_数量”大于“0”时,您不能更改任何其他参数。我们稍后将在GDScript中设置“实" +"例数量”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:201 msgid "" "``transform_format`` specifies whether the transforms used are 3D or 2D. For " "this tutorial, select 3D." -msgstr "" +msgstr "“变换_格式”指定使用的变换是3D还是2D。对于本教程,选择3D。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:203 msgid "" @@ -321,14 +362,19 @@ msgid "" "``Byte`` will take less memory and be faster, but you may see some visual " "artifacts." msgstr "" +"对于“颜色_格式”和“自定义_数据_格式”,您可以在“无”,“字节”,和“浮点数”之间进行" +"选择,“无”表示您不会传递该数据(可以是每个实例的“颜色”变量,也可以是“实例_自定" +"义”变量)到着色器中。“字节”表示每个组成颜色的数字将被存储为8位,“浮点数”表示每" +"个数字将被存储为一个浮点数(32位)。“浮点数”更慢但更精确,“字节”将占用更少的内" +"存和更快,但您可能会看到一些视觉瑕疵。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:210 msgid "Now, set ``instance_count`` to the number of fish you want to have." -msgstr "" +msgstr "现在,将“实例_数量”设置为您想要的鱼的数量。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:212 msgid "Next we need to set the per-instance transforms." -msgstr "" +msgstr "接下来,我们需要设置每个实例的变换。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:214 msgid "" @@ -336,6 +382,8 @@ msgid "" "is entirely in editor and is described in the :ref:`MultiMeshInstance " "tutorial `." msgstr "" +"有两种方法可以为多个时间轴设置每个实例的变换。第一个完全在编辑器中,在:参考:`" +"多重网格实例教程<文档_使用_多重_网格_实例>`中进行了描述。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:217 msgid "" @@ -343,18 +391,20 @@ msgid "" "code. Below, we use GDScript to loop over all the instances and set their " "transform to a random position." msgstr "" +"第二种方法是,遍历所有实例,并在代码中设置它们的变换。下面,我们使用GDScript" +"遍历所有实例,并将它们的变换设置为随机位置。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:227 msgid "" "Running this script will place the fish in random positions in a box around " "the position of the MultiMeshInstance." -msgstr "" +msgstr "运行此脚本,会在多重网格实例位置周围的框中随机放置鱼。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:230 msgid "" "If performance is an issue for you, try running the scene with GLES2 or with " "fewer fish." -msgstr "" +msgstr "如果你关注性能问题,试着使用GLES2运行场景或摆放更少的鱼。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:232 msgid "" @@ -362,6 +412,9 @@ msgid "" "It makes them look very robotic. The next step is to give each fish a " "different position in the swim cycle so the entire school looks more organic." msgstr "" +"你注意到所有的鱼在它们的游泳周期中都处于相同的位置吗?这让他们看起来很机械刻" +"板。下一步是让每条鱼在游泳周期中处于不同的位置,这样整个鱼群看起来就更加生动" +"自然了。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:237 #, fuzzy @@ -374,6 +427,8 @@ msgid "" "they are animated with one parameter, ``time``. In order to give each fish a " "unique position in the swim cycle, we only need to offset ``time``." msgstr "" +"使用“余弦”函数给鱼动画的一个好处是,它们只需要一个参数,“时间”。为了让每条鱼" +"在游泳周期中处于单独的位置,我们只需要偏移“时间”。" #: ../../docs/tutorials/3d/vertex_animation/animating_thousands_of_fish.rst:243 msgid "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po index 4c95c7c89d..d231e50199 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/controlling_thousands_of_fish.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po index 230e72105f..2fc3c3ad74 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/3d/vertex_animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po index 7dd0b464cf..19214672ba 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/2d_skeletons.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po index 3f3ddc90f5..e5d2592ec5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/animation_tree.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po index c06f7d8c61..8320a23999 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/cutout_animation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po index f45b1d6801..7e275241a4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po index 77393577ab..4e99a34703 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/animation/introduction_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po index 4b29110423..55366ada0c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po index eeade2d5b8..4ea7652e20 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/uploading_to_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po index d1e46fff33..aa09f5fd76 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/using_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po index 0e49760b4d..00df798349 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/assetlib/what_is_assetlib.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po index 0c5f3c8f5e..f4ba61285b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_buses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po index 99be9169dc..3e01bd60ba 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/audio_streams.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po index 91489bb893..6d4556f492 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/sync_with_audio.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/sync_with_audio.po index ff8871d168..99806f9cce 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/sync_with_audio.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/audio/sync_with_audio.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -110,7 +110,7 @@ msgstr "" msgid "" "The output latency (what happens after the mix) can also be estimated by " "calling :ref:`AudioServer." -"get_output_latency()`." +"get_output_latency()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:36 @@ -158,7 +158,7 @@ msgstr "" msgid "" "To compensate for the \"chunked\" output, there is a function that can " "help: :ref:`AudioServer." -"get_time_since_last_mix()`." +"get_time_since_last_mix()`." msgstr "" #: ../../docs/tutorials/audio/sync_with_audio.rst:79 diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/index.po index e7c13bf57f..05fcb2ed28 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/making_trees.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/making_trees.po index b20813cbe0..c7b3c5b91d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/making_trees.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/making_trees.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/procedural_geometry.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/procedural_geometry.po index e886b7cd35..e961fdbf86 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/procedural_geometry.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/content/procedural_geometry.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po index 0d42937934..6a58ca9e1c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po index 75e004ca8c..6ebe08d7c7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/debug/overview_of_debugging_tools.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po index 6d6d108941..54b7452334 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/bbcode_in_richtextlabel.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po index bc48fa3271..d7f128314b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/custom_gui_controls.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_containers.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_containers.po index ea3228557d..1fa4ddf00b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_containers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_containers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po index c2583ff34a..30027b4c51 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/gui_skinning.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po index be38a35345..26804fb4a2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po index 8981f7ee53..3620181c2d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/gui/size_and_anchors.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po index 4bfcacfe1d..1aaa7ba053 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po index bd1c04a022..139d41aa3d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/internationalizing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po index 0e51bdc515..4f656ffe60 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/locales.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po new file mode 100644 index 0000000000..76cad8c05a --- /dev/null +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/i18n/localization_using_gettext.po @@ -0,0 +1,235 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: zh_CN\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:4 +#, fuzzy +msgid "Localization using gettext" +msgstr "本地化" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:6 +msgid "" +"In addition to :ref:`doc_importing_translations` in CSV format, Godot also " +"supports loading translation files written in the GNU gettext (``.po``) " +"format." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:10 +msgid "" +"For an introduction to gettext, check out `A Quick Gettext Tutorial `_. It's written with C projects in mind, but much of the advice also " +"applies to Godot (with the exception of ``xgettext``)." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:16 +#, fuzzy +msgid "Advantages" +msgstr "**优势:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:18 +msgid "" +"gettext is a standard format, which can be edited using any text editor or " +"GUI editors such as `Poedit `_." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:20 +msgid "" +"gettext is supported by translation platforms such as `Transifex `_ and `Weblate `_, which makes it " +"easier for people to collaborate to localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:23 +msgid "" +"Compared to CSV, gettext works better with version control systems like Git, " +"as each locale has its own messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:25 +msgid "" +"Multiline strings are more convenient to edit in gettext files compared to " +"CSV files." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:29 +#, fuzzy +msgid "Disadvantages" +msgstr "**优势:**" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:31 +msgid "" +"gettext is a more complex format than CSV and can be harder to grasp for " +"people new to software localization." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:33 +msgid "" +"People who maintain localization files will have to install gettext tools on " +"their system. However, as Godot doesn't use compiled message object files " +"(``.mo``), translators can test their work without having to install gettext " +"tools." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:39 +msgid "Caveats" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:41 +msgid "" +"As Godot uses its own PO file parser behind the scenes (which is more " +"limited than the reference GNU gettext implementation), some features such " +"as pluralization aren't supported." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:46 +#, fuzzy +msgid "Installing gettext tools" +msgstr "安装模板" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:48 +msgid "" +"The command line gettext tools are required to perform maintenance " +"operations, such as updating message files. Therefore, it's strongly " +"recommended to install them." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:52 +msgid "" +"**Windows:** Download an installer from `this page `_. Any architecture and binary type " +"(shared or static) works; if in doubt, choose the 64-bit static installer." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:56 +msgid "" +"**macOS:** Use `Homebrew `_ to install gettext with the " +"``brew install gettext`` command." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:58 +msgid "" +"**Linux:** On most distributions, install the ``gettext`` package from your " +"distribution's package manager." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:62 +#, fuzzy +msgid "Creating the PO template" +msgstr "创建UWP导出模板" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:64 +msgid "" +"Godot currently doesn't support extracting source strings using " +"``xgettext``, so the ``.pot`` file must be created manually. This file can " +"be placed anywhere in the project directory, but it's recommended to keep it " +"in a subdirectory, as each locale will be defined in its own file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:69 +msgid "" +"Create a directory named `locale` in the project directory. In this " +"directory, save a file named ``messages.pot`` with the following contents:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:81 +msgid "" +"Messages in gettext are made of ``msgid`` and ``msgstr`` pairs. ``msgid`` is " +"the source string (usually in English), ``msgstr`` will be the translated " +"string." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:85 +msgid "" +"The ``msgstr`` value in PO template files (``.pot``) should **always** be " +"empty. Localization will be done in the generated ``.po`` files instead." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:89 +msgid "Creating a messages file from a PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:91 +msgid "" +"The ``msginit`` command is used to turn a PO template into a messages file. " +"For instance, to create a French localization file, use the following " +"command while in the ``locale`` directory:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:100 +msgid "" +"The command above will create a file named ``fr.po`` in the same directory " +"as the PO template." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:104 +#, fuzzy +msgid "Loading a messages file in Godot" +msgstr "在 Godot 3.0+ 中导入资源" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:106 +msgid "" +"To register a messages file as a translation in a project, open the " +"**Project Settings**, then go to the **Localization** tab. In " +"**Translations**, click **Add…** then choose the ``.po`` file in the file " +"dialog. The locale will be inferred from the ``\"Language: \\n\"`` " +"property in the messages file." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:112 +#, fuzzy +msgid "" +"See :ref:`doc_internationalizing_games` for more information on importing " +"and testing translations in Godot." +msgstr "" +"请参阅 :ref:`Ray-casting ` 了解有关Godot的光线投射的更多信" +"息。" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:116 +msgid "Updating message files to follow the PO template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:118 +msgid "" +"After updating the PO template, you will have to update message files so " +"that they contain new strings, while removing strings that are no longer " +"present in the PO template removed in the PO template. This can be done " +"automatically using the ``msgmerge`` tool:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:129 +msgid "" +"If you want to keep a backup of the original message file (which would be " +"saved as ``fr.po~`` in this example), remove the ``--backup=none`` argument." +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:133 +msgid "Checking the validity of a PO file or template" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:135 +msgid "" +"It is possible to check whether a gettext file's syntax is valid by running " +"the command below:" +msgstr "" + +#: ../../docs/tutorials/i18n/localization_using_gettext.rst:142 +msgid "" +"If there are syntax errors or warnings, they will be displayed in the " +"console. Otherwise, ``msgfmt`` won't output anything." +msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po index 8432ba29bd..1c6117327d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/custom_mouse_cursor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po index da8a5daa00..ff661e2ccc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/input_examples.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/input_examples.po index 68cb1c0ef3..df15378f49 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/input_examples.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/input_examples.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -132,7 +132,7 @@ msgstr "" #: ../../docs/tutorials/inputs/input_examples.rst:94 msgid "" -"You can encounter errors if you try and access a property on an input type " +"You can encounter errors if you try to access a property on an input type " "that doesn't contain it - calling ``position`` on ``InputEventKey`` for " "example. To avoid this, make sure to test the event type first:" msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po index 7178eb5e27..6c5c27e362 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/inputevent.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po index 1527472e24..aa5dba878a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/inputs/mouse_and_input_coordinates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po index 64cce4d1ed..aba25bba42 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/background_loading.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po index bd17030987..43f1ba5d6e 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/data_paths.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po index 71507d8fe4..51769c4047 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/encrypting_save_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po index 08d0ea5108..e9d124f633 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po index 3974e67c95..ec259d5865 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/io/saving_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/complying_with_licenses.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/complying_with_licenses.po index 08422a2d62..7675830103 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/complying_with_licenses.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/complying_with_licenses.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/index.po index e7353aa8a0..85beb6b238 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/legal/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -19,4 +19,4 @@ msgstr "" #: ../../docs/tutorials/legal/index.rst:2 msgid "Legal" -msgstr "" +msgstr "合法的" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/beziers_and_curves.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/beziers_and_curves.po index 5dc765547a..551a732268 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/beziers_and_curves.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/beziers_and_curves.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po index d5f935feec..7aea8cef64 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/interpolation.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/interpolation.po index 7c43cca367..926e8e472a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/interpolation.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/interpolation.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po index b34107025f..9862310800 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/matrices_and_transforms.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po index ff05718ede..551b59757c 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vector_math.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po index 4b134fbbd4..9e64a8e083 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/math/vectors_advanced.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po index d4a2191693..868a4b628b 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/binary_serialization_api.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po index f64c19bb4e..ff7f74ea74 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/change_scenes_manually.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po index fff231628f..2197708eae 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/gles2_gles3_differences.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po index 80cf4f4249..393204c688 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/handling_quit_requests.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po index 7a2d7a8cdb..6d18e380f9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/instancing_with_signals.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/instancing_with_signals.po index aefa434390..bb4a6a5998 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/instancing_with_signals.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/instancing_with_signals.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -86,8 +86,9 @@ msgid "You could do this by adding the bullet to the main scene directly:" msgstr "您可以通过直接添加子弹来做到这一点:" #: ../../docs/tutorials/misc/instancing_with_signals.rst:71 +#, fuzzy msgid "" -"However, this will lead to a different problem. Now if you try and test your " +"However, this will lead to a different problem. Now if you try to test your " "\"Player\" scene independently, it will crash on shooting, because there is " "no parent node to access. This makes it a lot harder to test your player " "code independently and also means that if you decide to change your main " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po index 0ff44540af..a8f0b92225 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/jitter_stutter.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po index ea57436191..74d9a16c99 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/pausing_games.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po index 097fae135e..33834e5ffc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/misc/running_code_in_the_editor.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po index fda374ea5d..7b4d8437bf 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/high_level_multiplayer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po index 25fa4c9579..3f92cbb0f4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_client_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po index 35dabf795a..d830f60921 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/http_request_class.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po index 1b3609d367..e1f9296d05 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po index 5df740e5bc..3c5c17f6c8 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/ssl_certificates.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/webrtc.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/webrtc.po new file mode 100644 index 0000000000..1e9eb4cda1 --- /dev/null +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/networking/webrtc.po @@ -0,0 +1,180 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) +# This file is distributed under the same license as the Godot Engine package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine latest\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: zh_CN\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: ../../docs/tutorials/networking/webrtc.rst:4 +#: ../../docs/tutorials/networking/webrtc.rst:21 +msgid "WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:7 +msgid "HTML5, WebSocket, WebRTC" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:9 +msgid "" +"One of Godot's great features is its ability to export to the HTML5/" +"WebAssembly platform, allowing your game to run directly in the browser when " +"a user visit your webpage." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:11 +msgid "" +"This is a great opportunity for both demos and full games, but used to come " +"with some limitations. In the area of networking, browsers used to support " +"only HTTPRequests until recently, when first WebSocket and then WebRTC were " +"proposed as standards." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:14 +msgid "WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:16 +msgid "" +"When the WebSocket protocol was standardized in December 2011, it allowed " +"browsers to create stable and bidirectional connections to a WebSocket " +"server. The protocol is quite simple, but a very powerful tool to send push " +"notifications to browsers, and has been used to implement chats, turn-based " +"games, etc." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:18 +msgid "" +"WebSockets, though, still use a TCP connection, which is good for " +"reliability but not for latency, so not good for real-time applications like " +"VoIP and fast-paced games." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:23 +msgid "" +"For this reason, since 2010, Google started working on a new technology " +"called WebRTC, which later on, in 2017, became a W3C candidate " +"recommendation. WebRTC is a much more complex set of specifications, and " +"relies on many other technologies behind the scenes (ICE, DTLS, SDP) to " +"provide fast, real-time, and secure communication between two peers." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:25 +msgid "" +"The idea is to find the fastest route between the two peers and establish " +"whenever possible a direct communication (i.e. try to avoid a relaying " +"server)." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:27 +msgid "" +"However, this comes at a price, which is that some media information must be " +"exchanged between the two peers before the communication can start (in the " +"form of Session Description Protocol - SDP strings). This usually takes the " +"form of a so-called WebRTC Signaling Server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:31 +msgid "" +"Peers connect to a signaling server (for example a WebSocket server) and " +"send their media information. The server then relays this information to " +"other peers, allowing them to establish the desired direct communication. " +"Once this step is done, peers can disconnect from the signaling server and " +"keep the direct Peer-to-Peer (P2P) connection open." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:34 +#, fuzzy +msgid "Using WebRTC in Godot" +msgstr "在Godot中使用Nuget包" + +#: ../../docs/tutorials/networking/webrtc.rst:36 +msgid "" +"WebRTC is implemented in Godot via two main classes :ref:" +"`WebRTCPeerConnection ` and :ref:" +"`WebRTCDataChannel `, plus the multiplayer API " +"implementation :ref:`WebRTCMultiplayer `. See " +"section on :ref:`high-level multiplayer ` for " +"more details." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:38 +msgid "" +"These classes are available automatically in HTML5, but **require an " +"external GDNative plugin on native (non-HTML5) plaftorms**. Check out the " +"`webrtc-native plugin repository `__ for instructions and to get the latest `release `__." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:41 +#, fuzzy +msgid "Minimal connection example" +msgstr "管理连接" + +#: ../../docs/tutorials/networking/webrtc.rst:43 +msgid "" +"This example will show you how to create a WebRTC connection between two " +"peers in the same application. This is not very useful in real life, but " +"will give you a good overview of how a WebRTC connection is set up." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:91 +#, fuzzy +msgid "This will print:" +msgstr "将打印:" + +#: ../../docs/tutorials/networking/webrtc.rst:99 +#, fuzzy +msgid "Local signaling example" +msgstr "[signal signalname]" + +#: ../../docs/tutorials/networking/webrtc.rst:101 +msgid "" +"This example expands on the previous one, separating the peers in two " +"different scenes, and using a :ref:`singleton ` as " +"a signaling server." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:141 +msgid "And now for the local signaling server:" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:143 +msgid "" +"This local signaling server is supposed to be used as a :ref:`singleton " +"` to connect two peers in the same scene." +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:177 +#, fuzzy +msgid "Then you can use it like this:" +msgstr "创建如下的脚本:" + +#: ../../docs/tutorials/networking/webrtc.rst:198 +#, fuzzy +msgid "This will print something similar to this:" +msgstr "这将打开一个文本编辑器:" + +#: ../../docs/tutorials/networking/webrtc.rst:206 +msgid "Remote signaling with WebSocket" +msgstr "" + +#: ../../docs/tutorials/networking/webrtc.rst:208 +msgid "" +"A more advanced demo using WebSocket for signaling peers and :ref:" +"`WebRTCMultiplayer ` is available in the `godot " +"demo projects `_ under " +"`networking/webrtc_signaling`." +msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/index.po index f11ed300e5..612b9b71b9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -18,6 +18,5 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/tutorials/optimization/index.rst:2 -#, fuzzy msgid "Optimization" msgstr "优化" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_multimesh.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_multimesh.po index e4a12a112d..c8d5d99cc2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_multimesh.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_multimesh.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_servers.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_servers.po index e35d0f25fa..7eef063407 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_servers.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/optimization/using_servers.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po index 03f04367c3..20d8f75765 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po index be8f3c5b60..4f5129e07d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/kinematic_character_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po index 822e20b01f..66c2100884 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/physics_introduction.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po index d619778e76..3ab98697c7 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ragdoll_system.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po index 5b6b1cfc88..6a27630e2d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/ray-casting.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po index ad9c039c87..8a2beae9df 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/rigid_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po index ae43708e91..164adb6e38 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/soft_body.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -22,7 +22,6 @@ msgid "SoftBody" msgstr "软体" #: ../../docs/tutorials/physics/soft_body.rst:6 -#, fuzzy msgid "" "Soft bodies (or *soft-body dynamics*) simulate movement, changing shape and " "other physical properties of deformable objects. This can for example be " diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po index 6c80d703a3..49e7f5cfbd 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/physics/using_kinematic_body_2d.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po index f4a159d7a8..a35f639b56 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/android_in_app_purchases.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po index cdd0b9b432..8d8d722439 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/consoles.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po index f8165a8ff7..70f35e68cb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/customizing_html5_shell.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po index a098162a2e..019d9fb672 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po index 0e6ca1b29c..2beac4f1f1 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/platform/services_for_ios.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/android_plugin.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/android_plugin.po index 8ba367826a..2ed6ae1d16 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/android_plugin.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/android_plugin.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/index.po index 1f61704b5b..a429fb7436 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/android/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po index fa7427d4dd..c870aa4e99 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/import_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po index 7723298b7b..380d8d0276 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po index b427c42391..5889301bc2 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/inspector_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po index 5cc54a769d..d692e5b6ee 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_main_screen_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po index 78a10bf3de..60b38e9232 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/making_plugins.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po index 33bbc54d0d..6dfc4d9ddc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/editor/spatial_gizmos.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po index 9a8309dc99..9e482ae2e6 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-c-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po index dcb4ee0d84..c42341fe7a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/gdnative-cpp-example.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po index 611b154b9f..bc7ad7bc58 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/gdnative/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po index ce1c3edff1..31b65a70ed 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/plugins/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po index 23e8263133..3eaea12f0a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/advanced_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po index 3e80507f40..b49153cca3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po index 0ac5b3d5cb..a5551b7c2a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/intro_to_shaders_water_workshop.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po index e467f72404..de73891a62 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/migrating_to_godot_shader_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po index 333d1dfcd7..28bc0659dc 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/screen-reading_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po index 05034207ed..0be091fbc3 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shader_materials.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po index 0dde76bfdc..e128972622 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/canvas_item_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po index 0ba86414b2..118c8bbe2d 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po index 0c8d30c052..d9e37e7f19 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/particle_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po index a315643b85..ecbe586f09 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po index 2e682376ea..af4c201c34 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/shading_language.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -57,7 +57,7 @@ msgstr "类型" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:21 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:322 #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:366 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Description" msgstr "描述" @@ -884,10 +884,33 @@ msgstr "制服也可以分配默认值:" #: ../../docs/tutorials/shading/shading_reference/shading_language.rst:425 #, fuzzy +msgid "Global constants" +msgstr "常量" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +msgid "" +"Like uniforms, global constants are shared between all shader stages. " +"However, they are not accessible outside of the shader and must be " +"initialized at declaration. Use the **const** keyword to declare a variable " +"as a constant. All basic types, except samplers can be declared as " +"constants. Constants are useful when you want to have access to a value " +"throughout your shader that does not need to be modified. Accessing and " +"using a constant value is slightly faster than using a uniform." +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +msgid "" +"Constants cannot be modified and additionally cannot have hints, but " +"multiple of them (if they have the same type) can be declared in a single " +"expression e.g" +msgstr "" + +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:443 +#, fuzzy msgid "Built-in functions" msgstr "内置功能" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:427 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:445 #, fuzzy msgid "" "A large number of built-in functions are supported, conforming to GLSL ES " @@ -897,305 +920,305 @@ msgstr "" "支持大量内置函数,主要符合GLSL ES 3.0。 当使用vec_type(float),vec_int_type," "vec_uint_type,vec_bool_type命名法时,它可以是标量或向量。" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:430 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 msgid "" "For a list of the functions that are not available in the GLES2 backend, " "please see the :ref:`Differences between GLES2 and GLES3 doc " "`." msgstr "" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:434 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 msgid "Function" msgstr "函数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "vec_type **radians** ( vec_type )" msgstr "vec_type **radians** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:436 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 msgid "Convert degrees to radians" msgstr "将度数转换为弧度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "vec_type **degrees** ( vec_type )" msgstr "vec_type **degrees** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:438 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 msgid "Convert radians to degrees" msgstr "将弧度转换为度数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "vec_type **sin** ( vec_type )" msgstr "vec_type **sin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:440 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 msgid "Sine" msgstr "正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "vec_type **cos** ( vec_type )" msgstr "vec_type **cos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:442 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 msgid "Cosine" msgstr "余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "vec_type **tan** ( vec_type )" msgstr "vec_type **tan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:444 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 msgid "Tangent" msgstr "正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "vec_type **asin** ( vec_type )" msgstr "vec_type **asin** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:446 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 msgid "Arc-Sine" msgstr "反正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "vec_type **acos** ( vec_type )" msgstr "vec_type **acos** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:448 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 msgid "Arc-Cosine" msgstr "反余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "vec_type **atan** ( vec_type )" msgstr "vec_type **atan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:450 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 msgid "Arc-Tangent" msgstr "反正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "vec_type **atan** ( vec_type x, vec_type y )" msgstr "vec_type **atan** ( vec_type x, vec_type y )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:452 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 msgid "Arc-Tangent to convert vector to angle" msgstr "Arc-Tangent将向量转换为角度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "vec_type **sinh** ( vec_type )" msgstr "vec_type **sinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:454 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 msgid "Hyperbolic-Sine" msgstr "双曲正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "vec_type **cosh** ( vec_type )" msgstr "vec_type **cosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:456 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 msgid "Hyperbolic-Cosine" msgstr "双曲余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "vec_type **tanh** ( vec_type )" msgstr "vec_type **tanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:458 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 msgid "Hyperbolic-Tangent" msgstr "双曲正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "vec_type **asinh** ( vec_type )" msgstr "vec_type **asinh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:460 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 msgid "Inverse-Hyperbolic-Sine" msgstr "反双曲正弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "vec_type **acosh** ( vec_type )" msgstr "vec_type **acosh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:462 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 msgid "Inverse-Hyperbolic-Cosine" msgstr "反双曲余弦" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "vec_type **atanh** ( vec_type )" msgstr "vec_type **atanh** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:464 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 msgid "Inverse-Hyperbolic-Tangent" msgstr "反双曲正切" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "vec_type **pow** ( vec_type, vec_type )" msgstr "vec_type **pow** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:466 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 msgid "Power" msgstr "幂" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "vec_type **exp** ( vec_type )" msgstr "vec_type **exp** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:468 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 msgid "Base-e Exponential" msgstr "以e为底的指数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "vec_type **exp2** ( vec_type )" msgstr "vec_type **exp2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:470 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 msgid "Base-2 Exponential" msgstr "2为底的指数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "vec_type **log** ( vec_type )" msgstr "vec_type **log** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:472 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 msgid "Natural Logarithm" msgstr "自然对数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "vec_type **log2** ( vec_type )" msgstr "vec_type **log2** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:474 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 msgid "Base-2 Logarithm" msgstr "2为底的对数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "vec_type **sqrt** ( vec_type )" msgstr "vec_type **sqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:476 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 msgid "Square Root" msgstr "平方根" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "vec_type **inversesqrt** ( vec_type )" msgstr "vec_type **inversesqrt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:478 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 msgid "Inverse Square Root" msgstr "反平方根" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 msgid "vec_type **abs** ( vec_type )" msgstr "vec_type **abs** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:480 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "Absolute" msgstr "绝对" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:482 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 msgid "vec_int_type **abs** ( vec_int_type )" msgstr "vec_int_type **abs** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 msgid "vec_type **sign** ( vec_type )" msgstr "vec_type **sign** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:484 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "Sign" msgstr "符号" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:486 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 msgid "vec_int_type **sign** ( vec_int_type )" msgstr "vec_int_type **sign** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "vec_type **floor** ( vec_type )" msgstr "vec_type **floor** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:488 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 msgid "Floor" msgstr "向下取整" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "vec_type **round** ( vec_type )" msgstr "vec_type **round** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:490 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 msgid "Round" msgstr "四舍五入" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "vec_type **roundEven** ( vec_type )" msgstr "vec_type **roundEven** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:492 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 msgid "Round nearest even" msgstr "最近的偶数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "vec_type **trunc** ( vec_type )" msgstr "vec_type ** trunc **(vec_type)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:494 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 msgid "Truncation" msgstr "截断" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "vec_type **ceil** ( vec_type )" msgstr "vec_type **ceil** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:496 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 msgid "Ceiling" msgstr "向上取整" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "vec_type **fract** ( vec_type )" msgstr "vec_type **fract** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:498 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 msgid "Fractional" msgstr "Fractional" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 msgid "vec_type **mod** ( vec_type, vec_type )" msgstr "vec_type **mod** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:500 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "Remainder" msgstr "余" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:502 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 msgid "vec_type **mod** ( vec_type, float )" msgstr "vec_type **mod** ( vec_type, float )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "vec_type **modf** ( vec_type x, out vec_type i )" msgstr "vec_type **modf** ( vec_type x, out vec_type i )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:504 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 msgid "Fractional of x, with i has integer part" msgstr "x的分数,有整数部分" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **min** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:506 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 msgid "Minimum" msgstr "最小值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" msgstr "vec_scalar_type **max** ( vec_scalar_type a, vec_scalar_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:508 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 msgid "Maximum" msgstr "最大值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" @@ -1203,401 +1226,401 @@ msgstr "" "vec_scalar_type **clamp** ( vec_scalar_type value, vec_scalar_type min, " "vec_scalar_type max )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:510 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 msgid "Clamp to Min-Max" msgstr "钳到Min-Max" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "vec_type **mix** ( vec_type a, vec_type b, float c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, float c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:512 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 msgid "Linear Interpolate (Scalar Coef.)" msgstr "线性插值(Scalar Coef。)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:514 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 msgid "Linear Interpolate (Vector Coef.)" msgstr "线性插值(Vector Coef。)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "vec_type **mix** ( vec_type a, vec_type b, bool c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, bool c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:516 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 msgid "Linear Interpolate (Bool Selection)" msgstr "线性插值(Bool选择)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" msgstr "vec_type **mix** ( vec_type a, vec_type b, vec_bool_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:518 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 msgid "Linear Interpolate (Bool-Vector Selection)" msgstr "线性插值(Bool-Vector选择)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 msgid "vec_type **step** ( vec_type a, vec_type b )" msgstr "vec_type **step** ( vec_type a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:520 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 #, fuzzy msgid "``b[i] < a[i] ? 0.0 : 1.0``" msgstr "\\` b[i] < a[i] ? 0.0 : 1.0 \\`" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 msgid "vec_type **step** ( float a, vec_type b )" msgstr "vec_type **step** ( float a, vec_type b )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:522 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 #, fuzzy msgid "``b[i] < a ? 0.0 : 1.0``" msgstr "\\` b[i] < a ? 0.0 : 1.0 \\`" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 msgid "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" msgstr "vec_type **smoothstep** ( vec_type a, vec_type b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:524 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "Hermite Interpolate" msgstr "埃尔米特插值" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:526 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 msgid "vec_type **smoothstep** ( float a, float b, vec_type c )" msgstr "vec_type **smoothstep** ( float a, float b, vec_type c )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "vec_bool_type **isnan** ( vec_type )" msgstr "vec_bool_type **isnan** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:528 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 msgid "Scalar, or vector component being nan" msgstr "标量或向量分量为nan" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "vec_bool_type **isinf** ( vec_type )" msgstr "vec_bool_type **isinf** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:530 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 msgid "Scalar, or vector component being inf" msgstr "标量或向量分量为inf" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "vec_int_type **floatBitsToInt** ( vec_type )" msgstr "vec_int_type **floatBitsToInt** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:532 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 msgid "Float->Int bit copying, no conversion" msgstr "Float-> Int位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "vec_uint_type **floatBitsToUint** ( vec_type )" msgstr "vec_uint_type **floatBitsToUint** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:534 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 msgid "Float->UInt bit copying, no conversion" msgstr "Float-> UInt位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "vec_type **intBitsToFloat** ( vec_int_type )" msgstr "vec_type **intBitsToFloat** ( vec_int_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:536 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 msgid "Int->Float bit copying, no conversion" msgstr "Int-> Float位复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "vec_type **uintBitsToFloat** ( vec_uint_type )" msgstr "vec_type **uintBitsToFloat** ( vec_uint_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:538 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 msgid "UInt->Float bit copying, no conversion" msgstr "UInt->浮点复制,无转换" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "float **length** ( vec_type )" msgstr "float **length** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:540 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 msgid "Vector Length" msgstr "向量长度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "float **distance** ( vec_type, vec_type )" msgstr "float **distance** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:542 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 msgid "Distance between vector" msgstr "向量之间的距离" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "float **dot** ( vec_type, vec_type )" msgstr "float **dot** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:544 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 msgid "Dot Product" msgstr "点积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "vec3 **cross** ( vec3, vec3 )" msgstr "vec3 **cross** ( vec3, vec3 )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:546 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 msgid "Cross Product" msgstr "叉积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "vec_type **normalize** ( vec_type )" msgstr "vec_type **normalize** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:548 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 msgid "Normalize to unit length" msgstr "标准化为单位长度" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "vec3 **reflect** ( vec3 I, vec3 N )" msgstr "vec3 **reflect** ( vec3 I, vec3 N )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:550 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:568 msgid "Reflect" msgstr "反映" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "vec3 **refract** ( vec3 I, vec3 N, float eta )" msgstr "vec3 ** refract **(vec3 I,vec3 N,float eta)" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:552 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 msgid "Refract" msgstr "折射" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 msgid "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" msgstr "vec_type **faceforward** ( vec_type N, vec_type I, vec_type Nref )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:554 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 #, fuzzy msgid "If dot(Nref, I) < 0, return N, otherwise –N" msgstr "如果dot(Nref,I)<0则返回N,否则返回-N" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "mat_type **matrixCompMult** ( mat_type, mat_type )" msgstr "mat_type **matrixCompMult** ( mat_type, mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:556 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 msgid "Matrix Component Multiplication" msgstr "矩阵分量乘法" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "mat_type **outerProduct** ( vec_type, vec_type )" msgstr "mat_type **outerProduct** ( vec_type, vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:558 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 msgid "Matrix Outer Product" msgstr "矩阵外积" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "mat_type **transpose** ( mat_type )" msgstr "mat_type **transpose** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:560 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 msgid "Transpose Matrix" msgstr "转置矩阵" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "float **determinant** ( mat_type )" msgstr "float **determinant** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:562 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 msgid "Matrix Determinant" msgstr "矩阵行列式" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "mat_type **inverse** ( mat_type )" msgstr "mat_type **inverse** ( mat_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:564 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 msgid "Inverse Matrix" msgstr "逆矩阵" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThan** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:566 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 msgid "Bool vector cmp on < int/uint/float vectors" msgstr "Bool向量cmp on int/uint/float vectors" msgstr "Bool向量cmp on> int / uint / float向量" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **lessThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:570 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 msgid "Bool vector cmp on <= int/uint/float vectors" msgstr "Bool vector cmp on <= int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "" "vec_bool_type **greaterThanEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:572 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 msgid "Bool vector cmp on >= int/uint/float vectors" msgstr "Bool vector cmp on >= int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **equal** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:574 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 msgid "Bool vector cmp on == int/uint/float vectors" msgstr "Bool vector cmp on == int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" msgstr "vec_bool_type **notEqual** ( vec_scalar_type, vec_scalar_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:576 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 msgid "Bool vector cmp on != int/uint/float vectors" msgstr "Bool vector cmp on != int/uint/float vectors" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "bool **any** ( vec_bool_type )" msgstr "bool **any** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:578 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 msgid "Any component is true" msgstr "任何组件是真实的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "bool **all** ( vec_bool_type )" msgstr "bool **all** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:580 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 msgid "All components are true" msgstr "所有组件都是真实的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "bool **not** ( vec_bool_type )" msgstr "bool **not** ( vec_bool_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:582 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 msgid "No components are true" msgstr "没有组件是真的" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "ivec2 **textureSize** ( sampler2D_type s, int lod )" msgstr "ivec2 **textureSize** ( sampler2D_type s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:584 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 msgid "Get the size of a texture" msgstr "获取纹理的大小" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "ivec2 **textureSize** ( samplerCube s, int lod )" msgstr "ivec2 **textureSize** ( samplerCube s, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:586 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 msgid "Get the size of a cubemap" msgstr "获取立方体贴图的大小" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" msgstr "vec4_type **texture** ( sampler2D_type s, vec2 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:588 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 msgid "Perform a 2D texture read" msgstr "执行2D纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" msgstr "vec4_type **texture** ( samplerCube s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:590 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 msgid "Perform a Cube texture read" msgstr "执行立方织构读" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 msgid "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec3 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:592 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "Perform a texture read with projection" msgstr "使用投影执行纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:594 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:612 msgid "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" msgstr "vec4_type **textureProj** ( sampler2D_type s, vec4 uv [, float bias] )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" msgstr "vec4_type **textureLod** ( sampler2D_type s, vec2 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:596 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:614 msgid "Perform a 2D texture read at custom mipmap" msgstr "在自定义mipmap上执行2D纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" msgstr "vec4_type **textureLod** ( samplerCube s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:598 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:616 msgid "Perform a Cube texture read at custom mipmap" msgstr "执行立方织构的自定义纹理贴图读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec3 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:600 -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:618 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "Perform a texture read with projection/lod" msgstr "使用projection / lod执行纹理读取" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:602 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:620 msgid "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" msgstr "vec4_type **textureProjLod** ( sampler2D_type s, vec4 uv, float lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" msgstr "vec4_type **texelFetch** ( sampler2D_type s, ivec2 uv, int lod )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:604 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:622 msgid "Fetch a single texel using integer coords" msgstr "使用整数坐标获取单个纹素" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "vec_type **dFdx** ( vec_type )" msgstr "vec_type **dFdx** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:606 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:624 msgid "Derivative in x using local differencing" msgstr "使用局部差分在x中导数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "vec_type **dFdy** ( vec_type )" msgstr "vec_type **dFdy** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:608 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:626 msgid "Derivative in y using local differencing" msgstr "使用局部差分在y中导数" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "vec_type **fwidth** ( vec_type )" msgstr "vec_type **fwidth** ( vec_type )" -#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:610 +#: ../../docs/tutorials/shading/shading_reference/shading_language.rst:628 msgid "Sum of absolute derivative in x and y" msgstr "x和y的绝对导数之和" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po index 767485585f..1f2b119dae 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/shading_reference/spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/index.po index 8b40d1bdeb..11dd599e0f 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po index d5c0b244e6..72fd3da2a4 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/what_are_shaders.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po index 2ac6c9cc0d..5687338bb0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_canvasitem_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -117,7 +117,7 @@ msgstr "任何着色器都需要指定此类型的第一行,格式如下:" #: ../../docs/tutorials/shading/your_first_shader/your_first_canvasitem_shader.rst:60 msgid "" -"Becuase we are writing a CanvasItem shader, we specify ``canvas_item`` in " +"Because we are writing a CanvasItem shader, we specify ``canvas_item`` in " "the first line. All our code will go beneath this declaration." msgstr "" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po index a193b148da..1d183a9192 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_first_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po index d719eb28c2..9696d23ff0 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/shading/your_first_shader/your_second_spatial_shader.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po index 89d70dab38..f8736cdbeb 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po index 75dcf08574..30b73ce008 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/thread_safe_apis.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/using_multiple_threads.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/using_multiple_threads.po index 62ef05e3b2..6cdf4f043a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/using_multiple_threads.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/threads/using_multiple_threads.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po index 3a2502fd9b..66b55da7be 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/custom_postprocessing.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po index a583eafee4..47ff66ac18 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po index 4f43c20ad2..68293db9e5 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/multiple_resolutions.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po index 0a8920f8a3..70217a7d12 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/using_viewport_as_texture.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po index 4a575568d2..31869023ae 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/viewports/viewports.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po index f33157be98..2f1639b80a 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/index.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po index 11973e1126..2c7b6b8921 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_primer.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" diff --git a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po index 6ec2acef3e..680df39ac9 100644 --- a/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po +++ b/sphinx/po/zh_CN/LC_MESSAGES/tutorials/vr/vr_starter_tutorial.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-05-21 13:40+0200\n" +"POT-Creation-Date: 2019-06-16 22:53+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n"