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Sync Sphinx and Weblate templates with current docs (4.5)
Moves contribution docs outside the main documentation.
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/engine_details/architecture/scripting_development.rst:4
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msgid "Scripting development"
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msgstr ""
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#: ../../docs/engine_details/architecture/scripting_development.rst:7
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msgid "GDScript"
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msgstr ""
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#: ../../docs/engine_details/architecture/scripting_development.rst:10
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msgid "Annotation guidelines"
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msgstr ""
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#: ../../docs/engine_details/architecture/scripting_development.rst:16
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msgid "Create annotations for modifiers that act on the script or its code. Additionally, create annotations for behavior that is specific to the Godot engine and editor; if the primary purpose is to affect the way that the engine or editor treats or interacts with the script, implement the token as an annotation."
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msgstr ""
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#: ../../docs/engine_details/architecture/scripting_development.rst:22
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msgid "Do not create annotations for general programming language features."
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msgstr ""
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#: ../../docs/engine_details/architecture/scripting_development.rst:35
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msgid "For historical reasons, some existing annotations and keywords do not strictly follow these guidelines. Choosing between implementing a feature as an annotation or as a language keyword is a nuanced decision that should be made through discussion with other GDScript developers."
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msgstr ""
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